Initial import of HEROLL source and design documents

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# 08 命运属性:原作模块设计
## 功能定位
管理命运词条的启用、品质、属性、特殊效果和候选权重。
## 功能流程
开放命运功能 → 从对应权重组取得词条 → 形成属性或特殊效果;保留两组权重和召唤成本配置。
以上按原作配置关系整理功能步骤,具体条件与数值见下文及规则说明。
## 子功能构成
| 子功能 | 设计内容 |
| --- | --- |
| 命运词条候选 | 每行记录启用、品质、属性或特殊效果及addValue。normalWeight与rareWeight是分开的权重组,不能相加后当作唯一池。 |
## 功能构成与规则关系
destinystat 每行同时带 normalWeight/rareWeight 两套权重、isEnabled、isPercent、addValue 和 EDestinySpecialEffect。gameconfig 保存 destinyUnlockStages 与 destinySummonNeedCost 两个数组。
## 关键规则与数值
| 原作规则 | 数值 | 来源 |
| --- | --- | --- |
| S攻击词条启用、数值与两种权重 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 | E-destinystat / StringId=attack_power_s / CSV记录4 |
| S命中词条明确停用且两种权重为0 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 | E-destinystat / StringId=aim_s / CSV记录6 |
| 命运召唤消费原数组;各项资源尚未映射 | Values=40, 40, 10000, 10000 | E-gameconfig / StringId=destinySummonNeedCost / CSV记录76 |
## 完整数值表
| 配置表 | 记录数 | 完整数据 |
| --- | --- | --- |
| destinystat | 85 | [CSV](./03-表格/destinystat.csv) |
[规则说明](./02-规则说明.md) · [数值说明](./03-数值说明.md) · [字段字典](./03-表格/字段字典.csv) · [数组逐项明细](./03-表格/数组逐项明细.csv)
[返回总纲](../00-局外系统模块总纲.md)
## 相关功能模块
| 模块 | 关联内容 |
| --- | --- |
| [资源背包与体力](../02-资源背包与体力/01-模块设计文档.md) | 统一道具类型、礼包内容、资源来源以及大厅到局内的资源映射。 |
| [主线进度与星级挑战](../18-主线进度与星级挑战/01-模块设计文档.md) | 管理局外选关、进度奖励和星级挑战;关内战斗只保留衔接配置。 |
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# 08 命运属性:规则与数值
## 已恢复的配置关系
destinystat 每行同时带 normalWeight/rareWeight 两套权重、isEnabled、isPercent、addValue 和 EDestinySpecialEffect。gameconfig 保存 destinyUnlockStages 与 destinySummonNeedCost 两个数组。
证据等级A仅确认字段原值;下列示例不是全量表,所有等级、成本、奖励、参数见所链接CSV。
## 核心规则核对
| 规则解读 | 源字段原值 | 证据定位 |
| --- | --- | --- |
| S攻击词条启用、数值与两种权重 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 | E-destinystat / StringId=attack_power_s / CSV记录4 |
| S命中词条明确停用且两种权重为0 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 | E-destinystat / StringId=aim_s / CSV记录6 |
| 命运召唤消费原数组;各项资源尚未映射 | Values=40, 40, 10000, 10000 | E-gameconfig / StringId=destinySummonNeedCost / CSV记录76 |
## 子功能规则
### 命运词条候选
每行记录启用、品质、属性或特殊效果及addValue。normalWeight与rareWeight是分开的权重组,不能相加后当作唯一池。
对应原表:`destinystat`,85条。[完整数值](./04-数值明细/destinystat.md)。
## 关联全局配置
| 键 | 原值 | CSV记录序号 |
| --- | --- | --- |
| destinyUnlockStages | 5,5,5,7, 7 | 75 |
| destinySummonNeedCost | 40, 40, 10000, 10000 | 76 |
[完整全局配置](../00-共享配置/gameconfig.csv) · [规则来源](./03-表格/规则证据.csv) · [原作符号索引](./03-表格/元数据符号.csv)
## 尚待补充的原作细节
两组权重对应按钮和消费资源尚未映射;保留停用词条但不计作必定可抽取;锁定、替换及属性合成公式待查。
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# 命运属性:数值说明
本模块按1项子功能整理数值。成长等级、消费资源、奖励数量、权重和周期分别保留,点击数值明细可阅读全部配置档。
## 数值目录
| 子功能 | 记录数 | 可读文档 | 配置表 |
| --- | --- | --- | --- |
| 命运词条候选 | 85 | [数值明细](./04-数值明细/destinystat.md) | [CSV](./03-表格/destinystat.csv) |
## 数值读取约定
- 等级、星级、品质和节点序号是不同维度,不互相替代。
- 数组明细使用零基索引;索引不是默认的玩家等级。
- 只有原注释或类型能确定单位时才写出单位;权重不直接改成百分比。
- 奖励ID与奖励类型一起阅读,消耗和奖励中的空值、0、-1保持原样。
[数组逐项明细](./03-表格/数组逐项明细.csv) · [关联全局配置](./03-表格/关联全局配置.csv)
## 主要数值范围
### 命运词条候选
原表记录85条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/destinystat.md)。
| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
| --- | --- | --- | --- | --- |
| 增加值 | addValue | 85 | 1 | 30 |
| 普通权重 | normalWeight | 85 | 0 | 500 |
| 稀有权重 | rareWeight | 85 | 0 | 65 |
[模块设计](./01-模块设计文档.md) · [规则说明](./02-规则说明.md) · [功能分类](../01-功能分类导航.md)
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Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
1 Id StringId isEnabled EDestinyStatGrade EMonoStatus EDestinySpecialEffect isPercent addValue normalKey percentKey normalWeight rareWeight
2 0 attack_power_s True S ATTACK_POWER NONE True 20 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 2 1
3 1 health_s True S HEALTH NONE True 30 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 2 1
4 2 aim_s False S AIM NONE True 25 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
5 3 defense_s True S DEFENSE NONE True 27 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 2 1
6 4 evasion_s True S EVASION NONE True 10 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 2 1
7 5 regen_per_second_s True S REGEN_PER_SECOND NONE True 20 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 2 1
8 6 total_damage_s True S TOTAL_DAMAGE NONE True 20 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 2 1
9 7 true_damage_s True S TRUE_DAMAGE NONE True 20 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 2 1
10 8 kill_heal_s True S KILL_HEAL NONE True 20 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 2 1
11 9 counter_attack_s True S COUNTER_ATTACK NONE True 20 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 2 1
12 10 attack_speed_s True S ATTACK_SPEED NONE True 7 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 2 1
13 11 critical_rate_s True S CRITICAL_RATE NONE False 12 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 2 1
14 12 life_steal_s True S LIFE_STEAL NONE True 7 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 2 1
15 13 start_point_s True S NONE START_POINT False 20 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 2 1
16 14 weapon_drop_rate_s True S NONE WEAPON_DROP_RATE True 20 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 2 1
17 15 interest_rate_s True S NONE INTEREST_RATE True 15 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 2 1
18 16 pet_cooldown_s False S NONE PET_COOLDOWN True 7 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
19 17 attack_power_a True A ATTACK_POWER NONE True 10 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 30 6
20 18 health_a True A HEALTH NONE True 15 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 30 6
21 19 aim_a False A AIM NONE True 12 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
22 20 defense_a True A DEFENSE NONE True 12 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 30 6
23 21 evasion_a True A EVASION NONE True 5 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 30 6
24 22 regen_per_second_a True A REGEN_PER_SECOND NONE True 10 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 30 6
25 23 total_damage_a True A TOTAL_DAMAGE NONE True 10 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 30 6
26 24 true_damage_a True A TRUE_DAMAGE NONE True 10 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 30 6
27 25 kill_heal_a True A KILL_HEAL NONE True 10 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 30 6
28 26 counter_attack_a True A COUNTER_ATTACK NONE True 10 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 30 6
29 27 attack_speed_a True A ATTACK_SPEED NONE True 5 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 30 6
30 28 critical_rate_a True A CRITICAL_RATE NONE False 6 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 30 6
31 29 life_steal_a True A LIFE_STEAL NONE True 5 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 30 6
32 30 start_point_a True A NONE START_POINT False 15 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 30 6
33 31 weapon_drop_rate_a True A NONE WEAPON_DROP_RATE True 15 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 30 6
34 32 interest_rate_a True A NONE INTEREST_RATE True 10 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 30 6
35 33 pet_cooldown_a False A NONE PET_COOLDOWN True 5 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
36 34 attack_power_b True B ATTACK_POWER NONE True 5 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 170 28
37 35 health_b True B HEALTH NONE True 7 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 170 28
