7.2 KiB
7.2 KiB
| 1 | source_id | string_id | name_zh_cn | name_en | effect_zh_cn_template | effect_en_template | prob_weight | stackable | linear_value | values | after_plus_value | time_value | max_count | stat_value | requires | icon | title_key | description_key | source_tag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 100 | AttackShield | 守护一击 | Guardian Strike | 每攻击敌人{n}次,获得防护罩 | Gain a shield every {n} attacks | 10.0 | False | 6 | 6 | -1 | 1 | a_0 | AttackShield_titleKey | AttackShield_desKey | 源码确认 | |||
| 3 | 102 | CritHeal | 吸血 | Blood Drain | 额外恢復{n}%暴击伤害 | Recover {n}% of CRIT DMG dealt | 10.0 | True | 15 | 15,20,25,30 | 1 | -1 | 999 | a_2 | CritHeal_titleKey | CritHeal_desKey | 源码确认 | ||
| 4 | 103 | CritDamageUp | 攻击弱点 | Weakness Exploit | 暴击攻击力+{n}% | CRIT DMG +{n}% | 10.0 | True | 30 | 30,35,40 | 2 | -1 | 999 | a_3 | CritDamageUp_titleKey | CritDamageUp_desKey | 源码确认 | ||
| 5 | 106 | Revive | 奇蹟骰子 | Miracle Dice | 濒临死亡危机, / 当骰子总和骰点大于{n},将復活 | Revive if the sum of the dice is {n} or higher | 10.0 | False | 4 | 4 | -1 | 100 | a_6 | Revive_titleKey | Revive_desKey | 源码确认 | |||
| 6 | 108 | FirstAttackDMGUp | 起始一击 | Opening Strike | 首次攻击伤害+{n}% | First attack damage +{n}% | 10.0 | True | 70 | 70,80,90 | 1 | -1 | 999 | a_8 | FirstAttackDMGUp_titleKey | FirstAttackDMGUp_desKey | 源码确认 | ||
| 7 | 109 | DMGUpAfterSecond | 攻击力加速 | ATK Booster | 开始战斗3秒后,攻击力+{n}% | ATK +{n}% after 3 seconds in battle | 10.0 | True | 30 | 30 | 2 | 3 | 999 | a_9 | DMGUpAfterSecond_titleKey | DMGUpAfterSecond_desKey | 源码确认 | ||
| 8 | 110 | ASPUpAfterSecond | 攻击速度加速 | ATK SPD Booster | 开始战斗3秒后,攻击速度+{n}% | ATK SPD +{n}% after 3 seconds in battle | 10.0 | True | 30 | 30 | 2 | 3 | 999 | a_10 | ASPUpAfterSecond_titleKey | ASPUpAfterSecond_desKey | 源码确认 | ||
| 9 | 111 | DoubleHeal | 恢復骰子 | Healing Dice | 当骰子双倍时,恢復{n}%生命值 | Restore {n}% HP when a Double is rolled | 10.0 | True | 8 | 8 | 2 | -1 | 999 | a_11 | DoubleHeal_titleKey | DoubleHeal_desKey | 源码确认 | ||
| 10 | 112 | LowHPASPUp | 战斗狂 | Warmonger | 每失去5%生命值,攻击速度+{n}% | ATK SPD +{n}% for every 5% HP lost | 10.0 | True | 3 | 3 | 1 | -1 | 999 | a_12 | LowHPASPUp_titleKey | LowHPASPUp_desKey | 源码确认 | ||
| 11 | 113 | BattleStartHeal | 祝福的开始 | Guardian Spirit | 战斗开始时,以{n}%机率恢復所有生命值 | {n}% chance to fully restore health at the start of combat | 10.0 | False | 10 | 10 | 1 | -1 | 6 | a_13 | BattleStartHeal_titleKey | BattleStartHeal_desKey | 源码确认 | ||
