Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,341 @@
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
battlepotion,100,InstantHealPotion,aiUseTiming,0,70,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,aiUseTiming,1,70,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,aiUseTiming,0,70,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,aiUseTiming,1,70,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,aiUseTiming,0,50,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,aiUseTiming,1,50,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,aiUseTiming,0,50,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,aiUseTiming,0,50,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,aiUseTiming,0,50,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,aiUseTiming,0,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,aiUseTiming,0,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,aiUseTiming,0,50,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,aiUseTiming,0,50,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,1,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,2,2,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,3,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,4,4,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,5,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,6,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,7,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,8,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,9,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needPiece,10,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,2,2,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,3,3,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,4,4,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,5,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,6,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,7,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,8,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,9,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needPiece,10,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,1,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,2,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,3,3,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,4,4,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,5,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,6,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,7,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,8,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,9,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needPiece,10,5,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,0,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,1,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,2,2,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,3,3,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,4,4,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,5,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,6,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,7,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,8,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,9,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needPiece,10,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,0,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,1,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,2,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,3,3,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,4,4,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,5,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,6,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,7,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,8,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,9,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needPiece,10,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,1,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,2,2,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,3,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,4,4,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,5,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,6,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,7,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,8,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,9,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needPiece,10,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,0,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,1,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,2,2,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,3,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,4,4,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,5,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,6,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,7,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,8,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,9,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needPiece,10,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,0,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,1,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,2,2,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,3,3,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,4,4,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,5,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,6,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,7,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,8,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,9,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needPiece,10,5,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,2,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,3,3,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,4,4,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,5,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,6,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,7,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,8,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,9,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needPiece,10,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,0,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,1,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,2,2,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,3,3,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,4,4,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,5,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,6,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,7,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,8,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,9,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needPiece,10,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,0,50,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,1,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,2,150,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,3,200,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