83 lines
8.2 KiB
CSV
83 lines
8.2 KiB
CSV
表,字段,类型,中文含义,原始注释,空值条数
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dayoftheweekdungeon,Id,Key<int>,数值主键,,0
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dayoftheweekdungeon,StringId,Key<string>,字符串主键,,0
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dayoftheweekdungeon,day,int,日序/星期枚举(按表),,0
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dayoftheweekdungeon,difficulty,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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dayoftheweekdungeon,itemId,int[],道具ID,,0
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dayoftheweekdungeon,itemCount,int[],道具数量,,0
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dayoftheweekdungeonconfig,Id,Key<int>,数值主键,,0
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dayoftheweekdungeonconfig,StringId,Key<string>,字符串主键,,0
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dayoftheweekdungeonconfig,difficultyPreferStage,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,Id,Key<int>,数值主键,,0
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idledungeon,StringId,Key<string>,字符串主键,,0
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idledungeon,graphID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,treasureCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,percentPerTreasure,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,enemyGroupCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,enemyHP,long[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,enemySprites,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,enemyATK,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,enemyDEF,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,enemyAIM,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeon,enemyEVA,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonconfig,Id,Key<int>,数值主键,,0
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idledungeonconfig,StringId,Key<string>,字符串主键,,0
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idledungeonconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),티켓 충전 시간 (초),0
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idledungeonconfig,maxTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 티켓 보유량,0
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idledungeonconfig,startTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시작 티켓 보유량,0
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idledungeonconfig,maxInvSize,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 인벤토리 (장착한 것 제외),0
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idledungeondrop,Id,Key<int>,数值主键,,0
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idledungeondrop,StringId,Key<string>,字符串主键,,0
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idledungeondrop,currentDropItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"스테이지에 진입하여 드랍한 아이템 수에 따라 변동 확률 적용 > 별도의 파츠 구분 X (스테이지 재진입 시, 초기화)",0
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idledungeondrop,failWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,실패 확률 웨이트,0
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idledungeondrop,normalWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeondrop,rareWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeondrop,epikWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeondrop,legendWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeondrop,mythWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,Id,Key<int>,数值主键,,0
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idledungeonequipmentsalvage,StringId,Key<string>,字符串主键,,0
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idledungeonequipmentsalvage,level,int,等级/阶段索引(具体语义按表),레벨,0
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idledungeonequipmentsalvage,salvage_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 아이템 타입",0
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idledungeonequipmentsalvage,salvage_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,salvage_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,salvage_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,salvage_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,salvage_count_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 획득 아이템 > 골드 / 조각",0
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idledungeonequipmentsalvage,salvage_count_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,salvage_count_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,salvage_count_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentsalvage,salvage_count_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentstatus,Id,Key<int>,数值主键,,0
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idledungeonequipmentstatus,StringId,Key<string>,字符串主键,,0
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idledungeonequipmentstatus,level,int,等级/阶段索引(具体语义按表),,0
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idledungeonequipmentstatus,type,EMonoStatus,类型/分组,,0
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idledungeonequipmentstatus,value_normal,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentstatus,value_rare,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentstatus,value_epic,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentstatus,value_legend,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonequipmentstatus,value_myth,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonplayerdefaultstat,Id,Key<int>,数值主键,,0
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idledungeonplayerdefaultstat,StringId,Key<string>,字符串主键,,0
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idledungeonplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
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idledungeonplayerdefaultstat,value,float,数值(单位按表),,0
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idledungeonstageinfo,Id,Key<int>,数值主键,stage와 동일,0
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idledungeonstageinfo,StringId,Key<string>,字符串主键,빠르다,0
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idledungeonstageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,완-벽-하-죠,0
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idledungeonstageinfo,stageConcept,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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idledungeonstageinfo,chapter,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터 별로 그룹 지어서 생성,0
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idledungeonstageinfo,rewardId,int,奖励ID(按奖励类型解析),,0
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idledungeonstageinfo,rewardCount,int,奖励数量,,0
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weekdungeonboard,Id,Key<int>,数值主键,,0
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weekdungeonboard,StringId,Key<string>,字符串主键,,0
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weekdungeonboard,EDayOfWeekDifficulty,EDayOfWeekDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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