Initial import of HEROLL source and design documents
This commit is contained in:
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# 25-活动小游戏与奖励池
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活动小游戏包含泡泡模板、拆卡包、抓娃娃、骰子投注、骰子机器、拼形、弹珠和刮奖等。这里统一组织入口与奖励,但每种玩法保留自己的规则参数,不建立一个通用概率替代所有小游戏。
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[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
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| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
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| --- | --- | --- | --- |
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| 小游戏资源与活动入口 | [seasoneventminigamedata.csv](./seasoneventminigamedata.csv) | 5 | [中文目录](./seasoneventminigamedata-中文目录.csv) |
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| 泡泡小游戏关卡模板 | [bubbleshooterminigame.csv](./bubbleshooterminigame.csv) | 37 | [中文目录](./bubbleshooterminigame-中文目录.csv) |
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| 拆卡包成本与奖励 | [cardunpackingeventgame.csv](./cardunpackingeventgame.csv) | 3 | [中文目录](./cardunpackingeventgame-中文目录.csv) |
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| 抓娃娃奖励配置 | [clawcraneminigame.csv](./clawcraneminigame.csv) | 10 | [中文目录](./clawcraneminigame-中文目录.csv) |
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| 骰子投注档 | [dicebeteventgame.csv](./dicebeteventgame.csv) | 11 | [中文目录](./dicebeteventgame-中文目录.csv) |
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| 骰子机器奖励组合 | [dicemachine.csv](./dicemachine.csv) | 13 | [中文目录](./dicemachine-中文目录.csv) |
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| 拼形小游戏模板 | [herobodyminigame.csv](./herobodyminigame.csv) | 16 | [中文目录](./herobodyminigame-中文目录.csv) |
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| 弹珠落点奖励 | [plinko.csv](./plinko.csv) | 8 | [中文目录](./plinko-中文目录.csv) |
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| 弹珠广告增益 | [plinkoad.csv](./plinkoad.csv) | 4 | [中文目录](./plinkoad-中文目录.csv) |
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| 弹珠容量与恢复 | [plinkolevel.csv](./plinkolevel.csv) | 121 | [中文目录](./plinkolevel-中文目录.csv) |
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| 通用转盘奖励池 | [roulettedata.csv](./roulettedata.csv) | 22 | [中文目录](./roulettedata-中文目录.csv) |
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| 刮奖活动日奖励 | [spitoeventdailyreward.csv](./spitoeventdailyreward.csv) | 7 | [中文目录](./spitoeventdailyreward-中文目录.csv) |
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| 刮奖候选奖励 | [spitoeventreward.csv](./spitoeventreward.csv) | 2 | [中文目录](./spitoeventreward-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,templateKey,isUse,rowOrder,bubbles
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marble_map1_row_0,,0,marble_map1_row_0,marble_map1,True,0,"-1,0,0,0,1,1,1,-1"
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marble_map1_row_1,,1,marble_map1_row_1,marble_map1,True,1,"0,0,-1,-1,-1,1,1"
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marble_map1_row_2,,2,marble_map1_row_2,marble_map1,True,2,"3,3,-1,-1,-1,-1,0,0"
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marble_map1_row_3,,3,marble_map1_row_3,marble_map1,True,3,"3,-1,-1,-1,-1,-1,0"
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marble_map1_row_4,,4,marble_map1_row_4,marble_map1,True,4,"-1,2,2,3,3,1,1,-1"
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marble_map1_row_5,,5,marble_map1_row_5,marble_map1,True,5,"-1,2,3,-1,3,1,-1"
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marble_map2_row_0,,6,marble_map2_row_0,marble_map2,True,0,"0,0,0,1,2,3,3,3"
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marble_map2_row_1,,7,marble_map2_row_1,marble_map2,True,1,"-1,1,1,-1,2,2,-1"
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marble_map2_row_2,,8,marble_map2_row_2,marble_map2,True,2,"-1,1,1,-1,-1,2,2,-1"
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marble_map2_row_3,,9,marble_map2_row_3,marble_map2,True,3,"-1,2,-1,-1,-1,0,-1"
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marble_map2_row_4,,10,marble_map2_row_4,marble_map2,True,4,"-1,2,2,-1,-1,0,0,-1"
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marble_map2_row_5,,11,marble_map2_row_5,marble_map2,True,5,"-1,3,3,-1,1,1,-1"
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marble_map3_row_0,,12,marble_map3_row_0,marble_map3,True,0,"2,3,3,0,0,1,1,3"
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marble_map3_row_1,,13,marble_map3_row_1,marble_map3,True,1,"2,2,3,0,1,3,3"
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marble_map3_row_2,,14,marble_map3_row_2,marble_map3,True,2,"-1,1,2,-1,-1,3,0,-1"
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marble_map3_row_3,,15,marble_map3_row_3,marble_map3,True,3,"-1,1,1,-1,0,0,-1"
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marble_map3_row_4,,16,marble_map3_row_4,marble_map3,True,4,"-1,-1,1,-1,-1,0,-1,-1"
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marble_map4_row_0,,17,marble_map4_row_0,marble_map4,True,0,"0,0,1,1,1,1,0,0"
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marble_map4_row_1,,18,marble_map4_row_1,marble_map4,True,1,"0,2,-1,1,-1,3,0"
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marble_map4_row_2,,19,marble_map4_row_2,marble_map4,True,2,"-1,2,2,-1,-1,3,3,-1"
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marble_map4_row_3,,20,marble_map4_row_3,marble_map4,True,3,"-1,1,-1,-1,-1,0,-1"
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marble_map4_row_4,,21,marble_map4_row_4,marble_map4,True,4,"-1,1,1,-1,-1,0,0,-1"
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marble_map4_row_5,,22,marble_map4_row_5,marble_map4,True,5,"-1,3,-1,-1,-1,2,-1"
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marble_map4_row_6,,23,marble_map4_row_6,marble_map4,True,6,"-1,3,-1,-1,-1,-1,2,-1"
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marble_map5_row_0,,24,marble_map5_row_0,marble_map5,True,0,"2,-1,3,3,3,3,-1,0"
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marble_map5_row_1,,25,marble_map5_row_1,marble_map5,True,1,"2,1,1,3,2,2,0"
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marble_map5_row_2,,26,marble_map5_row_2,marble_map5,True,2,"2,1,1,-1,-1,2,2,0"
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marble_map5_row_3,,27,marble_map5_row_3,marble_map5,True,3,"2,0,-1,-1,-1,3,0"
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marble_map5_row_4,,28,marble_map5_row_4,marble_map5,True,4,"-1,0,-1,-1,-1,-1,3,-1"
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marble_map5_row_5,,29,marble_map5_row_5,marble_map5,True,5,"-1,0,-1,-1,-1,3,-1"
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marble_map6_row_0,,30,marble_map6_row_0,marble_map6,True,0,"-1,-1,-1,3,3,-1,-1,-1"
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marble_map6_row_1,,31,marble_map6_row_1,marble_map6,True,1,"-1,-1,-1,3,-1,-1,-1"
