6.4 KiB
6.4 KiB
| 1 | asset_id | category | logical_use | source_asset_or_key | prototype_path | import_rule | rights_boundary | source_tag |
|---|---|---|---|---|---|---|---|---|
| 2 | AS-001 | scene | Grass back layer | chapter_select_back_grass | analysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_back_grass.png | Point filter|no mipmap|pixelsPerUnit source-native|integer scale | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 3 | AS-002 | scene | Grass front layer | chapter_select_front_grass | analysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_front_grass.png | Point filter|no mipmap|separate parallax layer | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 4 | AS-003 | ui | common 9-slice panel | ingame_common_bg | analysis/visual-study/unity-samples/ui/sharedassets3__ingame_common_bg.png | Point filter|9-slice borders from source|integer scale | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 5 | AS-004 | ui | normal board tile | tile_normal | analysis/visual-study/unity-samples/ui/sharedassets3__tile_normal.png | Point filter|pivot center|no rotation interpolation | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 6 | AS-005 | ui | good event tile | tile_goodEvent | analysis/visual-study/unity-samples/ui/sharedassets3__tile_goodEvent.png | Point filter|green semantic frame retained | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 7 | AS-006 | ui | dice primary button | dice_btn_2 | analysis/visual-study/unity-samples/ui/sharedassets3__dice_btn_2.png | Point filter|pressed frame separate|minimum hit 180x96 at 750 canvas | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 8 | AS-007 | ui | equipment status frame | weapon_status_bg | analysis/visual-study/unity-samples/ui/sharedassets3__weapon_status_bg.png | Point filter|quality border overlays separate | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 9 | AS-008 | ui | tutorial bubble | tutorial_bubble_bg | analysis/visual-study/unity-samples/ui/sharedassets3__tutorial_bubble_bg.png | Point filter|9-slice|pointer separate | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 10 | AS-009 | ui | boss icon | ingame_boss_icon | analysis/visual-study/unity-samples/ui/sharedassets3__ingame_boss_icon.png | Point filter|render >=2x integer | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 11 | AS-010 | ui | blessing card motif | joker_card_hero | analysis/visual-study/unity-samples/ui/sharedassets3__joker_card_hero.png | Point filter|preserve HEROLL source colors | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 12 | AS-011 | vfx | tile glow | Fx_T_TileGlow02 | analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_TileGlow02.png | Point filter|additive only for core|<=48 live particles | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 13 | AS-012 | vfx | sword slash | Fx_T_Sword01 | analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_Sword01.png | Point filter|sprite sheet|direction mirrors with actor | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 14 | AS-013 | vfx | slash sequence | fx_T_slashSeq02 | analysis/visual-study/unity-samples/vfx/sharedassets3__fx_T_slashSeq02.png | Point filter|alpha then additive|one instance per hit | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 15 | AS-014 | vfx | dice machine burst | game_machine_dice_VFX_3 | analysis/visual-study/unity-samples/vfx/sharedassets4__game_machine_dice_VFX_3.png | Point filter|reuse only for dice-machine result | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 16 | AS-015 | player | player sword battle set | HEROLL current sword hero prefab | SliceDice/analysis/heroll/assets-inventory/objects.csv | extract sprite/anim clips from owning Unity bundle|Point filter|preserve pivots | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 17 | AS-016 | enemy | melee family | enemy_sword_0|enemy_sword_1|enemy_sword_2|enemy_sword_3|enemy_sword_4 | SliceDice/analysis/heroll/assets-inventory/objects.csv | map idle move attack hit death by prefab key | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 18 | AS-017 | enemy | straight family | enemy_straight_0|enemy_straight_1 | SliceDice/analysis/heroll/assets-inventory/objects.csv | map projectile origin anchor explicitly | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 19 | AS-018 | enemy | curved family | enemy_curved_0|enemy_curved_1 | SliceDice/analysis/heroll/assets-inventory/objects.csv | separate projectile and ground-target sprites | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 20 | AS-019 | enemy | rush family | enemy_rush_0|enemy_rush_1 | SliceDice/analysis/heroll/assets-inventory/objects.csv | separate prepare rush collision recovery clips | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 21 | AS-020 | boss | boss prefab | boss_0|Board_Boss001 | SliceDice/analysis/heroll/assets-inventory/objects.csv | preserve source scale ratios|separate skill_0 timeline | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 22 | AS-021 | boss | boss start sprite | boss_start | analysis/visual-study/unity-samples/character_boss/sharedassets3__boss_start.png | Point filter|one-shot entrance | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 23 | AS-022 | boss | boss idle reference | 014_boss_idle_1|001_boss_idle_2 | analysis/visual-study/unity-samples/character_boss | Point filter|preserve frame duration | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 24 | AS-023 | boss | boss attack reference | 019_boss_attack_8|001_boss_attack_2 | analysis/visual-study/unity-samples/character_boss | Point filter|damage tick authored separately | internal-only HEROLL asset | RUNTIME_OBSERVED |
| 25 | AS-024 | event | smithy installation icon | Installtile_smithy | SliceDice/analysis/heroll/assets-inventory/objects.csv | Point filter|green good-event frame | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 26 | AS-025 | event | recovery installation icon | Installtile_healing | SliceDice/analysis/heroll/assets-inventory/objects.csv | Point filter|green good-event frame | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 27 | AS-026 | event | legend installation icon | Installtile_legend | SliceDice/analysis/heroll/assets-inventory/objects.csv | Point filter|gold inner cue plus shape | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 28 | AS-027 | event | dig installation icon | Installtile_corpse | SliceDice/analysis/heroll/assets-inventory/objects.csv | Point filter|do not gore-enhance | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 29 | AS-028 | event | chest installation icon | Installtile_treasure_chest | SliceDice/analysis/heroll/assets-inventory/objects.csv | Point filter|closed/open frames | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 30 | AS-029 | event | minigame icons | Installtile_lotto|Installtile_blackjack|Installtile_clwa|Installtile_goldCarriage|Installtile_dice_machine|Installtile_bubble_shooter | SliceDice/analysis/heroll/assets-inventory/objects.csv | Point filter|each retains unique silhouette | internal-only HEROLL asset | SOURCE_CONFIRMED |
| 31 | AS-030 | audio | functional SFX set | HEROLL extracted FMOD/audio entries | SliceDice/analysis/heroll/assets-inventory | decode for local prototype only|no BGM banks|mono short clips preferred | internal-only HEROLL asset | RUNTIME_OBSERVED |