Initial import of HEROLL source and design documents
This commit is contained in:
@@ -0,0 +1,31 @@
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Id,StringId,Type,Loop,itemID,itemCount,isSack
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1,Loop_0_1_Reward,0,1,,,True
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2,Loop_0_2_Reward,0,2,100,3000,True
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3,Loop_0_3_Reward,0,3,600,5,True
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4,Loop_0_4_Reward,0,4,601,5,True
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5,Loop_0_5_Reward,0,5,20000,1,False
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6,Loop_0_6_Reward,0,6,109,30,True
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7,Loop_0_7_Reward,0,7,602,5,True
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8,Loop_0_8_Reward,0,8,100,6000,True
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9,Loop_0_9_Reward,0,9,101,70,True
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10,Loop_0_10_Reward,0,10,20004,1,False
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11,Loop_0_11_Reward,0,11,109,100,True
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12,Loop_0_12_Reward,0,12,1100,1,True
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13,Loop_0_13_Reward,0,13,100,12000,True
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14,Loop_0_14_Reward,0,14,101,140,True
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15,Loop_0_15_Reward,0,15,122,25,False
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16,Loop_0_16_Reward,0,16,100,16000,True
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17,Loop_0_17_Reward,0,17,1101,1,True
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18,Loop_0_18_Reward,0,18,101,180,True
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19,Loop_0_19_Reward,0,19,100,19000,True
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20,Loop_0_20_Reward,0,20,121,30,False
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21,Loop_0_21_Reward,0,21,101,210,True
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22,Loop_0_22_Reward,0,22,100,23000,True
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23,Loop_0_23_Reward,0,23,101,230,True
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24,Loop_0_24_Reward,0,24,100,25000,True
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25,Loop_0_25_Reward,0,25,119,45,False
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26,Loop_0_26_Reward,0,26,101,300,True
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27,Loop_0_27_Reward,0,27,100,35000,True
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28,Loop_0_28_Reward,0,28,101,350,True
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29,Loop_0_29_Reward,0,29,100,40000,True
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30,Loop_0_30_Reward,0,30,101,400,False
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@@ -0,0 +1,54 @@
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Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
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0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
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1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
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2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
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3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
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4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
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5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
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6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
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7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
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8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
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9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
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10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
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11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
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12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
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13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
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14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
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15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
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16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
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17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
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18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
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19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
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20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
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21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
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22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
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23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
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24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
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25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
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26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
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27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
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28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
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29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
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30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
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31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
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32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
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33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
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34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
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35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
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36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
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37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
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38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
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39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
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40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
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41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
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42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
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43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
|
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44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
|
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45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
|
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46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
|
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47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
|
||||
48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
|
||||
49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
|
||||
50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
|
||||
51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
|
||||
1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
|
||||
|
@@ -0,0 +1,160 @@
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Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
|
||||
0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
|
||||
1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
|
||||
2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
|
||||
3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
|
||||
4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
|
||||
5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
|
||||
6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
|
||||
7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
|
||||
8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
|
||||
9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
|
||||
10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
|
||||
11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
|
||||
12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
|
||||
13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
|
||||
14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
|
||||
15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
|
||||
16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
|
||||
17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
|
||||
18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
|
||||
19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
|
||||
20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
|
||||
21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
|
||||
22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
|
||||
23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
|
||||
24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
|
||||
25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
|
||||
26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
|
||||
27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
|
||||
28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
|
||||
29,stage_9_TRUE,Normal,9,,,True,101,200
|
||||
30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
|
||||
31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
|
||||
32,stage_10_TRUE,Normal,10,,,True,101,200
|
||||
33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
|
||||
34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
|
||||
35,stage_11_TRUE,Normal,11,,,True,101,200
|
||||
36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
|
||||
37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
|
||||
38,stage_12_TRUE,Normal,12,,,True,101,200
|
||||
39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
|
||||
40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
|
||||
41,stage_13_TRUE,Normal,13,,,True,101,200
|
||||
42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
|
||||
43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
|
||||
44,stage_14_TRUE,Normal,14,,,True,101,250
|
||||
45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
|
||||
46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
|
||||
47,stage_15_TRUE,Normal,15,,,True,101,150
|
||||
48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
|
||||
49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
|
||||
50,stage_16_TRUE,Normal,16,,,True,101,200
|
||||
51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
|
||||
52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
|
||||
53,stage_17_TRUE,Normal,17,,,True,101,150
|
||||
54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
|
||||
55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
|
||||
56,stage_18_TRUE,Normal,18,,,True,101,250
|
||||
57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
|
||||
58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
|
||||
59,stage_19_TRUE,Normal,19,,,True,101,150
|
||||
61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
|
||||
62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
|
||||
63,stage_20_TRUE,Normal,20,,,True,101,200
|
||||
64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
|
||||
65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
|
||||
66,stage_21_TRUE,Normal,21,,,True,101,150
|
||||
67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
|
||||
68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
|
||||
69,stage_22_TRUE,Normal,22,,,True,101,200
|
||||
70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
|
||||
71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
|
||||
72,stage_23_TRUE,Normal,23,,,True,101,150
|
||||
73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
|
||||
74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
|
||||
75,stage_24_TRUE,Normal,24,,,True,101,200
|
||||
76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
|
||||
77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
|
||||
78,stage_25_TRUE,Normal,25,,,True,101,150
|
||||
79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
|
||||
80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
|
||||
81,stage_26_TRUE,Normal,26,,,True,101,200
|
||||
82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
|
||||
83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
|
||||
84,stage_27_TRUE,Normal,27,,,True,101,150
|
||||
85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
|
||||
86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
|
||||
87,stage_28_TRUE,Normal,28,,,True,101,200
|
||||
88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
|
||||
89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
|
||||
90,stage_29_TRUE,Normal,29,,,True,101,150
|
||||
91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
|
||||
92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
|
||||
93,stage_30_TRUE,Normal,30,,,True,101,200
|
||||
94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
|
||||
95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
|
||||
96,stage_31_TRUE,Normal,31,,,True,101,150
|
||||
97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
|
||||
98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
|
||||
99,stage_32_TRUE,Normal,32,,,True,101,200
|
||||
100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
|
||||
101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
|
||||
102,stage_33_TRUE,Normal,33,,,True,101,150
|
||||
103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
|
||||
104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
|
||||
105,stage_34_TRUE,Normal,34,,,True,101,200
|
||||
106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
|
||||
