Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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表,字段,含义,原类型,原注释
stageinfo,Id,数值主键,Key<int>,용사의 별이 이 값 참조함
stageinfo,StringId,字符串主键,Key<string>,미사용
stageinfo,stage,按本模块功能规则与原注释解释,int,board 의 stage 값
stageinfo,EPlayMode,玩法模式枚举,EPlayMode,
stageinfo,isEnabled,配置启用标志,bool,
stageinfo,bossSpawnRule,按本模块功能规则与原注释解释,BossSpawnRuleType,
stageinfo,bossSpawnRuleValue,按本模块功能规则与原注释解释,int,
stageinfo,monsterPassiveStringId,按本模块功能规则与原注释解释,string[],링크
stageinfo,midBossSpawnValues,按本模块功能规则与原注释解释,int[],
stageinfo,midBossIDs,按本模块功能规则与原注释解释,string[],
stageinfo,StageFieldType,按本模块功能规则与原注释解释,StageFieldType,
stageinfo,titleKey,按本模块功能规则与原注释解释,string,스테이지 제목(장소명)
stageinfo,descKey,按本模块功能规则与原注释解释,string,스테이지 설명
stageinfo,bossKey,按本模块功能规则与原注释解释,string,챕터셀렉트뷰 내의 보스이름
stageinfo,bossIcon,按本模块功能规则与原注释解释,string,현재는 용사의 별 용
stageinfo,bossObj,按本模块功能规则与原注释解释,string,
stageinfo,bossID,按本模块功能规则与原注释解释,string,[몬스터 정보]
stageinfo,skillID,按本模块功能规则与原注释解释,string,
stageinfo,attackCoolTime,按本模块功能规则与原注释解释,int,
stageinfo,bossAttackLocalizationKey,按本模块功能规则与原注释解释,string,
stageinfo,tileCount,按本模块功能规则与原注释解释,int,
stageinfo,values,按本模块功能规则与原注释解释,float[],
stageinfo,isBoss,按本模块功能规则与原注释解释,bool,
stageinfo,prefixID,按本模块功能规则与原注释解释,int,
stagerewardinfo,Id,数值主键,Key<int>,
stagerewardinfo,StringId,字符串主键,Key<string>,
stagerewardinfo,EPlayMode,玩法模式枚举,EPlayMode,
stagerewardinfo,stage,按本模块功能规则与原注释解释,int,
stagerewardinfo,loop,按本模块功能规则与原注释解释,int,
stagerewardinfo,diceGauge,按本模块功能规则与原注释解释,int,
stagerewardinfo,isClear,按本模块功能规则与原注释解释,bool,
stagerewardinfo,rewardID,奖励ID(按奖励类型解析),int[],펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환
stagerewardinfo,rewardCount,奖励数量,int[],
loopreward,Id,数值主键,Key<int>,
loopreward,StringId,字符串主键,Key<string>,레거시
loopreward,Type,按本模块功能规则与原注释解释,int,
loopreward,Loop,按本模块功能规则与原注释解释,int,
loopreward,itemID,道具ID,int,
loopreward,itemCount,道具数量,int,
loopreward,isSack,按本模块功能规则与原注释解释,bool,
starchallenge,Id,数值主键,Key<int>,
starchallenge,StringId,字符串主键,Key<string>,
starchallenge,challengeText,挑战描述,string,
starchallenge,value,数值(单位按表),int,
starchallengereward,Id,数值主键,Key<int>,
starchallengereward,StringId,字符串主键,Key<string>,
starchallengereward,starCount,星数,int,
starchallengereward,rewardID1,按本模块功能规则与原注释解释,int,
starchallengereward,value1,奖励1数量,int,
starchallengereward,rewardID2,按本模块功能规则与原注释解释,int,
starchallengereward,value2,奖励2数量,int,
starchallengereward,rewardID3,按本模块功能规则与原注释解释,int,
starchallengereward,value3,按本模块功能规则与原注释解释,int,
