Initial import of HEROLL source and design documents

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toshiocn
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# 18-主线进度与星级挑战
主线入口负责选关、进度展示和通关奖励。星级挑战则在完成关卡之外增加目标,按累计星数提供额外奖励;关卡中的战斗细节不在此重复定义。
[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 关卡入口及模式 | [stageinfo.csv](./stageinfo.csv) | 53 | [中文目录](./stageinfo-中文目录.csv) |
| 关卡结算奖励 | [stagerewardinfo.csv](./stagerewardinfo.csv) | 159 | [中文目录](./stagerewardinfo-中文目录.csv) |
| 层数奖励 | [loopreward.csv](./loopreward.csv) | 30 | [中文目录](./loopreward-中文目录.csv) |
| 星级挑战条件参数 | [starchallenge.csv](./starchallenge.csv) | 3 | [中文目录](./starchallenge-中文目录.csv) |
| 星数奖励档 | [starchallengereward.csv](./starchallengereward.csv) | 201 | [中文目录](./starchallengereward-中文目录.csv) |
@@ -0,0 +1,31 @@
原作中文名称,原作效果文本,Id,StringId,Type,Loop,itemID,itemCount,isSack
Loop_0_1_Reward,,1,Loop_0_1_Reward,0,1,,,True
Loop_0_2_Reward,,2,Loop_0_2_Reward,0,2,100,3000,True
Loop_0_3_Reward,,3,Loop_0_3_Reward,0,3,600,5,True
Loop_0_4_Reward,,4,Loop_0_4_Reward,0,4,601,5,True
Loop_0_5_Reward,,5,Loop_0_5_Reward,0,5,20000,1,False
Loop_0_6_Reward,,6,Loop_0_6_Reward,0,6,109,30,True
Loop_0_7_Reward,,7,Loop_0_7_Reward,0,7,602,5,True
Loop_0_8_Reward,,8,Loop_0_8_Reward,0,8,100,6000,True
Loop_0_9_Reward,,9,Loop_0_9_Reward,0,9,101,70,True
Loop_0_10_Reward,,10,Loop_0_10_Reward,0,10,20004,1,False
Loop_0_11_Reward,,11,Loop_0_11_Reward,0,11,109,100,True
Loop_0_12_Reward,,12,Loop_0_12_Reward,0,12,1100,1,True
Loop_0_13_Reward,,13,Loop_0_13_Reward,0,13,100,12000,True
Loop_0_14_Reward,,14,Loop_0_14_Reward,0,14,101,140,True
Loop_0_15_Reward,,15,Loop_0_15_Reward,0,15,122,25,False
Loop_0_16_Reward,,16,Loop_0_16_Reward,0,16,100,16000,True
Loop_0_17_Reward,,17,Loop_0_17_Reward,0,17,1101,1,True
Loop_0_18_Reward,,18,Loop_0_18_Reward,0,18,101,180,True
Loop_0_19_Reward,,19,Loop_0_19_Reward,0,19,100,19000,True
Loop_0_20_Reward,,20,Loop_0_20_Reward,0,20,121,30,False
Loop_0_21_Reward,,21,Loop_0_21_Reward,0,21,101,210,True
Loop_0_22_Reward,,22,Loop_0_22_Reward,0,22,100,23000,True
Loop_0_23_Reward,,23,Loop_0_23_Reward,0,23,101,230,True
Loop_0_24_Reward,,24,Loop_0_24_Reward,0,24,100,25000,True
Loop_0_25_Reward,,25,Loop_0_25_Reward,0,25,119,45,False
Loop_0_26_Reward,,26,Loop_0_26_Reward,0,26,101,300,True
Loop_0_27_Reward,,27,Loop_0_27_Reward,0,27,100,35000,True
Loop_0_28_Reward,,28,Loop_0_28_Reward,0,28,101,350,True
Loop_0_29_Reward,,29,Loop_0_29_Reward,0,29,100,40000,True
Loop_0_30_Reward,,30,Loop_0_30_Reward,0,30,101,400,False
1 原作中文名称 原作效果文本 Id StringId Type Loop itemID itemCount isSack
2 Loop_0_1_Reward 1 Loop_0_1_Reward 0 1 True
3 Loop_0_2_Reward 2 Loop_0_2_Reward 0 2 100 3000 True
4 Loop_0_3_Reward 3 Loop_0_3_Reward 0 3 600 5 True
5 Loop_0_4_Reward 4 Loop_0_4_Reward 0 4 601 5 True
6 Loop_0_5_Reward 5 Loop_0_5_Reward 0 5 20000 1 False
7 Loop_0_6_Reward 6 Loop_0_6_Reward 0 6 109 30 True
8 Loop_0_7_Reward 7 Loop_0_7_Reward 0 7 602 5 True
9 Loop_0_8_Reward 8 Loop_0_8_Reward 0 8 100 6000 True
10 Loop_0_9_Reward 9 Loop_0_9_Reward 0 9 101 70 True
11 Loop_0_10_Reward 10 Loop_0_10_Reward 0 10 20004 1 False
12 Loop_0_11_Reward 11 Loop_0_11_Reward 0 11 109 100 True
13 Loop_0_12_Reward 12 Loop_0_12_Reward 0 12 1100 1 True
14 Loop_0_13_Reward 13 Loop_0_13_Reward 0 13 100 12000 True
15 Loop_0_14_Reward 14 Loop_0_14_Reward 0 14 101 140 True
16 Loop_0_15_Reward 15 Loop_0_15_Reward 0 15 122 25 False
17 Loop_0_16_Reward 16 Loop_0_16_Reward 0 16 100 16000 True
18 Loop_0_17_Reward 17 Loop_0_17_Reward 0 17 1101 1 True
19 Loop_0_18_Reward 18 Loop_0_18_Reward 0 18 101 180 True
20 Loop_0_19_Reward 19 Loop_0_19_Reward 0 19 100 19000 True
21 Loop_0_20_Reward 20 Loop_0_20_Reward 0 20 121 30 False
22 Loop_0_21_Reward 21 Loop_0_21_Reward 0 21 101 210 True
23 Loop_0_22_Reward 22 Loop_0_22_Reward 0 22 100 23000 True
24 Loop_0_23_Reward 23 Loop_0_23_Reward 0 23 101 230 True
25 Loop_0_24_Reward 24 Loop_0_24_Reward 0 24 100 25000 True
26 Loop_0_25_Reward 25 Loop_0_25_Reward 0 25 119 45 False
27 Loop_0_26_Reward 26 Loop_0_26_Reward 0 26 101 300 True
28 Loop_0_27_Reward 27 Loop_0_27_Reward 0 27 100 35000 True
29 Loop_0_28_Reward 28 Loop_0_28_Reward 0 28 101 350 True
30 Loop_0_29_Reward 29 Loop_0_29_Reward 0 29 100 40000 True
31 Loop_0_30_Reward 30 Loop_0_30_Reward 0 30 101 400 False
@@ -0,0 +1,31 @@
Id,StringId,Type,Loop,itemID,itemCount,isSack
1,Loop_0_1_Reward,0,1,,,True
2,Loop_0_2_Reward,0,2,100,3000,True
3,Loop_0_3_Reward,0,3,600,5,True
4,Loop_0_4_Reward,0,4,601,5,True
5,Loop_0_5_Reward,0,5,20000,1,False
6,Loop_0_6_Reward,0,6,109,30,True
7,Loop_0_7_Reward,0,7,602,5,True
8,Loop_0_8_Reward,0,8,100,6000,True
9,Loop_0_9_Reward,0,9,101,70,True
10,Loop_0_10_Reward,0,10,20004,1,False
11,Loop_0_11_Reward,0,11,109,100,True
12,Loop_0_12_Reward,0,12,1100,1,True
13,Loop_0_13_Reward,0,13,100,12000,True
14,Loop_0_14_Reward,0,14,101,140,True
15,Loop_0_15_Reward,0,15,122,25,False
16,Loop_0_16_Reward,0,16,100,16000,True
17,Loop_0_17_Reward,0,17,1101,1,True
18,Loop_0_18_Reward,0,18,101,180,True
19,Loop_0_19_Reward,0,19,100,19000,True
20,Loop_0_20_Reward,0,20,121,30,False
21,Loop_0_21_Reward,0,21,101,210,True
22,Loop_0_22_Reward,0,22,100,23000,True
23,Loop_0_23_Reward,0,23,101,230,True
24,Loop_0_24_Reward,0,24,100,25000,True
25,Loop_0_25_Reward,0,25,119,45,False
26,Loop_0_26_Reward,0,26,101,300,True
27,Loop_0_27_Reward,0,27,100,35000,True
28,Loop_0_28_Reward,0,28,101,350,True
29,Loop_0_29_Reward,0,29,100,40000,True
30,Loop_0_30_Reward,0,30,101,400,False
1 Id StringId Type Loop itemID itemCount isSack
2 1 Loop_0_1_Reward 0 1 True
3 2 Loop_0_2_Reward 0 2 100 3000 True
4 3 Loop_0_3_Reward 0 3 600 5 True
5 4 Loop_0_4_Reward 0 4 601 5 True
6 5 Loop_0_5_Reward 0 5 20000 1 False
7 6 Loop_0_6_Reward 0 6 109 30 True
8 7 Loop_0_7_Reward 0 7 602 5 True
9 8 Loop_0_8_Reward 0 8 100 6000 True
10 9 Loop_0_9_Reward 0 9 101 70 True
11 10 Loop_0_10_Reward 0 10 20004 1 False
12 11 Loop_0_11_Reward 0 11 109 100 True
13 12 Loop_0_12_Reward 0 12 1100 1 True
14 13 Loop_0_13_Reward 0 13 100 12000 True
15 14 Loop_0_14_Reward 0 14 101 140 True
16 15 Loop_0_15_Reward 0 15 122 25 False
17 16 Loop_0_16_Reward 0 16 100 16000 True
18 17 Loop_0_17_Reward 0 17 1101 1 True
19 18 Loop_0_18_Reward 0 18 101 180 True
20 19 Loop_0_19_Reward 0 19 100 19000 True
21 20 Loop_0_20_Reward 0 20 121 30 False
22 21 Loop_0_21_Reward 0 21 101 210 True
23 22 Loop_0_22_Reward 0 22 100 23000 True
24 23 Loop_0_23_Reward 0 23 101 230 True
25 24 Loop_0_24_Reward 0 24 100 25000 True
26 25 Loop_0_25_Reward 0 25 119 45 False
27 26 Loop_0_26_Reward 0 26 101 300 True
28 27 Loop_0_27_Reward 0 27 100 35000 True
29 28 Loop_0_28_Reward 0 28 101 350 True
30 29 Loop_0_29_Reward 0 29 100 40000 True
31 30 Loop_0_30_Reward 0 30 101 400 False
@@ -0,0 +1,54 @@
原作中文名称,原作效果文本,Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
黑暗军团长,被黑暗军团长占领的村庄, / 已找不回以前的面貌。,0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
王者石剑,任何人都拔不起的王者之剑, / 最终达到极限并攻击冒险家。,1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
赤龙,根据预示,赤龙的族群将导致世界灭亡。,2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
矿山小镇,半兽人正用矿山里的矿石 / 打造出巨大的斧头。,3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
巨大的半兽人,直到半兽人统治世界, / 展厅不会停歇。,4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
冰封之海,随着冰雪的融化, / 海底深处的封印正逐渐苏醒。,5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
海妖女王,受到诅咒的女王将引发巨大的海啸, / 对人类进行复仇。,6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
噬骨沙漠,沙漠中的所有生命, / 都正在被某个庞然大物吞噬。,7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
贪食王子,即使下整个世界, / 仍然无法吞饱肚子。,8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
赌徒村庄,在他造访之后, / 村里的居民一个接一个地发疯。,9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
东亚人,只要遇见他, / 就只能靠掷铜板决定一切。,10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
被遗忘的村庄,村庄英雄的记录被全数抹去, / 周围开始聚集起哥布林。,11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
被遗忘的勇士,放弃勇士之路成为哥布林的他, / 打算让全世界都变成哥布林。,12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
太初之村,在太初勇士建立的村庄里, / 出现了已故军团长的士兵。,13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
雪白军团长,从死亡深重回渊归来, / 只为向勇士复仇。,14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
冰封神兽的摇篮,神兽之蛋纷纷静止, / 整座摇篮正逐渐变得冰冷。,15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
冰霜行者,远古神兽为了结束勇士与魔王的战争, / 决定冰冻世上的一切。,16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
笛音沙漠,伴随着笛声离去的人们, / 没有人再回来。,17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
哀声石山,整座石山正像巨大的乐器般发出共鸣。,18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
终极指挥家,无尽的毁灭与破坏, / 只是完成乐章的旋律。,19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
伯爵城堡,自从伯爵遇见异乡人后, / 城堡里的居民便接连失踪。,20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
月光墓地,墓穴里的尸体被发现时, / 尸体的血液全部被抽干了。,21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
血腥伯爵,将一切献上的一切给他, / 将获得特别的祝福。,22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
七丘之村,巨兽穿过了七座山丘, / 朝着精灵的基地前进。,23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
精灵站点,在凤珠的故乡里,有人想要击杀 / 初始化怪物与巨型兽的外形。,24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
凤淑&麻吉,这只冷酷的大猩猩是谁…… / / 嗨!你就是凤珠姐姐说的那个勇士? / 哦,它叫麻吉! / 你的染色体像它一样变成了我的宠物,期待吗?,25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
西奈山,殉道者们为了召唤天使, / 而聚集在此山拍卖。,26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
殉道者的火炉,刚才的火炉之中,展开了巨大的双翼。,27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
失去补偿的天使,天使终于来临,但并不是期待中的那样。,28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
监狱入口,恐怖厅监狱里, / 某个身份不明的牢房脱逃了。,29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
监狱,下面的牢房墙壁上,留下了24601这个数字。,30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
编号24601,经过数千年的囚禁, / 没有人记得他的名字。,31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
破残遗迹,在破碎的遗迹中, / 发现了古代勇士的痕迹。,32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
忘却石山,石山的碑文上, / 唯一一位勇士的名字被抹去。,33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
勇士墓地,被哥布林挖开的勇士墓穴里,空无一物。,34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
忘却勇士,他所剩下的希望,只有对勇士的复仇。,35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
幻影沙漠,幻影正在一模一样地复制人类与怪物。,36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
传播石山,碎裂的石头不断增加, / 逐渐覆盖了整座山头。,37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
散发黑暗,黑暗中,同样的怪物 / 源头不绝地支撑。,38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
魔镜女帝,如果你恶魔里有人在看着你, / 那就代表女帝找到了新的猎物。,39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
裙子,自从修女长失踪后, / 皇后里便出现异常的光芒。,40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
极昼石山,失踪修女长的痕迹, / 一路延伸到了石山顶。,41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
印记之地,来到这里的人们, / 这里都出现了相同的印记。,42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
印记圣女,她试图引导所有存在, / 进入平等的安。,43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
王之遗迹入口,进入遗迹的人们只留下了摇篮曲, / 寺庙便消失无踪。,44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
王之遗迹,关于国王的记录多次消失, / 最下面有一座古老的摇篮。,45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
王之墓地,国王的墓地空无一物, / 圣育者的雕像也不见踪影。,46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
王室圣育者,即使失去了国王,她的摇篮曲未曾停歇。,47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
无底水灾,被黑水淹没的区域, / 正逐渐恢复成过去的样子。,48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
深渊入口,越是接近深渊, / 曾经击败的敌人再次出现。,49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
炼狱,曾经经历过的战斗不断重复, / 某处响起了骰子的声音。,50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
深立方体,死亡子试图改变「过去」, / 使勇士无法前进。,51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
stage_hard_0,,1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
1 原作中文名称 原作效果文本 Id StringId stage EPlayMode isEnabled bossSpawnRule bossSpawnRuleValue monsterPassiveStringId midBossSpawnValues midBossIDs StageFieldType titleKey descKey bossKey bossIcon bossObj bossID skillID attackCoolTime bossAttackLocalizationKey tileCount values isBoss prefixID
2 黑暗军团长 被黑暗军团长占领的村庄, / 已找不回以前的面貌。 0 stage_0 0 Normal True Default 10 Grass stage_sub_0_titleKey stage_sub_0_descKey boss_name_0 boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 True 50020
3 王者石剑 任何人都拔不起的王者之剑, / 最终达到极限并攻击冒险家。 1 stage_1 1 Normal True Default 10 Desert stage_sub_1_titleKey stage_sub_1_descKey boss_name_1 boss_002 Board_Boss002 boss_1 skill_1 8 boss02_attack 3 0 True 50021
4 赤龙 根据预示,赤龙的族群将导致世界灭亡。 2 stage_2 2 Normal True Default 13 Volcano stage_sub_2_titleKey stage_sub_2_descKey boss_name_2 boss_003 Board_Boss003 boss_2 skill_2 6 boss03_attack 2 0 True 50022
5 矿山小镇 半兽人正用矿山里的矿石 / 打造出巨大的斧头。 3 stage_3 3 Normal True Default 15 Stone stage_sub_3_titleKey stage_sub_3_descKey boss_shadow_0 Board_Boss002 boss_r_3 skill_1 8 boss02_attack 3 0 False
6 巨大的半兽人 直到半兽人统治世界, / 展厅不会停歇。 4 stage_4 4 Normal True Default 15 Grass stage_sub_4_titleKey stage_sub_4_descKey boss_name_3 boss_004 Board_Boss004 boss_3 skill_3 8 boss03_attack 2 0 True 50023
7 冰封之海 随着冰雪的融化, / 海底深处的封印正逐渐苏醒。 5 stage_5 5 Normal True DiceGauge 50 Snow stage_sub_5_titleKey stage_sub_5_descKey boss_shadow_0 Board_Boss002 boss_r_5 skill_1 8 boss02_attack 3 0 False
8 海妖女王 受到诅咒的女王将引发巨大的海啸, / 对人类进行复仇。 6 stage_6 6 Normal True Default 15 Snow stage_sub_6_titleKey stage_sub_6_descKey boss_name_4 boss_005 Board_Boss005 boss_4 skill_4 5 boss03_attack 0 0 True 50024
9 噬骨沙漠 沙漠中的所有生命, / 都正在被某个庞然大物吞噬。 7 stage_7 7 Normal True DiceGauge 50 Desert stage_sub_7_titleKey stage_sub_7_descKey boss_shadow_1 Board_Boss004 boss_r_7 skill_3 8 boss03_attack 2 0 False
10 贪食王子 即使下整个世界, / 仍然无法吞饱肚子。 8 stage_8 8 Normal True Default 13 Desert stage_sub_8_titleKey stage_sub_8_descKey boss_name_5 boss_006 Board_Boss006 boss_5 skill_5 5 boss03_attack 2 0 True 50025
11 赌徒村庄 在他造访之后, / 村里的居民一个接一个地发疯。 9 stage_9 9 Normal True DiceGauge 50 Grass stage_sub_9_titleKey stage_sub_9_descKey boss_shadow_1 Board_Boss004 boss_r_9 skill_3 8 boss03_attack 2 0 False
12 东亚人 只要遇见他, / 就只能靠掷铜板决定一切。 10 stage_10 10 Normal True Default 15 7 middle_boss_0 Abyss stage_sub_10_titleKey stage_sub_10_descKey boss_name_6 boss_007 Board_Boss007 boss_6 skill_6 7 boss03_attack 10 2,3,10 True 50026
13 被遗忘的村庄 村庄英雄的记录被全数抹去, / 周围开始聚集起哥布林。 11 stage_11 11 Normal True DiceGauge 50 20 middle_boss_0 Stone stage_sub_11_titleKey stage_sub_11_descKey boss_shadow_2 Board_Boss005 boss_r_11 skill_4 5 boss03_attack 0 0 False
14 被遗忘的勇士 放弃勇士之路成为哥布林的他, / 打算让全世界都变成哥布林。 12 stage_12 12 Normal True Default 15 CcTimeReduce 7 middle_boss_1 Stone stage_sub_12_titleKey stage_sub_12_descKey boss_name_7 boss_008 Board_Boss008 boss_7 skill_7 7 boss03_attack 2 60 True 50027
15 太初之村 在太初勇士建立的村庄里, / 出现了已故军团长的士兵。 13 stage_13 13 Normal True DiceGauge 50 CcTimeReduce 20 middle_boss_1 Grass stage_sub_13_titleKey stage_sub_13_descKey boss_shadow_2 Board_Boss005 boss_r_13 skill_4 5 boss03_attack 0 0 False
16 雪白军团长 从死亡深重回渊归来, / 只为向勇士复仇。 14 stage_14 14 Normal True Default 15 OnHitAimUp,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_14_titleKey stage_sub_14_descKey boss_name_8 boss_009 Board_Boss009 boss_8 skill_8 7 boss03_attack -1 True 50028
