42 KiB
42 KiB
| 1 | 表 | Id | StringId | 字段 | 零基数组索引 | 原值 | 类型 | 来源记录 | 说明 |
|---|---|---|---|---|---|---|---|---|---|
| 2 | battlepotion | 100 | InstantHealPotion | aiUseTiming | 0 | 70 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 3 | battlepotion | 100 | InstantHealPotion | aiUseTiming | 1 | 70 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 4 | battlepotion | 101 | RegenerationPotion | aiUseTiming | 0 | 70 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 5 | battlepotion | 101 | RegenerationPotion | aiUseTiming | 1 | 70 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 6 | battlepotion | 102 | DiceHealPotion | aiUseTiming | 0 | 50 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 7 | battlepotion | 102 | DiceHealPotion | aiUseTiming | 1 | 50 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 8 | battlepotion | 103 | AttackPotion | aiUseTiming | 0 | 50 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 9 | battlepotion | 104 | AccuracyPotion | aiUseTiming | 0 | 50 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 10 | battlepotion | 105 | CriticalPotion | aiUseTiming | 0 | 50 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 11 | battlepotion | 106 | LifestealPotion | aiUseTiming | 0 | 50 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 12 | battlepotion | 107 | DefensePotion | aiUseTiming | 0 | 50 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 13 | battlepotion | 108 | CounterattackPotion | aiUseTiming | 0 | 50 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 14 | battlepotion | 109 | EvadePotion | aiUseTiming | 0 | 50 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 15 | battlepotion | 100 | InstantHealPotion | needPiece | 0 | 1 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 16 | battlepotion | 100 | InstantHealPotion | needPiece | 1 | 1 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 17 | battlepotion | 100 | InstantHealPotion | needPiece | 2 | 2 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 18 | battlepotion | 100 | InstantHealPotion | needPiece | 3 | 3 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 19 | battlepotion | 100 | InstantHealPotion | needPiece | 4 | 4 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 20 | battlepotion | 100 | InstantHealPotion | needPiece | 5 | 5 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 21 | battlepotion | 100 | InstantHealPotion | needPiece | 6 | 5 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 22 | battlepotion | 100 | InstantHealPotion | needPiece | 7 | 5 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 23 | battlepotion | 100 | InstantHealPotion | needPiece | 8 | 5 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 24 | battlepotion | 100 | InstantHealPotion | needPiece | 9 | 5 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 25 | battlepotion | 100 | InstantHealPotion | needPiece | 10 | 5 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 26 | battlepotion | 101 | RegenerationPotion | needPiece | 0 | 1 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 27 | battlepotion | 101 | RegenerationPotion | needPiece | 1 | 1 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 28 | battlepotion | 101 | RegenerationPotion | needPiece | 2 | 2 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 29 | battlepotion | 101 | RegenerationPotion | needPiece | 3 | 3 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 30 | battlepotion | 101 | RegenerationPotion | needPiece | 4 | 4 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 31 | battlepotion | 101 | RegenerationPotion | needPiece | 5 | 5 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 32 | battlepotion | 101 | RegenerationPotion | needPiece | 6 | 5 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 33 | battlepotion | 101 | RegenerationPotion | needPiece | 7 | 5 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 34 | battlepotion | 101 | RegenerationPotion | needPiece | 8 | 5 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 35 | battlepotion | 101 | RegenerationPotion | needPiece | 9 | 5 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 36 | battlepotion | 101 | RegenerationPotion | needPiece | 10 | 5 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 37 | battlepotion | 102 | DiceHealPotion | needPiece | 0 | 1 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 38 | battlepotion | 102 | DiceHealPotion | needPiece | 1 | 1 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 39 | battlepotion | 102 | DiceHealPotion | needPiece | 2 | 2 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 40 | battlepotion | 102 | DiceHealPotion | needPiece | 3 | 3 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 41 | battlepotion | 102 | DiceHealPotion | needPiece | 4 | 4 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 42 | battlepotion | 102 | DiceHealPotion | needPiece | 5 | 5 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 43 | battlepotion | 102 | DiceHealPotion | needPiece | 6 | 5 