38 36 aim_b False B AIM NONE True 6 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
39 37 defense_b True B DEFENSE NONE True 6 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 170 28
40 38 evasion_b True B EVASION NONE True 3 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 170 28
41 39 regen_per_second_b True B REGEN_PER_SECOND NONE True 5 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 170 28
42 40 total_damage_b True B TOTAL_DAMAGE NONE True 5 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 170 28
43 41 true_damage_b True B TRUE_DAMAGE NONE True 5 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 170 28
44 42 kill_heal_b True B KILL_HEAL NONE True 5 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 170 28
45 43 counter_attack_b True B COUNTER_ATTACK NONE True 5 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 170 28
46 44 attack_speed_b True B ATTACK_SPEED NONE True 3 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 170 28
47 45 critical_rate_b True B CRITICAL_RATE NONE False 3 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 170 28
48 46 life_steal_b True B LIFE_STEAL NONE True 3 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 170 28
49 47 start_point_b True B NONE START_POINT False 10 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 170 28
50 48 weapon_drop_rate_b True B NONE WEAPON_DROP_RATE True 10 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 170 28
51 49 interest_rate_b True B NONE INTEREST_RATE True 7 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 170 28
52 50 pet_cooldown_b False B NONE PET_COOLDOWN True 3 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
53 51 attack_power_c True C ATTACK_POWER NONE True 3 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 300 65
54 52 health_c True C HEALTH NONE True 3 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 300 65
55 53 aim_c False C AIM NONE True 3 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
56 54 defense_c True C DEFENSE NONE True 3 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 300 65
57 55 evasion_c True C EVASION NONE True 2 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 300 65
58 56 regen_per_second_c True C REGEN_PER_SECOND NONE True 3 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 300 65
59 57 total_damage_c True C TOTAL_DAMAGE NONE True 3 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 300 65
60 58 true_damage_c True C TRUE_DAMAGE NONE True 3 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 300 65
61 59 kill_heal_c True C KILL_HEAL NONE True 3 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 300 65
62 60 counter_attack_c True C COUNTER_ATTACK NONE True 3 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 300 65
63 61 attack_speed_c True C ATTACK_SPEED NONE True 2 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 300 65
64 62 critical_rate_c True C CRITICAL_RATE NONE False 2 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 300 65
65 63 life_steal_c True C LIFE_STEAL NONE True 2 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 300 65
66 64 start_point_c True C NONE START_POINT False 7 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 300 65
67 65 weapon_drop_rate_c True C NONE WEAPON_DROP_RATE True 7 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 300 65
68 66 interest_rate_c True C NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 300 65
69 67 pet_cooldown_c False C NONE PET_COOLDOWN True 2 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
70 68 attack_power_d True D ATTACK_POWER NONE True 1 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 500 0
71 69 health_d True D HEALTH NONE True 1 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 500 0
72 70 aim_d False D AIM NONE True 1 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
73 71 defense_d True D DEFENSE NONE True 1 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 500 0
74 72 evasion_d True D EVASION NONE True 1 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 500 0
75 73 regen_per_second_d True D REGEN_PER_SECOND NONE True 1 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 500 0
76 74 total_damage_d True D TOTAL_DAMAGE NONE True 1 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 500 0
77 75 true_damage_d True D TRUE_DAMAGE NONE True 1 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 500 0
78 76 kill_heal_d True D KILL_HEAL NONE True 1 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 500 0
79 77 counter_attack_d True D COUNTER_ATTACK NONE True 1 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 500 0
80 78 attack_speed_d True D ATTACK_SPEED NONE True 1 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 500 0
81 79 critical_rate_d True D CRITICAL_RATE NONE False 1 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 500 0
82 80 life_steal_d True D LIFE_STEAL NONE True 1 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 500 0
83 81 start_point_d True D NONE START_POINT False 5 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 500 0
84 82 weapon_drop_rate_d True D NONE WEAPON_DROP_RATE True 5 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 500 0
85 83 interest_rate_d True D NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 500 0
86 84 pet_cooldown_d False D NONE PET_COOLDOWN True 1 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
@@ -0,0 +1,125 @@
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
3270,,<HandleDestinyStartPoint>d__95,fields,14116,rseDateTime,E-metadata,名称检索命中,仅结构证据;非原生实现
3270,,<HandleDestinyStartPoint>d__95,fields,14117,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3270,,<HandleDestinyStartPoint>d__95,fields,14118,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3270,,<HandleDestinyStartPoint>d__95,methods,25506,e,E-metadata,名称检索命中,仅结构证据;非原生实现
3270,,<HandleDestinyStartPoint>d__95,methods,25507,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16488,ndExplicitConversionFromArrayToIList,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16489,todayNotShowButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16490,yesButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16491,noButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16492,maskMode,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16493,onNoCallback,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16494,dontShowToday,E-metadata,名称检索命中,仅结构证据;非原生实现
3697,,DestinyAlertPopup,fields,16495,DONT_SHOW_KEY,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16496,gField,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16497,pageNumberText,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16498,activeIndicator,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16499,buttonImages,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16500,motorState,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16501,lockContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16502,pageIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16503,onPageClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,fields,16504,rn,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,methods,27359,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,methods,27361,OnClick,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,methods,27363,SetLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,methods,27364,IsLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
3698,,DestinyDeck,methods,27365,e,E-metadata,名称检索命中,仅结构证据;非原生实现
3699,,DestinyProbInfo,fields,16505,gradeColors,E-metadata,名称检索命中,仅结构证据;非原生实现
