Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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# 08-命运属性
命运系统从词条候选中提供属性和特殊效果。词条具有品质、启用标记以及两套权重;它不是装备品质随机系统的另一种名称。
[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 命运词条候选 | [destinystat.csv](./destinystat.csv) | 85 | [中文目录](./destinystat-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
attack_power_s,,0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
health_s,,1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
aim_s,,2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
defense_s,,3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
evasion_s,,4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
regen_per_second_s,,5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
total_damage_s,,6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
true_damage_s,,7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
kill_heal_s,,8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
counter_attack_s,,9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
attack_speed_s,,10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
critical_rate_s,,11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
life_steal_s,,12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
start_point_s,,13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
weapon_drop_rate_s,,14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
interest_rate_s,,15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
pet_cooldown_s,,16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
attack_power_a,,17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
health_a,,18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
aim_a,,19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
defense_a,,20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
evasion_a,,21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
regen_per_second_a,,22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
total_damage_a,,23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
true_damage_a,,24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
kill_heal_a,,25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
counter_attack_a,,26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
attack_speed_a,,27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
critical_rate_a,,28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
life_steal_a,,29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
start_point_a,,30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
weapon_drop_rate_a,,31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
interest_rate_a,,32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
pet_cooldown_a,,33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
attack_power_b,,34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
health_b,,35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
aim_b,,36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
defense_b,,37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
evasion_b,,38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
regen_per_second_b,,39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
total_damage_b,,40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
true_damage_b,,41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
kill_heal_b,,42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
counter_attack_b,,43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
attack_speed_b,,44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
critical_rate_b,,45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
life_steal_b,,46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
start_point_b,,47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
weapon_drop_rate_b,,48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
interest_rate_b,,49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
pet_cooldown_b,,50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
attack_power_c,,51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
health_c,,52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
aim_c,,53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
defense_c,,54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
evasion_c,,55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
regen_per_second_c,,56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
total_damage_c,,57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
true_damage_c,,58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
kill_heal_c,,59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
counter_attack_c,,60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
attack_speed_c,,61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
critical_rate_c,,62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
life_steal_c,,63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
start_point_c,,64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
weapon_drop_rate_c,,65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
interest_rate_c,,66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
pet_cooldown_c,,67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
attack_power_d,,68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
health_d,,69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
aim_d,,70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
defense_d,,71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
evasion_d,,72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
regen_per_second_d,,73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
total_damage_d,,74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
true_damage_d,,75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
kill_heal_d,,76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
counter_attack_d,,77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
attack_speed_d,,78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
critical_rate_d,,79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
life_steal_d,,80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
start_point_d,,81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
weapon_drop_rate_d,,82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
interest_rate_d,,83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
pet_cooldown_d,,84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
1 原作中文名称 原作效果文本 Id StringId isEnabled EDestinyStatGrade EMonoStatus EDestinySpecialEffect isPercent addValue normalKey percentKey normalWeight rareWeight
2 attack_power_s 0 attack_power_s True S ATTACK_POWER NONE True 20 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 2 1
3 health_s 1 health_s True S HEALTH NONE True 30 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 2 1
4 aim_s 2 aim_s False S AIM NONE True 25 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
5 defense_s 3 defense_s True S DEFENSE NONE True 27 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 2 1
6 evasion_s 4 evasion_s True S EVASION NONE True 10 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 2 1
7 regen_per_second_s 5 regen_per_second_s True S REGEN_PER_SECOND NONE True 20 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 2 1
8 total_damage_s 6 total_damage_s True S TOTAL_DAMAGE NONE True 20 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 2 1
9 true_damage_s 7 true_damage_s True S TRUE_DAMAGE NONE True 20 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 2 1
10 kill_heal_s 8 kill_heal_s True S KILL_HEAL NONE True 20 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 2 1
11 counter_attack_s 9 counter_attack_s True S COUNTER_ATTACK NONE True 20 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 2 1
