Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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原作中文名称,原作效果文本,Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
DoubleAttack,双倍时,以攻击力{0}%攻击敌人,100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
DoubleAttackEnforce,双倍时,骰点等比额外攻击,101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
DoubleFreeze,双倍时,持续{0}秒冰冻敌人,102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
DoubleFreezeEnforce,冰冻时间增加{0}秒,103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
DoubleAspdUp,双倍时,攻击速度增加{0}%,105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
DoubleShield,双倍时,以{0}%机率获得防护罩,106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
PetCooldownReduce,宠物冷却时间减少{0}%,201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
PetFastCooldown,,202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
PetAttackReady,,203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
PetTileCooldown,,204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
PointLoopInterest,每一楼层获得{0}%点数利息(最多10),300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
PointLoopInterestEnforce,利息利率增加{0}%,301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
PointBigHousePlus,建设城堡时,额外获得{0}点数,302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
PointGearPlus,分解装备时,以{0}%机率获得2倍点数,303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
PointLoopPlus,每一楼层获得{0}点数,304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
PointBigHouse,获得到达地板城堡数量相当的点数,305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
PointTrashBonus,分解垃圾道具时,获得1点数,306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
HouseBonus,建设{0}个建筑时,额外建设1个,307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
TileBossEventBonus,于首领活动地板战斗时,发放红利道具,401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
LoopGoodTile,每一楼层以{0}%机率增加好活动地板,502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
PotionNotConsume,使用药水时,以{0}%机率不消耗药水,600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
PotionLoopCharge,每升上{0}楼层,补充1个药水,601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
PotionUpgradeSale,于商店进行药水强化{0}%折扣,602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
PotionStartCountLevel,起始药水持有量等级+{0},603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
PotionStartHealLevel,起始药水恢復量等级+{0},604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
BossEventAtkUp,于首领活动地板,攻击力增加{0}%,701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
AttackBurn,攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1},705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
AttackBurnEnforce,烧伤伤害+{0}%,706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
StunMustCrit,攻击晕眩敌人时,必定使出暴击,708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
EvaDaggerEnforce,匕首伤害+{0}%,710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
MaxHpaddHp,使生命值增加目前生命值的{0}%,714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
CritDmgUp,暴击伤害+{0}%,715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
