Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,38 @@
Id,StringId,templateKey,isUse,rowOrder,bubbles
0,marble_map1_row_0,marble_map1,True,0,"-1,0,0,0,1,1,1,-1"
1,marble_map1_row_1,marble_map1,True,1,"0,0,-1,-1,-1,1,1"
2,marble_map1_row_2,marble_map1,True,2,"3,3,-1,-1,-1,-1,0,0"
3,marble_map1_row_3,marble_map1,True,3,"3,-1,-1,-1,-1,-1,0"
4,marble_map1_row_4,marble_map1,True,4,"-1,2,2,3,3,1,1,-1"
5,marble_map1_row_5,marble_map1,True,5,"-1,2,3,-1,3,1,-1"
6,marble_map2_row_0,marble_map2,True,0,"0,0,0,1,2,3,3,3"
7,marble_map2_row_1,marble_map2,True,1,"-1,1,1,-1,2,2,-1"
8,marble_map2_row_2,marble_map2,True,2,"-1,1,1,-1,-1,2,2,-1"
9,marble_map2_row_3,marble_map2,True,3,"-1,2,-1,-1,-1,0,-1"
10,marble_map2_row_4,marble_map2,True,4,"-1,2,2,-1,-1,0,0,-1"
11,marble_map2_row_5,marble_map2,True,5,"-1,3,3,-1,1,1,-1"
12,marble_map3_row_0,marble_map3,True,0,"2,3,3,0,0,1,1,3"
13,marble_map3_row_1,marble_map3,True,1,"2,2,3,0,1,3,3"
14,marble_map3_row_2,marble_map3,True,2,"-1,1,2,-1,-1,3,0,-1"
15,marble_map3_row_3,marble_map3,True,3,"-1,1,1,-1,0,0,-1"
16,marble_map3_row_4,marble_map3,True,4,"-1,-1,1,-1,-1,0,-1,-1"
17,marble_map4_row_0,marble_map4,True,0,"0,0,1,1,1,1,0,0"
18,marble_map4_row_1,marble_map4,True,1,"0,2,-1,1,-1,3,0"
19,marble_map4_row_2,marble_map4,True,2,"-1,2,2,-1,-1,3,3,-1"
20,marble_map4_row_3,marble_map4,True,3,"-1,1,-1,-1,-1,0,-1"
21,marble_map4_row_4,marble_map4,True,4,"-1,1,1,-1,-1,0,0,-1"
22,marble_map4_row_5,marble_map4,True,5,"-1,3,-1,-1,-1,2,-1"
23,marble_map4_row_6,marble_map4,True,6,"-1,3,-1,-1,-1,-1,2,-1"
24,marble_map5_row_0,marble_map5,True,0,"2,-1,3,3,3,3,-1,0"
25,marble_map5_row_1,marble_map5,True,1,"2,1,1,3,2,2,0"
26,marble_map5_row_2,marble_map5,True,2,"2,1,1,-1,-1,2,2,0"
27,marble_map5_row_3,marble_map5,True,3,"2,0,-1,-1,-1,3,0"
28,marble_map5_row_4,marble_map5,True,4,"-1,0,-1,-1,-1,-1,3,-1"
29,marble_map5_row_5,marble_map5,True,5,"-1,0,-1,-1,-1,3,-1"
30,marble_map6_row_0,marble_map6,True,0,"-1,-1,-1,3,3,-1,-1,-1"
31,marble_map6_row_1,marble_map6,True,1,"-1,-1,-1,3,-1,-1,-1"
32,marble_map6_row_2,marble_map6,True,2,"-1,-1,0,2,2,1,-1,-1"
33,marble_map6_row_3,marble_map6,True,3,"-1,2,0,2,1,3,-1"
34,marble_map6_row_4,marble_map6,True,4,"-1,-1,2,0,1,3,-1,-1"
35,marble_map6_row_5,marble_map6,True,5,"-1,1,2,-1,3,0,-1"
36,marble_map6_row_6,marble_map6,True,6,"-1,1,1,-1,-1,0,0,-1"
1 Id StringId templateKey isUse rowOrder bubbles
2 0 marble_map1_row_0 marble_map1 True 0 -1,0,0,0,1,1,1,-1
3 1 marble_map1_row_1 marble_map1 True 1 0,0,-1,-1,-1,1,1
4 2 marble_map1_row_2 marble_map1 True 2 3,3,-1,-1,-1,-1,0,0
5 3 marble_map1_row_3 marble_map1 True 3 3,-1,-1,-1,-1,-1,0
6 4 marble_map1_row_4 marble_map1 True 4 -1,2,2,3,3,1,1,-1
7 5 marble_map1_row_5 marble_map1 True 5 -1,2,3,-1,3,1,-1
8 6 marble_map2_row_0 marble_map2 True 0 0,0,0,1,2,3,3,3
9 7 marble_map2_row_1 marble_map2 True 1 -1,1,1,-1,2,2,-1
10 8 marble_map2_row_2 marble_map2 True 2 -1,1,1,-1,-1,2,2,-1
11 9 marble_map2_row_3 marble_map2 True 3 -1,2,-1,-1,-1,0,-1
12 10 marble_map2_row_4 marble_map2 True 4 -1,2,2,-1,-1,0,0,-1
13 11 marble_map2_row_5 marble_map2 True 5 -1,3,3,-1,1,1,-1
14 12 marble_map3_row_0 marble_map3 True 0 2,3,3,0,0,1,1,3
15 13 marble_map3_row_1 marble_map3 True 1 2,2,3,0,1,3,3
16 14 marble_map3_row_2 marble_map3 True 2 -1,1,2,-1,-1,3,0,-1
17 15 marble_map3_row_3 marble_map3 True 3 -1,1,1,-1,0,0,-1
18 16 marble_map3_row_4 marble_map3 True 4 -1,-1,1,-1,-1,0,-1,-1
19 17 marble_map4_row_0 marble_map4 True 0 0,0,1,1,1,1,0,0
20 18 marble_map4_row_1 marble_map4 True 1 0,2,-1,1,-1,3,0
21 19 marble_map4_row_2 marble_map4 True 2 -1,2,2,-1,-1,3,3,-1
22 20 marble_map4_row_3 marble_map4 True 3 -1,1,-1,-1,-1,0,-1
23 21 marble_map4_row_4 marble_map4 True 4 -1,1,1,-1,-1,0,0,-1
24 22 marble_map4_row_5 marble_map4 True 5 -1,3,-1,-1,-1,2,-1
25 23 marble_map4_row_6 marble_map4 True 6 -1,3,-1,-1,-1,-1,2,-1
26 24 marble_map5_row_0 marble_map5 True 0 2,-1,3,3,3,3,-1,0
27 25 marble_map5_row_1 marble_map5 True 1 2,1,1,3,2,2,0
28 26 marble_map5_row_2 marble_map5 True 2 2,1,1,-1,-1,2,2,0
29 27 marble_map5_row_3 marble_map5 True 3 2,0,-1,-1,-1,3,0
30 28 marble_map5_row_4 marble_map5 True 4 -1,0,-1,-1,-1,-1,3,-1
31 29 marble_map5_row_5 marble_map5 True 5 -1,0,-1,-1,-1,3,-1
32 30 marble_map6_row_0 marble_map6 True 0 -1,-1,-1,3,3,-1,-1,-1
33 31 marble_map6_row_1 marble_map6 True 1 -1,-1,-1,3,-1,-1,-1
34 32 marble_map6_row_2 marble_map6 True 2 -1,-1,0,2,2,1,-1,-1
35 33 marble_map6_row_3 marble_map6 True 3 -1,2,0,2,1,3,-1
36 34 marble_map6_row_4 marble_map6 True 4 -1,-1,2,0,1,3,-1,-1
37 35 marble_map6_row_5 marble_map6 True 5 -1,1,2,-1,3,0,-1
38 36 marble_map6_row_6 marble_map6 True 6 -1,1,1,-1,-1,0,0,-1
@@ -0,0 +1,4 @@
Id,StringId,packIndex,cost,spriteTier,rewardCount,prob
0,cardPack0,0,5,"0,1,2,3","3,4,5,7","65,20,10,5"
1,cardPack1,1,10,"0,1,2,3","6,8,10,15","60,20,15,5"
2,cardPack2,2,15,"0,1,2,3","8,12,15,25","55,20,15,10"
1 Id StringId packIndex cost spriteTier rewardCount prob
2 0 cardPack0 0 5 0,1,2,3 3,4,5,7 65,20,10,5
3 1 cardPack1 1 10 0,1,2,3 6,8,10,15 60,20,15,5
4 2 cardPack2 2 15 0,1,2,3 8,12,15,25 55,20,15,10
@@ -0,0 +1,11 @@
Id,StringId,goodProb,Prob,capsuleTier,grade,rewardType,rewardValue,minSize,maxSize
100,claw_6_empty_0,0,40,6,NORMAL,empty,0,0.5,0.5
101,claw_6_point_1,0,70,6,NORMAL,point,1,0.9,0.9
102,claw_0_trash_1,0,0,0,NORMAL,trash,1,1,1.2
103,claw_0_potion_1,0,14,0,NORMAL,potion,1,0.8,0.8
104,claw_1_equipment_1,0,40,1,NORMAL,equipment,1,0.8,0.8
105,claw_2_equipment_1,0,0,2,RARE,equipment,1,0.8,0.8
106,claw_3_equipment_1,0,0,3,EPIC,equipment,1,0.8,0.8
107,claw_4_equipment_1,1,0,4,LEGEND,equipment,1,0.8,0.8
108,claw_5_augment_1,0,0,5,NORMAL,augment,1,0.8,0.8
109,claw_5_potionAugment_1,0,0,5,NORMAL,potionAugment,1,0.8,0.8
1 Id StringId goodProb Prob capsuleTier grade rewardType rewardValue minSize maxSize
2 100 claw_6_empty_0 0 40 6 NORMAL empty 0 0.5 0.5
3 101 claw_6_point_1 0 70 6 NORMAL point 1 0.9 0.9
4 102 claw_0_trash_1 0 0 0 NORMAL trash 1 1 1.2
5 103 claw_0_potion_1 0 14 0 NORMAL potion 1 0.8 0.8
6 104 claw_1_equipment_1 0 40 1 NORMAL equipment 1 0.8 0.8
7 105 claw_2_equipment_1 0 0 2 RARE equipment 1 0.8 0.8
8 106 claw_3_equipment_1 0 0 3 EPIC equipment 1 0.8 0.8
9 107 claw_4_equipment_1 1 0 4 LEGEND equipment 1 0.8 0.8
10 108 claw_5_augment_1 0 0 5 NORMAL augment 1 0.8 0.8
11 109 claw_5_potionAugment_1 0 0 5 NORMAL potionAugment 1 0.8 0.8
@@ -0,0 +1,12 @@
Id,StringId,setNumber,rewardCount,gap
100,1,2,0,0
101,2,3,5,5
102,3,4,12,7
103,4,5,20,8
104,5,6,32,12
105,6,7,47,15
106,7,8,64,17
107,8,9,95,31
108,9,10,140,45
109,10,11,200,60
110,11,12,300,100
1 Id StringId setNumber rewardCount gap
2 100 1 2 0 0
3 101 2 3 5 5
4 102 3 4 12 7
5 103 4 5 20 8
6 104 5 6 32 12
7 105 6 7 47 15
8 106 7 8 64 17
9 107 8 9 95 31
10 108 9 10 140 45
11 109 10 11 200 60
12 110 11 12 300 100
@@ -0,0 +1,14 @@
Id,StringId,diceValues,itemKey,rewardKey,rewardValue,value
0,0,"0,0,-1",point,rewardKey_0,5,20
1,1,"1,1,-1",normalWeapon,rewardKey_1,1,25
2,2,"2,2,-1",free,rewardKey_2,1,50
3,3,"3,3,-1",augment,rewardKey_3,1,20
4,4,"4,4,-1",tile,rewardKey_4,1,30
5,5,"5,5,-1",potion,rewardKey_5,1,35
6,6,"0,0,0",point,rewardKey_0,20,4
7,7,"1,1,1",rareWeapon,rewardKey_6,1,4
8,8,"2,2,2",free,rewardKey_2,2,6
9,9,"3,3,3",augment,rewardKey_3,2,2
10,10,"4,4,4",tile,rewardKey_4,3,4
11,11,"5,5,5",potion,rewardKey_5,3,4
12,12,"-1,-1,-1",none,,-1,50
1 Id StringId diceValues itemKey rewardKey rewardValue value
2 0 0 0,0,-1 point rewardKey_0 5 20
3 1 1 1,1,-1 normalWeapon rewardKey_1 1 25
4 2 2 2,2,-1 free rewardKey_2 1 50
5 3 3 3,3,-1 augment rewardKey_3 1 20
6 4 4 4,4,-1 tile rewardKey_4 1 30
7 5 5 5,5,-1 potion rewardKey_5 1 35
8 6 6 0,0,0 point rewardKey_0 20 4
9 7 7 1,1,1 rareWeapon rewardKey_6 1 4
10 8 8 2,2,2 free rewardKey_2 2 6
11 9 9 3,3,3 augment rewardKey_3 2 2
12 10 10 4,4,4 tile rewardKey_4 3 4
13 11 11 5,5,5 potion rewardKey_5 3 4
14 12 12 -1,-1,-1 none -1 50
@@ -0,0 +1,17 @@
Id,StringId,shapeName,ColumnSort,imageName,shapeRow
100,dot_1,dot,1,"hero_body_stone_20x20_normal,hero_body_stone_20x20_rare,hero_body_stone_20x20_hero,hero_body_stone_20x20_legend",TRUE
101,small_I_1,small_I,1,"hero_body_stone_40x40_normal_1,hero_body_stone_40x40_rare_1,hero_body_stone_40x40_hero_1,hero_body_stone_40x40_legend_1","TRUE,FALSE"
102,small_I_2,small_I,2,,"TRUE,FALSE"
103,boomerang_1,boomerang,1,"hero_body_stone_40x40_normal_2,hero_body_stone_40x40_rare_2,hero_body_stone_40x40_hero_2,hero_body_stone_40x40_legend_2","TRUE,FALSE"
104,boomerang_2,boomerang,2,,"TRUE,TRUE"
105,square_1,square,1,"hero_body_stone_40x40_normal_3,hero_body_stone_40x40_rare_3,hero_body_stone_40x40_hero_3,hero_body_stone_40x40_legend_3","TRUE,TRUE"
106,square_2,square,2,,"TRUE,TRUE"
107,large_I_1,large_I,1,"hero_body_stone_60x60_normal_1,hero_body_stone_60x60_rare_1,hero_body_stone_60x60_hero_1,hero_body_stone_60x60_legend_1","TRUE,FALSE,FALSE"
108,large_I_2,large_I,2,,"TRUE,FALSE,FALSE"
109,large_I_3,large_I,3,,"TRUE,FALSE,FALSE"
110,large_L_1,large_L,1,"hero_body_stone_60x60_normal_2,hero_body_stone_60x60_rare_2,hero_body_stone_60x60_hero_2,hero_body_stone_60x60_legend_2","TRUE,FALSE,FALSE"
111,large_L_2,large_L,2,,"TRUE,FALSE,FALSE"
112,large_L_3,large_L,3,,"TRUE,TRUE,FALSE"
113,large_T_1,large_T,1,"hero_body_stone_60x60_normal_3,hero_body_stone_60x60_rare_3,hero_body_stone_60x60_hero_3,hero_body_stone_60x60_legend_3","TRUE,TRUE,TRUE"
114,large_T_2,large_T,2,,"FALSE,TRUE,FALSE"
115,large_T_3,large_T,3,,"FALSE,FALSE,FALSE"
1 Id StringId shapeName ColumnSort imageName shapeRow
2 100 dot_1 dot 1 hero_body_stone_20x20_normal,hero_body_stone_20x20_rare,hero_body_stone_20x20_hero,hero_body_stone_20x20_legend TRUE
3 101 small_I_1 small_I 1 hero_body_stone_40x40_normal_1,hero_body_stone_40x40_rare_1,hero_body_stone_40x40_hero_1,hero_body_stone_40x40_legend_1 TRUE,FALSE
4 102 small_I_2 small_I 2 TRUE,FALSE
5 103 boomerang_1 boomerang 1 hero_body_stone_40x40_normal_2,hero_body_stone_40x40_rare_2,hero_body_stone_40x40_hero_2,hero_body_stone_40x40_legend_2 TRUE,FALSE
6 104 boomerang_2 boomerang 2 TRUE,TRUE
7 105 square_1 square 1 hero_body_stone_40x40_normal_3,hero_body_stone_40x40_rare_3,hero_body_stone_40x40_hero_3,hero_body_stone_40x40_legend_3 TRUE,TRUE
8 106 square_2 square 2 TRUE,TRUE
9 107 large_I_1 large_I 1 hero_body_stone_60x60_normal_1,hero_body_stone_60x60_rare_1,hero_body_stone_60x60_hero_1,hero_body_stone_60x60_legend_1 TRUE,FALSE,FALSE
10 108 large_I_2 large_I 2 TRUE,FALSE,FALSE
11 109 large_I_3 large_I 3 TRUE,FALSE,FALSE
12 110 large_L_1 large_L 1 hero_body_stone_60x60_normal_2,hero_body_stone_60x60_rare_2,hero_body_stone_60x60_hero_2,hero_body_stone_60x60_legend_2 TRUE,FALSE,FALSE
13 111 large_L_2 large_L 2 TRUE,FALSE,FALSE
14 112 large_L_3 large_L 3 TRUE,TRUE,FALSE
15 113 large_T_1 large_T 1 hero_body_stone_60x60_normal_3,hero_body_stone_60x60_rare_3,hero_body_stone_60x60_hero_3,hero_body_stone_60x60_legend_3 TRUE,TRUE,TRUE
16 114 large_T_2 large_T 2 FALSE,TRUE,FALSE
17 115 large_T_3 large_T 3 FALSE,FALSE,FALSE
@@ -0,0 +1,9 @@
Id,StringId,ratio,itemID,itemCount
0,goal0,500,125,1
1,goal1,100,125,5
2,goal2,50,125,20
3,goal3,4,125,100
4,goal4,4,125,100
5,goal5,50,125,20
6,goal6,100,125,5
7,goal7,500,125,1
1 Id StringId ratio itemID itemCount
2 0 goal0 500 125 1
3 1 goal1 100 125 5
4 2 goal2 50 125 20
5 3 goal3 4 125 100
6 4 goal4 4 125 100
7 5 goal5 50 125 20
8 6 goal6 100 125 5
9 7 goal7 500 125 1
@@ -0,0 +1,5 @@
Id,StringId,title,description,iconName,adPreviewImage,maxADPerDay,buffSecond,values
0,adGoldPin,goldPin_title,adGoldPin_desc,relic_drop_superball_icon,plinko_ad_info_superpin,3,180,"150,200,250,300,330"
1,adMultiplyArea,multiplyArea_title,adMultiplyArea_desc,relic_drop_multiply_icon,plinko_ad_info_multishot,3,180,"3,4,5,6,7,8,9,10"
2,adRewardUp,rewardUp_title,adRewardUp_desc,relic_drop_basket_icon,plinko_ad_info_booster,3,180,"140, 150, 160"
3,adAddNormalDropBall,addNormalDropBall_title,adAddNormalDropBall_desc,,,3,-1,"20,30,40"
1 Id StringId title description iconName adPreviewImage maxADPerDay buffSecond values
2 0 adGoldPin goldPin_title adGoldPin_desc relic_drop_superball_icon plinko_ad_info_superpin 3 180 150,200,250,300,330
3 1 adMultiplyArea multiplyArea_title adMultiplyArea_desc relic_drop_multiply_icon plinko_ad_info_multishot 3 180 3,4,5,6,7,8,9,10
4 2 adRewardUp rewardUp_title adRewardUp_desc relic_drop_basket_icon plinko_ad_info_booster 3 180 140, 150, 160
5 3 adAddNormalDropBall addNormalDropBall_title adAddNormalDropBall_desc 3 -1 20,30,40
@@ -0,0 +1,122 @@
Id,StringId,maxBallCount,chargeSecond,adKey,level
0,level0,15,900,null,-1
1,level1,20,900,adGoldPin,0
2,level2,25,900,adMultiplyArea,0
3,level3,30,900,adRewardUp,0
4,level4,35,900,adGoldPin,1
5,level5,40,900,adMultiplyArea,1
6,level6,45,900,adRewardUp,1
7,level7,50,900,adGoldPin,2
8,level8,55,900,adMultiplyArea,2
9,level9,60,900,adRewardUp,2
10,level10,65,900,adMultiplyArea,3
11,level11,65,900,null,-1
12,level12,65,900,null,-1
13,level13,65,900,null,-1
14,level14,65,900,null,-1
15,level15,65,900,null,-1
16,level16,65,900,null,-1
17,level17,65,900,null,-1
18,level18,65,900,null,-1
19,level19,65,900,null,-1
20,level20,65,900,null,-1
21,level21,65,900,null,-1
22,level22,65,900,null,-1
23,level23,65,900,null,-1
24,level24,65,900,null,-1
25,level25,65,900,null,-1
26,level26,65,900,null,-1
27,level27,65,900,null,-1
28,level28,65,900,null,-1
29,level29,65,900,null,-1
30,level30,65,900,null,-1
31,level31,65,900,null,-1
32,level32,65,900,null,-1
33,level33,65,900,null,-1
34,level34,65,900,null,-1
35,level35,65,900,null,-1
36,level36,65,900,null,-1
37,level37,65,900,null,-1
38,level38,65,900,null,-1
39,level39,65,900,null,-1
40,level40,65,900,null,-1
41,level41,65,900,null,-1
42,level42,65,900,null,-1
43,level43,65,900,null,-1
44,level44,65,900,null,-1
45,level45,65,900,null,-1
46,level46,65,900,null,-1
47,level47,65,900,null,-1
48,level48,65,900,null,-1
49,level49,65,900,null,-1
50,level50,65,900,null,-1
51,level51,65,900,null,-1
52,level52,65,900,null,-1
53,level53,65,900,null,-1
54,level54,65,900,null,-1
55,level55,65,900,null,-1
56,level56,65,900,null,-1
57,level57,65,900,null,-1
58,level58,65,900,null,-1
59,level59,65,900,null,-1
60,level60,65,900,null,-1
61,level61,65,900,null,-1
62,level62,65,900,null,-1
63,level63,65,900,null,-1
64,level64,65,900,null,-1
65,level65,65,900,null,-1
66,level66,65,900,null,-1
67,level67,65,900,null,-1
68,level68,65,900,null,-1
69,level69,65,900,null,-1
70,level70,65,900,null,-1
71,level71,65,900,null,-1
72,level72,65,900,null,-1
73,level73,65,900,null,-1
74,level74,65,900,null,-1
75,level75,65,900,null,-1
76,level76,65,900,null,-1
77,level77,65,900,null,-1
78,level78,65,900,null,-1
79,level79,65,900,null,-1
80,level80,65,900,null,-1
81,level81,65,900,null,-1
82,level82,65,900,null,-1
83,level83,65,900,null,-1
84,level84,65,900,null,-1
85,level85,65,900,null,-1
86,level86,65,900,null,-1
87,level87,65,900,null,-1
88,level88,65,900,null,-1
89,level89,65,900,null,-1
90,level90,65,900,null,-1
91,level91,65,900,null,-1
92,level92,65,900,null,-1
93,level93,65,900,null,-1
94,level94,65,900,null,-1
95,level95,65,900,null,-1
96,level96,65,900,null,-1
97,level97,65,900,null,-1
98,level98,65,900,null,-1
99,level99,65,900,null,-1
100,level100,65,900,null,-1
101,level101,65,900,null,-1
102,level102,65,900,null,-1
103,level103,65,900,null,-1
104,level104,65,900,null,-1
105,level105,65,900,null,-1
106,level106,65,900,null,-1
107,level107,65,900,null,-1
108,level108,65,900,null,-1
109,level109,65,900,null,-1
110,level110,65,900,null,-1
111,level111,65,900,null,-1
112,level112,65,900,null,-1
113,level113,65,900,null,-1
114,level114,65,900,null,-1
115,level115,65,900,null,-1
116,level116,65,900,null,-1
117,level117,65,900,null,-1
118,level118,65,900,null,-1
119,level119,65,900,null,-1
120,level120,65,900,null,-1
1 Id StringId maxBallCount chargeSecond adKey level
2 0 level0 15 900 null -1
3 1 level1 20 900 adGoldPin 0
4 2 level2 25 900 adMultiplyArea 0
5 3 level3 30 900 adRewardUp 0
6 4 level4 35 900 adGoldPin 1
7 5 level5 40 900 adMultiplyArea 1
8 6 level6 45 900 adRewardUp 1
9 7 level7 50 900 adGoldPin 2
10 8 level8 55 900 adMultiplyArea 2
11 9 level9 60 900 adRewardUp 2
12 10 level10 65 900 adMultiplyArea 3
13 11 level11 65 900 null -1
14 12 level12 65 900 null -1
15 13 level13 65 900 null -1
16 14 level14 65 900 null -1
17 15 level15 65 900 null -1
18 16 level16 65 900 null -1
19 17 level17 65 900 null -1
20 18 level18 65 900 null -1
21 19 level19 65 900 null -1
22 20 level20 65 900 null -1
23 21 level21 65 900 null -1
24 22 level22 65 900 null -1
25 23 level23 65 900 null -1
26 24 level24 65 900 null -1
27 25 level25 65 900 null -1
28 26 level26 65 900 null -1
29 27 level27 65 900 null -1
30 28 level28 65 900 null -1
31 29 level29 65 900 null -1
32 30 level30 65 900 null -1
33 31 level31 65 900 null -1
34 32 level32 65 900 null -1
35 33 level33 65 900 null -1
36 34 level34 65 900 null -1
37 35 level35 65 900 null -1
38 36 level36 65 900 null -1
39 37 level37 65 900 null -1
40 38 level38 65 900 null -1
41 39 level39 65 900 null -1
42 40 level40 65 900 null -1
43 41 level41 65 900 null -1
44 42 level42 65 900 null -1
45 43 level43 65 900 null -1
46 44 level44 65 900 null -1
47 45 level45 65 900 null -1
48 46 level46 65 900 null -1
49 47 level47 65 900 null -1
50 48 level48 65 900 null -1
51 49 level49 65 900 null -1
52 50 level50 65 900 null -1
53 51 level51 65 900 null -1
54 52 level52 65 900 null -1
55 53 level53 65 900 null -1
56 54 level54 65 900 null -1
57 55 level55 65 900 null -1
58 56 level56 65 900 null -1
59 57 level57 65 900 null -1
60 58 level58 65 900 null -1
61 59 level59 65 900 null -1
62 60 level60 65 900 null -1
63 61 level61 65 900 null -1
64 62 level62 65 900 null -1
65 63 level63 65 900 null -1
66 64 level64 65 900 null -1
67 65 level65 65 900 null -1
68 66 level66 65 900 null -1
69 67 level67 65 900 null -1
70 68 level68 65 900 null -1
71 69 level69 65 900 null -1
72 70 level70 65 900 null -1
73 71 level71 65 900 null -1
74 72 level72 65 900 null -1
75 73 level73 65 900 null -1
76 74 level74 65 900 null -1
77 75 level75 65 900 null -1
78 76 level76 65 900 null -1
79 77 level77 65 900 null -1
80 78 level78 65 900 null -1
81 79 level79 65 900 null -1
82 80 level80 65 900 null -1
83 81 level81 65 900 null -1
84 82 level82 65 900 null -1
85 83 level83 65 900 null -1
86 84 level84 65 900 null -1
87 85 level85 65 900 null -1
88 86 level86 65 900 null -1
89 87 level87 65 900 null -1
90 88 level88 65 900 null -1
91 89 level89 65 900 null -1
92 90 level90 65 900 null -1
93 91 level91 65 900 null -1
94 92 level92 65 900 null -1
95 93 level93 65 900 null -1
96 94 level94 65 900 null -1
97 95 level95 65 900 null -1
98 96 level96 65 900 null -1
99 97 level97 65 900 null -1
100 98 level98 65 900 null -1
101 99 level99 65 900 null -1
102 100 level100 65 900 null -1
103 101 level101 65 900 null -1
104 102 level102 65 900 null -1
105 103 level103 65 900 null -1
106 104 level104 65 900 null -1
107 105 level105 65 900 null -1
108 106 level106 65 900 null -1
109 107 level107 65 900 null -1
110 108 level108 65 900 null -1
111 109 level109 65 900 null -1
112 110 level110 65 900 null -1
113 111 level111 65 900 null -1
114 112 level112 65 900 null -1
115 113 level113 65 900 null -1
116 114 level114 65 900 null -1
117 115 level115 65 900 null -1
118 116 level116 65 900 null -1
119 117 level117 65 900 null -1
120 118 level118 65 900 null -1
121 119 level119 65 900 null -1
122 120 level120 65 900 null -1
@@ -0,0 +1,23 @@
Id,StringId,rouletteKey,itemID,itemCount,tier,weight
1,Roulette_101_150_15,spinTreasure,101,150,1,15
2,Roulette_101_50_30,spinTreasure,101,50,2,30
3,Roulette_126_3_30,spinTreasure,126,3,2,30
4,Roulette_119_3_50,spinTreasure,119,3,3,50
5,Roulette_127_3_30,spinTreasure,127,3,2,30
6,Roulette_120_3_50,spinTreasure,120,3,3,50
7,Roulette_129_3_30,spinTreasure,129,3,2,30
8,Roulette_121_3_50,spinTreasure,121,3,3,50
9,Roulette_128_3_30,spinTreasure,128,3,2,30
10,Roulette_122_3_50,spinTreasure,122,3,3,50
11,Roulette_603_3_50,spinTreasure,603,3,3,50
12,Roulette_604_3_50,spinTreasure,604,3,3,50
13,Roulette_602_3_50,spinTreasure,602,3,3,50
14,Roulette_111_3_30,spinTreasure,111,3,2,30
15,Roulette_111_1_50,spinTreasure,111,1,3,50
16,Roulette_138_5_50,spinTreasure,138,5,3,50
17,Roulette_petGrowth_306_1200_30,petGrowth,306,1200,3,30
18,Roulette_petGrowth_306_1500_25,petGrowth,306,1500,3,25
19,Roulette_petGrowth_306_2100_20,petGrowth,306,2100,2,20
20,Roulette_petGrowth_306_2400_10,petGrowth,306,2400,2,10
21,Roulette_petGrowth_306_3000_10,petGrowth,306,3000,2,10
22,Roulette_petGrowth_306_4500_5,petGrowth,306,4500,1,5
1 Id StringId rouletteKey itemID itemCount tier weight
2 1 Roulette_101_150_15 spinTreasure 101 150 1 15
3 2 Roulette_101_50_30 spinTreasure 101 50 2 30
4 3 Roulette_126_3_30 spinTreasure 126 3 2 30
5 4 Roulette_119_3_50 spinTreasure 119 3 3 50
6 5 Roulette_127_3_30 spinTreasure 127 3 2 30
7 6 Roulette_120_3_50 spinTreasure 120 3 3 50
8 7 Roulette_129_3_30 spinTreasure 129 3 2 30
9 8 Roulette_121_3_50 spinTreasure 121 3 3 50
10 9 Roulette_128_3_30 spinTreasure 128 3 2 30
11 10 Roulette_122_3_50 spinTreasure 122 3 3 50
12 11 Roulette_603_3_50 spinTreasure 603 3 3 50
13 12 Roulette_604_3_50 spinTreasure 604 3 3 50
14 13 Roulette_602_3_50 spinTreasure 602 3 3 50
15 14 Roulette_111_3_30 spinTreasure 111 3 2 30
16 15 Roulette_111_1_50 spinTreasure 111 1 3 50
17 16 Roulette_138_5_50 spinTreasure 138 5 3 50
18 17 Roulette_petGrowth_306_1200_30 petGrowth 306 1200 3 30
19 18 Roulette_petGrowth_306_1500_25 petGrowth 306 1500 3 25
20 19 Roulette_petGrowth_306_2100_20 petGrowth 306 2100 2 20
21 20 Roulette_petGrowth_306_2400_10 petGrowth 306 2400 2 10
22 21 Roulette_petGrowth_306_3000_10 petGrowth 306 3000 2 10
23 22 Roulette_petGrowth_306_4500_5 petGrowth 306 4500 1 5
@@ -0,0 +1,6 @@
Id,StringId,gamePackIndex,defaultGameItemCount,gameItemID,playItemID,playItemUseCount,exchangeItemID,targetRankingStringId,BmGroupKey,ExchangeGroupKey
100,halloween2025Event,0,20,136,136,5,137,halloween2025Event,halloween2025EventMinigame,halloween2025EventMinigame
101,christmas2025Event,"0,1",20,143,143,5,137,christmas2025Event,christmas2025EventMinigame,christmas2025EventMinigame
102,firstAnniversary2026Event,"0,1",20,144,144,5,137,firstAnniversary2026Event,anniversary2026EventMinigame,anniversary2026EventMinigame
103,patrick2026Event,"0,1",20,158,158,5,137,patrick2026Event,patrick2026EventMinigame,patrick2026EventMinigame
104,summer2026Event,"0,1",20,166,166,5,137,summer2026Event,summer2026EventMinigame,summer2026EventMinigame
1 Id StringId gamePackIndex defaultGameItemCount gameItemID playItemID playItemUseCount exchangeItemID targetRankingStringId BmGroupKey ExchangeGroupKey
2 100 halloween2025Event 0 20 136 136 5 137 halloween2025Event halloween2025EventMinigame halloween2025EventMinigame
3 101 christmas2025Event 0,1 20 143 143 5 137 christmas2025Event christmas2025EventMinigame christmas2025EventMinigame
4 102 firstAnniversary2026Event 0,1 20 144 144 5 137 firstAnniversary2026Event anniversary2026EventMinigame anniversary2026EventMinigame
5 103 patrick2026Event 0,1 20 158 158 5 137 patrick2026Event patrick2026EventMinigame patrick2026EventMinigame
6 104 summer2026Event 0,1 20 166 166 5 137 summer2026Event summer2026EventMinigame summer2026EventMinigame
@@ -0,0 +1,8 @@
Id,StringId,day,rewardID,rewardCount
0,OutgameSpitoReward_0,0,134,1
1,OutgameSpitoReward_1,1,134,2
2,OutgameSpitoReward_2,2,134,3
3,OutgameSpitoReward_3,3,134,4
4,OutgameSpitoReward_4,4,134,5
5,OutgameSpitoReward_5,5,134,6
6,OutgameSpitoReward_6,6,134,7
1 Id StringId day rewardID rewardCount
2 0 OutgameSpitoReward_0 0 134 1
3 1 OutgameSpitoReward_1 1 134 2
4 2 OutgameSpitoReward_2 2 134 3
5 3 OutgameSpitoReward_3 3 134 4
6 4 OutgameSpitoReward_4 4 134 5
7 5 OutgameSpitoReward_5 5 134 6
8 6 OutgameSpitoReward_6 6 134 7
@@ -0,0 +1,3 @@
Id,StringId,itemIDList,itemCountList,percent
0,OutgameSpito_0,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","4,11,10,5,10,10,4,11,10"
1,OutgameSpito_1,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","100,0,0,0,0,0,0,0,0"
1 Id StringId itemIDList itemCountList percent
2 0 OutgameSpito_0 101,101,101,100,100,100,204,204,204 150,50,0,15000,10000,0,3,1,0 4,11,10,5,10,10,4,11,10
3 1 OutgameSpito_1 101,101,101,100,100,100,204,204,204 150,50,0,15000,10000,0,3,1,0 100,0,0,0,0,0,0,0,0
@@ -0,0 +1,849 @@
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
2725,,RouletteView,fields,12219,ePotionAugment,E-metadata,名称检索命中,仅结构证据;非原生实现
2725,,RouletteView,methods,23627,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
2725,,RouletteView,methods,23628,<GetPotionAugmentValueB>b__0,E-metadata,名称检索命中,仅结构证据;非原生实现
3516,,<DiceMachineTask>d__17,fields,15384,ender>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
3516,,<DiceMachineTask>d__17,fields,15385,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3516,,<DiceMachineTask>d__17,fields,15386,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3516,,<DiceMachineTask>d__17,fields,15387,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3516,,<DiceMachineTask>d__17,methods,26505,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15337,resultSprites,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15338,diceImages,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15339,chanceIcons,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15340,htsShadowmapResolution,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15341,animator,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15342,diceHistory,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15343,nowIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15344,CreateCharacterAndAddToCache,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15345,diceMahcineResultAC,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15346,rewardImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15347,rewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15348,eTyped,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15349,bag,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15350,speechText,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15351,dueksonCloth,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15352,sync,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15353,isAnyFail,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,fields,15354,cheatSelectedId,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26461,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26462,DiceMachineTask,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26464,SpawnRewards,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26466,ClickReel,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26467,ApplyDiceSprites,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26469,GetDifferentSpriteIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26470,GetUniqueSpriteIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26471,Speech,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26472,TouchReeler,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26473,PlaySFX,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26474,CheatClickReel,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26475,GetConditionsCheck,E-metadata,名称检索命中,仅结构证据;非原生实现
3518,,DiceMachineView,methods,26477,<DiceMachineTask>b__17_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3726,,<AdSpinRoulette>d__48,fields,16727,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3726,,<AdSpinRoulette>d__48,fields,16728,TS_MAX,E-metadata,名称检索命中,仅结构证据;非原生实现
3726,,<AdSpinRoulette>d__48,fields,16729,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3726,,<AdSpinRoulette>d__48,fields,16730,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3726,,<AdSpinRoulette>d__48,methods,27545,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3726,,<AdSpinRoulette>d__48,methods,27546,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3728,,<EndRoulette>d__52,fields,16736,w,E-metadata,名称检索命中,仅结构证据;非原生实现
3728,,<EndRoulette>d__52,fields,16737,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3728,,<EndRoulette>d__52,fields,16738,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3728,,<EndRoulette>d__52,fields,16739,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,fields,16740,fileInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,fields,16741,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,fields,16742,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,fields,16743,duration,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,fields,16744,_AuthProviderRegistry,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,fields,16745,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,methods,27551,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3729,,<ResetRoulette>d__41,methods,27552,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16680,ubset,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16681,sectorObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16682,sectorContents,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16683,sectors,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16684,locateOnJobCompletionAttribute,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16685,assetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16686,oneMoreBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16687,AdSpinBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16688,sValid,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16689,StopBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16690,ExitBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16691,RouletteText,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16692,HeaderRaw,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16693,resetTexts,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16694,RouletteRewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16695,mouseAC,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16696,eement_gost_3410_12_512,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16697,sectorInfos,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16698,oddColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16699,evenColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16700,formedComponents,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16701,oneMoreColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16702,PickSector,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16703,targetRotation,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16704,SLASH_TH,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16705,SectorCount,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16706,isSpinning,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16707,isStart,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16708,yNameFromString,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16709,canQuit,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16710,canSpin,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16711,isFirst,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16712,er,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,fields,16713,_triggerData,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27499,RouletteCheat,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27500,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27501,OnEnable,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27502,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27504,FixedUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27506,ResetRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27507,GetPick,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27508,ArcTolerance,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27509,BG_Touch,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27510,ResetRouletteSector,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27511,SetRouletteSector,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27512,ShowWeightDebug,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27513,AdSpinRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27514,SpinRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27515,StopRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27517,EndRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27519,CheckPrize,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27520,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27521,field,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27522,<Init>b__35_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27523,<Init>b__35_2,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27524,<Init>b__35_3,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27525,<Init>b__35_4,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27526,<ResetRouletteSector>b__45_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27527,<AdSpinRoulette>b__48_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27528,<SpinRoulette>b__49_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3730,,NewRouletteView,methods,27530,<SkipRoulette>b__51_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3799,,<ResetRoulette>d__47,fields,17144,76D049676D6E25BF9E558C3CBF1372F138937252F5B212CD10241E,E-metadata,名称检索命中,仅结构证据;非原生实现
3799,,<ResetRoulette>d__47,fields,17145,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3799,,<ResetRoulette>d__47,fields,17146,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3799,,<ResetRoulette>d__47,fields,17147,duration,E-metadata,名称检索命中,仅结构证据;非原生实现
3799,,<ResetRoulette>d__47,fields,17148,Assembly,E-metadata,名称检索命中,仅结构证据;非原生实现
3799,,<ResetRoulette>d__47,methods,27888,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3799,,<ResetRoulette>d__47,methods,27889,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3801,,RouletteRewardData,fields,17149,itemID,E-metadata,名称检索命中,仅结构证据;非原生实现
3801,,RouletteRewardData,fields,17150,itemCount,E-metadata,名称检索命中,仅结构证据;非原生实现
3801,,RouletteRewardData,fields,17151,isOneMore,E-metadata,名称检索命中,仅结构证据;非原生实现
3805,,<RouletteTask>d__15,fields,17174,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3805,,<RouletteTask>d__15,fields,17175,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3805,,<RouletteTask>d__15,fields,17176,kedUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3805,,<RouletteTask>d__15,fields,17177,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3805,,<RouletteTask>d__15,methods,27903,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3805,,<RouletteTask>d__15,methods,27904,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17154,rouletteRoot,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17155,rewardIcons,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17156,4,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17157,rewardSegmentCount,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17158,fullRotationSpeed,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17159,rewardIDs,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17160,Event,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17161,rewardPlusCounts,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17162,isRollComplete,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17163,button,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17164,AllLogs,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17165,activeButtonSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17166,inactiveButtonSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,fields,17167,touchBlocker,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,methods,27891,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,methods,27892,RouletteTask,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,methods,27894,UpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,methods,27896,SetSpinButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,methods,27897,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3806,,RouletteView,methods,27898,sted,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,fields,17178,SectorBG,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,fields,17179,SectorInfoPivot,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,fields,17180,ion,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,fields,17181,SectorText,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,fields,17182,DebugWeightText,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,fields,17183,onemore,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,methods,27905,SetSector,E-metadata,名称检索命中,仅结构证据;非原生实现
