6.0 KiB
6.0 KiB
| 1 | 表 | 字段 | 含义 | 原类型 | 原注释 |
|---|---|---|---|---|---|
| 2 | seasoneventminigamedata | Id | 数值主键 | Key<int> | |
| 3 | seasoneventminigamedata | StringId | 字符串主键 | Key<string> | |
| 4 | seasoneventminigamedata | gamePackIndex | 按本模块功能规则与原注释解释 | int[] | 활성화 하는 게임 인덱스 |
| 5 | seasoneventminigamedata | defaultGameItemCount | 按本模块功能规则与原注释解释 | int | 시즌 시작 시 최초 지급 재화량 |
| 6 | seasoneventminigamedata | gameItemID | 按本模块功能规则与原注释解释 | int | 인게임 드랍 |
| 7 | seasoneventminigamedata | playItemID | 按本模块功能规则与原注释解释 | int | 게임용 재화 |
| 8 | seasoneventminigamedata | playItemUseCount | 按本模块功能规则与原注释解释 | int | 1회 게임에 사용하는 비용 |
| 9 | seasoneventminigamedata | exchangeItemID | 按本模块功能规则与原注释解释 | int | 미니게임 보상 상품 교환용 재화 |
| 10 | seasoneventminigamedata | targetRankingStringId | 按本模块功能规则与原注释解释 | string | [랭킹 테이블] |
| 11 | seasoneventminigamedata | BmGroupKey | 按本模块功能规则与原注释解释 | string | [이벤트 BM 테이블] |
| 12 | seasoneventminigamedata | ExchangeGroupKey | 按本模块功能规则与原注释解释 | string | [교환 테이블] |
| 13 | bubbleshooterminigame | Id | 数值主键 | Key<int> | |
| 14 | bubbleshooterminigame | StringId | 字符串主键 | Key<string> | |
| 15 | bubbleshooterminigame | templateKey | 按本模块功能规则与原注释解释 | string | |
| 16 | bubbleshooterminigame | isUse | 使用标志 | bool | |
| 17 | bubbleshooterminigame | rowOrder | 按本模块功能规则与原注释解释 | int | |
| 18 | bubbleshooterminigame | bubbles | 按本模块功能规则与原注释解释 | int[] | |
| 19 | cardunpackingeventgame | Id | 数值主键 | Key<int> | |
| 20 | cardunpackingeventgame | StringId | 字符串主键 | Key<string> | |
| 21 | cardunpackingeventgame | packIndex | 按本模块功能规则与原注释解释 | int | |
| 22 | cardunpackingeventgame | cost | 按本模块功能规则与原注释解释 | int | |
| 23 | cardunpackingeventgame | spriteTier | 按本模块功能规则与原注释解释 | int[] | |
| 24 | cardunpackingeventgame | rewardCount | 奖励数量 | int[] | 보상 갯수 |
| 25 | cardunpackingeventgame | prob | 概率/权重原值(未归一化) | float[] | 등장 가중치 |
| 26 | clawcraneminigame | Id | 数值主键 | Key<int> | |
| 27 | clawcraneminigame | StringId | 字符串主键 | Key<string> | 미니게임에 캡슐 등장 갯수는 20개 |
| 28 | clawcraneminigame | goodProb | 按本模块功能规则与原注释解释 | float | 등장확률 |
| 29 | clawcraneminigame | Prob | 概率/权重原值(未归一化) | float | 등장 확률 |
| 30 | clawcraneminigame | capsuleTier | 按本模块功能规则与原注释解释 | int | |
| 31 | clawcraneminigame | grade | 品质 | EMonoWeaponGrade | |
| 32 | clawcraneminigame | rewardType | 按本模块功能规则与原注释解释 | string | 보상 종류 |
| 33 | clawcraneminigame | rewardValue | 按本模块功能规则与原注释解释 | int | 보상량 |
| 34 | clawcraneminigame | minSize | 按本模块功能规则与原注释解释 | float | |
| 35 | clawcraneminigame | maxSize | 按本模块功能规则与原注释解释 | float | |
| 36 | dicebeteventgame | Id | 数值主键 | Key<int> | |
| 37 | dicebeteventgame | StringId | 字符串主键 | Key<string> | |
| 38 | dicebeteventgame | setNumber | 按本模块功能规则与原注释解释 | int | |
| 39 | dicebeteventgame | rewardCount | 奖励数量 | int | 획득 보상 재화 수 |
| 40 | dicebeteventgame | gap | 按本模块功能规则与原注释解释 | int | |
| 41 | dicemachine | Id | 数值主键 | Key<int> | |
