Initial import of HEROLL source and design documents
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# 18 主线进度与星级挑战:原作模块设计
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## 功能定位
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管理局外选关、进度奖励和星级挑战;关内战斗只保留衔接配置。
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## 功能流程
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选择已开放关卡或挑战 → 进行局内玩法 → 更新通关或星级进度 → 领取对应关卡、层数或星数奖励。
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以上按原作配置关系整理功能步骤,具体条件与数值见下文及规则说明。
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## 子功能构成
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| 子功能 | 设计内容 |
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| --- | --- |
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| 关卡入口及模式 | stage/EPlayMode/isEnabled定义关卡目录,标题、场景和Boss字段描述关卡内容;局内衔接字段完整保留。 |
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| 关卡结算奖励 | EPlayMode、stage、loop、diceGauge与isClear共同区分奖励条件,rewardID/rewardCount给出奖励。 |
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| 层数奖励 | Type和Loop定位奖励档,itemID/itemCount记录收益,isSack是独立奖励标记。 |
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| 星级挑战条件参数 | challengeText连接挑战描述,value是条件参数;没有正文时不根据数值猜测挑战语义。 |
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| 星数奖励档 | starCount定位累计星数档,三组rewardID/value保留对应奖励,-1奖励ID作为原始哨兵保存。 |
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## 功能构成与规则关系
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stageinfo 的 stage/EPlayMode/isEnabled 定义关卡目录;stagerewardinfo 以 stage/loop/isClear 等字段分支发奖;starchallenge 描述挑战值,starchallengereward 按 starCount 配置奖励档。
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## 关键规则与数值
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| 原作规则 | 数值 | 来源 |
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| --- | --- | --- |
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| 星级挑战开放阶段配置 | Values=2 | E-gameconfig / StringId=starChallengeUnlockStage / CSV记录31 |
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| 星数1对应道具101×50;其他奖励ID=-1保留哨兵值 | starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1 | E-starchallengereward / StringId=0 / CSV记录4 |
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## 完整数值表
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| 配置表 | 记录数 | 完整数据 |
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| --- | --- | --- |
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| stageinfo | 53 | [CSV](./03-表格/stageinfo.csv) |
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| stagerewardinfo | 159 | [CSV](./03-表格/stagerewardinfo.csv) |
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| loopreward | 30 | [CSV](./03-表格/loopreward.csv) |
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| starchallenge | 3 | [CSV](./03-表格/starchallenge.csv) |
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| starchallengereward | 201 | [CSV](./03-表格/starchallengereward.csv) |
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[规则说明](./02-规则说明.md) · [数值说明](./03-数值说明.md) · [字段字典](./03-表格/字段字典.csv) · [数组逐项明细](./03-表格/数组逐项明细.csv)
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[返回总纲](../00-局外系统模块总纲.md)
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## 相关功能模块
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| 模块 | 关联内容 |
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| --- | --- |
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| [账号大厅与功能解锁](../01-账号大厅与功能解锁/01-模块设计文档.md) | 负责大厅入口、新手引导、功能开放和持久化键清理。 |
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| [资源背包与体力](../02-资源背包与体力/01-模块设计文档.md) | 统一道具类型、礼包内容、资源来源以及大厅到局内的资源映射。 |
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| [永久装备与合成](../03-永久装备与合成/01-模块设计文档.md) | 负责局外装备身份、装备位、品质星级、升级消耗和基础属性配置。 |
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| [领地地块与研究](../11-领地地块与研究/01-模块设计文档.md) | 负责局外地块收集配置、地块技能、研究和地块包挂机。 |
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# 18 主线进度与星级挑战:规则与数值
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## 已恢复的配置关系
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stageinfo 的 stage/EPlayMode/isEnabled 定义关卡目录;stagerewardinfo 以 stage/loop/isClear 等字段分支发奖;starchallenge 描述挑战值,starchallengereward 按 starCount 配置奖励档。
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证据等级A仅确认字段原值;下列示例不是全量表,所有等级、成本、奖励、参数见所链接CSV。
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## 核心规则核对
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| 规则解读 | 源字段原值 | 证据定位 |
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| --- | --- | --- |
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| 星级挑战开放阶段配置 | Values=2 | E-gameconfig / StringId=starChallengeUnlockStage / CSV记录31 |
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| 星数1对应道具101×50;其他奖励ID=-1保留哨兵值 | starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1 | E-starchallengereward / StringId=0 / CSV记录4 |
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## 子功能规则
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### 关卡入口及模式
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stage/EPlayMode/isEnabled定义关卡目录,标题、场景和Boss字段描述关卡内容;局内衔接字段完整保留。
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对应原表:`stageinfo`,53条。[完整数值](./04-数值明细/stageinfo.md)。
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### 关卡结算奖励
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EPlayMode、stage、loop、diceGauge与isClear共同区分奖励条件,rewardID/rewardCount给出奖励。
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对应原表:`stagerewardinfo`,159条。[完整数值](./04-数值明细/stagerewardinfo.md)。
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### 层数奖励
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Type和Loop定位奖励档,itemID/itemCount记录收益,isSack是独立奖励标记。
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对应原表:`loopreward`,30条。[完整数值](./04-数值明细/loopreward.md)。
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### 星级挑战条件参数
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challengeText连接挑战描述,value是条件参数;没有正文时不根据数值猜测挑战语义。
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对应原表:`starchallenge`,3条。[完整数值](./04-数值明细/starchallenge.md)。
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### 星数奖励档
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starCount定位累计星数档,三组rewardID/value保留对应奖励,-1奖励ID作为原始哨兵保存。
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对应原表:`starchallengereward`,201条。[完整数值](./04-数值明细/starchallengereward.md)。
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## 关联全局配置
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| 键 | 原值 | CSV记录序号 |
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| --- | --- | --- |
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| needEnergy | 5 | 25 |
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| starChallengeUnlockStage | 2 | 31 |
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[完整全局配置](../00-共享配置/gameconfig.csv) · [规则来源](./03-表格/规则证据.csv) · [原作符号索引](./03-表格/元数据符号.csv)
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## 尚待补充的原作细节
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首通与重复通关判定、星级条件评估和奖励领取幂等性需消费者;本模块保留整张stageinfo以防丢失入口字段,不重写局内战斗。
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# 主线进度与星级挑战:数值说明
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本模块按5项子功能整理数值。成长等级、消费资源、奖励数量、权重和周期分别保留,点击数值明细可阅读全部配置档。
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## 数值目录
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| 子功能 | 记录数 | 可读文档 | 配置表 |
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| --- | --- | --- | --- |
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| 关卡入口及模式 | 53 | [数值明细](./04-数值明细/stageinfo.md) | [CSV](./03-表格/stageinfo.csv) |
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| 关卡结算奖励 | 159 | [数值明细](./04-数值明细/stagerewardinfo.md) | [CSV](./03-表格/stagerewardinfo.csv) |
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| 层数奖励 | 30 | [数值明细](./04-数值明细/loopreward.md) | [CSV](./03-表格/loopreward.csv) |
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| 星级挑战条件参数 | 3 | [数值明细](./04-数值明细/starchallenge.md) | [CSV](./03-表格/starchallenge.csv) |
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| 星数奖励档 | 201 | [数值明细](./04-数值明细/starchallengereward.md) | [CSV](./03-表格/starchallengereward.csv) |
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## 数值读取约定
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- 等级、星级、品质和节点序号是不同维度,不互相替代。
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- 数组明细使用零基索引;索引不是默认的玩家等级。
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- 只有原注释或类型能确定单位时才写出单位;权重不直接改成百分比。
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- 奖励ID与奖励类型一起阅读,消耗和奖励中的空值、0、-1保持原样。
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[数组逐项明细](./03-表格/数组逐项明细.csv) · [关联全局配置](./03-表格/关联全局配置.csv)
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## 主要数值范围
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### 关卡入口及模式
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原表记录53条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/stageinfo.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 阶段 | stage | 53 | 0 | 51 |
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| bossSpawnRuleValue | bossSpawnRuleValue | 53 | 10 | 50 |
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| attackCoolTime | attackCoolTime | 53 | 5 | 9 |
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| tileCount | tileCount | 53 | -1 | 10 |
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| prefixID | prefixID | 20 | 50020 | 50039 |
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### 关卡结算奖励
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原表记录159条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/stagerewardinfo.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 阶段 | stage | 159 | 0 | 51 |
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| 层数 | loop | 106 | 3 | 10 |
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| diceGauge | diceGauge | 106 | 20 | 60 |
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### 层数奖励
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原表记录30条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/loopreward.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| Type | Type | 30 | 0 | 0 |
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| 层数 | Loop | 30 | 1 | 30 |
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| 道具ID | itemID | 29 | 100 | 20004 |
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| 道具数量 | itemCount | 29 | 1 | 40000 |
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### 星级挑战条件参数
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原表记录3条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/starchallenge.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 数值(单位按表) | value | 3 | 0 | 70 |
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### 星数奖励档
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原表记录201条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/starchallengereward.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 星数 | starCount | 201 | 1 | 201 |
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| 奖励1道具ID | rewardID1 | 201 | 101 | 101 |
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| 参数1 | value1 | 201 | 50 | 100 |
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| 奖励2道具ID | rewardID2 | 201 | -1 | -1 |
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| 奖励3道具ID | rewardID3 | 201 | -1 | -1 |
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[模块设计](./01-模块设计文档.md) · [规则说明](./02-规则说明.md) · [功能分类](../01-功能分类导航.md)
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Id,StringId,Type,Loop,itemID,itemCount,isSack
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1,Loop_0_1_Reward,0,1,,,True
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2,Loop_0_2_Reward,0,2,100,3000,True
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3,Loop_0_3_Reward,0,3,600,5,True
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4,Loop_0_4_Reward,0,4,601,5,True
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5,Loop_0_5_Reward,0,5,20000,1,False
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6,Loop_0_6_Reward,0,6,109,30,True
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7,Loop_0_7_Reward,0,7,602,5,True
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8,Loop_0_8_Reward,0,8,100,6000,True
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9,Loop_0_9_Reward,0,9,101,70,True
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10,Loop_0_10_Reward,0,10,20004,1,False
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11,Loop_0_11_Reward,0,11,109,100,True
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12,Loop_0_12_Reward,0,12,1100,1,True
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13,Loop_0_13_Reward,0,13,100,12000,True
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14,Loop_0_14_Reward,0,14,101,140,True
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15,Loop_0_15_Reward,0,15,122,25,False
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16,Loop_0_16_Reward,0,16,100,16000,True
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17,Loop_0_17_Reward,0,17,1101,1,True
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18,Loop_0_18_Reward,0,18,101,180,True
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19,Loop_0_19_Reward,0,19,100,19000,True
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20,Loop_0_20_Reward,0,20,121,30,False
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21,Loop_0_21_Reward,0,21,101,210,True
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22,Loop_0_22_Reward,0,22,100,23000,True
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23,Loop_0_23_Reward,0,23,101,230,True
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24,Loop_0_24_Reward,0,24,100,25000,True
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25,Loop_0_25_Reward,0,25,119,45,False
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26,Loop_0_26_Reward,0,26,101,300,True
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27,Loop_0_27_Reward,0,27,100,35000,True
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28,Loop_0_28_Reward,0,28,101,350,True
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29,Loop_0_29_Reward,0,29,100,40000,True
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30,Loop_0_30_Reward,0,30,101,400,False
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Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
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0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
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1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
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2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
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3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
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4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
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5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
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6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
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7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
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8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
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9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
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10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
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11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
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12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
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13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
|
||||
14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
|
||||
15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
|
||||
17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
|
||||
19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
|
||||
20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
|
||||
21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
|
||||
22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
|
||||
23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
|
||||
24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
|
||||
25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
|
||||
26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
|
||||
28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
|
||||
29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
|
||||
31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
|
||||
32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
|
||||
33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
|
||||
34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
|
||||
35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
|
||||
36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
|
||||
37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
|
||||
38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
|
||||
40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
|
||||
41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
|
||||
43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
|
||||
44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
|
||||
45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
|
||||
46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
|
||||
47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
|
||||
48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
|
||||
49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
|
||||
50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
|
||||
51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
|
||||
1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
|
||||
|
@@ -0,0 +1,160 @@
|
||||
Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
|
||||
0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
|
||||
1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
|
||||
2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
|
||||
3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
|
||||
4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
|
||||
5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
|
||||
6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
|
||||
7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
|
||||
8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
|
||||
9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
|
||||
10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
|
||||
11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
|
||||
12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
|
||||
13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
|
||||
14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
|
||||
15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
|
||||
16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
|
||||
17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
|
||||
18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
|
||||
19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
|
||||
20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
|
||||
21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
|
||||
22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
|
||||
23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
|
||||
24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
|
||||
25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
|
||||
26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
|
||||
27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
|
||||
28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
|
||||
29,stage_9_TRUE,Normal,9,,,True,101,200
|
||||
30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
|
||||
31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
|
||||
32,stage_10_TRUE,Normal,10,,,True,101,200
|
||||
33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
|
||||
34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
|
||||
35,stage_11_TRUE,Normal,11,,,True,101,200
|
||||
36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
|
||||
37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
|
||||
38,stage_12_TRUE,Normal,12,,,True,101,200
|
||||
39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
|
||||
40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
|
||||
41,stage_13_TRUE,Normal,13,,,True,101,200
|
||||
42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
|
||||
43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
|
||||
44,stage_14_TRUE,Normal,14,,,True,101,250
|
||||
45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
|
||||
46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
|
||||
47,stage_15_TRUE,Normal,15,,,True,101,150
|
||||
48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
|
||||
49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
|
||||
50,stage_16_TRUE,Normal,16,,,True,101,200
|
||||
51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
|
||||
52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
|
||||
53,stage_17_TRUE,Normal,17,,,True,101,150
|
||||
54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
|
||||
55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
|
||||
56,stage_18_TRUE,Normal,18,,,True,101,250
|
||||
57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
|
||||
58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
|
||||
59,stage_19_TRUE,Normal,19,,,True,101,150
|
||||
61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
|
||||
62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
|
||||
63,stage_20_TRUE,Normal,20,,,True,101,200
|
||||
64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
|
||||
65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
|
||||
66,stage_21_TRUE,Normal,21,,,True,101,150
|
||||
67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
|
||||
68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
|
||||
69,stage_22_TRUE,Normal,22,,,True,101,200
|
||||
70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
|
||||
71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
|
||||
72,stage_23_TRUE,Normal,23,,,True,101,150
|
||||
73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
|
||||
74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
|
||||
75,stage_24_TRUE,Normal,24,,,True,101,200
|
||||
76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
|
||||
77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
|
||||
78,stage_25_TRUE,Normal,25,,,True,101,150
|
||||
79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
|
||||
80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
|
||||
81,stage_26_TRUE,Normal,26,,,True,101,200
|
||||
82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
|
||||
83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
|
||||
84,stage_27_TRUE,Normal,27,,,True,101,150
|
||||
85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
|
||||
86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
|
||||
87,stage_28_TRUE,Normal,28,,,True,101,200
|
||||
88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
|
||||
89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
|
||||
90,stage_29_TRUE,Normal,29,,,True,101,150
|
||||
91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
|
||||
92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
|
||||
93,stage_30_TRUE,Normal,30,,,True,101,200
|
||||
94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
|
||||
95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
|
||||
96,stage_31_TRUE,Normal,31,,,True,101,150
|
||||
97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
|
||||
98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
|
||||
99,stage_32_TRUE,Normal,32,,,True,101,200
|
||||
100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
|
||||
101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
|
||||
102,stage_33_TRUE,Normal,33,,,True,101,150
|
||||
103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
|
||||
