Files

6.4 KiB

1asset_idcategorylogical_usesource_asset_or_keyprototype_pathimport_rulerights_boundarysource_tag
2AS-001sceneGrass back layerchapter_select_back_grassanalysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_back_grass.pngPoint filter|no mipmap|pixelsPerUnit source-native|integer scaleinternal-only HEROLL assetRUNTIME_OBSERVED
3AS-002sceneGrass front layerchapter_select_front_grassanalysis/visual-study/unity-samples/scene/sharedassets4__chapter_select_front_grass.pngPoint filter|no mipmap|separate parallax layerinternal-only HEROLL assetRUNTIME_OBSERVED
4AS-003uicommon 9-slice panelingame_common_bganalysis/visual-study/unity-samples/ui/sharedassets3__ingame_common_bg.pngPoint filter|9-slice borders from source|integer scaleinternal-only HEROLL assetRUNTIME_OBSERVED
5AS-004uinormal board tiletile_normalanalysis/visual-study/unity-samples/ui/sharedassets3__tile_normal.pngPoint filter|pivot center|no rotation interpolationinternal-only HEROLL assetRUNTIME_OBSERVED
6AS-005uigood event tiletile_goodEventanalysis/visual-study/unity-samples/ui/sharedassets3__tile_goodEvent.pngPoint filter|green semantic frame retainedinternal-only HEROLL assetRUNTIME_OBSERVED
7AS-006uidice primary buttondice_btn_2analysis/visual-study/unity-samples/ui/sharedassets3__dice_btn_2.pngPoint filter|pressed frame separate|minimum hit 180x96 at 750 canvasinternal-only HEROLL assetRUNTIME_OBSERVED
8AS-007uiequipment status frameweapon_status_bganalysis/visual-study/unity-samples/ui/sharedassets3__weapon_status_bg.pngPoint filter|quality border overlays separateinternal-only HEROLL assetRUNTIME_OBSERVED
9AS-008uitutorial bubbletutorial_bubble_bganalysis/visual-study/unity-samples/ui/sharedassets3__tutorial_bubble_bg.pngPoint filter|9-slice|pointer separateinternal-only HEROLL assetRUNTIME_OBSERVED
10AS-009uiboss iconingame_boss_iconanalysis/visual-study/unity-samples/ui/sharedassets3__ingame_boss_icon.pngPoint filter|render >=2x integerinternal-only HEROLL assetRUNTIME_OBSERVED
11AS-010uiblessing card motifjoker_card_heroanalysis/visual-study/unity-samples/ui/sharedassets3__joker_card_hero.pngPoint filter|preserve HEROLL source colorsinternal-only HEROLL assetRUNTIME_OBSERVED
12AS-011vfxtile glowFx_T_TileGlow02analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_TileGlow02.pngPoint filter|additive only for core|<=48 live particlesinternal-only HEROLL assetRUNTIME_OBSERVED
13AS-012vfxsword slashFx_T_Sword01analysis/visual-study/unity-samples/vfx/sharedassets3__Fx_T_Sword01.pngPoint filter|sprite sheet|direction mirrors with actorinternal-only HEROLL assetRUNTIME_OBSERVED
14AS-013vfxslash sequencefx_T_slashSeq02analysis/visual-study/unity-samples/vfx/sharedassets3__fx_T_slashSeq02.pngPoint filter|alpha then additive|one instance per hitinternal-only HEROLL assetRUNTIME_OBSERVED
15AS-014vfxdice machine burstgame_machine_dice_VFX_3analysis/visual-study/unity-samples/vfx/sharedassets4__game_machine_dice_VFX_3.pngPoint filter|reuse only for dice-machine resultinternal-only HEROLL assetRUNTIME_OBSERVED
16AS-015playerplayer sword battle setHEROLL current sword hero prefabSliceDice/analysis/heroll/assets-inventory/objects.csvextract sprite/anim clips from owning Unity bundle|Point filter|preserve pivotsinternal-only HEROLL assetRUNTIME_OBSERVED
17AS-016enemymelee familyenemy_sword_0|enemy_sword_1|enemy_sword_2|enemy_sword_3|enemy_sword_4SliceDice/analysis/heroll/assets-inventory/objects.csvmap idle move attack hit death by prefab keyinternal-only HEROLL assetSOURCE_CONFIRMED
18AS-017enemystraight familyenemy_straight_0|enemy_straight_1SliceDice/analysis/heroll/assets-inventory/objects.csvmap projectile origin anchor explicitlyinternal-only HEROLL assetSOURCE_CONFIRMED
19AS-018enemycurved familyenemy_curved_0|enemy_curved_1SliceDice/analysis/heroll/assets-inventory/objects.csvseparate projectile and ground-target spritesinternal-only HEROLL assetSOURCE_CONFIRMED
20AS-019enemyrush familyenemy_rush_0|enemy_rush_1SliceDice/analysis/heroll/assets-inventory/objects.csvseparate prepare rush collision recovery clipsinternal-only HEROLL assetSOURCE_CONFIRMED
21AS-020bossboss prefabboss_0|Board_Boss001SliceDice/analysis/heroll/assets-inventory/objects.csvpreserve source scale ratios|separate skill_0 timelineinternal-only HEROLL assetSOURCE_CONFIRMED
22AS-021bossboss start spriteboss_startanalysis/visual-study/unity-samples/character_boss/sharedassets3__boss_start.pngPoint filter|one-shot entranceinternal-only HEROLL assetRUNTIME_OBSERVED
23AS-022bossboss idle reference014_boss_idle_1|001_boss_idle_2analysis/visual-study/unity-samples/character_bossPoint filter|preserve frame durationinternal-only HEROLL assetRUNTIME_OBSERVED
24AS-023bossboss attack reference019_boss_attack_8|001_boss_attack_2analysis/visual-study/unity-samples/character_bossPoint filter|damage tick authored separatelyinternal-only HEROLL assetRUNTIME_OBSERVED
25AS-024eventsmithy installation iconInstalltile_smithySliceDice/analysis/heroll/assets-inventory/objects.csvPoint filter|green good-event frameinternal-only HEROLL assetSOURCE_CONFIRMED
26AS-025eventrecovery installation iconInstalltile_healingSliceDice/analysis/heroll/assets-inventory/objects.csvPoint filter|green good-event frameinternal-only HEROLL assetSOURCE_CONFIRMED
27AS-026eventlegend installation iconInstalltile_legendSliceDice/analysis/heroll/assets-inventory/objects.csvPoint filter|gold inner cue plus shapeinternal-only HEROLL assetSOURCE_CONFIRMED
28AS-027eventdig installation iconInstalltile_corpseSliceDice/analysis/heroll/assets-inventory/objects.csvPoint filter|do not gore-enhanceinternal-only HEROLL assetSOURCE_CONFIRMED
29AS-028eventchest installation iconInstalltile_treasure_chestSliceDice/analysis/heroll/assets-inventory/objects.csvPoint filter|closed/open framesinternal-only HEROLL assetSOURCE_CONFIRMED
30AS-029eventminigame iconsInstalltile_lotto|Installtile_blackjack|Installtile_clwa|Installtile_goldCarriage|Installtile_dice_machine|Installtile_bubble_shooterSliceDice/analysis/heroll/assets-inventory/objects.csvPoint filter|each retains unique silhouetteinternal-only HEROLL assetSOURCE_CONFIRMED
31AS-030audiofunctional SFX setHEROLL extracted FMOD/audio entriesSliceDice/analysis/heroll/assets-inventorydecode for local prototype only|no BGM banks|mono short clips preferredinternal-only HEROLL assetRUNTIME_OBSERVED