,4,250,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,5,300,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,6,400,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,7,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,8,600,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,100,InstantHealPotion,needCost,9,700,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,0,50,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,2,150,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,3,200,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,4,250,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,5,300,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,6,400,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,7,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,8,600,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,101,RegenerationPotion,needCost,9,700,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,0,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,1,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,2,150,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,3,200,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,4,250,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,5,300,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,6,400,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,7,500,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,8,600,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,102,DiceHealPotion,needCost,9,700,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,0,50,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,1,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,2,150,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,3,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,4,250,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,5,300,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,6,400,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,7,500,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,8,600,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,103,AttackPotion,needCost,9,700,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,1,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,2,150,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,3,200,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,4,250,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,5,300,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,6,400,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,7,500,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,8,600,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,104,AccuracyPotion,needCost,9,700,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,0,50,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,1,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,2,150,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,3,200,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,4,250,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,5,300,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,6,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,7,500,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,8,600,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,105,CriticalPotion,needCost,9,700,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,0,50,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,1,100,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,2,150,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,3,200,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,4,250,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,5,300,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,6,400,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,7,500,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,8,600,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,106,LifestealPotion,needCost,9,700,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,0,50,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,1,100,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,2,150,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,3,200,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,4,250,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,5,300,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,6,400,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,7,500,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,8,600,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,107,DefensePotion,needCost,9,700,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,0,50,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,1,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,2,150,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,3,200,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,4,250,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,5,300,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,6,400,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,7,500,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,8,600,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,108,CounterattackPotion,needCost,9,700,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,0,50,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,1,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,2,150,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,3,200,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,4,250,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,5,300,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,6,400,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,7,500,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,8,600,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
battlepotion,109,EvadePotion,needCost,9,700,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,0,4,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,1,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,2,6,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,3,7,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,4,8,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,5,9,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,6,10,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,7,11,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,8,12,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,9,13,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,10,14,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,11,15,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,12,16,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,13,17,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,14,18,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,targetSeason,15,19,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,100,setting1,targetSeason,0,3,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,searchMmrRange,0,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,searchMmrRange,1,900,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,ticketProductList,0,potionBattle_ticket_1,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,ticketProductList,1,potionBattle_ticket_2,