Initial import of HEROLL source and design documents
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# 03 永久装备与合成:原作模块设计
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## 功能定位
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负责局外装备身份、装备位、品质星级、升级消耗和基础属性配置。
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## 功能流程
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获得装备 → 选择对应槽位 → 强化提升属性 → 按品质星级材料要求合成 → 提高强化上限。
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以上按原作配置关系整理功能步骤,具体条件与数值见下文及规则说明。
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## 子功能构成
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| 子功能 | 设计内容 |
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| --- | --- |
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| 装备身份与槽位 | slotNum决定装备槽位,equipType/tagType描述类型与标签,baseStatus和skill/skillValue/extraValue描述属性与技能。isSpecial和isMaterial分别标识特殊装备及材料。 |
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| 品质星级与合成要求 | level是品质星级阶段索引,与强化等级分开。各阶段由grade/starCount标识,maxUpgradeLevel规定强化上限;合成要求分指定材料等级数量和同品质任意装备数量两类字段。 |
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| 装备基础与强化属性 | 按level和baseStatus读取基础值及强化增量;specialBaseValue/specialUpgradeValue单列特殊装备数值,不与普通值混用。 |
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| 装备逐级强化消耗 | 每个level分别给出needMaterial和needGold。135行逐级成本全部保留,累计成本需先明确起止等级与消费行的对应关系。 |
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| 装备类型修正 | 每种类型记录slotNum及两组correctionStatus/correctionValue,用于区分该类型的属性修正配置。 |
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| 装备技能类型 | EEquipSkill是技能枚举,skillDesc和feedbackDesKey是描述引用。具体效果参数需与装备目录中的技能字段共同阅读。 |
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| 主装备评分档 | 按level配置score;这里只给出评分档,不把score当作最终战力公式。 |
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## 功能构成与规则关系
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equipment 是装备目录;equipmentdata 用 level/starCount/grade 表达品质星级阶段,记录 maxUpgradeLevel 和合成材料要求;equipmentugradelevel 给出强化级别的 needMaterial/needGold;equipmentdefaultstatdata 区分普通与特殊装备基础值和升级增量。原表拼写 ugrade 保留。
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## 关键规则与数值
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| 原作规则 | 数值 | 来源 |
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| --- | --- | --- |
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| 普通0星:品质阶段与强化上限、合成字段 | level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 | E-equipmentdata / StringId=equipment_NORMAL_0 / CSV记录4 |
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| 传说2星:强化上限及材料字段 | level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 | E-equipmentdata / StringId=equipment_LEGEND_2 / CSV记录9 |
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| 永恒3星:表中最高阶段记录,空材料不自动代表可继续合成 | level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= | E-equipmentdata / StringId=equipment_ETERNITY_3 / CSV记录17 |
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## 完整数值表
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| 配置表 | 记录数 | 完整数据 |
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| --- | --- | --- |
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| equipment | 35 | [CSV](./03-表格/equipment.csv) |
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| equipmentdata | 14 | [CSV](./03-表格/equipmentdata.csv) |
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| equipmentdefaultstatdata | 56 | [CSV](./03-表格/equipmentdefaultstatdata.csv) |
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| equipmentugradelevel | 135 | [CSV](./03-表格/equipmentugradelevel.csv) |
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| equipmenttype | 12 | [CSV](./03-表格/equipmenttype.csv) |
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| equipskill | 94 | [CSV](./03-表格/equipskill.csv) |
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| mainequipmentscore | 8 | [CSV](./03-表格/mainequipmentscore.csv) |
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[规则说明](./02-规则说明.md) · [数值说明](./03-数值说明.md) · [字段字典](./03-表格/字段字典.csv) · [数组逐项明细](./03-表格/数组逐项明细.csv)
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[返回总纲](../00-局外系统模块总纲.md)
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## 相关功能模块
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| 模块 | 关联内容 |
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| --- | --- |
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| [槽位强化与永久属性](../04-槽位强化与永久属性/01-模块设计文档.md) | 管理装备槽位强化及永久属性升级。 |
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| [收藏与图鉴](../09-收藏与图鉴/01-模块设计文档.md) | 按装备组合条件提供收藏属性。 |
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| [抽卡与保底](../13-抽卡与保底/01-模块设计文档.md) | 统一抽卡按钮、消费、候选奖励、权重和保底配置。 |
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# 03 永久装备与合成:规则与数值
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## 已恢复的配置关系
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equipment 是装备目录;equipmentdata 用 level/starCount/grade 表达品质星级阶段,记录 maxUpgradeLevel 和合成材料要求;equipmentugradelevel 给出强化级别的 needMaterial/needGold;equipmentdefaultstatdata 区分普通与特殊装备基础值和升级增量。原表拼写 ugrade 保留。
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证据等级A仅确认字段原值;下列示例不是全量表,所有等级、成本、奖励、参数见所链接CSV。
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## 核心规则核对
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| 规则解读 | 源字段原值 | 证据定位 |
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| --- | --- | --- |
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| 普通0星:品质阶段与强化上限、合成字段 | level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 | E-equipmentdata / StringId=equipment_NORMAL_0 / CSV记录4 |
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| 传说2星:强化上限及材料字段 | level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 | E-equipmentdata / StringId=equipment_LEGEND_2 / CSV记录9 |
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| 永恒3星:表中最高阶段记录,空材料不自动代表可继续合成 | level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= | E-equipmentdata / StringId=equipment_ETERNITY_3 / CSV记录17 |
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## 子功能规则
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### 装备身份与槽位
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slotNum决定装备槽位,equipType/tagType描述类型与标签,baseStatus和skill/skillValue/extraValue描述属性与技能。isSpecial和isMaterial分别标识特殊装备及材料。
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对应原表:`equipment`,35条。[完整数值](./04-数值明细/equipment.md)。
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### 品质星级与合成要求
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level是品质星级阶段索引,与强化等级分开。各阶段由grade/starCount标识,maxUpgradeLevel规定强化上限;合成要求分指定材料等级数量和同品质任意装备数量两类字段。
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对应原表:`equipmentdata`,14条。[完整数值](./04-数值明细/equipmentdata.md)。
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### 装备基础与强化属性
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按level和baseStatus读取基础值及强化增量;specialBaseValue/specialUpgradeValue单列特殊装备数值,不与普通值混用。
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对应原表:`equipmentdefaultstatdata`,56条。[完整数值](./04-数值明细/equipmentdefaultstatdata.md)。
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### 装备逐级强化消耗
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每个level分别给出needMaterial和needGold。135行逐级成本全部保留,累计成本需先明确起止等级与消费行的对应关系。
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对应原表:`equipmentugradelevel`,135条。[完整数值](./04-数值明细/equipmentugradelevel.md)。
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### 装备类型修正
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每种类型记录slotNum及两组correctionStatus/correctionValue,用于区分该类型的属性修正配置。
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对应原表:`equipmenttype`,12条。[完整数值](./04-数值明细/equipmenttype.md)。
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### 装备技能类型
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EEquipSkill是技能枚举,skillDesc和feedbackDesKey是描述引用。具体效果参数需与装备目录中的技能字段共同阅读。
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对应原表:`equipskill`,94条。[完整数值](./04-数值明细/equipskill.md)。
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### 主装备评分档
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按level配置score;这里只给出评分档,不把score当作最终战力公式。
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对应原表:`mainequipmentscore`,8条。[完整数值](./04-数值明细/mainequipmentscore.md)。
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## 关联全局配置
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| 键 | 原值 | CSV记录序号 |
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| --- | --- | --- |
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| calcCpWeight | 19,9 | 39 |
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| autoEquipPriorityWeight | 300,250,200,170,150,130,120,110,100 | 94 |
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[完整全局配置](../00-共享配置/gameconfig.csv) · [规则来源](./03-表格/规则证据.csv) · [原作符号索引](./03-表格/元数据符号.csv)
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## 尚待补充的原作细节
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不能把局外装备 level 与局内武器等级合并;基础值和升级增量如何组合、材料是否包含目标本体、升级返还和替换顺序仍需原生逻辑。equipmentdata 的材料备注明确带星级者不可作为材料。
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# 永久装备与合成:数值说明
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本模块按7项子功能整理数值。成长等级、消费资源、奖励数量、权重和周期分别保留,点击数值明细可阅读全部配置档。
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## 数值目录
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| 子功能 | 记录数 | 可读文档 | 配置表 |
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| --- | --- | --- | --- |
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| 装备身份与槽位 | 35 | [数值明细](./04-数值明细/equipment.md) | [CSV](./03-表格/equipment.csv) |
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| 品质星级与合成要求 | 14 | [数值明细](./04-数值明细/equipmentdata.md) | [CSV](./03-表格/equipmentdata.csv) |
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| 装备基础与强化属性 | 56 | [数值明细](./04-数值明细/equipmentdefaultstatdata.md) | [CSV](./03-表格/equipmentdefaultstatdata.csv) |
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| 装备逐级强化消耗 | 135 | [数值明细](./04-数值明细/equipmentugradelevel.md) | [CSV](./03-表格/equipmentugradelevel.csv) |
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| 装备类型修正 | 12 | [数值明细](./04-数值明细/equipmenttype.md) | [CSV](./03-表格/equipmenttype.csv) |
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| 装备技能类型 | 94 | [数值明细](./04-数值明细/equipskill.md) | [CSV](./03-表格/equipskill.csv) |
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| 主装备评分档 | 8 | [数值明细](./04-数值明细/mainequipmentscore.md) | [CSV](./03-表格/mainequipmentscore.csv) |
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## 数值读取约定
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- 等级、星级、品质和节点序号是不同维度,不互相替代。
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- 数组明细使用零基索引;索引不是默认的玩家等级。
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- 只有原注释或类型能确定单位时才写出单位;权重不直接改成百分比。
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- 奖励ID与奖励类型一起阅读,消耗和奖励中的空值、0、-1保持原样。
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[数组逐项明细](./03-表格/数组逐项明细.csv) · [关联全局配置](./03-表格/关联全局配置.csv)
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## 主要数值范围
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### 装备身份与槽位
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原表记录35条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/equipment.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 槽位编号 | slotNum | 35 | 0 | 3 |
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| materialID | materialID | 31 | 126 | 129 |
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### 品质星级与合成要求
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原表记录14条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/equipmentdata.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 等级或阶段索引 | level | 14 | 0 | 13 |
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| 星数 | starCount | 14 | 0 | 3 |
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| 强化等级上限 | maxUpgradeLevel | 14 | 5 | 135 |
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| 合成材料等级 | materialLevel | 5 | 0 | 6 |
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| 合成材料数量字段 | materialCount | 5 | 1 | 2 |
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| 同品质任意装备材料数量 | sameGradeAnyEquipmentCount | 8 | 1 | 2 |
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### 装备基础与强化属性
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原表记录56条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/equipmentdefaultstatdata.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 等级或阶段索引 | level | 56 | 0 | 13 |
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| 基础值 | baseValue | 56 | 0.3 | 290 |
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| 升级增量字段 | upgradeValue | 56 | 0.3 | 6 |
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| specialBaseValue | specialBaseValue | 56 | 0.3 | 700 |
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| specialUpgradeValue | specialUpgradeValue | 56 | 0.3 | 6 |
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### 装备逐级强化消耗
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原表记录135条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/equipmentugradelevel.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 等级或阶段索引 | level | 135 | 1 | 135 |
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| 所需材料数量 | needMaterial | 135 | 1 | 500 |
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| 所需金币(数组按原索引) | needGold | 135 | 1000 | 200000 |
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### 装备类型修正
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原表记录12条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/equipmenttype.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 槽位编号 | slotNum | 12 | 0 | 3 |
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| correctionValueA | correctionValueA | 12 | 80 | 120 |
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| correctionValueB | correctionValueB | 12 | 80 | 120 |
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### 主装备评分档
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原表记录8条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/mainequipmentscore.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 等级或阶段索引 | level | 8 | 3 | 10 |
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| 评分 | score | 8 | 1 | 48 |
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[模块设计](./01-模块设计文档.md) · [规则说明](./02-规则说明.md) · [功能分类](../01-功能分类导航.md)
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Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
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100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
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101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
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102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
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103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
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104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
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105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
|
||||
106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
|
||||
107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
|
||||
108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
|
||||
109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
|
||||
110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
|
||||
111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
|
||||
112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
|
||||
113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
|
||||
114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
|
||||
115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
|
||||
116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
|
||||
117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
|
||||
118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
|
||||
119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
|
||||
120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
|
||||
121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
|
||||
122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
|
||||
123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
|
||||
124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
|
||||
125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
|
||||
126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
|
||||
127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
|
||||
128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
|
||||
129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
|
||||
130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
|
||||
500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
|
||||
501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
|
||||
502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
|
||||
503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
|
||||
|
@@ -0,0 +1,15 @@
|
||||
Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
|
||||
100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
|
||||
101,equipment_RARE_0,1,0,7,RARE,1,2,
|
||||
102,equipment_EPIC_0,2,0,10,EPIC,2,2,
|
||||
103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
|
||||
104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
|
||||
105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
|
||||
106,equipment_MYTH_0,6,0,40,MYTH,,,1
|
||||
107,equipment_MYTH_1,7,1,50,MYTH,,,1
|
||||
108,equipment_MYTH_2,8,2,60,MYTH,,,1
|
||||
109,equipment_MYTH_3,9,3,75,MYTH,6,2,
|
||||
110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
|
||||
111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
|
||||
112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
|
||||
113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
|
||||
|
@@ -0,0 +1,57 @@
|
||||
Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
|
||||
100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
|
||||
101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
|
||||
102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
|
||||
103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
|
||||
104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
|
||||
105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
|
||||
106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
|
||||
107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
|
||||
108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
|
||||
109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
|
||||
110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
|
||||
111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
|
||||
112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
|
||||
113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
|
||||
114,HEALTH_0,0,HEALTH,10,6,10,6
|
||||
115,HEALTH_1,1,HEALTH,15,6,15,6
|
||||
116,HEALTH_2,2,HEALTH,20,6,20,6
|
||||
117,HEALTH_3,3,HEALTH,40,6,60,6
|
||||
118,HEALTH_4,4,HEALTH,60,6,80,6
|
||||
119,HEALTH_5,5,HEALTH,80,6,100,6
|
||||
120,HEALTH_6,6,HEALTH,100,6,150,6
|
||||
121,HEALTH_7,7,HEALTH,120,6,180,6
|
||||
122,HEALTH_8,8,HEALTH,140,6,210,6
|
||||
123,HEALTH_9,9,HEALTH,160,6,250,6
|
||||
124,HEALTH_10,10,HEALTH,200,6,400,6
|
||||
125,HEALTH_11,11,HEALTH,230,6,500,6
|
||||
126,HEALTH_12,12,HEALTH,260,6,600,6
|
||||
127,HEALTH_13,13,HEALTH,290,6,700,6
|
||||
128,AIM_0,0,AIM,1,1,1,1
|
||||
129,AIM_1,1,AIM,2,1,2,1
|
||||
130,AIM_2,2,AIM,3,1,3,1
|
||||
131,AIM_3,3,AIM,5,1,9,1
|
||||
132,AIM_4,4,AIM,7,1,11,1
|
||||
133,AIM_5,5,AIM,9,1,13,1
|
||||
134,AIM_6,6,AIM,13,1,16,1
|
||||
135,AIM_7,7,AIM,15,1,19,1
|
||||
136,AIM_8,8,AIM,17,1,22,1
|
||||