EnemyCountAimUp,敌人越多,命中越高(最多{0}%),720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
CounterGetGear,反击时,以{0}%机率获得{1}个装备,722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
TripleAttackDmgEnforce,标记爆炸伤害+{0}%,725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
SpikeCounter,对敌人反射所受到的{0}%伤害,726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
SpikeCounterBurn,反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1,727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
KillAttackUpEnforce,攻击力增加上限量+{0}%,729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
Stat_ATTACK_POWER,攻击力增加{0}%,3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
Stat_HEALTH,生命值上限增加{0}%,3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
Stat_AIM,命中增加{0}%,3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
Stat_DEFENSE,防禦力增加{0}%,3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
Stat_EVASION,迴避增加{0}%,3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
Stat_TOTAL_DAMAGE,整体攻击增加{0}%,3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
Stat_TRUE_DAMAGE,固定伤害增加{0}%,3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
Stat_KILL_HEAL,击杀后恢復增加{0}%,3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
Stat_COUNTER_ATTACK,反击增加{0}%,3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
Stat_ATTACK_SPEED,攻击速度增加{0}%,3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
Stat_CRITICAL_RATE,暴击率增加{0}%,3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
Stat_LIFE_STEAL,吸血增加{0}%,3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
Stat_Plus_ATTACK_POWER,基本攻击力增加{0},4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
Stat_Plus_HEALTH,基本生命值上限增加{0},4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
Stat_Plus_AIM,基本命中增加{0},4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
Stat_Plus_DEFENSE,基本防禦力增加{0},4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
Stat_Plus_EVASION,基本迴避增加{0},4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
1 原作中文名称 原作效果文本 Id StringId skillDesc feedbackDesKey EEquipSkill
2 DoubleAttack 双倍时,以攻击力{0}%攻击敌人 100 DoubleAttack relic_desc_DoubleAttack DoubleAttack_feedBackKey DoubleAttack
3 DoubleAttackEnforce 双倍时,骰点等比额外攻击 101 DoubleAttackEnforce relic_desc_DoubleAttackEnforce DoubleAttackEnforce_feedBackKey DoubleAttackEnforce
4 DoubleFreeze 双倍时,持续{0}秒冰冻敌人 102 DoubleFreeze relic_desc_DoubleFreeze DoubleFreeze_feedBackKey DoubleFreeze
5 DoubleFreezeEnforce 冰冻时间增加{0}秒 103 DoubleFreezeEnforce relic_desc_DoubleFreezeEnforce DoubleFreezeEnforce_feedBackKey DoubleFreezeEnforce
6 FreezeSmite 攻击冰冻敌人时,造成{0}%额外伤害 104 FreezeSmite relic_desc_FreezeSmite FreezeSmite_feedBackKey FreezeSmite
7 DoubleAspdUp 双倍时,攻击速度增加{0}% 105 DoubleAspdUp relic_desc_DoubleAspdUp DoubleAspdUp_feedBackKey DoubleAspdUp
8 DoubleShield 双倍时,以{0}%机率获得防护罩 106 DoubleShield relic_desc_DoubleShield DoubleShield_feedBackKey DoubleShield
9 ShieldBomb 当防护罩瓦解,以攻击力{0}%的伤害爆炸 107 ShieldBomb relic_desc_ShieldBomb ShieldBomb_feedBackKey ShieldBomb