107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
|
||||
108,stage_35_TRUE,Normal,35,,,True,101,150
|
||||
109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
|
||||
110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
|
||||
111,stage_36_TRUE,Normal,36,,,True,101,200
|
||||
112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
|
||||
113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
|
||||
114,stage_37_TRUE,Normal,37,,,True,101,150
|
||||
115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
|
||||
116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
|
||||
117,stage_38_TRUE,Normal,38,,,True,101,200
|
||||
118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
|
||||
119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
|
||||
120,stage_39_TRUE,Normal,39,,,True,101,150
|
||||
121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
|
||||
122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
|
||||
123,stage_40_TRUE,Normal,40,,,True,101,200
|
||||
124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
|
||||
125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
|
||||
126,stage_41_TRUE,Normal,41,,,True,101,150
|
||||
127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
|
||||
128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
|
||||
129,stage_42_TRUE,Normal,42,,,True,101,200
|
||||
130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
|
||||
131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
|
||||
132,stage_43_TRUE,Normal,43,,,True,101,150
|
||||
133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
|
||||
134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
|
||||
135,stage_44_TRUE,Normal,44,,,True,101,200
|
||||
136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
|
||||
137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
|
||||
138,stage_45_TRUE,Normal,45,,,True,101,150
|
||||
139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
|
||||
140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
|
||||
141,stage_46_TRUE,Normal,46,,,True,101,200
|
||||
142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
|
||||
143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
|
||||
144,stage_47_TRUE,Normal,47,,,True,101,150
|
||||
145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
|
||||
146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
|
||||
147,stage_48_TRUE,Normal,48,,,True,101,200
|
||||
148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
|
||||
149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
|
||||
150,stage_49_TRUE,Normal,49,,,True,101,150
|
||||
151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
|
||||
152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
|
||||
153,stage_50_TRUE,Normal,50,,,True,101,200
|
||||
154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
|
||||
155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
|
||||
156,stage_51_TRUE,Normal,51,,,True,101,150
|
||||
10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
|
||||
10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
|
||||
10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
|
||||
|
@@ -0,0 +1,4 @@
|
||||
Id,StringId,challengeText,value
|
||||
0,0,starChallengeKey_0,0
|
||||
1,1,starChallengeKey_1,70
|
||||
2,2,starChallengeKey_2,5
|
||||
|
@@ -0,0 +1,202 @@
|
||||
Id,StringId,starCount,rewardID1,value1,rewardID2,value2,rewardID3,value3
|
||||
0,0,1,101,50,-1,,-1,
|
||||
1,1,2,101,50,-1,,-1,
|
||||
2,2,3,101,50,-1,,-1,
|
||||
3,3,4,101,50,-1,,-1,
|
||||
4,4,5,101,50,-1,,-1,
|
||||
5,5,6,101,50,-1,,-1,
|
||||
6,6,7,101,50,-1,,-1,
|
||||
7,7,8,101,50,-1,,-1,
|
||||
8,8,9,101,50,-1,,-1,
|
||||
9,9,10,101,100,-1,,-1,
|
||||
10,10,11,101,50,-1,,-1,
|
||||
11,11,12,101,50,-1,,-1,
|
||||
12,12,13,101,50,-1,,-1,
|
||||
13,13,14,101,50,-1,,-1,
|
||||
14,14,15,101,50,-1,,-1,
|
||||
15,15,16,101,50,-1,,-1,
|
||||
16,16,17,101,50,-1,,-1,
|
||||
17,17,18,101,50,-1,,-1,
|
||||
18,18,19,101,50,-1,,-1,
|
||||
19,19,20,101,100,-1,,-1,
|
||||
20,20,21,101,50,-1,,-1,
|
||||
21,21,22,101,50,-1,,-1,
|
||||
22,22,23,101,50,-1,,-1,
|
||||
23,23,24,101,50,-1,,-1,
|
||||
24,24,25,101,50,-1,,-1,
|
||||
25,25,26,101,50,-1,,-1,
|
||||
26,26,27,101,50,-1,,-1,
|
||||
27,27,28,101,50,-1,,-1,
|
||||
28,28,29,101,50,-1,,-1,
|
||||
29,29,30,101,100,-1,,-1,
|
||||
30,30,31,101,50,-1,,-1,
|
||||
31,31,32,101,50,-1,,-1,
|
||||
32,32,33,101,50,-1,,-1,
|
||||
33,33,34,101,50,-1,,-1,
|
||||
34,34,35,101,50,-1,,-1,
|
||||
35,35,36,101,50,-1,,-1,
|
||||
36,36,37,101,50,-1,,-1,
|
||||
37,37,38,101,50,-1,,-1,
|
||||
38,38,39,101,50,-1,,-1,
|
||||
39,39,40,101,100,-1,,-1,
|
||||
40,40,41,101,50,-1,,-1,
|
||||
41,41,42,101,50,-1,,-1,
|
||||
42,42,43,101,50,-1,,-1,
|
||||
43,43,44,101,50,-1,,-1,
|
||||
44,44,45,101,50,-1,,-1,
|
||||
45,45,46,101,50,-1,,-1,
|
||||
46,46,47,101,50,-1,,-1,
|
||||
47,47,48,101,50,-1,,-1,
|
||||
48,48,49,101,50,-1,,-1,
|
||||
49,49,50,101,100,-1,,-1,
|
||||
50,50,51,101,50,-1,,-1,
|
||||
51,51,52,101,50,-1,,-1,
|
||||
52,52,53,101,50,-1,,-1,
|
||||
53,53,54,101,50,-1,,-1,
|
||||
54,54,55,101,50,-1,,-1,
|
||||
55,55,56,101,50,-1,,-1,
|
||||
56,56,57,101,50,-1,,-1,
|
||||
57,57,58,101,50,-1,,-1,
|
||||
58,58,59,101,50,-1,,-1,
|
||||
59,59,60,101,100,-1,,-1,
|
||||
60,60,61,101,50,-1,,-1,
|
||||
61,61,62,101,50,-1,,-1,
|
||||
62,62,63,101,50,-1,,-1,
|
||||
63,63,64,101,50,-1,,-1,
|
||||
64,64,65,101,50,-1,,-1,
|
||||
65,65,66,101,50,-1,,-1,
|
||||
66,66,67,101,50,-1,,-1,
|
||||
67,67,68,101,50,-1,,-1,
|
||||
68,68,69,101,50,-1,,-1,
|
||||
69,69,70,101,100,-1,,-1,
|
||||
70,70,71,101,50,-1,,-1,
|
||||
71,71,72,101,50,-1,,-1,
|
||||
72,72,73,101,50,-1,,-1,
|
||||
73,73,74,101,50,-1,,-1,
|
||||
74,74,75,101,50,-1,,-1,
|
||||
75,75,76,101,50,-1,,-1,
|
||||
76,76,77,101,50,-1,,-1,
|
||||
77,77,78,101,50,-1,,-1,
|
||||
78,78,79,101,50,-1,,-1,
|
||||
79,79,80,101,100,-1,,-1,
|
||||
80,80,81,101,50,-1,,-1,
|
||||
81,81,82,101,50,-1,,-1,
|
||||
82,82,83,101,50,-1,,-1,
|
||||
83,83,84,101,50,-1,,-1,
|
||||
84,84,85,101,50,-1,,-1,
|
||||
85,85,86,101,50,-1,,-1,
|
||||
86,86,87,101,50,-1,,-1,
|
||||
87,87,88,101,50,-1,,-1,
|
||||
88,88,89,101,50,-1,,-1,
|
||||
89,89,90,101,100,-1,,-1,
|
||||
90,90,91,101,50,-1,,-1,
|
||||
91,91,92,101,50,-1,,-1,
|
||||
92,92,93,101,50,-1,,-1,
|
||||
93,93,94,101,50,-1,,-1,
|
||||
94,94,95,101,50,-1,,-1,
|
||||
95,95,96,101,50,-1,,-1,
|
||||
96,96,97,101,50,-1,,-1,
|
||||
97,97,98,101,50,-1,,-1,
|
||||
98,98,99,101,50,-1,,-1,
|
||||
99,99,100,101,100,-1,,-1,
|
||||
100,100,101,101,50,-1,,-1,
|
||||
101,101,102,101,50,-1,,-1,
|
||||
102,102,103,101,50,-1,,-1,
|
||||
103,103,104,101,50,-1,,-1,
|
||||
104,104,105,101,50,-1,,-1,
|
||||
105,105,106,101,50,-1,,-1,
|
||||
106,106,107,101,50,-1,,-1,
|
||||
107,107,108,101,50,-1,,-1,
|
||||
108,108,109,101,50,-1,,-1,
|
||||
109,109,110,101,100,-1,,-1,
|
||||
110,110,111,101,50,-1,,-1,
|
||||
111,111,112,101,50,-1,,-1,
|
||||
112,112,113,101,50,-1,,-1,
|
||||
113,113,114,101,50,-1,,-1,
|
||||
114,114,115,101,50,-1,,-1,
|
||||
115,115,116,101,50,-1,,-1,
|
||||
116,116,117,101,50,-1,,-1,
|
||||
117,117,118,101,50,-1,,-1,
|
||||
118,118,119,101,50,-1,,-1,
|
||||
119,119,120,101,100,-1,,-1,
|
||||
120,120,121,101,50,-1,,-1,
|
||||
121,121,122,101,50,-1,,-1,
|
||||
122,122,123,101,50,-1,,-1,
|
||||
123,123,124,101,50,-1,,-1,
|
||||
124,124,125,101,50,-1,,-1,
|
||||
125,125,126,101,50,-1,,-1,
|
||||
126,126,127,101,50,-1,,-1,
|
||||
127,127,128,101,50,-1,,-1,
|
||||
128,128,129,101,50,-1,,-1,
|
||||
129,129,130,101,100,-1,,-1,
|
||||
130,130,131,101,50,-1,,-1,
|
||||
131,131,132,101,50,-1,,-1,
|
||||
132,132,133,101,50,-1,,-1,
|
||||
133,133,134,101,50,-1,,-1,
|
||||
134,134,135,101,50,-1,,-1,
|
||||
135,135,136,101,50,-1,,-1,
|
||||
136,136,137,101,50,-1,,-1,
|
||||
137,137,138,101,50,-1,,-1,
|
||||
138,138,139,101,50,-1,,-1,
|
||||
139,139,140,101,100,-1,,-1,
|
||||
140,140,141,101,50,-1,,-1,
|
||||
141,141,142,101,50,-1,,-1,
|
||||
142,142,143,101,50,-1,,-1,
|
||||
143,143,144,101,50,-1,,-1,
|
||||
144,144,145,101,50,-1,,-1,
|
||||
145,145,146,101,50,-1,,-1,
|
||||
146,146,147,101,50,-1,,-1,
|
||||
147,147,148,101,50,-1,,-1,
|
||||
148,148,149,101,50,-1,,-1,
|
||||
149,149,150,101,100,-1,,-1,
|
||||
150,150,151,101,50,-1,,-1,
|
||||
151,151,152,101,50,-1,,-1,
|
||||
152,152,153,101,50,-1,,-1,
|
||||
153,153,154,101,50,-1,,-1,
|
||||
154,154,155,101,50,-1,,-1,
|
||||
155,155,156,101,50,-1,,-1,
|
||||
156,156,157,101,50,-1,,-1,
|
||||
157,157,158,101,50,-1,,-1,
|
||||
158,158,159,101,50,-1,,-1,
|
||||
159,159,160,101,100,-1,,-1,
|
||||
160,160,161,101,50,-1,,-1,
|
||||
161,161,162,101,50,-1,,-1,
|
||||
162,162,163,101,50,-1,,-1,
|
||||
163,163,164,101,50,-1,,-1,
|
||||
164,164,165,101,50,-1,,-1,
|
||||
165,165,166,101,50,-1,,-1,
|
||||
166,166,167,101,50,-1,,-1,
|
||||
167,167,168,101,50,-1,,-1,
|
||||
168,168,169,101,50,-1,,-1,
|
||||
169,169,170,101,100,-1,,-1,
|
||||
170,170,171,101,50,-1,,-1,
|
||||
171,171,172,101,50,-1,,-1,
|
||||
172,172,173,101,50,-1,,-1,
|
||||
173,173,174,101,50,-1,,-1,
|
||||
174,174,175,101,50,-1,,-1,
|
||||
175,175,176,101,50,-1,,-1,
|
||||
176,176,177,101,50,-1,,-1,
|
||||
177,177,178,101,50,-1,,-1,
|
||||
178,178,179,101,50,-1,,-1,
|
||||
179,179,180,101,100,-1,,-1,
|
||||
180,180,181,101,50,-1,,-1,
|
||||
181,181,182,101,50,-1,,-1,
|
||||
182,182,183,101,50,-1,,-1,
|
||||
183,183,184,101,50,-1,,-1,
|
||||
184,184,185,101,50,-1,,-1,
|
||||
185,185,186,101,50,-1,,-1,
|
||||
186,186,187,101,50,-1,,-1,
|
||||
187,187,188,101,50,-1,,-1,
|
||||
188,188,189,101,50,-1,,-1,
|
||||
189,189,190,101,100,-1,,-1,
|
||||
190,190,191,101,50,-1,,-1,
|
||||
191,191,192,101,50,-1,,-1,
|
||||
192,192,193,101,50,-1,,-1,
|
||||
193,193,194,101,50,-1,,-1,
|
||||
194,194,195,101,50,-1,,-1,
|
||||
195,195,196,101,50,-1,,-1,
|
||||
196,196,197,101,50,-1,,-1,
|
||||
197,197,198,101,50,-1,,-1,
|
||||
198,198,199,101,50,-1,,-1,
|
||||
199,199,200,101,100,-1,,-1,
|
||||
200,200,201,101,50,-1,,-1,
|
||||
|
@@ -0,0 +1,123 @@
|
||||
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
|
||||
2993,,<MigStageReward>d__54,fields,12746,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,fields,12747,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,fields,12748,erials,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,fields,12749,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,methods,24265,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3370,,StarChallengeRewardSlotInfiniteData,fields,14565,meta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3370,,StarChallengeRewardSlotInfiniteData,fields,14566,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3370,,StarChallengeRewardSlotInfiniteData,methods,25769,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14567,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14568,ata,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14569,activeButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14570,inactiveButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14571,receivedButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25770,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25771,ClickActive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25772,ClickInactive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25773,ClickReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3372,,StarChallengeRewardView,fields,14572,KeyIdentifierExtension,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3373,,StarChallengeInfiniteData,fields,14573,meta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3373,,StarChallengeInfiniteData,fields,14574,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3373,,StarChallengeInfiniteData,methods,25779,erData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14575,activeTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14576,vailableAssets>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14577,infiniteData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14578,active,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14579,inactive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14580,roperties,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14581,bossProfiles,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14582,challengeSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14583,prefixButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25780,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25781,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25782,ClickStart,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25783,ClickLockedPrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25784,ClickActivePrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25785,ClickReceivedPrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25786,GetPrefixItem,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25788,<ClickActivePrefix>b__13_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14589,infiniteScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14590,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14591,diaAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14592,ConvertBeforeLift,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14593,starAssetText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14594,rewardReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14595,nowMode,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25794,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25795,InitAssetButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25796,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25797,UpdateRect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25798,HandleAssetChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25799,ForceUpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25801,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25803,ClickStarChallengeRanking,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25804,ClickStarChallengeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25805,TriggerListChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25806,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25807,<InitAssetButtons>b__8_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25808,<InitAssetButtons>b__8_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18867,btn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18868,droidJavaClass,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18869,text,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18870,clearObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18871,rewardSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,methods,29209,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5201,,StageRewardItem,fields,25450,loopText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5201,,StageRewardItem,fields,25451,stageText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5201,,StageRewardItem,methods,34400,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25452,t,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25453,itemSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