Files

500 lines
69 KiB
CSV

表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
groupquestlist,1,outgameTileAfk_PlayStage_1,goalCount,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,2,outgameTileAfk_ClearLoop_2,goalCount,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,3,outgameTileAfk_ClearLoop_3,goalCount,0,3,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,4,outgameTileAfk_ClearLoop_4,goalCount,0,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,goalCount,0,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,goalCount,1,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,goalCount,2,3,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,goalCount,3,4,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,goalCount,4,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,goalCount,5,6,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,goalCount,6,7,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,goalCount,0,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,goalCount,1,6,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,goalCount,2,9,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,goalCount,3,12,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,goalCount,4,15,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,goalCount,5,18,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,goalCount,6,21,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,goalCount,0,25,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,goalCount,1,50,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,goalCount,2,100,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,goalCount,3,150,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,goalCount,4,200,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,goalCount,5,300,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,goalCount,6,400,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,goalCount,0,3,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,goalCount,1,8,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,goalCount,2,12,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,goalCount,3,22,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,goalCount,4,33,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,goalCount,5,44,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,goalCount,6,55,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,goalCount,0,2,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,goalCount,1,5,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,goalCount,2,10,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,goalCount,3,15,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,goalCount,4,20,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,goalCount,5,25,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,goalCount,6,30,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,goalCount,0,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,goalCount,1,300,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,goalCount,2,600,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,goalCount,3,1000,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,goalCount,4,1500,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,goalCount,5,2000,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,goalCount,6,2500,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,11,chestRush_ConsumeItem_164_idleDungeon_1_1_0,goalCount,0,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,12,chestRush_ConsumeItem_164_idleDungeon_1_1_1,goalCount,0,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,13,chestRush_ConsumeItem_164_idleDungeon_1_2_0,goalCount,0,2,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,14,chestRush_ConsumeItem_164_idleDungeon_1_2_1,goalCount,0,2,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,15,chestRush_ConsumeItem_132_potionBattle_1_3_0,goalCount,0,3,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,16,chestRush_ConsumeItem_132_potionBattle_1_3_1,goalCount,0,3,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,17,chestRush_PullEquipment_1_4_0,goalCount,0,1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,18,chestRush_PullEquipment_1_4_1,goalCount,0,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,19,chestRush_PullEquipment_1_5_0,goalCount,0,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,20,chestRush_PullEquipment_1_5_1,goalCount,0,5,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,21,chestRush_PullEquipment_1_6_0,goalCount,0,10,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,22,chestRush_PullEquipment_1_6_1,goalCount,0,10,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,23,chestRush_ConsumeDia_1_7_0,goalCount,0,350,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,24,chestRush_ConsumeDia_1_7_1,goalCount,0,350,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,25,chestRush_ChapterClear_1_1_0,goalCount,0,1,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,26,chestRush_ConsumeItem_164_idleDungeon_2_1_0,goalCount,0,3,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,27,chestRush_ConsumeItem_164_idleDungeon_2_1_1,goalCount,0,3,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,28,chestRush_ConsumeItem_164_idleDungeon_2_2_0,goalCount,0,4,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,29,chestRush_ConsumeItem_164_idleDungeon_2_2_1,goalCount,0,4,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,30,chestRush_ConsumeItem_132_potionBattle_2_3_0,goalCount,0,6,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,31,chestRush_ConsumeItem_132_potionBattle_2_3_1,goalCount,0,6,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,32,chestRush_PullEquipment_2_4_0,goalCount,0,15,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,33,chestRush_PullEquipment_2_4_1,goalCount,0,15,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,34,chestRush_PullEquipment_2_5_0,goalCount,0,25,