10 DoubleExecute 透过双倍到达敌人地板时,以{0}%机率处刑1个敌人 108 DoubleExecute relic_desc_DoubleExecute DoubleExecute_feedBackKey DoubleExecute
11 DoubleBonusStat 双倍时,随机使1个基本能力值增加{0}% 109 DoubleBonusStat relic_desc_DoubleBonusStat DoubleBonusStat_feedBackKey DoubleBonusStat
12 PetStartAttack 战斗开始时,以{0}%机率使宠物立即攻击 200 PetStartAttack relic_desc_PetStartAttack PetStartAttack_feedBackKey PetStartAttack
13 PetCooldownReduce 宠物冷却时间减少{0}% 201 PetCooldownReduce relic_desc_PetCooldownReduce PetCooldownReduce_feedBackKey PetCooldownReduce
14 PetFastCooldown 202 PetFastCooldown relic_desc_PetFastCooldown PetFastCooldown_feedBackKey PetFastCooldown
15 PetAttackReady 203 PetAttackReady relic_desc_PetAttackReady PetAttackReady_feedBackKey PetAttackReady
16 PetTileCooldown 204 PetTileCooldown relic_desc_PetTileCooldown PetTileCooldown_feedBackKey PetTileCooldown
17 PointLoopInterest 每一楼层获得{0}%点数利息(最多10) 300 PointLoopInterest relic_desc_PointLoopInterest PointLoopInterest_feedBackKey PointLoopInterest
18 PointLoopInterestEnforce 利息利率增加{0}% 301 PointLoopInterestEnforce relic_desc_PointLoopInterestEnforce PointLoopInterestEnforce_feedBackKey PointLoopInterestEnforce
19 PointBigHousePlus 建设城堡时,额外获得{0}点数 302 PointBigHousePlus relic_desc_PointBigHousePlus PointBigHousePlus_feedBackKey PointBigHousePlus
20 PointGearPlus 分解装备时,以{0}%机率获得2倍点数 303 PointGearPlus relic_desc_PointGearPlus PointGearPlus_feedBackKey PointGearPlus
21 PointLoopPlus 每一楼层获得{0}点数 304 PointLoopPlus relic_desc_PointLoopPlus PointLoopPlus_feedBackKey PointLoopPlus
22 PointBigHouse 获得到达地板城堡数量相当的点数 305 PointBigHouse relic_desc_PointBigHouse PointBigHouse_feedBackKey PointBigHouse
23 PointTrashBonus 分解垃圾道具时,获得1点数 306 PointTrashBonus relic_desc_PointTrashBonus PointTrashBonus_feedBackKey PointTrashBonus
24 HouseBonus 建设{0}个建筑时,额外建设1个 307 HouseBonus relic_desc_HouseBonus HouseBonus_feedBackKey HouseBonus
25 TileGoodNotConsume 以{0}%机率执行好活动后,不删除地板 400 TileGoodNotConsume relic_desc_TileGoodNotConsume TileGoodNotConsume_feedBackKey TileGoodNotConsume
26 TileBossEventBonus 于首领活动地板战斗时,发放红利道具 401 TileBossEventBonus relic_desc_TileBossEventBonus TileBossEventBonus_feedBackKey TileBossEventBonus
27 TileExecute 到达敌人地板时,以{0}%机率处刑1个敌人 402 TileExecute relic_desc_TileExecute TileExecute_feedBackKey TileExecute
28 LoopBossAttackDelay 每一楼层首领攻击冷却时间增加1回合 500 LoopBossAttackDelay relic_desc_LoopBossAttackDelay LoopBossAttackDelay_feedBackKey LoopBossAttackDelay
29 LoopRandomExecute 每一楼层以{0}%机率随机移除1个敌人 501 LoopRandomExecute relic_desc_LoopRandomExecute LoopRandomExecute_feedBackKey LoopRandomExecute
30 LoopGoodTile 每一楼层以{0}%机率增加好活动地板 502 LoopGoodTile relic_desc_LoopGoodTile LoopGoodTile_feedBackKey LoopGoodTile
31 PotionNotConsume 使用药水时,以{0}%机率不消耗药水 600 PotionNotConsume relic_desc_PotionNotConsume PotionNotConsume_feedBackKey PotionNotConsume
32 PotionLoopCharge 每升上{0}楼层,补充1个药水 601 PotionLoopCharge relic_desc_PotionLoopCharge PotionLoopCharge_feedBackKey PotionLoopCharge