12 attack_speed_s 10 attack_speed_s True S ATTACK_SPEED NONE True 7 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 2 1
13 critical_rate_s 11 critical_rate_s True S CRITICAL_RATE NONE False 12 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 2 1
14 life_steal_s 12 life_steal_s True S LIFE_STEAL NONE True 7 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 2 1
15 start_point_s 13 start_point_s True S NONE START_POINT False 20 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 2 1
16 weapon_drop_rate_s 14 weapon_drop_rate_s True S NONE WEAPON_DROP_RATE True 20 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 2 1
17 interest_rate_s 15 interest_rate_s True S NONE INTEREST_RATE True 15 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 2 1
18 pet_cooldown_s 16 pet_cooldown_s False S NONE PET_COOLDOWN True 7 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
19 attack_power_a 17 attack_power_a True A ATTACK_POWER NONE True 10 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 30 6
20 health_a 18 health_a True A HEALTH NONE True 15 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 30 6
21 aim_a 19 aim_a False A AIM NONE True 12 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
22 defense_a 20 defense_a True A DEFENSE NONE True 12 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 30 6
23 evasion_a 21 evasion_a True A EVASION NONE True 5 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 30 6
24 regen_per_second_a 22 regen_per_second_a True A REGEN_PER_SECOND NONE True 10 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 30 6
25 total_damage_a 23 total_damage_a True A TOTAL_DAMAGE NONE True 10 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 30 6
26 true_damage_a 24 true_damage_a True A TRUE_DAMAGE NONE True 10 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 30 6
27 kill_heal_a 25 kill_heal_a True A KILL_HEAL NONE True 10 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 30 6
28 counter_attack_a 26 counter_attack_a True A COUNTER_ATTACK NONE True 10 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 30 6
29 attack_speed_a 27 attack_speed_a True A ATTACK_SPEED NONE True 5 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 30 6
30 critical_rate_a 28 critical_rate_a True A CRITICAL_RATE NONE False 6 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 30 6
31 life_steal_a 29 life_steal_a True A LIFE_STEAL NONE True 5 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 30 6
32 start_point_a 30 start_point_a True A NONE START_POINT False 15 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 30 6
33 weapon_drop_rate_a 31 weapon_drop_rate_a True A NONE WEAPON_DROP_RATE True 15 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 30 6
34 interest_rate_a 32 interest_rate_a True A NONE INTEREST_RATE True 10 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 30 6
35 pet_cooldown_a 33 pet_cooldown_a False A NONE PET_COOLDOWN True 5 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
36 attack_power_b 34 attack_power_b True B ATTACK_POWER NONE True 5 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 170 28
37 health_b 35 health_b True B HEALTH NONE True 7 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 170 28
38 aim_b 36 aim_b False B AIM NONE True 6 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
39 defense_b 37 defense_b True B DEFENSE NONE True 6 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 170 28
40 evasion_b 38 evasion_b True B EVASION NONE True 3 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 170 28
41 regen_per_second_b 39 regen_per_second_b True B REGEN_PER_SECOND NONE True 5 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 170 28
42 total_damage_b 40 total_damage_b True B TOTAL_DAMAGE NONE True 5 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 170 28
43 true_damage_b 41 true_damage_b True B TRUE_DAMAGE NONE True 5 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 170 28
44 kill_heal_b 42 kill_heal_b True B KILL_HEAL NONE True 5 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 170 28
45 counter_attack_b 43 counter_attack_b True B COUNTER_ATTACK NONE True 5 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 170 28
46 attack_speed_b 44 attack_speed_b True B ATTACK_SPEED NONE True 3 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 170 28
47 critical_rate_b 45 critical_rate_b True B CRITICAL_RATE NONE False 3 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 170 28
48 life_steal_b 46 life_steal_b True B LIFE_STEAL NONE True 3 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 170 28
49 start_point_b 47 start_point_b True B NONE START_POINT False 10 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 170 28
50 weapon_drop_rate_b 48 weapon_drop_rate_b True B NONE WEAPON_DROP_RATE True 10 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 170 28
51 interest_rate_b 49 interest_rate_b True B NONE INTEREST_RATE True 7 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 170 28
52 pet_cooldown_b 50 pet_cooldown_b False B NONE PET_COOLDOWN True 3 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
53 attack_power_c 51 attack_power_c True C ATTACK_POWER NONE True 3 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 300 65
54 health_c 52 health_c True C HEALTH NONE True 3 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 300 65
55 aim_c 53 aim_c False C AIM NONE True 3 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
56 defense_c 54 defense_c True C DEFENSE NONE True 3 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 300 65
57 evasion_c 55 evasion_c True C EVASION NONE True 2 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 300 65
58 regen_per_second_c 56 regen_per_second_c True C REGEN_PER_SECOND NONE True 3 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 300 65
59 total_damage_c 57 total_damage_c True C TOTAL_DAMAGE NONE True 3 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 300 65
60 true_damage_c 58 true_damage_c True C TRUE_DAMAGE NONE True 3 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 300 65
61 kill_heal_c 59 kill_heal_c True C KILL_HEAL NONE True 3 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 300 65
62 counter_attack_c 60 counter_attack_c True C COUNTER_ATTACK NONE True 3 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 300 65
63 attack_speed_c 61 attack_speed_c True C ATTACK_SPEED NONE True 2 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 300 65
64 critical_rate_c 62 critical_rate_c True C CRITICAL_RATE NONE False 2 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 300 65
65 life_steal_c 63 life_steal_c True C LIFE_STEAL NONE True 2 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 300 65
66 start_point_c 64 start_point_c True C NONE START_POINT False 7 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 300 65
67 weapon_drop_rate_c 65 weapon_drop_rate_c True C NONE WEAPON_DROP_RATE True 7 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 300 65
68 interest_rate_c 66 interest_rate_c True C NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 300 65
69 pet_cooldown_c 67 pet_cooldown_c False C NONE PET_COOLDOWN True 2 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
70 attack_power_d 68 attack_power_d True D ATTACK_POWER NONE True 1 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 500 0
71 health_d 69 health_d True D HEALTH NONE True 1 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 500 0
72 aim_d 70 aim_d False D AIM NONE True 1 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