25454,itemSlotBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25455,getRewardButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25456,tChunkBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25457,anim,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25458,rewardCondText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25459,nowRewardInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25460,ary,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25461,diaAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25462,energyAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25463,slotBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25464,ay,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25465,allRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34401,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34402,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34403,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34404,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34405,Reddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34407,GetReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34409,isCanReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34410,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34411,wapped,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34412,<Init>b__14_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34413,<Init>b__14_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34414,<Init>b__14_3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34415,<Refresh>b__16_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34416,<GetReward>b__20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34417,<isCanReward>b__22_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,fields,27942,<stageID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,fields,27943,<isStarUnlocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,fields,27944,dition.set_placeholder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36588,get_stageID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36589,set_stageID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36591,set_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36593,set_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36594,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27945,<ePlayMode>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27946,<stage>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27947,<isStarUnlocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27948,T_FOUND_PUBLISHER,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36595,eSupportedVersionsExtensionClient,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36596,set_ePlayMode,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36597,get_stage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36598,set_stage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36599,get_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36600,set_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36601,get_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36602,set_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,fields,27949,<rewardID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,fields,27950,<isRewardGet>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36604,get_rewardID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36606,get_isRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36607,set_isRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36608,ange>b__6_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
|
@@ -0,0 +1,3 @@
|
||||
证据,记录序号,Id,StringId,Values
|
||||
E-gameconfig,25,122,needEnergy,5
|
||||
E-gameconfig,31,128,starChallengeUnlockStage,2
|
||||
|
@@ -0,0 +1,33 @@
|
||||
,레거시,,,,,
|
||||
Id,StringId,Type,Loop,itemID,itemCount,isSack
|
||||
Key<int>,Key<string>,int,int,int,int,bool
|
||||
1,Loop_0_1_Reward,0,1,,,True
|
||||
2,Loop_0_2_Reward,0,2,100,3000,True
|
||||
3,Loop_0_3_Reward,0,3,600,5,True
|
||||
4,Loop_0_4_Reward,0,4,601,5,True
|
||||
5,Loop_0_5_Reward,0,5,20000,1,False
|
||||
6,Loop_0_6_Reward,0,6,109,30,True
|
||||
7,Loop_0_7_Reward,0,7,602,5,True
|
||||
8,Loop_0_8_Reward,0,8,100,6000,True
|
||||
9,Loop_0_9_Reward,0,9,101,70,True
|
||||
10,Loop_0_10_Reward,0,10,20004,1,False
|
||||
11,Loop_0_11_Reward,0,11,109,100,True
|
||||
12,Loop_0_12_Reward,0,12,1100,1,True
|
||||
13,Loop_0_13_Reward,0,13,100,12000,True
|
||||
14,Loop_0_14_Reward,0,14,101,140,True
|
||||
15,Loop_0_15_Reward,0,15,122,25,False
|
||||
16,Loop_0_16_Reward,0,16,100,16000,True
|
||||
17,Loop_0_17_Reward,0,17,1101,1,True
|
||||
18,Loop_0_18_Reward,0,18,101,180,True
|
||||
19,Loop_0_19_Reward,0,19,100,19000,True
|
||||
20,Loop_0_20_Reward,0,20,121,30,False
|
||||
21,Loop_0_21_Reward,0,21,101,210,True
|
||||
22,Loop_0_22_Reward,0,22,100,23000,True
|
||||
23,Loop_0_23_Reward,0,23,101,230,True
|
||||
24,Loop_0_24_Reward,0,24,100,25000,True
|
||||
25,Loop_0_25_Reward,0,25,119,45,False
|
||||
26,Loop_0_26_Reward,0,26,101,300,True
|
||||
27,Loop_0_27_Reward,0,27,100,35000,True
|
||||
28,Loop_0_28_Reward,0,28,101,350,True
|
||||
29,Loop_0_29_Reward,0,29,100,40000,True
|
||||
30,Loop_0_30_Reward,0,30,101,400,False
|
||||
|
@@ -0,0 +1,56 @@
|
||||
용사의 별이 이 값 참조함,미사용,board 의 stage 값,,,,,링크,,,,스테이지 제목(장소명),스테이지 설명,챕터셀렉트뷰 내의 보스이름,현재는 용사의 별 용,,[몬스터 정보],,,,,,,
|
||||
Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
|
||||
Key<int>,Key<string>,int,EPlayMode,bool,BossSpawnRuleType,int,string[],int[],string[],StageFieldType,string,string,string,string,string,string,string,int,string,int,float[],bool,int
|
||||
0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
|
||||
1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
|
||||
2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
|
||||
3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
|
||||
4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
|
||||
5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
|
||||
6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
|
||||
7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
|
||||
8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
|
||||
9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
|
||||
10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
|
||||
11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
|
||||
12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
|
||||
13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
|
||||
14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
|
||||
15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
|
||||
17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
|
||||
19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
|
||||
20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
|
||||
21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
|
||||
22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
|
||||
23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
|
||||
24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
|
||||
25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
|
||||
26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
|
||||
28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
|
||||
29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
|
||||
31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
|
||||
32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
|
||||
33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
|
||||
34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
|
||||
35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
|
||||
36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
|
||||
37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
|
||||
38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
|
||||
40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
|
||||
41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
|
||||
43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
|
||||
44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
|
||||
45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
|
||||
46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
|
||||
47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
|
||||
48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
|
||||
49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
|
||||
50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
|
||||
51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
|
||||
1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
|
||||
|
@@ -0,0 +1,162 @@
|
||||
,,,,,,,펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,
|
||||
Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
|
||||
Key<int>,Key<string>,EPlayMode,int,int,int,bool,int[],int[]
|
||||
0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
|
||||
1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
|
||||
2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
|
||||
3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
|
||||
4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
|
||||
5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
|
||||
6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
|
||||
7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
|
||||
8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
|
||||
9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
|
||||
10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
|
||||
11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
|
||||
12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
|
||||
13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
|
||||
14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
|
||||
15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
|
||||
16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
|
||||
17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
|
||||
18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
|
||||
19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
|
||||
20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
|
||||
21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
|
||||
22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
|
||||
23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
|
||||
24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
|
||||
25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
|
||||
26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
|
||||
27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
|
||||
28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
|
||||
29,stage_9_TRUE,Normal,9,,,True,101,200
|
||||
30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
|
||||
31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
|
||||
32,stage_10_TRUE,Normal,10,,,True,101,200
|
||||
33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
|
||||
34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
|
||||
35,stage_11_TRUE,Normal,11,,,True,101,200
|
||||
36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
|
||||
37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
|
||||
38,stage_12_TRUE,Normal,12,,,True,101,200
|
||||
39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
|
||||
40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
|
||||
41,stage_13_TRUE,Normal,13,,,True,101,200
|
||||
42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
|
||||
43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
|
||||
44,stage_14_TRUE,Normal,14,,,True,101,250
|
||||
45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
|
||||
46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
|
||||
47,stage_15_TRUE,Normal,15,,,True,101,150
|
||||
48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
|
||||
49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
|
||||
50,stage_16_TRUE,Normal,16,,,True,101,200
|
||||
51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
|
||||
52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
|
||||
53,stage_17_TRUE,Normal,17,,,True,101,150
|
||||
54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
|
||||
55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
|
||||
56,stage_18_TRUE,Normal,18,,,True,101,250
|
||||
57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
|
||||
58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
|
||||
59,stage_19_TRUE,Normal,19,,,True,101,150
|
||||
61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
|
||||
62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
|
||||
63,stage_20_TRUE,Normal,20,,,True,101,200
|
||||
64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
|
||||
65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
|
||||
66,stage_21_TRUE,Normal,21,,,True,101,150
|
||||
67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
|
||||
68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
|
||||
69,stage_22_TRUE,Normal,22,,,True,101,200
|
||||
70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
|
||||
71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
|
||||
72,stage_23_TRUE,Normal,23,,,True,101,150
|
||||
73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
|
||||
74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
|
||||
75,stage_24_TRUE,Normal,24,,,True,101,200
|
||||
76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
|
||||
77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
|
||||
78,stage_25_TRUE,Normal,25,,,True,101,150
|
||||
79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
|
||||
80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
|
||||
81,stage_26_TRUE,Normal,26,,,True,101,200
|
||||
82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
|
||||
83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
|
||||
84,stage_27_TRUE,Normal,27,,,True,101,150
|
||||
85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
|
||||
86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
|
||||
87,stage_28_TRUE,Normal,28,,,True,101,200
|
||||
88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
|
||||
89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
|
||||
90,stage_29_TRUE,Normal,29,,,True,101,150
|
||||
91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
|
||||
92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
|
||||
93,stage_30_TRUE,Normal,30,,,True,101,200
|
||||
94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
|
||||
95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
|
||||
96,stage_31_TRUE,Normal,31,,,True,101,150
|
||||
97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
|
||||
98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
|
||||
99,stage_32_TRUE,Normal,32,,,True,101,200
|
||||
100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
|
||||
101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
|
||||
102,stage_33_TRUE,Normal,33,,,True,101,150
|
||||
103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
|
||||
104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
|
||||
105,stage_34_TRUE,Normal,34,,,True,101,200
|
||||
106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
