Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,31 @@
Id,StringId,Type,Loop,itemID,itemCount,isSack
1,Loop_0_1_Reward,0,1,,,True
2,Loop_0_2_Reward,0,2,100,3000,True
3,Loop_0_3_Reward,0,3,600,5,True
4,Loop_0_4_Reward,0,4,601,5,True
5,Loop_0_5_Reward,0,5,20000,1,False
6,Loop_0_6_Reward,0,6,109,30,True
7,Loop_0_7_Reward,0,7,602,5,True
8,Loop_0_8_Reward,0,8,100,6000,True
9,Loop_0_9_Reward,0,9,101,70,True
10,Loop_0_10_Reward,0,10,20004,1,False
11,Loop_0_11_Reward,0,11,109,100,True
12,Loop_0_12_Reward,0,12,1100,1,True
13,Loop_0_13_Reward,0,13,100,12000,True
14,Loop_0_14_Reward,0,14,101,140,True
15,Loop_0_15_Reward,0,15,122,25,False
16,Loop_0_16_Reward,0,16,100,16000,True
17,Loop_0_17_Reward,0,17,1101,1,True
18,Loop_0_18_Reward,0,18,101,180,True
19,Loop_0_19_Reward,0,19,100,19000,True
20,Loop_0_20_Reward,0,20,121,30,False
21,Loop_0_21_Reward,0,21,101,210,True
22,Loop_0_22_Reward,0,22,100,23000,True
23,Loop_0_23_Reward,0,23,101,230,True
24,Loop_0_24_Reward,0,24,100,25000,True
25,Loop_0_25_Reward,0,25,119,45,False
26,Loop_0_26_Reward,0,26,101,300,True
27,Loop_0_27_Reward,0,27,100,35000,True
28,Loop_0_28_Reward,0,28,101,350,True
29,Loop_0_29_Reward,0,29,100,40000,True
30,Loop_0_30_Reward,0,30,101,400,False
1 Id StringId Type Loop itemID itemCount isSack
2 1 Loop_0_1_Reward 0 1 True
3 2 Loop_0_2_Reward 0 2 100 3000 True
4 3 Loop_0_3_Reward 0 3 600 5 True
5 4 Loop_0_4_Reward 0 4 601 5 True
6 5 Loop_0_5_Reward 0 5 20000 1 False
7 6 Loop_0_6_Reward 0 6 109 30 True
8 7 Loop_0_7_Reward 0 7 602 5 True
9 8 Loop_0_8_Reward 0 8 100 6000 True
10 9 Loop_0_9_Reward 0 9 101 70 True
11 10 Loop_0_10_Reward 0 10 20004 1 False
12 11 Loop_0_11_Reward 0 11 109 100 True
13 12 Loop_0_12_Reward 0 12 1100 1 True
14 13 Loop_0_13_Reward 0 13 100 12000 True
15 14 Loop_0_14_Reward 0 14 101 140 True
16 15 Loop_0_15_Reward 0 15 122 25 False
17 16 Loop_0_16_Reward 0 16 100 16000 True
18 17 Loop_0_17_Reward 0 17 1101 1 True
19 18 Loop_0_18_Reward 0 18 101 180 True
20 19 Loop_0_19_Reward 0 19 100 19000 True
21 20 Loop_0_20_Reward 0 20 121 30 False
22 21 Loop_0_21_Reward 0 21 101 210 True
23 22 Loop_0_22_Reward 0 22 100 23000 True
24 23 Loop_0_23_Reward 0 23 101 230 True
25 24 Loop_0_24_Reward 0 24 100 25000 True
26 25 Loop_0_25_Reward 0 25 119 45 False
27 26 Loop_0_26_Reward 0 26 101 300 True
28 27 Loop_0_27_Reward 0 27 100 35000 True
29 28 Loop_0_28_Reward 0 28 101 350 True
30 29 Loop_0_29_Reward 0 29 100 40000 True
31 30 Loop_0_30_Reward 0 30 101 400 False
@@ -0,0 +1,54 @@
Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
1 Id StringId stage EPlayMode isEnabled bossSpawnRule bossSpawnRuleValue monsterPassiveStringId midBossSpawnValues midBossIDs StageFieldType titleKey descKey bossKey bossIcon bossObj bossID skillID attackCoolTime bossAttackLocalizationKey tileCount values isBoss prefixID
2 0 stage_0 0 Normal True Default 10 Grass stage_sub_0_titleKey stage_sub_0_descKey boss_name_0 boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 True 50020
3 1 stage_1 1 Normal True Default 10 Desert stage_sub_1_titleKey stage_sub_1_descKey boss_name_1 boss_002 Board_Boss002 boss_1 skill_1 8 boss02_attack 3 0 True 50021
4 2 stage_2 2 Normal True Default 13 Volcano stage_sub_2_titleKey stage_sub_2_descKey boss_name_2 boss_003 Board_Boss003 boss_2 skill_2 6 boss03_attack 2 0 True 50022
5 3 stage_3 3 Normal True Default 15 Stone stage_sub_3_titleKey stage_sub_3_descKey boss_shadow_0 Board_Boss002 boss_r_3 skill_1 8 boss02_attack 3 0 False
6 4 stage_4 4 Normal True Default 15 Grass stage_sub_4_titleKey stage_sub_4_descKey boss_name_3 boss_004 Board_Boss004 boss_3 skill_3 8 boss03_attack 2 0 True 50023
7 5 stage_5 5 Normal True DiceGauge 50 Snow stage_sub_5_titleKey stage_sub_5_descKey boss_shadow_0 Board_Boss002 boss_r_5 skill_1 8 boss02_attack 3 0 False
8 6 stage_6 6 Normal True Default 15 Snow stage_sub_6_titleKey stage_sub_6_descKey boss_name_4 boss_005 Board_Boss005 boss_4 skill_4 5 boss03_attack 0 0 True 50024
9 7 stage_7 7 Normal True DiceGauge 50 Desert stage_sub_7_titleKey stage_sub_7_descKey boss_shadow_1 Board_Boss004 boss_r_7 skill_3 8 boss03_attack 2 0 False
10 8 stage_8 8 Normal True Default 13 Desert stage_sub_8_titleKey stage_sub_8_descKey boss_name_5 boss_006 Board_Boss006 boss_5 skill_5 5 boss03_attack 2 0 True 50025
11 9 stage_9 9 Normal True DiceGauge 50 Grass stage_sub_9_titleKey stage_sub_9_descKey boss_shadow_1 Board_Boss004 boss_r_9 skill_3 8 boss03_attack 2 0 False
12 10 stage_10 10 Normal True Default 15 7 middle_boss_0 Abyss stage_sub_10_titleKey stage_sub_10_descKey boss_name_6 boss_007 Board_Boss007 boss_6 skill_6 7 boss03_attack 10 2,3,10 True 50026
13 11 stage_11 11 Normal True DiceGauge 50 20 middle_boss_0 Stone stage_sub_11_titleKey stage_sub_11_descKey boss_shadow_2 Board_Boss005 boss_r_11 skill_4 5 boss03_attack 0 0 False
14 12 stage_12 12 Normal True Default 15 CcTimeReduce 7 middle_boss_1 Stone stage_sub_12_titleKey stage_sub_12_descKey boss_name_7 boss_008 Board_Boss008 boss_7 skill_7 7 boss03_attack 2 60 True 50027
15 13 stage_13 13 Normal True DiceGauge 50 CcTimeReduce 20 middle_boss_1 Grass stage_sub_13_titleKey stage_sub_13_descKey boss_shadow_2 Board_Boss005 boss_r_13 skill_4 5 boss03_attack 0 0 False
16 14 stage_14 14 Normal True Default 15 OnHitAimUp,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_14_titleKey stage_sub_14_descKey boss_name_8 boss_009 Board_Boss009 boss_8 skill_8 7 boss03_attack -1 True 50028
17 15 stage_15 15 Normal True DiceGauge 50 OnHitAimUp,CcTimeReduce 20 middle_boss_20 Snow stage_sub_15_titleKey stage_sub_15_descKey boss_shadow_2 Board_Boss007 boss_r_15 skill_6 7 boss03_attack 10 2,3,10 False
18 16 stage_16 16 Normal True Default 13 OnHitAimUp,CcTimeReduce 7 middle_boss_4 Snow stage_sub_16_titleKey stage_sub_16_descKey boss_name_9 boss_010 Board_Boss010 boss_9 skill_9 7 boss03_attack 3 True 50029
19 17 stage_17 17 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Desert stage_sub_17_titleKey stage_sub_17_descKey boss_shadow_2 Board_Boss007 boss_r_17 skill_6 7 boss03_attack 10 2,3,10 False
20 18 stage_18 18 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Stone stage_sub_18_titleKey stage_sub_18_descKey boss_shadow_3 Board_Boss002 boss_r_18 skill_1 8 boss02_attack 3 0 False
21 19 stage_19 19 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_2 Volcano stage_sub_19_titleKey stage_sub_19_descKey boss_name_10 boss_011 Board_Boss011 boss_10 skill_10 7 boss03_attack -1 3,5,2 True 50030
22 20 stage_20 20 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Grass stage_sub_20_titleKey stage_sub_20_descKey boss_shadow_2 Board_Boss010 boss_r_20 skill_9 7 boss03_attack 3 False
23 21 stage_21 21 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Abyss stage_sub_21_titleKey stage_sub_21_descKey boss_shadow_3 Board_Boss004 boss_r_21 skill_5 5 boss03_attack 2 0 False
24 22 stage_22 22 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_5 Abyss stage_sub_22_titleKey stage_sub_22_descKey boss_name_11 boss_012 Board_Boss012 boss_11 skill_11 7 boss03_attack 1 0 True 50031
25 23 stage_23 23 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Grass stage_sub_23_titleKey stage_sub_23_descKey boss_shadow_2 Board_Boss010 boss_r_23 skill_9 7 boss03_attack 3 False
26 24 stage_24 24 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Stone stage_sub_24_titleKey stage_sub_24_descKey boss_shadow_3 Board_Boss005 boss_r_24 skill_4 5 boss03_attack 0 0 False
27 25 stage_25 25 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_3 Desert stage_sub_25_titleKey stage_sub_25_descKey boss_name_12 boss_013 Board_Boss013 boss_12 skill_12 7 boss03_attack 2 0 True 50032
28 26 stage_26 26 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_3 Stone stage_sub_26_titleKey stage_sub_26_descKey boss_shadow_3 Board_Boss011 boss_r_26 skill_10 7 boss03_attack -1 3,5,2 False
29 27 stage_27 27 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_6 Volcano stage_sub_27_titleKey stage_sub_27_descKey boss_shadow_4 Board_Boss007 boss_r_27 skill_5 5 boss03_attack 2 0 False
30 28 stage_28 28 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_28_titleKey stage_sub_28_descKey boss_name_13 boss_014 Board_Boss014 boss_13 skill_13 7 boss03_attack 2 30,50,100,90,111,135 True 50033
31 29 stage_29 29 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_20 Grass stage_sub_29_titleKey stage_sub_29_descKey boss_shadow_3 Board_Boss011 boss_r_29 skill_10 7 boss03_attack -1 3,5,2 False
32 30 stage_30 30 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_9 Stone stage_sub_30_titleKey stage_sub_30_descKey boss_shadow_4 Board_Boss010 boss_r_30 skill_9 7 boss03_attack 3 False
33 31 stage_31 31 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Abyss stage_sub_31_titleKey stage_sub_31_descKey boss_name_14 boss_015 Board_Boss015 boss_14 skill_14 7 boss03_attack 2 True 50034
34 32 stage_32 32 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_8 Desert stage_sub_32_titleKey stage_sub_32_descKey boss_shadow_3 Board_Boss012 boss_r_32 skill_11 7 boss03_attack 1 0 False
35 33 stage_33 33 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_12 Stone stage_sub_33_titleKey stage_sub_33_descKey boss_shadow_4 Board_Boss013 boss_r_33 skill_12 7 boss03_attack 2 0 False
36 34 stage_34 34 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_1 Grass stage_sub_34_titleKey stage_sub_34_descKey boss_shadow_5 Board_Boss002 boss_r_34 skill_1 8 boss02_attack 3 0 False
37 35 stage_35 35 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Grass stage_sub_35_titleKey stage_sub_35_descKey boss_name_15 boss_016 Board_Boss016 boss_15 skill_15 7 boss03_attack 2 True 50035
38 36 stage_36 36 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_21 Desert stage_sub_36_titleKey stage_sub_36_descKey boss_shadow_3 Board_Boss004 boss_r_36 skill_3 8 boss03_attack 2 0 False
39 37 stage_37 37 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_4 Stone stage_sub_37_titleKey stage_sub_37_descKey boss_shadow_4 Board_Boss005 boss_r_37 skill_4 5 boss03_attack 0 0 False
40 38 stage_38 38 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_6 Abyss stage_sub_38_titleKey stage_sub_38_descKey boss_shadow_5 Board_Boss007 boss_r_38 skill_6 7 boss03_attack 10 2,3,10 False
41 39 stage_39 39 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_1 Abyss stage_sub_39_titleKey stage_sub_39_descKey boss_name_16 boss_017 Board_Boss017 boss_16 skill_16 9 boss03_attack 2 5 True 50036
42 40 stage_40 40 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_6 Grass stage_sub_40_titleKey stage_sub_40_descKey boss_shadow_3 Board_Boss010 boss_r_40 skill_9 7 boss03_attack 3 False
43 41 stage_41 41 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_41_titleKey stage_sub_41_descKey boss_shadow_4 Board_Boss011 boss_r_41 skill_10 7 boss03_attack -1 3,5,2 False
44 42 stage_42 42 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_15 Abyss stage_sub_42_titleKey stage_sub_42_descKey boss_shadow_5 Board_Boss012 boss_r_42 skill_11 7 boss03_attack 1 0 False
45 43 stage_43 43 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_43_titleKey stage_sub_43_descKey boss_name_17 boss_018 Board_Boss018 boss_17 skill_17 7 boss03_attack 2 5,5,5,5,5 True 50037
46 44 stage_44 44 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_15 Grass stage_sub_44_titleKey stage_sub_44_descKey boss_shadow_3 Board_Boss013 boss_r_44 skill_12 7 boss03_attack 2 0 False
47 45 stage_45 45 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_45_titleKey stage_sub_45_descKey boss_shadow_4 Board_Boss015 boss_r_45 skill_14 7 boss03_attack 2 False
48 46 stage_46 46 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_16 Abyss stage_sub_46_titleKey stage_sub_46_descKey boss_shadow_5 Board_Boss017 boss_r_46 skill_16 9 boss03_attack 2 5 False
49 47 stage_47 47 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_47_titleKey stage_sub_47_descKey boss_name_18 boss_019 Board_Boss019 boss_18 skill_18 7 boss03_attack 2 75 True 50038
50 48 stage_48 48 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_16 Grass stage_sub_48_titleKey stage_sub_48_descKey boss_shadow_3 Board_Boss002 boss_r_48 skill_1 8 boss02_attack 3 0 False
51 49 stage_49 49 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_11 Stone stage_sub_49_titleKey stage_sub_49_descKey boss_shadow_4 Board_Boss004 boss_r_49 skill_3 8 boss03_attack 2 0 False
52 50 stage_50 50 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_12 Volcano stage_sub_50_titleKey stage_sub_50_descKey boss_shadow_5 Board_Boss005 boss_r_50 skill_4 5 boss03_attack 0 0 False
53 51 stage_51 51 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_51_titleKey stage_sub_51_descKey boss_name_19 boss_020 Board_Boss020 boss_19 skill_19 7 boss01_attack 1 55,66 True 50039
54 1000 stage_hard_0 0 Hard True Default 15 Grass stage_hard_0_titleKey stage_sub_1000_descKey boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 False
@@ -0,0 +1,160 @@
Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
29,stage_9_TRUE,Normal,9,,,True,101,200
30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
32,stage_10_TRUE,Normal,10,,,True,101,200
33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
35,stage_11_TRUE,Normal,11,,,True,101,200
36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
38,stage_12_TRUE,Normal,12,,,True,101,200
39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
41,stage_13_TRUE,Normal,13,,,True,101,200
42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
44,stage_14_TRUE,Normal,14,,,True,101,250
45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
47,stage_15_TRUE,Normal,15,,,True,101,150
48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
50,stage_16_TRUE,Normal,16,,,True,101,200
51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
53,stage_17_TRUE,Normal,17,,,True,101,150
54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
56,stage_18_TRUE,Normal,18,,,True,101,250
57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
59,stage_19_TRUE,Normal,19,,,True,101,150
61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
63,stage_20_TRUE,Normal,20,,,True,101,200
64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
66,stage_21_TRUE,Normal,21,,,True,101,150
67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
69,stage_22_TRUE,Normal,22,,,True,101,200
70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
72,stage_23_TRUE,Normal,23,,,True,101,150
73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
75,stage_24_TRUE,Normal,24,,,True,101,200
76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
78,stage_25_TRUE,Normal,25,,,True,101,150
79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
81,stage_26_TRUE,Normal,26,,,True,101,200
82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
84,stage_27_TRUE,Normal,27,,,True,101,150
85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
87,stage_28_TRUE,Normal,28,,,True,101,200
88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
90,stage_29_TRUE,Normal,29,,,True,101,150
91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
93,stage_30_TRUE,Normal,30,,,True,101,200
94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
96,stage_31_TRUE,Normal,31,,,True,101,150
97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
99,stage_32_TRUE,Normal,32,,,True,101,200
100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
102,stage_33_TRUE,Normal,33,,,True,101,150
103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
105,stage_34_TRUE,Normal,34,,,True,101,200
106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
108,stage_35_TRUE,Normal,35,,,True,101,150
109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
111,stage_36_TRUE,Normal,36,,,True,101,200
112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
114,stage_37_TRUE,Normal,37,,,True,101,150
115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
117,stage_38_TRUE,Normal,38,,,True,101,200
118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
120,stage_39_TRUE,Normal,39,,,True,101,150
121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
123,stage_40_TRUE,Normal,40,,,True,101,200
124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
126,stage_41_TRUE,Normal,41,,,True,101,150
127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
129,stage_42_TRUE,Normal,42,,,True,101,200
130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
132,stage_43_TRUE,Normal,43,,,True,101,150
133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
135,stage_44_TRUE,Normal,44,,,True,101,200
136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
138,stage_45_TRUE,Normal,45,,,True,101,150
139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
141,stage_46_TRUE,Normal,46,,,True,101,200
142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
144,stage_47_TRUE,Normal,47,,,True,101,150
145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
147,stage_48_TRUE,Normal,48,,,True,101,200
148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
150,stage_49_TRUE,Normal,49,,,True,101,150
151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
153,stage_50_TRUE,Normal,50,,,True,101,200
154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
156,stage_51_TRUE,Normal,51,,,True,101,150
10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
1 Id StringId EPlayMode stage loop diceGauge isClear rewardID rewardCount
2 0 stage_0_3 Normal 0 3 20 603,604,602 3,3,3
3 1 stage_0_6 Normal 0 6 40 109,100 30,5000
4 2 stage_0_TRUE Normal 0 True 20000,112,125 1,50,100
5 3 stage_1_5 Normal 1 3 20 119,122,112 5,5, 50
6 4 stage_1_10 Normal 1 6 40 120,121,100 5,5,10000
7 5 stage_1_TRUE Normal 1 True 1100,125 1,300
8 6 stage_2_5 Normal 2 5 20 603,604,602 5,5,5
9 7 stage_2_10 Normal 2 10 40 100, 112 10000, 50
10 8 stage_2_TRUE Normal 2 True 101, 1101,125 100,1,300
11 9 stage_3_5 Normal 3 5 20 100,111,112 15000,5,50
12 10 stage_3_10 Normal 3 10 40 119,120,100 8,8,10000
13 11 stage_3_TRUE Normal 3 True 101,125 150, 300
14 12 stage_4_5 Normal 4 5 20 100,111,112 20000,5,50
15 13 stage_4_10 Normal 4 10 40 121,122,100 8,8,10000
16 14 stage_4_TRUE Normal 4 True 101,125,10027 150, 300,1
17 15 stage_5_5 Normal 5 5 20 100,111 25000,5
18 16 stage_5_10 Normal 5 10 40 119,120 12,12
19 17 stage_5_TRUE Normal 5 True 101,10030 200,1
20 18 stage_6_5 Normal 6 5 20 100,111 30000,5
21 19 stage_6_10 Normal 6 10 40 121,122 16,16
22 20 stage_6_TRUE Normal 6 True 101,10015 200,1
23 21 stage_7_5 Normal 7 5 20 100,111 30000,5
24 22 stage_7_10 Normal 7 10 40 119,120 16,16
25 23 stage_7_TRUE Normal 7 True 101,10021 200,1
26 24 stage_8_5 Normal 8 5 20 100,111 30000,5
27 25 stage_8_10 Normal 8 10 40 121,122 16,16
28 26 stage_8_TRUE Normal 8 True 101,10018 150,1
29 27 stage_9_5 Normal 9 5 20 100,111 30000,5
30 28 stage_9_10 Normal 9 10 40 119,120 16,16
31 29 stage_9_TRUE Normal 9 True 101 200
32 30 stage_10_5 Normal 10 5 20 100,111 30000,5
33 31 stage_10_10 Normal 10 10 40 121,122 16,16
34 32 stage_10_TRUE Normal 10 True 101 200
35 33 stage_11_5 Normal 11 5 20 100,111 30000,5
36 34 stage_11_10 Normal 11 10 40 119,120 16,16
37 35 stage_11_TRUE Normal 11 True 101 200
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56 54 stage_18_5 Normal 18 5 20 100,111 30000,1
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73 72 stage_23_TRUE Normal 23 True 101 150
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82 81 stage_26_TRUE Normal 26 True 101 200
83 82 stage_27_5 Normal 27 5 20 100,111 30000,5
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86 85 stage_28_5 Normal 28 5 20 100,111 30000,1
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88 87 stage_28_TRUE Normal 28 True 101 200
89 88 stage_29_5 Normal 29 5 20 100,111 30000,5
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91 90 stage_29_TRUE Normal 29 True 101 150
92 91 stage_30_5 Normal 30 5 20 100,111 30000,1
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94 93 stage_30_TRUE Normal 30 True 101 200
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100 99 stage_32_TRUE Normal 32 True 101 200
101 100 stage_33_5 Normal 33 5 20 100,111 30000,5
102 101 stage_33_10 Normal 33 10 40 121,122 16,16
103 102 stage_33_TRUE Normal 33 True 101 150
104 103 stage_34_5 Normal 34 5 20 100,111 30000,1
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106 105 stage_34_TRUE Normal 34 True 101 200
107 106 stage_35_5 Normal 35 5 20 100,111 30000,5
108 107 stage_35_10 Normal 35 10 40 121,122 16,16
109 108 stage_35_TRUE Normal 35 True 101 150
110 109 stage_36_5 Normal 36 5 20 100,111 30000,1
111 110 stage_36_10 Normal 36 10 40 119,120 16,16
112 111 stage_36_TRUE Normal 36 True 101 200
113 112 stage_37_5 Normal 37 5 20 100,111 30000,5
114 113 stage_37_10 Normal 37 10 40 121,122 16,16
115 114 stage_37_TRUE Normal 37 True 101 150
116 115 stage_38_5 Normal 38 5 20 100,111 30000,1
117 116 stage_38_10 Normal 38 10 40 119,120 16,16
118 117 stage_38_TRUE Normal 38 True 101 200
119 118 stage_39_5 Normal 39 5 20 100,111 30000,5
120 119 stage_39_10 Normal 39 10 40 121,122 16,16
121 120 stage_39_TRUE Normal 39 True 101 150
122 121 stage_40_5 Normal 40 5 20 100,111 30000,1
123 122 stage_40_10 Normal 40 10 40 119,120 16,16
124 123 stage_40_TRUE Normal 40 True 101 200
125 124 stage_41_5 Normal 41 5 20 100,111 30000,5
126 125 stage_41_10 Normal 41 10 40 121,122 16,16
127 126 stage_41_TRUE Normal 41 True 101 150
128 127 stage_42_5 Normal 42 5 20 100,111 30000,1
129 128 stage_42_10 Normal 42 10 40 119,120 16,16
130 129 stage_42_TRUE Normal 42 True 101 200
131 130 stage_43_5 Normal 43 5 20 100,111 30000,5
132 131 stage_43_10 Normal 43 10 40 121,122 16,16
133 132 stage_43_TRUE Normal 43 True 101 150
134 133 stage_44_5 Normal 44 5 20 100,111 30000,1
135 134 stage_44_10 Normal 44 10 40 119,120 16,16
136 135 stage_44_TRUE Normal 44 True 101 200
137 136 stage_45_5 Normal 45 5 20 100,111 30000,5
138 137 stage_45_10 Normal 45 10 40 121,122 16,16
139 138 stage_45_TRUE Normal 45 True 101 150
140 139 stage_46_5 Normal 46 5 20 100,111 30000,1
141 140 stage_46_10 Normal 46 10 40 119,120 16,16
142 141 stage_46_TRUE Normal 46 True 101 200
143 142 stage_47_5 Normal 47 5 20 100,111 30000,5
144 143 stage_47_10 Normal 47 10 40 121,122 16,16
145 144 stage_47_TRUE Normal 47 True 101 150
146 145 stage_48_5 Normal 48 5 20 100,111 30000,1
147 146 stage_48_10 Normal 48 10 40 119,120 16,16
148 147 stage_48_TRUE Normal 48 True 101 200
149 148 stage_49_5 Normal 49 5 20 100,111 30000,5
150 149 stage_49_10 Normal 49 10 40 121,122 16,16
151 150 stage_49_TRUE Normal 49 True 101 150
152 151 stage_50_5 Normal 50 5 20 100,111 30000,1
153 152 stage_50_10 Normal 50 10 40 119,120 16,16
154 153 stage_50_TRUE Normal 50 True 101 200
155 154 stage_51_5 Normal 51 5 20 100,111 30000,5
156 155 stage_51_10 Normal 51 10 40 121,122 16,16
157 156 stage_51_TRUE Normal 51 True 101 150
158 10000 stage_hard_0_5 Hard 0 5 30 100,111 30000,5
159 10001 stage_hard_0_10 Hard 0 10 60 121,122 16,16
160 10002 stage_hard_0_TRUE Hard 0 True 101 250
@@ -0,0 +1,4 @@
Id,StringId,challengeText,value
0,0,starChallengeKey_0,0
1,1,starChallengeKey_1,70
2,2,starChallengeKey_2,5
1 Id StringId challengeText value
2 0 0 starChallengeKey_0 0
3 1 1 starChallengeKey_1 70
4 2 2 starChallengeKey_2 5
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11,11,12,101,50,-1,,-1,
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31,31,32,101,50,-1,,-1,
32,32,33,101,50,-1,,-1,
33,33,34,101,50,-1,,-1,
34,34,35,101,50,-1,,-1,
35,35,36,101,50,-1,,-1,
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37,37,38,101,50,-1,,-1,
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39,39,40,101,100,-1,,-1,
40,40,41,101,50,-1,,-1,
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51,51,52,101,50,-1,,-1,
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54,54,55,101,50,-1,,-1,
55,55,56,101,50,-1,,-1,
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63,63,64,101,50,-1,,-1,
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1 Id StringId starCount rewardID1 value1 rewardID2 value2 rewardID3 value3
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198 196 196 197 101 50 -1 -1
199 197 197 198 101 50 -1 -1
200 198 198 199 101 50 -1 -1
201 199 199 200 101 100 -1 -1
202 200 200 201 101 50 -1 -1
@@ -0,0 +1,123 @@
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
2993,,<MigStageReward>d__54,fields,12746,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
2993,,<MigStageReward>d__54,fields,12747,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
2993,,<MigStageReward>d__54,fields,12748,erials,E-metadata,名称检索命中,仅结构证据;非原生实现
2993,,<MigStageReward>d__54,fields,12749,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
2993,,<MigStageReward>d__54,methods,24265,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3370,,StarChallengeRewardSlotInfiniteData,fields,14565,meta,E-metadata,名称检索命中,仅结构证据;非原生实现
3370,,StarChallengeRewardSlotInfiniteData,fields,14566,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3370,,StarChallengeRewardSlotInfiniteData,methods,25769,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,fields,14567,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,fields,14568,ata,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,fields,14569,activeButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,fields,14570,inactiveButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,fields,14571,receivedButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,methods,25770,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,methods,25771,ClickActive,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,methods,25772,ClickInactive,E-metadata,名称检索命中,仅结构证据;非原生实现
3371,,StarChallengeRewardSlot,methods,25773,ClickReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
3372,,StarChallengeRewardView,fields,14572,KeyIdentifierExtension,E-metadata,名称检索命中,仅结构证据;非原生实现
3373,,StarChallengeInfiniteData,fields,14573,meta,E-metadata,名称检索命中,仅结构证据;非原生实现
3373,,StarChallengeInfiniteData,fields,14574,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3373,,StarChallengeInfiniteData,methods,25779,erData,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14575,activeTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14576,vailableAssets>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14577,infiniteData,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14578,active,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14579,inactive,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14580,roperties,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14581,bossProfiles,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14582,challengeSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,fields,14583,prefixButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25780,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25781,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25782,ClickStart,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25783,ClickLockedPrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25784,ClickActivePrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25785,ClickReceivedPrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25786,GetPrefixItem,E-metadata,名称检索命中,仅结构证据;非原生实现
3376,,StarChallengeSlot,methods,25788,<ClickActivePrefix>b__13_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,fields,14589,infiniteScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,fields,14590,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,fields,14591,diaAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,fields,14592,ConvertBeforeLift,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,fields,14593,starAssetText,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,fields,14594,rewardReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,fields,14595,nowMode,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25794,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25795,InitAssetButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25796,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25797,UpdateRect,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25798,HandleAssetChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25799,ForceUpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25801,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25803,ClickStarChallengeRanking,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25804,ClickStarChallengeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25805,TriggerListChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25806,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25807,<InitAssetButtons>b__8_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3379,,StarChallengeView,methods,25808,<InitAssetButtons>b__8_1,E-metadata,名称检索命中,仅结构证据;非原生实现
4067,,IdleDungeonStageSelectButton,fields,18867,btn,E-metadata,名称检索命中,仅结构证据;非原生实现
4067,,IdleDungeonStageSelectButton,fields,18868,droidJavaClass,E-metadata,名称检索命中,仅结构证据;非原生实现
4067,,IdleDungeonStageSelectButton,fields,18869,text,E-metadata,名称检索命中,仅结构证据;非原生实现
4067,,IdleDungeonStageSelectButton,fields,18870,clearObj,E-metadata,名称检索命中,仅结构证据;非原生实现
4067,,IdleDungeonStageSelectButton,fields,18871,rewardSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
4067,,IdleDungeonStageSelectButton,methods,29209,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5201,,StageRewardItem,fields,25450,loopText,E-metadata,名称检索命中,仅结构证据;非原生实现
5201,,StageRewardItem,fields,25451,stageText,E-metadata,名称检索命中,仅结构证据;非原生实现
5201,,StageRewardItem,methods,34400,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25452,t,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25453,itemSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25454,itemSlotBG,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25455,getRewardButton,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25456,tChunkBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25457,anim,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25458,rewardCondText,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25459,nowRewardInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25460,ary,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25461,diaAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25462,energyAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25463,slotBG,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25464,ay,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,fields,25465,allRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34401,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34402,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34403,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34404,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34405,Reddot,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34407,GetReward,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34409,isCanReward,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34410,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34411,wapped,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34412,<Init>b__14_1,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34413,<Init>b__14_2,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34414,<Init>b__14_3,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34415,<Refresh>b__16_0,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34416,<GetReward>b__20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
5204,,StageRewardView,methods,34417,<isCanReward>b__22_0,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,fields,27942,<stageID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,fields,27943,<isStarUnlocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,fields,27944,dition.set_placeholder,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,methods,36588,get_stageID,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,methods,36589,set_stageID,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,methods,36591,set_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,methods,36593,set_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