73 defense_d 71 defense_d True D DEFENSE NONE True 1 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 500 0
74 evasion_d 72 evasion_d True D EVASION NONE True 1 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 500 0
75 regen_per_second_d 73 regen_per_second_d True D REGEN_PER_SECOND NONE True 1 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 500 0
76 total_damage_d 74 total_damage_d True D TOTAL_DAMAGE NONE True 1 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 500 0
77 true_damage_d 75 true_damage_d True D TRUE_DAMAGE NONE True 1 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 500 0
78 kill_heal_d 76 kill_heal_d True D KILL_HEAL NONE True 1 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 500 0
79 counter_attack_d 77 counter_attack_d True D COUNTER_ATTACK NONE True 1 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 500 0
80 attack_speed_d 78 attack_speed_d True D ATTACK_SPEED NONE True 1 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 500 0
81 critical_rate_d 79 critical_rate_d True D CRITICAL_RATE NONE False 1 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 500 0
82 life_steal_d 80 life_steal_d True D LIFE_STEAL NONE True 1 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 500 0
83 start_point_d 81 start_point_d True D NONE START_POINT False 5 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 500 0
84 weapon_drop_rate_d 82 weapon_drop_rate_d True D NONE WEAPON_DROP_RATE True 5 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 500 0
85 interest_rate_d 83 interest_rate_d True D NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 500 0
86 pet_cooldown_d 84 pet_cooldown_d False D NONE PET_COOLDOWN True 1 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
@@ -0,0 +1,86 @@
Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
1 Id StringId isEnabled EDestinyStatGrade EMonoStatus EDestinySpecialEffect isPercent addValue normalKey percentKey normalWeight rareWeight
2 0 attack_power_s True S ATTACK_POWER NONE True 20 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 2 1
3 1 health_s True S HEALTH NONE True 30 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 2 1
4 2 aim_s False S AIM NONE True 25 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
5 3 defense_s True S DEFENSE NONE True 27 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 2 1
6 4 evasion_s True S EVASION NONE True 10 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 2 1
7 5 regen_per_second_s True S REGEN_PER_SECOND NONE True 20 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 2 1
8 6 total_damage_s True S TOTAL_DAMAGE NONE True 20 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 2 1
9 7 true_damage_s True S TRUE_DAMAGE NONE True 20 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 2 1
10 8 kill_heal_s True S KILL_HEAL NONE True 20 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 2 1
11 9 counter_attack_s True S COUNTER_ATTACK NONE True 20 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 2 1
12 10 attack_speed_s True S ATTACK_SPEED NONE True 7 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 2 1
13 11 critical_rate_s True S CRITICAL_RATE NONE False 12 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 2 1
14 12 life_steal_s True S LIFE_STEAL NONE True 7 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 2 1
15 13 start_point_s True S NONE START_POINT False 20 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 2 1
16 14 weapon_drop_rate_s True S NONE WEAPON_DROP_RATE True 20 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 2 1
17 15 interest_rate_s True S NONE INTEREST_RATE True 15 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 2 1
18 16 pet_cooldown_s False S NONE PET_COOLDOWN True 7 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
19 17 attack_power_a True A ATTACK_POWER NONE True 10 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 30 6
20 18 health_a True A HEALTH NONE True 15 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 30 6
21 19 aim_a False A AIM NONE True 12 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
22 20 defense_a True A DEFENSE NONE True 12 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 30 6
23 21 evasion_a True A EVASION NONE True 5 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 30 6
24 22 regen_per_second_a True A REGEN_PER_SECOND NONE True 10 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 30 6
25 23 total_damage_a True A TOTAL_DAMAGE NONE True 10 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 30 6
26 24 true_damage_a True A TRUE_DAMAGE NONE True 10 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 30 6
27 25 kill_heal_a True A KILL_HEAL NONE True 10 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 30 6
28 26 counter_attack_a True A COUNTER_ATTACK NONE True 10 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 30 6
29 27 attack_speed_a True A ATTACK_SPEED NONE True 5 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 30 6
30 28 critical_rate_a True A CRITICAL_RATE NONE False 6 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 30 6
31 29 life_steal_a True A LIFE_STEAL NONE True 5 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 30 6
32 30 start_point_a True A NONE START_POINT False 15 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 30 6
33 31 weapon_drop_rate_a True A NONE WEAPON_DROP_RATE True 15 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 30 6
34 32 interest_rate_a True A NONE INTEREST_RATE True 10 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 30 6
35 33 pet_cooldown_a False A NONE PET_COOLDOWN True 5 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
36 34 attack_power_b True B ATTACK_POWER NONE True 5 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 170 28
37 35 health_b True B HEALTH NONE True 7 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 170 28
38 36 aim_b False B AIM NONE True 6 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
39 37 defense_b True B DEFENSE NONE True 6 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 170 28
40 38 evasion_b True B EVASION NONE True 3 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 170 28
41 39 regen_per_second_b True B REGEN_PER_SECOND NONE True 5 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 170 28
42 40 total_damage_b True B TOTAL_DAMAGE NONE True 5 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 170 28
43 41 true_damage_b True B TRUE_DAMAGE NONE True 5 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 170 28
44 42 kill_heal_b True B KILL_HEAL NONE True 5 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 170 28
45 43 counter_attack_b True B COUNTER_ATTACK NONE True 5 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 170 28
46 44 attack_speed_b True B ATTACK_SPEED NONE True 3 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 170 28
47 45 critical_rate_b True B CRITICAL_RATE NONE False 3 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 170 28
48 46 life_steal_b True B LIFE_STEAL NONE True 3 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 170 28
49 47 start_point_b True B NONE START_POINT False 10 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 170 28
50 48 weapon_drop_rate_b True B NONE WEAPON_DROP_RATE True 10 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 170 28
51 49 interest_rate_b True B NONE INTEREST_RATE True 7 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 170 28
52 50 pet_cooldown_b False B NONE PET_COOLDOWN True 3 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
53 51 attack_power_c True C ATTACK_POWER NONE True 3 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 300 65