3807,,Roulette_Sector,methods,27907,SetDebugWeight,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17355,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17356,njectionEscapeCharacter,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17357,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17358,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,methods,28063,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17430,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17431,activeMinigame,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17432,lip,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17433,gamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17434,gameSelectBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17435,gamePackList,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17436,ghtOrthographic>g__SpherePointIsValid|20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17437,gamePackSelectColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17438,gamePackDeselectColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17439,remainTimeObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17440,MoveToBoardIdleDungeon,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17441,eventEndObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17442,shopBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17443,shopLockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17444,rchingServerBaseUrl,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17445,exchangeReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17446,rankingBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17447,rankingLockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17448,Nested,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17449,cachedTotalBattery,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17450,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17451,exchangeView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17452,aStore,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17453,rankView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17454,viewFinder,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28118,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28119,tureNotFoundException,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28120,SetupItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28121,GamePackRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28122,CheckGameAvailable,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28123,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28124,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28125,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28126,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28128,OpenExchangeView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28130,OpenRankingView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28131,GetMiniGamePackView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28132,dFirstVisibleItem,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28133,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28134,<Init>b__25_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28135,<Init>b__25_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28136,<Init>b__25_2,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28137,<Init>b__25_3,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28138,<Init>b__25_4,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28139,<Init>b__25_5,E-metadata,名称检索命中,仅结构证据;非原生实现
3870,,<EndRoulette>d__25,fields,17493,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3870,,<EndRoulette>d__25,fields,17494,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3870,,<EndRoulette>d__25,fields,17495,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3870,,<EndRoulette>d__25,fields,17496,PRESSION,E-metadata,名称检索命中,仅结构证据;非原生实现
3870,,<EndRoulette>d__25,fields,17497,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
3870,,<EndRoulette>d__25,methods,28182,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3870,,<EndRoulette>d__25,methods,28183,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3872,,<StartInGameRoulette>d__19,fields,17503,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3872,,<StartInGameRoulette>d__19,fields,17504,RmDir,E-metadata,名称检索命中,仅结构证据;非原生实现
3872,,<StartInGameRoulette>d__19,fields,17505,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3872,,<StartInGameRoulette>d__19,fields,17506,chosenOutcome,E-metadata,名称检索命中,仅结构证据;非原生实现
3872,,<StartInGameRoulette>d__19,fields,17507,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17477,currentSeasonEventAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17478,skipButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17479,isSkipAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17480,xpectedExceptionFromServerSideGameLayer,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17481,currentItems,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17482,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17483,seasonEventMinigameData,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17484,cessType,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17485,chosenItem,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17486,completeKey,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17487,loopKey,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17488,matSpecifier,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17489,_sectorAngles,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17490,_lastSectorIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28156,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28157,OnEnable,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28158,s.Sources.IValueTaskSource.OnCompleted,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28159,FixedUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28160,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28161,ReadyInGameRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28162,StartInGameRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28163,SetupInGameSectors,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28164,HideOutGameUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28165,SpinRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28167,SkipRouletteAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28169,UpdateRouletteRewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28170,PlayAnimationSequenceAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28171,sFrameBits,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28172,GetRewardDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28173,ShowDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28174,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28175,<StartInGameRoulette>b__19_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28176,<SpinRoulette>b__22_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28177,<StopRoulette>b__23_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28178,<PlayAnimationSequenceAsync>b__28_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17603,index,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17604,hingType,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17605,rewardNumText,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17606,boxObject,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17607,rewardImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17609,checkIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17610,anim,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17611,knightPos,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17612,lper,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,fields,17613,rewardMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28260,set_SetStringId,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28261,set_SetIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28262,ingField,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28263,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28264,TurnIntoRewardedAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28265,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28266,SetReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3892,os>b__0,SpitoBoxContainer,methods,28267,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28271,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28273,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28274,RefreshRewardMemos,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28275,gField,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28276,OutgameOpenAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28277,CheckNextDay,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28278,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28279,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28280,PlayFirstShinyEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28281,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28282,RefreshRank,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28284,GetOutgameSpitoIndexes,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28286,UpdateSpitoUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28287,CheckAllRevealed,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28288,alizeProjectConfigAsync>d__52,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28289,RemoveCover,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28290,CalculateDisplayReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28291,OutgameScratchEnd,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28292,FirstTimeAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28293,SetCount,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28294,AfterdayAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28295,MoveScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28297,TryChangeSpitoNum,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28299,OnClickMinus,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28300,RefreshButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28301,ms,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28302,HandleDayChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28303,HandleLanguageChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28304,HandleSpitoRootVisible,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28305,RefreshTextUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28306,StartPopupAndDownAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28307,StartHandGuideAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28308,StartParticles,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28310,EmitParticles,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28312,StopVibe,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28313,ScratchVibe,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28314,T_time,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28315,OnParticleEmitted,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28316,GetConditionsCheck,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28317,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28318,<PlayFirstShinyEffect>b__56_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28319,<StartPopupAndDownAnimation>b__85_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3911,,SpitoEventView,methods,28320,<GetConditionsCheck>b__96_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3913,,SpitoImageRoot,fields,17751,iconImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3913,,SpitoImageRoot,fields,17752,nextReadableStreams,E-metadata,名称检索命中,仅结构证据;非原生实现
3913,,SpitoImageRoot,fields,17753,seq,E-metadata,名称检索命中,仅结构证据;非原生实现
3913,,SpitoImageRoot,methods,28381,Awake,E-metadata,名称检索命中,仅结构证据;非原生实现
3913,,SpitoImageRoot,methods,28382,ChangeIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
3913,,SpitoImageRoot,methods,28383,StartShakeAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3913,,SpitoImageRoot,methods,28384,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4133,,<ShowPlinko>d__24,fields,19262,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4133,,<ShowPlinko>d__24,fields,19263,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
4133,,<ShowPlinko>d__24,fields,19264,orTarget,E-metadata,名称检索命中,仅结构证据;非原生实现
4133,,<ShowPlinko>d__24,fields,19265,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4133,,<ShowPlinko>d__24,fields,19266,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
4133,,<ShowPlinko>d__24,methods,29606,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4133,,<ShowPlinko>d__24,methods,29607,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,fields,19887,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,fields,19888,AuthenticateAsync>d__6,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,fields,19889,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,fields,19890,<afkConfig>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,fields,19891,<pick>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,fields,19892,solverAttribute>b__5_1,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,methods,30043,ProcessRewardsBatchAsync>b__51_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4234,,<RollMultipleRoulette>d__40,methods,30044,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
4353,,BaseMiniGame,fields,20369,rankKey,E-metadata,名称检索命中,仅结构证据;非原生实现
4353,,BaseMiniGame,fields,20370,miniGamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
4353,,BaseMiniGame,fields,20371,playItemId,E-metadata,名称检索命中,仅结构证据;非原生实现
4353,,BaseMiniGame,fields,20372,umber,E-metadata,名称检索命中,仅结构证据;非原生实现
4353,,BaseMiniGame,fields,20373,isPlaying,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20643,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20644,tesForNativePass,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20645,backSide,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20646,countText,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20647,nowCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20648,kTotalAndFractionDigits,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20649,anim,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20650,bgSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,fields,20651,backSideSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4387,,CardUnpackingCard,methods,30684,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4388,,CardUnpackingCardPack,fields,20652,inID,E-metadata,名称检索命中,仅结构证据;非原生实现
4388,,CardUnpackingCardPack,fields,20653,check,E-metadata,名称检索命中,仅结构证据;非原生实现
4388,,CardUnpackingCardPack,fields,20654,costBg,E-metadata,名称检索命中,仅结构证据;非原生实现
4388,,CardUnpackingCardPack,fields,20655,costText,E-metadata,名称检索命中,仅结构证据;非原生实现
4388,,CardUnpackingCardPack,methods,30685,PackTore,E-metadata,名称检索命中,仅结构证据;非原生实现
4388,,CardUnpackingCardPack,methods,30686,CardAppear,E-metadata,名称检索命中,仅结构证据;非原生实现
4388,,CardUnpackingCardPack,methods,30687,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20657,cardPacks,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20658,cards,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20659,cardPackPos,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20660,timization.Visualizations,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20661,cardPos,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20662,Db,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20663,nowDb,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20664,elicMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20665,rewardBg,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20666,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20667,nowSelectCardPackIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20668,3,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20669,isNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,fields,20670,canNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30689,GetDescription,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30691,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30692,CardPackReset,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30693,usRankListInternal>d__25,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30694,SelectCardPack,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30695,PackSelect,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30696,ChangeMultiplierAction,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30697,OnMultipleChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30698,ButtonAction,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30699,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4393,,CardUnpackingMiniGame,methods,30700,<>n__0,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20767,betSlider,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20768,tion,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20769,sectorDivideLine,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20770,dotsDivideLine,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20771,dotsDivideLineCanvasGroup,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20772,adowMaterial>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20773,greenSector,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20774,diceAPos,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20775,diceBPos,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20777,diceB_dots,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20778,nowSelectNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20779,diceA,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20780,isposed,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20781,diceAImage,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20782,diceBImage,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20783,selectText,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20784,ableScrollerDemo,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20785,rewardBackgroundImage,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20786,successRewardTextColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20787,failRewardTextColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20788,ameItemsDatas>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20789,successRewardBackgroundColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20790,failRewardBackgroundColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20791,defaultRewardBackgroundColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20792,pairU,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20793,rewardEffectText,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20794,diceSprites,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20795,fireRect,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20796,38BC485A320D4B7D737DB85E705077FA38BEF,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20797,maxSelectDots,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20798,minFireYpos,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20799,maxFireYpos,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20800,riteEndArrayAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20801,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20802,isInit,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20803,previousRewardValue,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20804,classDefinitionType,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,fields,20805,isInitializing,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30767,ResetRewardEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30769,SetDefault,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30770,OnOpen,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30771,aceTypeName,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30772,ButtonAction,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30773,DiceRollingVibration,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30774,GetReward,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30775,ChangeMultiplierAction,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30776,CardPackReset,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30777,DiceSetImage,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30778,GetRandomPositionInRect,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30780,TryTalk,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30782,GetFlameSoundLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30783,OnSliderPointerUp,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30784,c,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30785,OnMultipleChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30786,OnClickShowDown,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30787,OnShowDownWin,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30788,WinVibrationPattern,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30789,LoseVibrationPattern,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30790,BackgroundColorRoutine,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30791,OnShowDownLose,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30793,<ButtonAction>b__42_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30795,<>n__0,E-metadata,名称检索命中,仅结构证据;非原生实现
4418,,DiceBetMiniGame,methods,30796,<OnShowDownWin>b__60_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20881,minigamePackView,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20882,seasonEventView,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20883,gameItemId,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20884,nerClassName,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20885,originItemUsingCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20886,playItemUsingCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20887,exchangeItemId,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20888,rPostProcessTexture,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20889,gameViews,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20890,miniGames,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20891,gameIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20892,hCode,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20893,prevGameBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20894,reddot,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20895,playBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20896,tsd_si64,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20897,playBtnAssetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20898,playableObj,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20899,lockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20900,mpareColors,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20901,nextText,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20902,titleText,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20903,multiplierBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20904,ements.IStyle.set_borderLeftColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20905,multiplierBtnBackgroundColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20906,multiplierBtnTextColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20907,multiplierIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20908,hDebugData,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20909,gameItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20910,playItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20911,exchangeItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20912,tTimeZoneFromTzData,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20913,deoksoonText,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20914,gameEnd,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20915,timerObj,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20916,o,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20917,btnImage,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20918,reddotCanvas,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20919,btnSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20920,mportance>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20921,nowMiniGame,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20922,info,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20923,infoText,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20924,<PurchaseAsyncInternal>d__66,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,fields,20925,talkTween,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30860,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30861,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30862,ed,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30863,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30864,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30865,PlayButtonAssetRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30866,AddGameIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30867,ChangeGameIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30868,SetNextButton,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30869,SetPlayButton,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30871,UpdateMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30873,ShowInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30874,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30875,er,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30876,<Init>b__44_1,E-metadata,名称检索命中,仅结构证据;非原生实现
4429,,MiniGamePack,methods,30877,<Talk>b__57_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22074,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22075,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22076,ctory,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22077,nowEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22078,mult,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22079,rewards,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22080,acted,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,fields,22081,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,methods,31762,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4602,,<HandleRouletteAsync>d__118,methods,31763,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
4713,,PlinkoPinMeta,fields,22651,pinSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4713,,PlinkoPinMeta,fields,22652,SecP112r1,E-metadata,名称检索命中,仅结构证据;非原生实现
4713,,PlinkoPinMeta,methods,32216,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,fields,22646,isGoldPin,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,fields,22647,feedBack,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,fields,22648,eTypeCopy,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,fields,22649,normalPinMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,fields,22650,goldPinMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,methods,32210,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,methods,32212,UpdatePinAppearance,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,methods,32213,OnCollisionEnter2D,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,methods,32214,efaultValueAttribute,E-metadata,名称检索命中,仅结构证据;非原生实现
4715,,BasePlinkoPin,methods,32215,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,fields,22669,adStringKey,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,fields,22670,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,fields,22671,adTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,fields,22672,FDA96CB236F,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,fields,22673,activeObject,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,fields,22674,inactiveObject,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,fields,22675,canvasGroup,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,methods,32231,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,methods,32232,UpdateButton,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,methods,32233,GetCurrentAdCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4720,,PlinkoAdButton,methods,32234,ClickTryShowAd,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,fields,22687,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,fields,22688,ct,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,fields,22689,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,methods,32242,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,methods,32243,System.IDisposable.Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,methods,32244,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,methods,32245,System.Collections.Generic.IEnumerator<System.Object>.get_Current,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,methods,32246,System.Collections.IEnumerator.Reset,E-metadata,名称检索命中,仅结构证据;非原生实现
4721,,<CheckPlinkoADTask>d__14,methods,32247,System.Collections.IEnumerator.get_Current,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22676,ime,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22677,titleText,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22678,descriptionText,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22679,adButtonText,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22680,ite,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22681,adButtonImage,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22682,activeAdButtonSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22683,inactiveAdButtonSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22684,ingEquipment>d__35,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22685,adStringKey,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,fields,22686,coroutine,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,methods,32236,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,methods,32238,ClickClosePoup,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,methods,32239,CheckPlinkoADTask,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,methods,32240,unavailableProductId,E-metadata,名称检索命中,仅结构证据;非原生实现
4723,,PlinkoADPopup,methods,32241,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,fields,22694,id,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,fields,22695,isMiddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,fields,22696,ng,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,fields,22697,ballSpriteRenderer,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,fields,22698,normalBallSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,fields,22699,goldBallSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,fields,22700,inThread,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,methods,32251,GetId,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,methods,32252,IsMiddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,methods,32253,matter,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,methods,32254,SetGoldBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,methods,32255,ActiveGoldBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4724,,PlinkoBall,methods,32256,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4731,,<SavePlinkoAfterADSuccess>d__37,fields,22747,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4731,,<SavePlinkoAfterADSuccess>d__37,fields,22748,_folderIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4731,,<SavePlinkoAfterADSuccess>d__37,fields,22749,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4731,,<SavePlinkoAfterADSuccess>d__37,methods,32307,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4731,,<SavePlinkoAfterADSuccess>d__37,methods,32308,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22701,instance,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22702,ballPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22703,spawnPoint,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22704,lRT,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22705,ballParent,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22706,goalCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22707,plinkoGoals,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22708,Async>d__32,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22709,initialPoolSize,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22710,incrementPoolSize,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22711,activeBalls,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22712,torOrSelf,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22713,activeBallCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22714,recorder,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22715,plinkoObject,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22716,17Code,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22717,isADWatching,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,fields,22718,pausedAdRemainingTime,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32257,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32258,AfterInit,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32259,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32260,InitAdStates,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32262,CheckAdState,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32264,CreateNewBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32265,GetBallFromPool,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32266,kingField,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32267,ReturnBallToPool,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32268,SpawnRecordingBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32269,SpawnMiddleRecordingBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32270,DespawnBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32271,DespawnMiddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32272,OnGoalEnter,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32273,GetActiveBallCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32275,HandleSecondPassed,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32277,SavePlinkoAfterADSuccess,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32278,StartWatchingAD,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32279,on,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32280,SetLastCheckedTime,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32281,OnADSuccess,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32282,ShowAdPopup,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32283,CheckMaxAdCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32284,GetPlinkoMaxAdCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32285,GetPlinkCurrentCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32286,ActiveADObject,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32288,IsAdActive,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32290,UpdateAdButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32291,UpdateAllAdButtonsOfType,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32292,BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
4734,,PlinkoController,methods,32293,<>n__0,E-metadata,名称检索命中,仅结构证据;非原生实现
4735,,PlinkoGuideTextHolder,fields,22760,ancelCancellationTokenSourceStateDelegate,E-metadata,名称检索命中,仅结构证据;非原生实现
4735,,PlinkoGuideTextHolder,fields,22761,upgradeValueText,E-metadata,名称检索命中,仅结构证据;非原生实现
4735,,PlinkoGuideTextHolder,methods,32314,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32316,ActivateMultiplyArea,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32317,ActivateRewardUp,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32318,gress,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32319,DeactivateGoldPins,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32320,DeactivateMultiplyArea,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32321,DeactivateRewardUp,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32322,DeactivateAdditionalBalls,E-metadata,名称检索命中,仅结构证据;非原生实现