3699,,DestinyProbInfo,fields,16506,gradeColorImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3699,,DestinyProbInfo,fields,16507,probTierText,E-metadata,名称检索命中,仅结构证据;非原生实现
3699,,DestinyProbInfo,fields,16508,GetLargestItemWidth,E-metadata,名称检索命中,仅结构证据;非原生实现
3699,,DestinyProbInfo,fields,16509,commonProbText,E-metadata,名称检索命中,仅结构证据;非原生实现
3699,,DestinyProbInfo,methods,27366,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3699,,DestinyProbInfo,methods,27367,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16510,backgroundImages,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16511,gradeContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16512,hFromPanelEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16513,mainText,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16514,lockSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16515,unlockSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16516,s,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16517,lockButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16518,chainObjects,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16519,lockedColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16520,.GraphBasedGenerator.Common.RoomTemplates,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16521,unlockText,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16522,mysteryObject,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16523,animationContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16524,ult,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16525,effects,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16526,slotData,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16527,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3703,,DestinySlot,fields,16528,InfoFromPermanentCache,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16544,d,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16545,chainAnimators,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16546,decks,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16547,summonButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16548,etLocalizedAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16549,rareSummonButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16550,rareSummonPriceText,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16551,destinyCoinAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16552,t_Size,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16553,destinyAlertPopup,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16554,rareSummonReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16555,normalSummonReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16556,StackDepth,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16557,isAnimationPlaying,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16558,summonButtonTween,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,fields,16559,rareSummonButtonTween,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27389,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27390,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27391,inLightShadowCascadesSplit,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27392,SetupButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27393,OnPageClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27394,OnReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27395,ExecuteReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27396,OnRareReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27397,ExecuteRareReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27398,PerformReroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27400,RollGuaranteedHighGrade,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27402,IsSlotUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27403,RefreshUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27404,callback,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27405,InitializeProbabilityInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27406,HasHighGradeStats,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27407,AreAllSlotsLockedOrUnavailable,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27408,UpdateSummonButtonsState,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27409,SetDeckButtonsInteractable,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27410,SetButtonsInteractable,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27411,OnDestinyLockChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27413,SynchronizeChainAnimators,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27415,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27416,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27417,cSizeInternal,E-metadata,名称检索命中,仅结构证据;非原生实现
3713,,DestinyStatPage,methods,27418,<PlaySummonButtonAnimation>b__41_1,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,fields,28209,<stringId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,fields,28210,<destinyStatMeta>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,fields,28211,<isLocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37102,taSignature,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37103,set_stringId,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37104,get_destinyStatMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37105,set_destinyStatMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37106,get_isLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37107,set_isLocked,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37108,get_GetDestinyStat,E-metadata,名称检索命中,仅结构证据;非原生实现
5826,,DestinySlotData,methods,37109,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,fields,28212,InstantiateOperation`1,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,fields,28213,<StringId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,fields,28214,<EDestinyStatGrade>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,fields,28215,<EMonoStatus>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,fields,28216,ssID,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,fields,28217,<effectValue>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37111,set_Id,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37113,set_StringId,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37114,get_EDestinyStatGrade,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37115,ernal_DrawMeshInstancedProcedural,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37116,get_EMonoStatus,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37117,set_EMonoStatus,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37118,get_SpecialEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37119,set_SpecialEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37120,get_effectValue,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37121,set_effectValue,E-metadata,名称检索命中,仅结构证据;非原生实现
5827,,DestinyStatMeta,methods,37122,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5828,,DestinyDeckData,fields,28218,<slots>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
1 类型索引 命名空间 类型 成员类别 成员索引 成员 证据 说明
2 3270 <HandleDestinyStartPoint>d__95 fields 14116 rseDateTime E-metadata 名称检索命中,仅结构证据;非原生实现
3 3270 <HandleDestinyStartPoint>d__95 fields 14117 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
4 3270 <HandleDestinyStartPoint>d__95 fields 14118 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