17 冰封神兽的摇篮 神兽之蛋纷纷静止, / 整座摇篮正逐渐变得冰冷。 15 stage_15 15 Normal True DiceGauge 50 OnHitAimUp,CcTimeReduce 20 middle_boss_20 Snow stage_sub_15_titleKey stage_sub_15_descKey boss_shadow_2 Board_Boss007 boss_r_15 skill_6 7 boss03_attack 10 2,3,10 False
18 冰霜行者 远古神兽为了结束勇士与魔王的战争, / 决定冰冻世上的一切。 16 stage_16 16 Normal True Default 13 OnHitAimUp,CcTimeReduce 7 middle_boss_4 Snow stage_sub_16_titleKey stage_sub_16_descKey boss_name_9 boss_010 Board_Boss010 boss_9 skill_9 7 boss03_attack 3 True 50029
19 笛音沙漠 伴随着笛声离去的人们, / 没有人再回来。 17 stage_17 17 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Desert stage_sub_17_titleKey stage_sub_17_descKey boss_shadow_2 Board_Boss007 boss_r_17 skill_6 7 boss03_attack 10 2,3,10 False
20 哀声石山 整座石山正像巨大的乐器般发出共鸣。 18 stage_18 18 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Stone stage_sub_18_titleKey stage_sub_18_descKey boss_shadow_3 Board_Boss002 boss_r_18 skill_1 8 boss02_attack 3 0 False
21 终极指挥家 无尽的毁灭与破坏, / 只是完成乐章的旋律。 19 stage_19 19 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_2 Volcano stage_sub_19_titleKey stage_sub_19_descKey boss_name_10 boss_011 Board_Boss011 boss_10 skill_10 7 boss03_attack -1 3,5,2 True 50030
22 伯爵城堡 自从伯爵遇见异乡人后, / 城堡里的居民便接连失踪。 20 stage_20 20 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Grass stage_sub_20_titleKey stage_sub_20_descKey boss_shadow_2 Board_Boss010 boss_r_20 skill_9 7 boss03_attack 3 False
23 月光墓地 墓穴里的尸体被发现时, / 尸体的血液全部被抽干了。 21 stage_21 21 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Abyss stage_sub_21_titleKey stage_sub_21_descKey boss_shadow_3 Board_Boss004 boss_r_21 skill_5 5 boss03_attack 2 0 False
24 血腥伯爵 将一切献上的一切给他, / 将获得特别的祝福。 22 stage_22 22 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_5 Abyss stage_sub_22_titleKey stage_sub_22_descKey boss_name_11 boss_012 Board_Boss012 boss_11 skill_11 7 boss03_attack 1 0 True 50031
25 七丘之村 巨兽穿过了七座山丘, / 朝着精灵的基地前进。 23 stage_23 23 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Grass stage_sub_23_titleKey stage_sub_23_descKey boss_shadow_2 Board_Boss010 boss_r_23 skill_9 7 boss03_attack 3 False
26 精灵站点 在凤珠的故乡里,有人想要击杀 / 初始化怪物与巨型兽的外形。 24 stage_24 24 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Stone stage_sub_24_titleKey stage_sub_24_descKey boss_shadow_3 Board_Boss005 boss_r_24 skill_4 5 boss03_attack 0 0 False
27 凤淑&麻吉 这只冷酷的大猩猩是谁…… / / 嗨!你就是凤珠姐姐说的那个勇士? / 哦,它叫麻吉! / 你的染色体像它一样变成了我的宠物,期待吗? 25 stage_25 25 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_3 Desert stage_sub_25_titleKey stage_sub_25_descKey boss_name_12 boss_013 Board_Boss013 boss_12 skill_12 7 boss03_attack 2 0 True 50032
28 西奈山 殉道者们为了召唤天使, / 而聚集在此山拍卖。 26 stage_26 26 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_3 Stone stage_sub_26_titleKey stage_sub_26_descKey boss_shadow_3 Board_Boss011 boss_r_26 skill_10 7 boss03_attack -1 3,5,2 False
29 殉道者的火炉 刚才的火炉之中,展开了巨大的双翼。 27 stage_27 27 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_6 Volcano stage_sub_27_titleKey stage_sub_27_descKey boss_shadow_4 Board_Boss007 boss_r_27 skill_5 5 boss03_attack 2 0 False
30 失去补偿的天使 天使终于来临,但并不是期待中的那样。 28 stage_28 28 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_28_titleKey stage_sub_28_descKey boss_name_13 boss_014 Board_Boss014 boss_13 skill_13 7 boss03_attack 2 30,50,100,90,111,135 True 50033
31 监狱入口 恐怖厅监狱里, / 某个身份不明的牢房脱逃了。 29 stage_29 29 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_20 Grass stage_sub_29_titleKey stage_sub_29_descKey boss_shadow_3 Board_Boss011 boss_r_29 skill_10 7 boss03_attack -1 3,5,2 False
32 监狱 下面的牢房墙壁上,留下了24601这个数字。 30 stage_30 30 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_9 Stone stage_sub_30_titleKey stage_sub_30_descKey boss_shadow_4 Board_Boss010 boss_r_30 skill_9 7 boss03_attack 3 False
33 编号24601 经过数千年的囚禁, / 没有人记得他的名字。 31 stage_31 31 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Abyss stage_sub_31_titleKey stage_sub_31_descKey boss_name_14 boss_015 Board_Boss015 boss_14 skill_14 7 boss03_attack 2 True 50034
34 破残遗迹 在破碎的遗迹中, / 发现了古代勇士的痕迹。 32 stage_32 32 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_8 Desert stage_sub_32_titleKey stage_sub_32_descKey boss_shadow_3 Board_Boss012 boss_r_32 skill_11 7 boss03_attack 1 0 False
35 忘却石山 石山的碑文上, / 唯一一位勇士的名字被抹去。 33 stage_33 33 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_12 Stone stage_sub_33_titleKey stage_sub_33_descKey boss_shadow_4 Board_Boss013 boss_r_33 skill_12 7 boss03_attack 2 0 False
36 勇士墓地 被哥布林挖开的勇士墓穴里,空无一物。 34 stage_34 34 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_1 Grass stage_sub_34_titleKey stage_sub_34_descKey boss_shadow_5 Board_Boss002 boss_r_34 skill_1 8 boss02_attack 3 0 False
37 忘却勇士 他所剩下的希望,只有对勇士的复仇。 35 stage_35 35 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Grass stage_sub_35_titleKey stage_sub_35_descKey boss_name_15 boss_016 Board_Boss016 boss_15 skill_15 7 boss03_attack 2 True 50035
38 幻影沙漠 幻影正在一模一样地复制人类与怪物。 36 stage_36 36 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_21 Desert stage_sub_36_titleKey stage_sub_36_descKey boss_shadow_3 Board_Boss004 boss_r_36 skill_3 8 boss03_attack 2 0 False
39 传播石山 碎裂的石头不断增加, / 逐渐覆盖了整座山头。 37 stage_37 37 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_4 Stone stage_sub_37_titleKey stage_sub_37_descKey boss_shadow_4 Board_Boss005 boss_r_37 skill_4 5 boss03_attack 0 0 False
40 散发黑暗 黑暗中,同样的怪物 / 源头不绝地支撑。 38 stage_38 38 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_6 Abyss stage_sub_38_titleKey stage_sub_38_descKey boss_shadow_5 Board_Boss007 boss_r_38 skill_6 7 boss03_attack 10 2,3,10 False
41 魔镜女帝 如果你恶魔里有人在看着你, / 那就代表女帝找到了新的猎物。 39 stage_39 39 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_1 Abyss stage_sub_39_titleKey stage_sub_39_descKey boss_name_16 boss_017 Board_Boss017 boss_16 skill_16 9 boss03_attack 2 5 True 50036
42 裙子 自从修女长失踪后, / 皇后里便出现异常的光芒。 40 stage_40 40 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_6 Grass stage_sub_40_titleKey stage_sub_40_descKey boss_shadow_3 Board_Boss010 boss_r_40 skill_9 7 boss03_attack 3 False
43 极昼石山 失踪修女长的痕迹, / 一路延伸到了石山顶。 41 stage_41 41 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_41_titleKey stage_sub_41_descKey boss_shadow_4 Board_Boss011 boss_r_41 skill_10 7 boss03_attack -1 3,5,2 False
44 印记之地 来到这里的人们, / 这里都出现了相同的印记。 42 stage_42 42 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_15 Abyss stage_sub_42_titleKey stage_sub_42_descKey boss_shadow_5 Board_Boss012 boss_r_42 skill_11 7 boss03_attack 1 0 False
45 印记圣女 她试图引导所有存在, / 进入平等的安。 43 stage_43 43 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_43_titleKey stage_sub_43_descKey boss_name_17 boss_018 Board_Boss018 boss_17 skill_17 7 boss03_attack 2 5,5,5,5,5 True 50037
46 王之遗迹入口 进入遗迹的人们只留下了摇篮曲, / 寺庙便消失无踪。 44 stage_44 44 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_15 Grass stage_sub_44_titleKey stage_sub_44_descKey boss_shadow_3 Board_Boss013 boss_r_44 skill_12 7 boss03_attack 2 0 False
47 王之遗迹 关于国王的记录多次消失, / 最下面有一座古老的摇篮。 45 stage_45 45 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_45_titleKey stage_sub_45_descKey boss_shadow_4 Board_Boss015 boss_r_45 skill_14 7 boss03_attack 2 False
48 王之墓地 国王的墓地空无一物, / 圣育者的雕像也不见踪影。 46 stage_46 46 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_16 Abyss stage_sub_46_titleKey stage_sub_46_descKey boss_shadow_5 Board_Boss017 boss_r_46 skill_16 9 boss03_attack 2 5 False
49 王室圣育者 即使失去了国王,她的摇篮曲未曾停歇。 47 stage_47 47 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_47_titleKey stage_sub_47_descKey boss_name_18 boss_019 Board_Boss019 boss_18 skill_18 7 boss03_attack 2 75 True 50038
50 无底水灾 被黑水淹没的区域, / 正逐渐恢复成过去的样子。 48 stage_48 48 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_16 Grass stage_sub_48_titleKey stage_sub_48_descKey boss_shadow_3 Board_Boss002 boss_r_48 skill_1 8 boss02_attack 3 0 False
51 深渊入口 越是接近深渊, / 曾经击败的敌人再次出现。 49 stage_49 49 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_11 Stone stage_sub_49_titleKey stage_sub_49_descKey boss_shadow_4 Board_Boss004 boss_r_49 skill_3 8 boss03_attack 2 0 False
52 炼狱 曾经经历过的战斗不断重复, / 某处响起了骰子的声音。 50 stage_50 50 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_12 Volcano stage_sub_50_titleKey stage_sub_50_descKey boss_shadow_5 Board_Boss005 boss_r_50 skill_4 5 boss03_attack 0 0 False
53 深立方体 死亡子试图改变「过去」, / 使勇士无法前进。 51 stage_51 51 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_51_titleKey stage_sub_51_descKey boss_name_19 boss_020 Board_Boss020 boss_19 skill_19 7 boss01_attack 1 55,66 True 50039
54 stage_hard_0 1000 stage_hard_0 0 Hard True Default 15 Grass stage_hard_0_titleKey stage_sub_1000_descKey boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 False
@@ -0,0 +1,54 @@
Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
1 Id StringId stage EPlayMode isEnabled bossSpawnRule bossSpawnRuleValue monsterPassiveStringId midBossSpawnValues midBossIDs StageFieldType titleKey descKey bossKey bossIcon bossObj bossID skillID attackCoolTime bossAttackLocalizationKey tileCount values isBoss prefixID
2 0 stage_0 0 Normal True Default 10 Grass stage_sub_0_titleKey stage_sub_0_descKey boss_name_0 boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 True 50020
3 1 stage_1 1 Normal True Default 10 Desert stage_sub_1_titleKey stage_sub_1_descKey boss_name_1 boss_002 Board_Boss002 boss_1 skill_1 8 boss02_attack 3 0 True 50021
4 2 stage_2 2 Normal True Default 13 Volcano stage_sub_2_titleKey stage_sub_2_descKey boss_name_2 boss_003 Board_Boss003 boss_2 skill_2 6 boss03_attack 2 0 True 50022
5 3 stage_3 3 Normal True Default 15 Stone stage_sub_3_titleKey stage_sub_3_descKey boss_shadow_0 Board_Boss002 boss_r_3 skill_1 8 boss02_attack 3 0 False
6 4 stage_4 4 Normal True Default 15 Grass stage_sub_4_titleKey stage_sub_4_descKey boss_name_3 boss_004 Board_Boss004 boss_3 skill_3 8 boss03_attack 2 0 True 50023
7 5 stage_5 5 Normal True DiceGauge 50 Snow stage_sub_5_titleKey stage_sub_5_descKey boss_shadow_0 Board_Boss002 boss_r_5 skill_1 8 boss02_attack 3 0 False
8 6 stage_6 6 Normal True Default 15 Snow stage_sub_6_titleKey stage_sub_6_descKey boss_name_4 boss_005 Board_Boss005 boss_4 skill_4 5 boss03_attack 0 0 True 50024
9 7 stage_7 7 Normal True DiceGauge 50 Desert stage_sub_7_titleKey stage_sub_7_descKey boss_shadow_1 Board_Boss004 boss_r_7 skill_3 8 boss03_attack 2 0 False
10 8 stage_8 8 Normal True Default 13 Desert stage_sub_8_titleKey stage_sub_8_descKey boss_name_5 boss_006 Board_Boss006 boss_5 skill_5 5 boss03_attack 2 0 True 50025
11 9 stage_9 9 Normal True DiceGauge 50 Grass stage_sub_9_titleKey stage_sub_9_descKey boss_shadow_1 Board_Boss004 boss_r_9 skill_3 8 boss03_attack 2 0 False
12 10 stage_10 10 Normal True Default 15 7 middle_boss_0 Abyss stage_sub_10_titleKey stage_sub_10_descKey boss_name_6 boss_007 Board_Boss007 boss_6 skill_6 7 boss03_attack 10 2,3,10 True 50026
13 11 stage_11 11 Normal True DiceGauge 50 20 middle_boss_0 Stone stage_sub_11_titleKey stage_sub_11_descKey boss_shadow_2 Board_Boss005 boss_r_11 skill_4 5 boss03_attack 0 0 False
14 12 stage_12 12 Normal True Default 15 CcTimeReduce 7 middle_boss_1 Stone stage_sub_12_titleKey stage_sub_12_descKey boss_name_7 boss_008 Board_Boss008 boss_7 skill_7 7 boss03_attack 2 60 True 50027
15 13 stage_13 13 Normal True DiceGauge 50 CcTimeReduce 20 middle_boss_1 Grass stage_sub_13_titleKey stage_sub_13_descKey boss_shadow_2 Board_Boss005 boss_r_13 skill_4 5 boss03_attack 0 0 False
16 14 stage_14 14 Normal True Default 15 OnHitAimUp,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_14_titleKey stage_sub_14_descKey boss_name_8 boss_009 Board_Boss009 boss_8 skill_8 7 boss03_attack -1 True 50028
17 15 stage_15 15 Normal True DiceGauge 50 OnHitAimUp,CcTimeReduce 20 middle_boss_20 Snow stage_sub_15_titleKey stage_sub_15_descKey boss_shadow_2 Board_Boss007 boss_r_15 skill_6 7 boss03_attack 10 2,3,10 False
18 16 stage_16 16 Normal True Default 13 OnHitAimUp,CcTimeReduce 7 middle_boss_4 Snow stage_sub_16_titleKey stage_sub_16_descKey boss_name_9 boss_010 Board_Boss010 boss_9 skill_9 7 boss03_attack 3 True 50029
19 17 stage_17 17 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Desert stage_sub_17_titleKey stage_sub_17_descKey boss_shadow_2 Board_Boss007 boss_r_17 skill_6 7 boss03_attack 10 2,3,10 False
20 18 stage_18 18 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_4 Stone stage_sub_18_titleKey stage_sub_18_descKey boss_shadow_3 Board_Boss002 boss_r_18 skill_1 8 boss02_attack 3 0 False
21 19 stage_19 19 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_2 Volcano stage_sub_19_titleKey stage_sub_19_descKey boss_name_10 boss_011 Board_Boss011 boss_10 skill_10 7 boss03_attack -1 3,5,2 True 50030
22 20 stage_20 20 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Grass stage_sub_20_titleKey stage_sub_20_descKey boss_shadow_2 Board_Boss010 boss_r_20 skill_9 7 boss03_attack 3 False
23 21 stage_21 21 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_2 Abyss stage_sub_21_titleKey stage_sub_21_descKey boss_shadow_3 Board_Boss004 boss_r_21 skill_5 5 boss03_attack 2 0 False
24 22 stage_22 22 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_5 Abyss stage_sub_22_titleKey stage_sub_22_descKey boss_name_11 boss_012 Board_Boss012 boss_11 skill_11 7 boss03_attack 1 0 True 50031
25 23 stage_23 23 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Grass stage_sub_23_titleKey stage_sub_23_descKey boss_shadow_2 Board_Boss010 boss_r_23 skill_9 7 boss03_attack 3 False
26 24 stage_24 24 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_5 Stone stage_sub_24_titleKey stage_sub_24_descKey boss_shadow_3 Board_Boss005 boss_r_24 skill_4 5 boss03_attack 0 0 False
27 25 stage_25 25 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_3 Desert stage_sub_25_titleKey stage_sub_25_descKey boss_name_12 boss_013 Board_Boss013 boss_12 skill_12 7 boss03_attack 2 0 True 50032
28 26 stage_26 26 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_3 Stone stage_sub_26_titleKey stage_sub_26_descKey boss_shadow_3 Board_Boss011 boss_r_26 skill_10 7 boss03_attack -1 3,5,2 False
29 27 stage_27 27 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_6 Volcano stage_sub_27_titleKey stage_sub_27_descKey boss_shadow_4 Board_Boss007 boss_r_27 skill_5 5 boss03_attack 2 0 False
30 28 stage_28 28 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_20 Abyss stage_sub_28_titleKey stage_sub_28_descKey boss_name_13 boss_014 Board_Boss014 boss_13 skill_13 7 boss03_attack 2 30,50,100,90,111,135 True 50033
31 29 stage_29 29 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 20 middle_boss_20 Grass stage_sub_29_titleKey stage_sub_29_descKey boss_shadow_3 Board_Boss011 boss_r_29 skill_10 7 boss03_attack -1 3,5,2 False
32 30 stage_30 30 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_9 Stone stage_sub_30_titleKey stage_sub_30_descKey boss_shadow_4 Board_Boss010 boss_r_30 skill_9 7 boss03_attack 3 False