4736,,PlinkoObject,methods,32323,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22767,instance,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22768,tions,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22769,maxGoalRecordCounts,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22770,middleMaxGoalRecordCounts,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22771,middleBallCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22772,ttrIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22773,middleRecordMode,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22774,SAVE_PATH,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22775,MIDDLE_SAVE_PATH,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22776,ferenceException,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22777,RESOURCES_BALL_PATH,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22778,RESOURCES_MIDDLE_BALL_PATH,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22779,PREF_KEY_PREFIX,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22780,apperUtilities,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22781,PREF_COUNTER_KEY,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22782,MIDDLE_PREF_COUNTER_KEY,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22783,BALL_TIMEOUT_SECONDS,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22784,y,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22785,middleBallIdCounter,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22786,ballPaths,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22787,middleBallPaths,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22788,eBaseClassCtor,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22789,middleBallTimestamps,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22790,ballGoals,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22791,middleBallGoals,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22792,itraryCode,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22793,middleBallRecordingTimeScales,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22794,goalRecordCounts,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22795,middleGoalRecordCounts,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22796,atformOverride,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22797,middleBallStartTimes,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22798,replayBallIds,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22799,replayMiddleBallIds,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22800,gherValue,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22801,isMiddleRecordingInProgress,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22802,isWaitingForNextBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22803,isWaitingForNextMiddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22804,iatedMonthNames,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,fields,22805,hasLoadedResourcesData,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32324,Awake,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32325,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32327,LoadPathsFromResourcesTextAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32329,RecordBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32330,LoadRandomBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32331,treamIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32332,LoadMiddleRandomBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32333,DeleteAllPath,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32334,DeleteAllMiddlePath,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32335,ExportBalls,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32336,Update,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32337,FixedUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32338,RecordActiveBallPositions,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32340,StartRecordingLoop,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32342,CheckForStuckBalls,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32343,CheckForStuckMiddleBalls,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32344,itScaleObjs,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32345,IsMiddleGoalRecordLimitReached,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32346,DespawnBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32347,DespawnMiddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32348,SavePath,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32349,SaveMiddlePath,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32350,LoadAndReplayRandomBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32351,LoadAndReplayRandomMiddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32353,ReplayMiddleBallPath,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32355,LoadAllPathsFromPlayerPrefs,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32356,LoadAllMiddlePathsFromPlayerPrefs,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32357,SE_EXC,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32358,DeleteAllMiddlePaths,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32359,SavePathToPlayerPrefs,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32360,SaveMiddlePathToPlayerPrefs,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32361,get_IsRecordingInProgress,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32362,get_IsMiddleRecordingInProgress,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32363,get_IsWaitingForNextBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32364,set_IsWaitingForNextBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32366,set_IsWaitingForNextMiddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32368,get_MiddleBallIdCounter,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32369,get_ReplayBallIds,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32370,Sizes,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32371,IncrementBallIdCounter,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32372,IncrementMiddleBallIdCounter,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32373,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32374,<StartRecordingLoop>b__55_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4745,,PlinkoRecorder,methods,32375,<StartMiddleRecordingLoop>b__56_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4746,,PlinkoTriggerUI,fields,22838,countText,E-metadata,名称检索命中,仅结构证据;非原生实现
4746,,PlinkoTriggerUI,fields,22839,normalColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4746,,PlinkoTriggerUI,fields,22840,isableFramebufferFetchInput,E-metadata,名称检索命中,仅结构证据;非原生实现
4746,,PlinkoTriggerUI,methods,32394,HandleTimeCheck,E-metadata,名称检索命中,仅结构证据;非原生实现
4746,,PlinkoTriggerUI,methods,32395,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4747,,PlinkoUpgradeView,fields,22841,upgradeConditionText,E-metadata,名称检索命中,仅结构证据;非原生实现
4747,,PlinkoUpgradeView,fields,22842,upgradeButtonText,E-metadata,名称检索命中,仅结构证据;非原生实现
4747,,PlinkoUpgradeView,fields,22843,plinkoGuideTextHolders,E-metadata,名称检索命中,仅结构证据;非原生实现
4752,,<FlushPendingPlinkoSettlement>d__45,fields,22893,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4752,,<FlushPendingPlinkoSettlement>d__45,fields,22894,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
4752,,<FlushPendingPlinkoSettlement>d__45,fields,22895,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
4752,,<FlushPendingPlinkoSettlement>d__45,fields,22896,lPosition>d__34,E-metadata,名称检索命中,仅结构证据;非原生实现
4752,,<FlushPendingPlinkoSettlement>d__45,fields,22897,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4752,,<FlushPendingPlinkoSettlement>d__45,methods,32442,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22844,ient,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22845,plinkoLevelText,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22846,assetText,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22847,relicSoulText,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22849,activeCloseBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22850,inactiveCloseBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22851,rewardTexts,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22852,C44C37F526BDCE2E00200BE,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22853,rewardTextAlphaValue,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22854,normalRewardColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22855,highlightRewardColor,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22856,ationT1,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22857,plinkoAdButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22858,plinkBallChargeObject,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22859,plinkBallChargeTimeText,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22860,pdate,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22861,relicSoulsBundle,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22862,relicBundleEffectThresholds,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22863,relicBundleEffectLocalYs,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22865,plinkoADPopup,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22866,guideObject,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22867,deoksunAnimator,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22868,LowestSetBitMaskFirst,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22869,pendingNormalDropBallConsumeCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22870,pendingRelicSoulRewardCount,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22871,isButtonHeld,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22872,ame,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22873,_animationCancellationSource,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,fields,22874,guideRoutine,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32401,get_HasPendingPlinkoSettlement,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32402,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32403,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32405,HandleSecondChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32407,CheckBundleEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32408,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32409,ass227_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32410,UpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32411,GetDisplayedNormalDropBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32412,TryConsumeNormalDropBallLocally,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32413,TryShootNormalDropBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32414,GetDisplayedRelicSoul,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32415,AddPendingRelicSoulReward,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32416,FlushPendingNormalDropBallConsumption,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32418,FlushPendingPlinkoSettlement,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32420,UpdateNormalBallText,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32421,ClickActiveShootButton,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32422,Tail>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32423,OnButtonDown,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32424,ClickInactiveShootButton,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32425,UpdateNormalBall,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32426,UpdateRelicSoul,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32427,CancelPreviousAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32428,ClickInactiveCloseButton,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32429,ClickInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32431,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
4757,,PlinkoView,methods,32433,<CheckBundleEffect>b__34_0,E-metadata,名称检索命中,仅结构证据;非原生实现
5038,,<PlayRouletteAnimation>d__9,fields,24358,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
5038,,<PlayRouletteAnimation>d__9,fields,24359,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
5038,,<PlayRouletteAnimation>d__9,fields,24360,OptionsConverter,E-metadata,名称检索命中,仅结构证据;非原生实现
5038,,<PlayRouletteAnimation>d__9,fields,24361,isSuccess,E-metadata,名称检索命中,仅结构证据;非原生实现
5038,,<PlayRouletteAnimation>d__9,fields,24362,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
5038,,<PlayRouletteAnimation>d__9,methods,33627,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
5420,,GoodEventDiceMachine,fields,26199,isClick,E-metadata,名称检索命中,仅结构证据;非原生实现
5420,,GoodEventDiceMachine,methods,35015,ExecuteAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
5420,,GoodEventDiceMachine,methods,35016,ClickEndEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
5420,,GoodEventDiceMachine,methods,35018,<ExecuteAsync>b__1_0,E-metadata,名称检索命中,仅结构证据;非原生实现
5427,,GoodEventSpito,fields,26219,isClick,E-metadata,名称检索命中,仅结构证据;非原生实现
5427,,GoodEventSpito,methods,35029,ExecuteAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
5427,,GoodEventSpito,methods,35031,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5430,,<ApplyRouletteReward>d__4,fields,26243,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
5430,,<ApplyRouletteReward>d__4,fields,26244,alTexture,E-metadata,名称检索命中,仅结构证据;非原生实现
5430,,<ApplyRouletteReward>d__4,fields,26245,outcome,E-metadata,名称检索命中,仅结构证据;非原生实现
5430,,<ApplyRouletteReward>d__4,fields,26246,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
5430,,<ApplyRouletteReward>d__4,methods,35057,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,fields,26234,ForcedRouletteIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,fields,26235,isClick,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35042,ExecuteAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35044,ApplyRouletteReward,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35046,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35047,.cctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26314,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26315,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26316,SetItem>b__14_1,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26317,<tiles>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26318,<pickedIndex>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26319,<currentChoiceIndex>5__4,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26320,ngeProduct,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26321,<totalCyclesNeeded>5__6,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26322,<slowdownStartCycle>5__7,E-metadata,名称检索命中,仅结构证据;非原生实现
5447,,<RouletteAnimationAsync>d__7,fields,26323,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,fields,27548,>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,fields,27549,rewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,fields,27550,canvasGroup,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,fields,27551,animationRoot,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,fields,27552,PM_EXPRESSION_PROPERTY,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,fields,27553,originalScale,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,fields,27554,originalRotation,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,methods,36069,Awake,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,methods,36071,StartFadeDownAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,methods,36073,KillAnimationAndReset,E-metadata,名称检索命中,仅结构证据;非原生实现
5683,,SpitoRewardMemo,methods,36074,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
1 类型索引 命名空间 类型 成员类别 成员索引 成员 证据 说明
2 2725 RouletteView fields 12219 ePotionAugment E-metadata 名称检索命中,仅结构证据;非原生实现
3 2725 RouletteView methods 23627 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
4 2725 RouletteView methods 23628 <GetPotionAugmentValueB>b__0 E-metadata 名称检索命中,仅结构证据;非原生实现
5 3516 <DiceMachineTask>d__17 fields 15384 ender>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
6 3516 <DiceMachineTask>d__17 fields 15385 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
7 3516 <DiceMachineTask>d__17 fields 15386 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
8 3516 <DiceMachineTask>d__17 fields 15387 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
9 3516 <DiceMachineTask>d__17 methods 26505 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
10 3518 DiceMachineView fields 15337 resultSprites E-metadata 名称检索命中,仅结构证据;非原生实现
11 3518 DiceMachineView fields 15338 diceImages E-metadata 名称检索命中,仅结构证据;非原生实现
12 3518 DiceMachineView fields 15339 chanceIcons E-metadata 名称检索命中,仅结构证据;非原生实现
13 3518 DiceMachineView fields 15340 htsShadowmapResolution E-metadata 名称检索命中,仅结构证据;非原生实现
14 3518 DiceMachineView fields 15341 animator E-metadata 名称检索命中,仅结构证据;非原生实现
15 3518 DiceMachineView fields 15342 diceHistory E-metadata 名称检索命中,仅结构证据;非原生实现
16 3518 DiceMachineView fields 15343 nowIndex E-metadata 名称检索命中,仅结构证据;非原生实现
17 3518 DiceMachineView fields 15344 CreateCharacterAndAddToCache E-metadata 名称检索命中,仅结构证据;非原生实现
18 3518 DiceMachineView fields 15345 diceMahcineResultAC E-metadata 名称检索命中,仅结构证据;非原生实现
19 3518 DiceMachineView fields 15346 rewardImage E-metadata 名称检索命中,仅结构证据;非原生实现
20 3518 DiceMachineView fields 15347 rewardText E-metadata 名称检索命中,仅结构证据;非原生实现
21 3518 DiceMachineView fields 15348 eTyped E-metadata 名称检索命中,仅结构证据;非原生实现
22 3518 DiceMachineView fields 15349 bag E-metadata 名称检索命中,仅结构证据;非原生实现
23 3518 DiceMachineView fields 15350 speechText E-metadata 名称检索命中,仅结构证据;非原生实现
24 3518 DiceMachineView fields 15351 dueksonCloth E-metadata 名称检索命中,仅结构证据;非原生实现
25 3518 DiceMachineView fields 15352 sync E-metadata 名称检索命中,仅结构证据;非原生实现
26 3518 DiceMachineView fields 15353 isAnyFail E-metadata 名称检索命中,仅结构证据;非原生实现
27 3518 DiceMachineView fields 15354 cheatSelectedId E-metadata 名称检索命中,仅结构证据;非原生实现
28 3518 DiceMachineView methods 26461 Init E-metadata 名称检索命中,仅结构证据;非原生实现
29 3518 DiceMachineView methods 26462 DiceMachineTask E-metadata 名称检索命中,仅结构证据;非原生实现
30 3518 DiceMachineView methods 26464 SpawnRewards E-metadata 名称检索命中,仅结构证据;非原生实现
31 3518 DiceMachineView methods 26466 ClickReel E-metadata 名称检索命中,仅结构证据;非原生实现
32 3518 DiceMachineView methods 26467 ApplyDiceSprites E-metadata 名称检索命中,仅结构证据;非原生实现
33 3518 DiceMachineView methods 26469 GetDifferentSpriteIndex E-metadata 名称检索命中,仅结构证据;非原生实现
34 3518 DiceMachineView methods 26470 GetUniqueSpriteIndex E-metadata 名称检索命中,仅结构证据;非原生实现
35 3518 DiceMachineView methods 26471 Speech E-metadata 名称检索命中,仅结构证据;非原生实现
36 3518 DiceMachineView methods 26472 TouchReeler E-metadata 名称检索命中,仅结构证据;非原生实现
37 3518 DiceMachineView methods 26473 PlaySFX E-metadata 名称检索命中,仅结构证据;非原生实现
38 3518 DiceMachineView methods 26474 CheatClickReel E-metadata 名称检索命中,仅结构证据;非原生实现
39 3518 DiceMachineView methods 26475 GetConditionsCheck E-metadata 名称检索命中,仅结构证据;非原生实现
40 3518 DiceMachineView methods 26477 <DiceMachineTask>b__17_0 E-metadata 名称检索命中,仅结构证据;非原生实现
41 3726 <AdSpinRoulette>d__48 fields 16727 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
42 3726 <AdSpinRoulette>d__48 fields 16728 TS_MAX E-metadata 名称检索命中,仅结构证据;非原生实现
43 3726 <AdSpinRoulette>d__48 fields 16729 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
44 3726 <AdSpinRoulette>d__48 fields 16730 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
45 3726 <AdSpinRoulette>d__48 methods 27545 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
46 3726 <AdSpinRoulette>d__48 methods 27546 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
47 3728 <EndRoulette>d__52 fields 16736 w E-metadata 名称检索命中,仅结构证据;非原生实现
48 3728 <EndRoulette>d__52 fields 16737 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
49 3728 <EndRoulette>d__52 fields 16738 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
50 3728 <EndRoulette>d__52 fields 16739 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
51 3729 <ResetRoulette>d__41 fields 16740 fileInfo E-metadata 名称检索命中,仅结构证据;非原生实现
52 3729 <ResetRoulette>d__41 fields 16741 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
53 3729 <ResetRoulette>d__41 fields 16742 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
54 3729 <ResetRoulette>d__41 fields 16743 duration E-metadata 名称检索命中,仅结构证据;非原生实现
55 3729 <ResetRoulette>d__41 fields 16744 _AuthProviderRegistry E-metadata 名称检索命中,仅结构证据;非原生实现
56 3729 <ResetRoulette>d__41 fields 16745 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
57 3729 <ResetRoulette>d__41 methods 27551 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
58 3729 <ResetRoulette>d__41 methods 27552 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
59 3730 NewRouletteView fields 16680 ubset E-metadata 名称检索命中,仅结构证据;非原生实现
60 3730 NewRouletteView fields 16681 sectorObj E-metadata 名称检索命中,仅结构证据;非原生实现
61 3730 NewRouletteView fields 16682 sectorContents E-metadata 名称检索命中,仅结构证据;非原生实现
62 3730 NewRouletteView fields 16683 sectors E-metadata 名称检索命中,仅结构证据;非原生实现
63 3730 NewRouletteView fields 16684 locateOnJobCompletionAttribute E-metadata 名称检索命中,仅结构证据;非原生实现
64 3730 NewRouletteView fields 16685 assetHolder E-metadata 名称检索命中,仅结构证据;非原生实现
65 3730 NewRouletteView fields 16686 oneMoreBtn E-metadata 名称检索命中,仅结构证据;非原生实现
66 3730 NewRouletteView fields 16687 AdSpinBtn E-metadata 名称检索命中,仅结构证据;非原生实现
67 3730 NewRouletteView fields 16688 sValid E-metadata 名称检索命中,仅结构证据;非原生实现
68 3730 NewRouletteView fields 16689 StopBtn E-metadata 名称检索命中,仅结构证据;非原生实现
69 3730 NewRouletteView fields 16690 ExitBtn E-metadata 名称检索命中,仅结构证据;非原生实现
70 3730 NewRouletteView fields 16691 RouletteText E-metadata 名称检索命中,仅结构证据;非原生实现
71 3730 NewRouletteView fields 16692 HeaderRaw E-metadata 名称检索命中,仅结构证据;非原生实现
72 3730 NewRouletteView fields 16693 resetTexts E-metadata 名称检索命中,仅结构证据;非原生实现
73 3730 NewRouletteView fields 16694 RouletteRewardText E-metadata 名称检索命中,仅结构证据;非原生实现
74 3730 NewRouletteView fields 16695 mouseAC E-metadata 名称检索命中,仅结构证据;非原生实现
75 3730 NewRouletteView fields 16696 eement_gost_3410_12_512 E-metadata 名称检索命中,仅结构证据;非原生实现
76 3730 NewRouletteView fields 16697 sectorInfos E-metadata 名称检索命中,仅结构证据;非原生实现
77 3730 NewRouletteView fields 16698 oddColor E-metadata 名称检索命中,仅结构证据;非原生实现
78 3730 NewRouletteView fields 16699 evenColor E-metadata 名称检索命中,仅结构证据;非原生实现
79 3730 NewRouletteView fields 16700 formedComponents E-metadata 名称检索命中,仅结构证据;非原生实现
80 3730 NewRouletteView fields 16701 oneMoreColor E-metadata 名称检索命中,仅结构证据;非原生实现
81 3730 NewRouletteView fields 16702 PickSector E-metadata 名称检索命中,仅结构证据;非原生实现
82 3730 NewRouletteView fields 16703 targetRotation E-metadata 名称检索命中,仅结构证据;非原生实现
83 3730 NewRouletteView fields 16704 SLASH_TH E-metadata 名称检索命中,仅结构证据;非原生实现
84 3730 NewRouletteView fields 16705 SectorCount E-metadata 名称检索命中,仅结构证据;非原生实现
85 3730 NewRouletteView fields 16706 isSpinning E-metadata 名称检索命中,仅结构证据;非原生实现
86 3730 NewRouletteView fields 16707 isStart E-metadata 名称检索命中,仅结构证据;非原生实现
87 3730 NewRouletteView fields 16708 yNameFromString E-metadata 名称检索命中,仅结构证据;非原生实现
88 3730 NewRouletteView fields 16709 canQuit E-metadata 名称检索命中,仅结构证据;非原生实现
89 3730 NewRouletteView fields 16710 canSpin E-metadata 名称检索命中,仅结构证据;非原生实现
90 3730 NewRouletteView fields 16711 isFirst E-metadata 名称检索命中,仅结构证据;非原生实现
91 3730 NewRouletteView fields 16712 er E-metadata 名称检索命中,仅结构证据;非原生实现
92 3730 NewRouletteView fields 16713 _triggerData E-metadata 名称检索命中,仅结构证据;非原生实现
93 3730 NewRouletteView methods 27499 RouletteCheat E-metadata 名称检索命中,仅结构证据;非原生实现
94 3730 NewRouletteView methods 27500 Init E-metadata 名称检索命中,仅结构证据;非原生实现
95 3730 NewRouletteView methods 27501 OnEnable E-metadata 名称检索命中,仅结构证据;非原生实现
96 3730 NewRouletteView methods 27502 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
97 3730 NewRouletteView methods 27504 FixedUpdate E-metadata 名称检索命中,仅结构证据;非原生实现
98 3730 NewRouletteView methods 27506 ResetRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
99 3730 NewRouletteView methods 27507 GetPick E-metadata 名称检索命中,仅结构证据;非原生实现
100 3730 NewRouletteView methods 27508 ArcTolerance E-metadata 名称检索命中,仅结构证据;非原生实现
101 3730 NewRouletteView methods 27509 BG_Touch E-metadata 名称检索命中,仅结构证据;非原生实现
102 3730 NewRouletteView methods 27510 ResetRouletteSector E-metadata 名称检索命中,仅结构证据;非原生实现
103 3730 NewRouletteView methods 27511 SetRouletteSector E-metadata 名称检索命中,仅结构证据;非原生实现
104 3730 NewRouletteView methods 27512 ShowWeightDebug E-metadata 名称检索命中,仅结构证据;非原生实现
105 3730 NewRouletteView methods 27513 AdSpinRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
106 3730 NewRouletteView methods 27514 SpinRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
107 3730 NewRouletteView methods 27515 StopRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
108 3730 NewRouletteView methods 27517 EndRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
109 3730 NewRouletteView methods 27519 CheckPrize E-metadata 名称检索命中,仅结构证据;非原生实现
110 3730 NewRouletteView methods 27520 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
111 3730 NewRouletteView methods 27521 field E-metadata 名称检索命中,仅结构证据;非原生实现
112 3730 NewRouletteView methods 27522 <Init>b__35_1 E-metadata 名称检索命中,仅结构证据;非原生实现
113 3730 NewRouletteView methods 27523 <Init>b__35_2 E-metadata 名称检索命中,仅结构证据;非原生实现
114 3730 NewRouletteView methods 27524 <Init>b__35_3 E-metadata 名称检索命中,仅结构证据;非原生实现
115 3730 NewRouletteView methods 27525 <Init>b__35_4 E-metadata 名称检索命中,仅结构证据;非原生实现
116 3730 NewRouletteView methods 27526 <ResetRouletteSector>b__45_0 E-metadata 名称检索命中,仅结构证据;非原生实现
117 3730 NewRouletteView methods 27527 <AdSpinRoulette>b__48_0 E-metadata 名称检索命中,仅结构证据;非原生实现
118 3730 NewRouletteView methods 27528 <SpinRoulette>b__49_0 E-metadata 名称检索命中,仅结构证据;非原生实现
119 3730 NewRouletteView methods 27530 <SkipRoulette>b__51_0 E-metadata 名称检索命中,仅结构证据;非原生实现
120 3799 <ResetRoulette>d__47 fields 17144 76D049676D6E25BF9E558C3CBF1372F138937252F5B212CD10241E E-metadata 名称检索命中,仅结构证据;非原生实现
121 3799 <ResetRoulette>d__47 fields 17145 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
122 3799 <ResetRoulette>d__47 fields 17146 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
123 3799 <ResetRoulette>d__47 fields 17147 duration E-metadata 名称检索命中,仅结构证据;非原生实现
124 3799 <ResetRoulette>d__47 fields 17148 Assembly E-metadata 名称检索命中,仅结构证据;非原生实现
125 3799 <ResetRoulette>d__47 methods 27888 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
126 3799 <ResetRoulette>d__47 methods 27889 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
127 3801 RouletteRewardData fields 17149 itemID E-metadata 名称检索命中,仅结构证据;非原生实现
128 3801 RouletteRewardData fields 17150 itemCount E-metadata 名称检索命中,仅结构证据;非原生实现
129 3801 RouletteRewardData fields 17151 isOneMore E-metadata 名称检索命中,仅结构证据;非原生实现
130 3805 <RouletteTask>d__15 fields 17174 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
131 3805 <RouletteTask>d__15 fields 17175 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
132 3805 <RouletteTask>d__15 fields 17176 kedUI E-metadata 名称检索命中,仅结构证据;非原生实现
133 3805 <RouletteTask>d__15 fields 17177 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
134 3805 <RouletteTask>d__15 methods 27903 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
135 3805 <RouletteTask>d__15 methods 27904 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
136 3806 RouletteView fields 17154 rouletteRoot E-metadata 名称检索命中,仅结构证据;非原生实现
137 3806 RouletteView fields 17155 rewardIcons E-metadata 名称检索命中,仅结构证据;非原生实现
138 3806 RouletteView fields 17156 4 E-metadata 名称检索命中,仅结构证据;非原生实现
139 3806 RouletteView fields 17157 rewardSegmentCount E-metadata 名称检索命中,仅结构证据;非原生实现
140 3806 RouletteView fields 17158 fullRotationSpeed E-metadata 名称检索命中,仅结构证据;非原生实现
141 3806 RouletteView fields 17159 rewardIDs E-metadata 名称检索命中,仅结构证据;非原生实现
142 3806 RouletteView fields 17160 Event E-metadata 名称检索命中,仅结构证据;非原生实现
143 3806 RouletteView fields 17161 rewardPlusCounts E-metadata 名称检索命中,仅结构证据;非原生实现
144 3806 RouletteView fields 17162 isRollComplete E-metadata 名称检索命中,仅结构证据;非原生实现
145 3806 RouletteView fields 17163 button E-metadata 名称检索命中,仅结构证据;非原生实现
146 3806 RouletteView fields 17164 AllLogs E-metadata 名称检索命中,仅结构证据;非原生实现
147 3806 RouletteView fields 17165 activeButtonSprite E-metadata 名称检索命中,仅结构证据;非原生实现
148 3806 RouletteView fields 17166 inactiveButtonSprite E-metadata 名称检索命中,仅结构证据;非原生实现
149 3806 RouletteView fields 17167 touchBlocker E-metadata 名称检索命中,仅结构证据;非原生实现
150 3806 RouletteView methods 27891 Init E-metadata 名称检索命中,仅结构证据;非原生实现
151 3806 RouletteView methods 27892 RouletteTask E-metadata 名称检索命中,仅结构证据;非原生实现
152 3806 RouletteView methods 27894 UpdateView E-metadata 名称检索命中,仅结构证据;非原生实现
153 3806 RouletteView methods 27896 SetSpinButton E-metadata 名称检索命中,仅结构证据;非原生实现
154 3806 RouletteView methods 27897 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
155 3806 RouletteView methods 27898 sted E-metadata 名称检索命中,仅结构证据;非原生实现
156 3807 Roulette_Sector fields 17178 SectorBG E-metadata 名称检索命中,仅结构证据;非原生实现
157 3807 Roulette_Sector fields 17179 SectorInfoPivot E-metadata 名称检索命中,仅结构证据;非原生实现
158 3807 Roulette_Sector fields 17180 ion E-metadata 名称检索命中,仅结构证据;非原生实现
159 3807 Roulette_Sector fields 17181 SectorText E-metadata 名称检索命中,仅结构证据;非原生实现
160 3807 Roulette_Sector fields 17182 DebugWeightText E-metadata 名称检索命中,仅结构证据;非原生实现
161 3807 Roulette_Sector fields 17183 onemore E-metadata 名称检索命中,仅结构证据;非原生实现
162 3807 Roulette_Sector methods 27905 SetSector E-metadata 名称检索命中,仅结构证据;非原生实现
163 3807 Roulette_Sector methods 27907 SetDebugWeight E-metadata 名称检索命中,仅结构证据;非原生实现
164 3844 <ExecuteSeasonEventRoulette>d__16 fields 17355 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
165 3844 <ExecuteSeasonEventRoulette>d__16 fields 17356 njectionEscapeCharacter E-metadata 名称检索命中,仅结构证据;非原生实现
166 3844 <ExecuteSeasonEventRoulette>d__16 fields 17357 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
167 3844 <ExecuteSeasonEventRoulette>d__16 fields 17358 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
168 3844 <ExecuteSeasonEventRoulette>d__16 methods 28063 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
169 3868 SeasonEventPageMiniGamePackView fields 17430 seasonEvent E-metadata 名称检索命中,仅结构证据;非原生实现
170 3868 SeasonEventPageMiniGamePackView fields 17431 activeMinigame E-metadata 名称检索命中,仅结构证据;非原生实现
171 3868 SeasonEventPageMiniGamePackView fields 17432 lip E-metadata 名称检索命中,仅结构证据;非原生实现
172 3868 SeasonEventPageMiniGamePackView fields 17433 gamePack E-metadata 名称检索命中,仅结构证据;非原生实现
173 3868 SeasonEventPageMiniGamePackView fields 17434 gameSelectBtn E-metadata 名称检索命中,仅结构证据;非原生实现
174 3868 SeasonEventPageMiniGamePackView fields 17435 gamePackList E-metadata 名称检索命中,仅结构证据;非原生实现
175 3868 SeasonEventPageMiniGamePackView fields 17436 ghtOrthographic>g__SpherePointIsValid|20_0 E-metadata 名称检索命中,仅结构证据;非原生实现
176 3868 SeasonEventPageMiniGamePackView fields 17437 gamePackSelectColor E-metadata 名称检索命中,仅结构证据;非原生实现
177 3868 SeasonEventPageMiniGamePackView fields 17438 gamePackDeselectColor E-metadata 名称检索命中,仅结构证据;非原生实现
178 3868 SeasonEventPageMiniGamePackView fields 17439 remainTimeObj E-metadata 名称检索命中,仅结构证据;非原生实现
179 3868 SeasonEventPageMiniGamePackView fields 17440 MoveToBoardIdleDungeon E-metadata 名称检索命中,仅结构证据;非原生实现
180 3868 SeasonEventPageMiniGamePackView fields 17441 eventEndObj E-metadata 名称检索命中,仅结构证据;非原生实现
181 3868 SeasonEventPageMiniGamePackView fields 17442 shopBtn E-metadata 名称检索命中,仅结构证据;非原生实现
182 3868 SeasonEventPageMiniGamePackView fields 17443 shopLockObj E-metadata 名称检索命中,仅结构证据;非原生实现
183 3868 SeasonEventPageMiniGamePackView fields 17444 rchingServerBaseUrl E-metadata 名称检索命中,仅结构证据;非原生实现
184 3868 SeasonEventPageMiniGamePackView fields 17445 exchangeReddot E-metadata 名称检索命中,仅结构证据;非原生实现
185 3868 SeasonEventPageMiniGamePackView fields 17446 rankingBtn E-metadata 名称检索命中,仅结构证据;非原生实现
186 3868 SeasonEventPageMiniGamePackView fields 17447 rankingLockObj E-metadata 名称检索命中,仅结构证据;非原生实现
187 3868 SeasonEventPageMiniGamePackView fields 17448 Nested E-metadata 名称检索命中,仅结构证据;非原生实现
188 3868 SeasonEventPageMiniGamePackView fields 17449 cachedTotalBattery E-metadata 名称检索命中,仅结构证据;非原生实现
189 3868 SeasonEventPageMiniGamePackView fields 17450 rects E-metadata 名称检索命中,仅结构证据;非原生实现
190 3868 SeasonEventPageMiniGamePackView fields 17451 exchangeView E-metadata 名称检索命中,仅结构证据;非原生实现
191 3868 SeasonEventPageMiniGamePackView fields 17452 aStore E-metadata 名称检索命中,仅结构证据;非原生实现
192 3868 SeasonEventPageMiniGamePackView fields 17453 rankView E-metadata 名称检索命中,仅结构证据;非原生实现
193 3868 SeasonEventPageMiniGamePackView fields 17454 viewFinder E-metadata 名称检索命中,仅结构证据;非原生实现
194 3868 SeasonEventPageMiniGamePackView methods 28118 Init E-metadata 名称检索命中,仅结构证据;非原生实现
195 3868 SeasonEventPageMiniGamePackView methods 28119 tureNotFoundException E-metadata 名称检索命中,仅结构证据;非原生实现
196 3868 SeasonEventPageMiniGamePackView methods 28120 SetupItemView E-metadata 名称检索命中,仅结构证据;非原生实现
197 3868 SeasonEventPageMiniGamePackView methods 28121 GamePackRefresh E-metadata 名称检索命中,仅结构证据;非原生实现
198 3868 SeasonEventPageMiniGamePackView methods 28122 CheckGameAvailable E-metadata 名称检索命中,仅结构证据;非原生实现
199 3868 SeasonEventPageMiniGamePackView methods 28123 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
200 3868 SeasonEventPageMiniGamePackView methods 28124 Close E-metadata 名称检索命中,仅结构证据;非原生实现
201 3868 SeasonEventPageMiniGamePackView methods 28125 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
202 3868 SeasonEventPageMiniGamePackView methods 28126 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
203 3868 SeasonEventPageMiniGamePackView methods 28128 OpenExchangeView E-metadata 名称检索命中,仅结构证据;非原生实现
204 3868 SeasonEventPageMiniGamePackView methods 28130 OpenRankingView E-metadata 名称检索命中,仅结构证据;非原生实现
205 3868 SeasonEventPageMiniGamePackView methods 28131 GetMiniGamePackView E-metadata 名称检索命中,仅结构证据;非原生实现
206 3868 SeasonEventPageMiniGamePackView methods 28132 dFirstVisibleItem E-metadata 名称检索命中,仅结构证据;非原生实现
207 3868 SeasonEventPageMiniGamePackView methods 28133 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
208 3868 SeasonEventPageMiniGamePackView methods 28134 <Init>b__25_0 E-metadata 名称检索命中,仅结构证据;非原生实现
209 3868 SeasonEventPageMiniGamePackView methods 28135 <Init>b__25_1 E-metadata 名称检索命中,仅结构证据;非原生实现
210 3868 SeasonEventPageMiniGamePackView methods 28136 <Init>b__25_2 E-metadata 名称检索命中,仅结构证据;非原生实现
211 3868 SeasonEventPageMiniGamePackView methods 28137 <Init>b__25_3 E-metadata 名称检索命中,仅结构证据;非原生实现
212 3868 SeasonEventPageMiniGamePackView methods 28138 <Init>b__25_4 E-metadata 名称检索命中,仅结构证据;非原生实现
213 3868 SeasonEventPageMiniGamePackView methods 28139 <Init>b__25_5 E-metadata 名称检索命中,仅结构证据;非原生实现
214 3870 <EndRoulette>d__25 fields 17493 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
215 3870 <EndRoulette>d__25 fields 17494 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
216 3870 <EndRoulette>d__25 fields 17495 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
217 3870 <EndRoulette>d__25 fields 17496 PRESSION E-metadata 名称检索命中,仅结构证据;非原生实现
218 3870 <EndRoulette>d__25 fields 17497 <>u__2 E-metadata 名称检索命中,仅结构证据;非原生实现
219 3870 <EndRoulette>d__25 methods 28182 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
220 3870 <EndRoulette>d__25 methods 28183 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
221 3872 <StartInGameRoulette>d__19 fields 17503 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
222 3872 <StartInGameRoulette>d__19 fields 17504 RmDir E-metadata 名称检索命中,仅结构证据;非原生实现
223 3872 <StartInGameRoulette>d__19 fields 17505 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
224 3872 <StartInGameRoulette>d__19 fields 17506 chosenOutcome E-metadata 名称检索命中,仅结构证据;非原生实现
225 3872 <StartInGameRoulette>d__19 fields 17507 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
226 3873 SeasonEventRouletteView fields 17477 currentSeasonEventAsset E-metadata 名称检索命中,仅结构证据;非原生实现
227 3873 SeasonEventRouletteView fields 17478 skipButton E-metadata 名称检索命中,仅结构证据;非原生实现
228 3873 SeasonEventRouletteView fields 17479 isSkipAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
229 3873 SeasonEventRouletteView fields 17480 xpectedExceptionFromServerSideGameLayer E-metadata 名称检索命中,仅结构证据;非原生实现
230 3873 SeasonEventRouletteView fields 17481 currentItems E-metadata 名称检索命中,仅结构证据;非原生实现
231 3873 SeasonEventRouletteView fields 17482 seasonEvent E-metadata 名称检索命中,仅结构证据;非原生实现
232 3873 SeasonEventRouletteView fields 17483 seasonEventMinigameData E-metadata 名称检索命中,仅结构证据;非原生实现
233 3873 SeasonEventRouletteView fields 17484 cessType E-metadata 名称检索命中,仅结构证据;非原生实现
234 3873 SeasonEventRouletteView fields 17485 chosenItem E-metadata 名称检索命中,仅结构证据;非原生实现
235 3873 SeasonEventRouletteView fields 17486 completeKey E-metadata 名称检索命中,仅结构证据;非原生实现
236 3873 SeasonEventRouletteView fields 17487 loopKey E-metadata 名称检索命中,仅结构证据;非原生实现
237 3873 SeasonEventRouletteView fields 17488 matSpecifier E-metadata 名称检索命中,仅结构证据;非原生实现
238 3873 SeasonEventRouletteView fields 17489 _sectorAngles E-metadata 名称检索命中,仅结构证据;非原生实现
239 3873 SeasonEventRouletteView fields 17490 _lastSectorIndex E-metadata 名称检索命中,仅结构证据;非原生实现
240 3873 SeasonEventRouletteView methods 28156 Init E-metadata 名称检索命中,仅结构证据;非原生实现
241 3873 SeasonEventRouletteView methods 28157 OnEnable E-metadata 名称检索命中,仅结构证据;非原生实现
242 3873 SeasonEventRouletteView methods 28158 s.Sources.IValueTaskSource.OnCompleted E-metadata 名称检索命中,仅结构证据;非原生实现
243 3873 SeasonEventRouletteView methods 28159 FixedUpdate E-metadata 名称检索命中,仅结构证据;非原生实现
244 3873 SeasonEventRouletteView methods 28160 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
245 3873 SeasonEventRouletteView methods 28161 ReadyInGameRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
246 3873 SeasonEventRouletteView methods 28162 StartInGameRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
247 3873 SeasonEventRouletteView methods 28163 SetupInGameSectors E-metadata 名称检索命中,仅结构证据;非原生实现
248 3873 SeasonEventRouletteView methods 28164 HideOutGameUI E-metadata 名称检索命中,仅结构证据;非原生实现
249 3873 SeasonEventRouletteView methods 28165 SpinRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
250 3873 SeasonEventRouletteView methods 28167 SkipRouletteAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
251 3873 SeasonEventRouletteView methods 28169 UpdateRouletteRewardText E-metadata 名称检索命中,仅结构证据;非原生实现
252 3873 SeasonEventRouletteView methods 28170 PlayAnimationSequenceAsync E-metadata 名称检索命中,仅结构证据;非原生实现
253 3873 SeasonEventRouletteView methods 28171 sFrameBits E-metadata 名称检索命中,仅结构证据;非原生实现
254 3873 SeasonEventRouletteView methods 28172 GetRewardDescText E-metadata 名称检索命中,仅结构证据;非原生实现
255 3873 SeasonEventRouletteView methods 28173 ShowDescText E-metadata 名称检索命中,仅结构证据;非原生实现
256 3873 SeasonEventRouletteView methods 28174 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
257 3873 SeasonEventRouletteView methods 28175 <StartInGameRoulette>b__19_0 E-metadata 名称检索命中,仅结构证据;非原生实现
258 3873 SeasonEventRouletteView methods 28176 <SpinRoulette>b__22_0 E-metadata 名称检索命中,仅结构证据;非原生实现
259 3873 SeasonEventRouletteView methods 28177 <StopRoulette>b__23_0 E-metadata 名称检索命中,仅结构证据;非原生实现
260 3873 SeasonEventRouletteView methods 28178 <PlayAnimationSequenceAsync>b__28_0 E-metadata 名称检索命中,仅结构证据;非原生实现
261 3892 os>b__0 SpitoBoxContainer fields 17603 index E-metadata 名称检索命中,仅结构证据;非原生实现
262 3892 os>b__0 SpitoBoxContainer fields 17604 hingType E-metadata 名称检索命中,仅结构证据;非原生实现
263 3892 os>b__0 SpitoBoxContainer fields 17605 rewardNumText E-metadata 名称检索命中,仅结构证据;非原生实现
264 3892 os>b__0 SpitoBoxContainer fields 17606 boxObject E-metadata 名称检索命中,仅结构证据;非原生实现
265 3892 os>b__0 SpitoBoxContainer fields 17607 rewardImage E-metadata 名称检索命中,仅结构证据;非原生实现
266 3892 os>b__0 SpitoBoxContainer fields 17609 checkIcon E-metadata 名称检索命中,仅结构证据;非原生实现
267 3892 os>b__0 SpitoBoxContainer fields 17610 anim E-metadata 名称检索命中,仅结构证据;非原生实现
268 3892 os>b__0 SpitoBoxContainer fields 17611 knightPos E-metadata 名称检索命中,仅结构证据;非原生实现
269 3892 os>b__0 SpitoBoxContainer fields 17612 lper E-metadata 名称检索命中,仅结构证据;非原生实现
270 3892 os>b__0 SpitoBoxContainer fields 17613 rewardMeta E-metadata 名称检索命中,仅结构证据;非原生实现
271 3892 os>b__0 SpitoBoxContainer methods 28260 set_SetStringId E-metadata 名称检索命中,仅结构证据;非原生实现
272 3892 os>b__0 SpitoBoxContainer methods 28261 set_SetIndex E-metadata 名称检索命中,仅结构证据;非原生实现
273 3892 os>b__0 SpitoBoxContainer methods 28262 ingField E-metadata 名称检索命中,仅结构证据;非原生实现
274 3892 os>b__0 SpitoBoxContainer methods 28263 Init E-metadata 名称检索命中,仅结构证据;非原生实现
275 3892 os>b__0 SpitoBoxContainer methods 28264 TurnIntoRewardedAsync E-metadata 名称检索命中,仅结构证据;非原生实现
276 3892 os>b__0 SpitoBoxContainer methods 28265 Refresh E-metadata 名称检索命中,仅结构证据;非原生实现
277 3892 os>b__0 SpitoBoxContainer methods 28266 SetReward E-metadata 名称检索命中,仅结构证据;非原生实现