5769,,StarChallengeMeta,methods,36594,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,fields,27945,<ePlayMode>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,fields,27946,<stage>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,fields,27947,<isStarUnlocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,fields,27948,T_FOUND_PUBLISHER,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36595,eSupportedVersionsExtensionClient,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36596,set_ePlayMode,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36597,get_stage,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36598,set_stage,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36599,get_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36600,set_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36601,get_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
5770,,NewStarChallengeMeta,methods,36602,set_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
5771,,StarChallengeRewardMeta,fields,27949,<rewardID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5771,,StarChallengeRewardMeta,fields,27950,<isRewardGet>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5771,,StarChallengeRewardMeta,methods,36604,get_rewardID,E-metadata,名称检索命中,仅结构证据;非原生实现
5771,,StarChallengeRewardMeta,methods,36606,get_isRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
5771,,StarChallengeRewardMeta,methods,36607,set_isRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
5771,,StarChallengeRewardMeta,methods,36608,ange>b__6_1,E-metadata,名称检索命中,仅结构证据;非原生实现
1 类型索引 命名空间 类型 成员类别 成员索引 成员 证据 说明
2 2993 <MigStageReward>d__54 fields 12746 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
3 2993 <MigStageReward>d__54 fields 12747 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
4 2993 <MigStageReward>d__54 fields 12748 erials E-metadata 名称检索命中,仅结构证据;非原生实现
5 2993 <MigStageReward>d__54 fields 12749 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
6 2993 <MigStageReward>d__54 methods 24265 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
7 3370 StarChallengeRewardSlotInfiniteData fields 14565 meta E-metadata 名称检索命中,仅结构证据;非原生实现
8 3370 StarChallengeRewardSlotInfiniteData fields 14566 invIndex E-metadata 名称检索命中,仅结构证据;非原生实现
9 3370 StarChallengeRewardSlotInfiniteData methods 25769 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
10 3371 StarChallengeRewardSlot fields 14567 slotIndex E-metadata 名称检索命中,仅结构证据;非原生实现
11 3371 StarChallengeRewardSlot fields 14568 ata E-metadata 名称检索命中,仅结构证据;非原生实现
12 3371 StarChallengeRewardSlot fields 14569 activeButton E-metadata 名称检索命中,仅结构证据;非原生实现
13 3371 StarChallengeRewardSlot fields 14570 inactiveButton E-metadata 名称检索命中,仅结构证据;非原生实现
14 3371 StarChallengeRewardSlot fields 14571 receivedButton E-metadata 名称检索命中,仅结构证据;非原生实现
15 3371 StarChallengeRewardSlot methods 25770 UpdateData E-metadata 名称检索命中,仅结构证据;非原生实现
16 3371 StarChallengeRewardSlot methods 25771 ClickActive E-metadata 名称检索命中,仅结构证据;非原生实现
17 3371 StarChallengeRewardSlot methods 25772 ClickInactive E-metadata 名称检索命中,仅结构证据;非原生实现
18 3371 StarChallengeRewardSlot methods 25773 ClickReceived E-metadata 名称检索命中,仅结构证据;非原生实现
19 3372 StarChallengeRewardView fields 14572 KeyIdentifierExtension E-metadata 名称检索命中,仅结构证据;非原生实现
20 3373 StarChallengeInfiniteData fields 14573 meta E-metadata 名称检索命中,仅结构证据;非原生实现
21 3373 StarChallengeInfiniteData fields 14574 invIndex E-metadata 名称检索命中,仅结构证据;非原生实现
22 3373 StarChallengeInfiniteData methods 25779 erData E-metadata 名称检索命中,仅结构证据;非原生实现
23 3376 StarChallengeSlot fields 14575 activeTitleText E-metadata 名称检索命中,仅结构证据;非原生实现
24 3376 StarChallengeSlot fields 14576 vailableAssets>5__2 E-metadata 名称检索命中,仅结构证据;非原生实现
25 3376 StarChallengeSlot fields 14577 infiniteData E-metadata 名称检索命中,仅结构证据;非原生实现
26 3376 StarChallengeSlot fields 14578 active E-metadata 名称检索命中,仅结构证据;非原生实现
27 3376 StarChallengeSlot fields 14579 inactive E-metadata 名称检索命中,仅结构证据;非原生实现
28 3376 StarChallengeSlot fields 14580 roperties E-metadata 名称检索命中,仅结构证据;非原生实现
29 3376 StarChallengeSlot fields 14581 bossProfiles E-metadata 名称检索命中,仅结构证据;非原生实现
30 3376 StarChallengeSlot fields 14582 challengeSlots E-metadata 名称检索命中,仅结构证据;非原生实现
31 3376 StarChallengeSlot fields 14583 prefixButtons E-metadata 名称检索命中,仅结构证据;非原生实现
32 3376 StarChallengeSlot methods 25780 UpdateData E-metadata 名称检索命中,仅结构证据;非原生实现
33 3376 StarChallengeSlot methods 25781 UpdateSlot E-metadata 名称检索命中,仅结构证据;非原生实现
34 3376 StarChallengeSlot methods 25782 ClickStart E-metadata 名称检索命中,仅结构证据;非原生实现
35 3376 StarChallengeSlot methods 25783 ClickLockedPrefix E-metadata 名称检索命中,仅结构证据;非原生实现
36 3376 StarChallengeSlot methods 25784 ClickActivePrefix E-metadata 名称检索命中,仅结构证据;非原生实现
37 3376 StarChallengeSlot methods 25785 ClickReceivedPrefix E-metadata 名称检索命中,仅结构证据;非原生实现
38 3376 StarChallengeSlot methods 25786 GetPrefixItem E-metadata 名称检索命中,仅结构证据;非原生实现
39 3376 StarChallengeSlot methods 25788 <ClickActivePrefix>b__13_0 E-metadata 名称检索命中,仅结构证据;非原生实现
40 3379 StarChallengeView fields 14589 infiniteScroll E-metadata 名称检索命中,仅结构证据;非原生实现
41 3379 StarChallengeView fields 14590 rects E-metadata 名称检索命中,仅结构证据;非原生实现
42 3379 StarChallengeView fields 14591 diaAssetView E-metadata 名称检索命中,仅结构证据;非原生实现
43 3379 StarChallengeView fields 14592 ConvertBeforeLift E-metadata 名称检索命中,仅结构证据;非原生实现
44 3379 StarChallengeView fields 14593 starAssetText E-metadata 名称检索命中,仅结构证据;非原生实现
45 3379 StarChallengeView fields 14594 rewardReddot E-metadata 名称检索命中,仅结构证据;非原生实现
46 3379 StarChallengeView fields 14595 nowMode E-metadata 名称检索命中,仅结构证据;非原生实现
47 3379 StarChallengeView methods 25794 Init E-metadata 名称检索命中,仅结构证据;非原生实现
48 3379 StarChallengeView methods 25795 InitAssetButtons E-metadata 名称检索命中,仅结构证据;非原生实现
49 3379 StarChallengeView methods 25796 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
50 3379 StarChallengeView methods 25797 UpdateRect E-metadata 名称检索命中,仅结构证据;非原生实现
51 3379 StarChallengeView methods 25798 HandleAssetChanged E-metadata 名称检索命中,仅结构证据;非原生实现
52 3379 StarChallengeView methods 25799 ForceUpdateView E-metadata 名称检索命中,仅结构证据;非原生实现
53 3379 StarChallengeView methods 25801 Refresh E-metadata 名称检索命中,仅结构证据;非原生实现
54 3379 StarChallengeView methods 25803 ClickStarChallengeRanking E-metadata 名称检索命中,仅结构证据;非原生实现
55 3379 StarChallengeView methods 25804 ClickStarChallengeReward E-metadata 名称检索命中,仅结构证据;非原生实现
56 3379 StarChallengeView methods 25805 TriggerListChange E-metadata 名称检索命中,仅结构证据;非原生实现
57 3379 StarChallengeView methods 25806 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
58 3379 StarChallengeView methods 25807 <InitAssetButtons>b__8_0 E-metadata 名称检索命中,仅结构证据;非原生实现
59 3379 StarChallengeView methods 25808 <InitAssetButtons>b__8_1 E-metadata 名称检索命中,仅结构证据;非原生实现
60 4067 IdleDungeonStageSelectButton fields 18867 btn E-metadata 名称检索命中,仅结构证据;非原生实现
61 4067 IdleDungeonStageSelectButton fields 18868 droidJavaClass E-metadata 名称检索命中,仅结构证据;非原生实现
62 4067 IdleDungeonStageSelectButton fields 18869 text E-metadata 名称检索命中,仅结构证据;非原生实现
63 4067 IdleDungeonStageSelectButton fields 18870 clearObj E-metadata 名称检索命中,仅结构证据;非原生实现
64 4067 IdleDungeonStageSelectButton fields 18871 rewardSlot E-metadata 名称检索命中,仅结构证据;非原生实现
65 4067 IdleDungeonStageSelectButton methods 29209 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
66 5201 StageRewardItem fields 25450 loopText E-metadata 名称检索命中,仅结构证据;非原生实现
67 5201 StageRewardItem fields 25451 stageText E-metadata 名称检索命中,仅结构证据;非原生实现
68 5201 StageRewardItem methods 34400 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
69 5204 StageRewardView fields 25452 t E-metadata 名称检索命中,仅结构证据;非原生实现
70 5204 StageRewardView fields 25453 itemSlots E-metadata 名称检索命中,仅结构证据;非原生实现
71 5204 StageRewardView fields 25454 itemSlotBG E-metadata 名称检索命中,仅结构证据;非原生实现
72 5204 StageRewardView fields 25455 getRewardButton E-metadata 名称检索命中,仅结构证据;非原生实现
73 5204 StageRewardView fields 25456 tChunkBlock E-metadata 名称检索命中,仅结构证据;非原生实现
74 5204 StageRewardView fields 25457 anim E-metadata 名称检索命中,仅结构证据;非原生实现
75 5204 StageRewardView fields 25458 rewardCondText E-metadata 名称检索命中,仅结构证据;非原生实现
76 5204 StageRewardView fields 25459 nowRewardInfo E-metadata 名称检索命中,仅结构证据;非原生实现
77 5204 StageRewardView fields 25460 ary E-metadata 名称检索命中,仅结构证据;非原生实现
78 5204 StageRewardView fields 25461 diaAsset E-metadata 名称检索命中,仅结构证据;非原生实现
79 5204 StageRewardView fields 25462 energyAsset E-metadata 名称检索命中,仅结构证据;非原生实现
80 5204 StageRewardView fields 25463 slotBG E-metadata 名称检索命中,仅结构证据;非原生实现
81 5204 StageRewardView fields 25464 ay E-metadata 名称检索命中,仅结构证据;非原生实现
82 5204 StageRewardView fields 25465 allRewardGet E-metadata 名称检索命中,仅结构证据;非原生实现
83 5204 StageRewardView methods 34401 Init E-metadata 名称检索命中,仅结构证据;非原生实现
84 5204 StageRewardView methods 34402 Open E-metadata 名称检索命中,仅结构证据;非原生实现
85 5204 StageRewardView methods 34403 Refresh E-metadata 名称检索命中,仅结构证据;非原生实现
86 5204 StageRewardView methods 34404 Close E-metadata 名称检索命中,仅结构证据;非原生实现
87 5204 StageRewardView methods 34405 Reddot E-metadata 名称检索命中,仅结构证据;非原生实现
88 5204 StageRewardView methods 34407 GetReward E-metadata 名称检索命中,仅结构证据;非原生实现
89 5204 StageRewardView methods 34409 isCanReward E-metadata 名称检索命中,仅结构证据;非原生实现
90 5204 StageRewardView methods 34410 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
91 5204 StageRewardView methods 34411 wapped E-metadata 名称检索命中,仅结构证据;非原生实现
92 5204 StageRewardView methods 34412 <Init>b__14_1 E-metadata 名称检索命中,仅结构证据;非原生实现
93 5204 StageRewardView methods 34413 <Init>b__14_2 E-metadata 名称检索命中,仅结构证据;非原生实现
94 5204 StageRewardView methods 34414 <Init>b__14_3 E-metadata 名称检索命中,仅结构证据;非原生实现
95 5204 StageRewardView methods 34415 <Refresh>b__16_0 E-metadata 名称检索命中,仅结构证据;非原生实现
96 5204 StageRewardView methods 34416 <GetReward>b__20_0 E-metadata 名称检索命中,仅结构证据;非原生实现
97 5204 StageRewardView methods 34417 <isCanReward>b__22_0 E-metadata 名称检索命中,仅结构证据;非原生实现
98 5769 StarChallengeMeta fields 27942 <stageID>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
99 5769 StarChallengeMeta fields 27943 <isStarUnlocked>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
100 5769 StarChallengeMeta fields 27944 dition.set_placeholder E-metadata 名称检索命中,仅结构证据;非原生实现
101 5769 StarChallengeMeta methods 36588 get_stageID E-metadata 名称检索命中,仅结构证据;非原生实现
102 5769 StarChallengeMeta methods 36589 set_stageID E-metadata 名称检索命中,仅结构证据;非原生实现
103 5769 StarChallengeMeta methods 36591 set_isStarUnlocked E-metadata 名称检索命中,仅结构证据;非原生实现
104 5769 StarChallengeMeta methods 36593 set_isRewardReceived E-metadata 名称检索命中,仅结构证据;非原生实现
105 5769 StarChallengeMeta methods 36594 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
106 5770 NewStarChallengeMeta fields 27945 <ePlayMode>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
107 5770 NewStarChallengeMeta fields 27946 <stage>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
108 5770 NewStarChallengeMeta fields 27947 <isStarUnlocked>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
109 5770 NewStarChallengeMeta fields 27948 T_FOUND_PUBLISHER E-metadata 名称检索命中,仅结构证据;非原生实现
110 5770 NewStarChallengeMeta methods 36595 eSupportedVersionsExtensionClient E-metadata 名称检索命中,仅结构证据;非原生实现
111 5770 NewStarChallengeMeta methods 36596 set_ePlayMode E-metadata 名称检索命中,仅结构证据;非原生实现
112 5770 NewStarChallengeMeta methods 36597 get_stage E-metadata 名称检索命中,仅结构证据;非原生实现
113 5770 NewStarChallengeMeta methods 36598 set_stage E-metadata 名称检索命中,仅结构证据;非原生实现
114 5770 NewStarChallengeMeta methods 36599 get_isStarUnlocked E-metadata 名称检索命中,仅结构证据;非原生实现
115 5770 NewStarChallengeMeta methods 36600 set_isStarUnlocked E-metadata 名称检索命中,仅结构证据;非原生实现
116 5770 NewStarChallengeMeta methods 36601 get_isRewardReceived E-metadata 名称检索命中,仅结构证据;非原生实现
117 5770 NewStarChallengeMeta methods 36602 set_isRewardReceived E-metadata 名称检索命中,仅结构证据;非原生实现
118 5771 StarChallengeRewardMeta fields 27949 <rewardID>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
119 5771 StarChallengeRewardMeta fields 27950 <isRewardGet>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
120 5771 StarChallengeRewardMeta methods 36604 get_rewardID E-metadata 名称检索命中,仅结构证据;非原生实现
121 5771 StarChallengeRewardMeta methods 36606 get_isRewardGet E-metadata 名称检索命中,仅结构证据;非原生实现
122 5771 StarChallengeRewardMeta methods 36607 set_isRewardGet E-metadata 名称检索命中,仅结构证据;非原生实现
123 5771 StarChallengeRewardMeta methods 36608 ange>b__6_1 E-metadata 名称检索命中,仅结构证据;非原生实现
@@ -0,0 +1,3 @@
证据,记录序号,Id,StringId,Values
E-gameconfig,25,122,needEnergy,5
E-gameconfig,31,128,starChallengeUnlockStage,2
1 证据 记录序号 Id StringId Values
2 E-gameconfig 25 122 needEnergy 5
3 E-gameconfig 31 128 starChallengeUnlockStage 2
@@ -0,0 +1,33 @@
,레거시,,,,,
Id,StringId,Type,Loop,itemID,itemCount,isSack
Key<int>,Key<string>,int,int,int,int,bool
1,Loop_0_1_Reward,0,1,,,True
2,Loop_0_2_Reward,0,2,100,3000,True
3,Loop_0_3_Reward,0,3,600,5,True
4,Loop_0_4_Reward,0,4,601,5,True
5,Loop_0_5_Reward,0,5,20000,1,False
6,Loop_0_6_Reward,0,6,109,30,True
7,Loop_0_7_Reward,0,7,602,5,True
8,Loop_0_8_Reward,0,8,100,6000,True
9,Loop_0_9_Reward,0,9,101,70,True
10,Loop_0_10_Reward,0,10,20004,1,False
11,Loop_0_11_Reward,0,11,109,100,True
12,Loop_0_12_Reward,0,12,1100,1,True
13,Loop_0_13_Reward,0,13,100,12000,True
14,Loop_0_14_Reward,0,14,101,140,True
15,Loop_0_15_Reward,0,15,122,25,False
16,Loop_0_16_Reward,0,16,100,16000,True
17,Loop_0_17_Reward,0,17,1101,1,True
18,Loop_0_18_Reward,0,18,101,180,True
19,Loop_0_19_Reward,0,19,100,19000,True
20,Loop_0_20_Reward,0,20,121,30,False
21,Loop_0_21_Reward,0,21,101,210,True
22,Loop_0_22_Reward,0,22,100,23000,True
23,Loop_0_23_Reward,0,23,101,230,True
24,Loop_0_24_Reward,0,24,100,25000,True
25,Loop_0_25_Reward,0,25,119,45,False
26,Loop_0_26_Reward,0,26,101,300,True
27,Loop_0_27_Reward,0,27,100,35000,True
28,Loop_0_28_Reward,0,28,101,350,True
29,Loop_0_29_Reward,0,29,100,40000,True
30,Loop_0_30_Reward,0,30,101,400,False
1 레거시
2 Id StringId Type Loop itemID itemCount isSack
3 Key<int> Key<string> int int int int bool
4 1 Loop_0_1_Reward 0 1 True
5 2 Loop_0_2_Reward 0 2 100 3000 True
6 3 Loop_0_3_Reward 0 3 600 5 True
7 4 Loop_0_4_Reward 0 4 601 5 True
8 5 Loop_0_5_Reward 0 5 20000 1 False
9 6 Loop_0_6_Reward 0 6 109 30 True
10 7 Loop_0_7_Reward 0 7 602 5 True
11 8 Loop_0_8_Reward 0 8 100 6000 True
12 9 Loop_0_9_Reward 0 9 101 70 True
13 10 Loop_0_10_Reward 0 10 20004 1 False
14 11 Loop_0_11_Reward 0 11 109 100 True
15 12 Loop_0_12_Reward 0 12 1100 1 True
16 13 Loop_0_13_Reward 0 13 100 12000 True
17 14 Loop_0_14_Reward 0 14 101 140 True
18 15 Loop_0_15_Reward 0 15 122 25 False
19 16 Loop_0_16_Reward 0 16 100 16000 True
20 17 Loop_0_17_Reward 0 17 1101 1 True
21 18 Loop_0_18_Reward 0 18 101 180 True
22 19 Loop_0_19_Reward 0 19 100 19000 True
23 20 Loop_0_20_Reward 0 20 121 30 False
24 21 Loop_0_21_Reward 0 21 101 210 True
25 22 Loop_0_22_Reward 0 22 100 23000 True
26 23 Loop_0_23_Reward 0 23 101 230 True
27 24 Loop_0_24_Reward 0 24 100 25000 True
28 25 Loop_0_25_Reward 0 25 119 45 False
29 26 Loop_0_26_Reward 0 26 101 300 True
30 27 Loop_0_27_Reward 0 27 100 35000 True
31 28 Loop_0_28_Reward 0 28 101 350 True
32 29 Loop_0_29_Reward 0 29 100 40000 True
33 30 Loop_0_30_Reward 0 30 101 400 False
@@ -0,0 +1,56 @@
용사의 별이 이 값 참조함,미사용,board 의 stage 값,,,,,링크,,,,스테이지 제목(장소명),스테이지 설명,챕터셀렉트뷰 내의 보스이름,현재는 용사의 별 용,,[몬스터 정보],,,,,,,
Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
Key<int>,Key<string>,int,EPlayMode,bool,BossSpawnRuleType,int,string[],int[],string[],StageFieldType,string,string,string,string,string,string,string,int,string,int,float[],bool,int
0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
1 용사의 별이 이 값 참조함 미사용 board 의 stage 값 링크 스테이지 제목(장소명) 스테이지 설명 챕터셀렉트뷰 내의 보스이름 현재는 용사의 별 용 [몬스터 정보]
2 Id StringId stage EPlayMode isEnabled bossSpawnRule bossSpawnRuleValue monsterPassiveStringId midBossSpawnValues midBossIDs StageFieldType titleKey descKey bossKey bossIcon bossObj bossID skillID attackCoolTime bossAttackLocalizationKey tileCount values isBoss prefixID
3 Key<int> Key<string> int EPlayMode bool BossSpawnRuleType int string[] int[] string[] StageFieldType string string string string string string string int string int float[] bool int
4 0 stage_0 0 Normal True Default 10 Grass stage_sub_0_titleKey stage_sub_0_descKey boss_name_0 boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 True 50020
5 1 stage_1 1 Normal True Default 10 Desert stage_sub_1_titleKey stage_sub_1_descKey boss_name_1 boss_002 Board_Boss002 boss_1 skill_1 8 boss02_attack 3 0 True 50021
6 2 stage_2 2 Normal True Default 13 Volcano stage_sub_2_titleKey stage_sub_2_descKey boss_name_2 boss_003 Board_Boss003 boss_2 skill_2 6 boss03_attack 2 0 True 50022
7 3 stage_3 3 Normal True Default 15 Stone stage_sub_3_titleKey stage_sub_3_descKey boss_shadow_0 Board_Boss002 boss_r_3 skill_1 8 boss02_attack 3 0 False
8 4 stage_4 4 Normal True Default 15 Grass stage_sub_4_titleKey stage_sub_4_descKey boss_name_3 boss_004 Board_Boss004 boss_3 skill_3 8 boss03_attack 2 0 True 50023
9 5 stage_5 5 Normal True DiceGauge 50 Snow stage_sub_5_titleKey stage_sub_5_descKey boss_shadow_0 Board_Boss002 boss_r_5 skill_1 8 boss02_attack 3 0 False
10 6 stage_6 6 Normal True Default 15 Snow stage_sub_6_titleKey stage_sub_6_descKey boss_name_4 boss_005 Board_Boss005 boss_4 skill_4 5 boss03_attack 0 0 True 50024
11 7 stage_7 7 Normal True DiceGauge 50 Desert stage_sub_7_titleKey stage_sub_7_descKey boss_shadow_1 Board_Boss004 boss_r_7 skill_3 8 boss03_attack 2 0 False
12 8 stage_8 8 Normal True Default 13 Desert stage_sub_8_titleKey stage_sub_8_descKey boss_name_5 boss_006 Board_Boss006 boss_5 skill_5 5 boss03_attack 2 0 True 50025
13 9 stage_9 9 Normal True DiceGauge 50 Grass stage_sub_9_titleKey stage_sub_9_descKey boss_shadow_1 Board_Boss004 boss_r_9 skill_3 8 boss03_attack 2 0 False
14 10 stage_10 10 Normal True Default 15 7 middle_boss_0 Abyss stage_sub_10_titleKey stage_sub_10_descKey boss_name_6 boss_007 Board_Boss007 boss_6 skill_6 7 boss03_attack 10 2,3,10 True 50026
15 11 stage_11 11 Normal True DiceGauge 50 20 middle_boss_0 Stone stage_sub_11_titleKey stage_sub_11_descKey boss_shadow_2 Board_Boss005 boss_r_11 skill_4 5 boss03_attack 0 0 False
16 12 stage_12 12 Normal True Default 15 CcTimeReduce 7 middle_boss_1 Stone stage_sub_12_titleKey stage_sub_12_descKey boss_name_7 boss_008 Board_Boss008 boss_7 skill_7 7 boss03_attack 2 60 True 50027
17 13 stage_13 13 Normal True DiceGauge 50 CcTimeReduce 20 middle_boss_1 Grass stage_sub_13_titleKey stage_sub_13_descKey boss_shadow_2 Board_Boss005 boss_r_13 skill_4 5 boss03_attack 0 0 False
18 14 stage_14 14 Normal True Default 15 OnHitAimUp,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_14_titleKey stage_sub_14_descKey boss_name_8 boss_009 Board_Boss009 boss_8 skill_8 7 boss03_attack -1 True 50028
19 15 stage_15 15 Normal True DiceGauge 50 OnHitAimUp,CcTimeReduce 20 middle_boss_20 Snow stage_sub_15_titleKey stage_sub_15_descKey boss_shadow_2 Board_Boss007 boss_r_15 skill_6 7 boss03_attack 10 2,3,10 False
20 16 stage_16 16 Normal True Default 13 OnHitAimUp,CcTimeReduce 7 middle_boss_4 Snow stage_sub_16_titleKey stage_sub_16_descKey boss_name_9 boss_010 Board_Boss010 boss_9 skill_9 7 boss03_attack 3 True 50029
21 17 stage_17 17 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Desert stage_sub_17_titleKey stage_sub_17_descKey boss_shadow_2 Board_Boss007 boss_r_17 skill_6 7 boss03_attack 10 2,3,10 False
22 18 stage_18 18 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Stone stage_sub_18_titleKey stage_sub_18_descKey boss_shadow_3 Board_Boss002 boss_r_18 skill_1 8 boss02_attack 3 0 False
23 19 stage_19 19 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_2 Volcano stage_sub_19_titleKey stage_sub_19_descKey boss_name_10 boss_011 Board_Boss011 boss_10 skill_10 7 boss03_attack -1 3,5,2 True 50030
24 20 stage_20 20 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Grass stage_sub_20_titleKey stage_sub_20_descKey boss_shadow_2 Board_Boss010 boss_r_20 skill_9 7 boss03_attack 3 False
25 21 stage_21 21 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Abyss stage_sub_21_titleKey stage_sub_21_descKey boss_shadow_3 Board_Boss004 boss_r_21 skill_5 5 boss03_attack 2 0 False
26 22 stage_22 22 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_5 Abyss stage_sub_22_titleKey stage_sub_22_descKey boss_name_11 boss_012 Board_Boss012 boss_11 skill_11 7 boss03_attack 1 0 True 50031
27 23 stage_23 23 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Grass stage_sub_23_titleKey stage_sub_23_descKey boss_shadow_2 Board_Boss010 boss_r_23 skill_9 7 boss03_attack 3 False
28 24 stage_24 24 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Stone stage_sub_24_titleKey stage_sub_24_descKey boss_shadow_3 Board_Boss005 boss_r_24 skill_4 5 boss03_attack 0 0 False
29 25 stage_25 25 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_3 Desert stage_sub_25_titleKey stage_sub_25_descKey boss_name_12 boss_013 Board_Boss013 boss_12 skill_12 7 boss03_attack 2 0 True 50032
30 26 stage_26 26 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_3 Stone stage_sub_26_titleKey stage_sub_26_descKey boss_shadow_3 Board_Boss011 boss_r_26 skill_10 7 boss03_attack -1 3,5,2 False
31 27 stage_27 27 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_6 Volcano stage_sub_27_titleKey stage_sub_27_descKey boss_shadow_4 Board_Boss007 boss_r_27 skill_5 5 boss03_attack 2 0 False
32 28 stage_28 28 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_28_titleKey stage_sub_28_descKey boss_name_13 boss_014 Board_Boss014 boss_13 skill_13 7 boss03_attack 2 30,50,100,90,111,135 True 50033
33 29 stage_29 29 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_20 Grass stage_sub_29_titleKey stage_sub_29_descKey boss_shadow_3 Board_Boss011 boss_r_29 skill_10 7 boss03_attack -1 3,5,2 False
34 30 stage_30 30 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_9 Stone stage_sub_30_titleKey stage_sub_30_descKey boss_shadow_4 Board_Boss010 boss_r_30 skill_9 7 boss03_attack 3 False
35 31 stage_31 31 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Abyss stage_sub_31_titleKey stage_sub_31_descKey boss_name_14 boss_015 Board_Boss015 boss_14 skill_14 7 boss03_attack 2 True 50034
36 32 stage_32 32 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_8 Desert stage_sub_32_titleKey stage_sub_32_descKey boss_shadow_3 Board_Boss012 boss_r_32 skill_11 7 boss03_attack 1 0 False
37 33 stage_33 33 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_12 Stone stage_sub_33_titleKey stage_sub_33_descKey boss_shadow_4 Board_Boss013 boss_r_33 skill_12 7 boss03_attack 2 0 False
38 34 stage_34 34 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_1 Grass stage_sub_34_titleKey stage_sub_34_descKey boss_shadow_5 Board_Boss002 boss_r_34 skill_1 8 boss02_attack 3 0 False
39 35 stage_35 35 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Grass stage_sub_35_titleKey stage_sub_35_descKey boss_name_15 boss_016 Board_Boss016 boss_15 skill_15 7 boss03_attack 2 True 50035
40 36 stage_36 36 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_21 Desert stage_sub_36_titleKey stage_sub_36_descKey boss_shadow_3 Board_Boss004 boss_r_36 skill_3 8 boss03_attack 2 0 False
41 37 stage_37 37 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_4 Stone stage_sub_37_titleKey stage_sub_37_descKey boss_shadow_4 Board_Boss005 boss_r_37 skill_4 5 boss03_attack 0 0 False
42 38 stage_38 38 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_6 Abyss stage_sub_38_titleKey stage_sub_38_descKey boss_shadow_5 Board_Boss007 boss_r_38 skill_6 7 boss03_attack 10 2,3,10 False
43 39 stage_39 39 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_1 Abyss stage_sub_39_titleKey stage_sub_39_descKey boss_name_16 boss_017 Board_Boss017 boss_16 skill_16 9 boss03_attack 2 5 True 50036
44 40 stage_40 40 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_6 Grass stage_sub_40_titleKey stage_sub_40_descKey boss_shadow_3 Board_Boss010 boss_r_40 skill_9 7 boss03_attack 3 False
45 41 stage_41 41 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_41_titleKey stage_sub_41_descKey boss_shadow_4 Board_Boss011 boss_r_41 skill_10 7 boss03_attack -1 3,5,2 False
46 42 stage_42 42 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_15 Abyss stage_sub_42_titleKey stage_sub_42_descKey boss_shadow_5 Board_Boss012 boss_r_42 skill_11 7 boss03_attack 1 0 False
47 43 stage_43 43 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_43_titleKey stage_sub_43_descKey boss_name_17 boss_018 Board_Boss018 boss_17 skill_17 7 boss03_attack 2 5,5,5,5,5 True 50037
48 44 stage_44 44 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_15 Grass stage_sub_44_titleKey stage_sub_44_descKey boss_shadow_3 Board_Boss013 boss_r_44 skill_12 7 boss03_attack 2 0 False
49 45 stage_45 45 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_45_titleKey stage_sub_45_descKey boss_shadow_4 Board_Boss015 boss_r_45 skill_14 7 boss03_attack 2 False
50 46 stage_46 46 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_16 Abyss stage_sub_46_titleKey stage_sub_46_descKey boss_shadow_5 Board_Boss017 boss_r_46 skill_16 9 boss03_attack 2 5 False
51 47 stage_47 47 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_47_titleKey stage_sub_47_descKey boss_name_18 boss_019 Board_Boss019 boss_18 skill_18 7 boss03_attack 2 75 True 50038
52 48 stage_48 48 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_16 Grass stage_sub_48_titleKey stage_sub_48_descKey boss_shadow_3 Board_Boss002 boss_r_48 skill_1 8 boss02_attack 3 0 False
53 49 stage_49 49 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_11 Stone stage_sub_49_titleKey stage_sub_49_descKey boss_shadow_4 Board_Boss004 boss_r_49 skill_3 8 boss03_attack 2 0 False
54 50 stage_50 50 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_12 Volcano stage_sub_50_titleKey stage_sub_50_descKey boss_shadow_5 Board_Boss005 boss_r_50 skill_4 5 boss03_attack 0 0 False
55 51 stage_51 51 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_51_titleKey stage_sub_51_descKey boss_name_19 boss_020 Board_Boss020 boss_19 skill_19 7 boss01_attack 1 55,66 True 50039
56 1000 stage_hard_0 0 Hard True Default 15 Grass stage_hard_0_titleKey stage_sub_1000_descKey boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 False
@@ -0,0 +1,162 @@
,,,,,,,펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,
Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
Key<int>,Key<string>,EPlayMode,int,int,int,bool,int[],int[]
0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
29,stage_9_TRUE,Normal,9,,,True,101,200
30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
32,stage_10_TRUE,Normal,10,,,True,101,200
33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
35,stage_11_TRUE,Normal,11,,,True,101,200
36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
38,stage_12_TRUE,Normal,12,,,True,101,200
39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
41,stage_13_TRUE,Normal,13,,,True,101,200
42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
44,stage_14_TRUE,Normal,14,,,True,101,250
45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
47,stage_15_TRUE,Normal,15,,,True,101,150
48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
50,stage_16_TRUE,Normal,16,,,True,101,200
51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
53,stage_17_TRUE,Normal,17,,,True,101,150
54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
56,stage_18_TRUE,Normal,18,,,True,101,250
57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
59,stage_19_TRUE,Normal,19,,,True,101,150
61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
63,stage_20_TRUE,Normal,20,,,True,101,200
64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
66,stage_21_TRUE,Normal,21,,,True,101,150
67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
69,stage_22_TRUE,Normal,22,,,True,101,200
70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
72,stage_23_TRUE,Normal,23,,,True,101,150
73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
75,stage_24_TRUE,Normal,24,,,True,101,200
76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
78,stage_25_TRUE,Normal,25,,,True,101,150
79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
81,stage_26_TRUE,Normal,26,,,True,101,200
82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
84,stage_27_TRUE,Normal,27,,,True,101,150
85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
87,stage_28_TRUE,Normal,28,,,True,101,200
88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
90,stage_29_TRUE,Normal,29,,,True,101,150
91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
93,stage_30_TRUE,Normal,30,,,True,101,200
94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
96,stage_31_TRUE,Normal,31,,,True,101,150
97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
99,stage_32_TRUE,Normal,32,,,True,101,200
100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
102,stage_33_TRUE,Normal,33,,,True,101,150
103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
105,stage_34_TRUE,Normal,34,,,True,101,200
106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
108,stage_35_TRUE,Normal,35,,,True,101,150
109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
111,stage_36_TRUE,Normal,36,,,True,101,200
112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
114,stage_37_TRUE,Normal,37,,,True,101,150
115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
117,stage_38_TRUE,Normal,38,,,True,101,200
118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
120,stage_39_TRUE,Normal,39,,,True,101,150
121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
123,stage_40_TRUE,Normal,40,,,True,101,200
124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
126,stage_41_TRUE,Normal,41,,,True,101,150
127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
129,stage_42_TRUE,Normal,42,,,True,101,200
130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
132,stage_43_TRUE,Normal,43,,,True,101,150
133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
135,stage_44_TRUE,Normal,44,,,True,101,200
136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
138,stage_45_TRUE,Normal,45,,,True,101,150
139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
141,stage_46_TRUE,Normal,46,,,True,101,200
142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
144,stage_47_TRUE,Normal,47,,,True,101,150
145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
147,stage_48_TRUE,Normal,48,,,True,101,200
148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
150,stage_49_TRUE,Normal,49,,,True,101,150
151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
153,stage_50_TRUE,Normal,50,,,True,101,200
154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
156,stage_51_TRUE,Normal,51,,,True,101,150
10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
1 펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환
2 Id StringId EPlayMode stage loop diceGauge isClear rewardID rewardCount
3 Key<int> Key<string> EPlayMode int int int bool int[] int[]
4 0 stage_0_3 Normal 0 3 20 603,604,602 3,3,3
5 1 stage_0_6 Normal 0 6 40 109,100 30,5000
6 2 stage_0_TRUE Normal 0 True 20000,112,125 1,50,100
7 3 stage_1_5 Normal 1 3 20 119,122,112 5,5, 50
8 4 stage_1_10 Normal 1 6 40 120,121,100 5,5,10000
9 5 stage_1_TRUE Normal 1 True 1100,125 1,300
10 6 stage_2_5 Normal 2 5 20 603,604,602 5,5,5
11 7 stage_2_10 Normal 2 10 40 100, 112 10000, 50
12 8 stage_2_TRUE Normal 2 True 101, 1101,125 100,1,300
13 9 stage_3_5 Normal 3 5 20 100,111,112 15000,5,50
14 10 stage_3_10 Normal 3 10 40 119,120,100 8,8,10000
15 11 stage_3_TRUE Normal 3 True 101,125 150, 300
16 12 stage_4_5 Normal 4 5 20 100,111,112 20000,5,50