5 3270 <HandleDestinyStartPoint>d__95 methods 25506 e E-metadata 名称检索命中,仅结构证据;非原生实现
6 3270 <HandleDestinyStartPoint>d__95 methods 25507 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
7 3697 DestinyAlertPopup fields 16488 ndExplicitConversionFromArrayToIList E-metadata 名称检索命中,仅结构证据;非原生实现
8 3697 DestinyAlertPopup fields 16489 todayNotShowButton E-metadata 名称检索命中,仅结构证据;非原生实现
9 3697 DestinyAlertPopup fields 16490 yesButton E-metadata 名称检索命中,仅结构证据;非原生实现
10 3697 DestinyAlertPopup fields 16491 noButton E-metadata 名称检索命中,仅结构证据;非原生实现
11 3697 DestinyAlertPopup fields 16492 maskMode E-metadata 名称检索命中,仅结构证据;非原生实现
12 3697 DestinyAlertPopup fields 16493 onNoCallback E-metadata 名称检索命中,仅结构证据;非原生实现
13 3697 DestinyAlertPopup fields 16494 dontShowToday E-metadata 名称检索命中,仅结构证据;非原生实现
14 3697 DestinyAlertPopup fields 16495 DONT_SHOW_KEY E-metadata 名称检索命中,仅结构证据;非原生实现
15 3698 DestinyDeck fields 16496 gField E-metadata 名称检索命中,仅结构证据;非原生实现
16 3698 DestinyDeck fields 16497 pageNumberText E-metadata 名称检索命中,仅结构证据;非原生实现
17 3698 DestinyDeck fields 16498 activeIndicator E-metadata 名称检索命中,仅结构证据;非原生实现
18 3698 DestinyDeck fields 16499 buttonImages E-metadata 名称检索命中,仅结构证据;非原生实现
19 3698 DestinyDeck fields 16500 motorState E-metadata 名称检索命中,仅结构证据;非原生实现
20 3698 DestinyDeck fields 16501 lockContainer E-metadata 名称检索命中,仅结构证据;非原生实现
21 3698 DestinyDeck fields 16502 pageIndex E-metadata 名称检索命中,仅结构证据;非原生实现
22 3698 DestinyDeck fields 16503 onPageClicked E-metadata 名称检索命中,仅结构证据;非原生实现
23 3698 DestinyDeck fields 16504 rn E-metadata 名称检索命中,仅结构证据;非原生实现
24 3698 DestinyDeck methods 27359 Init E-metadata 名称检索命中,仅结构证据;非原生实现
25 3698 DestinyDeck methods 27361 OnClick E-metadata 名称检索命中,仅结构证据;非原生实现
26 3698 DestinyDeck methods 27363 SetLocked E-metadata 名称检索命中,仅结构证据;非原生实现
27 3698 DestinyDeck methods 27364 IsLocked E-metadata 名称检索命中,仅结构证据;非原生实现
28 3698 DestinyDeck methods 27365 e E-metadata 名称检索命中,仅结构证据;非原生实现
29 3699 DestinyProbInfo fields 16505 gradeColors E-metadata 名称检索命中,仅结构证据;非原生实现
30 3699 DestinyProbInfo fields 16506 gradeColorImage E-metadata 名称检索命中,仅结构证据;非原生实现
31 3699 DestinyProbInfo fields 16507 probTierText E-metadata 名称检索命中,仅结构证据;非原生实现
32 3699 DestinyProbInfo fields 16508 GetLargestItemWidth E-metadata 名称检索命中,仅结构证据;非原生实现
33 3699 DestinyProbInfo fields 16509 commonProbText E-metadata 名称检索命中,仅结构证据;非原生实现
34 3699 DestinyProbInfo methods 27366 Init E-metadata 名称检索命中,仅结构证据;非原生实现
35 3699 DestinyProbInfo methods 27367 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
36 3703 DestinySlot fields 16510 backgroundImages E-metadata 名称检索命中,仅结构证据;非原生实现
37 3703 DestinySlot fields 16511 gradeContainer E-metadata 名称检索命中,仅结构证据;非原生实现
38 3703 DestinySlot fields 16512 hFromPanelEvent E-metadata 名称检索命中,仅结构证据;非原生实现
39 3703 DestinySlot fields 16513 mainText E-metadata 名称检索命中,仅结构证据;非原生实现
40 3703 DestinySlot fields 16514 lockSprite E-metadata 名称检索命中,仅结构证据;非原生实现
41 3703 DestinySlot fields 16515 unlockSprite E-metadata 名称检索命中,仅结构证据;非原生实现
42 3703 DestinySlot fields 16516 s E-metadata 名称检索命中,仅结构证据;非原生实现
43 3703 DestinySlot fields 16517 lockButton E-metadata 名称检索命中,仅结构证据;非原生实现
44 3703 DestinySlot fields 16518 chainObjects E-metadata 名称检索命中,仅结构证据;非原生实现
45 3703 DestinySlot fields 16519 lockedColor E-metadata 名称检索命中,仅结构证据;非原生实现
46 3703 DestinySlot fields 16520 .GraphBasedGenerator.Common.RoomTemplates E-metadata 名称检索命中,仅结构证据;非原生实现
47 3703 DestinySlot fields 16521 unlockText E-metadata 名称检索命中,仅结构证据;非原生实现
48 3703 DestinySlot fields 16522 mysteryObject E-metadata 名称检索命中,仅结构证据;非原生实现
49 3703 DestinySlot fields 16523 animationContainer E-metadata 名称检索命中,仅结构证据;非原生实现
50 3703 DestinySlot fields 16524 ult E-metadata 名称检索命中,仅结构证据;非原生实现
51 3703 DestinySlot fields 16525 effects E-metadata 名称检索命中,仅结构证据;非原生实现
52 3703 DestinySlot fields 16526 slotData E-metadata 名称检索命中,仅结构证据;非原生实现
53 3703 DestinySlot fields 16527 slotIndex E-metadata 名称检索命中,仅结构证据;非原生实现
54 3703 DestinySlot fields 16528 InfoFromPermanentCache E-metadata 名称检索命中,仅结构证据;非原生实现
55 3713 DestinyStatPage fields 16544 d E-metadata 名称检索命中,仅结构证据;非原生实现
56 3713 DestinyStatPage fields 16545 chainAnimators E-metadata 名称检索命中,仅结构证据;非原生实现
57 3713 DestinyStatPage fields 16546 decks E-metadata 名称检索命中,仅结构证据;非原生实现
58 3713 DestinyStatPage fields 16547 summonButton E-metadata 名称检索命中,仅结构证据;非原生实现
59 3713 DestinyStatPage fields 16548 etLocalizedAsset E-metadata 名称检索命中,仅结构证据;非原生实现
60 3713 DestinyStatPage fields 16549 rareSummonButton E-metadata 名称检索命中,仅结构证据;非原生实现
61 3713 DestinyStatPage fields 16550 rareSummonPriceText E-metadata 名称检索命中,仅结构证据;非原生实现
62 3713 DestinyStatPage fields 16551 destinyCoinAssetView E-metadata 名称检索命中,仅结构证据;非原生实现
63 3713 DestinyStatPage fields 16552 t_Size E-metadata 名称检索命中,仅结构证据;非原生实现
64 3713 DestinyStatPage fields 16553 destinyAlertPopup E-metadata 名称检索命中,仅结构证据;非原生实现
65 3713 DestinyStatPage fields 16554 rareSummonReddot E-metadata 名称检索命中,仅结构证据;非原生实现
66 3713 DestinyStatPage fields 16555 normalSummonReddot E-metadata 名称检索命中,仅结构证据;非原生实现
67 3713 DestinyStatPage fields 16556 StackDepth E-metadata 名称检索命中,仅结构证据;非原生实现
68 3713 DestinyStatPage fields 16557 isAnimationPlaying E-metadata 名称检索命中,仅结构证据;非原生实现
69 3713 DestinyStatPage fields 16558 summonButtonTween E-metadata 名称检索命中,仅结构证据;非原生实现
70 3713 DestinyStatPage fields 16559 rareSummonButtonTween E-metadata 名称检索命中,仅结构证据;非原生实现
71 3713 DestinyStatPage methods 27389 Init E-metadata 名称检索命中,仅结构证据;非原生实现
72 3713 DestinyStatPage methods 27390 Open E-metadata 名称检索命中,仅结构证据;非原生实现
73 3713 DestinyStatPage methods 27391 inLightShadowCascadesSplit E-metadata 名称检索命中,仅结构证据;非原生实现
74 3713 DestinyStatPage methods 27392 SetupButtons E-metadata 名称检索命中,仅结构证据;非原生实现
75 3713 DestinyStatPage methods 27393 OnPageClicked E-metadata 名称检索命中,仅结构证据;非原生实现
76 3713 DestinyStatPage methods 27394 OnReroll E-metadata 名称检索命中,仅结构证据;非原生实现
77 3713 DestinyStatPage methods 27395 ExecuteReroll E-metadata 名称检索命中,仅结构证据;非原生实现
78 3713 DestinyStatPage methods 27396 OnRareReroll E-metadata 名称检索命中,仅结构证据;非原生实现
79 3713 DestinyStatPage methods 27397 ExecuteRareReroll E-metadata 名称检索命中,仅结构证据;非原生实现
80 3713 DestinyStatPage methods 27398 PerformReroll E-metadata 名称检索命中,仅结构证据;非原生实现
81 3713 DestinyStatPage methods 27400 RollGuaranteedHighGrade E-metadata 名称检索命中,仅结构证据;非原生实现
82 3713 DestinyStatPage methods 27402 IsSlotUnlocked E-metadata 名称检索命中,仅结构证据;非原生实现
83 3713 DestinyStatPage methods 27403 RefreshUI E-metadata 名称检索命中,仅结构证据;非原生实现
84 3713 DestinyStatPage methods 27404 callback E-metadata 名称检索命中,仅结构证据;非原生实现
85 3713 DestinyStatPage methods 27405 InitializeProbabilityInfo E-metadata 名称检索命中,仅结构证据;非原生实现
86 3713 DestinyStatPage methods 27406 HasHighGradeStats E-metadata 名称检索命中,仅结构证据;非原生实现
87 3713 DestinyStatPage methods 27407 AreAllSlotsLockedOrUnavailable E-metadata 名称检索命中,仅结构证据;非原生实现
88 3713 DestinyStatPage methods 27408 UpdateSummonButtonsState E-metadata 名称检索命中,仅结构证据;非原生实现
89 3713 DestinyStatPage methods 27409 SetDeckButtonsInteractable E-metadata 名称检索命中,仅结构证据;非原生实现
90 3713 DestinyStatPage methods 27410 SetButtonsInteractable E-metadata 名称检索命中,仅结构证据;非原生实现
91 3713 DestinyStatPage methods 27411 OnDestinyLockChanged E-metadata 名称检索命中,仅结构证据;非原生实现
92 3713 DestinyStatPage methods 27413 SynchronizeChainAnimators E-metadata 名称检索命中,仅结构证据;非原生实现
93 3713 DestinyStatPage methods 27415 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
94 3713 DestinyStatPage methods 27416 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
95 3713 DestinyStatPage methods 27417 cSizeInternal E-metadata 名称检索命中,仅结构证据;非原生实现
96 3713 DestinyStatPage methods 27418 <PlaySummonButtonAnimation>b__41_1 E-metadata 名称检索命中,仅结构证据;非原生实现
97 5826 DestinySlotData fields 28209 <stringId>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
