Initial import of HEROLL source and design documents
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source_id,string_id,name_zh_cn,name_en,effect_zh_cn_template,effect_en_template,prob_weight,stackable,linear_value,values,after_plus_value,time_value,max_count,stat_value,requires,icon,title_key,description_key,source_tag
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100,AttackShield,守护一击,Guardian Strike,每攻击敌人{n}次,获得防护罩,Gain a shield every {n} attacks,10.0,False,6,6,,-1,1,,,a_0,AttackShield_titleKey,AttackShield_desKey,源码确认
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102,CritHeal,吸血,Blood Drain,额外恢復{n}%暴击伤害,Recover {n}% of CRIT DMG dealt,10.0,True,15,"15,20,25,30",1,-1,999,,,a_2,CritHeal_titleKey,CritHeal_desKey,源码确认
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103,CritDamageUp,攻击弱点,Weakness Exploit,暴击攻击力+{n}%,CRIT DMG +{n}%,10.0,True,30,"30,35,40",2,-1,999,,,a_3,CritDamageUp_titleKey,CritDamageUp_desKey,源码确认
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106,Revive,奇蹟骰子,Miracle Dice,濒临死亡危机, / 当骰子总和骰点大于{n},将復活,Revive if the sum of the dice is {n} or higher,10.0,False,4,4,,-1,100,,,a_6,Revive_titleKey,Revive_desKey,源码确认
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108,FirstAttackDMGUp,起始一击,Opening Strike,首次攻击伤害+{n}%,First attack damage +{n}%,10.0,True,70,"70,80,90",1,-1,999,,,a_8,FirstAttackDMGUp_titleKey,FirstAttackDMGUp_desKey,源码确认
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109,DMGUpAfterSecond,攻击力加速,ATK Booster,开始战斗3秒后,攻击力+{n}%,ATK +{n}% after 3 seconds in battle,10.0,True,30,30,2,3,999,,,a_9,DMGUpAfterSecond_titleKey,DMGUpAfterSecond_desKey,源码确认
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110,ASPUpAfterSecond,攻击速度加速,ATK SPD Booster,开始战斗3秒后,攻击速度+{n}%,ATK SPD +{n}% after 3 seconds in battle,10.0,True,30,30,2,3,999,,,a_10,ASPUpAfterSecond_titleKey,ASPUpAfterSecond_desKey,源码确认
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111,DoubleHeal,恢復骰子,Healing Dice,当骰子双倍时,恢復{n}%生命值,Restore {n}% HP when a Double is rolled,10.0,True,8,8,2,-1,999,,,a_11,DoubleHeal_titleKey,DoubleHeal_desKey,源码确认
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112,LowHPASPUp,战斗狂,Warmonger,每失去5%生命值,攻击速度+{n}%,ATK SPD +{n}% for every 5% HP lost,10.0,True,3,3,1,-1,999,,,a_12,LowHPASPUp_titleKey,LowHPASPUp_desKey,源码确认
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113,BattleStartHeal,祝福的开始,Guardian Spirit,战斗开始时,以{n}%机率恢復所有生命值,{n}% chance to fully restore health at the start of combat,10.0,False,10,10,1,-1,6,,,a_13,BattleStartHeal_titleKey,BattleStartHeal_desKey,源码确认
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114,LuckyHit,快速迴避,Too Slow,被攻击时,以{n}%机率仅获得1伤害,{n}% chance to take only 1 damage when hit,10.0,False,4,4,1,-1,5,,,a_14,LuckyHit_titleKey,LuckyHit_desKey,源码确认
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115,DiceSumDMGUp,幸运骰子,Lucky Dice,当骰子总和骰点为7,攻击力+{n}%,ATK +{n}% when the sum of the dice is 7,10.0,True,30,"30,40,50",1,-1,999,,,a_15,DiceSumDMGUp_titleKey,DiceSumDMGUp_desKey,源码确认
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116,DiceSumShield,守护骰子,Protection Dice,当骰子总和骰点为6以上,获得防护罩,Gain a shield when the sum of the dice is 6 or higher,10.0,False,1,1,,-1,1,,,a_16,DiceSumShield_titleKey,DiceSumShield_desKey,源码确认
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117,KillHPUp,吸收灵魂,Soul Absorption,每当击杀敌人时,生命值永久增加{n},Permanently increase health by {n} each time you kill an enemy,10.0,True,10,5,1,-1,1,,,a_17,KillHPUp_titleKey,KillHPUp_desKey,源码确认
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118,ReduceEnemyDEF,腐蚀一击,Corrosive Strike,每当攻击命中时,使敌人防禦力降低{n}%,"On hit, reduces enemy DEF by {n}%",10.0,True,30,"10, 20, 30",1,-1,999,,,a_18,ReduceEnemyDEF_titleKey,ReduceEnemyDEF_desKey,源码确认
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121,EnemyCountStatUp,多多益善,The More / The Better,战斗开始时,与敌人数量等比,使{stat}+{n}%,{stat} +{n}% based on the number of enemies in battle,10.0,True,8,8,1,-1,5,ALL,,a_20,EnemyCountStatUp_titleKey,EnemyCountStatUp_desKey,源码确认