104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
|
||||
105,stage_34_TRUE,Normal,34,,,True,101,200
|
||||
106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
|
||||
107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
|
||||
108,stage_35_TRUE,Normal,35,,,True,101,150
|
||||
109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
|
||||
110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
|
||||
111,stage_36_TRUE,Normal,36,,,True,101,200
|
||||
112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
|
||||
113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
|
||||
114,stage_37_TRUE,Normal,37,,,True,101,150
|
||||
115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
|
||||
116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
|
||||
117,stage_38_TRUE,Normal,38,,,True,101,200
|
||||
118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
|
||||
119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
|
||||
120,stage_39_TRUE,Normal,39,,,True,101,150
|
||||
121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
|
||||
122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
|
||||
123,stage_40_TRUE,Normal,40,,,True,101,200
|
||||
124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
|
||||
125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
|
||||
126,stage_41_TRUE,Normal,41,,,True,101,150
|
||||
127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
|
||||
128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
|
||||
129,stage_42_TRUE,Normal,42,,,True,101,200
|
||||
130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
|
||||
131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
|
||||
132,stage_43_TRUE,Normal,43,,,True,101,150
|
||||
133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
|
||||
134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
|
||||
135,stage_44_TRUE,Normal,44,,,True,101,200
|
||||
136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
|
||||
137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
|
||||
138,stage_45_TRUE,Normal,45,,,True,101,150
|
||||
139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
|
||||
140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
|
||||
141,stage_46_TRUE,Normal,46,,,True,101,200
|
||||
142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
|
||||
143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
|
||||
144,stage_47_TRUE,Normal,47,,,True,101,150
|
||||
145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
|
||||
146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
|
||||
147,stage_48_TRUE,Normal,48,,,True,101,200
|
||||
148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
|
||||
149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
|
||||
150,stage_49_TRUE,Normal,49,,,True,101,150
|
||||
151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
|
||||
152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
|
||||
153,stage_50_TRUE,Normal,50,,,True,101,200
|
||||
154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
|
||||
155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
|
||||
156,stage_51_TRUE,Normal,51,,,True,101,150
|
||||
10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
|
||||
10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
|
||||
10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
|
||||
|
@@ -0,0 +1,4 @@
|
||||
Id,StringId,challengeText,value
|
||||
0,0,starChallengeKey_0,0
|
||||
1,1,starChallengeKey_1,70
|
||||
2,2,starChallengeKey_2,5
|
||||
|
@@ -0,0 +1,202 @@
|
||||
Id,StringId,starCount,rewardID1,value1,rewardID2,value2,rewardID3,value3
|
||||
0,0,1,101,50,-1,,-1,
|
||||
1,1,2,101,50,-1,,-1,
|
||||
2,2,3,101,50,-1,,-1,
|
||||
3,3,4,101,50,-1,,-1,
|
||||
4,4,5,101,50,-1,,-1,
|
||||
5,5,6,101,50,-1,,-1,
|
||||
6,6,7,101,50,-1,,-1,
|
||||
7,7,8,101,50,-1,,-1,
|
||||
8,8,9,101,50,-1,,-1,
|
||||
9,9,10,101,100,-1,,-1,
|
||||
10,10,11,101,50,-1,,-1,
|
||||
11,11,12,101,50,-1,,-1,
|
||||
12,12,13,101,50,-1,,-1,
|
||||
13,13,14,101,50,-1,,-1,
|
||||
14,14,15,101,50,-1,,-1,
|
||||
15,15,16,101,50,-1,,-1,
|
||||
16,16,17,101,50,-1,,-1,
|
||||
17,17,18,101,50,-1,,-1,
|
||||
18,18,19,101,50,-1,,-1,
|
||||
19,19,20,101,100,-1,,-1,
|
||||
20,20,21,101,50,-1,,-1,
|
||||
21,21,22,101,50,-1,,-1,
|
||||
22,22,23,101,50,-1,,-1,
|
||||
23,23,24,101,50,-1,,-1,
|
||||
24,24,25,101,50,-1,,-1,
|
||||
25,25,26,101,50,-1,,-1,
|
||||
26,26,27,101,50,-1,,-1,
|
||||
27,27,28,101,50,-1,,-1,
|
||||
28,28,29,101,50,-1,,-1,
|
||||
29,29,30,101,100,-1,,-1,
|
||||
30,30,31,101,50,-1,,-1,
|
||||
31,31,32,101,50,-1,,-1,
|
||||
32,32,33,101,50,-1,,-1,
|
||||
33,33,34,101,50,-1,,-1,
|
||||
34,34,35,101,50,-1,,-1,
|
||||
35,35,36,101,50,-1,,-1,
|
||||
36,36,37,101,50,-1,,-1,
|
||||
37,37,38,101,50,-1,,-1,
|
||||
38,38,39,101,50,-1,,-1,
|
||||
39,39,40,101,100,-1,,-1,
|
||||
40,40,41,101,50,-1,,-1,
|
||||
41,41,42,101,50,-1,,-1,
|
||||
42,42,43,101,50,-1,,-1,
|
||||
43,43,44,101,50,-1,,-1,
|
||||
44,44,45,101,50,-1,,-1,
|
||||
45,45,46,101,50,-1,,-1,
|
||||
46,46,47,101,50,-1,,-1,
|
||||
47,47,48,101,50,-1,,-1,
|
||||
48,48,49,101,50,-1,,-1,
|
||||
49,49,50,101,100,-1,,-1,
|
||||
50,50,51,101,50,-1,,-1,
|
||||
51,51,52,101,50,-1,,-1,
|
||||
52,52,53,101,50,-1,,-1,
|
||||
53,53,54,101,50,-1,,-1,
|
||||
54,54,55,101,50,-1,,-1,
|
||||
55,55,56,101,50,-1,,-1,
|
||||
56,56,57,101,50,-1,,-1,
|
||||
57,57,58,101,50,-1,,-1,
|
||||
58,58,59,101,50,-1,,-1,
|
||||
59,59,60,101,100,-1,,-1,
|
||||
60,60,61,101,50,-1,,-1,
|
||||
61,61,62,101,50,-1,,-1,
|
||||
62,62,63,101,50,-1,,-1,
|
||||
63,63,64,101,50,-1,,-1,
|
||||
64,64,65,101,50,-1,,-1,
|
||||
65,65,66,101,50,-1,,-1,
|
||||
66,66,67,101,50,-1,,-1,
|
||||
67,67,68,101,50,-1,,-1,
|
||||
68,68,69,101,50,-1,,-1,
|
||||
69,69,70,101,100,-1,,-1,
|
||||
70,70,71,101,50,-1,,-1,
|
||||
71,71,72,101,50,-1,,-1,
|
||||
72,72,73,101,50,-1,,-1,
|
||||
73,73,74,101,50,-1,,-1,
|
||||
74,74,75,101,50,-1,,-1,
|
||||
75,75,76,101,50,-1,,-1,
|
||||
76,76,77,101,50,-1,,-1,
|
||||
77,77,78,101,50,-1,,-1,
|
||||
78,78,79,101,50,-1,,-1,
|
||||
79,79,80,101,100,-1,,-1,
|
||||
80,80,81,101,50,-1,,-1,
|
||||
81,81,82,101,50,-1,,-1,
|
||||
82,82,83,101,50,-1,,-1,
|
||||
83,83,84,101,50,-1,,-1,
|
||||
84,84,85,101,50,-1,,-1,
|
||||
85,85,86,101,50,-1,,-1,
|
||||
86,86,87,101,50,-1,,-1,
|
||||
87,87,88,101,50,-1,,-1,
|
||||
88,88,89,101,50,-1,,-1,
|
||||
89,89,90,101,100,-1,,-1,
|
||||
90,90,91,101,50,-1,,-1,
|
||||
91,91,92,101,50,-1,,-1,
|
||||
92,92,93,101,50,-1,,-1,
|
||||
93,93,94,101,50,-1,,-1,
|
||||
94,94,95,101,50,-1,,-1,
|
||||
95,95,96,101,50,-1,,-1,
|
||||
96,96,97,101,50,-1,,-1,
|
||||
97,97,98,101,50,-1,,-1,
|
||||
98,98,99,101,50,-1,,-1,
|
||||
99,99,100,101,100,-1,,-1,
|
||||
100,100,101,101,50,-1,,-1,
|
||||
101,101,102,101,50,-1,,-1,
|
||||
102,102,103,101,50,-1,,-1,
|
||||
103,103,104,101,50,-1,,-1,
|
||||
104,104,105,101,50,-1,,-1,
|
||||
105,105,106,101,50,-1,,-1,
|
||||
106,106,107,101,50,-1,,-1,
|
||||
107,107,108,101,50,-1,,-1,
|
||||
108,108,109,101,50,-1,,-1,
|
||||
109,109,110,101,100,-1,,-1,
|
||||
110,110,111,101,50,-1,,-1,
|
||||
111,111,112,101,50,-1,,-1,
|
||||
112,112,113,101,50,-1,,-1,
|
||||
113,113,114,101,50,-1,,-1,
|
||||
114,114,115,101,50,-1,,-1,
|
||||
115,115,116,101,50,-1,,-1,
|
||||
116,116,117,101,50,-1,,-1,
|
||||
117,117,118,101,50,-1,,-1,
|
||||
118,118,119,101,50,-1,,-1,
|
||||
119,119,120,101,100,-1,,-1,
|
||||
120,120,121,101,50,-1,,-1,
|
||||
121,121,122,101,50,-1,,-1,
|
||||
122,122,123,101,50,-1,,-1,
|
||||
123,123,124,101,50,-1,,-1,
|
||||
124,124,125,101,50,-1,,-1,
|
||||
125,125,126,101,50,-1,,-1,
|
||||
126,126,127,101,50,-1,,-1,
|
||||
127,127,128,101,50,-1,,-1,
|
||||
128,128,129,101,50,-1,,-1,
|
||||
129,129,130,101,100,-1,,-1,
|
||||
130,130,131,101,50,-1,,-1,
|
||||
131,131,132,101,50,-1,,-1,
|
||||
132,132,133,101,50,-1,,-1,
|
||||
133,133,134,101,50,-1,,-1,
|
||||
134,134,135,101,50,-1,,-1,
|
||||
135,135,136,101,50,-1,,-1,
|
||||
136,136,137,101,50,-1,,-1,
|
||||
137,137,138,101,50,-1,,-1,
|
||||
138,138,139,101,50,-1,,-1,
|
||||
139,139,140,101,100,-1,,-1,
|
||||
140,140,141,101,50,-1,,-1,
|
||||
141,141,142,101,50,-1,,-1,
|
||||
142,142,143,101,50,-1,,-1,
|
||||
143,143,144,101,50,-1,,-1,
|
||||
144,144,145,101,50,-1,,-1,
|
||||
145,145,146,101,50,-1,,-1,
|
||||
146,146,147,101,50,-1,,-1,
|
||||
147,147,148,101,50,-1,,-1,
|
||||
148,148,149,101,50,-1,,-1,
|
||||
149,149,150,101,100,-1,,-1,
|
||||
150,150,151,101,50,-1,,-1,
|
||||
151,151,152,101,50,-1,,-1,
|
||||
152,152,153,101,50,-1,,-1,
|
||||
153,153,154,101,50,-1,,-1,
|
||||
154,154,155,101,50,-1,,-1,
|
||||
155,155,156,101,50,-1,,-1,
|
||||
156,156,157,101,50,-1,,-1,
|
||||
157,157,158,101,50,-1,,-1,
|
||||
158,158,159,101,50,-1,,-1,
|
||||
159,159,160,101,100,-1,,-1,
|
||||
160,160,161,101,50,-1,,-1,
|
||||
161,161,162,101,50,-1,,-1,
|
||||
162,162,163,101,50,-1,,-1,
|
||||
163,163,164,101,50,-1,,-1,
|
||||
164,164,165,101,50,-1,,-1,
|
||||
165,165,166,101,50,-1,,-1,
|
||||
166,166,167,101,50,-1,,-1,
|
||||
167,167,168,101,50,-1,,-1,
|
||||
168,168,169,101,50,-1,,-1,
|
||||
169,169,170,101,100,-1,,-1,
|
||||
170,170,171,101,50,-1,,-1,
|
||||
171,171,172,101,50,-1,,-1,
|
||||
172,172,173,101,50,-1,,-1,
|
||||
173,173,174,101,50,-1,,-1,
|
||||
174,174,175,101,50,-1,,-1,
|
||||
175,175,176,101,50,-1,,-1,
|
||||
176,176,177,101,50,-1,,-1,
|
||||
177,177,178,101,50,-1,,-1,
|
||||
178,178,179,101,50,-1,,-1,
|
||||
179,179,180,101,100,-1,,-1,
|
||||
180,180,181,101,50,-1,,-1,
|
||||
181,181,182,101,50,-1,,-1,
|
||||
182,182,183,101,50,-1,,-1,
|
||||
183,183,184,101,50,-1,,-1,
|
||||
184,184,185,101,50,-1,,-1,
|
||||
185,185,186,101,50,-1,,-1,
|
||||
186,186,187,101,50,-1,,-1,
|
||||
187,187,188,101,50,-1,,-1,
|
||||
188,188,189,101,50,-1,,-1,
|
||||
189,189,190,101,100,-1,,-1,
|
||||
190,190,191,101,50,-1,,-1,
|
||||
191,191,192,101,50,-1,,-1,
|
||||
192,192,193,101,50,-1,,-1,
|
||||
193,193,194,101,50,-1,,-1,
|
||||
194,194,195,101,50,-1,,-1,
|
||||
195,195,196,101,50,-1,,-1,
|
||||
196,196,197,101,50,-1,,-1,
|
||||
197,197,198,101,50,-1,,-1,
|
||||
198,198,199,101,50,-1,,-1,
|
||||
199,199,200,101,100,-1,,-1,
|
||||
200,200,201,101,50,-1,,-1,
|
||||
|
@@ -0,0 +1,123 @@
|
||||
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
|
||||
2993,,<MigStageReward>d__54,fields,12746,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,fields,12747,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,fields,12748,erials,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,fields,12749,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2993,,<MigStageReward>d__54,methods,24265,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3370,,StarChallengeRewardSlotInfiniteData,fields,14565,meta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3370,,StarChallengeRewardSlotInfiniteData,fields,14566,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3370,,StarChallengeRewardSlotInfiniteData,methods,25769,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14567,slotIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14568,ata,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14569,activeButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14570,inactiveButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,fields,14571,receivedButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25770,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25771,ClickActive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25772,ClickInactive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3371,,StarChallengeRewardSlot,methods,25773,ClickReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3372,,StarChallengeRewardView,fields,14572,KeyIdentifierExtension,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3373,,StarChallengeInfiniteData,fields,14573,meta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3373,,StarChallengeInfiniteData,fields,14574,invIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3373,,StarChallengeInfiniteData,methods,25779,erData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14575,activeTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14576,vailableAssets>5__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14577,infiniteData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14578,active,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14579,inactive,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14580,roperties,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14581,bossProfiles,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14582,challengeSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,fields,14583,prefixButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25780,UpdateData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25781,UpdateSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25782,ClickStart,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25783,ClickLockedPrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25784,ClickActivePrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25785,ClickReceivedPrefix,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25786,GetPrefixItem,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3376,,StarChallengeSlot,methods,25788,<ClickActivePrefix>b__13_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14589,infiniteScroll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14590,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14591,diaAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14592,ConvertBeforeLift,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14593,starAssetText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14594,rewardReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,fields,14595,nowMode,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25794,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25795,InitAssetButtons,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25796,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25797,UpdateRect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25798,HandleAssetChanged,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25799,ForceUpdateView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25801,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25803,ClickStarChallengeRanking,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25804,ClickStarChallengeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25805,TriggerListChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25806,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25807,<InitAssetButtons>b__8_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3379,,StarChallengeView,methods,25808,<InitAssetButtons>b__8_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18867,btn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18868,droidJavaClass,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18869,text,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18870,clearObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,fields,18871,rewardSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4067,,IdleDungeonStageSelectButton,methods,29209,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5201,,StageRewardItem,fields,25450,loopText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5201,,StageRewardItem,fields,25451,stageText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5201,,StageRewardItem,methods,34400,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25452,t,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25453,itemSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25454,itemSlotBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25455,getRewardButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25456,tChunkBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25457,anim,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25458,rewardCondText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25459,nowRewardInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25460,ary,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25461,diaAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25462,energyAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25463,slotBG,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25464,ay,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,fields,25465,allRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34401,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34402,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34403,Refresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34404,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34405,Reddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34407,GetReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34409,isCanReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34410,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34411,wapped,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34412,<Init>b__14_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34413,<Init>b__14_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34414,<Init>b__14_3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34415,<Refresh>b__16_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34416,<GetReward>b__20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5204,,StageRewardView,methods,34417,<isCanReward>b__22_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,fields,27942,<stageID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,fields,27943,<isStarUnlocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,fields,27944,dition.set_placeholder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36588,get_stageID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36589,set_stageID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36591,set_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36593,set_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5769,,StarChallengeMeta,methods,36594,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27945,<ePlayMode>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27946,<stage>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27947,<isStarUnlocked>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,fields,27948,T_FOUND_PUBLISHER,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36595,eSupportedVersionsExtensionClient,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36596,set_ePlayMode,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36597,get_stage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36598,set_stage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36599,get_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36600,set_isStarUnlocked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36601,get_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5770,,NewStarChallengeMeta,methods,36602,set_isRewardReceived,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,fields,27949,<rewardID>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,fields,27950,<isRewardGet>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36604,get_rewardID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36606,get_isRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36607,set_isRewardGet,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5771,,StarChallengeRewardMeta,methods,36608,ange>b__6_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
|
@@ -0,0 +1,3 @@
|
||||
证据,记录序号,Id,StringId,Values
|
||||
E-gameconfig,25,122,needEnergy,5
|
||||
E-gameconfig,31,128,starChallengeUnlockStage,2
|
||||
|
@@ -0,0 +1,33 @@
|
||||
,레거시,,,,,
|
||||
Id,StringId,Type,Loop,itemID,itemCount,isSack
|
||||
Key<int>,Key<string>,int,int,int,int,bool
|
||||
1,Loop_0_1_Reward,0,1,,,True
|
||||
2,Loop_0_2_Reward,0,2,100,3000,True
|
||||
3,Loop_0_3_Reward,0,3,600,5,True
|
||||
4,Loop_0_4_Reward,0,4,601,5,True
|
||||
5,Loop_0_5_Reward,0,5,20000,1,False
|
||||
6,Loop_0_6_Reward,0,6,109,30,True
|
||||
7,Loop_0_7_Reward,0,7,602,5,True
|
||||
8,Loop_0_8_Reward,0,8,100,6000,True
|
||||
9,Loop_0_9_Reward,0,9,101,70,True
|
||||
10,Loop_0_10_Reward,0,10,20004,1,False
|
||||
11,Loop_0_11_Reward,0,11,109,100,True
|
||||
12,Loop_0_12_Reward,0,12,1100,1,True
|
||||
13,Loop_0_13_Reward,0,13,100,12000,True
|
||||
14,Loop_0_14_Reward,0,14,101,140,True
|
||||
15,Loop_0_15_Reward,0,15,122,25,False
|
||||
16,Loop_0_16_Reward,0,16,100,16000,True
|
||||
17,Loop_0_17_Reward,0,17,1101,1,True
|
||||
18,Loop_0_18_Reward,0,18,101,180,True
|
||||
19,Loop_0_19_Reward,0,19,100,19000,True
|
||||
20,Loop_0_20_Reward,0,20,121,30,False
|
||||
21,Loop_0_21_Reward,0,21,101,210,True
|
||||
22,Loop_0_22_Reward,0,22,100,23000,True
|
||||
23,Loop_0_23_Reward,0,23,101,230,True
|
||||
24,Loop_0_24_Reward,0,24,100,25000,True
|
||||
25,Loop_0_25_Reward,0,25,119,45,False
|
||||
26,Loop_0_26_Reward,0,26,101,300,True
|
||||
27,Loop_0_27_Reward,0,27,100,35000,True
|
||||
28,Loop_0_28_Reward,0,28,101,350,True
|
||||
29,Loop_0_29_Reward,0,29,100,40000,True
|
||||
30,Loop_0_30_Reward,0,30,101,400,False
|
||||
|
@@ -0,0 +1,56 @@
|
||||
용사의 별이 이 값 참조함,미사용,board 의 stage 값,,,,,링크,,,,스테이지 제목(장소명),스테이지 설명,챕터셀렉트뷰 내의 보스이름,현재는 용사의 별 용,,[몬스터 정보],,,,,,,
|
||||
Id,StringId,stage,EPlayMode,isEnabled,bossSpawnRule,bossSpawnRuleValue,monsterPassiveStringId,midBossSpawnValues,midBossIDs,StageFieldType,titleKey,descKey,bossKey,bossIcon,bossObj,bossID,skillID,attackCoolTime,bossAttackLocalizationKey,tileCount,values,isBoss,prefixID
|
||||
Key<int>,Key<string>,int,EPlayMode,bool,BossSpawnRuleType,int,string[],int[],string[],StageFieldType,string,string,string,string,string,string,string,int,string,int,float[],bool,int
|
||||
0,stage_0,0,Normal,True,Default,10,,,,Grass,stage_sub_0_titleKey,stage_sub_0_descKey,boss_name_0,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,True,50020
|
||||
1,stage_1,1,Normal,True,Default,10,,,,Desert,stage_sub_1_titleKey,stage_sub_1_descKey,boss_name_1,boss_002,Board_Boss002,boss_1,skill_1,8,boss02_attack,3,0,True,50021
|
||||
2,stage_2,2,Normal,True,Default,13,,,,Volcano,stage_sub_2_titleKey,stage_sub_2_descKey,boss_name_2,boss_003,Board_Boss003,boss_2,skill_2,6,boss03_attack,2,0,True,50022
|
||||
3,stage_3,3,Normal,True,Default,15,,,,Stone,stage_sub_3_titleKey,stage_sub_3_descKey,,boss_shadow_0,Board_Boss002,boss_r_3,skill_1,8,boss02_attack,3,0,False,
|
||||
4,stage_4,4,Normal,True,Default,15,,,,Grass,stage_sub_4_titleKey,stage_sub_4_descKey,boss_name_3,boss_004,Board_Boss004,boss_3,skill_3,8,boss03_attack,2,0,True,50023
|
||||
5,stage_5,5,Normal,True,DiceGauge,50,,,,Snow,stage_sub_5_titleKey,stage_sub_5_descKey,,boss_shadow_0,Board_Boss002,boss_r_5,skill_1,8,boss02_attack,3,0,False,
|
||||
6,stage_6,6,Normal,True,Default,15,,,,Snow,stage_sub_6_titleKey,stage_sub_6_descKey,boss_name_4,boss_005,Board_Boss005,boss_4,skill_4,5,boss03_attack,0,0,True,50024
|
||||
7,stage_7,7,Normal,True,DiceGauge,50,,,,Desert,stage_sub_7_titleKey,stage_sub_7_descKey,,boss_shadow_1,Board_Boss004,boss_r_7,skill_3,8,boss03_attack,2,0,False,
|
||||
8,stage_8,8,Normal,True,Default,13,,,,Desert,stage_sub_8_titleKey,stage_sub_8_descKey,boss_name_5,boss_006,Board_Boss006,boss_5,skill_5,5,boss03_attack,2,0,True,50025
|
||||
9,stage_9,9,Normal,True,DiceGauge,50,,,,Grass,stage_sub_9_titleKey,stage_sub_9_descKey,,boss_shadow_1,Board_Boss004,boss_r_9,skill_3,8,boss03_attack,2,0,False,
|
||||
10,stage_10,10,Normal,True,Default,15,,7,middle_boss_0,Abyss,stage_sub_10_titleKey,stage_sub_10_descKey,boss_name_6,boss_007,Board_Boss007,boss_6,skill_6,7,boss03_attack,10,"2,3,10",True,50026
|
||||
11,stage_11,11,Normal,True,DiceGauge,50,,20,middle_boss_0,Stone,stage_sub_11_titleKey,stage_sub_11_descKey,,boss_shadow_2,Board_Boss005,boss_r_11,skill_4,5,boss03_attack,0,0,False,
|
||||
12,stage_12,12,Normal,True,Default,15,CcTimeReduce,7,middle_boss_1,Stone,stage_sub_12_titleKey,stage_sub_12_descKey,boss_name_7,boss_008,Board_Boss008,boss_7,skill_7,7,boss03_attack,2,60,True,50027
|
||||
13,stage_13,13,Normal,True,DiceGauge,50,CcTimeReduce,20,middle_boss_1,Grass,stage_sub_13_titleKey,stage_sub_13_descKey,,boss_shadow_2,Board_Boss005,boss_r_13,skill_4,5,boss03_attack,0,0,False,
|
||||
