Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,107 @@
# 装备身份与槽位:原作数值明细
slotNum决定装备槽位,equipType/tagType描述类型与标签,baseStatus和skill/skillValue/extraValue描述属性与技能。isSpecial和isMaterial分别标识特殊装备及材料。
源表:`equipment`,共35条记录。[完整CSV](../03-表格/equipment.csv) · [原始表](../03-表格/原始表/equipment.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| isSpecial | 特殊标记 | bool | |
| isMaterial | 材料标记 | bool | |
| slotNum | 槽位编号 | int | 칼,투구,방패,갑옷 순서 |
| materialID | 原字段名,含义见功能规则及原注释 | int | 강화 재료 |
| equipType | 原字段名,含义见功能规则及原注释 | string | |
| tagType | 原字段名,含义见功能规则及原注释 | string | |
| baseStatus | 基础属性类型 | EMonoStatus | WeaponStatus |
| skill | 技能引用 | string[] | 각 티어별로 스킬 지정 |
| skillValue | 技能数值 | float[] | 스킬 값 |
| extraValue | 额外参数 | float[] | 추가 값 |
## 数值组1
### 记录1—35
| Id | StringId | 特殊标记(isSpecial) | 材料标记(isMaterial) | 槽位编号(slotNum) | materialID | equipType | tagType |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | outgame_weapon_spear_01 | | | 0 | 126 | spear | weaponTag_attackSpeed |
| 101 | outgame_weapon_spear_02 | | | 0 | 126 | spear | weaponTag_attackSpeed |
| 102 | outgame_weapon_sword_01 | True | | 0 | 126 | sword | weaponTag_balance |
| 103 | outgame_weapon_sword_02 | | | 0 | 126 | sword | weaponTag_balance |
| 104 | outgame_weapon_axe_01 | | | 0 | 126 | axe | weaponTag_attackDamage |
| 105 | outgame_weapon_axe_02 | | | 0 | 126 | axe | weaponTag_attackDamage |
| 106 | outgame_helmet_hood_01 | True | | 1 | 127 | hood | weaponTag_criticalRate |
| 107 | outgame_helmet_hood_02 | | | 1 | 127 | hood | weaponTag_criticalRate |
| 108 | outgame_helmet_mask_01 | | | 1 | 127 | mask | weaponTag_balance |
| 109 | outgame_helmet_mask_02 | | | 1 | 127 | mask | weaponTag_balance |
| 110 | outgame_helmet_headgear_01 | | | 1 | 127 | helmet | weaponTag_accuracy |
| 111 | outgame_helmet_headgear_02 | | | 1 | 127 | helmet | weaponTag_accuracy |
| 112 | outgame_armor_robe_01 | | | 3 | 129 | robe | weaponTag_evasion |
| 113 | outgame_armor_robe_02 | True | | 3 | 129 | robe | weaponTag_evasion |
| 114 | outgame_armor_leather_01 | | | 3 | 129 | leather | weaponTag_balance |
| 115 | outgame_armor_leather_02 | | | 3 | 129 | leather | weaponTag_balance |
| 116 | outgame_armor_metal_01 | | | 3 | 129 | plate | weaponTag_health |
| 117 | outgame_armor_metal_02 | | | 3 | 129 | plate | weaponTag_health |
| 118 | outgame_shield_small_01 | | | 2 | 128 | small_shield | weaponTag_counter |
| 119 | outgame_shield_small_02 | | | 2 | 128 | small_shield | weaponTag_counter |
| 120 | outgame_shield_middle_01 | | | 2 | 128 | middle_shield | weaponTag_balance |
| 121 | outgame_shield_middle_02 | True | | 2 | 128 | middle_shield | weaponTag_balance |
| 122 | outgame_shield_large_01 | | | 2 | 128 | large_shield | weaponTag_defense |
| 123 | outgame_shield_large_02 | | | 2 | 128 | large_shield | weaponTag_defense |
| 124 | outgame_armor_metal_03 | True | | 3 | 129 | plate | weaponTag_health |
| 125 | outgame_weapon_axe_03 | True | | 0 | 126 | axe | weaponTag_attackDamage |
| 126 | outgame_helmet_headgear_03 | True | | 1 | 127 | helmet | weaponTag_accuracy |
| 127 | outgame_armor_metal_04 | True | | 3 | 129 | plate | weaponTag_health |
| 128 | outgame_helmet_headgear_04 | True | | 1 | 127 | helmet | weaponTag_accuracy |
| 129 | outgame_weapon_spear_03 | True | | 0 | 126 | spear | weaponTag_attackSpeed |
| 130 | outgame_weapon_axe_04 | True | | 0 | 126 | axe | weaponTag_attackDamage |
| 500 | weapon_material | | True | 0 | | | |
| 501 | helmet_material | | True | 1 | | | |
