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HEROLL/design/gameplay-validation/specs/formula-fit.csv
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1gate_idsystemparameter_or_functionvalidation_baselinesource_evidencecapture_protocolmin_samplesacceptancecurrent_statusrelease_effect
2FIT-001damageplayer_normal_damagemax(1,round(atk*100/(100+def)*U[0.85,1.15]))E-003|E-008|E-012裸装stage0;录属性页与至少30次非暴击命中;画面需同时包含敌人层号和伤害数字30median_APE<=5%BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
3FIT-002damageenemy_normal_damagesame formula using floor/prefab attackE-002|E-005|E-012无局外减伤;floor1/floor5/floor10各录30次敌人非暴击命中与玩家掉血前后90median_APE<=5%BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
4FIT-003defensemitigation100/(100+defense)E-008|E-016同层同敌人;分别使用0防御和一件已知防御装备;各30次命中60paired_median_APE<=5%BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
5FIT-004hithit_chanceclamp(0.05,0.95,(100+aim-evasion)/100)E-002|E-003|E-008固定敌人;记录裸装和已知Aim装备各200次攻击的命中/闪避400prediction_inside_Wilson95BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
6FIT-005evasionevasion_interactionsame hit function with defender evasionE-002|E-008固定玩家命中;0闪避和已知闪避值各200次敌人攻击400prediction_inside_Wilson95BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
7FIT-006criticalcritical_multiplier1.50E-012装备已知暴击率;记录至少30组相同攻击/防御下普通与暴击伤害30median_ratio_APE<=5%BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
8FIT-007life_stealheal_from_damagefloor(finalDamage*lifeStealPct/100)E-003|E-008降低玩家生命并装备已知吸血;记录30次伤害与同步回血30median_APE<=5%BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
9FIT-008attack_speedplayer_attack_intervalmax(0.15,1/(attackSpeed/100))E-003|E-0081x速度;裸装与已知攻速装备各录连续20次攻击时间戳40median_interval_APE<=5%BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
10FIT-009attack_speedenemy_attack_intervalboard.attackSpeed*prefab.multiplierE-002|E-005同一敌人连续20次攻击;包含完整前摇和命中帧20median_interval_APE<=5%BLOCKED_CLEAN_CAPTUREprototype_allowed_release_claim_blocked
11FIT-010battle_durationnormal_battledeterministic simulationE-002|E-003|E-005裸装或完整记录装备/祝福;floor1/floor5/floor10各10场;从Fight首帧到PostBattle30median_APE<=10%BLOCKED_CLEAN_CAPTURErelease_candidate_false
12FIT-011battle_durationboss_0stage0 floor10 + boss multipliersE-001|E-002|E-005完整记录进Boss前属性/装备/祝福与10场Boss战;不手动用药或标记用药tick10median_APE<=10%BLOCKED_CLEAN_CAPTURErelease_candidate_false
13FIT-012DDAcondition_and_value_mappingtier0 multipliers=1 until fittedE-012|E-016用同一seed连续制造<=5s 5-8s 8-12s >12s战斗;每次录下一战敌方属性和技术日志24exact_transition_matchBLOCKED_CLEAN_CAPTUREdda_forced_tier0
14FIT-013potionpotion_heal_and_augmentspotions.csv validation semanticsE-010|E-011每个强化单独启用;录使用前后HP/护盾/次数和后续一次攻击或战斗结束9exact_state_delta_matchBLOCKED_CLEAN_CAPTUREprototype_uses_validation_semantics
15FIT-014pointspoint_sources_and_salvagegrade salvage=1|2|4|8|16E-007|E-009|E-019分别分解五品质装备并录余额前后;再录移动 战斗 宝箱各一次8exact_delta_matchBLOCKED_CLEAN_CAPTUREprototype_uses_validation_values