137,AIM_9,9,AIM,19,1,25,1
|
||||
138,AIM_10,10,AIM,23,1,30,1
|
||||
139,AIM_11,11,AIM,28,1,42,1
|
||||
140,AIM_12,12,AIM,33,1,50,1
|
||||
141,AIM_13,13,AIM,38,1,57,1
|
||||
142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
|
||||
143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
|
||||
144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
|
||||
145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
|
||||
146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
|
||||
147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
|
||||
148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
|
||||
149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
|
||||
150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
|
||||
151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
|
||||
152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
|
||||
153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
|
||||
154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
|
||||
155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
|
||||
|
@@ -0,0 +1,13 @@
|
||||
Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
|
||||
100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
|
||||
101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
|
||||
102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
|
||||
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
|
||||
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
|
||||
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
|
||||
106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
|
||||
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
|
||||
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
|
||||
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
|
||||
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
|
||||
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
|
||||
|
@@ -0,0 +1,136 @@
|
||||
Id,StringId,level,needMaterial,needGold
|
||||
100,equipment_upgrade_1,1,1,1000
|
||||
101,equipment_upgrade_2,2,1,2000
|
||||
102,equipment_upgrade_3,3,1,3000
|
||||
103,equipment_upgrade_4,4,2,4000
|
||||
104,equipment_upgrade_5,5,2,5000
|
||||
105,equipment_upgrade_6,6,2,6000
|
||||
106,equipment_upgrade_7,7,3,7000
|
||||
107,equipment_upgrade_8,8,3,8000
|
||||
108,equipment_upgrade_9,9,3,9000
|
||||
109,equipment_upgrade_10,10,4,10000
|
||||
110,equipment_upgrade_11,11,5,10000
|
||||
111,equipment_upgrade_12,12,5,10000
|
||||
112,equipment_upgrade_13,13,5,10000
|
||||
113,equipment_upgrade_14,14,7,10000
|
||||
114,equipment_upgrade_15,15,7,15000
|
||||
115,equipment_upgrade_16,16,7,15000
|
||||
116,equipment_upgrade_17,17,10,15000
|
||||
117,equipment_upgrade_18,18,10,15000
|
||||
118,equipment_upgrade_19,19,10,15000
|
||||
119,equipment_upgrade_20,20,15,20000
|
||||
120,equipment_upgrade_21,21,20,20000
|
||||
121,equipment_upgrade_22,22,25,20000
|
||||
122,equipment_upgrade_23,23,30,20000
|
||||
123,equipment_upgrade_24,24,40,20000
|
||||
124,equipment_upgrade_25,25,50,25000
|
||||
125,equipment_upgrade_26,26,50,25000
|
||||
126,equipment_upgrade_27,27,50,25000
|
||||
127,equipment_upgrade_28,28,50,25000
|
||||
128,equipment_upgrade_29,29,50,25000
|
||||
129,equipment_upgrade_30,30,50,30000
|
||||
130,equipment_upgrade_31,31,50,30000
|
||||
131,equipment_upgrade_32,32,50,30000
|
||||
132,equipment_upgrade_33,33,50,30000
|
||||
133,equipment_upgrade_34,34,50,30000
|
||||
134,equipment_upgrade_35,35,50,40000
|
||||
135,equipment_upgrade_36,36,50,40000
|
||||
136,equipment_upgrade_37,37,50,40000
|
||||
137,equipment_upgrade_38,38,50,40000
|
||||
138,equipment_upgrade_39,39,50,40000
|
||||
139,equipment_upgrade_40,40,70,50000
|
||||
140,equipment_upgrade_41,41,70,50000
|
||||
141,equipment_upgrade_42,42,70,50000
|
||||
142,equipment_upgrade_43,43,70,50000
|
||||
143,equipment_upgrade_44,44,70,50000
|
||||
144,equipment_upgrade_45,45,100,50000
|
||||
145,equipment_upgrade_46,46,100,50000
|
||||
146,equipment_upgrade_47,47,120,50000
|
||||
147,equipment_upgrade_48,48,150,50000
|
||||
148,equipment_upgrade_49,49,150,50000
|
||||
149,equipment_upgrade_50,50,170,50000
|
||||
150,equipment_upgrade_51,51,200,50000
|
||||
151,equipment_upgrade_52,52,200,50000
|
||||
152,equipment_upgrade_53,53,200,50000
|
||||
153,equipment_upgrade_54,54,200,50000
|
||||
154,equipment_upgrade_55,55,230,50000
|
||||
155,equipment_upgrade_56,56,230,50000
|
||||
156,equipment_upgrade_57,57,230,50000
|
||||
157,equipment_upgrade_58,58,230,50000
|
||||
158,equipment_upgrade_59,59,230,50000
|
||||
159,equipment_upgrade_60,60,270,50000
|
||||
160,equipment_upgrade_61,61,270,50000
|
||||
161,equipment_upgrade_62,62,270,50000
|
||||
162,equipment_upgrade_63,63,300,50000
|
||||
163,equipment_upgrade_64,64,300,50000
|
||||
164,equipment_upgrade_65,65,300,50000
|
||||
165,equipment_upgrade_66,66,300,50000
|
||||
166,equipment_upgrade_67,67,330,50000
|
||||
167,equipment_upgrade_68,68,350,50000
|
||||
168,equipment_upgrade_69,69,350,50000
|
||||
169,equipment_upgrade_70,70,350,50000
|
||||
170,equipment_upgrade_71,71,350,50000
|
||||
171,equipment_upgrade_72,72,400,50000
|
||||
172,equipment_upgrade_73,73,400,50000
|
||||
173,equipment_upgrade_74,74,400,50000
|
||||
174,equipment_upgrade_75,75,400,50000
|
||||
175,equipment_upgrade_76,76,400,50000
|
||||
176,equipment_upgrade_77,77,450,50000
|
||||
177,equipment_upgrade_78,78,450,50000
|
||||
178,equipment_upgrade_79,79,450,50000
|
||||
179,equipment_upgrade_80,80,500,50000
|
||||
180,equipment_upgrade_81,81,500,50000
|
||||
181,equipment_upgrade_82,82,500,50000
|
||||
182,equipment_upgrade_83,83,500,50000
|
||||
183,equipment_upgrade_84,84,500,50000
|
||||
184,equipment_upgrade_85,85,500,50000
|
||||
185,equipment_upgrade_86,86,500,50000
|
||||
186,equipment_upgrade_87,87,500,50000
|
||||
187,equipment_upgrade_88,88,500,50000
|
||||
188,equipment_upgrade_89,89,500,50000
|
||||
189,equipment_upgrade_90,90,500,50000
|
||||
190,equipment_upgrade_91,91,500,50000
|
||||
191,equipment_upgrade_92,92,500,50000
|
||||
192,equipment_upgrade_93,93,500,50000
|
||||
193,equipment_upgrade_94,94,500,50000
|
||||
194,equipment_upgrade_95,95,500,50000
|
||||
195,equipment_upgrade_96,96,500,50000
|
||||
196,equipment_upgrade_97,97,500,50000
|
||||
197,equipment_upgrade_98,98,500,50000
|
||||
198,equipment_upgrade_99,99,500,50000
|
||||
199,equipment_upgrade_100,100,500,50000
|
||||
200,equipment_upgrade_101,101,500,80000
|
||||
201,equipment_upgrade_102,102,500,80000
|
||||
202,equipment_upgrade_103,103,500,80000
|
||||
203,equipment_upgrade_104,104,500,80000
|
||||
204,equipment_upgrade_105,105,500,80000
|
||||
205,equipment_upgrade_106,106,500,80000
|
||||
206,equipment_upgrade_107,107,500,80000
|
||||
207,equipment_upgrade_108,108,500,80000
|
||||
208,equipment_upgrade_109,109,500,80000
|
||||
209,equipment_upgrade_110,110,500,80000
|
||||
210,equipment_upgrade_111,111,500,80000
|
||||
211,equipment_upgrade_112,112,500,80000
|
||||
212,equipment_upgrade_113,113,500,80000
|
||||
213,equipment_upgrade_114,114,500,80000
|
||||
214,equipment_upgrade_115,115,500,80000
|
||||
215,equipment_upgrade_116,116,500,120000
|
||||
216,equipment_upgrade_117,117,500,120000
|
||||
217,equipment_upgrade_118,118,500,120000
|
||||
218,equipment_upgrade_119,119,500,120000
|
||||
219,equipment_upgrade_120,120,500,120000
|
||||
220,equipment_upgrade_121,121,500,120000
|
||||
221,equipment_upgrade_122,122,500,120000
|
||||
222,equipment_upgrade_123,123,500,120000
|
||||
223,equipment_upgrade_124,124,500,120000
|
||||
224,equipment_upgrade_125,125,500,120000
|
||||
225,equipment_upgrade_126,126,500,120000
|
||||
226,equipment_upgrade_127,127,500,120000
|
||||
227,equipment_upgrade_128,128,500,120000
|
||||
228,equipment_upgrade_129,129,500,120000
|
||||
229,equipment_upgrade_130,130,500,120000
|
||||
230,equipment_upgrade_131,131,500,200000
|
||||
231,equipment_upgrade_132,132,500,200000
|
||||
232,equipment_upgrade_133,133,500,200000
|
||||
233,equipment_upgrade_134,134,500,200000
|
||||
234,equipment_upgrade_135,135,500,200000
|
||||
|
@@ -0,0 +1,95 @@
|
||||
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
|
||||
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
|
||||
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
|
||||
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
|
||||
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
|
||||
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
|
||||
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
|
||||
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
|
||||
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
|
||||
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
|
||||
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
|
||||
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
|
||||
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
|
||||
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
|
||||
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
|
||||
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
|
||||
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
|
||||
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
|
||||
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
|
||||
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
|
||||
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
|
||||
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
|
||||
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
|
||||
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
|
||||
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
|
||||
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
|
||||
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
|
||||
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
|
||||
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
|
||||
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
|
||||
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
|
||||
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
|
||||
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
|
||||
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
|
||||
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
|
||||
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
|
||||
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
|
||||
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
|
||||
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
|
||||
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
|
||||
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
|
||||
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
|
||||
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
|
||||
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
|
||||
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
|
||||
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
|
||||
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
|
||||
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
|
||||
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
|
||||
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
|
||||
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
|
||||
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
|
||||
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
|
||||
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
|
||||
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
|
||||
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
|
||||
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
|
||||
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
|
||||
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
|
||||
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
|
||||
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
|
||||
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
|
||||
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
|
||||
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
|
||||
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
|
||||
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
|
||||
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
|
||||
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
|
||||
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
|
||||
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
|
||||
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
|
||||
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
|
||||
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
|
||||
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
|
||||
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
|
||||
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
|
||||
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
|
||||
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
|
||||
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
|
||||
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
|
||||
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
|
||||
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
|
||||
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
|
||||
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
|
||||
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
|
||||
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
|
||||
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
|
||||
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
|
||||
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
|
||||
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
|
||||
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
|
||||
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
|
||||
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
|
||||
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
|
||||
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
|
||||
|
@@ -0,0 +1,9 @@
|
||||
Id,StringId,level,score
|
||||
0,0,3,1
|
||||
1,1,4,2
|
||||
2,2,5,4
|
||||
3,3,6,8
|
||||
4,4,7,16
|
||||
5,5,8,24
|
||||
6,6,9,32
|
||||
7,7,10,48
|
||||
|
@@ -0,0 +1,468 @@
|
||||
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
|
||||
3399,,CollectionEquipmentInfoView,fields,14680,roup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14681,upgradeRegisterButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14682,assetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14683,downgradeRegisterButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14684,eWithFxAsync>d__151,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14685,equippedItemButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14686,refundSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14687,registerBubble,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14688,ectMoveDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14689,immediateRegisterObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14690,collectionId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,fields,14691,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25877,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25879,OpenCollectionView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25881,HideBaseClassButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25882,UpdateCollectionButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25883,oomsRange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25884,UpdateRefundSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25885,RefreshUI,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25886,ShowInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25887,OnRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25888,OnUnregisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25889,OnUpgradeRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25890,OnDowngradeRegisterClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25892,OnAssetChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25894,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3399,,CollectionEquipmentInfoView,methods,25895,<>n__0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15754,emptyObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15755,emptyIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15756,JavaClass,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15757,slotNum,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15758,equipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,fields,15759,slot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,methods,26800,SetEquipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,methods,26802,ShakeIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3587,,EquipmentEquipSlot,methods,26804,<ShakeIcon>b__8_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15763,hitDamage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15764,nternal,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15765,nowSetting,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15766,nowHP,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15767,lastHP,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15768,emblies,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15769,hpCell,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15770,hitCountImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15771,attackSequence,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15772,Again,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15773,gradeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15774,backGlowEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15775,backGlowColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15776,ndingPosAsync>d__108,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,fields,15777,canOpenText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26806,ght,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26807,StartGacha,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26808,FindAttackSequences,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26809,GenerateSequencesRecursive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26810,ShowHunt,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26811,HPUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26812,HPcellTween,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26813,CallVibe,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26815,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3592,vent_coin,EquipmentGachaView,methods,26817,<ShowHunt>b__19_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15792,leLayoutUtils,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15793,tierBackground,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15794,stars,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15795,skillInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15796,elIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15797,infoBubble,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15798,equipmentTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15799,lvText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15800,ameRefFormatter,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15801,baseStatText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15802,equipmentType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15803,equipmentTypeTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15804,ected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15805,equipmentTagText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15806,upgradeObject,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15807,tierBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15808,tiveDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15809,tierText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15810,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15811,buttonColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15812,nCaseInfoFields,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15813,enforceButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15814,enforceQuickButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15815,noAssetButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15816,v6,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15817,enforceAssetHolder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15818,mergeGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15819,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15820,rDigitsPresent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15821,guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15822,level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,fields,15823,upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26832,2EAB8B57C39D9A3E7CA9EE030340770E,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26833,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26834,OpenView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26835,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26836,OpenRefundView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26837,UpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26838,RefreshMergeGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26839,ButtonRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26841,ClickEquip,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26843,ToggleLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26844,ClickEnforcement,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26845,eTexture,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26846,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3596,,EquipmentInfoView,methods,26847,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15903,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15905,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15906,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15907,<resultMetas>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15908,nc,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15909,<refundItemList>5__4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15910,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,fields,15911,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,methods,26938,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3607,,<MergeAllEquipment>d__41,methods,26939,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15912,2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15913,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15914,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15915,<refundItemList>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,fields,15916,sing>b__6_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,methods,26940,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3608,,<MergeEquipment>d__40,methods,26941,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15917,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15918,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15919,autoSorting,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15920,t.Json.IJsonLineInfo.get_LinePosition,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15921,resetScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15922,autoRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,fields,15923,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,methods,26942,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3609,,<SortingEquipment>d__35,methods,26943,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15834,mergeSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15835,mergeSlotAnim,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15836,<>9__194_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15837,noMergeListText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15838,mergeInfiniteScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15839,mergeMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15840,ntRecord,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15841,sortBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15842,sortText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15843,mergeDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15844,yte4080,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15845,mergeBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15846,mergeAllBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15847,mergeResultObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15848,e,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15849,mergeGlow,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15850,mergeEffectEquipments,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15851,mergeResultSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15852,ightInfos,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15853,mergeAllResultObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15854,mergeResultMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15855,mergeBaseEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15856,ture,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15857,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15858,ownEquipmentMetas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,fields,15859,needMaterialCount,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26856,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26857,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26858,ey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26859,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26860,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26861,SelectEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26862,DeselectEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26863,DeselectAllEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26864,SortingEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26865,UpdateSortText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26867,CheckAvailableMaterial,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26869,MergeEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26870,MergeAllEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26871,inter,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26872,CloseResult,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26873,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26874,<Init>b__26_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26875,<Init>b__26_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26876,<Init>b__26_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26877,<SelectEquipment>b__32_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26878,<SelectEquipment>b__32_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26880,<SortingEquipment>b__35_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26882,<Refresh>b__39_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26883,<Refresh>b__39_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26884,imeZoneFile,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26885,<MergeEquipment>b__40_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26886,<MergeEquipment>b__40_3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3610,,EquipmentMergeView,methods,26887,<MergeEquipment>b__40_4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3614,,<SortingEquipment>d__30,methods,26997,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15924,SHA256,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15925,slotUpgradePage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15926,mountPage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15927,toggleTabUtil,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15928,icleSystemSimulationSpace,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15929,equipSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15930,sortType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15931,sortBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15932,StaticArrayInitTypeSize=1450,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15933,emptyRelicText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15934,mergeBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15935,mergeReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15936,geDelegate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15937,skinReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15938,collectionBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15939,collectionReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15940,stream>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15941,unlockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15942,lastSelectingIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,fields,15943,invBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26945,ShowNoticeNextUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26947,OnRelicSelected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26948,OpenInventory,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26949,n,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26950,HandleMountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26951,OpenMerge,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26952,OpenSkin,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26953,OpenCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26954,SortingEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26955,UpdateScrollAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26956,UpdateSortText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26958,HandleEquipmentCountChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26960,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26961,OnClickEquipedRelicSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26962,otConeLight,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26963,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26964,<Init>b__20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26965,<Init>b__20_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26966,<Init>b__20_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26967,<Init>b__20_3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26968,<Init>b__20_4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3616,,EquipmentPage,methods,26969,<SortingEquipment>b__30_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15983,gradeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15984,ing,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15985,gradeImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15986,lockImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15987,skillText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15988,sConfig,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15989,enableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15990,textDisableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,fields,15991,textEnableColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,methods,27001,leSize,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3617,ge,EquipmentSkillInfo,methods,27002,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3618,,EquipmentMetaInfiniteData,fields,15992,ldName,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3618,,EquipmentMetaInfiniteData,fields,15993,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3618,,EquipmentMetaInfiniteData,methods,27003,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15994,type,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15995,infiniteData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15996,s,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15997,slotBGSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15998,slotTypeSprite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,15999,lvText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16000,tor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16001,equipmentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16002,equipmentIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16003,typeIconBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16004,get_requireOcclusionRTRandomWrite,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16005,typeIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16006,specialIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16007,isNew,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16008,ddleBall,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16009,upperLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16010,upperPlus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16011,upperMinus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16012,mageValue,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16013,Dimd,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16014,isDeck,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16015,greyScaleEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16016,haracters,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16017,upgrade_arrow,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,fields,16018,index,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27004,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27005,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27006,UpdateMergeMaterialPlaceholder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27007,SlotTypeInit,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27008,ClickPlus,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3621,,EquipmentSlot,methods,27010,ClickSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3622,,EquipmentTypeBlock,fields,16024,get_xxzw,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3622,,EquipmentTypeBlock,fields,16025,selectText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3622,,EquipmentTypeBlock,fields,16026,selectObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,fields,16045,typeBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,fields,16046,statBlockA,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,fields,16047,statBlockB,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3626,,EquipmentTypeInfo,methods,27026,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18095,ownText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18096,on,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18097,totalScoreText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18098,tierBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18099,tierText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18100,ast_Internal_Injected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,fields,18101,stars,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,methods,28604,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3960,,EquipmentScoreSlot,methods,28605,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18575,slot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18576,et_closeOnParentResize,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18577,statusIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18578,statText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18579,tierBg,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18580,rUsage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18581,tierColors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18582,equipBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18583,unequipBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18584,od,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18585,salvageAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18586,isSelectedEquipment,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18587,popup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,fields,18588,icitlyConvertibleTo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28969,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28970,ClosePopup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28971,RefreshButtonVisibility,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28973,RefreshButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28975,<RefreshButtons>b__18_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28976,<RefreshButtons>b__18_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4019,,IdleDungeonEquipmentInfo,methods,28977,ipeUri,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18590,selectedInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18591,equippedInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18592,tSignature,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18593,wasDungeonPausedBeforeOpen,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,fields,18594,isPausingDungeonTime,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28980,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28981,OnDisable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28982,ReleaseDungeonPause,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28983,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4021,,IdleDungeonEquipmentInfoPopup,methods,28984,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18596,get_verticalScroller,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18597,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18598,Bg,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18599,tierBg,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18600,chemaXPath,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18601,emptyIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18602,highlight,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18603,levelText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18604,lder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18605,isDragable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18606,hideOnEquip,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18607,equipSlotStatusType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18608,pto,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18609,returnDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18610,rect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18611,originPosition,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18612,sionOid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18613,currentMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18614,idleWeaponSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4022,,IdleDungeonEquipmentSlot,fields,18615,hasDragged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4039,,<DestroyUnequippedDroppedEquipmentsAsync>d__42,methods,29125,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4039,,<DestroyUnequippedDroppedEquipmentsAsync>d__42,methods,29126,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18750,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18751,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18752,bNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18753,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18754,isWin,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,fields,18755,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4041,,<DropCachedEquipmentsAsync