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tile_id,source_id,display_name,min_stage,min_loop,entry,player_input,success,failure,reward,exit,exception_handling,confidence
141,GoodEventChest,Chest,0,0,"land on installed/eligible tile; board movement is suspended","open chest; inspect three generated gear items; equip or leave each item","chest opening completes and all three gear instances are generated",none,"3 random in-run gear instances through the normal gear generator","event callback returns after spawn animation; gear decisions remain in the normal drop UI","open is debounced; no reward is committed before generation; no source evidence for mid-event crash restoration",high
137,GoodEventSmithy,Forge,0,0,"land on installed/eligible tile; a new Normal gear instance is created","claim current item or challenge the next rarity; after success choose again","upgrade roll passes the current 80/50/30/10 step and the same item advances one rarity","failed upgrade destroys the candidate and ends the event","claimed candidate gear; failed candidate gives no gear","claim or failure resolves callback and returns to board","challenge is single-flight; result must be stored before animation; current binary exposes four steps but Arcane eligibility is not proven",high
143,GoodEventBlackJack,Dice Battle,0,3,"tile is naturally eligible from zero-based loop 3; landing opens Deoksoon view","start with 3 dice; choose HIT to add one D6 or STAND; after a win collect or rematch","not bust and final total beats dealer while approaching 21","sum over 21 loses; native has only UserWin/DealerWin and no independent push reward path","first consecutive win 10 points; later wins use streak multipliers 2.5x/5x/10x; losing forfeits unclaimed streak reward","collect closes and commits; rematch resets hand but preserves streak; loss closes without reward","isRolling disables duplicate HIT/STAND; reward is calculated at claim; dealer tie policy is strong inference to DealerWin, pending one focused capture",medium-high
169,GoodEventSpito,Lucky Scratch,1,3,"only Stage >=1 and zero-based loop >=3; landing opens a single scratch card","drag over the cover until ScratchPainter reaches revealThreshold","cover threshold reached; preselected prize is revealed","no losing outcome; the lowest prize is 1 point","30 points at 10%; 10 points at 50%; 1 point at 40%","reveal invokes the completion callback; tap/close returns after reward display","isRevealed prevents duplicate callbacks; OnDestroy releases scratch resources; prefab revealThreshold remains unresolved; no mid-card crash recovery evidence",high
151,GoodEventClawGrab,Claw Machine,0,0,"land on installed/eligible tile; cabinet creates its capsule layout","within 15 seconds press GRAB once while claw auto-moves; drop/close/return is automatic","a capsule crosses the collection trigger and its payload is granted","timer expires or claw returns without a capsule; empty capsule also grants nothing","20-capsule source pool; one guaranteed Legendary gear capsule at the bottom; remaining normal pool weights empty40/point70/potion14/common gear40; base attempt 1","after return/reset and no remaining attempts, event callback returns","canGrab/isResetting debounce input; OnDisable cancels movement; reward commits only on collection trigger; community two-play text conflicts with current 1,15 config",high for current APK
164,GoodEventDiceMachine,Dicereel,0,3,"tile is naturally eligible from zero-based loop 3; landing opens three reels","press reel control; three faces resolve; free-spin results repeat the same flow","pair or triple pattern matches a dicemachine row","all three faces different grants none","pair/triple: face1 point5/20; face2 Normal gear1/Rare gear1; face3 free spin1/2; face4 blessing1/2; face5 good tile1/3; face6 potion1/3","when result animation and any free spins finish, confirm/end callback returns to board","isClick/isAnyFail prevent duplicate finish; rewards spawn by typed dispatch; no source evidence for restoring a partially spinning reel after process death",high