17 13 stage_4_10 Normal 4 10 40 121,122,100 8,8,10000
18 14 stage_4_TRUE Normal 4 True 101,125,10027 150, 300,1
19 15 stage_5_5 Normal 5 5 20 100,111 25000,5
20 16 stage_5_10 Normal 5 10 40 119,120 12,12
21 17 stage_5_TRUE Normal 5 True 101,10030 200,1
22 18 stage_6_5 Normal 6 5 20 100,111 30000,5
23 19 stage_6_10 Normal 6 10 40 121,122 16,16
24 20 stage_6_TRUE Normal 6 True 101,10015 200,1
25 21 stage_7_5 Normal 7 5 20 100,111 30000,5
26 22 stage_7_10 Normal 7 10 40 119,120 16,16
27 23 stage_7_TRUE Normal 7 True 101,10021 200,1
28 24 stage_8_5 Normal 8 5 20 100,111 30000,5
29 25 stage_8_10 Normal 8 10 40 121,122 16,16
30 26 stage_8_TRUE Normal 8 True 101,10018 150,1
31 27 stage_9_5 Normal 9 5 20 100,111 30000,5
32 28 stage_9_10 Normal 9 10 40 119,120 16,16
33 29 stage_9_TRUE Normal 9 True 101 200
34 30 stage_10_5 Normal 10 5 20 100,111 30000,5
35 31 stage_10_10 Normal 10 10 40 121,122 16,16
36 32 stage_10_TRUE Normal 10 True 101 200
37 33 stage_11_5 Normal 11 5 20 100,111 30000,5
38 34 stage_11_10 Normal 11 10 40 119,120 16,16
39 35 stage_11_TRUE Normal 11 True 101 200
40 36 stage_12_5 Normal 12 5 20 100,111 30000,5
41 37 stage_12_10 Normal 12 10 40 121,122 16,16
42 38 stage_12_TRUE Normal 12 True 101 200
43 39 stage_13_5 Normal 13 5 20 100,111 30000,5
44 40 stage_13_10 Normal 13 10 40 119,120 16,16
45 41 stage_13_TRUE Normal 13 True 101 200
46 42 stage_14_5 Normal 14 5 20 100,111 30000,1
47 43 stage_14_10 Normal 14 10 40 119,120 16,16
48 44 stage_14_TRUE Normal 14 True 101 250
49 45 stage_15_5 Normal 15 5 20 100,111 30000,5
50 46 stage_15_10 Normal 15 10 40 121,122 16,16
51 47 stage_15_TRUE Normal 15 True 101 150
52 48 stage_16_5 Normal 16 5 20 100,111 30000,1
53 49 stage_16_10 Normal 16 10 40 119,120 16,16
54 50 stage_16_TRUE Normal 16 True 101 200
55 51 stage_17_5 Normal 17 5 20 100,111 30000,5
56 52 stage_17_10 Normal 17 10 40 121,122 16,16
57 53 stage_17_TRUE Normal 17 True 101 150
58 54 stage_18_5 Normal 18 5 20 100,111 30000,1
59 55 stage_18_10 Normal 18 10 40 119,120 16,16
60 56 stage_18_TRUE Normal 18 True 101 250
61 57 stage_19_5 Normal 19 5 20 100,111 30000,5
62 58 stage_19_10 Normal 19 10 40 121,122 16,16
63 59 stage_19_TRUE Normal 19 True 101 150
64 61 stage_20_5 Normal 20 5 20 100,111 30000,1
65 62 stage_20_10 Normal 20 10 40 119,120 16,16
66 63 stage_20_TRUE Normal 20 True 101 200
67 64 stage_21_5 Normal 21 5 20 100,111 30000,5
68 65 stage_21_10 Normal 21 10 40 121,122 16,16
69 66 stage_21_TRUE Normal 21 True 101 150
70 67 stage_22_5 Normal 22 5 20 100,111 30000,1
71 68 stage_22_10 Normal 22 10 40 119,120 16,16
72 69 stage_22_TRUE Normal 22 True 101 200
73 70 stage_23_5 Normal 23 5 20 100,111 30000,5
74 71 stage_23_10 Normal 23 10 40 121,122 16,16
75 72 stage_23_TRUE Normal 23 True 101 150
76 73 stage_24_5 Normal 24 5 20 100,111 30000,1
77 74 stage_24_10 Normal 24 10 40 119,120 16,16
78 75 stage_24_TRUE Normal 24 True 101 200
79 76 stage_25_5 Normal 25 5 20 100,111 30000,5
80 77 stage_25_10 Normal 25 10 40 121,122 16,16
81 78 stage_25_TRUE Normal 25 True 101 150
82 79 stage_26_5 Normal 26 5 20 100,111 30000,1
83 80 stage_26_10 Normal 26 10 40 119,120 16,16
84 81 stage_26_TRUE Normal 26 True 101 200
85 82 stage_27_5 Normal 27 5 20 100,111 30000,5
86 83 stage_27_10 Normal 27 10 40 121,122 16,16
87 84 stage_27_TRUE Normal 27 True 101 150
88 85 stage_28_5 Normal 28 5 20 100,111 30000,1
89 86 stage_28_10 Normal 28 10 40 119,120 16,16
90 87 stage_28_TRUE Normal 28 True 101 200
91 88 stage_29_5 Normal 29 5 20 100,111 30000,5
92 89 stage_29_10 Normal 29 10 40 121,122 16,16
93 90 stage_29_TRUE Normal 29 True 101 150
94 91 stage_30_5 Normal 30 5 20 100,111 30000,1
95 92 stage_30_10 Normal 30 10 40 119,120 16,16
96 93 stage_30_TRUE Normal 30 True 101 200
97 94 stage_31_5 Normal 31 5 20 100,111 30000,5
98 95 stage_31_10 Normal 31 10 40 121,122 16,16
99 96 stage_31_TRUE Normal 31 True 101 150
100 97 stage_32_5 Normal 32 5 20 100,111 30000,1
101 98 stage_32_10 Normal 32 10 40 119,120 16,16
102 99 stage_32_TRUE Normal 32 True 101 200
103 100 stage_33_5 Normal 33 5 20 100,111 30000,5
104 101 stage_33_10 Normal 33 10 40 121,122 16,16
105 102 stage_33_TRUE Normal 33 True 101 150
106 103 stage_34_5 Normal 34 5 20 100,111 30000,1
107 104 stage_34_10 Normal 34 10 40 119,120 16,16
108 105 stage_34_TRUE Normal 34 True 101 200
109 106 stage_35_5 Normal 35 5 20 100,111 30000,5
110 107 stage_35_10 Normal 35 10 40 121,122 16,16
111 108 stage_35_TRUE Normal 35 True 101 150
112 109 stage_36_5 Normal 36 5 20 100,111 30000,1
113 110 stage_36_10 Normal 36 10 40 119,120 16,16
114 111 stage_36_TRUE Normal 36 True 101 200
115 112 stage_37_5 Normal 37 5 20 100,111 30000,5
116 113 stage_37_10 Normal 37 10 40 121,122 16,16
117 114 stage_37_TRUE Normal 37 True 101 150
118 115 stage_38_5 Normal 38 5 20 100,111 30000,1
119 116 stage_38_10 Normal 38 10 40 119,120 16,16
120 117 stage_38_TRUE Normal 38 True 101 200
121 118 stage_39_5 Normal 39 5 20 100,111 30000,5
122 119 stage_39_10 Normal 39 10 40 121,122 16,16
123 120 stage_39_TRUE Normal 39 True 101 150
124 121 stage_40_5 Normal 40 5 20 100,111 30000,1
125 122 stage_40_10 Normal 40 10 40 119,120 16,16
126 123 stage_40_TRUE Normal 40 True 101 200
127 124 stage_41_5 Normal 41 5 20 100,111 30000,5
128 125 stage_41_10 Normal 41 10 40 121,122 16,16
129 126 stage_41_TRUE Normal 41 True 101 150
130 127 stage_42_5 Normal 42 5 20 100,111 30000,1
131 128 stage_42_10 Normal 42 10 40 119,120 16,16
132 129 stage_42_TRUE Normal 42 True 101 200
133 130 stage_43_5 Normal 43 5 20 100,111 30000,5
134 131 stage_43_10 Normal 43 10 40 121,122 16,16
135 132 stage_43_TRUE Normal 43 True 101 150
136 133 stage_44_5 Normal 44 5 20 100,111 30000,1
137 134 stage_44_10 Normal 44 10 40 119,120 16,16
138 135 stage_44_TRUE Normal 44 True 101 200
139 136 stage_45_5 Normal 45 5 20 100,111 30000,5
140 137 stage_45_10 Normal 45 10 40 121,122 16,16
141 138 stage_45_TRUE Normal 45 True 101 150
142 139 stage_46_5 Normal 46 5 20 100,111 30000,1
143 140 stage_46_10 Normal 46 10 40 119,120 16,16
144 141 stage_46_TRUE Normal 46 True 101 200
145 142 stage_47_5 Normal 47 5 20 100,111 30000,5
146 143 stage_47_10 Normal 47 10 40 121,122 16,16
147 144 stage_47_TRUE Normal 47 True 101 150
148 145 stage_48_5 Normal 48 5 20 100,111 30000,1
149 146 stage_48_10 Normal 48 10 40 119,120 16,16
150 147 stage_48_TRUE Normal 48 True 101 200
151 148 stage_49_5 Normal 49 5 20 100,111 30000,5
152 149 stage_49_10 Normal 49 10 40 121,122 16,16
153 150 stage_49_TRUE Normal 49 True 101 150
154 151 stage_50_5 Normal 50 5 20 100,111 30000,1
155 152 stage_50_10 Normal 50 10 40 119,120 16,16
156 153 stage_50_TRUE Normal 50 True 101 200
157 154 stage_51_5 Normal 51 5 20 100,111 30000,5
158 155 stage_51_10 Normal 51 10 40 121,122 16,16
159 156 stage_51_TRUE Normal 51 True 101 150
160 10000 stage_hard_0_5 Hard 0 5 30 100,111 30000,5
161 10001 stage_hard_0_10 Hard 0 10 60 121,122 16,16
162 10002 stage_hard_0_TRUE Hard 0 True 101 250
@@ -0,0 +1,6 @@
,,,
Id,StringId,challengeText,value
Key<int>,Key<string>,string,int
0,0,starChallengeKey_0,0
1,1,starChallengeKey_1,70
2,2,starChallengeKey_2,5
1
2 Id StringId challengeText value
3 Key<int> Key<string> string int
4 0 0 starChallengeKey_0 0
5 1 1 starChallengeKey_1 70
6 2 2 starChallengeKey_2 5
@@ -0,0 +1,204 @@
,,,,,,,,
Id,StringId,starCount,rewardID1,value1,rewardID2,value2,rewardID3,value3
Key<int>,Key<string>,int,int,int,int,int,int,int
0,0,1,101,50,-1,,-1,
1,1,2,101,50,-1,,-1,
2,2,3,101,50,-1,,-1,
3,3,4,101,50,-1,,-1,
4,4,5,101,50,-1,,-1,
5,5,6,101,50,-1,,-1,
6,6,7,101,50,-1,,-1,
7,7,8,101,50,-1,,-1,
8,8,9,101,50,-1,,-1,
9,9,10,101,100,-1,,-1,
10,10,11,101,50,-1,,-1,
11,11,12,101,50,-1,,-1,
12,12,13,101,50,-1,,-1,
13,13,14,101,50,-1,,-1,
14,14,15,101,50,-1,,-1,
15,15,16,101,50,-1,,-1,
16,16,17,101,50,-1,,-1,
17,17,18,101,50,-1,,-1,
18,18,19,101,50,-1,,-1,
19,19,20,101,100,-1,,-1,
20,20,21,101,50,-1,,-1,
21,21,22,101,50,-1,,-1,
22,22,23,101,50,-1,,-1,
23,23,24,101,50,-1,,-1,
24,24,25,101,50,-1,,-1,
25,25,26,101,50,-1,,-1,
26,26,27,101,50,-1,,-1,
27,27,28,101,50,-1,,-1,
28,28,29,101,50,-1,,-1,
29,29,30,101,100,-1,,-1,
30,30,31,101,50,-1,,-1,
31,31,32,101,50,-1,,-1,
32,32,33,101,50,-1,,-1,
33,33,34,101,50,-1,,-1,
34,34,35,101,50,-1,,-1,
35,35,36,101,50,-1,,-1,
36,36,37,101,50,-1,,-1,
37,37,38,101,50,-1,,-1,
38,38,39,101,50,-1,,-1,
39,39,40,101,100,-1,,-1,
40,40,41,101,50,-1,,-1,
41,41,42,101,50,-1,,-1,
42,42,43,101,50,-1,,-1,
43,43,44,101,50,-1,,-1,
44,44,45,101,50,-1,,-1,
45,45,46,101,50,-1,,-1,
46,46,47,101,50,-1,,-1,
47,47,48,101,50,-1,,-1,
48,48,49,101,50,-1,,-1,
49,49,50,101,100,-1,,-1,
50,50,51,101,50,-1,,-1,
51,51,52,101,50,-1,,-1,
52,52,53,101,50,-1,,-1,
53,53,54,101,50,-1,,-1,
54,54,55,101,50,-1,,-1,
55,55,56,101,50,-1,,-1,
56,56,57,101,50,-1,,-1,
57,57,58,101,50,-1,,-1,
58,58,59,101,50,-1,,-1,
59,59,60,101,100,-1,,-1,
60,60,61,101,50,-1,,-1,
61,61,62,101,50,-1,,-1,
62,62,63,101,50,-1,,-1,
63,63,64,101,50,-1,,-1,
64,64,65,101,50,-1,,-1,
65,65,66,101,50,-1,,-1,
66,66,67,101,50,-1,,-1,
67,67,68,101,50,-1,,-1,
68,68,69,101,50,-1,,-1,
69,69,70,101,100,-1,,-1,
70,70,71,101,50,-1,,-1,
71,71,72,101,50,-1,,-1,
72,72,73,101,50,-1,,-1,
73,73,74,101,50,-1,,-1,
74,74,75,101,50,-1,,-1,
75,75,76,101,50,-1,,-1,
76,76,77,101,50,-1,,-1,
77,77,78,101,50,-1,,-1,
78,78,79,101,50,-1,,-1,
79,79,80,101,100,-1,,-1,
80,80,81,101,50,-1,,-1,
81,81,82,101,50,-1,,-1,
82,82,83,101,50,-1,,-1,
83,83,84,101,50,-1,,-1,
84,84,85,101,50,-1,,-1,
85,85,86,101,50,-1,,-1,
86,86,87,101,50,-1,,-1,
87,87,88,101,50,-1,,-1,
88,88,89,101,50,-1,,-1,
89,89,90,101,100,-1,,-1,
90,90,91,101,50,-1,,-1,
91,91,92,101,50,-1,,-1,
92,92,93,101,50,-1,,-1,
93,93,94,101,50,-1,,-1,
94,94,95,101,50,-1,,-1,
95,95,96,101,50,-1,,-1,
96,96,97,101,50,-1,,-1,
97,97,98,101,50,-1,,-1,
98,98,99,101,50,-1,,-1,
99,99,100,101,100,-1,,-1,
100,100,101,101,50,-1,,-1,
101,101,102,101,50,-1,,-1,
102,102,103,101,50,-1,,-1,
103,103,104,101,50,-1,,-1,
104,104,105,101,50,-1,,-1,
105,105,106,101,50,-1,,-1,
106,106,107,101,50,-1,,-1,
107,107,108,101,50,-1,,-1,
108,108,109,101,50,-1,,-1,
109,109,110,101,100,-1,,-1,
110,110,111,101,50,-1,,-1,
111,111,112,101,50,-1,,-1,
112,112,113,101,50,-1,,-1,
113,113,114,101,50,-1,,-1,
114,114,115,101,50,-1,,-1,
115,115,116,101,50,-1,,-1,
116,116,117,101,50,-1,,-1,
117,117,118,101,50,-1,,-1,
118,118,119,101,50,-1,,-1,
119,119,120,101,100,-1,,-1,
120,120,121,101,50,-1,,-1,
121,121,122,101,50,-1,,-1,
122,122,123,101,50,-1,,-1,
123,123,124,101,50,-1,,-1,
124,124,125,101,50,-1,,-1,
125,125,126,101,50,-1,,-1,
126,126,127,101,50,-1,,-1,
127,127,128,101,50,-1,,-1,
128,128,129,101,50,-1,,-1,
129,129,130,101,100,-1,,-1,
130,130,131,101,50,-1,,-1,
131,131,132,101,50,-1,,-1,
132,132,133,101,50,-1,,-1,
133,133,134,101,50,-1,,-1,
134,134,135,101,50,-1,,-1,
135,135,136,101,50,-1,,-1,
136,136,137,101,50,-1,,-1,
137,137,138,101,50,-1,,-1,
138,138,139,101,50,-1,,-1,
139,139,140,101,100,-1,,-1,
140,140,141,101,50,-1,,-1,
141,141,142,101,50,-1,,-1,
142,142,143,101,50,-1,,-1,
143,143,144,101,50,-1,,-1,
144,144,145,101,50,-1,,-1,
145,145,146,101,50,-1,,-1,
146,146,147,101,50,-1,,-1,
147,147,148,101,50,-1,,-1,
148,148,149,101,50,-1,,-1,
149,149,150,101,100,-1,,-1,
150,150,151,101,50,-1,,-1,
151,151,152,101,50,-1,,-1,
152,152,153,101,50,-1,,-1,
153,153,154,101,50,-1,,-1,
154,154,155,101,50,-1,,-1,
155,155,156,101,50,-1,,-1,
156,156,157,101,50,-1,,-1,
157,157,158,101,50,-1,,-1,
158,158,159,101,50,-1,,-1,
159,159,160,101,100,-1,,-1,
160,160,161,101,50,-1,,-1,
161,161,162,101,50,-1,,-1,
162,162,163,101,50,-1,,-1,
163,163,164,101,50,-1,,-1,
164,164,165,101,50,-1,,-1,
165,165,166,101,50,-1,,-1,
166,166,167,101,50,-1,,-1,
167,167,168,101,50,-1,,-1,
168,168,169,101,50,-1,,-1,
169,169,170,101,100,-1,,-1,
170,170,171,101,50,-1,,-1,
171,171,172,101,50,-1,,-1,
172,172,173,101,50,-1,,-1,
173,173,174,101,50,-1,,-1,
174,174,175,101,50,-1,,-1,
175,175,176,101,50,-1,,-1,
176,176,177,101,50,-1,,-1,
177,177,178,101,50,-1,,-1,
178,178,179,101,50,-1,,-1,
179,179,180,101,100,-1,,-1,
180,180,181,101,50,-1,,-1,
181,181,182,101,50,-1,,-1,
182,182,183,101,50,-1,,-1,
183,183,184,101,50,-1,,-1,
184,184,185,101,50,-1,,-1,
185,185,186,101,50,-1,,-1,
186,186,187,101,50,-1,,-1,
187,187,188,101,50,-1,,-1,
188,188,189,101,50,-1,,-1,
189,189,190,101,100,-1,,-1,
190,190,191,101,50,-1,,-1,
191,191,192,101,50,-1,,-1,
192,192,193,101,50,-1,,-1,
193,193,194,101,50,-1,,-1,
194,194,195,101,50,-1,,-1,
195,195,196,101,50,-1,,-1,
196,196,197,101,50,-1,,-1,
197,197,198,101,50,-1,,-1,
198,198,199,101,50,-1,,-1,
199,199,200,101,100,-1,,-1,
200,200,201,101,50,-1,,-1,
1
2 Id StringId starCount rewardID1 value1 rewardID2 value2 rewardID3 value3
3 Key<int> Key<string> int int int int int int int
4 0 0 1 101 50 -1 -1
5 1 1 2 101 50 -1 -1
6 2 2 3 101 50 -1 -1
7 3 3 4 101 50 -1 -1
8 4 4 5 101 50 -1 -1
9 5 5 6 101 50 -1 -1
10 6 6 7 101 50 -1 -1
11 7 7 8 101 50 -1 -1
12 8 8 9 101 50 -1 -1
13 9 9 10 101 100 -1 -1
14 10 10 11 101 50 -1 -1
15 11 11 12 101 50 -1 -1
16 12 12 13 101 50 -1 -1
17 13 13 14 101 50 -1 -1
18 14 14 15 101 50 -1 -1
19 15 15 16 101 50 -1 -1
20 16 16 17 101 50 -1 -1
21 17 17 18 101 50 -1 -1
22 18 18 19 101 50 -1 -1
23 19 19 20 101 100 -1 -1
24 20 20 21 101 50 -1 -1
25 21 21 22 101 50 -1 -1
26 22 22 23 101 50 -1 -1
27 23 23 24 101 50 -1 -1
28 24 24 25 101 50 -1 -1
29 25 25 26 101 50 -1 -1
30 26 26 27 101 50 -1 -1
31 27 27 28 101 50 -1 -1
32 28 28 29 101 50 -1 -1
33 29 29 30 101 100 -1 -1
34 30 30 31 101 50 -1 -1
35 31 31 32 101 50 -1 -1
36 32 32 33 101 50 -1 -1
37 33 33 34 101 50 -1 -1
38 34 34 35 101 50 -1 -1
39 35 35 36 101 50 -1 -1
40 36 36 37 101 50 -1 -1
41 37 37 38 101 50 -1 -1
42 38 38 39 101 50 -1 -1
43 39 39 40 101 100 -1 -1
44 40 40 41 101 50 -1 -1
45 41 41 42 101 50 -1 -1
46 42 42 43 101 50 -1 -1
47 43 43 44 101 50 -1 -1
48 44 44 45 101 50 -1 -1
49 45 45 46 101 50 -1 -1
50 46 46 47 101 50 -1 -1
51 47 47 48 101 50 -1 -1
52 48 48 49 101 50 -1 -1
53 49 49 50 101 100 -1 -1
54 50 50 51 101 50 -1 -1
55 51 51 52 101 50 -1 -1
56 52 52 53 101 50 -1 -1
57 53 53 54 101 50 -1 -1
58 54 54 55 101 50 -1 -1
59 55 55 56 101 50 -1 -1
60 56 56 57 101 50 -1 -1
61 57 57 58 101 50 -1 -1
62 58 58 59 101 50 -1 -1
63 59 59 60 101 100 -1 -1
64 60 60 61 101 50 -1 -1
65 61 61 62 101 50 -1 -1
66 62 62 63 101 50 -1 -1
67 63 63 64 101 50 -1 -1
68 64 64 65 101 50 -1 -1
69 65 65 66 101 50 -1 -1
70 66 66 67 101 50 -1 -1
71 67 67 68 101 50 -1 -1
72 68 68 69 101 50 -1 -1
73 69 69 70 101 100 -1 -1
74 70 70 71 101 50 -1 -1
75 71 71 72 101 50 -1 -1
76 72 72 73 101 50 -1 -1
77 73 73 74 101 50 -1 -1
78 74 74 75 101 50 -1 -1
79 75 75 76 101 50 -1 -1
80 76 76 77 101 50 -1 -1
81 77 77 78 101 50 -1 -1
82 78 78 79 101 50 -1 -1
83 79 79 80 101 100 -1 -1
84 80 80 81 101 50 -1 -1
85 81 81 82 101 50 -1 -1
86 82 82 83 101 50 -1 -1
87 83 83 84 101 50 -1 -1
88 84 84 85 101 50 -1 -1
89 85 85 86 101 50 -1 -1
90 86 86 87 101 50 -1 -1
91 87 87 88 101 50 -1 -1
92 88 88 89 101 50 -1 -1
93 89 89 90 101 100 -1 -1
94 90 90 91 101 50 -1 -1
95 91 91 92 101 50 -1 -1
96 92 92 93 101 50 -1 -1
97 93 93 94 101 50 -1 -1
98 94 94 95 101 50 -1 -1
99 95 95 96 101 50 -1 -1
100 96 96 97 101 50 -1 -1
101 97 97 98 101 50 -1 -1
102 98 98 99 101 50 -1 -1
103 99 99 100 101 100 -1 -1
104 100 100 101 101 50 -1 -1
105 101 101 102 101 50 -1 -1
106 102 102 103 101 50 -1 -1
107 103 103 104 101 50 -1 -1
108 104 104 105 101 50 -1 -1
109 105 105 106 101 50 -1 -1
110 106 106 107 101 50 -1 -1
111 107 107 108 101 50 -1 -1
112 108 108 109 101 50 -1 -1
113 109 109 110 101 100 -1 -1
114 110 110 111 101 50 -1 -1
115 111 111 112 101 50 -1 -1
116 112 112 113 101 50 -1 -1
117 113 113 114 101 50 -1 -1
118 114 114 115 101 50 -1 -1
119 115 115 116 101 50 -1 -1
120 116 116 117 101 50 -1 -1
121 117 117 118 101 50 -1 -1
122 118 118 119 101 50 -1 -1
123 119 119 120 101 100 -1 -1
124 120 120 121 101 50 -1 -1
125 121 121 122 101 50 -1 -1
126 122 122 123 101 50 -1 -1
127 123 123 124 101 50 -1 -1
128 124 124 125 101 50 -1 -1
129 125 125 126 101 50 -1 -1
130 126 126 127 101 50 -1 -1
131 127 127 128 101 50 -1 -1
132 128 128 129 101 50 -1 -1
133 129 129 130 101 100 -1 -1
134 130 130 131 101 50 -1 -1
135 131 131 132 101 50 -1 -1
136 132 132 133 101 50 -1 -1
137 133 133 134 101 50 -1 -1
138 134 134 135 101 50 -1 -1
139 135 135 136 101 50 -1 -1
140 136 136 137 101 50 -1 -1
141 137 137 138 101 50 -1 -1
142 138 138 139 101 50 -1 -1
143 139 139 140 101 100 -1 -1
144 140 140 141 101 50 -1 -1
145 141 141 142 101 50 -1 -1
146 142 142 143 101 50 -1 -1
147 143 143 144 101 50 -1 -1
148 144 144 145 101 50 -1 -1
149 145 145 146 101 50 -1 -1
150 146 146 147 101 50 -1 -1
151 147 147 148 101 50 -1 -1
152 148 148 149 101 50 -1 -1
153 149 149 150 101 100 -1 -1
154 150 150 151 101 50 -1 -1
155 151 151 152 101 50 -1 -1
156 152 152 153 101 50 -1 -1
157 153 153 154 101 50 -1 -1
158 154 154 155 101 50 -1 -1
159 155 155 156 101 50 -1 -1
160 156 156 157 101 50 -1 -1
161 157 157 158 101 50 -1 -1
162 158 158 159 101 50 -1 -1
163 159 159 160 101 100 -1 -1
164 160 160 161 101 50 -1 -1
165 161 161 162 101 50 -1 -1
166 162 162 163 101 50 -1 -1
167 163 163 164 101 50 -1 -1
168 164 164 165 101 50 -1 -1
169 165 165 166 101 50 -1 -1
170 166 166 167 101 50 -1 -1
171 167 167 168 101 50 -1 -1
172 168 168 169 101 50 -1 -1
173 169 169 170 101 100 -1 -1
174 170 170 171 101 50 -1 -1
175 171 171 172 101 50 -1 -1
176 172 172 173 101 50 -1 -1
177 173 173 174 101 50 -1 -1
178 174 174 175 101 50 -1 -1
179 175 175 176 101 50 -1 -1
180 176 176 177 101 50 -1 -1
181 177 177 178 101 50 -1 -1
182 178 178 179 101 50 -1 -1
183 179 179 180 101 100 -1 -1
184 180 180 181 101 50 -1 -1
185 181 181 182 101 50 -1 -1
186 182 182 183 101 50 -1 -1
187 183 183 184 101 50 -1 -1
188 184 184 185 101 50 -1 -1
189 185 185 186 101 50 -1 -1
190 186 186 187 101 50 -1 -1
191 187 187 188 101 50 -1 -1
192 188 188 189 101 50 -1 -1
193 189 189 190 101 100 -1 -1
194 190 190 191 101 50 -1 -1
195 191 191 192 101 50 -1 -1
196 192 192 193 101 50 -1 -1
197 193 193 194 101 50 -1 -1
198 194 194 195 101 50 -1 -1
199 195 195 196 101 50 -1 -1
200 196 196 197 101 50 -1 -1
201 197 197 198 101 50 -1 -1
202 198 198 199 101 50 -1 -1
203 199 199 200 101 100 -1 -1
204 200 200 201 101 50 -1 -1
@@ -0,0 +1,54 @@
表,字段,类型,中文含义,原始注释,空值条数
loopreward,Id,Key<int>,数值主键,,0
loopreward,StringId,Key<string>,字符串主键,레거시,0
loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
loopreward,itemID,int,道具ID,,1
loopreward,itemCount,int,道具数量,,1
loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,Id,Key<int>,数值主键,용사의 별이 이 값 참조함,0
stageinfo,StringId,Key<string>,字符串主键,미사용,0
stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0
stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
stageinfo,isEnabled,bool,配置启用标志,,0
stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13
stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0
stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0
stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33
stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0
stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0
stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
stagerewardinfo,Id,Key<int>,数值主键,,0
stagerewardinfo,StringId,Key<string>,字符串主键,,0
stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106
stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0
stagerewardinfo,rewardCount,int[],奖励数量,,0
starchallenge,Id,Key<int>,数值主键,,0
starchallenge,StringId,Key<string>,字符串主键,,0
starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallenge,value,int,数值(单位按表),,0
starchallengereward,Id,Key<int>,数值主键,,0
starchallengereward,StringId,Key<string>,字符串主键,,0
starchallengereward,starCount,int,星数,,0
starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
1 表 字段 类型 中文含义 原始注释 空值条数
2 loopreward Id Key<int> 数值主键 0
3 loopreward StringId Key<string> 字符串主键 레거시 0
4 loopreward Type int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 loopreward Loop int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
6 loopreward itemID int 道具ID 1
7 loopreward itemCount int 道具数量 1
8 loopreward isSack bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
9 stageinfo Id Key<int> 数值主键 용사의 별이 이 값 참조함 0
10 stageinfo StringId Key<string> 字符串主键 미사용 0
11 stageinfo stage int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 board 의 stage 값 0
12 stageinfo EPlayMode EPlayMode 玩法模式枚举 0
13 stageinfo isEnabled bool 配置启用标志 0
14 stageinfo bossSpawnRule BossSpawnRuleType 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
15 stageinfo bossSpawnRuleValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
16 stageinfo monsterPassiveStringId string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 링크 13
17 stageinfo midBossSpawnValues int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 11
18 stageinfo midBossIDs string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 11
19 stageinfo StageFieldType StageFieldType 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
20 stageinfo titleKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 스테이지 제목(장소명) 0
21 stageinfo descKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 스테이지 설명 0
22 stageinfo bossKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 챕터셀렉트뷰 내의 보스이름 33
23 stageinfo bossIcon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 현재는 용사의 별 용 0
24 stageinfo bossObj string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
25 stageinfo bossID string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [몬스터 정보] 0
26 stageinfo skillID string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
27 stageinfo attackCoolTime int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
28 stageinfo bossAttackLocalizationKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
29 stageinfo tileCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
30 stageinfo values float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 9
31 stageinfo isBoss bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
32 stageinfo prefixID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 33
33 stagerewardinfo Id Key<int> 数值主键 0
34 stagerewardinfo StringId Key<string> 字符串主键 0
35 stagerewardinfo EPlayMode EPlayMode 玩法模式枚举 0
36 stagerewardinfo stage int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
37 stagerewardinfo loop int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 53
38 stagerewardinfo diceGauge int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 53
39 stagerewardinfo isClear bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 106
40 stagerewardinfo rewardID int[] 奖励ID(按奖励类型解析) 펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환 0
41 stagerewardinfo rewardCount int[] 奖励数量 0
42 starchallenge Id Key<int> 数值主键 0
43 starchallenge StringId Key<string> 字符串主键 0
44 starchallenge challengeText string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
45 starchallenge value int 数值(单位按表) 0
46 starchallengereward Id Key<int> 数值主键 0
47 starchallengereward StringId Key<string> 字符串主键 0
48 starchallengereward starCount int 星数 0
49 starchallengereward rewardID1 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
50 starchallengereward value1 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
51 starchallengereward rewardID2 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
52 starchallengereward value2 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 201
53 starchallengereward rewardID3 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
54 starchallengereward value3 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 201
@@ -0,0 +1,19 @@
表,字段,类型,有效数值数,最小值,最大值,说明
stageinfo,stage,int,53,0.0,51.0,全配置范围,含停用/历史行;不是玩家可达区间
stageinfo,bossSpawnRuleValue,int,53,10.0,50.0,全配置范围,含停用/历史行;不是玩家可达区间
stageinfo,attackCoolTime,int,53,5.0,9.0,全配置范围,含停用/历史行;不是玩家可达区间
stageinfo,tileCount,int,53,-1.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
stageinfo,prefixID,int,20,50020.0,50039.0,全配置范围,含停用/历史行;不是玩家可达区间
stagerewardinfo,stage,int,159,0.0,51.0,全配置范围,含停用/历史行;不是玩家可达区间
stagerewardinfo,loop,int,106,3.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
stagerewardinfo,diceGauge,int,106,20.0,60.0,全配置范围,含停用/历史行;不是玩家可达区间
loopreward,Type,int,30,0.0,0.0,全配置范围,含停用/历史行;不是玩家可达区间
loopreward,Loop,int,30,1.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
loopreward,itemID,int,29,100.0,20004.0,全配置范围,含停用/历史行;不是玩家可达区间
loopreward,itemCount,int,29,1.0,40000.0,全配置范围,含停用/历史行;不是玩家可达区间
starchallenge,value,int,3,0.0,70.0,全配置范围,含停用/历史行;不是玩家可达区间
starchallengereward,starCount,int,201,1.0,201.0,全配置范围,含停用/历史行;不是玩家可达区间
starchallengereward,rewardID1,int,201,101.0,101.0,全配置范围,含停用/历史行;不是玩家可达区间
starchallengereward,value1,int,201,50.0,100.0,全配置范围,含停用/历史行;不是玩家可达区间
starchallengereward,rewardID2,int,201,-1.0,-1.0,全配置范围,含停用/历史行;不是玩家可达区间
starchallengereward,rewardID3,int,201,-1.0,-1.0,全配置范围,含停用/历史行;不是玩家可达区间
1 表 字段 类型 有效数值数 最小值 最大值 说明
2 stageinfo stage int 53 0.0 51.0 全配置范围,含停用/历史行;不是玩家可达区间
3 stageinfo bossSpawnRuleValue int 53 10.0 50.0 全配置范围,含停用/历史行;不是玩家可达区间
4 stageinfo attackCoolTime int 53 5.0 9.0 全配置范围,含停用/历史行;不是玩家可达区间
5 stageinfo tileCount int 53 -1.0 10.0 全配置范围,含停用/历史行;不是玩家可达区间
6 stageinfo prefixID int 20 50020.0 50039.0 全配置范围,含停用/历史行;不是玩家可达区间
7 stagerewardinfo stage int 159 0.0 51.0 全配置范围,含停用/历史行;不是玩家可达区间
8 stagerewardinfo loop int 106 3.0 10.0 全配置范围,含停用/历史行;不是玩家可达区间
9 stagerewardinfo diceGauge int 106 20.0 60.0 全配置范围,含停用/历史行;不是玩家可达区间
10 loopreward Type int 30 0.0 0.0 全配置范围,含停用/历史行;不是玩家可达区间
11 loopreward Loop int 30 1.0 30.0 全配置范围,含停用/历史行;不是玩家可达区间
12 loopreward itemID int 29 100.0 20004.0 全配置范围,含停用/历史行;不是玩家可达区间
13 loopreward itemCount int 29 1.0 40000.0 全配置范围,含停用/历史行;不是玩家可达区间
14 starchallenge value int 3 0.0 70.0 全配置范围,含停用/历史行;不是玩家可达区间
15 starchallengereward starCount int 201 1.0 201.0 全配置范围,含停用/历史行;不是玩家可达区间
16 starchallengereward rewardID1 int 201 101.0 101.0 全配置范围,含停用/历史行;不是玩家可达区间
17 starchallengereward value1 int 201 50.0 100.0 全配置范围,含停用/历史行;不是玩家可达区间
18 starchallengereward rewardID2 int 201 -1.0 -1.0 全配置范围,含停用/历史行;不是玩家可达区间
19 starchallengereward rewardID3 int 201 -1.0 -1.0 全配置范围,含停用/历史行;不是玩家可达区间
@@ -0,0 +1,873 @@
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
stageinfo,12,stage_12,monsterPassiveStringId,0,CcTimeReduce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,13,stage_13,monsterPassiveStringId,0,CcTimeReduce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,14,stage_14,monsterPassiveStringId,0,OnHitAimUp,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,14,stage_14,monsterPassiveStringId,1,CcTimeReduce,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,15,stage_15,monsterPassiveStringId,0,OnHitAimUp,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,15,stage_15,monsterPassiveStringId,1,CcTimeReduce,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,16,stage_16,monsterPassiveStringId,0,OnHitAimUp,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,16,stage_16,monsterPassiveStringId,1,CcTimeReduce,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,monsterPassiveStringId,0,OnHitAimUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,monsterPassiveStringId,1,OnHitAtkUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,monsterPassiveStringId,2,DefReduceCap,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,monsterPassiveStringId,3,CcTimeReduce,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,18,stage_18,monsterPassiveStringId,0,OnHitAimUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,18,stage_18,monsterPassiveStringId,1,OnHitAtkUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,18,stage_18,monsterPassiveStringId,2,DefReduceCap,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,18,stage_18,monsterPassiveStringId,3,CcTimeReduce,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,monsterPassiveStringId,0,OnHitAimUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,monsterPassiveStringId,1,OnHitAtkUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,monsterPassiveStringId,2,DefReduceCap,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,monsterPassiveStringId,3,CcTimeReduce,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,20,stage_20,monsterPassiveStringId,0,OnHitAimUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,20,stage_20,monsterPassiveStringId,1,OnHitAtkUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,20,stage_20,monsterPassiveStringId,2,DefReduceCap,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,20,stage_20,monsterPassiveStringId,3,CcTimeReduce,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,21,stage_21,monsterPassiveStringId,0,OnHitAimUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,21,stage_21,monsterPassiveStringId,1,OnHitAtkUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,21,stage_21,monsterPassiveStringId,2,DefReduceCap,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,21,stage_21,monsterPassiveStringId,3,CcTimeReduce,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,22,stage_22,monsterPassiveStringId,0,OnHitAimUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,22,stage_22,monsterPassiveStringId,1,OnHitAtkUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,22,stage_22,monsterPassiveStringId,2,DefReduceCap,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,22,stage_22,monsterPassiveStringId,3,CcTimeReduce,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,23,stage_23,monsterPassiveStringId,0,OnHitAimUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,23,stage_23,monsterPassiveStringId,1,OnHitAtkUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,23,stage_23,monsterPassiveStringId,2,DefReduceCap,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,23,stage_23,monsterPassiveStringId,3,CcTimeReduce,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,24,stage_24,monsterPassiveStringId,0,OnHitAimUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,24,stage_24,monsterPassiveStringId,1,OnHitAtkUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,24,stage_24,monsterPassiveStringId,2,DefReduceCap,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,24,stage_24,monsterPassiveStringId,3,CcTimeReduce,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,25,stage_25,monsterPassiveStringId,0,OnHitAimUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,25,stage_25,monsterPassiveStringId,1,OnHitAtkUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,25,stage_25,monsterPassiveStringId,2,DefReduceCap,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,25,stage_25,monsterPassiveStringId,3,CcTimeReduce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,monsterPassiveStringId,0,OnHitAimUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,monsterPassiveStringId,1,OnHitAtkUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,monsterPassiveStringId,2,DefReduceCap,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,monsterPassiveStringId,3,CcTimeReduce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,27,stage_27,monsterPassiveStringId,0,OnHitAimUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,27,stage_27,monsterPassiveStringId,1,OnHitAtkUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,27,stage_27,monsterPassiveStringId,2,DefReduceCap,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,27,stage_27,monsterPassiveStringId,3,CcTimeReduce,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,monsterPassiveStringId,0,OnHitAimUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,monsterPassiveStringId,1,OnHitAtkUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,monsterPassiveStringId,2,DefReduceCap,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,monsterPassiveStringId,3,CcTimeReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,monsterPassiveStringId,0,OnHitAimUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,monsterPassiveStringId,1,OnHitAtkUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,monsterPassiveStringId,2,DefReduceCap,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