| 502 | shield_material | | True | 2 | | | |
| 503 | armor_material | | True | 3 | | | |
## 数值组2
### 记录1—35
| Id | StringId | 基础属性类型(baseStatus) | 技能引用(skill) | 技能数值(skillValue) | 额外参数(extraValue) |
| --- | --- | --- | --- | --- | --- |
| 100 | outgame_weapon_spear_01 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp | 0,0,5,20,10,30 | 0,0,0,0,0,15 |
| 101 | outgame_weapon_spear_02 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp | 0,0,5,3,10,5 | 0,0,0,30,0,30 |
| 102 | outgame_weapon_sword_01 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn | 0,5,10,30,15,30 | 0,0,0,3,0,2 |
| 103 | outgame_weapon_sword_02 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE | 0,0,5,5,10,10 | 0,0,0,0,0,0 |
| 104 | outgame_weapon_axe_01 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE | 0,0,5,15,10,25 | 0,0,0,0,0,0 |
| 105 | outgame_weapon_axe_02 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit | 0,0,5,10,10,0 | 0,0,0,1.3,0,0 |
| 106 | outgame_helmet_hood_01 | AIM | null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp | 0,5,10,15,15,50 | 0,0,0,0,0,0 |
| 107 | outgame_helmet_hood_02 | AIM | null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp | 0,0,5,10,10,50 | 0,0,0,3,0,0 |
| 108 | outgame_helmet_mask_01 | AIM | null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL | 0,0,5,15,10,25 | 0,0,0,0,0,0 |
| 109 | outgame_helmet_mask_02 | AIM | null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL | 0,0,5,10,10,15 | 0,0,0,0,0,0 |
| 110 | outgame_helmet_headgear_01 | AIM | null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce | 0,0,5,4,10,50 | 0,0,0,0,0,0 |
| 111 | outgame_helmet_headgear_02 | AIM | null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp | 0,0,5,20,10,20 | 0,0,0,0,0,0 |
| 112 | outgame_armor_robe_01 | HEALTH | null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce | 0,0,5,50,10,50 | 0,0,0,0,0,0 |
| 113 | outgame_armor_robe_02 | HEALTH | null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce | 0,5,10,40,15,50 | 0,0,0,10,0,0 |
| 114 | outgame_armor_leather_01 | HEALTH | null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND | 0,0,5,1.5,10,3.5 | 0,0,0,0,0,0 |
| 115 | outgame_armor_leather_02 | HEALTH | null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND | 0,0,5,15,10,30 | 0,0,0,0,0,0 |
| 116 | outgame_armor_metal_01 | HEALTH | null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit | 0,0,5,2,10,2 | 0,0,0,20,0,40 |
| 117 | outgame_armor_metal_02 | HEALTH | null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp | 0,0,5,10,10,20 | 0,0,0,0,0,0 |
| 118 | outgame_shield_small_01 | DEFENSE | null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack | 0,0,5,20,10,30 | 0,0,0,0,0,0 |
| 119 | outgame_shield_small_02 | DEFENSE | null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear | 0,0,5,20,10,20 | 0,0,0,1,0,2 |
| 120 | outgame_shield_middle_01 | DEFENSE | null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL | 0,0,5,10,10,15 | 0,0,0,0,0,0 |
| 121 | outgame_shield_middle_02 | DEFENSE | null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL | 0,5,10,7.5,15,12.5 | 0,0,0,0,0,0 |
| 122 | outgame_shield_large_01 | DEFENSE | null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp | 0,0,5,3,10,5 | 0,0,0,30,0,30 |
| 123 | outgame_shield_large_02 | DEFENSE | null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp | 0,0,5,15,10,30 | 0,0,0,0,0,0 |