33 PotionUpgradeSale 于商店进行药水强化{0}%折扣 602 PotionUpgradeSale relic_desc_PotionUpgradeSale PotionUpgradeSale_feedBackKey PotionUpgradeSale
34 PotionStartCountLevel 起始药水持有量等级+{0} 603 PotionStartCountLevel relic_desc_PotionStartCountLevel PotionStartCountLevel_feedBackKey PotionStartCountLevel
35 PotionStartHealLevel 起始药水恢復量等级+{0} 604 PotionStartHealLevel relic_desc_PotionStartHealLevel PotionStartHealLevel_feedBackKey PotionStartHealLevel
36 PotionUseThrow 若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶 605 PotionUseThrow relic_desc_PotionUseThrow PotionUseThrow_feedBackKey PotionUseThrow
37 EnemyCountAtkUp 当敌人越多,攻击力增加{0}% 700 EnemyCountAtkUp relic_desc_EnemyCountAtkUp EnemyCountAtkUp_feedBackKey EnemyCountAtkUp
38 BossEventAtkUp 于首领活动地板,攻击力增加{0}% 701 BossEventAtkUp relic_desc_BossEventAtkUp BossEventAtkUp_feedBackKey BossEventAtkUp
39 LowerHpAspdUp 生命值越低,攻击速度越快(最多{0}%) 702 LowerHpAspdUp relic_desc_LowerHpAspdUp LowerHpAspdUp_feedBackKey LowerHpAspdUp
40 LowHpAspdUp 当生命值低于{0}%以下,攻击速度+{1}% 703 LowHpAspdUp relic_desc_LowHpAspdUp LowHpAspdUp_feedBackKey LowHpAspdUp
41 AttackCountAspdUp 每次攻击命中时,攻击速度增加{0}%(最多{1}%) 704 AttackCountAspdUp relic_desc_AttackCountAspdUp AttackCountAspdUp_feedBackKey AttackCountAspdUp
42 AttackBurn 攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1} 705 AttackBurn relic_desc_AttackBurn AttackBurn_feedBackKey AttackBurn
43 AttackBurnEnforce 烧伤伤害+{0}% 706 AttackBurnEnforce relic_desc_AttackBurnEnforce AttackBurnEnforce_feedBackKey AttackBurnEnforce
44 AttackStun 攻击命中时,以{0}%机率使敌人持续{1}秒晕眩 707 AttackStun relic_desc_AttackStun AttackStun_feedBackKey AttackStun
45 StunMustCrit 攻击晕眩敌人时,必定使出暴击 708 StunMustCrit relic_desc_StunMustCrit StunMustCrit_feedBackKey StunMustCrit
46 EvaDagger 迴避时,以攻击力{0}%的伤害发射匕首 709 EvaDagger relic_desc_EvaDagger EvaDagger_feedBackKey EvaDagger
47 EvaDaggerEnforce 匕首伤害+{0}% 710 EvaDaggerEnforce relic_desc_EvaDaggerEnforce EvaDaggerEnforce_feedBackKey EvaDaggerEnforce
48 SkeletonShield 战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵 711 SkeletonShield relic_desc_SkeletonShield SkeletonShield_feedBackKey SkeletonShield
49 SkeletonShieldEnforce 骷髅盾牌兵生命值+{0}% 712 SkeletonShieldEnforce relic_desc_SkeletonShieldEnforce SkeletonShieldEnforce_feedBackKey SkeletonShieldEnforce
50 AdditionalHpAddAtk 使攻击力增加额外生命值的{0}% 713 AdditionalHpAddAtk relic_desc_AdditionalHpAddAtk AdditionalHpAddAtk_feedBackKey AdditionalHpAddAtk
51 MaxHpaddHp 使生命值增加目前生命值的{0}% 714 MaxHpaddHp relic_desc_MaxHpaddHp MaxHpaddHp_feedBackKey MaxHpaddHp
52 CritDmgUp 暴击伤害+{0}% 715 CritDmgUp relic_desc_CritDmgUp CritDmgUp_feedBackKey CritDmgUp
53 CritDefReduce 暴击命中时,敌人防禦力减少{0}%(最多{1}次) 716 CritDefReduce relic_desc_CritDefReduce CritDefReduce_feedBackKey CritDefReduce
54 FirstAttackCritRateUp 首次攻击时,暴击率+{0}% 717 FirstAttackCritRateUp relic_desc_FirstAttackCritRateUp FirstAttackCritRateUp_feedBackKey FirstAttackCritRateUp
55 TripleAttackDmg 对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害 718 TripleAttackDmg relic_desc_TripleAttackDmg TripleAttackDmg_feedBackKey TripleAttackDmg
