Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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blessing_id,source_id,string_id,enabled,grade_rule,prob_weight,stackable,linear_value,values,after_plus_value,time_value,max_count,stat_value,need_ids,icon,effect_contract,source_tag
AUG-100,100,AttackShield,true,SCALABLE,10,false,6,6,,-1,1,,,a_0,on each successful basic attack grant shield 6,SOURCE_CONFIRMED
AUG-102,102,CritHeal,true,SCALABLE,10,true,15,15|20|25|30,1,-1,999,,,a_2,on critical hit heal selected value percent of dealt damage,VALIDATION_ADDED
AUG-103,103,CritDamageUp,true,SCALABLE,10,true,30,30|35|40,2,-1,999,,,a_3,add selected value percentage points to critical damage multiplier,VALIDATION_ADDED
AUG-106,106,Revive,true,SCALABLE,10,false,4,4,,-1,100,,,a_6,on lethal damage revive once and restore 4 percent max health,VALIDATION_ADDED
AUG-108,108,FirstAttackDMGUp,true,SCALABLE,10,true,70,70|80|90,1,-1,999,,,a_8,first player hit in battle deals selected percent bonus damage,VALIDATION_ADDED
AUG-109,109,DMGUpAfterSecond,true,SCALABLE,10,true,30,30,2,3,999,,,a_9,after 2 seconds add 30 percent total damage for 3 seconds,VALIDATION_ADDED
AUG-110,110,ASPUpAfterSecond,true,SCALABLE,10,true,30,30,2,3,999,,,a_10,after 2 seconds add 30 percent attack speed for 3 seconds,VALIDATION_ADDED
AUG-111,111,DoubleHeal,true,SCALABLE,10,true,8,8,2,-1,999,,,a_11,healing events have 8 percent chance to resolve twice,VALIDATION_ADDED
AUG-112,112,LowHPASPUp,true,SCALABLE,10,true,3,3,1,-1,999,,,a_12,while hp at or below 30 percent gain 30 percent attack speed,VALIDATION_ADDED
AUG-113,113,BattleStartHeal,true,SCALABLE,10,false,10,10,1,-1,6,,,a_13,at PreBattle heal 10 percent max health,SOURCE_CONFIRMED
AUG-114,114,LuckyHit,true,SCALABLE,10,false,4,4,1,-1,5,,,a_14,every fourth successful hit is guaranteed critical,VALIDATION_ADDED
AUG-115,115,DiceSumDMGUp,true,SCALABLE,10,true,30,30|40|50,1,-1,999,,,a_15,if latest dice sum at least 9 add selected total damage percent for next battle,VALIDATION_ADDED
AUG-116,116,DiceSumShield,true,SCALABLE,10,false,1,1,,-1,1,,,a_16,at PreBattle gain shield equal to latest dice sum,SOURCE_CONFIRMED
AUG-117,117,KillHPUp,true,SCALABLE,10,true,10,5,1,-1,1,,,a_17,on enemy kill increase max health by 5 and heal same amount,VALIDATION_ADDED
AUG-118,118,ReduceEnemyDEF,true,SCALABLE,10,true,30,10|20|30,1,-1,999,,,a_18,reduce all spawned enemy defense by selected percent,SOURCE_CONFIRMED
AUG-121,121,EnemyCountStatUp,true,SCALABLE,10,true,8,8,1,-1,5,ALL,,a_20,for each enemy above one add 8 percent to attack health defense aim and evasion,VALIDATION_ADDED
AUG-122,122,OddDiceCritUp,true,SCALABLE,10,true,20,20,2,-1,11,,,a_21,if latest move sum is odd add 20 critical rate for next battle,SOURCE_CONFIRMED
AUG-124,124,KillInTimeGetGear,true,SCALABLE,10,false,0,0,,2.5,999,,,a_23,if battle ends within 2.5 seconds add one gear view opportunity,SOURCE_CONFIRMED
AUG-125,125,HealAfterSecond,true,SCALABLE,10,true,20,20,2,5,6,,,a_24,every 5 seconds heal 20 flat health,SOURCE_CONFIRMED
AUG-126,126,LightingEverySec,true,SCALABLE,10,true,10,10,1,1,21,,,a_25,every second deal 10 percent attack as true damage to all enemies,VALIDATION_ADDED
AUG-132,132,KillForHeroGear,true,SCALABLE,10,false,10,10,1,-1,999,,,a_29,each kill adds 10 percent chance for one EPIC gear after battle,SOURCE_CONFIRMED