98 5826 DestinySlotData fields 28210 <destinyStatMeta>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
99 5826 DestinySlotData fields 28211 <isLocked>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
100 5826 DestinySlotData methods 37102 taSignature E-metadata 名称检索命中,仅结构证据;非原生实现
101 5826 DestinySlotData methods 37103 set_stringId E-metadata 名称检索命中,仅结构证据;非原生实现
102 5826 DestinySlotData methods 37104 get_destinyStatMeta E-metadata 名称检索命中,仅结构证据;非原生实现
103 5826 DestinySlotData methods 37105 set_destinyStatMeta E-metadata 名称检索命中,仅结构证据;非原生实现
104 5826 DestinySlotData methods 37106 get_isLocked E-metadata 名称检索命中,仅结构证据;非原生实现
105 5826 DestinySlotData methods 37107 set_isLocked E-metadata 名称检索命中,仅结构证据;非原生实现
106 5826 DestinySlotData methods 37108 get_GetDestinyStat E-metadata 名称检索命中,仅结构证据;非原生实现
107 5826 DestinySlotData methods 37109 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
108 5827 DestinyStatMeta fields 28212 InstantiateOperation`1 E-metadata 名称检索命中,仅结构证据;非原生实现
109 5827 DestinyStatMeta fields 28213 <StringId>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
110 5827 DestinyStatMeta fields 28214 <EDestinyStatGrade>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
111 5827 DestinyStatMeta fields 28215 <EMonoStatus>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
112 5827 DestinyStatMeta fields 28216 ssID E-metadata 名称检索命中,仅结构证据;非原生实现
113 5827 DestinyStatMeta fields 28217 <effectValue>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
114 5827 DestinyStatMeta methods 37111 set_Id E-metadata 名称检索命中,仅结构证据;非原生实现
115 5827 DestinyStatMeta methods 37113 set_StringId E-metadata 名称检索命中,仅结构证据;非原生实现
116 5827 DestinyStatMeta methods 37114 get_EDestinyStatGrade E-metadata 名称检索命中,仅结构证据;非原生实现
117 5827 DestinyStatMeta methods 37115 ernal_DrawMeshInstancedProcedural E-metadata 名称检索命中,仅结构证据;非原生实现
118 5827 DestinyStatMeta methods 37116 get_EMonoStatus E-metadata 名称检索命中,仅结构证据;非原生实现
119 5827 DestinyStatMeta methods 37117 set_EMonoStatus E-metadata 名称检索命中,仅结构证据;非原生实现
120 5827 DestinyStatMeta methods 37118 get_SpecialEffect E-metadata 名称检索命中,仅结构证据;非原生实现
121 5827 DestinyStatMeta methods 37119 set_SpecialEffect E-metadata 名称检索命中,仅结构证据;非原生实现
122 5827 DestinyStatMeta methods 37120 get_effectValue E-metadata 名称检索命中,仅结构证据;非原生实现
123 5827 DestinyStatMeta methods 37121 set_effectValue E-metadata 名称检索命中,仅结构证据;非原生实现
124 5827 DestinyStatMeta methods 37122 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
125 5828 DestinyDeckData fields 28218 <slots>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
@@ -0,0 +1,3 @@
证据,记录序号,Id,StringId,Values
E-gameconfig,75,173,destinyUnlockStages,"5,5,5,7, 7"
E-gameconfig,76,174,destinySummonNeedCost,"40, 40, 10000, 10000"
1 证据 记录序号 Id StringId Values
2 E-gameconfig 75 173 destinyUnlockStages 5,5,5,7, 7
3 E-gameconfig 76 174 destinySummonNeedCost 40, 40, 10000, 10000
@@ -0,0 +1,88 @@
DestinyStat 에서 나올 수 있는 값들,,1.6.3 업데이트 작업 중,,,,,,,,,
Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
Key<int>,Key<string>,bool,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,bool,float,string,string,float,float
0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
1 DestinyStat 에서 나올 수 있는 값들 1.6.3 업데이트 작업 중
2 Id StringId isEnabled EDestinyStatGrade EMonoStatus EDestinySpecialEffect isPercent addValue normalKey percentKey normalWeight rareWeight
3 Key<int> Key<string> bool EDestinyStatGrade EMonoStatus EDestinySpecialEffect bool float string string float float
4 0 attack_power_s True S ATTACK_POWER NONE True 20 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 2 1
5 1 health_s True S HEALTH NONE True 30 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 2 1
6 2 aim_s False S AIM NONE True 25 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
7 3 defense_s True S DEFENSE NONE True 27 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 2 1
8 4 evasion_s True S EVASION NONE True 10 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 2 1
9 5 regen_per_second_s True S REGEN_PER_SECOND NONE True 20 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 2 1
10 6 total_damage_s True S TOTAL_DAMAGE NONE True 20 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 2 1
11 7 true_damage_s True S TRUE_DAMAGE NONE True 20 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 2 1
12 8 kill_heal_s True S KILL_HEAL NONE True 20 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 2 1
13 9 counter_attack_s True S COUNTER_ATTACK NONE True 20 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 2 1
14 10 attack_speed_s True S ATTACK_SPEED NONE True 7 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 2 1
15 11 critical_rate_s True S CRITICAL_RATE NONE False 12 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 2 1
16 12 life_steal_s True S LIFE_STEAL NONE True 7 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 2 1
17 13 start_point_s True S NONE START_POINT False 20 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 2 1
18 14 weapon_drop_rate_s True S NONE WEAPON_DROP_RATE True 20 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 2 1
19 15 interest_rate_s True S NONE INTEREST_RATE True 15 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 2 1
20 16 pet_cooldown_s False S NONE PET_COOLDOWN True 7 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
21 17 attack_power_a True A ATTACK_POWER NONE True 10 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 30 6
22 18 health_a True A HEALTH NONE True 15 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 30 6
23 19 aim_a False A AIM NONE True 12 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
24 20 defense_a True A DEFENSE NONE True 12 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 30 6
25 21 evasion_a True A EVASION NONE True 5 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 30 6
26 22 regen_per_second_a True A REGEN_PER_SECOND NONE True 10 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 30 6
27 23 total_damage_a True A TOTAL_DAMAGE NONE True 10 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 30 6
28 24 true_damage_a True A TRUE_DAMAGE NONE True 10 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 30 6
29 25 kill_heal_a True A KILL_HEAL NONE True 10 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 30 6
30 26 counter_attack_a True A COUNTER_ATTACK NONE True 10 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 30 6
31 27 attack_speed_a True A ATTACK_SPEED NONE True 5 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 30 6
32 28 critical_rate_a True A CRITICAL_RATE NONE False 6 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 30 6
33 29 life_steal_a True A LIFE_STEAL NONE True 5 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 30 6
34 30 start_point_a True A NONE START_POINT False 15 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 30 6
35 31 weapon_drop_rate_a True A NONE WEAPON_DROP_RATE True 15 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 30 6
36 32 interest_rate_a True A NONE INTEREST_RATE True 10 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 30 6
37 33 pet_cooldown_a False A NONE PET_COOLDOWN True 5 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
38 34 attack_power_b True B ATTACK_POWER NONE True 5 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 170 28
39 35 health_b True B HEALTH NONE True 7 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 170 28
40 36 aim_b False B AIM NONE True 6 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
41 37 defense_b True B DEFENSE NONE True 6 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 170 28
