Initial import of HEROLL source and design documents
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# 08-命运属性
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命运系统从词条候选中提供属性和特殊效果。词条具有品质、启用标记以及两套权重;它不是装备品质随机系统的另一种名称。
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[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
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| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
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| --- | --- | --- | --- |
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| 命运词条候选 | [destinystat.csv](./destinystat.csv) | 85 | [中文目录](./destinystat-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
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attack_power_s,,0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
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health_s,,1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
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aim_s,,2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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defense_s,,3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
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evasion_s,,4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
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regen_per_second_s,,5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
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total_damage_s,,6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
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true_damage_s,,7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
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kill_heal_s,,8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
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counter_attack_s,,9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
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attack_speed_s,,10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
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critical_rate_s,,11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
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life_steal_s,,12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
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start_point_s,,13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
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weapon_drop_rate_s,,14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
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interest_rate_s,,15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
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pet_cooldown_s,,16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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attack_power_a,,17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
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health_a,,18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
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aim_a,,19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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defense_a,,20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
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evasion_a,,21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
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regen_per_second_a,,22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
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total_damage_a,,23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
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true_damage_a,,24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
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kill_heal_a,,25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
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counter_attack_a,,26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
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attack_speed_a,,27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
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critical_rate_a,,28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
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life_steal_a,,29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
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start_point_a,,30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
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weapon_drop_rate_a,,31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
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interest_rate_a,,32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
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pet_cooldown_a,,33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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attack_power_b,,34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
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health_b,,35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
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aim_b,,36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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defense_b,,37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
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evasion_b,,38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
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regen_per_second_b,,39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
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total_damage_b,,40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