278 3892 os>b__0 SpitoBoxContainer methods 28267 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
279 3911 SpitoEventView methods 28271 Init E-metadata 名称检索命中,仅结构证据;非原生实现
280 3911 SpitoEventView methods 28273 Open E-metadata 名称检索命中,仅结构证据;非原生实现
281 3911 SpitoEventView methods 28274 RefreshRewardMemos E-metadata 名称检索命中,仅结构证据;非原生实现
282 3911 SpitoEventView methods 28275 gField E-metadata 名称检索命中,仅结构证据;非原生实现
283 3911 SpitoEventView methods 28276 OutgameOpenAsync E-metadata 名称检索命中,仅结构证据;非原生实现
284 3911 SpitoEventView methods 28277 CheckNextDay E-metadata 名称检索命中,仅结构证据;非原生实现
285 3911 SpitoEventView methods 28278 Close E-metadata 名称检索命中,仅结构证据;非原生实现
286 3911 SpitoEventView methods 28279 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
287 3911 SpitoEventView methods 28280 PlayFirstShinyEffect E-metadata 名称检索命中,仅结构证据;非原生实现
288 3911 SpitoEventView methods 28281 Refresh E-metadata 名称检索命中,仅结构证据;非原生实现
289 3911 SpitoEventView methods 28282 RefreshRank E-metadata 名称检索命中,仅结构证据;非原生实现
290 3911 SpitoEventView methods 28284 GetOutgameSpitoIndexes E-metadata 名称检索命中,仅结构证据;非原生实现
291 3911 SpitoEventView methods 28286 UpdateSpitoUI E-metadata 名称检索命中,仅结构证据;非原生实现
292 3911 SpitoEventView methods 28287 CheckAllRevealed E-metadata 名称检索命中,仅结构证据;非原生实现
293 3911 SpitoEventView methods 28288 alizeProjectConfigAsync>d__52 E-metadata 名称检索命中,仅结构证据;非原生实现
294 3911 SpitoEventView methods 28289 RemoveCover E-metadata 名称检索命中,仅结构证据;非原生实现
295 3911 SpitoEventView methods 28290 CalculateDisplayReward E-metadata 名称检索命中,仅结构证据;非原生实现
296 3911 SpitoEventView methods 28291 OutgameScratchEnd E-metadata 名称检索命中,仅结构证据;非原生实现
297 3911 SpitoEventView methods 28292 FirstTimeAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
298 3911 SpitoEventView methods 28293 SetCount E-metadata 名称检索命中,仅结构证据;非原生实现
299 3911 SpitoEventView methods 28294 AfterdayAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
300 3911 SpitoEventView methods 28295 MoveScroll E-metadata 名称检索命中,仅结构证据;非原生实现
301 3911 SpitoEventView methods 28297 TryChangeSpitoNum E-metadata 名称检索命中,仅结构证据;非原生实现
302 3911 SpitoEventView methods 28299 OnClickMinus E-metadata 名称检索命中,仅结构证据;非原生实现
303 3911 SpitoEventView methods 28300 RefreshButtons E-metadata 名称检索命中,仅结构证据;非原生实现
304 3911 SpitoEventView methods 28301 ms E-metadata 名称检索命中,仅结构证据;非原生实现
305 3911 SpitoEventView methods 28302 HandleDayChange E-metadata 名称检索命中,仅结构证据;非原生实现
306 3911 SpitoEventView methods 28303 HandleLanguageChange E-metadata 名称检索命中,仅结构证据;非原生实现
307 3911 SpitoEventView methods 28304 HandleSpitoRootVisible E-metadata 名称检索命中,仅结构证据;非原生实现
308 3911 SpitoEventView methods 28305 RefreshTextUI E-metadata 名称检索命中,仅结构证据;非原生实现
309 3911 SpitoEventView methods 28306 StartPopupAndDownAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
310 3911 SpitoEventView methods 28307 StartHandGuideAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
311 3911 SpitoEventView methods 28308 StartParticles E-metadata 名称检索命中,仅结构证据;非原生实现
312 3911 SpitoEventView methods 28310 EmitParticles E-metadata 名称检索命中,仅结构证据;非原生实现
313 3911 SpitoEventView methods 28312 StopVibe E-metadata 名称检索命中,仅结构证据;非原生实现
314 3911 SpitoEventView methods 28313 ScratchVibe E-metadata 名称检索命中,仅结构证据;非原生实现
315 3911 SpitoEventView methods 28314 T_time E-metadata 名称检索命中,仅结构证据;非原生实现
316 3911 SpitoEventView methods 28315 OnParticleEmitted E-metadata 名称检索命中,仅结构证据;非原生实现
317 3911 SpitoEventView methods 28316 GetConditionsCheck E-metadata 名称检索命中,仅结构证据;非原生实现
318 3911 SpitoEventView methods 28317 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
319 3911 SpitoEventView methods 28318 <PlayFirstShinyEffect>b__56_0 E-metadata 名称检索命中,仅结构证据;非原生实现
320 3911 SpitoEventView methods 28319 <StartPopupAndDownAnimation>b__85_0 E-metadata 名称检索命中,仅结构证据;非原生实现
321 3911 SpitoEventView methods 28320 <GetConditionsCheck>b__96_0 E-metadata 名称检索命中,仅结构证据;非原生实现
322 3913 SpitoImageRoot fields 17751 iconImage E-metadata 名称检索命中,仅结构证据;非原生实现
323 3913 SpitoImageRoot fields 17752 nextReadableStreams E-metadata 名称检索命中,仅结构证据;非原生实现
324 3913 SpitoImageRoot fields 17753 seq E-metadata 名称检索命中,仅结构证据;非原生实现
325 3913 SpitoImageRoot methods 28381 Awake E-metadata 名称检索命中,仅结构证据;非原生实现
326 3913 SpitoImageRoot methods 28382 ChangeIcon E-metadata 名称检索命中,仅结构证据;非原生实现
327 3913 SpitoImageRoot methods 28383 StartShakeAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
328 3913 SpitoImageRoot methods 28384 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
329 4133 <ShowPlinko>d__24 fields 19262 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
330 4133 <ShowPlinko>d__24 fields 19263 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
331 4133 <ShowPlinko>d__24 fields 19264 orTarget E-metadata 名称检索命中,仅结构证据;非原生实现
332 4133 <ShowPlinko>d__24 fields 19265 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
333 4133 <ShowPlinko>d__24 fields 19266 <>u__2 E-metadata 名称检索命中,仅结构证据;非原生实现
334 4133 <ShowPlinko>d__24 methods 29606 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
335 4133 <ShowPlinko>d__24 methods 29607 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
336 4234 <RollMultipleRoulette>d__40 fields 19887 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
337 4234 <RollMultipleRoulette>d__40 fields 19888 AuthenticateAsync>d__6 E-metadata 名称检索命中,仅结构证据;非原生实现
338 4234 <RollMultipleRoulette>d__40 fields 19889 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
339 4234 <RollMultipleRoulette>d__40 fields 19890 <afkConfig>5__2 E-metadata 名称检索命中,仅结构证据;非原生实现
340 4234 <RollMultipleRoulette>d__40 fields 19891 <pick>5__3 E-metadata 名称检索命中,仅结构证据;非原生实现
341 4234 <RollMultipleRoulette>d__40 fields 19892 solverAttribute>b__5_1 E-metadata 名称检索命中,仅结构证据;非原生实现
342 4234 <RollMultipleRoulette>d__40 methods 30043 ProcessRewardsBatchAsync>b__51_0 E-metadata 名称检索命中,仅结构证据;非原生实现
343 4234 <RollMultipleRoulette>d__40 methods 30044 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
344 4353 BaseMiniGame fields 20369 rankKey E-metadata 名称检索命中,仅结构证据;非原生实现
345 4353 BaseMiniGame fields 20370 miniGamePack E-metadata 名称检索命中,仅结构证据;非原生实现
346 4353 BaseMiniGame fields 20371 playItemId E-metadata 名称检索命中,仅结构证据;非原生实现
347 4353 BaseMiniGame fields 20372 umber E-metadata 名称检索命中,仅结构证据;非原生实现
348 4353 BaseMiniGame fields 20373 isPlaying E-metadata 名称检索命中,仅结构证据;非原生实现
349 4387 CardUnpackingCard fields 20643 icon E-metadata 名称检索命中,仅结构证据;非原生实现
350 4387 CardUnpackingCard fields 20644 tesForNativePass E-metadata 名称检索命中,仅结构证据;非原生实现
351 4387 CardUnpackingCard fields 20645 backSide E-metadata 名称检索命中,仅结构证据;非原生实现
352 4387 CardUnpackingCard fields 20646 countText E-metadata 名称检索命中,仅结构证据;非原生实现
353 4387 CardUnpackingCard fields 20647 nowCount E-metadata 名称检索命中,仅结构证据;非原生实现
354 4387 CardUnpackingCard fields 20648 kTotalAndFractionDigits E-metadata 名称检索命中,仅结构证据;非原生实现
355 4387 CardUnpackingCard fields 20649 anim E-metadata 名称检索命中,仅结构证据;非原生实现
356 4387 CardUnpackingCard fields 20650 bgSprite E-metadata 名称检索命中,仅结构证据;非原生实现
357 4387 CardUnpackingCard fields 20651 backSideSprite E-metadata 名称检索命中,仅结构证据;非原生实现
358 4387 CardUnpackingCard methods 30684 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
359 4388 CardUnpackingCardPack fields 20652 inID E-metadata 名称检索命中,仅结构证据;非原生实现
360 4388 CardUnpackingCardPack fields 20653 check E-metadata 名称检索命中,仅结构证据;非原生实现
361 4388 CardUnpackingCardPack fields 20654 costBg E-metadata 名称检索命中,仅结构证据;非原生实现
362 4388 CardUnpackingCardPack fields 20655 costText E-metadata 名称检索命中,仅结构证据;非原生实现
363 4388 CardUnpackingCardPack methods 30685 PackTore E-metadata 名称检索命中,仅结构证据;非原生实现
364 4388 CardUnpackingCardPack methods 30686 CardAppear E-metadata 名称检索命中,仅结构证据;非原生实现
365 4388 CardUnpackingCardPack methods 30687 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
366 4393 CardUnpackingMiniGame fields 20657 cardPacks E-metadata 名称检索命中,仅结构证据;非原生实现
367 4393 CardUnpackingMiniGame fields 20658 cards E-metadata 名称检索命中,仅结构证据;非原生实现
368 4393 CardUnpackingMiniGame fields 20659 cardPackPos E-metadata 名称检索命中,仅结构证据;非原生实现
369 4393 CardUnpackingMiniGame fields 20660 timization.Visualizations E-metadata 名称检索命中,仅结构证据;非原生实现
370 4393 CardUnpackingMiniGame fields 20661 cardPos E-metadata 名称检索命中,仅结构证据;非原生实现
371 4393 CardUnpackingMiniGame fields 20662 Db E-metadata 名称检索命中,仅结构证据;非原生实现
372 4393 CardUnpackingMiniGame fields 20663 nowDb E-metadata 名称检索命中,仅结构证据;非原生实现
373 4393 CardUnpackingMiniGame fields 20664 elicMeta E-metadata 名称检索命中,仅结构证据;非原生实现
374 4393 CardUnpackingMiniGame fields 20665 rewardBg E-metadata 名称检索命中,仅结构证据;非原生实现
375 4393 CardUnpackingMiniGame fields 20666 rects E-metadata 名称检索命中,仅结构证据;非原生实现
376 4393 CardUnpackingMiniGame fields 20667 nowSelectCardPackIndex E-metadata 名称检索命中,仅结构证据;非原生实现
377 4393 CardUnpackingMiniGame fields 20668 3 E-metadata 名称检索命中,仅结构证据;非原生实现
378 4393 CardUnpackingMiniGame fields 20669 isNext E-metadata 名称检索命中,仅结构证据;非原生实现
379 4393 CardUnpackingMiniGame fields 20670 canNext E-metadata 名称检索命中,仅结构证据;非原生实现
380 4393 CardUnpackingMiniGame methods 30689 GetDescription E-metadata 名称检索命中,仅结构证据;非原生实现
381 4393 CardUnpackingMiniGame methods 30691 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
382 4393 CardUnpackingMiniGame methods 30692 CardPackReset E-metadata 名称检索命中,仅结构证据;非原生实现
383 4393 CardUnpackingMiniGame methods 30693 usRankListInternal>d__25 E-metadata 名称检索命中,仅结构证据;非原生实现
384 4393 CardUnpackingMiniGame methods 30694 SelectCardPack E-metadata 名称检索命中,仅结构证据;非原生实现
385 4393 CardUnpackingMiniGame methods 30695 PackSelect E-metadata 名称检索命中,仅结构证据;非原生实现
386 4393 CardUnpackingMiniGame methods 30696 ChangeMultiplierAction E-metadata 名称检索命中,仅结构证据;非原生实现
387 4393 CardUnpackingMiniGame methods 30697 OnMultipleChanged E-metadata 名称检索命中,仅结构证据;非原生实现
388 4393 CardUnpackingMiniGame methods 30698 ButtonAction E-metadata 名称检索命中,仅结构证据;非原生实现
389 4393 CardUnpackingMiniGame methods 30699 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
390 4393 CardUnpackingMiniGame methods 30700 <>n__0 E-metadata 名称检索命中,仅结构证据;非原生实现
391 4418 DiceBetMiniGame fields 20767 betSlider E-metadata 名称检索命中,仅结构证据;非原生实现
392 4418 DiceBetMiniGame fields 20768 tion E-metadata 名称检索命中,仅结构证据;非原生实现
393 4418 DiceBetMiniGame fields 20769 sectorDivideLine E-metadata 名称检索命中,仅结构证据;非原生实现
394 4418 DiceBetMiniGame fields 20770 dotsDivideLine E-metadata 名称检索命中,仅结构证据;非原生实现
395 4418 DiceBetMiniGame fields 20771 dotsDivideLineCanvasGroup E-metadata 名称检索命中,仅结构证据;非原生实现
396 4418 DiceBetMiniGame fields 20772 adowMaterial>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
397 4418 DiceBetMiniGame fields 20773 greenSector E-metadata 名称检索命中,仅结构证据;非原生实现
398 4418 DiceBetMiniGame fields 20774 diceAPos E-metadata 名称检索命中,仅结构证据;非原生实现
399 4418 DiceBetMiniGame fields 20775 diceBPos E-metadata 名称检索命中,仅结构证据;非原生实现
400 4418 DiceBetMiniGame fields 20777 diceB_dots E-metadata 名称检索命中,仅结构证据;非原生实现
401 4418 DiceBetMiniGame fields 20778 nowSelectNumber E-metadata 名称检索命中,仅结构证据;非原生实现
402 4418 DiceBetMiniGame fields 20779 diceA E-metadata 名称检索命中,仅结构证据;非原生实现
403 4418 DiceBetMiniGame fields 20780 isposed E-metadata 名称检索命中,仅结构证据;非原生实现
404 4418 DiceBetMiniGame fields 20781 diceAImage E-metadata 名称检索命中,仅结构证据;非原生实现
405 4418 DiceBetMiniGame fields 20782 diceBImage E-metadata 名称检索命中,仅结构证据;非原生实现
406 4418 DiceBetMiniGame fields 20783 selectText E-metadata 名称检索命中,仅结构证据;非原生实现
407 4418 DiceBetMiniGame fields 20784 ableScrollerDemo E-metadata 名称检索命中,仅结构证据;非原生实现
408 4418 DiceBetMiniGame fields 20785 rewardBackgroundImage E-metadata 名称检索命中,仅结构证据;非原生实现
409 4418 DiceBetMiniGame fields 20786 successRewardTextColor E-metadata 名称检索命中,仅结构证据;非原生实现
410 4418 DiceBetMiniGame fields 20787 failRewardTextColor E-metadata 名称检索命中,仅结构证据;非原生实现
411 4418 DiceBetMiniGame fields 20788 ameItemsDatas>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
412 4418 DiceBetMiniGame fields 20789 successRewardBackgroundColor E-metadata 名称检索命中,仅结构证据;非原生实现
413 4418 DiceBetMiniGame fields 20790 failRewardBackgroundColor E-metadata 名称检索命中,仅结构证据;非原生实现
414 4418 DiceBetMiniGame fields 20791 defaultRewardBackgroundColor E-metadata 名称检索命中,仅结构证据;非原生实现
415 4418 DiceBetMiniGame fields 20792 pairU E-metadata 名称检索命中,仅结构证据;非原生实现
416 4418 DiceBetMiniGame fields 20793 rewardEffectText E-metadata 名称检索命中,仅结构证据;非原生实现
417 4418 DiceBetMiniGame fields 20794 diceSprites E-metadata 名称检索命中,仅结构证据;非原生实现
418 4418 DiceBetMiniGame fields 20795 fireRect E-metadata 名称检索命中,仅结构证据;非原生实现
419 4418 DiceBetMiniGame fields 20796 38BC485A320D4B7D737DB85E705077FA38BEF E-metadata 名称检索命中,仅结构证据;非原生实现
420 4418 DiceBetMiniGame fields 20797 maxSelectDots E-metadata 名称检索命中,仅结构证据;非原生实现
421 4418 DiceBetMiniGame fields 20798 minFireYpos E-metadata 名称检索命中,仅结构证据;非原生实现
422 4418 DiceBetMiniGame fields 20799 maxFireYpos E-metadata 名称检索命中,仅结构证据;非原生实现
423 4418 DiceBetMiniGame fields 20800 riteEndArrayAsync E-metadata 名称检索命中,仅结构证据;非原生实现
424 4418 DiceBetMiniGame fields 20801 rects E-metadata 名称检索命中,仅结构证据;非原生实现
425 4418 DiceBetMiniGame fields 20802 isInit E-metadata 名称检索命中,仅结构证据;非原生实现
426 4418 DiceBetMiniGame fields 20803 previousRewardValue E-metadata 名称检索命中,仅结构证据;非原生实现
427 4418 DiceBetMiniGame fields 20804 classDefinitionType E-metadata 名称检索命中,仅结构证据;非原生实现
428 4418 DiceBetMiniGame fields 20805 isInitializing E-metadata 名称检索命中,仅结构证据;非原生实现
429 4418 DiceBetMiniGame methods 30767 ResetRewardEffect E-metadata 名称检索命中,仅结构证据;非原生实现
430 4418 DiceBetMiniGame methods 30769 SetDefault E-metadata 名称检索命中,仅结构证据;非原生实现
431 4418 DiceBetMiniGame methods 30770 OnOpen E-metadata 名称检索命中,仅结构证据;非原生实现
432 4418 DiceBetMiniGame methods 30771 aceTypeName E-metadata 名称检索命中,仅结构证据;非原生实现
433 4418 DiceBetMiniGame methods 30772 ButtonAction E-metadata 名称检索命中,仅结构证据;非原生实现
434 4418 DiceBetMiniGame methods 30773 DiceRollingVibration E-metadata 名称检索命中,仅结构证据;非原生实现
435 4418 DiceBetMiniGame methods 30774 GetReward E-metadata 名称检索命中,仅结构证据;非原生实现
436 4418 DiceBetMiniGame methods 30775 ChangeMultiplierAction E-metadata 名称检索命中,仅结构证据;非原生实现
437 4418 DiceBetMiniGame methods 30776 CardPackReset E-metadata 名称检索命中,仅结构证据;非原生实现
438 4418 DiceBetMiniGame methods 30777 DiceSetImage E-metadata 名称检索命中,仅结构证据;非原生实现
439 4418 DiceBetMiniGame methods 30778 GetRandomPositionInRect E-metadata 名称检索命中,仅结构证据;非原生实现
440 4418 DiceBetMiniGame methods 30780 TryTalk E-metadata 名称检索命中,仅结构证据;非原生实现
441 4418 DiceBetMiniGame methods 30782 GetFlameSoundLevel E-metadata 名称检索命中,仅结构证据;非原生实现
442 4418 DiceBetMiniGame methods 30783 OnSliderPointerUp E-metadata 名称检索命中,仅结构证据;非原生实现
443 4418 DiceBetMiniGame methods 30784 c E-metadata 名称检索命中,仅结构证据;非原生实现
444 4418 DiceBetMiniGame methods 30785 OnMultipleChanged E-metadata 名称检索命中,仅结构证据;非原生实现
445 4418 DiceBetMiniGame methods 30786 OnClickShowDown E-metadata 名称检索命中,仅结构证据;非原生实现
446 4418 DiceBetMiniGame methods 30787 OnShowDownWin E-metadata 名称检索命中,仅结构证据;非原生实现
447 4418 DiceBetMiniGame methods 30788 WinVibrationPattern E-metadata 名称检索命中,仅结构证据;非原生实现
448 4418 DiceBetMiniGame methods 30789 LoseVibrationPattern E-metadata 名称检索命中,仅结构证据;非原生实现
449 4418 DiceBetMiniGame methods 30790 BackgroundColorRoutine E-metadata 名称检索命中,仅结构证据;非原生实现
450 4418 DiceBetMiniGame methods 30791 OnShowDownLose E-metadata 名称检索命中,仅结构证据;非原生实现
451 4418 DiceBetMiniGame methods 30793 <ButtonAction>b__42_0 E-metadata 名称检索命中,仅结构证据;非原生实现
452 4418 DiceBetMiniGame methods 30795 <>n__0 E-metadata 名称检索命中,仅结构证据;非原生实现
453 4418 DiceBetMiniGame methods 30796 <OnShowDownWin>b__60_0 E-metadata 名称检索命中,仅结构证据;非原生实现
454 4429 MiniGamePack fields 20881 minigamePackView E-metadata 名称检索命中,仅结构证据;非原生实现
455 4429 MiniGamePack fields 20882 seasonEventView E-metadata 名称检索命中,仅结构证据;非原生实现
456 4429 MiniGamePack fields 20883 gameItemId E-metadata 名称检索命中,仅结构证据;非原生实现
457 4429 MiniGamePack fields 20884 nerClassName E-metadata 名称检索命中,仅结构证据;非原生实现
458 4429 MiniGamePack fields 20885 originItemUsingCount E-metadata 名称检索命中,仅结构证据;非原生实现
459 4429 MiniGamePack fields 20886 playItemUsingCount E-metadata 名称检索命中,仅结构证据;非原生实现
460 4429 MiniGamePack fields 20887 exchangeItemId E-metadata 名称检索命中,仅结构证据;非原生实现
461 4429 MiniGamePack fields 20888 rPostProcessTexture E-metadata 名称检索命中,仅结构证据;非原生实现
462 4429 MiniGamePack fields 20889 gameViews E-metadata 名称检索命中,仅结构证据;非原生实现
463 4429 MiniGamePack fields 20890 miniGames E-metadata 名称检索命中,仅结构证据;非原生实现
464 4429 MiniGamePack fields 20891 gameIndex E-metadata 名称检索命中,仅结构证据;非原生实现
465 4429 MiniGamePack fields 20892 hCode E-metadata 名称检索命中,仅结构证据;非原生实现
466 4429 MiniGamePack fields 20893 prevGameBtn E-metadata 名称检索命中,仅结构证据;非原生实现
467 4429 MiniGamePack fields 20894 reddot E-metadata 名称检索命中,仅结构证据;非原生实现
468 4429 MiniGamePack fields 20895 playBtn E-metadata 名称检索命中,仅结构证据;非原生实现
469 4429 MiniGamePack fields 20896 tsd_si64 E-metadata 名称检索命中,仅结构证据;非原生实现
470 4429 MiniGamePack fields 20897 playBtnAssetHolder E-metadata 名称检索命中,仅结构证据;非原生实现
471 4429 MiniGamePack fields 20898 playableObj E-metadata 名称检索命中,仅结构证据;非原生实现
472 4429 MiniGamePack fields 20899 lockObj E-metadata 名称检索命中,仅结构证据;非原生实现
473 4429 MiniGamePack fields 20900 mpareColors E-metadata 名称检索命中,仅结构证据;非原生实现
474 4429 MiniGamePack fields 20901 nextText E-metadata 名称检索命中,仅结构证据;非原生实现
475 4429 MiniGamePack fields 20902 titleText E-metadata 名称检索命中,仅结构证据;非原生实现
476 4429 MiniGamePack fields 20903 multiplierBtn E-metadata 名称检索命中,仅结构证据;非原生实现
477 4429 MiniGamePack fields 20904 ements.IStyle.set_borderLeftColor E-metadata 名称检索命中,仅结构证据;非原生实现
478 4429 MiniGamePack fields 20905 multiplierBtnBackgroundColor E-metadata 名称检索命中,仅结构证据;非原生实现
479 4429 MiniGamePack fields 20906 multiplierBtnTextColor E-metadata 名称检索命中,仅结构证据;非原生实现
480 4429 MiniGamePack fields 20907 multiplierIndex E-metadata 名称检索命中,仅结构证据;非原生实现
481 4429 MiniGamePack fields 20908 hDebugData E-metadata 名称检索命中,仅结构证据;非原生实现
482 4429 MiniGamePack fields 20909 gameItemView E-metadata 名称检索命中,仅结构证据;非原生实现
483 4429 MiniGamePack fields 20910 playItemView E-metadata 名称检索命中,仅结构证据;非原生实现
484 4429 MiniGamePack fields 20911 exchangeItemView E-metadata 名称检索命中,仅结构证据;非原生实现
485 4429 MiniGamePack fields 20912 tTimeZoneFromTzData E-metadata 名称检索命中,仅结构证据;非原生实现
486 4429 MiniGamePack fields 20913 deoksoonText E-metadata 名称检索命中,仅结构证据;非原生实现
487 4429 MiniGamePack fields 20914 gameEnd E-metadata 名称检索命中,仅结构证据;非原生实现
488 4429 MiniGamePack fields 20915 timerObj E-metadata 名称检索命中,仅结构证据;非原生实现
489 4429 MiniGamePack fields 20916 o E-metadata 名称检索命中,仅结构证据;非原生实现
490 4429 MiniGamePack fields 20917 btnImage E-metadata 名称检索命中,仅结构证据;非原生实现
491 4429 MiniGamePack fields 20918 reddotCanvas E-metadata 名称检索命中,仅结构证据;非原生实现
492 4429 MiniGamePack fields 20919 btnSprite E-metadata 名称检索命中,仅结构证据;非原生实现
493 4429 MiniGamePack fields 20920 mportance>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
494 4429 MiniGamePack fields 20921 nowMiniGame E-metadata 名称检索命中,仅结构证据;非原生实现
495 4429 MiniGamePack fields 20922 info E-metadata 名称检索命中,仅结构证据;非原生实现
496 4429 MiniGamePack fields 20923 infoText E-metadata 名称检索命中,仅结构证据;非原生实现
497 4429 MiniGamePack fields 20924 <PurchaseAsyncInternal>d__66 E-metadata 名称检索命中,仅结构证据;非原生实现
498 4429 MiniGamePack fields 20925 talkTween E-metadata 名称检索命中,仅结构证据;非原生实现
499 4429 MiniGamePack methods 30860 Init E-metadata 名称检索命中,仅结构证据;非原生实现
500 4429 MiniGamePack methods 30861 Open E-metadata 名称检索命中,仅结构证据;非原生实现
501 4429 MiniGamePack methods 30862 ed E-metadata 名称检索命中,仅结构证据;非原生实现
502 4429 MiniGamePack methods 30863 Refresh E-metadata 名称检索命中,仅结构证据;非原生实现
503 4429 MiniGamePack methods 30864 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
504 4429 MiniGamePack methods 30865 PlayButtonAssetRefresh E-metadata 名称检索命中,仅结构证据;非原生实现
505 4429 MiniGamePack methods 30866 AddGameIndex E-metadata 名称检索命中,仅结构证据;非原生实现
506 4429 MiniGamePack methods 30867 ChangeGameIndex E-metadata 名称检索命中,仅结构证据;非原生实现
507 4429 MiniGamePack methods 30868 SetNextButton E-metadata 名称检索命中,仅结构证据;非原生实现
508 4429 MiniGamePack methods 30869 SetPlayButton E-metadata 名称检索命中,仅结构证据;非原生实现
509 4429 MiniGamePack methods 30871 UpdateMultiplier E-metadata 名称检索命中,仅结构证据;非原生实现
510 4429 MiniGamePack methods 30873 ShowInfo E-metadata 名称检索命中,仅结构证据;非原生实现
511 4429 MiniGamePack methods 30874 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
512 4429 MiniGamePack methods 30875 er E-metadata 名称检索命中,仅结构证据;非原生实现
513 4429 MiniGamePack methods 30876 <Init>b__44_1 E-metadata 名称检索命中,仅结构证据;非原生实现
514 4429 MiniGamePack methods 30877 <Talk>b__57_0 E-metadata 名称检索命中,仅结构证据;非原生实现
515 4602 <HandleRouletteAsync>d__118 fields 22074 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
516 4602 <HandleRouletteAsync>d__118 fields 22075 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
517 4602 <HandleRouletteAsync>d__118 fields 22076 ctory E-metadata 名称检索命中,仅结构证据;非原生实现
518 4602 <HandleRouletteAsync>d__118 fields 22077 nowEvent E-metadata 名称检索命中,仅结构证据;非原生实现
519 4602 <HandleRouletteAsync>d__118 fields 22078 mult E-metadata 名称检索命中,仅结构证据;非原生实现
520 4602 <HandleRouletteAsync>d__118 fields 22079 rewards E-metadata 名称检索命中,仅结构证据;非原生实现
521 4602 <HandleRouletteAsync>d__118 fields 22080 acted E-metadata 名称检索命中,仅结构证据;非原生实现
522 4602 <HandleRouletteAsync>d__118 fields 22081 <>u__2 E-metadata 名称检索命中,仅结构证据;非原生实现
523 4602 <HandleRouletteAsync>d__118 methods 31762 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
524 4602 <HandleRouletteAsync>d__118 methods 31763 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
525 4713 PlinkoPinMeta fields 22651 pinSprite E-metadata 名称检索命中,仅结构证据;非原生实现
526 4713 PlinkoPinMeta fields 22652 SecP112r1 E-metadata 名称检索命中,仅结构证据;非原生实现
527 4713 PlinkoPinMeta methods 32216 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
528 4715 BasePlinkoPin fields 22646 isGoldPin E-metadata 名称检索命中,仅结构证据;非原生实现
529 4715 BasePlinkoPin fields 22647 feedBack E-metadata 名称检索命中,仅结构证据;非原生实现
530 4715 BasePlinkoPin fields 22648 eTypeCopy E-metadata 名称检索命中,仅结构证据;非原生实现
531 4715 BasePlinkoPin fields 22649 normalPinMeta E-metadata 名称检索命中,仅结构证据;非原生实现
532 4715 BasePlinkoPin fields 22650 goldPinMeta E-metadata 名称检索命中,仅结构证据;非原生实现
533 4715 BasePlinkoPin methods 32210 Init E-metadata 名称检索命中,仅结构证据;非原生实现
534 4715 BasePlinkoPin methods 32212 UpdatePinAppearance E-metadata 名称检索命中,仅结构证据;非原生实现
535 4715 BasePlinkoPin methods 32213 OnCollisionEnter2D E-metadata 名称检索命中,仅结构证据;非原生实现
536 4715 BasePlinkoPin methods 32214 efaultValueAttribute E-metadata 名称检索命中,仅结构证据;非原生实现
537 4715 BasePlinkoPin methods 32215 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
538 4720 PlinkoAdButton fields 22669 adStringKey E-metadata 名称检索命中,仅结构证据;非原生实现
539 4720 PlinkoAdButton fields 22670 icon E-metadata 名称检索命中,仅结构证据;非原生实现
540 4720 PlinkoAdButton fields 22671 adTitleText E-metadata 名称检索命中,仅结构证据;非原生实现
541 4720 PlinkoAdButton fields 22672 FDA96CB236F E-metadata 名称检索命中,仅结构证据;非原生实现
542 4720 PlinkoAdButton fields 22673 activeObject E-metadata 名称检索命中,仅结构证据;非原生实现
543 4720 PlinkoAdButton fields 22674 inactiveObject E-metadata 名称检索命中,仅结构证据;非原生实现
544 4720 PlinkoAdButton fields 22675 canvasGroup E-metadata 名称检索命中,仅结构证据;非原生实现
545 4720 PlinkoAdButton methods 32231 Init E-metadata 名称检索命中,仅结构证据;非原生实现
546 4720 PlinkoAdButton methods 32232 UpdateButton E-metadata 名称检索命中,仅结构证据;非原生实现
547 4720 PlinkoAdButton methods 32233 GetCurrentAdCount E-metadata 名称检索命中,仅结构证据;非原生实现
548 4720 PlinkoAdButton methods 32234 ClickTryShowAd E-metadata 名称检索命中,仅结构证据;非原生实现
549 4721 <CheckPlinkoADTask>d__14 fields 22687 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
550 4721 <CheckPlinkoADTask>d__14 fields 22688 ct E-metadata 名称检索命中,仅结构证据;非原生实现
551 4721 <CheckPlinkoADTask>d__14 fields 22689 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
552 4721 <CheckPlinkoADTask>d__14 methods 32242 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
553 4721 <CheckPlinkoADTask>d__14 methods 32243 System.IDisposable.Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
554 4721 <CheckPlinkoADTask>d__14 methods 32244 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
555 4721 <CheckPlinkoADTask>d__14 methods 32245 System.Collections.Generic.IEnumerator<System.Object>.get_Current E-metadata 名称检索命中,仅结构证据;非原生实现
556 4721 <CheckPlinkoADTask>d__14 methods 32246 System.Collections.IEnumerator.Reset E-metadata 名称检索命中,仅结构证据;非原生实现
557 4721 <CheckPlinkoADTask>d__14 methods 32247 System.Collections.IEnumerator.get_Current E-metadata 名称检索命中,仅结构证据;非原生实现
558 4723 PlinkoADPopup fields 22676 ime E-metadata 名称检索命中,仅结构证据;非原生实现
559 4723 PlinkoADPopup fields 22677 titleText E-metadata 名称检索命中,仅结构证据;非原生实现
560 4723 PlinkoADPopup fields 22678 descriptionText E-metadata 名称检索命中,仅结构证据;非原生实现
561 4723 PlinkoADPopup fields 22679 adButtonText E-metadata 名称检索命中,仅结构证据;非原生实现
562 4723 PlinkoADPopup fields 22680 ite E-metadata 名称检索命中,仅结构证据;非原生实现
563 4723 PlinkoADPopup fields 22681 adButtonImage E-metadata 名称检索命中,仅结构证据;非原生实现
564 4723 PlinkoADPopup fields 22682 activeAdButtonSprite E-metadata 名称检索命中,仅结构证据;非原生实现
565 4723 PlinkoADPopup fields 22683 inactiveAdButtonSprite E-metadata 名称检索命中,仅结构证据;非原生实现
566 4723 PlinkoADPopup fields 22684 ingEquipment>d__35 E-metadata 名称检索命中,仅结构证据;非原生实现
567 4723 PlinkoADPopup fields 22685 adStringKey E-metadata 名称检索命中,仅结构证据;非原生实现
568 4723 PlinkoADPopup fields 22686 coroutine E-metadata 名称检索命中,仅结构证据;非原生实现
569 4723 PlinkoADPopup methods 32236 Init E-metadata 名称检索命中,仅结构证据;非原生实现
570 4723 PlinkoADPopup methods 32238 ClickClosePoup E-metadata 名称检索命中,仅结构证据;非原生实现
571 4723 PlinkoADPopup methods 32239 CheckPlinkoADTask E-metadata 名称检索命中,仅结构证据;非原生实现
572 4723 PlinkoADPopup methods 32240 unavailableProductId E-metadata 名称检索命中,仅结构证据;非原生实现
573 4723 PlinkoADPopup methods 32241 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
574 4724 PlinkoBall fields 22694 id E-metadata 名称检索命中,仅结构证据;非原生实现
575 4724 PlinkoBall fields 22695 isMiddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
576 4724 PlinkoBall fields 22696 ng E-metadata 名称检索命中,仅结构证据;非原生实现
577 4724 PlinkoBall fields 22697 ballSpriteRenderer E-metadata 名称检索命中,仅结构证据;非原生实现
578 4724 PlinkoBall fields 22698 normalBallSprite E-metadata 名称检索命中,仅结构证据;非原生实现
579 4724 PlinkoBall fields 22699 goldBallSprite E-metadata 名称检索命中,仅结构证据;非原生实现
580 4724 PlinkoBall fields 22700 inThread E-metadata 名称检索命中,仅结构证据;非原生实现
581 4724 PlinkoBall methods 32251 GetId E-metadata 名称检索命中,仅结构证据;非原生实现
582 4724 PlinkoBall methods 32252 IsMiddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
583 4724 PlinkoBall methods 32253 matter E-metadata 名称检索命中,仅结构证据;非原生实现
584 4724 PlinkoBall methods 32254 SetGoldBall E-metadata 名称检索命中,仅结构证据;非原生实现
585 4724 PlinkoBall methods 32255 ActiveGoldBall E-metadata 名称检索命中,仅结构证据;非原生实现
586 4724 PlinkoBall methods 32256 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
587 4731 <SavePlinkoAfterADSuccess>d__37 fields 22747 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
588 4731 <SavePlinkoAfterADSuccess>d__37 fields 22748 _folderIndex E-metadata 名称检索命中,仅结构证据;非原生实现
589 4731 <SavePlinkoAfterADSuccess>d__37 fields 22749 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
590 4731 <SavePlinkoAfterADSuccess>d__37 methods 32307 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
591 4731 <SavePlinkoAfterADSuccess>d__37 methods 32308 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
592 4734 PlinkoController fields 22701 instance E-metadata 名称检索命中,仅结构证据;非原生实现
593 4734 PlinkoController fields 22702 ballPrefab E-metadata 名称检索命中,仅结构证据;非原生实现
594 4734 PlinkoController fields 22703 spawnPoint E-metadata 名称检索命中,仅结构证据;非原生实现
595 4734 PlinkoController fields 22704 lRT E-metadata 名称检索命中,仅结构证据;非原生实现
596 4734 PlinkoController fields 22705 ballParent E-metadata 名称检索命中,仅结构证据;非原生实现
597 4734 PlinkoController fields 22706 goalCount E-metadata 名称检索命中,仅结构证据;非原生实现
598 4734 PlinkoController fields 22707 plinkoGoals E-metadata 名称检索命中,仅结构证据;非原生实现
599 4734 PlinkoController fields 22708 Async>d__32 E-metadata 名称检索命中,仅结构证据;非原生实现
600 4734 PlinkoController fields 22709 initialPoolSize E-metadata 名称检索命中,仅结构证据;非原生实现
601 4734 PlinkoController fields 22710 incrementPoolSize E-metadata 名称检索命中,仅结构证据;非原生实现
602 4734 PlinkoController fields 22711 activeBalls E-metadata 名称检索命中,仅结构证据;非原生实现
603 4734 PlinkoController fields 22712 torOrSelf E-metadata 名称检索命中,仅结构证据;非原生实现
604 4734 PlinkoController fields 22713 activeBallCount E-metadata 名称检索命中,仅结构证据;非原生实现
605 4734 PlinkoController fields 22714 recorder E-metadata 名称检索命中,仅结构证据;非原生实现
606 4734 PlinkoController fields 22715 plinkoObject E-metadata 名称检索命中,仅结构证据;非原生实现
607 4734 PlinkoController fields 22716 17Code E-metadata 名称检索命中,仅结构证据;非原生实现
608 4734 PlinkoController fields 22717 isADWatching E-metadata 名称检索命中,仅结构证据;非原生实现
609 4734 PlinkoController fields 22718 pausedAdRemainingTime E-metadata 名称检索命中,仅结构证据;非原生实现
610 4734 PlinkoController methods 32257 Init E-metadata 名称检索命中,仅结构证据;非原生实现
611 4734 PlinkoController methods 32258 AfterInit E-metadata 名称检索命中,仅结构证据;非原生实现
612 4734 PlinkoController methods 32259 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
613 4734 PlinkoController methods 32260 InitAdStates E-metadata 名称检索命中,仅结构证据;非原生实现
614 4734 PlinkoController methods 32262 CheckAdState E-metadata 名称检索命中,仅结构证据;非原生实现
615 4734 PlinkoController methods 32264 CreateNewBall E-metadata 名称检索命中,仅结构证据;非原生实现
616 4734 PlinkoController methods 32265 GetBallFromPool E-metadata 名称检索命中,仅结构证据;非原生实现
617 4734 PlinkoController methods 32266 kingField E-metadata 名称检索命中,仅结构证据;非原生实现
618 4734 PlinkoController methods 32267 ReturnBallToPool E-metadata 名称检索命中,仅结构证据;非原生实现
619 4734 PlinkoController methods 32268 SpawnRecordingBall E-metadata 名称检索命中,仅结构证据;非原生实现
620 4734 PlinkoController methods 32269 SpawnMiddleRecordingBall E-metadata 名称检索命中,仅结构证据;非原生实现
621 4734 PlinkoController methods 32270 DespawnBall E-metadata 名称检索命中,仅结构证据;非原生实现
622 4734 PlinkoController methods 32271 DespawnMiddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
623 4734 PlinkoController methods 32272 OnGoalEnter E-metadata 名称检索命中,仅结构证据;非原生实现
624 4734 PlinkoController methods 32273 GetActiveBallCount E-metadata 名称检索命中,仅结构证据;非原生实现
625 4734 PlinkoController methods 32275 HandleSecondPassed E-metadata 名称检索命中,仅结构证据;非原生实现
626 4734 PlinkoController methods 32277 SavePlinkoAfterADSuccess E-metadata 名称检索命中,仅结构证据;非原生实现
627 4734 PlinkoController methods 32278 StartWatchingAD E-metadata 名称检索命中,仅结构证据;非原生实现
628 4734 PlinkoController methods 32279 on E-metadata 名称检索命中,仅结构证据;非原生实现
629 4734 PlinkoController methods 32280 SetLastCheckedTime E-metadata 名称检索命中,仅结构证据;非原生实现
630 4734 PlinkoController methods 32281 OnADSuccess E-metadata 名称检索命中,仅结构证据;非原生实现
631 4734 PlinkoController methods 32282 ShowAdPopup E-metadata 名称检索命中,仅结构证据;非原生实现
632 4734 PlinkoController methods 32283 CheckMaxAdCount E-metadata 名称检索命中,仅结构证据;非原生实现
633 4734 PlinkoController methods 32284 GetPlinkoMaxAdCount E-metadata 名称检索命中,仅结构证据;非原生实现
634 4734 PlinkoController methods 32285 GetPlinkCurrentCount E-metadata 名称检索命中,仅结构证据;非原生实现
635 4734 PlinkoController methods 32286 ActiveADObject E-metadata 名称检索命中,仅结构证据;非原生实现
636 4734 PlinkoController methods 32288 IsAdActive E-metadata 名称检索命中,仅结构证据;非原生实现
637 4734 PlinkoController methods 32290 UpdateAdButtons E-metadata 名称检索命中,仅结构证据;非原生实现
638 4734 PlinkoController methods 32291 UpdateAllAdButtonsOfType E-metadata 名称检索命中,仅结构证据;非原生实现
639 4734 PlinkoController methods 32292 BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
640 4734 PlinkoController methods 32293 <>n__0 E-metadata 名称检索命中,仅结构证据;非原生实现
641 4735 PlinkoGuideTextHolder fields 22760 ancelCancellationTokenSourceStateDelegate E-metadata 名称检索命中,仅结构证据;非原生实现
642 4735 PlinkoGuideTextHolder fields 22761 upgradeValueText E-metadata 名称检索命中,仅结构证据;非原生实现
643 4735 PlinkoGuideTextHolder methods 32314 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
644 4736 PlinkoObject methods 32316 ActivateMultiplyArea E-metadata 名称检索命中,仅结构证据;非原生实现
645 4736 PlinkoObject methods 32317 ActivateRewardUp E-metadata 名称检索命中,仅结构证据;非原生实现
646 4736 PlinkoObject methods 32318 gress E-metadata 名称检索命中,仅结构证据;非原生实现
647 4736 PlinkoObject methods 32319 DeactivateGoldPins E-metadata 名称检索命中,仅结构证据;非原生实现
648 4736 PlinkoObject methods 32320 DeactivateMultiplyArea E-metadata 名称检索命中,仅结构证据;非原生实现
649 4736 PlinkoObject methods 32321 DeactivateRewardUp E-metadata 名称检索命中,仅结构证据;非原生实现
650 4736 PlinkoObject methods 32322 DeactivateAdditionalBalls E-metadata 名称检索命中,仅结构证据;非原生实现
651 4736 PlinkoObject methods 32323 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
652 4745 PlinkoRecorder fields 22767 instance E-metadata 名称检索命中,仅结构证据;非原生实现
653 4745 PlinkoRecorder fields 22768 tions E-metadata 名称检索命中,仅结构证据;非原生实现
654 4745 PlinkoRecorder fields 22769 maxGoalRecordCounts E-metadata 名称检索命中,仅结构证据;非原生实现
655 4745 PlinkoRecorder fields 22770 middleMaxGoalRecordCounts E-metadata 名称检索命中,仅结构证据;非原生实现
656 4745 PlinkoRecorder fields 22771 middleBallCount E-metadata 名称检索命中,仅结构证据;非原生实现
657 4745 PlinkoRecorder fields 22772 ttrIndex E-metadata 名称检索命中,仅结构证据;非原生实现
658 4745 PlinkoRecorder fields 22773 middleRecordMode E-metadata 名称检索命中,仅结构证据;非原生实现
659 4745 PlinkoRecorder fields 22774 SAVE_PATH E-metadata 名称检索命中,仅结构证据;非原生实现
660 4745 PlinkoRecorder fields 22775 MIDDLE_SAVE_PATH E-metadata 名称检索命中,仅结构证据;非原生实现
661 4745 PlinkoRecorder fields 22776 ferenceException E-metadata 名称检索命中,仅结构证据;非原生实现
662 4745 PlinkoRecorder fields 22777 RESOURCES_BALL_PATH E-metadata 名称检索命中,仅结构证据;非原生实现
663 4745 PlinkoRecorder fields 22778 RESOURCES_MIDDLE_BALL_PATH E-metadata 名称检索命中,仅结构证据;非原生实现
664 4745 PlinkoRecorder fields 22779 PREF_KEY_PREFIX E-metadata 名称检索命中,仅结构证据;非原生实现
665 4745 PlinkoRecorder fields 22780 apperUtilities E-metadata 名称检索命中,仅结构证据;非原生实现
666 4745 PlinkoRecorder fields 22781 PREF_COUNTER_KEY E-metadata 名称检索命中,仅结构证据;非原生实现
667 4745 PlinkoRecorder fields 22782 MIDDLE_PREF_COUNTER_KEY E-metadata 名称检索命中,仅结构证据;非原生实现
668 4745 PlinkoRecorder fields 22783 BALL_TIMEOUT_SECONDS E-metadata 名称检索命中,仅结构证据;非原生实现
669 4745 PlinkoRecorder fields 22784 y E-metadata 名称检索命中,仅结构证据;非原生实现
670 4745 PlinkoRecorder fields 22785 middleBallIdCounter E-metadata 名称检索命中,仅结构证据;非原生实现
671 4745 PlinkoRecorder fields 22786 ballPaths E-metadata 名称检索命中,仅结构证据;非原生实现
672 4745 PlinkoRecorder fields 22787 middleBallPaths E-metadata 名称检索命中,仅结构证据;非原生实现
673 4745 PlinkoRecorder fields 22788 eBaseClassCtor E-metadata 名称检索命中,仅结构证据;非原生实现
674 4745 PlinkoRecorder fields 22789 middleBallTimestamps E-metadata 名称检索命中,仅结构证据;非原生实现
675 4745 PlinkoRecorder fields 22790 ballGoals E-metadata 名称检索命中,仅结构证据;非原生实现
676 4745 PlinkoRecorder fields 22791 middleBallGoals E-metadata 名称检索命中,仅结构证据;非原生实现
677 4745 PlinkoRecorder fields 22792 itraryCode E-metadata 名称检索命中,仅结构证据;非原生实现
678 4745 PlinkoRecorder fields 22793 middleBallRecordingTimeScales E-metadata 名称检索命中,仅结构证据;非原生实现
679 4745 PlinkoRecorder fields 22794 goalRecordCounts E-metadata 名称检索命中,仅结构证据;非原生实现
680 4745 PlinkoRecorder fields 22795 middleGoalRecordCounts E-metadata 名称检索命中,仅结构证据;非原生实现
681 4745 PlinkoRecorder fields 22796 atformOverride E-metadata 名称检索命中,仅结构证据;非原生实现
682 4745 PlinkoRecorder fields 22797 middleBallStartTimes E-metadata 名称检索命中,仅结构证据;非原生实现
683 4745 PlinkoRecorder fields 22798 replayBallIds E-metadata 名称检索命中,仅结构证据;非原生实现
684 4745 PlinkoRecorder fields 22799 replayMiddleBallIds E-metadata 名称检索命中,仅结构证据;非原生实现
685 4745 PlinkoRecorder fields 22800 gherValue E-metadata 名称检索命中,仅结构证据;非原生实现
686 4745 PlinkoRecorder fields 22801 isMiddleRecordingInProgress E-metadata 名称检索命中,仅结构证据;非原生实现
687 4745 PlinkoRecorder fields 22802 isWaitingForNextBall E-metadata 名称检索命中,仅结构证据;非原生实现
688 4745 PlinkoRecorder fields 22803 isWaitingForNextMiddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
689 4745 PlinkoRecorder fields 22804 iatedMonthNames E-metadata 名称检索命中,仅结构证据;非原生实现
690 4745 PlinkoRecorder fields 22805 hasLoadedResourcesData E-metadata 名称检索命中,仅结构证据;非原生实现
691 4745 PlinkoRecorder methods 32324 Awake E-metadata 名称检索命中,仅结构证据;非原生实现
692 4745 PlinkoRecorder methods 32325 Init E-metadata 名称检索命中,仅结构证据;非原生实现
693 4745 PlinkoRecorder methods 32327 LoadPathsFromResourcesTextAsset E-metadata 名称检索命中,仅结构证据;非原生实现
694 4745 PlinkoRecorder methods 32329 RecordBall E-metadata 名称检索命中,仅结构证据;非原生实现
695 4745 PlinkoRecorder methods 32330 LoadRandomBall E-metadata 名称检索命中,仅结构证据;非原生实现
696 4745 PlinkoRecorder methods 32331 treamIndex E-metadata 名称检索命中,仅结构证据;非原生实现
697 4745 PlinkoRecorder methods 32332 LoadMiddleRandomBall E-metadata 名称检索命中,仅结构证据;非原生实现
698 4745 PlinkoRecorder methods 32333 DeleteAllPath E-metadata 名称检索命中,仅结构证据;非原生实现
699 4745 PlinkoRecorder methods 32334 DeleteAllMiddlePath E-metadata 名称检索命中,仅结构证据;非原生实现
700 4745 PlinkoRecorder methods 32335 ExportBalls E-metadata 名称检索命中,仅结构证据;非原生实现
701 4745 PlinkoRecorder methods 32336 Update E-metadata 名称检索命中,仅结构证据;非原生实现
702 4745 PlinkoRecorder methods 32337 FixedUpdate E-metadata 名称检索命中,仅结构证据;非原生实现
703 4745 PlinkoRecorder methods 32338 RecordActiveBallPositions E-metadata 名称检索命中,仅结构证据;非原生实现
704 4745 PlinkoRecorder methods 32340 StartRecordingLoop E-metadata 名称检索命中,仅结构证据;非原生实现
705 4745 PlinkoRecorder methods 32342 CheckForStuckBalls E-metadata 名称检索命中,仅结构证据;非原生实现
706 4745 PlinkoRecorder methods 32343 CheckForStuckMiddleBalls E-metadata 名称检索命中,仅结构证据;非原生实现
707 4745 PlinkoRecorder methods 32344 itScaleObjs E-metadata 名称检索命中,仅结构证据;非原生实现
708 4745 PlinkoRecorder methods 32345 IsMiddleGoalRecordLimitReached E-metadata 名称检索命中,仅结构证据;非原生实现
709 4745 PlinkoRecorder methods 32346 DespawnBall E-metadata 名称检索命中,仅结构证据;非原生实现
710 4745 PlinkoRecorder methods 32347 DespawnMiddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
711 4745 PlinkoRecorder methods 32348 SavePath E-metadata 名称检索命中,仅结构证据;非原生实现
712 4745 PlinkoRecorder methods 32349 SaveMiddlePath E-metadata 名称检索命中,仅结构证据;非原生实现
713 4745 PlinkoRecorder methods 32350 LoadAndReplayRandomBall E-metadata 名称检索命中,仅结构证据;非原生实现
714 4745 PlinkoRecorder methods 32351 LoadAndReplayRandomMiddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
715 4745 PlinkoRecorder methods 32353 ReplayMiddleBallPath E-metadata 名称检索命中,仅结构证据;非原生实现
716 4745 PlinkoRecorder methods 32355 LoadAllPathsFromPlayerPrefs E-metadata 名称检索命中,仅结构证据;非原生实现
717 4745 PlinkoRecorder methods 32356 LoadAllMiddlePathsFromPlayerPrefs E-metadata 名称检索命中,仅结构证据;非原生实现
718 4745 PlinkoRecorder methods 32357 SE_EXC E-metadata 名称检索命中,仅结构证据;非原生实现
719 4745 PlinkoRecorder methods 32358 DeleteAllMiddlePaths E-metadata 名称检索命中,仅结构证据;非原生实现
720 4745 PlinkoRecorder methods 32359 SavePathToPlayerPrefs E-metadata 名称检索命中,仅结构证据;非原生实现
721 4745 PlinkoRecorder methods 32360 SaveMiddlePathToPlayerPrefs E-metadata 名称检索命中,仅结构证据;非原生实现
