Initial import of HEROLL source and design documents
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# 24 赛季活动与超级球:原作模块设计
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## 功能定位
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管理活动排期、活动任务、兑换时段、转盘及超级球奖池。
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## 功能流程
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进入排期活动 → 完成活动任务或参与转盘、超级球 → 获得活动奖励 → 在兑换期使用活动资源。
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以上按原作配置关系整理功能步骤,具体条件与数值见下文及规则说明。
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## 子功能构成
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| 子功能 | 设计内容 |
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| --- | --- |
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| 活动开放与兑换期 | 活动起止和兑换结束分开配置;签到类型、转盘键、商品组、兑换组和小游戏键连接具体内容,firstRewardId/firstRewardCount给初次奖励。 |
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| 活动转盘候选 | seasonEventStringId关联活动,reward/rewardValues描述奖励,tier/weight保存档位与权重。 |
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| 活动任务 | 活动键和questDataStringId分别关联活动及条件,unlockDay、goalCount、relativePassID、xpAmount及奖励描述开放目标与收益。 |
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| 超级球排期与奖池 | 按赛季及group区分活动,起止日期原注释使用UTC零点,countingTime为统计分钟数;初始奖池、参与人数增量范围和名次分配比例分别配置。 |
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## 功能构成与规则关系
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seasonevent 独立记录活动结束与兑换结束以及prod日期;seasonquestlist 连接任务/通行证经验;seasoneventroulette 存储weight与奖励;superballschedule 给出参与人数相关奖励字段、赛季组、开奖计时和gachaType。
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## 关键规则与数值
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| 原作规则 | 数值 | 来源 |
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| --- | --- | --- |
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| 历史超级球赛季1:初始奖励10000、名次比例30/30/40;日期注释为UTC零点,统计时间30分钟 | rewardPerParticipant=1,10;startReward=10000;RewardPercent=30,30,40;superBallStartDay=2026. 2. 16;superBallEndDay=2026. 2. 23;countingTime=30 | E-superballschedule / StringId=2026-001-SuperBall / CSV记录4 |
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## 完整数值表
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| 配置表 | 记录数 | 完整数据 |
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| --- | --- | --- |
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| seasonevent | 5 | [CSV](./03-表格/seasonevent.csv) |
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| seasoneventroulette | 32 | [CSV](./03-表格/seasoneventroulette.csv) |
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| seasonquestlist | 76 | [CSV](./03-表格/seasonquestlist.csv) |
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| superballschedule | 6 | [CSV](./03-表格/superballschedule.csv) |
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[规则说明](./02-规则说明.md) · [数值说明](./03-数值说明.md) · [字段字典](./03-表格/字段字典.csv) · [数组逐项明细](./03-表格/数组逐项明细.csv)
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[返回总纲](../00-局外系统模块总纲.md)
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## 相关功能模块
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| 模块 | 关联内容 |
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| --- | --- |
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| [商店礼包与广告](../14-商店礼包与广告/01-模块设计文档.md) | 管理常驻商品、每日商店、连续礼包、存钱罐、兑换和触发式促销。 |
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| [任务与成就](../15-任务与成就/01-模块设计文档.md) | 统一任务语义、任务组、累计条件、领取方式和成就前置链。 |
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| [排行榜与赛季奖励](../23-排行榜与赛季奖励/01-模块设计文档.md) | 配置排行分组、环境排期、业务引用和名次奖励。 |
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| [活动小游戏与奖励池](../25-活动小游戏与奖励池/01-模块设计文档.md) | 归档活动小游戏入场资源、玩法模板、概率奖励和广告增益。 |
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# 24 赛季活动与超级球:规则与数值
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## 已恢复的配置关系
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seasonevent 独立记录活动结束与兑换结束以及prod日期;seasonquestlist 连接任务/通行证经验;seasoneventroulette 存储weight与奖励;superballschedule 给出参与人数相关奖励字段、赛季组、开奖计时和gachaType。
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证据等级A仅确认字段原值;下列示例不是全量表,所有等级、成本、奖励、参数见所链接CSV。
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## 核心规则核对
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| 规则解读 | 源字段原值 | 证据定位 |
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| --- | --- | --- |
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| 历史超级球赛季1:初始奖励10000、名次比例30/30/40;日期注释为UTC零点,统计时间30分钟 | rewardPerParticipant=1,10;startReward=10000;RewardPercent=30,30,40;superBallStartDay=2026. 2. 16;superBallEndDay=2026. 2. 23;countingTime=30 | E-superballschedule / StringId=2026-001-SuperBall / CSV记录4 |
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## 子功能规则
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### 活动开放与兑换期
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活动起止和兑换结束分开配置;签到类型、转盘键、商品组、兑换组和小游戏键连接具体内容,firstRewardId/firstRewardCount给初次奖励。
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对应原表:`seasonevent`,5条。[完整数值](./04-数值明细/seasonevent.md)。
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### 活动转盘候选
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seasonEventStringId关联活动,reward/rewardValues描述奖励,tier/weight保存档位与权重。
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对应原表:`seasoneventroulette`,32条。[完整数值](./04-数值明细/seasoneventroulette.md)。
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### 活动任务
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活动键和questDataStringId分别关联活动及条件,unlockDay、goalCount、relativePassID、xpAmount及奖励描述开放目标与收益。
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对应原表:`seasonquestlist`,76条。[完整数值](./04-数值明细/seasonquestlist.md)。
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### 超级球排期与奖池
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按赛季及group区分活动,起止日期原注释使用UTC零点,countingTime为统计分钟数;初始奖池、参与人数增量范围和名次分配比例分别配置。
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对应原表:`superballschedule`,6条。[完整数值](./04-数值明细/superballschedule.md)。
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## 关联全局配置
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| 键 | 原值 | CSV记录序号 |
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| --- | --- | --- |
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| IngameSeasonEvent | 35, 20, 5,1000, 0, 4, 6 | 58 |
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| outgameSeasonEventInfo | 0,2 | 61 |
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| seasonEventBlock | 0 | 83 |
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| season2026SummerStartProgress | 1 | 93 |
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[完整全局配置](../00-共享配置/gameconfig.csv) · [规则来源](./03-表格/规则证据.csv) · [原作符号索引](./03-表格/元数据符号.csv)
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## 尚待补充的原作细节
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超级球参与人数奖励的累计公式尚未确定;保留初始奖池、每人增加范围、名次分配与统计时间原值。
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# 赛季活动与超级球:数值说明
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本模块按4项子功能整理数值。成长等级、消费资源、奖励数量、权重和周期分别保留,点击数值明细可阅读全部配置档。
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## 数值目录
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| 子功能 | 记录数 | 可读文档 | 配置表 |
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| --- | --- | --- | --- |
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| 活动开放与兑换期 | 5 | [数值明细](./04-数值明细/seasonevent.md) | [CSV](./03-表格/seasonevent.csv) |
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| 活动转盘候选 | 32 | [数值明细](./04-数值明细/seasoneventroulette.md) | [CSV](./03-表格/seasoneventroulette.csv) |
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| 活动任务 | 76 | [数值明细](./04-数值明细/seasonquestlist.md) | [CSV](./03-表格/seasonquestlist.csv) |
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| 超级球排期与奖池 | 6 | [数值明细](./04-数值明细/superballschedule.md) | [CSV](./03-表格/superballschedule.csv) |
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## 数值读取约定
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- 等级、星级、品质和节点序号是不同维度,不互相替代。
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- 数组明细使用零基索引;索引不是默认的玩家等级。
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- 只有原注释或类型能确定单位时才写出单位;权重不直接改成百分比。
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- 奖励ID与奖励类型一起阅读,消耗和奖励中的空值、0、-1保持原样。
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[数组逐项明细](./03-表格/数组逐项明细.csv) · [关联全局配置](./03-表格/关联全局配置.csv)
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## 主要数值范围
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### 活动开放与兑换期
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原表记录5条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/seasonevent.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| eventDay | eventDay | 5 | 13 | 30 |
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| prodEventDay | prodEventDay | 5 | 13 | 30 |
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### 活动转盘候选
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原表记录32条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/seasoneventroulette.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| tier | tier | 32 | 1 | 3 |
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| 权重原值 | weight | 32 | 20 | 50 |
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### 活动任务
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原表记录76条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/seasonquestlist.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| unlockDay | unlockDay | 76 | 0 | 6 |
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| sortingOrder | sortingOrder | 76 | 1 | 76 |