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true_damage_b,,41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
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kill_heal_b,,42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
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counter_attack_b,,43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
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attack_speed_b,,44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
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critical_rate_b,,45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
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life_steal_b,,46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
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start_point_b,,47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
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weapon_drop_rate_b,,48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
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interest_rate_b,,49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
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pet_cooldown_b,,50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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attack_power_c,,51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
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health_c,,52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
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aim_c,,53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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defense_c,,54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
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evasion_c,,55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
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regen_per_second_c,,56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
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total_damage_c,,57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
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true_damage_c,,58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
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kill_heal_c,,59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
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counter_attack_c,,60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
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attack_speed_c,,61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
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critical_rate_c,,62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
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life_steal_c,,63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
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start_point_c,,64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
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weapon_drop_rate_c,,65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
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interest_rate_c,,66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
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pet_cooldown_c,,67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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attack_power_d,,68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
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health_d,,69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
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aim_d,,70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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defense_d,,71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
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evasion_d,,72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
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regen_per_second_d,,73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
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total_damage_d,,74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
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true_damage_d,,75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
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kill_heal_d,,76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
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counter_attack_d,,77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
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attack_speed_d,,78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
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critical_rate_d,,79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
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life_steal_d,,80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
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start_point_d,,81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
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weapon_drop_rate_d,,82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
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interest_rate_d,,83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
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pet_cooldown_d,,84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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Id,StringId,isEnabled,EDestinyStatGrade,EMonoStatus,EDestinySpecialEffect,isPercent,addValue,normalKey,percentKey,normalWeight,rareWeight
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0,attack_power_s,True,S,ATTACK_POWER,NONE,True,20,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,2,1