33 31 stage_31 31 Normal True Default 15 OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Abyss stage_sub_31_titleKey stage_sub_31_descKey boss_name_14 boss_015 Board_Boss015 boss_14 skill_14 7 boss03_attack 2 True 50034
34 32 stage_32 32 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_8 Desert stage_sub_32_titleKey stage_sub_32_descKey boss_shadow_3 Board_Boss012 boss_r_32 skill_11 7 boss03_attack 1 0 False
35 33 stage_33 33 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_12 Stone stage_sub_33_titleKey stage_sub_33_descKey boss_shadow_4 Board_Boss013 boss_r_33 skill_12 7 boss03_attack 2 0 False
36 34 stage_34 34 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_1 Grass stage_sub_34_titleKey stage_sub_34_descKey boss_shadow_5 Board_Boss002 boss_r_34 skill_1 8 boss02_attack 3 0 False
37 35 stage_35 35 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_0 Grass stage_sub_35_titleKey stage_sub_35_descKey boss_name_15 boss_016 Board_Boss016 boss_15 skill_15 7 boss03_attack 2 True 50035
38 36 stage_36 36 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_21 Desert stage_sub_36_titleKey stage_sub_36_descKey boss_shadow_3 Board_Boss004 boss_r_36 skill_3 8 boss03_attack 2 0 False
39 37 stage_37 37 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_4 Stone stage_sub_37_titleKey stage_sub_37_descKey boss_shadow_4 Board_Boss005 boss_r_37 skill_4 5 boss03_attack 0 0 False
40 38 stage_38 38 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_6 Abyss stage_sub_38_titleKey stage_sub_38_descKey boss_shadow_5 Board_Boss007 boss_r_38 skill_6 7 boss03_attack 10 2,3,10 False
41 39 stage_39 39 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_1 Abyss stage_sub_39_titleKey stage_sub_39_descKey boss_name_16 boss_017 Board_Boss017 boss_16 skill_16 9 boss03_attack 2 5 True 50036
42 40 stage_40 40 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 20 middle_boss_6 Grass stage_sub_40_titleKey stage_sub_40_descKey boss_shadow_3 Board_Boss010 boss_r_40 skill_9 7 boss03_attack 3 False
43 41 stage_41 41 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_41_titleKey stage_sub_41_descKey boss_shadow_4 Board_Boss011 boss_r_41 skill_10 7 boss03_attack -1 3,5,2 False
44 42 stage_42 42 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_15 Abyss stage_sub_42_titleKey stage_sub_42_descKey boss_shadow_5 Board_Boss012 boss_r_42 skill_11 7 boss03_attack 1 0 False
45 43 stage_43 43 Normal True Default 15 OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_43_titleKey stage_sub_43_descKey boss_name_17 boss_018 Board_Boss018 boss_17 skill_17 7 boss03_attack 2 5,5,5,5,5 True 50037
46 44 stage_44 44 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_15 Grass stage_sub_44_titleKey stage_sub_44_descKey boss_shadow_3 Board_Boss013 boss_r_44 skill_12 7 boss03_attack 2 0 False
47 45 stage_45 45 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_14 Stone stage_sub_45_titleKey stage_sub_45_descKey boss_shadow_4 Board_Boss015 boss_r_45 skill_14 7 boss03_attack 2 False
48 46 stage_46 46 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_16 Abyss stage_sub_46_titleKey stage_sub_46_descKey boss_shadow_5 Board_Boss017 boss_r_46 skill_16 9 boss03_attack 2 5 False
49 47 stage_47 47 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_47_titleKey stage_sub_47_descKey boss_name_18 boss_019 Board_Boss019 boss_18 skill_18 7 boss03_attack 2 75 True 50038
50 48 stage_48 48 Normal True DiceGauge 50 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 20 middle_boss_16 Grass stage_sub_48_titleKey stage_sub_48_descKey boss_shadow_3 Board_Boss002 boss_r_48 skill_1 8 boss02_attack 3 0 False
51 49 stage_49 49 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_11 Stone stage_sub_49_titleKey stage_sub_49_descKey boss_shadow_4 Board_Boss004 boss_r_49 skill_3 8 boss03_attack 2 0 False
52 50 stage_50 50 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 boss_12 Volcano stage_sub_50_titleKey stage_sub_50_descKey boss_shadow_5 Board_Boss005 boss_r_50 skill_4 5 boss03_attack 0 0 False
53 51 stage_51 51 Normal True Default 15 OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce 7 middle_boss_group_2 Abyss stage_sub_51_titleKey stage_sub_51_descKey boss_name_19 boss_020 Board_Boss020 boss_19 skill_19 7 boss01_attack 1 55,66 True 50039
54 1000 stage_hard_0 0 Hard True Default 15 Grass stage_hard_0_titleKey stage_sub_1000_descKey boss_001 Board_Boss001 boss_0 skill_0 7 boss01_attack 1 0 False
@@ -0,0 +1,160 @@
原作中文名称,原作效果文本,Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
stage_0_3,,0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
stage_0_6,,1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
stage_0_TRUE,,2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
stage_1_5,,3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
stage_1_10,,4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
stage_1_TRUE,,5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
stage_2_5,,6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
stage_2_10,,7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
stage_2_TRUE,,8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
stage_3_5,,9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
stage_3_10,,10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
stage_3_TRUE,,11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
stage_4_5,,12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
stage_4_10,,13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
stage_4_TRUE,,14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
stage_5_5,,15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
stage_5_10,,16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
stage_5_TRUE,,17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
stage_6_5,,18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
stage_6_10,,19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
stage_6_TRUE,,20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
stage_7_5,,21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
stage_7_10,,22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
stage_7_TRUE,,23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
stage_8_5,,24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
stage_8_10,,25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
stage_8_TRUE,,26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
stage_9_5,,27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
stage_9_10,,28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
stage_9_TRUE,,29,stage_9_TRUE,Normal,9,,,True,101,200
stage_10_5,,30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
stage_10_10,,31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
stage_10_TRUE,,32,stage_10_TRUE,Normal,10,,,True,101,200
stage_11_5,,33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
stage_11_10,,34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
stage_11_TRUE,,35,stage_11_TRUE,Normal,11,,,True,101,200
stage_12_5,,36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
stage_12_10,,37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
stage_12_TRUE,,38,stage_12_TRUE,Normal,12,,,True,101,200
stage_13_5,,39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
stage_13_10,,40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
stage_13_TRUE,,41,stage_13_TRUE,Normal,13,,,True,101,200
stage_14_5,,42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
stage_14_10,,43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
stage_14_TRUE,,44,stage_14_TRUE,Normal,14,,,True,101,250
stage_15_5,,45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
stage_15_10,,46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
stage_15_TRUE,,47,stage_15_TRUE,Normal,15,,,True,101,150
stage_16_5,,48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
stage_16_10,,49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
stage_16_TRUE,,50,stage_16_TRUE,Normal,16,,,True,101,200
stage_17_5,,51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
stage_17_10,,52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
stage_17_TRUE,,53,stage_17_TRUE,Normal,17,,,True,101,150
stage_18_5,,54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
stage_18_10,,55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
stage_18_TRUE,,56,stage_18_TRUE,Normal,18,,,True,101,250
stage_19_5,,57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
stage_19_10,,58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
stage_19_TRUE,,59,stage_19_TRUE,Normal,19,,,True,101,150
stage_20_5,,61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
stage_20_10,,62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
stage_20_TRUE,,63,stage_20_TRUE,Normal,20,,,True,101,200
stage_21_5,,64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
stage_21_10,,65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
stage_21_TRUE,,66,stage_21_TRUE,Normal,21,,,True,101,150
stage_22_5,,67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
stage_22_10,,68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
stage_22_TRUE,,69,stage_22_TRUE,Normal,22,,,True,101,200
stage_23_5,,70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
stage_23_10,,71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
stage_23_TRUE,,72,stage_23_TRUE,Normal,23,,,True,101,150
stage_24_5,,73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
stage_24_10,,74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
stage_24_TRUE,,75,stage_24_TRUE,Normal,24,,,True,101,200
stage_25_5,,76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
stage_25_10,,77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
stage_25_TRUE,,78,stage_25_TRUE,Normal,25,,,True,101,150
stage_26_5,,79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
stage_26_10,,80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
stage_26_TRUE,,81,stage_26_TRUE,Normal,26,,,True,101,200
stage_27_5,,82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
stage_27_10,,83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
stage_27_TRUE,,84,stage_27_TRUE,Normal,27,,,True,101,150
stage_28_5,,85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
stage_28_10,,86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
stage_28_TRUE,,87,stage_28_TRUE,Normal,28,,,True,101,200
stage_29_5,,88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
stage_29_10,,89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
stage_29_TRUE,,90,stage_29_TRUE,Normal,29,,,True,101,150
stage_30_5,,91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
stage_30_10,,92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
stage_30_TRUE,,93,stage_30_TRUE,Normal,30,,,True,101,200
stage_31_5,,94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
stage_31_10,,95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
stage_31_TRUE,,96,stage_31_TRUE,Normal,31,,,True,101,150
stage_32_5,,97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
stage_32_10,,98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
stage_32_TRUE,,99,stage_32_TRUE,Normal,32,,,True,101,200
stage_33_5,,100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
stage_33_10,,101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
stage_33_TRUE,,102,stage_33_TRUE,Normal,33,,,True,101,150
stage_34_5,,103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
stage_34_10,,104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
stage_34_TRUE,,105,stage_34_TRUE,Normal,34,,,True,101,200
stage_35_5,,106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
stage_35_10,,107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
stage_35_TRUE,,108,stage_35_TRUE,Normal,35,,,True,101,150
stage_36_5,,109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
stage_36_10,,110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
stage_36_TRUE,,111,stage_36_TRUE,Normal,36,,,True,101,200
stage_37_5,,112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
stage_37_10,,113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
stage_37_TRUE,,114,stage_37_TRUE,Normal,37,,,True,101,150
stage_38_5,,115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
stage_38_10,,116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
stage_38_TRUE,,117,stage_38_TRUE,Normal,38,,,True,101,200
stage_39_5,,118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
stage_39_10,,119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
stage_39_TRUE,,120,stage_39_TRUE,Normal,39,,,True,101,150
stage_40_5,,121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
stage_40_10,,122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
stage_40_TRUE,,123,stage_40_TRUE,Normal,40,,,True,101,200
stage_41_5,,124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
stage_41_10,,125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
stage_41_TRUE,,126,stage_41_TRUE,Normal,41,,,True,101,150
stage_42_5,,127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
stage_42_10,,128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
stage_42_TRUE,,129,stage_42_TRUE,Normal,42,,,True,101,200
stage_43_5,,130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
stage_43_10,,131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
stage_43_TRUE,,132,stage_43_TRUE,Normal,43,,,True,101,150
stage_44_5,,133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
stage_44_10,,134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
stage_44_TRUE,,135,stage_44_TRUE,Normal,44,,,True,101,200
stage_45_5,,136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
stage_45_10,,137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
stage_45_TRUE,,138,stage_45_TRUE,Normal,45,,,True,101,150
stage_46_5,,139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
stage_46_10,,140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
stage_46_TRUE,,141,stage_46_TRUE,Normal,46,,,True,101,200
stage_47_5,,142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
stage_47_10,,143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
stage_47_TRUE,,144,stage_47_TRUE,Normal,47,,,True,101,150
stage_48_5,,145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
stage_48_10,,146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
stage_48_TRUE,,147,stage_48_TRUE,Normal,48,,,True,101,200
stage_49_5,,148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
stage_49_10,,149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
stage_49_TRUE,,150,stage_49_TRUE,Normal,49,,,True,101,150
stage_50_5,,151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
stage_50_10,,152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
stage_50_TRUE,,153,stage_50_TRUE,Normal,50,,,True,101,200
stage_51_5,,154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
stage_51_10,,155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
stage_51_TRUE,,156,stage_51_TRUE,Normal,51,,,True,101,150