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### 超级球排期与奖池
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原表记录6条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/superballschedule.md)。
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| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
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| --- | --- | --- | --- | --- |
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| 初始奖池 | startReward | 6 | 10000 | 10000 |
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| 赛季编号 | season | 6 | 1 | 3 |
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| passDay | passDay | 6 | 7 | 7 |
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| 统计分钟数 | countingTime | 6 | 30 | 30 |
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[模块设计](./01-模块设计文档.md) · [规则说明](./02-规则说明.md) · [功能分类](../01-功能分类导航.md)
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Id,StringId,titleKey,seasonStartDay,eventDay,seasonEndDay,exchangeEndDay,prodSeasonStartDay,prodEventDay,prodSeasonEndDay,prodExchangeEndDay,seasonIconName,openViewName,openTextKey,EAttendanceType,ingameRouletteIcon,ingameRouletteCornerIcon,ingameRouletteKey,BmGroupKey,exchangeGroupKey,minigameKey,firstRewardId,firstRewardCount
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100,halloween2025Event,season_event_halloween,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,SeasonalEvents_Halloween,HalloweenEventView,outgame_halloween_appear,,Installtile_season_event,Installtile_season_event,halloween_appear,,,halloween2025Event,,
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101,christmas2025Event,season_event_christmas,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,SeasonalEvents_Christmas,ChristmasEventView,outgame_christmas_appear,,Installtile_season_event_christmas_icon,Installtile_season_event_christmas,christmasEvent_appear,,,christmas2025Event,,
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102,firstAnniversary2026Event,season_event_firstAnniversary,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,SeasonalEvents_1stAnniversary,1stAnniversaryEventLobbyView,outgame_firstAnniversary_appear,FirstAnniversary,Installtile_season_event_1st_anniversary_icon,Installtile_season_event_1st_anniversary,firstAnniversary_appear,anniversary2026Event,anniversary2026Event,firstAnniversary2026Event,20016,1
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103,patrick2026Event,season_event_patrick,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,SeasonalEvents_patrick,PatrickEventView,outgame_patrick_appear,,Installtile_season_event_patrick_icon,Installtile_season_event_patrick,patrick_appear,,,patrick2026Event,,
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104,summer2026Event,season_event_summer2026,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,SeasonalEvents_summer2026,Summer2026EventLobbyView,outgame_summer2026_appear,Summer2026,Installtile_season_event_roulette_icon,Installtile_season_event_roulette,summer2026_appear,summer2026Event,summer2026Event,summer2026Event,100000,50
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Id,StringId,seasonEventStringId,reward,rewardIcon,rewardValues,tier,weight,itemTitleKey,itemDesckey
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1,Roulette_AddAsset_1,christmas2025Event,AddAsset,icon_santa_hat,1,3,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
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2,Roulette_AllMultiplierCurLoop_2,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
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3,Roulette_AddAsset_3,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
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4,Roulette_AllMultiplier_4,christmas2025Event,AllMultiplier,icon_multiplier_christmas,2,1,50,item_christmasRoulette_multiplier,item_christmasRoulette_multiplier_desc
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5,Roulette_AddAsset_5,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
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6,Roulette_AllMultiplierCurLoop_6,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
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7,Roulette_AddAsset_7,christmas2025Event,AddAsset,icon_santa_hat,3,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
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8,Roulette_Magnet_8,christmas2025Event,Magnet,icon_magnet,0,1,40,item_seasonRoulette_magnet,item_christmasRoulette_magnet_desc
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9,Roulette_AddAsset_9,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,1,3,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
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10,Roulette_AllMultiplierCurLoop_10,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
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11,Roulette_AddAsset_11,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
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12,Roulette_AllMultiplier_12,firstAnniversary2026Event,AllMultiplier,icon_multiplier_1st_anniv,2,1,50,firstAnniversary_AllMultiplier,firstAnniversary_AllMultiplier_desc
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13,Roulette_AddAsset_13,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
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14,Roulette_AllMultiplierCurLoop_14,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
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15,Roulette_AddAsset_15,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,3,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
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16,Roulette_Magnet_16,firstAnniversary2026Event,Magnet,icon_magnet,0,1,40,firstAnniversary_Magnet,firstAnniversary_Magnet_desc
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17,Roulette_AddAsset_17,patrick2026Event,AddAsset,icon_patrick_coin,1,3,20,patrick_AddAsset,patrick_AddAsset_desc
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18,Roulette_AllMultiplierCurLoop_18,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
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19,Roulette_AddAsset_19,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
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20,Roulette_AllMultiplier_20,patrick2026Event,AllMultiplier,icon_multiplier_patrick,2,1,50,patrick_AllMultiplier,patrick_AllMultiplier_desc
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21,Roulette_AddAsset_21,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
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22,Roulette_AllMultiplierCurLoop_22,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
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23,Roulette_AddAsset_23,patrick2026Event,AddAsset,icon_patrick_coin,3,2,20,patrick_AddAsset,patrick_AddAsset_desc
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24,Roulette_Magnet_24,patrick2026Event,Magnet,icon_magnet,0,1,40,patrick_Magnet,patrick_Magnet_desc
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25,Roulette_AddAsset_25,summer2026Event,AddAsset,icon_watermelon,1,3,20,summer_AddAsset,summer_AddAsset_desc
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26,Roulette_AllMultiplierCurLoop_26,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
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27,Roulette_AddAsset_27,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
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28,Roulette_AllMultiplier_28,summer2026Event,AllMultiplier,icon_multiplier_summer,2,1,50,summer_AllMultiplier,summer_AllMultiplier_desc
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29,Roulette_AddAsset_29,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
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30,Roulette_AllMultiplierCurLoop_30,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
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31,Roulette_AddAsset_31,summer2026Event,AddAsset,icon_watermelon,3,2,20,summer_AddAsset,summer_AddAsset_desc
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32,Roulette_Magnet_32,summer2026Event,Magnet,icon_magnet,0,1,40,summer_Magnet,summer_Magnet_desc
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|
||||
Id,StringId,seasonEventStringId,questDataStringId,EQuestGroup,unlockDay,goalCount,relativePassID,xpAmount,rewardId,rewardCount,sortingOrder
|
||||
1,firstAnniversary2026Event_0_PlayStage1,firstAnniversary2026Event,PlayStage,Daily,0,"1,2,3",firstAnniversaryPass,"500,500,500",,,1
|
||||
2,firstAnniversary2026Event_0_ClearLoop2,firstAnniversary2026Event,ClearLoop,Daily,0,"10,20,30,100",firstAnniversaryPass,"500,500,500,500",,,2
|
||||
3,firstAnniversary2026Event_0_ConsumeDia3,firstAnniversary2026Event,ConsumeDia,Daily,0,"30,50,100",firstAnniversaryPass,"100,100,300",,,3
|
||||
4,firstAnniversary2026Event_0_StepGoodEvent4,firstAnniversary2026Event,StepGoodEvent,Daily,0,"10,20,30,80",firstAnniversaryPass,"200,200,200,200",,,4
|
||||
5,firstAnniversary2026Event_0_KillEnemy5,firstAnniversary2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",firstAnniversaryPass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,5
|
||||
6,firstAnniversary2026Event_0_Login6,firstAnniversary2026Event,Login,Normal,0,"1,2,3,4,5,6,7",,,"151,151,151,151,151,101,941","400,400,400,400,400,100,5",6
|
||||
7,firstAnniversary2026Event_0_PlayStage7,firstAnniversary2026Event,PlayStage,Normal,0,1,,,204,3,7
|
||||