42 38 evasion_b True B EVASION NONE True 3 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 170 28
43 39 regen_per_second_b True B REGEN_PER_SECOND NONE True 5 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 170 28
44 40 total_damage_b True B TOTAL_DAMAGE NONE True 5 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 170 28
45 41 true_damage_b True B TRUE_DAMAGE NONE True 5 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 170 28
46 42 kill_heal_b True B KILL_HEAL NONE True 5 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 170 28
47 43 counter_attack_b True B COUNTER_ATTACK NONE True 5 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 170 28
48 44 attack_speed_b True B ATTACK_SPEED NONE True 3 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 170 28
49 45 critical_rate_b True B CRITICAL_RATE NONE False 3 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 170 28
50 46 life_steal_b True B LIFE_STEAL NONE True 3 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 170 28
51 47 start_point_b True B NONE START_POINT False 10 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 170 28
52 48 weapon_drop_rate_b True B NONE WEAPON_DROP_RATE True 10 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 170 28
53 49 interest_rate_b True B NONE INTEREST_RATE True 7 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 170 28
54 50 pet_cooldown_b False B NONE PET_COOLDOWN True 3 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
55 51 attack_power_c True C ATTACK_POWER NONE True 3 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 300 65
56 52 health_c True C HEALTH NONE True 3 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 300 65
57 53 aim_c False C AIM NONE True 3 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
58 54 defense_c True C DEFENSE NONE True 3 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 300 65
59 55 evasion_c True C EVASION NONE True 2 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 300 65
60 56 regen_per_second_c True C REGEN_PER_SECOND NONE True 3 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 300 65
61 57 total_damage_c True C TOTAL_DAMAGE NONE True 3 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 300 65
62 58 true_damage_c True C TRUE_DAMAGE NONE True 3 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 300 65
63 59 kill_heal_c True C KILL_HEAL NONE True 3 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 300 65
64 60 counter_attack_c True C COUNTER_ATTACK NONE True 3 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 300 65
65 61 attack_speed_c True C ATTACK_SPEED NONE True 2 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 300 65
66 62 critical_rate_c True C CRITICAL_RATE NONE False 2 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 300 65
67 63 life_steal_c True C LIFE_STEAL NONE True 2 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 300 65
68 64 start_point_c True C NONE START_POINT False 7 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 300 65
69 65 weapon_drop_rate_c True C NONE WEAPON_DROP_RATE True 7 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 300 65
70 66 interest_rate_c True C NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 300 65
71 67 pet_cooldown_c False C NONE PET_COOLDOWN True 2 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
72 68 attack_power_d True D ATTACK_POWER NONE True 1 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 500 0
73 69 health_d True D HEALTH NONE True 1 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 500 0
74 70 aim_d False D AIM NONE True 1 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
75 71 defense_d True D DEFENSE NONE True 1 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 500 0
76 72 evasion_d True D EVASION NONE True 1 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 500 0
77 73 regen_per_second_d True D REGEN_PER_SECOND NONE True 1 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 500 0
78 74 total_damage_d True D TOTAL_DAMAGE NONE True 1 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 500 0
79 75 true_damage_d True D TRUE_DAMAGE NONE True 1 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 500 0
80 76 kill_heal_d True D KILL_HEAL NONE True 1 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 500 0
81 77 counter_attack_d True D COUNTER_ATTACK NONE True 1 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 500 0
82 78 attack_speed_d True D ATTACK_SPEED NONE True 1 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 500 0
83 79 critical_rate_d True D CRITICAL_RATE NONE False 1 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 500 0
84 80 life_steal_d True D LIFE_STEAL NONE True 1 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 500 0
85 81 start_point_d True D NONE START_POINT False 5 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 500 0
86 82 weapon_drop_rate_d True D NONE WEAPON_DROP_RATE True 5 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 500 0
87 83 interest_rate_d True D NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 500 0
88 84 pet_cooldown_d False D NONE PET_COOLDOWN True 1 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
@@ -0,0 +1,13 @@
表,字段,类型,中文含义,原始注释,空值条数
destinystat,Id,Key<int>,数值主键,DestinyStat 에서 나올 수 있는 값들,0
destinystat,StringId,Key<string>,字符串主键,,0
destinystat,isEnabled,bool,配置启用标志,1.6.3 업데이트 작업 중,0
destinystat,EDestinyStatGrade,EDestinyStatGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,EMonoStatus,EMonoStatus,属性枚举,,0
destinystat,EDestinySpecialEffect,EDestinySpecialEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
destinystat,addValue,float,增加值,,0
destinystat,normalKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,percentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,normalWeight,float,普通权重,,0
destinystat,rareWeight,float,稀有权重,,0
1 表 字段 类型 中文含义 原始注释 空值条数
2 destinystat Id Key<int> 数值主键 DestinyStat 에서 나올 수 있는 값들 0
3 destinystat StringId Key<string> 字符串主键 0
4 destinystat isEnabled bool 配置启用标志 1.6.3 업데이트 작업 중 0
5 destinystat EDestinyStatGrade EDestinyStatGrade 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
6 destinystat EMonoStatus EMonoStatus 属性枚举 0
7 destinystat EDestinySpecialEffect EDestinySpecialEffect 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
8 destinystat isPercent bool 是否百分比标记(存储缩放需消费者) 0
9 destinystat addValue float 增加值 0
10 destinystat normalKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
11 destinystat percentKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
12 destinystat normalWeight float 普通权重 0
13 destinystat rareWeight float 稀有权重 0
@@ -0,0 +1,4 @@
表,字段,类型,有效数值数,最小值,最大值,说明
destinystat,addValue,float,85,1.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
destinystat,normalWeight,float,85,0.0,500.0,全配置范围,含停用/历史行;不是玩家可达区间
destinystat,rareWeight,float,85,0.0,65.0,全配置范围,含停用/历史行;不是玩家可达区间
1 表 字段 类型 有效数值数 最小值 最大值 说明
2 destinystat addValue float 85 1.0 30.0 全配置范围,含停用/历史行;不是玩家可达区间
3 destinystat normalWeight float 85 0.0 500.0 全配置范围,含停用/历史行;不是玩家可达区间
4 destinystat rareWeight float 85 0.0 65.0 全配置范围,含停用/历史行;不是玩家可达区间
@@ -0,0 +1 @@
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
@@ -0,0 +1,5 @@
规则ID,等级,规则,证据,定位,边界
R-08-001,A,S攻击词条启用、数值与两种权重;isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1,E-destinystat,StringId=attack_power_s;CSV记录4,字段原值及原注释;尚未验证运行时消费者
R-08-002,A,S命中词条明确停用且两种权重为0;isEnabled=False;addValue=25;normalWeight=0;rareWeight=0,E-destinystat,StringId=aim_s;CSV记录6,字段原值及原注释;尚未验证运行时消费者
