Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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evidence_id,title,source_type,source_ref,sha256,repro,raw_excerpt,finding_id,finding,design_id,design_ref,confidence
E-001,第1关阶段配置,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/stageinfo.csv,C71617B18829B5F07838BD725C946317932811E6C28A57BA86B159BCFEDC41DA,"读取stage=0且EPlayMode=Normal行","Grass|Default|10|boss_0|skill_0|7",F-001,第1关为Grass主题10层并使用boss_0,D-001,GDD §3.1,high
E-002,第1关十层敌方基础值,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/board.csv,5AFB1F02C1508B6EE5B83EC03B40785EA817563323265EB606DC0105C4CDB026,"筛选Stage=0且loop=0..9","attack 3..60|health 30..159|defense 0..13.5",F-002,十层基础属性可逐行还原,D-002,floor-balance.csv,high
E-003,玩家裸装属性,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/playerdefaultstat.csv,0172D9DE8C26657507C000667C1CEC2A951489D905D9CA5C6476A192F911ABEA,"读取全部9行","range5|move40|attack10|attackSpeed100|health150",F-003,验证版可以从裸装固定属性开始,D-003,GDD §5.1,high
E-004,怪物组和攻击角色,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/monstergroup.csv,C6259715E9EC02A19C99E00950DFA7D036F5CA460BAC752965630FA76B572904,"读取group_10与boss_0","SWORD,SWORD,STRAIGHT,STRAIGHT|boss_0",F-004,源码确认普通组和Boss入口,D-004,GDD §5.2,high
E-005,敌人与Boss倍率,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/monsterinfo.csv,EBC3D2F4CFE57E76277DAD786E150436CE9203E1AD1A4C92EC16622487CC9E40,"筛选enemy_sword/straight/curved/rush与boss_0","boss attack×2|health×4|attackSpeed×1",F-005,四种攻击角色有独立prefab倍率,D-005,GDD §5.2,high
E-006,启用祝福,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/augment.csv,E0B14AF4709E3F0D548973E124F679EF091589D7C99B0E35DE78C628A73D032A,"筛选isEnabled=True","31 rows",F-006,源码祝福池为31个启用项,D-006,blessings.csv,high
E-007,局内装备目录,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/weapondrop.csv,AF8C97D022A83C1FF898D33FC541F157CAD1DC6C5732FF57D61A502E82914809,"按EMonoWeapon分组","4 slots × 10",F-007,完整局内装备目录为40件,D-007,gear-catalog.csv,high
E-008,装备属性表,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/weaponstatus.csv,1F40ED34DD80B1E1674C7E03266E488141491B22527215C3D5C2671CC119A0B6,"读取全部13行","13 status definitions",F-008,装备词条有13类基础区间,D-008,gear-status.csv,high
E-009,局内商店表,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/ingameshoplist.csv,7D32A03BC4D82177999027A5B2A7171888C4C2B3831B8FC1B2F141F02D74ABC8,"过滤数值Id并按itemType计数","96 rows:12 tile|31 augment|9 potion|13 stat|30 fixed|1 lotto",F-009,源码局内商品恰好96条,D-009,shop-offers.csv,high
E-010,药水等级曲线,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/potion.csv,8049B5B835636F6A6FFE73B14D7CDB75FB8B48C18F4DF4D53DB0C8B3D18EFA99,"按type读取","count 1..10|heal 50..650",F-010,药水容量和治疗可直接配置,D-010,potions.csv,high
E-011,药水强化,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/potionaugment.csv,A8585434956E68A5C2E273809BD010DFC57531C642A83B75B2B5A1FA79987095,"筛选isEnabled=True","9 enabled|GuaranteedDouble disabled",F-011,验证版药水强化池为9,D-011,potions.csv,high
E-012,全局玩法参数,file,SliceDice/analysis/heroll/resource-tables/extracted/csv/gameconfig.csv,A57510DEDE13DAF1A597DE1EE73E47B0ABD830D96719DAD24B2CA7370E8DFE3D,"读取BaseCritical EnemyDamgeRange starsPerAugment augmentRatio shopReroll DDA","150|15|stars|50,30,20,5|3,2|DDA arrays",F-012,关键权重和DDA原始数组已确认但语义方法体不足,D-012,GDD §5.4-5.5,high