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,35,chestRush_PullEquipment_2_5_1,goalCount,0,25,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,36,chestRush_PullEquipment_2_6_0,goalCount,0,30,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,37,chestRush_PullEquipment_2_6_1,goalCount,0,30,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,38,chestRush_ConsumeDia_2_7_0,goalCount,0,1600,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,39,chestRush_ConsumeDia_2_7_1,goalCount,0,1600,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,40,chestRush_ChapterClear_2_1_0,goalCount,0,2,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,41,chestRush_ConsumeItem_164_idleDungeon_3_1_0,goalCount,0,5,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,42,chestRush_ConsumeItem_164_idleDungeon_3_1_1,goalCount,0,5,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,43,chestRush_ConsumeItem_164_idleDungeon_3_2_0,goalCount,0,6,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,44,chestRush_ConsumeItem_164_idleDungeon_3_2_1,goalCount,0,6,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,45,chestRush_ConsumeItem_132_potionBattle_3_3_0,goalCount,0,9,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,46,chestRush_ConsumeItem_132_potionBattle_3_3_1,goalCount,0,9,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,47,chestRush_PullEquipment_3_4_0,goalCount,0,40,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,48,chestRush_PullEquipment_3_4_1,goalCount,0,40,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,49,chestRush_PullEquipment_3_5_0,goalCount,0,50,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,50,chestRush_PullEquipment_3_5_1,goalCount,0,50,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,51,chestRush_PullEquipment_3_6_0,goalCount,0,70,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,52,chestRush_PullEquipment_3_6_1,goalCount,0,70,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,53,chestRush_ConsumeDia_3_7_0,goalCount,0,5000,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,54,chestRush_ConsumeDia_3_7_1,goalCount,0,5000,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,55,chestRush_ChapterClear_3_1_0,goalCount,0,3,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,56,chestRush_ConsumeItem_164_idleDungeon_4_1_0,goalCount,0,7,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,57,chestRush_ConsumeItem_164_idleDungeon_4_1_1,goalCount,0,7,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,58,chestRush_ConsumeItem_164_idleDungeon_4_2_0,goalCount,0,8,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,59,chestRush_ConsumeItem_164_idleDungeon_4_2_1,goalCount,0,8,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,60,chestRush_ConsumeItem_132_potionBattle_4_3_0,goalCount,0,12,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,61,chestRush_ConsumeItem_132_potionBattle_4_3_1,goalCount,0,12,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,62,chestRush_PullEquipment_4_4_0,goalCount,0,85,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,63,chestRush_PullEquipment_4_4_1,goalCount,0,85,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,64,chestRush_PullEquipment_4_5_0,goalCount,0,95,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,65,chestRush_PullEquipment_4_5_1,goalCount,0,95,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,66,chestRush_PullEquipment_4_6_0,goalCount,0,150,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,67,chestRush_PullEquipment_4_6_1,goalCount,0,150,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,68,chestRush_ConsumeDia_4_7_0,goalCount,0,11000,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,69,chestRush_ConsumeDia_4_7_1,goalCount,0,11000,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,70,chestRush_ChapterClear_4_1_0,goalCount,0,4,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,71,petRush_ClearLoop_1_1_0,goalCount,0,10,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,72,petRush_ClearLoop_1_1_1,goalCount,0,10,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,73,petRush_ClearLoop_1_2_0,goalCount,0,20,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,74,petRush_ClearLoop_1_2_1,goalCount,0,20,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,75,petRush_ConsumeItem_132_potionBattle_1_3_0,goalCount,0,1,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,76,petRush_ConsumeItem_132_potionBattle_1_3_1,goalCount,0,1,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,77,petRush_PullPet_1_4_0,goalCount,0,3,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,78,petRush_PullPet_1_4_1,goalCount,0,3,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,79,petRush_PullPet_1_5_0,goalCount,0,6,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,80,petRush_PullPet_1_5_1,goalCount,0,6,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,81,petRush_ConsumeItem_109_1_6_0,goalCount,0,30,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,82,petRush_ConsumeItem_109_1_6_1,goalCount,0,30,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,83,petRush_ConsumeDia_1_7_0,goalCount,0,200,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,84,petRush_ConsumeDia_1_7_1,goalCount,0,200,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,85,petRush_ChapterClear_1_1_0,goalCount,0,1,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,86,petRush_ClearLoop_2_1_0,goalCount,0,30,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,87,petRush_ClearLoop_2_1_1,goalCount,0,30,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,88,petRush_ClearLoop_2_2_0,goalCount,0,40,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,89,petRush_ClearLoop_2_2_1,goalCount,0,40,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,90,petRush_ConsumeItem_132_potionBattle_2_3_0,goalCount,0,3,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,91,petRush_ConsumeItem_132_potionBattle_2_3_1,goalCount,0,3,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,92,petRush_PullPet_2_4_0,goalCount,0,9,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,93,petRush_PullPet_2_4_1,goalCount,0,9,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,94,petRush_PullPet_2_5_0,goalCount,0,12,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,95,petRush_PullPet_2_5_1,goalCount,0,12,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,96,petRush_ConsumeItem_109_2_6_0,goalCount,0,60,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,97,petRush_ConsumeItem_109_2_6_1,goalCount,0,60,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,98,petRush_ConsumeDia_2_7_0,goalCount,0,700,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,99,petRush_ConsumeDia_2_7_1,goalCount,0,700,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,100,petRush_ChapterClear_2_1_0,goalCount,0,2,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,101,petRush_ClearLoop_3_1_0,goalCount,0,50,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,102,petRush_ClearLoop_3_1_1,goalCount,0,50,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,103,petRush_ClearLoop_3_2_0,goalCount,0,60,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,104,petRush_ClearLoop_3_2_1,goalCount,0,60,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,105,petRush_ConsumeItem_132_potionBattle_3_3_0,goalCount,0,5,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,106,petRush_ConsumeItem_132_potionBattle_3_3_1,goalCount,0,5,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,107,petRush_PullPet_3_4_0,goalCount,0,20,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,108,petRush_PullPet_3_4_1,goalCount,0,20,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,109,petRush_PullPet_3_5_0,goalCount,0,40,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,110,petRush_PullPet_3_5_1,goalCount,0,40,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,111,petRush_ConsumeItem_109_3_6_0,goalCount,0,90,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,112,petRush_ConsumeItem_109_3_6_1,goalCount,0,90,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,113,petRush_ConsumeDia_3_7_0,goalCount,0,2000,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,114,petRush_ConsumeDia_3_7_1,goalCount,0,2000,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,115,petRush_ChapterClear_3_1_0,goalCount,0,3,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,116,petRush_ClearLoop_4_1_0,goalCount,0,75,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,117,petRush_ClearLoop_4_1_1,goalCount,0,75,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,118,petRush_ClearLoop_4_2_0,goalCount,0,95,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,119,petRush_ClearLoop_4_2_1,goalCount,0,95,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,120,petRush_ConsumeItem_132_potionBattle_4_3_0,goalCount,0,7,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,121,petRush_ConsumeItem_132_potionBattle_4_3_1,goalCount,0,7,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,122,petRush_PullPet_4_4_0,goalCount,0,60,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,123,petRush_PullPet_4_4_1,goalCount,0,60,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,124,petRush_PullPet_4_5_0,goalCount,0,80,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,125,petRush_PullPet_4_5_1,goalCount,0,80,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,126,petRush_ConsumeItem_109_4_6_0,goalCount,0,120,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,127,petRush_ConsumeItem_109_4_6_1,goalCount,0,120,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,128,petRush_ConsumeDia_4_7_0,goalCount,0,5000,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,129,petRush_ConsumeDia_4_7_1,goalCount,0,5000,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,130,petRush_ChapterClear_4_1_0,goalCount,0,4,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,1,outgameTileAfk_PlayStage_1,rewardId,0,161,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,2,outgameTileAfk_ClearLoop_2,rewardId,0,161,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,3,outgameTileAfk_ClearLoop_3,rewardId,0,161,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,4,outgameTileAfk_ClearLoop_4,rewardId,0,161,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardId,0,167,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardId,1,167,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardId,2,167,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardId,3,167,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardId,4,167,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardId,5,167,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardId,6,167,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardId,0,167,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardId,1,167,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardId,2,167,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardId,3,167,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardId,4,167,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardId,5,167,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardId,6,167,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardId,0,167,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardId,1,167,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardId,2,167,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardId,3,167,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardId,4,167,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardId,5,167,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardId,6,167,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardId,0,167,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardId,1,167,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardId,2,167,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardId,3