>d__44,methods,29129,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19022,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19023,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19024,nType_Injected,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19025,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19026,startTransform,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19027,goldAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19029,cancellationToken,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,fields,19030,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,methods,29391,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4087,,<DestroyEquipmentForScrapWithEffectAsync>d__46,methods,29392,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19031,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19032,robeReferenceVolume,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19033,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19034,goldAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19035,scrapAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19037,<salvageEffectTasks>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19038,<i>5__3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,fields,19039,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,methods,29393,nClientType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4088,,<DestroyUnequippedDroppedEquipmentsForScrapAsync>d__34,methods,29394,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19066,slotPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19067,slotContents,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19068,lpers,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19069,scroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19070,totalScoreText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19071,statText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19072,peSize=840,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19073,overText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19074,overFill,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19075,maxFill,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19076,seHelper,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19077,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19078,nowStatusType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,fields,19079,isMaxScore,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29411,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29412,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29413,UpdateRect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4094,,MainEquipmentScoreView,methods,29415,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4297,,EquipmentValue,fields,20147,id,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4297,,EquipmentValue,fields,20148,tMessageListener,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4297,,EquipmentValue,fields,20149,level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27059,RefundSlotSpacing,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27060,Keyword,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27061,slotUpgradeItemSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27062,isConfirmHandled,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27063,isSlotLayoutInitialized,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,fields,27064,s,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35677,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35678,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35679,ShowGetItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35681,SetRefundItemSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5582,,EquipmentMigrationNoticeView,methods,35683,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28050,<guid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28051,<equipmentID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28052,5_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28053,<upgradeLevel>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28054,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28055,<isNew>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28056,ryPurchasesService,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,fields,28057,<isCollection>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36803,romUtf8ByteArray,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36804,set_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36805,get_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36806,set_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36807,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36808,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36809,get_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36810,set_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36812,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36814,set_isNew,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36815,get_isLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36816,WebRequest,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36817,get_isCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36818,set_isCollection,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36819,get_equipmentData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36820,get_equipmentIntID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5791,,EquipmentMeta,methods,36821,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28058,<guid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28059,<weaponDropId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28060,D64572985ECFB6E2A723B6DD347BB34F5AFECDBFB98444028D2DF4844D,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28061,<statusType>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28062,<level>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,fields,28063,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36822,get_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36823,set_guid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36825,set_weaponDropId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36827,set_grade,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36828,get_statusType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36829,ap>b__3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36830,get_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36831,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36832,get_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36833,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5792,get_Current,IdleDungeonEquipmentMeta,methods,36834,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28219,<equipmentID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28220,sra_epi16,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28221,<upgradeLevel>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,fields,28222,<deckIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37126,get_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37127,set_equipmentID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37128,le>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37129,set_level,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37130,get_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37131,set_upgradeLevel,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37132,get_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37133,set_deckIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5829,,SimpleEquipmentMeta,methods,37134,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,fields,29609,<equipmentGuid>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,fields,29610,<slotIndex>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,fields,29611,<isRegistered>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38920,set_equipmentGuid,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38921,get_slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38922,l,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38923,get_isRegistered,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38924,set_isRegistered,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
6069,CollectionSystem,CollectionEquipmentSlot,methods,38925,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
|
@@ -0,0 +1,3 @@
|
||||
证据,记录序号,Id,StringId,Values
|
||||
E-gameconfig,39,136,calcCpWeight,"19,9"
|
||||
E-gameconfig,94,192,autoEquipPriorityWeight,"300,250,200,170,150,130,120,110,100"
|
||||
|
@@ -0,0 +1,38 @@
|
||||
,,,,,,"칼,투구,방패,갑옷 순서",강화 재료,,,,,WeaponStatus,각 티어별로 스킬 지정,스킬 값,추가 값
|
||||
Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
|
||||
Key<int>,Key<string>,string,string,bool,bool,int,int,string,string,string,string,EMonoStatus,string[],float[],float[]
|
||||
100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
|
||||
101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
|
||||
102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
|
||||
103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
|
||||
104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
|
||||
105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
|
||||
106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
|
||||
107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
|
||||
108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
|
||||
109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
|
||||
110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
|
||||
111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
|
||||
112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
|
||||
113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
|
||||
114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
|
||||
115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
|
||||
116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
|
||||
117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
|
||||
118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
|
||||
119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
|
||||
120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
|
||||
121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
|
||||
122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
|
||||
123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
|
||||
124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
|
||||
125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
|
||||
126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
|
||||
127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
|
||||
128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
|
||||
129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
|
||||
130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
|
||||
500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
|
||||
501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
|
||||
502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
|
||||
503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
|
||||
|
@@ -0,0 +1,17 @@
|
||||
,,,,,,합성 필요 재료,,별 등급 있는 건 재료 불가
|
||||
Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
|
||||
Key<int>,Key<string>,int,int,int,EMonoEquipmentGrade,int,int,int
|
||||
100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
|
||||
101,equipment_RARE_0,1,0,7,RARE,1,2,
|
||||
102,equipment_EPIC_0,2,0,10,EPIC,2,2,
|
||||
103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
|
||||
104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
|
||||
105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
|
||||
106,equipment_MYTH_0,6,0,40,MYTH,,,1
|
||||
107,equipment_MYTH_1,7,1,50,MYTH,,,1
|
||||
108,equipment_MYTH_2,8,2,60,MYTH,,,1
|
||||
109,equipment_MYTH_3,9,3,75,MYTH,6,2,
|
||||
110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
|
||||
111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
|
||||
112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
|
||||
113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
|
||||
|
@@ -0,0 +1,59 @@
|
||||
,,,,,,,
|
||||
Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
|
||||
Key<int>,Key<string>,int,EMonoStatus,float,float,float,float
|
||||
100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
|
||||
101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
|
||||
102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
|
||||
103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
|
||||
104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
|
||||
105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
|
||||
106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
|
||||
107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
|
||||
108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
|
||||
109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
|
||||
110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
|
||||
111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
|
||||
112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
|
||||
113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
|
||||
114,HEALTH_0,0,HEALTH,10,6,10,6
|
||||
115,HEALTH_1,1,HEALTH,15,6,15,6
|
||||
116,HEALTH_2,2,HEALTH,20,6,20,6
|
||||
117,HEALTH_3,3,HEALTH,40,6,60,6
|
||||
118,HEALTH_4,4,HEALTH,60,6,80,6
|
||||
119,HEALTH_5,5,HEALTH,80,6,100,6
|
||||
120,HEALTH_6,6,HEALTH,100,6,150,6
|
||||
121,HEALTH_7,7,HEALTH,120,6,180,6
|
||||
122,HEALTH_8,8,HEALTH,140,6,210,6
|
||||
123,HEALTH_9,9,HEALTH,160,6,250,6
|
||||
124,HEALTH_10,10,HEALTH,200,6,400,6
|
||||
125,HEALTH_11,11,HEALTH,230,6,500,6
|
||||
126,HEALTH_12,12,HEALTH,260,6,600,6
|
||||
127,HEALTH_13,13,HEALTH,290,6,700,6
|
||||
128,AIM_0,0,AIM,1,1,1,1
|
||||
129,AIM_1,1,AIM,2,1,2,1
|
||||
130,AIM_2,2,AIM,3,1,3,1
|
||||
131,AIM_3,3,AIM,5,1,9,1
|
||||
132,AIM_4,4,AIM,7,1,11,1
|
||||
133,AIM_5,5,AIM,9,1,13,1
|
||||
134,AIM_6,6,AIM,13,1,16,1
|
||||
135,AIM_7,7,AIM,15,1,19,1
|
||||
136,AIM_8,8,AIM,17,1,22,1
|
||||
137,AIM_9,9,AIM,19,1,25,1
|
||||
138,AIM_10,10,AIM,23,1,30,1
|
||||
139,AIM_11,11,AIM,28,1,42,1
|
||||
140,AIM_12,12,AIM,33,1,50,1
|
||||
141,AIM_13,13,AIM,38,1,57,1
|
||||
142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
|
||||
143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
|
||||
144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
|
||||
145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
|
||||
146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
|
||||
147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
|
||||
148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
|
||||
149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
|
||||
150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
|
||||
151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
|
||||
152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
|
||||
153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
|
||||
154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
|
||||
155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
|
||||
|
@@ -0,0 +1,15 @@
|
||||
,,,,,보정 스탯A,보정값A(%),보정 스탯B,보정값B(%),
|
||||
Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
|
||||
Key<int>,Key<string>,string,string,int,EMonoStatus,int,EMonoStatus,int,string
|
||||
100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
|
||||
101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
|
||||
102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
|
||||
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
|
||||
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
|
||||
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
|
||||
106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
|
||||
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
|
||||
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
|
||||
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
|
||||
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
|
||||
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
|
||||
|
@@ -0,0 +1,138 @@
|
||||
,,,강화 재료,
|
||||
Id,StringId,level,needMaterial,needGold
|
||||
Key<int>,Key<string>,int,int,int
|
||||
100,equipment_upgrade_1,1,1,1000
|
||||
101,equipment_upgrade_2,2,1,2000
|
||||
102,equipment_upgrade_3,3,1,3000
|
||||
103,equipment_upgrade_4,4,2,4000
|
||||
104,equipment_upgrade_5,5,2,5000
|
||||
105,equipment_upgrade_6,6,2,6000
|
||||
106,equipment_upgrade_7,7,3,7000
|
||||
107,equipment_upgrade_8,8,3,8000
|
||||
108,equipment_upgrade_9,9,3,9000
|
||||
109,equipment_upgrade_10,10,4,10000
|
||||
110,equipment_upgrade_11,11,5,10000
|
||||
111,equipment_upgrade_12,12,5,10000
|
||||
112,equipment_upgrade_13,13,5,10000
|
||||
113,equipment_upgrade_14,14,7,10000
|
||||
114,equipment_upgrade_15,15,7,15000
|
||||
115,equipment_upgrade_16,16,7,15000
|
||||
116,equipment_upgrade_17,17,10,15000
|
||||
117,equipment_upgrade_18,18,10,15000
|
||||
118,equipment_upgrade_19,19,10,15000
|
||||
119,equipment_upgrade_20,20,15,20000
|
||||
120,equipment_upgrade_21,21,20,20000
|
||||
121,equipment_upgrade_22,22,25,20000
|
||||
122,equipment_upgrade_23,23,30,20000
|
||||
123,equipment_upgrade_24,24,40,20000
|
||||
124,equipment_upgrade_25,25,50,25000
|
||||
125,equipment_upgrade_26,26,50,25000
|
||||
126,equipment_upgrade_27,27,50,25000
|
||||
127,equipment_upgrade_28,28,50,25000
|
||||
128,equipment_upgrade_29,29,50,25000
|
||||
129,equipment_upgrade_30,30,50,30000
|
||||
130,equipment_upgrade_31,31,50,30000
|
||||
131,equipment_upgrade_32,32,50,30000
|
||||
132,equipment_upgrade_33,33,50,30000
|
||||
133,equipment_upgrade_34,34,50,30000
|
||||
134,equipment_upgrade_35,35,50,40000
|
||||
135,equipment_upgrade_36,36,50,40000
|
||||
136,equipment_upgrade_37,37,50,40000
|
||||
137,equipment_upgrade_38,38,50,40000
|
||||
138,equipment_upgrade_39,39,50,40000
|
||||
139,equipment_upgrade_40,40,70,50000
|
||||
140,equipment_upgrade_41,41,70,50000
|
||||
141,equipment_upgrade_42,42,70,50000
|
||||
142,equipment_upgrade_43,43,70,50000
|
||||
143,equipment_upgrade_44,44,70,50000
|
||||
144,equipment_upgrade_45,45,100,50000
|
||||
145,equipment_upgrade_46,46,100,50000
|
||||
146,equipment_upgrade_47,47,120,50000
|
||||
147,equipment_upgrade_48,48,150,50000
|
||||
148,equipment_upgrade_49,49,150,50000
|
||||
149,equipment_upgrade_50,50,170,50000
|
||||
150,equipment_upgrade_51,51,200,50000
|
||||
151,equipment_upgrade_52,52,200,50000
|
||||
152,equipment_upgrade_53,53,200,50000
|
||||
153,equipment_upgrade_54,54,200,50000
|
||||
154,equipment_upgrade_55,55,230,50000
|
||||
155,equipment_upgrade_56,56,230,50000
|
||||
156,equipment_upgrade_57,57,230,50000
|
||||
157,equipment_upgrade_58,58,230,50000
|
||||
158,equipment_upgrade_59,59,230,50000
|
||||
159,equipment_upgrade_60,60,270,50000
|
||||
160,equipment_upgrade_61,61,270,50000
|
||||
161,equipment_upgrade_62,62,270,50000
|
||||
162,equipment_upgrade_63,63,300,50000
|
||||
163,equipment_upgrade_64,64,300,50000
|
||||
164,equipment_upgrade_65,65,300,50000
|
||||
165,equipment_upgrade_66,66,300,50000
|
||||
166,equipment_upgrade_67,67,330,50000
|
||||
167,equipment_upgrade_68,68,350,50000
|
||||
168,equipment_upgrade_69,69,350,50000
|
||||
169,equipment_upgrade_70,70,350,50000
|
||||
170,equipment_upgrade_71,71,350,50000
|
||||
171,equipment_upgrade_72,72,400,50000
|
||||
172,equipment_upgrade_73,73,400,50000
|
||||
173,equipment_upgrade_74,74,400,50000
|
||||
174,equipment_upgrade_75,75,400,50000
|
||||
175,equipment_upgrade_76,76,400,50000
|
||||
176,equipment_upgrade_77,77,450,50000
|
||||
177,equipment_upgrade_78,78,450,50000
