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HEROLL/HEROLL_OUTGAME_2.0.1/22-药水竞技与段位/04-数值明细/battlepotion.md
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# 竞技药水成长:原作数值明细
重量、冷却、主效果和额外效果各有基础与增量字段;needPiece和needCost保留升级投入,isBuff/isPercent区分效果类别和数值标记。
源表:`battlepotion`,共10条记录。[完整CSV](../03-表格/battlepotion.csv) · [原始表](../03-表格/原始表/battlepotion.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| isEnabled | 配置启用标志 | bool | |
| aiUseTiming | 原字段名,含义见功能规则及原注释 | float[] | |
| isBuff | 原字段名,含义见功能规则及原注释 | bool | |
| EMonoStatus | 属性枚举 | EMonoStatus | |
| isPercent | 是否百分比标记(存储缩放需消费者) | bool | |
| baseWeight | 基础重量 | float | |
| plusWeight | 重量增量 | float | |
| baseCoolTime | 基础冷却 | float | |
| plusCoolTime | 冷却增量 | float | |
| baseValue | 基础值 | float | 몇초? |
| plusValue | 数值增量 | float | |
| baseExtraValue | 基础额外值 | float | 기본값 |
| plusExtraVaue | 额外值增量(原拼写) | float | 증가값 |
| needPiece | 所需碎片数组 | int[] | (주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행 |
| needCost | 消耗字段(资源类别看消费者) | int[] | 131 multiverse_coin 가르강튀아 코인 사용 |
## 数值组1
### 记录1—10
| Id | StringId | 配置启用标志(isEnabled) | aiUseTiming | isBuff | 属性枚举(EMonoStatus) | 是否百分比标记(存储缩放需消费者)(isPercent) | 基础重量(baseWeight) |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | InstantHealPotion | True | 70,70 | False | NONE | False | 0.8 |
| 101 | RegenerationPotion | True | 70,70 | True | NONE | False | 0.6 |
| 102 | DiceHealPotion | True | 50,50 | False | NONE | False | 0.6 |
| 103 | AttackPotion | True | 50 | True | ATTACK_POWER | True | 1.2 |
| 104 | AccuracyPotion | True | 50 | True | AIM | True | 0.4 |
| 105 | CriticalPotion | True | 50 | True | CRITICAL_RATE | False | 0.8 |
| 106 | LifestealPotion | True | 50 | True | LIFE_STEAL | False | 1 |
| 107 | DefensePotion | True | 50 | True | DEFENSE | True | 0.8 |
| 108 | CounterattackPotion | True | 50 | True | COUNTER_ATTACK | False | 0.8 |
| 109 | EvadePotion | True | 50 | True | EVASION | False | 0.4 |
## 数值组2
### 记录1—10
| Id | StringId | 重量增量(plusWeight) | 基础冷却(baseCoolTime) | 冷却增量(plusCoolTime) | 基础值(baseValue) | 数值增量(plusValue) | 基础额外值(baseExtraValue) |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | InstantHealPotion | 0 | 0 | 0 | 0 | 0 | 60 |
| 101 | RegenerationPotion | 0 | 0 | 0 | 5 | 0 | 70 |
| 102 | DiceHealPotion | 0 | 0 | 0 | 0 | 0 | 90 |
| 103 | AttackPotion | 0 | 0 | 0 | 3 | 0 | 10 |
| 104 | AccuracyPotion | 0 | 0 | 0 | 3 | 0 | 15 |
| 105 | CriticalPotion | 0 | 0 | 0 | 3 | 0 | 18 |
| 106 | LifestealPotion | 0 | 0 | 0 | 3 | 0 | 15 |
| 107 | DefensePotion | 0 | 0 | 0 | 3 | 0 | 15 |
| 108 | CounterattackPotion | 0 | 0 | 0 | 3 | 0 | 15 |
| 109 | EvadePotion | 0 | 0 | 0 | 3 | 0 | 30 |
## 数值组3
### 记录1—10
| Id | StringId | 额外值增量(原拼写)(plusExtraVaue) | 所需碎片数组(needPiece) | 消耗字段(资源类别看消费者)(needCost) |
| --- | --- | --- | --- | --- |
| 100 | InstantHealPotion | 5 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 101 | RegenerationPotion | 10 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 102 | DiceHealPotion | 15 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 103 | AttackPotion | 2 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 104 | AccuracyPotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 105 | CriticalPotion | 1.5 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 106 | LifestealPotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 107 | DefensePotion | 2 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 108 | CounterattackPotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |
| 109 | EvadePotion | 1 | 1,1,2,3,4,5,5,5,5,5,5 | 50,100,150,200,250,300,400,500,600,700 |