stage_hard_0_5,,10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
stage_hard_0_10,,10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
stage_hard_0_TRUE,,10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
1 原作中文名称 原作效果文本 Id StringId EPlayMode stage loop diceGauge isClear rewardID rewardCount
2 stage_0_3 0 stage_0_3 Normal 0 3 20 603,604,602 3,3,3
3 stage_0_6 1 stage_0_6 Normal 0 6 40 109,100 30,5000
4 stage_0_TRUE 2 stage_0_TRUE Normal 0 True 20000,112,125 1,50,100
5 stage_1_5 3 stage_1_5 Normal 1 3 20 119,122,112 5,5, 50
6 stage_1_10 4 stage_1_10 Normal 1 6 40 120,121,100 5,5,10000
7 stage_1_TRUE 5 stage_1_TRUE Normal 1 True 1100,125 1,300
8 stage_2_5 6 stage_2_5 Normal 2 5 20 603,604,602 5,5,5
9 stage_2_10 7 stage_2_10 Normal 2 10 40 100, 112 10000, 50
10 stage_2_TRUE 8 stage_2_TRUE Normal 2 True 101, 1101,125 100,1,300
11 stage_3_5 9 stage_3_5 Normal 3 5 20 100,111,112 15000,5,50
12 stage_3_10 10 stage_3_10 Normal 3 10 40 119,120,100 8,8,10000
13 stage_3_TRUE 11 stage_3_TRUE Normal 3 True 101,125 150, 300
14 stage_4_5 12 stage_4_5 Normal 4 5 20 100,111,112 20000,5,50
15 stage_4_10 13 stage_4_10 Normal 4 10 40 121,122,100 8,8,10000
16 stage_4_TRUE 14 stage_4_TRUE Normal 4 True 101,125,10027 150, 300,1
17 stage_5_5 15 stage_5_5 Normal 5 5 20 100,111 25000,5
18 stage_5_10 16 stage_5_10 Normal 5 10 40 119,120 12,12
19 stage_5_TRUE 17 stage_5_TRUE Normal 5 True 101,10030 200,1
20 stage_6_5 18 stage_6_5 Normal 6 5 20 100,111 30000,5
21 stage_6_10 19 stage_6_10 Normal 6 10 40 121,122 16,16
22 stage_6_TRUE 20 stage_6_TRUE Normal 6 True 101,10015 200,1
23 stage_7_5 21 stage_7_5 Normal 7 5 20 100,111 30000,5
24 stage_7_10 22 stage_7_10 Normal 7 10 40 119,120 16,16
25 stage_7_TRUE 23 stage_7_TRUE Normal 7 True 101,10021 200,1
26 stage_8_5 24 stage_8_5 Normal 8 5 20 100,111 30000,5
27 stage_8_10 25 stage_8_10 Normal 8 10 40 121,122 16,16
28 stage_8_TRUE 26 stage_8_TRUE Normal 8 True 101,10018 150,1
29 stage_9_5 27 stage_9_5 Normal 9 5 20 100,111 30000,5
30 stage_9_10 28 stage_9_10 Normal 9 10 40 119,120 16,16
31 stage_9_TRUE 29 stage_9_TRUE Normal 9 True 101 200
32 stage_10_5 30 stage_10_5 Normal 10 5 20 100,111 30000,5
33 stage_10_10 31 stage_10_10 Normal 10 10 40 121,122 16,16
34 stage_10_TRUE 32 stage_10_TRUE Normal 10 True 101 200
35 stage_11_5 33 stage_11_5 Normal 11 5 20 100,111 30000,5
36 stage_11_10 34 stage_11_10 Normal 11 10 40 119,120 16,16
37 stage_11_TRUE 35 stage_11_TRUE Normal 11 True 101 200
38 stage_12_5 36 stage_12_5 Normal 12 5 20 100,111 30000,5
39 stage_12_10 37 stage_12_10 Normal 12 10 40 121,122 16,16
40 stage_12_TRUE 38 stage_12_TRUE Normal 12 True 101 200
41 stage_13_5 39 stage_13_5 Normal 13 5 20 100,111 30000,5
42 stage_13_10 40 stage_13_10 Normal 13 10 40 119,120 16,16
43 stage_13_TRUE 41 stage_13_TRUE Normal 13 True 101 200
44 stage_14_5 42 stage_14_5 Normal 14 5 20 100,111 30000,1
45 stage_14_10 43 stage_14_10 Normal 14 10 40 119,120 16,16
46 stage_14_TRUE 44 stage_14_TRUE Normal 14 True 101 250
47 stage_15_5 45 stage_15_5 Normal 15 5 20 100,111 30000,5
48 stage_15_10 46 stage_15_10 Normal 15 10 40 121,122 16,16
49 stage_15_TRUE 47 stage_15_TRUE Normal 15 True 101 150
50 stage_16_5 48 stage_16_5 Normal 16 5 20 100,111 30000,1
51 stage_16_10 49 stage_16_10 Normal 16 10 40 119,120 16,16
52 stage_16_TRUE 50 stage_16_TRUE Normal 16 True 101 200
53 stage_17_5 51 stage_17_5 Normal 17 5 20 100,111 30000,5
54 stage_17_10 52 stage_17_10 Normal 17 10 40 121,122 16,16
55 stage_17_TRUE 53 stage_17_TRUE Normal 17 True 101 150
56 stage_18_5 54 stage_18_5 Normal 18 5 20 100,111 30000,1
57 stage_18_10 55 stage_18_10 Normal 18 10 40 119,120 16,16
58 stage_18_TRUE 56 stage_18_TRUE Normal 18 True 101 250
59 stage_19_5 57 stage_19_5 Normal 19 5 20 100,111 30000,5
60 stage_19_10 58 stage_19_10 Normal 19 10 40 121,122 16,16
61 stage_19_TRUE 59 stage_19_TRUE Normal 19 True 101 150
62 stage_20_5 61 stage_20_5 Normal 20 5 20 100,111 30000,1
63 stage_20_10 62 stage_20_10 Normal 20 10 40 119,120 16,16
64 stage_20_TRUE 63 stage_20_TRUE Normal 20 True 101 200
65 stage_21_5 64 stage_21_5 Normal 21 5 20 100,111 30000,5
66 stage_21_10 65 stage_21_10 Normal 21 10 40 121,122 16,16
67 stage_21_TRUE 66 stage_21_TRUE Normal 21 True 101 150
68 stage_22_5 67 stage_22_5 Normal 22 5 20 100,111 30000,1
69 stage_22_10 68 stage_22_10 Normal 22 10 40 119,120 16,16
70 stage_22_TRUE 69 stage_22_TRUE Normal 22 True 101 200
71 stage_23_5 70 stage_23_5 Normal 23 5 20 100,111 30000,5
72 stage_23_10 71 stage_23_10 Normal 23 10 40 121,122 16,16
73 stage_23_TRUE 72 stage_23_TRUE Normal 23 True 101 150
74 stage_24_5 73 stage_24_5 Normal 24 5 20 100,111 30000,1
75 stage_24_10 74 stage_24_10 Normal 24 10 40 119,120 16,16
76 stage_24_TRUE 75 stage_24_TRUE Normal 24 True 101 200
77 stage_25_5 76 stage_25_5 Normal 25 5 20 100,111 30000,5
78 stage_25_10 77 stage_25_10 Normal 25 10 40 121,122 16,16
79 stage_25_TRUE 78 stage_25_TRUE Normal 25 True 101 150
80 stage_26_5 79 stage_26_5 Normal 26 5 20 100,111 30000,1
81 stage_26_10 80 stage_26_10 Normal 26 10 40 119,120 16,16
82 stage_26_TRUE 81 stage_26_TRUE Normal 26 True 101 200
83 stage_27_5 82 stage_27_5 Normal 27 5 20 100,111 30000,5
84 stage_27_10 83 stage_27_10 Normal 27 10 40 121,122 16,16
85 stage_27_TRUE 84 stage_27_TRUE Normal 27 True 101 150
86 stage_28_5 85 stage_28_5 Normal 28 5 20 100,111 30000,1
87 stage_28_10 86 stage_28_10 Normal 28 10 40 119,120 16,16
88 stage_28_TRUE 87 stage_28_TRUE Normal 28 True 101 200
89 stage_29_5 88 stage_29_5 Normal 29 5 20 100,111 30000,5
90 stage_29_10 89 stage_29_10 Normal 29 10 40 121,122 16,16
91 stage_29_TRUE 90 stage_29_TRUE Normal 29 True 101 150
92 stage_30_5 91 stage_30_5 Normal 30 5 20 100,111 30000,1
93 stage_30_10 92 stage_30_10 Normal 30 10 40 119,120 16,16
94 stage_30_TRUE 93 stage_30_TRUE Normal 30 True 101 200
95 stage_31_5 94 stage_31_5 Normal 31 5 20 100,111 30000,5
96 stage_31_10 95 stage_31_10 Normal 31 10 40 121,122 16,16
97 stage_31_TRUE 96 stage_31_TRUE Normal 31 True 101 150
98 stage_32_5 97 stage_32_5 Normal 32 5 20 100,111 30000,1
99 stage_32_10 98 stage_32_10 Normal 32 10 40 119,120 16,16
100 stage_32_TRUE 99 stage_32_TRUE Normal 32 True 101 200
101 stage_33_5 100 stage_33_5 Normal 33 5 20 100,111 30000,5
102 stage_33_10 101 stage_33_10 Normal 33 10 40 121,122 16,16
103 stage_33_TRUE 102 stage_33_TRUE Normal 33 True 101 150
104 stage_34_5 103 stage_34_5 Normal 34 5 20 100,111 30000,1
105 stage_34_10 104 stage_34_10 Normal 34 10 40 119,120 16,16
106 stage_34_TRUE 105 stage_34_TRUE Normal 34 True 101 200
107 stage_35_5 106 stage_35_5 Normal 35 5 20 100,111 30000,5
108 stage_35_10 107 stage_35_10 Normal 35 10 40 121,122 16,16
109 stage_35_TRUE 108 stage_35_TRUE Normal 35 True 101 150
110 stage_36_5 109 stage_36_5 Normal 36 5 20 100,111 30000,1
111 stage_36_10 110 stage_36_10 Normal 36 10 40 119,120 16,16
112 stage_36_TRUE 111 stage_36_TRUE Normal 36 True 101 200
113 stage_37_5 112 stage_37_5 Normal 37 5 20 100,111 30000,5
114 stage_37_10 113 stage_37_10 Normal 37 10 40 121,122 16,16
115 stage_37_TRUE 114 stage_37_TRUE Normal 37 True 101 150
116 stage_38_5 115 stage_38_5 Normal 38 5 20 100,111 30000,1
117 stage_38_10 116 stage_38_10 Normal 38 10 40 119,120 16,16
118 stage_38_TRUE 117 stage_38_TRUE Normal 38 True 101 200
119 stage_39_5 118 stage_39_5 Normal 39 5 20 100,111 30000,5
120 stage_39_10 119 stage_39_10 Normal 39 10 40 121,122 16,16
121 stage_39_TRUE 120 stage_39_TRUE Normal 39 True 101 150
122 stage_40_5 121 stage_40_5 Normal 40 5 20 100,111 30000,1
123 stage_40_10 122 stage_40_10 Normal 40 10 40 119,120 16,16
124 stage_40_TRUE 123 stage_40_TRUE Normal 40 True 101 200
125 stage_41_5 124 stage_41_5 Normal 41 5 20 100,111 30000,5
126 stage_41_10 125 stage_41_10 Normal 41 10 40 121,122 16,16
127 stage_41_TRUE 126 stage_41_TRUE Normal 41 True 101 150
128 stage_42_5 127 stage_42_5 Normal 42 5 20 100,111 30000,1
129 stage_42_10 128 stage_42_10 Normal 42 10 40 119,120 16,16
130 stage_42_TRUE 129 stage_42_TRUE Normal 42 True 101 200
131 stage_43_5 130 stage_43_5 Normal 43 5 20 100,111 30000,5
132 stage_43_10 131 stage_43_10 Normal 43 10 40 121,122 16,16
133 stage_43_TRUE 132 stage_43_TRUE Normal 43 True 101 150
134 stage_44_5 133 stage_44_5 Normal 44 5 20 100,111 30000,1
135 stage_44_10 134 stage_44_10 Normal 44 10 40 119,120 16,16
136 stage_44_TRUE 135 stage_44_TRUE Normal 44 True 101 200
137 stage_45_5 136 stage_45_5 Normal 45 5 20 100,111 30000,5
138 stage_45_10 137 stage_45_10 Normal 45 10 40 121,122 16,16
139 stage_45_TRUE 138 stage_45_TRUE Normal 45 True 101 150
140 stage_46_5 139 stage_46_5 Normal 46 5 20 100,111 30000,1
141 stage_46_10 140 stage_46_10 Normal 46 10 40 119,120 16,16
142 stage_46_TRUE 141 stage_46_TRUE Normal 46 True 101 200
143 stage_47_5 142 stage_47_5 Normal 47 5 20 100,111 30000,5
144 stage_47_10 143 stage_47_10 Normal 47 10 40 121,122 16,16
145 stage_47_TRUE 144 stage_47_TRUE Normal 47 True 101 150
146 stage_48_5 145 stage_48_5 Normal 48 5 20 100,111 30000,1
147 stage_48_10 146 stage_48_10 Normal 48 10 40 119,120 16,16
148 stage_48_TRUE 147 stage_48_TRUE Normal 48 True 101 200
149 stage_49_5 148 stage_49_5 Normal 49 5 20 100,111 30000,5
150 stage_49_10 149 stage_49_10 Normal 49 10 40 121,122 16,16
151 stage_49_TRUE 150 stage_49_TRUE Normal 49 True 101 150
152 stage_50_5 151 stage_50_5 Normal 50 5 20 100,111 30000,1
153 stage_50_10 152 stage_50_10 Normal 50 10 40 119,120 16,16
154 stage_50_TRUE 153 stage_50_TRUE Normal 50 True 101 200
155 stage_51_5 154 stage_51_5 Normal 51 5 20 100,111 30000,5
156 stage_51_10 155 stage_51_10 Normal 51 10 40 121,122 16,16
157 stage_51_TRUE 156 stage_51_TRUE Normal 51 True 101 150
158 stage_hard_0_5 10000 stage_hard_0_5 Hard 0 5 30 100,111 30000,5
159 stage_hard_0_10 10001 stage_hard_0_10 Hard 0 10 60 121,122 16,16
160 stage_hard_0_TRUE 10002 stage_hard_0_TRUE Hard 0 True 101 250
@@ -0,0 +1,160 @@
Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
29,stage_9_TRUE,Normal,9,,,True,101,200
30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
32,stage_10_TRUE,Normal,10,,,True,101,200
33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
35,stage_11_TRUE,Normal,11,,,True,101,200
36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
38,stage_12_TRUE,Normal,12,,,True,101,200
39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
41,stage_13_TRUE,Normal,13,,,True,101,200
42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
44,stage_14_TRUE,Normal,14,,,True,101,250
45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
47,stage_15_TRUE,Normal,15,,,True,101,150
48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
50,stage_16_TRUE,Normal,16,,,True,101,200
51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
53,stage_17_TRUE,Normal,17,,,True,101,150
54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
56,stage_18_TRUE,Normal,18,,,True,101,250
57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
59,stage_19_TRUE,Normal,19,,,True,101,150
61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
63,stage_20_TRUE,Normal,20,,,True,101,200
64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
66,stage_21_TRUE,Normal,21,,,True,101,150
67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
69,stage_22_TRUE,Normal,22,,,True,101,200
70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
72,stage_23_TRUE,Normal,23,,,True,101,150
73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
75,stage_24_TRUE,Normal,24,,,True,101,200
76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
78,stage_25_TRUE,Normal,25,,,True,101,150
79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
81,stage_26_TRUE,Normal,26,,,True,101,200
82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
84,stage_27_TRUE,Normal,27,,,True,101,150
85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
87,stage_28_TRUE,Normal,28,,,True,101,200
88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
90,stage_29_TRUE,Normal,29,,,True,101,150
91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
93,stage_30_TRUE,Normal,30,,,True,101,200
94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
96,stage_31_TRUE,Normal,31,,,True,101,150
97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
99,stage_32_TRUE,Normal,32,,,True,101,200
100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
102,stage_33_TRUE,Normal,33,,,True,101,150
103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
105,stage_34_TRUE,Normal,34,,,True,101,200
106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
108,stage_35_TRUE,Normal,35,,,True,101,150
109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
111,stage_36_TRUE,Normal,36,,,True,101,200
112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
114,stage_37_TRUE,Normal,37,,,True,101,150
115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
117,stage_38_TRUE,Normal,38,,,True,101,200
118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
120,stage_39_TRUE,Normal,39,,,True,101,150
121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
123,stage_40_TRUE,Normal,40,,,True,101,200
124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
126,stage_41_TRUE,Normal,41,,,True,101,150
127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
129,stage_42_TRUE,Normal,42,,,True,101,200
130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
132,stage_43_TRUE,Normal,43,,,True,101,150
133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
135,stage_44_TRUE,Normal,44,,,True,101,200
136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
138,stage_45_TRUE,Normal,45,,,True,101,150
139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
141,stage_46_TRUE,Normal,46,,,True,101,200
142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
144,stage_47_TRUE,Normal,47,,,True,101,150
145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
147,stage_48_TRUE,Normal,48,,,True,101,200
148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
150,stage_49_TRUE,Normal,49,,,True,101,150
151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
153,stage_50_TRUE,Normal,50,,,True,101,200
154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
156,stage_51_TRUE,Normal,51,,,True,101,150
10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
1 Id StringId EPlayMode stage loop diceGauge isClear rewardID rewardCount
2 0 stage_0_3 Normal 0 3 20 603,604,602 3,3,3
3 1 stage_0_6 Normal 0 6 40 109,100 30,5000
4 2 stage_0_TRUE Normal 0 True 20000,112,125 1,50,100
5 3 stage_1_5 Normal 1 3 20 119,122,112 5,5, 50
6 4 stage_1_10 Normal 1 6 40 120,121,100 5,5,10000
7 5 stage_1_TRUE Normal 1 True 1100,125 1,300
8 6 stage_2_5 Normal 2 5 20 603,604,602 5,5,5
9 7 stage_2_10 Normal 2 10 40 100, 112 10000, 50
10 8 stage_2_TRUE Normal 2 True 101, 1101,125 100,1,300
11 9 stage_3_5 Normal 3 5 20 100,111,112 15000,5,50
12 10 stage_3_10 Normal 3 10 40 119,120,100 8,8,10000