722 4745 PlinkoRecorder methods 32361 get_IsRecordingInProgress E-metadata 名称检索命中,仅结构证据;非原生实现
723 4745 PlinkoRecorder methods 32362 get_IsMiddleRecordingInProgress E-metadata 名称检索命中,仅结构证据;非原生实现
724 4745 PlinkoRecorder methods 32363 get_IsWaitingForNextBall E-metadata 名称检索命中,仅结构证据;非原生实现
725 4745 PlinkoRecorder methods 32364 set_IsWaitingForNextBall E-metadata 名称检索命中,仅结构证据;非原生实现
726 4745 PlinkoRecorder methods 32366 set_IsWaitingForNextMiddleBall E-metadata 名称检索命中,仅结构证据;非原生实现
727 4745 PlinkoRecorder methods 32368 get_MiddleBallIdCounter E-metadata 名称检索命中,仅结构证据;非原生实现
728 4745 PlinkoRecorder methods 32369 get_ReplayBallIds E-metadata 名称检索命中,仅结构证据;非原生实现
729 4745 PlinkoRecorder methods 32370 Sizes E-metadata 名称检索命中,仅结构证据;非原生实现
730 4745 PlinkoRecorder methods 32371 IncrementBallIdCounter E-metadata 名称检索命中,仅结构证据;非原生实现
731 4745 PlinkoRecorder methods 32372 IncrementMiddleBallIdCounter E-metadata 名称检索命中,仅结构证据;非原生实现
732 4745 PlinkoRecorder methods 32373 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
733 4745 PlinkoRecorder methods 32374 <StartRecordingLoop>b__55_0 E-metadata 名称检索命中,仅结构证据;非原生实现
734 4745 PlinkoRecorder methods 32375 <StartMiddleRecordingLoop>b__56_0 E-metadata 名称检索命中,仅结构证据;非原生实现
735 4746 PlinkoTriggerUI fields 22838 countText E-metadata 名称检索命中,仅结构证据;非原生实现
736 4746 PlinkoTriggerUI fields 22839 normalColor E-metadata 名称检索命中,仅结构证据;非原生实现
737 4746 PlinkoTriggerUI fields 22840 isableFramebufferFetchInput E-metadata 名称检索命中,仅结构证据;非原生实现
738 4746 PlinkoTriggerUI methods 32394 HandleTimeCheck E-metadata 名称检索命中,仅结构证据;非原生实现
739 4746 PlinkoTriggerUI methods 32395 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
740 4747 PlinkoUpgradeView fields 22841 upgradeConditionText E-metadata 名称检索命中,仅结构证据;非原生实现
741 4747 PlinkoUpgradeView fields 22842 upgradeButtonText E-metadata 名称检索命中,仅结构证据;非原生实现
742 4747 PlinkoUpgradeView fields 22843 plinkoGuideTextHolders E-metadata 名称检索命中,仅结构证据;非原生实现
743 4752 <FlushPendingPlinkoSettlement>d__45 fields 22893 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
744 4752 <FlushPendingPlinkoSettlement>d__45 fields 22894 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
745 4752 <FlushPendingPlinkoSettlement>d__45 fields 22895 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
746 4752 <FlushPendingPlinkoSettlement>d__45 fields 22896 lPosition>d__34 E-metadata 名称检索命中,仅结构证据;非原生实现
747 4752 <FlushPendingPlinkoSettlement>d__45 fields 22897 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
748 4752 <FlushPendingPlinkoSettlement>d__45 methods 32442 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
749 4757 PlinkoView fields 22844 ient E-metadata 名称检索命中,仅结构证据;非原生实现
750 4757 PlinkoView fields 22845 plinkoLevelText E-metadata 名称检索命中,仅结构证据;非原生实现
751 4757 PlinkoView fields 22846 assetText E-metadata 名称检索命中,仅结构证据;非原生实现
752 4757 PlinkoView fields 22847 relicSoulText E-metadata 名称检索命中,仅结构证据;非原生实现
753 4757 PlinkoView fields 22849 activeCloseBtn E-metadata 名称检索命中,仅结构证据;非原生实现
754 4757 PlinkoView fields 22850 inactiveCloseBtn E-metadata 名称检索命中,仅结构证据;非原生实现
755 4757 PlinkoView fields 22851 rewardTexts E-metadata 名称检索命中,仅结构证据;非原生实现
756 4757 PlinkoView fields 22852 C44C37F526BDCE2E00200BE E-metadata 名称检索命中,仅结构证据;非原生实现
757 4757 PlinkoView fields 22853 rewardTextAlphaValue E-metadata 名称检索命中,仅结构证据;非原生实现
758 4757 PlinkoView fields 22854 normalRewardColor E-metadata 名称检索命中,仅结构证据;非原生实现
759 4757 PlinkoView fields 22855 highlightRewardColor E-metadata 名称检索命中,仅结构证据;非原生实现
760 4757 PlinkoView fields 22856 ationT1 E-metadata 名称检索命中,仅结构证据;非原生实现
761 4757 PlinkoView fields 22857 plinkoAdButtons E-metadata 名称检索命中,仅结构证据;非原生实现
762 4757 PlinkoView fields 22858 plinkBallChargeObject E-metadata 名称检索命中,仅结构证据;非原生实现
763 4757 PlinkoView fields 22859 plinkBallChargeTimeText E-metadata 名称检索命中,仅结构证据;非原生实现
764 4757 PlinkoView fields 22860 pdate E-metadata 名称检索命中,仅结构证据;非原生实现
765 4757 PlinkoView fields 22861 relicSoulsBundle E-metadata 名称检索命中,仅结构证据;非原生实现
766 4757 PlinkoView fields 22862 relicBundleEffectThresholds E-metadata 名称检索命中,仅结构证据;非原生实现
767 4757 PlinkoView fields 22863 relicBundleEffectLocalYs E-metadata 名称检索命中,仅结构证据;非原生实现
768 4757 PlinkoView fields 22865 plinkoADPopup E-metadata 名称检索命中,仅结构证据;非原生实现
769 4757 PlinkoView fields 22866 guideObject E-metadata 名称检索命中,仅结构证据;非原生实现
770 4757 PlinkoView fields 22867 deoksunAnimator E-metadata 名称检索命中,仅结构证据;非原生实现
771 4757 PlinkoView fields 22868 LowestSetBitMaskFirst E-metadata 名称检索命中,仅结构证据;非原生实现
772 4757 PlinkoView fields 22869 pendingNormalDropBallConsumeCount E-metadata 名称检索命中,仅结构证据;非原生实现
773 4757 PlinkoView fields 22870 pendingRelicSoulRewardCount E-metadata 名称检索命中,仅结构证据;非原生实现
774 4757 PlinkoView fields 22871 isButtonHeld E-metadata 名称检索命中,仅结构证据;非原生实现
775 4757 PlinkoView fields 22872 ame E-metadata 名称检索命中,仅结构证据;非原生实现
776 4757 PlinkoView fields 22873 _animationCancellationSource E-metadata 名称检索命中,仅结构证据;非原生实现
777 4757 PlinkoView fields 22874 guideRoutine E-metadata 名称检索命中,仅结构证据;非原生实现
778 4757 PlinkoView methods 32401 get_HasPendingPlinkoSettlement E-metadata 名称检索命中,仅结构证据;非原生实现
779 4757 PlinkoView methods 32402 Init E-metadata 名称检索命中,仅结构证据;非原生实现
780 4757 PlinkoView methods 32403 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
781 4757 PlinkoView methods 32405 HandleSecondChanged E-metadata 名称检索命中,仅结构证据;非原生实现
782 4757 PlinkoView methods 32407 CheckBundleEffect E-metadata 名称检索命中,仅结构证据;非原生实现
783 4757 PlinkoView methods 32408 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
784 4757 PlinkoView methods 32409 ass227_0 E-metadata 名称检索命中,仅结构证据;非原生实现
785 4757 PlinkoView methods 32410 UpdateView E-metadata 名称检索命中,仅结构证据;非原生实现
786 4757 PlinkoView methods 32411 GetDisplayedNormalDropBall E-metadata 名称检索命中,仅结构证据;非原生实现
787 4757 PlinkoView methods 32412 TryConsumeNormalDropBallLocally E-metadata 名称检索命中,仅结构证据;非原生实现
788 4757 PlinkoView methods 32413 TryShootNormalDropBall E-metadata 名称检索命中,仅结构证据;非原生实现
789 4757 PlinkoView methods 32414 GetDisplayedRelicSoul E-metadata 名称检索命中,仅结构证据;非原生实现
790 4757 PlinkoView methods 32415 AddPendingRelicSoulReward E-metadata 名称检索命中,仅结构证据;非原生实现
791 4757 PlinkoView methods 32416 FlushPendingNormalDropBallConsumption E-metadata 名称检索命中,仅结构证据;非原生实现
792 4757 PlinkoView methods 32418 FlushPendingPlinkoSettlement E-metadata 名称检索命中,仅结构证据;非原生实现
793 4757 PlinkoView methods 32420 UpdateNormalBallText E-metadata 名称检索命中,仅结构证据;非原生实现
794 4757 PlinkoView methods 32421 ClickActiveShootButton E-metadata 名称检索命中,仅结构证据;非原生实现
795 4757 PlinkoView methods 32422 Tail>5__2 E-metadata 名称检索命中,仅结构证据;非原生实现
796 4757 PlinkoView methods 32423 OnButtonDown E-metadata 名称检索命中,仅结构证据;非原生实现
797 4757 PlinkoView methods 32424 ClickInactiveShootButton E-metadata 名称检索命中,仅结构证据;非原生实现
798 4757 PlinkoView methods 32425 UpdateNormalBall E-metadata 名称检索命中,仅结构证据;非原生实现
799 4757 PlinkoView methods 32426 UpdateRelicSoul E-metadata 名称检索命中,仅结构证据;非原生实现
800 4757 PlinkoView methods 32427 CancelPreviousAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
801 4757 PlinkoView methods 32428 ClickInactiveCloseButton E-metadata 名称检索命中,仅结构证据;非原生实现
802 4757 PlinkoView methods 32429 ClickInfo E-metadata 名称检索命中,仅结构证据;非原生实现
803 4757 PlinkoView methods 32431 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
804 4757 PlinkoView methods 32433 <CheckBundleEffect>b__34_0 E-metadata 名称检索命中,仅结构证据;非原生实现
805 5038 <PlayRouletteAnimation>d__9 fields 24358 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
806 5038 <PlayRouletteAnimation>d__9 fields 24359 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
807 5038 <PlayRouletteAnimation>d__9 fields 24360 OptionsConverter E-metadata 名称检索命中,仅结构证据;非原生实现
808 5038 <PlayRouletteAnimation>d__9 fields 24361 isSuccess E-metadata 名称检索命中,仅结构证据;非原生实现
809 5038 <PlayRouletteAnimation>d__9 fields 24362 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
810 5038 <PlayRouletteAnimation>d__9 methods 33627 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
811 5420 GoodEventDiceMachine fields 26199 isClick E-metadata 名称检索命中,仅结构证据;非原生实现
812 5420 GoodEventDiceMachine methods 35015 ExecuteAsync E-metadata 名称检索命中,仅结构证据;非原生实现
813 5420 GoodEventDiceMachine methods 35016 ClickEndEvent E-metadata 名称检索命中,仅结构证据;非原生实现
814 5420 GoodEventDiceMachine methods 35018 <ExecuteAsync>b__1_0 E-metadata 名称检索命中,仅结构证据;非原生实现
815 5427 GoodEventSpito fields 26219 isClick E-metadata 名称检索命中,仅结构证据;非原生实现
816 5427 GoodEventSpito methods 35029 ExecuteAsync E-metadata 名称检索命中,仅结构证据;非原生实现
817 5427 GoodEventSpito methods 35031 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
818 5430 <ApplyRouletteReward>d__4 fields 26243 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
819 5430 <ApplyRouletteReward>d__4 fields 26244 alTexture E-metadata 名称检索命中,仅结构证据;非原生实现
820 5430 <ApplyRouletteReward>d__4 fields 26245 outcome E-metadata 名称检索命中,仅结构证据;非原生实现
821 5430 <ApplyRouletteReward>d__4 fields 26246 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
822 5430 <ApplyRouletteReward>d__4 methods 35057 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
823 5432 GoodEventSeasonEventRoulette fields 26234 ForcedRouletteIndex E-metadata 名称检索命中,仅结构证据;非原生实现
824 5432 GoodEventSeasonEventRoulette fields 26235 isClick E-metadata 名称检索命中,仅结构证据;非原生实现
825 5432 GoodEventSeasonEventRoulette methods 35042 ExecuteAsync E-metadata 名称检索命中,仅结构证据;非原生实现
826 5432 GoodEventSeasonEventRoulette methods 35044 ApplyRouletteReward E-metadata 名称检索命中,仅结构证据;非原生实现
827 5432 GoodEventSeasonEventRoulette methods 35046 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
828 5432 GoodEventSeasonEventRoulette methods 35047 .cctor E-metadata 名称检索命中,仅结构证据;非原生实现
829 5447 <RouletteAnimationAsync>d__7 fields 26314 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
830 5447 <RouletteAnimationAsync>d__7 fields 26315 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
831 5447 <RouletteAnimationAsync>d__7 fields 26316 SetItem>b__14_1 E-metadata 名称检索命中,仅结构证据;非原生实现
832 5447 <RouletteAnimationAsync>d__7 fields 26317 <tiles>5__2 E-metadata 名称检索命中,仅结构证据;非原生实现
833 5447 <RouletteAnimationAsync>d__7 fields 26318 <pickedIndex>5__3 E-metadata 名称检索命中,仅结构证据;非原生实现
834 5447 <RouletteAnimationAsync>d__7 fields 26319 <currentChoiceIndex>5__4 E-metadata 名称检索命中,仅结构证据;非原生实现
835 5447 <RouletteAnimationAsync>d__7 fields 26320 ngeProduct E-metadata 名称检索命中,仅结构证据;非原生实现
836 5447 <RouletteAnimationAsync>d__7 fields 26321 <totalCyclesNeeded>5__6 E-metadata 名称检索命中,仅结构证据;非原生实现
837 5447 <RouletteAnimationAsync>d__7 fields 26322 <slowdownStartCycle>5__7 E-metadata 名称检索命中,仅结构证据;非原生实现
838 5447 <RouletteAnimationAsync>d__7 fields 26323 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
839 5683 SpitoRewardMemo fields 27548 >k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
840 5683 SpitoRewardMemo fields 27549 rewardText E-metadata 名称检索命中,仅结构证据;非原生实现
841 5683 SpitoRewardMemo fields 27550 canvasGroup E-metadata 名称检索命中,仅结构证据;非原生实现
842 5683 SpitoRewardMemo fields 27551 animationRoot E-metadata 名称检索命中,仅结构证据;非原生实现
843 5683 SpitoRewardMemo fields 27552 PM_EXPRESSION_PROPERTY E-metadata 名称检索命中,仅结构证据;非原生实现
844 5683 SpitoRewardMemo fields 27553 originalScale E-metadata 名称检索命中,仅结构证据;非原生实现
845 5683 SpitoRewardMemo fields 27554 originalRotation E-metadata 名称检索命中,仅结构证据;非原生实现
846 5683 SpitoRewardMemo methods 36069 Awake E-metadata 名称检索命中,仅结构证据;非原生实现
847 5683 SpitoRewardMemo methods 36071 StartFadeDownAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
848 5683 SpitoRewardMemo methods 36073 KillAnimationAndReset E-metadata 名称检索命中,仅结构证据;非原生实现
849 5683 SpitoRewardMemo methods 36074 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
@@ -0,0 +1,5 @@
证据,记录序号,Id,StringId,Values
E-gameconfig,14,110,MegaDiceRouletteRewardIDs,"100,101,117,106,100,101,117,106"
E-gameconfig,15,111,MegaDiceRouletteBaseRewardCount,"5000,500,5,10,1000,100,10,20"
E-gameconfig,16,112,MegaDiceRoulettePlusRewardCount,"1000,100,1,2,100,10,1,2"
E-gameconfig,57,154,ingameShopSpitoWeight,"3,5,10"
1 证据 记录序号 Id StringId Values
2 E-gameconfig 14 110 MegaDiceRouletteRewardIDs 100,101,117,106,100,101,117,106
3 E-gameconfig 15 111 MegaDiceRouletteBaseRewardCount 5000,500,5,10,1000,100,10,20
4 E-gameconfig 16 112 MegaDiceRoulettePlusRewardCount 1000,100,1,2,100,10,1,2
5 E-gameconfig 57 154 ingameShopSpitoWeight 3,5,10
@@ -0,0 +1,40 @@
,,,,,
Id,StringId,templateKey,isUse,rowOrder,bubbles
Key<int>,Key<string>,string,bool,int,int[]
0,marble_map1_row_0,marble_map1,True,0,"-1,0,0,0,1,1,1,-1"
1,marble_map1_row_1,marble_map1,True,1,"0,0,-1,-1,-1,1,1"
2,marble_map1_row_2,marble_map1,True,2,"3,3,-1,-1,-1,-1,0,0"
3,marble_map1_row_3,marble_map1,True,3,"3,-1,-1,-1,-1,-1,0"
4,marble_map1_row_4,marble_map1,True,4,"-1,2,2,3,3,1,1,-1"
5,marble_map1_row_5,marble_map1,True,5,"-1,2,3,-1,3,1,-1"
6,marble_map2_row_0,marble_map2,True,0,"0,0,0,1,2,3,3,3"
7,marble_map2_row_1,marble_map2,True,1,"-1,1,1,-1,2,2,-1"
8,marble_map2_row_2,marble_map2,True,2,"-1,1,1,-1,-1,2,2,-1"
9,marble_map2_row_3,marble_map2,True,3,"-1,2,-1,-1,-1,0,-1"
10,marble_map2_row_4,marble_map2,True,4,"-1,2,2,-1,-1,0,0,-1"
11,marble_map2_row_5,marble_map2,True,5,"-1,3,3,-1,1,1,-1"
12,marble_map3_row_0,marble_map3,True,0,"2,3,3,0,0,1,1,3"
13,marble_map3_row_1,marble_map3,True,1,"2,2,3,0,1,3,3"
14,marble_map3_row_2,marble_map3,True,2,"-1,1,2,-1,-1,3,0,-1"
15,marble_map3_row_3,marble_map3,True,3,"-1,1,1,-1,0,0,-1"
16,marble_map3_row_4,marble_map3,True,4,"-1,-1,1,-1,-1,0,-1,-1"
17,marble_map4_row_0,marble_map4,True,0,"0,0,1,1,1,1,0,0"
18,marble_map4_row_1,marble_map4,True,1,"0,2,-1,1,-1,3,0"
19,marble_map4_row_2,marble_map4,True,2,"-1,2,2,-1,-1,3,3,-1"
20,marble_map4_row_3,marble_map4,True,3,"-1,1,-1,-1,-1,0,-1"
21,marble_map4_row_4,marble_map4,True,4,"-1,1,1,-1,-1,0,0,-1"
22,marble_map4_row_5,marble_map4,True,5,"-1,3,-1,-1,-1,2,-1"
23,marble_map4_row_6,marble_map4,True,6,"-1,3,-1,-1,-1,-1,2,-1"
24,marble_map5_row_0,marble_map5,True,0,"2,-1,3,3,3,3,-1,0"
25,marble_map5_row_1,marble_map5,True,1,"2,1,1,3,2,2,0"
26,marble_map5_row_2,marble_map5,True,2,"2,1,1,-1,-1,2,2,0"
27,marble_map5_row_3,marble_map5,True,3,"2,0,-1,-1,-1,3,0"
28,marble_map5_row_4,marble_map5,True,4,"-1,0,-1,-1,-1,-1,3,-1"
29,marble_map5_row_5,marble_map5,True,5,"-1,0,-1,-1,-1,3,-1"
30,marble_map6_row_0,marble_map6,True,0,"-1,-1,-1,3,3,-1,-1,-1"
31,marble_map6_row_1,marble_map6,True,1,"-1,-1,-1,3,-1,-1,-1"
32,marble_map6_row_2,marble_map6,True,2,"-1,-1,0,2,2,1,-1,-1"
33,marble_map6_row_3,marble_map6,True,3,"-1,2,0,2,1,3,-1"
34,marble_map6_row_4,marble_map6,True,4,"-1,-1,2,0,1,3,-1,-1"
35,marble_map6_row_5,marble_map6,True,5,"-1,1,2,-1,3,0,-1"
36,marble_map6_row_6,marble_map6,True,6,"-1,1,1,-1,-1,0,0,-1"
1
2 Id StringId templateKey isUse rowOrder bubbles
3 Key<int> Key<string> string bool int int[]
4 0 marble_map1_row_0 marble_map1 True 0 -1,0,0,0,1,1,1,-1
5 1 marble_map1_row_1 marble_map1 True 1 0,0,-1,-1,-1,1,1
6 2 marble_map1_row_2 marble_map1 True 2 3,3,-1,-1,-1,-1,0,0
7 3 marble_map1_row_3 marble_map1 True 3 3,-1,-1,-1,-1,-1,0
8 4 marble_map1_row_4 marble_map1 True 4 -1,2,2,3,3,1,1,-1
9 5 marble_map1_row_5 marble_map1 True 5 -1,2,3,-1,3,1,-1
10 6 marble_map2_row_0 marble_map2 True 0 0,0,0,1,2,3,3,3
11 7 marble_map2_row_1 marble_map2 True 1 -1,1,1,-1,2,2,-1
12 8 marble_map2_row_2 marble_map2 True 2 -1,1,1,-1,-1,2,2,-1
13 9 marble_map2_row_3 marble_map2 True 3 -1,2,-1,-1,-1,0,-1
14 10 marble_map2_row_4 marble_map2 True 4 -1,2,2,-1,-1,0,0,-1
15 11 marble_map2_row_5 marble_map2 True 5 -1,3,3,-1,1,1,-1
16 12 marble_map3_row_0 marble_map3 True 0 2,3,3,0,0,1,1,3
17 13 marble_map3_row_1 marble_map3 True 1 2,2,3,0,1,3,3
18 14 marble_map3_row_2 marble_map3 True 2 -1,1,2,-1,-1,3,0,-1
19 15 marble_map3_row_3 marble_map3 True 3 -1,1,1,-1,0,0,-1
20 16 marble_map3_row_4 marble_map3 True 4 -1,-1,1,-1,-1,0,-1,-1
21 17 marble_map4_row_0 marble_map4 True 0 0,0,1,1,1,1,0,0
22 18 marble_map4_row_1 marble_map4 True 1 0,2,-1,1,-1,3,0
23 19 marble_map4_row_2 marble_map4 True 2 -1,2,2,-1,-1,3,3,-1
24 20 marble_map4_row_3 marble_map4 True 3 -1,1,-1,-1,-1,0,-1
25 21 marble_map4_row_4 marble_map4 True 4 -1,1,1,-1,-1,0,0,-1
26 22 marble_map4_row_5 marble_map4 True 5 -1,3,-1,-1,-1,2,-1
27 23 marble_map4_row_6 marble_map4 True 6 -1,3,-1,-1,-1,-1,2,-1
28 24 marble_map5_row_0 marble_map5 True 0 2,-1,3,3,3,3,-1,0
29 25 marble_map5_row_1 marble_map5 True 1 2,1,1,3,2,2,0
30 26 marble_map5_row_2 marble_map5 True 2 2,1,1,-1,-1,2,2,0
31 27 marble_map5_row_3 marble_map5 True 3 2,0,-1,-1,-1,3,0
32 28 marble_map5_row_4 marble_map5 True 4 -1,0,-1,-1,-1,-1,3,-1
33 29 marble_map5_row_5 marble_map5 True 5 -1,0,-1,-1,-1,3,-1
34 30 marble_map6_row_0 marble_map6 True 0 -1,-1,-1,3,3,-1,-1,-1
35 31 marble_map6_row_1 marble_map6 True 1 -1,-1,-1,3,-1,-1,-1
36 32 marble_map6_row_2 marble_map6 True 2 -1,-1,0,2,2,1,-1,-1
37 33 marble_map6_row_3 marble_map6 True 3 -1,2,0,2,1,3,-1
38 34 marble_map6_row_4 marble_map6 True 4 -1,-1,2,0,1,3,-1,-1
39 35 marble_map6_row_5 marble_map6 True 5 -1,1,2,-1,3,0,-1
40 36 marble_map6_row_6 marble_map6 True 6 -1,1,1,-1,-1,0,0,-1
@@ -0,0 +1,6 @@
,,,,,보상 갯수,등장 가중치
Id,StringId,packIndex,cost,spriteTier,rewardCount,prob
Key<int>,Key<string>,int,int,int[],int[],float[]
0,cardPack0,0,5,"0,1,2,3","3,4,5,7","65,20,10,5"
1,cardPack1,1,10,"0,1,2,3","6,8,10,15","60,20,15,5"
2,cardPack2,2,15,"0,1,2,3","8,12,15,25","55,20,15,10"
1 보상 갯수 등장 가중치
2 Id StringId packIndex cost spriteTier rewardCount prob
3 Key<int> Key<string> int int int[] int[] float[]
4 0 cardPack0 0 5 0,1,2,3 3,4,5,7 65,20,10,5
5 1 cardPack1 1 10 0,1,2,3 6,8,10,15 60,20,15,5
6 2 cardPack2 2 15 0,1,2,3 8,12,15,25 55,20,15,10
@@ -0,0 +1,13 @@
,미니게임에 캡슐 등장 갯수는 20개,등장확률,등장 확률,,,보상 종류,보상량,,
Id,StringId,goodProb,Prob,capsuleTier,grade,rewardType,rewardValue,minSize,maxSize
Key<int>,Key<string>,float,float,int,EMonoWeaponGrade,string,int,float,float
100,claw_6_empty_0,0,40,6,NORMAL,empty,0,0.5,0.5
101,claw_6_point_1,0,70,6,NORMAL,point,1,0.9,0.9
102,claw_0_trash_1,0,0,0,NORMAL,trash,1,1,1.2
103,claw_0_potion_1,0,14,0,NORMAL,potion,1,0.8,0.8
104,claw_1_equipment_1,0,40,1,NORMAL,equipment,1,0.8,0.8
105,claw_2_equipment_1,0,0,2,RARE,equipment,1,0.8,0.8
106,claw_3_equipment_1,0,0,3,EPIC,equipment,1,0.8,0.8
107,claw_4_equipment_1,1,0,4,LEGEND,equipment,1,0.8,0.8
108,claw_5_augment_1,0,0,5,NORMAL,augment,1,0.8,0.8
109,claw_5_potionAugment_1,0,0,5,NORMAL,potionAugment,1,0.8,0.8
1 미니게임에 캡슐 등장 갯수는 20개 등장확률 등장 확률 보상 종류 보상량
2 Id StringId goodProb Prob capsuleTier grade rewardType rewardValue minSize maxSize
3 Key<int> Key<string> float float int EMonoWeaponGrade string int float float
4 100 claw_6_empty_0 0 40 6 NORMAL empty 0 0.5 0.5
5 101 claw_6_point_1 0 70 6 NORMAL point 1 0.9 0.9
6 102 claw_0_trash_1 0 0 0 NORMAL trash 1 1 1.2
7 103 claw_0_potion_1 0 14 0 NORMAL potion 1 0.8 0.8
8 104 claw_1_equipment_1 0 40 1 NORMAL equipment 1 0.8 0.8
9 105 claw_2_equipment_1 0 0 2 RARE equipment 1 0.8 0.8
10 106 claw_3_equipment_1 0 0 3 EPIC equipment 1 0.8 0.8
11 107 claw_4_equipment_1 1 0 4 LEGEND equipment 1 0.8 0.8
12 108 claw_5_augment_1 0 0 5 NORMAL augment 1 0.8 0.8
13 109 claw_5_potionAugment_1 0 0 5 NORMAL potionAugment 1 0.8 0.8
@@ -0,0 +1,14 @@
,,,획득 보상 재화 수,
Id,StringId,setNumber,rewardCount,gap
Key<int>,Key<string>,int,int,int
100,1,2,0,0
101,2,3,5,5
102,3,4,12,7
103,4,5,20,8
104,5,6,32,12
105,6,7,47,15
106,7,8,64,17
107,8,9,95,31
108,9,10,140,45
109,10,11,200,60
110,11,12,300,100
1 획득 보상 재화 수
2 Id StringId setNumber rewardCount gap
3 Key<int> Key<string> int int int
4 100 1 2 0 0
5 101 2 3 5 5
6 102 3 4 12 7
7 103 4 5 20 8
8 104 5 6 32 12
9 105 6 7 47 15
10 106 7 8 64 17
11 107 8 9 95 31
12 108 9 10 140 45
13 109 10 11 200 60
14 110 11 12 300 100
@@ -0,0 +1,16 @@
,,,,,,
Id,StringId,diceValues,itemKey,rewardKey,rewardValue,value
Key<int>,Key<string>,int[],string,string,int,int
0,0,"0,0,-1",point,rewardKey_0,5,20
1,1,"1,1,-1",normalWeapon,rewardKey_1,1,25
2,2,"2,2,-1",free,rewardKey_2,1,50
3,3,"3,3,-1",augment,rewardKey_3,1,20
4,4,"4,4,-1",tile,rewardKey_4,1,30
5,5,"5,5,-1",potion,rewardKey_5,1,35
6,6,"0,0,0",point,rewardKey_0,20,4
7,7,"1,1,1",rareWeapon,rewardKey_6,1,4
8,8,"2,2,2",free,rewardKey_2,2,6
9,9,"3,3,3",augment,rewardKey_3,2,2
10,10,"4,4,4",tile,rewardKey_4,3,4
11,11,"5,5,5",potion,rewardKey_5,3,4
12,12,"-1,-1,-1",none,,-1,50
1
2 Id StringId diceValues itemKey rewardKey rewardValue value
3 Key<int> Key<string> int[] string string int int
4 0 0 0,0,-1 point rewardKey_0 5 20
5 1 1 1,1,-1 normalWeapon rewardKey_1 1 25
6 2 2 2,2,-1 free rewardKey_2 1 50
7 3 3 3,3,-1 augment rewardKey_3 1 20
8 4 4 4,4,-1 tile rewardKey_4 1 30
9 5 5 5,5,-1 potion rewardKey_5 1 35
10 6 6 0,0,0 point rewardKey_0 20 4
11 7 7 1,1,1 rareWeapon rewardKey_6 1 4
12 8 8 2,2,2 free rewardKey_2 2 6
13 9 9 3,3,3 augment rewardKey_3 2 2
14 10 10 4,4,4 tile rewardKey_4 3 4
15 11 11 5,5,5 potion rewardKey_5 3 4
16 12 12 -1,-1,-1 none -1 50
@@ -0,0 +1,19 @@
,,,,"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)",
Id,StringId,shapeName,ColumnSort,imageName,shapeRow
Key<int>,Key<string>,string,int,string[],bool[]
100,dot_1,dot,1,"hero_body_stone_20x20_normal,hero_body_stone_20x20_rare,hero_body_stone_20x20_hero,hero_body_stone_20x20_legend",TRUE
101,small_I_1,small_I,1,"hero_body_stone_40x40_normal_1,hero_body_stone_40x40_rare_1,hero_body_stone_40x40_hero_1,hero_body_stone_40x40_legend_1","TRUE,FALSE"
102,small_I_2,small_I,2,,"TRUE,FALSE"
103,boomerang_1,boomerang,1,"hero_body_stone_40x40_normal_2,hero_body_stone_40x40_rare_2,hero_body_stone_40x40_hero_2,hero_body_stone_40x40_legend_2","TRUE,FALSE"
104,boomerang_2,boomerang,2,,"TRUE,TRUE"
105,square_1,square,1,"hero_body_stone_40x40_normal_3,hero_body_stone_40x40_rare_3,hero_body_stone_40x40_hero_3,hero_body_stone_40x40_legend_3","TRUE,TRUE"
106,square_2,square,2,,"TRUE,TRUE"
107,large_I_1,large_I,1,"hero_body_stone_60x60_normal_1,hero_body_stone_60x60_rare_1,hero_body_stone_60x60_hero_1,hero_body_stone_60x60_legend_1","TRUE,FALSE,FALSE"
108,large_I_2,large_I,2,,"TRUE,FALSE,FALSE"
109,large_I_3,large_I,3,,"TRUE,FALSE,FALSE"
110,large_L_1,large_L,1,"hero_body_stone_60x60_normal_2,hero_body_stone_60x60_rare_2,hero_body_stone_60x60_hero_2,hero_body_stone_60x60_legend_2","TRUE,FALSE,FALSE"
111,large_L_2,large_L,2,,"TRUE,FALSE,FALSE"
112,large_L_3,large_L,3,,"TRUE,TRUE,FALSE"
113,large_T_1,large_T,1,"hero_body_stone_60x60_normal_3,hero_body_stone_60x60_rare_3,hero_body_stone_60x60_hero_3,hero_body_stone_60x60_legend_3","TRUE,TRUE,TRUE"
114,large_T_2,large_T,2,,"FALSE,TRUE,FALSE"
115,large_T_3,large_T,3,,"FALSE,FALSE,FALSE"
1 일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)
2 Id StringId shapeName ColumnSort imageName shapeRow
3 Key<int> Key<string> string int string[] bool[]
4 100 dot_1 dot 1 hero_body_stone_20x20_normal,hero_body_stone_20x20_rare,hero_body_stone_20x20_hero,hero_body_stone_20x20_legend TRUE
5 101 small_I_1 small_I 1 hero_body_stone_40x40_normal_1,hero_body_stone_40x40_rare_1,hero_body_stone_40x40_hero_1,hero_body_stone_40x40_legend_1 TRUE,FALSE
6 102 small_I_2 small_I 2 TRUE,FALSE
7 103 boomerang_1 boomerang 1 hero_body_stone_40x40_normal_2,hero_body_stone_40x40_rare_2,hero_body_stone_40x40_hero_2,hero_body_stone_40x40_legend_2 TRUE,FALSE
8 104 boomerang_2 boomerang 2 TRUE,TRUE
9 105 square_1 square 1 hero_body_stone_40x40_normal_3,hero_body_stone_40x40_rare_3,hero_body_stone_40x40_hero_3,hero_body_stone_40x40_legend_3 TRUE,TRUE
10 106 square_2 square 2 TRUE,TRUE
11 107 large_I_1 large_I 1 hero_body_stone_60x60_normal_1,hero_body_stone_60x60_rare_1,hero_body_stone_60x60_hero_1,hero_body_stone_60x60_legend_1 TRUE,FALSE,FALSE
12 108 large_I_2 large_I 2 TRUE,FALSE,FALSE
13 109 large_I_3 large_I 3 TRUE,FALSE,FALSE
14 110 large_L_1 large_L 1 hero_body_stone_60x60_normal_2,hero_body_stone_60x60_rare_2,hero_body_stone_60x60_hero_2,hero_body_stone_60x60_legend_2 TRUE,FALSE,FALSE
15 111 large_L_2 large_L 2 TRUE,FALSE,FALSE
16 112 large_L_3 large_L 3 TRUE,TRUE,FALSE
17 113 large_T_1 large_T 1 hero_body_stone_60x60_normal_3,hero_body_stone_60x60_rare_3,hero_body_stone_60x60_hero_3,hero_body_stone_60x60_legend_3 TRUE,TRUE,TRUE
18 114 large_T_2 large_T 2 FALSE,TRUE,FALSE
19 115 large_T_3 large_T 3 FALSE,FALSE,FALSE
@@ -0,0 +1,11 @@
,,,,
Id,StringId,ratio,itemID,itemCount
Key<int>,Key<string>,int,int,int
0,goal0,500,125,1
1,goal1,100,125,5
2,goal2,50,125,20
3,goal3,4,125,100
4,goal4,4,125,100
5,goal5,50,125,20
6,goal6,100,125,5
7,goal7,500,125,1
1
2 Id StringId ratio itemID itemCount
3 Key<int> Key<string> int int int
4 0 goal0 500 125 1
5 1 goal1 100 125 5
6 2 goal2 50 125 20
7 3 goal3 4 125 100
8 4 goal4 4 125 100
9 5 goal5 50 125 20
10 6 goal6 100 125 5
11 7 goal7 500 125 1
@@ -0,0 +1,7 @@
,,,,,,,,
Id,StringId,title,description,iconName,adPreviewImage,maxADPerDay,buffSecond,values
Key<int>,Key<string>,string,string,string,string,int,int,int[]
0,adGoldPin,goldPin_title,adGoldPin_desc,relic_drop_superball_icon,plinko_ad_info_superpin,3,180,"150,200,250,300,330"
1,adMultiplyArea,multiplyArea_title,adMultiplyArea_desc,relic_drop_multiply_icon,plinko_ad_info_multishot,3,180,"3,4,5,6,7,8,9,10"
2,adRewardUp,rewardUp_title,adRewardUp_desc,relic_drop_basket_icon,plinko_ad_info_booster,3,180,"140, 150, 160"
3,adAddNormalDropBall,addNormalDropBall_title,adAddNormalDropBall_desc,,,3,-1,"20,30,40"
1
2 Id StringId title description iconName adPreviewImage maxADPerDay buffSecond values
3 Key<int> Key<string> string string string string int int int[]
4 0 adGoldPin goldPin_title adGoldPin_desc relic_drop_superball_icon plinko_ad_info_superpin 3 180 150,200,250,300,330
5 1 adMultiplyArea multiplyArea_title adMultiplyArea_desc relic_drop_multiply_icon plinko_ad_info_multishot 3 180 3,4,5,6,7,8,9,10
6 2 adRewardUp rewardUp_title adRewardUp_desc relic_drop_basket_icon plinko_ad_info_booster 3 180 140, 150, 160
7 3 adAddNormalDropBall addNormalDropBall_title adAddNormalDropBall_desc 3 -1 20,30,40
@@ -0,0 +1,124 @@
,,최대 공 개수,충전 시간,광고 해금,
Id,StringId,maxBallCount,chargeSecond,adKey,level
Key<int>,Key<string>,int,int,string,int
0,level0,15,900,null,-1
1,level1,20,900,adGoldPin,0
2,level2,25,900,adMultiplyArea,0
3,level3,30,900,adRewardUp,0
4,level4,35,900,adGoldPin,1
5,level5,40,900,adMultiplyArea,1
6,level6,45,900,adRewardUp,1
7,level7,50,900,adGoldPin,2
8,level8,55,900,adMultiplyArea,2
9,level9,60,900,adRewardUp,2
10,level10,65,900,adMultiplyArea,3
11,level11,65,900,null,-1
12,level12,65,900,null,-1
13,level13,65,900,null,-1
14,level14,65,900,null,-1
15,level15,65,900,null,-1
16,level16,65,900,null,-1
17,level17,65,900,null,-1
18,level18,65,900,null,-1
19,level19,65,900,null,-1
20,level20,65,900,null,-1
21,level21,65,900,null,-1
22,level22,65,900,null,-1
23,level23,65,900,null,-1
24,level24,65,900,null,-1
25,level25,65,900,null,-1
26,level26,65,900,null,-1
27,level27,65,900,null,-1
28,level28,65,900,null,-1
29,level29,65,900,null,-1
30,level30,65,900,null,-1
31,level31,65,900,null,-1
32,level32,65,900,null,-1
33,level33,65,900,null,-1
34,level34,65,900,null,-1
35,level35,65,900,null,-1
36,level36,65,900,null,-1
37,level37,65,900,null,-1
38,level38,65,900,null,-1
39,level39,65,900,null,-1
40,level40,65,900,null,-1
41,level41,65,900,null,-1
42,level42,65,900,null,-1
43,level43,65,900,null,-1
44,level44,65,900,null,-1
45,level45,65,900,null,-1
46,level46,65,900,null,-1
47,level47,65,900,null,-1
48,level48,65,900,null,-1
49,level49,65,900,null,-1
50,level50,65,900,null,-1
51,level51,65,900,null,-1
52,level52,65,900,null,-1
53,level53,65,900,null,-1
54,level54,65,900,null,-1
55,level55,65,900,null,-1
56,level56,65,900,null,-1
57,level57,65,900,null,-1
58,level58,65,900,null,-1
59,level59,65,900,null,-1
60,level60,65,900,null,-1
61,level61,65,900,null,-1
62,level62,65,900,null,-1
63,level63,65,900,null,-1
64,level64,65,900,null,-1
65,level65,65,900,null,-1
66,level66,65,900,null,-1
67,level67,65,900,null,-1
68,level68,65,900,null,-1
69,level69,65,900,null,-1
70,level70,65,900,null,-1
71,level71,65,900,null,-1
72,level72,65,900,null,-1
73,level73,65,900,null,-1
74,level74,65,900,null,-1
75,level75,65,900,null,-1
76,level76,65,900,null,-1
77,level77,65,900,null,-1
78,level78,65,900,null,-1
79,level79,65,900,null,-1
80,level80,65,900,null,-1
81,level81,65,900,null,-1
82,level82,65,900,null,-1
83,level83,65,900,null,-1
84,level84,65,900,null,-1
85,level85,65,900,null,-1
86,level86,65,900,null,-1
87,level87,65,900,null,-1
88,level88,65,900,null,-1
89,level89,65,900,null,-1
90,level90,65,900,null,-1
91,level91,65,900,null,-1
92,level92,65,900,null,-1
93,level93,65,900,null,-1
94,level94,65,900,null,-1
95,level95,65,900,null,-1
96,level96,65,900,null,-1
97,level97,65,900,null,-1
98,level98,65,900,null,-1
99,level99,65,900,null,-1
100,level100,65,900,null,-1
101,level101,65,900,null,-1
102,level102,65,900,null,-1
103,level103,65,900,null,-1
104,level104,65,900,null,-1
105,level105,65,900,null,-1
106,level106,65,900,null,-1
107,level107,65,900,null,-1
108,level108,65,900,null,-1
109,level109,65,900,null,-1
110,level110,65,900,null,-1
111,level111,65,900,null,-1
112,level112,65,900,null,-1
113,level113,65,900,null,-1
114,level114,65,900,null,-1
115,level115,65,900,null,-1
116,level116,65,900,null,-1
117,level117,65,900,null,-1
118,level118,65,900,null,-1
119,level119,65,900,null,-1
120,level120,65,900,null,-1
1 최대 공 개수 충전 시간 광고 해금
2 Id StringId maxBallCount chargeSecond adKey level
3 Key<int> Key<string> int int string int
4 0 level0 15 900 null -1
5 1 level1 20 900 adGoldPin 0
6 2 level2 25 900 adMultiplyArea 0
7 3 level3 30 900 adRewardUp 0
8 4 level4 35 900 adGoldPin 1
9 5 level5 40 900 adMultiplyArea 1
10 6 level6 45 900 adRewardUp 1
11 7 level7 50 900 adGoldPin 2
12 8 level8 55 900 adMultiplyArea 2
13 9 level9 60 900 adRewardUp 2
14 10 level10 65 900 adMultiplyArea 3
15 11 level11 65 900 null -1
16 12 level12 65 900 null -1
17 13 level13 65 900 null -1
18 14 level14 65 900 null -1
19 15 level15 65 900 null -1
20 16 level16 65 900 null -1
21 17 level17 65 900 null -1
22 18 level18 65 900 null -1
23 19 level19 65 900 null -1
24 20 level20 65 900 null -1
25 21 level21 65 900 null -1
26 22 level22 65 900 null -1
27 23 level23 65 900 null -1
28 24 level24 65 900 null -1
29 25 level25 65 900 null -1
30 26 level26 65 900 null -1
31 27 level27 65 900 null -1
32 28 level28 65 900 null -1
33 29 level29 65 900 null -1
34 30 level30 65 900 null -1
35 31 level31 65 900 null -1
36 32 level32 65 900 null -1
37 33 level33 65 900 null -1
38 34 level34 65 900 null -1
39 35 level35 65 900 null -1
40 36 level36 65 900 null -1
41 37 level37 65 900 null -1
42 38 level38 65 900 null -1
43 39 level39 65 900 null -1
44 40 level40 65 900 null -1
45 41 level41 65 900 null -1
46 42 level42 65 900 null -1
47 43 level43 65 900 null -1
48 44 level44 65 900 null -1
49 45 level45 65 900 null -1
50 46 level46 65 900 null -1
51 47 level47 65 900 null -1
52 48 level48 65 900 null -1
53 49 level49 65 900 null -1
54 50 level50 65 900 null -1
55 51 level51 65 900 null -1
56 52 level52 65 900 null -1
57 53 level53 65 900 null -1
58 54 level54 65 900 null -1
59 55 level55 65 900 null -1
60 56 level56 65 900 null -1
61 57 level57 65 900 null -1
62 58 level58 65 900 null -1
63 59 level59 65 900 null -1
64 60 level60 65 900 null -1
65 61 level61 65 900 null -1
66 62 level62 65 900 null -1
67 63 level63 65 900 null -1
68 64 level64 65 900 null -1
69 65 level65 65 900 null -1
70 66 level66 65 900 null -1
71 67 level67 65 900 null -1
72 68 level68 65 900 null -1
73 69 level69 65 900 null -1
74 70 level70 65 900 null -1
75 71 level71 65 900 null -1
76 72 level72 65 900 null -1
77 73 level73 65 900 null -1
78 74 level74 65 900 null -1
79 75 level75 65 900 null -1
80 76 level76 65 900 null -1
81 77 level77 65 900 null -1
82 78 level78 65 900 null -1
83 79 level79 65 900 null -1
84 80 level80 65 900 null -1
85 81 level81 65 900 null -1
86 82 level82 65 900 null -1
87 83 level83 65 900 null -1
88 84 level84 65 900 null -1
89 85 level85 65 900 null -1
90 86 level86 65 900 null -1
91 87 level87 65 900 null -1
92 88 level88 65 900 null -1
93 89 level89 65 900 null -1
94 90 level90 65 900 null -1
95 91 level91 65 900 null -1
96 92 level92 65 900 null -1
97 93 level93 65 900 null -1
98 94 level94 65 900 null -1
99 95 level95 65 900 null -1
100 96 level96 65 900 null -1
101 97 level97 65 900 null -1
102 98 level98 65 900 null -1
103 99 level99 65 900 null -1
104 100 level100 65 900 null -1
105 101 level101 65 900 null -1
106 102 level102 65 900 null -1
107 103 level103 65 900 null -1
108 104 level104 65 900 null -1
109 105 level105 65 900 null -1
110 106 level106 65 900 null -1
111 107 level107 65 900 null -1
112 108 level108 65 900 null -1
113 109 level109 65 900 null -1
114 110 level110 65 900 null -1
115 111 level111 65 900 null -1
116 112 level112 65 900 null -1
117 113 level113 65 900 null -1
118 114 level114 65 900 null -1
119 115 level115 65 900 null -1
120 116 level116 65 900 null -1
121 117 level117 65 900 null -1
122 118 level118 65 900 null -1
123 119 level119 65 900 null -1
124 120 level120 65 900 null -1
@@ -0,0 +1,25 @@
,,,,,1티어는 노란색,룰렛 범위 비율
Id,StringId,rouletteKey,itemID,itemCount,tier,weight
Key<int>,Key<string>,string,int,int,int,float
1,Roulette_101_150_15,spinTreasure,101,150,1,15
2,Roulette_101_50_30,spinTreasure,101,50,2,30
3,Roulette_126_3_30,spinTreasure,126,3,2,30
4,Roulette_119_3_50,spinTreasure,119,3,3,50
5,Roulette_127_3_30,spinTreasure,127,3,2,30
6,Roulette_120_3_50,spinTreasure,120,3,3,50
7,Roulette_129_3_30,spinTreasure,129,3,2,30
8,Roulette_121_3_50,spinTreasure,121,3,3,50
9,Roulette_128_3_30,spinTreasure,128,3,2,30
10,Roulette_122_3_50,spinTreasure,122,3,3,50
11,Roulette_603_3_50,spinTreasure,603,3,3,50
12,Roulette_604_3_50,spinTreasure,604,3,3,50
13,Roulette_602_3_50,spinTreasure,602,3,3,50
14,Roulette_111_3_30,spinTreasure,111,3,2,30
15,Roulette_111_1_50,spinTreasure,111,1,3,50
16,Roulette_138_5_50,spinTreasure,138,5,3,50
17,Roulette_petGrowth_306_1200_30,petGrowth,306,1200,3,30
18,Roulette_petGrowth_306_1500_25,petGrowth,306,1500,3,25
19,Roulette_petGrowth_306_2100_20,petGrowth,306,2100,2,20
20,Roulette_petGrowth_306_2400_10,petGrowth,306,2400,2,10
21,Roulette_petGrowth_306_3000_10,petGrowth,306,3000,2,10
22,Roulette_petGrowth_306_4500_5,petGrowth,306,4500,1,5
1 1티어는 노란색 룰렛 범위 비율
2 Id StringId rouletteKey itemID itemCount tier weight
3 Key<int> Key<string> string int int int float
4 1 Roulette_101_150_15 spinTreasure 101 150 1 15
5 2 Roulette_101_50_30 spinTreasure 101 50 2 30
6 3 Roulette_126_3_30 spinTreasure 126 3 2 30
7 4 Roulette_119_3_50 spinTreasure 119 3 3 50
8 5 Roulette_127_3_30 spinTreasure 127 3 2 30
9 6 Roulette_120_3_50 spinTreasure 120 3 3 50
10 7 Roulette_129_3_30 spinTreasure 129 3 2 30
11 8 Roulette_121_3_50 spinTreasure 121 3 3 50
12 9 Roulette_128_3_30 spinTreasure 128 3 2 30
13 10 Roulette_122_3_50 spinTreasure 122 3 3 50
14 11 Roulette_603_3_50 spinTreasure 603 3 3 50
15 12 Roulette_604_3_50 spinTreasure 604 3 3 50
16 13 Roulette_602_3_50 spinTreasure 602 3 3 50
17 14 Roulette_111_3_30 spinTreasure 111 3 2 30
18 15 Roulette_111_1_50 spinTreasure 111 1 3 50
19 16 Roulette_138_5_50 spinTreasure 138 5 3 50
20 17 Roulette_petGrowth_306_1200_30 petGrowth 306 1200 3 30
21 18 Roulette_petGrowth_306_1500_25 petGrowth 306 1500 3 25
22 19 Roulette_petGrowth_306_2100_20 petGrowth 306 2100 2 20
23 20 Roulette_petGrowth_306_2400_10 petGrowth 306 2400 2 10
24 21 Roulette_petGrowth_306_3000_10 petGrowth 306 3000 2 10
25 22 Roulette_petGrowth_306_4500_5 petGrowth 306 4500 1 5
@@ -0,0 +1,8 @@
,,활성화 하는 게임 인덱스,시즌 시작 시 최초 지급 재화량,인게임 드랍,게임용 재화,1회 게임에 사용하는 비용,미니게임 보상 상품 교환용 재화,[랭킹 테이블],[이벤트 BM 테이블],[교환 테이블]
Id,StringId,gamePackIndex,defaultGameItemCount,gameItemID,playItemID,playItemUseCount,exchangeItemID,targetRankingStringId,BmGroupKey,ExchangeGroupKey
Key<int>,Key<string>,int[],int,int,int,int,int,string,string,string
100,halloween2025Event,0,20,136,136,5,137,halloween2025Event,halloween2025EventMinigame,halloween2025EventMinigame
101,christmas2025Event,"0,1",20,143,143,5,137,christmas2025Event,christmas2025EventMinigame,christmas2025EventMinigame
102,firstAnniversary2026Event,"0,1",20,144,144,5,137,firstAnniversary2026Event,anniversary2026EventMinigame,anniversary2026EventMinigame
103,patrick2026Event,"0,1",20,158,158,5,137,patrick2026Event,patrick2026EventMinigame,patrick2026EventMinigame
104,summer2026Event,"0,1",20,166,166,5,137,summer2026Event,summer2026EventMinigame,summer2026EventMinigame
1 활성화 하는 게임 인덱스 시즌 시작 시 최초 지급 재화량 인게임 드랍 게임용 재화 1회 게임에 사용하는 비용 미니게임 보상 상품 교환용 재화 [랭킹 테이블] [이벤트 BM 테이블] [교환 테이블]
2 Id StringId gamePackIndex defaultGameItemCount gameItemID playItemID playItemUseCount exchangeItemID targetRankingStringId BmGroupKey ExchangeGroupKey
3 Key<int> Key<string> int[] int int int int int string string string
4 100 halloween2025Event 0 20 136 136 5 137 halloween2025Event halloween2025EventMinigame halloween2025EventMinigame
5 101 christmas2025Event 0,1 20 143 143 5 137 christmas2025Event christmas2025EventMinigame christmas2025EventMinigame
6 102 firstAnniversary2026Event 0,1 20 144 144 5 137 firstAnniversary2026Event anniversary2026EventMinigame anniversary2026EventMinigame
7 103 patrick2026Event 0,1 20 158 158 5 137 patrick2026Event patrick2026EventMinigame patrick2026EventMinigame
8 104 summer2026Event 0,1 20 166 166 5 137 summer2026Event summer2026EventMinigame summer2026EventMinigame
@@ -0,0 +1,10 @@
,,,,
Id,StringId,day,rewardID,rewardCount
Key<int>,Key<string>,int,int,int
0,OutgameSpitoReward_0,0,134,1
1,OutgameSpitoReward_1,1,134,2
2,OutgameSpitoReward_2,2,134,3
3,OutgameSpitoReward_3,3,134,4
4,OutgameSpitoReward_4,4,134,5
5,OutgameSpitoReward_5,5,134,6
6,OutgameSpitoReward_6,6,134,7
1
2 Id StringId day rewardID rewardCount
3 Key<int> Key<string> int int int
4 0 OutgameSpitoReward_0 0 134 1
5 1 OutgameSpitoReward_1 1 134 2
6 2 OutgameSpitoReward_2 2 134 3
7 3 OutgameSpitoReward_3 3 134 4
8 4 OutgameSpitoReward_4 4 134 5
9 5 OutgameSpitoReward_5 5 134 6
10 6 OutgameSpitoReward_6 6 134 7
@@ -0,0 +1,5 @@
,0일차는 default,,,
Id,StringId,itemIDList,itemCountList,percent
