Initial import of HEROLL source and design documents
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# 08 命运属性:原作模块设计
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## 功能定位
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管理命运词条的启用、品质、属性、特殊效果和候选权重。
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## 功能流程
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开放命运功能 → 从对应权重组取得词条 → 形成属性或特殊效果;保留两组权重和召唤成本配置。
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以上按原作配置关系整理功能步骤,具体条件与数值见下文及规则说明。
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## 子功能构成
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| 子功能 | 设计内容 |
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| --- | --- |
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| 命运词条候选 | 每行记录启用、品质、属性或特殊效果及addValue。normalWeight与rareWeight是分开的权重组,不能相加后当作唯一池。 |
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## 功能构成与规则关系
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destinystat 每行同时带 normalWeight/rareWeight 两套权重、isEnabled、isPercent、addValue 和 EDestinySpecialEffect。gameconfig 保存 destinyUnlockStages 与 destinySummonNeedCost 两个数组。
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## 关键规则与数值
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| 原作规则 | 数值 | 来源 |
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| --- | --- | --- |
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| S攻击词条启用、数值与两种权重 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 | E-destinystat / StringId=attack_power_s / CSV记录4 |
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| S命中词条明确停用且两种权重为0 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 | E-destinystat / StringId=aim_s / CSV记录6 |
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| 命运召唤消费原数组;各项资源尚未映射 | Values=40, 40, 10000, 10000 | E-gameconfig / StringId=destinySummonNeedCost / CSV记录76 |
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## 完整数值表
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| 配置表 | 记录数 | 完整数据 |
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| --- | --- | --- |
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| destinystat | 85 | [CSV](./03-表格/destinystat.csv) |
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[规则说明](./02-规则说明.md) · [数值说明](./03-数值说明.md) · [字段字典](./03-表格/字段字典.csv) · [数组逐项明细](./03-表格/数组逐项明细.csv)
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[返回总纲](../00-局外系统模块总纲.md)
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## 相关功能模块
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| 模块 | 关联内容 |
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| --- | --- |
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| [资源背包与体力](../02-资源背包与体力/01-模块设计文档.md) | 统一道具类型、礼包内容、资源来源以及大厅到局内的资源映射。 |
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| [主线进度与星级挑战](../18-主线进度与星级挑战/01-模块设计文档.md) | 管理局外选关、进度奖励和星级挑战;关内战斗只保留衔接配置。 |
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# 08 命运属性:规则与数值
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## 已恢复的配置关系
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destinystat 每行同时带 normalWeight/rareWeight 两套权重、isEnabled、isPercent、addValue 和 EDestinySpecialEffect。gameconfig 保存 destinyUnlockStages 与 destinySummonNeedCost 两个数组。
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证据等级A仅确认字段原值;下列示例不是全量表,所有等级、成本、奖励、参数见所链接CSV。
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## 核心规则核对
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| 规则解读 | 源字段原值 | 证据定位 |
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| --- | --- | --- |
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| S攻击词条启用、数值与两种权重 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 | E-destinystat / StringId=attack_power_s / CSV记录4 |
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| S命中词条明确停用且两种权重为0 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 | E-destinystat / StringId=aim_s / CSV记录6 |
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| 命运召唤消费原数组;各项资源尚未映射 | Values=40, 40, 10000, 10000 | E-gameconfig / StringId=destinySummonNeedCost / CSV记录76 |
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## 子功能规则
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### 命运词条候选
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每行记录启用、品质、属性或特殊效果及addValue。normalWeight与rareWeight是分开的权重组,不能相加后当作唯一池。
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对应原表:`destinystat`,85条。[完整数值](./04-数值明细/destinystat.md)。
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## 关联全局配置
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| 键 | 原值 | CSV记录序号 |
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| --- | --- | --- |
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| destinyUnlockStages | 5,5,5,7, 7 | 75 |
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| destinySummonNeedCost | 40, 40, 10000, 10000 | 76 |
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[完整全局配置](../00-共享配置/gameconfig.csv) · [规则来源](./03-表格/规则证据.csv) · [原作符号索引](./03-表格/元数据符号.csv)
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## 尚待补充的原作细节
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两组权重对应按钮和消费资源尚未映射;保留停用词条但不计作必定可抽取;锁定、替换及属性合成公式待查。
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# 命运属性:数值说明
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本模块按1项子功能整理数值。成长等级、消费资源、奖励数量、权重和周期分别保留,点击数值明细可阅读全部配置档。
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## 数值目录
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| 子功能 | 记录数 | 可读文档 | 配置表 |
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| --- | --- | --- | --- |
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| 命运词条候选 | 85 | [数值明细](./04-数值明细/destinystat.md) | [CSV](./03-表格/destinystat.csv) |
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## 数值读取约定
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- 等级、星级、品质和节点序号是不同维度,不互相替代。
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- 数组明细使用零基索引;索引不是默认的玩家等级。