E-013,用户流程录像,file,参考资料/功能浏览与关卡流程.mp4,382875D92932E77091DE698476310F14B017575BFE3C7F0CAB95889E0F3F1D97,"本地播放并按时间轴观察","UI and run flow reference",F-013,视频可辅助界面与流程但不证明隐藏公式,D-013,ui-screens.csv,medium
E-014,用户抽卡录像,file,参考资料/抽卡.mp4,F7789EB239D1B4D19CCED8D48B462B8377BB350248CB57AA58356726F0096507,"本地播放并按时间轴观察","out-of-scope gacha reference",F-014,抽卡属于本验证版排除项,D-014,GDD §2.4,high
E-015,截图说明,file,参考资料/截图说明.jpg,F3C468A2D91E5D4145EC91BDA07855827635371F36BA8E7021C790F4ED0CBA08,"打开原图读取标注","user annotations",F-015,标注用于解释HEROLL界面且不覆盖源码数值,D-015,ui-screens.csv,medium
E-016,IL2CPP元数据,file,SliceDice/analysis/heroll/metadata/assembly-csharp.json,BA6D3F4BD91B0D3977EB1229AB46FE563118CC55793346796F93816BA7FEF526,"搜索BoardController BattleController DDA和formula相关字段","types and method names without recovered bodies",F-016,调用边界可确认但最终战斗和DDA方法体不可据此恢复,D-016,formula-fit.csv,high
E-017,系统摘要,file,SliceDice/analysis/heroll/metadata-analysis/system-summary.json,C29F1ED5039C1CCC88F5FA20B98CCE840FA78957ED8A7D7F60AFB03161269236,"读取玩法系统类型与入口摘要","Board/Battle/Shop/Event boundaries",F-017,可按领域拆分Cocos模块,D-017,GDD §12.1,high
E-018,提取资产清单,file,analysis/visual-study/unity-samples/manifest.csv,2CECF139A96DE0389B9D9772F9DFD365145B18E3450A439CCB87464365107C6A,"读取exported条目","Grass scene|boss|UI|VFX samples",F-018,HEROLL内部原型资产可支撑玩法验证表现,D-018,assets.csv,high
E-019,桌面试玩棋盘与事件,runtime,Heroll : Dice Roguelike desktop session,n/a,"启动桌面快捷方式并进入关卡","point0→chest→smithy80%→board roll→auto battle victory",F-019,实机确认宝箱铁匠铺点数与自动战斗表现但账号HP329含局外加成,D-019,formula-fit.csv,high
E-020,运行时启动日志,log,analysis/gameplay-monetization/evidence/runtime-session-2026-08-13.md,n/a,"按文档复现启动并检索Board与boss","Normal|boss_0|Board init|Ingame Save",F-020,棋盘场景与boss_0运行链存在,D-020,GDD §3,high
1 evidence_id title source_type source_ref sha256 repro raw_excerpt finding_id finding design_id design_ref confidence
2 E-001 第1关阶段配置 file SliceDice/analysis/heroll/resource-tables/extracted/csv/stageinfo.csv C71617B18829B5F07838BD725C946317932811E6C28A57BA86B159BCFEDC41DA 读取stage=0且EPlayMode=Normal行 Grass|Default|10|boss_0|skill_0|7 F-001 第1关为Grass主题10层并使用boss_0 D-001 GDD §3.1 high
3 E-002 第1关十层敌方基础值 file SliceDice/analysis/heroll/resource-tables/extracted/csv/board.csv 5AFB1F02C1508B6EE5B83EC03B40785EA817563323265EB606DC0105C4CDB026 筛选Stage=0且loop=0..9 attack 3..60|health 30..159|defense 0..13.5 F-002 十层基础属性可逐行还原 D-002 floor-balance.csv high
4 E-003 玩家裸装属性 file SliceDice/analysis/heroll/resource-tables/extracted/csv/playerdefaultstat.csv 0172D9DE8C26657507C000667C1CEC2A951489D905D9CA5C6476A192F911ABEA 读取全部9行 range5|move40|attack10|attackSpeed100|health150 F-003 验证版可以从裸装固定属性开始 D-003 GDD §5.1 high
5 E-004 怪物组和攻击角色 file SliceDice/analysis/heroll/resource-tables/extracted/csv/monstergroup.csv C6259715E9EC02A19C99E00950DFA7D036F5CA460BAC752965630FA76B572904 读取group_10与boss_0 SWORD,SWORD,STRAIGHT,STRAIGHT|boss_0 F-004 源码确认普通组和Boss入口 D-004 GDD §5.2 high
6 E-005 敌人与Boss倍率 file SliceDice/analysis/heroll/resource-tables/extracted/csv/monsterinfo.csv EBC3D2F4CFE57E76277DAD786E150436CE9203E1AD1A4C92EC16622487CC9E40 筛选enemy_sword/straight/curved/rush与boss_0 boss attack×2|health×4|attackSpeed×1 F-005 四种攻击角色有独立prefab倍率 D-005 GDD §5.2 high
7 E-006 启用祝福 file SliceDice/analysis/heroll/resource-tables/extracted/csv/augment.csv E0B14AF4709E3F0D548973E124F679EF091589D7C99B0E35DE78C628A73D032A 筛选isEnabled=True 31 rows F-006 源码祝福池为31个启用项 D-006 blessings.csv high