| 124 | outgame_armor_metal_03 | HEALTH | null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn | 0,5,10,10,15,50 | 0,0,0,0,0,0 |
| 125 | outgame_weapon_axe_03 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce | 0,5,10,2,15,70 | 0,0,0,40,0,0 |
| 126 | outgame_helmet_headgear_03 | AIM | null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce | 0,5,10,15,15,50 | 0,0,0,0,0,0 |
| 127 | outgame_armor_metal_04 | HEALTH | null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit | 0,5,10,2,15,2 | 0,0,0,40,0,80 |
| 128 | outgame_helmet_headgear_04 | AIM | null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce | 0,5,10,35,15,25 | 0,0,0,0,0,2 |
| 129 | outgame_weapon_spear_03 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp | 0,5,10,4,15,50 | 0,0,0,40,0,0 |
| 130 | outgame_weapon_axe_04 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg | 0,5,10,3,15,3 | 0,0,0,60,0,90 |
| 500 | weapon_material | | | | |
| 501 | helmet_material | | | | |
| 502 | shield_material | | | | |
| 503 | armor_material | | | | |
@@ -0,0 +1,62 @@
# 品质星级与合成要求:原作数值明细
level是品质星级阶段索引,与强化等级分开。各阶段由grade/starCount标识,maxUpgradeLevel规定强化上限;合成要求分指定材料等级数量和同品质任意装备数量两类字段。
源表:`equipmentdata`,共14条记录。[完整CSV](../03-表格/equipmentdata.csv) · [原始表](../03-表格/原始表/equipmentdata.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| level | 等级或阶段索引 | int | |
| starCount | 星数 | int | |
| maxUpgradeLevel | 强化等级上限 | int | |
| grade | 品质枚举 | EMonoEquipmentGrade | |
| materialLevel | 合成材料等级 | int | 합성 필요 재료 |
| materialCount | 合成材料数量字段 | int | |
| sameGradeAnyEquipmentCount | 同品质任意装备材料数量 | int | 별 등급 있는 건 재료 불가 |
## 数值组1
### 记录1—14
| Id | StringId | 等级或阶段索引(level) | 星数(starCount) | 强化等级上限(maxUpgradeLevel) | 品质枚举(grade) | 合成材料等级(materialLevel) | 合成材料数量字段(materialCount) |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | equipment_NORMAL_0 | 0 | 0 | 5 | NORMAL | 0 | 2 |
| 101 | equipment_RARE_0 | 1 | 0 | 7 | RARE | 1 | 2 |
| 102 | equipment_EPIC_0 | 2 | 0 | 10 | EPIC | 2 | 2 |
| 103 | equipment_LEGEND_0 | 3 | 0 | 15 | LEGEND | | |
| 104 | equipment_LEGEND_1 | 4 | 1 | 20 | LEGEND | | |
| 105 | equipment_LEGEND_2 | 5 | 2 | 30 | LEGEND | 5 | 1 |
| 106 | equipment_MYTH_0 | 6 | 0 | 40 | MYTH | | |
| 107 | equipment_MYTH_1 | 7 | 1 | 50 | MYTH | | |
| 108 | equipment_MYTH_2 | 8 | 2 | 60 | MYTH | | |
| 109 | equipment_MYTH_3 | 9 | 3 | 75 | MYTH | 6 | 2 |
| 110 | equipment_ETERNITY_0 | 10 | 0 | 90 | ETERNITY | | |
| 111 | equipment_ETERNITY_1 | 11 | 1 | 105 | ETERNITY | | |
| 112 | equipment_ETERNITY_2 | 12 | 2 | 120 | ETERNITY | | |
| 113 | equipment_ETERNITY_3 | 13 | 3 | 135 | ETERNITY | | |
## 数值组2
### 记录1—14
| Id | StringId | 同品质任意装备材料数量(sameGradeAnyEquipmentCount) |
| --- | --- | --- |
| 100 | equipment_NORMAL_0 | |
| 101 | equipment_RARE_0 | |
| 102 | equipment_EPIC_0 | |
| 103 | equipment_LEGEND_0 | 1 |
| 104 | equipment_LEGEND_1 | 2 |
| 105 | equipment_LEGEND_2 | |
| 106 | equipment_MYTH_0 | 1 |
| 107 | equipment_MYTH_1 | 1 |
| 108 | equipment_MYTH_2 | 1 |
| 109 | equipment_MYTH_3 | |
| 110 | equipment_ETERNITY_0 | 1 |
| 111 | equipment_ETERNITY_1 | 1 |
| 112 | equipment_ETERNITY_2 | 2 |
| 113 | equipment_ETERNITY_3 | |
@@ -0,0 +1,82 @@
# 装备基础与强化属性:原作数值明细
按level和baseStatus读取基础值及强化增量;specialBaseValue/specialUpgradeValue单列特殊装备数值,不与普通值混用。
源表:`equipmentdefaultstatdata`,共56条记录。[完整CSV](../03-表格/equipmentdefaultstatdata.csv) · [原始表](../03-表格/原始表/equipmentdefaultstatdata.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| level | 等级或阶段索引 | int | |
| baseStatus | 基础属性类型 | EMonoStatus | |
| baseValue | 基础值 | float | |