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,ticketProductList,2,potionBattle_ticket_3,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,ticketProductList,3,potionBattle_ticket_5,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,101,setting2,ticketProductList,4,potionBattle_ticket_6,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattleconfig,100,setting1,ticketProductList,0,potionBattle_ticket_4,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,20,WinMmrGap,value,0,0.8,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,20,WinMmrGap,value,1,100,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,20,WinMmrGap,value,2,500,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,21,LoseMmrGap,value,0,0.5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,21,LoseMmrGap,value,1,250,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,21,LoseMmrGap,value,2,-200,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,100,WinStreak_2,value,0,2,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,101,WinStreak_3,value,0,3,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,102,WinStreak_4,value,0,4,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,103,WinStreak_5,value,0,5,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,104,HpRemainPercent_5,value,0,5,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,105,HpRemainPercent_10,value,0,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,106,HpRemainPercent_20,value,0,20,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,107,NoPotion_0,value,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,108,KillInTime_3,value,0,3,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,20,WinMmrGap,disapplyTier,0,MYTH,ETier[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,21,LoseMmrGap,disapplyTier,0,MYTH,ETier[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
potionbattlebonus,108,KillInTime_3,disapplyTier,0,MYTH,ETier[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,cpGap,0,-150,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,cpGap,1,150,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,cpGapKey,0,difficulty_easy,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,cpGapKey,1,difficulty_normal,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,cpGapKey,2,difficulty_hard,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,gapCorrection,0,1.5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,gapCorrection,1,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,gapCorrection,2,6.5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,baseWinMMR,0,30,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,baseWinMMR,1,100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,baseWinMMR,2,130,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,baseLoseMMR,0,-100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,baseLoseMMR,1,-60,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,baseLoseMMR,2,-40,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,0,3,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,1,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,2,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,3,35,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,4,50,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,5,100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,6,200,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,7,300,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,8,400,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
rankmmradjust,100,potionBattle,extraCorrection,9,500,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,stepMMR,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,stepMMR,1,250,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,stepMMR,2, 500,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,stepMMR,0,750,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,stepMMR,1, 1000,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,stepMMR,2, 1250,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,stepMMR,0,1500,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,stepMMR,1, 2000,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,stepMMR,2, 2500,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,stepMMR,0,3000,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,stepMMR,1, 4000,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,stepMMR,2, 5000,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,stepMMR,0,6000,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,stepMMR,1, 7000,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,stepMMR,2, 8000,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,105,potionBattle_MYTH,stepMMR,0,-1,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,properCp,0,300,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,properCp,1,325,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,properCp,2,350,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,properCp,0,400,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,properCp,1,450,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,properCp,2,500,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,properCp,0,550,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,properCp,1,600,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,properCp,2,650,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,properCp,0,700,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,properCp,1,750,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,properCp,2,800,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,properCp,0,850,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,properCp,1,900,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,properCp,2,950,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,105,potionBattle_MYTH,properCp,0,1000,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,stepPassXP,0,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,stepPassXP,1,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,100,potionBattle_BRONZE,stepPassXP,2,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,stepPassXP,0,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,stepPassXP,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,101,potionBattle_SILVER,stepPassXP,2,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,stepPassXP,0,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,stepPassXP,1,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,102,potionBattle_GOLD,stepPassXP,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,stepPassXP,0,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,stepPassXP,1,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,103,potionBattle_DIAMOND,stepPassXP,2,100,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,stepPassXP,0,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,stepPassXP,1,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,104,potionBattle_LEGEND,stepPassXP,2,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,105,potionBattle_MYTH,stepPassXP,0,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,105,potionBattle_MYTH,stepPassXP,1,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
