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1orderbranchphasesource_statusmvp_ruleskip_on_final_boss
20allStart entrysource-aligned entryCross Start; lock dice and movement; store remainingSteps; finish any already-open equipment, blessing, event-reward, and shop UI before advancing the transaction.false
31shop-eligibleshop judgment and interactionMVP ordered overrideEvaluate the every-3-Floor shop condition; build 3 fixed plus 3 non-duplicate random offers; open the shop and await close. TILE purchases enter purchasedTileQueue and are not installed yet.false
42allfinal Floor / Boss judgmentMVP ordered overrideEvaluate Default final Floor or DiceGauge 50/50. On success replace all 44 positions with Boss Tile and retain remainingSteps.false
53allcurrent Floor rewardMVP ordered overrideGrant the completed-Floor reward exactly once. This step runs after Boss judgment and before any normal-loop mutation.false
64normal non-finalloop commit and purchased Tile installMVP ordered overrideIncrement loopIndex exactly once; install purchasedTileQueue entries in purchase order on legal ordinary small tiles. If the Boss branch was selected, roll back and do not charge uncommitted TILE purchases.true
75normal non-finalGood injectionsource call structure retainedAwait AddRandomGoodTiles(loopIndex+2). The argument is attempt count, not guaranteed successful placement count.true
86normal non-finalEnemy injectionsource call structure retainedAwait AddRandomEnemyTile(enemyTilesPerLoop,false); MVP default enemyTilesPerLoop=3 attempts.true
97all survivingspring healsource relative position intentionally overriddenHeal 30% max HP after reward and normal refresh; clamp to max HP.false
108all survivingtransaction completionsource-aligned completionRestore camera/UI; write a safe checkpoint; unlock movement.false
119normal or converted Boss board with remainingStepsmovement resumeMVP edge ruleContinue clockwise using remainingSteps. Only the new final landing tile resolves. On a Boss board, that landing starts the final Boss battle.false
1210converted Boss board without remainingStepsnext-roll Boss entryMVP edge ruleDo not treat the standing position as a new landing. Require one more Roll; the next completed Boss-Tile landing starts the final Boss battle.false