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1,health_s,True,S,HEALTH,NONE,True,30,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,2,1
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2,aim_s,False,S,AIM,NONE,True,25,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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3,defense_s,True,S,DEFENSE,NONE,True,27,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,2,1
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4,evasion_s,True,S,EVASION,NONE,True,10,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,2,1
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5,regen_per_second_s,True,S,REGEN_PER_SECOND,NONE,True,20,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,2,1
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6,total_damage_s,True,S,TOTAL_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,2,1
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7,true_damage_s,True,S,TRUE_DAMAGE,NONE,True,20,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,2,1
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8,kill_heal_s,True,S,KILL_HEAL,NONE,True,20,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,2,1
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9,counter_attack_s,True,S,COUNTER_ATTACK,NONE,True,20,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,2,1
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10,attack_speed_s,True,S,ATTACK_SPEED,NONE,True,7,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,2,1
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11,critical_rate_s,True,S,CRITICAL_RATE,NONE,False,12,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,2,1
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12,life_steal_s,True,S,LIFE_STEAL,NONE,True,7,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,2,1
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13,start_point_s,True,S,NONE,START_POINT,False,20,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,2,1
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14,weapon_drop_rate_s,True,S,NONE,WEAPON_DROP_RATE,True,20,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,2,1
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15,interest_rate_s,True,S,NONE,INTEREST_RATE,True,15,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,2,1
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16,pet_cooldown_s,False,S,NONE,PET_COOLDOWN,True,7,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
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17,attack_power_a,True,A,ATTACK_POWER,NONE,True,10,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,30,6
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18,health_a,True,A,HEALTH,NONE,True,15,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,30,6
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19,aim_a,False,A,AIM,NONE,True,12,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
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20,defense_a,True,A,DEFENSE,NONE,True,12,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,30,6
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21,evasion_a,True,A,EVASION,NONE,True,5,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,30,6
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22,regen_per_second_a,True,A,REGEN_PER_SECOND,NONE,True,10,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,30,6
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23,total_damage_a,True,A,TOTAL_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,30,6
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24,true_damage_a,True,A,TRUE_DAMAGE,NONE,True,10,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,30,6
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25,kill_heal_a,True,A,KILL_HEAL,NONE,True,10,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,30,6
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26,counter_attack_a,True,A,COUNTER_ATTACK,NONE,True,10,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,30,6
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27,attack_speed_a,True,A,ATTACK_SPEED,NONE,True,5,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,30,6
|
||||
28,critical_rate_a,True,A,CRITICAL_RATE,NONE,False,6,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,30,6
|
||||
29,life_steal_a,True,A,LIFE_STEAL,NONE,True,5,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,30,6
|
||||
30,start_point_a,True,A,NONE,START_POINT,False,15,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,30,6
|
||||
31,weapon_drop_rate_a,True,A,NONE,WEAPON_DROP_RATE,True,15,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,30,6
|
||||
32,interest_rate_a,True,A,NONE,INTEREST_RATE,True,10,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,30,6
|
||||
33,pet_cooldown_a,False,A,NONE,PET_COOLDOWN,True,5,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
34,attack_power_b,True,B,ATTACK_POWER,NONE,True,5,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,170,28
|
||||
35,health_b,True,B,HEALTH,NONE,True,7,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,170,28
|
||||
36,aim_b,False,B,AIM,NONE,True,6,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
37,defense_b,True,B,DEFENSE,NONE,True,6,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,170,28
|
||||
38,evasion_b,True,B,EVASION,NONE,True,3,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,170,28
|
||||
39,regen_per_second_b,True,B,REGEN_PER_SECOND,NONE,True,5,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,170,28
|
||||
40,total_damage_b,True,B,TOTAL_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,170,28
|
||||
41,true_damage_b,True,B,TRUE_DAMAGE,NONE,True,5,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,170,28
|
||||