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- 只有原注释或类型能确定单位时才写出单位;权重不直接改成百分比。
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- 奖励ID与奖励类型一起阅读,消耗和奖励中的空值、0、-1保持原样。
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[数组逐项明细](./03-表格/数组逐项明细.csv) · [关联全局配置](./03-表格/关联全局配置.csv)
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## 主要数值范围
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### 命运词条候选
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原表记录85条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/destinystat.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 增加值 | addValue | 85 | 1 | 30 |
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| 普通权重 | normalWeight | 85 | 0 | 500 |
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| 稀有权重 | rareWeight | 85 | 0 | 65 |
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[模块设计](./01-模块设计文档.md) · [规则说明](./02-规则说明.md) · [功能分类](../01-功能分类导航.md)
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Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
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0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
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1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
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2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
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4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
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5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
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6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
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7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
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8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
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9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
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10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
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11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
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12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
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13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
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14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
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15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
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16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
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18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
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19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
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21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
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22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
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23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
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24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
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25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
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26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
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27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
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28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
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29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
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30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
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31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
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32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
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33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
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35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
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36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
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38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
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39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
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40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
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41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
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42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
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43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
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44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
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45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
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46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
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47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
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48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
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49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
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50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
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52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
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53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
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55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
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56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
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57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
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58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
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59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
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60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
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61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
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62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
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63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
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64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
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65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
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66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
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67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
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69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
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70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
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72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
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73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
|
||||
74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
|
||||
75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
|
||||
76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
|
||||
77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
|
||||
78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
|
||||
79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
|
||||
80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
|
||||
81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
|
||||
82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
|
||||
83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
|
||||
84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
|
@@ -0,0 +1,125 @@
|
||||
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
|
||||
3270,,<HandleDestinyStartPoint>d__95,fields,14116,rseDateTime,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3270,,<HandleDestinyStartPoint>d__95,fields,14117,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3270,,<HandleDestinyStartPoint>d__95,fields,14118,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3270,,<HandleDestinyStartPoint>d__95,methods,25506,e,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3270,,<HandleDestinyStartPoint>d__95,methods,25507,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16488,ndExplicitConversionFromArrayToIList,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16489,todayNotShowButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16490,yesButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16491,noButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16492,maskMode,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16493,onNoCallback,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16494,dontShowToday,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3697,,DestinyAlertPopup,fields,16495,DONT_SHOW_KEY,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16496,gField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16497,pageNumberText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16498,activeIndicator,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16499,buttonImages,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16500,motorState,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16501,lockContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16502,pageIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16503,onPageClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,fields,16504,rn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,methods,27359,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,methods,27361,OnClick,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,methods,27363,SetLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,methods,27364,IsLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3698,,DestinyDeck,methods,27365,e,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3699,,DestinyProbInfo,fields,16505,gradeColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3699,,DestinyProbInfo,fields,16506,gradeColorImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3699,,DestinyProbInfo,fields,16507,probTierText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3699,,DestinyProbInfo,fields,16508,GetLargestItemWidth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3699,,DestinyProbInfo,fields,16509,commonProbText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3699,,DestinyProbInfo,methods,27366,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3699,,DestinyProbInfo,methods,27367,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16510,backgroundImages,