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marble_map6_row_2,,32,marble_map6_row_2,marble_map6,True,2,"-1,-1,0,2,2,1,-1,-1"
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marble_map6_row_3,,33,marble_map6_row_3,marble_map6,True,3,"-1,2,0,2,1,3,-1"
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marble_map6_row_4,,34,marble_map6_row_4,marble_map6,True,4,"-1,-1,2,0,1,3,-1,-1"
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marble_map6_row_5,,35,marble_map6_row_5,marble_map6,True,5,"-1,1,2,-1,3,0,-1"
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marble_map6_row_6,,36,marble_map6_row_6,marble_map6,True,6,"-1,1,1,-1,-1,0,0,-1"
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Id,StringId,templateKey,isUse,rowOrder,bubbles
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0,marble_map1_row_0,marble_map1,True,0,"-1,0,0,0,1,1,1,-1"
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1,marble_map1_row_1,marble_map1,True,1,"0,0,-1,-1,-1,1,1"
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2,marble_map1_row_2,marble_map1,True,2,"3,3,-1,-1,-1,-1,0,0"
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3,marble_map1_row_3,marble_map1,True,3,"3,-1,-1,-1,-1,-1,0"
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4,marble_map1_row_4,marble_map1,True,4,"-1,2,2,3,3,1,1,-1"
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5,marble_map1_row_5,marble_map1,True,5,"-1,2,3,-1,3,1,-1"
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6,marble_map2_row_0,marble_map2,True,0,"0,0,0,1,2,3,3,3"
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7,marble_map2_row_1,marble_map2,True,1,"-1,1,1,-1,2,2,-1"
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8,marble_map2_row_2,marble_map2,True,2,"-1,1,1,-1,-1,2,2,-1"
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9,marble_map2_row_3,marble_map2,True,3,"-1,2,-1,-1,-1,0,-1"
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10,marble_map2_row_4,marble_map2,True,4,"-1,2,2,-1,-1,0,0,-1"
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11,marble_map2_row_5,marble_map2,True,5,"-1,3,3,-1,1,1,-1"
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12,marble_map3_row_0,marble_map3,True,0,"2,3,3,0,0,1,1,3"
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13,marble_map3_row_1,marble_map3,True,1,"2,2,3,0,1,3,3"
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14,marble_map3_row_2,marble_map3,True,2,"-1,1,2,-1,-1,3,0,-1"
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15,marble_map3_row_3,marble_map3,True,3,"-1,1,1,-1,0,0,-1"
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16,marble_map3_row_4,marble_map3,True,4,"-1,-1,1,-1,-1,0,-1,-1"
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17,marble_map4_row_0,marble_map4,True,0,"0,0,1,1,1,1,0,0"
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18,marble_map4_row_1,marble_map4,True,1,"0,2,-1,1,-1,3,0"
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19,marble_map4_row_2,marble_map4,True,2,"-1,2,2,-1,-1,3,3,-1"
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20,marble_map4_row_3,marble_map4,True,3,"-1,1,-1,-1,-1,0,-1"
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21,marble_map4_row_4,marble_map4,True,4,"-1,1,1,-1,-1,0,0,-1"
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22,marble_map4_row_5,marble_map4,True,5,"-1,3,-1,-1,-1,2,-1"
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23,marble_map4_row_6,marble_map4,True,6,"-1,3,-1,-1,-1,-1,2,-1"
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24,marble_map5_row_0,marble_map5,True,0,"2,-1,3,3,3,3,-1,0"
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25,marble_map5_row_1,marble_map5,True,1,"2,1,1,3,2,2,0"
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26,marble_map5_row_2,marble_map5,True,2,"2,1,1,-1,-1,2,2,0"
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27,marble_map5_row_3,marble_map5,True,3,"2,0,-1,-1,-1,3,0"
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28,marble_map5_row_4,marble_map5,True,4,"-1,0,-1,-1,-1,-1,3,-1"
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29,marble_map5_row_5,marble_map5,True,5,"-1,0,-1,-1,-1,3,-1"
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30,marble_map6_row_0,marble_map6,True,0,"-1,-1,-1,3,3,-1,-1,-1"
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31,marble_map6_row_1,marble_map6,True,1,"-1,-1,-1,3,-1,-1,-1"
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32,marble_map6_row_2,marble_map6,True,2,"-1,-1,0,2,2,1,-1,-1"
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33,marble_map6_row_3,marble_map6,True,3,"-1,2,0,2,1,3,-1"
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34,marble_map6_row_4,marble_map6,True,4,"-1,-1,2,0,1,3,-1,-1"
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35,marble_map6_row_5,marble_map6,True,5,"-1,1,2,-1,3,0,-1"
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36,marble_map6_row_6,marble_map6,True,6,"-1,1,1,-1,-1,0,0,-1"
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原作中文名称,原作效果文本,Id,StringId,packIndex,cost,spriteTier,rewardCount,prob
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cardPack0,,0,cardPack0,0,5,"0,1,2,3","3,4,5,7","65,20,10,5"
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cardPack1,,1,cardPack1,1,10,"0,1,2,3","6,8,10,15","60,20,15,5"
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cardPack2,,2,cardPack2,2,15,"0,1,2,3","8,12,15,25","55,20,15,10"
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Id,StringId,packIndex,cost,spriteTier,rewardCount,prob
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0,cardPack0,0,5,"0,1,2,3","3,4,5,7","65,20,10,5"
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1,cardPack1,1,10,"0,1,2,3","6,8,10,15","60,20,15,5"
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2,cardPack2,2,15,"0,1,2,3","8,12,15,25","55,20,15,10"
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原作中文名称,原作效果文本,Id,StringId,goodProb,Prob,capsuleTier,grade,rewardType,rewardValue,minSize,maxSize
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claw_6_empty_0,,100,claw_6_empty_0,0,40,6,NORMAL,empty,0,0.5,0.5
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claw_6_point_1,,101,claw_6_point_1,0,70,6,NORMAL,point,1,0.9,0.9
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claw_0_trash_1,,102,claw_0_trash_1,0,0,0,NORMAL,trash,1,1,1.2
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claw_0_potion_1,,103,claw_0_potion_1,0,14,0,NORMAL,potion,1,0.8,0.8
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claw_1_equipment_1,,104,claw_1_equipment_1,0,40,1,NORMAL,equipment,1,0.8,0.8
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claw_2_equipment_1,,105,claw_2_equipment_1,0,0,2,RARE,equipment,1,0.8,0.8
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claw_3_equipment_1,,106,claw_3_equipment_1,0,0,3,EPIC,equipment,1,0.8,0.8
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claw_4_equipment_1,,107,claw_4_equipment_1,1,0,4,LEGEND,equipment,1,0.8,0.8
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claw_5_augment_1,,108,claw_5_augment_1,0,0,5,NORMAL,augment,1,0.8,0.8
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claw_5_potionAugment_1,,109,claw_5_potionAugment_1,0,0,5,NORMAL,potionAugment,1,0.8,0.8
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Id,StringId,goodProb,Prob,capsuleTier,grade,rewardType,rewardValue,minSize,maxSize
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100,claw_6_empty_0,0,40,6,NORMAL,empty,0,0.5,0.5
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101,claw_6_point_1,0,70,6,NORMAL,point,1,0.9,0.9
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102,claw_0_trash_1,0,0,0,NORMAL,trash,1,1,1.2
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103,claw_0_potion_1,0,14,0,NORMAL,potion,1,0.8,0.8
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104,claw_1_equipment_1,0,40,1,NORMAL,equipment,1,0.8,0.8
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105,claw_2_equipment_1,0,0,2,RARE,equipment,1,0.8,0.8
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106,claw_3_equipment_1,0,0,3,EPIC,equipment,1,0.8,0.8
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107,claw_4_equipment_1,1,0,4,LEGEND,equipment,1,0.8,0.8
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108,claw_5_augment_1,0,0,5,NORMAL,augment,1,0.8,0.8
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109,claw_5_potionAugment_1,0,0,5,NORMAL,potionAugment,1,0.8,0.8
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原作中文名称,原作效果文本,Id,StringId,setNumber,rewardCount,gap
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1,,100,1,2,0,0
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2,,101,2,3,5,5
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3,,102,3,4,12,7
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4,,103,4,5,20,8
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5,,104,5,6,32,12
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6,,105,6,7,47,15
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7,,106,7,8,64,17
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8,,107,8,9,95,31
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9,,108,9,10,140,45
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10,,109,10,11,200,60
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11,,110,11,12,300,100
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Id,StringId,setNumber,rewardCount,gap
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100,1,2,0,0
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101,2,3,5,5
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102,3,4,12,7
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103,4,5,20,8
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104,5,6,32,12
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105,6,7,47,15
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106,7,8,64,17
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107,8,9,95,31
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108,9,10,140,45
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109,10,11,200,60
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110,11,12,300,100
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原作中文名称,原作效果文本,Id,StringId,diceValues,itemKey,rewardKey,rewardValue,value
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0,,0,0,"0,0,-1",point,rewardKey_0,5,20
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1,,1,1,"1,1,-1",normalWeapon,rewardKey_1,1,25
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2,,2,2,"2,2,-1",free,rewardKey_2,1,50
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3,,3,3,"3,3,-1",augment,rewardKey_3,1,20
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4,,4,4,"4,4,-1",tile,rewardKey_4,1,30
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5,,5,5,"5,5,-1",potion,rewardKey_5,1,35
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6,,6,6,"0,0,0",point,rewardKey_0,20,4
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7,,7,7,"1,1,1",rareWeapon,rewardKey_6,1,4
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8,,8,8,"2,2,2",free,rewardKey_2,2,6
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9,,9,9,"3,3,3",augment,rewardKey_3,2,2
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10,,10,10,"4,4,4",tile,rewardKey_4,3,4
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11,,11,11,"5,5,5",potion,rewardKey_5,3,4
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12,,12,12,"-1,-1,-1",none,,-1,50
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@@ -0,0 +1,14 @@
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Id,StringId,diceValues,itemKey,rewardKey,rewardValue,value
|
||||
0,0,"0,0,-1",point,rewardKey_0,5,20
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1,1,"1,1,-1",normalWeapon,rewardKey_1,1,25
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2,2,"2,2,-1",free,rewardKey_2,1,50
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3,3,"3,3,-1",augment,rewardKey_3,1,20
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4,4,"4,4,-1",tile,rewardKey_4,1,30
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5,5,"5,5,-1",potion,rewardKey_5,1,35
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6,6,"0,0,0",point,rewardKey_0,20,4
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7,7,"1,1,1",rareWeapon,rewardKey_6,1,4
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8,8,"2,2,2",free,rewardKey_2,2,6
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9,9,"3,3,3",augment,rewardKey_3,2,2
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10,10,"4,4,4",tile,rewardKey_4,3,4
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11,11,"5,5,5",potion,rewardKey_5,3,4
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12,12,"-1,-1,-1",none,,-1,50
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@@ -0,0 +1,17 @@
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原作中文名称,原作效果文本,Id,StringId,shapeName,ColumnSort,imageName,shapeRow
|
||||
dot_1,,100,dot_1,dot,1,"hero_body_stone_20x20_normal,hero_body_stone_20x20_rare,hero_body_stone_20x20_hero,hero_body_stone_20x20_legend",TRUE
|
||||
small_I_1,,101,small_I_1,small_I,1,"hero_body_stone_40x40_normal_1,hero_body_stone_40x40_rare_1,hero_body_stone_40x40_hero_1,hero_body_stone_40x40_legend_1","TRUE,FALSE"
|
||||
small_I_2,,102,small_I_2,small_I,2,,"TRUE,FALSE"
|
||||
boomerang_1,,103,boomerang_1,boomerang,1,"hero_body_stone_40x40_normal_2,hero_body_stone_40x40_rare_2,hero_body_stone_40x40_hero_2,hero_body_stone_40x40_legend_2","TRUE,FALSE"
|
||||
boomerang_2,,104,boomerang_2,boomerang,2,,"TRUE,TRUE"
|
||||
square_1,,105,square_1,square,1,"hero_body_stone_40x40_normal_3,hero_body_stone_40x40_rare_3,hero_body_stone_40x40_hero_3,hero_body_stone_40x40_legend_3","TRUE,TRUE"
|
||||
square_2,,106,square_2,square,2,,"TRUE,TRUE"
|
||||
large_I_1,,107,large_I_1,large_I,1,"hero_body_stone_60x60_normal_1,hero_body_stone_60x60_rare_1,hero_body_stone_60x60_hero_1,hero_body_stone_60x60_legend_1","TRUE,FALSE,FALSE"
|
||||
large_I_2,,108,large_I_2,large_I,2,,"TRUE,FALSE,FALSE"
|
||||
large_I_3,,109,large_I_3,large_I,3,,"TRUE,FALSE,FALSE"
|
||||
large_L_1,,110,large_L_1,large_L,1,"hero_body_stone_60x60_normal_2,hero_body_stone_60x60_rare_2,hero_body_stone_60x60_hero_2,hero_body_stone_60x60_legend_2","TRUE,FALSE,FALSE"
|
||||
large_L_2,,111,large_L_2,large_L,2,,"TRUE,FALSE,FALSE"
|
||||
large_L_3,,112,large_L_3,large_L,3,,"TRUE,TRUE,FALSE"
|
||||
large_T_1,,113,large_T_1,large_T,1,"hero_body_stone_60x60_normal_3,hero_body_stone_60x60_rare_3,hero_body_stone_60x60_hero_3,hero_body_stone_60x60_legend_3","TRUE,TRUE,TRUE"
|
||||
large_T_2,,114,large_T_2,large_T,2,,"FALSE,TRUE,FALSE"
|
||||
large_T_3,,115,large_T_3,large_T,3,,"FALSE,FALSE,FALSE"
|
||||
|
@@ -0,0 +1,17 @@
|
||||
Id,StringId,shapeName,ColumnSort,imageName,shapeRow
|
||||
100,dot_1,dot,1,"hero_body_stone_20x20_normal,hero_body_stone_20x20_rare,hero_body_stone_20x20_hero,hero_body_stone_20x20_legend",TRUE
|
||||
101,small_I_1,small_I,1,"hero_body_stone_40x40_normal_1,hero_body_stone_40x40_rare_1,hero_body_stone_40x40_hero_1,hero_body_stone_40x40_legend_1","TRUE,FALSE"
|
||||
102,small_I_2,small_I,2,,"TRUE,FALSE"
|
||||
103,boomerang_1,boomerang,1,"hero_body_stone_40x40_normal_2,hero_body_stone_40x40_rare_2,hero_body_stone_40x40_hero_2,hero_body_stone_40x40_legend_2","TRUE,FALSE"
|
||||
104,boomerang_2,boomerang,2,,"TRUE,TRUE"
|
||||
105,square_1,square,1,"hero_body_stone_40x40_normal_3,hero_body_stone_40x40_rare_3,hero_body_stone_40x40_hero_3,hero_body_stone_40x40_legend_3","TRUE,TRUE"
|
||||
106,square_2,square,2,,"TRUE,TRUE"
|
||||
107,large_I_1,large_I,1,"hero_body_stone_60x60_normal_1,hero_body_stone_60x60_rare_1,hero_body_stone_60x60_hero_1,hero_body_stone_60x60_legend_1","TRUE,FALSE,FALSE"
|
||||
108,large_I_2,large_I,2,,"TRUE,FALSE,FALSE"
|
||||
109,large_I_3,large_I,3,,"TRUE,FALSE,FALSE"
|
||||
110,large_L_1,large_L,1,"hero_body_stone_60x60_normal_2,hero_body_stone_60x60_rare_2,hero_body_stone_60x60_hero_2,hero_body_stone_60x60_legend_2","TRUE,FALSE,FALSE"
|
||||
111,large_L_2,large_L,2,,"TRUE,FALSE,FALSE"
|
||||
112,large_L_3,large_L,3,,"TRUE,TRUE,FALSE"
|
||||
113,large_T_1,large_T,1,"hero_body_stone_60x60_normal_3,hero_body_stone_60x60_rare_3,hero_body_stone_60x60_hero_3,hero_body_stone_60x60_legend_3","TRUE,TRUE,TRUE"
|
||||
114,large_T_2,large_T,2,,"FALSE,TRUE,FALSE"
|
||||
115,large_T_3,large_T,3,,"FALSE,FALSE,FALSE"
|
||||
|
@@ -0,0 +1,9 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,ratio,itemID,itemCount
|
||||
goal0,,0,goal0,500,125,1
|
||||
goal1,,1,goal1,100,125,5
|
||||
goal2,,2,goal2,50,125,20
|
||||
goal3,,3,goal3,4,125,100
|
||||
goal4,,4,goal4,4,125,100
|
||||
goal5,,5,goal5,50,125,20
|
||||
goal6,,6,goal6,100,125,5
|
||||
goal7,,7,goal7,500,125,1
|
||||
|
@@ -0,0 +1,9 @@
|
||||
Id,StringId,ratio,itemID,itemCount
|
||||
0,goal0,500,125,1
|
||||
1,goal1,100,125,5
|
||||
2,goal2,50,125,20
|
||||
3,goal3,4,125,100
|
||||
4,goal4,4,125,100
|
||||
5,goal5,50,125,20
|
||||
6,goal6,100,125,5
|
||||
7,goal7,500,125,1
|
||||
|
@@ -0,0 +1,5 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,title,description,iconName,adPreviewImage,maxADPerDay,buffSecond,values
|
||||
超级弹击,接触到超级弹击的弹珠, / 变为可获得{0}%额外奖励的 / 超级弹珠。,0,adGoldPin,goldPin_title,adGoldPin_desc,relic_drop_superball_icon,plinko_ad_info_superpin,3,180,"150,200,250,300,330"
|
||||
多重弹击,经过该领域的弹珠增加{0}个。,1,adMultiplyArea,multiplyArea_title,adMultiplyArea_desc,relic_drop_multiply_icon,plinko_ad_info_multishot,3,180,"3,4,5,6,7,8,9,10"
|
||||
加速器,奖励增加{0}%。,2,adRewardUp,rewardUp_title,adRewardUp_desc,relic_drop_basket_icon,plinko_ad_info_booster,3,180,"140, 150, 160"
|
||||
紧急补给器,立即获得{0}个弹珠,3,adAddNormalDropBall,addNormalDropBall_title,adAddNormalDropBall_desc,,,3,-1,"20,30,40"
|
||||
|
@@ -0,0 +1,5 @@
|
||||
Id,StringId,title,description,iconName,adPreviewImage,maxADPerDay,buffSecond,values
|
||||
0,adGoldPin,goldPin_title,adGoldPin_desc,relic_drop_superball_icon,plinko_ad_info_superpin,3,180,"150,200,250,300,330"
|
||||
1,adMultiplyArea,multiplyArea_title,adMultiplyArea_desc,relic_drop_multiply_icon,plinko_ad_info_multishot,3,180,"3,4,5,6,7,8,9,10"
|
||||
2,adRewardUp,rewardUp_title,adRewardUp_desc,relic_drop_basket_icon,plinko_ad_info_booster,3,180,"140, 150, 160"
|
||||
3,adAddNormalDropBall,addNormalDropBall_title,adAddNormalDropBall_desc,,,3,-1,"20,30,40"
|
||||
|
@@ -0,0 +1,122 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,maxBallCount,chargeSecond,adKey,level
|
||||
level0,,0,level0,15,900,null,-1
|
||||
level1,,1,level1,20,900,adGoldPin,0
|
||||
level2,,2,level2,25,900,adMultiplyArea,0
|
||||
level3,,3,level3,30,900,adRewardUp,0
|
||||
level4,,4,level4,35,900,adGoldPin,1
|
||||
level5,,5,level5,40,900,adMultiplyArea,1
|
||||
level6,,6,level6,45,900,adRewardUp,1
|
||||
level7,,7,level7,50,900,adGoldPin,2
|
||||
level8,,8,level8,55,900,adMultiplyArea,2
|
||||
level9,,9,level9,60,900,adRewardUp,2
|
||||
level10,,10,level10,65,900,adMultiplyArea,3
|
||||
level11,,11,level11,65,900,null,-1
|
||||
level12,,12,level12,65,900,null,-1
|
||||
level13,,13,level13,65,900,null,-1
|
||||
level14,,14,level14,65,900,null,-1
|
||||
level15,,15,level15,65,900,null,-1
|
||||
level16,,16,level16,65,900,null,-1
|
||||
level17,,17,level17,65,900,null,-1
|
||||
level18,,18,level18,65,900,null,-1
|
||||
level19,,19,level19,65,900,null,-1
|
||||
level20,,20,level20,65,900,null,-1
|
||||
level21,,21,level21,65,900,null,-1
|
||||
level22,,22,level22,65,900,null,-1
|
||||
level23,,23,level23,65,900,null,-1
|
||||
level24,,24,level24,65,900,null,-1
|
||||
level25,,25,level25,65,900,null,-1
|
||||
level26,,26,level26,65,900,null,-1
|
||||
level27,,27,level27,65,900,null,-1
|
||||
level28,,28,level28,65,900,null,-1
|
||||
level29,,29,level29,65,900,null,-1
|
||||
level30,,30,level30,65,900,null,-1
|
||||
level31,,31,level31,65,900,null,-1
|
||||
level32,,32,level32,65,900,null,-1
|
||||
level33,,33,level33,65,900,null,-1
|
||||
level34,,34,level34,65,900,null,-1
|
||||
level35,,35,level35,65,900,null,-1
|
||||
level36,,36,level36,65,900,null,-1
|
||||
level37,,37,level37,65,900,null,-1
|
||||
level38,,38,level38,65,900,null,-1
|
||||
level39,,39,level39,65,900,null,-1
|
||||
level40,,40,level40,65,900,null,-1
|
||||
level41,,41,level41,65,900,null,-1
|
||||
level42,,42,level42,65,900,null,-1
|
||||
level43,,43,level43,65,900,null,-1
|
||||
level44,,44,level44,65,900,null,-1
|
||||
level45,,45,level45,65,900,null,-1
|
||||
level46,,46,level46,65,900,null,-1
|
||||
level47,,47,level47,65,900,null,-1
|
||||
level48,,48,level48,65,900,null,-1
|
||||
level49,,49,level49,65,900,null,-1
|
||||
level50,,50,level50,65,900,null,-1
|
||||
level51,,51,level51,65,900,null,-1
|
||||
level52,,52,level52,65,900,null,-1
|
||||
level53,,53,level53,65,900,null,-1
|
||||
level54,,54,level54,65,900,null,-1
|
||||
level55,,55,level55,65,900,null,-1
|
||||
level56,,56,level56,65,900,null,-1
|
||||
level57,,57,level57,65,900,null,-1
|
||||
level58,,58,level58,65,900,null,-1
|
||||
level59,,59,level59,65,900,null,-1
|
||||
level60,,60,level60,65,900,null,-1
|
||||
level61,,61,level61,65,900,null,-1
|
||||
level62,,62,level62,65,900,null,-1
|
||||
level63,,63,level63,65,900,null,-1
|
||||
level64,,64,level64,65,900,null,-1
|
||||
level65,,65,level65,65,900,null,-1
|
||||
level66,,66,level66,65,900,null,-1
|
||||
level67,,67,level67,65,900,null,-1
|
||||
level68,,68,level68,65,900,null,-1
|
||||
level69,,69,level69,65,900,null,-1
|
||||
level70,,70,level70,65,900,null,-1
|
||||
level71,,71,level71,65,900,null,-1
|
||||
level72,,72,level72,65,900,null,-1
|
||||
level73,,73,level73,65,900,null,-1
|
||||
level74,,74,level74,65,900,null,-1
|
||||
level75,,75,level75,65,900,null,-1
|
||||
level76,,76,level76,65,900,null,-1
|
||||
level77,,77,level77,65,900,null,-1
|
||||
level78,,78,level78,65,900,null,-1
|
||||
level79,,79,level79,65,900,null,-1
|
||||
level80,,80,level80,65,900,null,-1
|
||||
level81,,81,level81,65,900,null,-1
|
||||
level82,,82,level82,65,900,null,-1
|
||||
level83,,83,level83,65,900,null,-1
|
||||
level84,,84,level84,65,900,null,-1
|
||||
level85,,85,level85,65,900,null,-1
|
||||
level86,,86,level86,65,900,null,-1
|
||||
level87,,87,level87,65,900,null,-1
|
||||
level88,,88,level88,65,900,null,-1
|
||||
level89,,89,level89,65,900,null,-1
|
||||
level90,,90,level90,65,900,null,-1
|
||||
level91,,91,level91,65,900,null,-1
|
||||
level92,,92,level92,65,900,null,-1
|
||||
level93,,93,level93,65,900,null,-1
|
||||
level94,,94,level94,65,900,null,-1
|
||||
level95,,95,level95,65,900,null,-1
|
||||
level96,,96,level96,65,900,null,-1
|
||||
level97,,97,level97,65,900,null,-1
|
||||
level98,,98,level98,65,900,null,-1
|
||||
level99,,99,level99,65,900,null,-1
|
||||
level100,,100,level100,65,900,null,-1
|
||||
level101,,101,level101,65,900,null,-1
|
||||
level102,,102,level102,65,900,null,-1
|
||||
level103,,103,level103,65,900,null,-1
|
||||
level104,,104,level104,65,900,null,-1
|
||||
level105,,105,level105,65,900,null,-1
|
||||
level106,,106,level106,65,900,null,-1
|
||||
level107,,107,level107,65,900,null,-1
|
||||
level108,,108,level108,65,900,null,-1
|
||||
level109,,109,level109,65,900,null,-1
|
||||
level110,,110,level110,65,900,null,-1
|
||||
level111,,111,level111,65,900,null,-1
|
||||
level112,,112,level112,65,900,null,-1
|
||||
level113,,113,level113,65,900,null,-1
|
||||
level114,,114,level114,65,900,null,-1
|
||||
level115,,115,level115,65,900,null,-1
|
||||
level116,,116,level116,65,900,null,-1
|
||||
level117,,117,level117,65,900,null,-1
|
||||
level118,,118,level118,65,900,null,-1
|
||||
level119,,119,level119,65,900,null,-1
|
||||
level120,,120,level120,65,900,null,-1
|
||||
|
@@ -0,0 +1,122 @@
|
||||
Id,StringId,maxBallCount,chargeSecond,adKey,level
|
||||
0,level0,15,900,null,-1
|
||||
1,level1,20,900,adGoldPin,0
|
||||
2,level2,25,900,adMultiplyArea,0
|
||||
3,level3,30,900,adRewardUp,0
|
||||
4,level4,35,900,adGoldPin,1
|
||||
5,level5,40,900,adMultiplyArea,1
|
||||
6,level6,45,900,adRewardUp,1
|
||||
7,level7,50,900,adGoldPin,2
|
||||
8,level8,55,900,adMultiplyArea,2
|
||||
9,level9,60,900,adRewardUp,2
|
||||
10,level10,65,900,adMultiplyArea,3
|
||||
11,level11,65,900,null,-1
|
||||
12,level12,65,900,null,-1
|
||||
13,level13,65,900,null,-1
|
||||
14,level14,65,900,null,-1
|
||||
15,level15,65,900,null,-1
|
||||
16,level16,65,900,null,-1
|
||||
17,level17,65,900,null,-1
|
||||
18,level18,65,900,null,-1
|
||||
19,level19,65,900,null,-1
|
||||
20,level20,65,900,null,-1
|
||||
21,level21,65,900,null,-1
|
||||
22,level22,65,900,null,-1
|
||||
23,level23,65,900,null,-1
|
||||
24,level24,65,900,null,-1
|
||||
25,level25,65,900,null,-1
|
||||
26,level26,65,900,null,-1
|
||||
27,level27,65,900,null,-1
|
||||
28,level28,65,900,null,-1
|
||||
29,level29,65,900,null,-1
|
||||
30,level30,65,900,null,-1
|
||||
31,level31,65,900,null,-1
|
||||
32,level32,65,900,null,-1
|
||||
33,level33,65,900,null,-1
|
||||
34,level34,65,900,null,-1
|
||||
35,level35,65,900,null,-1
|
||||
36,level36,65,900,null,-1
|
||||
37,level37,65,900,null,-1
|
||||
38,level38,65,900,null,-1
|
||||
39,level39,65,900,null,-1
|
||||
40,level40,65,900,null,-1
|
||||
41,level41,65,900,null,-1
|
||||
42,level42,65,900,null,-1
|
||||
43,level43,65,900,null,-1
|
||||
44,level44,65,900,null,-1
|
||||
45,level45,65,900,null,-1
|
||||
46,level46,65,900,null,-1
|
||||
47,level47,65,900,null,-1
|
||||
48,level48,65,900,null,-1
|
||||
49,level49,65,900,null,-1
|
||||
50,level50,65,900,null,-1
|
||||
51,level51,65,900,null,-1
|
||||
52,level52,65,900,null,-1
|
||||
53,level53,65,900,null,-1
|
||||
54,level54,65,900,null,-1
|
||||
55,level55,65,900,null,-1
|
||||
56,level56,65,900,null,-1
|
||||
57,level57,65,900,null,-1
|
||||
58,level58,65,900,null,-1
|
||||
59,level59,65,900,null,-1
|
||||
60,level60,65,900,null,-1
|
||||
61,level61,65,900,null,-1
|
||||
62,level62,65,900,null,-1
|
||||
63,level63,65,900,null,-1
|
||||
64,level64,65,900,null,-1
|
||||
65,level65,65,900,null,-1
|
||||
66,level66,65,900,null,-1
|
||||
67,level67,65,900,null,-1
|
||||
68,level68,65,900,null,-1
|
||||
69,level69,65,900,null,-1
|
||||
70,level70,65,900,null,-1
|
||||
71,level71,65,900,null,-1
|
||||
72,level72,65,900,null,-1
|
||||
73,level73,65,900,null,-1
|
||||
74,level74,65,900,null,-1
|
||||
75,level75,65,900,null,-1
|
||||
76,level76,65,900,null,-1
|
||||
77,level77,65,900,null,-1
|
||||
78,level78,65,900,null,-1
|
||||
79,level79,65,900,null,-1
|
||||
80,level80,65,900,null,-1
|
||||
81,level81,65,900,null,-1
|
||||
82,level82,65,900,null,-1
|
||||
83,level83,65,900,null,-1
|
||||
84,level84,65,900,null,-1
|
||||
85,level85,65,900,null,-1
|
||||
86,level86,65,900,null,-1
|
||||
87,level87,65,900,null,-1
|
||||
88,level88,65,900,null,-1
|
||||
89,level89,65,900,null,-1
|
||||
90,level90,65,900,null,-1
|
||||
91,level91,65,900,null,-1
|
||||
92,level92,65,900,null,-1
|
||||
93,level93,65,900,null,-1
|
||||
94,level94,65,900,null,-1
|
||||
95,level95,65,900,null,-1
|
||||
96,level96,65,900,null,-1
|
||||
97,level97,65,900,null,-1
|
||||
98,level98,65,900,null,-1
|
||||
99,level99,65,900,null,-1
|
||||
100,level100,65,900,null,-1
|
||||
101,level101,65,900,null,-1
|
||||
102,level102,65,900,null,-1
|
||||
103,level103,65,900,null,-1
|
||||
104,level104,65,900,null,-1
|
||||
105,level105,65,900,null,-1
|
||||
106,level106,65,900,null,-1
|
||||
107,level107,65,900,null,-1
|
||||
108,level108,65,900,null,-1
|
||||
109,level109,65,900,null,-1
|
||||
110,level110,65,900,null,-1
|
||||
111,level111,65,900,null,-1
|
||||
112,level112,65,900,null,-1
|
||||
113,level113,65,900,null,-1
|
||||
114,level114,65,900,null,-1
|
||||
115,level115,65,900,null,-1
|
||||
116,level116,65,900,null,-1
|
||||
117,level117,65,900,null,-1
|
||||
118,level118,65,900,null,-1
|
||||
119,level119,65,900,null,-1
|
||||
120,level120,65,900,null,-1
|
||||
|
@@ -0,0 +1,23 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,rouletteKey,itemID,itemCount,tier,weight
|
||||
Roulette_101_150_15,,1,Roulette_101_150_15,spinTreasure,101,150,1,15
|
||||
Roulette_101_50_30,,2,Roulette_101_50_30,spinTreasure,101,50,2,30
|
||||
Roulette_126_3_30,,3,Roulette_126_3_30,spinTreasure,126,3,2,30
|
||||
Roulette_119_3_50,,4,Roulette_119_3_50,spinTreasure,119,3,3,50
|
||||
Roulette_127_3_30,,5,Roulette_127_3_30,spinTreasure,127,3,2,30
|
||||
Roulette_120_3_50,,6,Roulette_120_3_50,spinTreasure,120,3,3,50
|
||||
Roulette_129_3_30,,7,Roulette_129_3_30,spinTreasure,129,3,2,30
|
||||
Roulette_121_3_50,,8,Roulette_121_3_50,spinTreasure,121,3,3,50
|
||||
Roulette_128_3_30,,9,Roulette_128_3_30,spinTreasure,128,3,2,30
|
||||
Roulette_122_3_50,,10,Roulette_122_3_50,spinTreasure,122,3,3,50
|
||||
Roulette_603_3_50,,11,Roulette_603_3_50,spinTreasure,603,3,3,50
|
||||
Roulette_604_3_50,,12,Roulette_604_3_50,spinTreasure,604,3,3,50
|
||||
Roulette_602_3_50,,13,Roulette_602_3_50,spinTreasure,602,3,3,50
|
||||
Roulette_111_3_30,,14,Roulette_111_3_30,spinTreasure,111,3,2,30
|
||||
Roulette_111_1_50,,15,Roulette_111_1_50,spinTreasure,111,1,3,50
|
||||
Roulette_138_5_50,,16,Roulette_138_5_50,spinTreasure,138,5,3,50
|
||||
Roulette_petGrowth_306_1200_30,,17,Roulette_petGrowth_306_1200_30,petGrowth,306,1200,3,30
|
||||
Roulette_petGrowth_306_1500_25,,18,Roulette_petGrowth_306_1500_25,petGrowth,306,1500,3,25
|
||||
Roulette_petGrowth_306_2100_20,,19,Roulette_petGrowth_306_2100_20,petGrowth,306,2100,2,20
|
||||
Roulette_petGrowth_306_2400_10,,20,Roulette_petGrowth_306_2400_10,petGrowth,306,2400,2,10
|
||||
Roulette_petGrowth_306_3000_10,,21,Roulette_petGrowth_306_3000_10,petGrowth,306,3000,2,10
|
||||
Roulette_petGrowth_306_4500_5,,22,Roulette_petGrowth_306_4500_5,petGrowth,306,4500,1,5
|
||||
|
@@ -0,0 +1,23 @@
|
||||
Id,StringId,rouletteKey,itemID,itemCount,tier,weight
|
||||
1,Roulette_101_150_15,spinTreasure,101,150,1,15
|
||||
2,Roulette_101_50_30,spinTreasure,101,50,2,30
|
||||
3,Roulette_126_3_30,spinTreasure,126,3,2,30
|
||||
4,Roulette_119_3_50,spinTreasure,119,3,3,50
|
||||
5,Roulette_127_3_30,spinTreasure,127,3,2,30
|
||||
6,Roulette_120_3_50,spinTreasure,120,3,3,50
|
||||
7,Roulette_129_3_30,spinTreasure,129,3,2,30
|
||||
8,Roulette_121_3_50,spinTreasure,121,3,3,50
|
||||
9,Roulette_128_3_30,spinTreasure,128,3,2,30
|
||||
10,Roulette_122_3_50,spinTreasure,122,3,3,50
|
||||
11,Roulette_603_3_50,spinTreasure,603,3,3,50
|
||||
12,Roulette_604_3_50,spinTreasure,604,3,3,50
|
||||
13,Roulette_602_3_50,spinTreasure,602,3,3,50
|
||||
14,Roulette_111_3_30,spinTreasure,111,3,2,30
|
||||
15,Roulette_111_1_50,spinTreasure,111,1,3,50
|
||||
16,Roulette_138_5_50,spinTreasure,138,5,3,50
|
||||
17,Roulette_petGrowth_306_1200_30,petGrowth,306,1200,3,30
|
||||
18,Roulette_petGrowth_306_1500_25,petGrowth,306,1500,3,25
|
||||
19,Roulette_petGrowth_306_2100_20,petGrowth,306,2100,2,20
|
||||
20,Roulette_petGrowth_306_2400_10,petGrowth,306,2400,2,10
|
||||
21,Roulette_petGrowth_306_3000_10,petGrowth,306,3000,2,10
|
||||
22,Roulette_petGrowth_306_4500_5,petGrowth,306,4500,1,5
|
||||
|
@@ -0,0 +1,6 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,gamePackIndex,defaultGameItemCount,gameItemID,playItemID,playItemUseCount,exchangeItemID,targetRankingStringId,BmGroupKey,ExchangeGroupKey
|
||||
halloween2025Event,,100,halloween2025Event,0,20,136,136,5,137,halloween2025Event,halloween2025EventMinigame,halloween2025EventMinigame
|
||||
christmas2025Event,,101,christmas2025Event,"0,1",20,143,143,5,137,christmas2025Event,christmas2025EventMinigame,christmas2025EventMinigame
|
||||
firstAnniversary2026Event,,102,firstAnniversary2026Event,"0,1",20,144,144,5,137,firstAnniversary2026Event,anniversary2026EventMinigame,anniversary2026EventMinigame
|
||||
patrick2026Event,,103,patrick2026Event,"0,1",20,158,158,5,137,patrick2026Event,patrick2026EventMinigame,patrick2026EventMinigame
|
||||
summer2026Event,,104,summer2026Event,"0,1",20,166,166,5,137,summer2026Event,summer2026EventMinigame,summer2026EventMinigame
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id,StringId,gamePackIndex,defaultGameItemCount,gameItemID,playItemID,playItemUseCount,exchangeItemID,targetRankingStringId,BmGroupKey,ExchangeGroupKey
|
||||
100,halloween2025Event,0,20,136,136,5,137,halloween2025Event,halloween2025EventMinigame,halloween2025EventMinigame
|
||||
101,christmas2025Event,"0,1",20,143,143,5,137,christmas2025Event,christmas2025EventMinigame,christmas2025EventMinigame
|
||||
102,firstAnniversary2026Event,"0,1",20,144,144,5,137,firstAnniversary2026Event,anniversary2026EventMinigame,anniversary2026EventMinigame
|
||||
103,patrick2026Event,"0,1",20,158,158,5,137,patrick2026Event,patrick2026EventMinigame,patrick2026EventMinigame
|
||||
104,summer2026Event,"0,1",20,166,166,5,137,summer2026Event,summer2026EventMinigame,summer2026EventMinigame
|
||||
|
@@ -0,0 +1,8 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,day,rewardID,rewardCount
|
||||
OutgameSpitoReward_0,,0,OutgameSpitoReward_0,0,134,1
|
||||
OutgameSpitoReward_1,,1,OutgameSpitoReward_1,1,134,2
|
||||
OutgameSpitoReward_2,,2,OutgameSpitoReward_2,2,134,3
|
||||
OutgameSpitoReward_3,,3,OutgameSpitoReward_3,3,134,4
|
||||
OutgameSpitoReward_4,,4,OutgameSpitoReward_4,4,134,5
|
||||
OutgameSpitoReward_5,,5,OutgameSpitoReward_5,5,134,6
|
||||
OutgameSpitoReward_6,,6,OutgameSpitoReward_6,6,134,7
|
||||
|
@@ -0,0 +1,8 @@
|
||||
Id,StringId,day,rewardID,rewardCount
|
||||
0,OutgameSpitoReward_0,0,134,1
|
||||
1,OutgameSpitoReward_1,1,134,2
|
||||
2,OutgameSpitoReward_2,2,134,3
|
||||
3,OutgameSpitoReward_3,3,134,4
|
||||
4,OutgameSpitoReward_4,4,134,5
|
||||
5,OutgameSpitoReward_5,5,134,6
|
||||
6,OutgameSpitoReward_6,6,134,7
|
||||
|
@@ -0,0 +1,3 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,itemIDList,itemCountList,percent
|
||||
OutgameSpito_0,,0,OutgameSpito_0,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","4,11,10,5,10,10,4,11,10"
|
||||
OutgameSpito_1,,1,OutgameSpito_1,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","100,0,0,0,0,0,0,0,0"
|
||||
|
@@ -0,0 +1,3 @@
|
||||
Id,StringId,itemIDList,itemCountList,percent
|
||||
0,OutgameSpito_0,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","4,11,10,5,10,10,4,11,10"
|
||||
1,OutgameSpito_1,"101,101,101,100,100,100,204,204,204","150,50,0,15000,10000,0,3,1,0","100,0,0,0,0,0,0,0,0"
|
||||
|
@@ -0,0 +1,21 @@
|
||||
表,Id,StringId,源字段,文本键,原作中文,来源
|
||||
dicemachine,0,0,rewardKey,rewardKey_0,点数x{0},原作本地化/zh-cn
|
||||
dicemachine,1,1,rewardKey,rewardKey_1,普通武器,原作本地化/zh-cn
|
||||
dicemachine,2,2,rewardKey,rewardKey_2,额外机会x{0},原作本地化/zh-cn
|
||||
dicemachine,3,3,rewardKey,rewardKey_3,祝福x{0},原作本地化/zh-cn
|
||||
dicemachine,4,4,rewardKey,rewardKey_4,好活动x{0},原作本地化/zh-cn
|
||||
dicemachine,5,5,rewardKey,rewardKey_5,药水x{0},原作本地化/zh-cn
|
||||
dicemachine,6,6,rewardKey,rewardKey_0,点数x{0},原作本地化/zh-cn
|
||||
dicemachine,7,7,rewardKey,rewardKey_6,强大武器,原作本地化/zh-cn
|
||||
dicemachine,8,8,rewardKey,rewardKey_2,额外机会x{0},原作本地化/zh-cn
|
||||
dicemachine,9,9,rewardKey,rewardKey_3,祝福x{0},原作本地化/zh-cn
|
||||
dicemachine,10,10,rewardKey,rewardKey_4,好活动x{0},原作本地化/zh-cn
|
||||
dicemachine,11,11,rewardKey,rewardKey_5,药水x{0},原作本地化/zh-cn
|
||||
plinkoad,0,adGoldPin,title,goldPin_title,超级弹击,原作本地化/zh-cn
|
||||
plinkoad,0,adGoldPin,description,adGoldPin_desc,接触到超级弹击的弹珠, / 变为可获得{0}%额外奖励的 / 超级弹珠。,原作本地化/zh-cn
|
||||
plinkoad,1,adMultiplyArea,title,multiplyArea_title,多重弹击,原作本地化/zh-cn
|
||||
plinkoad,1,adMultiplyArea,description,adMultiplyArea_desc,经过该领域的弹珠增加{0}个。,原作本地化/zh-cn
|
||||
plinkoad,2,adRewardUp,title,rewardUp_title,加速器,原作本地化/zh-cn
|
||||
plinkoad,2,adRewardUp,description,adRewardUp_desc,奖励增加{0}%。,原作本地化/zh-cn
|
||||
plinkoad,3,adAddNormalDropBall,title,addNormalDropBall_title,紧急补给器,原作本地化/zh-cn
|
||||
plinkoad,3,adAddNormalDropBall,description,adAddNormalDropBall_desc,立即获得{0}个弹珠,原作本地化/zh-cn
|
||||
|
@@ -0,0 +1,5 @@
|
||||
Id,StringId,Values
|
||||
110,MegaDiceRouletteRewardIDs,"100,101,117,106,100,101,117,106"
|
||||
111,MegaDiceRouletteBaseRewardCount,"5000,500,5,10,1000,100,10,20"
|
||||
112,MegaDiceRoulettePlusRewardCount,"1000,100,1,2,100,10,1,2"
|
||||
154,ingameShopSpitoWeight,"3,5,10"
|
||||
|
@@ -0,0 +1,90 @@
|
||||
表,字段,含义,原类型,原注释
|
||||
seasoneventminigamedata,Id,数值主键,Key<int>,
|
||||
seasoneventminigamedata,StringId,字符串主键,Key<string>,
|
||||
seasoneventminigamedata,gamePackIndex,按本模块功能规则与原注释解释,int[],활성화 하는 게임 인덱스
|
||||
seasoneventminigamedata,defaultGameItemCount,按本模块功能规则与原注释解释,int,시즌 시작 시 최초 지급 재화량
|
||||
seasoneventminigamedata,gameItemID,按本模块功能规则与原注释解释,int,인게임 드랍
|
||||
seasoneventminigamedata,playItemID,按本模块功能规则与原注释解释,int,게임용 재화
|
||||
seasoneventminigamedata,playItemUseCount,按本模块功能规则与原注释解释,int,1회 게임에 사용하는 비용
|
||||
seasoneventminigamedata,exchangeItemID,按本模块功能规则与原注释解释,int,미니게임 보상 상품 교환용 재화
|
||||
seasoneventminigamedata,targetRankingStringId,按本模块功能规则与原注释解释,string,[랭킹 테이블]
|
||||
seasoneventminigamedata,BmGroupKey,按本模块功能规则与原注释解释,string,[이벤트 BM 테이블]
|
||||
seasoneventminigamedata,ExchangeGroupKey,按本模块功能规则与原注释解释,string,[교환 테이블]
|
||||
bubbleshooterminigame,Id,数值主键,Key<int>,
|
||||
bubbleshooterminigame,StringId,字符串主键,Key<string>,
|
||||
bubbleshooterminigame,templateKey,按本模块功能规则与原注释解释,string,
|
||||
bubbleshooterminigame,isUse,使用标志,bool,
|
||||
bubbleshooterminigame,rowOrder,按本模块功能规则与原注释解释,int,
|
||||
bubbleshooterminigame,bubbles,按本模块功能规则与原注释解释,int[],
|
||||
cardunpackingeventgame,Id,数值主键,Key<int>,
|
||||
cardunpackingeventgame,StringId,字符串主键,Key<string>,
|
||||
cardunpackingeventgame,packIndex,按本模块功能规则与原注释解释,int,
|
||||
cardunpackingeventgame,cost,按本模块功能规则与原注释解释,int,
|
||||
cardunpackingeventgame,spriteTier,按本模块功能规则与原注释解释,int[],
|
||||
cardunpackingeventgame,rewardCount,奖励数量,int[],보상 갯수
|
||||
cardunpackingeventgame,prob,概率/权重原值(未归一化),float[],등장 가중치
|
||||
clawcraneminigame,Id,数值主键,Key<int>,
|
||||
clawcraneminigame,StringId,字符串主键,Key<string>,미니게임에 캡슐 등장 갯수는 20개
|
||||
clawcraneminigame,goodProb,按本模块功能规则与原注释解释,float,등장확률
|
||||
clawcraneminigame,Prob,概率/权重原值(未归一化),float,등장 확률
|
||||
clawcraneminigame,capsuleTier,按本模块功能规则与原注释解释,int,
|
||||
clawcraneminigame,grade,品质,EMonoWeaponGrade,
|
||||
clawcraneminigame,rewardType,按本模块功能规则与原注释解释,string,보상 종류
|
||||
clawcraneminigame,rewardValue,按本模块功能规则与原注释解释,int,보상량
|
||||
clawcraneminigame,minSize,按本模块功能规则与原注释解释,float,
|
||||
clawcraneminigame,maxSize,按本模块功能规则与原注释解释,float,
|
||||
dicebeteventgame,Id,数值主键,Key<int>,
|
||||
dicebeteventgame,StringId,字符串主键,Key<string>,
|
||||
dicebeteventgame,setNumber,按本模块功能规则与原注释解释,int,
|
||||
dicebeteventgame,rewardCount,奖励数量,int,획득 보상 재화 수
|
||||
dicebeteventgame,gap,按本模块功能规则与原注释解释,int,
|
||||
dicemachine,Id,数值主键,Key<int>,
|
||||
dicemachine,StringId,字符串主键,Key<string>,
|
||||
dicemachine,diceValues,按本模块功能规则与原注释解释,int[],
|
||||
dicemachine,itemKey,按本模块功能规则与原注释解释,string,
|
||||
dicemachine,rewardKey,按本模块功能规则与原注释解释,string,
|
||||
dicemachine,rewardValue,按本模块功能规则与原注释解释,int,
|
||||
dicemachine,value,数值(单位按表),int,
|
||||
herobodyminigame,Id,数值主键,Key<int>,
|
||||
herobodyminigame,StringId,字符串主键,Key<string>,
|
||||
herobodyminigame,shapeName,按本模块功能规则与原注释解释,string,
|
||||
herobodyminigame,ColumnSort,按本模块功能规则与原注释解释,int,
|
||||
herobodyminigame,imageName,按本模块功能规则与原注释解释,string[],"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)"
|
||||
herobodyminigame,shapeRow,按本模块功能规则与原注释解释,bool[],
|
||||
plinko,Id,数值主键,Key<int>,
|
||||
plinko,StringId,字符串主键,Key<string>,
|
||||
plinko,ratio,按本模块功能规则与原注释解释,int,
|
||||
plinko,itemID,道具ID,int,
|
||||
plinko,itemCount,道具数量,int,
|
||||
plinkoad,Id,数值主键,Key<int>,
|
||||
plinkoad,StringId,字符串主键,Key<string>,
|
||||
plinkoad,title,按本模块功能规则与原注释解释,string,
|
||||
plinkoad,description,按本模块功能规则与原注释解释,string,
|
||||
plinkoad,iconName,按本模块功能规则与原注释解释,string,
|
||||
plinkoad,adPreviewImage,按本模块功能规则与原注释解释,string,
|
||||
plinkoad,maxADPerDay,每日广告次数,int,
|
||||
plinkoad,buffSecond,增益秒数,int,
|
||||
plinkoad,values,按本模块功能规则与原注释解释,int[],
|
||||
plinkolevel,Id,数值主键,Key<int>,
|
||||
plinkolevel,StringId,字符串主键,Key<string>,
|
||||
plinkolevel,maxBallCount,球容量,int,최대 공 개수
|
||||
plinkolevel,chargeSecond,恢复秒数,int,충전 시간
|
||||
plinkolevel,adKey,按本模块功能规则与原注释解释,string,광고 해금
|
||||
plinkolevel,level,阶段/等级,int,
|
||||
roulettedata,Id,数值主键,Key<int>,
|
||||
roulettedata,StringId,字符串主键,Key<string>,
|
||||
roulettedata,rouletteKey,按本模块功能规则与原注释解释,string,
|
||||
roulettedata,itemID,道具ID,int,
|
||||
roulettedata,itemCount,道具数量,int,
|
||||
roulettedata,tier,按本模块功能规则与原注释解释,int,1티어는 노란색
|
||||
roulettedata,weight,权重原值,float,룰렛 범위 비율
|
||||
spitoeventdailyreward,Id,数值主键,Key<int>,
|
||||
spitoeventdailyreward,StringId,字符串主键,Key<string>,
|
||||
spitoeventdailyreward,day,日序/星期枚举(按表),int,
|
||||
spitoeventdailyreward,rewardID,奖励ID(按奖励类型解析),int,
|
||||
spitoeventdailyreward,rewardCount,奖励数量,int,
|
||||
spitoeventreward,Id,数值主键,Key<int>,
|
||||
spitoeventreward,StringId,字符串主键,Key<string>,0일차는 default
|
||||
spitoeventreward,itemIDList,按本模块功能规则与原注释解释,int[],
|
||||
spitoeventreward,itemCountList,按本模块功能规则与原注释解释,int[],
|
||||
spitoeventreward,percent,按本模块功能规则与原注释解释,float[],
|
||||
|
@@ -0,0 +1,7 @@
|
||||
规则ID,规则项目,执行说明,规则状态,来源,边界
|
||||
O25-01,入口与资源,小游戏包同时配置初始资源、游玩资源、单次消耗与兑换资源。它们可能不是同一种道具,不能只记录一个“活动币”。,原作部分确认,seasoneventminigamedata;bubbleshooterminigame;cardunpackingeventgame;clawcraneminigame;dicebeteventgame;dicemachine;herobodyminigame;plinko;plinkoad;plinkolevel;roulettedata;spitoeventdailyreward;spitoeventreward,各小游戏的胜负判定、碰撞到奖励的映射以及奖励权重处理尚待补充。
|
||||
O25-02,各类奖励池,拆卡包按包档给成本与奖励概率;抓娃娃还有胶囊档、品质、尺寸参数;刮奖有奖励列表和概率。概率字段相同名称不代表同一归一化范围。,原作部分确认,seasoneventminigamedata;bubbleshooterminigame;cardunpackingeventgame;clawcraneminigame;dicebeteventgame;dicemachine;herobodyminigame;plinko;plinkoad;plinkolevel;roulettedata;spitoeventdailyreward;spitoeventreward,各小游戏的胜负判定、碰撞到奖励的映射以及奖励权重处理尚待补充。
|
||||
O25-03,弹珠,初始容量15,恢复900秒,即15分钟;该行等级原值-1。广告金钉每日最多3次,持续180秒;效果数组150、200、250、300、330保留原档,不自动当百分比。,原作部分确认,seasoneventminigamedata;bubbleshooterminigame;cardunpackingeventgame;clawcraneminigame;dicebeteventgame;dicemachine;herobodyminigame;plinko;plinkoad;plinkolevel;roulettedata;spitoeventdailyreward;spitoeventreward,各小游戏的胜负判定、碰撞到奖励的映射以及奖励权重处理尚待补充。
|
||||
O25-04,布局模板,泡泡和拼形表描述行列布局,不是奖励表。布局配置与活动资源、排行引用分别维护。,原作部分确认,seasoneventminigamedata;bubbleshooterminigame;cardunpackingeventgame;clawcraneminigame;dicebeteventgame;dicemachine;herobodyminigame;plinko;plinkoad;plinkolevel;roulettedata;spitoeventdailyreward;spitoeventreward,各小游戏的胜负判定、碰撞到奖励的映射以及奖励权重处理尚待补充。
|
||||
O25-N01,Plinko初始球容量15、恢复900秒;level=-1保留原值,maxBallCount=15;chargeSecond=900;adKey=null;level=-1,原作配置确认,plinkolevel.csv/StringId=level0,原字段值;复合公式以正文边界为准
|
||||
O25-N02,Plinko广告金钉:每日3次、buff180秒、升级效果数组,"maxADPerDay=3;buffSecond=180;values=150,200,250,300,330",原作配置确认,plinkoad.csv/StringId=adGoldPin,原字段值;复合公式以正文边界为准
|
||||
|
@@ -0,0 +1,6 @@
|
||||
状态,用途,规则状态
|
||||
小游戏包及活动键,定位玩法,开发映射
|
||||
游玩资源,对应单次消耗,开发映射
|
||||
玩法模板或档位,选择布局和奖励,开发映射
|
||||
弹珠容量恢复,专用状态,开发映射
|
||||
广告增益次数时间,专用状态,开发映射
|
||||
|
@@ -0,0 +1,129 @@
|
||||
# 活动小游戏与奖励池:原作设计与规则
|
||||
|
||||
版本:HEROLL 2.0.1 原作还原文档 v1.0。
|
||||
|
||||
## 1. 功能定位
|
||||
|
||||
活动小游戏包含泡泡模板、拆卡包、抓娃娃、骰子投注、骰子机器、拼形、弹珠和刮奖等。这里统一组织入口与奖励,但每种玩法保留自己的规则参数,不建立一个通用概率替代所有小游戏。
|
||||
|
||||
## 2. 主要状态
|
||||
|
||||
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
|
||||
|
||||
| 状态 | 用途 |
|
||||
| --- | --- |
|
||||
| 小游戏包及活动键 | 定位玩法 |
|
||||
| 游玩资源 | 对应单次消耗 |
|
||||
| 玩法模板或档位 | 选择布局和奖励 |
|
||||
| 弹珠容量恢复 | 专用状态 |
|
||||
| 广告增益次数时间 | 专用状态 |
|
||||
|
||||
## 3. 功能规则
|
||||
|
||||
### 3.1 入口与资源
|
||||
|
||||
小游戏包同时配置初始资源、游玩资源、单次消耗与兑换资源。它们可能不是同一种道具,不能只记录一个“活动币”。
|
||||
|
||||
### 3.2 各类奖励池
|
||||
|
||||
拆卡包按包档给成本与奖励概率;抓娃娃还有胶囊档、品质、尺寸参数;刮奖有奖励列表和概率。概率字段相同名称不代表同一归一化范围。
|
||||
|
||||
### 3.3 弹珠
|
||||
|
||||
初始容量15,恢复900秒,即15分钟;该行等级原值-1。广告金钉每日最多3次,持续180秒;效果数组150、200、250、300、330保留原档,不自动当百分比。
|
||||
|
||||
### 3.4 布局模板
|
||||
|
||||
泡泡和拼形表描述行列布局,不是奖励表。布局配置与活动资源、排行引用分别维护。
|
||||
|
||||
## 4. 操作流程
|
||||
|
||||
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
|
||||
|
||||
1. 根据小游戏包读取入口资源及对应玩法。
|
||||
2. 加载该玩法的模板、档位或候选奖励。
|
||||
3. 展示本次收益及活动资源变化,弹珠恢复和广告增益单独显示。
|
||||
|
||||
## 5. 关键数值与计算
|
||||
|
||||
| 项目 | 数值 | 状态 |
|
||||
| --- | --- | --- |
|
||||
| Plinko初始球容量15、恢复900秒;level=-1保留原值 | maxBallCount=15;chargeSecond=900;adKey=null;level=-1 | 原作配置确认 |
|
||||
| Plinko广告金钉:每日3次、buff180秒、升级效果数组 | maxADPerDay=3;buffSecond=180;values=150,200,250,300,330 | 原作配置确认 |
|
||||
|
||||
### 弹珠容量与恢复(节选前5条与末3条,完整121条见CSV)
|
||||
|
||||
| ID | 名称/键 | 球容量 | 恢复秒数 | adKey | 阶段/等级 |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 0 | level0 | 15 | 900 | null | -1 |
|
||||
| 1 | level1 | 20 | 900 | adGoldPin | 0 |
|
||||
| 2 | level2 | 25 | 900 | adMultiplyArea | 0 |
|
||||
| 3 | level3 | 30 | 900 | adRewardUp | 0 |
|
||||
| 4 | level4 | 35 | 900 | adGoldPin | 1 |
|
||||
| 118 | level118 | 65 | 900 | null | -1 |
|
||||
| 119 | level119 | 65 | 900 | null | -1 |
|
||||
| 120 | level120 | 65 | 900 | null | -1 |
|
||||
|
||||
### 弹珠广告增益(全表)
|
||||
|
||||
| ID | 名称/键 | 每日广告次数 | 增益秒数 | values |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 0 | 超级弹击 | 3 | 180 | 150,200,250,300,330 |
|
||||
| 1 | 多重弹击 | 3 | 180 | 3,4,5,6,7,8,9,10 |
|
||||
| 2 | 加速器 | 3 | 180 | 140, 150, 160 |
|
||||
| 3 | 紧急补给器 | 3 | -1 | 20,30,40 |
|
||||
|
||||
## 6. 原作中文内容
|
||||
|
||||
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
|
||||
|
||||
| 来源表 | ID | 名称 | 效果/条件文本 |
|
||||
| --- | --- | --- | --- |
|
||||
| plinkoad | 0 | 超级弹击 | 接触到超级弹击的弹珠, / 变为可获得{0}%额外奖励的 / 超级弹珠。 |
|
||||
| plinkoad | 1 | 多重弹击 | 经过该领域的弹珠增加{0}个。 |
|
||||
| plinkoad | 2 | 加速器 | 奖励增加{0}%。 |
|
||||
| plinkoad | 3 | 紧急补给器 | 立即获得{0}个弹珠 |
|
||||
|
||||
## 7. 开发权威表
|
||||
|
||||
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
|
||||
| --- | --- | --- | --- |
|
||||
| 小游戏资源与活动入口 | [seasoneventminigamedata.csv](./seasoneventminigamedata.csv) | 5 | [中文目录](./seasoneventminigamedata-中文目录.csv) |
|
||||
| 泡泡小游戏关卡模板 | [bubbleshooterminigame.csv](./bubbleshooterminigame.csv) | 37 | [中文目录](./bubbleshooterminigame-中文目录.csv) |
|
||||
| 拆卡包成本与奖励 | [cardunpackingeventgame.csv](./cardunpackingeventgame.csv) | 3 | [中文目录](./cardunpackingeventgame-中文目录.csv) |
|
||||
| 抓娃娃奖励配置 | [clawcraneminigame.csv](./clawcraneminigame.csv) | 10 | [中文目录](./clawcraneminigame-中文目录.csv) |
|
||||
| 骰子投注档 | [dicebeteventgame.csv](./dicebeteventgame.csv) | 11 | [中文目录](./dicebeteventgame-中文目录.csv) |
|
||||
| 骰子机器奖励组合 | [dicemachine.csv](./dicemachine.csv) | 13 | [中文目录](./dicemachine-中文目录.csv) |
|
||||
| 拼形小游戏模板 | [herobodyminigame.csv](./herobodyminigame.csv) | 16 | [中文目录](./herobodyminigame-中文目录.csv) |
|
||||
| 弹珠落点奖励 | [plinko.csv](./plinko.csv) | 8 | [中文目录](./plinko-中文目录.csv) |
|
||||
| 弹珠广告增益 | [plinkoad.csv](./plinkoad.csv) | 4 | [中文目录](./plinkoad-中文目录.csv) |
|
||||
| 弹珠容量与恢复 | [plinkolevel.csv](./plinkolevel.csv) | 121 | [中文目录](./plinkolevel-中文目录.csv) |
|
||||
| 通用转盘奖励池 | [roulettedata.csv](./roulettedata.csv) | 22 | [中文目录](./roulettedata-中文目录.csv) |
|
||||
| 刮奖活动日奖励 | [spitoeventdailyreward.csv](./spitoeventdailyreward.csv) | 7 | [中文目录](./spitoeventdailyreward-中文目录.csv) |
|
||||
| 刮奖候选奖励 | [spitoeventreward.csv](./spitoeventreward.csv) | 2 | [中文目录](./spitoeventreward-中文目录.csv) |
|
||||
|
||||
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
|
||||
|
||||
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
|
||||
|
||||
| 配置键 | 原值 |
|
||||
| --- | --- |
|
||||
| MegaDiceRouletteRewardIDs | 100,101,117,106,100,101,117,106 |
|
||||
| MegaDiceRouletteBaseRewardCount | 5000,500,5,10,1000,100,10,20 |
|
||||
| MegaDiceRoulettePlusRewardCount | 1000,100,1,2,100,10,1,2 |
|
||||
| ingameShopSpitoWeight | 3,5,10 |
|
||||
|
||||
## 8. 开发验收与禁止误写
|
||||
|
||||
| 输入 | 检查内容 | 预期 |
|
||||
| --- | --- | --- |
|
||||
| 读取plinkolevel中StringId=level0 | 查询本条配置并核对界面/配置输出 | maxBallCount=15;chargeSecond=900;adKey=null;level=-1 |
|
||||
| 读取plinkoad中StringId=adGoldPin | 查询本条配置并核对界面/配置输出 | maxADPerDay=3;buffSecond=180;values=150,200,250,300,330 |
|
||||
|
||||
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
|
||||
|
||||
## 9. 当前待补充边界
|
||||
|
||||
各小游戏的胜负判定、碰撞到奖励的映射以及奖励权重处理尚待补充。
|
||||
|
||||
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
|
||||
@@ -0,0 +1,3 @@
|
||||
用例ID,输入,检查动作,预期,验收范围
|
||||
T25-01,读取plinkolevel中StringId=level0,查询本条配置并核对界面/配置输出,maxBallCount=15;chargeSecond=900;adKey=null;level=-1,配置数值与显示;不覆盖未知执行分支
|
||||
T25-02,读取plinkoad中StringId=adGoldPin,查询本条配置并核对界面/配置输出,"maxADPerDay=3;buffSecond=180;values=150,200,250,300,330",配置数值与显示;不覆盖未知执行分支
|
||||
|
Reference in New Issue
Block a user