42,kill_heal_b,True,B,KILL_HEAL,NONE,True,5,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,170,28
|
||||
43,counter_attack_b,True,B,COUNTER_ATTACK,NONE,True,5,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,170,28
|
||||
44,attack_speed_b,True,B,ATTACK_SPEED,NONE,True,3,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,170,28
|
||||
45,critical_rate_b,True,B,CRITICAL_RATE,NONE,False,3,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,170,28
|
||||
46,life_steal_b,True,B,LIFE_STEAL,NONE,True,3,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,170,28
|
||||
47,start_point_b,True,B,NONE,START_POINT,False,10,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,170,28
|
||||
48,weapon_drop_rate_b,True,B,NONE,WEAPON_DROP_RATE,True,10,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,170,28
|
||||
49,interest_rate_b,True,B,NONE,INTEREST_RATE,True,7,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,170,28
|
||||
50,pet_cooldown_b,False,B,NONE,PET_COOLDOWN,True,3,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
51,attack_power_c,True,C,ATTACK_POWER,NONE,True,3,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,300,65
|
||||
52,health_c,True,C,HEALTH,NONE,True,3,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,300,65
|
||||
53,aim_c,False,C,AIM,NONE,True,3,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
54,defense_c,True,C,DEFENSE,NONE,True,3,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,300,65
|
||||
55,evasion_c,True,C,EVASION,NONE,True,2,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,300,65
|
||||
56,regen_per_second_c,True,C,REGEN_PER_SECOND,NONE,True,3,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,300,65
|
||||
57,total_damage_c,True,C,TOTAL_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,300,65
|
||||
58,true_damage_c,True,C,TRUE_DAMAGE,NONE,True,3,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,300,65
|
||||
59,kill_heal_c,True,C,KILL_HEAL,NONE,True,3,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,300,65
|
||||
60,counter_attack_c,True,C,COUNTER_ATTACK,NONE,True,3,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,300,65
|
||||
61,attack_speed_c,True,C,ATTACK_SPEED,NONE,True,2,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,300,65
|
||||
62,critical_rate_c,True,C,CRITICAL_RATE,NONE,False,2,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,300,65
|
||||
63,life_steal_c,True,C,LIFE_STEAL,NONE,True,2,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,300,65
|
||||
64,start_point_c,True,C,NONE,START_POINT,False,7,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,300,65
|
||||
65,weapon_drop_rate_c,True,C,NONE,WEAPON_DROP_RATE,True,7,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,300,65
|
||||
66,interest_rate_c,True,C,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,300,65
|
||||
67,pet_cooldown_c,False,C,NONE,PET_COOLDOWN,True,2,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
68,attack_power_d,True,D,ATTACK_POWER,NONE,True,1,relic_desc_Stat_Plus_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,500,0
|
||||
69,health_d,True,D,HEALTH,NONE,True,1,relic_desc_Stat_Plus_HEALTH,relic_desc_Stat_HEALTH,500,0
|
||||
70,aim_d,False,D,AIM,NONE,True,1,relic_desc_Stat_Plus_AIM,relic_desc_Stat_AIM,0,0
|
||||
71,defense_d,True,D,DEFENSE,NONE,True,1,relic_desc_Stat_Plus_DEFENSE,relic_desc_Stat_DEFENSE,500,0
|
||||
72,evasion_d,True,D,EVASION,NONE,True,1,relic_desc_Stat_Plus_EVASION,relic_desc_Stat_EVASION,500,0
|
||||
73,regen_per_second_d,True,D,REGEN_PER_SECOND,NONE,True,1,relic_desc_Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,500,0
|
||||
74,total_damage_d,True,D,TOTAL_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,500,0
|
||||
75,true_damage_d,True,D,TRUE_DAMAGE,NONE,True,1,relic_desc_Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,500,0
|
||||
76,kill_heal_d,True,D,KILL_HEAL,NONE,True,1,relic_desc_Stat_Plus_KILL_HEAL,relic_desc_Stat_KILL_HEAL,500,0
|
||||
77,counter_attack_d,True,D,COUNTER_ATTACK,NONE,True,1,relic_desc_Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,500,0
|
||||
78,attack_speed_d,True,D,ATTACK_SPEED,NONE,True,1,relic_desc_Stat_Plus_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,500,0
|
||||
79,critical_rate_d,True,D,CRITICAL_RATE,NONE,False,1,relic_desc_Stat_Plus_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,500,0
|
||||
80,life_steal_d,True,D,LIFE_STEAL,NONE,True,1,relic_desc_Stat_Plus_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,500,0
|
||||
81,start_point_d,True,D,NONE,START_POINT,False,5,relic_desc_Stat_Plus_START_POINT,relic_desc_Stat_START_POINT,500,0
|
||||
82,weapon_drop_rate_d,True,D,NONE,WEAPON_DROP_RATE,True,5,relic_desc_Stat_Plus_WEAPON_DROP_RATE,relic_desc_Stat_WEAPON_DROP_RATE,500,0
|
||||
83,interest_rate_d,True,D,NONE,INTEREST_RATE,True,5,relic_desc_Stat_Plus_INTEREST_RATE,relic_desc_Stat_INTEREST_RATE,500,0
|
||||
84,pet_cooldown_d,False,D,NONE,PET_COOLDOWN,True,1,relic_desc_Stat_Plus_PET_COOLDOWN,relic_desc_Stat_PET_COOLDOWN,0,0
|
||||
|
@@ -0,0 +1,151 @@
|
||||
表,Id,StringId,源字段,文本键,原作中文,来源
|
||||
destinystat,0,attack_power_s,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
|
||||
destinystat,0,attack_power_s,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,1,health_s,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
|
||||
destinystat,1,health_s,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
|
||||
destinystat,2,aim_s,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
|
||||
destinystat,2,aim_s,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
|
||||
destinystat,3,defense_s,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
|
||||
destinystat,3,defense_s,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,4,evasion_s,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