|
||||
178,equipment_upgrade_79,79,450,50000
|
||||
179,equipment_upgrade_80,80,500,50000
|
||||
180,equipment_upgrade_81,81,500,50000
|
||||
181,equipment_upgrade_82,82,500,50000
|
||||
182,equipment_upgrade_83,83,500,50000
|
||||
183,equipment_upgrade_84,84,500,50000
|
||||
184,equipment_upgrade_85,85,500,50000
|
||||
185,equipment_upgrade_86,86,500,50000
|
||||
186,equipment_upgrade_87,87,500,50000
|
||||
187,equipment_upgrade_88,88,500,50000
|
||||
188,equipment_upgrade_89,89,500,50000
|
||||
189,equipment_upgrade_90,90,500,50000
|
||||
190,equipment_upgrade_91,91,500,50000
|
||||
191,equipment_upgrade_92,92,500,50000
|
||||
192,equipment_upgrade_93,93,500,50000
|
||||
193,equipment_upgrade_94,94,500,50000
|
||||
194,equipment_upgrade_95,95,500,50000
|
||||
195,equipment_upgrade_96,96,500,50000
|
||||
196,equipment_upgrade_97,97,500,50000
|
||||
197,equipment_upgrade_98,98,500,50000
|
||||
198,equipment_upgrade_99,99,500,50000
|
||||
199,equipment_upgrade_100,100,500,50000
|
||||
200,equipment_upgrade_101,101,500,80000
|
||||
201,equipment_upgrade_102,102,500,80000
|
||||
202,equipment_upgrade_103,103,500,80000
|
||||
203,equipment_upgrade_104,104,500,80000
|
||||
204,equipment_upgrade_105,105,500,80000
|
||||
205,equipment_upgrade_106,106,500,80000
|
||||
206,equipment_upgrade_107,107,500,80000
|
||||
207,equipment_upgrade_108,108,500,80000
|
||||
208,equipment_upgrade_109,109,500,80000
|
||||
209,equipment_upgrade_110,110,500,80000
|
||||
210,equipment_upgrade_111,111,500,80000
|
||||
211,equipment_upgrade_112,112,500,80000
|
||||
212,equipment_upgrade_113,113,500,80000
|
||||
213,equipment_upgrade_114,114,500,80000
|
||||
214,equipment_upgrade_115,115,500,80000
|
||||
215,equipment_upgrade_116,116,500,120000
|
||||
216,equipment_upgrade_117,117,500,120000
|
||||
217,equipment_upgrade_118,118,500,120000
|
||||
218,equipment_upgrade_119,119,500,120000
|
||||
219,equipment_upgrade_120,120,500,120000
|
||||
220,equipment_upgrade_121,121,500,120000
|
||||
221,equipment_upgrade_122,122,500,120000
|
||||
222,equipment_upgrade_123,123,500,120000
|
||||
223,equipment_upgrade_124,124,500,120000
|
||||
224,equipment_upgrade_125,125,500,120000
|
||||
225,equipment_upgrade_126,126,500,120000
|
||||
226,equipment_upgrade_127,127,500,120000
|
||||
227,equipment_upgrade_128,128,500,120000
|
||||
228,equipment_upgrade_129,129,500,120000
|
||||
229,equipment_upgrade_130,130,500,120000
|
||||
230,equipment_upgrade_131,131,500,200000
|
||||
231,equipment_upgrade_132,132,500,200000
|
||||
232,equipment_upgrade_133,133,500,200000
|
||||
233,equipment_upgrade_134,134,500,200000
|
||||
234,equipment_upgrade_135,135,500,200000
|
||||
|
@@ -0,0 +1,97 @@
|
||||
ID 임의 수정 금지,EEquipSkill 과 같음,,,코드에서 참조하는 enum 값
|
||||
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
|
||||
Key<int>,Key<string>,string,string,EEquipSkill
|
||||
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
|
||||
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
|
||||
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
|
||||
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
|
||||
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
|
||||
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
|
||||
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
|
||||
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
|
||||
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
|
||||
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
|
||||
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
|
||||
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
|
||||
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
|
||||
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
|
||||
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
|
||||
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
|
||||
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
|
||||
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
|
||||
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
|
||||
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
|
||||
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
|
||||
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
|
||||
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
|
||||
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
|
||||
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
|
||||
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
|
||||
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
|
||||
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
|
||||
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
|
||||
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
|
||||
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
|
||||
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
|
||||
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
|
||||
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
|
||||
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
|
||||
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
|
||||
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
|
||||
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
|
||||
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
|
||||
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
|
||||
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
|
||||
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
|
||||
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
|
||||
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
|
||||
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
|
||||
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
|
||||
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
|
||||
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
|
||||
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
|
||||
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
|
||||
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
|
||||
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
|
||||
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
|
||||
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
|
||||
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
|
||||
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
|
||||
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
|
||||
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
|
||||
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
|
||||
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
|
||||
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
|
||||
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
|
||||
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
|
||||
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
|
||||
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
|
||||
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
|
||||
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
|
||||
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
|
||||
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
|
||||
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
|
||||
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
|
||||
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
|
||||
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
|
||||
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
|
||||
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
|
||||
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
|
||||
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
|
||||
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
|
||||
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
|
||||
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
|
||||
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
|
||||
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
|
||||
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
|
||||
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
|
||||
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
|
||||
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
|
||||
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
|
||||
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
|
||||
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
|
||||
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
|
||||
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
|
||||
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
|
||||
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
|
||||
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
|
||||
|
@@ -0,0 +1,11 @@
|
||||
,,장비 등급,치환 점수
|
||||
Id,StringId,level,score
|
||||
Key<int>,Key<string>,int,int
|
||||
0,0,3,1
|
||||
1,1,4,2
|
||||
2,2,5,4
|
||||
3,3,6,8
|
||||
4,4,7,16
|
||||
5,5,8,24
|
||||
6,6,9,32
|
||||
7,7,10,48
|
||||
|
@@ -0,0 +1,58 @@
|
||||
表,字段,类型,中文含义,原始注释,空值条数
|
||||
equipment,Id,Key<int>,数值主键,,0
|
||||
equipment,StringId,Key<string>,字符串主键,,0
|
||||
equipment,equipmentTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipment,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipment,isSpecial,bool,特殊标记,,24
|
||||
equipment,isMaterial,bool,材料标记,,31
|
||||
equipment,slotNum,int,槽位编号,"칼,투구,방패,갑옷 순서",0
|
||||
equipment,materialID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,강화 재료,4
|
||||
equipment,weaponSprite,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,equipType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,tagType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
||||
equipment,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4
|
||||
equipment,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4
|
||||
equipment,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4
|
||||
equipment,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4
|
||||
equipmentdata,Id,Key<int>,数值主键,,0
|
||||
equipmentdata,StringId,Key<string>,字符串主键,,0
|
||||
equipmentdata,level,int,等级/阶段索引(具体语义按表),,0
|
||||
equipmentdata,starCount,int,星数,,0
|
||||
equipmentdata,maxUpgradeLevel,int,强化等级上限,,0
|
||||
equipmentdata,grade,EMonoEquipmentGrade,品质枚举,,0
|
||||
equipmentdata,materialLevel,int,合成材料等级,합성 필요 재료,9
|
||||
equipmentdata,materialCount,int,合成材料数量字段,,9
|
||||
equipmentdata,sameGradeAnyEquipmentCount,int,同品质任意装备材料数量,별 등급 있는 건 재료 불가,6
|
||||
equipmentdefaultstatdata,Id,Key<int>,数值主键,,0
|
||||
equipmentdefaultstatdata,StringId,Key<string>,字符串主键,,0
|
||||
equipmentdefaultstatdata,level,int,等级/阶段索引(具体语义按表),,0
|
||||
equipmentdefaultstatdata,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmentdefaultstatdata,baseValue,float,基础值,,0
|
||||
equipmentdefaultstatdata,upgradeValue,float,升级增量字段,,0
|
||||
equipmentdefaultstatdata,specialBaseValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmentdefaultstatdata,specialUpgradeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmenttype,Id,Key<int>,数值主键,,0
|
||||
equipmenttype,StringId,Key<string>,字符串主键,,0
|
||||
equipmenttype,typeTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmenttype,typeDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmenttype,slotNum,int,槽位编号,,0
|
||||
equipmenttype,correctionStatusA,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯A,0
|
||||
equipmenttype,correctionValueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값A(%),0
|
||||
equipmenttype,correctionStatusB,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯B,0
|
||||
equipmenttype,correctionValueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값B(%),0
|
||||
equipmenttype,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipmentugradelevel,Id,Key<int>,数值主键,,0
|
||||
equipmentugradelevel,StringId,Key<string>,字符串主键,,0
|
||||
equipmentugradelevel,level,int,等级/阶段索引(具体语义按表),,0
|
||||
equipmentugradelevel,needMaterial,int,所需材料数量,강화 재료,0
|
||||
equipmentugradelevel,needGold,int,所需金币(数组按原索引),,0
|
||||
equipskill,Id,Key<int>,数值主键,ID 임의 수정 금지,0
|
||||
equipskill,StringId,Key<string>,字符串主键,EEquipSkill 과 같음,0
|
||||
equipskill,skillDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipskill,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
equipskill,EEquipSkill,EEquipSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코드에서 참조하는 enum 값,0
|
||||
mainequipmentscore,Id,Key<int>,数值主键,,0
|
||||
mainequipmentscore,StringId,Key<string>,字符串主键,,0
|
||||
mainequipmentscore,level,int,等级/阶段索引(具体语义按表),장비 등급,0
|
||||
mainequipmentscore,score,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,치환 점수,0
|
||||
|
@@ -0,0 +1,22 @@
|
||||
表,字段,类型,有效数值数,最小值,最大值,说明
|
||||
equipment,slotNum,int,35,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipment,materialID,int,31,126.0,129.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,level,int,14,0.0,13.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,starCount,int,14,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,maxUpgradeLevel,int,14,5.0,135.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,materialLevel,int,5,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,materialCount,int,5,1.0,2.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdata,sameGradeAnyEquipmentCount,int,8,1.0,2.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,level,int,56,0.0,13.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,baseValue,float,56,0.3,290.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,upgradeValue,float,56,0.3,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,specialBaseValue,float,56,0.3,700.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentdefaultstatdata,specialUpgradeValue,float,56,0.3,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentugradelevel,level,int,135,1.0,135.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentugradelevel,needMaterial,int,135,1.0,500.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmentugradelevel,needGold,int,135,1000.0,200000.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmenttype,slotNum,int,12,0.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmenttype,correctionValueA,int,12,80.0,120.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
equipmenttype,correctionValueB,int,12,80.0,120.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
mainequipmentscore,level,int,8,3.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
mainequipmentscore,score,int,8,1.0,48.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
|
@@ -0,0 +1,559 @@
|
||||
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
||||
equipment,100,outgame_weapon_spear_01,skill,0,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,1,null,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,2,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,3,LowerHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,4,Stat_ATTACK_POWER,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skill,5,LowHpAspdUp,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,0,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,1,null,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,2,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,3,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,4,Stat_ATTACK_POWER,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skill,5,AttackCountAspdUp,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,0,null,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,1,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,2,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,3,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,4,Stat_ATTACK_POWER,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skill,5,AttackBurn,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,0,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,1,null,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,2,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,3,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,4,Stat_ATTACK_POWER,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skill,5,Stat_Plus_TRUE_DAMAGE,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,0,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,1,null,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,2,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,3,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,4,Stat_ATTACK_POWER,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skill,5,Stat_TRUE_DAMAGE,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,0,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,1,null,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,2,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,3,AttackStun,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,4,Stat_ATTACK_POWER,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skill,5,StunMustCrit,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,0,null,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,1,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,2,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,3,Stat_Plus_CRITICAL_RATE,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,4,Stat_AIM,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skill,5,CritDmgUp,string[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,0,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,1,null,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,2,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,3,CritDefReduce,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,4,Stat_AIM,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skill,5,FirstAttackCritRateUp,string[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,0,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,1,null,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,2,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,3,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,4,Stat_AIM,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skill,5,Stat_KILL_HEAL,string[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,0,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,1,null,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,2,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,3,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,4,Stat_AIM,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skill,5,Stat_Plus_KILL_HEAL,string[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,0,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,1,null,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,2,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,3,TripleAttackDmg,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,4,Stat_AIM,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skill,5,TripleAttackDmgEnforce,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,0,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,1,null,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,2,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,3,BattleTimeAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,4,Stat_AIM,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skill,5,EnemyCountAimUp,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,0,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,1,null,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,2,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,3,EvaDagger,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,4,Stat_HEALTH,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skill,5,EvaDaggerEnforce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,0,null,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,1,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,2,