14,stage_14,14,Normal,True,Default,15,"OnHitAimUp,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_14_titleKey,stage_sub_14_descKey,boss_name_8,boss_009,Board_Boss009,boss_8,skill_8,7,boss03_attack,-1,,True,50028
|
||||
15,stage_15,15,Normal,True,DiceGauge,50,"OnHitAimUp,CcTimeReduce",20,middle_boss_20,Snow,stage_sub_15_titleKey,stage_sub_15_descKey,,boss_shadow_2,Board_Boss007,boss_r_15,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
16,stage_16,16,Normal,True,Default,13,"OnHitAimUp,CcTimeReduce",7,middle_boss_4,Snow,stage_sub_16_titleKey,stage_sub_16_descKey,boss_name_9,boss_010,Board_Boss010,boss_9,skill_9,7,boss03_attack,3,,True,50029
|
||||
17,stage_17,17,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Desert,stage_sub_17_titleKey,stage_sub_17_descKey,,boss_shadow_2,Board_Boss007,boss_r_17,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
18,stage_18,18,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_4,Stone,stage_sub_18_titleKey,stage_sub_18_descKey,,boss_shadow_3,Board_Boss002,boss_r_18,skill_1,8,boss02_attack,3,0,False,
|
||||
19,stage_19,19,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_2,Volcano,stage_sub_19_titleKey,stage_sub_19_descKey,boss_name_10,boss_011,Board_Boss011,boss_10,skill_10,7,boss03_attack,-1,"3,5,2",True,50030
|
||||
20,stage_20,20,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Grass,stage_sub_20_titleKey,stage_sub_20_descKey,,boss_shadow_2,Board_Boss010,boss_r_20,skill_9,7,boss03_attack,3,,False,
|
||||
21,stage_21,21,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_2,Abyss,stage_sub_21_titleKey,stage_sub_21_descKey,,boss_shadow_3,Board_Boss004,boss_r_21,skill_5,5,boss03_attack,2,0,False,
|
||||
22,stage_22,22,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_5,Abyss,stage_sub_22_titleKey,stage_sub_22_descKey,boss_name_11,boss_012,Board_Boss012,boss_11,skill_11,7,boss03_attack,1,0,True,50031
|
||||
23,stage_23,23,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Grass,stage_sub_23_titleKey,stage_sub_23_descKey,,boss_shadow_2,Board_Boss010,boss_r_23,skill_9,7,boss03_attack,3,,False,
|
||||
24,stage_24,24,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_5,Stone,stage_sub_24_titleKey,stage_sub_24_descKey,,boss_shadow_3,Board_Boss005,boss_r_24,skill_4,5,boss03_attack,0,0,False,
|
||||
25,stage_25,25,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_3,Desert,stage_sub_25_titleKey,stage_sub_25_descKey,boss_name_12,boss_013,Board_Boss013,boss_12,skill_12,7,boss03_attack,2,0,True,50032
|
||||
26,stage_26,26,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_3,Stone,stage_sub_26_titleKey,stage_sub_26_descKey,,boss_shadow_3,Board_Boss011,boss_r_26,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
27,stage_27,27,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_6,Volcano,stage_sub_27_titleKey,stage_sub_27_descKey,,boss_shadow_4,Board_Boss007,boss_r_27,skill_5,5,boss03_attack,2,0,False,
|
||||
28,stage_28,28,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_20,Abyss,stage_sub_28_titleKey,stage_sub_28_descKey,boss_name_13,boss_014,Board_Boss014,boss_13,skill_13,7,boss03_attack,2,"30,50,100,90,111,135",True,50033
|
||||
29,stage_29,29,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",20,middle_boss_20,Grass,stage_sub_29_titleKey,stage_sub_29_descKey,,boss_shadow_3,Board_Boss011,boss_r_29,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
30,stage_30,30,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_9,Stone,stage_sub_30_titleKey,stage_sub_30_descKey,,boss_shadow_4,Board_Boss010,boss_r_30,skill_9,7,boss03_attack,3,,False,
|
||||
31,stage_31,31,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Abyss,stage_sub_31_titleKey,stage_sub_31_descKey,boss_name_14,boss_015,Board_Boss015,boss_14,skill_14,7,boss03_attack,2,,True,50034
|
||||
32,stage_32,32,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_8,Desert,stage_sub_32_titleKey,stage_sub_32_descKey,,boss_shadow_3,Board_Boss012,boss_r_32,skill_11,7,boss03_attack,1,0,False,
|
||||
33,stage_33,33,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_12,Stone,stage_sub_33_titleKey,stage_sub_33_descKey,,boss_shadow_4,Board_Boss013,boss_r_33,skill_12,7,boss03_attack,2,0,False,
|
||||
34,stage_34,34,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_1,Grass,stage_sub_34_titleKey,stage_sub_34_descKey,,boss_shadow_5,Board_Boss002,boss_r_34,skill_1,8,boss02_attack,3,0,False,
|
||||
35,stage_35,35,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_0,Grass,stage_sub_35_titleKey,stage_sub_35_descKey,boss_name_15,boss_016,Board_Boss016,boss_15,skill_15,7,boss03_attack,2,,True,50035
|
||||
36,stage_36,36,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_21,Desert,stage_sub_36_titleKey,stage_sub_36_descKey,,boss_shadow_3,Board_Boss004,boss_r_36,skill_3,8,boss03_attack,2,0,False,
|
||||
37,stage_37,37,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_4,Stone,stage_sub_37_titleKey,stage_sub_37_descKey,,boss_shadow_4,Board_Boss005,boss_r_37,skill_4,5,boss03_attack,0,0,False,
|
||||
38,stage_38,38,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_6,Abyss,stage_sub_38_titleKey,stage_sub_38_descKey,,boss_shadow_5,Board_Boss007,boss_r_38,skill_6,7,boss03_attack,10,"2,3,10",False,
|
||||
39,stage_39,39,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_1,Abyss,stage_sub_39_titleKey,stage_sub_39_descKey,boss_name_16,boss_017,Board_Boss017,boss_16,skill_16,9,boss03_attack,2,5,True,50036
|
||||
40,stage_40,40,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",20,middle_boss_6,Grass,stage_sub_40_titleKey,stage_sub_40_descKey,,boss_shadow_3,Board_Boss010,boss_r_40,skill_9,7,boss03_attack,3,,False,
|
||||
41,stage_41,41,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_41_titleKey,stage_sub_41_descKey,,boss_shadow_4,Board_Boss011,boss_r_41,skill_10,7,boss03_attack,-1,"3,5,2",False,
|
||||
42,stage_42,42,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_15,Abyss,stage_sub_42_titleKey,stage_sub_42_descKey,,boss_shadow_5,Board_Boss012,boss_r_42,skill_11,7,boss03_attack,1,0,False,
|
||||
43,stage_43,43,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_43_titleKey,stage_sub_43_descKey,boss_name_17,boss_018,Board_Boss018,boss_17,skill_17,7,boss03_attack,2,"5,5,5,5,5",True,50037
|
||||
44,stage_44,44,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_15,Grass,stage_sub_44_titleKey,stage_sub_44_descKey,,boss_shadow_3,Board_Boss013,boss_r_44,skill_12,7,boss03_attack,2,0,False,
|
||||
45,stage_45,45,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_14,Stone,stage_sub_45_titleKey,stage_sub_45_descKey,,boss_shadow_4,Board_Boss015,boss_r_45,skill_14,7,boss03_attack,2,,False,
|
||||
46,stage_46,46,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_16,Abyss,stage_sub_46_titleKey,stage_sub_46_descKey,,boss_shadow_5,Board_Boss017,boss_r_46,skill_16,9,boss03_attack,2,5,False,
|
||||
47,stage_47,47,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_47_titleKey,stage_sub_47_descKey,boss_name_18,boss_019,Board_Boss019,boss_18,skill_18,7,boss03_attack,2,75,True,50038
|
||||
48,stage_48,48,Normal,True,DiceGauge,50,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",20,middle_boss_16,Grass,stage_sub_48_titleKey,stage_sub_48_descKey,,boss_shadow_3,Board_Boss002,boss_r_48,skill_1,8,boss02_attack,3,0,False,
|
||||
49,stage_49,49,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_11,Stone,stage_sub_49_titleKey,stage_sub_49_descKey,,boss_shadow_4,Board_Boss004,boss_r_49,skill_3,8,boss03_attack,2,0,False,
|
||||
50,stage_50,50,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,boss_12,Volcano,stage_sub_50_titleKey,stage_sub_50_descKey,,boss_shadow_5,Board_Boss005,boss_r_50,skill_4,5,boss03_attack,0,0,False,
|
||||
51,stage_51,51,Normal,True,Default,15,"OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce",7,middle_boss_group_2,Abyss,stage_sub_51_titleKey,stage_sub_51_descKey,boss_name_19,boss_020,Board_Boss020,boss_19,skill_19,7,boss01_attack,1,"55,66",True,50039
|
||||
1000,stage_hard_0,0,Hard,True,Default,15,,,,Grass,stage_hard_0_titleKey,stage_sub_1000_descKey,,boss_001,Board_Boss001,boss_0,skill_0,7,boss01_attack,1,0,False,
|
||||
|
@@ -0,0 +1,162 @@
|
||||
,,,,,,,펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,
|
||||
Id,StringId,EPlayMode,stage,loop,diceGauge,isClear,rewardID,rewardCount
|
||||
Key<int>,Key<string>,EPlayMode,int,int,int,bool,int[],int[]
|
||||
0,stage_0_3,Normal,0,3,20,,"603,604,602","3,3,3"
|
||||
1,stage_0_6,Normal,0,6,40,,"109,100","30,5000"
|
||||
2,stage_0_TRUE,Normal,0,,,True,"20000,112,125","1,50,100"
|
||||
3,stage_1_5,Normal,1,3,20,,"119,122,112","5,5, 50"
|
||||
4,stage_1_10,Normal,1,6,40,,"120,121,100","5,5,10000"
|
||||
5,stage_1_TRUE,Normal,1,,,True,"1100,125","1,300"
|
||||
6,stage_2_5,Normal,2,5,20,,"603,604,602","5,5,5"
|
||||
7,stage_2_10,Normal,2,10,40,,"100, 112","10000, 50"
|
||||
8,stage_2_TRUE,Normal,2,,,True,"101, 1101,125","100,1,300"
|
||||
9,stage_3_5,Normal,3,5,20,,"100,111,112","15000,5,50"
|
||||
10,stage_3_10,Normal,3,10,40,,"119,120,100","8,8,10000"
|
||||
11,stage_3_TRUE,Normal,3,,,True,"101,125","150, 300"
|
||||
12,stage_4_5,Normal,4,5,20,,"100,111,112","20000,5,50"
|
||||
13,stage_4_10,Normal,4,10,40,,"121,122,100","8,8,10000"
|
||||
14,stage_4_TRUE,Normal,4,,,True,"101,125,10027","150, 300,1"
|
||||
15,stage_5_5,Normal,5,5,20,,"100,111","25000,5"
|
||||
16,stage_5_10,Normal,5,10,40,,"119,120","12,12"
|
||||
17,stage_5_TRUE,Normal,5,,,True,"101,10030","200,1"
|
||||
18,stage_6_5,Normal,6,5,20,,"100,111","30000,5"
|
||||
19,stage_6_10,Normal,6,10,40,,"121,122","16,16"
|
||||
20,stage_6_TRUE,Normal,6,,,True,"101,10015","200,1"
|
||||
21,stage_7_5,Normal,7,5,20,,"100,111","30000,5"
|
||||
22,stage_7_10,Normal,7,10,40,,"119,120","16,16"
|
||||
23,stage_7_TRUE,Normal,7,,,True,"101,10021","200,1"
|
||||
24,stage_8_5,Normal,8,5,20,,"100,111","30000,5"
|
||||
25,stage_8_10,Normal,8,10,40,,"121,122","16,16"
|
||||
26,stage_8_TRUE,Normal,8,,,True,"101,10018","150,1"
|
||||
27,stage_9_5,Normal,9,5,20,,"100,111","30000,5"
|
||||
28,stage_9_10,Normal,9,10,40,,"119,120","16,16"
|
||||
29,stage_9_TRUE,Normal,9,,,True,101,200
|
||||
30,stage_10_5,Normal,10,5,20,,"100,111","30000,5"
|
||||
31,stage_10_10,Normal,10,10,40,,"121,122","16,16"
|
||||
32,stage_10_TRUE,Normal,10,,,True,101,200
|
||||
33,stage_11_5,Normal,11,5,20,,"100,111","30000,5"
|
||||
34,stage_11_10,Normal,11,10,40,,"119,120","16,16"
|
||||
35,stage_11_TRUE,Normal,11,,,True,101,200
|
||||
36,stage_12_5,Normal,12,5,20,,"100,111","30000,5"
|
||||
37,stage_12_10,Normal,12,10,40,,"121,122","16,16"
|
||||
38,stage_12_TRUE,Normal,12,,,True,101,200
|
||||
39,stage_13_5,Normal,13,5,20,,"100,111","30000,5"
|
||||
40,stage_13_10,Normal,13,10,40,,"119,120","16,16"
|
||||
41,stage_13_TRUE,Normal,13,,,True,101,200
|
||||
42,stage_14_5,Normal,14,5,20,,"100,111","30000,1"
|
||||
43,stage_14_10,Normal,14,10,40,,"119,120","16,16"
|
||||
44,stage_14_TRUE,Normal,14,,,True,101,250
|
||||
45,stage_15_5,Normal,15,5,20,,"100,111","30000,5"
|
||||
46,stage_15_10,Normal,15,10,40,,"121,122","16,16"
|
||||
47,stage_15_TRUE,Normal,15,,,True,101,150
|
||||
48,stage_16_5,Normal,16,5,20,,"100,111","30000,1"
|
||||
49,stage_16_10,Normal,16,10,40,,"119,120","16,16"
|
||||
50,stage_16_TRUE,Normal,16,,,True,101,200
|
||||
51,stage_17_5,Normal,17,5,20,,"100,111","30000,5"
|
||||
52,stage_17_10,Normal,17,10,40,,"121,122","16,16"
|
||||
53,stage_17_TRUE,Normal,17,,,True,101,150
|
||||
54,stage_18_5,Normal,18,5,20,,"100,111","30000,1"
|
||||
55,stage_18_10,Normal,18,10,40,,"119,120","16,16"
|
||||
56,stage_18_TRUE,Normal,18,,,True,101,250
|
||||
57,stage_19_5,Normal,19,5,20,,"100,111","30000,5"
|
||||
58,stage_19_10,Normal,19,10,40,,"121,122","16,16"
|
||||
59,stage_19_TRUE,Normal,19,,,True,101,150
|
||||
61,stage_20_5,Normal,20,5,20,,"100,111","30000,1"
|
||||
62,stage_20_10,Normal,20,10,40,,"119,120","16,16"
|
||||
63,stage_20_TRUE,Normal,20,,,True,101,200
|
||||
64,stage_21_5,Normal,21,5,20,,"100,111","30000,5"
|
||||
65,stage_21_10,Normal,21,10,40,,"121,122","16,16"
|
||||
66,stage_21_TRUE,Normal,21,,,True,101,150
|
||||
67,stage_22_5,Normal,22,5,20,,"100,111","30000,1"
|
||||
68,stage_22_10,Normal,22,10,40,,"119,120","16,16"
|
||||
69,stage_22_TRUE,Normal,22,,,True,101,200
|
||||
70,stage_23_5,Normal,23,5,20,,"100,111","30000,5"
|
||||
71,stage_23_10,Normal,23,10,40,,"121,122","16,16"
|
||||
72,stage_23_TRUE,Normal,23,,,True,101,150
|
||||
73,stage_24_5,Normal,24,5,20,,"100,111","30000,1"
|
||||
74,stage_24_10,Normal,24,10,40,,"119,120","16,16"
|
||||
75,stage_24_TRUE,Normal,24,,,True,101,200
|
||||
76,stage_25_5,Normal,25,5,20,,"100,111","30000,5"
|
||||
77,stage_25_10,Normal,25,10,40,,"121,122","16,16"
|
||||
78,stage_25_TRUE,Normal,25,,,True,101,150
|
||||
79,stage_26_5,Normal,26,5,20,,"100,111","30000,1"
|
||||
80,stage_26_10,Normal,26,10,40,,"119,120","16,16"
|
||||
81,stage_26_TRUE,Normal,26,,,True,101,200
|
||||
82,stage_27_5,Normal,27,5,20,,"100,111","30000,5"
|
||||
83,stage_27_10,Normal,27,10,40,,"121,122","16,16"
|
||||
84,stage_27_TRUE,Normal,27,,,True,101,150
|
||||
85,stage_28_5,Normal,28,5,20,,"100,111","30000,1"
|
||||
86,stage_28_10,Normal,28,10,40,,"119,120","16,16"
|
||||
87,stage_28_TRUE,Normal,28,,,True,101,200
|
||||
88,stage_29_5,Normal,29,5,20,,"100,111","30000,5"
|
||||
89,stage_29_10,Normal,29,10,40,,"121,122","16,16"
|
||||
90,stage_29_TRUE,Normal,29,,,True,101,150
|
||||
91,stage_30_5,Normal,30,5,20,,"100,111","30000,1"
|
||||
92,stage_30_10,Normal,30,10,40,,"119,120","16,16"
|
||||
93,stage_30_TRUE,Normal,30,,,True,101,200
|
||||
94,stage_31_5,Normal,31,5,20,,"100,111","30000,5"
|
||||
95,stage_31_10,Normal,31,10,40,,"121,122","16,16"
|
||||
96,stage_31_TRUE,Normal,31,,,True,101,150
|
||||
97,stage_32_5,Normal,32,5,20,,"100,111","30000,1"
|
||||
98,stage_32_10,Normal,32,10,40,,"119,120","16,16"
|
||||
99,stage_32_TRUE,Normal,32,,,True,101,200
|
||||
100,stage_33_5,Normal,33,5,20,,"100,111","30000,5"
|
||||
101,stage_33_10,Normal,33,10,40,,"121,122","16,16"
|
||||
102,stage_33_TRUE,Normal,33,,,True,101,150
|
||||
103,stage_34_5,Normal,34,5,20,,"100,111","30000,1"
|
||||
104,stage_34_10,Normal,34,10,40,,"119,120","16,16"
|
||||
105,stage_34_TRUE,Normal,34,,,True,101,200
|
||||
106,stage_35_5,Normal,35,5,20,,"100,111","30000,5"
|
||||
107,stage_35_10,Normal,35,10,40,,"121,122","16,16"
|
||||
108,stage_35_TRUE,Normal,35,,,True,101,150
|
||||
109,stage_36_5,Normal,36,5,20,,"100,111","30000,1"
|
||||
110,stage_36_10,Normal,36,10,40,,"119,120","16,16"
|
||||
111,stage_36_TRUE,Normal,36,,,True,101,200
|
||||
112,stage_37_5,Normal,37,5,20,,"100,111","30000,5"
|
||||
113,stage_37_10,Normal,37,10,40,,"121,122","16,16"
|
||||
114,stage_37_TRUE,Normal,37,,,True,101,150
|
||||
115,stage_38_5,Normal,38,5,20,,"100,111","30000,1"
|
||||
116,stage_38_10,Normal,38,10,40,,"119,120","16,16"
|
||||
117,stage_38_TRUE,Normal,38,,,True,101,200
|
||||
118,stage_39_5,Normal,39,5,20,,"100,111","30000,5"
|
||||
119,stage_39_10,Normal,39,10,40,,"121,122","16,16"
|
||||
120,stage_39_TRUE,Normal,39,,,True,101,150
|
||||
121,stage_40_5,Normal,40,5,20,,"100,111","30000,1"
|
||||
122,stage_40_10,Normal,40,10,40,,"119,120","16,16"
|
||||
123,stage_40_TRUE,Normal,40,,,True,101,200
|
||||
124,stage_41_5,Normal,41,5,20,,"100,111","30000,5"
|
||||
125,stage_41_10,Normal,41,10,40,,"121,122","16,16"
|
||||
126,stage_41_TRUE,Normal,41,,,True,101,150
|
||||
127,stage_42_5,Normal,42,5,20,,"100,111","30000,1"
|
||||
128,stage_42_10,Normal,42,10,40,,"119,120","16,16"
|
||||
129,stage_42_TRUE,Normal,42,,,True,101,200
|
||||
130,stage_43_5,Normal,43,5,20,,"100,111","30000,5"
|
||||
131,stage_43_10,Normal,43,10,40,,"121,122","16,16"
|
||||
132,stage_43_TRUE,Normal,43,,,True,101,150
|
||||
133,stage_44_5,Normal,44,5,20,,"100,111","30000,1"
|
||||
134,stage_44_10,Normal,44,10,40,,"119,120","16,16"
|
||||
135,stage_44_TRUE,Normal,44,,,True,101,200
|
||||
136,stage_45_5,Normal,45,5,20,,"100,111","30000,5"
|
||||
137,stage_45_10,Normal,45,10,40,,"121,122","16,16"
|
||||
138,stage_45_TRUE,Normal,45,,,True,101,150
|
||||
139,stage_46_5,Normal,46,5,20,,"100,111","30000,1"
|
||||
140,stage_46_10,Normal,46,10,40,,"119,120","16,16"
|
||||
141,stage_46_TRUE,Normal,46,,,True,101,200
|
||||
142,stage_47_5,Normal,47,5,20,,"100,111","30000,5"
|
||||
143,stage_47_10,Normal,47,10,40,,"121,122","16,16"
|
||||
144,stage_47_TRUE,Normal,47,,,True,101,150
|
||||
145,stage_48_5,Normal,48,5,20,,"100,111","30000,1"
|
||||
146,stage_48_10,Normal,48,10,40,,"119,120","16,16"
|
||||
147,stage_48_TRUE,Normal,48,,,True,101,200
|
||||
148,stage_49_5,Normal,49,5,20,,"100,111","30000,5"
|
||||
149,stage_49_10,Normal,49,10,40,,"121,122","16,16"
|
||||
150,stage_49_TRUE,Normal,49,,,True,101,150
|
||||
151,stage_50_5,Normal,50,5,20,,"100,111","30000,1"
|
||||
152,stage_50_10,Normal,50,10,40,,"119,120","16,16"
|
||||
153,stage_50_TRUE,Normal,50,,,True,101,200
|
||||
154,stage_51_5,Normal,51,5,20,,"100,111","30000,5"
|
||||
155,stage_51_10,Normal,51,10,40,,"121,122","16,16"
|
||||
156,stage_51_TRUE,Normal,51,,,True,101,150
|
||||
10000,stage_hard_0_5,Hard,0,5,30,,"100,111","30000,5"
|
||||
10001,stage_hard_0_10,Hard,0,10,60,,"121,122","16,16"
|
||||
10002,stage_hard_0_TRUE,Hard,0,,,True,101,250
|
||||
|
@@ -0,0 +1,6 @@
|
||||
,,,
|
||||
Id,StringId,challengeText,value
|
||||
Key<int>,Key<string>,string,int
|
||||
0,0,starChallengeKey_0,0
|
||||
1,1,starChallengeKey_1,70
|
||||
2,2,starChallengeKey_2,5
|
||||
|
@@ -0,0 +1,204 @@
|
||||
,,,,,,,,
|
||||
Id,StringId,starCount,rewardID1,value1,rewardID2,value2,rewardID3,value3
|
||||
Key<int>,Key<string>,int,int,int,int,int,int,int
|
||||
0,0,1,101,50,-1,,-1,
|
||||
1,1,2,101,50,-1,,-1,
|
||||
2,2,3,101,50,-1,,-1,
|
||||
3,3,4,101,50,-1,,-1,
|
||||
4,4,5,101,50,-1,,-1,
|
||||
5,5,6,101,50,-1,,-1,
|
||||
6,6,7,101,50,-1,,-1,
|
||||
7,7,8,101,50,-1,,-1,
|
||||
8,8,9,101,50,-1,,-1,
|
||||
9,9,10,101,100,-1,,-1,
|
||||
10,10,11,101,50,-1,,-1,
|
||||
11,11,12,101,50,-1,,-1,
|
||||
12,12,13,101,50,-1,,-1,
|
||||
13,13,14,101,50,-1,,-1,
|
||||
14,14,15,101,50,-1,,-1,
|
||||
15,15,16,101,50,-1,,-1,
|
||||
16,16,17,101,50,-1,,-1,
|
||||
17,17,18,101,50,-1,,-1,
|
||||
18,18,19,101,50,-1,,-1,
|
||||
19,19,20,101,100,-1,,-1,
|
||||
20,20,21,101,50,-1,,-1,
|
||||
21,21,22,101,50,-1,,-1,
|
||||
22,22,23,101,50,-1,,-1,
|
||||
23,23,24,101,50,-1,,-1,
|
||||
24,24,25,101,50,-1,,-1,
|
||||
25,25,26,101,50,-1,,-1,
|
||||
26,26,27,101,50,-1,,-1,
|
||||
27,27,28,101,50,-1,,-1,
|
||||
28,28,29,101,50,-1,,-1,
|
||||
29,29,30,101,100,-1,,-1,
|
||||
30,30,31,101,50,-1,,-1,
|
||||
31,31,32,101,50,-1,,-1,
|
||||
32,32,33,101,50,-1,,-1,
|
||||
33,33,34,101,50,-1,,-1,
|
||||
34,34,35,101,50,-1,,-1,
|
||||
35,35,36,101,50,-1,,-1,
|
||||
36,36,37,101,50,-1,,-1,
|
||||
37,37,38,101,50,-1,,-1,
|
||||
38,38,39,101,50,-1,,-1,
|
||||
39,39,40,101,100,-1,,-1,
|
||||
40,40,41,101,50,-1,,-1,
|
||||
41,41,42,101,50,-1,,-1,
|
||||
42,42,43,101,50,-1,,-1,
|
||||
43,43,44,101,50,-1,,-1,
|
||||
44,44,45,101,50,-1,,-1,
|
||||
45,45,46,101,50,-1,,-1,
|
||||
46,46,47,101,50,-1,,-1,
|
||||
47,47,48,101,50,-1,,-1,
|
||||
48,48,49,101,50,-1,,-1,
|
||||
49,49,50,101,100,-1,,-1,
|
||||
50,50,51,101,50,-1,,-1,
|
||||
51,51,52,101,50,-1,,-1,
|
||||
52,52,53,101,50,-1,,-1,
|
||||
53,53,54,101,50,-1,,-1,
|
||||
54,54,55,101,50,-1,,-1,
|
||||
55,55,56,101,50,-1,,-1,
|
||||
56,56,57,101,50,-1,,-1,
|
||||
57,57,58,101,50,-1,,-1,
|
||||
58,58,59,101,50,-1,,-1,
|
||||
59,59,60,101,100,-1,,-1,
|
||||
60,60,61,101,50,-1,,-1,
|
||||
61,61,62,101,50,-1,,-1,
|
||||
62,62,63,101,50,-1,,-1,
|
||||
63,63,64,101,50,-1,,-1,
|
||||
64,64,65,101,50,-1,,-1,
|
||||
65,65,66,101,50,-1,,-1,
|
||||
66,66,67,101,50,-1,,-1,
|
||||
67,67,68,101,50,-1,,-1,
|
||||
68,68,69,101,50,-1,,-1,
|
||||
69,69,70,101,100,-1,,-1,
|
||||
70,70,71,101,50,-1,,-1,
|
||||
71,71,72,101,50,-1,,-1,
|
||||
72,72,73,101,50,-1,,-1,
|
||||
73,73,74,101,50,-1,,-1,
|
||||
74,74,75,101,50,-1,,-1,
|
||||
75,75,76,101,50,-1,,-1,
|
||||
76,76,77,101,50,-1,,-1,
|
||||
77,77,78,101,50,-1,,-1,
|
||||
78,78,79,101,50,-1,,-1,
|
||||
79,79,80,101,100,-1,,-1,
|
||||
80,80,81,101,50,-1,,-1,
|
||||
81,81,82,101,50,-1,,-1,
|
||||
82,82,83,101,50,-1,,-1,
|
||||
83,83,84,101,50,-1,,-1,
|
||||
84,84,85,101,50,-1,,-1,
|
||||
85,85,86,101,50,-1,,-1,
|
||||
86,86,87,101,50,-1,,-1,
|
||||
87,87,88,101,50,-1,,-1,
|
||||
88,88,89,101,50,-1,,-1,
|
||||
89,89,90,101,100,-1,,-1,
|
||||
90,90,91,101,50,-1,,-1,
|
||||
91,91,92,101,50,-1,,-1,
|
||||
92,92,93,101,50,-1,,-1,
|
||||
93,93,94,101,50,-1,,-1,
|
||||
94,94,95,101,50,-1,,-1,
|
||||
95,95,96,101,50,-1,,-1,
|
||||
96,96,97,101,50,-1,,-1,
|
||||
97,97,98,101,50,-1,,-1,
|
||||
98,98,99,101,50,-1,,-1,
|
||||
99,99,100,101,100,-1,,-1,
|
||||
100,100,101,101,50,-1,,-1,
|
||||
101,101,102,101,50,-1,,-1,
|
||||
102,102,103,101,50,-1,,-1,
|
||||
103,103,104,101,50,-1,,-1,
|
||||
104,104,105,101,50,-1,,-1,
|
||||
105,105,106,101,50,-1,,-1,
|
||||
106,106,107,101,50,-1,,-1,
|
||||
107,107,108,101,50,-1,,-1,
|
||||
108,108,109,101,50,-1,,-1,
|
||||
109,109,110,101,100,-1,,-1,
|
||||
110,110,111,101,50,-1,,-1,
|
||||
111,111,112,101,50,-1,,-1,
|
||||
112,112,113,101,50,-1,,-1,
|
||||
113,113,114,101,50,-1,,-1,
|
||||
114,114,115,101,50,-1,,-1,
|
||||
115,115,116,101,50,-1,,-1,
|
||||
116,116,117,101,50,-1,,-1,
|
||||
117,117,118,101,50,-1,,-1,
|
||||
118,118,119,101,50,-1,,-1,
|
||||
119,119,120,101,100,-1,,-1,
|
||||
120,120,121,101,50,-1,,-1,
|
||||
121,121,122,101,50,-1,,-1,
|
||||
122,122,123,101,50,-1,,-1,
|
||||
123,123,124,101,50,-1,,-1,
|
||||
124,124,125,101,50,-1,,-1,
|
||||
125,125,126,101,50,-1,,-1,
|
||||
126,126,127,101,50,-1,,-1,
|
||||
127,127,128,101,50,-1,,-1,
|
||||
128,128,129,101,50,-1,,-1,
|
||||
129,129,130,101,100,-1,,-1,
|
||||
130,130,131,101,50,-1,,-1,
|
||||
131,131,132,101,50,-1,,-1,
|
||||
132,132,133,101,50,-1,,-1,
|
||||
133,133,134,101,50,-1,,-1,
|
||||
134,134,135,101,50,-1,,-1,
|
||||
135,135,136,101,50,-1,,-1,
|
||||
136,136,137,101,50,-1,,-1,
|
||||
137,137,138,101,50,-1,,-1,
|
||||
138,138,139,101,50,-1,,-1,
|
||||
139,139,140,101,100,-1,,-1,
|
||||
140,140,141,101,50,-1,,-1,
|
||||
141,141,142,101,50,-1,,-1,
|
||||
142,142,143,101,50,-1,,-1,
|
||||
143,143,144,101,50,-1,,-1,
|
||||
144,144,145,101,50,-1,,-1,
|
||||
145,145,146,101,50,-1,,-1,
|
||||
146,146,147,101,50,-1,,-1,
|
||||
147,147,148,101,50,-1,,-1,
|
||||
148,148,149,101,50,-1,,-1,
|
||||
149,149,150,101,100,-1,,-1,
|
||||
150,150,151,101,50,-1,,-1,
|
||||
151,151,152,101,50,-1,,-1,
|
||||
152,152,153,101,50,-1,,-1,
|
||||
153,153,154,101,50,-1,,-1,
|
||||
154,154,155,101,50,-1,,-1,
|
||||
155,155,156,101,50,-1,,-1,
|
||||
156,156,157,101,50,-1,,-1,
|
||||
157,157,158,101,50,-1,,-1,
|
||||
158,158,159,101,50,-1,,-1,
|
||||
159,159,160,101,100,-1,,-1,
|
||||
160,160,161,101,50,-1,,-1,
|
||||
161,161,162,101,50,-1,,-1,
|
||||
162,162,163,101,50,-1,,-1,
|
||||
163,163,164,101,50,-1,,-1,
|
||||
164,164,165,101,50,-1,,-1,
|
||||
165,165,166,101,50,-1,,-1,
|
||||
166,166,167,101,50,-1,,-1,
|
||||
167,167,168,101,50,-1,,-1,
|
||||
168,168,169,101,50,-1,,-1,
|
||||
169,169,170,101,100,-1,,-1,
|
||||
170,170,171,101,50,-1,,-1,
|
||||
171,171,172,101,50,-1,,-1,
|
||||
172,172,173,101,50,-1,,-1,
|
||||
173,173,174,101,50,-1,,-1,
|
||||
174,174,175,101,50,-1,,-1,
|
||||
175,175,176,101,50,-1,,-1,
|
||||
176,176,177,101,50,-1,,-1,
|
||||
177,177,178,101,50,-1,,-1,
|
||||
178,178,179,101,50,-1,,-1,
|
||||
179,179,180,101,100,-1,,-1,
|
||||
180,180,181,101,50,-1,,-1,
|
||||
181,181,182,101,50,-1,,-1,
|
||||
182,182,183,101,50,-1,,-1,
|
||||
183,183,184,101,50,-1,,-1,
|
||||
184,184,185,101,50,-1,,-1,
|
||||
185,185,186,101,50,-1,,-1,
|
||||
186,186,187,101,50,-1,,-1,
|
||||
187,187,188,101,50,-1,,-1,
|
||||
188,188,189,101,50,-1,,-1,
|
||||
189,189,190,101,100,-1,,-1,
|
||||
190,190,191,101,50,-1,,-1,
|
||||
191,191,192,101,50,-1,,-1,
|
||||
192,192,193,101,50,-1,,-1,
|
||||
193,193,194,101,50,-1,,-1,
|
||||
194,194,195,101,50,-1,,-1,
|
||||
195,195,196,101,50,-1,,-1,
|
||||
196,196,197,101,50,-1,,-1,
|
||||
197,197,198,101,50,-1,,-1,
|
||||
198,198,199,101,50,-1,,-1,
|
||||
199,199,200,101,100,-1,,-1,
|
||||
200,200,201,101,50,-1,,-1,
|
||||
|
@@ -0,0 +1,54 @@
|
||||
表,字段,类型,中文含义,原始注释,空值条数
|
||||
loopreward,Id,Key<int>,数值主键,,0
|
||||
loopreward,StringId,Key<string>,字符串主键,레거시,0
|
||||
loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