8,firstAnniversary2026Event_0_ClearLoop8,firstAnniversary2026Event,ClearLoop,Normal,0,15,,,149,300,8
|
||||
9,firstAnniversary2026Event_0_DailyShopUse9,firstAnniversary2026Event,DailyShopUse,Normal,0,1,,,100,10000,9
|
||||
10,firstAnniversary2026Event_0_ConsumeDia10,firstAnniversary2026Event,ConsumeDia,Normal,0,30,,,125,100,10
|
||||
11,firstAnniversary2026Event_1_ClearLoop11,firstAnniversary2026Event,ClearLoop,Normal,1,30,,,149,300,11
|
||||
12,firstAnniversary2026Event_1_OutgameBlackjackWin12,firstAnniversary2026Event,OutgameBlackjackWin,Normal,1,1,,,101,50,12
|
||||
13,firstAnniversary2026Event_1_PullRelic13,firstAnniversary2026Event,PullRelic,Normal,1,1,,,125,200,13
|
||||
14,firstAnniversary2026Event_1_PlinkoBallConsume14,firstAnniversary2026Event,PlinkoBallConsume,Normal,1,10,,,100,10000,14
|
||||
15,firstAnniversary2026Event_2_AD15,firstAnniversary2026Event,AD,Normal,2,1,,,101,50,15
|
||||
16,firstAnniversary2026Event_2_ConsumeDia16,firstAnniversary2026Event,ConsumeDia,Normal,2,50,,,149,300,16
|
||||
17,firstAnniversary2026Event_2_OutgameBlackjackWin17,firstAnniversary2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,17
|
||||
18,firstAnniversary2026Event_2_KillEnemy18,firstAnniversary2026Event,KillEnemy,Normal,2,200,,,100,20000,18
|
||||
19,firstAnniversary2026Event_3_PlayStage19,firstAnniversary2026Event,PlayStage,Normal,3,5,,,149,400,19
|
||||
20,firstAnniversary2026Event_3_ClearLoop20,firstAnniversary2026Event,ClearLoop,Normal,3,50,,,125,200,20
|
||||
21,firstAnniversary2026Event_3_PullRelic21,firstAnniversary2026Event,PullRelic,Normal,3,3,,,149,400,21
|
||||
22,firstAnniversary2026Event_3_GoldCarriageKill22,firstAnniversary2026Event,GoldCarriageKill,Normal,3,1,,,101,100,22
|
||||
23,firstAnniversary2026Event_4_PlinkoBallConsume23,firstAnniversary2026Event,PlinkoBallConsume,Normal,4,50,,,202,1,23
|
||||
24,firstAnniversary2026Event_4_AD24,firstAnniversary2026Event,AD,Normal,4,3,,,940,5,24
|
||||
25,firstAnniversary2026Event_4_ConsumeDia25,firstAnniversary2026Event,ConsumeDia,Normal,4,100,,,149,500,25
|
||||
26,firstAnniversary2026Event_4_DailyShopUse26,firstAnniversary2026Event,DailyShopUse,Normal,4,3,,,100,30000,26
|
||||
27,firstAnniversary2026Event_5_PlinkoBallConsume27,firstAnniversary2026Event,PlinkoBallConsume,Normal,5,100,,,151,400,27
|
||||
28,firstAnniversary2026Event_5_StepGoodEvent28,firstAnniversary2026Event,StepGoodEvent,Normal,5,20,,,149,500,28
|
||||
29,firstAnniversary2026Event_5_PlayStage29,firstAnniversary2026Event,PlayStage,Normal,5,10,,,125,500,29
|
||||
30,firstAnniversary2026Event_5_DiceDots30,firstAnniversary2026Event,DiceDots,Normal,5,500,,,149,600,30
|
||||
31,firstAnniversary2026Event_6_PlinkoBallConsume31,firstAnniversary2026Event,PlinkoBallConsume,Normal,6,200,,,149,700,31
|
||||
32,firstAnniversary2026Event_6_ClearLoop32,firstAnniversary2026Event,ClearLoop,Normal,6,100,,,101,100,32
|
||||
33,firstAnniversary2026Event_6_DailyShopUse33,firstAnniversary2026Event,DailyShopUse,Normal,6,5,,,149,700,33
|
||||
34,firstAnniversary2026Event_6_ConsumeDia34,firstAnniversary2026Event,ConsumeDia,Normal,6,300,,,151,400,34
|
||||
35,comebackQuest_0_PlayStage,comebackQuest,PlayStage,Normal,0,1,,,100,15000,35
|
||||
36,comebackQuest_0_Recycle,comebackQuest,Recycle,Normal,0,10,,,100,15000,36
|
||||
37,comebackQuest_0_ConsumePoint,comebackQuest,ConsumePoint,Normal,0,300,,,100,15000,37
|
||||
38,comebackQuest_0_PlinkoBallConsume,comebackQuest,PlinkoBallConsume,Normal,0,10,,,100,15000,38
|
||||
39,comebackQuest_0_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,0,3,,,941,5,39
|
||||
40,comebackQuest_1_PlayStage,comebackQuest,PlayStage,Normal,1,3,,,125,500,40
|
||||
41,comebackQuest_1_StepGoodEvent,comebackQuest,StepGoodEvent,Normal,1,5,,,125,500,41
|
||||
42,comebackQuest_1_DiceDots,comebackQuest,DiceDots,Normal,1,300,,,125,500,42
|
||||
43,comebackQuest_1_ConsumeDia,comebackQuest,ConsumeDia,Normal,1,30,,,125,500,43
|
||||
44,comebackQuest_1_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,1,3,,,202,1,44
|
||||
45,comebackQuest_2_PlayStage,comebackQuest,PlayStage,Normal,2,5,,,101,100,45
|
||||
46,comebackQuest_2_KillEnemy,comebackQuest,KillEnemy,Normal,2,30,,,101,100,46
|
||||
47,comebackQuest_2_ClearLoop,comebackQuest,ClearLoop,Normal,2,30,,,101,100,47
|
||||
48,comebackQuest_2_ConsumeDia,comebackQuest,ConsumeDia,Normal,2,50,,,101,100,48
|
||||
49,summer2026Event_0_PlayStage49,summer2026Event,PlayStage,Daily,0,"1,3,5",summer2026Pass,"30,70,150",,,49
|
||||
50,summer2026Event_0_ClearLoop50,summer2026Event,ClearLoop,Daily,0,"20,50,100",summer2026Pass,"100,300,700",,,50
|
||||
51,summer2026Event_0_ConsumeDia51,summer2026Event,ConsumeDia,Daily,0,"30,50,100",summer2026Pass,"100,300,700",,,51
|
||||
52,summer2026Event_0_StepGoodEvent52,summer2026Event,StepGoodEvent,Daily,0,"10,50,70",summer2026Pass,"100,300,1000",,,52
|
||||
53,summer2026Event_0_KillEnemy53,summer2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",summer2026Pass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,53
|
||||
54,summer2026Event_0_Login54,summer2026Event,Login,Normal,0,"1,2,3,4,5,6,7,8,9,10",,,"151,151,151,151,151,151,151,151,151,151","450,450,450,450,450,450,450,450,450,450",54
|
||||
55,summer2026Event_0_PlayStage55,summer2026Event,PlayStage,Normal,0,"3,6,9",,,"204,204,204","1,1,1",55
|
||||
56,summer2026Event_0_ClearLoop56,summer2026Event,ClearLoop,Normal,0,"15,25,40",,,"170,170,170","100,100,100",56
|
||||
57,summer2026Event_0_DailyShopUse57,summer2026Event,DailyShopUse,Normal,0,"1,3",,,"100,100","5000,5000",57
|
||||
58,summer2026Event_0_ConsumeDia58,summer2026Event,ConsumeDia,Normal,0,"30,70,120,220,400,700,1200",,,"125,170,170,170,170,170,151","100,100,100,100,100,400,400",58
|
||||
59,summer2026Event_0_QuickPatrol59,summer2026Event,QuickPatrol,Normal,0,"3,6,9,12,15,18,21,24,27,30,33,36,40",,,"170,170,170,170,170,170,170,170,170,170,170,170,170","200,200,200,200,200,200,200,200,200,200,200,200,200",59
|
||||
60,summer2026Event_1_ClearLoop60,summer2026Event,ClearLoop,Normal,1,"50,70,90",,,"170,170,170","100,100,100",60
|
||||
61,summer2026Event_1_OutgameBlackjackWin61,summer2026Event,OutgameBlackjackWin,Normal,1,1,,,101,30,61
|
||||
62,summer2026Event_1_PullRelic62,summer2026Event,PullRelic,Normal,1,1,,,125,200,62
|
||||
63,summer2026Event_1_PlinkoBallConsume63,summer2026Event,PlinkoBallConsume,Normal,1,"30,60,120,180,240,300,400",,,"100,100,204,151,151,151,151","5000,5000,1,100,100,100,100",63
|
||||
64,summer2026Event_1_AD64,summer2026Event,AD,Normal,1,"1,3",,,"101,940","30,5",64
|
||||
65,summer2026Event_2_OutgameBlackjackWin65,summer2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,65
|
||||
66,summer2026Event_2_KillEnemy66,summer2026Event,KillEnemy,Normal,2,"200,400",,,"100,100","10000,10000",66
|
||||
67,summer2026Event_2_PlayStage67,summer2026Event,PlayStage,Normal,2,"12,15,20",,,"170,170,170","100,100,200",67
|
||||
68,summer2026Event_2_ClearLoop68,summer2026Event,ClearLoop,Normal,2,110,,,125,200,68
|
||||
69,summer2026Event_2_PullRelic69,summer2026Event,PullRelic,Normal,2,"5,10,15",,,"170,170,170","100,100,200",69
|
||||
70,summer2026Event_2_GoldCarriageKill70,summer2026Event,GoldCarriageKill,Normal,2,1,,,101,50,70
|
||||
71,summer2026Event_3_DailyShopUse71,summer2026Event,DailyShopUse,Normal,3,"4,5,6",,,"100,100,100","10000,10000,10000",71
|
||||
72,summer2026Event_3_PullEquipment72,summer2026Event,PullEquipment,Normal,3,"5,10,15,20,30,50",,,"170,170,170,170,170,170","100,100,100,100,100,700",72
|
||||
73,summer2026Event_3_PlayStage73,summer2026Event,PlayStage,Normal,3,"25,30,40",,,"125,125,125","100,100,300",73
|
||||
74,summer2026Event_3_ConsumeItem_10974,summer2026Event,ConsumeItem_109,Normal,3,"150,200,250,350,450,600",,,"170,170,170,170,170,170","100,100,100,100,100,100",74
|
||||
75,summer2026Event_4_ClearLoop75,summer2026Event,ClearLoop,Normal,4,150,,,101,100,75
|
||||
76,summer2026Event_4_DailyShopUse76,summer2026Event,DailyShopUse,Normal,4,7,,,170,700,76
|
||||
|
@@ -0,0 +1,7 @@
|
||||
Id,StringId,rewardPerParticipant,startReward,RewardPercent,season,group,visualSeason,superBallStartDay,passDay,superBallEndDay,countingTime,gachaType,targetItemId
|
||||
100,2026-001-SuperBall,"1,10",10000,"30,30,40",1,firstAnniversary,superballSeason1_key,2026. 2. 16,7,2026. 2. 23,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
|
||||
101,2026-002-SuperBall,"1,10",10000,"30,30,40",2,firstAnniversary,superballSeason2_key,2026. 2. 23,7,2026. 3. 2,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
|
||||
102,2026-003-SuperBall,"1,10",10000,"30,30,40",3,firstAnniversary,superballSeason3_key,2026. 3. 2,7,2026. 3. 9,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
|
||||
103,Summer2026-SuperBall-1,"1,10",10000,"30,30,40",1,Summer2026,summerSuperballSeason1_key,2026. 7. 15,7,2026. 7. 22,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
|
||||
104,Summer2026-SuperBall-2,"1,10",10000,"30,30,40",2,Summer2026,summerSuperballSeason2_key,2026. 7. 22,7,2026. 7. 29,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
|
||||
105,Summer2026-SuperBall-3,"1,10",10000,"30,30,40",3,Summer2026,summerSuperballSeason3_key,2026. 7. 29,7,2026. 8. 5,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
|
||||
|
@@ -0,0 +1,450 @@
|
||||
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
|
||||