| upgradeValue | 升级增量字段 | float | |
| specialBaseValue | 原字段名,含义见功能规则及原注释 | float | |
| specialUpgradeValue | 原字段名,含义见功能规则及原注释 | float | |
## 数值组1
### 记录1—56
| Id | StringId | 等级或阶段索引(level) | 基础属性类型(baseStatus) | 基础值(baseValue) | 升级增量字段(upgradeValue) | specialBaseValue | specialUpgradeValue |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | ATTACK_POWER_0 | 0 | ATTACK_POWER | 1 | 1 | 1 | 1 |
| 101 | ATTACK_POWER_1 | 1 | ATTACK_POWER | 2 | 1 | 2 | 1 |
| 102 | ATTACK_POWER_2 | 2 | ATTACK_POWER | 3 | 1 | 3 | 1 |
| 103 | ATTACK_POWER_3 | 3 | ATTACK_POWER | 5 | 1 | 7 | 1 |
| 104 | ATTACK_POWER_4 | 4 | ATTACK_POWER | 6 | 1 | 9 | 1 |
| 105 | ATTACK_POWER_5 | 5 | ATTACK_POWER | 7 | 1 | 13 | 1 |
| 106 | ATTACK_POWER_6 | 6 | ATTACK_POWER | 12 | 1 | 23 | 1 |
| 107 | ATTACK_POWER_7 | 7 | ATTACK_POWER | 14 | 1 | 27 | 1 |
| 108 | ATTACK_POWER_8 | 8 | ATTACK_POWER | 16 | 1 | 31 | 1 |
| 109 | ATTACK_POWER_9 | 9 | ATTACK_POWER | 18 | 1 | 35 | 1 |
| 110 | ATTACK_POWER_10 | 10 | ATTACK_POWER | 25 | 1 | 49 | 1 |
| 111 | ATTACK_POWER_11 | 11 | ATTACK_POWER | 30 | 1 | 60 | 1 |
| 112 | ATTACK_POWER_12 | 12 | ATTACK_POWER | 35 | 1 | 70 | 1 |
| 113 | ATTACK_POWER_13 | 13 | ATTACK_POWER | 40 | 1 | 80 | 1 |
| 114 | HEALTH_0 | 0 | HEALTH | 10 | 6 | 10 | 6 |
| 115 | HEALTH_1 | 1 | HEALTH | 15 | 6 | 15 | 6 |
| 116 | HEALTH_2 | 2 | HEALTH | 20 | 6 | 20 | 6 |
| 117 | HEALTH_3 | 3 | HEALTH | 40 | 6 | 60 | 6 |
| 118 | HEALTH_4 | 4 | HEALTH | 60 | 6 | 80 | 6 |
| 119 | HEALTH_5 | 5 | HEALTH | 80 | 6 | 100 | 6 |
| 120 | HEALTH_6 | 6 | HEALTH | 100 | 6 | 150 | 6 |
| 121 | HEALTH_7 | 7 | HEALTH | 120 | 6 | 180 | 6 |
| 122 | HEALTH_8 | 8 | HEALTH | 140 | 6 | 210 | 6 |
| 123 | HEALTH_9 | 9 | HEALTH | 160 | 6 | 250 | 6 |
| 124 | HEALTH_10 | 10 | HEALTH | 200 | 6 | 400 | 6 |
| 125 | HEALTH_11 | 11 | HEALTH | 230 | 6 | 500 | 6 |
| 126 | HEALTH_12 | 12 | HEALTH | 260 | 6 | 600 | 6 |
| 127 | HEALTH_13 | 13 | HEALTH | 290 | 6 | 700 | 6 |
| 128 | AIM_0 | 0 | AIM | 1 | 1 | 1 | 1 |
| 129 | AIM_1 | 1 | AIM | 2 | 1 | 2 | 1 |
| 130 | AIM_2 | 2 | AIM | 3 | 1 | 3 | 1 |
| 131 | AIM_3 | 3 | AIM | 5 | 1 | 9 | 1 |
| 132 | AIM_4 | 4 | AIM | 7 | 1 | 11 | 1 |
| 133 | AIM_5 | 5 | AIM | 9 | 1 | 13 | 1 |
| 134 | AIM_6 | 6 | AIM | 13 | 1 | 16 | 1 |
| 135 | AIM_7 | 7 | AIM | 15 | 1 | 19 | 1 |
| 136 | AIM_8 | 8 | AIM | 17 | 1 | 22 | 1 |
| 137 | AIM_9 | 9 | AIM | 19 | 1 | 25 | 1 |
| 138 | AIM_10 | 10 | AIM | 23 | 1 | 30 | 1 |
| 139 | AIM_11 | 11 | AIM | 28 | 1 | 42 | 1 |
| 140 | AIM_12 | 12 | AIM | 33 | 1 | 50 | 1 |
| 141 | AIM_13 | 13 | AIM | 38 | 1 | 57 | 1 |
| 142 | DEFENSE_0 | 0 | DEFENSE | 0.3 | 0.3 | 0.3 | 0.3 |
| 143 | DEFENSE_1 | 1 | DEFENSE | 0.6 | 0.3 | 0.6 | 0.3 |
| 144 | DEFENSE_2 | 2 | DEFENSE | 0.9 | 0.3 | 0.9 | 0.3 |
| 145 | DEFENSE_3 | 3 | DEFENSE | 1.5 | 0.3 | 2 | 0.3 |
| 146 | DEFENSE_4 | 4 | DEFENSE | 1.8 | 0.3 | 2.5 | 0.3 |
| 147 | DEFENSE_5 | 5 | DEFENSE | 2.1 | 0.3 | 3 | 0.3 |
| 148 | DEFENSE_6 | 6 | DEFENSE | 3.5 | 0.3 | 5 | 0.3 |
| 149 | DEFENSE_7 | 7 | DEFENSE | 4 | 0.3 | 6 | 0.3 |
| 150 | DEFENSE_8 | 8 | DEFENSE | 4.5 | 0.3 | 7 | 0.3 |
| 151 | DEFENSE_9 | 9 | DEFENSE | 5 | 0.3 | 8 | 0.3 |
| 152 | DEFENSE_10 | 10 | DEFENSE | 8 | 0.3 | 11 | 0.3 |
| 153 | DEFENSE_11 | 11 | DEFENSE | 10 | 0.3 | 15 | 0.3 |
| 154 | DEFENSE_12 | 12 | DEFENSE | 12 | 0.3 | 18 | 0.3 |
| 155 | DEFENSE_13 | 13 | DEFENSE | 14 | 0.3 | 21 | 0.3 |
@@ -0,0 +1,37 @@
# 装备类型修正:原作数值明细
每种类型记录slotNum及两组correctionStatus/correctionValue,用于区分该类型的属性修正配置。