|
||||
destinystat,4,evasion_s,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
|
||||
destinystat,5,regen_per_second_s,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,5,regen_per_second_s,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,6,total_damage_s,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
|
||||
destinystat,6,total_damage_s,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,7,true_damage_s,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
|
||||
destinystat,7,true_damage_s,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
|
||||
destinystat,8,kill_heal_s,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,8,kill_heal_s,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,9,counter_attack_s,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,9,counter_attack_s,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,10,attack_speed_s,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,10,attack_speed_s,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,11,critical_rate_s,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,11,critical_rate_s,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,12,life_steal_s,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,12,life_steal_s,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,13,start_point_s,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
|
||||
destinystat,14,weapon_drop_rate_s,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,15,interest_rate_s,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,16,pet_cooldown_s,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
|
||||
destinystat,17,attack_power_a,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
|
||||
destinystat,17,attack_power_a,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,18,health_a,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
|
||||
destinystat,18,health_a,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
|
||||
destinystat,19,aim_a,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
|
||||
destinystat,19,aim_a,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
|
||||
destinystat,20,defense_a,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
|
||||
destinystat,20,defense_a,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,21,evasion_a,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
|
||||
destinystat,21,evasion_a,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
|
||||
destinystat,22,regen_per_second_a,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,22,regen_per_second_a,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,23,total_damage_a,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
|
||||
destinystat,23,total_damage_a,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,24,true_damage_a,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
|
||||
destinystat,24,true_damage_a,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
|
||||
destinystat,25,kill_heal_a,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,25,kill_heal_a,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,26,counter_attack_a,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,26,counter_attack_a,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,27,attack_speed_a,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,27,attack_speed_a,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,28,critical_rate_a,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,28,critical_rate_a,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,29,life_steal_a,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,29,life_steal_a,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,30,start_point_a,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
|
||||
destinystat,31,weapon_drop_rate_a,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,32,interest_rate_a,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,33,pet_cooldown_a,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
|
||||
destinystat,34,attack_power_b,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
|
||||
destinystat,34,attack_power_b,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,35,health_b,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
|
||||
destinystat,35,health_b,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
|
||||
destinystat,36,aim_b,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
|
||||
destinystat,36,aim_b,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
|
||||
destinystat,37,defense_b,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
|
||||
destinystat,37,defense_b,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,38,evasion_b,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
|
||||
destinystat,38,evasion_b,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
|
||||
destinystat,39,regen_per_second_b,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,39,regen_per_second_b,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,40,total_damage_b,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
|
||||
destinystat,40,total_damage_b,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,41,true_damage_b,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
|
||||
destinystat,41,true_damage_b,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
|
||||
destinystat,42,kill_heal_b,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,42,kill_heal_b,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,43,counter_attack_b,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,43,counter_attack_b,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,44,attack_speed_b,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,44,attack_speed_b,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,45,critical_rate_b,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,45,critical_rate_b,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,46,life_steal_b,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,46,life_steal_b,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,47,start_point_b,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