AUG-147,147,KillAllEmeny,true,SCALABLE,10,false,,0,,-1,999,,,a_44,on acquire defeat all non-boss enemies in current battle; otherwise arm for next normal battle,VALIDATION_ADDED
AUG-148,148,PointSupply,true,SCALABLE,10,false,20,20,,-1,999,,,a_45,on acquire grant 20 points,SOURCE_CONFIRMED
AUG-149,149,DicePotionGet,true,SCALABLE,10,false,,0,,-1,5,,,a_46,on rolling doubles restore one potion charge up to max,VALIDATION_ADDED
AUG-150,150,KillPotionGet,true,SCALABLE,10,true,10,10,1,-1,1,,,a_47,on enemy kill 10 percent chance restore one potion charge,SOURCE_CONFIRMED
AUG-151,151,ShopFreeReroll,true,SCALABLE,10,true,1,1,1,-1,10,,,a_48,grant one free merchant reroll token,SOURCE_CONFIRMED
AUG-152,152,EmptyTripleBuild,true,SCALABLE,10,false,2,2,,-1,999,,,a_49,when three empty tiles are passed consecutively install one random core good tile,VALIDATION_ADDED
AUG-153,153,EvaHeal,true,SCALABLE,10,true,3,1|2|3,1,-1,10,,,a_50,on successful evade heal selected flat value,SOURCE_CONFIRMED
AUG-154,154,BattleEndHeal,true,SCALABLE,10,true,10,10,1,-1,11,,,a_51,on normal battle victory heal 10 percent max health,SOURCE_CONFIRMED
AUG-156,156,BurnEnemyDead,true,SCALABLE,10,true,150,150,5,-1,15,,FirstEnemyAllBurn,a_53,when a burning enemy dies deal 150 percent attack burn damage to all remaining enemies,VALIDATION_ADDED
AUG-157,157,FirstEnemyAllBurn,true,SCALABLE,10,false,10,10,1,-1,10,,,a_54,first enemy hit applies burn 10 percent attack per second for 3 seconds,VALIDATION_ADDED
AUG-THIRD-DIE,,ThirdDieReplace,true,LEGENDARY,1,false,1,1,,-1,1,,,a_third_die,after A and B roll generate C then replace A replace B or discard,VALIDATION_ADDED
1 blessing_id source_id string_id enabled grade_rule prob_weight stackable linear_value values after_plus_value time_value max_count stat_value need_ids icon effect_contract source_tag
2 AUG-100 100 AttackShield true SCALABLE 10 false 6 6 -1 1 a_0 on each successful basic attack grant shield 6 SOURCE_CONFIRMED
3 AUG-102 102 CritHeal true SCALABLE 10 true 15 15|20|25|30 1 -1 999 a_2 on critical hit heal selected value percent of dealt damage VALIDATION_ADDED
4 AUG-103 103 CritDamageUp true SCALABLE 10 true 30 30|35|40 2 -1 999 a_3 add selected value percentage points to critical damage multiplier VALIDATION_ADDED
5 AUG-106 106 Revive true SCALABLE 10 false 4 4 -1 100 a_6 on lethal damage revive once and restore 4 percent max health VALIDATION_ADDED
6 AUG-108 108 FirstAttackDMGUp true SCALABLE 10 true 70 70|80|90 1 -1 999 a_8 first player hit in battle deals selected percent bonus damage VALIDATION_ADDED
7 AUG-109 109 DMGUpAfterSecond true SCALABLE 10 true 30 30 2 3 999 a_9 after 2 seconds add 30 percent total damage for 3 seconds VALIDATION_ADDED
8 AUG-110 110 ASPUpAfterSecond true SCALABLE 10 true 30 30 2 3 999 a_10 after 2 seconds add 30 percent attack speed for 3 seconds VALIDATION_ADDED
9 AUG-111 111 DoubleHeal true SCALABLE 10 true 8 8 2 -1 999 a_11 healing events have 8 percent chance to resolve twice VALIDATION_ADDED
10 AUG-112 112 LowHPASPUp true SCALABLE 10 true 3 3 1 -1 999 a_12 while hp at or below 30 percent gain 30 percent attack speed VALIDATION_ADDED
11 AUG-113 113 BattleStartHeal true SCALABLE 10 false 10 10 1 -1 6 a_13 at PreBattle heal 10 percent max health SOURCE_CONFIRMED
