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3.9 KiB

1tile_idsource_iddisplay_namemin_stagemin_loopentryplayer_inputsuccessfailurerewardexitexception_handlingconfidence
2141GoodEventChestChest00land on installed/eligible tile; board movement is suspendedopen chest; inspect three generated gear items; equip or leave each itemchest opening completes and all three gear instances are generatednone3 random in-run gear instances through the normal gear generatorevent callback returns after spawn animation; gear decisions remain in the normal drop UIopen is debounced; no reward is committed before generation; no source evidence for mid-event crash restorationhigh
3137GoodEventSmithyForge00land on installed/eligible tile; a new Normal gear instance is createdclaim current item or challenge the next rarity; after success choose againupgrade roll passes the current 80/50/30/10 step and the same item advances one rarityfailed upgrade destroys the candidate and ends the eventclaimed candidate gear; failed candidate gives no gearclaim or failure resolves callback and returns to boardchallenge is single-flight; result must be stored before animation; current binary exposes four steps but Arcane eligibility is not provenhigh
4143GoodEventBlackJackDice Battle03tile is naturally eligible from zero-based loop 3; landing opens Deoksoon viewstart with 3 dice; choose HIT to add one D6 or STAND; after a win collect or rematchnot bust and final total beats dealer while approaching 21sum over 21 loses; native has only UserWin/DealerWin and no independent push reward pathfirst consecutive win 10 points; later wins use streak multipliers 2.5x/5x/10x; losing forfeits unclaimed streak rewardcollect closes and commits; rematch resets hand but preserves streak; loss closes without rewardisRolling disables duplicate HIT/STAND; reward is calculated at claim; dealer tie policy is strong inference to DealerWin, pending one focused capturemedium-high
5169GoodEventSpitoLucky Scratch13only Stage >=1 and zero-based loop >=3; landing opens a single scratch carddrag over the cover until ScratchPainter reaches revealThresholdcover threshold reached; preselected prize is revealedno losing outcome; the lowest prize is 1 point30 points at 10%; 10 points at 50%; 1 point at 40%reveal invokes the completion callback; tap/close returns after reward displayisRevealed prevents duplicate callbacks; OnDestroy releases scratch resources; prefab revealThreshold remains unresolved; no mid-card crash recovery evidencehigh
6151GoodEventClawGrabClaw Machine00land on installed/eligible tile; cabinet creates its capsule layoutwithin 15 seconds press GRAB once while claw auto-moves; drop/close/return is automatica capsule crosses the collection trigger and its payload is grantedtimer expires or claw returns without a capsule; empty capsule also grants nothing20-capsule source pool; one guaranteed Legendary gear capsule at the bottom; remaining normal pool weights empty40/point70/potion14/common gear40; base attempt 1after return/reset and no remaining attempts, event callback returnscanGrab/isResetting debounce input; OnDisable cancels movement; reward commits only on collection trigger; community two-play text conflicts with current 1,15 confighigh for current APK
7164GoodEventDiceMachineDicereel03tile is naturally eligible from zero-based loop 3; landing opens three reelspress reel control; three faces resolve; free-spin results repeat the same flowpair or triple pattern matches a dicemachine rowall three faces different grants nonepair/triple: face1 point5/20; face2 Normal gear1/Rare gear1; face3 free spin1/2; face4 blessing1/2; face5 good tile1/3; face6 potion1/3when result animation and any free spins finish, confirm/end callback returns to boardisClick/isAnyFail prevent duplicate finish; rewards spawn by typed dispatch; no source evidence for restoring a partially spinning reel after process deathhigh