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122,OddDiceCritUp,奇数骰子,Dice of Odds,当所有骰子骰点为奇数时,暴击率+{n}%,CRIT RATE +{n}% when all dice are odd,10.0,True,20,20,2,-1,11,,,a_21,OddDiceCritUp_titleKey,OddDiceCritUp_desKey,源码确认
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124,KillInTimeGetGear,掠夺者,Pillager,{sec}秒内击杀敌人时,获得装备,Obtain equipment if you kill an enemy within {sec} seconds,10.0,False,0,0,,2.5,999,,,a_23,KillInTimeGetGear_titleKey,KillInTimeGetGear_desKey,源码确认
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125,HealAfterSecond,顽强生命,Persistent Life,开始战斗{sec}秒后,恢復{n}%失去的生命值,Recover {n}% of lost health {sec} seconds after combat begins,10.0,True,20,20,2,5,6,,,a_24,HealAfterSecond_titleKey,HealAfterSecond_desKey,源码确认
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126,LightingEverySec,呼唤闪电,Thunder Call,每{sec}秒以{n}%机率召唤一次闪电,Summon lightning with {n}% chance every {sec} sec,10.0,True,10,10,1,1,21,,,a_25,LightingEverySec_titleKey,LightingEverySec_desKey,源码确认
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132,KillForHeroGear,质重于量,Quality Over Quantity,每击杀{n}个敌人,获得英雄阶级装备,Obtain epic grade equipment for every {n} enemies killed,10.0,False,10,10,1,-1,999,,,a_29,KillForHeroGear_titleKey,KillForHeroGear_desKey,源码确认
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147,KillAllEmeny,调整数量,Population Control,移除所有各1个敌人,Remove one enemy from all enemy tiles,10.0,False,,0,,-1,999,,,a_44,KillAllEmeny_titleKey,KillAllEmeny_desKey,源码确认
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148,PointSupply,支援金,Subsidy,该回合结束时,获得{n}点数,Gain {n} points at the end of this turn,10.0,False,20,20,,-1,999,,,a_45,PointSupply_titleKey,PointSupply_desKey,源码确认
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149,DicePotionGet,补充骰子,Dice of Recharge,当骰子总和骰点大于11,补充1个药水,"If the sum of the dice is 11 or higher, recharge 1 potion",10.0,False,,0,,-1,5,,,a_46,DicePotionGet_titleKey,DicePotionGet_desKey,源码确认
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150,KillPotionGet,掠夺药水,Potion Plunder,每当击杀{n}个敌人时,获得1个药水,Gain 1 potion for every {n} enemies killed,10.0,True,10,10,1,-1,1,,,a_47,KillPotionGet_titleKey,KillPotionGet_desKey,源码确认
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151,ShopFreeReroll,领袖气质,Charisma,每次进入商店时,增加{n}次免费更新,Gain {n} free reroll per shop visit,10.0,True,1,1,1,-1,10,,,a_48,ShopFreeReroll_titleKey,ShopFreeReroll_desKey,源码确认
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152,EmptyTripleBuild,都市计画,Urban Planning,于空地建设时,额外建设{n}个建筑,Construct +{n} buildings when building on empty tile,10.0,False,2,2,,-1,999,,,a_49,EmptyTripleBuild_titleKey,EmptyTripleBuild_desKey,源码确认
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153,EvaHeal,刺激,Thrill,迴避时,恢復生命值上限的{n}%,Recover {n}% of max HP when evading,10.0,True,3,"1,2,3",1,-1,10,,,a_50,EvaHeal_titleKey,EvaHeal_desKey,源码确认
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154,BattleEndHeal,战后休息,Recuperation,战斗结束后,恢復生命值上限的{n}%,Recover {n}% of max HP after battle,10.0,True,10,10,1,-1,11,,,a_51,BattleEndHeal_titleKey,BattleEndHeal_desKey,源码确认
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156,BurnEnemyDead,残火,Embers,若受到<link='keyword_burn'><style=keyword>烧伤</style></link>的敌人死亡,将引起爆炸,对所有敌人造成攻击力{n}%的伤害。,"When an enemy with <link='keyword_burn'><style=keyword>Burn</style></link> dies, it explodes, dealing {n}% ATK to all enemies",10.0,True,150,150,5,-1,15,,FirstEnemyAllBurn,a_53,BurnEnemyDead_titleKey,BurnEnemyDead_desKey,源码确认
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157,FirstEnemyAllBurn,点燃,Ignite,战斗开始时,以{n}%机率使所有敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+1,"At the start of battle, {n}% chance to inflict <link='keyword_burn'><style=keyword>Burn</style></link> +1 on all enemies",10.0,False,10,10,1,-1,10,,,a_54,FirstEnemyAllBurn_titleKey,FirstEnemyAllBurn_desKey,源码确认
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