Initial import of HEROLL source and design documents
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blessing_id,source_id,string_id,enabled,grade_rule,prob_weight,stackable,linear_value,values,after_plus_value,time_value,max_count,stat_value,need_ids,icon,effect_contract,source_tag
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AUG-100,100,AttackShield,true,SCALABLE,10,false,6,6,,-1,1,,,a_0,on each successful basic attack grant shield 6,SOURCE_CONFIRMED
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AUG-102,102,CritHeal,true,SCALABLE,10,true,15,15|20|25|30,1,-1,999,,,a_2,on critical hit heal selected value percent of dealt damage,VALIDATION_ADDED
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AUG-103,103,CritDamageUp,true,SCALABLE,10,true,30,30|35|40,2,-1,999,,,a_3,add selected value percentage points to critical damage multiplier,VALIDATION_ADDED
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AUG-106,106,Revive,true,SCALABLE,10,false,4,4,,-1,100,,,a_6,on lethal damage revive once and restore 4 percent max health,VALIDATION_ADDED
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AUG-108,108,FirstAttackDMGUp,true,SCALABLE,10,true,70,70|80|90,1,-1,999,,,a_8,first player hit in battle deals selected percent bonus damage,VALIDATION_ADDED
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AUG-109,109,DMGUpAfterSecond,true,SCALABLE,10,true,30,30,2,3,999,,,a_9,after 2 seconds add 30 percent total damage for 3 seconds,VALIDATION_ADDED
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AUG-110,110,ASPUpAfterSecond,true,SCALABLE,10,true,30,30,2,3,999,,,a_10,after 2 seconds add 30 percent attack speed for 3 seconds,VALIDATION_ADDED
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AUG-111,111,DoubleHeal,true,SCALABLE,10,true,8,8,2,-1,999,,,a_11,healing events have 8 percent chance to resolve twice,VALIDATION_ADDED
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AUG-112,112,LowHPASPUp,true,SCALABLE,10,true,3,3,1,-1,999,,,a_12,while hp at or below 30 percent gain 30 percent attack speed,VALIDATION_ADDED
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AUG-113,113,BattleStartHeal,true,SCALABLE,10,false,10,10,1,-1,6,,,a_13,at PreBattle heal 10 percent max health,SOURCE_CONFIRMED
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AUG-114,114,LuckyHit,true,SCALABLE,10,false,4,4,1,-1,5,,,a_14,every fourth successful hit is guaranteed critical,VALIDATION_ADDED
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AUG-115,115,DiceSumDMGUp,true,SCALABLE,10,true,30,30|40|50,1,-1,999,,,a_15,if latest dice sum at least 9 add selected total damage percent for next battle,VALIDATION_ADDED
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AUG-116,116,DiceSumShield,true,SCALABLE,10,false,1,1,,-1,1,,,a_16,at PreBattle gain shield equal to latest dice sum,SOURCE_CONFIRMED
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AUG-117,117,KillHPUp,true,SCALABLE,10,true,10,5,1,-1,1,,,a_17,on enemy kill increase max health by 5 and heal same amount,VALIDATION_ADDED
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AUG-118,118,ReduceEnemyDEF,true,SCALABLE,10,true,30,10|20|30,1,-1,999,,,a_18,reduce all spawned enemy defense by selected percent,SOURCE_CONFIRMED
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AUG-121,121,EnemyCountStatUp,true,SCALABLE,10,true,8,8,1,-1,5,ALL,,a_20,for each enemy above one add 8 percent to attack health defense aim and evasion,VALIDATION_ADDED
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AUG-122,122,OddDiceCritUp,true,SCALABLE,10,true,20,20,2,-1,11,,,a_21,if latest move sum is odd add 20 critical rate for next battle,SOURCE_CONFIRMED
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AUG-124,124,KillInTimeGetGear,true,SCALABLE,10,false,0,0,,2.5,999,,,a_23,if battle ends within 2.5 seconds add one gear view opportunity,SOURCE_CONFIRMED
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AUG-125,125,HealAfterSecond,true,SCALABLE,10,true,20,20,2,5,6,,,a_24,every 5 seconds heal 20 flat health,SOURCE_CONFIRMED
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AUG-126,126,LightingEverySec,true,SCALABLE,10,true,10,10,1,1,21,,,a_25,every second deal 10 percent attack as true damage to all enemies,VALIDATION_ADDED
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AUG-132,132,KillForHeroGear,true,SCALABLE,10,false,10,10,1,-1,999,,,a_29,each kill adds 10 percent chance for one EPIC gear after battle,SOURCE_CONFIRMED
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AUG-147,147,KillAllEmeny,true,SCALABLE,10,false,,0,,-1,999,,,a_44,on acquire defeat all non-boss enemies in current battle; otherwise arm for next normal battle,VALIDATION_ADDED
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AUG-148,148,PointSupply,true,SCALABLE,10,false,20,20,,-1,999,,,a_45,on acquire grant 20 points,SOURCE_CONFIRMED
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AUG-149,149,DicePotionGet,true,SCALABLE,10,false,,0,,-1,5,,,a_46,on rolling doubles restore one potion charge up to max,VALIDATION_ADDED
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AUG-150,150,KillPotionGet,true,SCALABLE,10,true,10,10,1,-1,1,,,a_47,on enemy kill 10 percent chance restore one potion charge,SOURCE_CONFIRMED
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AUG-151,151,ShopFreeReroll,true,SCALABLE,10,true,1,1,1,-1,10,,,a_48,grant one free merchant reroll token,SOURCE_CONFIRMED
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AUG-152,152,EmptyTripleBuild,true,SCALABLE,10,false,2,2,,-1,999,,,a_49,when three empty tiles are passed consecutively install one random core good tile,VALIDATION_ADDED
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AUG-153,153,EvaHeal,true,SCALABLE,10,true,3,1|2|3,1,-1,10,,,a_50,on successful evade heal selected flat value,SOURCE_CONFIRMED
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AUG-154,154,BattleEndHeal,true,SCALABLE,10,true,10,10,1,-1,11,,,a_51,on normal battle victory heal 10 percent max health,SOURCE_CONFIRMED
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AUG-156,156,BurnEnemyDead,true,SCALABLE,10,true,150,150,5,-1,15,,FirstEnemyAllBurn,a_53,when a burning enemy dies deal 150 percent attack burn damage to all remaining enemies,VALIDATION_ADDED
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AUG-157,157,FirstEnemyAllBurn,true,SCALABLE,10,false,10,10,1,-1,10,,,a_54,first enemy hit applies burn 10 percent attack per second for 3 seconds,VALIDATION_ADDED
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AUG-THIRD-DIE,,ThirdDieReplace,true,LEGENDARY,1,false,1,1,,-1,1,,,a_third_die,after A and B roll generate C then replace A replace B or discard,VALIDATION_ADDED
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