ranktier,105,potionBattle_MYTH,stepPassXP,2,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
2 battlepotion 100 InstantHealPotion aiUseTiming 0 70 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
3 battlepotion 100 InstantHealPotion aiUseTiming 1 70 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
4 battlepotion 101 RegenerationPotion aiUseTiming 0 70 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
5 battlepotion 101 RegenerationPotion aiUseTiming 1 70 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
6 battlepotion 102 DiceHealPotion aiUseTiming 0 50 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
7 battlepotion 102 DiceHealPotion aiUseTiming 1 50 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
8 battlepotion 103 AttackPotion aiUseTiming 0 50 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
9 battlepotion 104 AccuracyPotion aiUseTiming 0 50 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
10 battlepotion 105 CriticalPotion aiUseTiming 0 50 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
11 battlepotion 106 LifestealPotion aiUseTiming 0 50 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
12 battlepotion 107 DefensePotion aiUseTiming 0 50 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
13 battlepotion 108 CounterattackPotion aiUseTiming 0 50 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
14 battlepotion 109 EvadePotion aiUseTiming 0 50 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
15 battlepotion 100 InstantHealPotion needPiece 0 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
16 battlepotion 100 InstantHealPotion needPiece 1 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
17 battlepotion 100 InstantHealPotion needPiece 2 2 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
18 battlepotion 100 InstantHealPotion needPiece 3 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
19 battlepotion 100 InstantHealPotion needPiece 4 4 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
20 battlepotion 100 InstantHealPotion needPiece 5 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
21 battlepotion 100 InstantHealPotion needPiece 6 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
22 battlepotion 100 InstantHealPotion needPiece 7 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
23 battlepotion 100 InstantHealPotion needPiece 8 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
24 battlepotion 100 InstantHealPotion needPiece 9 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
25 battlepotion 100 InstantHealPotion needPiece 10 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
26 battlepotion 101 RegenerationPotion needPiece 0 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
27 battlepotion 101 RegenerationPotion needPiece 1 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
28 battlepotion 101 RegenerationPotion needPiece 2 2 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
29 battlepotion 101 RegenerationPotion needPiece 3 3 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
30 battlepotion 101 RegenerationPotion needPiece 4 4 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
31 battlepotion 101 RegenerationPotion needPiece 5 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
32 battlepotion 101 RegenerationPotion needPiece 6 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
33 battlepotion 101 RegenerationPotion needPiece 7 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
34 battlepotion 101 RegenerationPotion needPiece 8 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
35 battlepotion 101 RegenerationPotion needPiece 9 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
36 battlepotion 101 RegenerationPotion needPiece 10 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
37 battlepotion 102 DiceHealPotion needPiece 0 1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
38 battlepotion 102 DiceHealPotion needPiece 1 1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
39 battlepotion 102 DiceHealPotion needPiece 2 2 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
40 battlepotion 102 DiceHealPotion needPiece 3 3 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
41 battlepotion 102 DiceHealPotion needPiece 4 4 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
42 battlepotion 102 DiceHealPotion needPiece 5 5 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
43 battlepotion 102 DiceHealPotion needPiece 6 5 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
44 battlepotion 102 DiceHealPotion needPiece 7 5 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
45 battlepotion 102 DiceHealPotion needPiece 8 5 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
46 battlepotion 102 DiceHealPotion needPiece 9 5 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
47 battlepotion 102 DiceHealPotion needPiece 10 5 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
48 battlepotion 103 AttackPotion needPiece 0 1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
49 battlepotion 103 AttackPotion needPiece 1 1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
50 battlepotion 103 AttackPotion needPiece 2 2 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
51 battlepotion 103 AttackPotion needPiece 3 3 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
52 battlepotion 103 AttackPotion needPiece 4 4 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
53 battlepotion 103 AttackPotion needPiece 5 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
54 battlepotion 103 AttackPotion needPiece 6 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
55 battlepotion 103 AttackPotion needPiece 7 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
56 battlepotion 103 AttackPotion needPiece 8 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
57 battlepotion 103 AttackPotion needPiece 9 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
58 battlepotion 103 AttackPotion needPiece 10 5 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
59 battlepotion 104 AccuracyPotion needPiece 0 1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
60 battlepotion 104 AccuracyPotion needPiece 1 1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
61 battlepotion 104 AccuracyPotion needPiece 2 2 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
62 battlepotion 104 AccuracyPotion needPiece 3 3 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
63 battlepotion 104 AccuracyPotion needPiece 4 4 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
64 battlepotion 104 AccuracyPotion needPiece 5 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
65 battlepotion 104 AccuracyPotion needPiece 6 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
66 battlepotion 104 AccuracyPotion needPiece 7 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
67 battlepotion 104 AccuracyPotion needPiece 8 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
68 battlepotion 104 AccuracyPotion needPiece 9 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
69 battlepotion 104 AccuracyPotion needPiece 10 5 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
70 battlepotion 105 CriticalPotion needPiece 0 1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