|
||||
107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
|
||||
108,stage_35_TRUE,Normal,35,,,True,101,150
|
||||
109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
|
||||
110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
|
||||
111,stage_36_TRUE,Normal,36,,,True,101,200
|
||||
112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
|
||||
113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
|
||||
114,stage_37_TRUE,Normal,37,,,True,101,150
|
||||
115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
|
||||
116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
|
||||
117,stage_38_TRUE,Normal,38,,,True,101,200
|
||||
118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
|
||||
119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
|
||||
120,stage_39_TRUE,Normal,39,,,True,101,150
|
||||
121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
|
||||
122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
|
||||
123,stage_40_TRUE,Normal,40,,,True,101,200
|
||||
124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
|
||||
125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
|
||||
126,stage_41_TRUE,Normal,41,,,True,101,150
|
||||
127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
|
||||
128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
|
||||
129,stage_42_TRUE,Normal,42,,,True,101,200
|
||||
130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
|
||||
131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
|
||||
132,stage_43_TRUE,Normal,43,,,True,101,150
|
||||
133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
|
||||
134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
|
||||
135,stage_44_TRUE,Normal,44,,,True,101,200
|
||||
136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
|
||||
137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
|
||||
138,stage_45_TRUE,Normal,45,,,True,101,150
|
||||
139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
|
||||
140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
|
||||
141,stage_46_TRUE,Normal,46,,,True,101,200
|
||||
142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
|
||||
143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
|
||||
144,stage_47_TRUE,Normal,47,,,True,101,150
|
||||
145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
|
||||
146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
|
||||
147,stage_48_TRUE,Normal,48,,,True,101,200
|
||||
148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
|
||||
149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
|
||||
150,stage_49_TRUE,Normal,49,,,True,101,150
|
||||
151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
|
||||
152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
|
||||
153,stage_50_TRUE,Normal,50,,,True,101,200
|
||||
154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
|
||||
155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
|
||||
156,stage_51_TRUE,Normal,51,,,True,101,150
|
||||
10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
|
||||
10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
|
||||
10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
|
||||
|
@@ -0,0 +1,6 @@
|
||||
,,,
|
||||
Id,StringId,challengeText,value
|
||||
Key<int>,Key<string>,string,int
|
||||
0,0,starChallengeKey_0,0
|
||||
1,1,starChallengeKey_1,70
|
||||
2,2,starChallengeKey_2,5
|
||||
|
@@ -0,0 +1,204 @@
|
||||
,,,,,,,,
|
||||
Id,StringId,starCount,rewardID1,value1,rewardID2,value2,rewardID3,value3
|
||||
Key<int>,Key<string>,int,int,int,int,int,int,int
|
||||
0,0,1,101,50,-1,,-1,
|
||||
1,1,2,101,50,-1,,-1,
|
||||
2,2,3,101,50,-1,,-1,
|
||||
3,3,4,101,50,-1,,-1,
|
||||
4,4,5,101,50,-1,,-1,
|
||||
5,5,6,101,50,-1,,-1,
|
||||
6,6,7,101,50,-1,,-1,
|
||||
7,7,8,101,50,-1,,-1,
|
||||
8,8,9,101,50,-1,,-1,
|
||||
9,9,10,101,100,-1,,-1,
|
||||
10,10,11,101,50,-1,,-1,
|
||||
11,11,12,101,50,-1,,-1,
|
||||
12,12,13,101,50,-1,,-1,
|
||||
13,13,14,101,50,-1,,-1,
|
||||
14,14,15,101,50,-1,,-1,
|
||||
15,15,16,101,50,-1,,-1,
|
||||
16,16,17,101,50,-1,,-1,
|
||||
17,17,18,101,50,-1,,-1,
|
||||
18,18,19,101,50,-1,,-1,
|
||||
19,19,20,101,100,-1,,-1,
|
||||
20,20,21,101,50,-1,,-1,
|
||||
21,21,22,101,50,-1,,-1,
|
||||
22,22,23,101,50,-1,,-1,
|
||||
23,23,24,101,50,-1,,-1,
|
||||
24,24,25,101,50,-1,,-1,
|
||||
25,25,26,101,50,-1,,-1,
|
||||
26,26,27,101,50,-1,,-1,
|
||||
27,27,28,101,50,-1,,-1,
|
||||
28,28,29,101,50,-1,,-1,
|
||||
29,29,30,101,100,-1,,-1,
|
||||
30,30,31,101,50,-1,,-1,
|
||||
31,31,32,101,50,-1,,-1,
|
||||
32,32,33,101,50,-1,,-1,
|
||||
33,33,34,101,50,-1,,-1,
|
||||
34,34,35,101,50,-1,,-1,
|
||||
35,35,36,101,50,-1,,-1,
|
||||
36,36,37,101,50,-1,,-1,
|
||||
37,37,38,101,50,-1,,-1,
|
||||
38,38,39,101,50,-1,,-1,
|
||||
39,39,40,101,100,-1,,-1,
|
||||
40,40,41,101,50,-1,,-1,
|
||||
41,41,42,101,50,-1,,-1,
|
||||
42,42,43,101,50,-1,,-1,
|
||||
43,43,44,101,50,-1,,-1,
|
||||
44,44,45,101,50,-1,,-1,
|
||||
45,45,46,101,50,-1,,-1,
|
||||
46,46,47,101,50,-1,,-1,
|
||||
47,47,48,101,50,-1,,-1,
|
||||
48,48,49,101,50,-1,,-1,
|
||||
49,49,50,101,100,-1,,-1,
|
||||
50,50,51,101,50,-1,,-1,
|
||||
51,51,52,101,50,-1,,-1,
|
||||
52,52,53,101,50,-1,,-1,
|
||||
53,53,54,101,50,-1,,-1,
|
||||
54,54,55,101,50,-1,,-1,
|
||||
55,55,56,101,50,-1,,-1,
|
||||
56,56,57,101,50,-1,,-1,
|
||||
57,57,58,101,50,-1,,-1,
|
||||
58,58,59,101,50,-1,,-1,
|
||||
59,59,60,101,100,-1,,-1,
|
||||
60,60,61,101,50,-1,,-1,
|
||||
61,61,62,101,50,-1,,-1,
|
||||
62,62,63,101,50,-1,,-1,
|
||||
63,63,64,101,50,-1,,-1,
|
||||
64,64,65,101,50,-1,,-1,
|
||||
65,65,66,101,50,-1,,-1,
|
||||
66,66,67,101,50,-1,,-1,
|
||||
67,67,68,101,50,-1,,-1,
|
||||
68,68,69,101,50,-1,,-1,
|
||||
69,69,70,101,100,-1,,-1,
|
||||
70,70,71,101,50,-1,,-1,
|
||||
71,71,72,101,50,-1,,-1,
|
||||
72,72,73,101,50,-1,,-1,
|
||||
73,73,74,101,50,-1,,-1,
|
||||
74,74,75,101,50,-1,,-1,
|
||||
75,75,76,101,50,-1,,-1,
|
||||
76,76,77,101,50,-1,,-1,
|
||||
77,77,78,101,50,-1,,-1,
|
||||
78,78,79,101,50,-1,,-1,
|
||||
79,79,80,101,100,-1,,-1,
|
||||
80,80,81,101,50,-1,,-1,
|
||||
81,81,82,101,50,-1,,-1,
|
||||
82,82,83,101,50,-1,,-1,
|
||||
83,83,84,101,50,-1,,-1,
|
||||
84,84,85,101,50,-1,,-1,
|
||||
85,85,86,101,50,-1,,-1,
|
||||
86,86,87,101,50,-1,,-1,
|
||||
87,87,88,101,50,-1,,-1,
|
||||
88,88,89,101,50,-1,,-1,
|
||||
89,89,90,101,100,-1,,-1,
|
||||
90,90,91,101,50,-1,,-1,
|
||||
91,91,92,101,50,-1,,-1,
|
||||
92,92,93,101,50,-1,,-1,
|
||||
93,93,94,101,50,-1,,-1,
|
||||
94,94,95,101,50,-1,,-1,
|
||||
95,95,96,101,50,-1,,-1,
|
||||
96,96,97,101,50,-1,,-1,
|
||||
97,97,98,101,50,-1,,-1,
|
||||
98,98,99,101,50,-1,,-1,
|
||||
99,99,100,101,100,-1,,-1,
|
||||
100,100,101,101,50,-1,,-1,
|
||||
101,101,102,101,50,-1,,-1,
|
||||
102,102,103,101,50,-1,,-1,
|
||||
103,103,104,101,50,-1,,-1,
|
||||
104,104,105,101,50,-1,,-1,
|
||||
105,105,106,101,50,-1,,-1,
|
||||
106,106,107,101,50,-1,,-1,
|
||||
107,107,108,101,50,-1,,-1,
|
||||
108,108,109,101,50,-1,,-1,
|
||||
109,109,110,101,100,-1,,-1,
|
||||
110,110,111,101,50,-1,,-1,
|
||||
111,111,112,101,50,-1,,-1,
|
||||
112,112,113,101,50,-1,,-1,
|
||||
113,113,114,101,50,-1,,-1,
|
||||
114,114,115,101,50,-1,,-1,
|
||||
115,115,116,101,50,-1,,-1,
|
||||
116,116,117,101,50,-1,,-1,
|
||||
117,117,118,101,50,-1,,-1,
|
||||
118,118,119,101,50,-1,,-1,
|
||||
119,119,120,101,100,-1,,-1,
|
||||
120,120,121,101,50,-1,,-1,
|
||||
121,121,122,101,50,-1,,-1,
|
||||
122,122,123,101,50,-1,,-1,
|
||||
123,123,124,101,50,-1,,-1,
|
||||
124,124,125,101,50,-1,,-1,
|
||||
125,125,126,101,50,-1,,-1,
|
||||
126,126,127,101,50,-1,,-1,
|
||||
127,127,128,101,50,-1,,-1,
|
||||
128,128,129,101,50,-1,,-1,
|
||||
129,129,130,101,100,-1,,-1,
|
||||
130,130,131,101,50,-1,,-1,
|
||||
131,131,132,101,50,-1,,-1,
|
||||
132,132,133,101,50,-1,,-1,
|
||||
133,133,134,101,50,-1,,-1,
|
||||
134,134,135,101,50,-1,,-1,
|
||||
135,135,136,101,50,-1,,-1,
|
||||
136,136,137,101,50,-1,,-1,
|
||||
137,137,138,101,50,-1,,-1,
|
||||
138,138,139,101,50,-1,,-1,
|
||||
139,139,140,101,100,-1,,-1,
|
||||
140,140,141,101,50,-1,,-1,
|
||||
141,141,142,101,50,-1,,-1,
|
||||
142,142,143,101,50,-1,,-1,
|
||||
143,143,144,101,50,-1,,-1,
|
||||
144,144,145,101,50,-1,,-1,
|
||||
145,145,146,101,50,-1,,-1,
|
||||
146,146,147,101,50,-1,,-1,
|
||||
147,147,148,101,50,-1,,-1,
|
||||
148,148,149,101,50,-1,,-1,
|
||||
149,149,150,101,100,-1,,-1,
|
||||
150,150,151,101,50,-1,,-1,
|
||||
151,151,152,101,50,-1,,-1,
|
||||
152,152,153,101,50,-1,,-1,
|
||||
153,153,154,101,50,-1,,-1,
|
||||
154,154,155,101,50,-1,,-1,
|
||||
155,155,156,101,50,-1,,-1,
|
||||
156,156,157,101,50,-1,,-1,
|
||||
157,157,158,101,50,-1,,-1,
|
||||
158,158,159,101,50,-1,,-1,
|
||||
159,159,160,101,100,-1,,-1,
|
||||
160,160,161,101,50,-1,,-1,
|
||||
161,161,162,101,50,-1,,-1,
|
||||
162,162,163,101,50,-1,,-1,
|
||||
163,163,164,101,50,-1,,-1,
|
||||
164,164,165,101,50,-1,,-1,
|
||||
165,165,166,101,50,-1,,-1,
|
||||
166,166,167,101,50,-1,,-1,
|
||||
167,167,168,101,50,-1,,-1,
|
||||
168,168,169,101,50,-1,,-1,
|
||||
169,169,170,101,100,-1,,-1,
|
||||
170,170,171,101,50,-1,,-1,
|
||||
171,171,172,101,50,-1,,-1,
|
||||
172,172,173,101,50,-1,,-1,
|
||||
173,173,174,101,50,-1,,-1,
|
||||
174,174,175,101,50,-1,,-1,
|
||||
175,175,176,101,50,-1,,-1,
|
||||
176,176,177,101,50,-1,,-1,
|
||||
177,177,178,101,50,-1,,-1,
|
||||
178,178,179,101,50,-1,,-1,
|
||||
179,179,180,101,100,-1,,-1,
|
||||
180,180,181,101,50,-1,,-1,
|
||||
181,181,182,101,50,-1,,-1,
|
||||
182,182,183,101,50,-1,,-1,
|
||||
183,183,184,101,50,-1,,-1,
|
||||
184,184,185,101,50,-1,,-1,
|
||||
185,185,186,101,50,-1,,-1,
|
||||
186,186,187,101,50,-1,,-1,
|
||||
187,187,188,101,50,-1,,-1,
|
||||
188,188,189,101,50,-1,,-1,
|
||||
189,189,190,101,100,-1,,-1,
|
||||
190,190,191,101,50,-1,,-1,
|
||||
191,191,192,101,50,-1,,-1,
|
||||
192,192,193,101,50,-1,,-1,
|
||||
193,193,194,101,50,-1,,-1,
|
||||
194,194,195,101,50,-1,,-1,
|
||||
195,195,196,101,50,-1,,-1,
|
||||
196,196,197,101,50,-1,,-1,
|
||||
197,197,198,101,50,-1,,-1,
|
||||
198,198,199,101,50,-1,,-1,
|
||||
199,199,200,101,100,-1,,-1,
|
||||
200,200,201,101,50,-1,,-1,
|
||||
|
@@ -0,0 +1,54 @@
|
||||
表,字段,类型,中文含义,原始注释,空值条数
|
||||
loopreward,Id,Key<int>,数值主键,,0
|
||||
loopreward,StringId,Key<string>,字符串主键,레거시,0
|
||||
loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
loopreward,itemID,int,道具ID,,1
|
||||
loopreward,itemCount,int,道具数量,,1
|
||||
loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,Id,Key<int>,数值主键,용사의 별이 이 값 참조함,0
|
||||
stageinfo,StringId,Key<string>,字符串主键,미사용,0
|
||||
stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0
|
||||
stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
|
||||
stageinfo,isEnabled,bool,配置启用标志,,0
|
||||
stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13
|
||||
stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
||||
stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
||||
stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0
|
||||
stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0
|
||||
stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33
|
||||
stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0
|
||||
stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0
|
||||
stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
|
||||
stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
|
||||
stagerewardinfo,Id,Key<int>,数值主键,,0
|
||||
stagerewardinfo,StringId,Key<string>,字符串主键,,0
|
||||
stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
|
||||
stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
|
||||
stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
|
||||
stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106
|
||||
stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0
|
||||
stagerewardinfo,rewardCount,int[],奖励数量,,0
|
||||
starchallenge,Id,Key<int>,数值主键,,0
|
||||
starchallenge,StringId,Key<string>,字符串主键,,0
|
||||
starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallenge,value,int,数值(单位按表),,0
|
||||
starchallengereward,Id,Key<int>,数值主键,,0
|
||||
starchallengereward,StringId,Key<string>,字符串主键,,0
|
||||
starchallengereward,starCount,int,星数,,0
|
||||
starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
|
||||
starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
|
||||
|
@@ -0,0 +1,19 @@
|
||||
表,字段,类型,有效数值数,最小值,最大值,说明
|
||||
stageinfo,stage,int,53,0.0,51.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,bossSpawnRuleValue,int,53,10.0,50.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,attackCoolTime,int,53,5.0,9.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,tileCount,int,53,-1.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,prefixID,int,20,50020.0,50039.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stagerewardinfo,stage,int,159,0.0,51.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stagerewardinfo,loop,int,106,3.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stagerewardinfo,diceGauge,int,106,20.0,60.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,Type,int,30,0.0,0.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,Loop,int,30,1.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,itemID,int,29,100.0,20004.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,itemCount,int,29,1.0,40000.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallenge,value,int,3,0.0,70.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,starCount,int,201,1.0,201.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,rewardID1,int,201,101.0,101.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,value1,int,201,50.0,100.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,rewardID2,int,201,-1.0,-1.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,rewardID3,int,201,-1.0,-1.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
|
@@ -0,0 +1,873 @@
|
||||
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
||||