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12512,able,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12513,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12514,transaction,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12515,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12516,NSE_RESULT_ERROR,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,methods,24143,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,methods,24144,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12681,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12682,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12683,documentPath,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12685,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12686,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12687,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12688,berCredentialAsync>d__9,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12689,<>u__3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12690,<>u__4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12691,<>u__5,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,methods,24245,ns,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,methods,24246,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,fields,17184,ParamExtra,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,fields,17185,progressText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,fields,17186,progressImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,fields,17187,ingameSeasonEventData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,fields,17188,floorID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,fields,17189,progressLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27909,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27910,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27911,ror,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27912,InitializeAssetImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27913,UpdateSeasonAssetImage,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27914,SubscribeProgressEvents,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27915,UnsubscribeProgressEvents,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27916,ShouldHandleAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27917,UpdateAssetDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27918,UpdateSeasonAssetDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27920,UpdateProgressDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27922,CalculateCurrentProgress,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27923,SetProgress,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27924,DefaultStatContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27925,UpdateProgressBar,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27926,StopProgressUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3809,,SeasonEventAssetView,methods,27927,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3811,,SeasonEventAttendanceSlot,methods,27930,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3811,,SeasonEventAttendanceSlot,methods,27931,UpdateSlotState,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3811,,SeasonEventAttendanceSlot,methods,27933,OnSlotClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3811,,SeasonEventAttendanceSlot,methods,27935,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3811,,SeasonEventAttendanceSlot,methods,27936,<Init>b__17_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17215,periodCloseBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17216,HARD,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17217,weekText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17218,attendanceSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17219,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17220,8,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17221,remainTimeEndObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17222,currentWeek,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17223,maxWeeks,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17224,tionPoint,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17225,attendanceType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17226,attendanceMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17227,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,fields,17228,LayerEx,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27939,get_GetConfig,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27940,get_AttendanceMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27941,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27942,HandleLanguageChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27943,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27944,HandleDayChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27946,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27948,GetElapsedDays,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27949,CalculateMaxWeeks,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27950,et_pointerType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27951,DetermineInitialWeek,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27952,RefreshUI,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27953,UpdateRemainTimer,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27954,RefreshLayouts,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27955,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27956,OnWeekTabClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27957,UpdateSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27959,RecoverAttendance,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27961,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27962,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27963,ized,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3821,,SeasonEventAttendanceView,methods,27964,<CalculateMaxWeeks>b__26_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3822,,SeasonEventBaseView,fields,17264,talUpgradesNeeded,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3822,,SeasonEventBaseView,fields,17265,remainTimeObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3822,,SeasonEventBaseView,fields,17266,remainTimeText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3822,,SeasonEventBaseView,fields,17267,nowMiniGamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3823,,SeasonEventBaseViewFinder,fields,17268,sing,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3823,,SeasonEventBaseViewFinder,methods,27990,FindSeasonEventBaseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3823,,SeasonEventBaseViewFinder,methods,27991,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17355,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17356,njectionEscapeCharacter,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17357,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17358,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3844,,<ExecuteSeasonEventRoulette>d__16,methods,28063,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17269,Instance,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17270,seasonAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17271,activeEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17272,b__32_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17273,currencyTile,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17274,MAX_CURRENCY_PER_DAY,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17275,MAX_TILE_ON_BOARD,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17276,Y>b__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17277,UNLOCK_STAGE,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17278,_dropLock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17279,OnNewLoopStarted,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17280,portedByRef,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17281,CAMERA_ADJUST_DURATION,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17282,EFFECT_START_DELAY_MS,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,fields,17283,TILE_UPDATE_DELAY_MS,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,27992,add_OnNewLoopStarted,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,27993,remove_OnNewLoopStarted,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,27994,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,27995,OnLoopCompleted,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,27996,IsSeasonEventAppear,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,27998,ExecuteCurrencyDrop,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28000,DropCurrencyOnBoard,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28001,CheatDropAndCollectAll,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28002,kJackEventGetMaxWin,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28003,ProcessIncreaseTileAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28004,GetAvailableTilesForDrop,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28005,ProcessSingleTileDropAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28006,CollectCurrency,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28007,AnimateCollectionAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28008,PlaySeasonEventTrailEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28009,SetAllMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28011,PlayPunchEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28013,RevertMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28014,DestroyAllOnBoard,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28015,te,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28016,AddCurrency,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