,monsterPassiveStringId,3,CcTimeReduce,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,30,stage_30,monsterPassiveStringId,0,OnHitAimUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,30,stage_30,monsterPassiveStringId,1,OnHitAtkUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,30,stage_30,monsterPassiveStringId,2,DefReduceCap,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,30,stage_30,monsterPassiveStringId,3,CcTimeReduce,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,31,stage_31,monsterPassiveStringId,0,OnHitAimUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,31,stage_31,monsterPassiveStringId,1,OnHitAtkUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,31,stage_31,monsterPassiveStringId,2,DefReduceCap,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,31,stage_31,monsterPassiveStringId,3,CcTimeReduce,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,32,stage_32,monsterPassiveStringId,0,OnHitAimUp,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,32,stage_32,monsterPassiveStringId,1,OnHitAtkUp_3,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,32,stage_32,monsterPassiveStringId,2,DefReduceCap,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,32,stage_32,monsterPassiveStringId,3,CcTimeReduce,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,33,stage_33,monsterPassiveStringId,0,OnHitAimUp,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,33,stage_33,monsterPassiveStringId,1,OnHitAtkUp_3,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,33,stage_33,monsterPassiveStringId,2,DefReduceCap,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,33,stage_33,monsterPassiveStringId,3,CcTimeReduce,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,34,stage_34,monsterPassiveStringId,0,OnHitAimUp,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,34,stage_34,monsterPassiveStringId,1,OnHitAtkUp_3,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,34,stage_34,monsterPassiveStringId,2,DefReduceCap,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,34,stage_34,monsterPassiveStringId,3,CcTimeReduce,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,35,stage_35,monsterPassiveStringId,0,OnHitAimUp,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,35,stage_35,monsterPassiveStringId,1,OnHitAtkUp_3,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,35,stage_35,monsterPassiveStringId,2,DefReduceCap,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,35,stage_35,monsterPassiveStringId,3,CcTimeReduce,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,36,stage_36,monsterPassiveStringId,0,OnHitAimUp,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,36,stage_36,monsterPassiveStringId,1,OnHitAtkUp_3,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,36,stage_36,monsterPassiveStringId,2,DefReduceCap,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,36,stage_36,monsterPassiveStringId,3,CcTimeReduce,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,37,stage_37,monsterPassiveStringId,0,OnHitAimUp,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,37,stage_37,monsterPassiveStringId,1,OnHitAtkUp_3,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,37,stage_37,monsterPassiveStringId,2,DefReduceCap,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,37,stage_37,monsterPassiveStringId,3,CcTimeReduce,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,monsterPassiveStringId,0,OnHitAimUp,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,monsterPassiveStringId,1,OnHitAtkUp_3,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,monsterPassiveStringId,2,DefReduceCap,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,monsterPassiveStringId,3,CcTimeReduce,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,39,stage_39,monsterPassiveStringId,0,OnHitAimUp,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,39,stage_39,monsterPassiveStringId,1,OnHitAtkUp_3,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,39,stage_39,monsterPassiveStringId,2,DefReduceCap,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,39,stage_39,monsterPassiveStringId,3,CcTimeReduce,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,40,stage_40,monsterPassiveStringId,0,OnHitAimUp,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,40,stage_40,monsterPassiveStringId,1,OnHitAtkUp_3,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,40,stage_40,monsterPassiveStringId,2,DefReduceCap,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,40,stage_40,monsterPassiveStringId,3,CcTimeReduce,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,monsterPassiveStringId,0,OnHitAimUp,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,monsterPassiveStringId,1,OnHitAtkUp_3,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,monsterPassiveStringId,2,DefReduceCap,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,monsterPassiveStringId,3,CcTimeReduce,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,42,stage_42,monsterPassiveStringId,0,OnHitAimUp,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,42,stage_42,monsterPassiveStringId,1,OnHitAtkUp_3,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,42,stage_42,monsterPassiveStringId,2,DefReduceCap,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,42,stage_42,monsterPassiveStringId,3,CcTimeReduce,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,monsterPassiveStringId,0,OnHitAimUp,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,monsterPassiveStringId,1,OnHitAtkUp_3,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,monsterPassiveStringId,2,DefReduceCap,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,monsterPassiveStringId,3,CcTimeReduce,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,44,stage_44,monsterPassiveStringId,0,OnHitAimUp,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,44,stage_44,monsterPassiveStringId,1,OnHitAtkUp_4,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,44,stage_44,monsterPassiveStringId,2,DefReduceCap,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,44,stage_44,monsterPassiveStringId,3,CcTimeReduce,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,45,stage_45,monsterPassiveStringId,0,OnHitAimUp,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,45,stage_45,monsterPassiveStringId,1,OnHitAtkUp_4,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,45,stage_45,monsterPassiveStringId,2,DefReduceCap,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,45,stage_45,monsterPassiveStringId,3,CcTimeReduce,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,46,stage_46,monsterPassiveStringId,0,OnHitAimUp,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,46,stage_46,monsterPassiveStringId,1,OnHitAtkUp_4,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,46,stage_46,monsterPassiveStringId,2,DefReduceCap,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,46,stage_46,monsterPassiveStringId,3,CcTimeReduce,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,47,stage_47,monsterPassiveStringId,0,OnHitAimUp,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,47,stage_47,monsterPassiveStringId,1,OnHitAtkUp_4,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,47,stage_47,monsterPassiveStringId,2,DefReduceCap,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,47,stage_47,monsterPassiveStringId,3,CcTimeReduce,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,48,stage_48,monsterPassiveStringId,0,OnHitAimUp,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,48,stage_48,monsterPassiveStringId,1,OnHitAtkUp_4,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,48,stage_48,monsterPassiveStringId,2,DefReduceCap,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,48,stage_48,monsterPassiveStringId,3,CcTimeReduce,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,49,stage_49,monsterPassiveStringId,0,OnHitAimUp,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,49,stage_49,monsterPassiveStringId,1,OnHitAtkUp_4,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,49,stage_49,monsterPassiveStringId,2,DefReduceCap,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,49,stage_49,monsterPassiveStringId,3,CcTimeReduce,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,50,stage_50,monsterPassiveStringId,0,OnHitAimUp,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,50,stage_50,monsterPassiveStringId,1,OnHitAtkUp_4,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,50,stage_50,monsterPassiveStringId,2,DefReduceCap,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,50,stage_50,monsterPassiveStringId,3,CcTimeReduce,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,monsterPassiveStringId,0,OnHitAimUp,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,monsterPassiveStringId,1,OnHitAtkUp_4,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,monsterPassiveStringId,2,DefReduceCap,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,monsterPassiveStringId,3,CcTimeReduce,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,10,stage_10,midBossSpawnValues,0,7,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,11,stage_11,midBossSpawnValues,0,20,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,12,stage_12,midBossSpawnValues,0,7,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,13,stage_13,midBossSpawnValues,0,20,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,14,stage_14,midBossSpawnValues,0,7,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,15,stage_15,midBossSpawnValues,0,20,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,16,stage_16,midBossSpawnValues,0,7,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,midBossSpawnValues,0,20,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,18,stage_18,midBossSpawnValues,0,20,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,midBossSpawnValues,0,7,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,20,stage_20,midBossSpawnValues,0,20,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,21,stage_21,midBossSpawnValues,0,20,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,22,stage_22,midBossSpawnValues,0,7,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,23,stage_23,midBossSpawnValues,0,20,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,24,stage_24,midBossSpawnValues,0,20,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,25,stage_25,midBossSpawnValues,0,7,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,midBossSpawnValues,0,20,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,27,stage_27,midBossSpawnValues,0,7,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,midBossSpawnValues,0,7,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,midBossSpawnValues,0,20,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,30,stage_30,midBossSpawnValues,0,7,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,31,stage_31,midBossSpawnValues,0,7,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,32,stage_32,midBossSpawnValues,0,20,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,33,stage_33,midBossSpawnValues,0,7,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,34,stage_34,midBossSpawnValues,0,7,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,35,stage_35,midBossSpawnValues,0,7,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,36,stage_36,midBossSpawnValues,0,20,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,37,stage_37,midBossSpawnValues,0,7,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,midBossSpawnValues,0,7,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,39,stage_39,midBossSpawnValues,0,7,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,40,stage_40,midBossSpawnValues,0,20,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,midBossSpawnValues,0,7,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,42,stage_42,midBossSpawnValues,0,7,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,midBossSpawnValues,0,7,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,44,stage_44,midBossSpawnValues,0,20,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,45,stage_45,midBossSpawnValues,0,7,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,46,stage_46,midBossSpawnValues,0,7,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,47,stage_47,midBossSpawnValues,0,7,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,48,stage_48,midBossSpawnValues,0,20,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,49,stage_49,midBossSpawnValues,0,7,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,50,stage_50,midBossSpawnValues,0,7,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,midBossSpawnValues,0,7,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,10,stage_10,midBossIDs,0,middle_boss_0,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,11,stage_11,midBossIDs,0,middle_boss_0,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,12,stage_12,midBossIDs,0,middle_boss_1,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,13,stage_13,midBossIDs,0,middle_boss_1,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,14,stage_14,midBossIDs,0,middle_boss_20,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,15,stage_15,midBossIDs,0,middle_boss_20,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,16,stage_16,midBossIDs,0,middle_boss_4,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,midBossIDs,0,middle_boss_4,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,18,stage_18,midBossIDs,0,middle_boss_4,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,midBossIDs,0,middle_boss_2,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,20,stage_20,midBossIDs,0,middle_boss_2,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,21,stage_21,midBossIDs,0,middle_boss_2,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,22,stage_22,midBossIDs,0,middle_boss_5,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,23,stage_23,midBossIDs,0,middle_boss_5,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,24,stage_24,midBossIDs,0,middle_boss_5,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,25,stage_25,midBossIDs,0,middle_boss_3,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,midBossIDs,0,middle_boss_3,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,27,stage_27,midBossIDs,0,middle_boss_6,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,midBossIDs,0,middle_boss_20,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,midBossIDs,0,middle_boss_20,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,30,stage_30,midBossIDs,0,middle_boss_9,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,31,stage_31,midBossIDs,0,middle_boss_group_0,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,32,stage_32,midBossIDs,0,middle_boss_8,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,33,stage_33,midBossIDs,0,middle_boss_12,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,34,stage_34,midBossIDs,0,middle_boss_1,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,35,stage_35,midBossIDs,0,middle_boss_group_0,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,36,stage_36,midBossIDs,0,middle_boss_21,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,37,stage_37,midBossIDs,0,middle_boss_4,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,midBossIDs,0,middle_boss_6,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,39,stage_39,midBossIDs,0,middle_boss_group_1,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,40,stage_40,midBossIDs,0,middle_boss_6,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,midBossIDs,0,middle_boss_14,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,42,stage_42,midBossIDs,0,middle_boss_15,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,midBossIDs,0,middle_boss_group_2,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,44,stage_44,midBossIDs,0,middle_boss_15,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,45,stage_45,midBossIDs,0,middle_boss_14,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,46,stage_46,midBossIDs,0,middle_boss_16,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,47,stage_47,midBossIDs,0,middle_boss_group_2,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,48,stage_48,midBossIDs,0,middle_boss_16,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,49,stage_49,midBossIDs,0,boss_11,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,50,stage_50,midBossIDs,0,boss_12,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,midBossIDs,0,middle_boss_group_2,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,0,stage_0,values,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,1,stage_1,values,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,2,stage_2,values,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,3,stage_3,values,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,4,stage_4,values,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,5,stage_5,values,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,6,stage_6,values,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,7,stage_7,values,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,8,stage_8,values,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,9,stage_9,values,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,10,stage_10,values,0,2,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,10,stage_10,values,1,3,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,10,stage_10,values,2,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,11,stage_11,values,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,12,stage_12,values,0,60,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,13,stage_13,values,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,15,stage_15,values,0,2,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,15,stage_15,values,1,3,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,15,stage_15,values,2,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,values,0,2,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,values,1,3,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,17,stage_17,values,2,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,18,stage_18,values,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,values,0,3,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,values,1,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,19,stage_19,values,2,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,21,stage_21,values,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,22,stage_22,values,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,24,stage_24,values,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,25,stage_25,values,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,values,0,3,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,values,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,26,stage_26,values,2,2,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,27,stage_27,values,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,values,0,30,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,values,1,50,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,values,2,100,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,values,3,90,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,values,4,111,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,28,stage_28,values,5,135,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,values,0,3,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,values,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,29,stage_29,values,2,2,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,32,stage_32,values,0,0,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,33,stage_33,values,0,0,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,34,stage_34,values,0,0,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,36,stage_36,values,0,0,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,37,stage_37,values,0,0,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,values,0,2,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,values,1,3,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,38,stage_38,values,2,10,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,39,stage_39,values,0,5,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,values,0,3,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,values,1,5,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,41,stage_41,values,2,2,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,42,stage_42,values,0,0,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,values,0,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,values,1,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,values,2,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,values,3,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,43,stage_43,values,4,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,44,stage_44,values,0,0,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,46,stage_46,values,0,5,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,47,stage_47,values,0,75,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,48,stage_48,values,0,0,float[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,49,stage_49,values,0,0,float[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,50,stage_50,values,0,0,float[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,values,0,55,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,51,stage_51,values,1,66,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stageinfo,1000,stage_hard_0,values,0,0,float[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,0,stage_0_3,rewardID,0,603,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,0,stage_0_3,rewardID,1,604,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,0,stage_0_3,rewardID,2,602,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,1,stage_0_6,rewardID,0,109,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,1,stage_0_6,rewardID,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,2,stage_0_TRUE,rewardID,0,20000,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,2,stage_0_TRUE,rewardID,1,112,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,2,stage_0_TRUE,rewardID,2,125,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,3,stage_1_5,rewardID,0,119,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,3,stage_1_5,rewardID,1,122,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,3,stage_1_5,rewardID,2,112,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,4,stage_1_10,rewardID,0,120,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,4,stage_1_10,rewardID,1,121,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,4,stage_1_10,rewardID,2,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,5,stage_1_TRUE,rewardID,0,1100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,5,stage_1_TRUE,rewardID,1,125,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,6,stage_2_5,rewardID,0,603,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,6,stage_2_5,rewardID,1,604,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,6,stage_2_5,rewardID,2,602,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,7,stage_2_10,rewardID,0,100,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,7,stage_2_10,rewardID,1, 112,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,8,stage_2_TRUE,rewardID,0,101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,8,stage_2_TRUE,rewardID,1, 1101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,8,stage_2_TRUE,rewardID,2,125,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,9,stage_3_5,rewardID,0,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,9,stage_3_5,rewardID,1,111,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,9,stage_3_5,rewardID,2,112,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10,stage_3_10,rewardID,0,119,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10,stage_3_10,rewardID,1,120,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10,stage_3_10,rewardID,2,100,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,11,stage_3_TRUE,rewardID,0,101,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,11,stage_3_TRUE,rewardID,1,125,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,12,stage_4_5,rewardID,0,100,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,12,stage_4_5,rewardID,1,111,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,12,stage_4_5,rewardID,2,112,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,13,stage_4_10,rewardID,0,121,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,13,stage_4_10,rewardID,1,122,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,13,stage_4_10,rewardID,2,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,14,stage_4_TRUE,rewardID,0,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,14,stage_4_TRUE,rewardID,1,125,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,14,stage_4_TRUE,rewardID,2,10027,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,15,stage_5_5,rewardID,0,100,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,15,stage_5_5,rewardID,1,111,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,16,stage_5_10,rewardID,0,119,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,16,stage_5_10,rewardID,1,120,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,17,stage_5_TRUE,rewardID,0,101,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,17,stage_5_TRUE,rewardID,1,10030,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,18,stage_6_5,rewardID,0,100,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,18,stage_6_5,rewardID,1,111,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,19,stage_6_10,rewardID,0,121,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,19,stage_6_10,rewardID,1,122,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,20,stage_6_TRUE,rewardID,0,101,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,20,stage_6_TRUE,rewardID,1,10015,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,21,stage_7_5,rewardID,0,100,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,21,stage_7_5,rewardID,1,111,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,22,stage_7_10,rewardID,0,119,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,22,stage_7_10,rewardID,1,120,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,23,stage_7_TRUE,rewardID,0,101,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,23,stage_7_TRUE,rewardID,1,10021,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,24,stage_8_5,rewardID,0,100,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,24,stage_8_5,rewardID,1,111,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,25,stage_8_10,rewardID,0,121,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,25,stage_8_10,rewardID,1,122,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,26,stage_8_TRUE,rewardID,0,101,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,26,stage_8_TRUE,rewardID,1,10018,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,27,stage_9_5,rewardID,0,100,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,27,stage_9_5,rewardID,1,111,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,28,stage_9_10,rewardID,0,119,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,28,stage_9_10,rewardID,1,120,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,29,stage_9_TRUE,rewardID,0,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,30,stage_10_5,rewardID,0,100,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,30,stage_10_5,rewardID,1,111,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,31,stage_10_10,rewardID,0,121,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,31,stage_10_10,rewardID,1,122,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,32,stage_10_TRUE,rewardID,0,101,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,33,stage_11_5,rewardID,0,100,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,33,stage_11_5,rewardID,1,111,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,34,stage_11_10,rewardID,0,119,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,34,stage_11_10,rewardID,1,120,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,35,stage_11_TRUE,rewardID,0,101,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,36,stage_12_5,rewardID,0,100,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,36,stage_12_5,rewardID,1,111,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,37,stage_12_10,rewardID,0,121,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,37,stage_12_10,rewardID,1,122,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,38,stage_12_TRUE,rewardID,0,101,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,39,stage_13_5,rewardID,0,100,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,39,stage_13_5,rewardID,1,111,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,40,stage_13_10,rewardID,0,119,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,40,stage_13_10,rewardID,1,120,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,41,stage_13_TRUE,rewardID,0,101,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,42,stage_14_5,rewardID,0,100,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,42,stage_14_5,rewardID,1,111,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,43,stage_14_10,rewardID,0,119,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,43,stage_14_10,rewardID,1,120,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,44,stage_14_TRUE,rewardID,0,101,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,45,stage_15_5,rewardID,0,100,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,45,stage_15_5,rewardID,1,111,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,46,stage_15_10,rewardID,0,121,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,46,stage_15_10,rewardID,1,122,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,47,stage_15_TRUE,rewardID,0,101,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,48,stage_16_5,rewardID,0,100,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,48,stage_16_5,rewardID,1,111,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,49,stage_16_10,rewardID,0,119,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,49,stage_16_10,rewardID,1,120,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,50,stage_16_TRUE,rewardID,0,101,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,51,stage_17_5,rewardID,0,100,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,51,stage_17_5,rewardID,1,111,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,52,stage_17_10,rewardID,0,121,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,52,stage_17_10,rewardID,1,122,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,53,stage_17_TRUE,rewardID,0,101,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,54,stage_18_5,rewardID,0,100,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,54,stage_18_5,rewardID,1,111,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,55,stage_18_10,rewardID,0,119,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,55,stage_18_10,rewardID,1,120,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,56,stage_18_TRUE,rewardID,0,101,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,57,stage_19_5,rewardID,0,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,57,stage_19_5,rewardID,1,111,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,58,stage_19_10,rewardID,0,121,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,58,stage_19_10,rewardID,1,122,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,59,stage_19_TRUE,rewardID,0,101,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,61,stage_20_5,rewardID,0,100,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,61,stage_20_5,rewardID,1,111,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,62,stage_20_10,rewardID,0,119,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,62,stage_20_10,rewardID,1,120,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,63,stage_20_TRUE,rewardID,0,101,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,64,stage_21_5,rewardID,0,100,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,64,stage_21_5,rewardID,1,111,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,65,stage_21_10,rewardID,0,121,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,65,stage_21_10,rewardID,1,122,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,66,stage_21_TRUE,rewardID,0,101,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,67,stage_22_5,rewardID,0,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,67,stage_22_5,rewardID,1,111,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,68,stage_22_10,rewardID,0,119,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,68,stage_22_10,rewardID,1,120,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,69,stage_22_TRUE,rewardID,0,101,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,70,stage_23_5,rewardID,0,100,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,70,stage_23_5,rewardID,1,111,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,71,stage_23_10,rewardID,0,121,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,71,stage_23_10,rewardID,1,122,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,72,stage_23_TRUE,rewardID,0,101,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,73,stage_24_5,rewardID,0,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,73,stage_24_5,rewardID,1,111,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,74,stage_24_10,rewardID,0,119,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,74,stage_24_10,rewardID,1,120,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,75,stage_24_TRUE,rewardID,0,101,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,76,stage_25_5,rewardID,0,100,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,76,stage_25_5,rewardID,1,111,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,77,stage_25_10,rewardID,0,121,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,77,stage_25_10,rewardID,1,122,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,78,stage_25_TRUE,rewardID,0,101,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,79,stage_26_5,rewardID,0,100,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,79,stage_26_5,rewardID,1,111,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,80,stage_26_10,rewardID,0,119,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,80,stage_26_10,rewardID,1,120,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,81,stage_26_TRUE,rewardID,0,101,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,82,stage_27_5,rewardID,0,100,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,82,stage_27_5,rewardID,1,111,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,83,stage_27_10,rewardID,0,121,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,83,stage_27_10,rewardID,1,122,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,84,stage_27_TRUE,rewardID,0,101,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,85,stage_28_5,rewardID,0,100,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,85,stage_28_5,rewardID,1,111,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,86,stage_28_10,rewardID,0,119,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,86,stage_28_10,rewardID,1,120,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,87,stage_28_TRUE,rewardID,0,101,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,88,stage_29_5,rewardID,0,100,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,88,stage_29_5,rewardID,1,111,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,89,stage_29_10,rewardID,0,121,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,89,stage_29_10,rewardID,1,122,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,90,stage_29_TRUE,rewardID,0,101,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,91,stage_30_5,rewardID,0,100,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,91,stage_30_5,rewardID,1,111,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,92,stage_30_10,rewardID,0,119,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,92,stage_30_10,rewardID,1,120,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,93,stage_30_TRUE,rewardID,0,101,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,94,stage_31_5,rewardID,0,100,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,94,stage_31_5,rewardID,1,111,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,95,stage_31_10,rewardID,0,121,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,95,stage_31_10,rewardID,1,122,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,96,stage_31_TRUE,rewardID,0,101,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,97,stage_32_5,rewardID,0,100,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,97,stage_32_5,rewardID,1,111,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,98,stage_32_10,rewardID,0,119,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,98,stage_32_10,rewardID,1,120,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,99,stage_32_TRUE,rewardID,0,101,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,100,stage_33_5,rewardID,0,100,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,100,stage_33_5,rewardID,1,111,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,101,stage_33_10,rewardID,0,121,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,101,stage_33_10,rewardID,1,122,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,102,stage_33_TRUE,rewardID,0,101,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,103,stage_34_5,rewardID,0,100,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,103,stage_34_5,rewardID,1,111,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,104,stage_34_10,rewardID,0,119,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,104,stage_34_10,rewardID,1,120,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,105,stage_34_TRUE,rewardID,0,101,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,106,stage_35_5,rewardID,0,100,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,106,stage_35_5,rewardID,1,111,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,107,stage_35_10,rewardID,0,121,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,107,stage_35_10,rewardID,1,122,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,108,stage_35_TRUE,rewardID,0,101,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,109,stage_36_5,rewardID,0,100,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,109,stage_36_5,rewardID,1,111,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,110,stage_36_10,rewardID,0,119,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,110,stage_36_10,rewardID,1,120,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,111,stage_36_TRUE,rewardID,0,101,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,112,stage_37_5,rewardID,0,100,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,112,stage_37_5,rewardID,1,111,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,113,stage_37_10,rewardID,0,121,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,113,stage_37_10,rewardID,1,122,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,114,stage_37_TRUE,rewardID,0,101,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,115,stage_38_5,rewardID,0,100,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,115,stage_38_5,rewardID,1,111,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,116,stage_38_10,rewardID,0,119,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,116,stage_38_10,rewardID,1,120,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,117,stage_38_TRUE,rewardID,0,101,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,118,stage_39_5,rewardID,0,100,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,118,stage_39_5,rewardID,1,111,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,119,stage_39_10,rewardID,0,121,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,119,stage_39_10,rewardID,1,122,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,120,stage_39_TRUE,rewardID,0,101,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,121,stage_40_5,rewardID,0,100,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,121,stage_40_5,rewardID,1,111,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,122,stage_40_10,rewardID,0,119,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,122,stage_40_10,rewardID,1,120,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,123,stage_40_TRUE,rewardID,0,101,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,124,stage_41_5,rewardID,0,100,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,124,stage_41_5,rewardID,1,111,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,125,stage_41_10,rewardID,0,121,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,125,stage_41_10,rewardID,1,122,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,126,stage_41_TRUE,rewardID,0,101,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,127,stage_42_5,rewardID,0,100,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,127,stage_42_5,rewardID,1,111,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,128,stage_42_10,rewardID,0,119,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,128,stage_42_10,rewardID,1,120,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,129,stage_42_TRUE,rewardID,0,101,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,130,stage_43_5,rewardID,0,100,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,130,stage_43_5,rewardID,1,111,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,131,stage_43_10,rewardID,0,121,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,131,stage_43_10,rewardID,1,122,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,132,stage_43_TRUE,rewardID,0,101,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,133,stage_44_5,rewardID,0,100,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,133,stage_44_5,rewardID,1,111,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,134,stage_44_10,rewardID,0,119,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,134,stage_44_10,rewardID,1,120,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,135,stage_44_TRUE,rewardID,0,101,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,136,stage_45_5,rewardID,0,100,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,136,stage_45_5,rewardID,1,111,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,137,stage_45_10,rewardID,0,121,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,137,stage_45_10,rewardID,1,122,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,138,stage_45_TRUE,rewardID,0,101,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,139,stage_46_5,rewardID,0,100,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,139,stage_46_5,rewardID,1,111,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,140,stage_46_10,rewardID,0,119,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,140,stage_46_10,rewardID,1,120,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,141,stage_46_TRUE,rewardID,0,101,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,142,stage_47_5,rewardID,0,100,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,142,stage_47_5,rewardID,1,111,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,143,stage_47_10,rewardID,0,121,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,143,stage_47_10,rewardID,1,122,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,144,stage_47_TRUE,rewardID,0,101,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,145,stage_48_5,rewardID,0,100,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,145,stage_48_5,rewardID,1,111,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,146,stage_48_10,rewardID,0,119,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,146,stage_48_10,rewardID,1,120,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,147,stage_48_TRUE,rewardID,0,101,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,148,stage_49_5,rewardID,0,100,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,148,stage_49_5,rewardID,1,111,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,149,stage_49_10,rewardID,0,121,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,149,stage_49_10,rewardID,1,122,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,150,stage_49_TRUE,rewardID,0,101,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,151,stage_50_5,rewardID,0,100,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,151,stage_50_5,rewardID,1,111,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,152,stage_50_10,rewardID,0,119,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,152,stage_50_10,rewardID,1,120,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,153,stage_50_TRUE,rewardID,0,101,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,154,stage_51_5,rewardID,0,100,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,154,stage_51_5,rewardID,1,111,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,155,stage_51_10,rewardID,0,121,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,155,stage_51_10,rewardID,1,122,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,156,stage_51_TRUE,rewardID,0,101,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10000,stage_hard_0_5,rewardID,0,100,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10000,stage_hard_0_5,rewardID,1,111,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10001,stage_hard_0_10,rewardID,0,121,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10001,stage_hard_0_10,rewardID,1,122,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10002,stage_hard_0_TRUE,rewardID,0,101,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,0,stage_0_3,rewardCount,0,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,0,stage_0_3,rewardCount,1,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,0,stage_0_3,rewardCount,2,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,1,stage_0_6,rewardCount,0,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,1,stage_0_6,rewardCount,1,5000,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,2,stage_0_TRUE,rewardCount,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,2,stage_0_TRUE,rewardCount,1,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,2,stage_0_TRUE,rewardCount,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,3,stage_1_5,rewardCount,0,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,3,stage_1_5,rewardCount,1,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,3,stage_1_5,rewardCount,2, 50,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,4,stage_1_10,rewardCount,0,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,4,stage_1_10,rewardCount,1,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,4,stage_1_10,rewardCount,2,10000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,5,stage_1_TRUE,rewardCount,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,5,stage_1_TRUE,rewardCount,1,300,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,6,stage_2_5,rewardCount,0,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,6,stage_2_5,rewardCount,1,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,6,stage_2_5,rewardCount,2,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,7,stage_2_10,rewardCount,0,10000,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,7,stage_2_10,rewardCount,1, 50,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,8,stage_2_TRUE,rewardCount,0,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,8,stage_2_TRUE,rewardCount,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,8,stage_2_TRUE,rewardCount,2,300,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,9,stage_3_5,rewardCount,0,15000,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,9,stage_3_5,rewardCount,1,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,9,stage_3_5,rewardCount,2,50,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10,stage_3_10,rewardCount,0,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10,stage_3_10,rewardCount,1,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10,stage_3_10,rewardCount,2,10000,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,11,stage_3_TRUE,rewardCount,0,150,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,11,stage_3_TRUE,rewardCount,1, 300,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,12,stage_4_5,rewardCount,0,20000,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,12,stage_4_5,rewardCount,1,5,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,12,stage_4_5,rewardCount,2,50,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,13,stage_4_10,rewardCount,0,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,13,stage_4_10,rewardCount,1,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,13,stage_4_10,rewardCount,2,10000,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,14,stage_4_TRUE,rewardCount,0,150,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,14,stage_4_TRUE,rewardCount,1, 300,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,14,stage_4_TRUE,rewardCount,2,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,15,stage_5_5,rewardCount,0,25000,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,15,stage_5_5,rewardCount,1,5,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,16,stage_5_10,rewardCount,0,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,16,stage_5_10,rewardCount,1,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,17,stage_5_TRUE,rewardCount,0,200,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,17,stage_5_TRUE,rewardCount,1,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,18,stage_6_5,rewardCount,0,30000,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,18,stage_6_5,rewardCount,1,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,19,stage_6_10,rewardCount,0,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,19,stage_6_10,rewardCount,1,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,20,stage_6_TRUE,rewardCount,0,200,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,20,stage_6_TRUE,rewardCount,1,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,21,stage_7_5,rewardCount,0,30000,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,21,stage_7_5,rewardCount,1,5,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,22,stage_7_10,rewardCount,0,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,22,stage_7_10,rewardCount,1,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,23,stage_7_TRUE,rewardCount,0,200,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,23,stage_7_TRUE,rewardCount,1,1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,24,stage_8_5,rewardCount,0,30000,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,24,stage_8_5,rewardCount,1,5,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,25,stage_8_10,rewardCount,0,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,25,stage_8_10,rewardCount,1,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,26,stage_8_TRUE,rewardCount,0,150,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,26,stage_8_TRUE,rewardCount,1,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,27,stage_9_5,rewardCount,0,30000,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,27,stage_9_5,rewardCount,1,5,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,28,stage_9_10,rewardCount,0,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,28,stage_9_10,rewardCount,1,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,29,stage_9_TRUE,rewardCount,0,200,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,30,stage_10_5,rewardCount,0,30000,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,30,stage_10_5,rewardCount,1,5,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,31,stage_10_10,rewardCount,0,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,31,stage_10_10,rewardCount,1,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,32,stage_10_TRUE,rewardCount,0,200,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,33,stage_11_5,rewardCount,0,30000,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,33,stage_11_5,rewardCount,1,5,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,34,stage_11_10,rewardCount,0,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,34,stage_11_10,rewardCount,1,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,35,stage_11_TRUE,rewardCount,0,200,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,36,stage_12_5,rewardCount,0,30000,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,36,stage_12_5,rewardCount,1,5,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,37,stage_12_10,rewardCount,0,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,37,stage_12_10,rewardCount,1,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,38,stage_12_TRUE,rewardCount,0,200,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,39,stage_13_5,rewardCount,0,30000,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,39,stage_13_5,rewardCount,1,5,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,40,stage_13_10,rewardCount,0,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,40,stage_13_10,rewardCount,1,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,41,stage_13_TRUE,rewardCount,0,200,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,42,stage_14_5,rewardCount,0,30000,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,42,stage_14_5,rewardCount,1,1,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,43,stage_14_10,rewardCount,0,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,43,stage_14_10,rewardCount,1,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,44,stage_14_TRUE,rewardCount,0,250,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,45,stage_15_5,rewardCount,0,30000,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,45,stage_15_5,rewardCount,1,5,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,46,stage_15_10,rewardCount,0,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,46,stage_15_10,rewardCount,1,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,47,stage_15_TRUE,rewardCount,0,150,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,48,stage_16_5,rewardCount,0,30000,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,48,stage_16_5,rewardCount,1,1,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,49,stage_16_10,rewardCount,0,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,49,stage_16_10,rewardCount,1,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,50,stage_16_TRUE,rewardCount,0,200,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,51,stage_17_5,rewardCount,0,30000,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,51,stage_17_5,rewardCount,1,5,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,52,stage_17_10,rewardCount,0,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,52,stage_17_10,rewardCount,1,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,53,stage_17_TRUE,rewardCount,0,150,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,54,stage_18_5,rewardCount,0,30000,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,54,stage_18_5,rewardCount,1,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,55,stage_18_10,rewardCount,0,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,55,stage_18_10,rewardCount,1,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,56,stage_18_TRUE,rewardCount,0,250,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,57,stage_19_5,rewardCount,0,30000,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,57,stage_19_5,rewardCount,1,5,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,58,stage_19_10,rewardCount,0,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,58,stage_19_10,rewardCount,1,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,59,stage_19_TRUE,rewardCount,0,150,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,61,stage_20_5,rewardCount,0,30000,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,61,stage_20_5,rewardCount,1,1,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,62,stage_20_10,rewardCount,0,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,62,stage_20_10,rewardCount,1,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,63,stage_20_TRUE,rewardCount,0,200,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,64,stage_21_5,rewardCount,0,30000,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,64,stage_21_5,rewardCount,1,5,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,65,stage_21_10,rewardCount,0,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,65,stage_21_10,rewardCount,1,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,66,stage_21_TRUE,rewardCount,0,150,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,67,stage_22_5,rewardCount,0,30000,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,67,stage_22_5,rewardCount,1,1,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,68,stage_22_10,rewardCount,0,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,68,stage_22_10,rewardCount,1,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,69,stage_22_TRUE,rewardCount,0,200,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,70,stage_23_5,rewardCount,0,30000,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,70,stage_23_5,rewardCount,1,5,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,71,stage_23_10,rewardCount,0,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,71,stage_23_10,rewardCount,1,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,72,stage_23_TRUE,rewardCount,0,150,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,73,stage_24_5,rewardCount,0,30000,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,73,stage_24_5,rewardCount,1,1,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,74,stage_24_10,rewardCount,0,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,74,stage_24_10,rewardCount,1,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,75,stage_24_TRUE,rewardCount,0,200,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,76,stage_25_5,rewardCount,0,30000,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,76,stage_25_5,rewardCount,1,5,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,77,stage_25_10,rewardCount,0,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,77,stage_25_10,rewardCount,1,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,78,stage_25_TRUE,rewardCount,0,150,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,79,stage_26_5,rewardCount,0,30000,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,79,stage_26_5,rewardCount,1,1,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,80,stage_26_10,rewardCount,0,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,80,stage_26_10,rewardCount,1,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,81,stage_26_TRUE,rewardCount,0,200,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,82,stage_27_5,rewardCount,0,30000,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,82,stage_27_5,rewardCount,1,5,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,83,stage_27_10,rewardCount,0,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,83,stage_27_10,rewardCount,1,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,84,stage_27_TRUE,rewardCount,0,150,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,85,stage_28_5,rewardCount,0,30000,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,85,stage_28_5,rewardCount,1,1,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,86,stage_28_10,rewardCount,0,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,86,stage_28_10,rewardCount,1,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,87,stage_28_TRUE,rewardCount,0,200,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,88,stage_29_5,rewardCount,0,30000,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,88,stage_29_5,rewardCount,1,5,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,89,stage_29_10,rewardCount,0,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,89,stage_29_10,rewardCount,1,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,90,stage_29_TRUE,rewardCount,0,150,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,91,stage_30_5,rewardCount,0,30000,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,91,stage_30_5,rewardCount,1,1,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,92,stage_30_10,rewardCount,0,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,92,stage_30_10,rewardCount,1,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,93,stage_30_TRUE,rewardCount,0,200,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,94,stage_31_5,rewardCount,0,30000,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,94,stage_31_5,rewardCount,1,5,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,95,stage_31_10,rewardCount,0,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,95,stage_31_10,rewardCount,1,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,96,stage_31_TRUE,rewardCount,0,150,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,97,stage_32_5,rewardCount,0,30000,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,97,stage_32_5,rewardCount,1,1,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,98,stage_32_10,rewardCount,0,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,98,stage_32_10,rewardCount,1,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,99,stage_32_TRUE,rewardCount,0,200,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,100,stage_33_5,rewardCount,0,30000,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,100,stage_33_5,rewardCount,1,5,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,101,stage_33_10,rewardCount,0,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,101,stage_33_10,rewardCount,1,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,102,stage_33_TRUE,rewardCount,0,150,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,103,stage_34_5,rewardCount,0,30000,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,103,stage_34_5,rewardCount,1,1,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,104,stage_34_10,rewardCount,0,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,104,stage_34_10,rewardCount,1,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,105,stage_34_TRUE,rewardCount,0,200,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,106,stage_35_5,rewardCount,0,30000,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,106,stage_35_5,rewardCount,1,5,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,107,stage_35_10,rewardCount,0,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,107,stage_35_10,rewardCount,1,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,108,stage_35_TRUE,rewardCount,0,150,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,109,stage_36_5,rewardCount,0,30000,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,109,stage_36_5,rewardCount,1,1,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,110,stage_36_10,rewardCount,0,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,110,stage_36_10,rewardCount,1,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,111,stage_36_TRUE,rewardCount,0,200,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,112,stage_37_5,rewardCount,0,30000,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,112,stage_37_5,rewardCount,1,5,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,113,stage_37_10,rewardCount,0,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,113,stage_37_10,rewardCount,1,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,114,stage_37_TRUE,rewardCount,0,150,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,115,stage_38_5,rewardCount,0,30000,