| 12 | 114 | LuckyHit | 快速迴避 | Too Slow | 被攻击时,以{n}%机率仅获得1伤害 | {n}% chance to take only 1 damage when hit | 10.0 | False | 4 | 4 | 1 | -1 | 5 | a_14 | LuckyHit_titleKey | LuckyHit_desKey | 源码确认 | ||
| 13 | 115 | DiceSumDMGUp | 幸运骰子 | Lucky Dice | 当骰子总和骰点为7,攻击力+{n}% | ATK +{n}% when the sum of the dice is 7 | 10.0 | True | 30 | 30,40,50 | 1 | -1 | 999 | a_15 | DiceSumDMGUp_titleKey | DiceSumDMGUp_desKey | 源码确认 | ||
| 14 | 116 | DiceSumShield | 守护骰子 | Protection Dice | 当骰子总和骰点为6以上,获得防护罩 | Gain a shield when the sum of the dice is 6 or higher | 10.0 | False | 1 | 1 | -1 | 1 | a_16 | DiceSumShield_titleKey | DiceSumShield_desKey | 源码确认 | |||
| 15 | 117 | KillHPUp | 吸收灵魂 | Soul Absorption | 每当击杀敌人时,生命值永久增加{n} | Permanently increase health by {n} each time you kill an enemy | 10.0 | True | 10 | 5 | 1 | -1 | 1 | a_17 | KillHPUp_titleKey | KillHPUp_desKey | 源码确认 | ||
| 16 | 118 | ReduceEnemyDEF | 腐蚀一击 | Corrosive Strike | 每当攻击命中时,使敌人防禦力降低{n}% | On hit, reduces enemy DEF by {n}% | 10.0 | True | 30 | 10, 20, 30 | 1 | -1 | 999 | a_18 | ReduceEnemyDEF_titleKey | ReduceEnemyDEF_desKey | 源码确认 | ||
| 17 | 121 | EnemyCountStatUp | 多多益善 | The More / The Better | 战斗开始时,与敌人数量等比,使{stat}+{n}% | {stat} +{n}% based on the number of enemies in battle | 10.0 | True | 8 | 8 | 1 | -1 | 5 | ALL | a_20 | EnemyCountStatUp_titleKey | EnemyCountStatUp_desKey | 源码确认 | |
| 18 | 122 | OddDiceCritUp | 奇数骰子 | Dice of Odds | 当所有骰子骰点为奇数时,暴击率+{n}% | CRIT RATE +{n}% when all dice are odd | 10.0 | True | 20 | 20 | 2 | -1 | 11 | a_21 | OddDiceCritUp_titleKey | OddDiceCritUp_desKey | 源码确认 | ||
| 19 | 124 | KillInTimeGetGear | 掠夺者 | Pillager | {sec}秒内击杀敌人时,获得装备 | Obtain equipment if you kill an enemy within {sec} seconds | 10.0 | False | 0 | 0 | 2.5 | 999 | a_23 | KillInTimeGetGear_titleKey | KillInTimeGetGear_desKey | 源码确认 | |||
| 20 | 125 | HealAfterSecond | 顽强生命 | Persistent Life | 开始战斗{sec}秒后,恢復{n}%失去的生命值 | Recover {n}% of lost health {sec} seconds after combat begins | 10.0 | True | 20 | 20 | 2 | 5 | 6 | a_24 | HealAfterSecond_titleKey | HealAfterSecond_desKey | 源码确认 | ||
| 21 | 126 | LightingEverySec | 呼唤闪电 | Thunder Call | 每{sec}秒以{n}%机率召唤一次闪电 | Summon lightning with {n}% chance every {sec} sec | 10.0 | True | 10 | 10 | 1 | 1 | 21 | a_25 | LightingEverySec_titleKey | LightingEverySec_desKey | 源码确认 | ||
| 22 | 132 | KillForHeroGear | 质重于量 | Quality Over Quantity | 每击杀{n}个敌人,获得英雄阶级装备 | Obtain epic grade equipment for every {n} enemies killed | 10.0 | False | 10 | 10 | 1 | -1 | 999 | a_29 | KillForHeroGear_titleKey | KillForHeroGear_desKey | 源码确认 | ||