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16511,gradeContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16512,hFromPanelEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16513,mainText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16514,lockSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16515,unlockSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16516,s,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16517,lockButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16518,chainObjects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16519,lockedColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16520,.GraphBasedGenerator.Common.RoomTemplates,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16521,unlockText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16522,mysteryObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16523,animationContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16524,ult,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16525,effects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16526,slotData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16527,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3703,,DestinySlot,fields,16528,InfoFromPermanentCache,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16544,d,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16545,chainAnimators,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16546,decks,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16547,summonButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16548,etLocalizedAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16549,rareSummonButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16550,rareSummonPriceText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16551,destinyCoinAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16552,t_Size,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16553,destinyAlertPopup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16554,rareSummonReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16555,normalSummonReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16556,StackDepth,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16557,isAnimationPlaying,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16558,summonButtonTween,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,fields,16559,rareSummonButtonTween,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27389,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27390,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27391,inLightShadowCascadesSplit,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27392,SetupButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27393,OnPageClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27394,OnReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27395,ExecuteReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27396,OnRareReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27397,ExecuteRareReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27398,PerformReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27400,RollGuaranteedHighGrade,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27402,IsSlotUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27403,RefreshUI,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27404,callback,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27405,InitializeProbabilityInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27406,HasHighGradeStats,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27407,AreAllSlotsLockedOrUnavailable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27408,UpdateSummonButtonsState,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27409,SetDeckButtonsInteractable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27410,SetButtonsInteractable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27411,OnDestinyLockChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27413,SynchronizeChainAnimators,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27415,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27416,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27417,cSizeInternal,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3713,,DestinyStatPage,methods,27418,<PlaySummonButtonAnimation>b__41_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,fields,28209,<stringId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,fields,28210,<destinyStatMeta>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,fields,28211,<isLocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37102,taSignature,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37103,set_stringId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37104,get_destinyStatMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37105,set_destinyStatMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37106,get_isLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37107,set_isLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37108,get_GetDestinyStat,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5826,,DestinySlotData,methods,37109,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,fields,28212,InstantiateOperation`1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,fields,28213,<StringId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,fields,28214,<EDestinyStatGrade>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,fields,28215,<EMonoStatus>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,fields,28216,ssID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,fields,28217,<effectValue>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37111,set_Id,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37113,set_StringId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37114,get_EDestinyStatGrade,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37115,ernal_DrawMeshInstancedProcedural,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37116,get_EMonoStatus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37117,set_EMonoStatus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37118,get_SpecialEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37119,set_SpecialEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37120,get_effectValue,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37121,set_effectValue,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5827,,DestinyStatMeta,methods,37122,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5828,,DestinyDeckData,fields,28218,<slots>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