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,115,stage_38_5,rewardCount,1,1,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,116,stage_38_10,rewardCount,0,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,116,stage_38_10,rewardCount,1,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,117,stage_38_TRUE,rewardCount,0,200,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,118,stage_39_5,rewardCount,0,30000,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,118,stage_39_5,rewardCount,1,5,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,119,stage_39_10,rewardCount,0,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,119,stage_39_10,rewardCount,1,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,120,stage_39_TRUE,rewardCount,0,150,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,121,stage_40_5,rewardCount,0,30000,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,121,stage_40_5,rewardCount,1,1,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,122,stage_40_10,rewardCount,0,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,122,stage_40_10,rewardCount,1,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,123,stage_40_TRUE,rewardCount,0,200,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,124,stage_41_5,rewardCount,0,30000,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,124,stage_41_5,rewardCount,1,5,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,125,stage_41_10,rewardCount,0,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,125,stage_41_10,rewardCount,1,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,126,stage_41_TRUE,rewardCount,0,150,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,127,stage_42_5,rewardCount,0,30000,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,127,stage_42_5,rewardCount,1,1,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,128,stage_42_10,rewardCount,0,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,128,stage_42_10,rewardCount,1,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,129,stage_42_TRUE,rewardCount,0,200,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,130,stage_43_5,rewardCount,0,30000,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,130,stage_43_5,rewardCount,1,5,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,131,stage_43_10,rewardCount,0,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,131,stage_43_10,rewardCount,1,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,132,stage_43_TRUE,rewardCount,0,150,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,133,stage_44_5,rewardCount,0,30000,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,133,stage_44_5,rewardCount,1,1,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,134,stage_44_10,rewardCount,0,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,134,stage_44_10,rewardCount,1,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,135,stage_44_TRUE,rewardCount,0,200,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,136,stage_45_5,rewardCount,0,30000,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,136,stage_45_5,rewardCount,1,5,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,137,stage_45_10,rewardCount,0,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,137,stage_45_10,rewardCount,1,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,138,stage_45_TRUE,rewardCount,0,150,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,139,stage_46_5,rewardCount,0,30000,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,139,stage_46_5,rewardCount,1,1,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,140,stage_46_10,rewardCount,0,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,140,stage_46_10,rewardCount,1,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,141,stage_46_TRUE,rewardCount,0,200,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,142,stage_47_5,rewardCount,0,30000,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,142,stage_47_5,rewardCount,1,5,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,143,stage_47_10,rewardCount,0,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,143,stage_47_10,rewardCount,1,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,144,stage_47_TRUE,rewardCount,0,150,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,145,stage_48_5,rewardCount,0,30000,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,145,stage_48_5,rewardCount,1,1,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,146,stage_48_10,rewardCount,0,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,146,stage_48_10,rewardCount,1,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,147,stage_48_TRUE,rewardCount,0,200,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,148,stage_49_5,rewardCount,0,30000,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,148,stage_49_5,rewardCount,1,5,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,149,stage_49_10,rewardCount,0,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,149,stage_49_10,rewardCount,1,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,150,stage_49_TRUE,rewardCount,0,150,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,151,stage_50_5,rewardCount,0,30000,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,151,stage_50_5,rewardCount,1,1,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,152,stage_50_10,rewardCount,0,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,152,stage_50_10,rewardCount,1,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,153,stage_50_TRUE,rewardCount,0,200,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,154,stage_51_5,rewardCount,0,30000,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,154,stage_51_5,rewardCount,1,5,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,155,stage_51_10,rewardCount,0,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,155,stage_51_10,rewardCount,1,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,156,stage_51_TRUE,rewardCount,0,150,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10000,stage_hard_0_5,rewardCount,0,30000,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10000,stage_hard_0_5,rewardCount,1,5,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10001,stage_hard_0_10,rewardCount,0,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10001,stage_hard_0_10,rewardCount,1,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
stagerewardinfo,10002,stage_hard_0_TRUE,rewardCount,0,250,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
2 stageinfo 12 stage_12 monsterPassiveStringId 0 CcTimeReduce string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
3 stageinfo 13 stage_13 monsterPassiveStringId 0 CcTimeReduce string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
4 stageinfo 14 stage_14 monsterPassiveStringId 0 OnHitAimUp string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
5 stageinfo 14 stage_14 monsterPassiveStringId 1 CcTimeReduce string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
6 stageinfo 15 stage_15 monsterPassiveStringId 0 OnHitAimUp string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
7 stageinfo 15 stage_15 monsterPassiveStringId 1 CcTimeReduce string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
8 stageinfo 16 stage_16 monsterPassiveStringId 0 OnHitAimUp string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
9 stageinfo 16 stage_16 monsterPassiveStringId 1 CcTimeReduce string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
10 stageinfo 17 stage_17 monsterPassiveStringId 0 OnHitAimUp string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
11 stageinfo 17 stage_17 monsterPassiveStringId 1 OnHitAtkUp string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
12 stageinfo 17 stage_17 monsterPassiveStringId 2 DefReduceCap string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
13 stageinfo 17 stage_17 monsterPassiveStringId 3 CcTimeReduce string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
14 stageinfo 18 stage_18 monsterPassiveStringId 0 OnHitAimUp string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
15 stageinfo 18 stage_18 monsterPassiveStringId 1 OnHitAtkUp string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
16 stageinfo 18 stage_18 monsterPassiveStringId 2 DefReduceCap string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
17 stageinfo 18 stage_18 monsterPassiveStringId 3 CcTimeReduce string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
18 stageinfo 19 stage_19 monsterPassiveStringId 0 OnHitAimUp string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
19 stageinfo 19 stage_19 monsterPassiveStringId 1 OnHitAtkUp string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
20 stageinfo 19 stage_19 monsterPassiveStringId 2 DefReduceCap string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
21 stageinfo 19 stage_19 monsterPassiveStringId 3 CcTimeReduce string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
22 stageinfo 20 stage_20 monsterPassiveStringId 0 OnHitAimUp string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
23 stageinfo 20 stage_20 monsterPassiveStringId 1 OnHitAtkUp string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
24 stageinfo 20 stage_20 monsterPassiveStringId 2 DefReduceCap string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
25 stageinfo 20 stage_20 monsterPassiveStringId 3 CcTimeReduce string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
26 stageinfo 21 stage_21 monsterPassiveStringId 0 OnHitAimUp string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
27 stageinfo 21 stage_21 monsterPassiveStringId 1 OnHitAtkUp string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
28 stageinfo 21 stage_21 monsterPassiveStringId 2 DefReduceCap string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
29 stageinfo 21 stage_21 monsterPassiveStringId 3 CcTimeReduce string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
30 stageinfo 22 stage_22 monsterPassiveStringId 0 OnHitAimUp string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
31 stageinfo 22 stage_22 monsterPassiveStringId 1 OnHitAtkUp string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
32 stageinfo 22 stage_22 monsterPassiveStringId 2 DefReduceCap string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
33 stageinfo 22 stage_22 monsterPassiveStringId 3 CcTimeReduce string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
34 stageinfo 23 stage_23 monsterPassiveStringId 0 OnHitAimUp string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
35 stageinfo 23 stage_23 monsterPassiveStringId 1 OnHitAtkUp string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
36 stageinfo 23 stage_23 monsterPassiveStringId 2 DefReduceCap string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
37 stageinfo 23 stage_23 monsterPassiveStringId 3 CcTimeReduce string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
38 stageinfo 24 stage_24 monsterPassiveStringId 0 OnHitAimUp string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
39 stageinfo 24 stage_24 monsterPassiveStringId 1 OnHitAtkUp string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
40 stageinfo 24 stage_24 monsterPassiveStringId 2 DefReduceCap string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
41 stageinfo 24 stage_24 monsterPassiveStringId 3 CcTimeReduce string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
42 stageinfo 25 stage_25 monsterPassiveStringId 0 OnHitAimUp string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
43 stageinfo 25 stage_25 monsterPassiveStringId 1 OnHitAtkUp string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
44 stageinfo 25 stage_25 monsterPassiveStringId 2 DefReduceCap string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
45 stageinfo 25 stage_25 monsterPassiveStringId 3 CcTimeReduce string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
46 stageinfo 26 stage_26 monsterPassiveStringId 0 OnHitAimUp string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
47 stageinfo 26 stage_26 monsterPassiveStringId 1 OnHitAtkUp string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
48 stageinfo 26 stage_26 monsterPassiveStringId 2 DefReduceCap string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
49 stageinfo 26 stage_26 monsterPassiveStringId 3 CcTimeReduce string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
50 stageinfo 27 stage_27 monsterPassiveStringId 0 OnHitAimUp string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
51 stageinfo 27 stage_27 monsterPassiveStringId 1 OnHitAtkUp string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
52 stageinfo 27 stage_27 monsterPassiveStringId 2 DefReduceCap string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
53 stageinfo 27 stage_27 monsterPassiveStringId 3 CcTimeReduce string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
54 stageinfo 28 stage_28 monsterPassiveStringId 0 OnHitAimUp string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
55 stageinfo 28 stage_28 monsterPassiveStringId 1 OnHitAtkUp string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
56 stageinfo 28 stage_28 monsterPassiveStringId 2 DefReduceCap string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
57 stageinfo 28 stage_28 monsterPassiveStringId 3 CcTimeReduce string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
58 stageinfo 29 stage_29 monsterPassiveStringId 0 OnHitAimUp string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
59 stageinfo 29 stage_29 monsterPassiveStringId 1 OnHitAtkUp string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
60 stageinfo 29 stage_29 monsterPassiveStringId 2 DefReduceCap string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
61 stageinfo 29 stage_29 monsterPassiveStringId 3 CcTimeReduce string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
62 stageinfo 30 stage_30 monsterPassiveStringId 0 OnHitAimUp string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
63 stageinfo 30 stage_30 monsterPassiveStringId 1 OnHitAtkUp string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
64 stageinfo 30 stage_30 monsterPassiveStringId 2 DefReduceCap string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
65 stageinfo 30 stage_30 monsterPassiveStringId 3 CcTimeReduce string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
66 stageinfo 31 stage_31 monsterPassiveStringId 0 OnHitAimUp string[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
67 stageinfo 31 stage_31 monsterPassiveStringId 1 OnHitAtkUp string[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
68 stageinfo 31 stage_31 monsterPassiveStringId 2 DefReduceCap string[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
69 stageinfo 31 stage_31 monsterPassiveStringId 3 CcTimeReduce string[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
70 stageinfo 32 stage_32 monsterPassiveStringId 0 OnHitAimUp string[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
71 stageinfo 32 stage_32 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
72 stageinfo 32 stage_32 monsterPassiveStringId 2 DefReduceCap string[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
73 stageinfo 32 stage_32 monsterPassiveStringId 3 CcTimeReduce string[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
74 stageinfo 33 stage_33 monsterPassiveStringId 0 OnHitAimUp string[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
75 stageinfo 33 stage_33 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
76 stageinfo 33 stage_33 monsterPassiveStringId 2 DefReduceCap string[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
77 stageinfo 33 stage_33 monsterPassiveStringId 3 CcTimeReduce string[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
78 stageinfo 34 stage_34 monsterPassiveStringId 0 OnHitAimUp string[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
79 stageinfo 34 stage_34 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
80 stageinfo 34 stage_34 monsterPassiveStringId 2 DefReduceCap string[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
81 stageinfo 34 stage_34 monsterPassiveStringId 3 CcTimeReduce string[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
82 stageinfo 35 stage_35 monsterPassiveStringId 0 OnHitAimUp string[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
83 stageinfo 35 stage_35 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
84 stageinfo 35 stage_35 monsterPassiveStringId 2 DefReduceCap string[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
85 stageinfo 35 stage_35 monsterPassiveStringId 3 CcTimeReduce string[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
86 stageinfo 36 stage_36 monsterPassiveStringId 0 OnHitAimUp string[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
87 stageinfo 36 stage_36 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
88 stageinfo 36 stage_36 monsterPassiveStringId 2 DefReduceCap string[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
89 stageinfo 36 stage_36 monsterPassiveStringId 3 CcTimeReduce string[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
90 stageinfo 37 stage_37 monsterPassiveStringId 0 OnHitAimUp string[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
91 stageinfo 37 stage_37 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
92 stageinfo 37 stage_37 monsterPassiveStringId 2 DefReduceCap string[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
93 stageinfo 37 stage_37 monsterPassiveStringId 3 CcTimeReduce string[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
94 stageinfo 38 stage_38 monsterPassiveStringId 0 OnHitAimUp string[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
95 stageinfo 38 stage_38 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
96 stageinfo 38 stage_38 monsterPassiveStringId 2 DefReduceCap string[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
97 stageinfo 38 stage_38 monsterPassiveStringId 3 CcTimeReduce string[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
98 stageinfo 39 stage_39 monsterPassiveStringId 0 OnHitAimUp string[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
99 stageinfo 39 stage_39 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
100 stageinfo 39 stage_39 monsterPassiveStringId 2 DefReduceCap string[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
101 stageinfo 39 stage_39 monsterPassiveStringId 3 CcTimeReduce string[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
102 stageinfo 40 stage_40 monsterPassiveStringId 0 OnHitAimUp string[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
103 stageinfo 40 stage_40 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
104 stageinfo 40 stage_40 monsterPassiveStringId 2 DefReduceCap string[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
105 stageinfo 40 stage_40 monsterPassiveStringId 3 CcTimeReduce string[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
106 stageinfo 41 stage_41 monsterPassiveStringId 0 OnHitAimUp string[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
107 stageinfo 41 stage_41 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
108 stageinfo 41 stage_41 monsterPassiveStringId 2 DefReduceCap string[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
109 stageinfo 41 stage_41 monsterPassiveStringId 3 CcTimeReduce string[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
110 stageinfo 42 stage_42 monsterPassiveStringId 0 OnHitAimUp string[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
111 stageinfo 42 stage_42 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
112 stageinfo 42 stage_42 monsterPassiveStringId 2 DefReduceCap string[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
113 stageinfo 42 stage_42 monsterPassiveStringId 3 CcTimeReduce string[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
114 stageinfo 43 stage_43 monsterPassiveStringId 0 OnHitAimUp string[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
115 stageinfo 43 stage_43 monsterPassiveStringId 1 OnHitAtkUp_3 string[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
116 stageinfo 43 stage_43 monsterPassiveStringId 2 DefReduceCap string[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
117 stageinfo 43 stage_43 monsterPassiveStringId 3 CcTimeReduce string[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
118 stageinfo 44 stage_44 monsterPassiveStringId 0 OnHitAimUp string[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
119 stageinfo 44 stage_44 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
120 stageinfo 44 stage_44 monsterPassiveStringId 2 DefReduceCap string[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
121 stageinfo 44 stage_44 monsterPassiveStringId 3 CcTimeReduce string[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
122 stageinfo 45 stage_45 monsterPassiveStringId 0 OnHitAimUp string[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
123 stageinfo 45 stage_45 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
124 stageinfo 45 stage_45 monsterPassiveStringId 2 DefReduceCap string[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
125 stageinfo 45 stage_45 monsterPassiveStringId 3 CcTimeReduce string[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
126 stageinfo 46 stage_46 monsterPassiveStringId 0 OnHitAimUp string[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
127 stageinfo 46 stage_46 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
128 stageinfo 46 stage_46 monsterPassiveStringId 2 DefReduceCap string[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
129 stageinfo 46 stage_46 monsterPassiveStringId 3 CcTimeReduce string[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
130 stageinfo 47 stage_47 monsterPassiveStringId 0 OnHitAimUp string[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
131 stageinfo 47 stage_47 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
132 stageinfo 47 stage_47 monsterPassiveStringId 2 DefReduceCap string[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
133 stageinfo 47 stage_47 monsterPassiveStringId 3 CcTimeReduce string[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
134 stageinfo 48 stage_48 monsterPassiveStringId 0 OnHitAimUp string[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
135 stageinfo 48 stage_48 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
136 stageinfo 48 stage_48 monsterPassiveStringId 2 DefReduceCap string[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
137 stageinfo 48 stage_48 monsterPassiveStringId 3 CcTimeReduce string[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
138 stageinfo 49 stage_49 monsterPassiveStringId 0 OnHitAimUp string[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
139 stageinfo 49 stage_49 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
140 stageinfo 49 stage_49 monsterPassiveStringId 2 DefReduceCap string[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
141 stageinfo 49 stage_49 monsterPassiveStringId 3 CcTimeReduce string[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
142 stageinfo 50 stage_50 monsterPassiveStringId 0 OnHitAimUp string[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
143 stageinfo 50 stage_50 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
144 stageinfo 50 stage_50 monsterPassiveStringId 2 DefReduceCap string[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
145 stageinfo 50 stage_50 monsterPassiveStringId 3 CcTimeReduce string[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
146 stageinfo 51 stage_51 monsterPassiveStringId 0 OnHitAimUp string[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
147 stageinfo 51 stage_51 monsterPassiveStringId 1 OnHitAtkUp_4 string[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
148 stageinfo 51 stage_51 monsterPassiveStringId 2 DefReduceCap string[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
149 stageinfo 51 stage_51 monsterPassiveStringId 3 CcTimeReduce string[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
150 stageinfo 10 stage_10 midBossSpawnValues 0 7 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
151 stageinfo 11 stage_11 midBossSpawnValues 0 20 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
152 stageinfo 12 stage_12 midBossSpawnValues 0 7 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
153 stageinfo 13 stage_13 midBossSpawnValues 0 20 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
154 stageinfo 14 stage_14 midBossSpawnValues 0 7 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
155 stageinfo 15 stage_15 midBossSpawnValues 0 20 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
156 stageinfo 16 stage_16 midBossSpawnValues 0 7 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
157 stageinfo 17 stage_17 midBossSpawnValues 0 20 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
158 stageinfo 18 stage_18 midBossSpawnValues 0 20 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
159 stageinfo 19 stage_19 midBossSpawnValues 0 7 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
160 stageinfo 20 stage_20 midBossSpawnValues 0 20 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
161 stageinfo 21 stage_21 midBossSpawnValues 0 20 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
162 stageinfo 22 stage_22 midBossSpawnValues 0 7 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
163 stageinfo 23 stage_23 midBossSpawnValues 0 20 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
164 stageinfo 24 stage_24 midBossSpawnValues 0 20 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
165 stageinfo 25 stage_25 midBossSpawnValues 0 7 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
166 stageinfo 26 stage_26 midBossSpawnValues 0 20 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
167 stageinfo 27 stage_27 midBossSpawnValues 0 7 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
168 stageinfo 28 stage_28 midBossSpawnValues 0 7 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
169 stageinfo 29 stage_29 midBossSpawnValues 0 20 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
170 stageinfo 30 stage_30 midBossSpawnValues 0 7 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
171 stageinfo 31 stage_31 midBossSpawnValues 0 7 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
172 stageinfo 32 stage_32 midBossSpawnValues 0 20 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
173 stageinfo 33 stage_33 midBossSpawnValues 0 7 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
174 stageinfo 34 stage_34 midBossSpawnValues 0 7 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
175 stageinfo 35 stage_35 midBossSpawnValues 0 7 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
176 stageinfo 36 stage_36 midBossSpawnValues 0 20 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
177 stageinfo 37 stage_37 midBossSpawnValues 0 7 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
178 stageinfo 38 stage_38 midBossSpawnValues 0 7 int[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
179 stageinfo 39 stage_39 midBossSpawnValues 0 7 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
180 stageinfo 40 stage_40 midBossSpawnValues 0 20 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
181 stageinfo 41 stage_41 midBossSpawnValues 0 7 int[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
182 stageinfo 42 stage_42 midBossSpawnValues 0 7 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
183 stageinfo 43 stage_43 midBossSpawnValues 0 7 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
184 stageinfo 44 stage_44 midBossSpawnValues 0 20 int[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
185 stageinfo 45 stage_45 midBossSpawnValues 0 7 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
186 stageinfo 46 stage_46 midBossSpawnValues 0 7 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
187 stageinfo 47 stage_47 midBossSpawnValues 0 7 int[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
188 stageinfo 48 stage_48 midBossSpawnValues 0 20 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
189 stageinfo 49 stage_49 midBossSpawnValues 0 7 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
190 stageinfo 50 stage_50 midBossSpawnValues 0 7 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
191 stageinfo 51 stage_51 midBossSpawnValues 0 7 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
192 stageinfo 10 stage_10 midBossIDs 0 middle_boss_0 string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
193 stageinfo 11 stage_11 midBossIDs 0 middle_boss_0 string[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
194 stageinfo 12 stage_12 midBossIDs 0 middle_boss_1 string[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
195 stageinfo 13 stage_13 midBossIDs 0 middle_boss_1 string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
196 stageinfo 14 stage_14 midBossIDs 0 middle_boss_20 string[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
197 stageinfo 15 stage_15 midBossIDs 0 middle_boss_20 string[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
198 stageinfo 16 stage_16 midBossIDs 0 middle_boss_4 string[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
199 stageinfo 17 stage_17 midBossIDs 0 middle_boss_4 string[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
200 stageinfo 18 stage_18 midBossIDs 0 middle_boss_4 string[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
201 stageinfo 19 stage_19 midBossIDs 0 middle_boss_2 string[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
202 stageinfo 20 stage_20 midBossIDs 0 middle_boss_2 string[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
203 stageinfo 21 stage_21 midBossIDs 0 middle_boss_2 string[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
204 stageinfo 22 stage_22 midBossIDs 0 middle_boss_5 string[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
205 stageinfo 23 stage_23 midBossIDs 0 middle_boss_5 string[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
206 stageinfo 24 stage_24 midBossIDs 0 middle_boss_5 string[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
207 stageinfo 25 stage_25 midBossIDs 0 middle_boss_3 string[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
208 stageinfo 26 stage_26 midBossIDs 0 middle_boss_3 string[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
209 stageinfo 27 stage_27 midBossIDs 0 middle_boss_6 string[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
210 stageinfo 28 stage_28 midBossIDs 0 middle_boss_20 string[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
211 stageinfo 29 stage_29 midBossIDs 0 middle_boss_20 string[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
212 stageinfo 30 stage_30 midBossIDs 0 middle_boss_9 string[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
213 stageinfo 31 stage_31 midBossIDs 0 middle_boss_group_0 string[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
214 stageinfo 32 stage_32 midBossIDs 0 middle_boss_8 string[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
215 stageinfo 33 stage_33 midBossIDs 0 middle_boss_12 string[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
216 stageinfo 34 stage_34 midBossIDs 0 middle_boss_1 string[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
217 stageinfo 35 stage_35 midBossIDs 0 middle_boss_group_0 string[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
218 stageinfo 36 stage_36 midBossIDs 0 middle_boss_21 string[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
219 stageinfo 37 stage_37 midBossIDs 0 middle_boss_4 string[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
220 stageinfo 38 stage_38 midBossIDs 0 middle_boss_6 string[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
221 stageinfo 39 stage_39 midBossIDs 0 middle_boss_group_1 string[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