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,3,SkeletonShield,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,4,Stat_HEALTH,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skill,5,SkeletonShieldEnforce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,0,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,1,null,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,2,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,3,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,4,Stat_HEALTH,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skill,5,Stat_Plus_REGEN_PER_SECOND,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,0,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,1,null,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,2,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,3,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,4,Stat_HEALTH,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skill,5,Stat_REGEN_PER_SECOND,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,0,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,1,null,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,2,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,3,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,4,Stat_HEALTH,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skill,5,AdditionalHpAddAtkLimit,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,0,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,1,null,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,2,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,3,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,4,Stat_HEALTH,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skill,5,MaxHpaddHp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,0,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,1,null,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,2,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,3,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,4,Stat_DEFENSE,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skill,5,CounterAllAttack,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,0,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,1,null,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,2,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,3,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,4,Stat_DEFENSE,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skill,5,CounterGetGear,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,0,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,1,null,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,2,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,3,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,4,Stat_DEFENSE,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skill,5,Stat_LIFE_STEAL,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,0,null,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,1,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,2,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,3,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,4,Stat_DEFENSE,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skill,5,Stat_Plus_LIFE_STEAL,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,0,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,1,null,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,2,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,3,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,4,Stat_DEFENSE,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skill,5,BattleHitDefUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,0,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,1,null,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,2,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,3,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,4,Stat_DEFENSE,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skill,5,LowerHpDefUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,0,null,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,1,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,2,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,3,SpikeCounter,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,4,Stat_HEALTH,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skill,5,SpikeCounterBurn,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,0,null,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,1,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,2,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,3,KillAttackUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,4,Stat_ATTACK_POWER,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skill,5,KillAttackUpEnforce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,0,null,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,1,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,2,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,3,TripleAttackDmg,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,4,Stat_AIM,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skill,5,TripleAttackDmgEnforce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,0,null,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,1,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,2,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,3,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,4,Stat_HEALTH,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skill,5,AdditionalHpAddAtkLimit,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,0,null,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,1,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,2,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,3,CritDmgUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,4,Stat_AIM,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skill,5,CritDefReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,0,null,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,1,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,2,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,3,AttackCountAspdUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,4,Stat_ATTACK_POWER,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skill,5,CritDmgUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,0,null,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,1,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,2,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,3,AdditionalAtkFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,4,Stat_ATTACK_POWER,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skill,5,AdditionalCritDmgFromTrueDmg,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,2,5,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,3,20,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,4,10,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,skillValue,5,30,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,2,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,3,3,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,4,10,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,skillValue,5,5,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,1,5,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,2,10,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,3,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,4,15,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,skillValue,5,30,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,2,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,3,5,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,4,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,skillValue,5,10,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,2,5,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,3,15,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,4,10,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,skillValue,5,25,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,2,5,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,3,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,4,10,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,skillValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,1,5,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,2,10,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,3,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,4,15,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,skillValue,5,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,2,5,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,3,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,4,10,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,skillValue,5,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,2,5,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,3,15,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,4,10,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,skillValue,5,25,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,2,5,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,3,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,4,10,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,skillValue,5,15,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,2,5,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,3,4,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,4,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,skillValue,5,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,2,5,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,3,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,4,10,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,skillValue,5,20,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,2,5,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,3,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,4,10,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,skillValue,5,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,1,5,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,2,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,3,40,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,4,15,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,skillValue,5,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,2,5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,3,1.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,4,10,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,skillValue,5,3.5,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,2,5,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,3,15,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,4,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,skillValue,5,30,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,2,5,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,3,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,4,10,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,skillValue,5,2,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,2,5,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,3,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,4,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,skillValue,5,20,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,2,5,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,3,20,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,4,10,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,skillValue,5,30,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,2,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,3,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,4,10,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,skillValue,5,20,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,2,5,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,3,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,4,10,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,skillValue,5,15,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,1,5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,2,10,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,3,7.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,4,15,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,skillValue,5,12.5,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,2,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,3,3,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,4,10,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,skillValue,5,5,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,2,5,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,3,15,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,4,10,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,skillValue,5,30,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,1,5,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,2,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,3,10,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,4,15,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,skillValue,5,50,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,1,5,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,2,10,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,3,2,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,4,15,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,skillValue,5,70,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,2,10,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,3,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,4,15,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,skillValue,5,50,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,1,5,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,2,10,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,3,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,4,15,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,skillValue,5,2,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,1,5,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,2,10,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,3,35,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,4,15,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,skillValue,5,25,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,2,10,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,3,4,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,4,15,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,skillValue,5,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,1,5,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,2,10,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,3,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,4,15,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,skillValue,5,3,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,1,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,2,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,3,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,4,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,100,outgame_weapon_spear_01,extraValue,5,15,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,1,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,2,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,3,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,4,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,101,outgame_weapon_spear_02,extraValue,5,30,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,1,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,2,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,3,3,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,4,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,102,outgame_weapon_sword_01,extraValue,5,2,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,1,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,2,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,3,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,4,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,103,outgame_weapon_sword_02,extraValue,5,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,1,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,2,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,3,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,4,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,104,outgame_weapon_axe_01,extraValue,5,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,1,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,2,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,3,1.3,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,4,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,105,outgame_weapon_axe_02,extraValue,5,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,1,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,2,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,3,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,4,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,106,outgame_helmet_hood_01,extraValue,5,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,1,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,2,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,3,3,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,4,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,107,outgame_helmet_hood_02,extraValue,5,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,1,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,2,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,3,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,4,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,108,outgame_helmet_mask_01,extraValue,5,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,1,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,2,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,3,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,4,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,109,outgame_helmet_mask_02,extraValue,5,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,1,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,2,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,3,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,4,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,110,outgame_helmet_headgear_01,extraValue,5,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,1,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,2,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,3,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,4,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,111,outgame_helmet_headgear_02,extraValue,5,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,1,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,2,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,3,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,4,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,112,outgame_armor_robe_01,extraValue,5,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,1,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,2,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,3,10,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,4,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,113,outgame_armor_robe_02,extraValue,5,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,1,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,2,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,3,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,4,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,114,outgame_armor_leather_01,extraValue,5,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,1,