> numberswipe-main@1.0.0 check > npm run build && npm test && npm run smoke > numberswipe-main@1.0.0 build > node build.mjs Built campaign-200-r2: 200 levels > numberswipe-main@1.0.0 test > node --test *.test.mjs ✔ 手机没有浏览器音频接口时,原生播放器仍能播放全部 36 步和六类反馈音 (14.9009ms) ✔ 关闭音效停止播放;再次开启会试听并保存偏好;后台中断停止所有播放器 (2.1632ms) ✔ 延迟通关音在静音或进入后台时取消,不在返回后突然播放 (54.554ms) ✔ 音频错误可诊断,不再静默吞掉 (1.5022ms) ✔ 所有音频均为非静音 PCM;原版第13步比第1步高一个八度 (50.2806ms) ✔ 教学和组合规则用具体动作及奇偶例子解释,没有未解释的术语 (34.0885ms) ✔ 过关提示同步使用实际播放起点,非请求时间 (0.6778ms) ✔ 过关短句使用用户提供的3秒WAV,不与旧和弦叠加 (2.7838ms) ✔ merged irregular outlines retain holes and never draw internal unit edges (94.9455ms) ✔ all 200 boards fit four screen budgets with stable safe anchors and real shared entrances (1024.4193ms) ✔ guides through every irregular block stay inside its occupied shape (38.5314ms) ✔ visited, conflicting and hinted category cells retain their material identity (13.3387ms) ✔ five font subsets match their manifest and fit the package budget (4.7748ms) ✔ upstream adapter fails closed if the inspected render seams change (1.1066ms) ✔ procedural cushion pixels preserve holes and light the upper bevel without a border (23.2625ms) ✔ visible glyph bounds are centered independently of font ascent and side bearings (2.0215ms) ✔ stage with zero depth casts alpha shadows without painting a solid backing (11.0858ms) ✔ native width-only TextMetrics still centers the rasterized glyph ink (3.2947ms) ✔ fixed channels remain anchored at their block centers after number enlargement (1060.741ms) ✔ checkpoint ribbons trigger on correct arrival only and never duplicate per frame (2.5724ms) ✔ checkpoint pulse is small, centered in time and settles without looping (0.458ms) ✔ event batches preserve every landing and sequence but commit only highest audio and haptic (6.5873ms) ✔ completion waits at most 120ms and ignores late audio callbacks (1.2868ms) ✔ light haptics are limited, checkpoint replaces light, and completion adds only one delayed short pulse (1.6916ms) ✔ unsupported graded haptic falls back to one short pulse, never long vibration (1.0837ms) ✔ haptic disable, preview and lifecycle cancellation suppress delayed or expired work (0.6282ms) ✔ late failed haptic requests cannot revive old pulses and ungraded completion falls back once (0.38ms) ✔ rectangles, concave shapes and hexagons require geometric inward distance without treating internal seams as walls (1.3569ms) ✔ one high-speed native move records all intermediate cells and completion without duplicate final node (207.1856ms) ✔ legal but off-solution moves use public rules, while invalid clues only produce error (148.4917ms) ✔ drag near a previous-block boundary cannot undo; deeper entry can, and undo button remains immediate (86.424ms) ✔ tutorial, redraw, hint and restored saved routes do not generate player feedback (134.7882ms) ✔ pressure and rebound have bounded amplitude and duration (0.6392ms) ✔ interpolation cannot duplicate the same failed-cell event within one native movement (0.5552ms) ✔ nodes are driven by explicit events even when multiple arrive before rendering; at most two ribbons survive (46.156ms) ✔ audio fast moves merge to latest pitch and completion stops the whole four-channel pool (3.0031ms) ✔ settings persist haptic preference independently and chapter cards always use three columns (109.6829ms) ✔ original audio is preserved and high pitches lose energy rather than growing sharper (17.1175ms) ✔ empty, partial and wrong routes reveal the first incomplete full segment (5.642ms) ✔ completion hides the hint; repeat clicks cannot skip; undo and restart return to earlier segments (9.2333ms) ✔ all 200 levels reveal consecutive segments without changing the player path (2016.9027ms) ✔ hint draws skip player edges and mask visited cells on their own layer; compositing is