28017,SaveSeasonEventData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28018,LoadSeasonEventData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28019,HideAllSeasonEventTiles,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3852,,SeasonEventController,methods,28020,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17397,pages,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17398,eventEndObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17399,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17400,iew,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17401,firstOpenRewardSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17402,bgmString,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17403,passView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17404,uestReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,fields,17405,arePagesInitialized,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28079,GetView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28080,useUnscaledTime,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28081,CanEnter,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28082,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28083,SetupExchange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28084,SetupShop,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28085,SetupPass,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28086,SetupD3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28087,SetupDefault,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28089,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28091,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28092,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28093,dBase,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28094,PassViewReddotCheck,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28095,GetFirstPopupReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3862,,SeasonEventLobbyView,methods,28096,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17430,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17431,activeMinigame,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17432,lip,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17433,gamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17434,gameSelectBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17435,gamePackList,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17436,ghtOrthographic>g__SpherePointIsValid|20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17437,gamePackSelectColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17438,gamePackDeselectColor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17439,remainTimeObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17440,MoveToBoardIdleDungeon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17441,eventEndObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17442,shopBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17443,shopLockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17444,rchingServerBaseUrl,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17445,exchangeReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17446,rankingBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17447,rankingLockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17448,Nested,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17449,cachedTotalBattery,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17450,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17451,exchangeView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17452,aStore,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17453,rankView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,fields,17454,viewFinder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28118,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28119,tureNotFoundException,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28120,SetupItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28121,GamePackRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28122,CheckGameAvailable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28123,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28124,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28125,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28126,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28128,OpenExchangeView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28130,OpenRankingView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28131,GetMiniGamePackView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28132,dFirstVisibleItem,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28133,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28134,<Init>b__25_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28135,<Init>b__25_1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28136,<Init>b__25_2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28137,<Init>b__25_3,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28138,<Init>b__25_4,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3868,,SeasonEventPageMiniGamePackView,methods,28139,<Init>b__25_5,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17477,currentSeasonEventAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17478,skipButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17479,isSkipAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17480,xpectedExceptionFromServerSideGameLayer,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17481,currentItems,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17482,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17483,seasonEventMinigameData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17484,cessType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17485,chosenItem,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17486,completeKey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17487,loopKey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17488,matSpecifier,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17489,_sectorAngles,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,fields,17490,_lastSectorIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28156,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28157,OnEnable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28158,s.Sources.IValueTaskSource.OnCompleted,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28159,FixedUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28160,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28161,ReadyInGameRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28162,StartInGameRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28163,SetupInGameSectors,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28164,HideOutGameUI,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28165,SpinRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28167,SkipRouletteAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28169,UpdateRouletteRewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28170,PlayAnimationSequenceAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28171,sFrameBits,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28172,GetRewardDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28173,ShowDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28174,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28175,<StartInGameRoulette>b__19_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28176,<SpinRoulette>b__22_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28177,<StopRoulette>b__23_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3873,,SeasonEventRouletteView,methods,28178,<PlayAnimationSequenceAsync>b__28_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17508,s.Triggers.IAsyncOnRenderObjectHandler.OnRenderObjectAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17509,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17510,remainTimeText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17511,reddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17512,harMethodUnsafe,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17513,view,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17514,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17515,uiShiny,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17516,llStartPos,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17517,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17518,isActivate,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,fields,17519,seasonEventActiveStageIdx,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28188,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28189,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28190,OnClickButton,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28191,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28193,CheckRedDot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28195,HandleDayChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28196,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3874,,SeasonEventUI,methods,28197,bsl_f64,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,fields,17520,Best,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,fields,17521,seasonEventPageMiniGamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,methods,28198,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,methods,28199,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