56 BattleTimeAimUp 使命中按照战斗时间等比增加(最多{0}%) 719 BattleTimeAimUp relic_desc_BattleTimeAimUp BattleTimeAimUp_feedBackKey BattleTimeAimUp
57 EnemyCountAimUp 敌人越多,命中越高(最多{0}%) 720 EnemyCountAimUp relic_desc_EnemyCountAimUp EnemyCountAimUp_feedBackKey EnemyCountAimUp
58 CounterAllAttack 反击时,以攻击力{0}%的伤害进行整体攻击 721 CounterAllAttack relic_desc_CounterAllAttack CounterAllAttack_feedBackKey CounterAllAttack
59 CounterGetGear 反击时,以{0}%机率获得{1}个装备 722 CounterGetGear relic_desc_CounterGetGear CounterGetGear_feedBackKey CounterGetGear
60 BattleHitDefUp 战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%) 723 BattleHitDefUp relic_desc_BattleHitDefUp BattleHitDefUp_feedBackKey BattleHitDefUp
61 TripleAttackDmgEnforce 标记爆炸伤害+{0}% 725 TripleAttackDmgEnforce relic_desc_TripleAttackDmgEnforce TripleAttackDmgEnforce_feedBackKey TripleAttackDmgEnforce
62 LowerHpDefUp 生命值越低,防禦力越高(最多{0}%) 724 LowerHpDefUp relic_desc_LowerHpDefUp LowerHpDefUp_feedBackKey LowerHpDefUp
63 SpikeCounter 对敌人反射所受到的{0}%伤害 726 SpikeCounter relic_desc_SpikeCounter SpikeCounter_feedBackKey SpikeCounter
64 SpikeCounterBurn 反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1 727 SpikeCounterBurn relic_desc_SpikeCounterBurn SpikeCounterBurn_feedBackKey SpikeCounterBurn
65 KillAttackUp 每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%) 728 KillAttackUp relic_desc_KillAttackUp KillAttackUp_feedBackKey KillAttackUp
66 KillAttackUpEnforce 攻击力增加上限量+{0}% 729 KillAttackUpEnforce relic_desc_KillAttackUpEnforce KillAttackUpEnforce_feedBackKey KillAttackUpEnforce
67 AdditionalHpAddAtkLimit 提升额外生命值{0}%相当的攻击力(最多{1}) 730 AdditionalHpAddAtkLimit relic_desc_AdditionalHpAddAtkLimit AdditionalHpAddAtkLimit_feedBackKey AdditionalHpAddAtkLimit
68 AdditionalCritDmgFromTrueDmg 每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%) 731 AdditionalCritDmgFromTrueDmg relic_desc_AdditionalCritDmgFromTrueDmg AdditionalCritDmgFromTrueDmg_feedBackKey AdditionalCritDmgFromTrueDmg
69 AdditionalAtkFromTrueDmg 每1点【固定伤害】,使攻击力增加{0}%(最多{1}%) 732 AdditionalAtkFromTrueDmg relic_desc_AdditionalAtkFromTrueDmg AdditionalAtkFromTrueDmg_feedBackKey AdditionalAtkFromTrueDmg
70 Stat_ATTACK_POWER 攻击力增加{0}% 3000 Stat_ATTACK_POWER relic_desc_Stat_ATTACK_POWER Stat_ATTACK_POWER_feedBackKey Stat_ATTACK_POWER
71 Stat_HEALTH 生命值上限增加{0}% 3001 Stat_HEALTH relic_desc_Stat_HEALTH Stat_HEALTH_feedBackKey Stat_HEALTH
72 Stat_AIM 命中增加{0}% 3002 Stat_AIM relic_desc_Stat_AIM Stat_AIM_feedBackKey Stat_AIM
73 Stat_DEFENSE 防禦力增加{0}% 3003 Stat_DEFENSE relic_desc_Stat_DEFENSE Stat_DEFENSE_feedBackKey Stat_DEFENSE
74 Stat_EVASION 迴避增加{0}% 3004 Stat_EVASION relic_desc_Stat_EVASION Stat_EVASION_feedBackKey Stat_EVASION
75 Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 3005 Stat_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND Stat_REGEN_PER_SECOND_feedBackKey Stat_REGEN_PER_SECOND
76 Stat_TOTAL_DAMAGE 整体攻击增加{0}% 3006 Stat_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE Stat_TOTAL_DAMAGE_feedBackKey Stat_TOTAL_DAMAGE