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 44 | battlepotion | 102 | DiceHealPotion | needPiece | 7 | 5 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 45 | battlepotion | 102 | DiceHealPotion | needPiece | 8 | 5 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 46 | battlepotion | 102 | DiceHealPotion | needPiece | 9 | 5 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 47 | battlepotion | 102 | DiceHealPotion | needPiece | 10 | 5 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 48 | battlepotion | 103 | AttackPotion | needPiece | 0 | 1 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 49 | battlepotion | 103 | AttackPotion | needPiece | 1 | 1 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 50 | battlepotion | 103 | AttackPotion | needPiece | 2 | 2 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 51 | battlepotion | 103 | AttackPotion | needPiece | 3 | 3 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 52 | battlepotion | 103 | AttackPotion | needPiece | 4 | 4 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 53 | battlepotion | 103 | AttackPotion | needPiece | 5 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 54 | battlepotion | 103 | AttackPotion | needPiece | 6 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 55 | battlepotion | 103 | AttackPotion | needPiece | 7 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 56 | battlepotion | 103 | AttackPotion | needPiece | 8 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 57 | battlepotion | 103 | AttackPotion | needPiece | 9 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 58 | battlepotion | 103 | AttackPotion | needPiece | 10 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 59 | battlepotion | 104 | AccuracyPotion | needPiece | 0 | 1 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 60 | battlepotion | 104 | AccuracyPotion | needPiece | 1 | 1 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 61 | battlepotion | 104 | AccuracyPotion | needPiece | 2 | 2 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 62 | battlepotion | 104 | AccuracyPotion | needPiece | 3 | 3 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 63 | battlepotion | 104 | AccuracyPotion | needPiece | 4 | 4 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 64 | battlepotion | 104 | AccuracyPotion | needPiece | 5 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 65 | battlepotion | 104 | AccuracyPotion | needPiece | 6 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 66 | battlepotion | 104 | AccuracyPotion | needPiece | 7 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 67 | battlepotion | 104 | AccuracyPotion | needPiece | 8 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 68 | battlepotion | 104 | AccuracyPotion | needPiece | 9 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 69 | battlepotion | 104 | AccuracyPotion | needPiece | 10 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 70 | battlepotion | 105 | CriticalPotion | needPiece | 0 | 1 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 71 | battlepotion | 105 | CriticalPotion | needPiece | 1 | 1 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 72 | battlepotion | 105 | CriticalPotion | needPiece | 2 | 2 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 73 | battlepotion | 105 | CriticalPotion | needPiece | 3 | 3 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 74 | battlepotion | 105 | CriticalPotion | needPiece | 4 | 4 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 75 | battlepotion | 105 | CriticalPotion | needPiece | 5 | 5 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 76 | battlepotion | 105 | CriticalPotion | needPiece | 6 | 5 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 77 | battlepotion | 105 | CriticalPotion | needPiece | 7 | 5 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 78 | battlepotion | 105 | CriticalPotion | needPiece | 8 | 5 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 79 | battlepotion | 105 | CriticalPotion | needPiece | 9 | 5 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 80 | battlepotion | 105 | CriticalPotion | needPiece | 10 | 5 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 81 | battlepotion | 106 | LifestealPotion | needPiece | 0 | 1 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 82 | battlepotion | 106 | LifestealPotion | needPiece | 1 | 1 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 83 | battlepotion | 106 | LifestealPotion | needPiece | 2 | 2 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 84 | battlepotion | 106 | LifestealPotion | needPiece | 3 | 3 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 85 | battlepotion | 106 | LifestealPotion | needPiece | 4 | 4 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 86 | battlepotion | 106 | LifestealPotion | needPiece | 5 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 87 | battlepotion | 106 | LifestealPotion | needPiece | 6 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 