71 battlepotion 105 CriticalPotion needPiece 1 1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
72 battlepotion 105 CriticalPotion needPiece 2 2 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
73 battlepotion 105 CriticalPotion needPiece 3 3 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
74 battlepotion 105 CriticalPotion needPiece 4 4 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
75 battlepotion 105 CriticalPotion needPiece 5 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
76 battlepotion 105 CriticalPotion needPiece 6 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
77 battlepotion 105 CriticalPotion needPiece 7 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
78 battlepotion 105 CriticalPotion needPiece 8 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
79 battlepotion 105 CriticalPotion needPiece 9 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
80 battlepotion 105 CriticalPotion needPiece 10 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
81 battlepotion 106 LifestealPotion needPiece 0 1 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
82 battlepotion 106 LifestealPotion needPiece 1 1 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
83 battlepotion 106 LifestealPotion needPiece 2 2 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
84 battlepotion 106 LifestealPotion needPiece 3 3 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
85 battlepotion 106 LifestealPotion needPiece 4 4 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
86 battlepotion 106 LifestealPotion needPiece 5 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
87 battlepotion 106 LifestealPotion needPiece 6 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
88 battlepotion 106 LifestealPotion needPiece 7 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
89 battlepotion 106 LifestealPotion needPiece 8 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
90 battlepotion 106 LifestealPotion needPiece 9 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
91 battlepotion 106 LifestealPotion needPiece 10 5 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
92 battlepotion 107 DefensePotion needPiece 0 1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
93 battlepotion 107 DefensePotion needPiece 1 1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
94 battlepotion 107 DefensePotion needPiece 2 2 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
95 battlepotion 107 DefensePotion needPiece 3 3 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
96 battlepotion 107 DefensePotion needPiece 4 4 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
97 battlepotion 107 DefensePotion needPiece 5 5 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
98 battlepotion 107 DefensePotion needPiece 6 5 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
99 battlepotion 107 DefensePotion needPiece 7 5 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
100 battlepotion 107 DefensePotion needPiece 8 5 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
101 battlepotion 107 DefensePotion needPiece 9 5 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
102 battlepotion 107 DefensePotion needPiece 10 5 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
103 battlepotion 108 CounterattackPotion needPiece 0 1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
104 battlepotion 108 CounterattackPotion needPiece 1 1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
105 battlepotion 108 CounterattackPotion needPiece 2 2 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
106 battlepotion 108 CounterattackPotion needPiece 3 3 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
107 battlepotion 108 CounterattackPotion needPiece 4 4 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
108 battlepotion 108 CounterattackPotion needPiece 5 5 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
109 battlepotion 108 CounterattackPotion needPiece 6 5 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
110 battlepotion 108 CounterattackPotion needPiece 7 5 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
111 battlepotion 108 CounterattackPotion needPiece 8 5 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
112 battlepotion 108 CounterattackPotion needPiece 9 5 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
113 battlepotion 108 CounterattackPotion needPiece 10 5 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
114 battlepotion 109 EvadePotion needPiece 0 1 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
115 battlepotion 109 EvadePotion needPiece 1 1 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
116 battlepotion 109 EvadePotion needPiece 2 2 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
117 battlepotion 109 EvadePotion needPiece 3 3 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
118 battlepotion 109 EvadePotion needPiece 4 4 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
119 battlepotion 109 EvadePotion needPiece 5 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
120 battlepotion 109 EvadePotion needPiece 6 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
121 battlepotion 109 EvadePotion needPiece 7 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
122 battlepotion 109 EvadePotion needPiece 8 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
123 battlepotion 109 EvadePotion needPiece 9 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
124 battlepotion 109 EvadePotion needPiece 10 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
125 battlepotion 100 InstantHealPotion needCost 0 50 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
126 battlepotion 100 InstantHealPotion needCost 1 100 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
127 battlepotion 100 InstantHealPotion needCost 2 150 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
128 battlepotion 100 InstantHealPotion needCost 3 200 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
129 battlepotion 100 InstantHealPotion needCost 4 250 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
130 battlepotion 100 InstantHealPotion needCost 5 300 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
131 battlepotion 100 InstantHealPotion needCost 6 400 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
132 battlepotion 100 InstantHealPotion needCost 7 500 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
133 battlepotion 100 InstantHealPotion needCost 8 600 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
134 battlepotion 100 InstantHealPotion needCost 9 700 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
135 battlepotion 101 RegenerationPotion needCost 0 50 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
136 battlepotion 101 RegenerationPotion needCost 1 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
137 battlepotion 101 RegenerationPotion needCost 2 150 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
138 battlepotion 101 RegenerationPotion needCost 3 200 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
139 battlepotion 101 RegenerationPotion needCost 4 250 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
