3.6 KiB
3.6 KiB
| 1 | gate_id | system | parameter_or_function | validation_baseline | source_evidence | capture_protocol | min_samples | acceptance | current_status | release_effect |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | FIT-001 | damage | player_normal_damage | max(1,round(atk*100/(100+def)*U[0.85,1.15])) | E-003|E-008|E-012 | 裸装stage0;录属性页与至少30次非暴击命中;画面需同时包含敌人层号和伤害数字 | 30 | median_APE<=5% | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 3 | FIT-002 | damage | enemy_normal_damage | same formula using floor/prefab attack | E-002|E-005|E-012 | 无局外减伤;floor1/floor5/floor10各录30次敌人非暴击命中与玩家掉血前后 | 90 | median_APE<=5% | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 4 | FIT-003 | defense | mitigation | 100/(100+defense) | E-008|E-016 | 同层同敌人;分别使用0防御和一件已知防御装备;各30次命中 | 60 | paired_median_APE<=5% | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 5 | FIT-004 | hit | hit_chance | clamp(0.05,0.95,(100+aim-evasion)/100) | E-002|E-003|E-008 | 固定敌人;记录裸装和已知Aim装备各200次攻击的命中/闪避 | 400 | prediction_inside_Wilson95 | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 6 | FIT-005 | evasion | evasion_interaction | same hit function with defender evasion | E-002|E-008 | 固定玩家命中;0闪避和已知闪避值各200次敌人攻击 | 400 | prediction_inside_Wilson95 | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 7 | FIT-006 | critical | critical_multiplier | 1.50 | E-012 | 装备已知暴击率;记录至少30组相同攻击/防御下普通与暴击伤害 | 30 | median_ratio_APE<=5% | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 8 | FIT-007 | life_steal | heal_from_damage | floor(finalDamage*lifeStealPct/100) | E-003|E-008 | 降低玩家生命并装备已知吸血;记录30次伤害与同步回血 | 30 | median_APE<=5% | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 9 | FIT-008 | attack_speed | player_attack_interval | max(0.15,1/(attackSpeed/100)) | E-003|E-008 | 1x速度;裸装与已知攻速装备各录连续20次攻击时间戳 | 40 | median_interval_APE<=5% | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 10 | FIT-009 | attack_speed | enemy_attack_interval | board.attackSpeed*prefab.multiplier | E-002|E-005 | 同一敌人连续20次攻击;包含完整前摇和命中帧 | 20 | median_interval_APE<=5% | BLOCKED_CLEAN_CAPTURE | prototype_allowed_release_claim_blocked |
| 11 | FIT-010 | battle_duration | normal_battle | deterministic simulation | E-002|E-003|E-005 | 裸装或完整记录装备/祝福;floor1/floor5/floor10各10场;从Fight首帧到PostBattle | 30 | median_APE<=10% | BLOCKED_CLEAN_CAPTURE | release_candidate_false |
| 12 | FIT-011 | battle_duration | boss_0 | stage0 floor10 + boss multipliers | E-001|E-002|E-005 | 完整记录进Boss前属性/装备/祝福与10场Boss战;不手动用药或标记用药tick | 10 | median_APE<=10% | BLOCKED_CLEAN_CAPTURE | release_candidate_false |
| 13 | FIT-012 | DDA | condition_and_value_mapping | tier0 multipliers=1 until fitted | E-012|E-016 | 用同一seed连续制造<=5s 5-8s 8-12s >12s战斗;每次录下一战敌方属性和技术日志 | 24 | exact_transition_match | BLOCKED_CLEAN_CAPTURE | dda_forced_tier0 |
| 14 | FIT-013 | potion | potion_heal_and_augments | potions.csv validation semantics | E-010|E-011 | 每个强化单独启用;录使用前后HP/护盾/次数和后续一次攻击或战斗结束 | 9 | exact_state_delta_match | BLOCKED_CLEAN_CAPTURE | prototype_uses_validation_semantics |
| 15 | FIT-014 | points | point_sources_and_salvage | grade salvage=1|2|4|8|16 | E-007|E-009|E-019 | 分别分解五品质装备并录余额前后;再录移动 战斗 宝箱各一次 | 8 | exact_delta_match | BLOCKED_CLEAN_CAPTURE | prototype_uses_validation_values |