,methods,28200,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,methods,28201,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,methods,28202,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,methods,28203,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3876,,SeasonEventView,methods,28204,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3914,,SuperBallGachaProduct,methods,28388,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17756,tionary,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17757,ballImages,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17758,textChangers,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17759,bgChanger,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17760,Objects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17761,tierObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17762,spinDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17763,spinTick,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17764,ts,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17765,_rng,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17766,_spinTween,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17767,_seq,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17768,edSynchronously,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,fields,17769,targetNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,methods,28390,SetNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,methods,28391,PlayRollAndReveal,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,methods,28392,Textures,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,methods,28393,PadLeftSafe,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,methods,28394,KillTweens,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,methods,28395,OnDisable,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3918,,SuperBallNumberItem,methods,28396,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3919,,SuperBallRankBanner,fields,17781,rankText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3919,,SuperBallRankBanner,fields,17782,totalRewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3919,,SuperBallRankBanner,fields,17783,claimUserCountText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3919,,SuperBallRankBanner,fields,17784,escriptorForDebugScreen,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3919,,SuperBallRankBanner,methods,28405,BufferList,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,fields,17785,<superballSeason>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,fields,17786,<number>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,fields,17787,<participant>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,fields,17788,eAspect,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,fields,17789,<sameNumberUser>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28406,get_superballSeason,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28407,set_superballSeason,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28408,get_number,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28409,set_number,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28410,get_participant,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28411,set_participant,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28412,get_totalRewardCount,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28414,get_sameNumberUser,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3920,,SuperBallData,methods,28416,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3924,,<<PullSuperBallInternal>b__0>d,fields,17849,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3924,,<<PullSuperBallInternal>b__0>d,fields,17850,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3924,,<<PullSuperBallInternal>b__0>d,fields,17851,transaction,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3924,,<<PullSuperBallInternal>b__0>d,fields,17852,bucci.TextAnimator.Runtime,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3924,,<<PullSuperBallInternal>b__0>d,fields,17853,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3924,,<<PullSuperBallInternal>b__0>d,methods,28447,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3924,,<<PullSuperBallInternal>b__0>d,methods,28448,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,fields,17886,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,fields,17887,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,fields,17888,ementLineInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,fields,17889,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,fields,17890,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,fields,17891,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,methods,28459,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3931,,<PullSuperBallInternal>d__66,methods,28460,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17790,forSeasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17791,maxAdCount,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17792,aLocation,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17793,gachas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17794,mainObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17795,nowSeasonObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17796,ViewProjMatrix>e__FixedBuffer,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17797,countingSeasonObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17798,rayBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17799,totalReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17800,1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17801,luckyballCountText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17802,leftADText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17803,leftAdObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17804,_descKey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17805,remainText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17806,probInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17807,gachaProbPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17808,ut,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17809,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17810,guideObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17811,myBallObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17812,Z,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17813,numberItemContents,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17814,myLuckballGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17815,beforeSeasonTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17816,.UIElements.IResolvedStyle.get_display,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17817,beforeSeasonReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17818,beforeSeasonObj,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17819,totalBeforeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17820,Index,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17821,rewardNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17822,numberItemPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17823,numberBeforeItems,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17824,GetAllDailyPurchaseReward>d__19,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17825,rankBanners,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17826,beforeSeasonRewardGroup,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17827,rewardReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17828,UND_BAN,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17829,alreadyReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17830,cachedData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17831,cachedBeforeData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17832,ionTex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17833,noSchedule,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17834,nowSchedule,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17835,initializedGachaScheduleId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17836,ures,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17837,loading,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17838,isLoadingBeforeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,fields,17839,viewFinder,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28417,GetBeforeSchedule,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28418,issionsKey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28419,InitializeGachas,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28420,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28421,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28422,OpenMyBallList,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28423,AdGachaRewardAction,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28424,MyBallGaugeRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28425,MyBallRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28427,OpenAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28429,LoadBeforeRewardAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28430,GetBeforeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28432,CheckBeforeSeasonRewardClaimed,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28433,PullSuperBallInternal,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28434,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28435,OpenBeforeSeason,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28436,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
