{ "method": "Actual game bundle native-command trace using mocked audio API; not iOS timing", "before": { "level": 5, "stopsOnPlayingComplete": 1, "completeSourceUnchanged": true, "bgmDucked": false, "bgmVolume": 0.119 }, "after": { "level": 5, "stopsOnPlayingComplete": 0, "completeSourceUnchanged": true, "bgmDucked": true, "bgmVolume": 0.02975 } }