loopreward,itemID,int,道具ID,,1
|
||||
loopreward,itemCount,int,道具数量,,1
|
||||
loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,Id,Key<int>,数值主键,용사의 별이 이 값 참조함,0
|
||||
stageinfo,StringId,Key<string>,字符串主键,미사용,0
|
||||
stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0
|
||||
stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
|
||||
stageinfo,isEnabled,bool,配置启用标志,,0
|
||||
stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13
|
||||
stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
||||
stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
||||
stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0
|
||||
stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0
|
||||
stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33
|
||||
stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0
|
||||
stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0
|
||||
stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
|
||||
stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
|
||||
stagerewardinfo,Id,Key<int>,数值主键,,0
|
||||
stagerewardinfo,StringId,Key<string>,字符串主键,,0
|
||||
stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
|
||||
stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
|
||||
stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
|
||||
stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106
|
||||
stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0
|
||||
stagerewardinfo,rewardCount,int[],奖励数量,,0
|
||||
starchallenge,Id,Key<int>,数值主键,,0
|
||||
starchallenge,StringId,Key<string>,字符串主键,,0
|
||||
starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallenge,value,int,数值(单位按表),,0
|
||||
starchallengereward,Id,Key<int>,数值主键,,0
|
||||
starchallengereward,StringId,Key<string>,字符串主键,,0
|
||||
starchallengereward,starCount,int,星数,,0
|
||||
starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
|
||||
starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
|
||||
|
@@ -0,0 +1,19 @@
|
||||
表,字段,类型,有效数值数,最小值,最大值,说明
|
||||
stageinfo,stage,int,53,0.0,51.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,bossSpawnRuleValue,int,53,10.0,50.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,attackCoolTime,int,53,5.0,9.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,tileCount,int,53,-1.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stageinfo,prefixID,int,20,50020.0,50039.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stagerewardinfo,stage,int,159,0.0,51.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stagerewardinfo,loop,int,106,3.0,10.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
stagerewardinfo,diceGauge,int,106,20.0,60.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,Type,int,30,0.0,0.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,Loop,int,30,1.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,itemID,int,29,100.0,20004.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
loopreward,itemCount,int,29,1.0,40000.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallenge,value,int,3,0.0,70.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,starCount,int,201,1.0,201.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,rewardID1,int,201,101.0,101.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,value1,int,201,50.0,100.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,rewardID2,int,201,-1.0,-1.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
starchallengereward,rewardID3,int,201,-1.0,-1.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
|
@@ -0,0 +1,873 @@
|
||||
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
||||
stageinfo,12,stage_12,monsterPassiveStringId,0,CcTimeReduce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,monsterPassiveStringId,0,CcTimeReduce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,monsterPassiveStringId,0,OnHitAimUp,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,monsterPassiveStringId,1,CcTimeReduce,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,monsterPassiveStringId,0,OnHitAimUp,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,monsterPassiveStringId,1,CcTimeReduce,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,monsterPassiveStringId,0,OnHitAimUp,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,monsterPassiveStringId,1,CcTimeReduce,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,0,OnHitAimUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,1,OnHitAtkUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,2,DefReduceCap,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,monsterPassiveStringId,3,CcTimeReduce,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,0,OnHitAimUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,1,OnHitAtkUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,2,DefReduceCap,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,monsterPassiveStringId,3,CcTimeReduce,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,0,OnHitAimUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,1,OnHitAtkUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,2,DefReduceCap,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,monsterPassiveStringId,3,CcTimeReduce,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,0,OnHitAimUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,1,OnHitAtkUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,2,DefReduceCap,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,monsterPassiveStringId,3,CcTimeReduce,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,0,OnHitAimUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,1,OnHitAtkUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,2,DefReduceCap,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,monsterPassiveStringId,3,CcTimeReduce,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,0,OnHitAimUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,1,OnHitAtkUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,2,DefReduceCap,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,monsterPassiveStringId,3,CcTimeReduce,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,0,OnHitAimUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,1,OnHitAtkUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,2,DefReduceCap,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,monsterPassiveStringId,3,CcTimeReduce,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,0,OnHitAimUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,1,OnHitAtkUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,2,DefReduceCap,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,monsterPassiveStringId,3,CcTimeReduce,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,0,OnHitAimUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,1,OnHitAtkUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,2,DefReduceCap,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,monsterPassiveStringId,3,CcTimeReduce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,0,OnHitAimUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,1,OnHitAtkUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,2,DefReduceCap,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,monsterPassiveStringId,3,CcTimeReduce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,0,OnHitAimUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,1,OnHitAtkUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,2,DefReduceCap,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,monsterPassiveStringId,3,CcTimeReduce,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,0,OnHitAimUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,1,OnHitAtkUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,2,DefReduceCap,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,monsterPassiveStringId,3,CcTimeReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,0,OnHitAimUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,1,OnHitAtkUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,2,DefReduceCap,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,monsterPassiveStringId,3,CcTimeReduce,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,0,OnHitAimUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,1,OnHitAtkUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,2,DefReduceCap,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,monsterPassiveStringId,3,CcTimeReduce,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,0,OnHitAimUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,1,OnHitAtkUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,2,DefReduceCap,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,monsterPassiveStringId,3,CcTimeReduce,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,0,OnHitAimUp,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,1,OnHitAtkUp_3,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,2,DefReduceCap,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,monsterPassiveStringId,3,CcTimeReduce,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,0,OnHitAimUp,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,1,OnHitAtkUp_3,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,2,DefReduceCap,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,monsterPassiveStringId,3,CcTimeReduce,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,0,OnHitAimUp,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,1,OnHitAtkUp_3,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,2,DefReduceCap,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,monsterPassiveStringId,3,CcTimeReduce,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,0,OnHitAimUp,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,1,OnHitAtkUp_3,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,2,DefReduceCap,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,monsterPassiveStringId,3,CcTimeReduce,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,0,OnHitAimUp,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,1,OnHitAtkUp_3,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,2,DefReduceCap,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,monsterPassiveStringId,3,CcTimeReduce,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,0,OnHitAimUp,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,1,OnHitAtkUp_3,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,2,DefReduceCap,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,monsterPassiveStringId,3,CcTimeReduce,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,0,OnHitAimUp,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,1,OnHitAtkUp_3,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,2,DefReduceCap,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,monsterPassiveStringId,3,CcTimeReduce,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,0,OnHitAimUp,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,1,OnHitAtkUp_3,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,2,DefReduceCap,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,monsterPassiveStringId,3,CcTimeReduce,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,0,OnHitAimUp,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,1,OnHitAtkUp_3,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,2,DefReduceCap,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,monsterPassiveStringId,3,CcTimeReduce,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,0,OnHitAimUp,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,1,OnHitAtkUp_3,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,2,DefReduceCap,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,monsterPassiveStringId,3,CcTimeReduce,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,0,OnHitAimUp,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,1,OnHitAtkUp_3,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,2,DefReduceCap,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,monsterPassiveStringId,3,CcTimeReduce,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,0,OnHitAimUp,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,1,OnHitAtkUp_3,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,2,DefReduceCap,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,monsterPassiveStringId,3,CcTimeReduce,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,0,OnHitAimUp,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,1,OnHitAtkUp_4,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,2,DefReduceCap,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,monsterPassiveStringId,3,CcTimeReduce,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,0,OnHitAimUp,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,1,OnHitAtkUp_4,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,2,DefReduceCap,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,monsterPassiveStringId,3,CcTimeReduce,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,0,OnHitAimUp,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,1,OnHitAtkUp_4,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,2,DefReduceCap,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,monsterPassiveStringId,3,CcTimeReduce,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,0,OnHitAimUp,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,1,OnHitAtkUp_4,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,2,DefReduceCap,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,monsterPassiveStringId,3,CcTimeReduce,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,0,OnHitAimUp,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,1,OnHitAtkUp_4,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,2,DefReduceCap,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,monsterPassiveStringId,3,CcTimeReduce,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,0,OnHitAimUp,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,1,OnHitAtkUp_4,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,2,DefReduceCap,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,monsterPassiveStringId,3,CcTimeReduce,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,0,OnHitAimUp,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,1,OnHitAtkUp_4,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,2,DefReduceCap,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,monsterPassiveStringId,3,CcTimeReduce,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,0,OnHitAimUp,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,1,OnHitAtkUp_4,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,2,DefReduceCap,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,monsterPassiveStringId,3,CcTimeReduce,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,midBossSpawnValues,0,7,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,11,stage_11,midBossSpawnValues,0,20,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,12,stage_12,midBossSpawnValues,0,7,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,midBossSpawnValues,0,20,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,midBossSpawnValues,0,7,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,midBossSpawnValues,0,20,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,midBossSpawnValues,0,7,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,midBossSpawnValues,0,20,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,midBossSpawnValues,0,20,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,midBossSpawnValues,0,7,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,midBossSpawnValues,0,20,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,midBossSpawnValues,0,20,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,midBossSpawnValues,0,7,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,midBossSpawnValues,0,20,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,midBossSpawnValues,0,20,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,midBossSpawnValues,0,7,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,midBossSpawnValues,0,20,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,midBossSpawnValues,0,7,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,midBossSpawnValues,0,7,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,midBossSpawnValues,0,20,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,midBossSpawnValues,0,7,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,midBossSpawnValues,0,7,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,midBossSpawnValues,0,20,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,midBossSpawnValues,0,7,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,midBossSpawnValues,0,7,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,midBossSpawnValues,0,7,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,midBossSpawnValues,0,20,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,midBossSpawnValues,0,7,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,midBossSpawnValues,0,7,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,midBossSpawnValues,0,7,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,midBossSpawnValues,0,20,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,midBossSpawnValues,0,7,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,midBossSpawnValues,0,7,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,midBossSpawnValues,0,7,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,midBossSpawnValues,0,20,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,midBossSpawnValues,0,7,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,midBossSpawnValues,0,7,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,midBossSpawnValues,0,7,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,midBossSpawnValues,0,20,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,midBossSpawnValues,0,7,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,midBossSpawnValues,0,7,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,midBossSpawnValues,0,7,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,midBossIDs,0,middle_boss_0,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,11,stage_11,midBossIDs,0,middle_boss_0,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,12,stage_12,midBossIDs,0,middle_boss_1,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,midBossIDs,0,middle_boss_1,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,14,stage_14,midBossIDs,0,middle_boss_20,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,midBossIDs,0,middle_boss_20,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,16,stage_16,midBossIDs,0,middle_boss_4,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,midBossIDs,0,middle_boss_4,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,midBossIDs,0,middle_boss_4,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,midBossIDs,0,middle_boss_2,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,20,stage_20,midBossIDs,0,middle_boss_2,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,midBossIDs,0,middle_boss_2,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,midBossIDs,0,middle_boss_5,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,23,stage_23,midBossIDs,0,middle_boss_5,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,midBossIDs,0,middle_boss_5,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,midBossIDs,0,middle_boss_3,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,midBossIDs,0,middle_boss_3,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,midBossIDs,0,middle_boss_6,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,midBossIDs,0,middle_boss_20,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,midBossIDs,0,middle_boss_20,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,30,stage_30,midBossIDs,0,middle_boss_9,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,31,stage_31,midBossIDs,0,middle_boss_group_0,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,midBossIDs,0,middle_boss_8,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,midBossIDs,0,middle_boss_12,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,midBossIDs,0,middle_boss_1,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,35,stage_35,midBossIDs,0,middle_boss_group_0,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,midBossIDs,0,middle_boss_21,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,midBossIDs,0,middle_boss_4,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,midBossIDs,0,middle_boss_6,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,midBossIDs,0,middle_boss_group_1,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,40,stage_40,midBossIDs,0,middle_boss_6,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,midBossIDs,0,middle_boss_14,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,midBossIDs,0,middle_boss_15,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,midBossIDs,0,middle_boss_group_2,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,midBossIDs,0,middle_boss_15,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,45,stage_45,midBossIDs,0,middle_boss_14,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,midBossIDs,0,middle_boss_16,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,midBossIDs,0,middle_boss_group_2,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,midBossIDs,0,middle_boss_16,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,midBossIDs,0,boss_11,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,midBossIDs,0,boss_12,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,midBossIDs,0,middle_boss_group_2,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,0,stage_0,values,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,1,stage_1,values,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,2,stage_2,values,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,3,stage_3,values,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,4,stage_4,values,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,5,stage_5,values,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,6,stage_6,values,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,7,stage_7,values,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,8,stage_8,values,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,9,stage_9,values,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,values,0,2,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,values,1,3,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,10,stage_10,values,2,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,11,stage_11,values,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,12,stage_12,values,0,60,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,13,stage_13,values,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,values,0,2,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,values,1,3,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,15,stage_15,values,2,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,values,0,2,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,values,1,3,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,17,stage_17,values,2,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,18,stage_18,values,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,values,0,3,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,values,1,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,19,stage_19,values,2,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,21,stage_21,values,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,22,stage_22,values,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,24,stage_24,values,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,25,stage_25,values,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,values,0,3,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,values,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,26,stage_26,values,2,2,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,27,stage_27,values,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,0,30,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,1,50,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,2,100,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,3,90,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,4,111,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,28,stage_28,values,5,135,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,values,0,3,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,values,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,29,stage_29,values,2,2,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,32,stage_32,values,0,0,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,33,stage_33,values,0,0,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,34,stage_34,values,0,0,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,36,stage_36,values,0,0,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,37,stage_37,values,0,0,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,values,0,2,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,values,1,3,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,38,stage_38,values,2,10,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,39,stage_39,values,0,5,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,values,0,3,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,values,1,5,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,41,stage_41,values,2,2,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,42,stage_42,values,0,0,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,0,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,1,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,2,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,3,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,43,stage_43,values,4,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,44,stage_44,values,0,0,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,46,stage_46,values,0,5,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,47,stage_47,values,0,75,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,48,stage_48,values,0,0,float[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,49,stage_49,values,0,0,float[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,50,stage_50,values,0,0,float[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,values,0,55,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,51,stage_51,values,1,66,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stageinfo,1000,stage_hard_0,values,0,0,float[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardID,0,603,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardID,1,604,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardID,2,602,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardID,0,109,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardID,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardID,0,20000,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardID,1,112,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardID,2,125,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardID,0,119,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardID,1,122,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardID,2,112,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardID,0,120,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardID,1,121,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardID,2,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardID,0,1100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardID,1,125,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardID,0,603,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardID,1,604,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardID,2,602,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardID,0,100,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardID,1, 