Initial import of HEROLL source and design documents

This commit is contained in:
toshiocn
2026-10-26 16:05:39 +08:00
commit fdb55672c1
1846 changed files with 290692 additions and 0 deletions
@@ -0,0 +1,14 @@
status_id,string_id,stat_type,ref_status,base_min,base_max,plus_value,is_percent,decimals,combat_power_multiplier,effect_contract,source_tag
100,ATTACK_POWER,NORMAL,,3,7,5,false,0,4,add attackPower,SOURCE_CONFIRMED
101,HEALTH,NORMAL,,20,40,50,false,0,1,add maxHealth and currentHealth by same delta,SOURCE_CONFIRMED
102,AIM,NORMAL,,5,15,10,false,0,1.5,add aim,SOURCE_CONFIRMED
103,DEFENSE,NORMAL,,1.5,2.5,1.5,false,1,2,add defense,SOURCE_CONFIRMED
104,EVASION,UTIL,,14,20,7,false,0,1,add evasion,SOURCE_CONFIRMED
105,REGEN_PER_SECOND,HEAL,HEALTH,1,2,2.4,false,1,3,heal value each logic second during Fight,SOURCE_CONFIRMED
106,TOTAL_DAMAGE,ATTACK,ATTACK_POWER,1,2,1,false,1,5,add totalDamagePct despite source IsPercent false; validation semantic,VALIDATION_ADDED
107,TRUE_DAMAGE,ATTACK,ATTACK_POWER,1,2.5,1.7,false,1,2,add flat trueDamage,SOURCE_CONFIRMED
108,KILL_HEAL,HEAL,HEALTH,6,9,2.5,false,1,3,heal flat value on enemy death,SOURCE_CONFIRMED
109,COUNTER_ATTACK,UTIL,,7,9,1.5,true,1,1,on hit received roll percent then immediate basic counter,SOURCE_CONFIRMED
110,ATTACK_SPEED,UTIL,,7,9,1.4,true,1,2,add attackSpeed percent,SOURCE_CONFIRMED
111,CRITICAL_RATE,ATTACK,,10,12,1.5,true,1,2,add criticalRate percent,SOURCE_CONFIRMED
112,LIFE_STEAL,HEAL,,4.5,7.5,1.5,true,1,2,add lifeSteal percent,SOURCE_CONFIRMED
1 status_id string_id stat_type ref_status base_min base_max plus_value is_percent decimals combat_power_multiplier effect_contract source_tag
2 100 ATTACK_POWER NORMAL 3 7 5 false 0 4 add attackPower SOURCE_CONFIRMED
3 101 HEALTH NORMAL 20 40 50 false 0 1 add maxHealth and currentHealth by same delta SOURCE_CONFIRMED
4 102 AIM NORMAL 5 15 10 false 0 1.5 add aim SOURCE_CONFIRMED
5 103 DEFENSE NORMAL 1.5 2.5 1.5 false 1 2 add defense SOURCE_CONFIRMED
6 104 EVASION UTIL 14 20 7 false 0 1 add evasion SOURCE_CONFIRMED
7 105 REGEN_PER_SECOND HEAL HEALTH 1 2 2.4 false 1 3 heal value each logic second during Fight SOURCE_CONFIRMED
8 106 TOTAL_DAMAGE ATTACK ATTACK_POWER 1 2 1 false 1 5 add totalDamagePct despite source IsPercent false; validation semantic VALIDATION_ADDED
9 107 TRUE_DAMAGE ATTACK ATTACK_POWER 1 2.5 1.7 false 1 2 add flat trueDamage SOURCE_CONFIRMED
10 108 KILL_HEAL HEAL HEALTH 6 9 2.5 false 1 3 heal flat value on enemy death SOURCE_CONFIRMED
11 109 COUNTER_ATTACK UTIL 7 9 1.5 true 1 1 on hit received roll percent then immediate basic counter SOURCE_CONFIRMED
12 110 ATTACK_SPEED UTIL 7 9 1.4 true 1 2 add attackSpeed percent SOURCE_CONFIRMED
13 111 CRITICAL_RATE ATTACK 10 12 1.5 true 1 2 add criticalRate percent SOURCE_CONFIRMED
14 112 LIFE_STEAL HEAL 4.5 7.5 1.5 true 1 2 add lifeSteal percent SOURCE_CONFIRMED