Files
HEROLL/design/gameplay-validation/specs/reward-boosts.csv
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2.8 KiB

1placement_idevent_idbutton_labelrewardscope_limiteligibilitytransaction_keyidempotency_rulefailure_rulesource_tag
2BOOST_DIG_EXTRAEV-140立即增加5次add 5 dig actionsonce per event instanceevent phase READY and boostUsed falseeventInstanceId+placementIdCOMMITTED returns prior result without applying againno state change and no usage consumedDEFERRED_NOT_EXPOSED
3BOOST_CHEST_REROLLEV-141重抽1件装备discard current unaccepted gear and generate one non-identical catalog-quality-status tupleonce per event instancegear offer exists and boostUsed falseeventInstanceId+placementIdCOMMITTED restores rerolled gear instanceno state change and no usage consumedDEFERRED_NOT_EXPOSED
4BOOST_MERCHANT_POINTSEV-MERCHANT立即获得20点add 20 pointsonce per merchant instanceshop open and boostUsed falseeventInstanceId+placementIdCOMMITTED restores balance delta onceno state change and no usage consumedDEFERRED_NOT_EXPOSED
5BOOST_CAMPFIRE_HEAL_TILEEV-138额外恢复10%并生成1个有益地块heal 10 percent max hp then enqueue one core good tile installonce per event instancerecovery event unresolved and boostUsed falseeventInstanceId+placementIdCOMMITTED restores hp and exact installed tile onceif no legal tile enqueue next-floor installDEFERRED_NOT_EXPOSED
6BOOST_SMITHY_RATEEV-137提升本次强化概率set current attempt rates to 100|80|50|30once per event instancegear selected before random resolution and boostUsed falseeventInstanceId+placementIdCOMMITTED restores boosted rate flag; random result uses stored rollafter forge resolved placement becomes ineligibleDEFERRED_NOT_EXPOSED
7BOOST_BLESSING_REROLLEV-144强制换成新祝福replace current card with non-identical card and force acceptonce per event instanceoriginal card revealed and boostUsed falseeventInstanceId+placementIdCOMMITTED restores replacement card and cannot redrawif pool has only same card grant original and mark committedDEFERRED_NOT_EXPOSED
8BOOST_CLAW_ATTEMPTEV-151增加1次抓取add 1 claw attemptonce per event instanceclaw round not ended and boostUsed falseeventInstanceId+placementIdCOMMITTED restores attempt count onceno state change and no usage consumedDEFERRED_NOT_EXPOSED
9BOOST_BUBBLE_SHOTEV-166增加1发add 1 bubble projectileonce per event instancebubble round not ended and boostUsed falseeventInstanceId+placementIdCOMMITTED restores projectile count onceno state change and no usage consumedDEFERRED_NOT_EXPOSED
10BOOST_REVIVEBATTLE恢复50%最大生命并继续ceil maxHp times 0.50 and resume exact BattleSnapshotonce per floorsource Revive blessing resolved and player still dead and reviveUsedThisFloor falserunId+floor+placementIdCOMMITTED restores exact post-revive snapshot without healing twicesecond death same floor fails runDEFERRED_NOT_EXPOSED