> numberswipe-main@1.0.0 check > npm run build && npm test && npm run smoke > numberswipe-main@1.0.0 build > node build.mjs Built campaign-200-r2: 200 levels > numberswipe-main@1.0.0 test > node --test *.test.mjs ✔ 手机没有浏览器音频接口时,原生播放器仍能播放全部 36 步和六类反馈音 (9.0119ms) ✔ 关闭音效停止播放;再次开启会试听并保存偏好;后台中断停止所有播放器 (0.9311ms) ✔ 延迟通关音在静音或进入后台时取消,不在返回后突然播放 (47.2484ms) ✔ 音频错误可诊断,不再静默吞掉 (0.5926ms) ✔ 所有音频均为非静音 PCM;原版第13步比第1步高一个八度 (77.8758ms) ✔ 教学和组合规则用具体动作及奇偶例子解释,没有未解释的术语 (18.6892ms) ✔ 过关提示同步使用实际播放起点,非请求时间 (0.6079ms) ✔ 过关和弦收尾持续衰减,不在后半段重新起音 (3.0069ms) ✔ merged irregular outlines retain holes and never draw internal unit edges (129.6431ms) ✔ all 200 boards fit four screen budgets with stable safe anchors and real shared entrances (923.4894ms) ✔ guides through every irregular block stay inside its occupied shape (59.9688ms) ✔ visited, conflicting and hinted category cells retain their material identity (19.912ms) ✔ five font subsets match their manifest and fit the package budget (6.5877ms) ✔ upstream adapter fails closed if the inspected render seams change (1.9187ms) ✔ procedural cushion pixels preserve holes and light the upper bevel without a border (30.7559ms) ✔ visible glyph bounds are centered independently of font ascent and side bearings (2.2727ms) ✔ stage with zero depth casts alpha shadows without painting a solid backing (7.147ms) ✔ native width-only TextMetrics still centers the rasterized glyph ink (3.0655ms) ✔ fixed channels remain anchored at their block centers after number enlargement (1269.7132ms) ✔ checkpoint ribbons trigger on correct arrival only and never duplicate per frame (4.1897ms) ✔ checkpoint pulse is small, centered in time and settles without looping (0.4945ms) ✔ event batches preserve every landing and sequence but commit only highest audio and haptic (6.0019ms) ✔ completion waits at most 120ms and ignores late audio callbacks (1.2469ms) ✔ light haptics are limited, checkpoint replaces light, and completion adds only one delayed short pulse (1.9119ms) ✔ unsupported graded haptic falls back to one short pulse, never long vibration (1.3278ms) ✔ haptic disable, preview and lifecycle cancellation suppress delayed or expired work (0.7516ms) ✔ late failed haptic requests cannot revive old pulses and ungraded completion falls back once (0.4369ms) ✔ rectangles, concave shapes and hexagons require geometric inward distance without treating internal seams as walls (15.9339ms) ✔ one high-speed native move records all intermediate cells and completion without duplicate final node (267.092ms) ✔ legal but off-solution moves use public rules, while invalid clues only produce error (97.6956ms) ✔ drag near a previous-block boundary cannot undo; deeper entry can, and undo button remains immediate (76.8074ms) ✔ tutorial, redraw, hint and restored saved routes do not generate player feedback (166.166ms) ✔ pressure and rebound have bounded amplitude and duration (0.4204ms) ✔ interpolation cannot duplicate the same failed-cell event within one native movement (0.4006ms) ✔ nodes are driven by explicit events even when multiple arrive before rendering; at most two ribbons survive (35.9257ms) ✔ audio fast moves merge to latest pitch and completion stops the whole four-channel pool (3.0347ms) ✔ settings persist haptic preference independently and chapter cards always use three columns (81.7164ms) ✔ original audio is preserved and high pitches lose energy rather than growing sharper (9.9401ms) ✔ empty, partial and wrong routes reveal the first incomplete full