> numberswipe-main@1.0.0 check > npm run build && npm test && npm run smoke > numberswipe-main@1.0.0 build > node build.mjs Built campaign-200-r2: 200 levels > numberswipe-main@1.0.0 test > node --test *.test.mjs ✔ 手机没有浏览器音频接口时,原生播放器仍能播放全部 36 步和六类反馈音 (5.9102ms) ✔ 关闭音效停止播放;再次开启会试听并保存偏好;后台中断停止所有播放器 (0.8733ms) ✔ 延迟通关音在静音或进入后台时取消,不在返回后突然播放 (46.9464ms) ✔ 音频错误可诊断,不再静默吞掉 (0.7341ms) ✔ 所有音频均为非静音 PCM;原版第13步比第1步高一个八度 (37.8488ms) ✔ 教学和组合规则用具体动作及奇偶例子解释,没有未解释的术语 (23.6071ms) ✔ 过关提示同步使用实际播放起点,非请求时间 (0.8329ms) ✔ 过关短句使用用户提供的3秒WAV,不与旧和弦叠加 (2.4877ms) ✔ jingle end, cancellation and playback error restore BGM without restarting (8.08ms) ✔ muted effects never duck BGM and unrelated effect errors cannot end jingle ducking (0.5505ms) ✔ hide and music preference do not revive playback through a late jingle callback (0.7296ms) ✔ BGMB is absent from the runtime manifest and music package (1.0822ms) ✔ merged irregular outlines retain holes and never draw internal unit edges (91.9791ms) ✔ all 200 boards fit four screen budgets with stable safe anchors and real shared entrances (993.2033ms) ✔ guides through every irregular block stay inside its occupied shape (55.1344ms) ✔ visited, conflicting and hinted category cells retain their material identity (17.1667ms) ✔ five font subsets match their manifest and fit the package budget (5.7186ms) ✔ upstream adapter fails closed if the inspected render seams change (2.9204ms) ✔ procedural cushion pixels preserve holes and light the upper bevel without a border (32.5702ms) ✔ visible glyph bounds are centered independently of font ascent and side bearings (2.2832ms) ✔ stage with zero depth casts alpha shadows without painting a solid backing (9.4926ms) ✔ native width-only TextMetrics still centers the rasterized glyph ink (5.6814ms) ✔ fixed channels remain anchored at their block centers after number enlargement (1574.5104ms) ✔ checkpoint ribbons trigger on correct arrival only and never duplicate per frame (5.6473ms) ✔ checkpoint pulse is small, centered in time and settles without looping (0.6263ms) ✔ event batches preserve every landing and sequence but commit only highest audio and haptic (5.1006ms) ✔ completion waits at most 120ms and ignores late audio callbacks (1.0139ms) ✔ light haptics are limited, checkpoint replaces light, and completion adds only one delayed short pulse (1.1484ms) ✔ unsupported graded haptic falls back to one short pulse, never long vibration (0.9185ms) ✔ haptic disable, preview and lifecycle cancellation suppress delayed or expired work (1.7776ms) ✔ late failed haptic requests cannot revive old pulses and ungraded completion falls back once (0.5243ms) ✔ rectangles, concave shapes and hexagons require geometric inward distance without treating internal seams as walls (1.8735ms) ✔ one high-speed native move records all intermediate cells and completion without duplicate final node (225.2218ms) ✔ legal but off-solution moves use public rules, while invalid clues only produce error (107.8661ms) ✔ drag near a previous-block boundary cannot undo; deeper entry can, and undo button remains immediate (118.274ms) ✔ tutorial, redraw, hint and restored saved routes do not generate player feedback (151.5673ms) ✔ pressure and rebound have bounded amplitude and duration (0.8228ms) ✔ interpolation cannot duplicate the same failed-cell event within one native movement (0.4525ms) ✔ nodes are driven by explicit events even when multiple arrive before rendering; at most two ribbons survive (47.005ms) ✔ audio fast moves merge to latest pitch and completion stops the whole four-channel pool (3.1293ms) ✔ settings persist haptic preference independently and chapter cards always use three columns (121.6619ms) ✔ original audio is preserved and high pitches lose energy rather than growing sharper (14.463ms) ✔ empty, partial and wrong routes reveal the first incomplete full segment (3.2962ms) ✔ completion hides the hint; repeat clicks cannot skip; undo and restart return to earlier segments (0.7181ms) ✔ all 200 levels reveal consecutive segments without changing the player path (2441.6873ms) ✔ hint draws skip player edges and mask visited cells on their own layer; compositing is restored (1.7172ms) ✔ parity is a segment anchor; colour is not; flow moves continuously across cells (0.6727ms) ✔ coral teaching ribbon preserves visited masks and offers direction in reduced motion (2.9315ms) ✔ hint rounds shared guide junctions and keeps separate runs disconnected (0.6576ms) ✔ 