stageinfo,12,stage_12,monsterPassiveStringId,0,CcTimeReduce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,monsterPassiveStringId,0,CcTimeReduce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,monsterPassiveStringId,0,OnHitAimUp,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,monsterPassiveStringId,1,CcTimeReduce,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,monsterPassiveStringId,0,OnHitAimUp,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,monsterPassiveStringId,1,CcTimeReduce,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,monsterPassiveStringId,0,OnHitAimUp,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,monsterPassiveStringId,1,CcTimeReduce,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,0,OnHitAimUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,1,OnHitAtkUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,2,DefReduceCap,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,3,CcTimeReduce,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,0,OnHitAimUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,1,OnHitAtkUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,2,DefReduceCap,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,3,CcTimeReduce,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,0,OnHitAimUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,1,OnHitAtkUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,2,DefReduceCap,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,3,CcTimeReduce,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,0,OnHitAimUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,1,OnHitAtkUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,2,DefReduceCap,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,3,CcTimeReduce,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,0,OnHitAimUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,1,OnHitAtkUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,2,DefReduceCap,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,3,CcTimeReduce,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,0,OnHitAimUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,1,OnHitAtkUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,2,DefReduceCap,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,3,CcTimeReduce,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,0,OnHitAimUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,1,OnHitAtkUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,2,DefReduceCap,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,3,CcTimeReduce,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,0,OnHitAimUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,1,OnHitAtkUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,2,DefReduceCap,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,3,CcTimeReduce,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,0,OnHitAimUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,1,OnHitAtkUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,2,DefReduceCap,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,3,CcTimeReduce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,0,OnHitAimUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,1,OnHitAtkUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,2,DefReduceCap,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,3,CcTimeReduce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,0,OnHitAimUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,1,OnHitAtkUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,2,DefReduceCap,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,3,CcTimeReduce,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,0,OnHitAimUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,1,OnHitAtkUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,2,DefReduceCap,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,3,CcTimeReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,0,OnHitAimUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,1,OnHitAtkUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,2,DefReduceCap,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,3,CcTimeReduce,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,0,OnHitAimUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,1,OnHitAtkUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,2,DefReduceCap,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,3,CcTimeReduce,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,0,OnHitAimUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,1,OnHitAtkUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,2,DefReduceCap,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,3,CcTimeReduce,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,0,OnHitAimUp,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,1,OnHitAtkUp_3,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,2,DefReduceCap,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,3,CcTimeReduce,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,0,OnHitAimUp,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,1,OnHitAtkUp_3,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,2,DefReduceCap,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,3,CcTimeReduce,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,0,OnHitAimUp,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,1,OnHitAtkUp_3,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,2,DefReduceCap,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,3,CcTimeReduce,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,0,OnHitAimUp,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,1,OnHitAtkUp_3,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,2,DefReduceCap,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,3,CcTimeReduce,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,0,OnHitAimUp,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,1,OnHitAtkUp_3,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,2,DefReduceCap,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,3,CcTimeReduce,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,0,OnHitAimUp,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,1,OnHitAtkUp_3,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,2,DefReduceCap,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,3,CcTimeReduce,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,0,OnHitAimUp,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,1,OnHitAtkUp_3,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,2,DefReduceCap,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,3,CcTimeReduce,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,0,OnHitAimUp,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,1,OnHitAtkUp_3,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,2,DefReduceCap,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,3,CcTimeReduce,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,0,OnHitAimUp,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,1,OnHitAtkUp_3,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,2,DefReduceCap,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,3,CcTimeReduce,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,0,OnHitAimUp,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,1,OnHitAtkUp_3,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,2,DefReduceCap,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,3,CcTimeReduce,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,0,OnHitAimUp,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,1,OnHitAtkUp_3,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,2,DefReduceCap,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,3,CcTimeReduce,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,0,OnHitAimUp,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,1,OnHitAtkUp_3,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,2,DefReduceCap,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,3,CcTimeReduce,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,0,OnHitAimUp,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,1,OnHitAtkUp_4,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,2,DefReduceCap,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,3,CcTimeReduce,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,0,OnHitAimUp,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,1,OnHitAtkUp_4,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,2,DefReduceCap,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,3,CcTimeReduce,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,0,OnHitAimUp,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,1,OnHitAtkUp_4,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,2,DefReduceCap,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,3,CcTimeReduce,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,0,OnHitAimUp,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,1,OnHitAtkUp_4,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,2,DefReduceCap,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,3,CcTimeReduce,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,0,OnHitAimUp,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,1,OnHitAtkUp_4,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,2,DefReduceCap,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,3,CcTimeReduce,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,0,OnHitAimUp,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,1,OnHitAtkUp_4,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,2,DefReduceCap,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,3,CcTimeReduce,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,0,OnHitAimUp,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,1,OnHitAtkUp_4,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,2,DefReduceCap,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,3,CcTimeReduce,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,0,OnHitAimUp,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,1,OnHitAtkUp_4,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,2,DefReduceCap,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,3,CcTimeReduce,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,midBossSpawnValues,0,7,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,11,stage_11,midBossSpawnValues,0,20,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,12,stage_12,midBossSpawnValues,0,7,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,midBossSpawnValues,0,20,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,midBossSpawnValues,0,7,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,midBossSpawnValues,0,20,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,midBossSpawnValues,0,7,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,midBossSpawnValues,0,20,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,midBossSpawnValues,0,20,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,midBossSpawnValues,0,7,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,midBossSpawnValues,0,20,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,midBossSpawnValues,0,20,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,midBossSpawnValues,0,7,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,midBossSpawnValues,0,20,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,midBossSpawnValues,0,20,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,midBossSpawnValues,0,7,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,midBossSpawnValues,0,20,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,midBossSpawnValues,0,7,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,midBossSpawnValues,0,7,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,midBossSpawnValues,0,20,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,midBossSpawnValues,0,7,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,midBossSpawnValues,0,7,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,midBossSpawnValues,0,20,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,midBossSpawnValues,0,7,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,midBossSpawnValues,0,7,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,midBossSpawnValues,0,7,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,midBossSpawnValues,0,20,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,midBossSpawnValues,0,7,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,midBossSpawnValues,0,7,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,midBossSpawnValues,0,7,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,midBossSpawnValues,0,20,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,midBossSpawnValues,0,7,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,midBossSpawnValues,0,7,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,midBossSpawnValues,0,7,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,midBossSpawnValues,0,20,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,midBossSpawnValues,0,7,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,midBossSpawnValues,0,7,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,midBossSpawnValues,0,7,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,midBossSpawnValues,0,20,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,midBossSpawnValues,0,7,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,midBossSpawnValues,0,7,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,midBossSpawnValues,0,7,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,midBossIDs,0,middle_boss_0,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,11,stage_11,midBossIDs,0,middle_boss_0,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,12,stage_12,midBossIDs,0,middle_boss_1,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,midBossIDs,0,middle_boss_1,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,midBossIDs,0,middle_boss_20,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,midBossIDs,0,middle_boss_20,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,midBossIDs,0,middle_boss_4,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,midBossIDs,0,middle_boss_4,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,midBossIDs,0,middle_boss_4,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,midBossIDs,0,middle_boss_2,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,midBossIDs,0,middle_boss_2,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,midBossIDs,0,middle_boss_2,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,midBossIDs,0,middle_boss_5,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,midBossIDs,0,middle_boss_5,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,midBossIDs,0,middle_boss_5,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,midBossIDs,0,middle_boss_3,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,midBossIDs,0,middle_boss_3,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,midBossIDs,0,middle_boss_6,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,midBossIDs,0,middle_boss_20,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,midBossIDs,0,middle_boss_20,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,midBossIDs,0,middle_boss_9,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,midBossIDs,0,middle_boss_group_0,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,midBossIDs,0,middle_boss_8,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,midBossIDs,0,middle_boss_12,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,midBossIDs,0,middle_boss_1,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,midBossIDs,0,middle_boss_group_0,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,midBossIDs,0,middle_boss_21,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,midBossIDs,0,middle_boss_4,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,midBossIDs,0,middle_boss_6,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,midBossIDs,0,middle_boss_group_1,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,midBossIDs,0,middle_boss_6,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,midBossIDs,0,middle_boss_14,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,midBossIDs,0,middle_boss_15,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,midBossIDs,0,middle_boss_group_2,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,midBossIDs,0,middle_boss_15,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,midBossIDs,0,middle_boss_14,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,midBossIDs,0,middle_boss_16,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,midBossIDs,0,middle_boss_group_2,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,midBossIDs,0,middle_boss_16,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,midBossIDs,0,boss_11,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,midBossIDs,0,boss_12,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,midBossIDs,0,middle_boss_group_2,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,0,stage_0,values,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,1,stage_1,values,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,2,stage_2,values,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,3,stage_3,values,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,4,stage_4,values,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,5,stage_5,values,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,6,stage_6,values,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,7,stage_7,values,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,8,stage_8,values,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,9,stage_9,values,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,values,0,2,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,values,1,3,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,values,2,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,11,stage_11,values,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,12,stage_12,values,0,60,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,values,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,values,0,2,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,values,1,3,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,values,2,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,values,0,2,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,values,1,3,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,values,2,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,values,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,values,0,3,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,values,1,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,values,2,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,values,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,values,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,values,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,values,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,values,0,3,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,values,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,values,2,2,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,values,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,0,30,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,1,50,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,2,100,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,3,90,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,4,111,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,5,135,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,values,0,3,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,values,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,values,2,2,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,values,0,0,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,values,0,0,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,values,0,0,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,values,0,0,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,values,0,0,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,values,0,2,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,values,1,3,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,values,2,10,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,values,0,5,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,values,0,3,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,values,1,5,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,values,2,2,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,values,0,0,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,0,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,1,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,2,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,3,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,4,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,values,0,0,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,values,0,5,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,values,0,75,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,values,0,0,float[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,values,0,0,float[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,values,0,0,float[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,values,0,55,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,values,1,66,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,1000,stage_hard_0,values,0,0,float[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardID,0,603,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardID,1,604,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardID,2,602,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardID,0,109,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardID,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardID,0,20000,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardID,1,112,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardID,2,125,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardID,0,119,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardID,1,122,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardID,2,112,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardID,0,120,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardID,1,121,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardID,2,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardID,0,1100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardID,1,125,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardID,0,603,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardID,1,604,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardID,2,602,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardID,0,100,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardID,1, 112,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardID,0,101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardID,1, 1101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardID,2,125,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardID,0,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardID,1,111,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardID,2,112,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardID,0,119,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardID,1,120,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardID,2,100,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardID,0,101,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardID,1,125,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardID,0,100,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardID,1,111,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardID,2,112,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardID,0,121,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardID,1,122,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardID,2,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardID,0,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardID,1,125,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardID,2,10027,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardID,0,100,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardID,1,111,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardID,0,119,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardID,1,120,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardID,0,101,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardID,1,10030,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardID,0,100,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardID,1,111,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardID,0,121,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardID,1,122,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardID,0,101,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardID,1,10015,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardID,0,100,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardID,1,111,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardID,0,119,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardID,1,120,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardID,0,101,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardID,1,10021,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardID,0,100,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardID,1,111,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardID,0,121,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardID,1,122,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardID,0,101,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardID,1,10018,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardID,0,100,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardID,1,111,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardID,0,119,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardID,1,120,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,29,stage_9_TRUE,rewardID,0,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardID,0,100,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardID,1,111,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardID,0,121,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardID,1,122,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,32,stage_10_TRUE,rewardID,0,101,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardID,0,100,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardID,1,111,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardID,0,119,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardID,1,120,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,35,stage_11_TRUE,rewardID,0,101,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardID,0,100,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardID,1,111,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardID,0,121,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardID,1,122,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,38,stage_12_TRUE,rewardID,0,101,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardID,0,100,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardID,1,111,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardID,0,119,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardID,1,120,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,41,stage_13_TRUE,rewardID,0,101,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardID,0,100,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardID,1,111,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardID,0,119,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardID,1,120,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,44,stage_14_TRUE,rewardID,0,101,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardID,0,100,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardID,1,111,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardID,0,121,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardID,1,122,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,47,stage_15_TRUE,rewardID,0,101,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardID,0,100,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardID,1,111,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardID,0,119,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardID,1,120,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,50,stage_16_TRUE,rewardID,0,101,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardID,0,100,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardID,1,111,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardID,0,121,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardID,1,122,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,53,stage_17_TRUE,rewardID,0,101,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardID,0,100,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardID,1,111,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardID,0,119,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardID,1,120,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,56,stage_18_TRUE,rewardID,0,101,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardID,0,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardID,1,111,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardID,0,121,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardID,1,122,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,59,stage_19_TRUE,rewardID,0,101,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardID,0,100,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardID,1,111,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardID,0,119,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardID,1,120,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,63,stage_20_TRUE,rewardID,0,101,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardID,0,100,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardID,1,111,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardID,0,121,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardID,1,122,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,66,stage_21_TRUE,rewardID,0,101,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardID,0,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardID,1,111,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardID,0,119,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardID,1,120,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,69,stage_22_TRUE,rewardID,0,101,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardID,0,100,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardID,1,111,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardID,0,121,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardID,1,122,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,72,stage_23_TRUE,rewardID,0,101,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardID,0,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardID,1,111,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardID,0,119,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardID,1,120,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,75,stage_24_TRUE,rewardID,0,101,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardID,0,100,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardID,1,111,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardID,0,121,