Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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biome,primary_palette,secondary_palette,material_motif,back_layer,mid_layer,front_play_layer,hazard_color,ambient_motion,prohibited_conflict
Grass,#2F315F #452283,#593994 #6DBB69,wood moss banner,soft forest silhouettes and starry violet sky,castle walls pines and hanging flags,dark green turf and readable stone edge,#F0B84B,fireflies 0.15Hz; banner sway 1.5Hz,Do not use hazard green against turf
Desert,#C9AF60 #A78140,#66B5D2 #AAD1AE,sandstone cloth cactus,bright sky dunes and heat haze,sandstone fort purple flags and torches,warm sand with dark contact strip,#D94B50,heat shimmer <=8px; drifting dust,Gold path needs dark violet edge
Volcano,#4B232B #77282C,#9D3236 #F36A2D,basalt lava iron,red mountain silhouettes and lava fissures,black-red fortress chains and embers,near-black basalt with orange cracks,#FFD34D,embers 0.3-0.8Hz; lava flow slow,Danger red must be yellow-core plus shape
Stone,#242630 #34313C,#534D61 #685E79,slate ruins chains,layered cliffs in fog,heavy gray walls crates and rubble,cool slate floor with violet separation,#F29A3D,fog drift; occasional dust fall,Do not let UI slate merge into background
Abyss,#251D47 #4D256A,#7F317F #A43E74,obsidian crystal void,haunted castle and magenta horizon,dark purple wall skull banners and cyan runes,black-violet floor with luminous seams,#52D9FF,slow rune pulse and upward motes,Magenta rewards require cyan/white outline
Snow,#29527D #4483C9,#519FEA #86C2F3,ice stone pine,blue mountains and layered cloud,pale blue fortress snowcaps and orange torches,snow plane with navy contact shadows,#FF7A45,snow drift diagonal; breath puffs,White VFX require navy outline or additive cyan core
1 biome primary_palette secondary_palette material_motif back_layer mid_layer front_play_layer hazard_color ambient_motion prohibited_conflict
2 Grass #2F315F #452283 #593994 #6DBB69 wood moss banner soft forest silhouettes and starry violet sky castle walls pines and hanging flags dark green turf and readable stone edge #F0B84B fireflies 0.15Hz; banner sway 1.5Hz Do not use hazard green against turf
3 Desert #C9AF60 #A78140 #66B5D2 #AAD1AE sandstone cloth cactus bright sky dunes and heat haze sandstone fort purple flags and torches warm sand with dark contact strip #D94B50 heat shimmer <=8px; drifting dust Gold path needs dark violet edge
4 Volcano #4B232B #77282C #9D3236 #F36A2D basalt lava iron red mountain silhouettes and lava fissures black-red fortress chains and embers near-black basalt with orange cracks #FFD34D embers 0.3-0.8Hz; lava flow slow Danger red must be yellow-core plus shape
5 Stone #242630 #34313C #534D61 #685E79 slate ruins chains layered cliffs in fog heavy gray walls crates and rubble cool slate floor with violet separation #F29A3D fog drift; occasional dust fall Do not let UI slate merge into background
6 Abyss #251D47 #4D256A #7F317F #A43E74 obsidian crystal void haunted castle and magenta horizon dark purple wall skull banners and cyan runes black-violet floor with luminous seams #52D9FF slow rune pulse and upward motes Magenta rewards require cyan/white outline
7 Snow #29527D #4483C9 #519FEA #86C2F3 ice stone pine blue mountains and layered cloud pale blue fortress snowcaps and orange torches snow plane with navy contact shadows #FF7A45 snow drift diagonal; breath puffs White VFX require navy outline or additive cyan core