140 battlepotion 101 RegenerationPotion needCost 5 300 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
141 battlepotion 101 RegenerationPotion needCost 6 400 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
142 battlepotion 101 RegenerationPotion needCost 7 500 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
143 battlepotion 101 RegenerationPotion needCost 8 600 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
144 battlepotion 101 RegenerationPotion needCost 9 700 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
145 battlepotion 102 DiceHealPotion needCost 0 50 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
146 battlepotion 102 DiceHealPotion needCost 1 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
147 battlepotion 102 DiceHealPotion needCost 2 150 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
148 battlepotion 102 DiceHealPotion needCost 3 200 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
149 battlepotion 102 DiceHealPotion needCost 4 250 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
150 battlepotion 102 DiceHealPotion needCost 5 300 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
151 battlepotion 102 DiceHealPotion needCost 6 400 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
152 battlepotion 102 DiceHealPotion needCost 7 500 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
153 battlepotion 102 DiceHealPotion needCost 8 600 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
154 battlepotion 102 DiceHealPotion needCost 9 700 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
155 battlepotion 103 AttackPotion needCost 0 50 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
156 battlepotion 103 AttackPotion needCost 1 100 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
157 battlepotion 103 AttackPotion needCost 2 150 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
158 battlepotion 103 AttackPotion needCost 3 200 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
159 battlepotion 103 AttackPotion needCost 4 250 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
160 battlepotion 103 AttackPotion needCost 5 300 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
161 battlepotion 103 AttackPotion needCost 6 400 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
162 battlepotion 103 AttackPotion needCost 7 500 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
163 battlepotion 103 AttackPotion needCost 8 600 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
164 battlepotion 103 AttackPotion needCost 9 700 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
165 battlepotion 104 AccuracyPotion needCost 0 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
166 battlepotion 104 AccuracyPotion needCost 1 100 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
167 battlepotion 104 AccuracyPotion needCost 2 150 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
168 battlepotion 104 AccuracyPotion needCost 3 200 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
169 battlepotion 104 AccuracyPotion needCost 4 250 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
170 battlepotion 104 AccuracyPotion needCost 5 300 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
171 battlepotion 104 AccuracyPotion needCost 6 400 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
172 battlepotion 104 AccuracyPotion needCost 7 500 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
173 battlepotion 104 AccuracyPotion needCost 8 600 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
174 battlepotion 104 AccuracyPotion needCost 9 700 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
175 battlepotion 105 CriticalPotion needCost 0 50 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
176 battlepotion 105 CriticalPotion needCost 1 100 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
177 battlepotion 105 CriticalPotion needCost 2 150 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
178 battlepotion 105 CriticalPotion needCost 3 200 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
179 battlepotion 105 CriticalPotion needCost 4 250 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
180 battlepotion 105 CriticalPotion needCost 5 300 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
181 battlepotion 105 CriticalPotion needCost 6 400 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
182 battlepotion 105 CriticalPotion needCost 7 500 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
183 battlepotion 105 CriticalPotion needCost 8 600 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
184 battlepotion 105 CriticalPotion needCost 9 700 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
185 battlepotion 106 LifestealPotion needCost 0 50 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
186 battlepotion 106 LifestealPotion needCost 1 100 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
187 battlepotion 106 LifestealPotion needCost 2 150 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
188 battlepotion 106 LifestealPotion needCost 3 200 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
189 battlepotion 106 LifestealPotion needCost 4 250 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
190 battlepotion 106 LifestealPotion needCost 5 300 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
191 battlepotion 106 LifestealPotion needCost 6 400 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
192 battlepotion 106 LifestealPotion needCost 7 500 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
193 battlepotion 106 LifestealPotion needCost 8 600 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
194 battlepotion 106 LifestealPotion needCost 9 700 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
195 battlepotion 107 DefensePotion needCost 0 50 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
196 battlepotion 107 DefensePotion needCost 1 100 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
197 battlepotion 107 DefensePotion needCost 2 150 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
198 battlepotion 107 DefensePotion needCost 3 200 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
199 battlepotion 107 DefensePotion needCost 4 250 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
200 battlepotion 107 DefensePotion needCost 5 300 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
201 battlepotion 107 DefensePotion needCost 6 400 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
202 battlepotion 107 DefensePotion needCost 7 500 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
203 battlepotion 107 DefensePotion needCost 8 600 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
204 battlepotion 107 DefensePotion needCost 9 700 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
205 battlepotion 108 CounterattackPotion needCost 0 50 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
206 battlepotion 108 CounterattackPotion needCost 1 100 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
207 battlepotion 108 CounterattackPotion needCost 2 150 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
208 battlepotion 108 CounterattackPotion needCost 3 200 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