54 52 health_c True C HEALTH NONE True 3 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 300 65
55 53 aim_c False C AIM NONE True 3 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
56 54 defense_c True C DEFENSE NONE True 3 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 300 65
57 55 evasion_c True C EVASION NONE True 2 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 300 65
58 56 regen_per_second_c True C REGEN_PER_SECOND NONE True 3 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 300 65
59 57 total_damage_c True C TOTAL_DAMAGE NONE True 3 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 300 65
60 58 true_damage_c True C TRUE_DAMAGE NONE True 3 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 300 65
61 59 kill_heal_c True C KILL_HEAL NONE True 3 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 300 65
62 60 counter_attack_c True C COUNTER_ATTACK NONE True 3 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 300 65
63 61 attack_speed_c True C ATTACK_SPEED NONE True 2 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 300 65
64 62 critical_rate_c True C CRITICAL_RATE NONE False 2 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 300 65
65 63 life_steal_c True C LIFE_STEAL NONE True 2 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 300 65
66 64 start_point_c True C NONE START_POINT False 7 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 300 65
67 65 weapon_drop_rate_c True C NONE WEAPON_DROP_RATE True 7 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 300 65
68 66 interest_rate_c True C NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 300 65
69 67 pet_cooldown_c False C NONE PET_COOLDOWN True 2 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
70 68 attack_power_d True D ATTACK_POWER NONE True 1 relic_desc_Stat_Plus_ATTACK_POWER relic_desc_Stat_ATTACK_POWER 500 0
71 69 health_d True D HEALTH NONE True 1 relic_desc_Stat_Plus_HEALTH relic_desc_Stat_HEALTH 500 0
72 70 aim_d False D AIM NONE True 1 relic_desc_Stat_Plus_AIM relic_desc_Stat_AIM 0 0
73 71 defense_d True D DEFENSE NONE True 1 relic_desc_Stat_Plus_DEFENSE relic_desc_Stat_DEFENSE 500 0
74 72 evasion_d True D EVASION NONE True 1 relic_desc_Stat_Plus_EVASION relic_desc_Stat_EVASION 500 0
75 73 regen_per_second_d True D REGEN_PER_SECOND NONE True 1 relic_desc_Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND 500 0
76 74 total_damage_d True D TOTAL_DAMAGE NONE True 1 relic_desc_Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE 500 0
77 75 true_damage_d True D TRUE_DAMAGE NONE True 1 relic_desc_Stat_Plus_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE 500 0
78 76 kill_heal_d True D KILL_HEAL NONE True 1 relic_desc_Stat_Plus_KILL_HEAL relic_desc_Stat_KILL_HEAL 500 0
79 77 counter_attack_d True D COUNTER_ATTACK NONE True 1 relic_desc_Stat_Plus_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK 500 0
80 78 attack_speed_d True D ATTACK_SPEED NONE True 1 relic_desc_Stat_Plus_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED 500 0
81 79 critical_rate_d True D CRITICAL_RATE NONE False 1 relic_desc_Stat_Plus_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE 500 0
82 80 life_steal_d True D LIFE_STEAL NONE True 1 relic_desc_Stat_Plus_LIFE_STEAL relic_desc_Stat_LIFE_STEAL 500 0
83 81 start_point_d True D NONE START_POINT False 5 relic_desc_Stat_Plus_START_POINT relic_desc_Stat_START_POINT 500 0
84 82 weapon_drop_rate_d True D NONE WEAPON_DROP_RATE True 5 relic_desc_Stat_Plus_WEAPON_DROP_RATE relic_desc_Stat_WEAPON_DROP_RATE 500 0
85 83 interest_rate_d True D NONE INTEREST_RATE True 5 relic_desc_Stat_Plus_INTEREST_RATE relic_desc_Stat_INTEREST_RATE 500 0
86 84 pet_cooldown_d False D NONE PET_COOLDOWN True 1 relic_desc_Stat_Plus_PET_COOLDOWN relic_desc_Stat_PET_COOLDOWN 0 0
@@ -0,0 +1,151 @@
表,Id,StringId,源字段,文本键,原作中文,来源
destinystat,0,attack_power_s,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
destinystat,0,attack_power_s,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
destinystat,1,health_s,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
destinystat,1,health_s,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
destinystat,2,aim_s,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
destinystat,2,aim_s,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
destinystat,3,defense_s,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
destinystat,3,defense_s,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
destinystat,4,evasion_s,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
destinystat,4,evasion_s,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
destinystat,5,regen_per_second_s,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
destinystat,5,regen_per_second_s,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
destinystat,6,total_damage_s,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
destinystat,6,total_damage_s,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
destinystat,7,true_damage_s,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
destinystat,7,true_damage_s,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
destinystat,8,kill_heal_s,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
destinystat,8,kill_heal_s,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
destinystat,9,counter_attack_s,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
destinystat,9,counter_attack_s,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
destinystat,10,attack_speed_s,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
destinystat,10,attack_speed_s,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
destinystat,11,critical_rate_s,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
destinystat,11,critical_rate_s,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
destinystat,12,life_steal_s,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
destinystat,12,life_steal_s,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
destinystat,13,start_point_s,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
destinystat,14,weapon_drop_rate_s,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
destinystat,15,interest_rate_s,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
destinystat,16,pet_cooldown_s,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
destinystat,17,attack_power_a,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
destinystat,17,attack_power_a,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
destinystat,18,health_a,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
destinystat,18,health_a,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
destinystat,19,aim_a,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
destinystat,19,aim_a,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
destinystat,20,defense_a,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
destinystat,20,defense_a,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
destinystat,21,evasion_a,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
destinystat,21,evasion_a,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
destinystat,22,regen_per_second_a,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
destinystat,22,regen_per_second_a,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
destinystat,23,total_damage_a,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
destinystat,23,total_damage_a,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
destinystat,24,true_damage_a,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
destinystat,24,true_damage_a,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