112,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardID,0,101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardID,1, 1101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardID,2,125,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardID,0,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardID,1,111,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardID,2,112,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardID,0,119,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardID,1,120,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardID,2,100,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardID,0,101,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardID,1,125,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardID,0,100,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardID,1,111,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardID,2,112,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardID,0,121,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardID,1,122,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardID,2,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardID,0,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardID,1,125,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardID,2,10027,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardID,0,100,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardID,1,111,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardID,0,119,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardID,1,120,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardID,0,101,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardID,1,10030,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardID,0,100,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardID,1,111,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardID,0,121,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardID,1,122,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardID,0,101,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardID,1,10015,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardID,0,100,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardID,1,111,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardID,0,119,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardID,1,120,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardID,0,101,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardID,1,10021,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardID,0,100,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardID,1,111,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardID,0,121,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardID,1,122,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardID,0,101,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardID,1,10018,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardID,0,100,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardID,1,111,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardID,0,119,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardID,1,120,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,29,stage_9_TRUE,rewardID,0,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardID,0,100,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardID,1,111,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardID,0,121,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardID,1,122,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,32,stage_10_TRUE,rewardID,0,101,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardID,0,100,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardID,1,111,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardID,0,119,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardID,1,120,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,35,stage_11_TRUE,rewardID,0,101,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardID,0,100,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardID,1,111,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardID,0,121,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardID,1,122,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,38,stage_12_TRUE,rewardID,0,101,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardID,0,100,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardID,1,111,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardID,0,119,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardID,1,120,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,41,stage_13_TRUE,rewardID,0,101,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardID,0,100,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardID,1,111,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardID,0,119,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardID,1,120,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,44,stage_14_TRUE,rewardID,0,101,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardID,0,100,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardID,1,111,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardID,0,121,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardID,1,122,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,47,stage_15_TRUE,rewardID,0,101,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardID,0,100,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardID,1,111,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardID,0,119,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardID,1,120,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,50,stage_16_TRUE,rewardID,0,101,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardID,0,100,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardID,1,111,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardID,0,121,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardID,1,122,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,53,stage_17_TRUE,rewardID,0,101,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardID,0,100,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardID,1,111,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardID,0,119,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardID,1,120,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,56,stage_18_TRUE,rewardID,0,101,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardID,0,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardID,1,111,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardID,0,121,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardID,1,122,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,59,stage_19_TRUE,rewardID,0,101,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardID,0,100,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardID,1,111,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardID,0,119,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardID,1,120,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,63,stage_20_TRUE,rewardID,0,101,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardID,0,100,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardID,1,111,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardID,0,121,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardID,1,122,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,66,stage_21_TRUE,rewardID,0,101,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardID,0,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardID,1,111,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardID,0,119,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardID,1,120,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,69,stage_22_TRUE,rewardID,0,101,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardID,0,100,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardID,1,111,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardID,0,121,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardID,1,122,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,72,stage_23_TRUE,rewardID,0,101,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardID,0,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardID,1,111,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardID,0,119,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardID,1,120,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,75,stage_24_TRUE,rewardID,0,101,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardID,0,100,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardID,1,111,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardID,0,121,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardID,1,122,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,78,stage_25_TRUE,rewardID,0,101,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardID,0,100,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardID,1,111,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardID,0,119,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardID,1,120,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,81,stage_26_TRUE,rewardID,0,101,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardID,0,100,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardID,1,111,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardID,0,121,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardID,1,122,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,84,stage_27_TRUE,rewardID,0,101,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardID,0,100,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardID,1,111,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardID,0,119,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardID,1,120,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,87,stage_28_TRUE,rewardID,0,101,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardID,0,100,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardID,1,111,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardID,0,121,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardID,1,122,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,90,stage_29_TRUE,rewardID,0,101,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardID,0,100,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardID,1,111,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardID,0,119,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardID,1,120,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,93,stage_30_TRUE,rewardID,0,101,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardID,0,100,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardID,1,111,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardID,0,121,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardID,1,122,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,96,stage_31_TRUE,rewardID,0,101,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardID,0,100,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardID,1,111,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardID,0,119,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardID,1,120,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,99,stage_32_TRUE,rewardID,0,101,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardID,0,100,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardID,1,111,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardID,0,121,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardID,1,122,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,102,stage_33_TRUE,rewardID,0,101,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardID,0,100,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardID,1,111,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardID,0,119,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardID,1,120,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,105,stage_34_TRUE,rewardID,0,101,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardID,0,100,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardID,1,111,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardID,0,121,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardID,1,122,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,108,stage_35_TRUE,rewardID,0,101,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardID,0,100,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardID,1,111,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardID,0,119,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardID,1,120,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,111,stage_36_TRUE,rewardID,0,101,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardID,0,100,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardID,1,111,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardID,0,121,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardID,1,122,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,114,stage_37_TRUE,rewardID,0,101,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardID,0,100,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardID,1,111,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardID,0,119,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardID,1,120,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,117,stage_38_TRUE,rewardID,0,101,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardID,0,100,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardID,1,111,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardID,0,121,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardID,1,122,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,120,stage_39_TRUE,rewardID,0,101,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardID,0,100,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardID,1,111,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardID,0,119,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardID,1,120,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,123,stage_40_TRUE,rewardID,0,101,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardID,0,100,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardID,1,111,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardID,0,121,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardID,1,122,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,126,stage_41_TRUE,rewardID,0,101,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardID,0,100,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardID,1,111,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardID,0,119,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardID,1,120,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,129,stage_42_TRUE,rewardID,0,101,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardID,0,100,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardID,1,111,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardID,0,121,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardID,1,122,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,132,stage_43_TRUE,rewardID,0,101,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardID,0,100,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardID,1,111,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardID,0,119,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardID,1,120,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,135,stage_44_TRUE,rewardID,0,101,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardID,0,100,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardID,1,111,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardID,0,121,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardID,1,122,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,138,stage_45_TRUE,rewardID,0,101,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardID,0,100,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardID,1,111,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardID,0,119,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardID,1,120,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,141,stage_46_TRUE,rewardID,0,101,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardID,0,100,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardID,1,111,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardID,0,121,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardID,1,122,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,144,stage_47_TRUE,rewardID,0,101,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardID,0,100,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardID,1,111,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardID,0,119,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardID,1,120,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,147,stage_48_TRUE,rewardID,0,101,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardID,0,100,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardID,1,111,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardID,0,121,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardID,1,122,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,150,stage_49_TRUE,rewardID,0,101,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardID,0,100,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardID,1,111,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardID,0,119,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardID,1,120,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,153,stage_50_TRUE,rewardID,0,101,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardID,0,100,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardID,1,111,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardID,0,121,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardID,1,122,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,156,stage_51_TRUE,rewardID,0,101,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardID,0,100,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardID,1,111,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardID,0,121,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardID,1,122,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10002,stage_hard_0_TRUE,rewardID,0,101,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardCount,0,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardCount,1,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,0,stage_0_3,rewardCount,2,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardCount,0,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,1,stage_0_6,rewardCount,1,5000,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardCount,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardCount,1,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,2,stage_0_TRUE,rewardCount,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardCount,0,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardCount,1,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,3,stage_1_5,rewardCount,2, 50,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardCount,0,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardCount,1,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,4,stage_1_10,rewardCount,2,10000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardCount,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,5,stage_1_TRUE,rewardCount,1,300,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardCount,0,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardCount,1,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,6,stage_2_5,rewardCount,2,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardCount,0,10000,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,7,stage_2_10,rewardCount,1, 50,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardCount,0,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardCount,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,8,stage_2_TRUE,rewardCount,2,300,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardCount,0,15000,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardCount,1,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,9,stage_3_5,rewardCount,2,50,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardCount,0,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardCount,1,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10,stage_3_10,rewardCount,2,10000,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardCount,0,150,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,11,stage_3_TRUE,rewardCount,1, 