Initial import of HEROLL source and design documents

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# 遗物属性与技能:原作数值明细
slotNum标识槽位,baseStatus/statusValue/isPercent配置属性,skill/skillValue/extraValue配置技能;isMaterial区分材料条目。
源表:`relic`,共20条记录。[完整CSV](../03-表格/relic.csv) · [原始表](../03-表格/原始表/relic.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| slotNum | 槽位编号 | int | |
| isMaterial | 材料标记 | bool | |
| baseStatus | 基础属性类型 | EMonoStatus | WeaponStatus |
| statusValue | 原字段名,含义见功能规则及原注释 | float[] | 레벨별로 증가되는 수치 |
| isPercent | 是否百分比标记(存储缩放需消费者) | bool | % 수치인가? |
| skill | 技能引用 | string[] | 각 티어별로 스킬 지정 |
| skillValue | 技能数值 | float[] | 스킬 값 |
| extraValue | 额外参数 | float[] | 추가 값 |
## 数值组1
### 记录1—20
| Id | StringId | 槽位编号(slotNum) | 材料标记(isMaterial) | 基础属性类型(baseStatus) | statusValue | 是否百分比标记(存储缩放需消费者)(isPercent) | 技能引用(skill) |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | Scissors | 2 | | AIM | 3,6,9,12,15,18,21,24,27,30 | False | Stat_ATTACK_POWER,DoubleAttack,Stat_HEALTH,DoubleAttackEnforce,Stat_LIFE_STEAL |
| 101 | ColdBook | 1 | | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False | Stat_ATTACK_POWER,DoubleFreeze,Stat_HEALTH,DoubleFreezeEnforce,Stat_CRITICAL_RATE |
| 102 | HornPipe | 3 | | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False | Stat_ATTACK_POWER,DoubleAspdUp,Stat_HEALTH,PointGearPlus,Stat_TOTAL_DAMAGE |
| 103 | GasMask | 2 | | AIM | 3,6,9,12,15,18,21,24,27,30 | False | Stat_ATTACK_POWER,DoubleShield,Stat_HEALTH,FreezeSmite,Stat_COUNTER_ATTACK |
| 104 | CupOfTea | 0 | | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False | Stat_ATTACK_POWER,DoubleBonusStat,Stat_HEALTH,TileBossEventBonus,Stat_ATTACK_SPEED |
| 105 | IronScoop | 1 | | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False | Stat_ATTACK_POWER,PetStartAttack,Stat_HEALTH,TileExecute,Stat_HEALTH |
| 106 | DigitalCamera | 3 | | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False | Stat_ATTACK_POWER,TileGoodNotConsume,Stat_HEALTH,PointTrashBonus,Stat_EVASION |
| 107 | HeavyCrown | 3 | | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False | Stat_ATTACK_POWER,PointBigHousePlus,Stat_HEALTH,PointBigHouse,Stat_DEFENSE |
| 108 | Revolver | 0 | | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False | Stat_ATTACK_POWER,LoopRandomExecute,Stat_HEALTH,LoopBossAttackDelay,Stat_ATTACK_POWER |
| 109 | IDcard | 1 | | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False | Stat_ATTACK_POWER,PointLoopInterest,Stat_HEALTH,PointLoopInterestEnforce,Stat_CRITICAL_RATE |
| 110 | IronShovel | 3 | | DEFENSE | 0.6,1.2,1.8,2.4,3,3.6,4.2,4.8,5.4,6 | False | Stat_ATTACK_POWER,HouseBonus,Stat_HEALTH,LoopGoodTile,Stat_TOTAL_DAMAGE |
| 111 | Bomb | 0 | | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False | Stat_ATTACK_POWER,EnemyCountAtkUp,Stat_HEALTH,ShieldBomb,Stat_ATTACK_SPEED |
| 112 | MythicalBeastMask | 2 | | AIM | 3,6,9,12,15,18,21,24,27,30 | False | Stat_ATTACK_POWER,PotionNotConsume,Stat_HEALTH,PotionUpgradeSale,Stat_AIM |