88 | battlepotion | 106 | LifestealPotion | needPiece | 7 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 89 | battlepotion | 106 | LifestealPotion | needPiece | 8 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 90 | battlepotion | 106 | LifestealPotion | needPiece | 9 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 91 | battlepotion | 106 | LifestealPotion | needPiece | 10 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 92 | battlepotion | 107 | DefensePotion | needPiece | 0 | 1 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 93 | battlepotion | 107 | DefensePotion | needPiece | 1 | 1 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 94 | battlepotion | 107 | DefensePotion | needPiece | 2 | 2 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 95 | battlepotion | 107 | DefensePotion | needPiece | 3 | 3 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 96 | battlepotion | 107 | DefensePotion | needPiece | 4 | 4 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 97 | battlepotion | 107 | DefensePotion | needPiece | 5 | 5 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 98 | battlepotion | 107 | DefensePotion | needPiece | 6 | 5 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 99 | battlepotion | 107 | DefensePotion | needPiece | 7 | 5 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 100 | battlepotion | 107 | DefensePotion | needPiece | 8 | 5 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 101 | battlepotion | 107 | DefensePotion | needPiece | 9 | 5 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 102 | battlepotion | 107 | DefensePotion | needPiece | 10 | 5 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 103 | battlepotion | 108 | CounterattackPotion | needPiece | 0 | 1 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 104 | battlepotion | 108 | CounterattackPotion | needPiece | 1 | 1 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 105 | battlepotion | 108 | CounterattackPotion | needPiece | 2 | 2 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 106 | battlepotion | 108 | CounterattackPotion | needPiece | 3 | 3 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 107 | battlepotion | 108 | CounterattackPotion | needPiece | 4 | 4 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 108 | battlepotion | 108 | CounterattackPotion | needPiece | 5 | 5 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 109 | battlepotion | 108 | CounterattackPotion | needPiece | 6 | 5 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 110 | battlepotion | 108 | CounterattackPotion | needPiece | 7 | 5 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 111 | battlepotion | 108 | CounterattackPotion | needPiece | 8 | 5 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 112 | battlepotion | 108 | CounterattackPotion | needPiece | 9 | 5 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 113 | battlepotion | 108 | CounterattackPotion | needPiece | 10 | 5 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 114 | battlepotion | 109 | EvadePotion | needPiece | 0 | 1 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 115 | battlepotion | 109 | EvadePotion | needPiece | 1 | 1 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 116 | battlepotion | 109 | EvadePotion | needPiece | 2 | 2 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 117 | battlepotion | 109 | EvadePotion | needPiece | 3 | 3 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 118 | battlepotion | 109 | EvadePotion | needPiece | 4 | 4 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 119 | battlepotion | 109 | EvadePotion | needPiece | 5 | 5 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 120 | battlepotion | 109 | EvadePotion | needPiece | 6 | 5 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 121 | battlepotion | 109 | EvadePotion | needPiece | 7 | 5 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 122 | battlepotion | 109 | EvadePotion | needPiece | 8 | 5 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 123 | battlepotion | 109 | EvadePotion | needPiece | 9 | 5 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 124 | battlepotion | 109 | EvadePotion | needPiece | 10 | 5 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 125 | battlepotion | 100 | InstantHealPotion | needCost | 0 | 50 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 126 | battlepotion | 100 | InstantHealPotion | needCost | 1 | 100 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 127 | battlepotion | 100 | InstantHealPotion | needCost | 2 | 150 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 128 | battlepotion | 100 | InstantHealPotion | needCost | 3 | 200 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 129 | battlepotion | 100 | InstantHealPotion | needCost | 4 | 250 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 130 | battlepotion | 100 | InstantHealPotion | needCost | 5 | 300 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 131 | battlepotion | 100 | InstantHealPotion | needCost | 6 | 400 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 132 | battlepotion | 100 | InstantHealPotion | needCost | 7 | 500 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 133 | battlepotion | 100 | InstantHealPotion | needCost | 8 | 600 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 134 | battlepotion | 100 | InstantHealPotion | needCost | 9 | 700 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 135 | battlepotion | 101 | RegenerationPotion | needCost | 0 | 50 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 136 | battlepotion | 101 | RegenerationPotion | needCost | 1 | 100 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 137 | battlepotion | 101 | RegenerationPotion | needCost | 2 | 150 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 138 | battlepotion | 101 | RegenerationPotion | needCost | 3 | 200 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 139 | battlepotion | 101 | RegenerationPotion | needCost | 4 | 250 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 140 | battlepotion | 101 | RegenerationPotion | needCost | 5 | 300 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 141 | battlepotion | 101 | RegenerationPotion | needCost | 6 | 400 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 142 | battlepotion | 101 | RegenerationPotion | needCost | 7 | 500 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 143 | battlepotion | 101 | RegenerationPotion | needCost | 8 | 600 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 144 | battlepotion | 101 | RegenerationPotion | needCost | 9 | 700 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 145 | battlepotion | 102 | DiceHealPotion | needCost | 0 | 50 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 146 | battlepotion | 102 | DiceHealPotion | needCost | 1 | 100 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 147 | battlepotion | 102 | DiceHealPotion | needCost | 2 | 150 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 148 | battlepotion | 102 | DiceHealPotion | needCost | 3 | 200 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 149 | battlepotion | 102 | DiceHealPotion | needCost | 4 | 250 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 150 | battlepotion | 102 | DiceHealPotion | needCost | 5 | 300 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 151 | battlepotion | 102 | DiceHealPotion | needCost | 6 | 400 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 152 | battlepotion | 102 | DiceHealPotion | needCost | 7 | 500 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 153 | battlepotion | 102 | DiceHealPotion | needCost | 8 | 600 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 154 | battlepotion | 102 | DiceHealPotion | needCost | 9 | 700 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 155 | battlepotion | 103 | AttackPotion | needCost | 0 | 50 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 156 | battlepotion | 103 | AttackPotion | needCost | 1 | 100 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 157 | battlepotion | 103 | AttackPotion | needCost | 2 | 150 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 158 | battlepotion | 103 | AttackPotion | needCost | 3 | 200 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 159 | battlepotion | 103 | AttackPotion | needCost | 4 | 250 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 160 | battlepotion | 103 | AttackPotion | needCost | 5 | 300 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 161 | battlepotion | 103 | AttackPotion | needCost | 6 | 400 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 162 | battlepotion | 103 | AttackPotion | needCost | 7 | 500 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 163 | battlepotion | 103 | AttackPotion | needCost | 8 | 600 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 164 | battlepotion | 103 | AttackPotion | needCost | 9 | 700 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 165 | battlepotion | 104 | AccuracyPotion | needCost | 0 | 50 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 166 | battlepotion | 104 | AccuracyPotion | needCost | 1 | 100 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 167 | battlepotion | 104 | AccuracyPotion | needCost | 2 | 150 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 168 | battlepotion | 104 | AccuracyPotion | needCost | 3 | 200 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 169 | battlepotion | 104 | AccuracyPotion | needCost | 4 | 250 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 170 | battlepotion | 104 | AccuracyPotion | needCost | 5 | 300 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 171 | battlepotion | 104 | AccuracyPotion | needCost | 6 | 400 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 172 | battlepotion | 104 | AccuracyPotion | needCost | 7 | 500 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 173 | battlepotion | 104 | AccuracyPotion | needCost | 8 | 600 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 