1 表 字段 含义 原类型 原注释
2 stageinfo Id 数值主键 Key<int> 용사의 별이 이 값 참조함
3 stageinfo StringId 字符串主键 Key<string> 미사용
4 stageinfo stage 按本模块功能规则与原注释解释 int board 의 stage 값
5 stageinfo EPlayMode 玩法模式枚举 EPlayMode
6 stageinfo isEnabled 配置启用标志 bool
7 stageinfo bossSpawnRule 按本模块功能规则与原注释解释 BossSpawnRuleType
8 stageinfo bossSpawnRuleValue 按本模块功能规则与原注释解释 int
9 stageinfo monsterPassiveStringId 按本模块功能规则与原注释解释 string[] 링크
10 stageinfo midBossSpawnValues 按本模块功能规则与原注释解释 int[]
11 stageinfo midBossIDs 按本模块功能规则与原注释解释 string[]
12 stageinfo StageFieldType 按本模块功能规则与原注释解释 StageFieldType
13 stageinfo titleKey 按本模块功能规则与原注释解释 string 스테이지 제목(장소명)
14 stageinfo descKey 按本模块功能规则与原注释解释 string 스테이지 설명
15 stageinfo bossKey 按本模块功能规则与原注释解释 string 챕터셀렉트뷰 내의 보스이름
16 stageinfo bossIcon 按本模块功能规则与原注释解释 string 현재는 용사의 별 용
17 stageinfo bossObj 按本模块功能规则与原注释解释 string
18 stageinfo bossID 按本模块功能规则与原注释解释 string [몬스터 정보]
19 stageinfo skillID 按本模块功能规则与原注释解释 string
20 stageinfo attackCoolTime 按本模块功能规则与原注释解释 int
21 stageinfo bossAttackLocalizationKey 按本模块功能规则与原注释解释 string
22 stageinfo tileCount 按本模块功能规则与原注释解释 int
23 stageinfo values 按本模块功能规则与原注释解释 float[]
24 stageinfo isBoss 按本模块功能规则与原注释解释 bool
25 stageinfo prefixID 按本模块功能规则与原注释解释 int
26 stagerewardinfo Id 数值主键 Key<int>
27 stagerewardinfo StringId 字符串主键 Key<string>
28 stagerewardinfo EPlayMode 玩法模式枚举 EPlayMode
29 stagerewardinfo stage 按本模块功能规则与原注释解释 int
30 stagerewardinfo loop 按本模块功能规则与原注释解释 int
31 stagerewardinfo diceGauge 按本模块功能规则与原注释解释 int
32 stagerewardinfo isClear 按本模块功能规则与原注释解释 bool
33 stagerewardinfo rewardID 奖励ID(按奖励类型解析) int[] 펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환
34 stagerewardinfo rewardCount 奖励数量 int[]
35 loopreward Id 数值主键 Key<int>
36 loopreward StringId 字符串主键 Key<string> 레거시
37 loopreward Type 按本模块功能规则与原注释解释 int
38 loopreward Loop 按本模块功能规则与原注释解释 int
39 loopreward itemID 道具ID int
40 loopreward itemCount 道具数量 int
41 loopreward isSack 按本模块功能规则与原注释解释 bool
42 starchallenge Id 数值主键 Key<int>
43 starchallenge StringId 字符串主键 Key<string>
44 starchallenge challengeText 挑战描述 string
45 starchallenge value 数值(单位按表) int
46 starchallengereward Id 数值主键 Key<int>
47 starchallengereward StringId 字符串主键 Key<string>
48 starchallengereward starCount 星数 int
49 starchallengereward rewardID1 按本模块功能规则与原注释解释 int
50 starchallengereward value1 奖励1数量 int
51 starchallengereward rewardID2 按本模块功能规则与原注释解释 int
52 starchallengereward value2 奖励2数量 int
53 starchallengereward rewardID3 按本模块功能规则与原注释解释 int
54 starchallengereward value3 按本模块功能规则与原注释解释 int