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HEROLL/design/gameplay-monetization/specs/economy-and-monetization-rules.csv
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"rule_id","system","sample_implementation","launch_rule","dev_config","required_telemetry","acceptance_criteria"
"MON-001","骰子与局内随机","样本存在好地块、开局装备、回合点数、首领防御和监狱脱出等付费或广告道具","已经生成的骰子结果不可付费重掷或暗改;辅助道具只在开局前选用,单局每类最多 1 个,均有免费获取路径","commerce.allow_midroll_offer=false; run_booster.max_per_type=1","run_booster_offer; run_booster_use; dice_roll_committed","同一 seed 和输入在付费与非付费账户上得到相同骰子序列;掷骰动画开始后不出现购买弹窗"
"MON-002","体力","样本每局消耗 5,10 分钟恢复 1,上限 40,VIP 增加 20 上限","失败重试不重复扣体力;首日给予至少 12 局体验量;付费只加速,不封锁主线结局","energy.cost_per_run=5; energy.regen_sec=600; energy.base_cap=40; energy.retry_grace_sec=120","energy_flow; run_start; run_abort; energy_cap_reached","断线或 120 秒内技术性退出可恢复扣除;自然恢复时间由服务端时间计算"
"MON-003","奖励广告","样本商品表含 22 条 AD_WATCH 行,运行时奖励广告已加载","仅设置结算加倍、每日免费体力、AFK 加速、商店免费刷新四类自愿入口;启动版本每日完整奖励最多 6 次","ad.rewarded.daily_cap=6; ad.rewarded.cooldown_sec=30; ad.rewarded.placements=result_double,energy,afk,shop_refresh","ad_offer; ad_start; ad_complete; ad_fail; reward_grant","关闭广告不损失原基础奖励;失败时不扣次数;奖励发放幂等且可补发"
"MON-004","插屏广告","样本含插屏管理与去广告商品,运行时插屏库存已加载","只允许在返回大厅后的自然断点展示;至少完成 3 局且间隔 10 分钟;失败结算、首局、购买前后和教学期禁用","ad.interstitial.min_runs=3; ad.interstitial.cooldown_sec=600; ad.interstitial.tutorial_disabled=true","interstitial_eligible; interstitial_show; interstitial_close; session_run_count","任何局内、战斗、骰子结果和失败页面均不弹插屏;频控跨重启保存"
"MON-005","去广告","样本存在 1.99 美元配置的 remove_interstitial_package 与 forceAdRemove 道具","一次性去除强制插屏;奖励广告入口保留且完全自愿;商品描述必须明确不移除奖励广告","entitlement.remove_forced_ads=lifetime","purchase_start; purchase_success; entitlement_grant; ad_suppressed","跨设备恢复购买后立即生效;拥有权益的账户 100% 不触发插屏请求"
"MON-006","抽卡与保底","样本 23 个抽取动作,其中 7 个广告、1 个免费;装备保底 20/50,坐骑保底 400","公开每档概率、重复品转换和保底规则;保底进度服务端保存且跨卡池规则明确;首次上线不设置超过 80 抽的大保底","gacha.probability_version=v1; gacha.pity_hard_cap<=80; gacha.server_authoritative=true","gacha_view; gacha_pull_start; gacha_pull_result; pity_change; duplicate_convert","概率表和客户端展示一致;模拟至少 1000 万抽后误差在统计置信区间内;断线不会重复扣款"
"MON-007","通行证","样本 normal pass 含日/周/挑战任务、免费与高级经验上限,并声明多个 pass 商品","首发只保留免费轨和一个高级轨;赛季 28 天;高级奖励以外观、便利和可追赶资源为主,不售 premium-plus","pass.duration_days=28; pass.premium_tiers=1; pass.catchup_week=3","pass_xp_gain; pass_tier_unlock; pass_purchase; pass_reward_claim","赛季最后 7 天提供任务追赶;未领取奖励在赛季结束后自动邮件补发"