destinystat,25,kill_heal_a,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
destinystat,25,kill_heal_a,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
destinystat,26,counter_attack_a,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
destinystat,26,counter_attack_a,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
destinystat,27,attack_speed_a,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
destinystat,27,attack_speed_a,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
destinystat,28,critical_rate_a,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
destinystat,28,critical_rate_a,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
destinystat,29,life_steal_a,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
destinystat,29,life_steal_a,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
destinystat,30,start_point_a,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
destinystat,31,weapon_drop_rate_a,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
destinystat,32,interest_rate_a,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
destinystat,33,pet_cooldown_a,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
destinystat,34,attack_power_b,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
destinystat,34,attack_power_b,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
destinystat,35,health_b,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
destinystat,35,health_b,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
destinystat,36,aim_b,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
destinystat,36,aim_b,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
destinystat,37,defense_b,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
destinystat,37,defense_b,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
destinystat,38,evasion_b,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
destinystat,38,evasion_b,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
destinystat,39,regen_per_second_b,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
destinystat,39,regen_per_second_b,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
destinystat,40,total_damage_b,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
destinystat,40,total_damage_b,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
destinystat,41,true_damage_b,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
destinystat,41,true_damage_b,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
destinystat,42,kill_heal_b,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
destinystat,42,kill_heal_b,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
destinystat,43,counter_attack_b,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
destinystat,43,counter_attack_b,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
destinystat,44,attack_speed_b,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
destinystat,44,attack_speed_b,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
destinystat,45,critical_rate_b,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
destinystat,45,critical_rate_b,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
destinystat,46,life_steal_b,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
destinystat,46,life_steal_b,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
destinystat,47,start_point_b,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
destinystat,48,weapon_drop_rate_b,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
destinystat,49,interest_rate_b,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
destinystat,50,pet_cooldown_b,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
destinystat,51,attack_power_c,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
destinystat,51,attack_power_c,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
destinystat,52,health_c,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
destinystat,52,health_c,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
destinystat,53,aim_c,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
destinystat,53,aim_c,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
destinystat,54,defense_c,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
destinystat,54,defense_c,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
destinystat,55,evasion_c,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
destinystat,55,evasion_c,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
destinystat,56,regen_per_second_c,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
destinystat,56,regen_per_second_c,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
destinystat,57,total_damage_c,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
destinystat,57,total_damage_c,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
destinystat,58,true_damage_c,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
destinystat,58,true_damage_c,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
destinystat,59,kill_heal_c,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
destinystat,59,kill_heal_c,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
destinystat,60,counter_attack_c,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
destinystat,60,counter_attack_c,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
destinystat,61,attack_speed_c,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
destinystat,61,attack_speed_c,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
destinystat,62,critical_rate_c,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
destinystat,62,critical_rate_c,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
destinystat,63,life_steal_c,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
destinystat,63,life_steal_c,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
destinystat,64,start_point_c,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
destinystat,65,weapon_drop_rate_c,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
destinystat,66,interest_rate_c,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
destinystat,67,pet_cooldown_c,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
destinystat,68,attack_power_d,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
destinystat,68,attack_power_d,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
destinystat,69,health_d,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
destinystat,69,health_d,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
destinystat,70,aim_d,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
destinystat,70,aim_d,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
destinystat,71,defense_d,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
destinystat,71,defense_d,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
destinystat,72,evasion_d,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
destinystat,72,evasion_d,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
destinystat,73,regen_per_second_d,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
destinystat,73,regen_per_second_d,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
destinystat,74,total_damage_d,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
destinystat,74,total_damage_d,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
destinystat,75,true_damage_d,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
destinystat,75,true_damage_d,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
destinystat,76,kill_heal_d,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
destinystat,76,kill_heal_d,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
destinystat,77,counter_attack_d,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