3932,,SuperBallView,methods,28437,<Init>b__49_0,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21543,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21544,raceKey,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21545,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21546,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
4521,,<HandleSeasonEventCurrencyChange>d__56,methods,31339,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5432,,GoodEventSeasonEventRoulette,fields,26234,ForcedRouletteIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5432,,GoodEventSeasonEventRoulette,fields,26235,isClick,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5432,,GoodEventSeasonEventRoulette,methods,35042,ExecuteAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5432,,GoodEventSeasonEventRoulette,methods,35044,ApplyRouletteReward,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5432,,GoodEventSeasonEventRoulette,methods,35046,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5432,,GoodEventSeasonEventRoulette,methods,35047,.cctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26552,issuingDistributionPointEnabled,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26553,background,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26554,UIPivot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26555,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26556,>.Remove,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26557,nowRot,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26558,ICON_OFFSET,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,fields,26559,TEXT_OFFSET,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35255,get_GetIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35256,e,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35257,SetRotation,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35258,SetPosition,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35259,GetTargetRotationFromInput,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35260,SetRotation,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35261,SetText,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35262,PauseAnimationLoop,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5480,,TileSeasonEventContainer,methods,35263,ResumeAnimationLoop,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36984,get_seasonID,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36985,iveObjectToType,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36986,get_isOpened,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36987,set_isOpened,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36988,get_lastQuestCheckTime,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36989,set_lastQuestCheckTime,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36990,get_rewardedExchangeString,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36991,set_rewardedExchangeString,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36992,get_purchasedProductString,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5814,,SeasonEventData,methods,36994,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,fields,28165,<tileId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,fields,28166,<assetCount>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,fields,28167,<hasReceivedMultiplier>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,methods,37002,get_tileId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,methods,37003,set_tileId,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,methods,37004,get_assetCount,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,methods,37005,set_assetCount,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5816,,SeasonEventTileData,methods,37007,set_hasReceivedMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,fields,28168,ace,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,fields,28169,<currentLoopMultiplier>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,fields,28170,<remainTurnMultiplierEnd>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,methods,37009,get_tileData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,methods,37010,set_tileData,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,methods,37011,CallerArgumentExpressionAttribute,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,methods,37012,set_currentLoopMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,methods,37013,get_remainTurnMultiplierEnd,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,methods,37014,set_remainTurnMultiplierEnd,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
5817,e,SeasonEventIngameData,methods,37015,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
|
||||
|
@@ -0,0 +1,5 @@
|
||||
证据,记录序号,Id,StringId,Values
|
||||
E-gameconfig,58,155,IngameSeasonEvent,"35, 20, 5,1000, 0, 4, 6"
|
||||
E-gameconfig,61,158,outgameSeasonEventInfo,"0,2"
|
||||
E-gameconfig,83,181,seasonEventBlock,0
|
||||
E-gameconfig,93,191,season2026SummerStartProgress,1
|
||||
|
@@ -0,0 +1,8 @@
|
||||
,,,utc 기준 00시,,utc 기준 00시,교환 상점 종료 날짜 이벤트UI 사라지는 날,utc 기준 00시,여기는 PROD용,utc 기준 00시,교환 상점 종료 날짜 이벤트UI 사라지는 날,사용할 아이콘,사용할 뷰,최초 오픈 시 텍스트,출석체크 [출쳌 테이블],인게임 용 [룰렛 테이블],,,[이벤트 BM 테이블],[교환 테이블],미니게임 [테이블],최초 진입 보상,최초 진입 보상
|
||||
Id,StringId,titleKey,seasonStartDay,eventDay,seasonEndDay,exchangeEndDay,prodSeasonStartDay,prodEventDay,prodSeasonEndDay,prodExchangeEndDay,seasonIconName,openViewName,openTextKey,EAttendanceType,ingameRouletteIcon,ingameRouletteCornerIcon,ingameRouletteKey,BmGroupKey,exchangeGroupKey,minigameKey,firstRewardId,firstRewardCount
|
||||
Key<int>,Key<string>,string,DateTime,int,DateTime,DateTime,DateTime,int,DateTime,DateTime,string,string,string,EAttendanceType,string,string,string,string,string,string,int[],int[]
|
||||
100,halloween2025Event,season_event_halloween,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,SeasonalEvents_Halloween,HalloweenEventView,outgame_halloween_appear,,Installtile_season_event,Installtile_season_event,halloween_appear,,,halloween2025Event,,
|
||||
101,christmas2025Event,season_event_christmas,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,SeasonalEvents_Christmas,ChristmasEventView,outgame_christmas_appear,,Installtile_season_event_christmas_icon,Installtile_season_event_christmas,christmasEvent_appear,,,christmas2025Event,,
|
||||
102,firstAnniversary2026Event,season_event_firstAnniversary,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,SeasonalEvents_1stAnniversary,1stAnniversaryEventLobbyView,outgame_firstAnniversary_appear,FirstAnniversary,Installtile_season_event_1st_anniversary_icon,Installtile_season_event_1st_anniversary,firstAnniversary_appear,anniversary2026Event,anniversary2026Event,firstAnniversary2026Event,20016,1
|
||||
103,patrick2026Event,season_event_patrick,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,SeasonalEvents_patrick,PatrickEventView,outgame_patrick_appear,,Installtile_season_event_patrick_icon,Installtile_season_event_patrick,patrick_appear,,,patrick2026Event,,
|
||||
104,summer2026Event,season_event_summer2026,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,SeasonalEvents_summer2026,Summer2026EventLobbyView,outgame_summer2026_appear,Summer2026,Installtile_season_event_roulette_icon,Installtile_season_event_roulette,summer2026_appear,summer2026Event,summer2026Event,summer2026Event,100000,50
|
||||
|
@@ -0,0 +1,35 @@
|
||||
,,,,,,1티어는 노란색,룰렛 범위 비율,,
|
||||
Id,StringId,seasonEventStringId,reward,rewardIcon,rewardValues,tier,weight,itemTitleKey,itemDesckey
|
||||
Key<int>,Key<string>,string,string,string,int[],int,float,string,string
|
||||
1,Roulette_AddAsset_1,christmas2025Event,AddAsset,icon_santa_hat,1,3,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
|
||||
2,Roulette_AllMultiplierCurLoop_2,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
|
||||
3,Roulette_AddAsset_3,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
|
||||
4,Roulette_AllMultiplier_4,christmas2025Event,AllMultiplier,icon_multiplier_christmas,2,1,50,item_christmasRoulette_multiplier,item_christmasRoulette_multiplier_desc
|
||||
5,Roulette_AddAsset_5,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
|
||||
6,Roulette_AllMultiplierCurLoop_6,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
|
||||
7,Roulette_AddAsset_7,christmas2025Event,AddAsset,icon_santa_hat,3,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
|
||||
8,Roulette_Magnet_8,christmas2025Event,Magnet,icon_magnet,0,1,40,item_seasonRoulette_magnet,item_christmasRoulette_magnet_desc
|
||||
9,Roulette_AddAsset_9,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,1,3,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
|
||||
10,Roulette_AllMultiplierCurLoop_10,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
|
||||
11,Roulette_AddAsset_11,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
|
||||
12,Roulette_AllMultiplier_12,firstAnniversary2026Event,AllMultiplier,icon_multiplier_1st_anniv,2,1,50,firstAnniversary_AllMultiplier,firstAnniversary_AllMultiplier_desc
|
||||
13,Roulette_AddAsset_13,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
|
||||
14,Roulette_AllMultiplierCurLoop_14,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
|
||||
15,Roulette_AddAsset_15,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,3,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
|
||||