8 E-007 局内装备目录 file SliceDice/analysis/heroll/resource-tables/extracted/csv/weapondrop.csv AF8C97D022A83C1FF898D33FC541F157CAD1DC6C5732FF57D61A502E82914809 按EMonoWeapon分组 4 slots × 10 F-007 完整局内装备目录为40件 D-007 gear-catalog.csv high
9 E-008 装备属性表 file SliceDice/analysis/heroll/resource-tables/extracted/csv/weaponstatus.csv 1F40ED34DD80B1E1674C7E03266E488141491B22527215C3D5C2671CC119A0B6 读取全部13行 13 status definitions F-008 装备词条有13类基础区间 D-008 gear-status.csv high
10 E-009 局内商店表 file SliceDice/analysis/heroll/resource-tables/extracted/csv/ingameshoplist.csv 7D32A03BC4D82177999027A5B2A7171888C4C2B3831B8FC1B2F141F02D74ABC8 过滤数值Id并按itemType计数 96 rows:12 tile|31 augment|9 potion|13 stat|30 fixed|1 lotto F-009 源码局内商品恰好96条 D-009 shop-offers.csv high
11 E-010 药水等级曲线 file SliceDice/analysis/heroll/resource-tables/extracted/csv/potion.csv 8049B5B835636F6A6FFE73B14D7CDB75FB8B48C18F4DF4D53DB0C8B3D18EFA99 按type读取 count 1..10|heal 50..650 F-010 药水容量和治疗可直接配置 D-010 potions.csv high
12 E-011 药水强化 file SliceDice/analysis/heroll/resource-tables/extracted/csv/potionaugment.csv A8585434956E68A5C2E273809BD010DFC57531C642A83B75B2B5A1FA79987095 筛选isEnabled=True 9 enabled|GuaranteedDouble disabled F-011 验证版药水强化池为9 D-011 potions.csv high
13 E-012 全局玩法参数 file SliceDice/analysis/heroll/resource-tables/extracted/csv/gameconfig.csv A57510DEDE13DAF1A597DE1EE73E47B0ABD830D96719DAD24B2CA7370E8DFE3D 读取BaseCritical EnemyDamgeRange starsPerAugment augmentRatio shopReroll DDA 150|15|stars|50,30,20,5|3,2|DDA arrays F-012 关键权重和DDA原始数组已确认但语义方法体不足 D-012 GDD §5.4-5.5 high
14 E-013 用户流程录像 file 参考资料/功能浏览与关卡流程.mp4 382875D92932E77091DE698476310F14B017575BFE3C7F0CAB95889E0F3F1D97 本地播放并按时间轴观察 UI and run flow reference F-013 视频可辅助界面与流程但不证明隐藏公式 D-013 ui-screens.csv medium
15 E-014 用户抽卡录像 file 参考资料/抽卡.mp4 F7789EB239D1B4D19CCED8D48B462B8377BB350248CB57AA58356726F0096507 本地播放并按时间轴观察 out-of-scope gacha reference F-014 抽卡属于本验证版排除项 D-014 GDD §2.4 high
16 E-015 截图说明 file 参考资料/截图说明.jpg F3C468A2D91E5D4145EC91BDA07855827635371F36BA8E7021C790F4ED0CBA08 打开原图读取标注 user annotations F-015 标注用于解释HEROLL界面且不覆盖源码数值 D-015 ui-screens.csv medium
17 E-016 IL2CPP元数据 file SliceDice/analysis/heroll/metadata/assembly-csharp.json BA6D3F4BD91B0D3977EB1229AB46FE563118CC55793346796F93816BA7FEF526 搜索BoardController BattleController DDA和formula相关字段 types and method names without recovered bodies F-016 调用边界可确认但最终战斗和DDA方法体不可据此恢复 D-016 formula-fit.csv high
18 E-017 系统摘要 file SliceDice/analysis/heroll/metadata-analysis/system-summary.json C29F1ED5039C1CCC88F5FA20B98CCE840FA78957ED8A7D7F60AFB03161269236 读取玩法系统类型与入口摘要 Board/Battle/Shop/Event boundaries F-017 可按领域拆分Cocos模块 D-017 GDD §12.1 high
19 E-018 提取资产清单 file analysis/visual-study/unity-samples/manifest.csv 2CECF139A96DE0389B9D9772F9DFD365145B18E3450A439CCB87464365107C6A 读取exported条目 Grass scene|boss|UI|VFX samples F-018 HEROLL内部原型资产可支撑玩法验证表现 D-018 assets.csv high
20 E-019 桌面试玩棋盘与事件 runtime Heroll : Dice Roguelike desktop session n/a 启动桌面快捷方式并进入关卡 point0→chest→smithy80%→board roll→auto battle victory F-019 实机确认宝箱铁匠铺点数与自动战斗表现但账号HP329含局外加成 D-019 formula-fit.csv high
21 E-020 运行时启动日志 log analysis/gameplay-monetization/evidence/runtime-session-2026-08-13.md n/a 按文档复现启动并检索Board与boss Normal|boss_0|Board init|Ingame Save F-020 棋盘场景与boss_0运行链存在 D-020 GDD §3 high