Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
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表,字段,类型,中文含义,原始注释,空值条数
loopreward,Id,Key<int>,数值主键,,0
loopreward,StringId,Key<string>,字符串主键,레거시,0
loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
loopreward,itemID,int,道具ID,,1
loopreward,itemCount,int,道具数量,,1
loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,Id,Key<int>,数值主键,용사의 별이 이 값 참조함,0
stageinfo,StringId,Key<string>,字符串主键,미사용,0
stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0
stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
stageinfo,isEnabled,bool,配置启用标志,,0
stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13
stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0
stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0
stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33
stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0
stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0
stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
stagerewardinfo,Id,Key<int>,数值主键,,0
stagerewardinfo,StringId,Key<string>,字符串主键,,0
stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106
stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0
stagerewardinfo,rewardCount,int[],奖励数量,,0
starchallenge,Id,Key<int>,数值主键,,0
starchallenge,StringId,Key<string>,字符串主键,,0
starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallenge,value,int,数值(单位按表),,0
starchallengereward,Id,Key<int>,数值主键,,0
starchallengereward,StringId,Key<string>,字符串主键,,0
starchallengereward,starCount,int,星数,,0
starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
1 表 字段 类型 中文含义 原始注释 空值条数
2 loopreward Id Key<int> 数值主键 0
3 loopreward StringId Key<string> 字符串主键 레거시 0
4 loopreward Type int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 loopreward Loop int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
6 loopreward itemID int 道具ID 1
7 loopreward itemCount int 道具数量 1
8 loopreward isSack bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
9 stageinfo Id Key<int> 数值主键 용사의 별이 이 값 참조함 0
10 stageinfo StringId Key<string> 字符串主键 미사용 0
11 stageinfo stage int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 board 의 stage 값 0
12 stageinfo EPlayMode EPlayMode 玩法模式枚举 0
13 stageinfo isEnabled bool 配置启用标志 0
14 stageinfo bossSpawnRule BossSpawnRuleType 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
15 stageinfo bossSpawnRuleValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
16 stageinfo monsterPassiveStringId string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 링크 13
17 stageinfo midBossSpawnValues int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 11
18 stageinfo midBossIDs string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 11
19 stageinfo StageFieldType StageFieldType 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
20 stageinfo titleKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 스테이지 제목(장소명) 0
21 stageinfo descKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 스테이지 설명 0
22 stageinfo bossKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 챕터셀렉트뷰 내의 보스이름 33
23 stageinfo bossIcon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 현재는 용사의 별 용 0
24 stageinfo bossObj string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
25 stageinfo bossID string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [몬스터 정보] 0
26 stageinfo skillID string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
27 stageinfo attackCoolTime int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
28 stageinfo bossAttackLocalizationKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
29 stageinfo tileCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
30 stageinfo values float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 9
31 stageinfo isBoss bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
32 stageinfo prefixID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 33
33 stagerewardinfo Id Key<int> 数值主键 0
34 stagerewardinfo StringId Key<string> 字符串主键 0
35 stagerewardinfo EPlayMode EPlayMode 玩法模式枚举 0
36 stagerewardinfo stage int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
37 stagerewardinfo loop int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 53
38 stagerewardinfo diceGauge int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 53
39 stagerewardinfo isClear bool 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 106
40 stagerewardinfo rewardID int[] 奖励ID(按奖励类型解析) 펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환 0
41 stagerewardinfo rewardCount int[] 奖励数量 0
42 starchallenge Id Key<int> 数值主键 0
43 starchallenge StringId Key<string> 字符串主键 0
44 starchallenge challengeText string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
45 starchallenge value int 数值(单位按表) 0
46 starchallengereward Id Key<int> 数值主键 0
47 starchallengereward StringId Key<string> 字符串主键 0
48 starchallengereward starCount int 星数 0
49 starchallengereward rewardID1 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
50 starchallengereward value1 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
51 starchallengereward rewardID2 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
52 starchallengereward value2 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 201
53 starchallengereward rewardID3 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
54 starchallengereward value3 int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 201