13 11 stage_3_TRUE Normal 3 True 101,125 150, 300
14 12 stage_4_5 Normal 4 5 20 100,111,112 20000,5,50
15 13 stage_4_10 Normal 4 10 40 121,122,100 8,8,10000
16 14 stage_4_TRUE Normal 4 True 101,125,10027 150, 300,1
17 15 stage_5_5 Normal 5 5 20 100,111 25000,5
18 16 stage_5_10 Normal 5 10 40 119,120 12,12
19 17 stage_5_TRUE Normal 5 True 101,10030 200,1
20 18 stage_6_5 Normal 6 5 20 100,111 30000,5
21 19 stage_6_10 Normal 6 10 40 121,122 16,16
22 20 stage_6_TRUE Normal 6 True 101,10015 200,1
23 21 stage_7_5 Normal 7 5 20 100,111 30000,5
24 22 stage_7_10 Normal 7 10 40 119,120 16,16
25 23 stage_7_TRUE Normal 7 True 101,10021 200,1
26 24 stage_8_5 Normal 8 5 20 100,111 30000,5
27 25 stage_8_10 Normal 8 10 40 121,122 16,16
28 26 stage_8_TRUE Normal 8 True 101,10018 150,1
29 27 stage_9_5 Normal 9 5 20 100,111 30000,5
30 28 stage_9_10 Normal 9 10 40 119,120 16,16
31 29 stage_9_TRUE Normal 9 True 101 200
32 30 stage_10_5 Normal 10 5 20 100,111 30000,5
33 31 stage_10_10 Normal 10 10 40 121,122 16,16
34 32 stage_10_TRUE Normal 10 True 101 200
35 33 stage_11_5 Normal 11 5 20 100,111 30000,5
36 34 stage_11_10 Normal 11 10 40 119,120 16,16
37 35 stage_11_TRUE Normal 11 True 101 200
38 36 stage_12_5 Normal 12 5 20 100,111 30000,5
39 37 stage_12_10 Normal 12 10 40 121,122 16,16
40 38 stage_12_TRUE Normal 12 True 101 200
41 39 stage_13_5 Normal 13 5 20 100,111 30000,5
42 40 stage_13_10 Normal 13 10 40 119,120 16,16
43 41 stage_13_TRUE Normal 13 True 101 200
44 42 stage_14_5 Normal 14 5 20 100,111 30000,1
45 43 stage_14_10 Normal 14 10 40 119,120 16,16
46 44 stage_14_TRUE Normal 14 True 101 250
47 45 stage_15_5 Normal 15 5 20 100,111 30000,5
48 46 stage_15_10 Normal 15 10 40 121,122 16,16
49 47 stage_15_TRUE Normal 15 True 101 150
50 48 stage_16_5 Normal 16 5 20 100,111 30000,1
51 49 stage_16_10 Normal 16 10 40 119,120 16,16
52 50 stage_16_TRUE Normal 16 True 101 200
53 51 stage_17_5 Normal 17 5 20 100,111 30000,5
54 52 stage_17_10 Normal 17 10 40 121,122 16,16
55 53 stage_17_TRUE Normal 17 True 101 150
56 54 stage_18_5 Normal 18 5 20 100,111 30000,1
57 55 stage_18_10 Normal 18 10 40 119,120 16,16
58 56 stage_18_TRUE Normal 18 True 101 250
59 57 stage_19_5 Normal 19 5 20 100,111 30000,5
60 58 stage_19_10 Normal 19 10 40 121,122 16,16
61 59 stage_19_TRUE Normal 19 True 101 150
62 61 stage_20_5 Normal 20 5 20 100,111 30000,1
63 62 stage_20_10 Normal 20 10 40 119,120 16,16
64 63 stage_20_TRUE Normal 20 True 101 200
65 64 stage_21_5 Normal 21 5 20 100,111 30000,5
66 65 stage_21_10 Normal 21 10 40 121,122 16,16
67 66 stage_21_TRUE Normal 21 True 101 150
68 67 stage_22_5 Normal 22 5 20 100,111 30000,1
69 68 stage_22_10 Normal 22 10 40 119,120 16,16
70 69 stage_22_TRUE Normal 22 True 101 200
71 70 stage_23_5 Normal 23 5 20 100,111 30000,5
72 71 stage_23_10 Normal 23 10 40 121,122 16,16
73 72 stage_23_TRUE Normal 23 True 101 150
74 73 stage_24_5 Normal 24 5 20 100,111 30000,1
75 74 stage_24_10 Normal 24 10 40 119,120 16,16
76 75 stage_24_TRUE Normal 24 True 101 200
77 76 stage_25_5 Normal 25 5 20 100,111 30000,5
78 77 stage_25_10 Normal 25 10 40 121,122 16,16
79 78 stage_25_TRUE Normal 25 True 101 150
80 79 stage_26_5 Normal 26 5 20 100,111 30000,1
81 80 stage_26_10 Normal 26 10 40 119,120 16,16
82 81 stage_26_TRUE Normal 26 True 101 200
83 82 stage_27_5 Normal 27 5 20 100,111 30000,5
84 83 stage_27_10 Normal 27 10 40 121,122 16,16
85 84 stage_27_TRUE Normal 27 True 101 150
86 85 stage_28_5 Normal 28 5 20 100,111 30000,1
87 86 stage_28_10 Normal 28 10 40 119,120 16,16
88 87 stage_28_TRUE Normal 28 True 101 200
89 88 stage_29_5 Normal 29 5 20 100,111 30000,5
90 89 stage_29_10 Normal 29 10 40 121,122 16,16
91 90 stage_29_TRUE Normal 29 True 101 150
92 91 stage_30_5 Normal 30 5 20 100,111 30000,1
93 92 stage_30_10 Normal 30 10 40 119,120 16,16
94 93 stage_30_TRUE Normal 30 True 101 200
95 94 stage_31_5 Normal 31 5 20 100,111 30000,5
96 95 stage_31_10 Normal 31 10 40 121,122 16,16
97 96 stage_31_TRUE Normal 31 True 101 150
98 97 stage_32_5 Normal 32 5 20 100,111 30000,1
99 98 stage_32_10 Normal 32 10 40 119,120 16,16
100 99 stage_32_TRUE Normal 32 True 101 200
101 100 stage_33_5 Normal 33 5 20 100,111 30000,5
102 101 stage_33_10 Normal 33 10 40 121,122 16,16
103 102 stage_33_TRUE Normal 33 True 101 150
104 103 stage_34_5 Normal 34 5 20 100,111 30000,1
105 104 stage_34_10 Normal 34 10 40 119,120 16,16
106 105 stage_34_TRUE Normal 34 True 101 200
107 106 stage_35_5 Normal 35 5 20 100,111 30000,5
108 107 stage_35_10 Normal 35 10 40 121,122 16,16
109 108 stage_35_TRUE Normal 35 True 101 150
110 109 stage_36_5 Normal 36 5 20 100,111 30000,1
111 110 stage_36_10 Normal 36 10 40 119,120 16,16
112 111 stage_36_TRUE Normal 36 True 101 200
113 112 stage_37_5 Normal 37 5 20 100,111 30000,5
114 113 stage_37_10 Normal 37 10 40 121,122 16,16
115 114 stage_37_TRUE Normal 37 True 101 150
116 115 stage_38_5 Normal 38 5 20 100,111 30000,1
117 116 stage_38_10 Normal 38 10 40 119,120 16,16
118 117 stage_38_TRUE Normal 38 True 101 200
119 118 stage_39_5 Normal 39 5 20 100,111 30000,5
120 119 stage_39_10 Normal 39 10 40 121,122 16,16
121 120 stage_39_TRUE Normal 39 True 101 150
122 121 stage_40_5 Normal 40 5 20 100,111 30000,1
123 122 stage_40_10 Normal 40 10 40 119,120 16,16
124 123 stage_40_TRUE Normal 40 True 101 200
125 124 stage_41_5 Normal 41 5 20 100,111 30000,5
126 125 stage_41_10 Normal 41 10 40 121,122 16,16
127 126 stage_41_TRUE Normal 41 True 101 150
128 127 stage_42_5 Normal 42 5 20 100,111 30000,1
129 128 stage_42_10 Normal 42 10 40 119,120 16,16
130 129 stage_42_TRUE Normal 42 True 101 200
131 130 stage_43_5 Normal 43 5 20 100,111 30000,5
132 131 stage_43_10 Normal 43 10 40 121,122 16,16
133 132 stage_43_TRUE Normal 43 True 101 150
134 133 stage_44_5 Normal 44 5 20 100,111 30000,1
135 134 stage_44_10 Normal 44 10 40 119,120 16,16
136 135 stage_44_TRUE Normal 44 True 101 200
137 136 stage_45_5 Normal 45 5 20 100,111 30000,5
138 137 stage_45_10 Normal 45 10 40 121,122 16,16
139 138 stage_45_TRUE Normal 45 True 101 150
140 139 stage_46_5 Normal 46 5 20 100,111 30000,1
141 140 stage_46_10 Normal 46 10 40 119,120 16,16
142 141 stage_46_TRUE Normal 46 True 101 200
143 142 stage_47_5 Normal 47 5 20 100,111 30000,5
144 143 stage_47_10 Normal 47 10 40 121,122 16,16
145 144 stage_47_TRUE Normal 47 True 101 150
146 145 stage_48_5 Normal 48 5 20 100,111 30000,1
147 146 stage_48_10 Normal 48 10 40 119,120 16,16
148 147 stage_48_TRUE Normal 48 True 101 200
149 148 stage_49_5 Normal 49 5 20 100,111 30000,5
150 149 stage_49_10 Normal 49 10 40 121,122 16,16
151 150 stage_49_TRUE Normal 49 True 101 150
152 151 stage_50_5 Normal 50 5 20 100,111 30000,1
153 152 stage_50_10 Normal 50 10 40 119,120 16,16
154 153 stage_50_TRUE Normal 50 True 101 200
155 154 stage_51_5 Normal 51 5 20 100,111 30000,5
156 155 stage_51_10 Normal 51 10 40 121,122 16,16
157 156 stage_51_TRUE Normal 51 True 101 150
158 10000 stage_hard_0_5 Hard 0 5 30 100,111 30000,5
159 10001 stage_hard_0_10 Hard 0 10 60 121,122 16,16
160 10002 stage_hard_0_TRUE Hard 0 True 101 250
@@ -0,0 +1,4 @@
原作中文名称,原作效果文本,Id,StringId,challengeText,value
0,游戏通关,0,0,starChallengeKey_0,0
1,以{0}%以上生命值通关,1,1,starChallengeKey_1,70
2,于{0}秒内击杀首领,2,2,starChallengeKey_2,5
1 原作中文名称 原作效果文本 Id StringId challengeText value
2 0 游戏通关 0 0 starChallengeKey_0 0
3 1 以{0}%以上生命值通关 1 1 starChallengeKey_1 70
4 2 于{0}秒内击杀首领 2 2 starChallengeKey_2 5
@@ -0,0 +1,4 @@
Id,StringId,challengeText,value
0,0,starChallengeKey_0,0
1,1,starChallengeKey_1,70
2,2,starChallengeKey_2,5
1 Id StringId challengeText value
2 0 0 starChallengeKey_0 0
3 1 1 starChallengeKey_1 70
4 2 2 starChallengeKey_2 5
@@ -0,0 +1,202 @@
原作中文名称,原作效果文本,Id,StringId,starCount,rewardID1,value1,rewardID2,value2,rewardID3,value3
0,,0,0,1,101,50,-1,,-1,
1,,1,1,2,101,50,-1,,-1,
2,,2,2,3,101,50,-1,,-1,
3,,3,3,4,101,50,-1,,-1,
4,,4,4,5,101,50,-1,,-1,
5,,5,5,6,101,50,-1,,-1,
6,,6,6,7,101,50,-1,,-1,
7,,7,7,8,101,50,-1,,-1,
8,,8,8,9,101,50,-1,,-1,
9,,9,9,10,101,100,-1,,-1,
10,,10,10,11,101,50,-1,,-1,
11,,11,11,12,101,50,-1,,-1,
12,,12,12,13,101,50,-1,,-1,
13,,13,13,14,101,50,-1,,-1,
14,,14,14,15,101,50,-1,,-1,
15,,15,15,16,101,50,-1,,-1,
16,,16,16,17,101,50,-1,,-1,
17,,17,17,18,101,50,-1,,-1,
18,,18,18,19,101,50,-1,,-1,
19,,19,19,20,101,100,-1,,-1,
20,,20,20,21,101,50,-1,,-1,
21,,21,21,22,101,50,-1,,-1,
22,,22,22,23,101,50,-1,,-1,
23,,23,23,24,101,50,-1,,-1,
24,,24,24,25,101,50,-1,,-1,
25,,25,25,26,101,50,-1,,-1,
26,,26,26,27,101,50,-1,,-1,
27,,27,27,28,101,50,-1,,-1,
28,,28,28,29,101,50,-1,,-1,
29,,29,29,30,101,100,-1,,-1,
30,,30,30,31,101,50,-1,,-1,
31,,31,31,32,101,50,-1,,-1,
32,,32,32,33,101,50,-1,,-1,
33,,33,33,34,101,50,-1,,-1,
34,,34,34,35,101,50,-1,,-1,
35,,35,35,36,101,50,-1,,-1,
36,,36,36,37,101,50,-1,,-1,
37,,37,37,38,101,50,-1,,-1,
38,,38,38,39,101,50,-1,,-1,
39,,39,39,40,101,100,-1,,-1,
40,,40,40,41,101,50,-1,,-1,
41,,41,41,42,101,50,-1,,-1,
42,,42,42,43,101,50,-1,,-1,
43,,43,43,44,101,50,-1,,-1,
44,,44,44,45,101,50,-1,,-1,
45,,45,45,46,101,50,-1,,-1,
46,,46,46,47,101,50,-1,,-1,
47,,47,47,48,101,50,-1,,-1,
48,,48,48,49,101,50,-1,,-1,
49,,49,49,50,101,100,-1,,-1,
50,,50,50,51,101,50,-1,,-1,
51,,51,51,52,101,50,-1,,-1,
52,,52,52,53,101,50,-1,,-1,
53,,53,53,54,101,50,-1,,-1,
54,,54,54,55,101,50,-1,,-1,
55,,55,55,56,101,50,-1,,-1,
56,,56,56,57,101,50,-1,,-1,
57,,57,57,58,101,50,-1,,-1,
58,,58,58,59,101,50,-1,,-1,
59,,59,59,60,101,100,-1,,-1,
60,,60,60,61,101,50,-1,,-1,
61,,61,61,62,101,50,-1,,-1,
62,,62,62,63,101,50,-1,,-1,
63,,63,63,64,101,50,-1,,-1,
64,,64,64,65,101,50,-1,,-1,
65,,65,65,66,101,50,-1,,-1,
66,,66,66,67,101,50,-1,,-1,
67,,67,67,68,101,50,-1,,-1,
68,,68,68,69,101,50,-1,,-1,
69,,69,69,70,101,100,-1,,-1,
70,,70,70,71,101,50,-1,,-1,
71,,71,71,72,101,50,-1,,-1,
72,,72,72,73,101,50,-1,,-1,
73,,73,73,74,101,50,-1,,-1,
74,,74,74,75,101,50,-1,,-1,
75,,75,75,76,101,50,-1,,-1,
76,,76,76,77,101,50,-1,,-1,
77,,77,77,78,101,50,-1,,-1,
78,,78,78,79,101,50,-1,,-1,
79,,79,79,80,101,100,-1,,-1,
80,,80,80,81,101,50,-1,,-1,
81,,81,81,82,101,50,-1,,-1,
82,,82,82,83,101,50,-1,,-1,
83,,83,83,84,101,50,-1,,-1,
84,,84,84,85,101,50,-1,,-1,
85,,85,85,86,101,50,-1,,-1,
86,,86,86,87,101,50,-1,,-1,
87,,87,87,88,101,50,-1,,-1,
88,,88,88,89,101,50,-1,,-1,
89,,89,89,90,101,100,-1,,-1,
90,,90,90,91,101,50,-1,,-1,
91,,91,91,92,101,50,-1,,-1,
92,,92,92,93,101,50,-1,,-1,
93,,93,93,94,101,50,-1,,-1,
94,,94,94,95,101,50,-1,,-1,
95,,95,95,96,101,50,-1,,-1,
96,,96,96,97,101,50,-1,,-1,
97,,97,97,98,101,50,-1,,-1,
98,,98,98,99,101,50,-1,,-1,
99,,99,99,100,101,100,-1,,-1,
100,,100,100,101,101,50,-1,,-1,
101,,101,101,102,101,50,-1,,-1,
102,,102,102,103,101,50,-1,,-1,
103,,103,103,104,101,50,-1,,-1,
104,,104,104,105,101,50,-1,,-1,
105,,105,105,106,101,50,-1,,-1,
106,,106,106,107,101,50,-1,,-1,
107,,107,107,108,101,50,-1,,-1,
108,,108,108,109,101,50,-1,,-1,
109,,109,109,110,101,100,-1,,-1,
110,,110,110,111,101,50,-1,,-1,
111,,111,111,112,101,50,-1,,-1,
112,,112,112,113,101,50,-1,,-1,
113,,113,113,114,101,50,-1,,-1,
114,,114,114,115,101,50,-1,,-1,
115,,115,115,116,101,50,-1,,-1,
116,,116,116,117,101,50,-1,,-1,
117,,117,117,118,101,50,-1,,-1,
118,,118,118,119,101,50,-1,,-1,
119,,119,119,120,101,100,-1,,-1,
120,,120,120,121,101,50,-1,,-1,
121,,121,121,122,101,50,-1,,-1,
122,,122,122,123,101,50,-1,,-1,
123,,123,123,124,101,50,-1,,-1,
124,,124,124,125,101,50,-1,,-1,
125,,125,125,126,101,50,-1,,-1,
126,,126,126,127,101,50,-1,,-1,
127,,127,127,128,101,50,-1,,-1,
128,,128,128,129,101,50,-1,,-1,
129,,129,129,130,101,100,-1,,-1,
130,,130,130,131,101,50,-1,,-1,
131,,131,131,132,101,50,-1,,-1,
132,,132,132,133,101,50,-1,,-1,
133,,133,133,134,101,50,-1,,-1,
134,,134,134,135,101,50,-1,,-1,
135,,135,135,136,101,50,-1,,-1,
136,,136,136,137,101,50,-1,,-1,
137,,137,137,138,101,50,-1,,-1,
138,,138,138,139,101,50,-1,,-1,
139,,139,139,140,101,100,-1,,-1,
140,,140,140,141,101,50,-1,,-1,
141,,141,141,142,101,50,-1,,-1,
142,,142,142,143,101,50,-1,,-1,
143,,143,143,144,101,50,-1,,-1,
144,,144,144,145,101,50,-1,,-1,
145,,145,145,146,101,50,-1,,-1,
146,,146,146,147,101,50,-1,,-1,
147,,147,147,148,101,50,-1,,-1,
148,,148,148,149,101,50,-1,,-1,
149,,149,149,150,101,100,-1,,-1,
150,,150,150,151,101,50,-1,,-1,
151,,151,151,152,101,50,-1,,-1,
152,,152,152,153,101,50,-1,,-1,
153,,153,153,154,101,50,-1,,-1,
154,,154,154,155,101,50,-1,,-1,
155,,155,155,156,101,50,-1,,-1,
156,,156,156,157,101,50,-1,,-1,
157,,157,157,158,101,50,-1,,-1,
158,,158,158,159,101,50,-1,,-1,
159,,159,159,160,101,100,-1,,-1,
160,,160,160,161,101,50,-1,,-1,
161,,161,161,162,101,50,-1,,-1,
162,,162,162,163,101,50,-1,,-1,
163,,163,163,164,101,50,-1,,-1,
164,,164,164,165,101,50,-1,,-1,
165,,165,165,166,101,50,-1,,-1,
166,,166,166,167,101,50,-1,,-1,
167,,167,167,168,101,50,-1,,-1,
168,,168,168,169,101,50,-1,,-1,
169,,169,169,170,101,100,-1,,-1,
170,,170,170,171,101,50,-1,,-1,
171,,171,171,172,101,50,-1,,-1,
172,,172,172,173,101,50,-1,,-1,
173,,173,173,174,101,50,-1,,-1,
174,,174,174,175,101,50,-1,,-1,
175,,175,175,176,101,50,-1,,-1,
176,,176,176,177,101,50,-1,,-1,
177,,177,177,178,101,50,-1,,-1,
178,,178,178,179,101,50,-1,,-1,
179,,179,179,180,101,100,-1,,-1,
180,,180,180,181,101,50,-1,,-1,
181,,181,181,182,101,50,-1,,-1,
182,,182,182,183,101,50,-1,,-1,
183,,183,183,184,101,50,-1,,-1,
184,,184,184,185,101,50,-1,,-1,
185,,185,185,186,101,50,-1,,-1,
186,,186,186,187,101,50,-1,,-1,
187,,187,187,188,101,50,-1,,-1,
188,,188,188,189,101,50,-1,,-1,
189,,189,189,190,101,100,-1,,-1,
190,,190,190,191,101,50,-1,,-1,
191,,191,191,192,101,50,-1,,-1,
192,,192,192,193,101,50,-1,,-1,
193,,193,193,194,101,50,-1,,-1,
194,,194,194,195,101,50,-1,,-1,
195,,195,195,196,101,50,-1,,-1,
196,,196,196,197,101,50,-1,,-1,
197,,197,197,198,101,50,-1,,-1,
198,,198,198,199,101,50,-1,,-1,
199,,199,199,200,101,100,-1,,-1,
200,,200,200,201,101,50,-1,,-1,
1 原作中文名称 原作效果文本 Id StringId starCount rewardID1 value1 rewardID2 value2 rewardID3 value3
2 0 0 0 1 101 50 -1 -1
3 1 1 1 2 101 50 -1 -1
4 2 2 2 3 101 50 -1 -1
5 3 3 3 4 101 50 -1 -1
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@@ -0,0 +1,202 @@
Id,StringId,starCount,rewardID1,value1,rewardID2,value2,rewardID3,value3
0,0,1,101,50,-1,,-1,
1,1,2,101,50,-1,,-1,
2,2,3,101,50,-1,,-1,
3,3,4,101,50,-1,,-1,
4,4,5,101,50,-1,,-1,
5,5,6,101,50,-1,,-1,
6,6,7,101,50,-1,,-1,
7,7,8,101,50,-1,,-1,
8,8,9,101,50,-1,,-1,
9,9,10,101,100,-1,,-1,
10,10,11,101,50,-1,,-1,
11,11,12,101,50,-1,,-1,
12,12,13,101,50,-1,,-1,
13,13,14,101,50,-1,,-1,
14,14,15,101,50,-1,,-1,
15,15,16,101,50,-1,,-1,
16,16,17,101,50,-1,,-1,
17,17,18,101,50,-1,,-1,
18,18,19,101,50,-1,,-1,
19,19,20,101,100,-1,,-1,
20,20,21,101,50,-1,,-1,
21,21,22,101,50,-1,,-1,
22,22,23,101,50,-1,,-1,
23,23,24,101,50,-1,,-1,
24,24,25,101,50,-1,,-1,
25,25,26,101,50,-1,,-1,
26,26,27,101,50,-1,,-1,
27,27,28,101,50,-1,,-1,
28,28,29,101,50,-1,,-1,
29,29,30,101,100,-1,,-1,