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardID,1,122,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,78,stage_25_TRUE,rewardID,0,101,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardID,0,100,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardID,1,111,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardID,0,119,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardID,1,120,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,81,stage_26_TRUE,rewardID,0,101,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardID,0,100,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardID,1,111,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardID,0,121,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardID,1,122,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,84,stage_27_TRUE,rewardID,0,101,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardID,0,100,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardID,1,111,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardID,0,119,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardID,1,120,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,87,stage_28_TRUE,rewardID,0,101,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardID,0,100,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardID,1,111,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardID,0,121,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardID,1,122,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,90,stage_29_TRUE,rewardID,0,101,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardID,0,100,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardID,1,111,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardID,0,119,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardID,1,120,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,93,stage_30_TRUE,rewardID,0,101,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardID,0,100,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardID,1,111,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardID,0,121,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardID,1,122,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,96,stage_31_TRUE,rewardID,0,101,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardID,0,100,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardID,1,111,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardID,0,119,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardID,1,120,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,99,stage_32_TRUE,rewardID,0,101,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardID,0,100,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardID,1,111,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardID,0,121,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardID,1,122,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,102,stage_33_TRUE,rewardID,0,101,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardID,0,100,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardID,1,111,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardID,0,119,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardID,1,120,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,105,stage_34_TRUE,rewardID,0,101,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardID,0,100,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardID,1,111,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardID,0,121,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardID,1,122,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,108,stage_35_TRUE,rewardID,0,101,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardID,0,100,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardID,1,111,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardID,0,119,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardID,1,120,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,111,stage_36_TRUE,rewardID,0,101,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardID,0,100,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardID,1,111,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardID,0,121,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardID,1,122,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,114,stage_37_TRUE,rewardID,0,101,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardID,0,100,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardID,1,111,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardID,0,119,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardID,1,120,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,117,stage_38_TRUE,rewardID,0,101,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardID,0,100,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardID,1,111,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardID,0,121,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardID,1,122,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,120,stage_39_TRUE,rewardID,0,101,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardID,0,100,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardID,1,111,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardID,0,119,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardID,1,120,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,123,stage_40_TRUE,rewardID,0,101,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardID,0,100,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardID,1,111,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardID,0,121,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardID,1,122,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,126,stage_41_TRUE,rewardID,0,101,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardID,0,100,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardID,1,111,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardID,0,119,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardID,1,120,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,129,stage_42_TRUE,rewardID,0,101,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardID,0,100,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardID,1,111,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardID,0,121,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardID,1,122,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,132,stage_43_TRUE,rewardID,0,101,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardID,0,100,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardID,1,111,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardID,0,119,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardID,1,120,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,135,stage_44_TRUE,rewardID,0,101,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardID,0,100,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardID,1,111,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardID,0,121,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardID,1,122,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,138,stage_45_TRUE,rewardID,0,101,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardID,0,100,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardID,1,111,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardID,0,119,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardID,1,120,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,141,stage_46_TRUE,rewardID,0,101,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardID,0,100,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardID,1,111,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardID,0,121,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardID,1,122,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,144,stage_47_TRUE,rewardID,0,101,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardID,0,100,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardID,1,111,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardID,0,119,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardID,1,120,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,147,stage_48_TRUE,rewardID,0,101,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardID,0,100,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardID,1,111,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardID,0,121,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardID,1,122,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,150,stage_49_TRUE,rewardID,0,101,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardID,0,100,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardID,1,111,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardID,0,119,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardID,1,120,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,153,stage_50_TRUE,rewardID,0,101,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardID,0,100,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardID,1,111,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardID,0,121,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardID,1,122,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,156,stage_51_TRUE,rewardID,0,101,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardID,0,100,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardID,1,111,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardID,0,121,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardID,1,122,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10002,stage_hard_0_TRUE,rewardID,0,101,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardCount,0,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardCount,1,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardCount,2,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardCount,0,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardCount,1,5000,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardCount,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardCount,1,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardCount,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardCount,0,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardCount,1,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardCount,2, 50,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardCount,0,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardCount,1,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardCount,2,10000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardCount,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardCount,1,300,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardCount,0,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardCount,1,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardCount,2,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardCount,0,10000,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardCount,1, 50,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardCount,0,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardCount,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardCount,2,300,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardCount,0,15000,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardCount,1,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardCount,2,50,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardCount,0,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardCount,1,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardCount,2,10000,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardCount,0,150,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardCount,1, 300,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardCount,0,20000,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardCount,1,5,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardCount,2,50,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardCount,0,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardCount,1,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardCount,2,10000,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardCount,0,150,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardCount,1, 300,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardCount,2,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardCount,0,25000,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardCount,1,5,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardCount,0,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardCount,1,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardCount,0,200,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardCount,1,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardCount,0,30000,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardCount,1,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardCount,0,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardCount,1,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardCount,0,200,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardCount,1,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardCount,0,30000,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardCount,1,5,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardCount,0,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardCount,1,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardCount,0,200,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardCount,1,1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardCount,0,30000,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardCount,1,5,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardCount,0,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardCount,1,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardCount,0,150,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardCount,1,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardCount,0,30000,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardCount,1,5,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardCount,0,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardCount,1,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,29,stage_9_TRUE,rewardCount,0,200,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardCount,0,30000,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardCount,1,5,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardCount,0,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardCount,1,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,32,stage_10_TRUE,rewardCount,0,200,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardCount,0,30000,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardCount,1,5,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardCount,0,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardCount,1,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,35,stage_11_TRUE,rewardCount,0,200,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardCount,0,30000,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardCount,1,5,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardCount,0,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardCount,1