Files
HEROLL/design/gameplay-validation/specs/ui-screens.csv
T

5.2 KiB

1screen_idscreen_nameentryprimary_controlsrequired_statesexitcheckpoint_boundaryacceptancesource_tag
2UI-001本地开始页app boot开始新局|继续|清除本局|设置noSave|hasSave|corruptSave进入棋盘|设置before new run无账号 体力 商店 抽卡或联网入口VALIDATION_ADDED
3UI-002棋盘HUDFloorSetup40个实际地块|点数|层数|条件式Boss压力|HP|四装备槽|Roll|丹药|暂停awaitRoll|moving|bossCountdown|bossActing|inputLocked|tileResolvingtile event or pauseafter prior atomic resolution1点严格移动1个实际地块;stage0不显示Boss压力;DiceGauge调试关显示0/2或4..0且演出不可跳过RUNTIME_OBSERVED
4UI-003骰子结果DiceResolvedieA|dieB|点数和rolling|settledMovingroll result committed结果静止可读至少250ms且无重掷入口RUNTIME_OBSERVED
5UI-004第三骰选择ThirdDieChoiceA|B|C|替换A|替换B|放弃choiceReady|committingMovingchoice committed三种选择明确且放弃不回滚RNGVALIDATION_ADDED
6UI-005自动战斗HUDBattle Fight玩家/敌人血条|1-4敌人数|小Boss标识|状态|伤害数字|药水prepare|spawn|fight|paused|victory|deathPostBattle or revivebattle result committed1-4骷髅严格生成1-4只怪物;小Boss入口可辨;普通入口无加速按钮且唯一主动输入为药水RUNTIME_OBSERVED
7UI-006装备掉落比较RewardChoice新旧装备|属性差|装备|分解|关闭slotEmpty|upgrade|downgrade|batchCheckpointreward choice committed关闭自动分解全部未处理装备RUNTIME_OBSERVED
8UI-007商店Merchant event3固定槽|3随机槽|余额|刷新|退出available|soldOut|insufficient|rerolledBoardeach purchase or reroll恰好6槽且无广告赠点按钮;商品均使用局内点数SOURCE_CONFIRMED
9UI-008地块安装purchased TILE棋盘合法格|确认|取消selecting|invalid|pendingShop or Boardinstall committed只能选择合法普通格且取消保留待安装商品VALIDATION_ADDED
10UI-009宝箱EV-141宝箱|装备卡|装备|分解|退出closed|opened|resolvedBoardevent committed无广告重抽按钮;装备结果只提交一次RUNTIME_OBSERVED
11UI-010营火EV-138恢复预览|领取ready|resolvedBoardevent committed只显示基础治疗且不溢出最大生命VALIDATION_ADDED
12UI-011铁匠铺EV-137装备|成功率|直接领取|挑战noGear|ready|success|destroyedBoardforge result committed失败销毁和分解点数同屏可见且无概率增强按钮RUNTIME_OBSERVED
13UI-012祝福点EV-144单卡|接受revealed|acceptedBoardblessing committed无广告换卡或重抽按钮SOURCE_CONFIRMED
14UI-013挖掘EV-1405x5格|剩余次数|形状预览|退出ready|digging|completeBoarddig result committed基础5次;每次按完整形状原子揭示并发奖VALIDATION_ADDED
15UI-014传奇装备EV-139传奇装备卡|装备|分解revealed|resolvedBoardreward committed品质固定传奇且走标准装备比较VALIDATION_ADDED
16UI-015彩票EV-142费用5|抽取|结果|退出insufficient|ready|rolling|resolvedBoardevent committed概率结果由eventRng确定且刷新不重抽VALIDATION_ADDED
17UI-01621点EV-143下注3|手牌|庄家牌|要牌|停牌|结果insufficient|playerTurn|dealerTurn|win|lose|pushBoardevent committedAce固定1避免额外规则且庄家17停牌VALIDATION_ADDED
18UI-017抓娃娃EV-15120胶囊|摇杆/抓取|次数|结果ready|aiming|grabbing|completeBoardevent committed基础次数且无广告补次数;胶囊碰撞和奖励在确定逻辑tick结算SOURCE_CONFIRMED
19UI-018黄金马车EV-1524辆遮盖车|选择|奖励ready|revealed|resolvedBoardevent committed只能选一次且HP阈值快照在进入时锁定VALIDATION_ADDED
20UI-019骰子机EV-164三骰|启动|匹配表|奖励ready|rolling|matched|noneBoardevent committed显示原始三骰并按源码匹配表发奖SOURCE_CONFIRMED
21UI-020泡泡龙EV-166棋盘|瞄准线|剩余发数|计时|奖励ready|aiming|flying|completeBoardevent committed基础3发且无广告补发;碰撞不依赖渲染帧SOURCE_CONFIRMED
22UI-021源码祝福复活lethal damage with Revive祝福图标|恢复结果resolving|success|stillDeadBattlerevive blessing result committed只结算一次;失败则直接进入DEFEATSOURCE_CONFIRMED
23UI-022广告复活(不暴露)disablednonenotExposedFailnone普通UI与调试台均不可达;无恢复和放弃广告按钮DEFERRED_NOT_EXPOSED
24UI-023Boss胜利boss PostBattle胜利|构筑摘要|结束本局enter|summary|confirmedStartresult acknowledged不含倍增广告 付费或剧情VALIDATION_ADDED
25UI-024失败结算no revive失败|层数|构筑摘要|结束本局enter|summary|confirmedStartresult acknowledged无促销弹窗且不可在失败页增强VALIDATION_ADDED
26UI-025暂停board or battle继续|设置|退出本局boardPause|battlePause|confirmExitprior screen or Startno new checkpoint暂停冻结逻辑时钟且退出需二次确认VALIDATION_ADDED
27UI-026隐藏调试台7 taps or CtrlShiftDseed|floor|DDA|强制事件/掉落/死亡|4x|恢复|导出closed|open|commandResult|errorprior screendebug command committed调试命令走Domain API并标记debug trueVALIDATION_ADDED