destinystat,77,counter_attack_d,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
destinystat,78,attack_speed_d,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
destinystat,78,attack_speed_d,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
destinystat,79,critical_rate_d,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
destinystat,79,critical_rate_d,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
destinystat,80,life_steal_d,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
destinystat,80,life_steal_d,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
destinystat,81,start_point_d,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
destinystat,82,weapon_drop_rate_d,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
destinystat,83,interest_rate_d,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
destinystat,84,pet_cooldown_d,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
1 表 Id StringId 源字段 文本键 原作中文 来源
2 destinystat 0 attack_power_s normalKey relic_desc_Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 原作本地化/zh-cn
3 destinystat 0 attack_power_s percentKey relic_desc_Stat_ATTACK_POWER 攻击力增加{0}% 原作本地化/zh-cn
4 destinystat 1 health_s normalKey relic_desc_Stat_Plus_HEALTH 基本生命值上限增加{0} 原作本地化/zh-cn
5 destinystat 1 health_s percentKey relic_desc_Stat_HEALTH 生命值上限增加{0}% 原作本地化/zh-cn
6 destinystat 2 aim_s normalKey relic_desc_Stat_Plus_AIM 基本命中增加{0} 原作本地化/zh-cn
7 destinystat 2 aim_s percentKey relic_desc_Stat_AIM 命中增加{0}% 原作本地化/zh-cn
8 destinystat 3 defense_s normalKey relic_desc_Stat_Plus_DEFENSE 基本防禦力增加{0} 原作本地化/zh-cn
9 destinystat 3 defense_s percentKey relic_desc_Stat_DEFENSE 防禦力增加{0}% 原作本地化/zh-cn
10 destinystat 4 evasion_s normalKey relic_desc_Stat_Plus_EVASION 基本迴避增加{0} 原作本地化/zh-cn
11 destinystat 4 evasion_s percentKey relic_desc_Stat_EVASION 迴避增加{0}% 原作本地化/zh-cn
12 destinystat 5 regen_per_second_s normalKey relic_desc_Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 原作本地化/zh-cn
13 destinystat 5 regen_per_second_s percentKey relic_desc_Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 原作本地化/zh-cn
14 destinystat 6 total_damage_s normalKey relic_desc_Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 原作本地化/zh-cn
15 destinystat 6 total_damage_s percentKey relic_desc_Stat_TOTAL_DAMAGE 整体攻击增加{0}% 原作本地化/zh-cn
16 destinystat 7 true_damage_s normalKey relic_desc_Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 原作本地化/zh-cn
17 destinystat 7 true_damage_s percentKey relic_desc_Stat_TRUE_DAMAGE 固定伤害增加{0}% 原作本地化/zh-cn
18 destinystat 8 kill_heal_s normalKey relic_desc_Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 原作本地化/zh-cn
19 destinystat 8 kill_heal_s percentKey relic_desc_Stat_KILL_HEAL 击杀后恢復增加{0}% 原作本地化/zh-cn
20 destinystat 9 counter_attack_s normalKey relic_desc_Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 原作本地化/zh-cn
21 destinystat 9 counter_attack_s percentKey relic_desc_Stat_COUNTER_ATTACK 反击增加{0}% 原作本地化/zh-cn
22 destinystat 10 attack_speed_s normalKey relic_desc_Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 原作本地化/zh-cn
23 destinystat 10 attack_speed_s percentKey relic_desc_Stat_ATTACK_SPEED 攻击速度增加{0}% 原作本地化/zh-cn
24 destinystat 11 critical_rate_s normalKey relic_desc_Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 原作本地化/zh-cn
25 destinystat 11 critical_rate_s percentKey relic_desc_Stat_CRITICAL_RATE 暴击率增加{0}% 原作本地化/zh-cn
26 destinystat 12 life_steal_s normalKey relic_desc_Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 原作本地化/zh-cn
27 destinystat 12 life_steal_s percentKey relic_desc_Stat_LIFE_STEAL 吸血增加{0}% 原作本地化/zh-cn
28 destinystat 13 start_point_s normalKey relic_desc_Stat_Plus_START_POINT 起始点数+{0} 原作本地化/zh-cn
29 destinystat 14 weapon_drop_rate_s percentKey relic_desc_Stat_WEAPON_DROP_RATE 高级武器机率增加+{0}% 原作本地化/zh-cn
30 destinystat 15 interest_rate_s percentKey relic_desc_Stat_INTEREST_RATE 利率增加+{0}% 原作本地化/zh-cn
31 destinystat 16 pet_cooldown_s percentKey relic_desc_Stat_PET_COOLDOWN 宠物冷却时间减少+{0}% 原作本地化/zh-cn
32 destinystat 17 attack_power_a normalKey relic_desc_Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 原作本地化/zh-cn
33 destinystat 17 attack_power_a percentKey relic_desc_Stat_ATTACK_POWER 攻击力增加{0}% 原作本地化/zh-cn
34 destinystat 18 health_a normalKey relic_desc_Stat_Plus_HEALTH 基本生命值上限增加{0} 原作本地化/zh-cn
35 destinystat 18 health_a percentKey relic_desc_Stat_HEALTH 生命值上限增加{0}% 原作本地化/zh-cn
36 destinystat 19 aim_a normalKey relic_desc_Stat_Plus_AIM 基本命中增加{0} 原作本地化/zh-cn
37 destinystat 19 aim_a percentKey relic_desc_Stat_AIM 命中增加{0}% 原作本地化/zh-cn
38 destinystat 20 defense_a normalKey relic_desc_Stat_Plus_DEFENSE 基本防禦力增加{0} 原作本地化/zh-cn
39 destinystat 20 defense_a percentKey relic_desc_Stat_DEFENSE 防禦力增加{0}% 原作本地化/zh-cn
40 destinystat 21 evasion_a normalKey relic_desc_Stat_Plus_EVASION 基本迴避增加{0} 原作本地化/zh-cn
41 destinystat 21 evasion_a percentKey relic_desc_Stat_EVASION 迴避增加{0}% 原作本地化/zh-cn
42 destinystat 22 regen_per_second_a normalKey relic_desc_Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 原作本地化/zh-cn
43 destinystat 22 regen_per_second_a percentKey relic_desc_Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 原作本地化/zh-cn
44 destinystat 23 total_damage_a normalKey relic_desc_Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 原作本地化/zh-cn
45 destinystat 23 total_damage_a percentKey relic_desc_Stat_TOTAL_DAMAGE 整体攻击增加{0}% 原作本地化/zh-cn
46 destinystat 24 true_damage_a normalKey relic_desc_Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 原作本地化/zh-cn
47 destinystat 24 true_damage_a percentKey relic_desc_Stat_TRUE_DAMAGE 固定伤害增加{0}% 原作本地化/zh-cn
48 destinystat 25 kill_heal_a normalKey relic_desc_Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 原作本地化/zh-cn
49 destinystat 25 kill_heal_a percentKey relic_desc_Stat_KILL_HEAL 击杀后恢復增加{0}% 原作本地化/zh-cn
50 destinystat 26 counter_attack_a normalKey relic_desc_Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 原作本地化/zh-cn
51 destinystat 26 counter_attack_a percentKey relic_desc_Stat_COUNTER_ATTACK 反击增加{0}% 原作本地化/zh-cn
52 destinystat 27 attack_speed_a normalKey relic_desc_Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 原作本地化/zh-cn
53 destinystat 27 attack_speed_a percentKey relic_desc_Stat_ATTACK_SPEED 攻击速度增加{0}% 原作本地化/zh-cn
54 destinystat 28 critical_rate_a normalKey relic_desc_Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 原作本地化/zh-cn
55 destinystat 28 critical_rate_a percentKey relic_desc_Stat_CRITICAL_RATE 暴击率增加{0}% 原作本地化/zh-cn
56 destinystat 29 life_steal_a normalKey relic_desc_Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 原作本地化/zh-cn
57 destinystat 29 life_steal_a percentKey relic_desc_Stat_LIFE_STEAL 吸血增加{0}% 原作本地化/zh-cn
58 destinystat 30 start_point_a normalKey relic_desc_Stat_Plus_START_POINT 起始点数+{0} 原作本地化/zh-cn
59 destinystat 31 weapon_drop_rate_a percentKey relic_desc_Stat_WEAPON_DROP_RATE 高级武器机率增加+{0}% 原作本地化/zh-cn
60 destinystat 32 interest_rate_a percentKey relic_desc_Stat_INTEREST_RATE 利率增加+{0}% 原作本地化/zh-cn
61 destinystat 33 pet_cooldown_a percentKey relic_desc_Stat_PET_COOLDOWN 宠物冷却时间减少+{0}% 原作本地化/zh-cn
62 destinystat 34 attack_power_b normalKey relic_desc_Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 原作本地化/zh-cn
63 destinystat 34 attack_power_b percentKey relic_desc_Stat_ATTACK_POWER 攻击力增加{0}% 原作本地化/zh-cn
64 destinystat 35 health_b normalKey relic_desc_Stat_Plus_HEALTH 基本生命值上限增加{0} 原作本地化/zh-cn
65 destinystat 35 health_b percentKey relic_desc_Stat_HEALTH 生命值上限增加{0}% 原作本地化/zh-cn
66 destinystat 36 aim_b normalKey relic_desc_Stat_Plus_AIM 基本命中增加{0} 原作本地化/zh-cn
67 destinystat 36 aim_b percentKey relic_desc_Stat_AIM 命中增加{0}% 原作本地化/zh-cn
68 destinystat 37 defense_b normalKey relic_desc_Stat_Plus_DEFENSE 基本防禦力增加{0} 原作本地化/zh-cn