30,30,31,101,50,-1,,-1,
31,31,32,101,50,-1,,-1,
32,32,33,101,50,-1,,-1,
33,33,34,101,50,-1,,-1,
34,34,35,101,50,-1,,-1,
35,35,36,101,50,-1,,-1,
36,36,37,101,50,-1,,-1,
37,37,38,101,50,-1,,-1,
38,38,39,101,50,-1,,-1,
39,39,40,101,100,-1,,-1,
40,40,41,101,50,-1,,-1,
41,41,42,101,50,-1,,-1,
42,42,43,101,50,-1,,-1,
43,43,44,101,50,-1,,-1,
44,44,45,101,50,-1,,-1,
45,45,46,101,50,-1,,-1,
46,46,47,101,50,-1,,-1,
47,47,48,101,50,-1,,-1,
48,48,49,101,50,-1,,-1,
49,49,50,101,100,-1,,-1,
50,50,51,101,50,-1,,-1,
51,51,52,101,50,-1,,-1,
52,52,53,101,50,-1,,-1,
53,53,54,101,50,-1,,-1,
54,54,55,101,50,-1,,-1,
55,55,56,101,50,-1,,-1,
56,56,57,101,50,-1,,-1,
57,57,58,101,50,-1,,-1,
58,58,59,101,50,-1,,-1,
59,59,60,101,100,-1,,-1,
60,60,61,101,50,-1,,-1,
61,61,62,101,50,-1,,-1,
62,62,63,101,50,-1,,-1,
63,63,64,101,50,-1,,-1,
64,64,65,101,50,-1,,-1,
65,65,66,101,50,-1,,-1,
66,66,67,101,50,-1,,-1,
67,67,68,101,50,-1,,-1,
68,68,69,101,50,-1,,-1,
69,69,70,101,100,-1,,-1,
70,70,71,101,50,-1,,-1,
71,71,72,101,50,-1,,-1,
72,72,73,101,50,-1,,-1,
73,73,74,101,50,-1,,-1,
74,74,75,101,50,-1,,-1,
75,75,76,101,50,-1,,-1,
76,76,77,101,50,-1,,-1,
77,77,78,101,50,-1,,-1,
78,78,79,101,50,-1,,-1,
79,79,80,101,100,-1,,-1,
80,80,81,101,50,-1,,-1,
81,81,82,101,50,-1,,-1,
82,82,83,101,50,-1,,-1,
83,83,84,101,50,-1,,-1,
84,84,85,101,50,-1,,-1,
85,85,86,101,50,-1,,-1,
86,86,87,101,50,-1,,-1,
87,87,88,101,50,-1,,-1,
88,88,89,101,50,-1,,-1,
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90,90,91,101,50,-1,,-1,
91,91,92,101,50,-1,,-1,
92,92,93,101,50,-1,,-1,
93,93,94,101,50,-1,,-1,
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95,95,96,101,50,-1,,-1,
96,96,97,101,50,-1,,-1,
97,97,98,101,50,-1,,-1,
98,98,99,101,50,-1,,-1,
99,99,100,101,100,-1,,-1,
100,100,101,101,50,-1,,-1,
101,101,102,101,50,-1,,-1,
102,102,103,101,50,-1,,-1,
103,103,104,101,50,-1,,-1,
104,104,105,101,50,-1,,-1,
105,105,106,101,50,-1,,-1,
106,106,107,101,50,-1,,-1,
107,107,108,101,50,-1,,-1,
108,108,109,101,50,-1,,-1,
109,109,110,101,100,-1,,-1,
110,110,111,101,50,-1,,-1,
111,111,112,101,50,-1,,-1,
112,112,113,101,50,-1,,-1,
113,113,114,101,50,-1,,-1,
114,114,115,101,50,-1,,-1,
115,115,116,101,50,-1,,-1,
116,116,117,101,50,-1,,-1,
117,117,118,101,50,-1,,-1,
118,118,119,101,50,-1,,-1,
119,119,120,101,100,-1,,-1,
120,120,121,101,50,-1,,-1,
121,121,122,101,50,-1,,-1,
122,122,123,101,50,-1,,-1,
123,123,124,101,50,-1,,-1,
124,124,125,101,50,-1,,-1,
125,125,126,101,50,-1,,-1,
126,126,127,101,50,-1,,-1,
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128,128,129,101,50,-1,,-1,
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130,130,131,101,50,-1,,-1,
131,131,132,101,50,-1,,-1,
132,132,133,101,50,-1,,-1,
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140,140,141,101,50,-1,,-1,
141,141,142,101,50,-1,,-1,
142,142,143,101,50,-1,,-1,
143,143,144,101,50,-1,,-1,
144,144,145,101,50,-1,,-1,
145,145,146,101,50,-1,,-1,
146,146,147,101,50,-1,,-1,
147,147,148,101,50,-1,,-1,
148,148,149,101,50,-1,,-1,
149,149,150,101,100,-1,,-1,
150,150,151,101,50,-1,,-1,
151,151,152,101,50,-1,,-1,
152,152,153,101,50,-1,,-1,
153,153,154,101,50,-1,,-1,
154,154,155,101,50,-1,,-1,
155,155,156,101,50,-1,,-1,
156,156,157,101,50,-1,,-1,
157,157,158,101,50,-1,,-1,
158,158,159,101,50,-1,,-1,
159,159,160,101,100,-1,,-1,
160,160,161,101,50,-1,,-1,
161,161,162,101,50,-1,,-1,
162,162,163,101,50,-1,,-1,
163,163,164,101,50,-1,,-1,
164,164,165,101,50,-1,,-1,
165,165,166,101,50,-1,,-1,
166,166,167,101,50,-1,,-1,
167,167,168,101,50,-1,,-1,
168,168,169,101,50,-1,,-1,
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170,170,171,101,50,-1,,-1,
171,171,172,101,50,-1,,-1,
172,172,173,101,50,-1,,-1,
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174,174,175,101,50,-1,,-1,
175,175,176,101,50,-1,,-1,
176,176,177,101,50,-1,,-1,
177,177,178,101,50,-1,,-1,
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179,179,180,101,100,-1,,-1,
180,180,181,101,50,-1,,-1,
181,181,182,101,50,-1,,-1,
182,182,183,101,50,-1,,-1,
183,183,184,101,50,-1,,-1,
184,184,185,101,50,-1,,-1,
185,185,186,101,50,-1,,-1,
186,186,187,101,50,-1,,-1,
187,187,188,101,50,-1,,-1,
188,188,189,101,50,-1,,-1,
189,189,190,101,100,-1,,-1,
190,190,191,101,50,-1,,-1,
191,191,192,101,50,-1,,-1,
192,192,193,101,50,-1,,-1,
193,193,194,101,50,-1,,-1,
194,194,195,101,50,-1,,-1,
195,195,196,101,50,-1,,-1,
196,196,197,101,50,-1,,-1,
197,197,198,101,50,-1,,-1,
198,198,199,101,50,-1,,-1,
199,199,200,101,100,-1,,-1,
200,200,201,101,50,-1,,-1,
1 Id StringId starCount rewardID1 value1 rewardID2 value2 rewardID3 value3
2 0 0 1 101 50 -1 -1
3 1 1 2 101 50 -1 -1
4 2 2 3 101 50 -1 -1
5 3 3 4 101 50 -1 -1
6 4 4 5 101 50 -1 -1
7 5 5 6 101 50 -1 -1
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12 10 10 11 101 50 -1 -1
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176 174 174 175 101 50 -1 -1
177 175 175 176 101 50 -1 -1
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@@ -0,0 +1,181 @@
表,Id,StringId,源字段,文本键,原作中文,来源
stageinfo,0,stage_0,titleKey,stage_sub_0_titleKey,黑暗军团长,原作本地化/zh-cn
stageinfo,0,stage_0,descKey,stage_sub_0_descKey,被黑暗军团长占领的村庄, / 已找不回以前的面貌。,原作本地化/zh-cn
stageinfo,0,stage_0,bossKey,boss_name_0,黑暗军团长,原作本地化/zh-cn
stageinfo,0,stage_0,bossAttackLocalizationKey,boss01_attack,召唤强敌剩余…,原作本地化/zh-cn
stageinfo,1,stage_1,titleKey,stage_sub_1_titleKey,王者石剑,原作本地化/zh-cn
stageinfo,1,stage_1,descKey,stage_sub_1_descKey,任何人都拔不起的王者之剑, / 最终达到极限并攻击冒险家。,原作本地化/zh-cn
stageinfo,1,stage_1,bossKey,boss_name_1,王者石剑,原作本地化/zh-cn
stageinfo,1,stage_1,bossAttackLocalizationKey,boss02_attack,设置地雷剩余…,原作本地化/zh-cn
stageinfo,2,stage_2,titleKey,stage_sub_2_titleKey,赤龙,原作本地化/zh-cn
stageinfo,2,stage_2,descKey,stage_sub_2_descKey,根据预示,赤龙的族群将导致世界灭亡。,原作本地化/zh-cn
stageinfo,2,stage_2,bossKey,boss_name_2,赤龙,原作本地化/zh-cn
stageinfo,2,stage_2,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,3,stage_3,titleKey,stage_sub_3_titleKey,矿山小镇,原作本地化/zh-cn
stageinfo,3,stage_3,descKey,stage_sub_3_descKey,半兽人正用矿山里的矿石 / 打造出巨大的斧头。,原作本地化/zh-cn
stageinfo,3,stage_3,bossAttackLocalizationKey,boss02_attack,设置地雷剩余…,原作本地化/zh-cn
stageinfo,4,stage_4,titleKey,stage_sub_4_titleKey,巨大的半兽人,原作本地化/zh-cn
stageinfo,4,stage_4,descKey,stage_sub_4_descKey,直到半兽人统治世界, / 展厅不会停歇。,原作本地化/zh-cn
stageinfo,4,stage_4,bossKey,boss_name_3,巨大的半兽人,原作本地化/zh-cn
stageinfo,4,stage_4,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,5,stage_5,titleKey,stage_sub_5_titleKey,冰封之海,原作本地化/zh-cn
stageinfo,5,stage_5,descKey,stage_sub_5_descKey,随着冰雪的融化, / 海底深处的封印正逐渐苏醒。,原作本地化/zh-cn
stageinfo,5,stage_5,bossAttackLocalizationKey,boss02_attack,设置地雷剩余…,原作本地化/zh-cn
stageinfo,6,stage_6,titleKey,stage_sub_6_titleKey,海妖女王,原作本地化/zh-cn
stageinfo,6,stage_6,descKey,stage_sub_6_descKey,受到诅咒的女王将引发巨大的海啸, / 对人类进行复仇。,原作本地化/zh-cn
stageinfo,6,stage_6,bossKey,boss_name_4,海妖女王,原作本地化/zh-cn
stageinfo,6,stage_6,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,7,stage_7,titleKey,stage_sub_7_titleKey,噬骨沙漠,原作本地化/zh-cn
stageinfo,7,stage_7,descKey,stage_sub_7_descKey,沙漠中的所有生命, / 都正在被某个庞然大物吞噬。,原作本地化/zh-cn
stageinfo,7,stage_7,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,8,stage_8,titleKey,stage_sub_8_titleKey,贪食王子,原作本地化/zh-cn
stageinfo,8,stage_8,descKey,stage_sub_8_descKey,即使下整个世界, / 仍然无法吞饱肚子。,原作本地化/zh-cn
stageinfo,8,stage_8,bossKey,boss_name_5,贪食王子,原作本地化/zh-cn
stageinfo,8,stage_8,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,9,stage_9,titleKey,stage_sub_9_titleKey,赌徒村庄,原作本地化/zh-cn
stageinfo,9,stage_9,descKey,stage_sub_9_descKey,在他造访之后, / 村里的居民一个接一个地发疯。,原作本地化/zh-cn
stageinfo,9,stage_9,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,10,stage_10,titleKey,stage_sub_10_titleKey,东亚人,原作本地化/zh-cn
stageinfo,10,stage_10,descKey,stage_sub_10_descKey,只要遇见他, / 就只能靠掷铜板决定一切。,原作本地化/zh-cn
stageinfo,10,stage_10,bossKey,boss_name_6,东亚人,原作本地化/zh-cn
stageinfo,10,stage_10,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,11,stage_11,titleKey,stage_sub_11_titleKey,被遗忘的村庄,原作本地化/zh-cn
stageinfo,11,stage_11,descKey,stage_sub_11_descKey,村庄英雄的记录被全数抹去, / 周围开始聚集起哥布林。,原作本地化/zh-cn
stageinfo,11,stage_11,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,12,stage_12,titleKey,stage_sub_12_titleKey,被遗忘的勇士,原作本地化/zh-cn
stageinfo,12,stage_12,descKey,stage_sub_12_descKey,放弃勇士之路成为哥布林的他, / 打算让全世界都变成哥布林。,原作本地化/zh-cn
stageinfo,12,stage_12,bossKey,boss_name_7,被遗忘的勇士,原作本地化/zh-cn
stageinfo,12,stage_12,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,13,stage_13,titleKey,stage_sub_13_titleKey,太初之村,原作本地化/zh-cn
stageinfo,13,stage_13,descKey,stage_sub_13_descKey,在太初勇士建立的村庄里, / 出现了已故军团长的士兵。,原作本地化/zh-cn
stageinfo,13,stage_13,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,14,stage_14,titleKey,stage_sub_14_titleKey,雪白军团长,原作本地化/zh-cn
stageinfo,14,stage_14,descKey,stage_sub_14_descKey,从死亡深重回渊归来, / 只为向勇士复仇。,原作本地化/zh-cn
stageinfo,14,stage_14,bossKey,boss_name_8,雪白军团长,原作本地化/zh-cn
stageinfo,14,stage_14,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,15,stage_15,titleKey,stage_sub_15_titleKey,冰封神兽的摇篮,原作本地化/zh-cn
stageinfo,15,stage_15,descKey,stage_sub_15_descKey,神兽之蛋纷纷静止, / 整座摇篮正逐渐变得冰冷。,原作本地化/zh-cn
stageinfo,15,stage_15,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,16,stage_16,titleKey,stage_sub_16_titleKey,冰霜行者,原作本地化/zh-cn
stageinfo,16,stage_16,descKey,stage_sub_16_descKey,远古神兽为了结束勇士与魔王的战争, / 决定冰冻世上的一切。,原作本地化/zh-cn
stageinfo,16,stage_16,bossKey,boss_name_9,冰霜行者,原作本地化/zh-cn
stageinfo,16,stage_16,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,17,stage_17,titleKey,stage_sub_17_titleKey,笛音沙漠,原作本地化/zh-cn
stageinfo,17,stage_17,descKey,stage_sub_17_descKey,伴随着笛声离去的人们, / 没有人再回来。,原作本地化/zh-cn
stageinfo,17,stage_17,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,18,stage_18,titleKey,stage_sub_18_titleKey,哀声石山,原作本地化/zh-cn
stageinfo,18,stage_18,descKey,stage_sub_18_descKey,整座石山正像巨大的乐器般发出共鸣。,原作本地化/zh-cn
stageinfo,18,stage_18,bossAttackLocalizationKey,boss02_attack,设置地雷剩余…,原作本地化/zh-cn
stageinfo,19,stage_19,titleKey,stage_sub_19_titleKey,终极指挥家,原作本地化/zh-cn
stageinfo,19,stage_19,descKey,stage_sub_19_descKey,无尽的毁灭与破坏, / 只是完成乐章的旋律。,原作本地化/zh-cn
stageinfo,19,stage_19,bossKey,boss_name_10,终极指挥家,原作本地化/zh-cn
stageinfo,19,stage_19,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,20,stage_20,titleKey,stage_sub_20_titleKey,伯爵城堡,原作本地化/zh-cn
stageinfo,20,stage_20,descKey,stage_sub_20_descKey,自从伯爵遇见异乡人后, / 城堡里的居民便接连失踪。,原作本地化/zh-cn
stageinfo,20,stage_20,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,21,stage_21,titleKey,stage_sub_21_titleKey,月光墓地,原作本地化/zh-cn
stageinfo,21,stage_21,descKey,stage_sub_21_descKey,墓穴里的尸体被发现时, / 尸体的血液全部被抽干了。,原作本地化/zh-cn
stageinfo,21,stage_21,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,22,stage_22,titleKey,stage_sub_22_titleKey,血腥伯爵,原作本地化/zh-cn
stageinfo,22,stage_22,descKey,stage_sub_22_descKey,将一切献上的一切给他, / 将获得特别的祝福。,原作本地化/zh-cn
stageinfo,22,stage_22,bossKey,boss_name_11,血腥伯爵,原作本地化/zh-cn
stageinfo,22,stage_22,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,23,stage_23,titleKey,stage_sub_23_titleKey,七丘之村,原作本地化/zh-cn
stageinfo,23,stage_23,descKey,stage_sub_23_descKey,巨兽穿过了七座山丘, / 朝着精灵的基地前进。,原作本地化/zh-cn
stageinfo,23,stage_23,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,24,stage_24,titleKey,stage_sub_24_titleKey,精灵站点,原作本地化/zh-cn
stageinfo,24,stage_24,descKey,stage_sub_24_descKey,在凤珠的故乡里,有人想要击杀 / 初始化怪物与巨型兽的外形。,原作本地化/zh-cn
stageinfo,24,stage_24,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,25,stage_25,titleKey,stage_sub_25_titleKey,凤淑&麻吉,原作本地化/zh-cn
stageinfo,25,stage_25,descKey,stage_sub_25_descKey,这只冷酷的大猩猩是谁…… / / 嗨!你就是凤珠姐姐说的那个勇士? / 哦,它叫麻吉! / 你的染色体像它一样变成了我的宠物,期待吗?,原作本地化/zh-cn
stageinfo,25,stage_25,bossKey,boss_name_12,凤淑&麻吉,原作本地化/zh-cn
stageinfo,25,stage_25,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,26,stage_26,titleKey,stage_sub_26_titleKey,西奈山,原作本地化/zh-cn
stageinfo,26,stage_26,descKey,stage_sub_26_descKey,殉道者们为了召唤天使, / 而聚集在此山拍卖。,原作本地化/zh-cn
stageinfo,26,stage_26,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,27,stage_27,titleKey,stage_sub_27_titleKey,殉道者的火炉,原作本地化/zh-cn
stageinfo,27,stage_27,descKey,stage_sub_27_descKey,刚才的火炉之中,展开了巨大的双翼。,原作本地化/zh-cn
stageinfo,27,stage_27,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,28,stage_28,titleKey,stage_sub_28_titleKey,失去补偿的天使,原作本地化/zh-cn
stageinfo,28,stage_28,descKey,stage_sub_28_descKey,天使终于来临,但并不是期待中的那样。,原作本地化/zh-cn
stageinfo,28,stage_28,bossKey,boss_name_13,失去补偿的天使,原作本地化/zh-cn
stageinfo,28,stage_28,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,29,stage_29,titleKey,stage_sub_29_titleKey,监狱入口,原作本地化/zh-cn
stageinfo,29,stage_29,descKey,stage_sub_29_descKey,恐怖厅监狱里, / 某个身份不明的牢房脱逃了。,原作本地化/zh-cn
stageinfo,29,stage_29,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,30,stage_30,titleKey,stage_sub_30_titleKey,监狱,原作本地化/zh-cn
stageinfo,30,stage_30,descKey,stage_sub_30_descKey,下面的牢房墙壁上,留下了24601这个数字。,原作本地化/zh-cn
stageinfo,30,stage_30,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,31,stage_31,titleKey,stage_sub_31_titleKey,编号24601,原作本地化/zh-cn
stageinfo,31,stage_31,descKey,stage_sub_31_descKey,经过数千年的囚禁, / 没有人记得他的名字。,原作本地化/zh-cn
stageinfo,31,stage_31,bossKey,boss_name_14,编号24601,原作本地化/zh-cn
stageinfo,31,stage_31,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,32,stage_32,titleKey,stage_sub_32_titleKey,破残遗迹,原作本地化/zh-cn
stageinfo,32,stage_32,descKey,stage_sub_32_descKey,在破碎的遗迹中, / 发现了古代勇士的痕迹。,原作本地化/zh-cn
stageinfo,32,stage_32,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,33,stage_33,titleKey,stage_sub_33_titleKey,忘却石山,原作本地化/zh-cn
stageinfo,33,stage_33,descKey,stage_sub_33_descKey,石山的碑文上, / 唯一一位勇士的名字被抹去。,原作本地化/zh-cn
stageinfo,33,stage_33,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,34,stage_34,titleKey,stage_sub_34_titleKey,勇士墓地,原作本地化/zh-cn
stageinfo,34,stage_34,descKey,stage_sub_34_descKey,被哥布林挖开的勇士墓穴里,空无一物。,原作本地化/zh-cn
stageinfo,34,stage_34,bossAttackLocalizationKey,boss02_attack,设置地雷剩余…,原作本地化/zh-cn
stageinfo,35,stage_35,titleKey,stage_sub_35_titleKey,忘却勇士,原作本地化/zh-cn
stageinfo,35,stage_35,descKey,stage_sub_35_descKey,他所剩下的希望,只有对勇士的复仇。,原作本地化/zh-cn
stageinfo,35,stage_35,bossKey,boss_name_15,忘却勇士,原作本地化/zh-cn
stageinfo,35,stage_35,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,36,stage_36,titleKey,stage_sub_36_titleKey,幻影沙漠,原作本地化/zh-cn
stageinfo,36,stage_36,descKey,stage_sub_36_descKey,幻影正在一模一样地复制人类与怪物。,原作本地化/zh-cn
stageinfo,36,stage_36,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,37,stage_37,titleKey,stage_sub_37_titleKey,传播石山,原作本地化/zh-cn
stageinfo,37,stage_37,descKey,stage_sub_37_descKey,碎裂的石头不断增加, / 逐渐覆盖了整座山头。,原作本地化/zh-cn
stageinfo,37,stage_37,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,38,stage_38,titleKey,stage_sub_38_titleKey,散发黑暗,原作本地化/zh-cn
stageinfo,38,stage_38,descKey,stage_sub_38_descKey,黑暗中,同样的怪物 / 源头不绝地支撑。,原作本地化/zh-cn
stageinfo,38,stage_38,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,39,stage_39,titleKey,stage_sub_39_titleKey,魔镜女帝,原作本地化/zh-cn