"MON-008","每日购买奖励","样本表按购买点数 0/1/2/4/7/10/13 累进发奖","首发移除按当日消费额累进的额外奖励,改为非付费日常活跃里程碑","daily_spend_ladder.enabled=false; daily_activity_track.enabled=true","daily_activity_progress; daily_activity_claim","不出现要求继续消费才能保住进度的 UI;所有日常奖励可由玩法完成"
"MON-009","阶段/失败触发礼包","样本声明大量 stage-clear 与 trigger 商品族","礼包只在成功通关后的大厅庆祝区展示,每个里程碑最多一次;失败后 30 分钟内不展示付费挽回弹窗","offer.post_failure_disabled=true; offer.stage_clear.max_impressions=1; offer.cooldown_sec=1800","offer_eligible; offer_impression; offer_dismiss; offer_purchase","连续失败不会提高价格、缩短倒计时或改变概率;关闭一次后本里程碑不再弹"
"MON-010","角色/装备/宠物/遗物/坐骑","样本现金商品可直接投向装备、宠物、遗物、坐骑等战力系统,部分价格配置最高 119.99 美元","所有战斗属性均可稳定免费获得;付费只缩短时间;同赛季付费加速形成的有效战力差控制在 15% 内","power.paid_advantage_cap=0.15; power.exclusive_paid_stats=false","power_snapshot; item_source; progression_velocity; payer_cohort","无现金专属战斗词条;免费玩家在一个赛季内可达成全部关键玩法门槛"
"MON-011","价格梯度","样本现金配置 343 条,0.99–119.99 美元,中位数 8.99 美元","首发 SKU 不超过 12 个;建议档位 0.99/2.99/4.99/9.99/19.99/49.99,暂不启用 99.99 或 119.99","store.launch_sku_cap=12; store.price_ceiling_usd=49.99","store_view; sku_impression; purchase_start; purchase_success; purchase_fail","商店首屏不超过 6 个付费 CTA;价格从平台本地化接口读取,不硬编码"
"MON-012","订阅/VIP","样本声明 subscription/VIP 商品,并可增加体力上限","首发最多一个月卡;权益为每日货币、去插屏与便利,不提供现金专属关卡、伤害或掉率","subscription.max_plans=1; subscription.combat_bonus=0","subscription_view; subscribe; renew; cancel; entitlement_expire","过期后只停止未来权益,不回收已领取资产;取消路径在两次点击内可达"
"MON-013","猪猪存钱罐与累积价值","元数据存在 PigBankView 和购买入口","首发关闭;若后续开启,只累积展示价值,不截留玩家本应获得的基础掉落,且无损失倒计时","piggy_bank.enabled=false","piggy_accumulate; piggy_view; piggy_purchase","关闭功能不改变基础掉落;不得用即将清空的威胁推动购买"
"MON-014","AFK 收益","样本离线收益最长 1440 分钟,快速 AFK 360 分钟,每日 3 次,消耗 15 体力,广告快速 AFK 每日 1 次","保留 24 小时上限;广告加速每日 1 次;快速收益不可同时收取体力和现金","afk.max_min=1440; afk.quick_min=360; afk.ad_daily_cap=1; afk.cash_cost_enabled=false","afk_open; afk_claim; afk_quick_claim; afk_multiplier","服务器重算离线时长;修改本机时间不能增加收益;显示领取前的确定数值"
"MON-015","交易与回执","样本使用 Unity IAP/Google Play Billing,当前 Google Play Games 会话有多项商品 unavailable","商品可用性与目录版本分离;服务端校验回执、发货幂等、支持恢复购买与延迟订单","purchase.receipt_server_verify=true; purchase.idempotency_key=platform_transaction_id","purchase_start; platform_result; receipt_verify; grant_result; restore_purchase","重复回调只发一次货;网络恢复后可重试;不可用商品隐藏而不是显示可点击空壳"
"MON-016","随机与价格披露","样本资源表可恢复保底,但客户端是否完整展示无法由本轮确认","所有概率、保底剩余、价格、有效期、内容物和重复品规则在确认付款前可见","compliance.prepurchase_disclosure=true","disclosure_open; purchase_confirm_view; gacha_probability_view","QA 截图可证明每个随机付费入口在付款前两步内可达概率页"