|
@@ -0,0 +1,3 @@
|
||||
证据,记录序号,Id,StringId,Values
|
||||
E-gameconfig,75,173,destinyUnlockStages,"5,5,5,7, 7"
|
||||
E-gameconfig,76,174,destinySummonNeedCost,"40, 40, 10000, 10000"
|
||||
|
@@ -0,0 +1,88 @@
|
||||
DestinyStat 에서 나올 수 있는 값들,,1.6.3 업데이트 작업 중,,,,,,,,,
|
||||
Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
|
||||
Key<int>,Key<string>,bool,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,bool,float,string,string,float,float
|
||||
0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
|
||||
1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
|
||||
2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
|
||||
4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
|
||||
5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
|
||||
6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
|
||||
7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
|
||||
8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
|
||||
9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
|
||||
10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
|
||||
11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
|
||||
12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
|
||||
13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
|
||||
14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
|
||||
15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
|
||||
16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
|
||||
18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
|
||||
19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
|
||||
21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
|
||||
22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
|
||||
23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
|
||||
24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
|
||||
25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
|
||||
26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
|
||||
27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
|
||||
28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
|
||||
29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
|
||||
30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
|
||||
31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
|
||||
32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
|
||||
33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
|
||||
35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
|
||||
36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
|
||||
38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
|
||||
39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
|
||||
40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
|
||||
41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
|
||||
42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
|
||||
43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
|
||||
44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
|
||||
45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
|
||||
46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
|
||||
47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
|
||||
48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
|
||||
49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
|
||||
50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
|
||||
52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
|
||||
53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
|
||||
55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
|
||||
56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
|
||||
57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
|
||||
58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
|
||||
59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
|
||||
60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
|
||||
61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
|
||||
62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
|
||||
63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
|
||||
64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
|
||||
65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
|
||||
66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
|
||||
67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
|
||||
69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
|
||||
70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
|
||||
72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
|
||||
73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
|
||||
74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
|
||||
75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
|
||||
76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
|
||||
77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
|
||||
78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
|
||||
79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
|
||||
80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
|
||||
81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
|
||||
82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