R-08-003,A,"命运召唤消费原数组;各项资源尚未映射;Values=40, 40, 10000, 10000",E-gameconfig,StringId=destinySummonNeedCost;CSV记录76,字段原值及原注释;尚未验证运行时消费者
R-08-004,A,destinystat 配置含 85 条数据;字段及所有原值见同名表,E-destinystat,全表,表存在不证明运行时全部启用
1 规则ID 等级 规则 证据 定位 边界
2 R-08-001 A S攻击词条启用、数值与两种权重;isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 E-destinystat StringId=attack_power_s;CSV记录4 字段原值及原注释;尚未验证运行时消费者
3 R-08-002 A S命中词条明确停用且两种权重为0;isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 E-destinystat StringId=aim_s;CSV记录6 字段原值及原注释;尚未验证运行时消费者
4 R-08-003 A 命运召唤消费原数组;各项资源尚未映射;Values=40, 40, 10000, 10000 E-gameconfig StringId=destinySummonNeedCost;CSV记录76 字段原值及原注释;尚未验证运行时消费者
5 R-08-004 A destinystat 配置含 85 条数据;字段及所有原值见同名表 E-destinystat 全表 表存在不证明运行时全部启用
@@ -0,0 +1,207 @@
# 命运词条候选:原作数值明细
每行记录启用、品质、属性或特殊效果及addValue。normalWeight与rareWeight是分开的权重组,不能相加后当作唯一池。
源表:`destinystat`,共85条记录。[完整CSV](../03-表格/destinystat.csv) · [原始表](../03-表格/原始表/destinystat.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| isEnabled | 配置启用标志 | bool | 1.6.3 업데이트 작업 중 |
| EDestinyStatGrade | 枚举原名 | EDestinyStatGrade | |
| EMonoStatus | 属性枚举 | EMonoStatus | |
| EDestinySpecialEffect | 枚举原名 | EDestinySpecialEffect | |
| isPercent | 是否百分比标记(存储缩放需消费者) | bool | |
| addValue | 增加值 | float | |
| normalKey | 原字段名,含义见功能规则及原注释 | string | |
| percentKey | 原字段名,含义见功能规则及原注释 | string | |
| normalWeight | 普通权重 | float | |
| rareWeight | 稀有权重 | float | |
## 数值组1
### 记录1—85
| Id | StringId | 配置启用标志(isEnabled) | EDestinyStatGrade | 属性枚举(EMonoStatus) | EDestinySpecialEffect | 是否百分比标记(存储缩放需消费者)(isPercent) | 增加值(addValue) |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 0 | attack_power_s | True | S | ATTACK_POWER | NONE | True | 20 |
| 1 | health_s | True | S | HEALTH | NONE | True | 30 |
| 2 | aim_s | False | S | AIM | NONE | True | 25 |
| 3 | defense_s | True | S | DEFENSE | NONE | True | 27 |
| 4 | evasion_s | True | S | EVASION | NONE | True | 10 |
| 5 | regen_per_second_s | True | S | REGEN_PER_SECOND | NONE | True | 20 |
| 6 | total_damage_s | True | S | TOTAL_DAMAGE | NONE | True | 20 |
| 7 | true_damage_s | True | S | TRUE_DAMAGE | NONE | True | 20 |
| 8 | kill_heal_s | True | S | KILL_HEAL | NONE | True | 20 |
| 9 | counter_attack_s | True | S | COUNTER_ATTACK | NONE | True | 20 |
| 10 | attack_speed_s | True | S | ATTACK_SPEED | NONE | True | 7 |
| 11 | critical_rate_s | True | S | CRITICAL_RATE | NONE | False | 12 |
| 12 | life_steal_s | True | S | LIFE_STEAL | NONE | True | 7 |
| 13 | start_point_s | True | S | NONE | START_POINT | False | 20 |
| 14 | weapon_drop_rate_s | True | S | NONE | WEAPON_DROP_RATE | True | 20 |
| 15 | interest_rate_s | True | S | NONE | INTEREST_RATE | True | 15 |
| 16 | pet_cooldown_s | False | S | NONE | PET_COOLDOWN | True | 7 |
| 17 | attack_power_a | True | A | ATTACK_POWER | NONE | True | 10 |
| 18 | health_a | True | A | HEALTH | NONE | True | 15 |
| 19 | aim_a | False | A | AIM | NONE | True | 12 |
| 20 | defense_a | True | A | DEFENSE | NONE | True | 12 |
| 21 | evasion_a | True | A | EVASION | NONE | True | 5 |
| 22 | regen_per_second_a | True | A | REGEN_PER_SECOND | NONE | True | 10 |
| 23 | total_damage_a | True | A | TOTAL_DAMAGE | NONE | True | 10 |
| 24 | true_damage_a | True | A | TRUE_DAMAGE | NONE | True | 10 |
| 25 | kill_heal_a | True | A | KILL_HEAL | NONE | True | 10 |
| 26 | counter_attack_a | True | A | COUNTER_ATTACK | NONE | True | 10 |
| 27 | attack_speed_a | True | A | ATTACK_SPEED | NONE | True | 5 |
| 28 | critical_rate_a | True | A | CRITICAL_RATE | NONE | False | 6 |
| 29 | life_steal_a | True | A | LIFE_STEAL | NONE | True | 5 |
| 30 | start_point_a | True | A | NONE | START_POINT | False | 15 |
| 31 | weapon_drop_rate_a | True | A | NONE | WEAPON_DROP_RATE | True | 15 |
| 32 | interest_rate_a | True | A | NONE | INTEREST_RATE | True | 10 |
| 33 | pet_cooldown_a | False | A | NONE | PET_COOLDOWN | True | 5 |
| 34 | attack_power_b | True | B | ATTACK_POWER | NONE | True | 5 |
| 35 | health_b | True | B | HEALTH | NONE | True | 7 |
| 36 | aim_b | False | B | AIM | NONE | True | 6 |
| 37 | defense_b | True | B | DEFENSE | NONE | True | 6 |
| 38 | evasion_b | True | B | EVASION | NONE | True | 3 |
| 39 | regen_per_second_b | True | B | REGEN_PER_SECOND | NONE | True | 5 |
| 40 | total_damage_b | True | B | TOTAL_DAMAGE | NONE | True | 5 |
| 41 | true_damage_b | True | B | TRUE_DAMAGE | NONE | True | 5 |
| 42 | kill_heal_b | True | B | KILL_HEAL | NONE | True | 5 |
| 43 | counter_attack_b | True | B | COUNTER_ATTACK | NONE | True | 5 |
| 44 | attack_speed_b | True | B | ATTACK_SPEED | NONE | True | 3 |
| 45 | critical_rate_b | True | B | CRITICAL_RATE | NONE | False | 3 |
| 46 | life_steal_b | True | B | LIFE_STEAL | NONE | True | 3 |
| 47 | start_point_b | True | B | NONE | START_POINT | False | 10 |
| 48 | weapon_drop_rate_b | True | B | NONE | WEAPON_DROP_RATE | True | 10 |
| 49 | interest_rate_b | True | B | NONE | INTEREST_RATE | True | 7 |
| 50 | pet_cooldown_b | False | B | NONE | PET_COOLDOWN | True | 3 |
| 51 | attack_power_c | True | C | ATTACK_POWER | NONE | True | 3 |
| 52 | health_c | True | C | HEALTH | NONE | True | 3 |
| 53 | aim_c | False | C | AIM | NONE | True | 3 |
| 54 | defense_c | True | C | DEFENSE | NONE | True | 3 |
| 55 | evasion_c | True | C | EVASION | NONE | True | 2 |
| 56 | regen_per_second_c | True | C | REGEN_PER_SECOND | NONE | True | 3 |
| 57 | total_damage_c | True | C | TOTAL_DAMAGE | NONE | True | 3 |
| 58 | true_damage_c | True | C | TRUE_DAMAGE | NONE | True | 3 |
| 59 | kill_heal_c | True | C | KILL_HEAL | NONE | True | 3 |
| 60 | counter_attack_c | True | C | COUNTER_ATTACK | NONE | True | 3 |
| 61 | attack_speed_c | True | C | ATTACK_SPEED | NONE | True | 2 |
| 62 | critical_rate_c | True | C | CRITICAL_RATE | NONE | False | 2 |
| 63 | life_steal_c | True | C | LIFE_STEAL | NONE | True | 2 |
| 64 | start_point_c | True | C | NONE | START_POINT | False | 7 |
| 65 | weapon_drop_rate_c | True | C | NONE | WEAPON_DROP_RATE | True | 7 |
| 66 | interest_rate_c | True | C | NONE | INTEREST_RATE | True | 5 |
| 67 | pet_cooldown_c | False | C | NONE | PET_COOLDOWN | True | 2 |
| 68 | attack_power_d | True | D | ATTACK_POWER | NONE | True | 1 |
| 69 | health_d | True | D | HEALTH | NONE | True | 1 |
| 70 | aim_d | False | D | AIM | NONE | True | 1 |
| 71 | defense_d | True | D | DEFENSE | NONE | True | 1 |
| 72 | evasion_d | True | D | EVASION | NONE | True | 1 |
| 73 | regen_per_second_d | True | D | REGEN_PER_SECOND | NONE | True | 1 |
| 74 | total_damage_d | True | D | TOTAL_DAMAGE | NONE | True | 1 |
| 75 | true_damage_d | True | D | TRUE_DAMAGE | NONE | True | 1 |
| 76 | kill_heal_d | True | D | KILL_HEAL | NONE | True | 1 |
| 77 | counter_attack_d | True | D | COUNTER_ATTACK | NONE | True | 1 |
| 78 | attack_speed_d | True | D | ATTACK_SPEED | NONE | True | 1 |
| 79 | critical_rate_d | True | D | CRITICAL_RATE | NONE | False | 1 |
| 80 | life_steal_d | True | D | LIFE_STEAL | NONE | True | 1 |
| 81 | start_point_d | True | D | NONE | START_POINT | False | 5 |
| 82 | weapon_drop_rate_d | True | D | NONE | WEAPON_DROP_RATE | True | 5 |
| 83 | interest_rate_d | True | D | NONE | INTEREST_RATE | True | 5 |
| 84 | pet_cooldown_d | False | D | NONE | PET_COOLDOWN | True | 1 |
## 数值组2
### 记录1—85
| Id | StringId | normalKey | percentKey | 普通权重(normalWeight) | 稀有权重(rareWeight) |
| --- | --- | --- | --- | --- | --- |
| 0 | attack_power_s | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 2 | 1 |
| 1 | health_s | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 2 | 1 |
| 2 | aim_s | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
| 3 | defense_s | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 2 | 1 |
| 4 | evasion_s | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 2 | 1 |
| 5 | regen_per_second_s | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 2 | 1 |
| 6 | total_damage_s | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 2 | 1 |
| 7 | true_damage_s | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 2 | 1 |
| 8 | kill_heal_s | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 2 | 1 |
| 9 | counter_attack_s | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 2 | 1 |
| 10 | attack_speed_s | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 2 | 1 |
| 11 | critical_rate_s | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 2 | 1 |
| 12 | life_steal_s | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 2 | 1 |
| 13 | start_point_s | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 2 | 1 |
| 14 | weapon_drop_rate_s | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 2 | 1 |
| 15 | interest_rate_s | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 2 | 1 |
| 16 | pet_cooldown_s | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
| 17 | attack_power_a | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 30 | 6 |
| 18 | health_a | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 30 | 6 |
| 19 | aim_a | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
| 20 | defense_a | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 30 | 6 |
| 21 | evasion_a | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 30 | 6 |
| 22 | regen_per_second_a | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 30 | 6 |
| 23 | total_damage_a | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 30 | 6 |
| 24 | true_damage_a | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 30 | 6 |
| 25 | kill_heal_a | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 30 | 6 |
| 26 | counter_attack_a | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 30 | 6 |
| 27 | attack_speed_a | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 30 | 6 |
| 28 | critical_rate_a | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 30 | 6 |
| 29 | life_steal_a | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 30 | 6 |
| 30 | start_point_a | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 30 | 6 |
| 31 | weapon_drop_rate_a | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 30 | 6 |
| 32 | interest_rate_a | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 30 | 6 |
| 33 | pet_cooldown_a | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
| 34 | attack_power_b | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 170 | 28 |
| 35 | health_b | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 170 | 28 |
| 36 | aim_b | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
| 37 | defense_b | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 170 | 28 |
| 38 | evasion_b | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 170 | 28 |
| 39 | regen_per_second_b | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 170 | 28 |
| 40 | total_damage_b | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 170 | 28 |
| 41 | true_damage_b | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 170 | 28 |
| 42 | kill_heal_b | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 170 | 28 |
| 43 | counter_attack_b | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 170 | 28 |
| 44 | attack_speed_b | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 170 | 28 |
| 45 | critical_rate_b | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 170 | 28 |
| 46 | life_steal_b | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 170 | 28 |
| 47 | start_point_b | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 170 | 28 |
| 48 | weapon_drop_rate_b | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 170 | 28 |
| 49 | interest_rate_b | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 170 | 28 |
| 50 | pet_cooldown_b | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
| 51 | attack_power_c | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 300 | 65 |
| 52 | health_c | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 300 | 65 |
| 53 | aim_c | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
| 54 | defense_c | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 300 | 65 |
| 55 | evasion_c | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 300 | 65 |
| 56 | regen_per_second_c | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 300 | 65 |
| 57 | total_damage_c | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 300 | 65 |
| 58 | true_damage_c | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 300 | 65 |
| 59 | kill_heal_c | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 300 | 65 |
| 60 | counter_attack_c | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 300 | 65 |
| 61 | attack_speed_c | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 300 | 65 |
| 62 | critical_rate_c | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 300 | 65 |
| 63 | life_steal_c | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 300 | 65 |
| 64 | start_point_c | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 300 | 65 |
| 65 | weapon_drop_rate_c | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 300 | 65 |
| 66 | interest_rate_c | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 300 | 65 |
| 67 | pet_cooldown_c | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
| 68 | attack_power_d | relic_desc_Stat_Plus_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | 500 | 0 |
| 69 | health_d | relic_desc_Stat_Plus_HEALTH | relic_desc_Stat_HEALTH | 500 | 0 |
| 70 | aim_d | relic_desc_Stat_Plus_AIM | relic_desc_Stat_AIM | 0 | 0 |
| 71 | defense_d | relic_desc_Stat_Plus_DEFENSE | relic_desc_Stat_DEFENSE | 500 | 0 |
| 72 | evasion_d | relic_desc_Stat_Plus_EVASION | relic_desc_Stat_EVASION | 500 | 0 |
| 73 | regen_per_second_d | relic_desc_Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | 500 | 0 |
| 74 | total_damage_d | relic_desc_Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | 500 | 0 |
| 75 | true_damage_d | relic_desc_Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | 500 | 0 |
| 76 | kill_heal_d | relic_desc_Stat_Plus_KILL_HEAL | relic_desc_Stat_KILL_HEAL | 500 | 0 |
| 77 | counter_attack_d | relic_desc_Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | 500 | 0 |
| 78 | attack_speed_d | relic_desc_Stat_Plus_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | 500 | 0 |
| 79 | critical_rate_d | relic_desc_Stat_Plus_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | 500 | 0 |
| 80 | life_steal_d | relic_desc_Stat_Plus_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | 500 | 0 |
| 81 | start_point_d | relic_desc_Stat_Plus_START_POINT | relic_desc_Stat_START_POINT | 500 | 0 |
| 82 | weapon_drop_rate_d | relic_desc_Stat_Plus_WEAPON_DROP_RATE | relic_desc_Stat_WEAPON_DROP_RATE | 500 | 0 |
| 83 | interest_rate_d | relic_desc_Stat_Plus_INTEREST_RATE | relic_desc_Stat_INTEREST_RATE | 500 | 0 |
| 84 | pet_cooldown_d | relic_desc_Stat_Plus_PET_COOLDOWN | relic_desc_Stat_PET_COOLDOWN | 0 | 0 |
@@ -0,0 +1,13 @@
# 08-命运属性
管理命运词条的启用、品质、属性、特殊效果和候选权重。
1. [模块设计](./01-模块设计文档.md):功能定位、步骤和子功能。
2. [规则说明](./02-规则说明.md):条件、成长、投入产出及模块关联。
3. [数值说明](./03-数值说明.md):完整数值目录、范围和逐档明细。
| 子功能 | 记录数 | 数值文档 | CSV |
| --- | --- | --- | --- |
| 命运词条候选 | 85 | [数值明细](./04-数值明细/destinystat.md) | [CSV](./03-表格/destinystat.csv) |
[返回分类导航](../01-功能分类导航.md)