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HEROLL/HEROLL_OUTGAME_DEV_v1.0/21-Raid讨伐/字段字典.csv
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表,字段,含义,原类型,原注释
raidconfig,Id,数值主键,Key<int>,
raidconfig,StringId,字符串主键,Key<string>,
raidconfig,targetSeason,按本模块功能规则与原注释解释,int[],타겟 시즌 (없을 시 최상단 값 사용)
raidconfig,startTicketCount,初始门票数,int,
raidconfig,maxTicketCount,门票上限,int,
raidconfig,ticketChargeTime,门票恢复时间(单位按表注释),int,초
raidconfig,playAssetId,入场资源ID,int,
raidconfig,playAssetCount,入场消耗数量,int,
raidtier,Id,数值主键,Key<int>,
raidtier,StringId,字符串主键,Key<string>,
raidtier,visualText,按本模块功能规则与原注释解释,string,
raidtier,bgIconName,按本模块功能规则与原注释解释,string,
raidtier,smallIconName,按本模块功能规则与原注释解释,string,
raidreward,Id,数值主键,Key<int>,
raidreward,StringId,字符串主键,Key<string>,
raidreward,tierId,按本模块功能规则与原注释解释,string,[레이드 티어]
raidreward,season,赛季编号,int,[시즌 정보]
raidreward,minScore,分数下界,int,minScore <= score <= maxScore
raidreward,maxScore,分数上界,int,
raidreward,rewardId,奖励ID(按奖励类型解析),int[],
raidreward,rewardCount,奖励数量,int[],
raidhighscorereward,Id,数值主键,Key<int>,
raidhighscorereward,StringId,字符串主键,Key<string>,
raidhighscorereward,tierId,按本模块功能规则与原注释解释,string,[레이드 티어]
raidhighscorereward,season,赛季编号,int,[시즌 정보]
raidhighscorereward,highScore,按本模块功能规则与原注释解释,int,
raidhighscorereward,rewardId,奖励ID(按奖励类型解析),int[],
raidhighscorereward,rewardCount,奖励数量,int[],
raidseasonpetlist,Id,数值主键,Key<int>,
raidseasonpetlist,StringId,字符串主键,Key<string>,
raidseasonpetlist,season,赛季编号,int,[시즌 정보]
raidseasonpetlist,deckIndex,按本模块功能规则与原注释解释,int,
raidseasonpetlist,petId,按本模块功能规则与原注释解释,int,
raidseasonpetlist,trialLevel,按本模块功能规则与原注释解释,int,체험판 레벨
raidseasonpreset,Id,数值主键,Key<int>,
raidseasonpreset,StringId,字符串主键,Key<string>,
raidseasonpreset,season,赛季编号,int,[시즌 정보]
raidseasonpreset,bonus,按本模块功能规则与原注释解释,int,
raidseasonpreset,overrideAugmentIdList,按本模块功能规则与原注释解释,int[],[레이드용 증강 정보]
raidseasonpreset,presetTitleKey,按本模块功能规则与原注释解释,string,
raidboard,Id,数值主键,Key<int>,
raidboard,StringId,字符串主键,Key<string>,
raidboard,bossKillCount,按本模块功能规则与原注释解释,int,처치 횟수
raidboard,killScore,按本模块功能规则与原注释解释,int,처치 점수
raidboard,AttackPower,按本模块功能规则与原注释解释,float,레이드 모드에서는 해당 스탯이 그대로 상대 몬스터에게 적용
raidboard,Health,按本模块功能规则与原注释解释,float,
raidboard,Defense,按本模块功能规则与原注释解释,float,
raidboard,AttackSpeed,按本模块功能规则与原注释解释,float,
raidboard,Evasion,按本模块功能规则与原注释解释,float,
raidboard,Aim,按本模块功能规则与原注释解释,float,
raidboard,LifeSteal,按本模块功能规则与原注释解释,float,
raidaugmentoverride,Id,数值主键,Key<int>,
raidaugmentoverride,StringId,字符串主键,Key<string>,
raidaugmentoverride,itemType,按本模块功能规则与原注释解释,EIngameShopItemType,
raidaugmentoverride,itemID,道具ID,int,
raidaugmentoverride,fixedKey,按本模块功能规则与原注释解释,string,
raidaugmentoverride,count,按本模块功能规则与原注释解释,int,지급 갯수
raidaugmentoverride,overrideValue,按本模块功能规则与原注释解释,float,Augment 와 Potion 타입의 value 를 덮어쓰는 용의 변수. -1 이면 기본 값 사용
raidaugmentoverride,overrideExtraValue,按本模块功能规则与原注释解释,float,