源表:`equipmenttype`,共12条记录。[完整CSV](../03-表格/equipmenttype.csv) · [原始表](../03-表格/原始表/equipmenttype.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| slotNum | 槽位编号 | int | |
| correctionStatusA | 原字段名,含义见功能规则及原注释 | EMonoStatus | 보정 스탯A |
| correctionValueA | 原字段名,含义见功能规则及原注释 | int | 보정값A(%) |
| correctionStatusB | 原字段名,含义见功能规则及原注释 | EMonoStatus | 보정 스탯B |
| correctionValueB | 原字段名,含义见功能规则及原注释 | int | 보정값B(%) |
## 数值组1
### 记录1—12
| Id | StringId | 槽位编号(slotNum) | correctionStatusA | correctionValueA | correctionStatusB | correctionValueB |
| --- | --- | --- | --- | --- | --- | --- |
| 100 | sword | 0 | ATTACK_POWER | 100 | ATTACK_SPEED | 100 |
| 101 | axe | 0 | ATTACK_POWER | 120 | ATTACK_SPEED | 80 |
| 102 | spear | 0 | ATTACK_POWER | 80 | ATTACK_SPEED | 120 |
| 103 | mask | 1 | AIM | 100 | CRITICAL_RATE | 100 |
| 104 | helmet | 1 | AIM | 120 | CRITICAL_RATE | 80 |
| 105 | hood | 1 | AIM | 80 | CRITICAL_RATE | 120 |
| 106 | middle_shield | 2 | DEFENSE | 100 | COUNTER_ATTACK | 100 |
| 107 | large_shield | 2 | DEFENSE | 120 | COUNTER_ATTACK | 80 |
| 108 | small_shield | 2 | DEFENSE | 80 | COUNTER_ATTACK | 120 |
| 109 | leather | 3 | HEALTH | 100 | EVASION | 100 |
| 110 | plate | 3 | HEALTH | 110 | EVASION | 90 |
| 111 | robe | 3 | HEALTH | 90 | EVASION | 110 |
@@ -0,0 +1,163 @@
# 装备逐级强化消耗:原作数值明细
每个level分别给出needMaterial和needGold。135行逐级成本全部保留,累计成本需先明确起止等级与消费行的对应关系。
源表:`equipmentugradelevel`,共135条记录。[完整CSV](../03-表格/equipmentugradelevel.csv) · [原始表](../03-表格/原始表/equipmentugradelevel.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| level | 等级或阶段索引 | int | |
| needMaterial | 所需材料数量 | int | 강화 재료 |
| needGold | 所需金币(数组按原索引) | int | |
## 数值组1
### 记录1—120
| Id | StringId | 等级或阶段索引(level) | 所需材料数量(needMaterial) | 所需金币(数组按原索引)(needGold) |
| --- | --- | --- | --- | --- |
| 100 | equipment_upgrade_1 | 1 | 1 | 1000 |
| 101 | equipment_upgrade_2 | 2 | 1 | 2000 |
| 102 | equipment_upgrade_3 | 3 | 1 | 3000 |
| 103 | equipment_upgrade_4 | 4 | 2 | 4000 |
| 104 | equipment_upgrade_5 | 5 | 2 | 5000 |
| 105 | equipment_upgrade_6 | 6 | 2 | 6000 |
| 106 | equipment_upgrade_7 | 7 | 3 | 7000 |
| 107 | equipment_upgrade_8 | 8 | 3 | 8000 |
| 108 | equipment_upgrade_9 | 9 | 3 | 9000 |
| 109 | equipment_upgrade_10 | 10 | 4 | 10000 |
| 110 | equipment_upgrade_11 | 11 | 5 | 10000 |
| 111 | equipment_upgrade_12 | 12 | 5 | 10000 |
| 112 | equipment_upgrade_13 | 13 | 5 | 10000 |
| 113 | equipment_upgrade_14 | 14 | 7 | 10000 |
| 114 | equipment_upgrade_15 | 15 | 7 | 15000 |
| 115 | equipment_upgrade_16 | 16 | 7 | 15000 |
| 116 | equipment_upgrade_17 | 17 | 10 | 15000 |
| 117 | equipment_upgrade_18 | 18 | 10 | 15000 |
| 118 | equipment_upgrade_19 | 19 | 10 | 15000 |
| 119 | equipment_upgrade_20 | 20 | 15 | 20000 |
| 120 | equipment_upgrade_21 | 21 | 20 | 20000 |
| 121 | equipment_upgrade_22 | 22 | 25 | 20000 |
| 122 | equipment_upgrade_23 | 23 | 30 | 20000 |
| 123 | equipment_upgrade_24 | 24 | 40 | 20000 |
| 124 | equipment_upgrade_25 | 25 | 50 | 25000 |
| 125 | equipment_upgrade_26 | 26 | 50 | 25000 |
| 126 | equipment_upgrade_27 | 27 | 50 | 25000 |
| 127 | equipment_upgrade_28 | 28 | 50 | 25000 |
| 128 | equipment_upgrade_29 | 29 | 50 | 25000 |
| 129 | equipment_upgrade_30 | 30 | 50 | 30000 |
| 130 | equipment_upgrade_31 | 31 | 50 | 30000 |
| 131 | equipment_upgrade_32 | 32 | 50 | 30000 |
| 132 | equipment_upgrade_33 | 33 | 50 | 30000 |
| 133 | equipment_upgrade_34 | 34 | 50 | 30000 |
| 134 | equipment_upgrade_35 | 35 | 50 | 40000 |
| 135 | equipment_upgrade_36 | 36 | 50 | 40000 |