Key<int>,Key<string>,int[],int[],float[]
0,OutgameSpito_0,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","4,11,10,5,10,10,4,11,10"
1,OutgameSpito_1,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","100,0,0,0,0,0,0,0,0"
1 0일차는 default
2 Id StringId itemIDList itemCountList percent
3 Key<int> Key<string> int[] int[] float[]
4 0 OutgameSpito_0 101,101,101,100,100,100,204,204,204 150,50,0,15000,10000,0,3,1,0 4,11,10,5,10,10,4,11,10
5 1 OutgameSpito_1 101,101,101,100,100,100,204,204,204 150,50,0,15000,10000,0,3,1,0 100,0,0,0,0,0,0,0,0
@@ -0,0 +1,90 @@
表,字段,类型,中文含义,原始注释,空值条数
bubbleshooterminigame,Id,Key<int>,数值主键,,0
bubbleshooterminigame,StringId,Key<string>,字符串主键,,0
bubbleshooterminigame,templateKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,isUse,bool,使用标志,,0
bubbleshooterminigame,rowOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,bubbles,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,Id,Key<int>,数值主键,,0
cardunpackingeventgame,StringId,Key<string>,字符串主键,,0
cardunpackingeventgame,packIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,cost,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,spriteTier,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,rewardCount,int[],奖励数量,보상 갯수,0
cardunpackingeventgame,prob,float[],概率/权重原值(未归一化),등장 가중치,0
clawcraneminigame,Id,Key<int>,数值主键,,0
clawcraneminigame,StringId,Key<string>,字符串主键,미니게임에 캡슐 등장 갯수는 20개,0
clawcraneminigame,goodProb,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장확률,0
clawcraneminigame,Prob,float,概率/权重原值(未归一化),등장 확률,0
clawcraneminigame,capsuleTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,grade,EMonoWeaponGrade,品质枚举,,0
clawcraneminigame,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0
clawcraneminigame,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상량,0
clawcraneminigame,minSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,maxSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicebeteventgame,Id,Key<int>,数值主键,,0
dicebeteventgame,StringId,Key<string>,字符串主键,,0
dicebeteventgame,setNumber,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicebeteventgame,rewardCount,int,奖励数量,획득 보상 재화 수,0
dicebeteventgame,gap,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,Id,Key<int>,数值主键,,0
dicemachine,StringId,Key<string>,字符串主键,,0
dicemachine,diceValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,itemKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,rewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
dicemachine,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,value,int,数值(单位按表),,0
herobodyminigame,Id,Key<int>,数值主键,,0
herobodyminigame,StringId,Key<string>,字符串主键,,0
herobodyminigame,shapeName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,ColumnSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,imageName,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)",9
herobodyminigame,shapeRow,bool[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,Id,Key<int>,数值主键,,0
plinko,StringId,Key<string>,字符串主键,,0
plinko,ratio,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,itemID,int,道具ID,,0
plinko,itemCount,int,道具数量,,0
plinkoad,Id,Key<int>,数值主键,,0
plinkoad,StringId,Key<string>,字符串主键,,0
plinkoad,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,description,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,adPreviewImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,maxADPerDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,buffSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,values,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkolevel,Id,Key<int>,数值主键,,0
plinkolevel,StringId,Key<string>,字符串主键,,0
plinkolevel,maxBallCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 공 개수,0
plinkolevel,chargeSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,충전 시간,0
plinkolevel,adKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,광고 해금,0
plinkolevel,level,int,等级/阶段索引(具体语义按表),,0
roulettedata,Id,Key<int>,数值主键,,0
roulettedata,StringId,Key<string>,字符串主键,,0
roulettedata,rouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
roulettedata,itemID,int,道具ID,,0
roulettedata,itemCount,int,道具数量,,0
roulettedata,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
roulettedata,weight,float,权重原值,룰렛 범위 비율,0
seasoneventminigamedata,Id,Key<int>,数值主键,,0
seasoneventminigamedata,StringId,Key<string>,字符串主键,,0
seasoneventminigamedata,gamePackIndex,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,활성화 하는 게임 인덱스,0
seasoneventminigamedata,defaultGameItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 시작 시 최초 지급 재화량,0
seasoneventminigamedata,gameItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 드랍,0
seasoneventminigamedata,playItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,게임용 재화,0
seasoneventminigamedata,playItemUseCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1회 게임에 사용하는 비용,0
seasoneventminigamedata,exchangeItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 보상 상품 교환용 재화,0
seasoneventminigamedata,targetRankingStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 테이블],0
seasoneventminigamedata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],0
seasoneventminigamedata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],0
spitoeventdailyreward,Id,Key<int>,数值主键,,0
spitoeventdailyreward,StringId,Key<string>,字符串主键,,0
spitoeventdailyreward,day,int,日序/星期枚举(按表),,0
spitoeventdailyreward,rewardID,int,奖励ID(按奖励类型解析),,0
spitoeventdailyreward,rewardCount,int,奖励数量,,0
spitoeventreward,Id,Key<int>,数值主键,,0
spitoeventreward,StringId,Key<string>,字符串主键,0일차는 default,0
spitoeventreward,itemIDList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,itemCountList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,percent,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
1 表 字段 类型 中文含义 原始注释 空值条数
2 bubbleshooterminigame Id Key<int> 数值主键 0
3 bubbleshooterminigame StringId Key<string> 字符串主键 0
4 bubbleshooterminigame templateKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 bubbleshooterminigame isUse bool 使用标志 0
6 bubbleshooterminigame rowOrder int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
7 bubbleshooterminigame bubbles int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
8 cardunpackingeventgame Id Key<int> 数值主键 0
9 cardunpackingeventgame StringId Key<string> 字符串主键 0
10 cardunpackingeventgame packIndex int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
11 cardunpackingeventgame cost int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
12 cardunpackingeventgame spriteTier int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
13 cardunpackingeventgame rewardCount int[] 奖励数量 보상 갯수 0
14 cardunpackingeventgame prob float[] 概率/权重原值(未归一化) 등장 가중치 0
15 clawcraneminigame Id Key<int> 数值主键 0
16 clawcraneminigame StringId Key<string> 字符串主键 미니게임에 캡슐 등장 갯수는 20개 0
17 clawcraneminigame goodProb float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 등장확률 0
18 clawcraneminigame Prob float 概率/权重原值(未归一化) 등장 확률 0
19 clawcraneminigame capsuleTier int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
20 clawcraneminigame grade EMonoWeaponGrade 品质枚举 0
21 clawcraneminigame rewardType string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보상 종류 0
22 clawcraneminigame rewardValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 보상량 0
23 clawcraneminigame minSize float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
24 clawcraneminigame maxSize float 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
25 dicebeteventgame Id Key<int> 数值主键 0
26 dicebeteventgame StringId Key<string> 字符串主键 0
27 dicebeteventgame setNumber int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
28 dicebeteventgame rewardCount int 奖励数量 획득 보상 재화 수 0
29 dicebeteventgame gap int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
30 dicemachine Id Key<int> 数值主键 0
31 dicemachine StringId Key<string> 字符串主键 0
32 dicemachine diceValues int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
33 dicemachine itemKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
34 dicemachine rewardKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
35 dicemachine rewardValue int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
36 dicemachine value int 数值(单位按表) 0
37 herobodyminigame Id Key<int> 数值主键 0
38 herobodyminigame StringId Key<string> 字符串主键 0
39 herobodyminigame shapeName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
40 herobodyminigame ColumnSort int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
41 herobodyminigame imageName string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기) 9
42 herobodyminigame shapeRow bool[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
43 plinko Id Key<int> 数值主键 0
44 plinko StringId Key<string> 字符串主键 0
45 plinko ratio int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
46 plinko itemID int 道具ID 0
47 plinko itemCount int 道具数量 0
48 plinkoad Id Key<int> 数值主键 0
49 plinkoad StringId Key<string> 字符串主键 0
50 plinkoad title string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
51 plinkoad description string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
52 plinkoad iconName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
53 plinkoad adPreviewImage string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1
54 plinkoad maxADPerDay int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
55 plinkoad buffSecond int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
56 plinkoad values int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
57 plinkolevel Id Key<int> 数值主键 0
58 plinkolevel StringId Key<string> 字符串主键 0
59 plinkolevel maxBallCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 최대 공 개수 0
60 plinkolevel chargeSecond int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 충전 시간 0
61 plinkolevel adKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 광고 해금 0
62 plinkolevel level int 等级/阶段索引(具体语义按表) 0
63 roulettedata Id Key<int> 数值主键 0
64 roulettedata StringId Key<string> 字符串主键 0
65 roulettedata rouletteKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
66 roulettedata itemID int 道具ID 0
67 roulettedata itemCount int 道具数量 0
68 roulettedata tier int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1티어는 노란색 0
69 roulettedata weight float 权重原值 룰렛 범위 비율 0
70 seasoneventminigamedata Id Key<int> 数值主键 0
71 seasoneventminigamedata StringId Key<string> 字符串主键 0
72 seasoneventminigamedata gamePackIndex int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 활성화 하는 게임 인덱스 0
73 seasoneventminigamedata defaultGameItemCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 시즌 시작 시 최초 지급 재화량 0
74 seasoneventminigamedata gameItemID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 인게임 드랍 0
75 seasoneventminigamedata playItemID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 게임용 재화 0
76 seasoneventminigamedata playItemUseCount int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1회 게임에 사용하는 비용 0
77 seasoneventminigamedata exchangeItemID int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 미니게임 보상 상품 교환용 재화 0
78 seasoneventminigamedata targetRankingStringId string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [랭킹 테이블] 0
79 seasoneventminigamedata BmGroupKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [이벤트 BM 테이블] 0
80 seasoneventminigamedata ExchangeGroupKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [교환 테이블] 0
81 spitoeventdailyreward Id Key<int> 数值主键 0
82 spitoeventdailyreward StringId Key<string> 字符串主键 0
83 spitoeventdailyreward day int 日序/星期枚举(按表) 0
84 spitoeventdailyreward rewardID int 奖励ID(按奖励类型解析) 0
85 spitoeventdailyreward rewardCount int 奖励数量 0
86 spitoeventreward Id Key<int> 数值主键 0
87 spitoeventreward StringId Key<string> 字符串主键 0일차는 default 0
88 spitoeventreward itemIDList int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
89 spitoeventreward itemCountList int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
90 spitoeventreward percent float[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
@@ -0,0 +1,36 @@
表,字段,类型,有效数值数,最小值,最大值,说明
seasoneventminigamedata,defaultGameItemCount,int,5,20.0,20.0,全配置范围,含停用/历史行;不是玩家可达区间
seasoneventminigamedata,gameItemID,int,5,136.0,166.0,全配置范围,含停用/历史行;不是玩家可达区间
seasoneventminigamedata,playItemID,int,5,136.0,166.0,全配置范围,含停用/历史行;不是玩家可达区间
seasoneventminigamedata,playItemUseCount,int,5,5.0,5.0,全配置范围,含停用/历史行;不是玩家可达区间
seasoneventminigamedata,exchangeItemID,int,5,137.0,137.0,全配置范围,含停用/历史行;不是玩家可达区间
bubbleshooterminigame,rowOrder,int,37,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
cardunpackingeventgame,packIndex,int,3,0.0,2.0,全配置范围,含停用/历史行;不是玩家可达区间
cardunpackingeventgame,cost,int,3,5.0,15.0,全配置范围,含停用/历史行;不是玩家可达区间
clawcraneminigame,goodProb,float,10,0.0,1.0,全配置范围,含停用/历史行;不是玩家可达区间
clawcraneminigame,Prob,float,10,0.0,70.0,全配置范围,含停用/历史行;不是玩家可达区间
clawcraneminigame,capsuleTier,int,10,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
clawcraneminigame,rewardValue,int,10,0.0,1.0,全配置范围,含停用/历史行;不是玩家可达区间
clawcraneminigame,minSize,float,10,0.5,1.0,全配置范围,含停用/历史行;不是玩家可达区间
clawcraneminigame,maxSize,float,10,0.5,1.2,全配置范围,含停用/历史行;不是玩家可达区间
dicebeteventgame,setNumber,int,11,2.0,12.0,全配置范围,含停用/历史行;不是玩家可达区间
dicebeteventgame,rewardCount,int,11,0.0,300.0,全配置范围,含停用/历史行;不是玩家可达区间
dicebeteventgame,gap,int,11,0.0,100.0,全配置范围,含停用/历史行;不是玩家可达区间
dicemachine,rewardValue,int,13,-1.0,20.0,全配置范围,含停用/历史行;不是玩家可达区间
dicemachine,value,int,13,2.0,50.0,全配置范围,含停用/历史行;不是玩家可达区间
herobodyminigame,ColumnSort,int,16,1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
plinko,ratio,int,8,4.0,500.0,全配置范围,含停用/历史行;不是玩家可达区间
plinko,itemID,int,8,125.0,125.0,全配置范围,含停用/历史行;不是玩家可达区间
plinko,itemCount,int,8,1.0,100.0,全配置范围,含停用/历史行;不是玩家可达区间
plinkoad,maxADPerDay,int,4,3.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
plinkoad,buffSecond,int,4,-1.0,180.0,全配置范围,含停用/历史行;不是玩家可达区间
plinkolevel,maxBallCount,int,121,15.0,65.0,全配置范围,含停用/历史行;不是玩家可达区间
plinkolevel,chargeSecond,int,121,900.0,900.0,全配置范围,含停用/历史行;不是玩家可达区间
plinkolevel,level,int,121,-1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
roulettedata,itemID,int,22,101.0,604.0,全配置范围,含停用/历史行;不是玩家可达区间
roulettedata,itemCount,int,22,1.0,4500.0,全配置范围,含停用/历史行;不是玩家可达区间
roulettedata,tier,int,22,1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
roulettedata,weight,float,22,5.0,50.0,全配置范围,含停用/历史行;不是玩家可达区间
spitoeventdailyreward,day,int,7,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
spitoeventdailyreward,rewardID,int,7,134.0,134.0,全配置范围,含停用/历史行;不是玩家可达区间
spitoeventdailyreward,rewardCount,int,7,1.0,7.0,全配置范围,含停用/历史行;不是玩家可达区间
1 表 字段 类型 有效数值数 最小值 最大值 说明
2 seasoneventminigamedata defaultGameItemCount int 5 20.0 20.0 全配置范围,含停用/历史行;不是玩家可达区间
3 seasoneventminigamedata gameItemID int 5 136.0 166.0 全配置范围,含停用/历史行;不是玩家可达区间
4 seasoneventminigamedata playItemID int 5 136.0 166.0 全配置范围,含停用/历史行;不是玩家可达区间
5 seasoneventminigamedata playItemUseCount int 5 5.0 5.0 全配置范围,含停用/历史行;不是玩家可达区间
6 seasoneventminigamedata exchangeItemID int 5 137.0 137.0 全配置范围,含停用/历史行;不是玩家可达区间
7 bubbleshooterminigame rowOrder int 37 0.0 6.0 全配置范围,含停用/历史行;不是玩家可达区间
8 cardunpackingeventgame packIndex int 3 0.0 2.0 全配置范围,含停用/历史行;不是玩家可达区间
9 cardunpackingeventgame cost int 3 5.0 15.0 全配置范围,含停用/历史行;不是玩家可达区间
10 clawcraneminigame goodProb float 10 0.0 1.0 全配置范围,含停用/历史行;不是玩家可达区间
11 clawcraneminigame Prob float 10 0.0 70.0 全配置范围,含停用/历史行;不是玩家可达区间
12 clawcraneminigame capsuleTier int 10 0.0 6.0 全配置范围,含停用/历史行;不是玩家可达区间
13 clawcraneminigame rewardValue int 10 0.0 1.0 全配置范围,含停用/历史行;不是玩家可达区间
14 clawcraneminigame minSize float 10 0.5 1.0 全配置范围,含停用/历史行;不是玩家可达区间
15 clawcraneminigame maxSize float 10 0.5 1.2 全配置范围,含停用/历史行;不是玩家可达区间
16 dicebeteventgame setNumber int 11 2.0 12.0 全配置范围,含停用/历史行;不是玩家可达区间
17 dicebeteventgame rewardCount int 11 0.0 300.0 全配置范围,含停用/历史行;不是玩家可达区间
18 dicebeteventgame gap int 11 0.0 100.0 全配置范围,含停用/历史行;不是玩家可达区间
19 dicemachine rewardValue int 13 -1.0 20.0 全配置范围,含停用/历史行;不是玩家可达区间
20 dicemachine value int 13 2.0 50.0 全配置范围,含停用/历史行;不是玩家可达区间
21 herobodyminigame ColumnSort int 16 1.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
22 plinko ratio int 8 4.0 500.0 全配置范围,含停用/历史行;不是玩家可达区间
23 plinko itemID int 8 125.0 125.0 全配置范围,含停用/历史行;不是玩家可达区间
24 plinko itemCount int 8 1.0 100.0 全配置范围,含停用/历史行;不是玩家可达区间
25 plinkoad maxADPerDay int 4 3.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
26 plinkoad buffSecond int 4 -1.0 180.0 全配置范围,含停用/历史行;不是玩家可达区间
27 plinkolevel maxBallCount int 121 15.0 65.0 全配置范围,含停用/历史行;不是玩家可达区间
28 plinkolevel chargeSecond int 121 900.0 900.0 全配置范围,含停用/历史行;不是玩家可达区间
29 plinkolevel level int 121 -1.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
30 roulettedata itemID int 22 101.0 604.0 全配置范围,含停用/历史行;不是玩家可达区间
31 roulettedata itemCount int 22 1.0 4500.0 全配置范围,含停用/历史行;不是玩家可达区间
32 roulettedata tier int 22 1.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
33 roulettedata weight float 22 5.0 50.0 全配置范围,含停用/历史行;不是玩家可达区间
34 spitoeventdailyreward day int 7 0.0 6.0 全配置范围,含停用/历史行;不是玩家可达区间
35 spitoeventdailyreward rewardID int 7 134.0 134.0 全配置范围,含停用/历史行;不是玩家可达区间
36 spitoeventdailyreward rewardCount int 7 1.0 7.0 全配置范围,含停用/历史行;不是玩家可达区间
@@ -0,0 +1,505 @@
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
seasoneventminigamedata,100,halloween2025Event,gamePackIndex,0,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,101,christmas2025Event,gamePackIndex,0,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,101,christmas2025Event,gamePackIndex,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,102,firstAnniversary2026Event,gamePackIndex,0,0,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,102,firstAnniversary2026Event,gamePackIndex,1,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,103,patrick2026Event,gamePackIndex,0,0,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,103,patrick2026Event,gamePackIndex,1,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,104,summer2026Event,gamePackIndex,0,0,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventminigamedata,104,summer2026Event,gamePackIndex,1,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,0,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,1,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,2,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,3,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,4,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,5,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,6,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,0,marble_map1_row_0,bubbles,7,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,1,marble_map1_row_1,bubbles,0,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,1,marble_map1_row_1,bubbles,1,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,1,marble_map1_row_1,bubbles,2,-1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,1,marble_map1_row_1,bubbles,3,-1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,1,marble_map1_row_1,bubbles,4,-1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,1,marble_map1_row_1,bubbles,5,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,1,marble_map1_row_1,bubbles,6,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,0,3,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,1,3,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,2,-1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,3,-1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,4,-1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,5,-1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,6,0,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,2,marble_map1_row_2,bubbles,7,0,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,3,marble_map1_row_3,bubbles,0,3,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,3,marble_map1_row_3,bubbles,1,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,3,marble_map1_row_3,bubbles,2,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,3,marble_map1_row_3,bubbles,3,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,3,marble_map1_row_3,bubbles,4,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,3,marble_map1_row_3,bubbles,5,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,3,marble_map1_row_3,bubbles,6,0,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,0,-1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,1,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,2,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,3,3,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,4,3,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,5,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,6,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,4,marble_map1_row_4,bubbles,7,-1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,5,marble_map1_row_5,bubbles,0,-1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,5,marble_map1_row_5,bubbles,1,2,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,5,marble_map1_row_5,bubbles,2,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,5,marble_map1_row_5,bubbles,3,-1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,5,marble_map1_row_5,bubbles,4,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,5,marble_map1_row_5,bubbles,5,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,5,marble_map1_row_5,bubbles,6,-1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,0,0,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,1,0,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,2,0,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,3,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,4,2,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,5,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,6,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,6,marble_map2_row_0,bubbles,7,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,7,marble_map2_row_1,bubbles,0,-1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,7,marble_map2_row_1,bubbles,1,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,7,marble_map2_row_1,bubbles,2,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,7,marble_map2_row_1,bubbles,3,-1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,7,marble_map2_row_1,bubbles,4,2,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,7,marble_map2_row_1,bubbles,5,2,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,7,marble_map2_row_1,bubbles,6,-1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,0,-1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,2,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,3,-1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,4,-1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,5,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,6,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,8,marble_map2_row_2,bubbles,7,-1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,9,marble_map2_row_3,bubbles,0,-1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,9,marble_map2_row_3,bubbles,1,2,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,9,marble_map2_row_3,bubbles,2,-1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,9,marble_map2_row_3,bubbles,3,-1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,9,marble_map2_row_3,bubbles,4,-1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,9,marble_map2_row_3,bubbles,5,0,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,9,marble_map2_row_3,bubbles,6,-1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,0,-1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,1,2,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,2,2,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,3,-1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,4,-1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,5,0,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,6,0,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,10,marble_map2_row_4,bubbles,7,-1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,11,marble_map2_row_5,bubbles,0,-1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,11,marble_map2_row_5,bubbles,1,3,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,11,marble_map2_row_5,bubbles,2,3,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,11,marble_map2_row_5,bubbles,3,-1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,11,marble_map2_row_5,bubbles,4,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,11,marble_map2_row_5,bubbles,5,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,11,marble_map2_row_5,bubbles,6,-1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,0,2,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,1,3,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,2,3,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,3,0,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,4,0,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,5,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,6,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,12,marble_map3_row_0,bubbles,7,3,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,13,marble_map3_row_1,bubbles,0,2,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,13,marble_map3_row_1,bubbles,1,2,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,13,marble_map3_row_1,bubbles,2,3,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,13,marble_map3_row_1,bubbles,3,0,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,13,marble_map3_row_1,bubbles,4,1,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,13,marble_map3_row_1,bubbles,5,3,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,13,marble_map3_row_1,bubbles,6,3,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,0,-1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,1,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,2,2,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,3,-1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,4,-1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,5,3,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,6,0,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,14,marble_map3_row_2,bubbles,7,-1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,15,marble_map3_row_3,bubbles,0,-1,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,15,marble_map3_row_3,bubbles,1,1,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,15,marble_map3_row_3,bubbles,2,1,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,15,marble_map3_row_3,bubbles,3,-1,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,15,marble_map3_row_3,bubbles,4,0,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,15,marble_map3_row_3,bubbles,5,0,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,15,marble_map3_row_3,bubbles,6,-1,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,0,-1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,1,-1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,2,1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,3,-1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,4,-1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,5,0,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,6,-1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,16,marble_map3_row_4,bubbles,7,-1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,0,0,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,1,0,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,2,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,3,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,4,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,5,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,6,0,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,17,marble_map4_row_0,bubbles,7,0,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,18,marble_map4_row_1,bubbles,0,0,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,18,marble_map4_row_1,bubbles,1,2,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,18,marble_map4_row_1,bubbles,2,-1,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,18,marble_map4_row_1,bubbles,3,1,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,18,marble_map4_row_1,bubbles,4,-1,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,18,marble_map4_row_1,bubbles,5,3,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,18,marble_map4_row_1,bubbles,6,0,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,0,-1,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,1,2,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,2,2,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,3,-1,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,4,-1,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,5,3,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,6,3,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,19,marble_map4_row_2,bubbles,7,-1,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,20,marble_map4_row_3,bubbles,0,-1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,20,marble_map4_row_3,bubbles,1,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,20,marble_map4_row_3,bubbles,2,-1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,20,marble_map4_row_3,bubbles,3,-1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,20,marble_map4_row_3,bubbles,4,-1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,20,marble_map4_row_3,bubbles,5,0,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,20,marble_map4_row_3,bubbles,6,-1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,0,-1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,1,1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,2,1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,3,-1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,4,-1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,5,0,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,6,0,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,21,marble_map4_row_4,bubbles,7,-1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,22,marble_map4_row_5,bubbles,0,-1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,22,marble_map4_row_5,bubbles,1,3,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,22,marble_map4_row_5,bubbles,2,-1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,22,marble_map4_row_5,bubbles,3,-1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,22,marble_map4_row_5,bubbles,4,-1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,22,marble_map4_row_5,bubbles,5,2,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,22,marble_map4_row_5,bubbles,6,-1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,0,-1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,1,3,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,2,-1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,3,-1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,4,-1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,5,-1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,6,2,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,23,marble_map4_row_6,bubbles,7,-1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,0,2,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,1,-1,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,2,3,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,3,3,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,4,3,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,5,3,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,6,-1,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,24,marble_map5_row_0,bubbles,7,0,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,25,marble_map5_row_1,bubbles,0,2,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,25,marble_map5_row_1,bubbles,1,1,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,25,marble_map5_row_1,bubbles,2,1,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,25,marble_map5_row_1,bubbles,3,3,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,25,marble_map5_row_1,bubbles,4,2,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,25,marble_map5_row_1,bubbles,5,2,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,25,marble_map5_row_1,bubbles,6,0,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,0,2,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,1,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,2,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,3,-1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,4,-1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,5,2,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,6,2,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,26,marble_map5_row_2,bubbles,7,0,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,27,marble_map5_row_3,bubbles,0,2,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,27,marble_map5_row_3,bubbles,1,0,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,27,marble_map5_row_3,bubbles,2,-1,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,27,marble_map5_row_3,bubbles,3,-1,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,27,marble_map5_row_3,bubbles,4,-1,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,27,marble_map5_row_3,bubbles,5,3,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,27,marble_map5_row_3,bubbles,6,0,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,0,-1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,1,0,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,2,-1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,3,-1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,4,-1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,5,-1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,6,3,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,28,marble_map5_row_4,bubbles,7,-1,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,29,marble_map5_row_5,bubbles,0,-1,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,29,marble_map5_row_5,bubbles,1,0,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,29,marble_map5_row_5,bubbles,2,-1,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,29,marble_map5_row_5,bubbles,3,-1,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,29,marble_map5_row_5,bubbles,4,-1,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,29,marble_map5_row_5,bubbles,5,3,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,29,marble_map5_row_5,bubbles,6,-1,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,0,-1,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,1,-1,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,2,-1,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,3,3,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,4,3,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,5,-1,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,6,-1,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,30,marble_map6_row_0,bubbles,7,-1,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,31,marble_map6_row_1,bubbles,0,-1,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,31,marble_map6_row_1,bubbles,1,-1,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,31,marble_map6_row_1,bubbles,2,-1,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,31,marble_map6_row_1,bubbles,3,3,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,31,marble_map6_row_1,bubbles,4,-1,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,31,marble_map6_row_1,bubbles,5,-1,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,31,marble_map6_row_1,bubbles,6,-1,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,0,-1,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,1,-1,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,2,0,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,3,2,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,4,2,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,5,1,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,6,-1,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,32,marble_map6_row_2,bubbles,7,-1,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,33,marble_map6_row_3,bubbles,0,-1,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,33,marble_map6_row_3,bubbles,1,2,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,33,marble_map6_row_3,bubbles,2,0,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,33,marble_map6_row_3,bubbles,3,2,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,33,marble_map6_row_3,bubbles,4,1,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,33,marble_map6_row_3,bubbles,5,3,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,33,marble_map6_row_3,bubbles,6,-1,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,0,-1,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,1,-1,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,2,2,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,3,0,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,4,1,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,5,3,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,6,-1,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,34,marble_map6_row_4,bubbles,7,-1,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,35,marble_map6_row_5,bubbles,0,-1,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,35,marble_map6_row_5,bubbles,1,1,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,35,marble_map6_row_5,bubbles,2,2,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,35,marble_map6_row_5,bubbles,3,-1,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,35,marble_map6_row_5,bubbles,4,3,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,35,marble_map6_row_5,bubbles,5,0,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,35,marble_map6_row_5,bubbles,6,-1,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,0,-1,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,1,1,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,2,1,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,3,-1,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,4,-1,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,5,0,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,6,0,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