222 stageinfo 40 stage_40 midBossIDs 0 middle_boss_6 string[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
223 stageinfo 41 stage_41 midBossIDs 0 middle_boss_14 string[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
224 stageinfo 42 stage_42 midBossIDs 0 middle_boss_15 string[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
225 stageinfo 43 stage_43 midBossIDs 0 middle_boss_group_2 string[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
226 stageinfo 44 stage_44 midBossIDs 0 middle_boss_15 string[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
227 stageinfo 45 stage_45 midBossIDs 0 middle_boss_14 string[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
228 stageinfo 46 stage_46 midBossIDs 0 middle_boss_16 string[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
229 stageinfo 47 stage_47 midBossIDs 0 middle_boss_group_2 string[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
230 stageinfo 48 stage_48 midBossIDs 0 middle_boss_16 string[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
231 stageinfo 49 stage_49 midBossIDs 0 boss_11 string[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
232 stageinfo 50 stage_50 midBossIDs 0 boss_12 string[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
233 stageinfo 51 stage_51 midBossIDs 0 middle_boss_group_2 string[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
234 stageinfo 0 stage_0 values 0 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
235 stageinfo 1 stage_1 values 0 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
236 stageinfo 2 stage_2 values 0 0 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
237 stageinfo 3 stage_3 values 0 0 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
238 stageinfo 4 stage_4 values 0 0 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
239 stageinfo 5 stage_5 values 0 0 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
240 stageinfo 6 stage_6 values 0 0 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
241 stageinfo 7 stage_7 values 0 0 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
242 stageinfo 8 stage_8 values 0 0 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
243 stageinfo 9 stage_9 values 0 0 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
244 stageinfo 10 stage_10 values 0 2 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
245 stageinfo 10 stage_10 values 1 3 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
246 stageinfo 10 stage_10 values 2 10 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
247 stageinfo 11 stage_11 values 0 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
248 stageinfo 12 stage_12 values 0 60 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
249 stageinfo 13 stage_13 values 0 0 float[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
250 stageinfo 15 stage_15 values 0 2 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
251 stageinfo 15 stage_15 values 1 3 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
252 stageinfo 15 stage_15 values 2 10 float[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
253 stageinfo 17 stage_17 values 0 2 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
254 stageinfo 17 stage_17 values 1 3 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
255 stageinfo 17 stage_17 values 2 10 float[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
256 stageinfo 18 stage_18 values 0 0 float[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
257 stageinfo 19 stage_19 values 0 3 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
258 stageinfo 19 stage_19 values 1 5 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
259 stageinfo 19 stage_19 values 2 2 float[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
260 stageinfo 21 stage_21 values 0 0 float[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
261 stageinfo 22 stage_22 values 0 0 float[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
262 stageinfo 24 stage_24 values 0 0 float[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
263 stageinfo 25 stage_25 values 0 0 float[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
264 stageinfo 26 stage_26 values 0 3 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
265 stageinfo 26 stage_26 values 1 5 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
266 stageinfo 26 stage_26 values 2 2 float[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
267 stageinfo 27 stage_27 values 0 0 float[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
268 stageinfo 28 stage_28 values 0 30 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
269 stageinfo 28 stage_28 values 1 50 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
270 stageinfo 28 stage_28 values 2 100 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
271 stageinfo 28 stage_28 values 3 90 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
272 stageinfo 28 stage_28 values 4 111 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
273 stageinfo 28 stage_28 values 5 135 float[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
274 stageinfo 29 stage_29 values 0 3 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
275 stageinfo 29 stage_29 values 1 5 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
276 stageinfo 29 stage_29 values 2 2 float[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
277 stageinfo 32 stage_32 values 0 0 float[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
278 stageinfo 33 stage_33 values 0 0 float[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
279 stageinfo 34 stage_34 values 0 0 float[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
280 stageinfo 36 stage_36 values 0 0 float[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
281 stageinfo 37 stage_37 values 0 0 float[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
282 stageinfo 38 stage_38 values 0 2 float[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
283 stageinfo 38 stage_38 values 1 3 float[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
284 stageinfo 38 stage_38 values 2 10 float[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
285 stageinfo 39 stage_39 values 0 5 float[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
286 stageinfo 41 stage_41 values 0 3 float[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
287 stageinfo 41 stage_41 values 1 5 float[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
288 stageinfo 41 stage_41 values 2 2 float[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
289 stageinfo 42 stage_42 values 0 0 float[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
290 stageinfo 43 stage_43 values 0 5 float[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
291 stageinfo 43 stage_43 values 1 5 float[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
292 stageinfo 43 stage_43 values 2 5 float[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
293 stageinfo 43 stage_43 values 3 5 float[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
294 stageinfo 43 stage_43 values 4 5 float[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
295 stageinfo 44 stage_44 values 0 0 float[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
296 stageinfo 46 stage_46 values 0 5 float[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
297 stageinfo 47 stage_47 values 0 75 float[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
298 stageinfo 48 stage_48 values 0 0 float[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
299 stageinfo 49 stage_49 values 0 0 float[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
300 stageinfo 50 stage_50 values 0 0 float[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
301 stageinfo 51 stage_51 values 0 55 float[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
302 stageinfo 51 stage_51 values 1 66 float[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
303 stageinfo 1000 stage_hard_0 values 0 0 float[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
304 stagerewardinfo 0 stage_0_3 rewardID 0 603 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
305 stagerewardinfo 0 stage_0_3 rewardID 1 604 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
306 stagerewardinfo 0 stage_0_3 rewardID 2 602 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
307 stagerewardinfo 1 stage_0_6 rewardID 0 109 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
308 stagerewardinfo 1 stage_0_6 rewardID 1 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
309 stagerewardinfo 2 stage_0_TRUE rewardID 0 20000 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
310 stagerewardinfo 2 stage_0_TRUE rewardID 1 112 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
311 stagerewardinfo 2 stage_0_TRUE rewardID 2 125 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
312 stagerewardinfo 3 stage_1_5 rewardID 0 119 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
313 stagerewardinfo 3 stage_1_5 rewardID 1 122 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
314 stagerewardinfo 3 stage_1_5 rewardID 2 112 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
315 stagerewardinfo 4 stage_1_10 rewardID 0 120 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
316 stagerewardinfo 4 stage_1_10 rewardID 1 121 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
317 stagerewardinfo 4 stage_1_10 rewardID 2 100 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
318 stagerewardinfo 5 stage_1_TRUE rewardID 0 1100 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
319 stagerewardinfo 5 stage_1_TRUE rewardID 1 125 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
320 stagerewardinfo 6 stage_2_5 rewardID 0 603 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
321 stagerewardinfo 6 stage_2_5 rewardID 1 604 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
322 stagerewardinfo 6 stage_2_5 rewardID 2 602 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
323 stagerewardinfo 7 stage_2_10 rewardID 0 100 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
324 stagerewardinfo 7 stage_2_10 rewardID 1 112 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
325 stagerewardinfo 8 stage_2_TRUE rewardID 0 101 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
326 stagerewardinfo 8 stage_2_TRUE rewardID 1 1101 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
327 stagerewardinfo 8 stage_2_TRUE rewardID 2 125 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
328 stagerewardinfo 9 stage_3_5 rewardID 0 100 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
329 stagerewardinfo 9 stage_3_5 rewardID 1 111 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
330 stagerewardinfo 9 stage_3_5 rewardID 2 112 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
331 stagerewardinfo 10 stage_3_10 rewardID 0 119 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
332 stagerewardinfo 10 stage_3_10 rewardID 1 120 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
333 stagerewardinfo 10 stage_3_10 rewardID 2 100 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
334 stagerewardinfo 11 stage_3_TRUE rewardID 0 101 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
335 stagerewardinfo 11 stage_3_TRUE rewardID 1 125 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
336 stagerewardinfo 12 stage_4_5 rewardID 0 100 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
337 stagerewardinfo 12 stage_4_5 rewardID 1 111 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
338 stagerewardinfo 12 stage_4_5 rewardID 2 112 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
339 stagerewardinfo 13 stage_4_10 rewardID 0 121 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
340 stagerewardinfo 13 stage_4_10 rewardID 1 122 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
341 stagerewardinfo 13 stage_4_10 rewardID 2 100 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
342 stagerewardinfo 14 stage_4_TRUE rewardID 0 101 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
343 stagerewardinfo 14 stage_4_TRUE rewardID 1 125 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
344 stagerewardinfo 14 stage_4_TRUE rewardID 2 10027 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
345 stagerewardinfo 15 stage_5_5 rewardID 0 100 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
346 stagerewardinfo 15 stage_5_5 rewardID 1 111 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
347 stagerewardinfo 16 stage_5_10 rewardID 0 119 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
348 stagerewardinfo 16 stage_5_10 rewardID 1 120 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
349 stagerewardinfo 17 stage_5_TRUE rewardID 0 101 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
350 stagerewardinfo 17 stage_5_TRUE rewardID 1 10030 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
351 stagerewardinfo 18 stage_6_5 rewardID 0 100 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
352 stagerewardinfo 18 stage_6_5 rewardID 1 111 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
353 stagerewardinfo 19 stage_6_10 rewardID 0 121 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
354 stagerewardinfo 19 stage_6_10 rewardID 1 122 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
355 stagerewardinfo 20 stage_6_TRUE rewardID 0 101 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
356 stagerewardinfo 20 stage_6_TRUE rewardID 1 10015 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
357 stagerewardinfo 21 stage_7_5 rewardID 0 100 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
358 stagerewardinfo 21 stage_7_5 rewardID 1 111 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
359 stagerewardinfo 22 stage_7_10 rewardID 0 119 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
360 stagerewardinfo 22 stage_7_10 rewardID 1 120 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
361 stagerewardinfo 23 stage_7_TRUE rewardID 0 101 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
362 stagerewardinfo 23 stage_7_TRUE rewardID 1 10021 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
363 stagerewardinfo 24 stage_8_5 rewardID 0 100 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
364 stagerewardinfo 24 stage_8_5 rewardID 1 111 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
365 stagerewardinfo 25 stage_8_10 rewardID 0 121 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
366 stagerewardinfo 25 stage_8_10 rewardID 1 122 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
367 stagerewardinfo 26 stage_8_TRUE rewardID 0 101 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
368 stagerewardinfo 26 stage_8_TRUE rewardID 1 10018 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
369 stagerewardinfo 27 stage_9_5 rewardID 0 100 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
370 stagerewardinfo 27 stage_9_5 rewardID 1 111 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
371 stagerewardinfo 28 stage_9_10 rewardID 0 119 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
372 stagerewardinfo 28 stage_9_10 rewardID 1 120 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
373 stagerewardinfo 29 stage_9_TRUE rewardID 0 101 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
374 stagerewardinfo 30 stage_10_5 rewardID 0 100 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
375 stagerewardinfo 30 stage_10_5 rewardID 1 111 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
376 stagerewardinfo 31 stage_10_10 rewardID 0 121 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
377 stagerewardinfo 31 stage_10_10 rewardID 1 122 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
378 stagerewardinfo 32 stage_10_TRUE rewardID 0 101 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
379 stagerewardinfo 33 stage_11_5 rewardID 0 100 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
380 stagerewardinfo 33 stage_11_5 rewardID 1 111 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
381 stagerewardinfo 34 stage_11_10 rewardID 0 119 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
382 stagerewardinfo 34 stage_11_10 rewardID 1 120 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
383 stagerewardinfo 35 stage_11_TRUE rewardID 0 101 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
384 stagerewardinfo 36 stage_12_5 rewardID 0 100 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
385 stagerewardinfo 36 stage_12_5 rewardID 1 111 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
386 stagerewardinfo 37 stage_12_10 rewardID 0 121 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
387 stagerewardinfo 37 stage_12_10 rewardID 1 122 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
388 stagerewardinfo 38 stage_12_TRUE rewardID 0 101 int[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
389 stagerewardinfo 39 stage_13_5 rewardID 0 100 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
390 stagerewardinfo 39 stage_13_5 rewardID 1 111 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
391 stagerewardinfo 40 stage_13_10 rewardID 0 119 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
392 stagerewardinfo 40 stage_13_10 rewardID 1 120 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
393 stagerewardinfo 41 stage_13_TRUE rewardID 0 101 int[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
394 stagerewardinfo 42 stage_14_5 rewardID 0 100 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
395 stagerewardinfo 42 stage_14_5 rewardID 1 111 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
396 stagerewardinfo 43 stage_14_10 rewardID 0 119 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
397 stagerewardinfo 43 stage_14_10 rewardID 1 120 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
398 stagerewardinfo 44 stage_14_TRUE rewardID 0 101 int[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
399 stagerewardinfo 45 stage_15_5 rewardID 0 100 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
400 stagerewardinfo 45 stage_15_5 rewardID 1 111 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
401 stagerewardinfo 46 stage_15_10 rewardID 0 121 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
402 stagerewardinfo 46 stage_15_10 rewardID 1 122 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
403 stagerewardinfo 47 stage_15_TRUE rewardID 0 101 int[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
404 stagerewardinfo 48 stage_16_5 rewardID 0 100 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
405 stagerewardinfo 48 stage_16_5 rewardID 1 111 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
406 stagerewardinfo 49 stage_16_10 rewardID 0 119 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
407 stagerewardinfo 49 stage_16_10 rewardID 1 120 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
408 stagerewardinfo 50 stage_16_TRUE rewardID 0 101 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
409 stagerewardinfo 51 stage_17_5 rewardID 0 100 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
410 stagerewardinfo 51 stage_17_5 rewardID 1 111 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
411 stagerewardinfo 52 stage_17_10 rewardID 0 121 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
412 stagerewardinfo 52 stage_17_10 rewardID 1 122 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
413 stagerewardinfo 53 stage_17_TRUE rewardID 0 101 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
414 stagerewardinfo 54 stage_18_5 rewardID 0 100 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
415 stagerewardinfo 54 stage_18_5 rewardID 1 111 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
416 stagerewardinfo 55 stage_18_10 rewardID 0 119 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
417 stagerewardinfo 55 stage_18_10 rewardID 1 120 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
418 stagerewardinfo 56 stage_18_TRUE rewardID 0 101 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
419 stagerewardinfo 57 stage_19_5 rewardID 0 100 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
420 stagerewardinfo 57 stage_19_5 rewardID 1 111 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
421 stagerewardinfo 58 stage_19_10 rewardID 0 121 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
422 stagerewardinfo 58 stage_19_10 rewardID 1 122 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
423 stagerewardinfo 59 stage_19_TRUE rewardID 0 101 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
424 stagerewardinfo 61 stage_20_5 rewardID 0 100 int[] 64 按逗号展开原序列;不是玩家等级,保留空格和哨兵
425 stagerewardinfo 61 stage_20_5 rewardID 1 111 int[] 64 按逗号展开原序列;不是玩家等级,保留空格和哨兵
426 stagerewardinfo 62 stage_20_10 rewardID 0 119 int[] 65 按逗号展开原序列;不是玩家等级,保留空格和哨兵
427 stagerewardinfo 62 stage_20_10 rewardID 1 120 int[] 65 按逗号展开原序列;不是玩家等级,保留空格和哨兵
428 stagerewardinfo 63 stage_20_TRUE rewardID 0 101 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
429 stagerewardinfo 64 stage_21_5 rewardID 0 100 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
430 stagerewardinfo 64 stage_21_5 rewardID 1 111 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
431 stagerewardinfo 65 stage_21_10 rewardID 0 121 int[] 68 按逗号展开原序列;不是玩家等级,保留空格和哨兵
432 stagerewardinfo 65 stage_21_10 rewardID 1 122 int[] 68 按逗号展开原序列;不是玩家等级,保留空格和哨兵
433 stagerewardinfo 66 stage_21_TRUE rewardID 0 101 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
434 stagerewardinfo 67 stage_22_5 rewardID 0 100 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
435 stagerewardinfo 67 stage_22_5 rewardID 1 111 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
436 stagerewardinfo 68 stage_22_10 rewardID 0 119 int[] 71 按逗号展开原序列;不是玩家等级,保留空格和哨兵
437 stagerewardinfo 68 stage_22_10 rewardID 1 120 int[] 71 按逗号展开原序列;不是玩家等级,保留空格和哨兵
438 stagerewardinfo 69 stage_22_TRUE rewardID 0 101 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
439 stagerewardinfo 70 stage_23_5 rewardID 0 100 int[] 73 按逗号展开原序列;不是玩家等级,保留空格和哨兵
440 stagerewardinfo 70 stage_23_5 rewardID 1 111 int[] 73 按逗号展开原序列;不是玩家等级,保留空格和哨兵
441 stagerewardinfo 71 stage_23_10 rewardID 0 121 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
442 stagerewardinfo 71 stage_23_10 rewardID 1 122 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
443 stagerewardinfo 72 stage_23_TRUE rewardID 0 101 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
444 stagerewardinfo 73 stage_24_5 rewardID 0 100 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
445 stagerewardinfo 73 stage_24_5 rewardID 1 111 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
446 stagerewardinfo 74 stage_24_10 rewardID 0 119 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
447 stagerewardinfo 74 stage_24_10 rewardID 1 120 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
448 stagerewardinfo 75 stage_24_TRUE rewardID 0 101 int[] 78 按逗号展开原序列;不是玩家等级,保留空格和哨兵
449 stagerewardinfo 76 stage_25_5 rewardID 0 100 int[] 79 按逗号展开原序列;不是玩家等级,保留空格和哨兵
450 stagerewardinfo 76 stage_25_5 rewardID 1 111 int[] 79 按逗号展开原序列;不是玩家等级,保留空格和哨兵
451 stagerewardinfo 77 stage_25_10 rewardID 0 121 int[] 80 按逗号展开原序列;不是玩家等级,保留空格和哨兵
452 stagerewardinfo 77 stage_25_10 rewardID 1 122 int[] 80 按逗号展开原序列;不是玩家等级,保留空格和哨兵
453 stagerewardinfo 78 stage_25_TRUE rewardID 0 101 int[] 81 按逗号展开原序列;不是玩家等级,保留空格和哨兵
454 stagerewardinfo 79 stage_26_5 rewardID 0 100 int[] 82 按逗号展开原序列;不是玩家等级,保留空格和哨兵
455 stagerewardinfo 79 stage_26_5 rewardID 1 111 int[] 82 按逗号展开原序列;不是玩家等级,保留空格和哨兵
456 stagerewardinfo 80 stage_26_10 rewardID 0 119 int[] 83 按逗号展开原序列;不是玩家等级,保留空格和哨兵
457 stagerewardinfo 80 stage_26_10 rewardID 1 120 int[] 83 按逗号展开原序列;不是玩家等级,保留空格和哨兵
458 stagerewardinfo 81 stage_26_TRUE rewardID 0 101 int[] 84 按逗号展开原序列;不是玩家等级,保留空格和哨兵
459 stagerewardinfo 82 stage_27_5 rewardID 0 100 int[] 85 按逗号展开原序列;不是玩家等级,保留空格和哨兵
460 stagerewardinfo 82 stage_27_5 rewardID 1 111 int[] 85 按逗号展开原序列;不是玩家等级,保留空格和哨兵
461 stagerewardinfo 83 stage_27_10 rewardID 0 121 int[] 86 按逗号展开原序列;不是玩家等级,保留空格和哨兵
462 stagerewardinfo 83 stage_27_10 rewardID 1 122 int[] 86 按逗号展开原序列;不是玩家等级,保留空格和哨兵
463 stagerewardinfo 84 stage_27_TRUE rewardID 0 101 int[] 87 按逗号展开原序列;不是玩家等级,保留空格和哨兵
464 stagerewardinfo 85 stage_28_5 rewardID 0 100 int[] 88 按逗号展开原序列;不是玩家等级,保留空格和哨兵
465 stagerewardinfo 85 stage_28_5 rewardID 1 111 int[] 88 按逗号展开原序列;不是玩家等级,保留空格和哨兵
466 stagerewardinfo 86 stage_28_10 rewardID 0 119 int[] 89 按逗号展开原序列;不是玩家等级,保留空格和哨兵
467 stagerewardinfo 86 stage_28_10 rewardID 1 120 int[] 89 按逗号展开原序列;不是玩家等级,保留空格和哨兵
468 stagerewardinfo 87 stage_28_TRUE rewardID 0 101 int[] 90 按逗号展开原序列;不是玩家等级,保留空格和哨兵
469 stagerewardinfo 88 stage_29_5 rewardID 0 100 int[] 91 按逗号展开原序列;不是玩家等级,保留空格和哨兵
470 stagerewardinfo 88 stage_29_5 rewardID 1 111 int[] 91 按逗号展开原序列;不是玩家等级,保留空格和哨兵
471 stagerewardinfo 89 stage_29_10 rewardID 0 121 int[] 92 按逗号展开原序列;不是玩家等级,保留空格和哨兵
472 stagerewardinfo 89 stage_29_10 rewardID 1 122 int[] 92 按逗号展开原序列;不是玩家等级,保留空格和哨兵
473 stagerewardinfo 90 stage_29_TRUE rewardID 0 101 int[] 93 按逗号展开原序列;不是玩家等级,保留空格和哨兵
474 stagerewardinfo 91 stage_30_5 rewardID 0 100 int[] 94 按逗号展开原序列;不是玩家等级,保留空格和哨兵
475 stagerewardinfo 91 stage_30_5 rewardID 1 111 int[] 94 按逗号展开原序列;不是玩家等级,保留空格和哨兵
476 stagerewardinfo 92 stage_30_10 rewardID 0 119 int[] 95 按逗号展开原序列;不是玩家等级,保留空格和哨兵
477 stagerewardinfo 92 stage_30_10 rewardID 1 120 int[] 95 按逗号展开原序列;不是玩家等级,保留空格和哨兵
478 stagerewardinfo 93 stage_30_TRUE rewardID 0 101 int[] 96 按逗号展开原序列;不是玩家等级,保留空格和哨兵
479 stagerewardinfo 94 stage_31_5 rewardID 0 100 int[] 97 按逗号展开原序列;不是玩家等级,保留空格和哨兵
480 stagerewardinfo 94 stage_31_5 rewardID 1 111 int[] 97 按逗号展开原序列;不是玩家等级,保留空格和哨兵
481 stagerewardinfo 95 stage_31_10 rewardID 0 121 int[] 98 按逗号展开原序列;不是玩家等级,保留空格和哨兵
482 stagerewardinfo 95 stage_31_10 rewardID 1 122 int[] 98 按逗号展开原序列;不是玩家等级,保留空格和哨兵
483 stagerewardinfo 96 stage_31_TRUE rewardID 0 101 int[] 99 按逗号展开原序列;不是玩家等级,保留空格和哨兵
484 stagerewardinfo 97 stage_32_5 rewardID 0 100 int[] 100 按逗号展开原序列;不是玩家等级,保留空格和哨兵
485 stagerewardinfo 97 stage_32_5 rewardID 1 111 int[] 100 按逗号展开原序列;不是玩家等级,保留空格和哨兵
486 stagerewardinfo 98 stage_32_10 rewardID 0 119 int[] 101 按逗号展开原序列;不是玩家等级,保留空格和哨兵
487 stagerewardinfo 98 stage_32_10 rewardID 1 120 int[] 101 按逗号展开原序列;不是玩家等级,保留空格和哨兵
488 stagerewardinfo 99 stage_32_TRUE rewardID 0 101 int[] 102 按逗号展开原序列;不是玩家等级,保留空格和哨兵
489 stagerewardinfo 100 stage_33_5 rewardID 0 100 int[] 103 按逗号展开原序列;不是玩家等级,保留空格和哨兵
490 stagerewardinfo 100 stage_33_5 rewardID 1 111 int[] 103 按逗号展开原序列;不是玩家等级,保留空格和哨兵
491 stagerewardinfo 101 stage_33_10 rewardID 0 121 int[] 104 按逗号展开原序列;不是玩家等级,保留空格和哨兵
492 stagerewardinfo 101 stage_33_10 rewardID 1 122 int[] 104 按逗号展开原序列;不是玩家等级,保留空格和哨兵
493 stagerewardinfo 102 stage_33_TRUE rewardID 0 101 int[] 105 按逗号展开原序列;不是玩家等级,保留空格和哨兵
494 stagerewardinfo 103 stage_34_5 rewardID 0 100 int[] 106 按逗号展开原序列;不是玩家等级,保留空格和哨兵
495 stagerewardinfo 103 stage_34_5 rewardID 1 111 int[] 106 按逗号展开原序列;不是玩家等级,保留空格和哨兵
496 stagerewardinfo 104 stage_34_10 rewardID 0 119 int[] 107 按逗号展开原序列;不是玩家等级,保留空格和哨兵
497 stagerewardinfo 104 stage_34_10 rewardID 1 120 int[] 107 按逗号展开原序列;不是玩家等级,保留空格和哨兵
498 stagerewardinfo 105 stage_34_TRUE rewardID 0 101 int[] 108 按逗号展开原序列;不是玩家等级,保留空格和哨兵
499 stagerewardinfo 106 stage_35_5 rewardID 0 100 int[] 109 按逗号展开原序列;不是玩家等级,保留空格和哨兵
500 stagerewardinfo 106 stage_35_5 rewardID 1 111 int[] 109 按逗号展开原序列;不是玩家等级,保留空格和哨兵
501 stagerewardinfo 107 stage_35_10 rewardID 0 121 int[] 110 按逗号展开原序列;不是玩家等级,保留空格和哨兵
502 stagerewardinfo 107 stage_35_10 rewardID 1 122 int[] 110 按逗号展开原序列;不是玩家等级,保留空格和哨兵
503 stagerewardinfo 108 stage_35_TRUE rewardID 0 101 int[] 111 按逗号展开原序列;不是玩家等级,保留空格和哨兵
504 stagerewardinfo 109 stage_36_5 rewardID 0 100 int[] 112 按逗号展开原序列;不是玩家等级,保留空格和哨兵
505 stagerewardinfo 109 stage_36_5 rewardID 1 111 int[] 112 按逗号展开原序列;不是玩家等级,保留空格和哨兵
506 stagerewardinfo 110 stage_36_10 rewardID 0 119 int[] 113 按逗号展开原序列;不是玩家等级,保留空格和哨兵
507 stagerewardinfo 110 stage_36_10 rewardID 1 120 int[] 113 按逗号展开原序列;不是玩家等级,保留空格和哨兵
508 stagerewardinfo 111 stage_36_TRUE rewardID 0 101 int[] 114 按逗号展开原序列;不是玩家等级,保留空格和哨兵
509 stagerewardinfo 112 stage_37_5 rewardID 0 100 int[] 115 按逗号展开原序列;不是玩家等级,保留空格和哨兵
510 stagerewardinfo 112 stage_37_5 rewardID 1 111 int[] 115 按逗号展开原序列;不是玩家等级,保留空格和哨兵
511 stagerewardinfo 113 stage_37_10 rewardID 0 121 int[] 116 按逗号展开原序列;不是玩家等级,保留空格和哨兵
512 stagerewardinfo 113 stage_37_10 rewardID 1 122 int[] 116 按逗号展开原序列;不是玩家等级,保留空格和哨兵
513 stagerewardinfo 114 stage_37_TRUE rewardID 0 101 int[] 117 按逗号展开原序列;不是玩家等级,保留空格和哨兵
514 stagerewardinfo 115 stage_38_5 rewardID 0 100 int[] 118 按逗号展开原序列;不是玩家等级,保留空格和哨兵
515 stagerewardinfo 115 stage_38_5 rewardID 1 111 int[] 118 按逗号展开原序列;不是玩家等级,保留空格和哨兵
516 stagerewardinfo 116 stage_38_10 rewardID 0 119 int[] 119 按逗号展开原序列;不是玩家等级,保留空格和哨兵
517 stagerewardinfo 116 stage_38_10 rewardID 1 120 int[] 119 按逗号展开原序列;不是玩家等级,保留空格和哨兵
518 stagerewardinfo 117 stage_38_TRUE rewardID 0 101 int[] 120 按逗号展开原序列;不是玩家等级,保留空格和哨兵
519 stagerewardinfo 118 stage_39_5 rewardID 0 100 int[] 121 按逗号展开原序列;不是玩家等级,保留空格和哨兵
520 stagerewardinfo 118 stage_39_5 rewardID 1 111 int[] 121 按逗号展开原序列;不是玩家等级,保留空格和哨兵
521 stagerewardinfo 119 stage_39_10 rewardID 0 121 int[] 122 按逗号展开原序列;不是玩家等级,保留空格和哨兵
522 stagerewardinfo 119 stage_39_10 rewardID 1 122 int[] 122 按逗号展开原序列;不是玩家等级,保留空格和哨兵
523 stagerewardinfo 120 stage_39_TRUE rewardID 0 101 int[] 123 按逗号展开原序列;不是玩家等级,保留空格和哨兵
524 stagerewardinfo 121 stage_40_5 rewardID 0 100 int[] 124 按逗号展开原序列;不是玩家等级,保留空格和哨兵
525 stagerewardinfo 121 stage_40_5 rewardID 1 111 int[] 124 按逗号展开原序列;不是玩家等级,保留空格和哨兵
526 stagerewardinfo 122 stage_40_10 rewardID 0 119 int[] 125 按逗号展开原序列;不是玩家等级,保留空格和哨兵
527 stagerewardinfo 122 stage_40_10 rewardID 1 120 int[] 125 按逗号展开原序列;不是玩家等级,保留空格和哨兵
528 stagerewardinfo 123 stage_40_TRUE rewardID 0 101 int[] 126 按逗号展开原序列;不是玩家等级,保留空格和哨兵
529 stagerewardinfo 124 stage_41_5 rewardID 0 100 int[] 127 按逗号展开原序列;不是玩家等级,保留空格和哨兵
530 stagerewardinfo 124 stage_41_5 rewardID 1 111 int[] 127 按逗号展开原序列;不是玩家等级,保留空格和哨兵
531 stagerewardinfo 125 stage_41_10 rewardID 0 121 int[] 128 按逗号展开原序列;不是玩家等级,保留空格和哨兵
532 stagerewardinfo 125 stage_41_10 rewardID 1 122 int[] 128 按逗号展开原序列;不是玩家等级,保留空格和哨兵
533 stagerewardinfo 126 stage_41_TRUE rewardID 0 101 int[] 129 按逗号展开原序列;不是玩家等级,保留空格和哨兵
534 stagerewardinfo 127 stage_42_5 rewardID 0 100 int[] 130 按逗号展开原序列;不是玩家等级,保留空格和哨兵
535 stagerewardinfo 127 stage_42_5 rewardID 1 111 int[] 130 按逗号展开原序列;不是玩家等级,保留空格和哨兵
536 stagerewardinfo 128 stage_42_10 rewardID 0 119 int[] 131 按逗号展开原序列;不是玩家等级,保留空格和哨兵
537 stagerewardinfo 128 stage_42_10 rewardID 1 120 int[] 131 按逗号展开原序列;不是玩家等级,保留空格和哨兵
538 stagerewardinfo 129 stage_42_TRUE rewardID 0 101 int[] 132 按逗号展开原序列;不是玩家等级,保留空格和哨兵
539 stagerewardinfo 130 stage_43_5 rewardID 0 100 int[] 133 按逗号展开原序列;不是玩家等级,保留空格和哨兵
540 stagerewardinfo 130 stage_43_5 rewardID 1 111 int[] 133 按逗号展开原序列;不是玩家等级,保留空格和哨兵
541 stagerewardinfo 131 stage_43_10 rewardID 0 121 int[] 134 按逗号展开原序列;不是玩家等级,保留空格和哨兵
542 stagerewardinfo 131 stage_43_10 rewardID 1 122 int[] 134 按逗号展开原序列;不是玩家等级,保留空格和哨兵
543 stagerewardinfo 132 stage_43_TRUE rewardID 0 101 int[] 135 按逗号展开原序列;不是玩家等级,保留空格和哨兵
544 stagerewardinfo 133 stage_44_5 rewardID 0 100 int[] 136 按逗号展开原序列;不是玩家等级,保留空格和哨兵
545 stagerewardinfo 133 stage_44_5 rewardID 1 111 int[] 136 按逗号展开原序列;不是玩家等级,保留空格和哨兵
546 stagerewardinfo 134 stage_44_10 rewardID 0 119 int[] 137 按逗号展开原序列;不是玩家等级,保留空格和哨兵
547 stagerewardinfo 134 stage_44_10 rewardID 1 120 int[] 137 按逗号展开原序列;不是玩家等级,保留空格和哨兵
548 stagerewardinfo 135 stage_44_TRUE rewardID 0 101 int[] 138 按逗号展开原序列;不是玩家等级,保留空格和哨兵
549 stagerewardinfo 136 stage_45_5 rewardID 0 100 int[] 139 按逗号展开原序列;不是玩家等级,保留空格和哨兵
550 stagerewardinfo 136 stage_45_5 rewardID 1 111 int[] 139 按逗号展开原序列;不是玩家等级,保留空格和哨兵
551 stagerewardinfo 137 stage_45_10 rewardID 0 121 int[] 140 按逗号展开原序列;不是玩家等级,保留空格和哨兵
552 stagerewardinfo 137 stage_45_10 rewardID 1 122 int[] 140 按逗号展开原序列;不是玩家等级,保留空格和哨兵
553 stagerewardinfo 138 stage_45_TRUE rewardID 0 101 int[] 141 按逗号展开原序列;不是玩家等级,保留空格和哨兵
554 stagerewardinfo 139 stage_46_5 rewardID 0 100 int[] 142 按逗号展开原序列;不是玩家等级,保留空格和哨兵