stageinfo,39,stage_39,descKey,stage_sub_39_descKey,如果你恶魔里有人在看着你, / 那就代表女帝找到了新的猎物。,原作本地化/zh-cn
stageinfo,39,stage_39,bossKey,boss_name_16,魔镜女帝,原作本地化/zh-cn
stageinfo,39,stage_39,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,40,stage_40,titleKey,stage_sub_40_titleKey,裙子,原作本地化/zh-cn
stageinfo,40,stage_40,descKey,stage_sub_40_descKey,自从修女长失踪后, / 皇后里便出现异常的光芒。,原作本地化/zh-cn
stageinfo,40,stage_40,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,41,stage_41,titleKey,stage_sub_41_titleKey,极昼石山,原作本地化/zh-cn
stageinfo,41,stage_41,descKey,stage_sub_41_descKey,失踪修女长的痕迹, / 一路延伸到了石山顶。,原作本地化/zh-cn
stageinfo,41,stage_41,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,42,stage_42,titleKey,stage_sub_42_titleKey,印记之地,原作本地化/zh-cn
stageinfo,42,stage_42,descKey,stage_sub_42_descKey,来到这里的人们, / 这里都出现了相同的印记。,原作本地化/zh-cn
stageinfo,42,stage_42,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,43,stage_43,titleKey,stage_sub_43_titleKey,印记圣女,原作本地化/zh-cn
stageinfo,43,stage_43,descKey,stage_sub_43_descKey,她试图引导所有存在, / 进入平等的安。,原作本地化/zh-cn
stageinfo,43,stage_43,bossKey,boss_name_17,印记圣女,原作本地化/zh-cn
stageinfo,43,stage_43,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,44,stage_44,titleKey,stage_sub_44_titleKey,王之遗迹入口,原作本地化/zh-cn
stageinfo,44,stage_44,descKey,stage_sub_44_descKey,进入遗迹的人们只留下了摇篮曲, / 寺庙便消失无踪。,原作本地化/zh-cn
stageinfo,44,stage_44,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,45,stage_45,titleKey,stage_sub_45_titleKey,王之遗迹,原作本地化/zh-cn
stageinfo,45,stage_45,descKey,stage_sub_45_descKey,关于国王的记录多次消失, / 最下面有一座古老的摇篮。,原作本地化/zh-cn
stageinfo,45,stage_45,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,46,stage_46,titleKey,stage_sub_46_titleKey,王之墓地,原作本地化/zh-cn
stageinfo,46,stage_46,descKey,stage_sub_46_descKey,国王的墓地空无一物, / 圣育者的雕像也不见踪影。,原作本地化/zh-cn
stageinfo,46,stage_46,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,47,stage_47,titleKey,stage_sub_47_titleKey,王室圣育者,原作本地化/zh-cn
stageinfo,47,stage_47,descKey,stage_sub_47_descKey,即使失去了国王,她的摇篮曲未曾停歇。,原作本地化/zh-cn
stageinfo,47,stage_47,bossKey,boss_name_18,王室圣育者,原作本地化/zh-cn
stageinfo,47,stage_47,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,48,stage_48,titleKey,stage_sub_48_titleKey,无底水灾,原作本地化/zh-cn
stageinfo,48,stage_48,descKey,stage_sub_48_descKey,被黑水淹没的区域, / 正逐渐恢复成过去的样子。,原作本地化/zh-cn
stageinfo,48,stage_48,bossAttackLocalizationKey,boss02_attack,设置地雷剩余…,原作本地化/zh-cn
stageinfo,49,stage_49,titleKey,stage_sub_49_titleKey,深渊入口,原作本地化/zh-cn
stageinfo,49,stage_49,descKey,stage_sub_49_descKey,越是接近深渊, / 曾经击败的敌人再次出现。,原作本地化/zh-cn
stageinfo,49,stage_49,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,50,stage_50,titleKey,stage_sub_50_titleKey,炼狱,原作本地化/zh-cn
stageinfo,50,stage_50,descKey,stage_sub_50_descKey,曾经经历过的战斗不断重复, / 某处响起了骰子的声音。,原作本地化/zh-cn
stageinfo,50,stage_50,bossAttackLocalizationKey,boss03_attack,狂暴化剩余…,原作本地化/zh-cn
stageinfo,51,stage_51,titleKey,stage_sub_51_titleKey,深立方体,原作本地化/zh-cn
stageinfo,51,stage_51,descKey,stage_sub_51_descKey,死亡子试图改变「过去」, / 使勇士无法前进。,原作本地化/zh-cn
stageinfo,51,stage_51,bossKey,boss_name_19,深立方体,原作本地化/zh-cn
stageinfo,51,stage_51,bossAttackLocalizationKey,boss01_attack,召唤强敌剩余…,原作本地化/zh-cn
stageinfo,1000,stage_hard_0,bossAttackLocalizationKey,boss01_attack,召唤强敌剩余…,原作本地化/zh-cn
starchallenge,0,0,challengeText,starChallengeKey_0,游戏通关,原作本地化/zh-cn
starchallenge,1,1,challengeText,starChallengeKey_1,以{0}%以上生命值通关,原作本地化/zh-cn
starchallenge,2,2,challengeText,starChallengeKey_2,于{0}秒内击杀首领,原作本地化/zh-cn
1 表 Id StringId 源字段 文本键 原作中文 来源
2 stageinfo 0 stage_0 titleKey stage_sub_0_titleKey 黑暗军团长 原作本地化/zh-cn
3 stageinfo 0 stage_0 descKey stage_sub_0_descKey 被黑暗军团长占领的村庄, / 已找不回以前的面貌。 原作本地化/zh-cn
4 stageinfo 0 stage_0 bossKey boss_name_0 黑暗军团长 原作本地化/zh-cn
5 stageinfo 0 stage_0 bossAttackLocalizationKey boss01_attack 召唤强敌剩余… 原作本地化/zh-cn
6 stageinfo 1 stage_1 titleKey stage_sub_1_titleKey 王者石剑 原作本地化/zh-cn
7 stageinfo 1 stage_1 descKey stage_sub_1_descKey 任何人都拔不起的王者之剑, / 最终达到极限并攻击冒险家。 原作本地化/zh-cn
8 stageinfo 1 stage_1 bossKey boss_name_1 王者石剑 原作本地化/zh-cn
9 stageinfo 1 stage_1 bossAttackLocalizationKey boss02_attack 设置地雷剩余… 原作本地化/zh-cn
10 stageinfo 2 stage_2 titleKey stage_sub_2_titleKey 赤龙 原作本地化/zh-cn
11 stageinfo 2 stage_2 descKey stage_sub_2_descKey 根据预示,赤龙的族群将导致世界灭亡。 原作本地化/zh-cn
12 stageinfo 2 stage_2 bossKey boss_name_2 赤龙 原作本地化/zh-cn
13 stageinfo 2 stage_2 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
14 stageinfo 3 stage_3 titleKey stage_sub_3_titleKey 矿山小镇 原作本地化/zh-cn
15 stageinfo 3 stage_3 descKey stage_sub_3_descKey 半兽人正用矿山里的矿石 / 打造出巨大的斧头。 原作本地化/zh-cn
16 stageinfo 3 stage_3 bossAttackLocalizationKey boss02_attack 设置地雷剩余… 原作本地化/zh-cn
17 stageinfo 4 stage_4 titleKey stage_sub_4_titleKey 巨大的半兽人 原作本地化/zh-cn
18 stageinfo 4 stage_4 descKey stage_sub_4_descKey 直到半兽人统治世界, / 展厅不会停歇。 原作本地化/zh-cn
19 stageinfo 4 stage_4 bossKey boss_name_3 巨大的半兽人 原作本地化/zh-cn
20 stageinfo 4 stage_4 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
21 stageinfo 5 stage_5 titleKey stage_sub_5_titleKey 冰封之海 原作本地化/zh-cn
22 stageinfo 5 stage_5 descKey stage_sub_5_descKey 随着冰雪的融化, / 海底深处的封印正逐渐苏醒。 原作本地化/zh-cn
23 stageinfo 5 stage_5 bossAttackLocalizationKey boss02_attack 设置地雷剩余… 原作本地化/zh-cn
24 stageinfo 6 stage_6 titleKey stage_sub_6_titleKey 海妖女王 原作本地化/zh-cn
25 stageinfo 6 stage_6 descKey stage_sub_6_descKey 受到诅咒的女王将引发巨大的海啸, / 对人类进行复仇。 原作本地化/zh-cn
26 stageinfo 6 stage_6 bossKey boss_name_4 海妖女王 原作本地化/zh-cn
27 stageinfo 6 stage_6 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
28 stageinfo 7 stage_7 titleKey stage_sub_7_titleKey 噬骨沙漠 原作本地化/zh-cn
29 stageinfo 7 stage_7 descKey stage_sub_7_descKey 沙漠中的所有生命, / 都正在被某个庞然大物吞噬。 原作本地化/zh-cn
30 stageinfo 7 stage_7 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
31 stageinfo 8 stage_8 titleKey stage_sub_8_titleKey 贪食王子 原作本地化/zh-cn
32 stageinfo 8 stage_8 descKey stage_sub_8_descKey 即使下整个世界, / 仍然无法吞饱肚子。 原作本地化/zh-cn
33 stageinfo 8 stage_8 bossKey boss_name_5 贪食王子 原作本地化/zh-cn
34 stageinfo 8 stage_8 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
35 stageinfo 9 stage_9 titleKey stage_sub_9_titleKey 赌徒村庄 原作本地化/zh-cn
36 stageinfo 9 stage_9 descKey stage_sub_9_descKey 在他造访之后, / 村里的居民一个接一个地发疯。 原作本地化/zh-cn
37 stageinfo 9 stage_9 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
38 stageinfo 10 stage_10 titleKey stage_sub_10_titleKey 东亚人 原作本地化/zh-cn
39 stageinfo 10 stage_10 descKey stage_sub_10_descKey 只要遇见他, / 就只能靠掷铜板决定一切。 原作本地化/zh-cn
40 stageinfo 10 stage_10 bossKey boss_name_6 东亚人 原作本地化/zh-cn
41 stageinfo 10 stage_10 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
42 stageinfo 11 stage_11 titleKey stage_sub_11_titleKey 被遗忘的村庄 原作本地化/zh-cn
43 stageinfo 11 stage_11 descKey stage_sub_11_descKey 村庄英雄的记录被全数抹去, / 周围开始聚集起哥布林。 原作本地化/zh-cn
44 stageinfo 11 stage_11 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
45 stageinfo 12 stage_12 titleKey stage_sub_12_titleKey 被遗忘的勇士 原作本地化/zh-cn
46 stageinfo 12 stage_12 descKey stage_sub_12_descKey 放弃勇士之路成为哥布林的他, / 打算让全世界都变成哥布林。 原作本地化/zh-cn
47 stageinfo 12 stage_12 bossKey boss_name_7 被遗忘的勇士 原作本地化/zh-cn
48 stageinfo 12 stage_12 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
49 stageinfo 13 stage_13 titleKey stage_sub_13_titleKey 太初之村 原作本地化/zh-cn
50 stageinfo 13 stage_13 descKey stage_sub_13_descKey 在太初勇士建立的村庄里, / 出现了已故军团长的士兵。 原作本地化/zh-cn
51 stageinfo 13 stage_13 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
52 stageinfo 14 stage_14 titleKey stage_sub_14_titleKey 雪白军团长 原作本地化/zh-cn
53 stageinfo 14 stage_14 descKey stage_sub_14_descKey 从死亡深重回渊归来, / 只为向勇士复仇。 原作本地化/zh-cn
54 stageinfo 14 stage_14 bossKey boss_name_8 雪白军团长 原作本地化/zh-cn
55 stageinfo 14 stage_14 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
56 stageinfo 15 stage_15 titleKey stage_sub_15_titleKey 冰封神兽的摇篮 原作本地化/zh-cn
57 stageinfo 15 stage_15 descKey stage_sub_15_descKey 神兽之蛋纷纷静止, / 整座摇篮正逐渐变得冰冷。 原作本地化/zh-cn
58 stageinfo 15 stage_15 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
59 stageinfo 16 stage_16 titleKey stage_sub_16_titleKey 冰霜行者 原作本地化/zh-cn
60 stageinfo 16 stage_16 descKey stage_sub_16_descKey 远古神兽为了结束勇士与魔王的战争, / 决定冰冻世上的一切。 原作本地化/zh-cn
61 stageinfo 16 stage_16 bossKey boss_name_9 冰霜行者 原作本地化/zh-cn
62 stageinfo 16 stage_16 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
63 stageinfo 17 stage_17 titleKey stage_sub_17_titleKey 笛音沙漠 原作本地化/zh-cn
64 stageinfo 17 stage_17 descKey stage_sub_17_descKey 伴随着笛声离去的人们, / 没有人再回来。 原作本地化/zh-cn
65 stageinfo 17 stage_17 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
66 stageinfo 18 stage_18 titleKey stage_sub_18_titleKey 哀声石山 原作本地化/zh-cn
67 stageinfo 18 stage_18 descKey stage_sub_18_descKey 整座石山正像巨大的乐器般发出共鸣。 原作本地化/zh-cn
68 stageinfo 18 stage_18 bossAttackLocalizationKey boss02_attack 设置地雷剩余… 原作本地化/zh-cn
69 stageinfo 19 stage_19 titleKey stage_sub_19_titleKey 终极指挥家 原作本地化/zh-cn
70 stageinfo 19 stage_19 descKey stage_sub_19_descKey 无尽的毁灭与破坏, / 只是完成乐章的旋律。 原作本地化/zh-cn
71 stageinfo 19 stage_19 bossKey boss_name_10 终极指挥家 原作本地化/zh-cn
72 stageinfo 19 stage_19 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
73 stageinfo 20 stage_20 titleKey stage_sub_20_titleKey 伯爵城堡 原作本地化/zh-cn
74 stageinfo 20 stage_20 descKey stage_sub_20_descKey 自从伯爵遇见异乡人后, / 城堡里的居民便接连失踪。 原作本地化/zh-cn
75 stageinfo 20 stage_20 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
76 stageinfo 21 stage_21 titleKey stage_sub_21_titleKey 月光墓地 原作本地化/zh-cn
77 stageinfo 21 stage_21 descKey stage_sub_21_descKey 墓穴里的尸体被发现时, / 尸体的血液全部被抽干了。 原作本地化/zh-cn
78 stageinfo 21 stage_21 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
79 stageinfo 22 stage_22 titleKey stage_sub_22_titleKey 血腥伯爵 原作本地化/zh-cn
80 stageinfo 22 stage_22 descKey stage_sub_22_descKey 将一切献上的一切给他, / 将获得特别的祝福。 原作本地化/zh-cn
81 stageinfo 22 stage_22 bossKey boss_name_11 血腥伯爵 原作本地化/zh-cn
82 stageinfo 22 stage_22 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
83 stageinfo 23 stage_23 titleKey stage_sub_23_titleKey 七丘之村 原作本地化/zh-cn
84 stageinfo 23 stage_23 descKey stage_sub_23_descKey 巨兽穿过了七座山丘, / 朝着精灵的基地前进。 原作本地化/zh-cn
85 stageinfo 23 stage_23 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
86 stageinfo 24 stage_24 titleKey stage_sub_24_titleKey 精灵站点 原作本地化/zh-cn
87 stageinfo 24 stage_24 descKey stage_sub_24_descKey 在凤珠的故乡里,有人想要击杀 / 初始化怪物与巨型兽的外形。 原作本地化/zh-cn
88 stageinfo 24 stage_24 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
89 stageinfo 25 stage_25 titleKey stage_sub_25_titleKey 凤淑&麻吉 原作本地化/zh-cn
90 stageinfo 25 stage_25 descKey stage_sub_25_descKey 这只冷酷的大猩猩是谁…… / / 嗨!你就是凤珠姐姐说的那个勇士? / 哦,它叫麻吉! / 你的染色体像它一样变成了我的宠物,期待吗? 原作本地化/zh-cn
91 stageinfo 25 stage_25 bossKey boss_name_12 凤淑&麻吉 原作本地化/zh-cn
92 stageinfo 25 stage_25 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
93 stageinfo 26 stage_26 titleKey stage_sub_26_titleKey 西奈山 原作本地化/zh-cn
94 stageinfo 26 stage_26 descKey stage_sub_26_descKey 殉道者们为了召唤天使, / 而聚集在此山拍卖。 原作本地化/zh-cn
95 stageinfo 26 stage_26 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
96 stageinfo 27 stage_27 titleKey stage_sub_27_titleKey 殉道者的火炉 原作本地化/zh-cn
97 stageinfo 27 stage_27 descKey stage_sub_27_descKey 刚才的火炉之中,展开了巨大的双翼。 原作本地化/zh-cn
98 stageinfo 27 stage_27 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
99 stageinfo 28 stage_28 titleKey stage_sub_28_titleKey 失去补偿的天使 原作本地化/zh-cn
100 stageinfo 28 stage_28 descKey stage_sub_28_descKey 天使终于来临,但并不是期待中的那样。 原作本地化/zh-cn
101 stageinfo 28 stage_28 bossKey boss_name_13 失去补偿的天使 原作本地化/zh-cn
102 stageinfo 28 stage_28 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
103 stageinfo 29 stage_29 titleKey stage_sub_29_titleKey 监狱入口 原作本地化/zh-cn
104 stageinfo 29 stage_29 descKey stage_sub_29_descKey 恐怖厅监狱里, / 某个身份不明的牢房脱逃了。 原作本地化/zh-cn
105 stageinfo 29 stage_29 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
106 stageinfo 30 stage_30 titleKey stage_sub_30_titleKey 监狱 原作本地化/zh-cn
107 stageinfo 30 stage_30 descKey stage_sub_30_descKey 下面的牢房墙壁上,留下了24601这个数字。 原作本地化/zh-cn
108 stageinfo 30 stage_30 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
109 stageinfo 31 stage_31 titleKey stage_sub_31_titleKey 编号24601 原作本地化/zh-cn
110 stageinfo 31 stage_31 descKey stage_sub_31_descKey 经过数千年的囚禁, / 没有人记得他的名字。 原作本地化/zh-cn
111 stageinfo 31 stage_31 bossKey boss_name_14 编号24601 原作本地化/zh-cn
112 stageinfo 31 stage_31 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
113 stageinfo 32 stage_32 titleKey stage_sub_32_titleKey 破残遗迹 原作本地化/zh-cn
114 stageinfo 32 stage_32 descKey stage_sub_32_descKey 在破碎的遗迹中, / 发现了古代勇士的痕迹。 原作本地化/zh-cn
115 stageinfo 32 stage_32 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
116 stageinfo 33 stage_33 titleKey stage_sub_33_titleKey 忘却石山 原作本地化/zh-cn
117 stageinfo 33 stage_33 descKey stage_sub_33_descKey 石山的碑文上, / 唯一一位勇士的名字被抹去。 原作本地化/zh-cn
118 stageinfo 33 stage_33 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
119 stageinfo 34 stage_34 titleKey stage_sub_34_titleKey 勇士墓地 原作本地化/zh-cn
120 stageinfo 34 stage_34 descKey stage_sub_34_descKey 被哥布林挖开的勇士墓穴里,空无一物。 原作本地化/zh-cn
121 stageinfo 34 stage_34 bossAttackLocalizationKey boss02_attack 设置地雷剩余… 原作本地化/zh-cn
122 stageinfo 35 stage_35 titleKey stage_sub_35_titleKey 忘却勇士 原作本地化/zh-cn
123 stageinfo 35 stage_35 descKey stage_sub_35_descKey 他所剩下的希望,只有对勇士的复仇。 原作本地化/zh-cn
124 stageinfo 35 stage_35 bossKey boss_name_15 忘却勇士 原作本地化/zh-cn
125 stageinfo 35 stage_35 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
126 stageinfo 36 stage_36 titleKey stage_sub_36_titleKey 幻影沙漠 原作本地化/zh-cn
127 stageinfo 36 stage_36 descKey stage_sub_36_descKey 幻影正在一模一样地复制人类与怪物。 原作本地化/zh-cn
128 stageinfo 36 stage_36 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
129 stageinfo 37 stage_37 titleKey stage_sub_37_titleKey 传播石山 原作本地化/zh-cn
130 stageinfo 37 stage_37 descKey stage_sub_37_descKey 碎裂的石头不断增加, / 逐渐覆盖了整座山头。 原作本地化/zh-cn
131 stageinfo 37 stage_37 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
132 stageinfo 38 stage_38 titleKey stage_sub_38_titleKey 散发黑暗 原作本地化/zh-cn
133 stageinfo 38 stage_38 descKey stage_sub_38_descKey 黑暗中,同样的怪物 / 源头不绝地支撑。 原作本地化/zh-cn
134 stageinfo 38 stage_38 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
135 stageinfo 39 stage_39 titleKey stage_sub_39_titleKey 魔镜女帝 原作本地化/zh-cn
136 stageinfo 39 stage_39 descKey stage_sub_39_descKey 如果你恶魔里有人在看着你, / 那就代表女帝找到了新的猎物。 原作本地化/zh-cn
137 stageinfo 39 stage_39 bossKey boss_name_16 魔镜女帝 原作本地化/zh-cn
138 stageinfo 39 stage_39 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
139 stageinfo 40 stage_40 titleKey stage_sub_40_titleKey 裙子 原作本地化/zh-cn
140 stageinfo 40 stage_40 descKey stage_sub_40_descKey 自从修女长失踪后, / 皇后里便出现异常的光芒。 原作本地化/zh-cn
141 stageinfo 40 stage_40 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
142 stageinfo 41 stage_41 titleKey stage_sub_41_titleKey 极昼石山 原作本地化/zh-cn
143 stageinfo 41 stage_41 descKey stage_sub_41_descKey 失踪修女长的痕迹, / 一路延伸到了石山顶。 原作本地化/zh-cn
144 stageinfo 41 stage_41 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