|
||||
destinystat,48,weapon_drop_rate_b,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,49,interest_rate_b,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,50,pet_cooldown_b,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
|
||||
destinystat,51,attack_power_c,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
|
||||
destinystat,51,attack_power_c,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,52,health_c,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
|
||||
destinystat,52,health_c,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
|
||||
destinystat,53,aim_c,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
|
||||
destinystat,53,aim_c,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
|
||||
destinystat,54,defense_c,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
|
||||
destinystat,54,defense_c,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,55,evasion_c,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
|
||||
destinystat,55,evasion_c,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
|
||||
destinystat,56,regen_per_second_c,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,56,regen_per_second_c,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,57,total_damage_c,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
|
||||
destinystat,57,total_damage_c,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,58,true_damage_c,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
|
||||
destinystat,58,true_damage_c,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
|
||||
destinystat,59,kill_heal_c,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,59,kill_heal_c,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,60,counter_attack_c,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,60,counter_attack_c,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,61,attack_speed_c,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,61,attack_speed_c,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,62,critical_rate_c,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,62,critical_rate_c,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,63,life_steal_c,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,63,life_steal_c,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,64,start_point_c,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
|
||||
destinystat,65,weapon_drop_rate_c,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,66,interest_rate_c,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,67,pet_cooldown_c,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
|
||||
destinystat,68,attack_power_d,normalKey,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
|
||||
destinystat,68,attack_power_d,percentKey,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,69,health_d,normalKey,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
|
||||
destinystat,69,health_d,percentKey,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
|
||||
destinystat,70,aim_d,normalKey,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
|
||||
destinystat,70,aim_d,percentKey,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
|
||||
destinystat,71,defense_d,normalKey,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
|
||||
destinystat,71,defense_d,percentKey,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
|
||||
destinystat,72,evasion_d,normalKey,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
|
||||
destinystat,72,evasion_d,percentKey,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
|
||||
destinystat,73,regen_per_second_d,normalKey,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,73,regen_per_second_d,percentKey,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,74,total_damage_d,normalKey,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
|
||||
destinystat,74,total_damage_d,percentKey,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,75,true_damage_d,normalKey,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
|
||||
destinystat,75,true_damage_d,percentKey,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
|
||||
destinystat,76,kill_heal_d,normalKey,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
|
||||
destinystat,76,kill_heal_d,percentKey,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
|
||||
destinystat,77,counter_attack_d,normalKey,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,77,counter_attack_d,percentKey,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
|
||||
destinystat,78,attack_speed_d,normalKey,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,78,attack_speed_d,percentKey,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
|
||||
destinystat,79,critical_rate_d,normalKey,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,79,critical_rate_d,percentKey,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
|
||||
destinystat,80,life_steal_d,normalKey,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,80,life_steal_d,percentKey,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
|
||||
destinystat,81,start_point_d,normalKey,relic_desc_Stat_Plus_START_POINT,起始点数+{0},原作本地化/zh-cn
|
||||
destinystat,82,weapon_drop_rate_d,percentKey,relic_desc_Stat_WEAPON_DROP_RATE,高级武器机率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,83,interest_rate_d,percentKey,relic_desc_Stat_INTEREST_RATE,利率增加+{0}%,原作本地化/zh-cn
|
||||
destinystat,84,pet_cooldown_d,percentKey,relic_desc_Stat_PET_COOLDOWN,宠物冷却时间减少+{0}%,原作本地化/zh-cn