| 42 | dicemachine | StringId | 字符串主键 | Key<string> | |
| 43 | dicemachine | diceValues | 按本模块功能规则与原注释解释 | int[] | |
| 44 | dicemachine | itemKey | 按本模块功能规则与原注释解释 | string | |
| 45 | dicemachine | rewardKey | 按本模块功能规则与原注释解释 | string | |
| 46 | dicemachine | rewardValue | 按本模块功能规则与原注释解释 | int | |
| 47 | dicemachine | value | 数值(单位按表) | int | |
| 48 | herobodyminigame | Id | 数值主键 | Key<int> | |
| 49 | herobodyminigame | StringId | 字符串主键 | Key<string> | |
| 50 | herobodyminigame | shapeName | 按本模块功能规则与原注释解释 | string | |
| 51 | herobodyminigame | ColumnSort | 按本模块功能规则与原注释解释 | int | |
| 52 | herobodyminigame | imageName | 按本模块功能规则与原注释解释 | string[] | 일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기) |
| 53 | herobodyminigame | shapeRow | 按本模块功能规则与原注释解释 | bool[] | |
| 54 | plinko | Id | 数值主键 | Key<int> | |
| 55 | plinko | StringId | 字符串主键 | Key<string> | |
| 56 | plinko | ratio | 按本模块功能规则与原注释解释 | int | |
| 57 | plinko | itemID | 道具ID | int | |
| 58 | plinko | itemCount | 道具数量 | int | |
| 59 | plinkoad | Id | 数值主键 | Key<int> | |
| 60 | plinkoad | StringId | 字符串主键 | Key<string> | |
| 61 | plinkoad | title | 按本模块功能规则与原注释解释 | string | |
| 62 | plinkoad | description | 按本模块功能规则与原注释解释 | string | |
| 63 | plinkoad | iconName | 按本模块功能规则与原注释解释 | string | |
| 64 | plinkoad | adPreviewImage | 按本模块功能规则与原注释解释 | string | |
| 65 | plinkoad | maxADPerDay | 每日广告次数 | int | |
| 66 | plinkoad | buffSecond | 增益秒数 | int | |
| 67 | plinkoad | values | 按本模块功能规则与原注释解释 | int[] | |
| 68 | plinkolevel | Id | 数值主键 | Key<int> | |
| 69 | plinkolevel | StringId | 字符串主键 | Key<string> | |
| 70 | plinkolevel | maxBallCount | 球容量 | int | 최대 공 개수 |
| 71 | plinkolevel | chargeSecond | 恢复秒数 | int | 충전 시간 |
| 72 | plinkolevel | adKey | 按本模块功能规则与原注释解释 | string | 광고 해금 |
| 73 | plinkolevel | level | 阶段/等级 | int | |
| 74 | roulettedata | Id | 数值主键 | Key<int> | |
| 75 | roulettedata | StringId | 字符串主键 | Key<string> | |
| 76 | roulettedata | rouletteKey | 按本模块功能规则与原注释解释 | string | |
| 77 | roulettedata | itemID | 道具ID | int | |
| 78 | roulettedata | itemCount | 道具数量 | int | |
| 79 | roulettedata | tier | 按本模块功能规则与原注释解释 | int | 1티어는 노란색 |
| 80 | roulettedata | weight | 权重原值 | float | 룰렛 범위 비율 |
| 81 | spitoeventdailyreward | Id | 数值主键 | Key<int> | |
| 82 | spitoeventdailyreward | StringId | 字符串主键 | Key<string> | |
| 83 | spitoeventdailyreward | day | 日序/星期枚举(按表) | int | |
| 84 | spitoeventdailyreward | rewardID | 奖励ID(按奖励类型解析) | int | |
| 85 | spitoeventdailyreward | rewardCount | 奖励数量 | int | |
| 86 | spitoeventreward | Id | 数值主键 | Key<int> | |
| 87 | spitoeventreward | StringId | 字符串主键 | Key<string> | 0일차는 default |
| 88 | spitoeventreward | itemIDList | 按本模块功能规则与原注释解释 | int[] | |
| 89 | spitoeventreward | itemCountList | 按本模块功能规则与原注释解释 | int[] | |
| 90 | spitoeventreward | percent | 按本模块功能规则与原注释解释 | float[] |