174 | battlepotion | 104 | AccuracyPotion | needCost | 9 | 700 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 175 | battlepotion | 105 | CriticalPotion | needCost | 0 | 50 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 176 | battlepotion | 105 | CriticalPotion | needCost | 1 | 100 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 177 | battlepotion | 105 | CriticalPotion | needCost | 2 | 150 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 178 | battlepotion | 105 | CriticalPotion | needCost | 3 | 200 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 179 | battlepotion | 105 | CriticalPotion | needCost | 4 | 250 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 180 | battlepotion | 105 | CriticalPotion | needCost | 5 | 300 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 181 | battlepotion | 105 | CriticalPotion | needCost | 6 | 400 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 182 | battlepotion | 105 | CriticalPotion | needCost | 7 | 500 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 183 | battlepotion | 105 | CriticalPotion | needCost | 8 | 600 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 184 | battlepotion | 105 | CriticalPotion | needCost | 9 | 700 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 185 | battlepotion | 106 | LifestealPotion | needCost | 0 | 50 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 186 | battlepotion | 106 | LifestealPotion | needCost | 1 | 100 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 187 | battlepotion | 106 | LifestealPotion | needCost | 2 | 150 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 188 | battlepotion | 106 | LifestealPotion | needCost | 3 | 200 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 189 | battlepotion | 106 | LifestealPotion | needCost | 4 | 250 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 190 | battlepotion | 106 | LifestealPotion | needCost | 5 | 300 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 191 | battlepotion | 106 | LifestealPotion | needCost | 6 | 400 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 192 | battlepotion | 106 | LifestealPotion | needCost | 7 | 500 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 193 | battlepotion | 106 | LifestealPotion | needCost | 8 | 600 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 194 | battlepotion | 106 | LifestealPotion | needCost | 9 | 700 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 195 | battlepotion | 107 | DefensePotion | needCost | 0 | 50 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 196 | battlepotion | 107 | DefensePotion | needCost | 1 | 100 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 197 | battlepotion | 107 | DefensePotion | needCost | 2 | 150 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 198 | battlepotion | 107 | DefensePotion | needCost | 3 | 200 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 199 | battlepotion | 107 | DefensePotion | needCost | 4 | 250 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 200 | battlepotion | 107 | DefensePotion | needCost | 5 | 300 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 201 | battlepotion | 107 | DefensePotion | needCost | 6 | 400 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 202 | battlepotion | 107 | DefensePotion | needCost | 7 | 500 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 203 | battlepotion | 107 | DefensePotion | needCost | 8 | 600 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 204 | battlepotion | 107 | DefensePotion | needCost | 9 | 700 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 205 | battlepotion | 108 | CounterattackPotion | needCost | 0 | 50 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 206 | battlepotion | 108 | CounterattackPotion | needCost | 1 | 100 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 207 | battlepotion | 108 | CounterattackPotion | needCost | 2 | 150 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 208 | battlepotion | 108 | CounterattackPotion | needCost | 3 | 200 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 209 | battlepotion | 108 | CounterattackPotion | needCost | 4 | 250 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 210 | battlepotion | 108 | CounterattackPotion | needCost | 5 | 300 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 211 | battlepotion | 108 | CounterattackPotion | needCost | 6 | 400 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 212 | battlepotion | 108 | CounterattackPotion | needCost | 7 | 500 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 213 | battlepotion | 108 | CounterattackPotion | needCost | 8 | 600 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 214 | battlepotion | 108 | CounterattackPotion | needCost | 9 | 700 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 215 | battlepotion | 109 | EvadePotion | needCost | 0 | 50 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 216 | battlepotion | 109 | EvadePotion | needCost | 1 | 100 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 217 | battlepotion | 109 | EvadePotion | needCost | 2 | 150 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 218 | battlepotion | 109 | EvadePotion | needCost | 3 | 200 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 219 | battlepotion | 109 | EvadePotion | needCost | 4 | 250 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 220 | battlepotion | 109 | EvadePotion | needCost | 5 | 300 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 221 | battlepotion | 109 | EvadePotion | needCost | 6 | 400 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 222 | battlepotion | 109 | EvadePotion | needCost | 7 | 500 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 223 | battlepotion | 109 | EvadePotion | needCost | 8 | 600 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 224 | battlepotion | 109 | EvadePotion | needCost | 9 | 700 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 225 | potionbattleconfig | 101 | setting2 | targetSeason | 0 | 4 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 226 | potionbattleconfig | 101 | setting2 | targetSeason | 1 | 5 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 227 | potionbattleconfig | 101 | setting2 | targetSeason | 2 | 6 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 228 | potionbattleconfig | 101 | setting2 | targetSeason | 3 | 7 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 229 | potionbattleconfig | 101 | setting2 | targetSeason | 4 | 8 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 230 | potionbattleconfig | 101 | setting2 | targetSeason | 5 | 9 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 231 | potionbattleconfig | 101 | setting2 | targetSeason | 6 | 10 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 232 | potionbattleconfig | 101 | setting2 | targetSeason | 7 | 11 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 233 | potionbattleconfig | 101 | setting2 | targetSeason | 8 | 12 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 234 | potionbattleconfig | 101 | setting2 | targetSeason | 9 | 13 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 235 | potionbattleconfig | 101 | setting2 | targetSeason | 10 | 14 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 236 | potionbattleconfig | 101 | setting2 | targetSeason | 11 | 15 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 237 | potionbattleconfig | 101 | setting2 | targetSeason | 12 | 16 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 238 | potionbattleconfig | 101 | setting2 | targetSeason | 13 | 17 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 239 | potionbattleconfig | 101 | setting2 | targetSeason | 14 | 18 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 240 | potionbattleconfig | 101 | setting2 | targetSeason | 15 | 19 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 241 | potionbattleconfig | 100 | setting1 | targetSeason | 0 | 3 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 242 | potionbattleconfig | 101 | setting2 | searchMmrRange | 0 | 0 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 243 | potionbattleconfig | 101 | setting2 | searchMmrRange | 1 | 900 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 244 | potionbattleconfig | 101 | setting2 | ticketProductList | 0 | potionBattle_ticket_1 | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 245 | potionbattleconfig | 101 | setting2 | ticketProductList | 1 | potionBattle_ticket_2 | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 246 | potionbattleconfig | 101 | setting2 | ticketProductList | 2 | potionBattle_ticket_3 | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 247 | potionbattleconfig | 101 | setting2 | ticketProductList | 3 | potionBattle_ticket_5 | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 248 | potionbattleconfig | 101 | setting2 | ticketProductList | 4 | potionBattle_ticket_6 | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 249 | potionbattleconfig | 100 | setting1 | ticketProductList | 0 | potionBattle_ticket_4 | string[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 250 | potionbattlebonus | 20 | WinMmrGap | value | 0 | 0.8 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 251 | potionbattlebonus | 20 | WinMmrGap | value | 1 | 100 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 252 | potionbattlebonus | 20 | WinMmrGap | value | 2 | 500 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 253 | potionbattlebonus | 21 | LoseMmrGap | value | 0 | 0.5 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 254 | potionbattlebonus | 21 | LoseMmrGap | value | 1 | 250 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 255 | potionbattlebonus | 21 | LoseMmrGap | value | 2 | -200 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 256 | potionbattlebonus | 100 | WinStreak_2 | value | 0 | 2 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 257 | potionbattlebonus | 101 | WinStreak_3 | value | 0 | 3 