209 battlepotion 108 CounterattackPotion needCost 4 250 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
210 battlepotion 108 CounterattackPotion needCost 5 300 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
211 battlepotion 108 CounterattackPotion needCost 6 400 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
212 battlepotion 108 CounterattackPotion needCost 7 500 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
213 battlepotion 108 CounterattackPotion needCost 8 600 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
214 battlepotion 108 CounterattackPotion needCost 9 700 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
215 battlepotion 109 EvadePotion needCost 0 50 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
216 battlepotion 109 EvadePotion needCost 1 100 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
217 battlepotion 109 EvadePotion needCost 2 150 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
218 battlepotion 109 EvadePotion needCost 3 200 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
219 battlepotion 109 EvadePotion needCost 4 250 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
220 battlepotion 109 EvadePotion needCost 5 300 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
221 battlepotion 109 EvadePotion needCost 6 400 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
222 battlepotion 109 EvadePotion needCost 7 500 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
223 battlepotion 109 EvadePotion needCost 8 600 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
224 battlepotion 109 EvadePotion needCost 9 700 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
225 potionbattleconfig 101 setting2 targetSeason 0 4 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
226 potionbattleconfig 101 setting2 targetSeason 1 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
227 potionbattleconfig 101 setting2 targetSeason 2 6 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
228 potionbattleconfig 101 setting2 targetSeason 3 7 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
229 potionbattleconfig 101 setting2 targetSeason 4 8 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
230 potionbattleconfig 101 setting2 targetSeason 5 9 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
231 potionbattleconfig 101 setting2 targetSeason 6 10 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
232 potionbattleconfig 101 setting2 targetSeason 7 11 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
233 potionbattleconfig 101 setting2 targetSeason 8 12 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
234 potionbattleconfig 101 setting2 targetSeason 9 13 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
235 potionbattleconfig 101 setting2 targetSeason 10 14 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
236 potionbattleconfig 101 setting2 targetSeason 11 15 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
237 potionbattleconfig 101 setting2 targetSeason 12 16 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
238 potionbattleconfig 101 setting2 targetSeason 13 17 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
239 potionbattleconfig 101 setting2 targetSeason 14 18 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
240 potionbattleconfig 101 setting2 targetSeason 15 19 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
241 potionbattleconfig 100 setting1 targetSeason 0 3 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
242 potionbattleconfig 101 setting2 searchMmrRange 0 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
243 potionbattleconfig 101 setting2 searchMmrRange 1 900 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
244 potionbattleconfig 101 setting2 ticketProductList 0 potionBattle_ticket_1 string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
245 potionbattleconfig 101 setting2 ticketProductList 1 potionBattle_ticket_2 string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
246 potionbattleconfig 101 setting2 ticketProductList 2 potionBattle_ticket_3 string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
247 potionbattleconfig 101 setting2 ticketProductList 3 potionBattle_ticket_5 string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
248 potionbattleconfig 101 setting2 ticketProductList 4 potionBattle_ticket_6 string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
249 potionbattleconfig 100 setting1 ticketProductList 0 potionBattle_ticket_4 string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
250 potionbattlebonus 20 WinMmrGap value 0 0.8 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
251 potionbattlebonus 20 WinMmrGap value 1 100 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
252 potionbattlebonus 20 WinMmrGap value 2 500 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
253 potionbattlebonus 21 LoseMmrGap value 0 0.5 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
254 potionbattlebonus 21 LoseMmrGap value 1 250 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
255 potionbattlebonus 21 LoseMmrGap value 2 -200 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
256 potionbattlebonus 100 WinStreak_2 value 0 2 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
257 potionbattlebonus 101 WinStreak_3 value 0 3 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
258 potionbattlebonus 102 WinStreak_4 value 0 4 float[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
259 potionbattlebonus 103 WinStreak_5 value 0 5 float[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
260 potionbattlebonus 104 HpRemainPercent_5 value 0 5 float[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
261 potionbattlebonus 105 HpRemainPercent_10 value 0 10 float[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
262 potionbattlebonus 106 HpRemainPercent_20 value 0 20 float[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
263 potionbattlebonus 107 NoPotion_0 value 0 0 float[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
264 potionbattlebonus 108 KillInTime_3 value 0 3 float[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
265 potionbattlebonus 20 WinMmrGap disapplyTier 0 MYTH ETier[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
266 potionbattlebonus 21 LoseMmrGap disapplyTier 0 MYTH ETier[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
267 potionbattlebonus 108 KillInTime_3 disapplyTier 0 MYTH ETier[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
268 rankmmradjust 100 potionBattle cpGap 0 -150 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
269 rankmmradjust 100 potionBattle cpGap 1 150 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
270 rankmmradjust 100 potionBattle cpGapKey 0 difficulty_easy string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
271 rankmmradjust 100 potionBattle cpGapKey 1 difficulty_normal string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
272 rankmmradjust 100 potionBattle cpGapKey 2 difficulty_hard string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
273 rankmmradjust 100 potionBattle gapCorrection 0 1.5 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