,167,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardId,4,167,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardId,5,167,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardId,6,167,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardId,0,167,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardId,1,167,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardId,2,167,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardId,3,167,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardId,4,167,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardId,5,167,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardId,6,167,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardId,0,167,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardId,1,167,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardId,2,167,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardId,3,167,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardId,4,167,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardId,5,167,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardId,6,167,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,11,chestRush_ConsumeItem_164_idleDungeon_1_1_0,rewardId,0,940,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,12,chestRush_ConsumeItem_164_idleDungeon_1_1_1,rewardId,0,130,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,13,chestRush_ConsumeItem_164_idleDungeon_1_2_0,rewardId,0,940,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,14,chestRush_ConsumeItem_164_idleDungeon_1_2_1,rewardId,0,130,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,15,chestRush_ConsumeItem_132_potionBattle_1_3_0,rewardId,0,100,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,16,chestRush_ConsumeItem_132_potionBattle_1_3_1,rewardId,0,172,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,17,chestRush_PullEquipment_1_4_0,rewardId,0,100,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,18,chestRush_PullEquipment_1_4_1,rewardId,0,130,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,19,chestRush_PullEquipment_1_5_0,rewardId,0,100,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,20,chestRush_PullEquipment_1_5_1,rewardId,0,130,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,21,chestRush_PullEquipment_1_6_0,rewardId,0,940,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,22,chestRush_PullEquipment_1_6_1,rewardId,0,130,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,23,chestRush_ConsumeDia_1_7_0,rewardId,0,941,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,24,chestRush_ConsumeDia_1_7_1,rewardId,0,176,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,25,chestRush_ChapterClear_1_1_0,rewardId,0,101,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,26,chestRush_ConsumeItem_164_idleDungeon_2_1_0,rewardId,0,940,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,27,chestRush_ConsumeItem_164_idleDungeon_2_1_1,rewardId,0,130,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,28,chestRush_ConsumeItem_164_idleDungeon_2_2_0,rewardId,0,940,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,29,chestRush_ConsumeItem_164_idleDungeon_2_2_1,rewardId,0,130,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,30,chestRush_ConsumeItem_132_potionBattle_2_3_0,rewardId,0,100,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,31,chestRush_ConsumeItem_132_potionBattle_2_3_1,rewardId,0,173,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,32,chestRush_PullEquipment_2_4_0,rewardId,0,100,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,33,chestRush_PullEquipment_2_4_1,rewardId,0,130,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,34,chestRush_PullEquipment_2_5_0,rewardId,0,940,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,35,chestRush_PullEquipment_2_5_1,rewardId,0,130,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,36,chestRush_PullEquipment_2_6_0,rewardId,0,940,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,37,chestRush_PullEquipment_2_6_1,rewardId,0,130,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,38,chestRush_ConsumeDia_2_7_0,rewardId,0,941,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,39,chestRush_ConsumeDia_2_7_1,rewardId,0,177,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,40,chestRush_ChapterClear_2_1_0,rewardId,0,101,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,41,chestRush_ConsumeItem_164_idleDungeon_3_1_0,rewardId,0,940,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,42,chestRush_ConsumeItem_164_idleDungeon_3_1_1,rewardId,0,130,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,43,chestRush_ConsumeItem_164_idleDungeon_3_2_0,rewardId,0,940,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,44,chestRush_ConsumeItem_164_idleDungeon_3_2_1,rewardId,0,130,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,45,chestRush_ConsumeItem_132_potionBattle_3_3_0,rewardId,0,100,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,46,chestRush_ConsumeItem_132_potionBattle_3_3_1,rewardId,0,174,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,47,chestRush_PullEquipment_3_4_0,rewardId,0,940,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,48,chestRush_PullEquipment_3_4_1,rewardId,0,130,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,49,chestRush_PullEquipment_3_5_0,rewardId,0,940,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,50,chestRush_PullEquipment_3_5_1,rewardId,0,130,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,51,chestRush_PullEquipment_3_6_0,rewardId,0,941,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,52,chestRush_PullEquipment_3_6_1,rewardId,0,130,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,53,chestRush_ConsumeDia_3_7_0,rewardId,0,941,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,54,chestRush_ConsumeDia_3_7_1,rewardId,0,178,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,55,chestRush_ChapterClear_3_1_0,rewardId,0,101,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,56,chestRush_ConsumeItem_164_idleDungeon_4_1_0,rewardId,0,940,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,57,chestRush_ConsumeItem_164_idleDungeon_4_1_1,rewardId,0,130,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,58,chestRush_ConsumeItem_164_idleDungeon_4_2_0,rewardId,0,940,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,59,chestRush_ConsumeItem_164_idleDungeon_4_2_1,rewardId,0,130,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,60,chestRush_ConsumeItem_132_potionBattle_4_3_0,rewardId,0,100,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,61,chestRush_ConsumeItem_132_potionBattle_4_3_1,rewardId,0,175,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,62,chestRush_PullEquipment_4_4_0,rewardId,0,940,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,63,chestRush_PullEquipment_4_4_1,rewardId,0,130,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,64,chestRush_PullEquipment_4_5_0,rewardId,0,941,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,65,chestRush_PullEquipment_4_5_1,rewardId,0,130,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,66,chestRush_PullEquipment_4_6_0,rewardId,0,941,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,67,chestRush_PullEquipment_4_6_1,rewardId,0,130,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,68,chestRush_ConsumeDia_4_7_0,rewardId,0,941,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,69,chestRush_ConsumeDia_4_7_1,rewardId,0,179,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,70,chestRush_ChapterClear_4_1_0,rewardId,0,101,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,71,petRush_ClearLoop_1_1_0,rewardId,0,100,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,72,petRush_ClearLoop_1_1_1,rewardId,0,124,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,73,petRush_ClearLoop_1_2_0,rewardId,0,204,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,74,petRush_ClearLoop_1_2_1,rewardId,0,124,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,75,petRush_ConsumeItem_132_potionBattle_1_3_0,rewardId,0,100,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,76,petRush_ConsumeItem_132_potionBattle_1_3_1,rewardId,0,180,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,77,petRush_PullPet_1_4_0,rewardId,0,100,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,78,petRush_PullPet_1_4_1,rewardId,0,124,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,79,petRush_PullPet_1_5_0,rewardId,0,100,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,80,petRush_PullPet_1_5_1,rewardId,0,124,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,81,petRush_ConsumeItem_109_1_6_0,rewardId,0,100,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,82,petRush_ConsumeItem_109_1_6_1,rewardId,0,124,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,83,petRush_ConsumeDia_1_7_0,rewardId,0,204,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,84,petRush_ConsumeDia_1_7_1,rewardId,0,181,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,85,petRush_ChapterClear_1_1_0,rewardId,0,101,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,86,petRush_ClearLoop_2_1_0,rewardId,0,100,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,87,petRush_ClearLoop_2_1_1,rewardId,0,124,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,88,petRush_ClearLoop_2_2_0,rewardId,0,204,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,89,petRush_ClearLoop_2_2_1,rewardId,0,124,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,90,petRush_ConsumeItem_132_potionBattle_2_3_0,rewardId,0,100,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,91,petRush_ConsumeItem_132_potionBattle_2_3_1,rewardId,0,181,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,92,petRush_PullPet_2_4_0,rewardId,0,100,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,93,petRush_PullPet_2_4_1,rewardId,0,124,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,94,petRush_PullPet_2_5_0,rewardId,0,204,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,95,petRush_PullPet_2_5_1,rewardId,0,124,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,96,petRush_ConsumeItem_109_2_6_0,rewardId,0,100,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,97,petRush_ConsumeItem_109_2_6_1,rewardId,0,124,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,98,petRush_ConsumeDia_2_7_0,rewardId,0,204,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,99,petRush_ConsumeDia_2_7_1,rewardId,0,182,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,100,petRush_ChapterClear_2_1_0,rewardId,0,101,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,101,petRush_ClearLoop_3_1_0,rewardId,0,100,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,102,petRush_ClearLoop_3_1_1,rewardId,0,124,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,103,petRush_ClearLoop_3_2_0,rewardId,0,204,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,104,petRush_ClearLoop_3_2_1,rewardId,0,124,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,105,petRush_ConsumeItem_132_potionBattle_3_3_0,rewardId,0,100,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,106,petRush_ConsumeItem_132_potionBattle_3_3_1,rewardId,0,183,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,107,petRush_PullPet_3_4_0,rewardId,0,100,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,108,petRush_PullPet_3_4_1,rewardId,0,124,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,109,petRush_PullPet_3_5_0,rewardId,0,204,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,110,petRush_PullPet_3_5_1,rewardId,0,124,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,111,petRush_ConsumeItem_109_3_6_0,rewardId,0,100,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,112,petRush_ConsumeItem_109_3_6_1,rewardId,0,124,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,113,petRush_ConsumeDia_3_7_