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 258 | potionbattlebonus | 102 | WinStreak_4 | value | 0 | 4 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 259 | potionbattlebonus | 103 | WinStreak_5 | value | 0 | 5 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 260 | potionbattlebonus | 104 | HpRemainPercent_5 | value | 0 | 5 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 261 | potionbattlebonus | 105 | HpRemainPercent_10 | value | 0 | 10 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 262 | potionbattlebonus | 106 | HpRemainPercent_20 | value | 0 | 20 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 263 | potionbattlebonus | 107 | NoPotion_0 | value | 0 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 264 | potionbattlebonus | 108 | KillInTime_3 | value | 0 | 3 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 265 | potionbattlebonus | 20 | WinMmrGap | disapplyTier | 0 | MYTH | ETier[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 266 | potionbattlebonus | 21 | LoseMmrGap | disapplyTier | 0 | MYTH | ETier[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 267 | potionbattlebonus | 108 | KillInTime_3 | disapplyTier | 0 | MYTH | ETier[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 268 | rankmmradjust | 100 | potionBattle | cpGap | 0 | -150 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 269 | rankmmradjust | 100 | potionBattle | cpGap | 1 | 150 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 270 | rankmmradjust | 100 | potionBattle | cpGapKey | 0 | difficulty_easy | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 271 | rankmmradjust | 100 | potionBattle | cpGapKey | 1 | difficulty_normal | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 272 | rankmmradjust | 100 | potionBattle | cpGapKey | 2 | difficulty_hard | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 273 | rankmmradjust | 100 | potionBattle | gapCorrection | 0 | 1.5 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 274 | rankmmradjust | 100 | potionBattle | gapCorrection | 1 | 5 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 275 | rankmmradjust | 100 | potionBattle | gapCorrection | 2 | 6.5 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 276 | rankmmradjust | 100 | potionBattle | baseWinMMR | 0 | 30 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 277 | rankmmradjust | 100 | potionBattle | baseWinMMR | 1 | 100 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 278 | rankmmradjust | 100 | potionBattle | baseWinMMR | 2 | 130 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 279 | rankmmradjust | 100 | potionBattle | baseLoseMMR | 0 | -100 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 280 | rankmmradjust | 100 | potionBattle | baseLoseMMR | 1 | -60 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 281 | rankmmradjust | 100 | potionBattle | baseLoseMMR | 2 | -40 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 282 | rankmmradjust | 100 | potionBattle | extraCorrection | 0 | 3 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 283 | rankmmradjust | 100 | potionBattle | extraCorrection | 1 | 10 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 284 | rankmmradjust | 100 | potionBattle | extraCorrection | 2 | 20 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 285 | rankmmradjust | 100 | potionBattle | extraCorrection | 3 | 35 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 286 | rankmmradjust | 100 | potionBattle | extraCorrection | 4 | 50 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 287 | rankmmradjust | 100 | potionBattle | extraCorrection | 5 | 100 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 288 | rankmmradjust | 100 | potionBattle | extraCorrection | 6 | 200 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 289 | rankmmradjust | 100 | potionBattle | extraCorrection | 7 | 300 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 290 | rankmmradjust | 100 | potionBattle | extraCorrection | 8 | 400 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 291 | rankmmradjust | 100 | potionBattle | extraCorrection | 9 | 500 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 292 | ranktier | 100 | potionBattle_BRONZE | stepMMR | 0 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 293 | ranktier | 100 | potionBattle_BRONZE | stepMMR | 1 | 250 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 294 | ranktier | 100 | potionBattle_BRONZE | stepMMR | 2 | 500 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 295 | ranktier | 101 | potionBattle_SILVER | stepMMR | 0 | 750 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 296 | ranktier | 101 | potionBattle_SILVER | stepMMR | 1 | 1000 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 297 | ranktier | 101 | potionBattle_SILVER | stepMMR | 2 | 1250 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 298 | ranktier | 102 | potionBattle_GOLD | stepMMR | 0 | 1500 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 299 | ranktier | 102 | potionBattle_GOLD | stepMMR | 1 | 2000 