| 136 | equipment_upgrade_37 | 37 | 50 | 40000 |
| 137 | equipment_upgrade_38 | 38 | 50 | 40000 |
| 138 | equipment_upgrade_39 | 39 | 50 | 40000 |
| 139 | equipment_upgrade_40 | 40 | 70 | 50000 |
| 140 | equipment_upgrade_41 | 41 | 70 | 50000 |
| 141 | equipment_upgrade_42 | 42 | 70 | 50000 |
| 142 | equipment_upgrade_43 | 43 | 70 | 50000 |
| 143 | equipment_upgrade_44 | 44 | 70 | 50000 |
| 144 | equipment_upgrade_45 | 45 | 100 | 50000 |
| 145 | equipment_upgrade_46 | 46 | 100 | 50000 |
| 146 | equipment_upgrade_47 | 47 | 120 | 50000 |
| 147 | equipment_upgrade_48 | 48 | 150 | 50000 |
| 148 | equipment_upgrade_49 | 49 | 150 | 50000 |
| 149 | equipment_upgrade_50 | 50 | 170 | 50000 |
| 150 | equipment_upgrade_51 | 51 | 200 | 50000 |
| 151 | equipment_upgrade_52 | 52 | 200 | 50000 |
| 152 | equipment_upgrade_53 | 53 | 200 | 50000 |
| 153 | equipment_upgrade_54 | 54 | 200 | 50000 |
| 154 | equipment_upgrade_55 | 55 | 230 | 50000 |
| 155 | equipment_upgrade_56 | 56 | 230 | 50000 |
| 156 | equipment_upgrade_57 | 57 | 230 | 50000 |
| 157 | equipment_upgrade_58 | 58 | 230 | 50000 |
| 158 | equipment_upgrade_59 | 59 | 230 | 50000 |
| 159 | equipment_upgrade_60 | 60 | 270 | 50000 |
| 160 | equipment_upgrade_61 | 61 | 270 | 50000 |
| 161 | equipment_upgrade_62 | 62 | 270 | 50000 |
| 162 | equipment_upgrade_63 | 63 | 300 | 50000 |
| 163 | equipment_upgrade_64 | 64 | 300 | 50000 |
| 164 | equipment_upgrade_65 | 65 | 300 | 50000 |
| 165 | equipment_upgrade_66 | 66 | 300 | 50000 |
| 166 | equipment_upgrade_67 | 67 | 330 | 50000 |
| 167 | equipment_upgrade_68 | 68 | 350 | 50000 |
| 168 | equipment_upgrade_69 | 69 | 350 | 50000 |
| 169 | equipment_upgrade_70 | 70 | 350 | 50000 |
| 170 | equipment_upgrade_71 | 71 | 350 | 50000 |
| 171 | equipment_upgrade_72 | 72 | 400 | 50000 |
| 172 | equipment_upgrade_73 | 73 | 400 | 50000 |
| 173 | equipment_upgrade_74 | 74 | 400 | 50000 |
| 174 | equipment_upgrade_75 | 75 | 400 | 50000 |
| 175 | equipment_upgrade_76 | 76 | 400 | 50000 |
| 176 | equipment_upgrade_77 | 77 | 450 | 50000 |
| 177 | equipment_upgrade_78 | 78 | 450 | 50000 |
| 178 | equipment_upgrade_79 | 79 | 450 | 50000 |
| 179 | equipment_upgrade_80 | 80 | 500 | 50000 |
| 180 | equipment_upgrade_81 | 81 | 500 | 50000 |
| 181 | equipment_upgrade_82 | 82 | 500 | 50000 |
| 182 | equipment_upgrade_83 | 83 | 500 | 50000 |
| 183 | equipment_upgrade_84 | 84 | 500 | 50000 |
| 184 | equipment_upgrade_85 | 85 | 500 | 50000 |
| 185 | equipment_upgrade_86 | 86 | 500 | 50000 |
| 186 | equipment_upgrade_87 | 87 | 500 | 50000 |
| 187 | equipment_upgrade_88 | 88 | 500 | 50000 |
| 188 | equipment_upgrade_89 | 89 | 500 | 50000 |
| 189 | equipment_upgrade_90 | 90 | 500 | 50000 |
| 190 | equipment_upgrade_91 | 91 | 500 | 50000 |
| 191 | equipment_upgrade_92 | 92 | 500 | 50000 |
| 192 | equipment_upgrade_93 | 93 | 500 | 50000 |
| 193 | equipment_upgrade_94 | 94 | 500 | 50000 |
| 194 | equipment_upgrade_95 | 95 | 500 | 50000 |
| 195 | equipment_upgrade_96 | 96 | 500 | 50000 |
| 196 | equipment_upgrade_97 | 97 | 500 | 50000 |
| 197 | equipment_upgrade_98 | 98 | 500 | 50000 |
| 198 | equipment_upgrade_99 | 99 | 500 | 50000 |
| 199 | equipment_upgrade_100 | 100 | 500 | 50000 |
| 200 | equipment_upgrade_101 | 101 | 500 | 80000 |
| 201 | equipment_upgrade_102 | 102 | 500 | 80000 |
| 202 | equipment_upgrade_103 | 103 | 500 | 80000 |
| 203 | equipment_upgrade_104 | 104 | 500 | 80000 |
| 204 | equipment_upgrade_105 | 105 | 500 | 80000 |