|
||||
83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
|
||||
84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
|
@@ -0,0 +1,13 @@
|
||||
表,字段,类型,中文含义,原始注释,空值条数
|
||||
destinystat,Id,Key<int>,数值主键,DestinyStat 에서 나올 수 있는 값들,0
|
||||
destinystat,StringId,Key<string>,字符串主键,,0
|
||||
destinystat,isEnabled,bool,配置启用标志,1.6.3 업데이트 작업 중,0
|
||||
destinystat,EDestinyStatGrade,EDestinyStatGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
destinystat,EMonoStatus,EMonoStatus,属性枚举,,0
|
||||
destinystat,EDestinySpecialEffect,EDestinySpecialEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
destinystat,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
|
||||
destinystat,addValue,float,增加值,,0
|
||||
destinystat,normalKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
destinystat,percentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
destinystat,normalWeight,float,普通权重,,0
|
||||
destinystat,rareWeight,float,稀有权重,,0
|
||||
|
@@ -0,0 +1,4 @@
|
||||
表,字段,类型,有效数值数,最小值,最大值,说明
|
||||
destinystat,addValue,float,85,1.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
destinystat,normalWeight,float,85,0.0,500.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
destinystat,rareWeight,float,85,0.0,65.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
|
@@ -0,0 +1 @@
|
||||
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
||||
|
@@ -0,0 +1,5 @@
|
||||
规则ID,等级,规则,证据,定位,边界
|
||||
R-08-001,A,S攻击词条启用、数值与两种权重;isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1,E-destinystat,StringId=attack_power_s;CSV记录4,字段原值及原注释;尚未验证运行时消费者
|
||||
R-08-002,A,S命中词条明确停用且两种权重为0;isEnabled=False;addValue=25;normalWeight=0;rareWeight=0,E-destinystat,StringId=aim_s;CSV记录6,字段原值及原注释;尚未验证运行时消费者
|
||||
R-08-003,A,"命运召唤消费原数组;各项资源尚未映射;Values=40, 40, 10000, 10000",E-gameconfig,StringId=destinySummonNeedCost;CSV记录76,字段原值及原注释;尚未验证运行时消费者
|
||||
R-08-004,A,destinystat 配置含 85 条数据;字段及所有原值见同名表,E-destinystat,全表,表存在不证明运行时全部启用
|
||||
|
@@ -0,0 +1,207 @@
|
||||
# 命运词条候选:原作数值明细
|
||||
|
||||
每行记录启用、品质、属性或特殊效果及addValue。normalWeight与rareWeight是分开的权重组,不能相加后当作唯一池。
|
||||
|
||||
源表:`destinystat`,共85条记录。[完整CSV](../03-表格/destinystat.csv) · [原始表](../03-表格/原始表/destinystat.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| isEnabled | 配置启用标志 | bool | 1.6.3 업데이트 작업 중 |
|
||||
| EDestinyStatGrade | 枚举原名 | EDestinyStatGrade | |
|
||||
| EMonoStatus | 属性枚举 | EMonoStatus | |
|
||||
| EDestinySpecialEffect | 枚举原名 | EDestinySpecialEffect | |
|
||||
| isPercent | 是否百分比标记(存储缩放需消费者) | bool | |
|
||||
| addValue | 增加值 | float | |
|
||||
| normalKey | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| percentKey | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| normalWeight | 普通权重 | float | |
|
||||
| rareWeight | 稀有权重 | float | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—85
|
||||
|
||||
| Id | StringId | 配置启用标志(isEnabled) | EDestinyStatGrade | 属性枚举(EMonoStatus) | EDestinySpecialEffect | 是否百分比标记(存储缩放需消费者)(isPercent) | 增加值(addValue) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | attack_power_s | True | S | ATTACK_POWER | NONE | True | 20 |
|
||||
| 1 | health_s | True | S | HEALTH | NONE | True | 30 |
|
||||
| 2 | aim_s | False | S | AIM | NONE | True | 25 |
|
||||
| 3 | defense_s | True | S | DEFENSE | NONE | True | 27 |
|
||||
| 4 | evasion_s | True | S | EVASION | NONE | True | 10 |
|
||||
| 5 | regen_per_second_s | True | S | REGEN_PER_SECOND | NONE | True | 20 |
|
||||
| 6 | total_damage_s | True | S | TOTAL_DAMAGE | NONE | True | 20 |
|
||||
| 7 | true_damage_s | True | S | TRUE_DAMAGE | NONE | True | 20 |
|
||||
| 8 | kill_heal_s | True | S | KILL_HEAL | NONE | True | 20 |
|
||||
| 9 | counter_attack_s | True | S | COUNTER_ATTACK | NONE | True | 20 |
|
||||
| 10 | attack_speed_s | True | S | ATTACK_SPEED | NONE | True | 7 |
|
||||
| 11 | critical_rate_s | True | S | CRITICAL_RATE | NONE | False | 12 |
|
||||
| 12 | life_steal_s | True | S | LIFE_STEAL | NONE | True | 7 |
|
||||
| 13 | start_point_s | True | S | NONE | START_POINT | False | 20 |
|
||||
| 14 | weapon_drop_rate_s | True | S | NONE | WEAPON_DROP_RATE | True | 20 |
|
||||
| 15 | interest_rate_s | True | S | NONE | INTEREST_RATE | True | 15 |
|
||||
| 16 | pet_cooldown_s | False | S | NONE | PET_COOLDOWN | True | 7 |
|
||||
| 17 | attack_power_a | True | A | ATTACK_POWER | NONE | True | 10 |
|
||||
| 18 | health_a | True | A | HEALTH | NONE | True | 15 |
|
||||
| 19 | aim_a | False | A | AIM | NONE | True | 12 |
|
||||
| 20 | defense_a | True | A | DEFENSE | NONE | True | 12 |
|
||||
| 21 | evasion_a | True | A | EVASION | NONE | True | 5 |
|
||||
| 22 | regen_per_second_a | True | A | REGEN_PER_SECOND | NONE | True | 10 |
|
||||
| 23 | total_damage_a | True | A | TOTAL_DAMAGE | NONE | True | 10 |
|
||||
| 24 | true_damage_a | True | A | TRUE_DAMAGE | NONE | True | 10 |
|
||||
| 25 | kill_heal_a | True | A | KILL_HEAL | NONE | True | 10 |
|
||||
| 26 | counter_attack_a | True | A | COUNTER_ATTACK | NONE | True | 10 |
|
||||
| 27 | attack_speed_a | True | A | ATTACK_SPEED | NONE | True | 5 |
|
||||
| 28 | critical_rate_a | True | A | CRITICAL_RATE | NONE | False | 6 |
|
||||
| 29 | life_steal_a | True | A | LIFE_STEAL | NONE | True | 5 |
|
||||
| 30 | start_point_a | True | A | NONE | START_POINT | False | 15 |
|
||||
| 31 | weapon_drop_rate_a | True | A | NONE | WEAPON_DROP_RATE | True | 15 |
|
||||
| 32 | interest_rate_a | True | A | NONE | INTEREST_RATE | True | 10 |
|
||||
| 33 | pet_cooldown_a | False | A | NONE | PET_COOLDOWN | True | 5 |
|
||||
| 34 | attack_power_b | True | B | ATTACK_POWER | NONE | True | 5 |
|
||||
| 35 | health_b | True | B | HEALTH | NONE | True | 7 |
|
||||
| 36 | aim_b | False | B | AIM | NONE | True | 6 |
|
||||
| 37 | defense_b | True | B | DEFENSE | NONE | True | 6 |
|
||||
| 38 | evasion_b | True | B | EVASION | NONE | True | 3 |
|
||||
| 39 | regen_per_second_b | True | B | REGEN_PER_SECOND | NONE | True | 5 |