77 Stat_TRUE_DAMAGE 固定伤害增加{0}% 3007 Stat_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE Stat_TRUE_DAMAGE_feedBackKey Stat_TRUE_DAMAGE
78 Stat_KILL_HEAL 击杀后恢復增加{0}% 3008 Stat_KILL_HEAL relic_desc_Stat_KILL_HEAL Stat_KILL_HEAL_feedBackKey Stat_KILL_HEAL
79 Stat_COUNTER_ATTACK 反击增加{0}% 3009 Stat_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK Stat_COUNTER_ATTACK_feedBackKey Stat_COUNTER_ATTACK
80 Stat_ATTACK_SPEED 攻击速度增加{0}% 3010 Stat_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED Stat_ATTACK_SPEED_feedBackKey Stat_ATTACK_SPEED
81 Stat_CRITICAL_RATE 暴击率增加{0}% 3011 Stat_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE Stat_CRITICAL_RATE_feedBackKey Stat_CRITICAL_RATE
82 Stat_LIFE_STEAL 吸血增加{0}% 3012 Stat_LIFE_STEAL relic_desc_Stat_LIFE_STEAL Stat_LIFE_STEAL_feedBackKey Stat_LIFE_STEAL
83 Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 4000 Stat_Plus_ATTACK_POWER relic_desc_Stat_Plus_ATTACK_POWER Stat_Plus_ATTACK_POWER_feedBackKey Stat_Plus_ATTACK_POWER
84 Stat_Plus_HEALTH 基本生命值上限增加{0} 4001 Stat_Plus_HEALTH relic_desc_Stat_Plus_HEALTH Stat_Plus_HEALTH_feedBackKey Stat_Plus_HEALTH
85 Stat_Plus_AIM 基本命中增加{0} 4002 Stat_Plus_AIM relic_desc_Stat_Plus_AIM Stat_Plus_AIM_feedBackKey Stat_Plus_AIM
86 Stat_Plus_DEFENSE 基本防禦力增加{0} 4003 Stat_Plus_DEFENSE relic_desc_Stat_Plus_DEFENSE Stat_Plus_DEFENSE_feedBackKey Stat_Plus_DEFENSE
87 Stat_Plus_EVASION 基本迴避增加{0} 4004 Stat_Plus_EVASION relic_desc_Stat_Plus_EVASION Stat_Plus_EVASION_feedBackKey Stat_Plus_EVASION
88 Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 4005 Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_Plus_REGEN_PER_SECOND Stat_Plus_REGEN_PER_SECOND_feedBackKey Stat_Plus_REGEN_PER_SECOND
89 Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 4006 Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_Plus_TOTAL_DAMAGE Stat_Plus_TOTAL_DAMAGE_feedBackKey Stat_Plus_TOTAL_DAMAGE
90 Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 4007 Stat_Plus_TRUE_DAMAGE relic_desc_Stat_Plus_TRUE_DAMAGE Stat_Plus_TRUE_DAMAGE_feedBackKey Stat_Plus_TRUE_DAMAGE
91 Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 4008 Stat_Plus_KILL_HEAL relic_desc_Stat_Plus_KILL_HEAL Stat_Plus_KILL_HEAL_feedBackKey Stat_Plus_KILL_HEAL
92 Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 4009 Stat_Plus_COUNTER_ATTACK relic_desc_Stat_Plus_COUNTER_ATTACK Stat_Plus_COUNTER_ATTACK_feedBackKey Stat_Plus_COUNTER_ATTACK
93 Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 4010 Stat_Plus_ATTACK_SPEED relic_desc_Stat_Plus_ATTACK_SPEED Stat_Plus_ATTACK_SPEED_feedBackKey Stat_Plus_ATTACK_SPEED
94 Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 4011 Stat_Plus_CRITICAL_RATE relic_desc_Stat_Plus_CRITICAL_RATE Stat_Plus_CRITICAL_RATE_feedBackKey Stat_Plus_CRITICAL_RATE
95 Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 4012 Stat_Plus_LIFE_STEAL relic_desc_Stat_Plus_LIFE_STEAL Stat_Plus_LIFE_STEAL_feedBackKey Stat_Plus_LIFE_STEAL