| 113 | FoldableChair | 0 | | ATTACK_POWER | 2,4,6,8,10,12,14,16,18,20 | False | Stat_ATTACK_POWER,PotionLoopCharge,Stat_HEALTH,PotionStartCountLevel,Stat_REGEN_PER_SECOND |
| 114 | MonsterDice | 1 | | HEALTH | 12,24,36,48,60,72,84,96,108,120 | False | Stat_ATTACK_POWER,DoubleExecute,Stat_HEALTH,BossEventAtkUp,Stat_KILL_HEAL |
| 115 | OilLamp | 2 | | AIM | 3,6,9,12,15,18,21,24,27,30 | False | Stat_ATTACK_POWER,PotionUseThrow,Stat_HEALTH,PotionStartHealLevel,Stat_LIFE_STEAL |
| 500 | attack_material | 0 | True | | | | |
| 501 | health_material | 1 | True | | | | |
| 502 | aim_material | 2 | True | | | | |
| 503 | defense_material | 3 | True | | | | |
## 数值组2
### 记录1—20
| Id | StringId | 技能数值(skillValue) | 额外参数(extraValue) |
| --- | --- | --- | --- |
| 100 | Scissors | 1,100,3,0,5 | 0,0,0,0,0 |
| 101 | ColdBook | 1,1,3,1,5 | 0,0,0,0,0 |
| 102 | HornPipe | 1,30,3,25,5 | 0,0,0,0,0 |
| 103 | GasMask | 1,50,3,30,5 | 0,0,0,0,0 |
| 104 | CupOfTea | 1,10,3,0,5 | 0,0,0,0,0 |
| 105 | IronScoop | 1,10,3,10,5 | 0,0,0,0,0 |
| 106 | DigitalCamera | 1,10,3,1,5 | 0,0,0,0,0 |
| 107 | HeavyCrown | 1,2,3,1,10 | 0,0,0,0,0 |
| 108 | Revolver | 1,40,3,1,5 | 0,0,0,0,0 |
| 109 | IDcard | 1,5,3,5,5 | 0,0,0,0,0 |
| 110 | IronShovel | 1,5,3,40,5 | 0,0,0,0,0 |
| 111 | Bomb | 1,10,3,100,5 | 0,0,0,0,0 |
| 112 | MythicalBeastMask | 1,15,3,10,5 | 0,0,0,0,0 |
| 113 | FoldableChair | 1,3,3,1,5 | 0,0,0,0,0 |
| 114 | MonsterDice | 1,35,3,15,5 | 0,0,0,0,0 |
| 115 | OilLamp | 1,50,3,1,5 | 0,0,0,0,0 |
| 500 | attack_material | | |
| 501 | health_material | | |
| 502 | aim_material | | |
| 503 | defense_material | | |
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# 遗物品质星级与合成:原作数值明细
grade/starCount/level构成成长档,材料需求分materialLevel/materialCount与sameGradeAnyRelicCount。原注释限制带星级材料的使用。
源表:`relicdata`,共10条记录。[完整CSV](../03-表格/relicdata.csv) · [原始表](../03-表格/原始表/relicdata.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| level | 等级或阶段索引 | int | |
| starCount | 星数 | int | |
| grade | 品质枚举 | EMonoRelicGrade | |
| materialLevel | 合成材料等级 | int | 합성 필요 재료 |
| materialCount | 合成材料数量字段 | int | |
| sameGradeAnyRelicCount | 同品质任意遗物材料数量 | int | 별 등급 있는 건 재료 불가 |
## 数值组1
### 记录1—10
| Id | StringId | 等级或阶段索引(level) | 星数(starCount) | 品质枚举(grade) | 合成材料等级(materialLevel) | 合成材料数量字段(materialCount) | 同品质任意遗物材料数量(sameGradeAnyRelicCount) |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | relic_NORMAL_0 | 0 | 0 | NORMAL | 0 | 2 | |
| 101 | relic_RARE_0 | 1 | 0 | RARE | 1 | 2 | |
| 102 | relic_EPIC_0 | 2 | 0 | EPIC | 2 | 2 | |
| 103 | relic_LEGEND_0 | 3 | 0 | LEGEND | | | 1 |
| 104 | relic_LEGEND_1 | 4 | 1 | LEGEND | | | 2 |
| 105 | relic_LEGEND_2 | 5 | 2 | LEGEND | 5 | 1 | |
| 106 | relic_MYTH_0 | 6 | 0 | MYTH | | | 1 |
| 107 | relic_MYTH_1 | 7 | 1 | MYTH | | | 1 |
| 108 | relic_MYTH_2 | 8 | 2 | MYTH | | | 1 |
| 109 | relic_MYTH_3 | 9 | 3 | MYTH | | | |