|
||||
| 40 | total_damage_b | True | B | TOTAL_DAMAGE | NONE | True | 5 |
|
||||
| 41 | true_damage_b | True | B | TRUE_DAMAGE | NONE | True | 5 |
|
||||
| 42 | kill_heal_b | True | B | KILL_HEAL | NONE | True | 5 |
|
||||
| 43 | counter_attack_b | True | B | COUNTER_ATTACK | NONE | True | 5 |
|
||||
| 44 | attack_speed_b | True | B | ATTACK_SPEED | NONE | True | 3 |
|
||||
| 45 | critical_rate_b | True | B | CRITICAL_RATE | NONE | False | 3 |
|
||||
| 46 | life_steal_b | True | B | LIFE_STEAL | NONE | True | 3 |
|
||||
| 47 | start_point_b | True | B | NONE | START_POINT | False | 10 |
|
||||
| 48 | weapon_drop_rate_b | True | B | NONE | WEAPON_DROP_RATE | True | 10 |
|
||||
| 49 | interest_rate_b | True | B | NONE | INTEREST_RATE | True | 7 |
|
||||
| 50 | pet_cooldown_b | False | B | NONE | PET_COOLDOWN | True | 3 |
|
||||
| 51 | attack_power_c | True | C | ATTACK_POWER | NONE | True | 3 |
|
||||
| 52 | health_c | True | C | HEALTH | NONE | True | 3 |
|
||||
| 53 | aim_c | False | C | AIM | NONE | True | 3 |
|
||||
| 54 | defense_c | True | C | DEFENSE | NONE | True | 3 |
|
||||
| 55 | evasion_c | True | C | EVASION | NONE | True | 2 |
|
||||
| 56 | regen_per_second_c | True | C | REGEN_PER_SECOND | NONE | True | 3 |
|
||||
| 57 | total_damage_c | True | C | TOTAL_DAMAGE | NONE | True | 3 |
|
||||
| 58 | true_damage_c | True | C | TRUE_DAMAGE | NONE | True | 3 |
|
||||
| 59 | kill_heal_c | True | C | KILL_HEAL | NONE | True | 3 |
|
||||
| 60 | counter_attack_c | True | C | COUNTER_ATTACK | NONE | True | 3 |
|
||||
| 61 | attack_speed_c | True | C | ATTACK_SPEED | NONE | True | 2 |
|
||||
| 62 | critical_rate_c | True | C | CRITICAL_RATE | NONE | False | 2 |
|
||||
| 63 | life_steal_c | True | C | LIFE_STEAL | NONE | True | 2 |
|
||||
| 64 | start_point_c | True | C | NONE | START_POINT | False | 7 |
|
||||
| 65 | weapon_drop_rate_c | True | C | NONE | WEAPON_DROP_RATE | True | 7 |
|
||||
| 66 | interest_rate_c | True | C | NONE | INTEREST_RATE | True | 5 |
|
||||
| 67 | pet_cooldown_c | False | C | NONE | PET_COOLDOWN | True | 2 |
|
||||
| 68 | attack_power_d | True | D | ATTACK_POWER | NONE | True | 1 |
|
||||
| 69 | health_d | True | D | HEALTH | NONE | True | 1 |
|
||||
| 70 | aim_d | False | D | AIM | NONE | True | 1 |
|
||||
| 71 | defense_d | True | D | DEFENSE | NONE | True | 1 |
|
||||
| 72 | evasion_d | True | D | EVASION | NONE | True | 1 |
|
||||
| 73 | regen_per_second_d | True | D | REGEN_PER_SECOND | NONE | True | 1 |
|
||||
| 74 | total_damage_d | True | D | TOTAL_DAMAGE | NONE | True | 1 |
|
||||
| 75 | true_damage_d | True | D | TRUE_DAMAGE | NONE | True | 1 |
|
||||
| 76 | kill_heal_d | True | D | KILL_HEAL | NONE | True | 1 |
|
||||
| 77 | counter_attack_d | True | D | COUNTER_ATTACK | NONE | True | 1 |
|
||||
| 78 | attack_speed_d | True | D | ATTACK_SPEED | NONE | True | 1 |
|
||||
| 79 | critical_rate_d | True | D | CRITICAL_RATE | NONE | False | 1 |
|
||||
| 80 | life_steal_d | True | D | LIFE_STEAL | NONE | True | 1 |
|
||||
| 81 | start_point_d | True | D | NONE | START_POINT | False | 5 |
|
||||
| 82 | weapon_drop_rate_d | True | D | NONE | WEAPON_DROP_RATE | True | 5 |
|
||||
| 83 | interest_rate_d | True | D | NONE | INTEREST_RATE | True | 5 |
|
||||
| 84 | pet_cooldown_d | False | D | NONE | PET_COOLDOWN | True | 1 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—85
|
||||
|
||||
| Id | StringId | normalKey | percentKey | 普通权重(normalWeight) | 稀有权重(rareWeight) |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 0 | attack_power_s | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 2 | 1 |
|
||||
| 1 | health_s | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 2 | 1 |
|
||||
| 2 | aim_s | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
|
||||
| 3 | defense_s | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 2 | 1 |
|
||||
| 4 | evasion_s | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 2 | 1 |
|
||||
| 5 | regen_per_second_s | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 2 | 1 |
|
||||
| 6 | total_damage_s | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 2 | 1 |
|
||||
| 7 | true_damage_s | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 2 | 1 |
|
||||
| 8 | kill_heal_s | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 2 | 1 |
|
||||
| 9 | counter_attack_s | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 2 | 1 |
|
||||
| 10 | attack_speed_s | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 2 | 1 |
|
||||
| 11 | critical_rate_s | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 2 | 1 |
|
||||
| 12 | life_steal_s | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 2 | 1 |
|
||||
| 13 | start_point_s | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 2 | 1 |
|
||||
| 14 | weapon_drop_rate_s | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 2 | 1 |
|
||||
| 15 | interest_rate_s | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 2 | 1 |
|
||||
| 16 | pet_cooldown_s | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
|
||||
| 17 | attack_power_a | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 30 | 6 |
|
||||
| 18 | health_a | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 30 | 6 |
|
||||
| 19 | aim_a | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
|
||||
| 20 | defense_a | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 30 | 6 |
|
||||
| 21 | evasion_a | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 30 | 6 |
|
||||
| 22 | regen_per_second_a | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 30 | 6 |
|
||||
| 23 | total_damage_a | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 30 | 6 |
|
||||
| 24 | true_damage_a | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 30 | 6 |
|
||||
| 25 | kill_heal_a | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 30 | 6 |
|
||||