,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,38,stage_12_TRUE,rewardCount,0,200,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardCount,0,30000,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardCount,1,5,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardCount,0,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardCount,1,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,41,stage_13_TRUE,rewardCount,0,200,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardCount,0,30000,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardCount,1,1,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardCount,0,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardCount,1,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,44,stage_14_TRUE,rewardCount,0,250,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardCount,0,30000,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardCount,1,5,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardCount,0,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardCount,1,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,47,stage_15_TRUE,rewardCount,0,150,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardCount,0,30000,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardCount,1,1,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardCount,0,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardCount,1,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,50,stage_16_TRUE,rewardCount,0,200,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardCount,0,30000,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardCount,1,5,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardCount,0,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardCount,1,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,53,stage_17_TRUE,rewardCount,0,150,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardCount,0,30000,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardCount,1,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardCount,0,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardCount,1,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,56,stage_18_TRUE,rewardCount,0,250,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardCount,0,30000,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardCount,1,5,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardCount,0,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardCount,1,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,59,stage_19_TRUE,rewardCount,0,150,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardCount,0,30000,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardCount,1,1,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardCount,0,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardCount,1,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,63,stage_20_TRUE,rewardCount,0,200,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardCount,0,30000,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardCount,1,5,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardCount,0,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardCount,1,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,66,stage_21_TRUE,rewardCount,0,150,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardCount,0,30000,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardCount,1,1,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardCount,0,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardCount,1,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,69,stage_22_TRUE,rewardCount,0,200,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardCount,0,30000,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardCount,1,5,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardCount,0,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardCount,1,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,72,stage_23_TRUE,rewardCount,0,150,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardCount,0,30000,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardCount,1,1,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardCount,0,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardCount,1,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,75,stage_24_TRUE,rewardCount,0,200,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardCount,0,30000,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardCount,1,5,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardCount,0,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardCount,1,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,78,stage_25_TRUE,rewardCount,0,150,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardCount,0,30000,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardCount,1,1,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardCount,0,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardCount,1,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,81,stage_26_TRUE,rewardCount,0,200,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardCount,0,30000,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardCount,1,5,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardCount,0,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardCount,1,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,84,stage_27_TRUE,rewardCount,0,150,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardCount,0,30000,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardCount,1,1,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardCount,0,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardCount,1,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,87,stage_28_TRUE,rewardCount,0,200,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardCount,0,30000,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardCount,1,5,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardCount,0,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardCount,1,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,90,stage_29_TRUE,rewardCount,0,150,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardCount,0,30000,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardCount,1,1,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardCount,0,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardCount,1,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,93,stage_30_TRUE,rewardCount,0,200,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardCount,0,30000,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardCount,1,5,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardCount,0,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardCount,1,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,96,stage_31_TRUE,rewardCount,0,150,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardCount,0,30000,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardCount,1,1,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardCount,0,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardCount,1,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,99,stage_32_TRUE,rewardCount,0,200,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardCount,0,30000,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardCount,1,5,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardCount,0,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardCount,1,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,102,stage_33_TRUE,rewardCount,0,150,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardCount,0,30000,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardCount,1,1,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardCount,0,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardCount,1,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,105,stage_34_TRUE,rewardCount,0,200,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardCount,0,30000,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardCount,1,5,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardCount,0,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardCount,1,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,108,stage_35_TRUE,rewardCount,0,150,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardCount,0,30000,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardCount,1,1,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardCount,0,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardCount,1,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,111,stage_36_TRUE,rewardCount,0,200,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardCount,0,30000,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardCount,1,5,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardCount,0,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardCount,1,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,114,stage_37_TRUE,rewardCount,0,150,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardCount,0,30000,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardCount,1,1,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardCount,0,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardCount,1,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,117,stage_38_TRUE,rewardCount,0,200,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardCount,0,30000,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardCount,1,5,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardCount,0,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardCount,1,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,120,stage_39_TRUE,rewardCount,0,150,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardCount,0,30000,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardCount,1,1,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardCount,0,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardCount,1,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,123,stage_40_TRUE,rewardCount,0,200,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardCount,0,30000,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardCount,1,5,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardCount,0,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardCount,1,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,126,stage_41_TRUE,rewardCount,0,150,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardCount,0,30000,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardCount,1,1,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardCount,0,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardCount,1,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,129,stage_42_TRUE,rewardCount,0,200,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardCount,0,30000,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardCount,1,5,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardCount,0,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardCount,1,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,132,stage_43_TRUE,rewardCount,0,150,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardCount,0,30000,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardCount,1,1,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardCount,0,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardCount,1,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,135,stage_44_TRUE,rewardCount,0,200,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardCount,0,30000,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardCount,1,5,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardCount,0,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardCount,1,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,138,stage_45_TRUE,rewardCount,0,150,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardCount,0,30000,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardCount,1,1,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardCount,0,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardCount,1,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,141,stage_46_TRUE,rewardCount,0,200,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardCount,0,30000,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardCount,1,5,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardCount,0,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardCount,1,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,144,stage_47_TRUE,rewardCount,0,150,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardCount,0,30000,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardCount,1,1,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardCount,0,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardCount,1,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,147,stage_48_TRUE,rewardCount,0,200,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardCount,0,30000,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardCount,1,5,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardCount,0,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardCount,1,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,150,stage_49_TRUE,rewardCount,0,150,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardCount,0,30000,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardCount,1,1,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardCount,0,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardCount,1,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,153,stage_50_TRUE,rewardCount,0,200,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardCount,0,30000,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardCount,1,5,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardCount,0,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardCount,1,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,156,stage_51_TRUE,rewardCount,0,150,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardCount,0,30000,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardCount,1,5,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardCount,0,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardCount,1,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10002,stage_hard_0_TRUE,rewardCount,0,250,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
|
@@ -0,0 +1,8 @@
|
||||
规则ID,等级,规则,证据,定位,边界
|
||||
R-18-001,A,星级挑战开放阶段配置;Values=2,E-gameconfig,StringId=starChallengeUnlockStage;CSV记录31,字段原值及原注释;尚未验证运行时消费者
|
||||
R-18-002,A,星数1对应道具101×50;其他奖励ID=-1保留哨兵值;starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1,E-starchallengereward,StringId=0;CSV记录4,字段原值及原注释;尚未验证运行时消费者
|
||||
R-18-003,A,stageinfo 配置含 53 条数据;字段及所有原值见同名表,E-stageinfo,全表,表存在不证明运行时全部启用
|
||||
R-18-004,A,stagerewardinfo 配置含 159 条数据;字段及所有原值见同名表,E-stagerewardinfo,全表,表存在不证明运行时全部启用
|
||||
R-18-005,A,loopreward 配置含 30 条数据;字段及所有原值见同名表,E-loopreward,全表,表存在不证明运行时全部启用
|
||||
R-18-006,A,starchallenge 配置含 3 条数据;字段及所有原值见同名表,E-starchallenge,全表,表存在不证明运行时全部启用
|
||||
R-18-007,A,starchallengereward 配置含 201 条数据;字段及所有原值见同名表,E-starchallengereward,全表,表存在不证明运行时全部启用
|
||||
|
Reference in New Issue
Block a user