300,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardCount,0,20000,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardCount,1,5,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,12,stage_4_5,rewardCount,2,50,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardCount,0,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardCount,1,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,13,stage_4_10,rewardCount,2,10000,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardCount,0,150,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardCount,1, 300,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,14,stage_4_TRUE,rewardCount,2,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardCount,0,25000,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,15,stage_5_5,rewardCount,1,5,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardCount,0,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,16,stage_5_10,rewardCount,1,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardCount,0,200,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,17,stage_5_TRUE,rewardCount,1,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardCount,0,30000,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,18,stage_6_5,rewardCount,1,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardCount,0,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,19,stage_6_10,rewardCount,1,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardCount,0,200,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,20,stage_6_TRUE,rewardCount,1,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardCount,0,30000,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,21,stage_7_5,rewardCount,1,5,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardCount,0,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,22,stage_7_10,rewardCount,1,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardCount,0,200,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,23,stage_7_TRUE,rewardCount,1,1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardCount,0,30000,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,24,stage_8_5,rewardCount,1,5,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardCount,0,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,25,stage_8_10,rewardCount,1,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardCount,0,150,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,26,stage_8_TRUE,rewardCount,1,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardCount,0,30000,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,27,stage_9_5,rewardCount,1,5,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardCount,0,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,28,stage_9_10,rewardCount,1,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,29,stage_9_TRUE,rewardCount,0,200,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardCount,0,30000,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,30,stage_10_5,rewardCount,1,5,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardCount,0,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,31,stage_10_10,rewardCount,1,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,32,stage_10_TRUE,rewardCount,0,200,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardCount,0,30000,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,33,stage_11_5,rewardCount,1,5,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardCount,0,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,34,stage_11_10,rewardCount,1,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,35,stage_11_TRUE,rewardCount,0,200,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardCount,0,30000,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,36,stage_12_5,rewardCount,1,5,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardCount,0,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,37,stage_12_10,rewardCount,1,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,38,stage_12_TRUE,rewardCount,0,200,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardCount,0,30000,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,39,stage_13_5,rewardCount,1,5,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardCount,0,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,40,stage_13_10,rewardCount,1,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,41,stage_13_TRUE,rewardCount,0,200,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardCount,0,30000,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,42,stage_14_5,rewardCount,1,1,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardCount,0,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,43,stage_14_10,rewardCount,1,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,44,stage_14_TRUE,rewardCount,0,250,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardCount,0,30000,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,45,stage_15_5,rewardCount,1,5,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardCount,0,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,46,stage_15_10,rewardCount,1,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,47,stage_15_TRUE,rewardCount,0,150,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardCount,0,30000,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,48,stage_16_5,rewardCount,1,1,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardCount,0,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,49,stage_16_10,rewardCount,1,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,50,stage_16_TRUE,rewardCount,0,200,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardCount,0,30000,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,51,stage_17_5,rewardCount,1,5,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardCount,0,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,52,stage_17_10,rewardCount,1,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,53,stage_17_TRUE,rewardCount,0,150,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardCount,0,30000,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,54,stage_18_5,rewardCount,1,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardCount,0,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,55,stage_18_10,rewardCount,1,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,56,stage_18_TRUE,rewardCount,0,250,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardCount,0,30000,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,57,stage_19_5,rewardCount,1,5,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardCount,0,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,58,stage_19_10,rewardCount,1,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,59,stage_19_TRUE,rewardCount,0,150,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardCount,0,30000,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,61,stage_20_5,rewardCount,1,1,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardCount,0,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,62,stage_20_10,rewardCount,1,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,63,stage_20_TRUE,rewardCount,0,200,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardCount,0,30000,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,64,stage_21_5,rewardCount,1,5,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardCount,0,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,65,stage_21_10,rewardCount,1,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,66,stage_21_TRUE,rewardCount,0,150,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardCount,0,30000,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,67,stage_22_5,rewardCount,1,1,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardCount,0,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,68,stage_22_10,rewardCount,1,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,69,stage_22_TRUE,rewardCount,0,200,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardCount,0,30000,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,70,stage_23_5,rewardCount,1,5,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardCount,0,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,71,stage_23_10,rewardCount,1,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,72,stage_23_TRUE,rewardCount,0,150,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardCount,0,30000,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,73,stage_24_5,rewardCount,1,1,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardCount,0,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,74,stage_24_10,rewardCount,1,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,75,stage_24_TRUE,rewardCount,0,200,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardCount,0,30000,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,76,stage_25_5,rewardCount,1,5,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardCount,0,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,77,stage_25_10,rewardCount,1,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,78,stage_25_TRUE,rewardCount,0,150,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardCount,0,30000,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,79,stage_26_5,rewardCount,1,1,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardCount,0,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,80,stage_26_10,rewardCount,1,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,81,stage_26_TRUE,rewardCount,0,200,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardCount,0,30000,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,82,stage_27_5,rewardCount,1,5,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardCount,0,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,83,stage_27_10,rewardCount,1,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,84,stage_27_TRUE,rewardCount,0,150,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardCount,0,30000,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,85,stage_28_5,rewardCount,1,1,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardCount,0,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,86,stage_28_10,rewardCount,1,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,87,stage_28_TRUE,rewardCount,0,200,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardCount,0,30000,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,88,stage_29_5,rewardCount,1,5,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardCount,0,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,89,stage_29_10,rewardCount,1,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,90,stage_29_TRUE,rewardCount,0,150,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardCount,0,30000,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,91,stage_30_5,rewardCount,1,1,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardCount,0,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,92,stage_30_10,rewardCount,1,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,93,stage_30_TRUE,rewardCount,0,200,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardCount,0,30000,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,94,stage_31_5,rewardCount,1,5,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardCount,0,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,95,stage_31_10,rewardCount,1,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,96,stage_31_TRUE,rewardCount,0,150,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardCount,0,30000,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,97,stage_32_5,rewardCount,1,1,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardCount,0,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,98,stage_32_10,rewardCount,1,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,99,stage_32_TRUE,rewardCount,0,200,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardCount,0,30000,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,100,stage_33_5,rewardCount,1,5,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardCount,0,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,101,stage_33_10,rewardCount,1,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,102,stage_33_TRUE,rewardCount,0,150,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardCount,0,30000,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,103,stage_34_5,rewardCount,1,1,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardCount,0,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,104,stage_34_10,rewardCount,1,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,105,stage_34_TRUE,rewardCount,0,200,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardCount,0,30000,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,106,stage_35_5,rewardCount,1,5,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardCount,0,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,107,stage_35_10,rewardCount,1,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,108,stage_35_TRUE,rewardCount,0,150,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardCount,0,30000,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,109,stage_36_5,rewardCount,1,1,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardCount,0,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,110,stage_36_10,rewardCount,1,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,111,stage_36_TRUE,rewardCount,0,200,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardCount,0,30000,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,112,stage_37_5,rewardCount,1,5,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardCount,0,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,113,stage_37_10,rewardCount,1,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,114,stage_37_TRUE,rewardCount,0,150,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardCount,0,30000,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,115,stage_38_5,rewardCount,1,1,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardCount,0,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,116,stage_38_10,rewardCount,1,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,117,stage_38_TRUE,rewardCount,0,200,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardCount,0,30000,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,118,stage_39_5,rewardCount,1,5,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardCount,0,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,119,stage_39_10,rewardCount,1,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,120,stage_39_TRUE,rewardCount,0,150,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardCount,0,30000,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,121,stage_40_5,rewardCount,1,1,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardCount,0,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,122,stage_40_10,rewardCount,1,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,123,stage_40_TRUE,rewardCount,0,200,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardCount,0,30000,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,124,stage_41_5,rewardCount,1,5,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardCount,0,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,125,stage_41_10,rewardCount,1,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,126,stage_41_TRUE,rewardCount,0,150,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardCount,0,30000,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,127,stage_42_5,rewardCount,1,1,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardCount,0,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,128,stage_42_10,rewardCount,1,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,129,stage_42_TRUE,rewardCount,0,200,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardCount,0,30000,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,130,stage_43_5,rewardCount,1,5,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardCount,0,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,131,stage_43_10,rewardCount,1,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,132,stage_43_TRUE,rewardCount,0,150,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardCount,0,30000,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,133,stage_44_5,rewardCount,1,1,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardCount,0,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,134,stage_44_10,rewardCount,1,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,135,stage_44_TRUE,rewardCount,0,200,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardCount,0,30000,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,136,stage_45_5,rewardCount,1,5,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardCount,0,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,137,stage_45_10,rewardCount,1,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,138,stage_45_TRUE,rewardCount,0,150,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardCount,0,30000,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,139,stage_46_5,rewardCount,1,1,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardCount,0,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,140,stage_46_10,rewardCount,1,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,141,stage_46_TRUE,rewardCount,0,200,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardCount,0,30000,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,142,stage_47_5,rewardCount,1,5,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardCount,0,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,143,stage_47_10,rewardCount,1,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,144,stage_47_TRUE,rewardCount,0,150,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardCount,0,30000,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,145,stage_48_5,rewardCount,1,1,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardCount,0,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,146,stage_48_10,rewardCount,1,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,147,stage_48_TRUE,rewardCount,0,200,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardCount,0,30000,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,148,stage_49_5,rewardCount,1,5,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardCount,0,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,149,stage_49_10,rewardCount,1,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,150,stage_49_TRUE,rewardCount,0,150,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardCount,0,30000,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,151,stage_50_5,rewardCount,1,1,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardCount,0,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,152,stage_50_10,rewardCount,1,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,153,stage_50_TRUE,rewardCount,0,200,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardCount,0,30000,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,154,stage_51_5,rewardCount,1,5,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardCount,0,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,155,stage_51_10,rewardCount,1,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,156,stage_51_TRUE,rewardCount,0,150,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardCount,0,30000,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10000,stage_hard_0_5,rewardCount,1,5,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardCount,0,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10001,stage_hard_0_10,rewardCount,1,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
stagerewardinfo,10002,stage_hard_0_TRUE,rewardCount,0,250,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
|
@@ -0,0 +1,8 @@
|
||||
规则ID,等级,规则,证据,定位,边界
|
||||
R-18-001,A,星级挑战开放阶段配置;Values=2,E-gameconfig,StringId=starChallengeUnlockStage;CSV记录31,字段原值及原注释;尚未验证运行时消费者
|
||||
R-18-002,A,星数1对应道具101×50;其他奖励ID=-1保留哨兵值;starCount=1;rewardID1=101;value1=50;rewardID2=-1;rewardID3=-1,E-starchallengereward,StringId=0;CSV记录4,字段原值及原注释;尚未验证运行时消费者
|
||||
R-18-003,A,stageinfo 配置含 53 条数据;字段及所有原值见同名表,E-stageinfo,全表,表存在不证明运行时全部启用
|
||||
R-18-004,A,stagerewardinfo 配置含 159 条数据;字段及所有原值见同名表,E-stagerewardinfo,全表,表存在不证明运行时全部启用
|
||||
R-18-005,A,loopreward 配置含 30 条数据;字段及所有原值见同名表,E-loopreward,全表,表存在不证明运行时全部启用
|
||||
R-18-006,A,starchallenge 配置含 3 条数据;字段及所有原值见同名表,E-starchallenge,全表,表存在不证明运行时全部启用
|
||||
R-18-007,A,starchallengereward 配置含 201 条数据;字段及所有原值见同名表,E-starchallengereward,全表,表存在不证明运行时全部启用
|
||||
|
@@ -0,0 +1,55 @@
|
||||
# 层数奖励:原作数值明细
|
||||
|
||||
Type和Loop定位奖励档,itemID/itemCount记录收益,isSack是独立奖励标记。
|
||||
|
||||
源表:`loopreward`,共30条记录。[完整CSV](../03-表格/loopreward.csv) · [原始表](../03-表格/原始表/loopreward.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| Type | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| Loop | 层数 | int | |
|
||||
| itemID | 道具ID | int | |
|
||||
| itemCount | 道具数量 | int | |
|
||||
| isSack | 原字段名,含义见功能规则及原注释 | bool | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—30
|
||||
|
||||
| Id | StringId | Type | 层数(Loop) | 道具ID(itemID) | 道具数量(itemCount) | isSack |
|
||||
| --- | --- | --- | --- | --- | --- | --- |
|
||||
| 1 | Loop_0_1_Reward | 0 | 1 | | | True |
|
||||
| 2 | Loop_0_2_Reward | 0 | 2 | 100 | 3000 | True |
|
||||
| 3 | Loop_0_3_Reward | 0 | 3 | 600 | 5 | True |
|
||||
| 4 | Loop_0_4_Reward | 0 | 4 | 601 | 5 | True |
|
||||
| 5 | Loop_0_5_Reward | 0 | 5 | 20000 | 1 | False |
|
||||
| 6 | Loop_0_6_Reward | 0 | 6 | 109 | 30 | True |
|
||||
| 7 | Loop_0_7_Reward | 0 | 7 | 602 | 5 | True |
|
||||
| 8 | Loop_0_8_Reward | 0 | 8 | 100 | 6000 | True |
|
||||
| 9 | Loop_0_9_Reward | 0 | 9 | 101 | 70 | True |
|
||||
| 10 | Loop_0_10_Reward | 0 | 10 | 20004 | 1 | False |
|
||||
| 11 | Loop_0_11_Reward | 0 | 11 | 109 | 100 | True |
|
||||
| 12 | Loop_0_12_Reward | 0 | 12 | 1100 | 1 | True |
|
||||
| 13 | Loop_0_13_Reward | 0 | 13 | 100 | 12000 | True |
|
||||
| 14 | Loop_0_14_Reward | 0 | 14 | 101 | 140 | True |
|
||||
| 15 | Loop_0_15_Reward | 0 | 15 | 122 | 25 | False |
|
||||
| 16 | Loop_0_16_Reward | 0 | 16 | 100 | 16000 | True |
|
||||
| 17 | Loop_0_17_Reward | 0 | 17 | 1101 | 1 | True |
|
||||
| 18 | Loop_0_18_Reward | 0 | 18 | 101 | 180 | True |
|
||||
| 19 | Loop_0_19_Reward | 0 | 19 | 100 | 19000 | True |
|
||||
| 20 | Loop_0_20_Reward | 0 | 20 | 121 | 30 | False |
|
||||
| 21 | Loop_0_21_Reward | 0 | 21 | 101 | 210 | True |
|
||||
| 22 | Loop_0_22_Reward | 0 | 22 | 100 | 23000 | True |
|
||||
| 23 | Loop_0_23_Reward | 0 | 23 | 101 | 230 | True |
|
||||
| 24 | Loop_0_24_Reward | 0 | 24 | 100 | 25000 | True |
|
||||
| 25 | Loop_0_25_Reward | 0 | 25 | 119 | 45 | False |
|
||||
| 26 | Loop_0_26_Reward | 0 | 26 | 101 | 300 | True |
|
||||
| 27 | Loop_0_27_Reward | 0 | 27 | 100 | 35000 | True |
|
||||
| 28 | Loop_0_28_Reward | 0 | 28 | 101 | 350 | True |
|
||||
| 29 | Loop_0_29_Reward | 0 | 29 | 100 | 40000 | True |
|
||||
| 30 | Loop_0_30_Reward | 0 | 30 | 101 | 400 | False |
|
||||
|
||||
@@ -0,0 +1,272 @@
|
||||
# 关卡入口及模式:原作数值明细
|
||||
|
||||
stage/EPlayMode/isEnabled定义关卡目录,标题、场景和Boss字段描述关卡内容;局内衔接字段完整保留。
|
||||
|
||||
源表:`stageinfo`,共53条记录。[完整CSV](../03-表格/stageinfo.csv) · [原始表](../03-表格/原始表/stageinfo.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| stage | 阶段 | int | board 의 stage 값 |
|
||||
| EPlayMode | 玩法模式枚举 | EPlayMode | |
|
||||
| isEnabled | 配置启用标志 | bool | |
|
||||
| bossSpawnRule | 原字段名,含义见功能规则及原注释 | BossSpawnRuleType | |
|
||||
| bossSpawnRuleValue | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| monsterPassiveStringId | 原字段名,含义见功能规则及原注释 | string[] | 링크 |
|
||||
| midBossSpawnValues | 原字段名,含义见功能规则及原注释 | int[] | |
|
||||
| midBossIDs | 原字段名,含义见功能规则及原注释 | string[] | |
|
||||
| StageFieldType | 原字段名,含义见功能规则及原注释 | StageFieldType | |
|
||||
| bossKey | 原字段名,含义见功能规则及原注释 | string | 챕터셀렉트뷰 내의 보스이름 |
|
||||
| bossObj | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| bossID | 原字段名,含义见功能规则及原注释 | string | [몬스터 정보] |
|
||||
| skillID | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| attackCoolTime | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| bossAttackLocalizationKey | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| tileCount | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| values | 原字段名,含义见功能规则及原注释 | float[] | |
|
||||
| isBoss | 原字段名,含义见功能规则及原注释 | bool | |
|
||||
| prefixID | 原字段名,含义见功能规则及原注释 | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—53
