30 lines
4.3 KiB
CSV
30 lines
4.3 KiB
CSV
event,total_duration_ms,anticipation_ms,active_ms,recovery_ms,hit_stop_ms,logic_marker,vfx_layer,audio_cue,performance_budget,acceptance,source_tag
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UIPrimaryPress,180,0,70,110,0,onPointerDown,HUD,sfx_ui_confirm,0 particles,feedback begins within 50ms,VALIDATION_ADDED
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DiceRoll,1267,120,650,247,0,diceResultCommitted,WorldUI,sfx_dice_roll|sfx_dice_settle,1 trail + 1 result halo,result still readable >=250ms,RUNTIME_OBSERVED
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DiceThirdChoice,300,60,100,140,0,thirdChoiceCommitted,ModalFront,sfx_ui_select,1 replacement streak,A B C values remain visible through choice,VALIDATION_ADDED
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MoveOneTile,160,20,100,40,0,tileStepAdvanced,World,sfx_step,1 dust burst,actor settles on integer pixels,VALIDATION_ADDED
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FloorTransition,900,150,300,450,0,floorStateCommitted,WorldUI,sfx_floor_up,2 tile glows + heal burst,HP and layer update only once,VALIDATION_ADDED
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BossCountdownTick,300,40,160,100,0,bossCounterCommitted,HUD,sfx_boss_warn,1 meter pulse,number and rail color visibly update before tile resolution,VALIDATION_ADDED
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BossConvertFourTiles,2240,520,1360,360,0,bossTilesCommitted,WorldUI,sfx_boss_warn|sfx_boss_hit,4 sequential tile flashes,each selected tile visibly changes once and blessing tile never changes,VALIDATION_ADDED
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BattleEnter,700,0,420,280,0,battleSnapshotCreated,Camera|HUD,sfx_battle_enter,no heavy particles,repeat entrance completes <=700ms,RUNTIME_OBSERVED
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EnemySpawn,350,100,100,150,0,entitySpawned,CharacterUnderlay,sfx_spawn,<=24 particles per entity,collider active only after spawn marker,VALIDATION_ADDED
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NormalAttack,240,60,90,90,70,damageResolved,CharacterFront,sfx_sword_hit,<=80 live particles,weapon crosses target during active window,RUNTIME_OBSERVED
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StraightShot,420,80,220,120,40,projectileImpact,ProjectileFront,sfx_arrow,1 projectile + <=16 impact particles,origin and target line unambiguous,VALIDATION_ADDED
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CurvedShot,800,350,250,200,50,projectileImpact,GroundTell|ProjectileFront,sfx_arc_launch|sfx_arc_hit,1 decal + 1 projectile,landing tell visible >=300ms,VALIDATION_ADDED
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RushAttack,850,500,180,170,90,rushCollision,GroundTell|CharacterFront,sfx_rush_prepare|sfx_rush_hit,1 strip + <=32 particles,warning strip equals collision path,VALIDATION_ADDED
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CriticalAttack,1000,250,120,630,120,criticalDamageResolved,VFXFront,sfx_critical,<=120 particles + 1 flash,no white frame >33ms,VALIDATION_ADDED
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BossSkill0,1100,550,200,350,150,bossSkillDamage,GroundTell|VFXFront,sfx_boss_warn|sfx_boss_hit,<=200 live particles,tell and damage area mismatch <=4 logical px,SOURCE_CONFIRMED
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DamageNumber,667,0,80,587,0,damageResolved,HUDFront,sfx_none,<=24 visible numbers,merge same source hits within150ms,RUNTIME_OBSERVED
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HealEffect,650,80,250,320,0,healCommitted,CharacterFront,sfx_heal,<=60 particles,green cyan-white core visible on Grass,VALIDATION_ADDED
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ShieldEffect,300,80,120,100,0,shieldCommitted,CharacterUnderlay,sfx_shield,<=32 persistent particles,persistent opacity <=45%,VALIDATION_ADDED
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BattleVictory,750,0,250,500,100,postBattleCommitted,HUDFront,sfx_victory,1 banner burst,reward values appear after commit,RUNTIME_OBSERVED
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GearRevealCommon,250,40,120,90,0,gearOfferCreated,ModalFront,sfx_gear_reveal,1 rim light,item icon readable by180ms,RUNTIME_OBSERVED
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GearRevealLegend,633,120,250,263,0,gearOfferCreated,ModalFront,sfx_gear_legend,<=80 particles,legend reveal longer but skippable after marker,RUNTIME_OBSERVED
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GearEquip,500,80,180,240,0,equipCommitted,HUDFront,sfx_equip,1 fly trail + slot flash,old gear exits before salvage number,VALIDATION_ADDED
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GearSalvage,400,60,120,220,0,salvageCommitted,HUDFront,sfx_salvage,<=32 shard particles,point delta matches transaction once,VALIDATION_ADDED
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BlessingReveal,450,80,180,190,0,blessingOfferCreated,ModalFront,sfx_blessing,<=48 particles,title readable by250ms,VALIDATION_ADDED
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BoostCommit,360,40,100,220,0,rewardBoostCommitted,ModalFront,sfx_boost,play icon pulse + one reward burst,legacy animation only; no current UI trigger,DEFERRED_NOT_EXPOSED
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Revive,900,250,250,400,0,sourceReviveBlessingResolved,CharacterFront,sfx_revive,<=100 particles,source blessing only; no ad revive UI,SOURCE_CONFIRMED
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BossDeath,1183,150,350,683,180,bossVictoryCommitted,VFXFront,sfx_boss_death,<=240 particles,reward modal waits for silhouette settle,RUNTIME_OBSERVED
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Toast,1740,180,1400,160,0,toastQueued,HUD,sfx_toast,0 particles,does not cover Roll potion or boss tell,VALIDATION_ADDED
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