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HEROLL/HEROLL_RULES_v0.2.8/10-配置与白名单/04-unknown-parameter-mvp-defaults.csv
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1keyoriginal_statusmvp_defaulttyperangerationalesourcelabel
2enemyTilesPerLoopserialized field confirmed; original scene value not recovered3 attempts per normal loopinteger0..40keeps the board playable while preserving the real configuration entryBoardController field + AddNextLoopTiles native callDEMO default
3blackMarketSurchargePercentformula confirmed; percentage unknown50integer percent0..300reproduces the former 1.5x demo while keeping the source formulaBlack Market price native pathDEMO default
4bossPressureTargetCountWhenShortnormal target=4; shortage behavior unknownrequire exactly 4 eligible distinct non-AUGMENT tiles; if fewer than 4, delay with no partial conversion and keep gauge fullruleexactly 4MVP does not downgrade the pressure actionDiceGauge reverse report + v0.2.8 design decisionMVP frozen
5bossPressureResolvedTilerestoration behavior unknownconvert resolved pressure tile to Empty; do not restore overwritten tileenumEmptydeterministic and avoids resurrecting consumed rewardsresidual risk in stage-floor reportDEMO default
6bossPressureGaugeCyclesource normal path is 0->50->100enter stage at 50; add 25 per completed player action; at 100 start 4-roll countdown; after pressure action reset to 0rule0..100creates the approved initial 2-action then repeating 4-action pressure cyclesource reverse + v0.2.8 intentional deviationMVP frozen
7bossPressureCounterUIexact original presentation unknownwarning icon plus 4/3/2/1 countdown; never replace visible 0/50 progressUI rulehidden/off or warningkeeps three state variables distinctruntime observation + reverse reportDEMO default
8combatDropDisplayCapacityfinite capacity confirmed; exact count unknown10; when the 11th arrives replace the oldest unhandled drop FIFO with explicit feedbackinteger10separates four equipped slots from the ten-item drop displayruntime observation + v0.2.8 design decisionMVP frozen
9randomShopDraw3 random slots confirmed; full weighting/exclusion not closedequal weight, without replacement, 3 offersrule0..3 visibleexclude disabled, sold-out, owned unique and unmet dependency offersshop metadata/native partialDEMO default
10shopTileInstallTargetpurchase exists; exact target selection not closedrandom legal ordinary small tile; block purchase and do not charge if noneruleeligible small tilesatomic transaction and no reward lossshop catalog + unresolved consumerDEMO default
11augmentCandidateDraw31 enabled all prob=10; runtime exclusion order partialfilter first, equal-weight without replacement, show exactly 3; if fewer than 3 treat as configuration error and block resolutionruleexactly 3 visiblenever fill with duplicates; all definitions return to the pool after selection and are filtered again next timeaugment.csv + v0.2.8 design decisionMVP frozen
12augmentRerollNoRepeatexact replacement exclusion unknownreplace all three; avoid the currently displayed IDs where pool permitsruleonce per event if enabledprevents a no-op rerollMVP interaction ruleDEMO default
13goodDeckFailedInstallConsumptiondraw/deck behavior confirmed; failure consumption edge unknownconsume the drawn metadata attempt; reshuffle only after deck exhaustionrulebooleanpreserves attempt semantics and deterministic RNGGetNextMetadata/AddRandomGoodTiles partialDEMO default
14integerAffixRandommin/max formula confirmed; endpoint behavior not closeduniform real draw over inclusive conceptual range, then round half up to integerRNG rulerounded integeruses one explicit rounding policyequipment reverse residual + v0.2.8 design decisionMVP frozen
15floatAffixRandomone-decimal precision confirmed; endpoint behavior not closeduniform real draw over inclusive conceptual range, then round half up to 0.1RNG rulerounded to 0.1matches displayed precisionweaponstatus.csv + v0.2.8 design decisionMVP frozen
16maxHpDecreaseCurrentHpconsumer edge behavior unknowncurrentHP=min(currentHP,newMaxHP), no damage/death eventruleclampprevents equipment swap from triggering combat damage hooksunresolved runtime edgeDEMO default
17attackSpeedChangeTimingsource uses real-time cooldown schedulingapply to the next cooldown scheduled after the current attack completes; do not retroactively rescale an active attack or cooldownrulenext cooldownpreserves deterministic scheduling in the source-aligned real-time modelcombat native reverse + v0.2.8 decisionsource-aligned edge rule
18bossMidFightDropHpmid-fight drop observed; exact threshold/phase unknownfirst crossing to HP <= 50%, once per boss fightpercent1..99documented v0.2.7 validation valueruntime observationDEMO default
19normalEnemyDeathRewarddeath-time generation path confirmed; probabilities unknownone weighted result: gear 95, potion 4, points 1relative weights95:4:1stable validation economyv0.2.7 frozen reward pacingDEMO default
20eliteEnemyDeathRewardexact elite rule unknown1 gear plus one extra result from potion:points=5:2rulefixed + weightedstable elite differentiationv0.2.7 frozen reward pacingDEMO default
21floorPointRewardoriginal loop rewards use different resources; MVP mapping is not source10 + 5 * displayedFloor pointsinteger formula>=15closed local-run economyv0.2.7 designDEMO default
22originalRewardFloatRoundingstage multiplier rows confirmed; rounding unknownfloor after multiplicationroundingnonnegative integersingle deterministic policyingamereward.csv residualDEMO default
23finalStartRemainingStepsboss branch exists; overflow movement edge not fully observedpreserve remainingSteps on boss-floor conversion; if zero require one additional Roll before Boss battlerule>=0implements the approved Boss-board landing semanticsStart branch + v0.2.8 design decisionMVP frozen
24diceBattleTietie consumer not fully closeddealer wins tiesenumdealer/player/retrystandard house-edge fallback and single-exit stateGoodEventDiceBattle partialDEMO default
25luckyScratchRevealThresholdgesture completion threshold not recovered65% revealed areapercent50..90prevents pixel-perfect scratchingGoodEventSpito UI residualDEMO default
26forgeMaxQuality80/50/30/10 steps confirmed; Arcane transition not closedcap at Myth; Arcane cannot be forgedenumMythfour transitions from Normal align with four probabilitiesForge config/runtime residualDEMO default
27housingRewardPerHouseHousing Support rolls two independent D6 and rewards by actual houses built; exact house-to-point mapping is not recovered1 spirit stone per successfully built houseinteger1closes the construction event economy without presenting the value as an original ruleCornerDiceBuilding reverse + v0.2.8 design decisionDEMO default