| 23 | 147 | KillAllEmeny | 调整数量 | Population Control | 移除所有各1个敌人 | Remove one enemy from all enemy tiles | 10.0 | False | 0 | -1 | 999 | a_44 | KillAllEmeny_titleKey | KillAllEmeny_desKey | 源码确认 | ||||
| 24 | 148 | PointSupply | 支援金 | Subsidy | 该回合结束时,获得{n}点数 | Gain {n} points at the end of this turn | 10.0 | False | 20 | 20 | -1 | 999 | a_45 | PointSupply_titleKey | PointSupply_desKey | 源码确认 | |||
| 25 | 149 | DicePotionGet | 补充骰子 | Dice of Recharge | 当骰子总和骰点大于11,补充1个药水 | If the sum of the dice is 11 or higher, recharge 1 potion | 10.0 | False | 0 | -1 | 5 | a_46 | DicePotionGet_titleKey | DicePotionGet_desKey | 源码确认 | ||||
| 26 | 150 | KillPotionGet | 掠夺药水 | Potion Plunder | 每当击杀{n}个敌人时,获得1个药水 | Gain 1 potion for every {n} enemies killed | 10.0 | True | 10 | 10 | 1 | -1 | 1 | a_47 | KillPotionGet_titleKey | KillPotionGet_desKey | 源码确认 | ||
| 27 | 151 | ShopFreeReroll | 领袖气质 | Charisma | 每次进入商店时,增加{n}次免费更新 | Gain {n} free reroll per shop visit | 10.0 | True | 1 | 1 | 1 | -1 | 10 | a_48 | ShopFreeReroll_titleKey | ShopFreeReroll_desKey | 源码确认 | ||
| 28 | 152 | EmptyTripleBuild | 都市计画 | Urban Planning | 于空地建设时,额外建设{n}个建筑 | Construct +{n} buildings when building on empty tile | 10.0 | False | 2 | 2 | -1 | 999 | a_49 | EmptyTripleBuild_titleKey | EmptyTripleBuild_desKey | 源码确认 | |||
| 29 | 153 | EvaHeal | 刺激 | Thrill | 迴避时,恢復生命值上限的{n}% | Recover {n}% of max HP when evading | 10.0 | True | 3 | 1,2,3 | 1 | -1 | 10 | a_50 | EvaHeal_titleKey | EvaHeal_desKey | 源码确认 | ||
| 30 | 154 | BattleEndHeal | 战后休息 | Recuperation | 战斗结束后,恢復生命值上限的{n}% | Recover {n}% of max HP after battle | 10.0 | True | 10 | 10 | 1 | -1 | 11 | a_51 | BattleEndHeal_titleKey | BattleEndHeal_desKey | 源码确认 | ||
| 31 | 156 | BurnEnemyDead | 残火 | Embers | 若受到<link='keyword_burn'><style=keyword>烧伤</style></link>的敌人死亡,将引起爆炸,对所有敌人造成攻击力{n}%的伤害。 | When an enemy with <link='keyword_burn'><style=keyword>Burn</style></link> dies, it explodes, dealing {n}% ATK to all enemies | 10.0 | True | 150 | 150 | 5 | -1 | 15 | FirstEnemyAllBurn | a_53 | BurnEnemyDead_titleKey | BurnEnemyDead_desKey | 源码确认 | |
| 32 | 157 | FirstEnemyAllBurn | 点燃 | Ignite | 战斗开始时,以{n}%机率使所有敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+1 | At the start of battle, {n}% chance to inflict <link='keyword_burn'><style=keyword>Burn</style></link> +1 on all enemies | 10.0 | False | 10 | 10 | 1 | -1 | 10 | a_54 | FirstEnemyAllBurn_titleKey | FirstEnemyAllBurn_desKey | 源码确认 |