69 destinystat 37 defense_b percentKey relic_desc_Stat_DEFENSE 防禦力增加{0}% 原作本地化/zh-cn
70 destinystat 38 evasion_b normalKey relic_desc_Stat_Plus_EVASION 基本迴避增加{0} 原作本地化/zh-cn
71 destinystat 38 evasion_b percentKey relic_desc_Stat_EVASION 迴避增加{0}% 原作本地化/zh-cn
72 destinystat 39 regen_per_second_b normalKey relic_desc_Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 原作本地化/zh-cn
73 destinystat 39 regen_per_second_b percentKey relic_desc_Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 原作本地化/zh-cn
74 destinystat 40 total_damage_b normalKey relic_desc_Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 原作本地化/zh-cn
75 destinystat 40 total_damage_b percentKey relic_desc_Stat_TOTAL_DAMAGE 整体攻击增加{0}% 原作本地化/zh-cn
76 destinystat 41 true_damage_b normalKey relic_desc_Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 原作本地化/zh-cn
77 destinystat 41 true_damage_b percentKey relic_desc_Stat_TRUE_DAMAGE 固定伤害增加{0}% 原作本地化/zh-cn
78 destinystat 42 kill_heal_b normalKey relic_desc_Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 原作本地化/zh-cn
79 destinystat 42 kill_heal_b percentKey relic_desc_Stat_KILL_HEAL 击杀后恢復增加{0}% 原作本地化/zh-cn
80 destinystat 43 counter_attack_b normalKey relic_desc_Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 原作本地化/zh-cn
81 destinystat 43 counter_attack_b percentKey relic_desc_Stat_COUNTER_ATTACK 反击增加{0}% 原作本地化/zh-cn
82 destinystat 44 attack_speed_b normalKey relic_desc_Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 原作本地化/zh-cn
83 destinystat 44 attack_speed_b percentKey relic_desc_Stat_ATTACK_SPEED 攻击速度增加{0}% 原作本地化/zh-cn
84 destinystat 45 critical_rate_b normalKey relic_desc_Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 原作本地化/zh-cn
85 destinystat 45 critical_rate_b percentKey relic_desc_Stat_CRITICAL_RATE 暴击率增加{0}% 原作本地化/zh-cn
86 destinystat 46 life_steal_b normalKey relic_desc_Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 原作本地化/zh-cn
87 destinystat 46 life_steal_b percentKey relic_desc_Stat_LIFE_STEAL 吸血增加{0}% 原作本地化/zh-cn
88 destinystat 47 start_point_b normalKey relic_desc_Stat_Plus_START_POINT 起始点数+{0} 原作本地化/zh-cn
89 destinystat 48 weapon_drop_rate_b percentKey relic_desc_Stat_WEAPON_DROP_RATE 高级武器机率增加+{0}% 原作本地化/zh-cn
90 destinystat 49 interest_rate_b percentKey relic_desc_Stat_INTEREST_RATE 利率增加+{0}% 原作本地化/zh-cn
91 destinystat 50 pet_cooldown_b percentKey relic_desc_Stat_PET_COOLDOWN 宠物冷却时间减少+{0}% 原作本地化/zh-cn
92 destinystat 51 attack_power_c normalKey relic_desc_Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 原作本地化/zh-cn
93 destinystat 51 attack_power_c percentKey relic_desc_Stat_ATTACK_POWER 攻击力增加{0}% 原作本地化/zh-cn
94 destinystat 52 health_c normalKey relic_desc_Stat_Plus_HEALTH 基本生命值上限增加{0} 原作本地化/zh-cn
95 destinystat 52 health_c percentKey relic_desc_Stat_HEALTH 生命值上限增加{0}% 原作本地化/zh-cn
96 destinystat 53 aim_c normalKey relic_desc_Stat_Plus_AIM 基本命中增加{0} 原作本地化/zh-cn
97 destinystat 53 aim_c percentKey relic_desc_Stat_AIM 命中增加{0}% 原作本地化/zh-cn
98 destinystat 54 defense_c normalKey relic_desc_Stat_Plus_DEFENSE 基本防禦力增加{0} 原作本地化/zh-cn
99 destinystat 54 defense_c percentKey relic_desc_Stat_DEFENSE 防禦力增加{0}% 原作本地化/zh-cn
100 destinystat 55 evasion_c normalKey relic_desc_Stat_Plus_EVASION 基本迴避增加{0} 原作本地化/zh-cn
101 destinystat 55 evasion_c percentKey relic_desc_Stat_EVASION 迴避增加{0}% 原作本地化/zh-cn
102 destinystat 56 regen_per_second_c normalKey relic_desc_Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 原作本地化/zh-cn
103 destinystat 56 regen_per_second_c percentKey relic_desc_Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 原作本地化/zh-cn
104 destinystat 57 total_damage_c normalKey relic_desc_Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 原作本地化/zh-cn
105 destinystat 57 total_damage_c percentKey relic_desc_Stat_TOTAL_DAMAGE 整体攻击增加{0}% 原作本地化/zh-cn
106 destinystat 58 true_damage_c normalKey relic_desc_Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 原作本地化/zh-cn
107 destinystat 58 true_damage_c percentKey relic_desc_Stat_TRUE_DAMAGE 固定伤害增加{0}% 原作本地化/zh-cn
108 destinystat 59 kill_heal_c normalKey relic_desc_Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 原作本地化/zh-cn
109 destinystat 59 kill_heal_c percentKey relic_desc_Stat_KILL_HEAL 击杀后恢復增加{0}% 原作本地化/zh-cn
110 destinystat 60 counter_attack_c normalKey relic_desc_Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 原作本地化/zh-cn
111 destinystat 60 counter_attack_c percentKey relic_desc_Stat_COUNTER_ATTACK 反击增加{0}% 原作本地化/zh-cn
112 destinystat 61 attack_speed_c normalKey relic_desc_Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 原作本地化/zh-cn
113 destinystat 61 attack_speed_c percentKey relic_desc_Stat_ATTACK_SPEED 攻击速度增加{0}% 原作本地化/zh-cn
114 destinystat 62 critical_rate_c normalKey relic_desc_Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 原作本地化/zh-cn
115 destinystat 62 critical_rate_c percentKey relic_desc_Stat_CRITICAL_RATE 暴击率增加{0}% 原作本地化/zh-cn
116 destinystat 63 life_steal_c normalKey relic_desc_Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 原作本地化/zh-cn
117 destinystat 63 life_steal_c percentKey relic_desc_Stat_LIFE_STEAL 吸血增加{0}% 原作本地化/zh-cn
118 destinystat 64 start_point_c normalKey relic_desc_Stat_Plus_START_POINT 起始点数+{0} 原作本地化/zh-cn
119 destinystat 65 weapon_drop_rate_c percentKey relic_desc_Stat_WEAPON_DROP_RATE 高级武器机率增加+{0}% 原作本地化/zh-cn
120 destinystat 66 interest_rate_c percentKey relic_desc_Stat_INTEREST_RATE 利率增加+{0}% 原作本地化/zh-cn
121 destinystat 67 pet_cooldown_c percentKey relic_desc_Stat_PET_COOLDOWN 宠物冷却时间减少+{0}% 原作本地化/zh-cn
122 destinystat 68 attack_power_d normalKey relic_desc_Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 原作本地化/zh-cn
123 destinystat 68 attack_power_d percentKey relic_desc_Stat_ATTACK_POWER 攻击力增加{0}% 原作本地化/zh-cn
124 destinystat 69 health_d normalKey relic_desc_Stat_Plus_HEALTH 基本生命值上限增加{0} 原作本地化/zh-cn
125 destinystat 69 health_d percentKey relic_desc_Stat_HEALTH 生命值上限增加{0}% 原作本地化/zh-cn
126 destinystat 70 aim_d normalKey relic_desc_Stat_Plus_AIM 基本命中增加{0} 原作本地化/zh-cn
127 destinystat 70 aim_d percentKey relic_desc_Stat_AIM 命中增加{0}% 原作本地化/zh-cn
128 destinystat 71 defense_d normalKey relic_desc_Stat_Plus_DEFENSE 基本防禦力增加{0} 原作本地化/zh-cn
129 destinystat 71 defense_d percentKey relic_desc_Stat_DEFENSE 防禦力增加{0}% 原作本地化/zh-cn
130 destinystat 72 evasion_d normalKey relic_desc_Stat_Plus_EVASION 基本迴避增加{0} 原作本地化/zh-cn
131 destinystat 72 evasion_d percentKey relic_desc_Stat_EVASION 迴避增加{0}% 原作本地化/zh-cn
132 destinystat 73 regen_per_second_d normalKey relic_desc_Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 原作本地化/zh-cn
133 destinystat 73 regen_per_second_d percentKey relic_desc_Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 原作本地化/zh-cn
134 destinystat 74 total_damage_d normalKey relic_desc_Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 原作本地化/zh-cn
135 destinystat 74 total_damage_d percentKey relic_desc_Stat_TOTAL_DAMAGE 整体攻击增加{0}% 原作本地化/zh-cn
136 destinystat 75 true_damage_d normalKey relic_desc_Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 原作本地化/zh-cn
137 destinystat 75 true_damage_d percentKey relic_desc_Stat_TRUE_DAMAGE 固定伤害增加{0}% 原作本地化/zh-cn
138 destinystat 76 kill_heal_d normalKey relic_desc_Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 原作本地化/zh-cn
139 destinystat 76 kill_heal_d percentKey relic_desc_Stat_KILL_HEAL 击杀后恢復增加{0}% 原作本地化/zh-cn
140 destinystat 77 counter_attack_d normalKey relic_desc_Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 原作本地化/zh-cn
141 destinystat 77 counter_attack_d percentKey relic_desc_Stat_COUNTER_ATTACK 反击增加{0}% 原作本地化/zh-cn
142 destinystat 78 attack_speed_d normalKey relic_desc_Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 原作本地化/zh-cn