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 300 | ranktier | 102 | potionBattle_GOLD | stepMMR | 2 | 2500 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 301 | ranktier | 103 | potionBattle_DIAMOND | stepMMR | 0 | 3000 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 302 | ranktier | 103 | potionBattle_DIAMOND | stepMMR | 1 | 4000 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 303 | ranktier | 103 | potionBattle_DIAMOND | stepMMR | 2 | 5000 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 304 | ranktier | 104 | potionBattle_LEGEND | stepMMR | 0 | 6000 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 305 | ranktier | 104 | potionBattle_LEGEND | stepMMR | 1 | 7000 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 306 | ranktier | 104 | potionBattle_LEGEND | stepMMR | 2 | 8000 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 307 | ranktier | 105 | potionBattle_MYTH | stepMMR | 0 | -1 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 308 | ranktier | 100 | potionBattle_BRONZE | properCp | 0 | 300 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 309 | ranktier | 100 | potionBattle_BRONZE | properCp | 1 | 325 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 310 | ranktier | 100 | potionBattle_BRONZE | properCp | 2 | 350 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 311 | ranktier | 101 | potionBattle_SILVER | properCp | 0 | 400 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 312 | ranktier | 101 | potionBattle_SILVER | properCp | 1 | 450 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 313 | ranktier | 101 | potionBattle_SILVER | properCp | 2 | 500 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 314 | ranktier | 102 | potionBattle_GOLD | properCp | 0 | 550 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 315 | ranktier | 102 | potionBattle_GOLD | properCp | 1 | 600 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 316 | ranktier | 102 | potionBattle_GOLD | properCp | 2 | 650 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 317 | ranktier | 103 | potionBattle_DIAMOND | properCp | 0 | 700 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 318 | ranktier | 103 | potionBattle_DIAMOND | properCp | 1 | 750 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 319 | ranktier | 103 | potionBattle_DIAMOND | properCp | 2 | 800 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 320 | ranktier | 104 | potionBattle_LEGEND | properCp | 0 | 850 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 321 | ranktier | 104 | potionBattle_LEGEND | properCp | 1 | 900 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 322 | ranktier | 104 | potionBattle_LEGEND | properCp | 2 | 950 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 323 | ranktier | 105 | potionBattle_MYTH | properCp | 0 | 1000 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 324 | ranktier | 100 | potionBattle_BRONZE | stepPassXP | 0 | 0 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 325 | ranktier | 100 | potionBattle_BRONZE | stepPassXP | 1 | 100 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 326 | ranktier | 100 | potionBattle_BRONZE | stepPassXP | 2 | 100 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 327 | ranktier | 101 | potionBattle_SILVER | stepPassXP | 0 | 100 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 328 | ranktier | 101 | potionBattle_SILVER | stepPassXP | 1 | 100 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 329 | ranktier | 101 | potionBattle_SILVER | stepPassXP | 2 | 100 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 330 | ranktier | 102 | potionBattle_GOLD | stepPassXP | 0 | 100 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 331 | ranktier | 102 | potionBattle_GOLD | stepPassXP | 1 | 100 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 332 | ranktier | 102 | potionBattle_GOLD | stepPassXP | 2 | 100 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 333 | ranktier | 103 | potionBattle_DIAMOND | stepPassXP | 0 | 100 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 334 | ranktier | 103 | potionBattle_DIAMOND | stepPassXP | 1 | 100 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 335 | ranktier | 103 | potionBattle_DIAMOND | stepPassXP | 2 | 100 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 336 | ranktier | 104 | potionBattle_LEGEND | stepPassXP | 0 | 100 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 337 | ranktier | 104 | potionBattle_LEGEND | stepPassXP | 1 | 100 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 338 | ranktier | 104 | potionBattle_LEGEND | stepPassXP | 2 | 100 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 339 | ranktier | 105 | potionBattle_MYTH | stepPassXP | 0 | 100 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 340 | ranktier | 105 | potionBattle_MYTH | stepPassXP | 1 | 100 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 341 | ranktier | 105 | potionBattle_MYTH | stepPassXP | 2 | 100 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |