Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,32 @@
source_id,string_id,name_zh_cn,name_en,effect_zh_cn_template,effect_en_template,prob_weight,stackable,linear_value,values,after_plus_value,time_value,max_count,stat_value,requires,icon,title_key,description_key,source_tag
100,AttackShield,守护一击,Guardian Strike,每攻击敌人{n}次,获得防护罩,Gain a shield every {n} attacks,10.0,False,6,6,,-1,1,,,a_0,AttackShield_titleKey,AttackShield_desKey,源码确认
102,CritHeal,吸血,Blood Drain,额外恢復{n}%暴击伤害,Recover {n}% of CRIT DMG dealt,10.0,True,15,"15,20,25,30",1,-1,999,,,a_2,CritHeal_titleKey,CritHeal_desKey,源码确认
103,CritDamageUp,攻击弱点,Weakness Exploit,暴击攻击力+{n}%,CRIT DMG +{n}%,10.0,True,30,"30,35,40",2,-1,999,,,a_3,CritDamageUp_titleKey,CritDamageUp_desKey,源码确认
106,Revive,奇蹟骰子,Miracle Dice,濒临死亡危机, / 当骰子总和骰点大于{n},将復活,Revive if the sum of the dice is {n} or higher,10.0,False,4,4,,-1,100,,,a_6,Revive_titleKey,Revive_desKey,源码确认
108,FirstAttackDMGUp,起始一击,Opening Strike,首次攻击伤害+{n}%,First attack damage +{n}%,10.0,True,70,"70,80,90",1,-1,999,,,a_8,FirstAttackDMGUp_titleKey,FirstAttackDMGUp_desKey,源码确认
109,DMGUpAfterSecond,攻击力加速,ATK Booster,开始战斗3秒后,攻击力+{n}%,ATK +{n}% after 3 seconds in battle,10.0,True,30,30,2,3,999,,,a_9,DMGUpAfterSecond_titleKey,DMGUpAfterSecond_desKey,源码确认
110,ASPUpAfterSecond,攻击速度加速,ATK SPD Booster,开始战斗3秒后,攻击速度+{n}%,ATK SPD +{n}% after 3 seconds in battle,10.0,True,30,30,2,3,999,,,a_10,ASPUpAfterSecond_titleKey,ASPUpAfterSecond_desKey,源码确认
111,DoubleHeal,恢復骰子,Healing Dice,当骰子双倍时,恢復{n}%生命值,Restore {n}% HP when a Double is rolled,10.0,True,8,8,2,-1,999,,,a_11,DoubleHeal_titleKey,DoubleHeal_desKey,源码确认
112,LowHPASPUp,战斗狂,Warmonger,每失去5%生命值,攻击速度+{n}%,ATK SPD +{n}% for every 5% HP lost,10.0,True,3,3,1,-1,999,,,a_12,LowHPASPUp_titleKey,LowHPASPUp_desKey,源码确认
113,BattleStartHeal,祝福的开始,Guardian Spirit,战斗开始时,以{n}%机率恢復所有生命值,{n}% chance to fully restore health at the start of combat,10.0,False,10,10,1,-1,6,,,a_13,BattleStartHeal_titleKey,BattleStartHeal_desKey,源码确认
114,LuckyHit,快速迴避,Too Slow,被攻击时,以{n}%机率仅获得1伤害,{n}% chance to take only 1 damage when hit,10.0,False,4,4,1,-1,5,,,a_14,LuckyHit_titleKey,LuckyHit_desKey,源码确认
115,DiceSumDMGUp,幸运骰子,Lucky Dice,当骰子总和骰点为7,攻击力+{n}%,ATK +{n}% when the sum of the dice is 7,10.0,True,30,"30,40,50",1,-1,999,,,a_15,DiceSumDMGUp_titleKey,DiceSumDMGUp_desKey,源码确认
116,DiceSumShield,守护骰子,Protection Dice,当骰子总和骰点为6以上,获得防护罩,Gain a shield when the sum of the dice is 6 or higher,10.0,False,1,1,,-1,1,,,a_16,DiceSumShield_titleKey,DiceSumShield_desKey,源码确认
117,KillHPUp,吸收灵魂,Soul Absorption,每当击杀敌人时,生命值永久增加{n},Permanently increase health by {n} each time you kill an enemy,10.0,True,10,5,1,-1,1,,,a_17,KillHPUp_titleKey,KillHPUp_desKey,源码确认
118,ReduceEnemyDEF,腐蚀一击,Corrosive Strike,每当攻击命中时,使敌人防禦力降低{n}%,"On hit, reduces enemy DEF by {n}%",10.0,True,30,"10, 20, 30",1,-1,999,,,a_18,ReduceEnemyDEF_titleKey,ReduceEnemyDEF_desKey,源码确认
121,EnemyCountStatUp,多多益善,The More / The Better,战斗开始时,与敌人数量等比,使{stat}+{n}%,{stat} +{n}% based on the number of enemies in battle,10.0,True,8,8,1,-1,5,ALL,,a_20,EnemyCountStatUp_titleKey,EnemyCountStatUp_desKey,源码确认
122,OddDiceCritUp,奇数骰子,Dice of Odds,当所有骰子骰点为奇数时,暴击率+{n}%,CRIT RATE +{n}% when all dice are odd,10.0,True,20,20,2,-1,11,,,a_21,OddDiceCritUp_titleKey,OddDiceCritUp_desKey,源码确认
124,KillInTimeGetGear,掠夺者,Pillager,{sec}秒内击杀敌人时,获得装备,Obtain equipment if you kill an enemy within {sec} seconds,10.0,False,0,0,,2.5,999,,,a_23,KillInTimeGetGear_titleKey,KillInTimeGetGear_desKey,源码确认
125,HealAfterSecond,顽强生命,Persistent Life,开始战斗{sec}秒后,恢復{n}%失去的生命值,Recover {n}% of lost health {sec} seconds after combat begins,10.0,True,20,20,2,5,6,,,a_24,HealAfterSecond_titleKey,HealAfterSecond_desKey,源码确认
126,LightingEverySec,呼唤闪电,Thunder Call,每{sec}秒以{n}%机率召唤一次闪电,Summon lightning with {n}% chance every {sec} sec,10.0,True,10,10,1,1,21,,,a_25,LightingEverySec_titleKey,LightingEverySec_desKey,源码确认
132,KillForHeroGear,质重于量,Quality Over Quantity,每击杀{n}个敌人,获得英雄阶级装备,Obtain epic grade equipment for every {n} enemies killed,10.0,False,10,10,1,-1,999,,,a_29,KillForHeroGear_titleKey,KillForHeroGear_desKey,源码确认
147,KillAllEmeny,调整数量,Population Control,移除所有各1个敌人,Remove one enemy from all enemy tiles,10.0,False,,0,,-1,999,,,a_44,KillAllEmeny_titleKey,KillAllEmeny_desKey,源码确认
148,PointSupply,支援金,Subsidy,该回合结束时,获得{n}点数,Gain {n} points at the end of this turn,10.0,False,20,20,,-1,999,,,a_45,PointSupply_titleKey,PointSupply_desKey,源码确认
149,DicePotionGet,补充骰子,Dice of Recharge,当骰子总和骰点大于11,补充1个药水,"If the sum of the dice is 11 or higher, recharge 1 potion",10.0,False,,0,,-1,5,,,a_46,DicePotionGet_titleKey,DicePotionGet_desKey,源码确认
150,KillPotionGet,掠夺药水,Potion Plunder,每当击杀{n}个敌人时,获得1个药水,Gain 1 potion for every {n} enemies killed,10.0,True,10,10,1,-1,1,,,a_47,KillPotionGet_titleKey,KillPotionGet_desKey,源码确认
151,ShopFreeReroll,领袖气质,Charisma,每次进入商店时,增加{n}次免费更新,Gain {n} free reroll per shop visit,10.0,True,1,1,1,-1,10,,,a_48,ShopFreeReroll_titleKey,ShopFreeReroll_desKey,源码确认
152,EmptyTripleBuild,都市计画,Urban Planning,于空地建设时,额外建设{n}个建筑,Construct +{n} buildings when building on empty tile,10.0,False,2,2,,-1,999,,,a_49,EmptyTripleBuild_titleKey,EmptyTripleBuild_desKey,源码确认
153,EvaHeal,刺激,Thrill,迴避时,恢復生命值上限的{n}%,Recover {n}% of max HP when evading,10.0,True,3,"1,2,3",1,-1,10,,,a_50,EvaHeal_titleKey,EvaHeal_desKey,源码确认
154,BattleEndHeal,战后休息,Recuperation,战斗结束后,恢復生命值上限的{n}%,Recover {n}% of max HP after battle,10.0,True,10,10,1,-1,11,,,a_51,BattleEndHeal_titleKey,BattleEndHeal_desKey,源码确认
156,BurnEnemyDead,残火,Embers,若受到<link='keyword_burn'><style=keyword>烧伤</style></link>的敌人死亡,将引起爆炸,对所有敌人造成攻击力{n}%的伤害。,"When an enemy with <link='keyword_burn'><style=keyword>Burn</style></link> dies, it explodes, dealing {n}% ATK to all enemies",10.0,True,150,150,5,-1,15,,FirstEnemyAllBurn,a_53,BurnEnemyDead_titleKey,BurnEnemyDead_desKey,源码确认
157,FirstEnemyAllBurn,点燃,Ignite,战斗开始时,以{n}%机率使所有敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+1,"At the start of battle, {n}% chance to inflict <link='keyword_burn'><style=keyword>Burn</style></link> +1 on all enemies",10.0,False,10,10,1,-1,10,,,a_54,FirstEnemyAllBurn_titleKey,FirstEnemyAllBurn_desKey,源码确认
1 source_id string_id name_zh_cn name_en effect_zh_cn_template effect_en_template prob_weight stackable linear_value values after_plus_value time_value max_count stat_value requires icon title_key description_key source_tag
2 100 AttackShield 守护一击 Guardian Strike 每攻击敌人{n}次,获得防护罩 Gain a shield every {n} attacks 10.0 False 6 6 -1 1 a_0 AttackShield_titleKey AttackShield_desKey 源码确认
3 102 CritHeal 吸血 Blood Drain 额外恢復{n}%暴击伤害 Recover {n}% of CRIT DMG dealt 10.0 True 15 15,20,25,30 1 -1 999 a_2 CritHeal_titleKey CritHeal_desKey 源码确认
4 103 CritDamageUp 攻击弱点 Weakness Exploit 暴击攻击力+{n}% CRIT DMG +{n}% 10.0 True 30 30,35,40 2 -1 999 a_3 CritDamageUp_titleKey CritDamageUp_desKey 源码确认
5 106 Revive 奇蹟骰子 Miracle Dice 濒临死亡危机, / 当骰子总和骰点大于{n},将復活 Revive if the sum of the dice is {n} or higher 10.0 False 4 4 -1 100 a_6 Revive_titleKey Revive_desKey 源码确认
6 108 FirstAttackDMGUp 起始一击 Opening Strike 首次攻击伤害+{n}% First attack damage +{n}% 10.0 True 70 70,80,90 1 -1 999 a_8 FirstAttackDMGUp_titleKey FirstAttackDMGUp_desKey 源码确认
7 109 DMGUpAfterSecond 攻击力加速 ATK Booster 开始战斗3秒后,攻击力+{n}% ATK +{n}% after 3 seconds in battle 10.0 True 30 30 2 3 999 a_9 DMGUpAfterSecond_titleKey DMGUpAfterSecond_desKey 源码确认
8 110 ASPUpAfterSecond 攻击速度加速 ATK SPD Booster 开始战斗3秒后,攻击速度+{n}% ATK SPD +{n}% after 3 seconds in battle 10.0 True 30 30 2 3 999 a_10 ASPUpAfterSecond_titleKey ASPUpAfterSecond_desKey 源码确认
9 111 DoubleHeal 恢復骰子 Healing Dice 当骰子双倍时,恢復{n}%生命值 Restore {n}% HP when a Double is rolled 10.0 True 8 8 2 -1 999 a_11 DoubleHeal_titleKey DoubleHeal_desKey 源码确认
10 112 LowHPASPUp 战斗狂 Warmonger 每失去5%生命值,攻击速度+{n}% ATK SPD +{n}% for every 5% HP lost 10.0 True 3 3 1 -1 999 a_12 LowHPASPUp_titleKey LowHPASPUp_desKey 源码确认
11 113 BattleStartHeal 祝福的开始 Guardian Spirit 战斗开始时,以{n}%机率恢復所有生命值 {n}% chance to fully restore health at the start of combat 10.0 False 10 10 1 -1 6 a_13 BattleStartHeal_titleKey BattleStartHeal_desKey 源码确认
12 114 LuckyHit 快速迴避 Too Slow 被攻击时,以{n}%机率仅获得1伤害 {n}% chance to take only 1 damage when hit 10.0 False 4 4 1 -1 5 a_14 LuckyHit_titleKey LuckyHit_desKey 源码确认
13 115 DiceSumDMGUp 幸运骰子 Lucky Dice 当骰子总和骰点为7,攻击力+{n}% ATK +{n}% when the sum of the dice is 7 10.0 True 30 30,40,50 1 -1 999 a_15 DiceSumDMGUp_titleKey DiceSumDMGUp_desKey 源码确认
14 116 DiceSumShield 守护骰子 Protection Dice 当骰子总和骰点为6以上,获得防护罩 Gain a shield when the sum of the dice is 6 or higher 10.0 False 1 1 -1 1 a_16 DiceSumShield_titleKey DiceSumShield_desKey 源码确认
15 117 KillHPUp 吸收灵魂 Soul Absorption 每当击杀敌人时,生命值永久增加{n} Permanently increase health by {n} each time you kill an enemy 10.0 True 10 5 1 -1 1 a_17 KillHPUp_titleKey KillHPUp_desKey 源码确认
16 118 ReduceEnemyDEF 腐蚀一击 Corrosive Strike 每当攻击命中时,使敌人防禦力降低{n}% On hit, reduces enemy DEF by {n}% 10.0 True 30 10, 20, 30 1 -1 999 a_18 ReduceEnemyDEF_titleKey ReduceEnemyDEF_desKey 源码确认
17 121 EnemyCountStatUp 多多益善 The More / The Better 战斗开始时,与敌人数量等比,使{stat}+{n}% {stat} +{n}% based on the number of enemies in battle 10.0 True 8 8 1 -1 5 ALL a_20 EnemyCountStatUp_titleKey EnemyCountStatUp_desKey 源码确认
18 122 OddDiceCritUp 奇数骰子 Dice of Odds 当所有骰子骰点为奇数时,暴击率+{n}% CRIT RATE +{n}% when all dice are odd 10.0 True 20 20 2 -1 11 a_21 OddDiceCritUp_titleKey OddDiceCritUp_desKey 源码确认
19 124 KillInTimeGetGear 掠夺者 Pillager {sec}秒内击杀敌人时,获得装备 Obtain equipment if you kill an enemy within {sec} seconds 10.0 False 0 0 2.5 999 a_23 KillInTimeGetGear_titleKey KillInTimeGetGear_desKey 源码确认
20 125 HealAfterSecond 顽强生命 Persistent Life 开始战斗{sec}秒后,恢復{n}%失去的生命值 Recover {n}% of lost health {sec} seconds after combat begins 10.0 True 20 20 2 5 6 a_24 HealAfterSecond_titleKey HealAfterSecond_desKey 源码确认