bubbleshooterminigame,36,marble_map6_row_6,bubbles,7,-1,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,spriteTier,0,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,spriteTier,1,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,spriteTier,2,2,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,spriteTier,3,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,spriteTier,0,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,spriteTier,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,spriteTier,2,2,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,spriteTier,3,3,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,spriteTier,0,0,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,spriteTier,1,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,spriteTier,2,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,spriteTier,3,3,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,rewardCount,0,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,rewardCount,1,4,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,rewardCount,2,5,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,rewardCount,3,7,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,rewardCount,0,6,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,rewardCount,1,8,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,rewardCount,2,10,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,rewardCount,3,15,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,rewardCount,0,8,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,rewardCount,1,12,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,rewardCount,2,15,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,rewardCount,3,25,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,prob,0,65,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,prob,1,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,prob,2,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,0,cardPack0,prob,3,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,prob,0,60,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,prob,1,20,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,prob,2,15,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,1,cardPack1,prob,3,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,prob,0,55,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,prob,1,20,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,prob,2,15,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
cardunpackingeventgame,2,cardPack2,prob,3,10,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,0,0,diceValues,0,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,0,0,diceValues,1,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,0,0,diceValues,2,-1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,1,1,diceValues,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,1,1,diceValues,1,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,1,1,diceValues,2,-1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,2,2,diceValues,0,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,2,2,diceValues,1,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,2,2,diceValues,2,-1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,3,3,diceValues,0,3,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,3,3,diceValues,1,3,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,3,3,diceValues,2,-1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,4,4,diceValues,0,4,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,4,4,diceValues,1,4,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,4,4,diceValues,2,-1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,5,5,diceValues,0,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,5,5,diceValues,1,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,5,5,diceValues,2,-1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,6,6,diceValues,0,0,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,6,6,diceValues,1,0,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,6,6,diceValues,2,0,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,7,7,diceValues,0,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,7,7,diceValues,1,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,7,7,diceValues,2,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,8,8,diceValues,0,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,8,8,diceValues,1,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,8,8,diceValues,2,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,9,9,diceValues,0,3,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,9,9,diceValues,1,3,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,9,9,diceValues,2,3,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,10,10,diceValues,0,4,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,10,10,diceValues,1,4,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,10,10,diceValues,2,4,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,11,11,diceValues,0,5,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,11,11,diceValues,1,5,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,11,11,diceValues,2,5,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,12,12,diceValues,0,-1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,12,12,diceValues,1,-1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
dicemachine,12,12,diceValues,2,-1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,100,dot_1,imageName,0,hero_body_stone_20x20_normal,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,100,dot_1,imageName,1,hero_body_stone_20x20_rare,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,100,dot_1,imageName,2,hero_body_stone_20x20_hero,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,100,dot_1,imageName,3,hero_body_stone_20x20_legend,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,101,small_I_1,imageName,0,hero_body_stone_40x40_normal_1,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,101,small_I_1,imageName,1,hero_body_stone_40x40_rare_1,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,101,small_I_1,imageName,2,hero_body_stone_40x40_hero_1,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,101,small_I_1,imageName,3,hero_body_stone_40x40_legend_1,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,103,boomerang_1,imageName,0,hero_body_stone_40x40_normal_2,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,103,boomerang_1,imageName,1,hero_body_stone_40x40_rare_2,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,103,boomerang_1,imageName,2,hero_body_stone_40x40_hero_2,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,103,boomerang_1,imageName,3,hero_body_stone_40x40_legend_2,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,105,square_1,imageName,0,hero_body_stone_40x40_normal_3,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,105,square_1,imageName,1,hero_body_stone_40x40_rare_3,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,105,square_1,imageName,2,hero_body_stone_40x40_hero_3,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,105,square_1,imageName,3,hero_body_stone_40x40_legend_3,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,107,large_I_1,imageName,0,hero_body_stone_60x60_normal_1,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,107,large_I_1,imageName,1,hero_body_stone_60x60_rare_1,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,107,large_I_1,imageName,2,hero_body_stone_60x60_hero_1,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,107,large_I_1,imageName,3,hero_body_stone_60x60_legend_1,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,110,large_L_1,imageName,0,hero_body_stone_60x60_normal_2,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,110,large_L_1,imageName,1,hero_body_stone_60x60_rare_2,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,110,large_L_1,imageName,2,hero_body_stone_60x60_hero_2,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,110,large_L_1,imageName,3,hero_body_stone_60x60_legend_2,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,113,large_T_1,imageName,0,hero_body_stone_60x60_normal_3,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,113,large_T_1,imageName,1,hero_body_stone_60x60_rare_3,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,113,large_T_1,imageName,2,hero_body_stone_60x60_hero_3,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,113,large_T_1,imageName,3,hero_body_stone_60x60_legend_3,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,100,dot_1,shapeRow,0,TRUE,bool[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,101,small_I_1,shapeRow,0,TRUE,bool[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,101,small_I_1,shapeRow,1,FALSE,bool[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,102,small_I_2,shapeRow,0,TRUE,bool[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,102,small_I_2,shapeRow,1,FALSE,bool[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,103,boomerang_1,shapeRow,0,TRUE,bool[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,103,boomerang_1,shapeRow,1,FALSE,bool[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,104,boomerang_2,shapeRow,0,TRUE,bool[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,104,boomerang_2,shapeRow,1,TRUE,bool[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,105,square_1,shapeRow,0,TRUE,bool[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,105,square_1,shapeRow,1,TRUE,bool[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,106,square_2,shapeRow,0,TRUE,bool[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,106,square_2,shapeRow,1,TRUE,bool[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,107,large_I_1,shapeRow,0,TRUE,bool[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,107,large_I_1,shapeRow,1,FALSE,bool[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,107,large_I_1,shapeRow,2,FALSE,bool[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,108,large_I_2,shapeRow,0,TRUE,bool[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,108,large_I_2,shapeRow,1,FALSE,bool[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,108,large_I_2,shapeRow,2,FALSE,bool[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,109,large_I_3,shapeRow,0,TRUE,bool[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,109,large_I_3,shapeRow,1,FALSE,bool[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,109,large_I_3,shapeRow,2,FALSE,bool[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,110,large_L_1,shapeRow,0,TRUE,bool[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,110,large_L_1,shapeRow,1,FALSE,bool[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,110,large_L_1,shapeRow,2,FALSE,bool[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,111,large_L_2,shapeRow,0,TRUE,bool[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,111,large_L_2,shapeRow,1,FALSE,bool[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,111,large_L_2,shapeRow,2,FALSE,bool[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,112,large_L_3,shapeRow,0,TRUE,bool[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,112,large_L_3,shapeRow,1,TRUE,bool[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,112,large_L_3,shapeRow,2,FALSE,bool[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,113,large_T_1,shapeRow,0,TRUE,bool[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,113,large_T_1,shapeRow,1,TRUE,bool[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,113,large_T_1,shapeRow,2,TRUE,bool[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,114,large_T_2,shapeRow,0,FALSE,bool[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,114,large_T_2,shapeRow,1,TRUE,bool[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,114,large_T_2,shapeRow,2,FALSE,bool[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,115,large_T_3,shapeRow,0,FALSE,bool[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,115,large_T_3,shapeRow,1,FALSE,bool[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
herobodyminigame,115,large_T_3,shapeRow,2,FALSE,bool[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,0,adGoldPin,values,0,150,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,0,adGoldPin,values,1,200,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,0,adGoldPin,values,2,250,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,0,adGoldPin,values,3,300,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,0,adGoldPin,values,4,330,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,0,3,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,1,4,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,2,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,3,6,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,4,7,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,5,8,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,6,9,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,1,adMultiplyArea,values,7,10,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,2,adRewardUp,values,0,140,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,2,adRewardUp,values,1, 150,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,2,adRewardUp,values,2, 160,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,3,adAddNormalDropBall,values,0,20,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,3,adAddNormalDropBall,values,1,30,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
plinkoad,3,adAddNormalDropBall,values,2,40,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,0,101,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,1,101,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,2,101,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,3,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,4,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,5,100,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,6,204,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,7,204,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemIDList,8,204,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,0,101,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,1,101,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,2,101,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,3,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,4,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,5,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,6,204,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,7,204,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemIDList,8,204,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,0,150,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,1,50,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,2,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,3,15000,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,4,10000,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,5,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,6,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,7,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,itemCountList,8,0,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,0,150,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,1,50,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,2,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,3,15000,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,4,10000,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,5,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,6,3,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,7,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,itemCountList,8,0,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,0,4,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,1,11,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,2,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,3,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,4,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,5,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,6,4,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,7,11,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,0,OutgameSpito_0,percent,8,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,0,100,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,2,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,3,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,4,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,5,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,6,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,7,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
spitoeventreward,1,OutgameSpito_1,percent,8,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
2 seasoneventminigamedata 100 halloween2025Event gamePackIndex 0 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
3 seasoneventminigamedata 101 christmas2025Event gamePackIndex 0 0 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
4 seasoneventminigamedata 101 christmas2025Event gamePackIndex 1 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
5 seasoneventminigamedata 102 firstAnniversary2026Event gamePackIndex 0 0 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
6 seasoneventminigamedata 102 firstAnniversary2026Event gamePackIndex 1 1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
7 seasoneventminigamedata 103 patrick2026Event gamePackIndex 0 0 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
8 seasoneventminigamedata 103 patrick2026Event gamePackIndex 1 1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
9 seasoneventminigamedata 104 summer2026Event gamePackIndex 0 0 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
10 seasoneventminigamedata 104 summer2026Event gamePackIndex 1 1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
11 bubbleshooterminigame 0 marble_map1_row_0 bubbles 0 -1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
12 bubbleshooterminigame 0 marble_map1_row_0 bubbles 1 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
13 bubbleshooterminigame 0 marble_map1_row_0 bubbles 2 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
14 bubbleshooterminigame 0 marble_map1_row_0 bubbles 3 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
15 bubbleshooterminigame 0 marble_map1_row_0 bubbles 4 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
16 bubbleshooterminigame 0 marble_map1_row_0 bubbles 5 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
17 bubbleshooterminigame 0 marble_map1_row_0 bubbles 6 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
18 bubbleshooterminigame 0 marble_map1_row_0 bubbles 7 -1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
19 bubbleshooterminigame 1 marble_map1_row_1 bubbles 0 0 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
20 bubbleshooterminigame 1 marble_map1_row_1 bubbles 1 0 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
21 bubbleshooterminigame 1 marble_map1_row_1 bubbles 2 -1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
22 bubbleshooterminigame 1 marble_map1_row_1 bubbles 3 -1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
23 bubbleshooterminigame 1 marble_map1_row_1 bubbles 4 -1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
24 bubbleshooterminigame 1 marble_map1_row_1 bubbles 5 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
25 bubbleshooterminigame 1 marble_map1_row_1 bubbles 6 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
26 bubbleshooterminigame 2 marble_map1_row_2 bubbles 0 3 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
27 bubbleshooterminigame 2 marble_map1_row_2 bubbles 1 3 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
28 bubbleshooterminigame 2 marble_map1_row_2 bubbles 2 -1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
29 bubbleshooterminigame 2 marble_map1_row_2 bubbles 3 -1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
30 bubbleshooterminigame 2 marble_map1_row_2 bubbles 4 -1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
31 bubbleshooterminigame 2 marble_map1_row_2 bubbles 5 -1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
32 bubbleshooterminigame 2 marble_map1_row_2 bubbles 6 0 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
33 bubbleshooterminigame 2 marble_map1_row_2 bubbles 7 0 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
34 bubbleshooterminigame 3 marble_map1_row_3 bubbles 0 3 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
35 bubbleshooterminigame 3 marble_map1_row_3 bubbles 1 -1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
36 bubbleshooterminigame 3 marble_map1_row_3 bubbles 2 -1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
37 bubbleshooterminigame 3 marble_map1_row_3 bubbles 3 -1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
38 bubbleshooterminigame 3 marble_map1_row_3 bubbles 4 -1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
39 bubbleshooterminigame 3 marble_map1_row_3 bubbles 5 -1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
40 bubbleshooterminigame 3 marble_map1_row_3 bubbles 6 0 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
41 bubbleshooterminigame 4 marble_map1_row_4 bubbles 0 -1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
42 bubbleshooterminigame 4 marble_map1_row_4 bubbles 1 2 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
43 bubbleshooterminigame 4 marble_map1_row_4 bubbles 2 2 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
44 bubbleshooterminigame 4 marble_map1_row_4 bubbles 3 3 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
45 bubbleshooterminigame 4 marble_map1_row_4 bubbles 4 3 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
46 bubbleshooterminigame 4 marble_map1_row_4 bubbles 5 1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
47 bubbleshooterminigame 4 marble_map1_row_4 bubbles 6 1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
48 bubbleshooterminigame 4 marble_map1_row_4 bubbles 7 -1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
49 bubbleshooterminigame 5 marble_map1_row_5 bubbles 0 -1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
50 bubbleshooterminigame 5 marble_map1_row_5 bubbles 1 2 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
51 bubbleshooterminigame 5 marble_map1_row_5 bubbles 2 3 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
52 bubbleshooterminigame 5 marble_map1_row_5 bubbles 3 -1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
53 bubbleshooterminigame 5 marble_map1_row_5 bubbles 4 3 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
54 bubbleshooterminigame 5 marble_map1_row_5 bubbles 5 1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
55 bubbleshooterminigame 5 marble_map1_row_5 bubbles 6 -1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
56 bubbleshooterminigame 6 marble_map2_row_0 bubbles 0 0 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
57 bubbleshooterminigame 6 marble_map2_row_0 bubbles 1 0 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
58 bubbleshooterminigame 6 marble_map2_row_0 bubbles 2 0 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
59 bubbleshooterminigame 6 marble_map2_row_0 bubbles 3 1 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
60 bubbleshooterminigame 6 marble_map2_row_0 bubbles 4 2 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
61 bubbleshooterminigame 6 marble_map2_row_0 bubbles 5 3 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
62 bubbleshooterminigame 6 marble_map2_row_0 bubbles 6 3 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
63 bubbleshooterminigame 6 marble_map2_row_0 bubbles 7 3 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
64 bubbleshooterminigame 7 marble_map2_row_1 bubbles 0 -1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
65 bubbleshooterminigame 7 marble_map2_row_1 bubbles 1 1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
66 bubbleshooterminigame 7 marble_map2_row_1 bubbles 2 1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
67 bubbleshooterminigame 7 marble_map2_row_1 bubbles 3 -1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
68 bubbleshooterminigame 7 marble_map2_row_1 bubbles 4 2 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
69 bubbleshooterminigame 7 marble_map2_row_1 bubbles 5 2 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
70 bubbleshooterminigame 7 marble_map2_row_1 bubbles 6 -1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
71 bubbleshooterminigame 8 marble_map2_row_2 bubbles 0 -1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
72 bubbleshooterminigame 8 marble_map2_row_2 bubbles 1 1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
73 bubbleshooterminigame 8 marble_map2_row_2 bubbles 2 1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
74 bubbleshooterminigame 8 marble_map2_row_2 bubbles 3 -1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
75 bubbleshooterminigame 8 marble_map2_row_2 bubbles 4 -1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
76 bubbleshooterminigame 8 marble_map2_row_2 bubbles 5 2 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
77 bubbleshooterminigame 8 marble_map2_row_2 bubbles 6 2 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
78 bubbleshooterminigame 8 marble_map2_row_2 bubbles 7 -1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
79 bubbleshooterminigame 9 marble_map2_row_3 bubbles 0 -1 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
80 bubbleshooterminigame 9 marble_map2_row_3 bubbles 1 2 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
81 bubbleshooterminigame 9 marble_map2_row_3 bubbles 2 -1 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
82 bubbleshooterminigame 9 marble_map2_row_3 bubbles 3 -1 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
83 bubbleshooterminigame 9 marble_map2_row_3 bubbles 4 -1 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
84 bubbleshooterminigame 9 marble_map2_row_3 bubbles 5 0 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
85 bubbleshooterminigame 9 marble_map2_row_3 bubbles 6 -1 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
86 bubbleshooterminigame 10 marble_map2_row_4 bubbles 0 -1 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
87 bubbleshooterminigame 10 marble_map2_row_4 bubbles 1 2 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
88 bubbleshooterminigame 10 marble_map2_row_4 bubbles 2 2 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
89 bubbleshooterminigame 10 marble_map2_row_4 bubbles 3 -1 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
90 bubbleshooterminigame 10 marble_map2_row_4 bubbles 4 -1 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
91 bubbleshooterminigame 10 marble_map2_row_4 bubbles 5 0 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
92 bubbleshooterminigame 10 marble_map2_row_4 bubbles 6 0 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
93 bubbleshooterminigame 10 marble_map2_row_4 bubbles 7 -1 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
94 bubbleshooterminigame 11 marble_map2_row_5 bubbles 0 -1 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
95 bubbleshooterminigame 11 marble_map2_row_5 bubbles 1 3 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
96 bubbleshooterminigame 11 marble_map2_row_5 bubbles 2 3 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
97 bubbleshooterminigame 11 marble_map2_row_5 bubbles 3 -1 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
98 bubbleshooterminigame 11 marble_map2_row_5 bubbles 4 1 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
99 bubbleshooterminigame 11 marble_map2_row_5 bubbles 5 1 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
100 bubbleshooterminigame 11 marble_map2_row_5 bubbles 6 -1 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
101 bubbleshooterminigame 12 marble_map3_row_0 bubbles 0 2 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
102 bubbleshooterminigame 12 marble_map3_row_0 bubbles 1 3 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
103 bubbleshooterminigame 12 marble_map3_row_0 bubbles 2 3 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
104 bubbleshooterminigame 12 marble_map3_row_0 bubbles 3 0 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
105 bubbleshooterminigame 12 marble_map3_row_0 bubbles 4 0 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
106 bubbleshooterminigame 12 marble_map3_row_0 bubbles 5 1 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
107 bubbleshooterminigame 12 marble_map3_row_0 bubbles 6 1 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
108 bubbleshooterminigame 12 marble_map3_row_0 bubbles 7 3 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
109 bubbleshooterminigame 13 marble_map3_row_1 bubbles 0 2 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
110 bubbleshooterminigame 13 marble_map3_row_1 bubbles 1 2 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
111 bubbleshooterminigame 13 marble_map3_row_1 bubbles 2 3 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
112 bubbleshooterminigame 13 marble_map3_row_1 bubbles 3 0 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
113 bubbleshooterminigame 13 marble_map3_row_1 bubbles 4 1 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
114 bubbleshooterminigame 13 marble_map3_row_1 bubbles 5 3 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
115 bubbleshooterminigame 13 marble_map3_row_1 bubbles 6 3 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
116 bubbleshooterminigame 14 marble_map3_row_2 bubbles 0 -1 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
117 bubbleshooterminigame 14 marble_map3_row_2 bubbles 1 1 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
118 bubbleshooterminigame 14 marble_map3_row_2 bubbles 2 2 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
119 bubbleshooterminigame 14 marble_map3_row_2 bubbles 3 -1 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
120 bubbleshooterminigame 14 marble_map3_row_2 bubbles 4 -1 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
121 bubbleshooterminigame 14 marble_map3_row_2 bubbles 5 3 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
122 bubbleshooterminigame 14 marble_map3_row_2 bubbles 6 0 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
123 bubbleshooterminigame 14 marble_map3_row_2 bubbles 7 -1 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
124 bubbleshooterminigame 15 marble_map3_row_3 bubbles 0 -1 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
125 bubbleshooterminigame 15 marble_map3_row_3 bubbles 1 1 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
126 bubbleshooterminigame 15 marble_map3_row_3 bubbles 2 1 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
127 bubbleshooterminigame 15 marble_map3_row_3 bubbles 3 -1 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
128 bubbleshooterminigame 15 marble_map3_row_3 bubbles 4 0 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
129 bubbleshooterminigame 15 marble_map3_row_3 bubbles 5 0 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
130 bubbleshooterminigame 15 marble_map3_row_3 bubbles 6 -1 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
131 bubbleshooterminigame 16 marble_map3_row_4 bubbles 0 -1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
132 bubbleshooterminigame 16 marble_map3_row_4 bubbles 1 -1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
133 bubbleshooterminigame 16 marble_map3_row_4 bubbles 2 1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
134 bubbleshooterminigame 16 marble_map3_row_4 bubbles 3 -1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
135 bubbleshooterminigame 16 marble_map3_row_4 bubbles 4 -1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
136 bubbleshooterminigame 16 marble_map3_row_4 bubbles 5 0 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
137 bubbleshooterminigame 16 marble_map3_row_4 bubbles 6 -1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
138 bubbleshooterminigame 16 marble_map3_row_4 bubbles 7 -1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
139 bubbleshooterminigame 17 marble_map4_row_0 bubbles 0 0 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
140 bubbleshooterminigame 17 marble_map4_row_0 bubbles 1 0 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
141 bubbleshooterminigame 17 marble_map4_row_0 bubbles 2 1 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
142 bubbleshooterminigame 17 marble_map4_row_0 bubbles 3 1 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
143 bubbleshooterminigame 17 marble_map4_row_0 bubbles 4 1 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
144 bubbleshooterminigame 17 marble_map4_row_0 bubbles 5 1 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
145 bubbleshooterminigame 17 marble_map4_row_0 bubbles 6 0 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
146 bubbleshooterminigame 17 marble_map4_row_0 bubbles 7 0 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
147 bubbleshooterminigame 18 marble_map4_row_1 bubbles 0 0 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
148 bubbleshooterminigame 18 marble_map4_row_1 bubbles 1 2 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
149 bubbleshooterminigame 18 marble_map4_row_1 bubbles 2 -1 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
150 bubbleshooterminigame 18 marble_map4_row_1 bubbles 3 1 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
151 bubbleshooterminigame 18 marble_map4_row_1 bubbles 4 -1 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
152 bubbleshooterminigame 18 marble_map4_row_1 bubbles 5 3 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
153 bubbleshooterminigame 18 marble_map4_row_1 bubbles 6 0 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
154 bubbleshooterminigame 19 marble_map4_row_2 bubbles 0 -1 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
155 bubbleshooterminigame 19 marble_map4_row_2 bubbles 1 2 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
156 bubbleshooterminigame 19 marble_map4_row_2 bubbles 2 2 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
157 bubbleshooterminigame 19 marble_map4_row_2 bubbles 3 -1 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
158 bubbleshooterminigame 19 marble_map4_row_2 bubbles 4 -1 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
159 bubbleshooterminigame 19 marble_map4_row_2 bubbles 5 3 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
160 bubbleshooterminigame 19 marble_map4_row_2 bubbles 6 3 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
161 bubbleshooterminigame 19 marble_map4_row_2 bubbles 7 -1 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
162 bubbleshooterminigame 20 marble_map4_row_3 bubbles 0 -1 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
163 bubbleshooterminigame 20 marble_map4_row_3 bubbles 1 1 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
164 bubbleshooterminigame 20 marble_map4_row_3 bubbles 2 -1 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
165 bubbleshooterminigame 20 marble_map4_row_3 bubbles 3 -1 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
166 bubbleshooterminigame 20 marble_map4_row_3 bubbles 4 -1 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
167 bubbleshooterminigame 20 marble_map4_row_3 bubbles 5 0 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
168 bubbleshooterminigame 20 marble_map4_row_3 bubbles 6 -1 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
169 bubbleshooterminigame 21 marble_map4_row_4 bubbles 0 -1 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
170 bubbleshooterminigame 21 marble_map4_row_4 bubbles 1 1 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
171 bubbleshooterminigame 21 marble_map4_row_4 bubbles 2 1 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
172 bubbleshooterminigame 21 marble_map4_row_4 bubbles 3 -1 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
173 bubbleshooterminigame 21 marble_map4_row_4 bubbles 4 -1 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
174 bubbleshooterminigame 21 marble_map4_row_4 bubbles 5 0 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
175 bubbleshooterminigame 21 marble_map4_row_4 bubbles 6 0 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
176 bubbleshooterminigame 21 marble_map4_row_4 bubbles 7 -1 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
177 bubbleshooterminigame 22 marble_map4_row_5 bubbles 0 -1 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
178 bubbleshooterminigame 22 marble_map4_row_5 bubbles 1 3 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
179 bubbleshooterminigame 22 marble_map4_row_5 bubbles 2 -1 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
180 bubbleshooterminigame 22 marble_map4_row_5 bubbles 3 -1 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
181 bubbleshooterminigame 22 marble_map4_row_5 bubbles 4 -1 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
182 bubbleshooterminigame 22 marble_map4_row_5 bubbles 5 2 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
183 bubbleshooterminigame 22 marble_map4_row_5 bubbles 6 -1 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
184 bubbleshooterminigame 23 marble_map4_row_6 bubbles 0 -1 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
185 bubbleshooterminigame 23 marble_map4_row_6 bubbles 1 3 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
186 bubbleshooterminigame 23 marble_map4_row_6 bubbles 2 -1 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
187 bubbleshooterminigame 23 marble_map4_row_6 bubbles 3 -1 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
