Files

3.2 KiB

1tile_idsource_iddisplay_namegroupmin_stagemin_loopentryplayer_inputsuccess_failurereward_or_effectexit_exceptionconfidence
2126CornerDoubleStackPiggy Bankcore_four00corner exists on board; doubles are observed globally while it is presentnone while charging; land on the bank to collectno fail state; a non-double adds nothingeach double A=A adds A points to the bank, not 2A; landing transfers the full stored balance to player points and resets it to zeropassive state survives ordinary tile events; collection is one settlement; duplicate receipt must not pay twicehigh
3127CornerRaceRacecore_four00landing starts a race only when no race is already activemake normal board rolls and reach/pass the Start tile within the next 3 rollssuccess on reaching Start within 3 rolls; fail when the third roll ends without reaching Startsuccess gives one Legendary in-run gear; failure gives nothingTryAddCornerRace prevents stacking; success/fail clears race overlay and counter; interrupted run has no separately proven race checkpointhigh
4128CornerOneLineChestFlower Gardencore_four00landing resolves the next board row/lineno choice; transformation animation playsno random failureevery transformable ordinary tile in the upcoming row becomes Chest; corner/start/protected tiles are not targetsevent ends after line transformation; if no eligible target, it completes with zero changes; partial-animation crash behavior is not source-confirmedhigh for effect; medium for empty-candidate fallback
5129CornerDiceBuildingHousing Supportcore_four00landing opens its two-dice construction eventroll two independent D6 onceno random failure; constructed count is capped by eligible spaces in the upcoming rowattempt to build A+B houses in the upcoming row and grant points according to actual houses constructed; exact point lookup/multiplier was not recoverable from exposed CSV/localizationdice/result input is single-flight; finishes after construction/reward animation; seed and chosen positions must be persisted in a reproductionhigh for construction; partial for point amount
6125CornerKillOneLineEnemyWall of Thornsadditional00landing resolves upcoming rownoneno fail statereduce enemy count on every Enemy tile in upcoming row by 1; zero-enemy tiles are not decremented below zeroimmediate callback after mutationhigh
7131CornerBlackMarketBlack Marketadditional03eligible from zero-based loop 3; landing opens marketbuy with points or exitpurchase only if affordable and not sold outhigher-price shop inventory; no rerollpurchase updates total and inventory; close cleans listenershigh
8167CornerDiceCatapultDice Catapultadditional05eligible from zero-based loop 5event-specific launch inputnot part of the requested core four; detailed reward path remains outside this work itemsee source event classnormal event callbacknot analyzed
9175CornerWarpWarpadditional03eligible from zero-based loop 3; at most 3 per game by confignoneno fail statemove hero to a random board space and resolve warp movement rulesmovement uses WarpTile visual/state path; destination-event chaining requires focused capturemedium-high