Initial import of HEROLL source and design documents
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表,字段,类型,中文含义,原始注释,空值条数
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loopreward,Id,Key<int>,数值主键,,0
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loopreward,StringId,Key<string>,字符串主键,레거시,0
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loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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loopreward,itemID,int,道具ID,,1
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loopreward,itemCount,int,道具数量,,1
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loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,Id,Key<int>,数值主键,용사의 별이 이 값 참조함,0
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stageinfo,StringId,Key<string>,字符串主键,미사용,0
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stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0
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stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
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stageinfo,isEnabled,bool,配置启用标志,,0
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stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13
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stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
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stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
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stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0
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stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0
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stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33
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stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0
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stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0
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stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
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stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
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stagerewardinfo,Id,Key<int>,数值主键,,0
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stagerewardinfo,StringId,Key<string>,字符串主键,,0
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stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
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stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
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stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
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stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106
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stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0
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stagerewardinfo,rewardCount,int[],奖励数量,,0
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starchallenge,Id,Key<int>,数值主键,,0
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starchallenge,StringId,Key<string>,字符串主键,,0
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starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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starchallenge,value,int,数值(单位按表),,0
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starchallengereward,Id,Key<int>,数值主键,,0
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starchallengereward,StringId,Key<string>,字符串主键,,0
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starchallengereward,starCount,int,星数,,0
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starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
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starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
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