143 destinystat 78 attack_speed_d percentKey relic_desc_Stat_ATTACK_SPEED 攻击速度增加{0}% 原作本地化/zh-cn
144 destinystat 79 critical_rate_d normalKey relic_desc_Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 原作本地化/zh-cn
145 destinystat 79 critical_rate_d percentKey relic_desc_Stat_CRITICAL_RATE 暴击率增加{0}% 原作本地化/zh-cn
146 destinystat 80 life_steal_d normalKey relic_desc_Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 原作本地化/zh-cn
147 destinystat 80 life_steal_d percentKey relic_desc_Stat_LIFE_STEAL 吸血增加{0}% 原作本地化/zh-cn
148 destinystat 81 start_point_d normalKey relic_desc_Stat_Plus_START_POINT 起始点数+{0} 原作本地化/zh-cn
149 destinystat 82 weapon_drop_rate_d percentKey relic_desc_Stat_WEAPON_DROP_RATE 高级武器机率增加+{0}% 原作本地化/zh-cn
150 destinystat 83 interest_rate_d percentKey relic_desc_Stat_INTEREST_RATE 利率增加+{0}% 原作本地化/zh-cn
151 destinystat 84 pet_cooldown_d percentKey relic_desc_Stat_PET_COOLDOWN 宠物冷却时间减少+{0}% 原作本地化/zh-cn
@@ -0,0 +1,3 @@
Id,StringId,Values
173,destinyUnlockStages,"5,5,5,7, 7"
174,destinySummonNeedCost,"40, 40, 10000, 10000"
1 Id StringId Values
2 173 destinyUnlockStages 5,5,5,7, 7
3 174 destinySummonNeedCost 40, 40, 10000, 10000
@@ -0,0 +1,13 @@
表,字段,含义,原类型,原注释
destinystat,Id,数值主键,Key<int>,DestinyStat 에서 나올 수 있는 값들
destinystat,StringId,字符串主键,Key<string>,
destinystat,isEnabled,配置启用标志,bool,1.6.3 업데이트 작업 중
destinystat,EDestinyStatGrade,按本模块功能规则与原注释解释,EDestinyStatGrade,
destinystat,EMonoStatus,属性枚举,EMonoStatus,
destinystat,EDestinySpecialEffect,按本模块功能规则与原注释解释,EDestinySpecialEffect,
destinystat,isPercent,是否百分比标记(存储缩放需消费者),bool,
destinystat,addValue,增加值,float,
destinystat,normalKey,按本模块功能规则与原注释解释,string,
destinystat,percentKey,按本模块功能规则与原注释解释,string,
destinystat,normalWeight,普通权重,float,
destinystat,rareWeight,稀有权重,float,
1 表 字段 含义 原类型 原注释
2 destinystat Id 数值主键 Key<int> DestinyStat 에서 나올 수 있는 값들
3 destinystat StringId 字符串主键 Key<string>
4 destinystat isEnabled 配置启用标志 bool 1.6.3 업데이트 작업 중
5 destinystat EDestinyStatGrade 按本模块功能规则与原注释解释 EDestinyStatGrade
6 destinystat EMonoStatus 属性枚举 EMonoStatus
7 destinystat EDestinySpecialEffect 按本模块功能规则与原注释解释 EDestinySpecialEffect
8 destinystat isPercent 是否百分比标记(存储缩放需消费者) bool
9 destinystat addValue 增加值 float
10 destinystat normalKey 按本模块功能规则与原注释解释 string
11 destinystat percentKey 按本模块功能规则与原注释解释 string
12 destinystat normalWeight 普通权重 float
13 destinystat rareWeight 稀有权重 float
@@ -0,0 +1,7 @@
规则ID,规则项目,执行说明,规则状态,来源,边界
O08-01,候选资格,命运词条的启用开关和权重都需保留。S档命中词条虽然存在,启用为False且两套权重为0,不能因为表中有记录就纳入正常候选。,原作部分确认,destinystat,栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
O08-02,效果数值,S档攻击词条的百分比标记为True、数值20,普通/稀有权重分别为2和1。生命、防御及特殊效果应读取各自条目,不共用攻击值。,原作部分确认,destinystat,栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
O08-03,召唤配置,开放阶段数组为5、5、5、7、7;召唤消耗数组为40、40、10000、10000。数组项对应哪种栏位或资源,当前不做未经确认的绑定。,原作部分确认,destinystat,栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
O08-N01,S攻击词条启用、数值与两种权重,isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1,原作配置确认,destinystat.csv/StringId=attack_power_s,原字段值;复合公式以正文边界为准
O08-N02,S命中词条明确停用且两种权重为0,isEnabled=False;addValue=25;normalWeight=0;rareWeight=0,原作配置确认,destinystat.csv/StringId=aim_s,原字段值;复合公式以正文边界为准
O08-N03,命运召唤消费原数组;各项资源尚未映射,"Values=40, 40, 10000, 10000",原作配置确认,gameconfig.csv/StringId=destinySummonNeedCost,原字段值;复合公式以正文边界为准
1 规则ID 规则项目 执行说明 规则状态 来源 边界
2 O08-01 候选资格 命运词条的启用开关和权重都需保留。S档命中词条虽然存在,启用为False且两套权重为0,不能因为表中有记录就纳入正常候选。 原作部分确认 destinystat 栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
3 O08-02 效果数值 S档攻击词条的百分比标记为True、数值20,普通/稀有权重分别为2和1。生命、防御及特殊效果应读取各自条目,不共用攻击值。 原作部分确认 destinystat 栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
4 O08-03 召唤配置 开放阶段数组为5、5、5、7、7;召唤消耗数组为40、40、10000、10000。数组项对应哪种栏位或资源,当前不做未经确认的绑定。 原作部分确认 destinystat 栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
5 O08-N01 S攻击词条启用、数值与两种权重 isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 原作配置确认 destinystat.csv/StringId=attack_power_s 原字段值;复合公式以正文边界为准
6 O08-N02 S命中词条明确停用且两种权重为0 isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 原作配置确认 destinystat.csv/StringId=aim_s 原字段值;复合公式以正文边界为准
7 O08-N03 命运召唤消费原数组;各项资源尚未映射 Values=40, 40, 10000, 10000 原作配置确认 gameconfig.csv/StringId=destinySummonNeedCost 原字段值;复合公式以正文边界为准
@@ -0,0 +1,5 @@
状态,用途,规则状态
命运栏位开放状态,对应开放阶段数组,开发映射
当前词条,保存属性或特殊效果,开发映射
抽取类型,决定使用哪套权重,开发映射
召唤资源,保存消耗,开发映射
1 状态 用途 规则状态
2 命运栏位开放状态 对应开放阶段数组 开发映射
3 当前词条 保存属性或特殊效果 开发映射
4 抽取类型 决定使用哪套权重 开发映射
5 召唤资源 保存消耗 开发映射
@@ -0,0 +1,98 @@
# 命运属性:原作设计与规则
版本:HEROLL 2.0.1 原作还原文档 v1.0。
## 1. 功能定位
命运系统从词条候选中提供属性和特殊效果。词条具有品质、启用标记以及两套权重;它不是装备品质随机系统的另一种名称。
## 2. 主要状态
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
| 状态 | 用途 |
| --- | --- |
| 命运栏位开放状态 | 对应开放阶段数组 |
| 当前词条 | 保存属性或特殊效果 |
| 抽取类型 | 决定使用哪套权重 |
| 召唤资源 | 保存消耗 |
## 3. 功能规则
### 3.1 候选资格
命运词条的启用开关和权重都需保留。S档命中词条虽然存在,启用为False且两套权重为0,不能因为表中有记录就纳入正常候选。
### 3.2 效果数值
S档攻击词条的百分比标记为True、数值20,普通/稀有权重分别为2和1。生命、防御及特殊效果应读取各自条目,不共用攻击值。
### 3.3 召唤配置
开放阶段数组为5、5、5、7、7;召唤消耗数组为40、40、10000、10000。数组项对应哪种栏位或资源,当前不做未经确认的绑定。
## 4. 操作流程
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
1. 显示已开放的命运栏位及已有词条。
2. 选择召唤类型后读取对应成本与候选权重组。
3. 展示结果时区分普通属性、百分比标记和特殊效果。
## 5. 关键数值与计算
| 项目 | 数值 | 状态 |
| --- | --- | --- |
| S攻击词条启用、数值与两种权重 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 | 原作配置确认 |
| S命中词条明确停用且两种权重为0 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 | 原作配置确认 |
| 命运召唤消费原数组;各项资源尚未映射 | Values=40, 40, 10000, 10000 | 原作配置确认 |
### 命运词条候选(节选前5条与末3条,完整85条见CSV)
| ID | 名称/键 | 配置启用标志 | EDestinyStatGrade | 属性枚举 | 增加值 | 普通权重 | 稀有权重 |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 0 | attack_power_s | True | S | ATTACK_POWER | 20 | 2 | 1 |
| 1 | health_s | True | S | HEALTH | 30 | 2 | 1 |
| 2 | aim_s | False | S | AIM | 25 | 0 | 0 |
| 3 | defense_s | True | S | DEFENSE | 27 | 2 | 1 |
| 4 | evasion_s | True | S | EVASION | 10 | 2 | 1 |
| 82 | weapon_drop_rate_d | True | D | NONE | 5 | 500 | 0 |
| 83 | interest_rate_d | True | D | NONE | 5 | 500 | 0 |
| 84 | pet_cooldown_d | False | D | NONE | 1 | 0 | 0 |
## 6. 原作中文内容
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
本模块主要由数值和键值组成,原作文本对照见同目录CSV。
## 7. 开发权威表
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 命运词条候选 | [destinystat.csv](./destinystat.csv) | 85 | [中文目录](./destinystat-中文目录.csv) |
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
| 配置键 | 原值 |
| --- | --- |
| destinyUnlockStages | 5,5,5,7, 7 |
| destinySummonNeedCost | 40, 40, 10000, 10000 |
## 8. 开发验收与禁止误写
| 输入 | 检查内容 | 预期 |
| --- | --- | --- |
| 读取destinystat中StringId=attack_power_s | 查询本条配置并核对界面/配置输出 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 |
| 读取destinystat中StringId=aim_s | 查询本条配置并核对界面/配置输出 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 |
| 读取gameconfig中StringId=destinySummonNeedCost | 查询本条配置并核对界面/配置输出 | Values=40, 40, 10000, 10000 |
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
## 9. 当前待补充边界
栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
@@ -0,0 +1,4 @@
用例ID,输入,检查动作,预期,验收范围
T08-01,读取destinystat中StringId=attack_power_s,查询本条配置并核对界面/配置输出,isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1,配置数值与显示;不覆盖未知执行分支
T08-02,读取destinystat中StringId=aim_s,查询本条配置并核对界面/配置输出,isEnabled=False;addValue=25;normalWeight=0;rareWeight=0,配置数值与显示;不覆盖未知执行分支
T08-03,读取gameconfig中StringId=destinySummonNeedCost,查询本条配置并核对界面/配置输出,"Values=40, 40, 10000, 10000",配置数值与显示;不覆盖未知执行分支
1 用例ID 输入 检查动作 预期 验收范围
2 T08-01 读取destinystat中StringId=attack_power_s 查询本条配置并核对界面/配置输出 isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 配置数值与显示;不覆盖未知执行分支
3 T08-02 读取destinystat中StringId=aim_s 查询本条配置并核对界面/配置输出 isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 配置数值与显示;不覆盖未知执行分支
4 T08-03 读取gameconfig中StringId=destinySummonNeedCost 查询本条配置并核对界面/配置输出 Values=40, 40, 10000, 10000 配置数值与显示;不覆盖未知执行分支