12 AUG-114 114 LuckyHit true SCALABLE 10 false 4 4 1 -1 5 a_14 every fourth successful hit is guaranteed critical VALIDATION_ADDED
13 AUG-115 115 DiceSumDMGUp true SCALABLE 10 true 30 30|40|50 1 -1 999 a_15 if latest dice sum at least 9 add selected total damage percent for next battle VALIDATION_ADDED
14 AUG-116 116 DiceSumShield true SCALABLE 10 false 1 1 -1 1 a_16 at PreBattle gain shield equal to latest dice sum SOURCE_CONFIRMED
15 AUG-117 117 KillHPUp true SCALABLE 10 true 10 5 1 -1 1 a_17 on enemy kill increase max health by 5 and heal same amount VALIDATION_ADDED
16 AUG-118 118 ReduceEnemyDEF true SCALABLE 10 true 30 10|20|30 1 -1 999 a_18 reduce all spawned enemy defense by selected percent SOURCE_CONFIRMED
17 AUG-121 121 EnemyCountStatUp true SCALABLE 10 true 8 8 1 -1 5 ALL a_20 for each enemy above one add 8 percent to attack health defense aim and evasion VALIDATION_ADDED
18 AUG-122 122 OddDiceCritUp true SCALABLE 10 true 20 20 2 -1 11 a_21 if latest move sum is odd add 20 critical rate for next battle SOURCE_CONFIRMED
19 AUG-124 124 KillInTimeGetGear true SCALABLE 10 false 0 0 2.5 999 a_23 if battle ends within 2.5 seconds add one gear view opportunity SOURCE_CONFIRMED
20 AUG-125 125 HealAfterSecond true SCALABLE 10 true 20 20 2 5 6 a_24 every 5 seconds heal 20 flat health SOURCE_CONFIRMED
21 AUG-126 126 LightingEverySec true SCALABLE 10 true 10 10 1 1 21 a_25 every second deal 10 percent attack as true damage to all enemies VALIDATION_ADDED
22 AUG-132 132 KillForHeroGear true SCALABLE 10 false 10 10 1 -1 999 a_29 each kill adds 10 percent chance for one EPIC gear after battle SOURCE_CONFIRMED
23 AUG-147 147 KillAllEmeny true SCALABLE 10 false 0 -1 999 a_44 on acquire defeat all non-boss enemies in current battle; otherwise arm for next normal battle VALIDATION_ADDED
24 AUG-148 148 PointSupply true SCALABLE 10 false 20 20 -1 999 a_45 on acquire grant 20 points SOURCE_CONFIRMED
25 AUG-149 149 DicePotionGet true SCALABLE 10 false 0 -1 5 a_46 on rolling doubles restore one potion charge up to max VALIDATION_ADDED
26 AUG-150 150 KillPotionGet true SCALABLE 10 true 10 10 1 -1 1 a_47 on enemy kill 10 percent chance restore one potion charge SOURCE_CONFIRMED
27 AUG-151 151 ShopFreeReroll true SCALABLE 10 true 1 1 1 -1 10 a_48 grant one free merchant reroll token SOURCE_CONFIRMED
28 AUG-152 152 EmptyTripleBuild true SCALABLE 10 false 2 2 -1 999 a_49 when three empty tiles are passed consecutively install one random core good tile VALIDATION_ADDED
29 AUG-153 153 EvaHeal true SCALABLE 10 true 3 1|2|3 1 -1 10 a_50 on successful evade heal selected flat value SOURCE_CONFIRMED
30 AUG-154 154 BattleEndHeal true SCALABLE 10 true 10 10 1 -1 11 a_51 on normal battle victory heal 10 percent max health SOURCE_CONFIRMED
31 AUG-156 156 BurnEnemyDead true SCALABLE 10 true 150 150 5 -1 15 FirstEnemyAllBurn a_53 when a burning enemy dies deal 150 percent attack burn damage to all remaining enemies VALIDATION_ADDED
32 AUG-157 157 FirstEnemyAllBurn true SCALABLE 10 false 10 10 1 -1 10 a_54 first enemy hit applies burn 10 percent attack per second for 3 seconds VALIDATION_ADDED
33 AUG-THIRD-DIE ThirdDieReplace true LEGENDARY 1 false 1 1 -1 1 a_third_die after A and B roll generate C then replace A replace B or discard VALIDATION_ADDED