0,rewardId,0,204,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,114,petRush_ConsumeDia_3_7_1,rewardId,0,184,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,115,petRush_ChapterClear_3_1_0,rewardId,0,101,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,116,petRush_ClearLoop_4_1_0,rewardId,0,204,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,117,petRush_ClearLoop_4_1_1,rewardId,0,124,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,118,petRush_ClearLoop_4_2_0,rewardId,0,204,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,119,petRush_ClearLoop_4_2_1,rewardId,0,124,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,120,petRush_ConsumeItem_132_potionBattle_4_3_0,rewardId,0,100,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,121,petRush_ConsumeItem_132_potionBattle_4_3_1,rewardId,0,183,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,122,petRush_PullPet_4_4_0,rewardId,0,100,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,123,petRush_PullPet_4_4_1,rewardId,0,124,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,124,petRush_PullPet_4_5_0,rewardId,0,204,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,125,petRush_PullPet_4_5_1,rewardId,0,124,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,126,petRush_ConsumeItem_109_4_6_0,rewardId,0,100,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,127,petRush_ConsumeItem_109_4_6_1,rewardId,0,124,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,128,petRush_ConsumeDia_4_7_0,rewardId,0,204,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,129,petRush_ConsumeDia_4_7_1,rewardId,0,185,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,130,petRush_ChapterClear_4_1_0,rewardId,0,101,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,1,outgameTileAfk_PlayStage_1,rewardCount,0,25,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,2,outgameTileAfk_ClearLoop_2,rewardCount,0,25,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,3,outgameTileAfk_ClearLoop_3,rewardCount,0,25,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,4,outgameTileAfk_ClearLoop_4,rewardCount,0,25,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardCount,0,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardCount,1,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardCount,2,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardCount,3,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardCount,4,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardCount,5,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,5,mountEvent_Login_1,rewardCount,6,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardCount,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardCount,1,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardCount,2,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardCount,3,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardCount,4,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardCount,5,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,6,mountEvent_QuickPatrol_1,rewardCount,6,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardCount,0,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardCount,1,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardCount,2,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardCount,3,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardCount,4,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardCount,5,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,7,mountEvent_ClearLoop_1,rewardCount,6,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardCount,0,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardCount,1,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardCount,2,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardCount,3,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardCount,4,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardCount,5,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,8,mountEvent_PlayStage_1,rewardCount,6,1,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardCount,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardCount,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardCount,2,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardCount,3,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardCount,4,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardCount,5,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,9,mountEvent_PullEquipment_1,rewardCount,6,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardCount,0,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardCount,1,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardCount,2,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardCount,3,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardCount,4,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardCount,5,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,10,mountEvent_ConsumeDia_1,rewardCount,6,1,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,11,chestRush_ConsumeItem_164_idleDungeon_1_1_0,rewardCount,0,1,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,12,chestRush_ConsumeItem_164_idleDungeon_1_1_1,rewardCount,0,5,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,13,chestRush_ConsumeItem_164_idleDungeon_1_2_0,rewardCount,0,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,14,chestRush_ConsumeItem_164_idleDungeon_1_2_1,rewardCount,0,5,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,15,chestRush_ConsumeItem_132_potionBattle_1_3_0,rewardCount,0,2000,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,16,chestRush_ConsumeItem_132_potionBattle_1_3_1,rewardCount,0,1,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,17,chestRush_PullEquipment_1_4_0,rewardCount,0,2000,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,18,chestRush_PullEquipment_1_4_1,rewardCount,0,5,