145 stageinfo 42 stage_42 titleKey stage_sub_42_titleKey 印记之地 原作本地化/zh-cn
146 stageinfo 42 stage_42 descKey stage_sub_42_descKey 来到这里的人们, / 这里都出现了相同的印记。 原作本地化/zh-cn
147 stageinfo 42 stage_42 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
148 stageinfo 43 stage_43 titleKey stage_sub_43_titleKey 印记圣女 原作本地化/zh-cn
149 stageinfo 43 stage_43 descKey stage_sub_43_descKey 她试图引导所有存在, / 进入平等的安。 原作本地化/zh-cn
150 stageinfo 43 stage_43 bossKey boss_name_17 印记圣女 原作本地化/zh-cn
151 stageinfo 43 stage_43 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
152 stageinfo 44 stage_44 titleKey stage_sub_44_titleKey 王之遗迹入口 原作本地化/zh-cn
153 stageinfo 44 stage_44 descKey stage_sub_44_descKey 进入遗迹的人们只留下了摇篮曲, / 寺庙便消失无踪。 原作本地化/zh-cn
154 stageinfo 44 stage_44 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
155 stageinfo 45 stage_45 titleKey stage_sub_45_titleKey 王之遗迹 原作本地化/zh-cn
156 stageinfo 45 stage_45 descKey stage_sub_45_descKey 关于国王的记录多次消失, / 最下面有一座古老的摇篮。 原作本地化/zh-cn
157 stageinfo 45 stage_45 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
158 stageinfo 46 stage_46 titleKey stage_sub_46_titleKey 王之墓地 原作本地化/zh-cn
159 stageinfo 46 stage_46 descKey stage_sub_46_descKey 国王的墓地空无一物, / 圣育者的雕像也不见踪影。 原作本地化/zh-cn
160 stageinfo 46 stage_46 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
161 stageinfo 47 stage_47 titleKey stage_sub_47_titleKey 王室圣育者 原作本地化/zh-cn
162 stageinfo 47 stage_47 descKey stage_sub_47_descKey 即使失去了国王,她的摇篮曲未曾停歇。 原作本地化/zh-cn
163 stageinfo 47 stage_47 bossKey boss_name_18 王室圣育者 原作本地化/zh-cn
164 stageinfo 47 stage_47 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
165 stageinfo 48 stage_48 titleKey stage_sub_48_titleKey 无底水灾 原作本地化/zh-cn
166 stageinfo 48 stage_48 descKey stage_sub_48_descKey 被黑水淹没的区域, / 正逐渐恢复成过去的样子。 原作本地化/zh-cn
167 stageinfo 48 stage_48 bossAttackLocalizationKey boss02_attack 设置地雷剩余… 原作本地化/zh-cn
168 stageinfo 49 stage_49 titleKey stage_sub_49_titleKey 深渊入口 原作本地化/zh-cn
169 stageinfo 49 stage_49 descKey stage_sub_49_descKey 越是接近深渊, / 曾经击败的敌人再次出现。 原作本地化/zh-cn
170 stageinfo 49 stage_49 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
171 stageinfo 50 stage_50 titleKey stage_sub_50_titleKey 炼狱 原作本地化/zh-cn
172 stageinfo 50 stage_50 descKey stage_sub_50_descKey 曾经经历过的战斗不断重复, / 某处响起了骰子的声音。 原作本地化/zh-cn
173 stageinfo 50 stage_50 bossAttackLocalizationKey boss03_attack 狂暴化剩余… 原作本地化/zh-cn
174 stageinfo 51 stage_51 titleKey stage_sub_51_titleKey 深立方体 原作本地化/zh-cn
175 stageinfo 51 stage_51 descKey stage_sub_51_descKey 死亡子试图改变「过去」, / 使勇士无法前进。 原作本地化/zh-cn
176 stageinfo 51 stage_51 bossKey boss_name_19 深立方体 原作本地化/zh-cn
177 stageinfo 51 stage_51 bossAttackLocalizationKey boss01_attack 召唤强敌剩余… 原作本地化/zh-cn
178 stageinfo 1000 stage_hard_0 bossAttackLocalizationKey boss01_attack 召唤强敌剩余… 原作本地化/zh-cn
179 starchallenge 0 0 challengeText starChallengeKey_0 游戏通关 原作本地化/zh-cn
180 starchallenge 1 1 challengeText starChallengeKey_1 以{0}%以上生命值通关 原作本地化/zh-cn
181 starchallenge 2 2 challengeText starChallengeKey_2 于{0}秒内击杀首领 原作本地化/zh-cn
@@ -0,0 +1,3 @@
Id,StringId,Values
122,needEnergy,5
128,starChallengeUnlockStage,2
1 Id StringId Values
2 122 needEnergy 5
3 128 starChallengeUnlockStage 2
@@ -0,0 +1,54 @@
表,字段,含义,原类型,原注释
stageinfo,Id,数值主键,Key<int>,용사의 별이 이 값 참조함
stageinfo,StringId,字符串主键,Key<string>,미사용
stageinfo,stage,按本模块功能规则与原注释解释,int,board 의 stage 값
stageinfo,EPlayMode,玩法模式枚举,EPlayMode,
stageinfo,isEnabled,配置启用标志,bool,
stageinfo,bossSpawnRule,按本模块功能规则与原注释解释,BossSpawnRuleType,
stageinfo,bossSpawnRuleValue,按本模块功能规则与原注释解释,int,
stageinfo,monsterPassiveStringId,按本模块功能规则与原注释解释,string[],링크
stageinfo,midBossSpawnValues,按本模块功能规则与原注释解释,int[],
stageinfo,midBossIDs,按本模块功能规则与原注释解释,string[],
stageinfo,StageFieldType,按本模块功能规则与原注释解释,StageFieldType,
stageinfo,titleKey,按本模块功能规则与原注释解释,string,스테이지 제목(장소명)
stageinfo,descKey,按本模块功能规则与原注释解释,string,스테이지 설명
stageinfo,bossKey,按本模块功能规则与原注释解释,string,챕터셀렉트뷰 내의 보스이름
stageinfo,bossIcon,按本模块功能规则与原注释解释,string,현재는 용사의 별 용
stageinfo,bossObj,按本模块功能规则与原注释解释,string,
stageinfo,bossID,按本模块功能规则与原注释解释,string,[몬스터 정보]
stageinfo,skillID,按本模块功能规则与原注释解释,string,
stageinfo,attackCoolTime,按本模块功能规则与原注释解释,int,
stageinfo,bossAttackLocalizationKey,按本模块功能规则与原注释解释,string,
stageinfo,tileCount,按本模块功能规则与原注释解释,int,
stageinfo,values,按本模块功能规则与原注释解释,float[],
stageinfo,isBoss,按本模块功能规则与原注释解释,bool,
stageinfo,prefixID,按本模块功能规则与原注释解释,int,
stagerewardinfo,Id,数值主键,Key<int>,
stagerewardinfo,StringId,字符串主键,Key<string>,
stagerewardinfo,EPlayMode,玩法模式枚举,EPlayMode,
stagerewardinfo,stage,按本模块功能规则与原注释解释,int,
stagerewardinfo,loop,按本模块功能规则与原注释解释,int,
stagerewardinfo,diceGauge,按本模块功能规则与原注释解释,int,
stagerewardinfo,isClear,按本模块功能规则与原注释解释,bool,
stagerewardinfo,rewardID,奖励ID(按奖励类型解析),int[],펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환
stagerewardinfo,rewardCount,奖励数量,int[],
loopreward,Id,数值主键,Key<int>,
loopreward,StringId,字符串主键,Key<string>,레거시
loopreward,Type,按本模块功能规则与原注释解释,int,
loopreward,Loop,按本模块功能规则与原注释解释,int,
loopreward,itemID,道具ID,int,
loopreward,itemCount,道具数量,int,
loopreward,isSack,按本模块功能规则与原注释解释,bool,
starchallenge,Id,数值主键,Key<int>,
starchallenge,StringId,字符串主键,Key<string>,
starchallenge,challengeText,挑战描述,string,
starchallenge,value,数值(单位按表),int,
starchallengereward,Id,数值主键,Key<int>,
starchallengereward,StringId,字符串主键,Key<string>,
starchallengereward,starCount,星数,int,
starchallengereward,rewardID1,按本模块功能规则与原注释解释,int,
starchallengereward,value1,奖励1数量,int,
starchallengereward,rewardID2,按本模块功能规则与原注释解释,int,
starchallengereward,value2,奖励2数量,int,
starchallengereward,rewardID3,按本模块功能规则与原注释解释,int,
starchallengereward,value3,按本模块功能规则与原注释解释,int,
1 表 字段 含义 原类型 原注释
2 stageinfo Id 数值主键 Key<int> 용사의 별이 이 값 참조함
3 stageinfo StringId 字符串主键 Key<string> 미사용
4 stageinfo stage 按本模块功能规则与原注释解释 int board 의 stage 값
5 stageinfo EPlayMode 玩法模式枚举 EPlayMode
6 stageinfo isEnabled 配置启用标志 bool
7 stageinfo bossSpawnRule 按本模块功能规则与原注释解释 BossSpawnRuleType
8 stageinfo bossSpawnRuleValue 按本模块功能规则与原注释解释 int
9 stageinfo monsterPassiveStringId 按本模块功能规则与原注释解释 string[] 링크
10 stageinfo midBossSpawnValues 按本模块功能规则与原注释解释 int[]
11 stageinfo midBossIDs 按本模块功能规则与原注释解释 string[]
12 stageinfo StageFieldType 按本模块功能规则与原注释解释 StageFieldType
13 stageinfo titleKey 按本模块功能规则与原注释解释 string 스테이지 제목(장소명)
14 stageinfo descKey 按本模块功能规则与原注释解释 string 스테이지 설명
15 stageinfo bossKey 按本模块功能规则与原注释解释 string 챕터셀렉트뷰 내의 보스이름
16 stageinfo bossIcon 按本模块功能规则与原注释解释 string 현재는 용사의 별 용
17 stageinfo bossObj 按本模块功能规则与原注释解释 string
18 stageinfo bossID 按本模块功能规则与原注释解释 string [몬스터 정보]
19 stageinfo skillID 按本模块功能规则与原注释解释 string
20 stageinfo attackCoolTime 按本模块功能规则与原注释解释 int
21 stageinfo bossAttackLocalizationKey 按本模块功能规则与原注释解释 string
22 stageinfo tileCount 按本模块功能规则与原注释解释 int
23 stageinfo values 按本模块功能规则与原注释解释 float[]
24 stageinfo isBoss 按本模块功能规则与原注释解释 bool
25 stageinfo prefixID 按本模块功能规则与原注释解释 int
26 stagerewardinfo Id 数值主键 Key<int>
27 stagerewardinfo StringId 字符串主键 Key<string>
28 stagerewardinfo EPlayMode 玩法模式枚举 EPlayMode
29 stagerewardinfo stage 按本模块功能规则与原注释解释 int
30 stagerewardinfo loop 按本模块功能规则与原注释解释 int
31 stagerewardinfo diceGauge 按本模块功能规则与原注释解释 int
32 stagerewardinfo isClear 按本模块功能规则与原注释解释 bool
33 stagerewardinfo rewardID 奖励ID(按奖励类型解析) int[] 펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환
34 stagerewardinfo rewardCount 奖励数量 int[]
35 loopreward Id 数值主键 Key<int>
36 loopreward StringId 字符串主键 Key<string> 레거시
37 loopreward Type 按本模块功能规则与原注释解释 int
38 loopreward Loop 按本模块功能规则与原注释解释 int
39 loopreward itemID 道具ID int
40 loopreward itemCount 道具数量 int
41 loopreward isSack 按本模块功能规则与原注释解释 bool
42 starchallenge Id 数值主键 Key<int>
43 starchallenge StringId 字符串主键 Key<string>
44 starchallenge challengeText 挑战描述 string
45 starchallenge value 数值(单位按表) int
46 starchallengereward Id 数值主键 Key<int>
47 starchallengereward StringId 字符串主键 Key<string>
48 starchallengereward starCount 星数 int
49 starchallengereward rewardID1 按本模块功能规则与原注释解释 int
50 starchallengereward value1 奖励1数量 int
51 starchallengereward rewardID2 按本模块功能规则与原注释解释 int
52 starchallengereward value2 奖励2数量 int
53 starchallengereward rewardID3 按本模块功能规则与原注释解释 int
54 starchallengereward value3 按本模块功能规则与原注释解释 int
@@ -0,0 +1,7 @@
规则ID,规则项目,执行说明,规则状态,来源,边界
O18-01,主线关卡,关卡以模式和阶段识别,不能只用一个数字混合所有模式。关卡目录保留Boss与场景等入口信息。,原作部分确认,stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward,生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
O18-02,通关与层数奖励,关卡奖励可能按模式、阶段、层数、进度和是否通关区分;层数奖励是另一张表。两种来源不能因奖励道具相同就合并成一次领取。,原作部分确认,stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward,生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
O18-03,星级条件,原作中文文本确认挑战0为游戏通关、挑战1为以指定百分比以上生命值通关、挑战2为指定秒数内击杀首领;对应参数0、70、5。因此后两项可显示为70%生命、5秒击杀首领,边界是否包含仍需验证。,原作部分确认,stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward,生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
O18-04,星数收益,累计1星档奖励钻石50,奖励2与3的ID为-1,不能把该占位ID作为实际道具发放。,原作部分确认,stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward,生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
O18-N01,星级挑战开放阶段配置,Values=2,原作配置确认,gameconfig.csv/StringId=starChallengeUnlockStage,原字段值;复合公式以正文边界为准
O18-N02,星数1对应道具101×50;其他奖励ID=-1保留哨兵值,starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1,原作配置确认,starchallengereward.csv/StringId=0,原字段值;复合公式以正文边界为准
1 规则ID 规则项目 执行说明 规则状态 来源 边界
2 O18-01 主线关卡 关卡以模式和阶段识别,不能只用一个数字混合所有模式。关卡目录保留Boss与场景等入口信息。 原作部分确认 stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward 生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
3 O18-02 通关与层数奖励 关卡奖励可能按模式、阶段、层数、进度和是否通关区分;层数奖励是另一张表。两种来源不能因奖励道具相同就合并成一次领取。 原作部分确认 stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward 生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
4 O18-03 星级条件 原作中文文本确认挑战0为游戏通关、挑战1为以指定百分比以上生命值通关、挑战2为指定秒数内击杀首领;对应参数0、70、5。因此后两项可显示为70%生命、5秒击杀首领,边界是否包含仍需验证。 原作部分确认 stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward 生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
5 O18-04 星数收益 累计1星档奖励钻石50,奖励2与3的ID为-1,不能把该占位ID作为实际道具发放。 原作部分确认 stageinfo;stagerewardinfo;loopreward;starchallenge;starchallengereward 生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
6 O18-N01 星级挑战开放阶段配置 Values=2 原作配置确认 gameconfig.csv/StringId=starChallengeUnlockStage 原字段值;复合公式以正文边界为准
7 O18-N02 星数1对应道具101×50;其他奖励ID=-1保留哨兵值 starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1 原作配置确认 starchallengereward.csv/StringId=0 原字段值;复合公式以正文边界为准
@@ -0,0 +1,5 @@
状态,用途,规则状态
当前及已通关阶段,决定选关进度,开发映射
模式,区分普通等玩法,开发映射
各挑战完成状态,累计星数,开发映射
星数奖励领取档,独立于通关奖励,开发映射
1 状态 用途 规则状态
2 当前及已通关阶段 决定选关进度 开发映射
3 模式 区分普通等玩法 开发映射
4 各挑战完成状态 累计星数 开发映射
5 星数奖励领取档 独立于通关奖励 开发映射
@@ -0,0 +1,135 @@
# 主线进度与星级挑战:原作设计与规则
版本:HEROLL 2.0.1 原作还原文档 v1.0。
## 1. 功能定位
主线入口负责选关、进度展示和通关奖励。星级挑战则在完成关卡之外增加目标,按累计星数提供额外奖励;关卡中的战斗细节不在此重复定义。
## 2. 主要状态
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
| 状态 | 用途 |
| --- | --- |
| 当前及已通关阶段 | 决定选关进度 |
| 模式 | 区分普通等玩法 |
| 各挑战完成状态 | 累计星数 |
| 星数奖励领取档 | 独立于通关奖励 |
## 3. 功能规则
### 3.1 主线关卡
关卡以模式和阶段识别,不能只用一个数字混合所有模式。关卡目录保留Boss与场景等入口信息。
### 3.2 通关与层数奖励
关卡奖励可能按模式、阶段、层数、进度和是否通关区分;层数奖励是另一张表。两种来源不能因奖励道具相同就合并成一次领取。
### 3.3 星级条件
原作中文文本确认挑战0为游戏通关、挑战1为以指定百分比以上生命值通关、挑战2为指定秒数内击杀首领;对应参数0、70、5。因此后两项可显示为70%生命、5秒击杀首领,边界是否包含仍需验证。
### 3.4 星数收益
累计1星档奖励钻石50,奖励2与3的ID为-1,不能把该占位ID作为实际道具发放。
## 4. 操作流程
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
1. 选关时读取模式与阶段,显示已开放进度。
2. 完成局内玩法后,分别更新通关状态与星级条件。
3. 按星数定位奖励档,按关卡结算条件定位通关奖励。
## 5. 关键数值与计算
| 项目 | 数值 | 状态 |
| --- | --- | --- |
| 星级挑战开放阶段配置 | Values=2 | 原作配置确认 |
| 星数1对应道具101×50;其他奖励ID=-1保留哨兵值 | starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1 | 原作配置确认 |
### 星级挑战条件参数(全表)
| ID | 名称/键 | 挑战描述 | 数值(单位按表) |
| --- | --- | --- | --- |
| 0 | 0 | 游戏通关 | 0 |
| 1 | 1 | 以{0}%以上生命值通关 | 70 |
| 2 | 2 | 于{0}秒内击杀首领 | 5 |
### 星数奖励档(节选前5条与末3条,完整201条见CSV)
| ID | 名称/键 | 星数 | rewardID1 | 奖励1数量 | rewardID2 | 奖励2数量 |
| --- | --- | --- | --- | --- | --- | --- |
| 0 | 0 | 1 | 101 | 50 | -1 | |
| 1 | 1 | 2 | 101 | 50 | -1 | |
| 2 | 2 | 3 | 101 | 50 | -1 | |
| 3 | 3 | 4 | 101 | 50 | -1 | |
| 4 | 4 | 5 | 101 | 50 | -1 | |
| 198 | 198 | 199 | 101 | 50 | -1 | |
| 199 | 199 | 200 | 101 | 100 | -1 | |
| 200 | 200 | 201 | 101 | 50 | -1 | |
## 6. 原作中文内容
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
| 来源表 | ID | 名称 | 效果/条件文本 |
| --- | --- | --- | --- |
| stageinfo | 0 | 黑暗军团长 | 被黑暗军团长占领的村庄, / 已找不回以前的面貌。 |
| stageinfo | 1 | 王者石剑 | 任何人都拔不起的王者之剑, / 最终达到极限并攻击冒险家。 |
| stageinfo | 2 | 赤龙 | 根据预示,赤龙的族群将导致世界灭亡。 |
| stageinfo | 3 | 矿山小镇 | 半兽人正用矿山里的矿石 / 打造出巨大的斧头。 |
| stageinfo | 4 | 巨大的半兽人 | 直到半兽人统治世界, / 展厅不会停歇。 |
| stageinfo | 5 | 冰封之海 | 随着冰雪的融化, / 海底深处的封印正逐渐苏醒。 |
| stageinfo | 6 | 海妖女王 | 受到诅咒的女王将引发巨大的海啸, / 对人类进行复仇。 |
| stageinfo | 7 | 噬骨沙漠 | 沙漠中的所有生命, / 都正在被某个庞然大物吞噬。 |
| stageinfo | 8 | 贪食王子 | 即使下整个世界, / 仍然无法吞饱肚子。 |
| stageinfo | 9 | 赌徒村庄 | 在他造访之后, / 村里的居民一个接一个地发疯。 |
| stageinfo | 10 | 东亚人 | 只要遇见他, / 就只能靠掷铜板决定一切。 |
| stageinfo | 11 | 被遗忘的村庄 | 村庄英雄的记录被全数抹去, / 周围开始聚集起哥布林。 |
| stageinfo | 12 | 被遗忘的勇士 | 放弃勇士之路成为哥布林的他, / 打算让全世界都变成哥布林。 |
| stageinfo | 13 | 太初之村 | 在太初勇士建立的村庄里, / 出现了已故军团长的士兵。 |
| stageinfo | 14 | 雪白军团长 | 从死亡深重回渊归来, / 只为向勇士复仇。 |
| stageinfo | 15 | 冰封神兽的摇篮 | 神兽之蛋纷纷静止, / 整座摇篮正逐渐变得冰冷。 |
| stageinfo | 16 | 冰霜行者 | 远古神兽为了结束勇士与魔王的战争, / 决定冰冻世上的一切。 |
| stageinfo | 17 | 笛音沙漠 | 伴随着笛声离去的人们, / 没有人再回来。 |
| stageinfo | 18 | 哀声石山 | 整座石山正像巨大的乐器般发出共鸣。 |
| stageinfo | 19 | 终极指挥家 | 无尽的毁灭与破坏, / 只是完成乐章的旋律。 |
本节展示前20条中文内容;完整55条有名称或效果的记录见对应中文目录及[中文文本对照](./中文文本对照.csv)。
## 7. 开发权威表
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 关卡入口及模式 | [stageinfo.csv](./stageinfo.csv) | 53 | [中文目录](./stageinfo-中文目录.csv) |
| 关卡结算奖励 | [stagerewardinfo.csv](./stagerewardinfo.csv) | 159 | [中文目录](./stagerewardinfo-中文目录.csv) |
| 层数奖励 | [loopreward.csv](./loopreward.csv) | 30 | [中文目录](./loopreward-中文目录.csv) |
| 星级挑战条件参数 | [starchallenge.csv](./starchallenge.csv) | 3 | [中文目录](./starchallenge-中文目录.csv) |
| 星数奖励档 | [starchallengereward.csv](./starchallengereward.csv) | 201 | [中文目录](./starchallengereward-中文目录.csv) |
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
| 配置键 | 原值 |
| --- | --- |
| needEnergy | 5 |
| starChallengeUnlockStage | 2 |
## 8. 开发验收与禁止误写
| 输入 | 检查内容 | 预期 |
| --- | --- | --- |
| 读取gameconfig中StringId=starChallengeUnlockStage | 查询本条配置并核对界面/配置输出 | Values=2 |
| 读取starchallengereward中StringId=0 | 查询本条配置并核对界面/配置输出 | starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1 |
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
## 9. 当前待补充边界
生命百分比和秒数条件的精确比较边界、星级能否跨次累计及奖励重复领取条件尚待确认。
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
@@ -0,0 +1,3 @@
用例ID,输入,检查动作,预期,验收范围
T18-01,读取gameconfig中StringId=starChallengeUnlockStage,查询本条配置并核对界面/配置输出,Values=2,配置数值与显示;不覆盖未知执行分支
T18-02,读取starchallengereward中StringId=0,查询本条配置并核对界面/配置输出,starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1,配置数值与显示;不覆盖未知执行分支
1 用例ID 输入 检查动作 预期 验收范围
2 T18-01 读取gameconfig中StringId=starChallengeUnlockStage 查询本条配置并核对界面/配置输出 Values=2 配置数值与显示;不覆盖未知执行分支
3 T18-02 读取starchallengereward中StringId=0 查询本条配置并核对界面/配置输出 starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1 配置数值与显示;不覆盖未知执行分支