| 205 | equipment_upgrade_106 | 106 | 500 | 80000 |
| 206 | equipment_upgrade_107 | 107 | 500 | 80000 |
| 207 | equipment_upgrade_108 | 108 | 500 | 80000 |
| 208 | equipment_upgrade_109 | 109 | 500 | 80000 |
| 209 | equipment_upgrade_110 | 110 | 500 | 80000 |
| 210 | equipment_upgrade_111 | 111 | 500 | 80000 |
| 211 | equipment_upgrade_112 | 112 | 500 | 80000 |
| 212 | equipment_upgrade_113 | 113 | 500 | 80000 |
| 213 | equipment_upgrade_114 | 114 | 500 | 80000 |
| 214 | equipment_upgrade_115 | 115 | 500 | 80000 |
| 215 | equipment_upgrade_116 | 116 | 500 | 120000 |
| 216 | equipment_upgrade_117 | 117 | 500 | 120000 |
| 217 | equipment_upgrade_118 | 118 | 500 | 120000 |
| 218 | equipment_upgrade_119 | 119 | 500 | 120000 |
| 219 | equipment_upgrade_120 | 120 | 500 | 120000 |
### 记录121—135
| Id | StringId | 等级或阶段索引(level) | 所需材料数量(needMaterial) | 所需金币(数组按原索引)(needGold) |
| --- | --- | --- | --- | --- |
| 220 | equipment_upgrade_121 | 121 | 500 | 120000 |
| 221 | equipment_upgrade_122 | 122 | 500 | 120000 |
| 222 | equipment_upgrade_123 | 123 | 500 | 120000 |
| 223 | equipment_upgrade_124 | 124 | 500 | 120000 |
| 224 | equipment_upgrade_125 | 125 | 500 | 120000 |
| 225 | equipment_upgrade_126 | 126 | 500 | 120000 |
| 226 | equipment_upgrade_127 | 127 | 500 | 120000 |
| 227 | equipment_upgrade_128 | 128 | 500 | 120000 |
| 228 | equipment_upgrade_129 | 129 | 500 | 120000 |
| 229 | equipment_upgrade_130 | 130 | 500 | 120000 |
| 230 | equipment_upgrade_131 | 131 | 500 | 200000 |
| 231 | equipment_upgrade_132 | 132 | 500 | 200000 |
| 232 | equipment_upgrade_133 | 133 | 500 | 200000 |
| 233 | equipment_upgrade_134 | 134 | 500 | 200000 |
| 234 | equipment_upgrade_135 | 135 | 500 | 200000 |
@@ -0,0 +1,115 @@
# 装备技能类型:原作数值明细
EEquipSkill是技能枚举,skillDesc和feedbackDesKey是描述引用。具体效果参数需与装备目录中的技能字段共同阅读。
源表:`equipskill`,共94条记录。[完整CSV](../03-表格/equipskill.csv) · [原始表](../03-表格/原始表/equipskill.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| EEquipSkill | 枚举原名 | EEquipSkill | 코드에서 참조하는 enum 값 |
## 数值组1
### 记录1—94
| Id | StringId | EEquipSkill |
| --- | --- | --- |
| 100 | DoubleAttack | DoubleAttack |
| 101 | DoubleAttackEnforce | DoubleAttackEnforce |
| 102 | DoubleFreeze | DoubleFreeze |
| 103 | DoubleFreezeEnforce | DoubleFreezeEnforce |
| 104 | FreezeSmite | FreezeSmite |
| 105 | DoubleAspdUp | DoubleAspdUp |
| 106 | DoubleShield | DoubleShield |
| 107 | ShieldBomb | ShieldBomb |
| 108 | DoubleExecute | DoubleExecute |
| 109 | DoubleBonusStat | DoubleBonusStat |
| 200 | PetStartAttack | PetStartAttack |
| 201 | PetCooldownReduce | PetCooldownReduce |
| 202 | PetFastCooldown | PetFastCooldown |
| 203 | PetAttackReady | PetAttackReady |
| 204 | PetTileCooldown | PetTileCooldown |
| 300 | PointLoopInterest | PointLoopInterest |
| 301 | PointLoopInterestEnforce | PointLoopInterestEnforce |
| 302 | PointBigHousePlus | PointBigHousePlus |
| 303 | PointGearPlus | PointGearPlus |
| 304 | PointLoopPlus | PointLoopPlus |
| 305 | PointBigHouse | PointBigHouse |
| 306 | PointTrashBonus | PointTrashBonus |
| 307 | HouseBonus | HouseBonus |
| 400 | TileGoodNotConsume | TileGoodNotConsume |
| 401 | TileBossEventBonus | TileBossEventBonus |
| 402 | TileExecute | TileExecute |
| 500 | LoopBossAttackDelay | LoopBossAttackDelay |
| 501 | LoopRandomExecute | LoopRandomExecute |
| 502 | LoopGoodTile | LoopGoodTile |
| 600 | PotionNotConsume | PotionNotConsume |
| 601 | PotionLoopCharge | PotionLoopCharge |
| 602 | PotionUpgradeSale | PotionUpgradeSale |
