2 lines
718 B
Plaintext
2 lines
718 B
Plaintext
Clean up this exact game sprite atlas. Remove ALL stray pixels, colored speckles, dirty fringe, edge noise, blotches and contamination around every hexagon and in every transparent region. Rebuild each silhouette with a perfectly smooth antialiased edge and the same small rounded corners. Exactly FOUR clean isolated hexagons, same layout, same sizes, same blue pink golden-yellow purple palette. Make each face uniformly matte solid color without grain, noise or mottling. Outside the four precise silhouettes alpha must be exactly ZERO. No colored rim, no outline, no shadow, no glow. Preserve top-down equal-sided regular hexagons. This is production UI art needing clean vector-like edges, not painterly texture.
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