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,2,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,3,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,4,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,115,outgame_armor_leather_02,extraValue,5,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,1,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,2,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,3,20,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,4,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,116,outgame_armor_metal_01,extraValue,5,40,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,1,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,2,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,3,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,4,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,117,outgame_armor_metal_02,extraValue,5,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,1,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,2,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,3,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,4,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,118,outgame_shield_small_01,extraValue,5,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,1,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,2,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,3,1,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,4,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,119,outgame_shield_small_02,extraValue,5,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,1,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,2,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,3,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,4,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,120,outgame_shield_middle_01,extraValue,5,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,1,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,2,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,3,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,4,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,121,outgame_shield_middle_02,extraValue,5,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,1,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,2,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,3,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,4,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,122,outgame_shield_large_01,extraValue,5,30,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,1,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,2,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,3,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,4,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,123,outgame_shield_large_02,extraValue,5,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,1,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,2,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,3,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,4,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,124,outgame_armor_metal_03,extraValue,5,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,1,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,2,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,3,40,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,4,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,125,outgame_weapon_axe_03,extraValue,5,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,1,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,2,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,3,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,4,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,126,outgame_helmet_headgear_03,extraValue,5,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,1,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,2,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,3,40,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,4,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,127,outgame_armor_metal_04,extraValue,5,80,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,1,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,2,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,3,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,4,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,128,outgame_helmet_headgear_04,extraValue,5,2,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,1,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,2,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,3,40,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,4,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,129,outgame_weapon_spear_03,extraValue,5,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,1,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,2,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,3,60,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,4,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
equipment,130,outgame_weapon_axe_04,extraValue,5,90,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
|
@@ -0,0 +1,11 @@
|
||||
规则ID,等级,规则,证据,定位,边界
|
||||
R-03-001,A,普通0星:品质阶段与强化上限、合成字段;level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2,E-equipmentdata,StringId=equipment_NORMAL_0;CSV记录4,字段原值及原注释;尚未验证运行时消费者
|
||||
R-03-002,A,传说2星:强化上限及材料字段;level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1,E-equipmentdata,StringId=equipment_LEGEND_2;CSV记录9,字段原值及原注释;尚未验证运行时消费者
|
||||
R-03-003,A,永恒3星:表中最高阶段记录,空材料不自动代表可继续合成;level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount=,E-equipmentdata,StringId=equipment_ETERNITY_3;CSV记录17,字段原值及原注释;尚未验证运行时消费者
|
||||
R-03-004,A,equipment 配置含 35 条数据;字段及所有原值见同名表,E-equipment,全表,表存在不证明运行时全部启用
|
||||
R-03-005,A,equipmentdata 配置含 14 条数据;字段及所有原值见同名表,E-equipmentdata,全表,表存在不证明运行时全部启用
|
||||
R-03-006,A,equipmentdefaultstatdata 配置含 56 条数据;字段及所有原值见同名表,E-equipmentdefaultstatdata,全表,表存在不证明运行时全部启用
|
||||
R-03-007,A,equipmentugradelevel 配置含 135 条数据;字段及所有原值见同名表,E-equipmentugradelevel,全表,表存在不证明运行时全部启用
|
||||
R-03-008,A,equipmenttype 配置含 12 条数据;字段及所有原值见同名表,E-equipmenttype,全表,表存在不证明运行时全部启用
|
||||
R-03-009,A,equipskill 配置含 94 条数据;字段及所有原值见同名表,E-equipskill,全表,表存在不证明运行时全部启用
|
||||
R-03-010,A,mainequipmentscore 配置含 8 条数据;字段及所有原值见同名表,E-mainequipmentscore,全表,表存在不证明运行时全部启用
|
||||
|
@@ -0,0 +1,107 @@
|
||||
# 装备身份与槽位:原作数值明细
|
||||
|
||||
slotNum决定装备槽位,equipType/tagType描述类型与标签,baseStatus和skill/skillValue/extraValue描述属性与技能。isSpecial和isMaterial分别标识特殊装备及材料。
|
||||
|
||||
源表:`equipment`,共35条记录。[完整CSV](../03-表格/equipment.csv) · [原始表](../03-表格/原始表/equipment.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| isSpecial | 特殊标记 | bool | |
|
||||
| isMaterial | 材料标记 | bool | |
|
||||
| slotNum | 槽位编号 | int | 칼,투구,방패,갑옷 순서 |
|
||||
| materialID | 原字段名,含义见功能规则及原注释 | int | 강화 재료 |
|
||||
| equipType | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| tagType | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| baseStatus | 基础属性类型 | EMonoStatus | WeaponStatus |
|
||||
| skill | 技能引用 | string[] | 각 티어별로 스킬 지정 |
|
||||
| skillValue | 技能数值 | float[] | 스킬 값 |
|
||||
| extraValue | 额外参数 | float[] | 추가 값 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—35
|
||||
|
||||
| Id | StringId | 特殊标记(isSpecial) | 材料标记(isMaterial) | 槽位编号(slotNum) | materialID | equipType | tagType |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | outgame_weapon_spear_01 | | | 0 | 126 | spear | weaponTag_attackSpeed |
|
||||
| 101 | outgame_weapon_spear_02 | | | 0 | 126 | spear | weaponTag_attackSpeed |
|
||||
| 102 | outgame_weapon_sword_01 | True | | 0 | 126 | sword | weaponTag_balance |
|
||||
| 103 | outgame_weapon_sword_02 | | | 0 | 126 | sword | weaponTag_balance |
|
||||
| 104 | outgame_weapon_axe_01 | | | 0 | 126 | axe | weaponTag_attackDamage |
|
||||
| 105 | outgame_weapon_axe_02 | | | 0 | 126 | axe | weaponTag_attackDamage |
|
||||
| 106 | outgame_helmet_hood_01 | True | | 1 | 127 | hood | weaponTag_criticalRate |
|
||||
| 107 | outgame_helmet_hood_02 | | | 1 | 127 | hood | weaponTag_criticalRate |
|
||||
| 108 | outgame_helmet_mask_01 | | | 1 | 127 | mask | weaponTag_balance |
|
||||
| 109 | outgame_helmet_mask_02 | | | 1 | 127 | mask | weaponTag_balance |
|
||||
| 110 | outgame_helmet_headgear_01 | | | 1 | 127 | helmet | weaponTag_accuracy |
|
||||
| 111 | outgame_helmet_headgear_02 | | | 1 | 127 | helmet | weaponTag_accuracy |
|
||||
| 112 | outgame_armor_robe_01 | | | 3 | 129 | robe | weaponTag_evasion |
|
||||
| 113 | outgame_armor_robe_02 | True | | 3 | 129 | robe | weaponTag_evasion |
|
||||
| 114 | outgame_armor_leather_01 | | | 3 | 129 | leather | weaponTag_balance |
|
||||
| 115 | outgame_armor_leather_02 | | | 3 | 129 | leather | weaponTag_balance |
|
||||
| 116 | outgame_armor_metal_01 | | | 3 | 129 | plate | weaponTag_health |
|
||||
| 117 | outgame_armor_metal_02 | | | 3 | 129 | plate | weaponTag_health |
|
||||
| 118 | outgame_shield_small_01 | | | 2 | 128 | small_shield | weaponTag_counter |
|
||||
| 119 | outgame_shield_small_02 | | | 2 | 128 | small_shield | weaponTag_counter |
|
||||
| 120 | outgame_shield_middle_01 | | | 2 | 128 | middle_shield | weaponTag_balance |
|
||||
| 121 | outgame_shield_middle_02 | True | | 2 | 128 | middle_shield | weaponTag_balance |
|
||||
| 122 | outgame_shield_large_01 | | | 2 | 128 | large_shield | weaponTag_defense |
|
||||
| 123 | outgame_shield_large_02 | | | 2 | 128 | large_shield | weaponTag_defense |
|
||||
| 124 | outgame_armor_metal_03 | True | | 3 | 129 | plate | weaponTag_health |
|
||||
| 125 | outgame_weapon_axe_03 | True | | 0 | 126 | axe | weaponTag_attackDamage |
|
||||
| 126 | outgame_helmet_headgear_03 | True | | 1 | 127 | helmet | weaponTag_accuracy |
|
||||
| 127 | outgame_armor_metal_04 | True | | 3 | 129 | plate | weaponTag_health |
|
||||
| 128 | outgame_helmet_headgear_04 | True | | 1 | 127 | helmet | weaponTag_accuracy |
|
||||
| 129 | outgame_weapon_spear_03 | True | | 0 | 126 | spear | weaponTag_attackSpeed |
|
||||
| 130 | outgame_weapon_axe_04 | True | | 0 | 126 | axe | weaponTag_attackDamage |
|
||||
| 500 | weapon_material | | True | 0 | | | |
|
||||
| 501 | helmet_material | | True | 1 | | | |
|
||||
| 502 | shield_material | | True | 2 | | | |
|
||||
| 503 | armor_material | | True | 3 | | | |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—35
|
||||
|
||||
| Id | StringId | 基础属性类型(baseStatus) | 技能引用(skill) | 技能数值(skillValue) | 额外参数(extraValue) |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 100 | outgame_weapon_spear_01 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp | 0,0,5,20,10,30 | 0,0,0,0,0,15 |
|
||||
| 101 | outgame_weapon_spear_02 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp | 0,0,5,3,10,5 | 0,0,0,30,0,30 |
|
||||
| 102 | outgame_weapon_sword_01 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn | 0,5,10,30,15,30 | 0,0,0,3,0,2 |
|
||||
| 103 | outgame_weapon_sword_02 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE | 0,0,5,5,10,10 | 0,0,0,0,0,0 |
|
||||
| 104 | outgame_weapon_axe_01 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE | 0,0,5,15,10,25 | 0,0,0,0,0,0 |
|
||||
| 105 | outgame_weapon_axe_02 | ATTACK_POWER | null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit | 0,0,5,10,10,0 | 0,0,0,1.3,0,0 |
|
||||
| 106 | outgame_helmet_hood_01 | AIM | null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp | 0,5,10,15,15,50 | 0,0,0,0,0,0 |
|
||||
| 107 | outgame_helmet_hood_02 | AIM | null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp | 0,0,5,10,10,50 | 0,0,0,3,0,0 |
|
||||
| 108 | outgame_helmet_mask_01 | AIM | null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL | 0,0,5,15,10,25 | 0,0,0,0,0,0 |
|
||||
| 109 | outgame_helmet_mask_02 | AIM | null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL | 0,0,5,10,10,15 | 0,0,0,0,0,0 |
|
||||
| 110 | outgame_helmet_headgear_01 | AIM | null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce | 0,0,5,4,10,50 | 0,0,0,0,0,0 |
|
||||
| 111 | outgame_helmet_headgear_02 | AIM | null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp | 0,0,5,20,10,20 | 0,0,0,0,0,0 |
|
||||
| 112 | outgame_armor_robe_01 | HEALTH | null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce | 0,0,5,50,10,50 | 0,0,0,0,0,0 |
|
||||
| 113 | outgame_armor_robe_02 | HEALTH | null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce | 0,5,10,40,15,50 | 0,0,0,10,0,0 |
|
||||
| 114 | outgame_armor_leather_01 | HEALTH | null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND | 0,0,5,1.5,10,3.5 | 0,0,0,0,0,0 |
|
||||
| 115 | outgame_armor_leather_02 | HEALTH | null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND | 0,0,5,15,10,30 | 0,0,0,0,0,0 |
|
||||
| 116 | outgame_armor_metal_01 | HEALTH | null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit | 0,0,5,2,10,2 | 0,0,0,20,0,40 |
|
||||
| 117 | outgame_armor_metal_02 | HEALTH | null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp | 0,0,5,10,10,20 | 0,0,0,0,0,0 |
|
||||
| 118 | outgame_shield_small_01 | DEFENSE | null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack | 0,0,5,20,10,30 | 0,0,0,0,0,0 |
|
||||
| 119 | outgame_shield_small_02 | DEFENSE | null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear | 0,0,5,20,10,20 | 0,0,0,1,0,2 |
|
||||
| 120 | outgame_shield_middle_01 | DEFENSE | null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL | 0,0,5,10,10,15 | 0,0,0,0,0,0 |
|
||||
| 121 | outgame_shield_middle_02 | DEFENSE | null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL | 0,5,10,7.5,15,12.5 | 0,0,0,0,0,0 |
|
||||
| 122 | outgame_shield_large_01 | DEFENSE | null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp | 0,0,5,3,10,5 | 0,0,0,30,0,30 |
|
||||
| 123 | outgame_shield_large_02 | DEFENSE | null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp | 0,0,5,15,10,30 | 0,0,0,0,0,0 |
|
||||
| 124 | outgame_armor_metal_03 | HEALTH | null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn | 0,5,10,10,15,50 | 0,0,0,0,0,0 |
|
||||
| 125 | outgame_weapon_axe_03 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce | 0,5,10,2,15,70 | 0,0,0,40,0,0 |
|
||||
| 126 | outgame_helmet_headgear_03 | AIM | null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce | 0,5,10,15,15,50 | 0,0,0,0,0,0 |
|
||||
| 127 | outgame_armor_metal_04 | HEALTH | null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit | 0,5,10,2,15,2 | 0,0,0,40,0,80 |
|
||||
| 128 | outgame_helmet_headgear_04 | AIM | null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce | 0,5,10,35,15,25 | 0,0,0,0,0,2 |
|
||||
| 129 | outgame_weapon_spear_03 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp | 0,5,10,4,15,50 | 0,0,0,40,0,0 |
|
||||
| 130 | outgame_weapon_axe_04 | ATTACK_POWER | null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg | 0,5,10,3,15,3 | 0,0,0,60,0,90 |
|
||||
| 500 | weapon_material | | | | |
|
||||
| 501 | helmet_material | | | | |
|
||||
| 502 | shield_material | | | | |
|
||||
| 503 | armor_material | | | | |
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
# 品质星级与合成要求:原作数值明细
|
||||
|
||||
level是品质星级阶段索引,与强化等级分开。各阶段由grade/starCount标识,maxUpgradeLevel规定强化上限;合成要求分指定材料等级数量和同品质任意装备数量两类字段。
|
||||
|
||||
源表:`equipmentdata`,共14条记录。[完整CSV](../03-表格/equipmentdata.csv) · [原始表](../03-表格/原始表/equipmentdata.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| level | 等级或阶段索引 | int | |
|
||||
| starCount | 星数 | int | |
|
||||
| maxUpgradeLevel | 强化等级上限 | int | |
|
||||
| grade | 品质枚举 | EMonoEquipmentGrade | |
|
||||
| materialLevel | 合成材料等级 | int | 합성 필요 재료 |
|
||||
| materialCount | 合成材料数量字段 | int | |
|
||||
| sameGradeAnyEquipmentCount | 同品质任意装备材料数量 | int | 별 등급 있는 건 재료 불가 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—14
|
||||
|
||||
| Id | StringId | 等级或阶段索引(level) | 星数(starCount) | 强化等级上限(maxUpgradeLevel) | 品质枚举(grade) | 合成材料等级(materialLevel) | 合成材料数量字段(materialCount) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | equipment_NORMAL_0 | 0 | 0 | 5 | NORMAL | 0 | 2 |
|
||||
| 101 | equipment_RARE_0 | 1 | 0 | 7 | RARE | 1 | 2 |
|
||||
| 102 | equipment_EPIC_0 | 2 | 0 | 10 | EPIC | 2 | 2 |
|
||||
| 103 | equipment_LEGEND_0 | 3 | 0 | 15 | LEGEND | | |
|
||||
| 104 | equipment_LEGEND_1 | 4 | 1 | 20 | LEGEND | | |
|
||||
| 105 | equipment_LEGEND_2 | 5 | 2 | 30 | LEGEND | 5 | 1 |
|
||||
| 106 | equipment_MYTH_0 | 6 | 0 | 40 | MYTH | | |
|
||||
| 107 | equipment_MYTH_1 | 7 | 1 | 50 | MYTH | | |
|
||||
| 108 | equipment_MYTH_2 | 8 | 2 | 60 | MYTH | | |
|
||||
| 109 | equipment_MYTH_3 | 9 | 3 | 75 | MYTH | 6 | 2 |
|
||||
| 110 | equipment_ETERNITY_0 | 10 | 0 | 90 | ETERNITY | | |
|
||||
| 111 | equipment_ETERNITY_1 | 11 | 1 | 105 | ETERNITY | | |
|
||||
| 112 | equipment_ETERNITY_2 | 12 | 2 | 120 | ETERNITY | | |
|
||||
| 113 | equipment_ETERNITY_3 | 13 | 3 | 135 | ETERNITY | | |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—14
|
||||
|
||||
| Id | StringId | 同品质任意装备材料数量(sameGradeAnyEquipmentCount) |
|
||||
| --- | --- | --- |
|
||||
| 100 | equipment_NORMAL_0 | |
|
||||
| 101 | equipment_RARE_0 | |
|
||||
| 102 | equipment_EPIC_0 | |
|
||||
| 103 | equipment_LEGEND_0 | 1 |
|
||||
| 104 | equipment_LEGEND_1 | 2 |
|
||||
| 105 | equipment_LEGEND_2 | |
|
||||
| 106 | equipment_MYTH_0 | 1 |
|
||||
| 107 | equipment_MYTH_1 | 1 |
|
||||
| 108 | equipment_MYTH_2 | 1 |
|
||||
| 109 | equipment_MYTH_3 | |
|
||||
| 110 | equipment_ETERNITY_0 | 1 |
|
||||
| 111 | equipment_ETERNITY_1 | 1 |
|
||||
| 112 | equipment_ETERNITY_2 | 2 |
|
||||
| 113 | equipment_ETERNITY_3 | |
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
# 装备基础与强化属性:原作数值明细
|
||||
|
||||
按level和baseStatus读取基础值及强化增量;specialBaseValue/specialUpgradeValue单列特殊装备数值,不与普通值混用。
|
||||
|
||||
源表:`equipmentdefaultstatdata`,共56条记录。[完整CSV](../03-表格/equipmentdefaultstatdata.csv) · [原始表](../03-表格/原始表/equipmentdefaultstatdata.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| level | 等级或阶段索引 | int | |
|
||||
| baseStatus | 基础属性类型 | EMonoStatus | |
|
||||
| baseValue | 基础值 | float | |
|
||||
| upgradeValue | 升级增量字段 | float | |
|
||||
| specialBaseValue | 原字段名,含义见功能规则及原注释 | float | |
|
||||
| specialUpgradeValue | 原字段名,含义见功能规则及原注释 | float | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—56
|
||||
|
||||
| Id | StringId | 等级或阶段索引(level) | 基础属性类型(baseStatus) | 基础值(baseValue) | 升级增量字段(upgradeValue) | specialBaseValue | specialUpgradeValue |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | ATTACK_POWER_0 | 0 | ATTACK_POWER | 1 | 1 | 1 | 1 |
|
||||
| 101 | ATTACK_POWER_1 | 1 | ATTACK_POWER | 2 | 1 | 2 | 1 |
|
||||
| 102 | ATTACK_POWER_2 | 2 | ATTACK_POWER | 3 | 1 | 3 | 1 |
|
||||
| 103 | ATTACK_POWER_3 | 3 | ATTACK_POWER | 5 | 1 | 7 | 1 |
|
||||
| 104 | ATTACK_POWER_4 | 4 | ATTACK_POWER | 6 | 1 | 9 | 1 |
|
||||
| 105 | ATTACK_POWER_5 | 5 | ATTACK_POWER | 7 | 1 | 13 | 1 |
|
||||
| 106 | ATTACK_POWER_6 | 6 | ATTACK_POWER | 12 | 1 | 23 | 1 |
|
||||
| 107 | ATTACK_POWER_7 | 7 | ATTACK_POWER | 14 | 1 | 27 | 1 |
|
||||
| 108 | ATTACK_POWER_8 | 8 | ATTACK_POWER | 16 | 1 | 31 | 1 |
|
||||
| 109 | ATTACK_POWER_9 | 9 | ATTACK_POWER | 18 | 1 | 35 | 1 |
|
||||
| 110 | ATTACK_POWER_10 | 10 | ATTACK_POWER | 25 | 1 | 49 | 1 |
|
||||
| 111 | ATTACK_POWER_11 | 11 | ATTACK_POWER | 30 | 1 | 60 | 1 |
|
||||
| 112 | ATTACK_POWER_12 | 12 | ATTACK_POWER | 35 | 1 | 70 | 1 |
|
||||
| 113 | ATTACK_POWER_13 | 13 | ATTACK_POWER | 40 | 1 | 80 | 1 |
|
||||
| 114 | HEALTH_0 | 0 | HEALTH | 10 | 6 | 10 | 6 |
|
||||
| 115 | HEALTH_1 | 1 | HEALTH | 15 | 6 | 15 | 6 |
|
||||
| 116 | HEALTH_2 | 2 | HEALTH | 20 | 6 | 20 | 6 |
|
||||
| 117 | HEALTH_3 | 3 | HEALTH | 40 | 6 | 60 | 6 |
|
||||
| 118 | HEALTH_4 | 4 | HEALTH | 60 | 6 | 80 | 6 |
