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# 无限入场与收益限制:原作数值明细
playAssetId/playAssetCount是入场消耗,excludeReward排除指定奖励,maxGold按难度配置;shopIncrease原注释为每层商店价格增加百分数,最终价格舍去小数。
源表:`infiniteconfig`,共1条记录。[完整CSV](../03-表格/infiniteconfig.csv) · [原始表](../03-表格/原始表/infiniteconfig.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| playAssetId | 入场资源ID | int | |
| playAssetCount | 入场消耗数量 | int | |
| excludeReward | 原字段名,含义见功能规则及原注释 | int[] | 미포함 보상 ID |
| maxGold | 金币上限数组 | int[] | 난이도별 최대 골드량 |
| shopIncrease | 每层商店涨价百分数 | float[] | 1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리 |
## 数值组1
### 记录1—1
| Id | StringId | 入场资源ID(playAssetId) | 入场消耗数量(playAssetCount) | excludeReward | 金币上限数组(maxGold) | 每层商店涨价百分数(shopIncrease) |
| --- | --- | --- | --- | --- | --- | --- |
| 100 | DefaultConfig | 109 | 5 | 101 | 100000,150000 | 1,2 |