| 603 | PotionStartCountLevel | PotionStartCountLevel |
| 604 | PotionStartHealLevel | PotionStartHealLevel |
| 605 | PotionUseThrow | PotionUseThrow |
| 700 | EnemyCountAtkUp | EnemyCountAtkUp |
| 701 | BossEventAtkUp | BossEventAtkUp |
| 702 | LowerHpAspdUp | LowerHpAspdUp |
| 703 | LowHpAspdUp | LowHpAspdUp |
| 704 | AttackCountAspdUp | AttackCountAspdUp |
| 705 | AttackBurn | AttackBurn |
| 706 | AttackBurnEnforce | AttackBurnEnforce |
| 707 | AttackStun | AttackStun |
| 708 | StunMustCrit | StunMustCrit |
| 709 | EvaDagger | EvaDagger |
| 710 | EvaDaggerEnforce | EvaDaggerEnforce |
| 711 | SkeletonShield | SkeletonShield |
| 712 | SkeletonShieldEnforce | SkeletonShieldEnforce |
| 713 | AdditionalHpAddAtk | AdditionalHpAddAtk |
| 714 | MaxHpaddHp | MaxHpaddHp |
| 715 | CritDmgUp | CritDmgUp |
| 716 | CritDefReduce | CritDefReduce |
| 717 | FirstAttackCritRateUp | FirstAttackCritRateUp |
| 718 | TripleAttackDmg | TripleAttackDmg |
| 719 | BattleTimeAimUp | BattleTimeAimUp |
| 720 | EnemyCountAimUp | EnemyCountAimUp |
| 721 | CounterAllAttack | CounterAllAttack |
| 722 | CounterGetGear | CounterGetGear |
| 723 | BattleHitDefUp | BattleHitDefUp |
| 725 | TripleAttackDmgEnforce | TripleAttackDmgEnforce |
| 724 | LowerHpDefUp | LowerHpDefUp |
| 726 | SpikeCounter | SpikeCounter |
| 727 | SpikeCounterBurn | SpikeCounterBurn |
| 728 | KillAttackUp | KillAttackUp |
| 729 | KillAttackUpEnforce | KillAttackUpEnforce |
| 730 | AdditionalHpAddAtkLimit | AdditionalHpAddAtkLimit |
| 731 | AdditionalCritDmgFromTrueDmg | AdditionalCritDmgFromTrueDmg |
| 732 | AdditionalAtkFromTrueDmg | AdditionalAtkFromTrueDmg |
| 3000 | Stat_ATTACK_POWER | Stat_ATTACK_POWER |
| 3001 | Stat_HEALTH | Stat_HEALTH |
| 3002 | Stat_AIM | Stat_AIM |
| 3003 | Stat_DEFENSE | Stat_DEFENSE |
| 3004 | Stat_EVASION | Stat_EVASION |
| 3005 | Stat_REGEN_PER_SECOND | Stat_REGEN_PER_SECOND |
| 3006 | Stat_TOTAL_DAMAGE | Stat_TOTAL_DAMAGE |
| 3007 | Stat_TRUE_DAMAGE | Stat_TRUE_DAMAGE |
| 3008 | Stat_KILL_HEAL | Stat_KILL_HEAL |
| 3009 | Stat_COUNTER_ATTACK | Stat_COUNTER_ATTACK |
| 3010 | Stat_ATTACK_SPEED | Stat_ATTACK_SPEED |
| 3011 | Stat_CRITICAL_RATE | Stat_CRITICAL_RATE |
| 3012 | Stat_LIFE_STEAL | Stat_LIFE_STEAL |
| 4000 | Stat_Plus_ATTACK_POWER | Stat_Plus_ATTACK_POWER |
| 4001 | Stat_Plus_HEALTH | Stat_Plus_HEALTH |
| 4002 | Stat_Plus_AIM | Stat_Plus_AIM |
| 4003 | Stat_Plus_DEFENSE | Stat_Plus_DEFENSE |
| 4004 | Stat_Plus_EVASION | Stat_Plus_EVASION |
| 4005 | Stat_Plus_REGEN_PER_SECOND | Stat_Plus_REGEN_PER_SECOND |
| 4006 | Stat_Plus_TOTAL_DAMAGE | Stat_Plus_TOTAL_DAMAGE |
| 4007 | Stat_Plus_TRUE_DAMAGE | Stat_Plus_TRUE_DAMAGE |
| 4008 | Stat_Plus_KILL_HEAL | Stat_Plus_KILL_HEAL |
| 4009 | Stat_Plus_COUNTER_ATTACK | Stat_Plus_COUNTER_ATTACK |
| 4010 | Stat_Plus_ATTACK_SPEED | Stat_Plus_ATTACK_SPEED |
| 4011 | Stat_Plus_CRITICAL_RATE | Stat_Plus_CRITICAL_RATE |
| 4012 | Stat_Plus_LIFE_STEAL | Stat_Plus_LIFE_STEAL |
@@ -0,0 +1,30 @@
# 主装备评分档:原作数值明细
按level配置score;这里只给出评分档,不把score当作最终战力公式。
源表:`mainequipmentscore`,共8条记录。[完整CSV](../03-表格/mainequipmentscore.csv) · [原始表](../03-表格/原始表/mainequipmentscore.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| level | 等级或阶段索引 | int | 장비 등급 |
| score | 评分 | int | 치환 점수 |
## 数值组1
### 记录1—8
| Id | StringId | 等级或阶段索引(level) | 评分(score) |
| --- | --- | --- | --- |
| 0 | 0 | 3 | 1 |
| 1 | 1 | 4 | 2 |
| 2 | 2 | 5 | 4 |
| 3 | 3 | 6 | 8 |
| 4 | 4 | 7 | 16 |
| 5 | 5 | 8 | 24 |
| 6 | 6 | 9 | 32 |
| 7 | 7 | 10 | 48 |