|
||||
|
||||
| Id | StringId | 阶段(stage) | 玩法模式枚举(EPlayMode) | 配置启用标志(isEnabled) | bossSpawnRule | bossSpawnRuleValue | monsterPassiveStringId |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | stage_0 | 0 | Normal | True | Default | 10 | |
|
||||
| 1 | stage_1 | 1 | Normal | True | Default | 10 | |
|
||||
| 2 | stage_2 | 2 | Normal | True | Default | 13 | |
|
||||
| 3 | stage_3 | 3 | Normal | True | Default | 15 | |
|
||||
| 4 | stage_4 | 4 | Normal | True | Default | 15 | |
|
||||
| 5 | stage_5 | 5 | Normal | True | DiceGauge | 50 | |
|
||||
| 6 | stage_6 | 6 | Normal | True | Default | 15 | |
|
||||
| 7 | stage_7 | 7 | Normal | True | DiceGauge | 50 | |
|
||||
| 8 | stage_8 | 8 | Normal | True | Default | 13 | |
|
||||
| 9 | stage_9 | 9 | Normal | True | DiceGauge | 50 | |
|
||||
| 10 | stage_10 | 10 | Normal | True | Default | 15 | |
|
||||
| 11 | stage_11 | 11 | Normal | True | DiceGauge | 50 | |
|
||||
| 12 | stage_12 | 12 | Normal | True | Default | 15 | CcTimeReduce |
|
||||
| 13 | stage_13 | 13 | Normal | True | DiceGauge | 50 | CcTimeReduce |
|
||||
| 14 | stage_14 | 14 | Normal | True | Default | 15 | OnHitAimUp,CcTimeReduce |
|
||||
| 15 | stage_15 | 15 | Normal | True | DiceGauge | 50 | OnHitAimUp,CcTimeReduce |
|
||||
| 16 | stage_16 | 16 | Normal | True | Default | 13 | OnHitAimUp,CcTimeReduce |
|
||||
| 17 | stage_17 | 17 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 18 | stage_18 | 18 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 19 | stage_19 | 19 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 20 | stage_20 | 20 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 21 | stage_21 | 21 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 22 | stage_22 | 22 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 23 | stage_23 | 23 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 24 | stage_24 | 24 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 25 | stage_25 | 25 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 26 | stage_26 | 26 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 27 | stage_27 | 27 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 28 | stage_28 | 28 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 29 | stage_29 | 29 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 30 | stage_30 | 30 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 31 | stage_31 | 31 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp,DefReduceCap,CcTimeReduce |
|
||||
| 32 | stage_32 | 32 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 33 | stage_33 | 33 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 34 | stage_34 | 34 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 35 | stage_35 | 35 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 36 | stage_36 | 36 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 37 | stage_37 | 37 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 38 | stage_38 | 38 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 39 | stage_39 | 39 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 40 | stage_40 | 40 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 41 | stage_41 | 41 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 42 | stage_42 | 42 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 43 | stage_43 | 43 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_3,DefReduceCap,CcTimeReduce |
|
||||
| 44 | stage_44 | 44 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 45 | stage_45 | 45 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 46 | stage_46 | 46 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 47 | stage_47 | 47 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 48 | stage_48 | 48 | Normal | True | DiceGauge | 50 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 49 | stage_49 | 49 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 50 | stage_50 | 50 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 51 | stage_51 | 51 | Normal | True | Default | 15 | OnHitAimUp,OnHitAtkUp_4,DefReduceCap,CcTimeReduce |
|
||||
| 1000 | stage_hard_0 | 0 | Hard | True | Default | 15 | |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—53
|
||||
|
||||
| Id | StringId | midBossSpawnValues | midBossIDs | StageFieldType | bossKey | bossObj | bossID |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | stage_0 | | | Grass | boss_name_0 | Board_Boss001 | boss_0 |
|
||||
| 1 | stage_1 | | | Desert | boss_name_1 | Board_Boss002 | boss_1 |
|
||||
| 2 | stage_2 | | | Volcano | boss_name_2 | Board_Boss003 | boss_2 |
|
||||
| 3 | stage_3 | | | Stone | | Board_Boss002 | boss_r_3 |
|
||||
| 4 | stage_4 | | | Grass | boss_name_3 | Board_Boss004 | boss_3 |
|
||||
| 5 | stage_5 | | | Snow | | Board_Boss002 | boss_r_5 |
|
||||
| 6 | stage_6 | | | Snow | boss_name_4 | Board_Boss005 | boss_4 |
|
||||
| 7 | stage_7 | | | Desert | | Board_Boss004 | boss_r_7 |
|
||||
| 8 | stage_8 | | | Desert | boss_name_5 | Board_Boss006 | boss_5 |
|
||||
| 9 | stage_9 | | | Grass | | Board_Boss004 | boss_r_9 |
|
||||
| 10 | stage_10 | 7 | middle_boss_0 | Abyss | boss_name_6 | Board_Boss007 | boss_6 |
|
||||
| 11 | stage_11 | 20 | middle_boss_0 | Stone | | Board_Boss005 | boss_r_11 |
|
||||
| 12 | stage_12 | 7 | middle_boss_1 | Stone | boss_name_7 | Board_Boss008 | boss_7 |
|
||||
| 13 | stage_13 | 20 | middle_boss_1 | Grass | | Board_Boss005 | boss_r_13 |
|
||||
| 14 | stage_14 | 7 | middle_boss_20 | Abyss | boss_name_8 | Board_Boss009 | boss_8 |
|
||||
| 15 | stage_15 | 20 | middle_boss_20 | Snow | | Board_Boss007 | boss_r_15 |
|
||||
| 16 | stage_16 | 7 | middle_boss_4 | Snow | boss_name_9 | Board_Boss010 | boss_9 |
|
||||
| 17 | stage_17 | 20 | middle_boss_4 | Desert | | Board_Boss007 | boss_r_17 |
|
||||
| 18 | stage_18 | 20 | middle_boss_4 | Stone | | Board_Boss002 | boss_r_18 |
|
||||
| 19 | stage_19 | 7 | middle_boss_2 | Volcano | boss_name_10 | Board_Boss011 | boss_10 |
|
||||
| 20 | stage_20 | 20 | middle_boss_2 | Grass | | Board_Boss010 | boss_r_20 |
|
||||
| 21 | stage_21 | 20 | middle_boss_2 | Abyss | | Board_Boss004 | boss_r_21 |
|
||||
| 22 | stage_22 | 7 | middle_boss_5 | Abyss | boss_name_11 | Board_Boss012 | boss_11 |
|
||||
| 23 | stage_23 | 20 | middle_boss_5 | Grass | | Board_Boss010 | boss_r_23 |
|
||||
| 24 | stage_24 | 20 | middle_boss_5 | Stone | | Board_Boss005 | boss_r_24 |
|
||||
| 25 | stage_25 | 7 | middle_boss_3 | Desert | boss_name_12 | Board_Boss013 | boss_12 |
|
||||
| 26 | stage_26 | 20 | middle_boss_3 | Stone | | Board_Boss011 | boss_r_26 |
|
||||
| 27 | stage_27 | 7 | middle_boss_6 | Volcano | | Board_Boss007 | boss_r_27 |
|
||||
| 28 | stage_28 | 7 | middle_boss_20 | Abyss | boss_name_13 | Board_Boss014 | boss_13 |
|
||||
| 29 | stage_29 | 20 | middle_boss_20 | Grass | | Board_Boss011 | boss_r_29 |
|
||||
| 30 | stage_30 | 7 | middle_boss_9 | Stone | | Board_Boss010 | boss_r_30 |
|
||||
| 31 | stage_31 | 7 | middle_boss_group_0 | Abyss | boss_name_14 | Board_Boss015 | boss_14 |
|
||||
| 32 | stage_32 | 20 | middle_boss_8 | Desert | | Board_Boss012 | boss_r_32 |
|
||||
| 33 | stage_33 | 7 | middle_boss_12 | Stone | | Board_Boss013 | boss_r_33 |
|
||||
| 34 | stage_34 | 7 | middle_boss_1 | Grass | | Board_Boss002 | boss_r_34 |
|
||||
| 35 | stage_35 | 7 | middle_boss_group_0 | Grass | boss_name_15 | Board_Boss016 | boss_15 |
|
||||
| 36 | stage_36 | 20 | middle_boss_21 | Desert | | Board_Boss004 | boss_r_36 |
|
||||
| 37 | stage_37 | 7 | middle_boss_4 | Stone | | Board_Boss005 | boss_r_37 |
|
||||
| 38 | stage_38 | 7 | middle_boss_6 | Abyss | | Board_Boss007 | boss_r_38 |
|
||||
| 39 | stage_39 | 7 | middle_boss_group_1 | Abyss | boss_name_16 | Board_Boss017 | boss_16 |
|
||||
| 40 | stage_40 | 20 | middle_boss_6 | Grass | | Board_Boss010 | boss_r_40 |
|
||||
| 41 | stage_41 | 7 | middle_boss_14 | Stone | | Board_Boss011 | boss_r_41 |
|
||||
| 42 | stage_42 | 7 | middle_boss_15 | Abyss | | Board_Boss012 | boss_r_42 |
|
||||
| 43 | stage_43 | 7 | middle_boss_group_2 | Abyss | boss_name_17 | Board_Boss018 | boss_17 |
|
||||
| 44 | stage_44 | 20 | middle_boss_15 | Grass | | Board_Boss013 | boss_r_44 |
|
||||
| 45 | stage_45 | 7 | middle_boss_14 | Stone | | Board_Boss015 | boss_r_45 |
|
||||
| 46 | stage_46 | 7 | middle_boss_16 | Abyss | | Board_Boss017 | boss_r_46 |
|
||||
| 47 | stage_47 | 7 | middle_boss_group_2 | Abyss | boss_name_18 | Board_Boss019 | boss_18 |
|
||||
| 48 | stage_48 | 20 | middle_boss_16 | Grass | | Board_Boss002 | boss_r_48 |
|
||||
| 49 | stage_49 | 7 | boss_11 | Stone | | Board_Boss004 | boss_r_49 |
|
||||
| 50 | stage_50 | 7 | boss_12 | Volcano | | Board_Boss005 | boss_r_50 |
|
||||
| 51 | stage_51 | 7 | middle_boss_group_2 | Abyss | boss_name_19 | Board_Boss020 | boss_19 |
|
||||
| 1000 | stage_hard_0 | | | Grass | | Board_Boss001 | boss_0 |
|
||||
|
||||
## 数值组3
|
||||
|
||||
### 记录1—53
|
||||
|
||||
| Id | StringId | skillID | attackCoolTime | bossAttackLocalizationKey | tileCount | values | isBoss |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | stage_0 | skill_0 | 7 | boss01_attack | 1 | 0 | True |
|
||||
| 1 | stage_1 | skill_1 | 8 | boss02_attack | 3 | 0 | True |
|
||||
| 2 | stage_2 | skill_2 | 6 | boss03_attack | 2 | 0 | True |
|
||||
| 3 | stage_3 | skill_1 | 8 | boss02_attack | 3 | 0 | False |
|
||||
| 4 | stage_4 | skill_3 | 8 | boss03_attack | 2 | 0 | True |
|
||||
| 5 | stage_5 | skill_1 | 8 | boss02_attack | 3 | 0 | False |
|
||||
| 6 | stage_6 | skill_4 | 5 | boss03_attack | 0 | 0 | True |
|
||||
| 7 | stage_7 | skill_3 | 8 | boss03_attack | 2 | 0 | False |
|
||||
| 8 | stage_8 | skill_5 | 5 | boss03_attack | 2 | 0 | True |
|
||||
| 9 | stage_9 | skill_3 | 8 | boss03_attack | 2 | 0 | False |
|
||||
| 10 | stage_10 | skill_6 | 7 | boss03_attack | 10 | 2,3,10 | True |
|
||||
| 11 | stage_11 | skill_4 | 5 | boss03_attack | 0 | 0 | False |
|
||||
| 12 | stage_12 | skill_7 | 7 | boss03_attack | 2 | 60 | True |
|
||||
| 13 | stage_13 | skill_4 | 5 | boss03_attack | 0 | 0 | False |
|
||||
| 14 | stage_14 | skill_8 | 7 | boss03_attack | -1 | | True |
|
||||
| 15 | stage_15 | skill_6 | 7 | boss03_attack | 10 | 2,3,10 | False |
|
||||
| 16 | stage_16 | skill_9 | 7 | boss03_attack | 3 | | True |
|
||||
| 17 | stage_17 | skill_6 | 7 | boss03_attack | 10 | 2,3,10 | False |
|
||||
| 18 | stage_18 | skill_1 | 8 | boss02_attack | 3 | 0 | False |
|
||||
| 19 | stage_19 | skill_10 | 7 | boss03_attack | -1 | 3,5,2 | True |
|
||||
| 20 | stage_20 | skill_9 | 7 | boss03_attack | 3 | | False |
|
||||
| 21 | stage_21 | skill_5 | 5 | boss03_attack | 2 | 0 | False |
|
||||
| 22 | stage_22 | skill_11 | 7 | boss03_attack | 1 | 0 | True |
|
||||
| 23 | stage_23 | skill_9 | 7 | boss03_attack | 3 | | False |
|
||||
| 24 | stage_24 | skill_4 | 5 | boss03_attack | 0 | 0 | False |
|
||||
| 25 | stage_25 | skill_12 | 7 | boss03_attack | 2 | 0 | True |
|
||||
| 26 | stage_26 | skill_10 | 7 | boss03_attack | -1 | 3,5,2 | False |
|
||||
| 27 | stage_27 | skill_5 | 5 | boss03_attack | 2 | 0 | False |
|
||||
| 28 | stage_28 | skill_13 | 7 | boss03_attack | 2 | 30,50,100,90,111,135 | True |
|
||||
| 29 | stage_29 | skill_10 | 7 | boss03_attack | -1 | 3,5,2 | False |
|
||||
| 30 | stage_30 | skill_9 | 7 | boss03_attack | 3 | | False |
|
||||
| 31 | stage_31 | skill_14 | 7 | boss03_attack | 2 | | True |
|
||||
| 32 | stage_32 | skill_11 | 7 | boss03_attack | 1 | 0 | False |
|
||||
| 33 | stage_33 | skill_12 | 7 | boss03_attack | 2 | 0 | False |
|
||||
| 34 | stage_34 | skill_1 | 8 | boss02_attack | 3 | 0 | False |
|
||||
| 35 | stage_35 | skill_15 | 7 | boss03_attack | 2 | | True |
|
||||
| 36 | stage_36 | skill_3 | 8 | boss03_attack | 2 | 0 | False |
|
||||
| 37 | stage_37 | skill_4 | 5 | boss03_attack | 0 | 0 | False |
|
||||
| 38 | stage_38 | skill_6 | 7 | boss03_attack | 10 | 2,3,10 | False |
|
||||
| 39 | stage_39 | skill_16 | 9 | boss03_attack | 2 | 5 | True |
|
||||
| 40 | stage_40 | skill_9 | 7 | boss03_attack | 3 | | False |
|
||||
| 41 | stage_41 | skill_10 | 7 | boss03_attack | -1 | 3,5,2 | False |
|
||||
| 42 | stage_42 | skill_11 | 7 | boss03_attack | 1 | 0 | False |
|
||||
| 43 | stage_43 | skill_17 | 7 | boss03_attack | 2 | 5,5,5,5,5 | True |
|
||||
| 44 | stage_44 | skill_12 | 7 | boss03_attack | 2 | 0 | False |
|
||||
| 45 | stage_45 | skill_14 | 7 | boss03_attack | 2 | | False |
|
||||
| 46 | stage_46 | skill_16 | 9 | boss03_attack | 2 | 5 | False |
|
||||
| 47 | stage_47 | skill_18 | 7 | boss03_attack | 2 | 75 | True |
|
||||
| 48 | stage_48 | skill_1 | 8 | boss02_attack | 3 | 0 | False |
|
||||
| 49 | stage_49 | skill_3 | 8 | boss03_attack | 2 | 0 | False |
|
||||
| 50 | stage_50 | skill_4 | 5 | boss03_attack | 0 | 0 | False |
|
||||
| 51 | stage_51 | skill_19 | 7 | boss01_attack | 1 | 55,66 | True |
|
||||
| 1000 | stage_hard_0 | skill_0 | 7 | boss01_attack | 1 | 0 | False |
|
||||
|
||||
## 数值组4
|
||||
|
||||
### 记录1—53
|
||||
|
||||
| Id | StringId | prefixID |
|
||||
| --- | --- | --- |
|
||||
| 0 | stage_0 | 50020 |
|
||||
| 1 | stage_1 | 50021 |
|
||||
| 2 | stage_2 | 50022 |
|
||||
| 3 | stage_3 | |
|
||||
| 4 | stage_4 | 50023 |
|
||||
| 5 | stage_5 | |
|
||||
| 6 | stage_6 | 50024 |
|
||||
| 7 | stage_7 | |
|
||||
| 8 | stage_8 | 50025 |
|
||||
| 9 | stage_9 | |
|
||||
| 10 | stage_10 | 50026 |
|
||||
| 11 | stage_11 | |
|
||||
| 12 | stage_12 | 50027 |
|
||||
| 13 | stage_13 | |
|
||||
| 14 | stage_14 | 50028 |
|
||||
| 15 | stage_15 | |
|
||||
| 16 | stage_16 | 50029 |
|
||||
| 17 | stage_17 | |
|
||||
| 18 | stage_18 | |
|
||||
| 19 | stage_19 | 50030 |
|
||||
| 20 | stage_20 | |
|
||||
| 21 | stage_21 | |
|
||||
| 22 | stage_22 | 50031 |
|
||||
| 23 | stage_23 | |
|
||||
| 24 | stage_24 | |
|
||||
| 25 | stage_25 | 50032 |
|
||||
| 26 | stage_26 | |
|
||||
| 27 | stage_27 | |
|
||||
| 28 | stage_28 | 50033 |
|
||||
| 29 | stage_29 | |
|
||||
| 30 | stage_30 | |
|
||||
| 31 | stage_31 | 50034 |
|
||||
| 32 | stage_32 | |
|
||||
| 33 | stage_33 | |
|
||||
| 34 | stage_34 | |
|
||||
| 35 | stage_35 | 50035 |
|
||||
| 36 | stage_36 | |
|
||||
| 37 | stage_37 | |
|
||||
| 38 | stage_38 | |
|
||||
| 39 | stage_39 | 50036 |
|
||||
| 40 | stage_40 | |
|
||||
| 41 | stage_41 | |
|
||||
| 42 | stage_42 | |
|
||||
| 43 | stage_43 | 50037 |
|
||||
| 44 | stage_44 | |
|
||||
| 45 | stage_45 | |
|
||||
| 46 | stage_46 | |
|
||||
| 47 | stage_47 | 50038 |
|
||||
| 48 | stage_48 | |
|
||||
| 49 | stage_49 | |
|
||||
| 50 | stage_50 | |
|
||||
| 51 | stage_51 | 50039 |
|
||||
| 1000 | stage_hard_0 | |
|
||||
|
||||
@@ -0,0 +1,362 @@
|
||||
# 关卡结算奖励:原作数值明细
|
||||
|
||||
EPlayMode、stage、loop、diceGauge与isClear共同区分奖励条件,rewardID/rewardCount给出奖励。
|
||||
|
||||
源表:`stagerewardinfo`,共159条记录。[完整CSV](../03-表格/stagerewardinfo.csv) · [原始表](../03-表格/原始表/stagerewardinfo.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| EPlayMode | 玩法模式枚举 | EPlayMode | |
|
||||
| stage | 阶段 | int | |
|
||||
| loop | 层数 | int | |
|
||||
| diceGauge | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| isClear | 原字段名,含义见功能规则及原注释 | bool | |
|
||||
| rewardID | 奖励ID(按奖励类型解析) | int[] | 펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환 |
|
||||
| rewardCount | 奖励数量 | int[] | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—120
|
||||
|
||||
| Id | StringId | 玩法模式枚举(EPlayMode) | 阶段(stage) | 层数(loop) | diceGauge | isClear | 奖励ID(按奖励类型解析)(rewardID) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | stage_0_3 | Normal | 0 | 3 | 20 | | 603,604,602 |
|
||||
| 1 | stage_0_6 | Normal | 0 | 6 | 40 | | 109,100 |
|
||||
| 2 | stage_0_TRUE | Normal | 0 | | | True | 20000,112,125 |
|
||||
| 3 | stage_1_5 | Normal | 1 | 3 | 20 | | 119,122,112 |
|
||||
| 4 | stage_1_10 | Normal | 1 | 6 | 40 | | 120,121,100 |
|
||||
| 5 | stage_1_TRUE | Normal | 1 | | | True | 1100,125 |
|
||||
| 6 | stage_2_5 | Normal | 2 | 5 | 20 | | 603,604,602 |
|
||||
| 7 | stage_2_10 | Normal | 2 | 10 | 40 | | 100, 112 |
|
||||
| 8 | stage_2_TRUE | Normal | 2 | | | True | 101, 1101,125 |
|
||||
| 9 | stage_3_5 | Normal | 3 | 5 | 20 | | 100,111,112 |
|
||||
| 10 | stage_3_10 | Normal | 3 | 10 | 40 | | 119,120,100 |
|
||||
| 11 | stage_3_TRUE | Normal | 3 | | | True | 101,125 |
|
||||
| 12 | stage_4_5 | Normal | 4 | 5 | 20 | | 100,111,112 |
|
||||
| 13 | stage_4_10 | Normal | 4 | 10 | 40 | | 121,122,100 |
|
||||
| 14 | stage_4_TRUE | Normal | 4 | | | True | 101,125,10027 |
|
||||
| 15 | stage_5_5 | Normal | 5 | 5 | 20 | | 100,111 |
|
||||
| 16 | stage_5_10 | Normal | 5 | 10 | 40 | | 119,120 |
|
||||
| 17 | stage_5_TRUE | Normal | 5 | | | True | 101,10030 |
|
||||
| 18 | stage_6_5 | Normal | 6 | 5 | 20 | | 100,111 |
|
||||
| 19 | stage_6_10 | Normal | 6 | 10 | 40 | | 121,122 |
|
||||
| 20 | stage_6_TRUE | Normal | 6 | | | True | 101,10015 |
|
||||
| 21 | stage_7_5 | Normal | 7 | 5 | 20 | | 100,111 |
|
||||
| 22 | stage_7_10 | Normal | 7 | 10 | 40 | | 119,120 |
|
||||
| 23 | stage_7_TRUE | Normal | 7 | | | True | 101,10021 |
|
||||
| 24 | stage_8_5 | Normal | 8 | 5 | 20 | | 100,111 |
|
||||
| 25 | stage_8_10 | Normal | 8 | 10 | 40 | | 121,122 |
|
||||
| 26 | stage_8_TRUE | Normal | 8 | | | True | 101,10018 |
|
||||
| 27 | stage_9_5 | Normal | 9 | 5 | 20 | | 100,111 |
|
||||
| 28 | stage_9_10 | Normal | 9 | 10 | 40 | | 119,120 |
|
||||
| 29 | stage_9_TRUE | Normal | 9 | | | True | 101 |
|
||||
| 30 | stage_10_5 | Normal | 10 | 5 | 20 | | 100,111 |
|
||||
| 31 | stage_10_10 | Normal | 10 | 10 | 40 | | 121,122 |
|
||||
| 32 | stage_10_TRUE | Normal | 10 | | | True | 101 |
|
||||
| 33 | stage_11_5 | Normal | 11 | 5 | 20 | | 100,111 |
|
||||
| 34 | stage_11_10 | Normal | 11 | 10 | 40 | | 119,120 |
|
||||
| 35 | stage_11_TRUE | Normal | 11 | | | True | 101 |
|
||||
| 36 | stage_12_5 | Normal | 12 | 5 | 20 | | 100,111 |
|
||||
| 37 | stage_12_10 | Normal | 12 | 10 | 40 | | 121,122 |
|
||||
| 38 | stage_12_TRUE | Normal | 12 | | | True | 101 |
|
||||
| 39 | stage_13_5 | Normal | 13 | 5 | 20 | | 100,111 |
|
||||
| 40 | stage_13_10 | Normal | 13 | 10 | 40 | | 119,120 |
|
||||
| 41 | stage_13_TRUE | Normal | 13 | | | True | 101 |
|
||||
| 42 | stage_14_5 | Normal | 14 | 5 | 20 | | 100,111 |
|
||||
| 43 | stage_14_10 | Normal | 14 | 10 | 40 | | 119,120 |
|
||||
| 44 | stage_14_TRUE | Normal | 14 | | | True | 101 |
|
||||
| 45 | stage_15_5 | Normal | 15 | 5 | 20 | | 100,111 |
|
||||
| 46 | stage_15_10 | Normal | 15 | 10 | 40 | | 121,122 |
|
||||
| 47 | stage_15_TRUE | Normal | 15 | | | True | 101 |
|
||||
| 48 | stage_16_5 | Normal | 16 | 5 | 20 | | 100,111 |
|
||||
| 49 | stage_16_10 | Normal | 16 | 10 | 40 | | 119,120 |
|
||||
| 50 | stage_16_TRUE | Normal | 16 | | | True | 101 |
|
||||
| 51 | stage_17_5 | Normal | 17 | 5 | 20 | | 100,111 |
|
||||
| 52 | stage_17_10 | Normal | 17 | 10 | 40 | | 121,122 |
|
||||
| 53 | stage_17_TRUE | Normal | 17 | | | True | 101 |
|
||||
| 54 | stage_18_5 | Normal | 18 | 5 | 20 | | 100,111 |
|
||||
| 55 | stage_18_10 | Normal | 18 | 10 | 40 | | 119,120 |
|
||||
| 56 | stage_18_TRUE | Normal | 18 | | | True | 101 |
|
||||
| 57 | stage_19_5 | Normal | 19 | 5 | 20 | | 100,111 |
|
||||
| 58 | stage_19_10 | Normal | 19 | 10 | 40 | | 121,122 |
|
||||
| 59 | stage_19_TRUE | Normal | 19 | | | True | 101 |
|
||||
| 61 | stage_20_5 | Normal | 20 | 5 | 20 | | 100,111 |
|
||||
| 62 | stage_20_10 | Normal | 20 | 10 | 40 | | 119,120 |
|
||||
| 63 | stage_20_TRUE | Normal | 20 | | | True | 101 |
|
||||
| 64 | stage_21_5 | Normal | 21 | 5 | 20 | | 100,111 |
|
||||
| 65 | stage_21_10 | Normal | 21 | 10 | 40 | | 121,122 |
|
||||
| 66 | stage_21_TRUE | Normal | 21 | | | True | 101 |
|
||||
| 67 | stage_22_5 | Normal | 22 | 5 | 20 | | 100,111 |
|
||||
| 68 | stage_22_10 | Normal | 22 | 10 | 40 | | 119,120 |
|
||||
| 69 | stage_22_TRUE | Normal | 22 | | | True | 101 |
|
||||
| 70 | stage_23_5 | Normal | 23 | 5 | 20 | | 100,111 |
|
||||
| 71 | stage_23_10 | Normal | 23 | 10 | 40 | | 121,122 |
|
||||
| 72 | stage_23_TRUE | Normal | 23 | | | True | 101 |
|
||||
| 73 | stage_24_5 | Normal | 24 | 5 | 20 | | 100,111 |
|
||||
| 74 | stage_24_10 | Normal | 24 | 10 | 40 | | 119,120 |
|
||||
| 75 | stage_24_TRUE | Normal | 24 | | | True | 101 |
|
||||
| 76 | stage_25_5 | Normal | 25 | 5 | 20 | | 100,111 |
|
||||
| 77 | stage_25_10 | Normal | 25 | 10 | 40 | | 121,122 |
|
||||
| 78 | stage_25_TRUE | Normal | 25 | | | True | 101 |
|
||||
| 79 | stage_26_5 | Normal | 26 | 5 | 20 | | 100,111 |
|
||||
| 80 | stage_26_10 | Normal | 26 | 10 | 40 | | 119,120 |
|
||||
| 81 | stage_26_TRUE | Normal | 26 | | | True | 101 |
|
||||
| 82 | stage_27_5 | Normal | 27 | 5 | 20 | | 100,111 |
|
||||
| 83 | stage_27_10 | Normal | 27 | 10 | 40 | | 121,122 |
|
||||
| 84 | stage_27_TRUE | Normal | 27 | | | True | 101 |
|
||||
| 85 | stage_28_5 | Normal | 28 | 5 | 20 | | 100,111 |
|
||||
| 86 | stage_28_10 | Normal | 28 | 10 | 40 | | 119,120 |
|
||||
| 87 | stage_28_TRUE | Normal | 28 | | | True | 101 |
|
||||
| 88 | stage_29_5 | Normal | 29 | 5 | 20 | | 100,111 |
|
||||
| 89 | stage_29_10 | Normal | 29 | 10 | 40 | | 121,122 |
|
||||
| 90 | stage_29_TRUE | Normal | 29 | | | True | 101 |
|
||||
| 91 | stage_30_5 | Normal | 30 | 5 | 20 | | 100,111 |
|
||||
| 92 | stage_30_10 | Normal | 30 | 10 | 40 | | 119,120 |
|
||||
| 93 | stage_30_TRUE | Normal | 30 | | | True | 101 |
|
||||
| 94 | stage_31_5 | Normal | 31 | 5 | 20 | | 100,111 |
|
||||
| 95 | stage_31_10 | Normal | 31 | 10 | 40 | | 121,122 |
|
||||
| 96 | stage_31_TRUE | Normal | 31 | | | True | 101 |
|
||||
| 97 | stage_32_5 | Normal | 32 | 5 | 20 | | 100,111 |
|
||||
| 98 | stage_32_10 | Normal | 32 | 10 | 40 | | 119,120 |
|
||||
| 99 | stage_32_TRUE | Normal | 32 | | | True | 101 |
|
||||
| 100 | stage_33_5 | Normal | 33 | 5 | 20 | | 100,111 |
|
||||
| 101 | stage_33_10 | Normal | 33 | 10 | 40 | | 121,122 |
|
||||
| 102 | stage_33_TRUE | Normal | 33 | | | True | 101 |
|
||||
| 103 | stage_34_5 | Normal | 34 | 5 | 20 | | 100,111 |
|
||||
| 104 | stage_34_10 | Normal | 34 | 10 | 40 | | 119,120 |
|
||||
| 105 | stage_34_TRUE | Normal | 34 | | | True | 101 |
|
||||
| 106 | stage_35_5 | Normal | 35 | 5 | 20 | | 100,111 |
|
||||
| 107 | stage_35_10 | Normal | 35 | 10 | 40 | | 121,122 |
|
||||
| 108 | stage_35_TRUE | Normal | 35 | | | True | 101 |
|
||||
| 109 | stage_36_5 | Normal | 36 | 5 | 20 | | 100,111 |
|
||||
| 110 | stage_36_10 | Normal | 36 | 10 | 40 | | 119,120 |
|
||||
| 111 | stage_36_TRUE | Normal | 36 | | | True | 101 |
|
||||
| 112 | stage_37_5 | Normal | 37 | 5 | 20 | | 100,111 |
|
||||
| 113 | stage_37_10 | Normal | 37 | 10 | 40 | | 121,122 |
|
||||
| 114 | stage_37_TRUE | Normal | 37 | | | True | 101 |
|
||||
| 115 | stage_38_5 | Normal | 38 | 5 | 20 | | 100,111 |
|
||||
| 116 | stage_38_10 | Normal | 38 | 10 | 40 | | 119,120 |
|
||||
| 117 | stage_38_TRUE | Normal | 38 | | | True | 101 |
|
||||
| 118 | stage_39_5 | Normal | 39 | 5 | 20 | | 100,111 |
|
||||
| 119 | stage_39_10 | Normal | 39 | 10 | 40 | | 121,122 |
|
||||
| 120 | stage_39_TRUE | Normal | 39 | | | True | 101 |
|
||||
|
||||
### 记录121—159
|
||||
|
||||
| Id | StringId | 玩法模式枚举(EPlayMode) | 阶段(stage) | 层数(loop) | diceGauge | isClear | 奖励ID(按奖励类型解析)(rewardID) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 121 | stage_40_5 | Normal | 40 | 5 | 20 | | 100,111 |
|
||||
| 122 | stage_40_10 | Normal | 40 | 10 | 40 | | 119,120 |
|
||||
| 123 | stage_40_TRUE | Normal | 40 | | | True | 101 |
|
||||
| 124 | stage_41_5 | Normal | 41 | 5 | 20 | | 100,111 |
|
||||
| 125 | stage_41_10 | Normal | 41 | 10 | 40 | | 121,122 |
|
||||
| 126 | stage_41_TRUE | Normal | 41 | | | True | 101 |
|
||||
| 127 | stage_42_5 | Normal | 42 | 5 | 20 | | 100,111 |
|
||||
| 128 | stage_42_10 | Normal | 42 | 10 | 40 | | 119,120 |
|
||||
| 129 | stage_42_TRUE | Normal | 42 | | | True | 101 |
|
||||
| 130 | stage_43_5 | Normal | 43 | 5 | 20 | | 100,111 |
|
||||
| 131 | stage_43_10 | Normal | 43 | 10 | 40 | | 121,122 |
|
||||
| 132 | stage_43_TRUE | Normal | 43 | | | True | 101 |
|
||||
| 133 | stage_44_5 | Normal | 44 | 5 | 20 | | 100,111 |
|
||||
| 134 | stage_44_10 | Normal | 44 | 10 | 40 | | 119,120 |
|
||||
| 135 | stage_44_TRUE | Normal | 44 | | | True | 101 |
|
||||
| 136 | stage_45_5 | Normal | 45 | 5 | 20 | | 100,111 |
|
||||
| 137 | stage_45_10 | Normal | 45 | 10 | 40 | | 121,122 |
|
||||
| 138 | stage_45_TRUE | Normal | 45 | | | True | 101 |
|
||||