restored (1.5701ms) ✔ parity is a segment anchor; colour is not; flow moves continuously across cells (0.6078ms) ✔ coral teaching ribbon preserves visited masks and offers direction in reduced motion (2.9612ms) ✔ hint rounds shared guide junctions and keeps separate runs disconnected (0.6602ms) ✔ 实际教学关动画:basic (5.3181ms) ✔ 实际教学关动画:walls (1.0642ms) ✔ 实际教学关动画:straight (2.4424ms) ✔ 实际教学关动画:vertical (7.5609ms) ✔ 实际教学关动画:corner (1.7796ms) ✔ 实际教学关动画:colour (2.6619ms) ✔ 实际教学关动画:parity (1.9387ms) ✔ 实际教学关动画:rhythm-door (0.9813ms) ✔ 实际教学关动画:hex (0.9572ms) ✔ 实际教学关动画:unknown-start (2.9763ms) ✔ 200关的组合规则均能找到对应真实教学关 (147.2545ms) ✔ 教学减速,结束停留1秒后自动循环 (3.0083ms) ✔ music loops independently, persists mute and cancels in background (2.8131ms) ✔ old arrows retain distance, rush to endpoint and fresh arrows move at base speed (0.9428ms) ✔ settings have exactly three independent preferences, and hint has its own cue (238.1837ms) ✔ actual fixed numeric node uses checkpoint pitch, final cell uses complete chord (167.2175ms) ✔ selected menu and both level loops are stereo PCM WAV with complete musical durations (21.4585ms) ✔ selected four runtime WAVs retain the original durations after sample-rate adaptation (40.46ms) ✔ gameplay ambient uses lower scene volume and keeps independent mute and resume behavior (2.8611ms) ✔ all 200 levels: valid numeric, parity and direction arrivals play checkpoint pitch; final arrival only completes (27899.3609ms) ✔ drag back and undo button both vibrate lightly; disabling vibration suppresses both (58.2145ms) ✔ haptic cadence is approximately 15 percent denser without changing light or medium grades (1.3006ms) ✔ regular and special scale settle at 90ms with a larger special peak (0.4739ms) ✔ rendered undo target and nonnumeric checkpoint animate immediately without adding ribbons (7.5203ms) ✔ quick undo cancels removed node rebound, including last-step removal (2.1063ms) ✔ first launch goes directly to gameplay (148.3509ms) ✔ resume unfinished route after exit from gameplay (194.5898ms) ✔ resume unfinished route after exit from selection (180.1794ms) ✔ completed level resumes next unfinished, including leaving from cleared screen (120.5731ms) ✔ replaying a cleared level does not replace the unfinished save (165.7154ms) ✔ legacy saves, malformed data and full completion have valid startup targets (86.919ms) ✔ selection pages expose fifteen cards and fit phone safe areas (337.4545ms) ✔ hint-only frames reuse static UI, and player input invalidates it (59.5498ms) ✔ hint curves are cached and distance lookup is stable at boundaries (0.9446ms) ✔ new-mechanic lesson reuses the board while the continuous cursor advances (52.7928ms) ✔ entering a level chooses either track once; redraw, mute and background resume keep that choice (2.0173ms) ✔ subpackage completion never plays a stale scene after hiding, muting, or clearing (0.592ms) ✔ music load failure is silent and one real resume can retry; muted pending loads stay silent (0.3667ms) ✔ runtime uses supplied WAV hashes and ships music as a subpackage with a small main bundle (279.7373ms) ✔ title is centered and selection settings share the progress and level-range row (294.8849ms) ✔ completion pauses background loop, plays one selected jingle and the next level resumes a loop (172.4642ms) ✔ title artwork is a transparent, high resolution PNG packaged locally (3.6602ms) ✔ asynchronous native image load requests a repaint and draws the artwork without a font substitute (0.8729ms) ✔ artwork stays above progress pills and clear of settings; fifteen cards still fit all phone sizes (406.3256ms) ℹ tests 89 ℹ suites 0 ℹ pass 89 ℹ fail 0 ℹ cancelled 0 ℹ skipped 0 ℹ todo 0 ℹ duration_ms 28380.4433 > numberswipe-main@1.0.0 smoke > node smoke.mjs PASS 200/200: r2源文件哈希一致、唯一解、微信发布包触摸通关、撤销/重开/指路、存档/音效设置恢复、前后台切换。