3.7 KiB
3.7 KiB
| 1 | 表 | 字段 | 含义 | 原类型 | 原注释 |
|---|---|---|---|---|---|
| 2 | equipment | Id | 数值主键 | Key<int> | |
| 3 | equipment | StringId | 字符串主键 | Key<string> | |
| 4 | equipment | equipmentTitle | 按本模块功能规则与原注释解释 | string | |
| 5 | equipment | IconName | 按本模块功能规则与原注释解释 | string | |
| 6 | equipment | isSpecial | 特殊装备 | bool | |
| 7 | equipment | isMaterial | 材料标记 | bool | |
| 8 | equipment | slotNum | 槽位编号 | int | 칼,투구,방패,갑옷 순서 |
| 9 | equipment | materialID | 按本模块功能规则与原注释解释 | int | 강화 재료 |
| 10 | equipment | weaponSprite | 按本模块功能规则与原注释解释 | string | |
| 11 | equipment | animationID | 按本模块功能规则与原注释解释 | string | |
| 12 | equipment | equipType | 按本模块功能规则与原注释解释 | string | |
| 13 | equipment | tagType | 按本模块功能规则与原注释解释 | string | |
| 14 | equipment | baseStatus | 主属性 | EMonoStatus | WeaponStatus |
| 15 | equipment | skill | 按本模块功能规则与原注释解释 | string[] | 각 티어별로 스킬 지정 |
| 16 | equipment | skillValue | 按本模块功能规则与原注释解释 | float[] | 스킬 값 |
| 17 | equipment | extraValue | 按本模块功能规则与原注释解释 | float[] | 추가 값 |
| 18 | equipmentdata | Id | 数值主键 | Key<int> | |
| 19 | equipmentdata | StringId | 字符串主键 | Key<string> | |
| 20 | equipmentdata | level | 阶段/等级 | int | |
| 21 | equipmentdata | starCount | 星数 | int | |
| 22 | equipmentdata | maxUpgradeLevel | 强化等级上限 | int | |
| 23 | equipmentdata | grade | 品质 | EMonoEquipmentGrade | |
| 24 | equipmentdata | materialLevel | 合成材料等级 | int | 합성 필요 재료 |
| 25 | equipmentdata | materialCount | 指定材料数 | int | |
| 26 | equipmentdata | sameGradeAnyEquipmentCount | 任意同品质材料数 | int | 별 등급 있는 건 재료 불가 |
| 27 | equipmentdefaultstatdata | Id | 数值主键 | Key<int> | |
| 28 | equipmentdefaultstatdata | StringId | 字符串主键 | Key<string> | |
| 29 | equipmentdefaultstatdata | level | 阶段/等级 | int | |
| 30 | equipmentdefaultstatdata | baseStatus | 主属性 | EMonoStatus | |
| 31 | equipmentdefaultstatdata | baseValue | 基础值 | float | |
| 32 | equipmentdefaultstatdata | upgradeValue | 升级增量字段 | float | |
| 33 | equipmentdefaultstatdata | specialBaseValue | 按本模块功能规则与原注释解释 | float | |
| 34 | equipmentdefaultstatdata | specialUpgradeValue | 按本模块功能规则与原注释解释 | float | |
| 35 | equipmentugradelevel | Id | 数值主键 | Key<int> | |
| 36 | equipmentugradelevel | StringId | 字符串主键 | Key<string> | |
| 37 | equipmentugradelevel | level | 阶段/等级 | int | |
| 38 | equipmentugradelevel | needMaterial | 所需材料数量 | int | 강화 재료 |
| 39 | equipmentugradelevel | needGold | 所需金币(数组按原索引) | int | |
| 40 | equipmenttype | Id | 数值主键 | Key<int> | |
| 41 | equipmenttype | StringId | 字符串主键 | Key<string> | |
| 42 | equipmenttype | typeTitleKey | 按本模块功能规则与原注释解释 | string | |
| 43 | equipmenttype | typeDescKey | 按本模块功能规则与原注释解释 | string | |
| 44 | equipmenttype | slotNum | 槽位编号 | int | |
| 45 | equipmenttype | correctionStatusA | 按本模块功能规则与原注释解释 | EMonoStatus | 보정 스탯A |
| 46 | equipmenttype | correctionValueA | 按本模块功能规则与原注释解释 | int | 보정값A(%) |
| 47 | equipmenttype | correctionStatusB | 按本模块功能规则与原注释解释 | EMonoStatus | 보정 스탯B |
| 48 | equipmenttype | correctionValueB | 按本模块功能规则与原注释解释 | int | 보정값B(%) |
| 49 | equipmenttype | iconName | 按本模块功能规则与原注释解释 | string | |
| 50 | equipskill | Id | 数值主键 | Key<int> | ID 임의 수정 금지 |
| 51 | equipskill | StringId | 字符串主键 | Key<string> | EEquipSkill 과 같음 |
| 52 | equipskill | skillDesc | 按本模块功能规则与原注释解释 | string | |
| 53 | equipskill | feedbackDesKey | 按本模块功能规则与原注释解释 | string | |
| 54 | equipskill | EEquipSkill | 按本模块功能规则与原注释解释 | EEquipSkill | 코드에서 참조하는 enum 값 |
| 55 | mainequipmentscore | Id | 数值主键 | Key<int> | |
| 56 | mainequipmentscore | StringId | 字符串主键 | Key<string> | |
| 57 | mainequipmentscore | level | 阶段/等级 | int | 장비 등급 |
| 58 | mainequipmentscore | score | 按本模块功能规则与原注释解释 | int | 치환 점수 |