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,19,chestRush_PullEquipment_1_5_0,rewardCount,0,5000,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,20,chestRush_PullEquipment_1_5_1,rewardCount,0,10,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,21,chestRush_PullEquipment_1_6_0,rewardCount,0,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,22,chestRush_PullEquipment_1_6_1,rewardCount,0,10,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,23,chestRush_ConsumeDia_1_7_0,rewardCount,0,1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,24,chestRush_ConsumeDia_1_7_1,rewardCount,0,1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,25,chestRush_ChapterClear_1_1_0,rewardCount,0,30,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,26,chestRush_ConsumeItem_164_idleDungeon_2_1_0,rewardCount,0,1,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,27,chestRush_ConsumeItem_164_idleDungeon_2_1_1,rewardCount,0,15,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,28,chestRush_ConsumeItem_164_idleDungeon_2_2_0,rewardCount,0,1,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,29,chestRush_ConsumeItem_164_idleDungeon_2_2_1,rewardCount,0,15,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,30,chestRush_ConsumeItem_132_potionBattle_2_3_0,rewardCount,0,10000,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,31,chestRush_ConsumeItem_132_potionBattle_2_3_1,rewardCount,0,1,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,32,chestRush_PullEquipment_2_4_0,rewardCount,0,10000,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,33,chestRush_PullEquipment_2_4_1,rewardCount,0,30,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,34,chestRush_PullEquipment_2_5_0,rewardCount,0,2,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,35,chestRush_PullEquipment_2_5_1,rewardCount,0,50,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,36,chestRush_PullEquipment_2_6_0,rewardCount,0,2,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,37,chestRush_PullEquipment_2_6_1,rewardCount,0,80,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,38,chestRush_ConsumeDia_2_7_0,rewardCount,0,1,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,39,chestRush_ConsumeDia_2_7_1,rewardCount,0,1,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,40,chestRush_ChapterClear_2_1_0,rewardCount,0,100,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,41,chestRush_ConsumeItem_164_idleDungeon_3_1_0,rewardCount,0,1,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,42,chestRush_ConsumeItem_164_idleDungeon_3_1_1,rewardCount,0,30,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,43,chestRush_ConsumeItem_164_idleDungeon_3_2_0,rewardCount,0,1,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,44,chestRush_ConsumeItem_164_idleDungeon_3_2_1,rewardCount,0,30,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,45,chestRush_ConsumeItem_132_potionBattle_3_3_0,rewardCount,0,40000,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,46,chestRush_ConsumeItem_132_potionBattle_3_3_1,rewardCount,0,1,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,47,chestRush_PullEquipment_3_4_0,rewardCount,0,2,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,48,chestRush_PullEquipment_3_4_1,rewardCount,0,90,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,49,chestRush_PullEquipment_3_5_0,rewardCount,0,2,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,50,chestRush_PullEquipment_3_5_1,rewardCount,0,140,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,51,chestRush_PullEquipment_3_6_0,rewardCount,0,2,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,52,chestRush_PullEquipment_3_6_1,rewardCount,0,200,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,53,chestRush_ConsumeDia_3_7_0,rewardCount,0,2,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,54,chestRush_ConsumeDia_3_7_1,rewardCount,0,1,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,55,chestRush_ChapterClear_3_1_0,rewardCount,0,500,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,56,chestRush_ConsumeItem_164_idleDungeon_4_1_0,rewardCount,0,2,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,57,chestRush_ConsumeItem_164_idleDungeon_4_1_1,rewardCount,0,80,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,58,chestRush_ConsumeItem_164_idleDungeon_4_2_0,rewardCount,0,2,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,59,chestRush_ConsumeItem_164_idleDungeon_4_2_1,rewardCount,0,90,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,60,chestRush_ConsumeItem_132_potionBattle_4_3_0,rewardCount,0,90000,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,61,chestRush_ConsumeItem_132_potionBattle_4_3_1,rewardCount,0,1,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,62,chestRush_PullEquipment_4_4_0,rewardCount,0,2,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,63,chestRush_PullEquipment_4_4_1,rewardCount,0,150,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,64,chestRush_PullEquipment_4_5_0,rewardCount,0,1,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,65,chestRush_PullEquipment_4_5_1,rewardCount,0,200,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,66,chestRush_PullEquipment_4_6_0,rewardCount,0,1,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,67,chestRush_PullEquipment_4_6_1,rewardCount,0,300,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,68,chestRush_ConsumeDia_4_7_0,rewardCount,0,3,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,69,chestRush_ConsumeDia_4_7_1,rewardCount,0,1,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,70,chestRush_ChapterClear_4_1_0,rewardCount,0,1000,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,71,petRush_ClearLoop_1_1_0,rewardCount,0,2000,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,72,petRush_ClearLoop_1_1_1,rewardCount,0,5,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,73,petRush_ClearLoop_1_2_0,rewardCount,0,1,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,74,petRush_ClearLoop_1_2_1,rewardCount,0,5,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,75,petRush_ConsumeItem_132_potionBattle_1_3_0,rewardCount,0,2000,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,76,petRush_ConsumeItem_132_potionBattle_1_3_1,rewardCount,0,1,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,77,petRush_PullPet_1_4_0,rewardCount,0,2000,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,78,petRush_PullPet_1_4_1,rewardCount,0,5,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,79,petRush_PullPet_1_5_0,rewardCount,0,2000,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,80,petRush_PullPet_1_5_1,rewardCount,0,5,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,81,petRush_ConsumeItem_109_1_6_0,rewardCount,0,2000,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,82,petRush_ConsumeItem_109_1_6_1,rewardCount,0,5,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,83,petRush_ConsumeDia_1_7_0,rewardCount,0,1,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,84,petRush_ConsumeDia_1_7_1,rewardCount,0,1,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,85,petRush_ChapterClear_1_1_0,rewardCount,0,20,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,86,petRush_ClearLoop_2_1_0,rewardCount,0,2000,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,87,petRush_ClearLoop_2_1_1,rewardCount,0,10,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,88,petRush_ClearLoop_2_2_0,rewardCount,0,1,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,89,petRush_ClearLoop_2_2_1,rewardCount,0,20,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,90,petRush_ConsumeItem_132_potionBattle_2_3_0,rewardCount,0,10000,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,91,petRush_ConsumeItem_132_potionBattle_2_3_1,rewardCount,0,1,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,92,petRush_PullPet_2_4_0,rewardCount,0,2000,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,93,petRush_PullPet_2_4_1,rewardCount,0,10,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,94,petRush_PullPet_2_5_0,rewardCount,0,1,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,95,petRush_PullPet_2_5_1,rewardCount,0,10,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,96,petRush_ConsumeItem_109_2_6_0,rewardCount,0,2000,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,97,petRush_ConsumeItem_109_2_6_1,rewardCount,0,30,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,98,petRush_ConsumeDia_2_7_0,rewardCount,0,1,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,99,petRush_ConsumeDia_2_7_1,rewardCount,0,1,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,100,petRush_ChapterClear_2_1_0,rewardCount,0,50,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,101,petRush_ClearLoop_3_1_0,rewardCount,0,2000,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,102,petRush_ClearLoop_3_1_1,rewardCount,0,50,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,103,petRush_ClearLoop_3_2_0,rewardCount,0,1,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,104,petRush_ClearLoop_3_2_1,rewardCount,0,50,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,105,petRush_ConsumeItem_132_potionBattle_3_3_0,rewardCount,0,15000,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,106,petRush_ConsumeItem_132_potionBattle_3_3_1,rewardCount,0,1,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,107,petRush_PullPet_3_4_0,rewardCount,0,30000,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,108,petRush_PullPet_3_4_1,rewardCount,0,70,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,109,petRush_PullPet_3_5_0,rewardCount,0,1,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,110,petRush_PullPet_3_5_1,rewardCount,0,70,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,111,petRush_ConsumeItem_109_3_6_0,rewardCount,0,30000,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,112,petRush_ConsumeItem_109_3_6_1,rewardCount,0,70,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,113,petRush_ConsumeDia_3_7_0,rewardCount,0,3,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,114,petRush_ConsumeDia_3_7_1,rewardCount,0,1,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,115,petRush_ChapterClear_3_1_0,rewardCount,0,150,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,116,petRush_ClearLoop_4_1_0,rewardCount,0,1,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,117,petRush_ClearLoop_4_1_1,rewardCount,0,50,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,118,petRush_ClearLoop_4_2_0,rewardCount,0,3,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,119,petRush_ClearLoop_4_2_1,rewardCount,0,50,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,120,petRush_ConsumeItem_132_potionBattle_4_3_0,rewardCount,0,30000,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,121,petRush_ConsumeItem_132_potionBattle_4_3_1,rewardCount,0,1,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,122,petRush_PullPet_4_4_0,rewardCount,0,90000,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,123,petRush_PullPet_4_4_1,rewardCount,0,100,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,124,petRush_PullPet_4_5_0,rewardCount,0,1,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,125,petRush_PullPet_4_5_1,rewardCount,0,100,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,126,petRush_ConsumeItem_109_4_6_0,rewardCount,0,90000,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,127,petRush_ConsumeItem_109_4_6_1,rewardCount,0,100,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,128,petRush_ConsumeDia_4_7_0,rewardCount,0,10,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,129,petRush_ConsumeDia_4_7_1,rewardCount,0,1,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
groupquestlist,130,petRush_ChapterClear_4_1_0,rewardCount,0,500,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