188 bubbleshooterminigame 23 marble_map4_row_6 bubbles 4 -1 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
189 bubbleshooterminigame 23 marble_map4_row_6 bubbles 5 -1 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
190 bubbleshooterminigame 23 marble_map4_row_6 bubbles 6 2 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
191 bubbleshooterminigame 23 marble_map4_row_6 bubbles 7 -1 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
192 bubbleshooterminigame 24 marble_map5_row_0 bubbles 0 2 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
193 bubbleshooterminigame 24 marble_map5_row_0 bubbles 1 -1 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
194 bubbleshooterminigame 24 marble_map5_row_0 bubbles 2 3 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
195 bubbleshooterminigame 24 marble_map5_row_0 bubbles 3 3 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
196 bubbleshooterminigame 24 marble_map5_row_0 bubbles 4 3 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
197 bubbleshooterminigame 24 marble_map5_row_0 bubbles 5 3 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
198 bubbleshooterminigame 24 marble_map5_row_0 bubbles 6 -1 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
199 bubbleshooterminigame 24 marble_map5_row_0 bubbles 7 0 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
200 bubbleshooterminigame 25 marble_map5_row_1 bubbles 0 2 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
201 bubbleshooterminigame 25 marble_map5_row_1 bubbles 1 1 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
202 bubbleshooterminigame 25 marble_map5_row_1 bubbles 2 1 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
203 bubbleshooterminigame 25 marble_map5_row_1 bubbles 3 3 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
204 bubbleshooterminigame 25 marble_map5_row_1 bubbles 4 2 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
205 bubbleshooterminigame 25 marble_map5_row_1 bubbles 5 2 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
206 bubbleshooterminigame 25 marble_map5_row_1 bubbles 6 0 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
207 bubbleshooterminigame 26 marble_map5_row_2 bubbles 0 2 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
208 bubbleshooterminigame 26 marble_map5_row_2 bubbles 1 1 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
209 bubbleshooterminigame 26 marble_map5_row_2 bubbles 2 1 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
210 bubbleshooterminigame 26 marble_map5_row_2 bubbles 3 -1 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
211 bubbleshooterminigame 26 marble_map5_row_2 bubbles 4 -1 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
212 bubbleshooterminigame 26 marble_map5_row_2 bubbles 5 2 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
213 bubbleshooterminigame 26 marble_map5_row_2 bubbles 6 2 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
214 bubbleshooterminigame 26 marble_map5_row_2 bubbles 7 0 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
215 bubbleshooterminigame 27 marble_map5_row_3 bubbles 0 2 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
216 bubbleshooterminigame 27 marble_map5_row_3 bubbles 1 0 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
217 bubbleshooterminigame 27 marble_map5_row_3 bubbles 2 -1 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
218 bubbleshooterminigame 27 marble_map5_row_3 bubbles 3 -1 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
219 bubbleshooterminigame 27 marble_map5_row_3 bubbles 4 -1 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
220 bubbleshooterminigame 27 marble_map5_row_3 bubbles 5 3 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
221 bubbleshooterminigame 27 marble_map5_row_3 bubbles 6 0 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
222 bubbleshooterminigame 28 marble_map5_row_4 bubbles 0 -1 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
223 bubbleshooterminigame 28 marble_map5_row_4 bubbles 1 0 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
224 bubbleshooterminigame 28 marble_map5_row_4 bubbles 2 -1 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
225 bubbleshooterminigame 28 marble_map5_row_4 bubbles 3 -1 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
226 bubbleshooterminigame 28 marble_map5_row_4 bubbles 4 -1 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
227 bubbleshooterminigame 28 marble_map5_row_4 bubbles 5 -1 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
228 bubbleshooterminigame 28 marble_map5_row_4 bubbles 6 3 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
229 bubbleshooterminigame 28 marble_map5_row_4 bubbles 7 -1 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
230 bubbleshooterminigame 29 marble_map5_row_5 bubbles 0 -1 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
231 bubbleshooterminigame 29 marble_map5_row_5 bubbles 1 0 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
232 bubbleshooterminigame 29 marble_map5_row_5 bubbles 2 -1 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
233 bubbleshooterminigame 29 marble_map5_row_5 bubbles 3 -1 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
234 bubbleshooterminigame 29 marble_map5_row_5 bubbles 4 -1 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
235 bubbleshooterminigame 29 marble_map5_row_5 bubbles 5 3 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
236 bubbleshooterminigame 29 marble_map5_row_5 bubbles 6 -1 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
237 bubbleshooterminigame 30 marble_map6_row_0 bubbles 0 -1 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
238 bubbleshooterminigame 30 marble_map6_row_0 bubbles 1 -1 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
239 bubbleshooterminigame 30 marble_map6_row_0 bubbles 2 -1 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
240 bubbleshooterminigame 30 marble_map6_row_0 bubbles 3 3 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
241 bubbleshooterminigame 30 marble_map6_row_0 bubbles 4 3 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
242 bubbleshooterminigame 30 marble_map6_row_0 bubbles 5 -1 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
243 bubbleshooterminigame 30 marble_map6_row_0 bubbles 6 -1 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
244 bubbleshooterminigame 30 marble_map6_row_0 bubbles 7 -1 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
245 bubbleshooterminigame 31 marble_map6_row_1 bubbles 0 -1 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
246 bubbleshooterminigame 31 marble_map6_row_1 bubbles 1 -1 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
247 bubbleshooterminigame 31 marble_map6_row_1 bubbles 2 -1 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
248 bubbleshooterminigame 31 marble_map6_row_1 bubbles 3 3 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
249 bubbleshooterminigame 31 marble_map6_row_1 bubbles 4 -1 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
250 bubbleshooterminigame 31 marble_map6_row_1 bubbles 5 -1 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
251 bubbleshooterminigame 31 marble_map6_row_1 bubbles 6 -1 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
252 bubbleshooterminigame 32 marble_map6_row_2 bubbles 0 -1 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
253 bubbleshooterminigame 32 marble_map6_row_2 bubbles 1 -1 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
254 bubbleshooterminigame 32 marble_map6_row_2 bubbles 2 0 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
255 bubbleshooterminigame 32 marble_map6_row_2 bubbles 3 2 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
256 bubbleshooterminigame 32 marble_map6_row_2 bubbles 4 2 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
257 bubbleshooterminigame 32 marble_map6_row_2 bubbles 5 1 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
258 bubbleshooterminigame 32 marble_map6_row_2 bubbles 6 -1 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
259 bubbleshooterminigame 32 marble_map6_row_2 bubbles 7 -1 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
260 bubbleshooterminigame 33 marble_map6_row_3 bubbles 0 -1 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
261 bubbleshooterminigame 33 marble_map6_row_3 bubbles 1 2 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
262 bubbleshooterminigame 33 marble_map6_row_3 bubbles 2 0 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
263 bubbleshooterminigame 33 marble_map6_row_3 bubbles 3 2 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
264 bubbleshooterminigame 33 marble_map6_row_3 bubbles 4 1 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
265 bubbleshooterminigame 33 marble_map6_row_3 bubbles 5 3 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
266 bubbleshooterminigame 33 marble_map6_row_3 bubbles 6 -1 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
267 bubbleshooterminigame 34 marble_map6_row_4 bubbles 0 -1 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
268 bubbleshooterminigame 34 marble_map6_row_4 bubbles 1 -1 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
269 bubbleshooterminigame 34 marble_map6_row_4 bubbles 2 2 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
270 bubbleshooterminigame 34 marble_map6_row_4 bubbles 3 0 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
271 bubbleshooterminigame 34 marble_map6_row_4 bubbles 4 1 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
272 bubbleshooterminigame 34 marble_map6_row_4 bubbles 5 3 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
273 bubbleshooterminigame 34 marble_map6_row_4 bubbles 6 -1 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
274 bubbleshooterminigame 34 marble_map6_row_4 bubbles 7 -1 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
275 bubbleshooterminigame 35 marble_map6_row_5 bubbles 0 -1 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
276 bubbleshooterminigame 35 marble_map6_row_5 bubbles 1 1 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
277 bubbleshooterminigame 35 marble_map6_row_5 bubbles 2 2 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
278 bubbleshooterminigame 35 marble_map6_row_5 bubbles 3 -1 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
279 bubbleshooterminigame 35 marble_map6_row_5 bubbles 4 3 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
280 bubbleshooterminigame 35 marble_map6_row_5 bubbles 5 0 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
281 bubbleshooterminigame 35 marble_map6_row_5 bubbles 6 -1 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
282 bubbleshooterminigame 36 marble_map6_row_6 bubbles 0 -1 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
283 bubbleshooterminigame 36 marble_map6_row_6 bubbles 1 1 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
284 bubbleshooterminigame 36 marble_map6_row_6 bubbles 2 1 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
285 bubbleshooterminigame 36 marble_map6_row_6 bubbles 3 -1 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
286 bubbleshooterminigame 36 marble_map6_row_6 bubbles 4 -1 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
287 bubbleshooterminigame 36 marble_map6_row_6 bubbles 5 0 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
288 bubbleshooterminigame 36 marble_map6_row_6 bubbles 6 0 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
289 bubbleshooterminigame 36 marble_map6_row_6 bubbles 7 -1 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
290 cardunpackingeventgame 0 cardPack0 spriteTier 0 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
291 cardunpackingeventgame 0 cardPack0 spriteTier 1 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
292 cardunpackingeventgame 0 cardPack0 spriteTier 2 2 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
293 cardunpackingeventgame 0 cardPack0 spriteTier 3 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
294 cardunpackingeventgame 1 cardPack1 spriteTier 0 0 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
295 cardunpackingeventgame 1 cardPack1 spriteTier 1 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
296 cardunpackingeventgame 1 cardPack1 spriteTier 2 2 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
297 cardunpackingeventgame 1 cardPack1 spriteTier 3 3 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
298 cardunpackingeventgame 2 cardPack2 spriteTier 0 0 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
299 cardunpackingeventgame 2 cardPack2 spriteTier 1 1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
300 cardunpackingeventgame 2 cardPack2 spriteTier 2 2 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
301 cardunpackingeventgame 2 cardPack2 spriteTier 3 3 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
302 cardunpackingeventgame 0 cardPack0 rewardCount 0 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
303 cardunpackingeventgame 0 cardPack0 rewardCount 1 4 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
304 cardunpackingeventgame 0 cardPack0 rewardCount 2 5 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
305 cardunpackingeventgame 0 cardPack0 rewardCount 3 7 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
306 cardunpackingeventgame 1 cardPack1 rewardCount 0 6 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
307 cardunpackingeventgame 1 cardPack1 rewardCount 1 8 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
308 cardunpackingeventgame 1 cardPack1 rewardCount 2 10 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
309 cardunpackingeventgame 1 cardPack1 rewardCount 3 15 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
310 cardunpackingeventgame 2 cardPack2 rewardCount 0 8 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
311 cardunpackingeventgame 2 cardPack2 rewardCount 1 12 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
312 cardunpackingeventgame 2 cardPack2 rewardCount 2 15 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
313 cardunpackingeventgame 2 cardPack2 rewardCount 3 25 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
314 cardunpackingeventgame 0 cardPack0 prob 0 65 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
315 cardunpackingeventgame 0 cardPack0 prob 1 20 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
316 cardunpackingeventgame 0 cardPack0 prob 2 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
317 cardunpackingeventgame 0 cardPack0 prob 3 5 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
318 cardunpackingeventgame 1 cardPack1 prob 0 60 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
319 cardunpackingeventgame 1 cardPack1 prob 1 20 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
320 cardunpackingeventgame 1 cardPack1 prob 2 15 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
321 cardunpackingeventgame 1 cardPack1 prob 3 5 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
322 cardunpackingeventgame 2 cardPack2 prob 0 55 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
323 cardunpackingeventgame 2 cardPack2 prob 1 20 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
324 cardunpackingeventgame 2 cardPack2 prob 2 15 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
325 cardunpackingeventgame 2 cardPack2 prob 3 10 float[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
326 dicemachine 0 0 diceValues 0 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
327 dicemachine 0 0 diceValues 1 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
328 dicemachine 0 0 diceValues 2 -1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
329 dicemachine 1 1 diceValues 0 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
330 dicemachine 1 1 diceValues 1 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
331 dicemachine 1 1 diceValues 2 -1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
332 dicemachine 2 2 diceValues 0 2 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
333 dicemachine 2 2 diceValues 1 2 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
334 dicemachine 2 2 diceValues 2 -1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
335 dicemachine 3 3 diceValues 0 3 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
336 dicemachine 3 3 diceValues 1 3 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
337 dicemachine 3 3 diceValues 2 -1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
338 dicemachine 4 4 diceValues 0 4 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
339 dicemachine 4 4 diceValues 1 4 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
340 dicemachine 4 4 diceValues 2 -1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
341 dicemachine 5 5 diceValues 0 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
342 dicemachine 5 5 diceValues 1 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
343 dicemachine 5 5 diceValues 2 -1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
344 dicemachine 6 6 diceValues 0 0 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
345 dicemachine 6 6 diceValues 1 0 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
346 dicemachine 6 6 diceValues 2 0 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
347 dicemachine 7 7 diceValues 0 1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
348 dicemachine 7 7 diceValues 1 1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
349 dicemachine 7 7 diceValues 2 1 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
350 dicemachine 8 8 diceValues 0 2 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
351 dicemachine 8 8 diceValues 1 2 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
352 dicemachine 8 8 diceValues 2 2 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
353 dicemachine 9 9 diceValues 0 3 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
354 dicemachine 9 9 diceValues 1 3 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
355 dicemachine 9 9 diceValues 2 3 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
356 dicemachine 10 10 diceValues 0 4 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
357 dicemachine 10 10 diceValues 1 4 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
358 dicemachine 10 10 diceValues 2 4 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
359 dicemachine 11 11 diceValues 0 5 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
360 dicemachine 11 11 diceValues 1 5 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
361 dicemachine 11 11 diceValues 2 5 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
362 dicemachine 12 12 diceValues 0 -1 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
363 dicemachine 12 12 diceValues 1 -1 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
364 dicemachine 12 12 diceValues 2 -1 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
365 herobodyminigame 100 dot_1 imageName 0 hero_body_stone_20x20_normal string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
366 herobodyminigame 100 dot_1 imageName 1 hero_body_stone_20x20_rare string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
367 herobodyminigame 100 dot_1 imageName 2 hero_body_stone_20x20_hero string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
368 herobodyminigame 100 dot_1 imageName 3 hero_body_stone_20x20_legend string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
369 herobodyminigame 101 small_I_1 imageName 0 hero_body_stone_40x40_normal_1 string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
370 herobodyminigame 101 small_I_1 imageName 1 hero_body_stone_40x40_rare_1 string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
371 herobodyminigame 101 small_I_1 imageName 2 hero_body_stone_40x40_hero_1 string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
372 herobodyminigame 101 small_I_1 imageName 3 hero_body_stone_40x40_legend_1 string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
373 herobodyminigame 103 boomerang_1 imageName 0 hero_body_stone_40x40_normal_2 string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
374 herobodyminigame 103 boomerang_1 imageName 1 hero_body_stone_40x40_rare_2 string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
375 herobodyminigame 103 boomerang_1 imageName 2 hero_body_stone_40x40_hero_2 string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
376 herobodyminigame 103 boomerang_1 imageName 3 hero_body_stone_40x40_legend_2 string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
377 herobodyminigame 105 square_1 imageName 0 hero_body_stone_40x40_normal_3 string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
378 herobodyminigame 105 square_1 imageName 1 hero_body_stone_40x40_rare_3 string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
379 herobodyminigame 105 square_1 imageName 2 hero_body_stone_40x40_hero_3 string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
380 herobodyminigame 105 square_1 imageName 3 hero_body_stone_40x40_legend_3 string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
381 herobodyminigame 107 large_I_1 imageName 0 hero_body_stone_60x60_normal_1 string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
382 herobodyminigame 107 large_I_1 imageName 1 hero_body_stone_60x60_rare_1 string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
383 herobodyminigame 107 large_I_1 imageName 2 hero_body_stone_60x60_hero_1 string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
384 herobodyminigame 107 large_I_1 imageName 3 hero_body_stone_60x60_legend_1 string[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
385 herobodyminigame 110 large_L_1 imageName 0 hero_body_stone_60x60_normal_2 string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
386 herobodyminigame 110 large_L_1 imageName 1 hero_body_stone_60x60_rare_2 string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
387 herobodyminigame 110 large_L_1 imageName 2 hero_body_stone_60x60_hero_2 string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
388 herobodyminigame 110 large_L_1 imageName 3 hero_body_stone_60x60_legend_2 string[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
389 herobodyminigame 113 large_T_1 imageName 0 hero_body_stone_60x60_normal_3 string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
390 herobodyminigame 113 large_T_1 imageName 1 hero_body_stone_60x60_rare_3 string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
391 herobodyminigame 113 large_T_1 imageName 2 hero_body_stone_60x60_hero_3 string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
392 herobodyminigame 113 large_T_1 imageName 3 hero_body_stone_60x60_legend_3 string[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
393 herobodyminigame 100 dot_1 shapeRow 0 TRUE bool[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
394 herobodyminigame 101 small_I_1 shapeRow 0 TRUE bool[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
395 herobodyminigame 101 small_I_1 shapeRow 1 FALSE bool[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
396 herobodyminigame 102 small_I_2 shapeRow 0 TRUE bool[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
397 herobodyminigame 102 small_I_2 shapeRow 1 FALSE bool[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
398 herobodyminigame 103 boomerang_1 shapeRow 0 TRUE bool[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
399 herobodyminigame 103 boomerang_1 shapeRow 1 FALSE bool[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
400 herobodyminigame 104 boomerang_2 shapeRow 0 TRUE bool[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
401 herobodyminigame 104 boomerang_2 shapeRow 1 TRUE bool[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
402 herobodyminigame 105 square_1 shapeRow 0 TRUE bool[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
403 herobodyminigame 105 square_1 shapeRow 1 TRUE bool[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
404 herobodyminigame 106 square_2 shapeRow 0 TRUE bool[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
405 herobodyminigame 106 square_2 shapeRow 1 TRUE bool[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
406 herobodyminigame 107 large_I_1 shapeRow 0 TRUE bool[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
407 herobodyminigame 107 large_I_1 shapeRow 1 FALSE bool[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
408 herobodyminigame 107 large_I_1 shapeRow 2 FALSE bool[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
409 herobodyminigame 108 large_I_2 shapeRow 0 TRUE bool[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
410 herobodyminigame 108 large_I_2 shapeRow 1 FALSE bool[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
411 herobodyminigame 108 large_I_2 shapeRow 2 FALSE bool[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
412 herobodyminigame 109 large_I_3 shapeRow 0 TRUE bool[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
413 herobodyminigame 109 large_I_3 shapeRow 1 FALSE bool[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
414 herobodyminigame 109 large_I_3 shapeRow 2 FALSE bool[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
415 herobodyminigame 110 large_L_1 shapeRow 0 TRUE bool[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
416 herobodyminigame 110 large_L_1 shapeRow 1 FALSE bool[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
417 herobodyminigame 110 large_L_1 shapeRow 2 FALSE bool[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
418 herobodyminigame 111 large_L_2 shapeRow 0 TRUE bool[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
419 herobodyminigame 111 large_L_2 shapeRow 1 FALSE bool[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
420 herobodyminigame 111 large_L_2 shapeRow 2 FALSE bool[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
421 herobodyminigame 112 large_L_3 shapeRow 0 TRUE bool[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
422 herobodyminigame 112 large_L_3 shapeRow 1 TRUE bool[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
423 herobodyminigame 112 large_L_3 shapeRow 2 FALSE bool[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
424 herobodyminigame 113 large_T_1 shapeRow 0 TRUE bool[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
425 herobodyminigame 113 large_T_1 shapeRow 1 TRUE bool[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
426 herobodyminigame 113 large_T_1 shapeRow 2 TRUE bool[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
427 herobodyminigame 114 large_T_2 shapeRow 0 FALSE bool[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
428 herobodyminigame 114 large_T_2 shapeRow 1 TRUE bool[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
429 herobodyminigame 114 large_T_2 shapeRow 2 FALSE bool[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
430 herobodyminigame 115 large_T_3 shapeRow 0 FALSE bool[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
431 herobodyminigame 115 large_T_3 shapeRow 1 FALSE bool[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
432 herobodyminigame 115 large_T_3 shapeRow 2 FALSE bool[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
433 plinkoad 0 adGoldPin values 0 150 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
434 plinkoad 0 adGoldPin values 1 200 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
435 plinkoad 0 adGoldPin values 2 250 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
436 plinkoad 0 adGoldPin values 3 300 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
437 plinkoad 0 adGoldPin values 4 330 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
438 plinkoad 1 adMultiplyArea values 0 3 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
439 plinkoad 1 adMultiplyArea values 1 4 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
440 plinkoad 1 adMultiplyArea values 2 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
441 plinkoad 1 adMultiplyArea values 3 6 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
442 plinkoad 1 adMultiplyArea values 4 7 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
443 plinkoad 1 adMultiplyArea values 5 8 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
444 plinkoad 1 adMultiplyArea values 6 9 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
445 plinkoad 1 adMultiplyArea values 7 10 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
446 plinkoad 2 adRewardUp values 0 140 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
447 plinkoad 2 adRewardUp values 1 150 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
448 plinkoad 2 adRewardUp values 2 160 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
449 plinkoad 3 adAddNormalDropBall values 0 20 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
450 plinkoad 3 adAddNormalDropBall values 1 30 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
451 plinkoad 3 adAddNormalDropBall values 2 40 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
452 spitoeventreward 0 OutgameSpito_0 itemIDList 0 101 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
453 spitoeventreward 0 OutgameSpito_0 itemIDList 1 101 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
454 spitoeventreward 0 OutgameSpito_0 itemIDList 2 101 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
455 spitoeventreward 0 OutgameSpito_0 itemIDList 3 100 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
456 spitoeventreward 0 OutgameSpito_0 itemIDList 4 100 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
457 spitoeventreward 0 OutgameSpito_0 itemIDList 5 100 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
458 spitoeventreward 0 OutgameSpito_0 itemIDList 6 204 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
459 spitoeventreward 0 OutgameSpito_0 itemIDList 7 204 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
460 spitoeventreward 0 OutgameSpito_0 itemIDList 8 204 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
461 spitoeventreward 1 OutgameSpito_1 itemIDList 0 101 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
462 spitoeventreward 1 OutgameSpito_1 itemIDList 1 101 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
463 spitoeventreward 1 OutgameSpito_1 itemIDList 2 101 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
464 spitoeventreward 1 OutgameSpito_1 itemIDList 3 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
465 spitoeventreward 1 OutgameSpito_1 itemIDList 4 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
466 spitoeventreward 1 OutgameSpito_1 itemIDList 5 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
467 spitoeventreward 1 OutgameSpito_1 itemIDList 6 204 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
468 spitoeventreward 1 OutgameSpito_1 itemIDList 7 204 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
469 spitoeventreward 1 OutgameSpito_1 itemIDList 8 204 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
470 spitoeventreward 0 OutgameSpito_0 itemCountList 0 150 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
471 spitoeventreward 0 OutgameSpito_0 itemCountList 1 50 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
472 spitoeventreward 0 OutgameSpito_0 itemCountList 2 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
473 spitoeventreward 0 OutgameSpito_0 itemCountList 3 15000 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
474 spitoeventreward 0 OutgameSpito_0 itemCountList 4 10000 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
475 spitoeventreward 0 OutgameSpito_0 itemCountList 5 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
476 spitoeventreward 0 OutgameSpito_0 itemCountList 6 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
477 spitoeventreward 0 OutgameSpito_0 itemCountList 7 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
478 spitoeventreward 0 OutgameSpito_0 itemCountList 8 0 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
479 spitoeventreward 1 OutgameSpito_1 itemCountList 0 150 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
480 spitoeventreward 1 OutgameSpito_1 itemCountList 1 50 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
481 spitoeventreward 1 OutgameSpito_1 itemCountList 2 0 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
482 spitoeventreward 1 OutgameSpito_1 itemCountList 3 15000 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
483 spitoeventreward 1 OutgameSpito_1 itemCountList 4 10000 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
484 spitoeventreward 1 OutgameSpito_1 itemCountList 5 0 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
485 spitoeventreward 1 OutgameSpito_1 itemCountList 6 3 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
486 spitoeventreward 1 OutgameSpito_1 itemCountList 7 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
487 spitoeventreward 1 OutgameSpito_1 itemCountList 8 0 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
488 spitoeventreward 0 OutgameSpito_0 percent 0 4 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
489 spitoeventreward 0 OutgameSpito_0 percent 1 11 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
490 spitoeventreward 0 OutgameSpito_0 percent 2 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
491 spitoeventreward 0 OutgameSpito_0 percent 3 5 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
492 spitoeventreward 0 OutgameSpito_0 percent 4 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
493 spitoeventreward 0 OutgameSpito_0 percent 5 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
494 spitoeventreward 0 OutgameSpito_0 percent 6 4 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
495 spitoeventreward 0 OutgameSpito_0 percent 7 11 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
496 spitoeventreward 0 OutgameSpito_0 percent 8 10 float[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
497 spitoeventreward 1 OutgameSpito_1 percent 0 100 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
498 spitoeventreward 1 OutgameSpito_1 percent 1 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
499 spitoeventreward 1 OutgameSpito_1 percent 2 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
500 spitoeventreward 1 OutgameSpito_1 percent 3 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
501 spitoeventreward 1 OutgameSpito_1 percent 4 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
502 spitoeventreward 1 OutgameSpito_1 percent 5 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
503 spitoeventreward 1 OutgameSpito_1 percent 6 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
504 spitoeventreward 1 OutgameSpito_1 percent 7 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
505 spitoeventreward 1 OutgameSpito_1 percent 8 0 float[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
@@ -0,0 +1,16 @@
规则ID,等级,规则,证据,定位,边界
R-25-001,A,Plinko初始球容量15、恢复900秒;level=-1保留原值;maxBallCount=15;chargeSecond=900;adKey=null;level=-1,E-plinkolevel,StringId=level0;CSV记录4,字段原值及原注释;尚未验证运行时消费者
R-25-002,A,"Plinko广告金钉:每日3次、buff180秒、升级效果数组;maxADPerDay=3;buffSecond=180;values=150,200,250,300,330",E-plinkoad,StringId=adGoldPin;CSV记录4,字段原值及原注释;尚未验证运行时消费者
R-25-003,A,seasoneventminigamedata 配置含 5 条数据;字段及所有原值见同名表,E-seasoneventminigamedata,全表,表存在不证明运行时全部启用
R-25-004,A,bubbleshooterminigame 配置含 37 条数据;字段及所有原值见同名表,E-bubbleshooterminigame,全表,表存在不证明运行时全部启用
R-25-005,A,cardunpackingeventgame 配置含 3 条数据;字段及所有原值见同名表,E-cardunpackingeventgame,全表,表存在不证明运行时全部启用
R-25-006,A,clawcraneminigame 配置含 10 条数据;字段及所有原值见同名表,E-clawcraneminigame,全表,表存在不证明运行时全部启用
R-25-007,A,dicebeteventgame 配置含 11 条数据;字段及所有原值见同名表,E-dicebeteventgame,全表,表存在不证明运行时全部启用
R-25-008,A,dicemachine 配置含 13 条数据;字段及所有原值见同名表,E-dicemachine,全表,表存在不证明运行时全部启用
R-25-009,A,herobodyminigame 配置含 16 条数据;字段及所有原值见同名表,E-herobodyminigame,全表,表存在不证明运行时全部启用
R-25-010,A,plinko 配置含 8 条数据;字段及所有原值见同名表,E-plinko,全表,表存在不证明运行时全部启用
R-25-011,A,plinkoad 配置含 4 条数据;字段及所有原值见同名表,E-plinkoad,全表,表存在不证明运行时全部启用
R-25-012,A,plinkolevel 配置含 121 条数据;字段及所有原值见同名表,E-plinkolevel,全表,表存在不证明运行时全部启用
R-25-013,A,roulettedata 配置含 22 条数据;字段及所有原值见同名表,E-roulettedata,全表,表存在不证明运行时全部启用
R-25-014,A,spitoeventdailyreward 配置含 7 条数据;字段及所有原值见同名表,E-spitoeventdailyreward,全表,表存在不证明运行时全部启用
R-25-015,A,spitoeventreward 配置含 2 条数据;字段及所有原值见同名表,E-spitoeventreward,全表,表存在不证明运行时全部启用
1 规则ID 等级 规则 证据 定位 边界
2 R-25-001 A Plinko初始球容量15、恢复900秒;level=-1保留原值;maxBallCount=15;chargeSecond=900;adKey=null;level=-1 E-plinkolevel StringId=level0;CSV记录4 字段原值及原注释;尚未验证运行时消费者
3 R-25-002 A Plinko广告金钉:每日3次、buff180秒、升级效果数组;maxADPerDay=3;buffSecond=180;values=150,200,250,300,330 E-plinkoad StringId=adGoldPin;CSV记录4 字段原值及原注释;尚未验证运行时消费者
4 R-25-003 A seasoneventminigamedata 配置含 5 条数据;字段及所有原值见同名表 E-seasoneventminigamedata 全表 表存在不证明运行时全部启用
5 R-25-004 A bubbleshooterminigame 配置含 37 条数据;字段及所有原值见同名表 E-bubbleshooterminigame 全表 表存在不证明运行时全部启用
6 R-25-005 A cardunpackingeventgame 配置含 3 条数据;字段及所有原值见同名表 E-cardunpackingeventgame 全表 表存在不证明运行时全部启用
7 R-25-006 A clawcraneminigame 配置含 10 条数据;字段及所有原值见同名表 E-clawcraneminigame 全表 表存在不证明运行时全部启用
8 R-25-007 A dicebeteventgame 配置含 11 条数据;字段及所有原值见同名表 E-dicebeteventgame 全表 表存在不证明运行时全部启用
9 R-25-008 A dicemachine 配置含 13 条数据;字段及所有原值见同名表 E-dicemachine 全表 表存在不证明运行时全部启用
10 R-25-009 A herobodyminigame 配置含 16 条数据;字段及所有原值见同名表 E-herobodyminigame 全表 表存在不证明运行时全部启用
11 R-25-010 A plinko 配置含 8 条数据;字段及所有原值见同名表 E-plinko 全表 表存在不证明运行时全部启用
12 R-25-011 A plinkoad 配置含 4 条数据;字段及所有原值见同名表 E-plinkoad 全表 表存在不证明运行时全部启用
13 R-25-012 A plinkolevel 配置含 121 条数据;字段及所有原值见同名表 E-plinkolevel 全表 表存在不证明运行时全部启用
14 R-25-013 A roulettedata 配置含 22 条数据;字段及所有原值见同名表 E-roulettedata 全表 表存在不证明运行时全部启用
15 R-25-014 A spitoeventdailyreward 配置含 7 条数据;字段及所有原值见同名表 E-spitoeventdailyreward 全表 表存在不证明运行时全部启用
16 R-25-015 A spitoeventreward 配置含 2 条数据;字段及所有原值见同名表 E-spitoeventreward 全表 表存在不证明运行时全部启用