555 stagerewardinfo 139 stage_46_5 rewardID 1 111 int[] 142 按逗号展开原序列;不是玩家等级,保留空格和哨兵
556 stagerewardinfo 140 stage_46_10 rewardID 0 119 int[] 143 按逗号展开原序列;不是玩家等级,保留空格和哨兵
557 stagerewardinfo 140 stage_46_10 rewardID 1 120 int[] 143 按逗号展开原序列;不是玩家等级,保留空格和哨兵
558 stagerewardinfo 141 stage_46_TRUE rewardID 0 101 int[] 144 按逗号展开原序列;不是玩家等级,保留空格和哨兵
559 stagerewardinfo 142 stage_47_5 rewardID 0 100 int[] 145 按逗号展开原序列;不是玩家等级,保留空格和哨兵
560 stagerewardinfo 142 stage_47_5 rewardID 1 111 int[] 145 按逗号展开原序列;不是玩家等级,保留空格和哨兵
561 stagerewardinfo 143 stage_47_10 rewardID 0 121 int[] 146 按逗号展开原序列;不是玩家等级,保留空格和哨兵
562 stagerewardinfo 143 stage_47_10 rewardID 1 122 int[] 146 按逗号展开原序列;不是玩家等级,保留空格和哨兵
563 stagerewardinfo 144 stage_47_TRUE rewardID 0 101 int[] 147 按逗号展开原序列;不是玩家等级,保留空格和哨兵
564 stagerewardinfo 145 stage_48_5 rewardID 0 100 int[] 148 按逗号展开原序列;不是玩家等级,保留空格和哨兵
565 stagerewardinfo 145 stage_48_5 rewardID 1 111 int[] 148 按逗号展开原序列;不是玩家等级,保留空格和哨兵
566 stagerewardinfo 146 stage_48_10 rewardID 0 119 int[] 149 按逗号展开原序列;不是玩家等级,保留空格和哨兵
567 stagerewardinfo 146 stage_48_10 rewardID 1 120 int[] 149 按逗号展开原序列;不是玩家等级,保留空格和哨兵
568 stagerewardinfo 147 stage_48_TRUE rewardID 0 101 int[] 150 按逗号展开原序列;不是玩家等级,保留空格和哨兵
569 stagerewardinfo 148 stage_49_5 rewardID 0 100 int[] 151 按逗号展开原序列;不是玩家等级,保留空格和哨兵
570 stagerewardinfo 148 stage_49_5 rewardID 1 111 int[] 151 按逗号展开原序列;不是玩家等级,保留空格和哨兵
571 stagerewardinfo 149 stage_49_10 rewardID 0 121 int[] 152 按逗号展开原序列;不是玩家等级,保留空格和哨兵
572 stagerewardinfo 149 stage_49_10 rewardID 1 122 int[] 152 按逗号展开原序列;不是玩家等级,保留空格和哨兵
573 stagerewardinfo 150 stage_49_TRUE rewardID 0 101 int[] 153 按逗号展开原序列;不是玩家等级,保留空格和哨兵
574 stagerewardinfo 151 stage_50_5 rewardID 0 100 int[] 154 按逗号展开原序列;不是玩家等级,保留空格和哨兵
575 stagerewardinfo 151 stage_50_5 rewardID 1 111 int[] 154 按逗号展开原序列;不是玩家等级,保留空格和哨兵
576 stagerewardinfo 152 stage_50_10 rewardID 0 119 int[] 155 按逗号展开原序列;不是玩家等级,保留空格和哨兵
577 stagerewardinfo 152 stage_50_10 rewardID 1 120 int[] 155 按逗号展开原序列;不是玩家等级,保留空格和哨兵
578 stagerewardinfo 153 stage_50_TRUE rewardID 0 101 int[] 156 按逗号展开原序列;不是玩家等级,保留空格和哨兵
579 stagerewardinfo 154 stage_51_5 rewardID 0 100 int[] 157 按逗号展开原序列;不是玩家等级,保留空格和哨兵
580 stagerewardinfo 154 stage_51_5 rewardID 1 111 int[] 157 按逗号展开原序列;不是玩家等级,保留空格和哨兵
581 stagerewardinfo 155 stage_51_10 rewardID 0 121 int[] 158 按逗号展开原序列;不是玩家等级,保留空格和哨兵
582 stagerewardinfo 155 stage_51_10 rewardID 1 122 int[] 158 按逗号展开原序列;不是玩家等级,保留空格和哨兵
583 stagerewardinfo 156 stage_51_TRUE rewardID 0 101 int[] 159 按逗号展开原序列;不是玩家等级,保留空格和哨兵
584 stagerewardinfo 10000 stage_hard_0_5 rewardID 0 100 int[] 160 按逗号展开原序列;不是玩家等级,保留空格和哨兵
585 stagerewardinfo 10000 stage_hard_0_5 rewardID 1 111 int[] 160 按逗号展开原序列;不是玩家等级,保留空格和哨兵
586 stagerewardinfo 10001 stage_hard_0_10 rewardID 0 121 int[] 161 按逗号展开原序列;不是玩家等级,保留空格和哨兵
587 stagerewardinfo 10001 stage_hard_0_10 rewardID 1 122 int[] 161 按逗号展开原序列;不是玩家等级,保留空格和哨兵
588 stagerewardinfo 10002 stage_hard_0_TRUE rewardID 0 101 int[] 162 按逗号展开原序列;不是玩家等级,保留空格和哨兵
589 stagerewardinfo 0 stage_0_3 rewardCount 0 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
590 stagerewardinfo 0 stage_0_3 rewardCount 1 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
591 stagerewardinfo 0 stage_0_3 rewardCount 2 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
592 stagerewardinfo 1 stage_0_6 rewardCount 0 30 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
593 stagerewardinfo 1 stage_0_6 rewardCount 1 5000 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
594 stagerewardinfo 2 stage_0_TRUE rewardCount 0 1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
595 stagerewardinfo 2 stage_0_TRUE rewardCount 1 50 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
596 stagerewardinfo 2 stage_0_TRUE rewardCount 2 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
597 stagerewardinfo 3 stage_1_5 rewardCount 0 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
598 stagerewardinfo 3 stage_1_5 rewardCount 1 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
599 stagerewardinfo 3 stage_1_5 rewardCount 2 50 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
600 stagerewardinfo 4 stage_1_10 rewardCount 0 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
601 stagerewardinfo 4 stage_1_10 rewardCount 1 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
602 stagerewardinfo 4 stage_1_10 rewardCount 2 10000 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
603 stagerewardinfo 5 stage_1_TRUE rewardCount 0 1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
604 stagerewardinfo 5 stage_1_TRUE rewardCount 1 300 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
605 stagerewardinfo 6 stage_2_5 rewardCount 0 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
606 stagerewardinfo 6 stage_2_5 rewardCount 1 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
607 stagerewardinfo 6 stage_2_5 rewardCount 2 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
608 stagerewardinfo 7 stage_2_10 rewardCount 0 10000 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
609 stagerewardinfo 7 stage_2_10 rewardCount 1 50 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
610 stagerewardinfo 8 stage_2_TRUE rewardCount 0 100 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
611 stagerewardinfo 8 stage_2_TRUE rewardCount 1 1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
612 stagerewardinfo 8 stage_2_TRUE rewardCount 2 300 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
613 stagerewardinfo 9 stage_3_5 rewardCount 0 15000 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
614 stagerewardinfo 9 stage_3_5 rewardCount 1 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
615 stagerewardinfo 9 stage_3_5 rewardCount 2 50 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
616 stagerewardinfo 10 stage_3_10 rewardCount 0 8 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
617 stagerewardinfo 10 stage_3_10 rewardCount 1 8 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
618 stagerewardinfo 10 stage_3_10 rewardCount 2 10000 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
619 stagerewardinfo 11 stage_3_TRUE rewardCount 0 150 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
620 stagerewardinfo 11 stage_3_TRUE rewardCount 1 300 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
621 stagerewardinfo 12 stage_4_5 rewardCount 0 20000 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
622 stagerewardinfo 12 stage_4_5 rewardCount 1 5 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
623 stagerewardinfo 12 stage_4_5 rewardCount 2 50 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
624 stagerewardinfo 13 stage_4_10 rewardCount 0 8 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
625 stagerewardinfo 13 stage_4_10 rewardCount 1 8 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
626 stagerewardinfo 13 stage_4_10 rewardCount 2 10000 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
627 stagerewardinfo 14 stage_4_TRUE rewardCount 0 150 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
628 stagerewardinfo 14 stage_4_TRUE rewardCount 1 300 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
629 stagerewardinfo 14 stage_4_TRUE rewardCount 2 1 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
630 stagerewardinfo 15 stage_5_5 rewardCount 0 25000 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
631 stagerewardinfo 15 stage_5_5 rewardCount 1 5 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
632 stagerewardinfo 16 stage_5_10 rewardCount 0 12 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
633 stagerewardinfo 16 stage_5_10 rewardCount 1 12 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
634 stagerewardinfo 17 stage_5_TRUE rewardCount 0 200 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
635 stagerewardinfo 17 stage_5_TRUE rewardCount 1 1 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
636 stagerewardinfo 18 stage_6_5 rewardCount 0 30000 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
637 stagerewardinfo 18 stage_6_5 rewardCount 1 5 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
638 stagerewardinfo 19 stage_6_10 rewardCount 0 16 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
639 stagerewardinfo 19 stage_6_10 rewardCount 1 16 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
640 stagerewardinfo 20 stage_6_TRUE rewardCount 0 200 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
641 stagerewardinfo 20 stage_6_TRUE rewardCount 1 1 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
642 stagerewardinfo 21 stage_7_5 rewardCount 0 30000 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
643 stagerewardinfo 21 stage_7_5 rewardCount 1 5 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
644 stagerewardinfo 22 stage_7_10 rewardCount 0 16 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
645 stagerewardinfo 22 stage_7_10 rewardCount 1 16 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
646 stagerewardinfo 23 stage_7_TRUE rewardCount 0 200 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
647 stagerewardinfo 23 stage_7_TRUE rewardCount 1 1 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
648 stagerewardinfo 24 stage_8_5 rewardCount 0 30000 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
649 stagerewardinfo 24 stage_8_5 rewardCount 1 5 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
650 stagerewardinfo 25 stage_8_10 rewardCount 0 16 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
651 stagerewardinfo 25 stage_8_10 rewardCount 1 16 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
652 stagerewardinfo 26 stage_8_TRUE rewardCount 0 150 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
653 stagerewardinfo 26 stage_8_TRUE rewardCount 1 1 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
654 stagerewardinfo 27 stage_9_5 rewardCount 0 30000 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
655 stagerewardinfo 27 stage_9_5 rewardCount 1 5 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
656 stagerewardinfo 28 stage_9_10 rewardCount 0 16 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
657 stagerewardinfo 28 stage_9_10 rewardCount 1 16 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
658 stagerewardinfo 29 stage_9_TRUE rewardCount 0 200 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
659 stagerewardinfo 30 stage_10_5 rewardCount 0 30000 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
660 stagerewardinfo 30 stage_10_5 rewardCount 1 5 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
661 stagerewardinfo 31 stage_10_10 rewardCount 0 16 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
662 stagerewardinfo 31 stage_10_10 rewardCount 1 16 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
663 stagerewardinfo 32 stage_10_TRUE rewardCount 0 200 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
664 stagerewardinfo 33 stage_11_5 rewardCount 0 30000 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
665 stagerewardinfo 33 stage_11_5 rewardCount 1 5 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
666 stagerewardinfo 34 stage_11_10 rewardCount 0 16 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
667 stagerewardinfo 34 stage_11_10 rewardCount 1 16 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
668 stagerewardinfo 35 stage_11_TRUE rewardCount 0 200 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
669 stagerewardinfo 36 stage_12_5 rewardCount 0 30000 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
670 stagerewardinfo 36 stage_12_5 rewardCount 1 5 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
671 stagerewardinfo 37 stage_12_10 rewardCount 0 16 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
672 stagerewardinfo 37 stage_12_10 rewardCount 1 16 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
673 stagerewardinfo 38 stage_12_TRUE rewardCount 0 200 int[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
674 stagerewardinfo 39 stage_13_5 rewardCount 0 30000 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
675 stagerewardinfo 39 stage_13_5 rewardCount 1 5 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
676 stagerewardinfo 40 stage_13_10 rewardCount 0 16 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
677 stagerewardinfo 40 stage_13_10 rewardCount 1 16 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
678 stagerewardinfo 41 stage_13_TRUE rewardCount 0 200 int[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
679 stagerewardinfo 42 stage_14_5 rewardCount 0 30000 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
680 stagerewardinfo 42 stage_14_5 rewardCount 1 1 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
681 stagerewardinfo 43 stage_14_10 rewardCount 0 16 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
682 stagerewardinfo 43 stage_14_10 rewardCount 1 16 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
683 stagerewardinfo 44 stage_14_TRUE rewardCount 0 250 int[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
684 stagerewardinfo 45 stage_15_5 rewardCount 0 30000 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
685 stagerewardinfo 45 stage_15_5 rewardCount 1 5 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
686 stagerewardinfo 46 stage_15_10 rewardCount 0 16 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
687 stagerewardinfo 46 stage_15_10 rewardCount 1 16 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
688 stagerewardinfo 47 stage_15_TRUE rewardCount 0 150 int[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
689 stagerewardinfo 48 stage_16_5 rewardCount 0 30000 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
690 stagerewardinfo 48 stage_16_5 rewardCount 1 1 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
691 stagerewardinfo 49 stage_16_10 rewardCount 0 16 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
692 stagerewardinfo 49 stage_16_10 rewardCount 1 16 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
693 stagerewardinfo 50 stage_16_TRUE rewardCount 0 200 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
694 stagerewardinfo 51 stage_17_5 rewardCount 0 30000 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
695 stagerewardinfo 51 stage_17_5 rewardCount 1 5 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
696 stagerewardinfo 52 stage_17_10 rewardCount 0 16 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
697 stagerewardinfo 52 stage_17_10 rewardCount 1 16 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
698 stagerewardinfo 53 stage_17_TRUE rewardCount 0 150 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
699 stagerewardinfo 54 stage_18_5 rewardCount 0 30000 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
700 stagerewardinfo 54 stage_18_5 rewardCount 1 1 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
701 stagerewardinfo 55 stage_18_10 rewardCount 0 16 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
702 stagerewardinfo 55 stage_18_10 rewardCount 1 16 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
703 stagerewardinfo 56 stage_18_TRUE rewardCount 0 250 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
704 stagerewardinfo 57 stage_19_5 rewardCount 0 30000 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
705 stagerewardinfo 57 stage_19_5 rewardCount 1 5 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
706 stagerewardinfo 58 stage_19_10 rewardCount 0 16 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
707 stagerewardinfo 58 stage_19_10 rewardCount 1 16 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
708 stagerewardinfo 59 stage_19_TRUE rewardCount 0 150 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
709 stagerewardinfo 61 stage_20_5 rewardCount 0 30000 int[] 64 按逗号展开原序列;不是玩家等级,保留空格和哨兵
710 stagerewardinfo 61 stage_20_5 rewardCount 1 1 int[] 64 按逗号展开原序列;不是玩家等级,保留空格和哨兵
711 stagerewardinfo 62 stage_20_10 rewardCount 0 16 int[] 65 按逗号展开原序列;不是玩家等级,保留空格和哨兵
712 stagerewardinfo 62 stage_20_10 rewardCount 1 16 int[] 65 按逗号展开原序列;不是玩家等级,保留空格和哨兵
713 stagerewardinfo 63 stage_20_TRUE rewardCount 0 200 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
714 stagerewardinfo 64 stage_21_5 rewardCount 0 30000 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
715 stagerewardinfo 64 stage_21_5 rewardCount 1 5 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
716 stagerewardinfo 65 stage_21_10 rewardCount 0 16 int[] 68 按逗号展开原序列;不是玩家等级,保留空格和哨兵
717 stagerewardinfo 65 stage_21_10 rewardCount 1 16 int[] 68 按逗号展开原序列;不是玩家等级,保留空格和哨兵
718 stagerewardinfo 66 stage_21_TRUE rewardCount 0 150 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
719 stagerewardinfo 67 stage_22_5 rewardCount 0 30000 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
720 stagerewardinfo 67 stage_22_5 rewardCount 1 1 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
721 stagerewardinfo 68 stage_22_10 rewardCount 0 16 int[] 71 按逗号展开原序列;不是玩家等级,保留空格和哨兵
722 stagerewardinfo 68 stage_22_10 rewardCount 1 16 int[] 71 按逗号展开原序列;不是玩家等级,保留空格和哨兵
723 stagerewardinfo 69 stage_22_TRUE rewardCount 0 200 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
724 stagerewardinfo 70 stage_23_5 rewardCount 0 30000 int[] 73 按逗号展开原序列;不是玩家等级,保留空格和哨兵
725 stagerewardinfo 70 stage_23_5 rewardCount 1 5 int[] 73 按逗号展开原序列;不是玩家等级,保留空格和哨兵
726 stagerewardinfo 71 stage_23_10 rewardCount 0 16 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
727 stagerewardinfo 71 stage_23_10 rewardCount 1 16 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
728 stagerewardinfo 72 stage_23_TRUE rewardCount 0 150 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
729 stagerewardinfo 73 stage_24_5 rewardCount 0 30000 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
730 stagerewardinfo 73 stage_24_5 rewardCount 1 1 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
731 stagerewardinfo 74 stage_24_10 rewardCount 0 16 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
732 stagerewardinfo 74 stage_24_10 rewardCount 1 16 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
733 stagerewardinfo 75 stage_24_TRUE rewardCount 0 200 int[] 78 按逗号展开原序列;不是玩家等级,保留空格和哨兵
734 stagerewardinfo 76 stage_25_5 rewardCount 0 30000 int[] 79 按逗号展开原序列;不是玩家等级,保留空格和哨兵
735 stagerewardinfo 76 stage_25_5 rewardCount 1 5 int[] 79 按逗号展开原序列;不是玩家等级,保留空格和哨兵
736 stagerewardinfo 77 stage_25_10 rewardCount 0 16 int[] 80 按逗号展开原序列;不是玩家等级,保留空格和哨兵
737 stagerewardinfo 77 stage_25_10 rewardCount 1 16 int[] 80 按逗号展开原序列;不是玩家等级,保留空格和哨兵
738 stagerewardinfo 78 stage_25_TRUE rewardCount 0 150 int[] 81 按逗号展开原序列;不是玩家等级,保留空格和哨兵
739 stagerewardinfo 79 stage_26_5 rewardCount 0 30000 int[] 82 按逗号展开原序列;不是玩家等级,保留空格和哨兵
740 stagerewardinfo 79 stage_26_5 rewardCount 1 1 int[] 82 按逗号展开原序列;不是玩家等级,保留空格和哨兵
741 stagerewardinfo 80 stage_26_10 rewardCount 0 16 int[] 83 按逗号展开原序列;不是玩家等级,保留空格和哨兵
742 stagerewardinfo 80 stage_26_10 rewardCount 1 16 int[] 83 按逗号展开原序列;不是玩家等级,保留空格和哨兵
743 stagerewardinfo 81 stage_26_TRUE rewardCount 0 200 int[] 84 按逗号展开原序列;不是玩家等级,保留空格和哨兵
744 stagerewardinfo 82 stage_27_5 rewardCount 0 30000 int[] 85 按逗号展开原序列;不是玩家等级,保留空格和哨兵
745 stagerewardinfo 82 stage_27_5 rewardCount 1 5 int[] 85 按逗号展开原序列;不是玩家等级,保留空格和哨兵
746 stagerewardinfo 83 stage_27_10 rewardCount 0 16 int[] 86 按逗号展开原序列;不是玩家等级,保留空格和哨兵
747 stagerewardinfo 83 stage_27_10 rewardCount 1 16 int[] 86 按逗号展开原序列;不是玩家等级,保留空格和哨兵
748 stagerewardinfo 84 stage_27_TRUE rewardCount 0 150 int[] 87 按逗号展开原序列;不是玩家等级,保留空格和哨兵
749 stagerewardinfo 85 stage_28_5 rewardCount 0 30000 int[] 88 按逗号展开原序列;不是玩家等级,保留空格和哨兵
750 stagerewardinfo 85 stage_28_5 rewardCount 1 1 int[] 88 按逗号展开原序列;不是玩家等级,保留空格和哨兵
751 stagerewardinfo 86 stage_28_10 rewardCount 0 16 int[] 89 按逗号展开原序列;不是玩家等级,保留空格和哨兵
752 stagerewardinfo 86 stage_28_10 rewardCount 1 16 int[] 89 按逗号展开原序列;不是玩家等级,保留空格和哨兵
753 stagerewardinfo 87 stage_28_TRUE rewardCount 0 200 int[] 90 按逗号展开原序列;不是玩家等级,保留空格和哨兵
754 stagerewardinfo 88 stage_29_5 rewardCount 0 30000 int[] 91 按逗号展开原序列;不是玩家等级,保留空格和哨兵
755 stagerewardinfo 88 stage_29_5 rewardCount 1 5 int[] 91 按逗号展开原序列;不是玩家等级,保留空格和哨兵
756 stagerewardinfo 89 stage_29_10 rewardCount 0 16 int[] 92 按逗号展开原序列;不是玩家等级,保留空格和哨兵
757 stagerewardinfo 89 stage_29_10 rewardCount 1 16 int[] 92 按逗号展开原序列;不是玩家等级,保留空格和哨兵
758 stagerewardinfo 90 stage_29_TRUE rewardCount 0 150 int[] 93 按逗号展开原序列;不是玩家等级,保留空格和哨兵
759 stagerewardinfo 91 stage_30_5 rewardCount 0 30000 int[] 94 按逗号展开原序列;不是玩家等级,保留空格和哨兵
760 stagerewardinfo 91 stage_30_5 rewardCount 1 1 int[] 94 按逗号展开原序列;不是玩家等级,保留空格和哨兵
761 stagerewardinfo 92 stage_30_10 rewardCount 0 16 int[] 95 按逗号展开原序列;不是玩家等级,保留空格和哨兵
762 stagerewardinfo 92 stage_30_10 rewardCount 1 16 int[] 95 按逗号展开原序列;不是玩家等级,保留空格和哨兵
763 stagerewardinfo 93 stage_30_TRUE rewardCount 0 200 int[] 96 按逗号展开原序列;不是玩家等级,保留空格和哨兵
764 stagerewardinfo 94 stage_31_5 rewardCount 0 30000 int[] 97 按逗号展开原序列;不是玩家等级,保留空格和哨兵
765 stagerewardinfo 94 stage_31_5 rewardCount 1 5 int[] 97 按逗号展开原序列;不是玩家等级,保留空格和哨兵
766 stagerewardinfo 95 stage_31_10 rewardCount 0 16 int[] 98 按逗号展开原序列;不是玩家等级,保留空格和哨兵
767 stagerewardinfo 95 stage_31_10 rewardCount 1 16 int[] 98 按逗号展开原序列;不是玩家等级,保留空格和哨兵
768 stagerewardinfo 96 stage_31_TRUE rewardCount 0 150 int[] 99 按逗号展开原序列;不是玩家等级,保留空格和哨兵
769 stagerewardinfo 97 stage_32_5 rewardCount 0 30000 int[] 100 按逗号展开原序列;不是玩家等级,保留空格和哨兵
770 stagerewardinfo 97 stage_32_5 rewardCount 1 1 int[] 100 按逗号展开原序列;不是玩家等级,保留空格和哨兵
771 stagerewardinfo 98 stage_32_10 rewardCount 0 16 int[] 101 按逗号展开原序列;不是玩家等级,保留空格和哨兵
772 stagerewardinfo 98 stage_32_10 rewardCount 1 16 int[] 101 按逗号展开原序列;不是玩家等级,保留空格和哨兵
773 stagerewardinfo 99 stage_32_TRUE rewardCount 0 200 int[] 102 按逗号展开原序列;不是玩家等级,保留空格和哨兵
774 stagerewardinfo 100 stage_33_5 rewardCount 0 30000 int[] 103 按逗号展开原序列;不是玩家等级,保留空格和哨兵
775 stagerewardinfo 100 stage_33_5 rewardCount 1 5 int[] 103 按逗号展开原序列;不是玩家等级,保留空格和哨兵
776 stagerewardinfo 101 stage_33_10 rewardCount 0 16 int[] 104 按逗号展开原序列;不是玩家等级,保留空格和哨兵
777 stagerewardinfo 101 stage_33_10 rewardCount 1 16 int[] 104 按逗号展开原序列;不是玩家等级,保留空格和哨兵
778 stagerewardinfo 102 stage_33_TRUE rewardCount 0 150 int[] 105 按逗号展开原序列;不是玩家等级,保留空格和哨兵
779 stagerewardinfo 103 stage_34_5 rewardCount 0 30000 int[] 106 按逗号展开原序列;不是玩家等级,保留空格和哨兵
780 stagerewardinfo 103 stage_34_5 rewardCount 1 1 int[] 106 按逗号展开原序列;不是玩家等级,保留空格和哨兵
781 stagerewardinfo 104 stage_34_10 rewardCount 0 16 int[] 107 按逗号展开原序列;不是玩家等级,保留空格和哨兵
782 stagerewardinfo 104 stage_34_10 rewardCount 1 16 int[] 107 按逗号展开原序列;不是玩家等级,保留空格和哨兵
783 stagerewardinfo 105 stage_34_TRUE rewardCount 0 200 int[] 108 按逗号展开原序列;不是玩家等级,保留空格和哨兵
784 stagerewardinfo 106 stage_35_5 rewardCount 0 30000 int[] 109 按逗号展开原序列;不是玩家等级,保留空格和哨兵
785 stagerewardinfo 106 stage_35_5 rewardCount 1 5 int[] 109 按逗号展开原序列;不是玩家等级,保留空格和哨兵
786 stagerewardinfo 107 stage_35_10 rewardCount 0 16 int[] 110 按逗号展开原序列;不是玩家等级,保留空格和哨兵
787 stagerewardinfo 107 stage_35_10 rewardCount 1 16 int[] 110 按逗号展开原序列;不是玩家等级,保留空格和哨兵
788 stagerewardinfo 108 stage_35_TRUE rewardCount 0 150 int[] 111 按逗号展开原序列;不是玩家等级,保留空格和哨兵
789 stagerewardinfo 109 stage_36_5 rewardCount 0 30000 int[] 112 按逗号展开原序列;不是玩家等级,保留空格和哨兵
790 stagerewardinfo 109 stage_36_5 rewardCount 1 1 int[] 112 按逗号展开原序列;不是玩家等级,保留空格和哨兵
791 stagerewardinfo 110 stage_36_10 rewardCount 0 16 int[] 113 按逗号展开原序列;不是玩家等级,保留空格和哨兵
792 stagerewardinfo 110 stage_36_10 rewardCount 1 16 int[] 113 按逗号展开原序列;不是玩家等级,保留空格和哨兵
793 stagerewardinfo 111 stage_36_TRUE rewardCount 0 200 int[] 114 按逗号展开原序列;不是玩家等级,保留空格和哨兵
794 stagerewardinfo 112 stage_37_5 rewardCount 0 30000 int[] 115 按逗号展开原序列;不是玩家等级,保留空格和哨兵
795 stagerewardinfo 112 stage_37_5 rewardCount 1 5 int[] 115 按逗号展开原序列;不是玩家等级,保留空格和哨兵
796 stagerewardinfo 113 stage_37_10 rewardCount 0 16 int[] 116 按逗号展开原序列;不是玩家等级,保留空格和哨兵
797 stagerewardinfo 113 stage_37_10 rewardCount 1 16 int[] 116 按逗号展开原序列;不是玩家等级,保留空格和哨兵
798 stagerewardinfo 114 stage_37_TRUE rewardCount 0 150 int[] 117 按逗号展开原序列;不是玩家等级,保留空格和哨兵
799 stagerewardinfo 115 stage_38_5 rewardCount 0 30000 int[] 118 按逗号展开原序列;不是玩家等级,保留空格和哨兵
800 stagerewardinfo 115 stage_38_5 rewardCount 1 1 int[] 118 按逗号展开原序列;不是玩家等级,保留空格和哨兵
801 stagerewardinfo 116 stage_38_10 rewardCount 0 16 int[] 119 按逗号展开原序列;不是玩家等级,保留空格和哨兵
802 stagerewardinfo 116 stage_38_10 rewardCount 1 16 int[] 119 按逗号展开原序列;不是玩家等级,保留空格和哨兵
803 stagerewardinfo 117 stage_38_TRUE rewardCount 0 200 int[] 120 按逗号展开原序列;不是玩家等级,保留空格和哨兵
804 stagerewardinfo 118 stage_39_5 rewardCount 0 30000 int[] 121 按逗号展开原序列;不是玩家等级,保留空格和哨兵
805 stagerewardinfo 118 stage_39_5 rewardCount 1 5 int[] 121 按逗号展开原序列;不是玩家等级,保留空格和哨兵
806 stagerewardinfo 119 stage_39_10 rewardCount 0 16 int[] 122 按逗号展开原序列;不是玩家等级,保留空格和哨兵
807 stagerewardinfo 119 stage_39_10 rewardCount 1 16 int[] 122 按逗号展开原序列;不是玩家等级,保留空格和哨兵
808 stagerewardinfo 120 stage_39_TRUE rewardCount 0 150 int[] 123 按逗号展开原序列;不是玩家等级,保留空格和哨兵
809 stagerewardinfo 121 stage_40_5 rewardCount 0 30000 int[] 124 按逗号展开原序列;不是玩家等级,保留空格和哨兵
810 stagerewardinfo 121 stage_40_5 rewardCount 1 1 int[] 124 按逗号展开原序列;不是玩家等级,保留空格和哨兵
811 stagerewardinfo 122 stage_40_10 rewardCount 0 16 int[] 125 按逗号展开原序列;不是玩家等级,保留空格和哨兵
812 stagerewardinfo 122 stage_40_10 rewardCount 1 16 int[] 125 按逗号展开原序列;不是玩家等级,保留空格和哨兵
813 stagerewardinfo 123 stage_40_TRUE rewardCount 0 200 int[] 126 按逗号展开原序列;不是玩家等级,保留空格和哨兵
814 stagerewardinfo 124 stage_41_5 rewardCount 0 30000 int[] 127 按逗号展开原序列;不是玩家等级,保留空格和哨兵
815 stagerewardinfo 124 stage_41_5 rewardCount 1 5 int[] 127 按逗号展开原序列;不是玩家等级,保留空格和哨兵
816 stagerewardinfo 125 stage_41_10 rewardCount 0 16 int[] 128 按逗号展开原序列;不是玩家等级,保留空格和哨兵
817 stagerewardinfo 125 stage_41_10 rewardCount 1 16 int[] 128 按逗号展开原序列;不是玩家等级,保留空格和哨兵
818 stagerewardinfo 126 stage_41_TRUE rewardCount 0 150 int[] 129 按逗号展开原序列;不是玩家等级,保留空格和哨兵
819 stagerewardinfo 127 stage_42_5 rewardCount 0 30000 int[] 130 按逗号展开原序列;不是玩家等级,保留空格和哨兵
820 stagerewardinfo 127 stage_42_5 rewardCount 1 1 int[] 130 按逗号展开原序列;不是玩家等级,保留空格和哨兵
821 stagerewardinfo 128 stage_42_10 rewardCount 0 16 int[] 131 按逗号展开原序列;不是玩家等级,保留空格和哨兵
822 stagerewardinfo 128 stage_42_10 rewardCount 1 16 int[] 131 按逗号展开原序列;不是玩家等级,保留空格和哨兵
823 stagerewardinfo 129 stage_42_TRUE rewardCount 0 200 int[] 132 按逗号展开原序列;不是玩家等级,保留空格和哨兵
824 stagerewardinfo 130 stage_43_5 rewardCount 0 30000 int[] 133 按逗号展开原序列;不是玩家等级,保留空格和哨兵
825 stagerewardinfo 130 stage_43_5 rewardCount 1 5 int[] 133 按逗号展开原序列;不是玩家等级,保留空格和哨兵
826 stagerewardinfo 131 stage_43_10 rewardCount 0 16 int[] 134 按逗号展开原序列;不是玩家等级,保留空格和哨兵
827 stagerewardinfo 131 stage_43_10 rewardCount 1 16 int[] 134 按逗号展开原序列;不是玩家等级,保留空格和哨兵
828 stagerewardinfo 132 stage_43_TRUE rewardCount 0 150 int[] 135 按逗号展开原序列;不是玩家等级,保留空格和哨兵
829 stagerewardinfo 133 stage_44_5 rewardCount 0 30000 int[] 136 按逗号展开原序列;不是玩家等级,保留空格和哨兵
830 stagerewardinfo 133 stage_44_5 rewardCount 1 1 int[] 136 按逗号展开原序列;不是玩家等级,保留空格和哨兵
831 stagerewardinfo 134 stage_44_10 rewardCount 0 16 int[] 137 按逗号展开原序列;不是玩家等级,保留空格和哨兵
832 stagerewardinfo 134 stage_44_10 rewardCount 1 16 int[] 137 按逗号展开原序列;不是玩家等级,保留空格和哨兵
833 stagerewardinfo 135 stage_44_TRUE rewardCount 0 200 int[] 138 按逗号展开原序列;不是玩家等级,保留空格和哨兵
834 stagerewardinfo 136 stage_45_5 rewardCount 0 30000 int[] 139 按逗号展开原序列;不是玩家等级,保留空格和哨兵
835 stagerewardinfo 136 stage_45_5 rewardCount 1 5 int[] 139 按逗号展开原序列;不是玩家等级,保留空格和哨兵
836 stagerewardinfo 137 stage_45_10 rewardCount 0 16 int[] 140 按逗号展开原序列;不是玩家等级,保留空格和哨兵
837 stagerewardinfo 137 stage_45_10 rewardCount 1 16 int[] 140 按逗号展开原序列;不是玩家等级,保留空格和哨兵
838 stagerewardinfo 138 stage_45_TRUE rewardCount 0 150 int[] 141 按逗号展开原序列;不是玩家等级,保留空格和哨兵
839 stagerewardinfo 139 stage_46_5 rewardCount 0 30000 int[] 142 按逗号展开原序列;不是玩家等级,保留空格和哨兵
840 stagerewardinfo 139 stage_46_5 rewardCount 1 1 int[] 142 按逗号展开原序列;不是玩家等级,保留空格和哨兵
841 stagerewardinfo 140 stage_46_10 rewardCount 0 16 int[] 143 按逗号展开原序列;不是玩家等级,保留空格和哨兵
842 stagerewardinfo 140 stage_46_10 rewardCount 1 16 int[] 143 按逗号展开原序列;不是玩家等级,保留空格和哨兵
843 stagerewardinfo 141 stage_46_TRUE rewardCount 0 200 int[] 144 按逗号展开原序列;不是玩家等级,保留空格和哨兵
844 stagerewardinfo 142 stage_47_5 rewardCount 0 30000 int[] 145 按逗号展开原序列;不是玩家等级,保留空格和哨兵
845 stagerewardinfo 142 stage_47_5 rewardCount 1 5 int[] 145 按逗号展开原序列;不是玩家等级,保留空格和哨兵
846 stagerewardinfo 143 stage_47_10 rewardCount 0 16 int[] 146 按逗号展开原序列;不是玩家等级,保留空格和哨兵
847 stagerewardinfo 143 stage_47_10 rewardCount 1 16 int[] 146 按逗号展开原序列;不是玩家等级,保留空格和哨兵
848 stagerewardinfo 144 stage_47_TRUE rewardCount 0 150 int[] 147 按逗号展开原序列;不是玩家等级,保留空格和哨兵
849 stagerewardinfo 145 stage_48_5 rewardCount 0 30000 int[] 148 按逗号展开原序列;不是玩家等级,保留空格和哨兵
850 stagerewardinfo 145 stage_48_5 rewardCount 1 1 int[] 148 按逗号展开原序列;不是玩家等级,保留空格和哨兵
851 stagerewardinfo 146 stage_48_10 rewardCount 0 16 int[] 149 按逗号展开原序列;不是玩家等级,保留空格和哨兵
852 stagerewardinfo 146 stage_48_10 rewardCount 1 16 int[] 149 按逗号展开原序列;不是玩家等级,保留空格和哨兵
853 stagerewardinfo 147 stage_48_TRUE rewardCount 0 200 int[] 150 按逗号展开原序列;不是玩家等级,保留空格和哨兵
854 stagerewardinfo 148 stage_49_5 rewardCount 0 30000 int[] 151 按逗号展开原序列;不是玩家等级,保留空格和哨兵
855 stagerewardinfo 148 stage_49_5 rewardCount 1 5 int[] 151 按逗号展开原序列;不是玩家等级,保留空格和哨兵
856 stagerewardinfo 149 stage_49_10 rewardCount 0 16 int[] 152 按逗号展开原序列;不是玩家等级,保留空格和哨兵
857 stagerewardinfo 149 stage_49_10 rewardCount 1 16 int[] 152 按逗号展开原序列;不是玩家等级,保留空格和哨兵
858 stagerewardinfo 150 stage_49_TRUE rewardCount 0 150 int[] 153 按逗号展开原序列;不是玩家等级,保留空格和哨兵
859 stagerewardinfo 151 stage_50_5 rewardCount 0 30000 int[] 154 按逗号展开原序列;不是玩家等级,保留空格和哨兵
860 stagerewardinfo 151 stage_50_5 rewardCount 1 1 int[] 154 按逗号展开原序列;不是玩家等级,保留空格和哨兵
861 stagerewardinfo 152 stage_50_10 rewardCount 0 16 int[] 155 按逗号展开原序列;不是玩家等级,保留空格和哨兵
862 stagerewardinfo 152 stage_50_10 rewardCount 1 16 int[] 155 按逗号展开原序列;不是玩家等级,保留空格和哨兵
863 stagerewardinfo 153 stage_50_TRUE rewardCount 0 200 int[] 156 按逗号展开原序列;不是玩家等级,保留空格和哨兵
864 stagerewardinfo 154 stage_51_5 rewardCount 0 30000 int[] 157 按逗号展开原序列;不是玩家等级,保留空格和哨兵
865 stagerewardinfo 154 stage_51_5 rewardCount 1 5 int[] 157 按逗号展开原序列;不是玩家等级,保留空格和哨兵
866 stagerewardinfo 155 stage_51_10 rewardCount 0 16 int[] 158 按逗号展开原序列;不是玩家等级,保留空格和哨兵
867 stagerewardinfo 155 stage_51_10 rewardCount 1 16 int[] 158 按逗号展开原序列;不是玩家等级,保留空格和哨兵
868 stagerewardinfo 156 stage_51_TRUE rewardCount 0 150 int[] 159 按逗号展开原序列;不是玩家等级,保留空格和哨兵
869 stagerewardinfo 10000 stage_hard_0_5 rewardCount 0 30000 int[] 160 按逗号展开原序列;不是玩家等级,保留空格和哨兵
870 stagerewardinfo 10000 stage_hard_0_5 rewardCount 1 5 int[] 160 按逗号展开原序列;不是玩家等级,保留空格和哨兵
871 stagerewardinfo 10001 stage_hard_0_10 rewardCount 0 16 int[] 161 按逗号展开原序列;不是玩家等级,保留空格和哨兵
872 stagerewardinfo 10001 stage_hard_0_10 rewardCount 1 16 int[] 161 按逗号展开原序列;不是玩家等级,保留空格和哨兵
873 stagerewardinfo 10002 stage_hard_0_TRUE rewardCount 0 250 int[] 162 按逗号展开原序列;不是玩家等级,保留空格和哨兵
@@ -0,0 +1,8 @@
规则ID,等级,规则,证据,定位,边界
R-18-001,A,星级挑战开放阶段配置;Values=2,E-gameconfig,StringId=starChallengeUnlockStage;CSV记录31,字段原值及原注释;尚未验证运行时消费者
R-18-002,A,星数1对应道具101×50;其他奖励ID=-1保留哨兵值;starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1,E-starchallengereward,StringId=0;CSV记录4,字段原值及原注释;尚未验证运行时消费者
R-18-003,A,stageinfo 配置含 53 条数据;字段及所有原值见同名表,E-stageinfo,全表,表存在不证明运行时全部启用
R-18-004,A,stagerewardinfo 配置含 159 条数据;字段及所有原值见同名表,E-stagerewardinfo,全表,表存在不证明运行时全部启用
R-18-005,A,loopreward 配置含 30 条数据;字段及所有原值见同名表,E-loopreward,全表,表存在不证明运行时全部启用
R-18-006,A,starchallenge 配置含 3 条数据;字段及所有原值见同名表,E-starchallenge,全表,表存在不证明运行时全部启用
R-18-007,A,starchallengereward 配置含 201 条数据;字段及所有原值见同名表,E-starchallengereward,全表,表存在不证明运行时全部启用
1 规则ID 等级 规则 证据 定位 边界
2 R-18-001 A 星级挑战开放阶段配置;Values=2 E-gameconfig StringId=starChallengeUnlockStage;CSV记录31 字段原值及原注释;尚未验证运行时消费者
3 R-18-002 A 星数1对应道具101×50;其他奖励ID=-1保留哨兵值;starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1 E-starchallengereward StringId=0;CSV记录4 字段原值及原注释;尚未验证运行时消费者
4 R-18-003 A stageinfo 配置含 53 条数据;字段及所有原值见同名表 E-stageinfo 全表 表存在不证明运行时全部启用
5 R-18-004 A stagerewardinfo 配置含 159 条数据;字段及所有原值见同名表 E-stagerewardinfo 全表 表存在不证明运行时全部启用
6 R-18-005 A loopreward 配置含 30 条数据;字段及所有原值见同名表 E-loopreward 全表 表存在不证明运行时全部启用
7 R-18-006 A starchallenge 配置含 3 条数据;字段及所有原值见同名表 E-starchallenge 全表 表存在不证明运行时全部启用
8 R-18-007 A starchallengereward 配置含 201 条数据;字段及所有原值见同名表 E-starchallengereward 全表 表存在不证明运行时全部启用