实际教学关动画:basic (10.2107ms) ✔ 实际教学关动画:walls (1.4202ms) ✔ 实际教学关动画:straight (6.6802ms) ✔ 实际教学关动画:vertical (3.9633ms) ✔ 实际教学关动画:corner (1.5938ms) ✔ 实际教学关动画:colour (0.8024ms) ✔ 实际教学关动画:parity (0.8455ms) ✔ 实际教学关动画:rhythm-door (1.0885ms) ✔ 实际教学关动画:hex (0.8294ms) ✔ 实际教学关动画:unknown-start (1.8172ms) ✔ 200关的组合规则均能找到对应真实教学关 (147.4251ms) ✔ 教学减速,结束停留1秒后自动循环 (8.2263ms) ✔ music loops independently, persists mute and cancels in background (5.8993ms) ✔ old arrows retain distance, rush to endpoint and fresh arrows move at base speed (0.9877ms) ✔ settings have exactly three independent preferences, and hint has its own cue (236.4223ms) ✔ actual fixed numeric node uses checkpoint pitch, final cell uses complete chord (195.7976ms) ✔ selected menu and BGMA loop are stereo PCM WAV with complete musical durations (10.0711ms) ✔ selected runtime WAVs retain the original durations after sample-rate adaptation (28.814ms) ✔ gameplay ambient uses lower scene volume and keeps independent mute and resume behavior (0.753ms) ✔ all 200 levels: valid numeric, parity and direction arrivals play checkpoint pitch; final arrival only completes (31077.6635ms) ✔ drag back and undo button both vibrate lightly; disabling vibration suppresses both (52.4789ms) ✔ haptic cadence is approximately 15 percent denser without changing light or medium grades (1.176ms) ✔ regular and special scale settle at 90ms with a larger special peak (0.1979ms) ✔ rendered undo target and nonnumeric checkpoint animate immediately without adding ribbons (6.4606ms) ✔ quick undo cancels removed node rebound, including last-step removal (1.8244ms) ✔ navigation buttons use the same selection cue and settings include uniform colons (38.8292ms) ✔ early next during confetti cancels warming; settled ceremony reuses its background (174.7924ms) ✔ font corpus includes every settings label including music le glyph (0.6513ms) ✔ first launch goes directly to gameplay (123.2517ms) ✔ resume unfinished route after exit from gameplay (261.6998ms) ✔ resume unfinished route after exit from selection (197.5838ms) ✔ completed level resumes next unfinished, including leaving from cleared screen (142.5187ms) ✔ replaying a cleared level does not replace the unfinished save (123.7502ms) ✔ legacy saves, malformed data and full completion have valid startup targets (97.8607ms) ✔ selection pages expose fifteen cards and fit phone safe areas (336.2497ms) ✔ hint-only frames reuse static UI, and player input invalidates it (77.9032ms) ✔ hint curves are cached and distance lookup is stable at boundaries (1.2382ms) ✔ new-mechanic lesson reuses the board while the continuous cursor advances (69.3608ms) ✔ BGMA stays continuous across level changes and completion redraws (2.4107ms) ✔ subpackage completion never plays a stale scene after hiding, muting, or clearing (0.7081ms) ✔ music load failure is silent and one real resume can retry; muted pending loads stay silent (0.4878ms) ✔ runtime uses supplied WAV hashes and ships music as a subpackage with a small main bundle (181.1113ms) ✔ title is centered and selection settings share the progress and level-range row (350.0215ms) ✔ completion ducks BGMA until jingle ends and next level never restarts it (171.2163ms) ✔ title artwork is a transparent, high resolution PNG packaged locally (4.8826ms) ✔ asynchronous native image load requests a repaint and draws the artwork without a font substitute (0.9964ms) ✔ artwork stays above progress pills and clear of settings; fifteen cards still fit all phone sizes (477.1889ms) ✔ undo button reverses seven played steps as 7,6,5,4,3,2,1 (272.0277ms) ✔ drag reverses seven played steps as 7,6,5,4,3,2,1 (195.1025ms) ✔ completion amplitude is reduced 15 percent while node, undo and restart volumes stay unchanged (1.5768ms) ✔ fast reverse coalesces to the latest descending pitch and cannot replay an old forward note (2.1951ms) ✔ all prepared routes match the immutable level hash and public rules (25.8434ms) ✔ entering next level draws the live board once and preserves the running BGMA player (1930.219ms) ✔ next-board warming advances one item per frame and cancels on deadline, replacement or hide (0.9028ms) ✔ idle material warming never changes the player path or emits sound and vibration (106.5281ms) ℹ tests 104 ℹ suites 0 ℹ pass 104 ℹ fail 0 ℹ cancelled 0 ℹ skipped 0 ℹ todo 0 ℹ duration_ms 31744.7934 > numberswipe-main@1.0.0 smoke > node smoke.mjs PASS 200/200: r2源文件哈希一致、唯一解、微信发布包触摸通关、撤销/重开/指路、存档/音效设置恢复、前后台切换。