segment (3.6375ms) ✔ completion hides the hint; repeat clicks cannot skip; undo and restart return to earlier segments (0.9455ms) ✔ all 200 levels reveal consecutive segments without changing the player path (2293.2505ms) ✔ hint draws skip player edges and mask visited cells on their own layer; compositing is restored (1.0414ms) ✔ parity is a segment anchor; colour is not; flow moves continuously across cells (0.4072ms) ✔ coral teaching ribbon preserves visited masks and offers direction in reduced motion (1.7181ms) ✔ hint rounds shared guide junctions and keeps separate runs disconnected (0.4092ms) ✔ 实际教学关动画:basic (5.1841ms) ✔ 实际教学关动画:walls (1.1257ms) ✔ 实际教学关动画:straight (2.8009ms) ✔ 实际教学关动画:vertical (6.6101ms) ✔ 实际教学关动画:corner (2.6063ms) ✔ 实际教学关动画:colour (2.0917ms) ✔ 实际教学关动画:parity (0.8465ms) ✔ 实际教学关动画:rhythm-door (1.214ms) ✔ 实际教学关动画:hex (1.4503ms) ✔ 实际教学关动画:unknown-start (4.5831ms) ✔ 200关的组合规则均能找到对应真实教学关 (216.7609ms) ✔ 教学减速,结束停留1秒后自动循环 (8.4881ms) ✔ music loops independently, persists mute and cancels in background (4.1939ms) ✔ old arrows retain distance, rush to endpoint and fresh arrows move at base speed (1.1354ms) ✔ settings have exactly three independent preferences, and hint has its own cue (242.1052ms) ✔ actual fixed numeric node uses checkpoint pitch, final cell uses complete chord (161.9424ms) ✔ two original music loops are quiet, nonempty and have a smooth loop seam (7.5788ms) ✔ warm gameplay ambient is 32 seconds, softly leveled and free from percussive envelope jumps (31.2164ms) ✔ gameplay ambient uses lower scene volume and keeps independent mute and resume behavior (0.8613ms) ✔ all 200 levels: valid numeric, parity and direction arrivals play checkpoint pitch; final arrival only completes (29378.3694ms) ✔ drag back and undo button both vibrate lightly; disabling vibration suppresses both (40.0552ms) ✔ haptic cadence is approximately 15 percent denser without changing light or medium grades (1.0956ms) ✔ regular and special scale settle at 90ms with a larger special peak (0.1883ms) ✔ rendered undo target and nonnumeric checkpoint animate immediately without adding ribbons (6.2144ms) ✔ quick undo cancels removed node rebound, including last-step removal (1.9216ms) ✔ first launch goes directly to gameplay (136.5207ms) ✔ resume unfinished route after exit from gameplay (169.5016ms) ✔ resume unfinished route after exit from selection (204.0092ms) ✔ completed level resumes next unfinished, including leaving from cleared screen (102.4366ms) ✔ replaying a cleared level does not replace the unfinished save (95.3532ms) ✔ legacy saves, malformed data and full completion have valid startup targets (82.9585ms) ✔ selection pages expose fifteen cards and fit phone safe areas (433.5342ms) ✔ hint-only frames reuse static UI, and player input invalidates it (63.2693ms) ✔ hint curves are cached and distance lookup is stable at boundaries (1.0996ms) ✔ new-mechanic lesson reuses the board while the continuous cursor advances (46.259ms) ✔ title artwork is a transparent, high resolution PNG packaged locally (3.9438ms) ✔ asynchronous native image load requests a repaint and draws the artwork without a font substitute (1.4977ms) ✔ artwork stays above progress pills and clear of settings; fifteen cards still fit all phone sizes (414.5903ms) ℹ tests 83 ℹ suites 0 ℹ pass 83 ℹ fail 0 ℹ cancelled 0 ℹ skipped 0 ℹ todo 0 ℹ duration_ms 29896.8672 > numberswipe-main@1.0.0 smoke > node smoke.mjs PASS 200/200: r2源文件哈希一致、唯一解、微信发布包触摸通关、撤销/重开/指路、存档/音效设置恢复、前后台切换。