|
||||
|
@@ -0,0 +1,3 @@
|
||||
Id,StringId,Values
|
||||
173,destinyUnlockStages,"5,5,5,7, 7"
|
||||
174,destinySummonNeedCost,"40, 40, 10000, 10000"
|
||||
|
@@ -0,0 +1,13 @@
|
||||
表,字段,含义,原类型,原注释
|
||||
destinystat,Id,数值主键,Key<int>,DestinyStat 에서 나올 수 있는 값들
|
||||
destinystat,StringId,字符串主键,Key<string>,
|
||||
destinystat,isEnabled,配置启用标志,bool,1.6.3 업데이트 작업 중
|
||||
destinystat,EDestinyStatGrade,按本模块功能规则与原注释解释,EDestinyStatGrade,
|
||||
destinystat,EMonoStatus,属性枚举,EMonoStatus,
|
||||
destinystat,EDestinySpecialEffect,按本模块功能规则与原注释解释,EDestinySpecialEffect,
|
||||
destinystat,isPercent,是否百分比标记(存储缩放需消费者),bool,
|
||||
destinystat,addValue,增加值,float,
|
||||
destinystat,normalKey,按本模块功能规则与原注释解释,string,
|
||||
destinystat,percentKey,按本模块功能规则与原注释解释,string,
|
||||
destinystat,normalWeight,普通权重,float,
|
||||
destinystat,rareWeight,稀有权重,float,
|
||||
|
@@ -0,0 +1,7 @@
|
||||
规则ID,规则项目,执行说明,规则状态,来源,边界
|
||||
O08-01,候选资格,命运词条的启用开关和权重都需保留。S档命中词条虽然存在,启用为False且两套权重为0,不能因为表中有记录就纳入正常候选。,原作部分确认,destinystat,栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
|
||||
O08-02,效果数值,S档攻击词条的百分比标记为True、数值20,普通/稀有权重分别为2和1。生命、防御及特殊效果应读取各自条目,不共用攻击值。,原作部分确认,destinystat,栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
|
||||
O08-03,召唤配置,开放阶段数组为5、5、5、7、7;召唤消耗数组为40、40、10000、10000。数组项对应哪种栏位或资源,当前不做未经确认的绑定。,原作部分确认,destinystat,栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
|
||||
O08-N01,S攻击词条启用、数值与两种权重,isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1,原作配置确认,destinystat.csv/StringId=attack_power_s,原字段值;复合公式以正文边界为准
|
||||
O08-N02,S命中词条明确停用且两种权重为0,isEnabled=False;addValue=25;normalWeight=0;rareWeight=0,原作配置确认,destinystat.csv/StringId=aim_s,原字段值;复合公式以正文边界为准
|
||||
O08-N03,命运召唤消费原数组;各项资源尚未映射,"Values=40, 40, 10000, 10000",原作配置确认,gameconfig.csv/StringId=destinySummonNeedCost,原字段值;复合公式以正文边界为准
|
||||
|
@@ -0,0 +1,5 @@
|
||||
状态,用途,规则状态
|
||||
命运栏位开放状态,对应开放阶段数组,开发映射
|
||||
当前词条,保存属性或特殊效果,开发映射
|
||||
抽取类型,决定使用哪套权重,开发映射
|
||||
召唤资源,保存消耗,开发映射
|
||||
|
@@ -0,0 +1,98 @@
|
||||
# 命运属性:原作设计与规则
|
||||
|
||||
版本:HEROLL 2.0.1 原作还原文档 v1.0。
|
||||
|
||||
## 1. 功能定位
|
||||
|
||||
命运系统从词条候选中提供属性和特殊效果。词条具有品质、启用标记以及两套权重;它不是装备品质随机系统的另一种名称。
|
||||
|
||||
## 2. 主要状态
|
||||
|
||||
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
|
||||
|
||||
| 状态 | 用途 |
|
||||
| --- | --- |
|
||||
| 命运栏位开放状态 | 对应开放阶段数组 |
|
||||
| 当前词条 | 保存属性或特殊效果 |
|
||||
| 抽取类型 | 决定使用哪套权重 |
|
||||
| 召唤资源 | 保存消耗 |
|
||||
|
||||
## 3. 功能规则
|
||||
|
||||
### 3.1 候选资格
|
||||
|
||||
命运词条的启用开关和权重都需保留。S档命中词条虽然存在,启用为False且两套权重为0,不能因为表中有记录就纳入正常候选。
|
||||
|
||||
### 3.2 效果数值
|
||||
|
||||
S档攻击词条的百分比标记为True、数值20,普通/稀有权重分别为2和1。生命、防御及特殊效果应读取各自条目,不共用攻击值。
|
||||
|
||||
### 3.3 召唤配置
|
||||
|
||||
开放阶段数组为5、5、5、7、7;召唤消耗数组为40、40、10000、10000。数组项对应哪种栏位或资源,当前不做未经确认的绑定。
|
||||
|
||||
## 4. 操作流程
|
||||
|
||||
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
|
||||
|
||||
1. 显示已开放的命运栏位及已有词条。
|
||||
2. 选择召唤类型后读取对应成本与候选权重组。
|
||||
3. 展示结果时区分普通属性、百分比标记和特殊效果。
|
||||
|
||||
## 5. 关键数值与计算
|
||||
|
||||
| 项目 | 数值 | 状态 |
|
||||
| --- | --- | --- |
|
||||
| S攻击词条启用、数值与两种权重 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 | 原作配置确认 |
|
||||
| S命中词条明确停用且两种权重为0 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 | 原作配置确认 |
|
||||
| 命运召唤消费原数组;各项资源尚未映射 | Values=40, 40, 10000, 10000 | 原作配置确认 |
|
||||
|
||||
### 命运词条候选(节选前5条与末3条,完整85条见CSV)
|
||||
|
||||
| ID | 名称/键 | 配置启用标志 | EDestinyStatGrade | 属性枚举 | 增加值 | 普通权重 | 稀有权重 |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | attack_power_s | True | S | ATTACK_POWER | 20 | 2 | 1 |
|
||||
| 1 | health_s | True | S | HEALTH | 30 | 2 | 1 |
|
||||
| 2 | aim_s | False | S | AIM | 25 | 0 | 0 |
|
||||
| 3 | defense_s | True | S | DEFENSE | 27 | 2 | 1 |
|
||||
| 4 | evasion_s | True | S | EVASION | 10 | 2 | 1 |
|
||||
| 82 | weapon_drop_rate_d | True | D | NONE | 5 | 500 | 0 |
|
||||
| 83 | interest_rate_d | True | D | NONE | 5 | 500 | 0 |
|
||||
| 84 | pet_cooldown_d | False | D | NONE | 1 | 0 | 0 |
|
||||
|
||||
## 6. 原作中文内容
|
||||
|
||||
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
|
||||
|
||||
本模块主要由数值和键值组成,原作文本对照见同目录CSV。
|
||||
|
||||
## 7. 开发权威表
|
||||
|
||||
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
|
||||
| --- | --- | --- | --- |
|
||||
| 命运词条候选 | [destinystat.csv](./destinystat.csv) | 85 | [中文目录](./destinystat-中文目录.csv) |
|
||||
|
||||
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
|
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|
||||
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
|
||||
|
||||
| 配置键 | 原值 |
|
||||
| --- | --- |
|
||||
| destinyUnlockStages | 5,5,5,7, 7 |
|
||||
| destinySummonNeedCost | 40, 40, 10000, 10000 |
|
||||
|
||||
## 8. 开发验收与禁止误写
|
||||
|
||||
| 输入 | 检查内容 | 预期 |
|
||||
| --- | --- | --- |
|
||||
| 读取destinystat中StringId=attack_power_s | 查询本条配置并核对界面/配置输出 | isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1 |
|
||||
| 读取destinystat中StringId=aim_s | 查询本条配置并核对界面/配置输出 | isEnabled=False;addValue=25;normalWeight=0;rareWeight=0 |
|
||||
| 读取gameconfig中StringId=destinySummonNeedCost | 查询本条配置并核对界面/配置输出 | Values=40, 40, 10000, 10000 |
|
||||
|
||||
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
|
||||
|
||||
## 9. 当前待补充边界
|
||||
|
||||
栏位与消耗数组映射、两套权重对应操作以及锁定替换规则尚待确认。
|
||||
|
||||
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
|
||||
@@ -0,0 +1,4 @@
|
||||
用例ID,输入,检查动作,预期,验收范围
|
||||
T08-01,读取destinystat中StringId=attack_power_s,查询本条配置并核对界面/配置输出,isEnabled=True;isPercent=True;addValue=20;normalWeight=2;rareWeight=1,配置数值与显示;不覆盖未知执行分支
|
||||
T08-02,读取destinystat中StringId=aim_s,查询本条配置并核对界面/配置输出,isEnabled=False;addValue=25;normalWeight=0;rareWeight=0,配置数值与显示;不覆盖未知执行分支
|
||||
T08-03,读取gameconfig中StringId=destinySummonNeedCost,查询本条配置并核对界面/配置输出,"Values=40, 40, 10000, 10000",配置数值与显示;不覆盖未知执行分支
|
||||
|
Reference in New Issue
Block a user