| 139 | stage_46_5 | Normal | 46 | 5 | 20 | | 100,111 |
|
||||
| 140 | stage_46_10 | Normal | 46 | 10 | 40 | | 119,120 |
|
||||
| 141 | stage_46_TRUE | Normal | 46 | | | True | 101 |
|
||||
| 142 | stage_47_5 | Normal | 47 | 5 | 20 | | 100,111 |
|
||||
| 143 | stage_47_10 | Normal | 47 | 10 | 40 | | 121,122 |
|
||||
| 144 | stage_47_TRUE | Normal | 47 | | | True | 101 |
|
||||
| 145 | stage_48_5 | Normal | 48 | 5 | 20 | | 100,111 |
|
||||
| 146 | stage_48_10 | Normal | 48 | 10 | 40 | | 119,120 |
|
||||
| 147 | stage_48_TRUE | Normal | 48 | | | True | 101 |
|
||||
| 148 | stage_49_5 | Normal | 49 | 5 | 20 | | 100,111 |
|
||||
| 149 | stage_49_10 | Normal | 49 | 10 | 40 | | 121,122 |
|
||||
| 150 | stage_49_TRUE | Normal | 49 | | | True | 101 |
|
||||
| 151 | stage_50_5 | Normal | 50 | 5 | 20 | | 100,111 |
|
||||
| 152 | stage_50_10 | Normal | 50 | 10 | 40 | | 119,120 |
|
||||
| 153 | stage_50_TRUE | Normal | 50 | | | True | 101 |
|
||||
| 154 | stage_51_5 | Normal | 51 | 5 | 20 | | 100,111 |
|
||||
| 155 | stage_51_10 | Normal | 51 | 10 | 40 | | 121,122 |
|
||||
| 156 | stage_51_TRUE | Normal | 51 | | | True | 101 |
|
||||
| 10000 | stage_hard_0_5 | Hard | 0 | 5 | 30 | | 100,111 |
|
||||
| 10001 | stage_hard_0_10 | Hard | 0 | 10 | 60 | | 121,122 |
|
||||
| 10002 | stage_hard_0_TRUE | Hard | 0 | | | True | 101 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—120
|
||||
|
||||
| Id | StringId | 奖励数量(rewardCount) |
|
||||
| --- | --- | --- |
|
||||
| 0 | stage_0_3 | 3,3,3 |
|
||||
| 1 | stage_0_6 | 30,5000 |
|
||||
| 2 | stage_0_TRUE | 1,50,100 |
|
||||
| 3 | stage_1_5 | 5,5, 50 |
|
||||
| 4 | stage_1_10 | 5,5,10000 |
|
||||
| 5 | stage_1_TRUE | 1,300 |
|
||||
| 6 | stage_2_5 | 5,5,5 |
|
||||
| 7 | stage_2_10 | 10000, 50 |
|
||||
| 8 | stage_2_TRUE | 100,1,300 |
|
||||
| 9 | stage_3_5 | 15000,5,50 |
|
||||
| 10 | stage_3_10 | 8,8,10000 |
|
||||
| 11 | stage_3_TRUE | 150, 300 |
|
||||
| 12 | stage_4_5 | 20000,5,50 |
|
||||
| 13 | stage_4_10 | 8,8,10000 |
|
||||
| 14 | stage_4_TRUE | 150, 300,1 |
|
||||
| 15 | stage_5_5 | 25000,5 |
|
||||
| 16 | stage_5_10 | 12,12 |
|
||||
| 17 | stage_5_TRUE | 200,1 |
|
||||
| 18 | stage_6_5 | 30000,5 |
|
||||
| 19 | stage_6_10 | 16,16 |
|
||||
| 20 | stage_6_TRUE | 200,1 |
|
||||
| 21 | stage_7_5 | 30000,5 |
|
||||
| 22 | stage_7_10 | 16,16 |
|
||||
| 23 | stage_7_TRUE | 200,1 |
|
||||
| 24 | stage_8_5 | 30000,5 |
|
||||
| 25 | stage_8_10 | 16,16 |
|
||||
| 26 | stage_8_TRUE | 150,1 |
|
||||
| 27 | stage_9_5 | 30000,5 |
|
||||
| 28 | stage_9_10 | 16,16 |
|
||||
| 29 | stage_9_TRUE | 200 |
|
||||
| 30 | stage_10_5 | 30000,5 |
|
||||
| 31 | stage_10_10 | 16,16 |
|
||||
| 32 | stage_10_TRUE | 200 |
|
||||
| 33 | stage_11_5 | 30000,5 |
|
||||
| 34 | stage_11_10 | 16,16 |
|
||||
| 35 | stage_11_TRUE | 200 |
|
||||
| 36 | stage_12_5 | 30000,5 |
|
||||
| 37 | stage_12_10 | 16,16 |
|
||||
| 38 | stage_12_TRUE | 200 |
|
||||
| 39 | stage_13_5 | 30000,5 |
|
||||
| 40 | stage_13_10 | 16,16 |
|
||||
| 41 | stage_13_TRUE | 200 |
|
||||
| 42 | stage_14_5 | 30000,1 |
|
||||
| 43 | stage_14_10 | 16,16 |
|
||||
| 44 | stage_14_TRUE | 250 |
|
||||
| 45 | stage_15_5 | 30000,5 |
|
||||
| 46 | stage_15_10 | 16,16 |
|
||||
| 47 | stage_15_TRUE | 150 |
|
||||
| 48 | stage_16_5 | 30000,1 |
|
||||
| 49 | stage_16_10 | 16,16 |
|
||||
| 50 | stage_16_TRUE | 200 |
|
||||
| 51 | stage_17_5 | 30000,5 |
|
||||
| 52 | stage_17_10 | 16,16 |
|
||||
| 53 | stage_17_TRUE | 150 |
|
||||
| 54 | stage_18_5 | 30000,1 |
|
||||
| 55 | stage_18_10 | 16,16 |
|
||||
| 56 | stage_18_TRUE | 250 |
|
||||
| 57 | stage_19_5 | 30000,5 |
|
||||
| 58 | stage_19_10 | 16,16 |
|
||||
| 59 | stage_19_TRUE | 150 |
|
||||
| 61 | stage_20_5 | 30000,1 |
|
||||
| 62 | stage_20_10 | 16,16 |
|
||||
| 63 | stage_20_TRUE | 200 |
|
||||
| 64 | stage_21_5 | 30000,5 |
|
||||
| 65 | stage_21_10 | 16,16 |
|
||||
| 66 | stage_21_TRUE | 150 |
|
||||
| 67 | stage_22_5 | 30000,1 |
|
||||
| 68 | stage_22_10 | 16,16 |
|
||||
| 69 | stage_22_TRUE | 200 |
|
||||
| 70 | stage_23_5 | 30000,5 |
|
||||
| 71 | stage_23_10 | 16,16 |
|
||||
| 72 | stage_23_TRUE | 150 |
|
||||
| 73 | stage_24_5 | 30000,1 |
|
||||
| 74 | stage_24_10 | 16,16 |
|
||||
| 75 | stage_24_TRUE | 200 |
|
||||
| 76 | stage_25_5 | 30000,5 |
|
||||
| 77 | stage_25_10 | 16,16 |
|
||||
| 78 | stage_25_TRUE | 150 |
|
||||
| 79 | stage_26_5 | 30000,1 |
|
||||
| 80 | stage_26_10 | 16,16 |
|
||||
| 81 | stage_26_TRUE | 200 |
|
||||
| 82 | stage_27_5 | 30000,5 |
|
||||
| 83 | stage_27_10 | 16,16 |
|
||||
| 84 | stage_27_TRUE | 150 |
|
||||
| 85 | stage_28_5 | 30000,1 |
|
||||
| 86 | stage_28_10 | 16,16 |
|
||||
| 87 | stage_28_TRUE | 200 |
|
||||
| 88 | stage_29_5 | 30000,5 |
|
||||
| 89 | stage_29_10 | 16,16 |
|
||||
| 90 | stage_29_TRUE | 150 |
|
||||
| 91 | stage_30_5 | 30000,1 |
|
||||
| 92 | stage_30_10 | 16,16 |
|
||||
| 93 | stage_30_TRUE | 200 |
|
||||
| 94 | stage_31_5 | 30000,5 |
|
||||
| 95 | stage_31_10 | 16,16 |
|
||||
| 96 | stage_31_TRUE | 150 |
|
||||
| 97 | stage_32_5 | 30000,1 |
|
||||
| 98 | stage_32_10 | 16,16 |
|
||||
| 99 | stage_32_TRUE | 200 |
|
||||
| 100 | stage_33_5 | 30000,5 |
|
||||
| 101 | stage_33_10 | 16,16 |
|
||||
| 102 | stage_33_TRUE | 150 |
|
||||
| 103 | stage_34_5 | 30000,1 |
|
||||
| 104 | stage_34_10 | 16,16 |
|
||||
| 105 | stage_34_TRUE | 200 |
|
||||
| 106 | stage_35_5 | 30000,5 |
|
||||
| 107 | stage_35_10 | 16,16 |
|
||||
| 108 | stage_35_TRUE | 150 |
|
||||
| 109 | stage_36_5 | 30000,1 |
|
||||
| 110 | stage_36_10 | 16,16 |
|
||||
| 111 | stage_36_TRUE | 200 |
|
||||
| 112 | stage_37_5 | 30000,5 |
|
||||
| 113 | stage_37_10 | 16,16 |
|
||||
| 114 | stage_37_TRUE | 150 |
|
||||
| 115 | stage_38_5 | 30000,1 |
|
||||
| 116 | stage_38_10 | 16,16 |
|
||||
| 117 | stage_38_TRUE | 200 |
|
||||
| 118 | stage_39_5 | 30000,5 |
|
||||
| 119 | stage_39_10 | 16,16 |
|
||||
| 120 | stage_39_TRUE | 150 |
|
||||
|
||||
### 记录121—159
|
||||
|
||||
| Id | StringId | 奖励数量(rewardCount) |
|
||||
| --- | --- | --- |
|
||||
| 121 | stage_40_5 | 30000,1 |
|
||||
| 122 | stage_40_10 | 16,16 |
|
||||
| 123 | stage_40_TRUE | 200 |
|
||||
| 124 | stage_41_5 | 30000,5 |
|
||||
| 125 | stage_41_10 | 16,16 |
|
||||
| 126 | stage_41_TRUE | 150 |
|
||||
| 127 | stage_42_5 | 30000,1 |
|
||||
| 128 | stage_42_10 | 16,16 |
|
||||
| 129 | stage_42_TRUE | 200 |
|
||||
| 130 | stage_43_5 | 30000,5 |
|
||||
| 131 | stage_43_10 | 16,16 |
|
||||
| 132 | stage_43_TRUE | 150 |
|
||||
| 133 | stage_44_5 | 30000,1 |
|
||||
| 134 | stage_44_10 | 16,16 |
|
||||
| 135 | stage_44_TRUE | 200 |
|
||||
| 136 | stage_45_5 | 30000,5 |
|
||||
| 137 | stage_45_10 | 16,16 |
|
||||
| 138 | stage_45_TRUE | 150 |
|
||||
| 139 | stage_46_5 | 30000,1 |
|
||||
| 140 | stage_46_10 | 16,16 |
|
||||
| 141 | stage_46_TRUE | 200 |
|
||||
| 142 | stage_47_5 | 30000,5 |
|
||||
| 143 | stage_47_10 | 16,16 |
|
||||
| 144 | stage_47_TRUE | 150 |
|
||||
| 145 | stage_48_5 | 30000,1 |
|
||||
| 146 | stage_48_10 | 16,16 |
|
||||
| 147 | stage_48_TRUE | 200 |
|
||||
| 148 | stage_49_5 | 30000,5 |
|
||||
| 149 | stage_49_10 | 16,16 |
|
||||
| 150 | stage_49_TRUE | 150 |
|
||||
| 151 | stage_50_5 | 30000,1 |
|
||||
| 152 | stage_50_10 | 16,16 |
|
||||
| 153 | stage_50_TRUE | 200 |
|
||||
| 154 | stage_51_5 | 30000,5 |
|
||||
| 155 | stage_51_10 | 16,16 |
|
||||
| 156 | stage_51_TRUE | 150 |
|
||||
| 10000 | stage_hard_0_5 | 30000,5 |
|
||||
| 10001 | stage_hard_0_10 | 16,16 |
|
||||
| 10002 | stage_hard_0_TRUE | 250 |
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
# 星级挑战条件参数:原作数值明细
|
||||
|
||||
challengeText连接挑战描述,value是条件参数;没有正文时不根据数值猜测挑战语义。
|
||||
|
||||
源表:`starchallenge`,共3条记录。[完整CSV](../03-表格/starchallenge.csv) · [原始表](../03-表格/原始表/starchallenge.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| value | 数值(单位按表) | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—3
|
||||
|
||||
| Id | StringId | 数值(单位按表)(value) |
|
||||
| --- | --- | --- |
|
||||
| 0 | 0 | 0 |
|
||||
| 1 | 1 | 70 |
|
||||
| 2 | 2 | 5 |
|
||||
|
||||
@@ -0,0 +1,446 @@
|
||||
# 星数奖励档:原作数值明细
|
||||
|
||||
starCount定位累计星数档,三组rewardID/value保留对应奖励,-1奖励ID作为原始哨兵保存。
|
||||
|
||||
源表:`starchallengereward`,共201条记录。[完整CSV](../03-表格/starchallengereward.csv) · [原始表](../03-表格/原始表/starchallengereward.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| starCount | 星数 | int | |
|
||||
| rewardID1 | 奖励1道具ID | int | |
|
||||
| value1 | 参数1 | int | |
|
||||
| rewardID2 | 奖励2道具ID | int | |
|
||||
| value2 | 参数2 | int | |
|
||||
| rewardID3 | 奖励3道具ID | int | |
|
||||
| value3 | 参数3 | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—120
|
||||
|
||||
| Id | StringId | 星数(starCount) | 奖励1道具ID(rewardID1) | 参数1(value1) | 奖励2道具ID(rewardID2) | 参数2(value2) | 奖励3道具ID(rewardID3) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 0 | 0 | 1 | 101 | 50 | -1 | | -1 |
|
||||
| 1 | 1 | 2 | 101 | 50 | -1 | | -1 |
|
||||
| 2 | 2 | 3 | 101 | 50 | -1 | | -1 |
|
||||
| 3 | 3 | 4 | 101 | 50 | -1 | | -1 |
|
||||
| 4 | 4 | 5 | 101 | 50 | -1 | | -1 |
|
||||
| 5 | 5 | 6 | 101 | 50 | -1 | | -1 |
|
||||
| 6 | 6 | 7 | 101 | 50 | -1 | | -1 |
|
||||
| 7 | 7 | 8 | 101 | 50 | -1 | | -1 |
|
||||
| 8 | 8 | 9 | 101 | 50 | -1 | | -1 |
|
||||
| 9 | 9 | 10 | 101 | 100 | -1 | | -1 |
|
||||
| 10 | 10 | 11 | 101 | 50 | -1 | | -1 |
|
||||
| 11 | 11 | 12 | 101 | 50 | -1 | | -1 |
|
||||
| 12 | 12 | 13 | 101 | 50 | -1 | | -1 |
|
||||
| 13 | 13 | 14 | 101 | 50 | -1 | | -1 |
|
||||
| 14 | 14 | 15 | 101 | 50 | -1 | | -1 |
|
||||
| 15 | 15 | 16 | 101 | 50 | -1 | | -1 |
|
||||
| 16 | 16 | 17 | 101 | 50 | -1 | | -1 |
|
||||
| 17 | 17 | 18 | 101 | 50 | -1 | | -1 |
|
||||
| 18 | 18 | 19 | 101 | 50 | -1 | | -1 |
|
||||
| 19 | 19 | 20 | 101 | 100 | -1 | | -1 |
|
||||
| 20 | 20 | 21 | 101 | 50 | -1 | | -1 |
|
||||
| 21 | 21 | 22 | 101 | 50 | -1 | | -1 |
|
||||
| 22 | 22 | 23 | 101 | 50 | -1 | | -1 |
|
||||
| 23 | 23 | 24 | 101 | 50 | -1 | | -1 |
|
||||
| 24 | 24 | 25 | 101 | 50 | -1 | | -1 |
|
||||
| 25 | 25 | 26 | 101 | 50 | -1 | | -1 |
|
||||
| 26 | 26 | 27 | 101 | 50 | -1 | | -1 |
|
||||
| 27 | 27 | 28 | 101 | 50 | -1 | | -1 |
|
||||
| 28 | 28 | 29 | 101 | 50 | -1 | | -1 |
|
||||
| 29 | 29 | 30 | 101 | 100 | -1 | | -1 |
|
||||
| 30 | 30 | 31 | 101 | 50 | -1 | | -1 |
|
||||
| 31 | 31 | 32 | 101 | 50 | -1 | | -1 |
|
||||
| 32 | 32 | 33 | 101 | 50 | -1 | | -1 |
|
||||
| 33 | 33 | 34 | 101 | 50 | -1 | | -1 |
|
||||
| 34 | 34 | 35 | 101 | 50 | -1 | | -1 |
|
||||
| 35 | 35 | 36 | 101 | 50 | -1 | | -1 |
|
||||
| 36 | 36 | 37 | 101 | 50 | -1 | | -1 |
|
||||
| 37 | 37 | 38 | 101 | 50 | -1 | | -1 |
|
||||
| 38 | 38 | 39 | 101 | 50 | -1 | | -1 |
|
||||
| 39 | 39 | 40 | 101 | 100 | -1 | | -1 |
|
||||
| 40 | 40 | 41 | 101 | 50 | -1 | | -1 |
|
||||
| 41 | 41 | 42 | 101 | 50 | -1 | | -1 |
|
||||
| 42 | 42 | 43 | 101 | 50 | -1 | | -1 |
|
||||
| 43 | 43 | 44 | 101 | 50 | -1 | | -1 |
|
||||
| 44 | 44 | 45 | 101 | 50 | -1 | | -1 |
|
||||
| 45 | 45 | 46 | 101 | 50 | -1 | | -1 |
|
||||
| 46 | 46 | 47 | 101 | 50 | -1 | | -1 |
|
||||
| 47 | 47 | 48 | 101 | 50 | -1 | | -1 |
|
||||
| 48 | 48 | 49 | 101 | 50 | -1 | | -1 |
|
||||
| 49 | 49 | 50 | 101 | 100 | -1 | | -1 |
|
||||
| 50 | 50 | 51 | 101 | 50 | -1 | | -1 |
|
||||
| 51 | 51 | 52 | 101 | 50 | -1 | | -1 |
|
||||
| 52 | 52 | 53 | 101 | 50 | -1 | | -1 |
|
||||
| 53 | 53 | 54 | 101 | 50 | -1 | | -1 |
|
||||
| 54 | 54 | 55 | 101 | 50 | -1 | | -1 |
|
||||
| 55 | 55 | 56 | 101 | 50 | -1 | | -1 |
|
||||
| 56 | 56 | 57 | 101 | 50 | -1 | | -1 |
|
||||
| 57 | 57 | 58 | 101 | 50 | -1 | | -1 |
|
||||
| 58 | 58 | 59 | 101 | 50 | -1 | | -1 |
|
||||
| 59 | 59 | 60 | 101 | 100 | -1 | | -1 |
|
||||
| 60 | 60 | 61 | 101 | 50 | -1 | | -1 |
|
||||
| 61 | 61 | 62 | 101 | 50 | -1 | | -1 |
|
||||
| 62 | 62 | 63 | 101 | 50 | -1 | | -1 |
|
||||
| 63 | 63 | 64 | 101 | 50 | -1 | | -1 |
|
||||
| 64 | 64 | 65 | 101 | 50 | -1 | | -1 |
|
||||
| 65 | 65 | 66 | 101 | 50 | -1 | | -1 |
|
||||
| 66 | 66 | 67 | 101 | 50 | -1 | | -1 |
|
||||
| 67 | 67 | 68 | 101 | 50 | -1 | | -1 |
|
||||
| 68 | 68 | 69 | 101 | 50 | -1 | | -1 |
|
||||
| 69 | 69 | 70 | 101 | 100 | -1 | | -1 |
|
||||
| 70 | 70 | 71 | 101 | 50 | -1 | | -1 |
|
||||
| 71 | 71 | 72 | 101 | 50 | -1 | | -1 |
|
||||
| 72 | 72 | 73 | 101 | 50 | -1 | | -1 |
|
||||
| 73 | 73 | 74 | 101 | 50 | -1 | | -1 |
|
||||
| 74 | 74 | 75 | 101 | 50 | -1 | | -1 |
|
||||
| 75 | 75 | 76 | 101 | 50 | -1 | | -1 |
|
||||
| 76 | 76 | 77 | 101 | 50 | -1 | | -1 |
|
||||
| 77 | 77 | 78 | 101 | 50 | -1 | | -1 |
|
||||
| 78 | 78 | 79 | 101 | 50 | -1 | | -1 |
|
||||
| 79 | 79 | 80 | 101 | 100 | -1 | | -1 |
|
||||
| 80 | 80 | 81 | 101 | 50 | -1 | | -1 |
|
||||
| 81 | 81 | 82 | 101 | 50 | -1 | | -1 |
|
||||
| 82 | 82 | 83 | 101 | 50 | -1 | | -1 |
|
||||
| 83 | 83 | 84 | 101 | 50 | -1 | | -1 |
|
||||
| 84 | 84 | 85 | 101 | 50 | -1 | | -1 |
|
||||
| 85 | 85 | 86 | 101 | 50 | -1 | | -1 |
|
||||
| 86 | 86 | 87 | 101 | 50 | -1 | | -1 |
|
||||
| 87 | 87 | 88 | 101 | 50 | -1 | | -1 |
|
||||
| 88 | 88 | 89 | 101 | 50 | -1 | | -1 |
|
||||
| 89 | 89 | 90 | 101 | 100 | -1 | | -1 |
|
||||
| 90 | 90 | 91 | 101 | 50 | -1 | | -1 |
|
||||
| 91 | 91 | 92 | 101 | 50 | -1 | | -1 |
|
||||
| 92 | 92 | 93 | 101 | 50 | -1 | | -1 |
|
||||
| 93 | 93 | 94 | 101 | 50 | -1 | | -1 |
|
||||
| 94 | 94 | 95 | 101 | 50 | -1 | | -1 |
|
||||
| 95 | 95 | 96 | 101 | 50 | -1 | | -1 |
|
||||
| 96 | 96 | 97 | 101 | 50 | -1 | | -1 |
|
||||
| 97 | 97 | 98 | 101 | 50 | -1 | | -1 |
|
||||
| 98 | 98 | 99 | 101 | 50 | -1 | | -1 |
|
||||
| 99 | 99 | 100 | 101 | 100 | -1 | | -1 |
|
||||
| 100 | 100 | 101 | 101 | 50 | -1 | | -1 |
|
||||
| 101 | 101 | 102 | 101 | 50 | -1 | | -1 |
|
||||
| 102 | 102 | 103 | 101 | 50 | -1 | | -1 |
|
||||
| 103 | 103 | 104 | 101 | 50 | -1 | | -1 |
|
||||
| 104 | 104 | 105 | 101 | 50 | -1 | | -1 |
|
||||
| 105 | 105 | 106 | 101 | 50 | -1 | | -1 |
|
||||
| 106 | 106 | 107 | 101 | 50 | -1 | | -1 |
|
||||
| 107 | 107 | 108 | 101 | 50 | -1 | | -1 |
|
||||
| 108 | 108 | 109 | 101 | 50 | -1 | | -1 |
|
||||
| 109 | 109 | 110 | 101 | 100 | -1 | | -1 |
|
||||
| 110 | 110 | 111 | 101 | 50 | -1 | | -1 |
|
||||
| 111 | 111 | 112 | 101 | 50 | -1 | | -1 |
|
||||
| 112 | 112 | 113 | 101 | 50 | -1 | | -1 |
|
||||
| 113 | 113 | 114 | 101 | 50 | -1 | | -1 |
|
||||
| 114 | 114 | 115 | 101 | 50 | -1 | | -1 |
|
||||
| 115 | 115 | 116 | 101 | 50 | -1 | | -1 |
|
||||
| 116 | 116 | 117 | 101 | 50 | -1 | | -1 |
|
||||
| 117 | 117 | 118 | 101 | 50 | -1 | | -1 |
|
||||
| 118 | 118 | 119 | 101 | 50 | -1 | | -1 |
|
||||
| 119 | 119 | 120 | 101 | 100 | -1 | | -1 |
|
||||
|
||||
### 记录121—201
|
||||
|
||||
| Id | StringId | 星数(starCount) | 奖励1道具ID(rewardID1) | 参数1(value1) | 奖励2道具ID(rewardID2) | 参数2(value2) | 奖励3道具ID(rewardID3) |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 120 | 120 | 121 | 101 | 50 | -1 | | -1 |
|
||||
| 121 | 121 | 122 | 101 | 50 | -1 | | -1 |
|
||||
| 122 | 122 | 123 | 101 | 50 | -1 | | -1 |
|
||||
| 123 | 123 | 124 | 101 | 50 | -1 | | -1 |
|
||||
| 124 | 124 | 125 | 101 | 50 | -1 | | -1 |
|
||||
| 125 | 125 | 126 | 101 | 50 | -1 | | -1 |
|
||||
| 126 | 126 | 127 | 101 | 50 | -1 | | -1 |
|
||||
| 127 | 127 | 128 | 101 | 50 | -1 | | -1 |
|
||||
| 128 | 128 | 129 | 101 | 50 | -1 | | -1 |
|
||||
| 129 | 129 | 130 | 101 | 100 | -1 | | -1 |
|
||||
| 130 | 130 | 131 | 101 | 50 | -1 | | -1 |
|
||||
| 131 | 131 | 132 | 101 | 50 | -1 | | -1 |
|
||||
| 132 | 132 | 133 | 101 | 50 | -1 | | -1 |
|
||||
| 133 | 133 | 134 | 101 | 50 | -1 | | -1 |
|
||||
| 134 | 134 | 135 | 101 | 50 | -1 | | -1 |
|
||||
| 135 | 135 | 136 | 101 | 50 | -1 | | -1 |
|
||||
| 136 | 136 | 137 | 101 | 50 | -1 | | -1 |
|
||||
| 137 | 137 | 138 | 101 | 50 | -1 | | -1 |
|
||||
| 138 | 138 | 139 | 101 | 50 | -1 | | -1 |
|
||||
| 139 | 139 | 140 | 101 | 100 | -1 | | -1 |
|
||||
| 140 | 140 | 141 | 101 | 50 | -1 | | -1 |
|
||||
| 141 | 141 | 142 | 101 | 50 | -1 | | -1 |
|
||||
| 142 | 142 | 143 | 101 | 50 | -1 | | -1 |
|
||||
| 143 | 143 | 144 | 101 | 50 | -1 | | -1 |
|
||||
| 144 | 144 | 145 | 101 | 50 | -1 | | -1 |
|
||||
| 145 | 145 | 146 | 101 | 50 | -1 | | -1 |
|
||||
| 146 | 146 | 147 | 101 | 50 | -1 | | -1 |
|
||||
| 147 | 147 | 148 | 101 | 50 | -1 | | -1 |
|
||||
| 148 | 148 | 149 | 101 | 50 | -1 | | -1 |
|
||||
| 149 | 149 | 150 | 101 | 100 | -1 | | -1 |
|
||||
| 150 | 150 | 151 | 101 | 50 | -1 | | -1 |
|
||||
| 151 | 151 | 152 | 101 | 50 | -1 | | -1 |
|
||||
| 152 | 152 | 153 | 101 | 50 | -1 | | -1 |
|
||||
| 153 | 153 | 154 | 101 | 50 | -1 | | -1 |
|
||||
| 154 | 154 | 155 | 101 | 50 | -1 | | -1 |
|
||||
| 155 | 155 | 156 | 101 | 50 | -1 | | -1 |
|
||||
| 156 | 156 | 157 | 101 | 50 | -1 | | -1 |
|
||||
| 157 | 157 | 158 | 101 | 50 | -1 | | -1 |
|
||||
| 158 | 158 | 159 | 101 | 50 | -1 | | -1 |
|
||||
| 159 | 159 | 160 | 101 | 100 | -1 | | -1 |
|
||||
| 160 | 160 | 161 | 101 | 50 | -1 | | -1 |
|
||||
| 161 | 161 | 162 | 101 | 50 | -1 | | -1 |
|
||||
| 162 | 162 | 163 | 101 | 50 | -1 | | -1 |
|
||||
| 163 | 163 | 164 | 101 | 50 | -1 | | -1 |
|
||||
| 164 | 164 | 165 | 101 | 50 | -1 | | -1 |
|
||||
| 165 | 165 | 166 | 101 | 50 | -1 | | -1 |
|
||||
| 166 | 166 | 167 | 101 | 50 | -1 | | -1 |
|
||||
| 167 | 167 | 168 | 101 | 50 | -1 | | -1 |
|
||||
| 168 | 168 | 169 | 101 | 50 | -1 | | -1 |
|
||||
| 169 | 169 | 170 | 101 | 100 | -1 | | -1 |
|
||||
| 170 | 170 | 171 | 101 | 50 | -1 | | -1 |
|
||||
| 171 | 171 | 172 | 101 | 50 | -1 | | -1 |
|
||||
| 172 | 172 | 173 | 101 | 50 | -1 | | -1 |
|
||||
| 173 | 173 | 174 | 101 | 50 | -1 | | -1 |
|
||||
| 174 | 174 | 175 | 101 | 50 | -1 | | -1 |
|
||||
| 175 | 175 | 176 | 101 | 50 | -1 | | -1 |
|
||||
| 176 | 176 | 177 | 101 | 50 | -1 | | -1 |
|
||||
| 177 | 177 | 178 | 101 | 50 | -1 | | -1 |
|
||||
| 178 | 178 | 179 | 101 | 50 | -1 | | -1 |
|
||||
| 179 | 179 | 180 | 101 | 100 | -1 | | -1 |
|
||||
| 180 | 180 | 181 | 101 | 50 | -1 | | -1 |
|
||||
| 181 | 181 | 182 | 101 | 50 | -1 | | -1 |
|
||||
| 182 | 182 | 183 | 101 | 50 | -1 | | -1 |
|
||||
| 183 | 183 | 184 | 101 | 50 | -1 | | -1 |
|
||||
| 184 | 184 | 185 | 101 | 50 | -1 | | -1 |
|
||||
| 185 | 185 | 186 | 101 | 50 | -1 | | -1 |
|
||||
| 186 | 186 | 187 | 101 | 50 | -1 | | -1 |
|
||||
| 187 | 187 | 188 | 101 | 50 | -1 | | -1 |
|
||||
| 188 | 188 | 189 | 101 | 50 | -1 | | -1 |
|
||||
| 189 | 189 | 190 | 101 | 100 | -1 | | -1 |
|
||||
| 190 | 190 | 191 | 101 | 50 | -1 | | -1 |
|
||||
| 191 | 191 | 192 | 101 | 50 | -1 | | -1 |
|
||||
| 192 | 192 | 193 | 101 | 50 | -1 | | -1 |
|
||||
| 193 | 193 | 194 | 101 | 50 | -1 | | -1 |
|
||||
| 194 | 194 | 195 | 101 | 50 | -1 | | -1 |
|
||||
| 195 | 195 | 196 | 101 | 50 | -1 | | -1 |
|
||||
| 196 | 196 | 197 | 101 | 50 | -1 | | -1 |
|
||||
| 197 | 197 | 198 | 101 | 50 | -1 | | -1 |
|
||||
| 198 | 198 | 199 | 101 | 50 | -1 | | -1 |
|
||||
| 199 | 199 | 200 | 101 | 100 | -1 | | -1 |
|
||||
| 200 | 200 | 201 | 101 | 50 | -1 | | -1 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—120
|
||||
|
||||
| Id | StringId | 参数3(value3) |
|
||||
| --- | --- | --- |
|
||||
| 0 | 0 | |
|
||||
| 1 | 1 | |
|
||||
| 2 | 2 | |
|
||||
| 3 | 3 | |
|
||||
| 4 | 4 | |
|
||||
| 5 | 5 | |
|
||||
| 6 | 6 | |
|
||||
| 7 | 7 | |
|
||||
| 8 | 8 | |
|
||||
| 9 | 9 | |
|
||||
| 10 | 10 | |
|
||||
| 11 | 11 | |
|
||||
| 12 | 12 | |
|
||||
| 13 | 13 | |
|
||||
| 14 | 14 | |
|
||||
| 15 | 15 | |
|
||||
| 16 | 16 | |
|
||||
| 17 | 17 | |
|
||||
| 18 | 18 | |
|
||||
| 19 | 19 | |
|
||||
| 20 | 20 | |
|
||||
| 21 | 21 | |
|
||||
| 22 | 22 | |
|
||||
| 23 | 23 | |
|
||||
| 24 | 24 | |
|
||||
| 25 | 25 | |
|
||||
| 26 | 26 | |
|
||||
| 27 | 27 | |
|
||||
| 28 | 28 | |
|
||||
| 29 | 29 | |
|
||||
| 30 | 30 | |
|
||||
| 31 | 31 | |
|
||||
| 32 | 32 | |
|
||||
| 33 | 33 | |
|
||||
| 34 | 34 | |
|
||||
| 35 | 35 | |
|
||||
| 36 | 36 | |
|
||||
| 37 | 37 | |
|
||||
| 38 | 38 | |
|
||||
| 39 | 39 | |
|
||||
| 40 | 40 | |
|
||||
| 41 | 41 | |
|
||||
| 42 | 42 | |
|
||||
| 43 | 43 | |
|
||||
| 44 | 44 | |
|
||||
| 45 | 45 | |
|
||||
| 46 | 46 | |
|
||||
| 47 | 47 | |
|
||||
| 48 | 48 | |
|
||||
| 49 | 49 | |
|
||||
| 50 | 50 | |
|
||||
| 51 | 51 | |
|
||||
| 52 | 52 | |
|
||||
| 53 | 53 | |
|
||||
| 54 | 54 | |
|
||||
| 55 | 55 | |
|
||||
| 56 | 56 | |
|
||||
| 57 | 57 | |
|
||||
| 58 | 58 | |
|
||||
| 59 | 59 | |
|
||||
| 60 | 60 | |
|
||||
| 61 | 61 | |
|
||||
| 62 | 62 | |
|
||||
| 63 | 63 | |
|
||||
| 64 | 64 | |
|
||||
| 65 | 65 | |
|
||||
| 66 | 66 | |
|
||||
| 67 | 67 | |
|
||||
| 68 | 68 | |
|
||||
| 69 | 69 | |
|
||||
| 70 | 70 | |
|
||||
| 71 | 71 | |
|
||||
| 72 | 72 | |
|
||||
| 73 | 73 | |
|
||||
| 74 | 74 | |
|
||||
| 75 | 75 | |
|
||||
| 76 | 76 | |
|
||||
| 77 | 77 | |
|
||||
| 78 | 78 | |
|
||||
| 79 | 79 | |
|
||||
| 80 | 80 | |
|
||||
| 81 | 81 | |
|
||||
| 82 | 82 | |
|
||||
| 83 | 83 | |
|
||||
| 84 | 84 | |
|
||||
| 85 | 85 | |
|
||||
| 86 | 86 | |
|
||||
| 87 | 87 | |
|
||||
| 88 | 88 | |
|
||||
| 89 | 89 | |
|
||||
| 90 | 90 | |
|
||||
| 91 | 91 | |
|
||||
| 92 | 92 | |
|
||||
| 93 | 93 | |
|
||||
| 94 | 94 | |
|
||||
| 95 | 95 | |
|
||||
| 96 | 96 | |
|
||||
| 97 | 97 | |
|
||||
| 98 | 98 | |
|
||||
| 99 | 99 | |
|
||||
| 100 | 100 | |
|
||||
| 101 | 101 | |
|
||||
| 102 | 102 | |
|
||||
| 103 | 103 | |
|
||||
| 104 | 104 | |
|
||||
| 105 | 105 | |
|
||||
| 106 | 106 | |
|
||||
| 107 | 107 | |
|
||||
| 108 | 108 | |
|
||||
| 109 | 109 | |
|
||||
| 110 | 110 | |
|
||||
| 111 | 111 | |
|
||||
| 112 | 112 | |
|
||||
| 113 | 113 | |
|
||||
| 114 | 114 | |
|
||||
| 115 | 115 | |
|
||||
| 116 | 116 | |
|
||||
| 117 | 117 | |
|
||||
| 118 | 118 | |
|
||||
| 119 | 119 | |
|
||||
|
||||
### 记录121—201
|
||||
|
||||
| Id | StringId | 参数3(value3) |
|
||||
| --- | --- | --- |
|
||||
| 120 | 120 | |
|
||||
| 121 | 121 | |
|
||||
| 122 | 122 | |
|
||||
| 123 | 123 | |
|
||||
| 124 | 124 | |
|
||||
| 125 | 125 | |
|
||||
| 126 | 126 | |
|
||||
| 127 | 127 | |
|
||||
| 128 | 128 | |
|
||||
| 129 | 129 | |
|
||||
| 130 | 130 | |
|
||||
| 131 | 131 | |
|
||||
| 132 | 132 | |
|
||||
| 133 | 133 | |
|
||||
| 134 | 134 | |
|
||||
| 135 | 135 | |
|
||||
| 136 | 136 | |
|
||||
| 137 | 137 | |
|
||||
| 138 | 138 | |
|
||||
| 139 | 139 | |
|
||||
| 140 | 140 | |
|
||||
| 141 | 141 | |
|
||||
| 142 | 142 | |
|
||||
| 143 | 143 | |
|
||||
| 144 | 144 | |
|
||||
| 145 | 145 | |
|
||||
| 146 | 146 | |
|
||||
| 147 | 147 | |
|
||||
| 148 | 148 | |
|
||||
| 149 | 149 | |
|
||||
| 150 | 150 | |
|
||||
| 151 | 151 | |
|
||||
| 152 | 152 | |
|
||||
| 153 | 153 | |
|
||||
| 154 | 154 | |
|
||||
| 155 | 155 | |
|
||||
| 156 | 156 | |
|
||||
| 157 | 157 | |
|
||||
| 158 | 158 | |
|
||||
| 159 | 159 | |
|
||||
| 160 | 160 | |
|
||||
| 161 | 161 | |
|
||||
| 162 | 162 | |
|
||||
| 163 | 163 | |
|
||||
| 164 | 164 | |
|
||||
| 165 | 165 | |
|
||||
| 166 | 166 | |
|
||||
| 167 | 167 | |
|
||||
| 168 | 168 | |
|
||||
| 169 | 169 | |
|
||||
| 170 | 170 | |
|
||||
| 171 | 171 | |
|
||||
| 172 | 172 | |
|
||||
| 173 | 173 | |
|
||||
| 174 | 174 | |
|
||||
| 175 | 175 | |
|
||||
| 176 | 176 | |
|
||||
| 177 | 177 | |
|
||||
| 178 | 178 | |
|
||||
| 179 | 179 | |
|
||||
| 180 | 180 | |
|
||||
| 181 | 181 | |
|
||||
| 182 | 182 | |
|
||||
| 183 | 183 | |
|
||||
| 184 | 184 | |
|
||||
| 185 | 185 | |
|
||||
| 186 | 186 | |
|
||||
| 187 | 187 | |
|
||||
| 188 | 188 | |
|
||||
| 189 | 189 | |
|
||||
| 190 | 190 | |
|
||||
| 191 | 191 | |
|
||||
| 192 | 192 | |
|
||||
| 193 | 193 | |
|
||||
| 194 | 194 | |
|
||||
| 195 | 195 | |
|
||||
| 196 | 196 | |
|
||||
| 197 | 197 | |
|
||||
| 198 | 198 | |
|
||||
| 199 | 199 | |
|
||||
| 200 | 200 | |
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
# 18-主线进度与星级挑战
|
||||
|
||||
管理局外选关、进度奖励和星级挑战;关内战斗只保留衔接配置。
|
||||
|
||||
1. [模块设计](./01-模块设计文档.md):功能定位、步骤和子功能。
|
||||
2. [规则说明](./02-规则说明.md):条件、成长、投入产出及模块关联。
|
||||
3. [数值说明](./03-数值说明.md):完整数值目录、范围和逐档明细。
|
||||
|
||||
| 子功能 | 记录数 | 数值文档 | CSV |
|
||||
| --- | --- | --- | --- |
|
||||
| 关卡入口及模式 | 53 | [数值明细](./04-数值明细/stageinfo.md) | [CSV](./03-表格/stageinfo.csv) |
|
||||
| 关卡结算奖励 | 159 | [数值明细](./04-数值明细/stagerewardinfo.md) | [CSV](./03-表格/stagerewardinfo.csv) |
|
||||
| 层数奖励 | 30 | [数值明细](./04-数值明细/loopreward.md) | [CSV](./03-表格/loopreward.csv) |
|
||||
| 星级挑战条件参数 | 3 | [数值明细](./04-数值明细/starchallenge.md) | [CSV](./03-表格/starchallenge.csv) |
|
||||
| 星数奖励档 | 201 | [数值明细](./04-数值明细/starchallengereward.md) | [CSV](./03-表格/starchallengereward.csv) |
|
||||
|
||||
[返回分类导航](../01-功能分类导航.md)
|
||||
Reference in New Issue
Block a user