fix: preserve completion music and BGM ducking across next level
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@@ -0,0 +1,17 @@
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{
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"method": "Actual game bundle native-command trace using mocked audio API; not iOS timing",
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"before": {
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"level": 5,
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"stopsOnPlayingComplete": 1,
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"completeSourceUnchanged": true,
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"bgmDucked": false,
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"bgmVolume": 0.119
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},
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"after": {
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"level": 5,
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"stopsOnPlayingComplete": 0,
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"completeSourceUnchanged": true,
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"bgmDucked": true,
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"bgmVolume": 0.02975
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}
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}
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