21 126 LightingEverySec 呼唤闪电 Thunder Call 每{sec}秒以{n}%机率召唤一次闪电 Summon lightning with {n}% chance every {sec} sec 10.0 True 10 10 1 1 21 a_25 LightingEverySec_titleKey LightingEverySec_desKey 源码确认
22 132 KillForHeroGear 质重于量 Quality Over Quantity 每击杀{n}个敌人,获得英雄阶级装备 Obtain epic grade equipment for every {n} enemies killed 10.0 False 10 10 1 -1 999 a_29 KillForHeroGear_titleKey KillForHeroGear_desKey 源码确认
23 147 KillAllEmeny 调整数量 Population Control 移除所有各1个敌人 Remove one enemy from all enemy tiles 10.0 False 0 -1 999 a_44 KillAllEmeny_titleKey KillAllEmeny_desKey 源码确认
24 148 PointSupply 支援金 Subsidy 该回合结束时,获得{n}点数 Gain {n} points at the end of this turn 10.0 False 20 20 -1 999 a_45 PointSupply_titleKey PointSupply_desKey 源码确认
25 149 DicePotionGet 补充骰子 Dice of Recharge 当骰子总和骰点大于11,补充1个药水 If the sum of the dice is 11 or higher, recharge 1 potion 10.0 False 0 -1 5 a_46 DicePotionGet_titleKey DicePotionGet_desKey 源码确认
26 150 KillPotionGet 掠夺药水 Potion Plunder 每当击杀{n}个敌人时,获得1个药水 Gain 1 potion for every {n} enemies killed 10.0 True 10 10 1 -1 1 a_47 KillPotionGet_titleKey KillPotionGet_desKey 源码确认
27 151 ShopFreeReroll 领袖气质 Charisma 每次进入商店时,增加{n}次免费更新 Gain {n} free reroll per shop visit 10.0 True 1 1 1 -1 10 a_48 ShopFreeReroll_titleKey ShopFreeReroll_desKey 源码确认
28 152 EmptyTripleBuild 都市计画 Urban Planning 于空地建设时,额外建设{n}个建筑 Construct +{n} buildings when building on empty tile 10.0 False 2 2 -1 999 a_49 EmptyTripleBuild_titleKey EmptyTripleBuild_desKey 源码确认
29 153 EvaHeal 刺激 Thrill 迴避时,恢復生命值上限的{n}% Recover {n}% of max HP when evading 10.0 True 3 1,2,3 1 -1 10 a_50 EvaHeal_titleKey EvaHeal_desKey 源码确认
30 154 BattleEndHeal 战后休息 Recuperation 战斗结束后,恢復生命值上限的{n}% Recover {n}% of max HP after battle 10.0 True 10 10 1 -1 11 a_51 BattleEndHeal_titleKey BattleEndHeal_desKey 源码确认
31 156 BurnEnemyDead 残火 Embers 若受到<link='keyword_burn'><style=keyword>烧伤</style></link>的敌人死亡,将引起爆炸,对所有敌人造成攻击力{n}%的伤害。 When an enemy with <link='keyword_burn'><style=keyword>Burn</style></link> dies, it explodes, dealing {n}% ATK to all enemies 10.0 True 150 150 5 -1 15 FirstEnemyAllBurn a_53 BurnEnemyDead_titleKey BurnEnemyDead_desKey 源码确认
32 157 FirstEnemyAllBurn 点燃 Ignite 战斗开始时,以{n}%机率使所有敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+1 At the start of battle, {n}% chance to inflict <link='keyword_burn'><style=keyword>Burn</style></link> +1 on all enemies 10.0 False 10 10 1 -1 10 a_54 FirstEnemyAllBurn_titleKey FirstEnemyAllBurn_desKey 源码确认