|
||||
| 119 | HEALTH_5 | 5 | HEALTH | 80 | 6 | 100 | 6 |
|
||||
| 120 | HEALTH_6 | 6 | HEALTH | 100 | 6 | 150 | 6 |
|
||||
| 121 | HEALTH_7 | 7 | HEALTH | 120 | 6 | 180 | 6 |
|
||||
| 122 | HEALTH_8 | 8 | HEALTH | 140 | 6 | 210 | 6 |
|
||||
| 123 | HEALTH_9 | 9 | HEALTH | 160 | 6 | 250 | 6 |
|
||||
| 124 | HEALTH_10 | 10 | HEALTH | 200 | 6 | 400 | 6 |
|
||||
| 125 | HEALTH_11 | 11 | HEALTH | 230 | 6 | 500 | 6 |
|
||||
| 126 | HEALTH_12 | 12 | HEALTH | 260 | 6 | 600 | 6 |
|
||||
| 127 | HEALTH_13 | 13 | HEALTH | 290 | 6 | 700 | 6 |
|
||||
| 128 | AIM_0 | 0 | AIM | 1 | 1 | 1 | 1 |
|
||||
| 129 | AIM_1 | 1 | AIM | 2 | 1 | 2 | 1 |
|
||||
| 130 | AIM_2 | 2 | AIM | 3 | 1 | 3 | 1 |
|
||||
| 131 | AIM_3 | 3 | AIM | 5 | 1 | 9 | 1 |
|
||||
| 132 | AIM_4 | 4 | AIM | 7 | 1 | 11 | 1 |
|
||||
| 133 | AIM_5 | 5 | AIM | 9 | 1 | 13 | 1 |
|
||||
| 134 | AIM_6 | 6 | AIM | 13 | 1 | 16 | 1 |
|
||||
| 135 | AIM_7 | 7 | AIM | 15 | 1 | 19 | 1 |
|
||||
| 136 | AIM_8 | 8 | AIM | 17 | 1 | 22 | 1 |
|
||||
| 137 | AIM_9 | 9 | AIM | 19 | 1 | 25 | 1 |
|
||||
| 138 | AIM_10 | 10 | AIM | 23 | 1 | 30 | 1 |
|
||||
| 139 | AIM_11 | 11 | AIM | 28 | 1 | 42 | 1 |
|
||||
| 140 | AIM_12 | 12 | AIM | 33 | 1 | 50 | 1 |
|
||||
| 141 | AIM_13 | 13 | AIM | 38 | 1 | 57 | 1 |
|
||||
| 142 | DEFENSE_0 | 0 | DEFENSE | 0.3 | 0.3 | 0.3 | 0.3 |
|
||||
| 143 | DEFENSE_1 | 1 | DEFENSE | 0.6 | 0.3 | 0.6 | 0.3 |
|
||||
| 144 | DEFENSE_2 | 2 | DEFENSE | 0.9 | 0.3 | 0.9 | 0.3 |
|
||||
| 145 | DEFENSE_3 | 3 | DEFENSE | 1.5 | 0.3 | 2 | 0.3 |
|
||||
| 146 | DEFENSE_4 | 4 | DEFENSE | 1.8 | 0.3 | 2.5 | 0.3 |
|
||||
| 147 | DEFENSE_5 | 5 | DEFENSE | 2.1 | 0.3 | 3 | 0.3 |
|
||||
| 148 | DEFENSE_6 | 6 | DEFENSE | 3.5 | 0.3 | 5 | 0.3 |
|
||||
| 149 | DEFENSE_7 | 7 | DEFENSE | 4 | 0.3 | 6 | 0.3 |
|
||||
| 150 | DEFENSE_8 | 8 | DEFENSE | 4.5 | 0.3 | 7 | 0.3 |
|
||||
| 151 | DEFENSE_9 | 9 | DEFENSE | 5 | 0.3 | 8 | 0.3 |
|
||||
| 152 | DEFENSE_10 | 10 | DEFENSE | 8 | 0.3 | 11 | 0.3 |
|
||||
| 153 | DEFENSE_11 | 11 | DEFENSE | 10 | 0.3 | 15 | 0.3 |
|
||||
| 154 | DEFENSE_12 | 12 | DEFENSE | 12 | 0.3 | 18 | 0.3 |
|
||||
| 155 | DEFENSE_13 | 13 | DEFENSE | 14 | 0.3 | 21 | 0.3 |
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# 装备类型修正:原作数值明细
|
||||
|
||||
每种类型记录slotNum及两组correctionStatus/correctionValue,用于区分该类型的属性修正配置。
|
||||
|
||||
源表:`equipmenttype`,共12条记录。[完整CSV](../03-表格/equipmenttype.csv) · [原始表](../03-表格/原始表/equipmenttype.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| slotNum | 槽位编号 | int | |
|
||||
| correctionStatusA | 原字段名,含义见功能规则及原注释 | EMonoStatus | 보정 스탯A |
|
||||
| correctionValueA | 原字段名,含义见功能规则及原注释 | int | 보정값A(%) |
|
||||
| correctionStatusB | 原字段名,含义见功能规则及原注释 | EMonoStatus | 보정 스탯B |
|
||||
| correctionValueB | 原字段名,含义见功能规则及原注释 | int | 보정값B(%) |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—12
|
||||
|
||||
| Id | StringId | 槽位编号(slotNum) | correctionStatusA | correctionValueA | correctionStatusB | correctionValueB |
|
||||
| --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | sword | 0 | ATTACK_POWER | 100 | ATTACK_SPEED | 100 |
|
||||
| 101 | axe | 0 | ATTACK_POWER | 120 | ATTACK_SPEED | 80 |
|
||||
| 102 | spear | 0 | ATTACK_POWER | 80 | ATTACK_SPEED | 120 |
|
||||
| 103 | mask | 1 | AIM | 100 | CRITICAL_RATE | 100 |
|
||||
| 104 | helmet | 1 | AIM | 120 | CRITICAL_RATE | 80 |
|
||||
| 105 | hood | 1 | AIM | 80 | CRITICAL_RATE | 120 |
|
||||
| 106 | middle_shield | 2 | DEFENSE | 100 | COUNTER_ATTACK | 100 |
|
||||
| 107 | large_shield | 2 | DEFENSE | 120 | COUNTER_ATTACK | 80 |
|
||||
| 108 | small_shield | 2 | DEFENSE | 80 | COUNTER_ATTACK | 120 |
|
||||
| 109 | leather | 3 | HEALTH | 100 | EVASION | 100 |
|
||||
| 110 | plate | 3 | HEALTH | 110 | EVASION | 90 |
|
||||
| 111 | robe | 3 | HEALTH | 90 | EVASION | 110 |
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
# 装备逐级强化消耗:原作数值明细
|
||||
|
||||
每个level分别给出needMaterial和needGold。135行逐级成本全部保留,累计成本需先明确起止等级与消费行的对应关系。
|
||||
|
||||
源表:`equipmentugradelevel`,共135条记录。[完整CSV](../03-表格/equipmentugradelevel.csv) · [原始表](../03-表格/原始表/equipmentugradelevel.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| level | 等级或阶段索引 | int | |
|
||||
| needMaterial | 所需材料数量 | int | 강화 재료 |
|
||||
| needGold | 所需金币(数组按原索引) | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—120
|
||||
|
||||
| Id | StringId | 等级或阶段索引(level) | 所需材料数量(needMaterial) | 所需金币(数组按原索引)(needGold) |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 100 | equipment_upgrade_1 | 1 | 1 | 1000 |
|
||||
| 101 | equipment_upgrade_2 | 2 | 1 | 2000 |
|
||||
| 102 | equipment_upgrade_3 | 3 | 1 | 3000 |
|
||||
| 103 | equipment_upgrade_4 | 4 | 2 | 4000 |
|
||||
| 104 | equipment_upgrade_5 | 5 | 2 | 5000 |
|
||||
| 105 | equipment_upgrade_6 | 6 | 2 | 6000 |
|
||||
| 106 | equipment_upgrade_7 | 7 | 3 | 7000 |
|
||||
| 107 | equipment_upgrade_8 | 8 | 3 | 8000 |
|
||||
| 108 | equipment_upgrade_9 | 9 | 3 | 9000 |
|
||||
| 109 | equipment_upgrade_10 | 10 | 4 | 10000 |
|
||||
| 110 | equipment_upgrade_11 | 11 | 5 | 10000 |
|
||||
| 111 | equipment_upgrade_12 | 12 | 5 | 10000 |
|
||||
| 112 | equipment_upgrade_13 | 13 | 5 | 10000 |
|
||||
| 113 | equipment_upgrade_14 | 14 | 7 | 10000 |
|
||||
| 114 | equipment_upgrade_15 | 15 | 7 | 15000 |
|
||||
| 115 | equipment_upgrade_16 | 16 | 7 | 15000 |
|
||||
| 116 | equipment_upgrade_17 | 17 | 10 | 15000 |
|
||||
| 117 | equipment_upgrade_18 | 18 | 10 | 15000 |
|
||||
| 118 | equipment_upgrade_19 | 19 | 10 | 15000 |
|
||||
| 119 | equipment_upgrade_20 | 20 | 15 | 20000 |
|
||||
| 120 | equipment_upgrade_21 | 21 | 20 | 20000 |
|
||||
| 121 | equipment_upgrade_22 | 22 | 25 | 20000 |
|
||||
| 122 | equipment_upgrade_23 | 23 | 30 | 20000 |
|
||||
| 123 | equipment_upgrade_24 | 24 | 40 | 20000 |
|
||||
| 124 | equipment_upgrade_25 | 25 | 50 | 25000 |
|
||||
| 125 | equipment_upgrade_26 | 26 | 50 | 25000 |
|
||||
| 126 | equipment_upgrade_27 | 27 | 50 | 25000 |
|
||||
| 127 | equipment_upgrade_28 | 28 | 50 | 25000 |
|
||||
| 128 | equipment_upgrade_29 | 29 | 50 | 25000 |
|
||||
| 129 | equipment_upgrade_30 | 30 | 50 | 30000 |
|
||||
| 130 | equipment_upgrade_31 | 31 | 50 | 30000 |
|
||||
| 131 | equipment_upgrade_32 | 32 | 50 | 30000 |
|
||||
| 132 | equipment_upgrade_33 | 33 | 50 | 30000 |
|
||||
| 133 | equipment_upgrade_34 | 34 | 50 | 30000 |
|
||||
| 134 | equipment_upgrade_35 | 35 | 50 | 40000 |
|
||||
| 135 | equipment_upgrade_36 | 36 | 50 | 40000 |
|
||||
| 136 | equipment_upgrade_37 | 37 | 50 | 40000 |
|
||||
| 137 | equipment_upgrade_38 | 38 | 50 | 40000 |
|
||||
| 138 | equipment_upgrade_39 | 39 | 50 | 40000 |
|
||||
| 139 | equipment_upgrade_40 | 40 | 70 | 50000 |
|
||||
| 140 | equipment_upgrade_41 | 41 | 70 | 50000 |
|
||||
| 141 | equipment_upgrade_42 | 42 | 70 | 50000 |
|
||||
| 142 | equipment_upgrade_43 | 43 | 70 | 50000 |
|
||||
| 143 | equipment_upgrade_44 | 44 | 70 | 50000 |
|
||||
| 144 | equipment_upgrade_45 | 45 | 100 | 50000 |
|
||||
| 145 | equipment_upgrade_46 | 46 | 100 | 50000 |
|
||||
| 146 | equipment_upgrade_47 | 47 | 120 | 50000 |
|
||||
| 147 | equipment_upgrade_48 | 48 | 150 | 50000 |
|
||||
| 148 | equipment_upgrade_49 | 49 | 150 | 50000 |
|
||||
| 149 | equipment_upgrade_50 | 50 | 170 | 50000 |
|
||||
| 150 | equipment_upgrade_51 | 51 | 200 | 50000 |
|
||||
| 151 | equipment_upgrade_52 | 52 | 200 | 50000 |
|
||||
| 152 | equipment_upgrade_53 | 53 | 200 | 50000 |
|
||||
| 153 | equipment_upgrade_54 | 54 | 200 | 50000 |
|
||||
| 154 | equipment_upgrade_55 | 55 | 230 | 50000 |
|
||||
| 155 | equipment_upgrade_56 | 56 | 230 | 50000 |
|
||||
| 156 | equipment_upgrade_57 | 57 | 230 | 50000 |
|
||||
| 157 | equipment_upgrade_58 | 58 | 230 | 50000 |
|
||||
| 158 | equipment_upgrade_59 | 59 | 230 | 50000 |
|
||||
| 159 | equipment_upgrade_60 | 60 | 270 | 50000 |
|
||||
| 160 | equipment_upgrade_61 | 61 | 270 | 50000 |
|
||||
| 161 | equipment_upgrade_62 | 62 | 270 | 50000 |
|
||||
| 162 | equipment_upgrade_63 | 63 | 300 | 50000 |
|
||||
| 163 | equipment_upgrade_64 | 64 | 300 | 50000 |
|
||||
| 164 | equipment_upgrade_65 | 65 | 300 | 50000 |
|
||||
| 165 | equipment_upgrade_66 | 66 | 300 | 50000 |
|
||||
| 166 | equipment_upgrade_67 | 67 | 330 | 50000 |
|
||||
| 167 | equipment_upgrade_68 | 68 | 350 | 50000 |
|
||||
| 168 | equipment_upgrade_69 | 69 | 350 | 50000 |
|
||||
| 169 | equipment_upgrade_70 | 70 | 350 | 50000 |
|
||||
| 170 | equipment_upgrade_71 | 71 | 350 | 50000 |
|
||||
| 171 | equipment_upgrade_72 | 72 | 400 | 50000 |
|
||||
| 172 | equipment_upgrade_73 | 73 | 400 | 50000 |
|
||||
| 173 | equipment_upgrade_74 | 74 | 400 | 50000 |
|
||||
| 174 | equipment_upgrade_75 | 75 | 400 | 50000 |
|
||||
| 175 | equipment_upgrade_76 | 76 | 400 | 50000 |
|
||||
| 176 | equipment_upgrade_77 | 77 | 450 | 50000 |
|
||||
| 177 | equipment_upgrade_78 | 78 | 450 | 50000 |
|
||||
| 178 | equipment_upgrade_79 | 79 | 450 | 50000 |
|
||||
| 179 | equipment_upgrade_80 | 80 | 500 | 50000 |
|
||||
| 180 | equipment_upgrade_81 | 81 | 500 | 50000 |
|
||||
| 181 | equipment_upgrade_82 | 82 | 500 | 50000 |
|
||||
| 182 | equipment_upgrade_83 | 83 | 500 | 50000 |
|
||||
| 183 | equipment_upgrade_84 | 84 | 500 | 50000 |
|
||||
| 184 | equipment_upgrade_85 | 85 | 500 | 50000 |
|
||||
| 185 | equipment_upgrade_86 | 86 | 500 | 50000 |
|
||||
| 186 | equipment_upgrade_87 | 87 | 500 | 50000 |
|
||||
| 187 | equipment_upgrade_88 | 88 | 500 | 50000 |
|
||||
| 188 | equipment_upgrade_89 | 89 | 500 | 50000 |
|
||||
| 189 | equipment_upgrade_90 | 90 | 500 | 50000 |
|
||||
| 190 | equipment_upgrade_91 | 91 | 500 | 50000 |
|
||||
| 191 | equipment_upgrade_92 | 92 | 500 | 50000 |
|
||||
| 192 | equipment_upgrade_93 | 93 | 500 | 50000 |
|
||||
| 193 | equipment_upgrade_94 | 94 | 500 | 50000 |
|
||||
| 194 | equipment_upgrade_95 | 95 | 500 | 50000 |
|
||||
| 195 | equipment_upgrade_96 | 96 | 500 | 50000 |
|
||||
| 196 | equipment_upgrade_97 | 97 | 500 | 50000 |
|
||||
| 197 | equipment_upgrade_98 | 98 | 500 | 50000 |
|
||||
| 198 | equipment_upgrade_99 | 99 | 500 | 50000 |
|
||||
| 199 | equipment_upgrade_100 | 100 | 500 | 50000 |
|
||||
| 200 | equipment_upgrade_101 | 101 | 500 | 80000 |
|
||||
| 201 | equipment_upgrade_102 | 102 | 500 | 80000 |
|
||||
| 202 | equipment_upgrade_103 | 103 | 500 | 80000 |
|
||||
| 203 | equipment_upgrade_104 | 104 | 500 | 80000 |
|
||||
| 204 | equipment_upgrade_105 | 105 | 500 | 80000 |
|
||||
| 205 | equipment_upgrade_106 | 106 | 500 | 80000 |
|
||||
| 206 | equipment_upgrade_107 | 107 | 500 | 80000 |
|
||||
| 207 | equipment_upgrade_108 | 108 | 500 | 80000 |
|
||||
| 208 | equipment_upgrade_109 | 109 | 500 | 80000 |
|
||||
| 209 | equipment_upgrade_110 | 110 | 500 | 80000 |
|
||||
| 210 | equipment_upgrade_111 | 111 | 500 | 80000 |
|
||||
| 211 | equipment_upgrade_112 | 112 | 500 | 80000 |
|
||||
| 212 | equipment_upgrade_113 | 113 | 500 | 80000 |
|
||||
| 213 | equipment_upgrade_114 | 114 | 500 | 80000 |
|
||||
| 214 | equipment_upgrade_115 | 115 | 500 | 80000 |
|
||||
| 215 | equipment_upgrade_116 | 116 | 500 | 120000 |
|
||||
| 216 | equipment_upgrade_117 | 117 | 500 | 120000 |
|
||||
| 217 | equipment_upgrade_118 | 118 | 500 | 120000 |
|
||||
| 218 | equipment_upgrade_119 | 119 | 500 | 120000 |
|
||||
| 219 | equipment_upgrade_120 | 120 | 500 | 120000 |
|
||||
|
||||
### 记录121—135
|
||||
|
||||
| Id | StringId | 等级或阶段索引(level) | 所需材料数量(needMaterial) | 所需金币(数组按原索引)(needGold) |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 220 | equipment_upgrade_121 | 121 | 500 | 120000 |
|
||||
| 221 | equipment_upgrade_122 | 122 | 500 | 120000 |
|
||||
| 222 | equipment_upgrade_123 | 123 | 500 | 120000 |
|
||||
| 223 | equipment_upgrade_124 | 124 | 500 | 120000 |
|
||||
| 224 | equipment_upgrade_125 | 125 | 500 | 120000 |
|
||||
| 225 | equipment_upgrade_126 | 126 | 500 | 120000 |
|
||||
| 226 | equipment_upgrade_127 | 127 | 500 | 120000 |
|
||||
| 227 | equipment_upgrade_128 | 128 | 500 | 120000 |
|
||||
| 228 | equipment_upgrade_129 | 129 | 500 | 120000 |
|
||||
| 229 | equipment_upgrade_130 | 130 | 500 | 120000 |
|
||||
| 230 | equipment_upgrade_131 | 131 | 500 | 200000 |
|
||||
| 231 | equipment_upgrade_132 | 132 | 500 | 200000 |
|
||||
| 232 | equipment_upgrade_133 | 133 | 500 | 200000 |
|
||||
| 233 | equipment_upgrade_134 | 134 | 500 | 200000 |
|
||||
| 234 | equipment_upgrade_135 | 135 | 500 | 200000 |
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
# 装备技能类型:原作数值明细
|
||||
|
||||
EEquipSkill是技能枚举,skillDesc和feedbackDesKey是描述引用。具体效果参数需与装备目录中的技能字段共同阅读。
|
||||
|
||||
源表:`equipskill`,共94条记录。[完整CSV](../03-表格/equipskill.csv) · [原始表](../03-表格/原始表/equipskill.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| EEquipSkill | 枚举原名 | EEquipSkill | 코드에서 참조하는 enum 값 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—94
|
||||
|
||||
| Id | StringId | EEquipSkill |
|
||||
| --- | --- | --- |
|
||||
| 100 | DoubleAttack | DoubleAttack |
|
||||
| 101 | DoubleAttackEnforce | DoubleAttackEnforce |
|
||||
| 102 | DoubleFreeze | DoubleFreeze |
|
||||
| 103 | DoubleFreezeEnforce | DoubleFreezeEnforce |
|
||||
| 104 | FreezeSmite | FreezeSmite |
|
||||
| 105 | DoubleAspdUp | DoubleAspdUp |
|
||||
| 106 | DoubleShield | DoubleShield |
|
||||
| 107 | ShieldBomb | ShieldBomb |
|
||||
| 108 | DoubleExecute | DoubleExecute |
|
||||
| 109 | DoubleBonusStat | DoubleBonusStat |
|
||||
| 200 | PetStartAttack | PetStartAttack |
|
||||
| 201 | PetCooldownReduce | PetCooldownReduce |
|
||||
| 202 | PetFastCooldown | PetFastCooldown |
|
||||
| 203 | PetAttackReady | PetAttackReady |
|
||||
| 204 | PetTileCooldown | PetTileCooldown |
|
||||
| 300 | PointLoopInterest | PointLoopInterest |
|
||||
| 301 | PointLoopInterestEnforce | PointLoopInterestEnforce |
|
||||
| 302 | PointBigHousePlus | PointBigHousePlus |
|
||||
| 303 | PointGearPlus | PointGearPlus |
|
||||
| 304 | PointLoopPlus | PointLoopPlus |
|
||||
| 305 | PointBigHouse | PointBigHouse |
|
||||
| 306 | PointTrashBonus | PointTrashBonus |
|
||||
| 307 | HouseBonus | HouseBonus |
|
||||
| 400 | TileGoodNotConsume | TileGoodNotConsume |
|
||||
| 401 | TileBossEventBonus | TileBossEventBonus |
|
||||
| 402 | TileExecute | TileExecute |
|
||||
| 500 | LoopBossAttackDelay | LoopBossAttackDelay |
|
||||
| 501 | LoopRandomExecute | LoopRandomExecute |
|
||||
| 502 | LoopGoodTile | LoopGoodTile |
|
||||
| 600 | PotionNotConsume | PotionNotConsume |
|
||||
| 601 | PotionLoopCharge | PotionLoopCharge |
|
||||
| 602 | PotionUpgradeSale | PotionUpgradeSale |
|
||||
| 603 | PotionStartCountLevel | PotionStartCountLevel |
|
||||
| 604 | PotionStartHealLevel | PotionStartHealLevel |
|
||||
| 605 | PotionUseThrow | PotionUseThrow |
|
||||
| 700 | EnemyCountAtkUp | EnemyCountAtkUp |
|
||||
| 701 | BossEventAtkUp | BossEventAtkUp |
|
||||
| 702 | LowerHpAspdUp | LowerHpAspdUp |
|
||||
| 703 | LowHpAspdUp | LowHpAspdUp |
|
||||
| 704 | AttackCountAspdUp | AttackCountAspdUp |
|
||||
| 705 | AttackBurn | AttackBurn |
|
||||
| 706 | AttackBurnEnforce | AttackBurnEnforce |
|
||||
| 707 | AttackStun | AttackStun |
|
||||
| 708 | StunMustCrit | StunMustCrit |
|
||||
| 709 | EvaDagger | EvaDagger |
|
||||
| 710 | EvaDaggerEnforce | EvaDaggerEnforce |
|
||||
| 711 | SkeletonShield | SkeletonShield |
|
||||
| 712 | SkeletonShieldEnforce | SkeletonShieldEnforce |
|
||||
| 713 | AdditionalHpAddAtk | AdditionalHpAddAtk |
|
||||
| 714 | MaxHpaddHp | MaxHpaddHp |
|
||||
| 715 | CritDmgUp | CritDmgUp |
|
||||
| 716 | CritDefReduce | CritDefReduce |
|
||||
| 717 | FirstAttackCritRateUp | FirstAttackCritRateUp |
|
||||
| 718 | TripleAttackDmg | TripleAttackDmg |
|
||||
| 719 | BattleTimeAimUp | BattleTimeAimUp |
|
||||
| 720 | EnemyCountAimUp | EnemyCountAimUp |
|
||||
| 721 | CounterAllAttack | CounterAllAttack |
|
||||
| 722 | CounterGetGear | CounterGetGear |
|
||||
| 723 | BattleHitDefUp | BattleHitDefUp |
|
||||
| 725 | TripleAttackDmgEnforce | TripleAttackDmgEnforce |
|
||||
| 724 | LowerHpDefUp | LowerHpDefUp |
|
||||
| 726 | SpikeCounter | SpikeCounter |
|
||||
| 727 | SpikeCounterBurn | SpikeCounterBurn |
|
||||
| 728 | KillAttackUp | KillAttackUp |
|
||||
| 729 | KillAttackUpEnforce | KillAttackUpEnforce |
|
||||
| 730 | AdditionalHpAddAtkLimit | AdditionalHpAddAtkLimit |
|
||||
| 731 | AdditionalCritDmgFromTrueDmg | AdditionalCritDmgFromTrueDmg |
|
||||
| 732 | AdditionalAtkFromTrueDmg | AdditionalAtkFromTrueDmg |
|
||||
| 3000 | Stat_ATTACK_POWER | Stat_ATTACK_POWER |
|
||||
| 3001 | Stat_HEALTH | Stat_HEALTH |
|
||||
| 3002 | Stat_AIM | Stat_AIM |
|
||||
| 3003 | Stat_DEFENSE | Stat_DEFENSE |
|
||||
| 3004 | Stat_EVASION | Stat_EVASION |
|
||||
| 3005 | Stat_REGEN_PER_SECOND | Stat_REGEN_PER_SECOND |
|
||||
| 3006 | Stat_TOTAL_DAMAGE | Stat_TOTAL_DAMAGE |
|
||||
| 3007 | Stat_TRUE_DAMAGE | Stat_TRUE_DAMAGE |
|
||||
| 3008 | Stat_KILL_HEAL | Stat_KILL_HEAL |
|
||||
| 3009 | Stat_COUNTER_ATTACK | Stat_COUNTER_ATTACK |
|
||||
| 3010 | Stat_ATTACK_SPEED | Stat_ATTACK_SPEED |
|
||||
| 3011 | Stat_CRITICAL_RATE | Stat_CRITICAL_RATE |
|
||||
| 3012 | Stat_LIFE_STEAL | Stat_LIFE_STEAL |
|
||||
| 4000 | Stat_Plus_ATTACK_POWER | Stat_Plus_ATTACK_POWER |
|
||||
| 4001 | Stat_Plus_HEALTH | Stat_Plus_HEALTH |
|
||||
| 4002 | Stat_Plus_AIM | Stat_Plus_AIM |
|
||||
| 4003 | Stat_Plus_DEFENSE | Stat_Plus_DEFENSE |
|
||||
| 4004 | Stat_Plus_EVASION | Stat_Plus_EVASION |
|
||||
| 4005 | Stat_Plus_REGEN_PER_SECOND | Stat_Plus_REGEN_PER_SECOND |
|
||||
| 4006 | Stat_Plus_TOTAL_DAMAGE | Stat_Plus_TOTAL_DAMAGE |
|
||||
| 4007 | Stat_Plus_TRUE_DAMAGE | Stat_Plus_TRUE_DAMAGE |
|
||||
| 4008 | Stat_Plus_KILL_HEAL | Stat_Plus_KILL_HEAL |
|
||||
| 4009 | Stat_Plus_COUNTER_ATTACK | Stat_Plus_COUNTER_ATTACK |
|
||||
| 4010 | Stat_Plus_ATTACK_SPEED | Stat_Plus_ATTACK_SPEED |
|
||||
| 4011 | Stat_Plus_CRITICAL_RATE | Stat_Plus_CRITICAL_RATE |
|
||||
| 4012 | Stat_Plus_LIFE_STEAL | Stat_Plus_LIFE_STEAL |
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
# 主装备评分档:原作数值明细
|
||||
|
||||
按level配置score;这里只给出评分档,不把score当作最终战力公式。
|
||||
|
||||
源表:`mainequipmentscore`,共8条记录。[完整CSV](../03-表格/mainequipmentscore.csv) · [原始表](../03-表格/原始表/mainequipmentscore.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| level | 等级或阶段索引 | int | 장비 등급 |
|
||||
| score | 评分 | int | 치환 점수 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—8
|
||||
|
||||
| Id | StringId | 等级或阶段索引(level) | 评分(score) |
|
||||
| --- | --- | --- | --- |
|
||||
| 0 | 0 | 3 | 1 |
|
||||
| 1 | 1 | 4 | 2 |
|
||||
| 2 | 2 | 5 | 4 |
|
||||
| 3 | 3 | 6 | 8 |
|
||||
| 4 | 4 | 7 | 16 |
|
||||
| 5 | 5 | 8 | 24 |
|
||||
| 6 | 6 | 9 | 32 |
|
||||
| 7 | 7 | 10 | 48 |
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
# 03-永久装备与合成
|
||||
|
||||
负责局外装备身份、装备位、品质星级、升级消耗和基础属性配置。
|
||||
|
||||
1. [模块设计](./01-模块设计文档.md):功能定位、步骤和子功能。
|
||||
2. [规则说明](./02-规则说明.md):条件、成长、投入产出及模块关联。
|
||||
3. [数值说明](./03-数值说明.md):完整数值目录、范围和逐档明细。
|
||||
|
||||
| 子功能 | 记录数 | 数值文档 | CSV |
|
||||
| --- | --- | --- | --- |
|
||||
| 装备身份与槽位 | 35 | [数值明细](./04-数值明细/equipment.md) | [CSV](./03-表格/equipment.csv) |
|
||||
| 品质星级与合成要求 | 14 | [数值明细](./04-数值明细/equipmentdata.md) | [CSV](./03-表格/equipmentdata.csv) |
|
||||
| 装备基础与强化属性 | 56 | [数值明细](./04-数值明细/equipmentdefaultstatdata.md) | [CSV](./03-表格/equipmentdefaultstatdata.csv) |
|
||||
| 装备逐级强化消耗 | 135 | [数值明细](./04-数值明细/equipmentugradelevel.md) | [CSV](./03-表格/equipmentugradelevel.csv) |
|
||||
| 装备类型修正 | 12 | [数值明细](./04-数值明细/equipmenttype.md) | [CSV](./03-表格/equipmenttype.csv) |
|
||||
| 装备技能类型 | 94 | [数值明细](./04-数值明细/equipskill.md) | [CSV](./03-表格/equipskill.csv) |
|
||||
| 主装备评分档 | 8 | [数值明细](./04-数值明细/mainequipmentscore.md) | [CSV](./03-表格/mainequipmentscore.csv) |
|
||||
|
||||
[返回分类导航](../01-功能分类导航.md)
|
||||
Reference in New Issue
Block a user