274 rankmmradjust 100 potionBattle gapCorrection 1 5 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
275 rankmmradjust 100 potionBattle gapCorrection 2 6.5 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
276 rankmmradjust 100 potionBattle baseWinMMR 0 30 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
277 rankmmradjust 100 potionBattle baseWinMMR 1 100 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
278 rankmmradjust 100 potionBattle baseWinMMR 2 130 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
279 rankmmradjust 100 potionBattle baseLoseMMR 0 -100 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
280 rankmmradjust 100 potionBattle baseLoseMMR 1 -60 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
281 rankmmradjust 100 potionBattle baseLoseMMR 2 -40 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
282 rankmmradjust 100 potionBattle extraCorrection 0 3 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
283 rankmmradjust 100 potionBattle extraCorrection 1 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
284 rankmmradjust 100 potionBattle extraCorrection 2 20 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
285 rankmmradjust 100 potionBattle extraCorrection 3 35 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
286 rankmmradjust 100 potionBattle extraCorrection 4 50 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
287 rankmmradjust 100 potionBattle extraCorrection 5 100 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
288 rankmmradjust 100 potionBattle extraCorrection 6 200 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
289 rankmmradjust 100 potionBattle extraCorrection 7 300 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
290 rankmmradjust 100 potionBattle extraCorrection 8 400 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
291 rankmmradjust 100 potionBattle extraCorrection 9 500 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
292 ranktier 100 potionBattle_BRONZE stepMMR 0 0 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
293 ranktier 100 potionBattle_BRONZE stepMMR 1 250 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
294 ranktier 100 potionBattle_BRONZE stepMMR 2 500 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
295 ranktier 101 potionBattle_SILVER stepMMR 0 750 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
296 ranktier 101 potionBattle_SILVER stepMMR 1 1000 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
297 ranktier 101 potionBattle_SILVER stepMMR 2 1250 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
298 ranktier 102 potionBattle_GOLD stepMMR 0 1500 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
299 ranktier 102 potionBattle_GOLD stepMMR 1 2000 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
300 ranktier 102 potionBattle_GOLD stepMMR 2 2500 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
301 ranktier 103 potionBattle_DIAMOND stepMMR 0 3000 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
302 ranktier 103 potionBattle_DIAMOND stepMMR 1 4000 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
303 ranktier 103 potionBattle_DIAMOND stepMMR 2 5000 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
304 ranktier 104 potionBattle_LEGEND stepMMR 0 6000 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
305 ranktier 104 potionBattle_LEGEND stepMMR 1 7000 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
306 ranktier 104 potionBattle_LEGEND stepMMR 2 8000 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
307 ranktier 105 potionBattle_MYTH stepMMR 0 -1 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
308 ranktier 100 potionBattle_BRONZE properCp 0 300 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
309 ranktier 100 potionBattle_BRONZE properCp 1 325 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
310 ranktier 100 potionBattle_BRONZE properCp 2 350 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
311 ranktier 101 potionBattle_SILVER properCp 0 400 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
312 ranktier 101 potionBattle_SILVER properCp 1 450 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
313 ranktier 101 potionBattle_SILVER properCp 2 500 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
314 ranktier 102 potionBattle_GOLD properCp 0 550 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
315 ranktier 102 potionBattle_GOLD properCp 1 600 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
316 ranktier 102 potionBattle_GOLD properCp 2 650 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
317 ranktier 103 potionBattle_DIAMOND properCp 0 700 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
318 ranktier 103 potionBattle_DIAMOND properCp 1 750 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
319 ranktier 103 potionBattle_DIAMOND properCp 2 800 float[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
320 ranktier 104 potionBattle_LEGEND properCp 0 850 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
321 ranktier 104 potionBattle_LEGEND properCp 1 900 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
322 ranktier 104 potionBattle_LEGEND properCp 2 950 float[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
323 ranktier 105 potionBattle_MYTH properCp 0 1000 float[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
324 ranktier 100 potionBattle_BRONZE stepPassXP 0 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
325 ranktier 100 potionBattle_BRONZE stepPassXP 1 100 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
326 ranktier 100 potionBattle_BRONZE stepPassXP 2 100 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
327 ranktier 101 potionBattle_SILVER stepPassXP 0 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
328 ranktier 101 potionBattle_SILVER stepPassXP 1 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
329 ranktier 101 potionBattle_SILVER stepPassXP 2 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
330 ranktier 102 potionBattle_GOLD stepPassXP 0 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
331 ranktier 102 potionBattle_GOLD stepPassXP 1 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
332 ranktier 102 potionBattle_GOLD stepPassXP 2 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
333 ranktier 103 potionBattle_DIAMOND stepPassXP 0 100 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
334 ranktier 103 potionBattle_DIAMOND stepPassXP 1 100 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
335 ranktier 103 potionBattle_DIAMOND stepPassXP 2 100 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
336 ranktier 104 potionBattle_LEGEND stepPassXP 0 100 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
337 ranktier 104 potionBattle_LEGEND stepPassXP 1 100 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
338 ranktier 104 potionBattle_LEGEND stepPassXP 2 100 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
339 ranktier 105 potionBattle_MYTH stepPassXP 0 100 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
340 ranktier 105 potionBattle_MYTH stepPassXP 1 100 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
341 ranktier 105 potionBattle_MYTH stepPassXP 2 100 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