| 26 | counter_attack_a | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 30 | 6 |
|
||||
| 27 | attack_speed_a | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 30 | 6 |
|
||||
| 28 | critical_rate_a | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 30 | 6 |
|
||||
| 29 | life_steal_a | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 30 | 6 |
|
||||
| 30 | start_point_a | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 30 | 6 |
|
||||
| 31 | weapon_drop_rate_a | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 30 | 6 |
|
||||
| 32 | interest_rate_a | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 30 | 6 |
|
||||
| 33 | pet_cooldown_a | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
|
||||
| 34 | attack_power_b | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 170 | 28 |
|
||||
| 35 | health_b | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 170 | 28 |
|
||||
| 36 | aim_b | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
|
||||
| 37 | defense_b | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 170 | 28 |
|
||||
| 38 | evasion_b | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 170 | 28 |
|
||||
| 39 | regen_per_second_b | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 170 | 28 |
|
||||
| 40 | total_damage_b | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 170 | 28 |
|
||||
| 41 | true_damage_b | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 170 | 28 |
|
||||
| 42 | kill_heal_b | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 170 | 28 |
|
||||
| 43 | counter_attack_b | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 170 | 28 |
|
||||
| 44 | attack_speed_b | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 170 | 28 |
|
||||
| 45 | critical_rate_b | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 170 | 28 |
|
||||
| 46 | life_steal_b | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 170 | 28 |
|
||||
| 47 | start_point_b | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 170 | 28 |
|
||||
| 48 | weapon_drop_rate_b | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 170 | 28 |
|
||||
| 49 | interest_rate_b | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 170 | 28 |
|
||||
| 50 | pet_cooldown_b | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
|
||||
| 51 | attack_power_c | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 300 | 65 |
|
||||
| 52 | health_c | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 300 | 65 |
|
||||
| 53 | aim_c | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
|
||||
| 54 | defense_c | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 300 | 65 |
|
||||
| 55 | evasion_c | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 300 | 65 |
|
||||
| 56 | regen_per_second_c | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 300 | 65 |
|
||||
| 57 | total_damage_c | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 300 | 65 |
|
||||
| 58 | true_damage_c | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 300 | 65 |
|
||||
| 59 | kill_heal_c | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 300 | 65 |
|
||||
| 60 | counter_attack_c | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 300 | 65 |
|
||||
| 61 | attack_speed_c | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 300 | 65 |
|
||||
| 62 | critical_rate_c | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 300 | 65 |
|
||||
| 63 | life_steal_c | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 300 | 65 |
|
||||
| 64 | start_point_c | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 300 | 65 |
|
||||
| 65 | weapon_drop_rate_c | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 300 | 65 |
|
||||
| 66 | interest_rate_c | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 300 | 65 |
|
||||
| 67 | pet_cooldown_c | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
|
||||
| 68 | attack_power_d | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 500 | 0 |
|
||||
| 69 | health_d | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 500 | 0 |
|
||||
| 70 | aim_d | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
|
||||
| 71 | defense_d | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 500 | 0 |
|
||||
| 72 | evasion_d | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 500 | 0 |
|
||||
| 73 | regen_per_second_d | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 500 | 0 |
|
||||
| 74 | total_damage_d | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 500 | 0 |
|
||||
| 75 | true_damage_d | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 500 | 0 |
|
||||
| 76 | kill_heal_d | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 500 | 0 |
|
||||
| 77 | counter_attack_d | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 500 | 0 |
|
||||
| 78 | attack_speed_d | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 500 | 0 |
|
||||
| 79 | critical_rate_d | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 500 | 0 |
|
||||
| 80 | life_steal_d | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 500 | 0 |
|
||||
| 81 | start_point_d | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 500 | 0 |
|
||||
| 82 | weapon_drop_rate_d | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 500 | 0 |
|
||||
| 83 | interest_rate_d | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 500 | 0 |
|
||||
| 84 | pet_cooldown_d | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
# 08-命运属性
|
||||
|
||||
管理命运词条的启用、品质、属性、特殊效果和候选权重。
|
||||
|
||||
1. [模块设计](./01-模块设计文档.md):功能定位、步骤和子功能。
|
||||
2. [规则说明](./02-规则说明.md):条件、成长、投入产出及模块关联。
|
||||
3. [数值说明](./03-数值说明.md):完整数值目录、范围和逐档明细。
|
||||
|
||||
| 子功能 | 记录数 | 数值文档 | CSV |
|
||||
| --- | --- | --- | --- |
|
||||
| 命运词条候选 | 85 | [数值明细](./04-数值明细/destinystat.md) | [CSV](./03-表格/destinystat.csv) |
|
||||
|
||||
[返回分类导航](../01-功能分类导航.md)
|
||||
Reference in New Issue
Block a user