16,Roulette_Magnet_16,firstAnniversary2026Event,Magnet,icon_magnet,0,1,40,firstAnniversary_Magnet,firstAnniversary_Magnet_desc
|
||||
17,Roulette_AddAsset_17,patrick2026Event,AddAsset,icon_patrick_coin,1,3,20,patrick_AddAsset,patrick_AddAsset_desc
|
||||
18,Roulette_AllMultiplierCurLoop_18,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
|
||||
19,Roulette_AddAsset_19,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
|
||||
20,Roulette_AllMultiplier_20,patrick2026Event,AllMultiplier,icon_multiplier_patrick,2,1,50,patrick_AllMultiplier,patrick_AllMultiplier_desc
|
||||
21,Roulette_AddAsset_21,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
|
||||
22,Roulette_AllMultiplierCurLoop_22,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
|
||||
23,Roulette_AddAsset_23,patrick2026Event,AddAsset,icon_patrick_coin,3,2,20,patrick_AddAsset,patrick_AddAsset_desc
|
||||
24,Roulette_Magnet_24,patrick2026Event,Magnet,icon_magnet,0,1,40,patrick_Magnet,patrick_Magnet_desc
|
||||
25,Roulette_AddAsset_25,summer2026Event,AddAsset,icon_watermelon,1,3,20,summer_AddAsset,summer_AddAsset_desc
|
||||
26,Roulette_AllMultiplierCurLoop_26,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
|
||||
27,Roulette_AddAsset_27,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
|
||||
28,Roulette_AllMultiplier_28,summer2026Event,AllMultiplier,icon_multiplier_summer,2,1,50,summer_AllMultiplier,summer_AllMultiplier_desc
|
||||
29,Roulette_AddAsset_29,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
|
||||
30,Roulette_AllMultiplierCurLoop_30,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
|
||||
31,Roulette_AddAsset_31,summer2026Event,AddAsset,icon_watermelon,3,2,20,summer_AddAsset,summer_AddAsset_desc
|
||||
32,Roulette_Magnet_32,summer2026Event,Magnet,icon_magnet,0,1,40,summer_Magnet,summer_Magnet_desc
|
||||
|
@@ -0,0 +1,79 @@
|
||||
,,시즌 키,종류,,언락 일자 0 부터,,이건 연관된 패스에 경험치 주는 것,,반복 보상의 형태로 배열 갯수 동일하게,,
|
||||
Id,StringId,seasonEventStringId,questDataStringId,EQuestGroup,unlockDay,goalCount,relativePassID,xpAmount,rewardId,rewardCount,sortingOrder
|
||||
Key<int>,Key<string>,string,string,EQuestGroup,int,int[],string,int[],int[],int[],int
|
||||
1,firstAnniversary2026Event_0_PlayStage1,firstAnniversary2026Event,PlayStage,Daily,0,"1,2,3",firstAnniversaryPass,"500,500,500",,,1
|
||||
2,firstAnniversary2026Event_0_ClearLoop2,firstAnniversary2026Event,ClearLoop,Daily,0,"10,20,30,100",firstAnniversaryPass,"500,500,500,500",,,2
|
||||
3,firstAnniversary2026Event_0_ConsumeDia3,firstAnniversary2026Event,ConsumeDia,Daily,0,"30,50,100",firstAnniversaryPass,"100,100,300",,,3
|
||||
4,firstAnniversary2026Event_0_StepGoodEvent4,firstAnniversary2026Event,StepGoodEvent,Daily,0,"10,20,30,80",firstAnniversaryPass,"200,200,200,200",,,4
|
||||
5,firstAnniversary2026Event_0_KillEnemy5,firstAnniversary2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",firstAnniversaryPass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,5
|
||||
6,firstAnniversary2026Event_0_Login6,firstAnniversary2026Event,Login,Normal,0,"1,2,3,4,5,6,7",,,"151,151,151,151,151,101,941","400,400,400,400,400,100,5",6
|
||||
7,firstAnniversary2026Event_0_PlayStage7,firstAnniversary2026Event,PlayStage,Normal,0,1,,,204,3,7
|
||||
8,firstAnniversary2026Event_0_ClearLoop8,firstAnniversary2026Event,ClearLoop,Normal,0,15,,,149,300,8
|
||||
9,firstAnniversary2026Event_0_DailyShopUse9,firstAnniversary2026Event,DailyShopUse,Normal,0,1,,,100,10000,9
|
||||
10,firstAnniversary2026Event_0_ConsumeDia10,firstAnniversary2026Event,ConsumeDia,Normal,0,30,,,125,100,10
|
||||
11,firstAnniversary2026Event_1_ClearLoop11,firstAnniversary2026Event,ClearLoop,Normal,1,30,,,149,300,11
|
||||
12,firstAnniversary2026Event_1_OutgameBlackjackWin12,firstAnniversary2026Event,OutgameBlackjackWin,Normal,1,1,,,101,50,12
|
||||
13,firstAnniversary2026Event_1_PullRelic13,firstAnniversary2026Event,PullRelic,Normal,1,1,,,125,200,13
|
||||
14,firstAnniversary2026Event_1_PlinkoBallConsume14,firstAnniversary2026Event,PlinkoBallConsume,Normal,1,10,,,100,10000,14
|
||||
15,firstAnniversary2026Event_2_AD15,firstAnniversary2026Event,AD,Normal,2,1,,,101,50,15
|
||||
16,firstAnniversary2026Event_2_ConsumeDia16,firstAnniversary2026Event,ConsumeDia,Normal,2,50,,,149,300,16
|
||||
17,firstAnniversary2026Event_2_OutgameBlackjackWin17,firstAnniversary2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,17
|
||||
18,firstAnniversary2026Event_2_KillEnemy18,firstAnniversary2026Event,KillEnemy,Normal,2,200,,,100,20000,18
|
||||
19,firstAnniversary2026Event_3_PlayStage19,firstAnniversary2026Event,PlayStage,Normal,3,5,,,149,400,19
|
||||
20,firstAnniversary2026Event_3_ClearLoop20,firstAnniversary2026Event,ClearLoop,Normal,3,50,,,125,200,20
|
||||
21,firstAnniversary2026Event_3_PullRelic21,firstAnniversary2026Event,PullRelic,Normal,3,3,,,149,400,21
|
||||
22,firstAnniversary2026Event_3_GoldCarriageKill22,firstAnniversary2026Event,GoldCarriageKill,Normal,3,1,,,101,100,22
|
||||
23,firstAnniversary2026Event_4_PlinkoBallConsume23,firstAnniversary2026Event,PlinkoBallConsume,Normal,4,50,,,202,1,23
|
||||
24,firstAnniversary2026Event_4_AD24,firstAnniversary2026Event,AD,Normal,4,3,,,940,5,24
|
||||
25,firstAnniversary2026Event_4_ConsumeDia25,firstAnniversary2026Event,ConsumeDia,Normal,4,100,,,149,500,25
|
||||
26,firstAnniversary2026Event_4_DailyShopUse26,firstAnniversary2026Event,DailyShopUse,Normal,4,3,,,100,30000,26
|
||||
27,firstAnniversary2026Event_5_PlinkoBallConsume27,firstAnniversary2026Event,PlinkoBallConsume,Normal,5,100,,,151,400,27
|
||||
28,firstAnniversary2026Event_5_StepGoodEvent28,firstAnniversary2026Event,StepGoodEvent,Normal,5,20,,,149,500,28
|
||||
29,firstAnniversary2026Event_5_PlayStage29,firstAnniversary2026Event,PlayStage,Normal,5,10,,,125,500,29
|
||||
30,firstAnniversary2026Event_5_DiceDots30,firstAnniversary2026Event,DiceDots,Normal,5,500,,,149,600,30
|
||||
31,firstAnniversary2026Event_6_PlinkoBallConsume31,firstAnniversary2026Event,PlinkoBallConsume,Normal,6,200,,,149,700,31
|
||||
32,firstAnniversary2026Event_6_ClearLoop32,firstAnniversary2026Event,ClearLoop,Normal,6,100,,,101,100,32
|
||||
33,firstAnniversary2026Event_6_DailyShopUse33,firstAnniversary2026Event,DailyShopUse,Normal,6,5,,,149,700,33
|
||||
34,firstAnniversary2026Event_6_ConsumeDia34,firstAnniversary2026Event,ConsumeDia,Normal,6,300,,,151,400,34
|
||||
35,comebackQuest_0_PlayStage,comebackQuest,PlayStage,Normal,0,1,,,100,15000,35
|
||||
36,comebackQuest_0_Recycle,comebackQuest,Recycle,Normal,0,10,,,100,15000,36
|
||||
37,comebackQuest_0_ConsumePoint,comebackQuest,ConsumePoint,Normal,0,300,,,100,15000,37
|
||||
38,comebackQuest_0_PlinkoBallConsume,comebackQuest,PlinkoBallConsume,Normal,0,10,,,100,15000,38
|
||||
39,comebackQuest_0_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,0,3,,,941,5,39
|
||||
40,comebackQuest_1_PlayStage,comebackQuest,PlayStage,Normal,1,3,,,125,500,40
|
||||
41,comebackQuest_1_StepGoodEvent,comebackQuest,StepGoodEvent,Normal,1,5,,,125,500,41
|
||||
42,comebackQuest_1_DiceDots,comebackQuest,DiceDots,Normal,1,300,,,125,500,42
|
||||
43,comebackQuest_1_ConsumeDia,comebackQuest,ConsumeDia,Normal,1,30,,,125,500,43
|
||||
44,comebackQuest_1_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,1,3,,,202,1,44
|
||||
45,comebackQuest_2_PlayStage,comebackQuest,PlayStage,Normal,2,5,,,101,100,45
|
||||
46,comebackQuest_2_KillEnemy,comebackQuest,KillEnemy,Normal,2,30,,,101,100,46
|
||||
47,comebackQuest_2_ClearLoop,comebackQuest,ClearLoop,Normal,2,30,,,101,100,47
|
||||
48,comebackQuest_2_ConsumeDia,comebackQuest,ConsumeDia,Normal,2,50,,,101,100,48
|
||||
49,summer2026Event_0_PlayStage49,summer2026Event,PlayStage,Daily,0,"1,3,5",summer2026Pass,"30,70,150",,,49
|
||||
50,summer2026Event_0_ClearLoop50,summer2026Event,ClearLoop,Daily,0,"20,50,100",summer2026Pass,"100,300,700",,,50
|
||||
51,summer2026Event_0_ConsumeDia51,summer2026Event,ConsumeDia,Daily,0,"30,50,100",summer2026Pass,"100,300,700",,,51
|
||||
52,summer2026Event_0_StepGoodEvent52,summer2026Event,StepGoodEvent,Daily,0,"10,50,70",summer2026Pass,"100,300,1000",,,52
|
||||
53,summer2026Event_0_KillEnemy53,summer2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",summer2026Pass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,53
|
||||
54,summer2026Event_0_Login54,summer2026Event,Login,Normal,0,"1,2,3,4,5,6,7,8,9,10",,,"151,151,151,151,151,151,151,151,151,151","450,450,450,450,450,450,450,450,450,450",54
|
||||
55,summer2026Event_0_PlayStage55,summer2026Event,PlayStage,Normal,0,"3,6,9",,,"204,204,204","1,1,1",55
|
||||
56,summer2026Event_0_ClearLoop56,summer2026Event,ClearLoop,Normal,0,"15,25,40",,,"170,170,170","100,100,100",56
|
||||
57,summer2026Event_0_DailyShopUse57,summer2026Event,DailyShopUse,Normal,0,"1,3",,,"100,100","5000,5000",57
|
||||
58,summer2026Event_0_ConsumeDia58,summer2026Event,ConsumeDia,Normal,0,"30,70,120,220,400,700,1200",,,"125,170,170,170,170,170,151","100,100,100,100,100,400,400",58
|
||||
59,summer2026Event_0_QuickPatrol59,summer2026Event,QuickPatrol,Normal,0,"3,6,9,12,15,18,21,24,27,30,33,36,40",,,"170,170,170,170,170,170,170,170,170,170,170,170,170","200,200,200,200,200,200,200,200,200,200,200,200,200",59
|
||||
60,summer2026Event_1_ClearLoop60,summer2026Event,ClearLoop,Normal,1,"50,70,90",,,"170,170,170","100,100,100",60
|
||||
61,summer2026Event_1_OutgameBlackjackWin61,summer2026Event,OutgameBlackjackWin,Normal,1,1,,,101,30,61
|
||||
62,summer2026Event_1_PullRelic62,summer2026Event,PullRelic,Normal,1,1,,,125,200,62
|
||||
63,summer2026Event_1_PlinkoBallConsume63,summer2026Event,PlinkoBallConsume,Normal,1,"30,60,120,180,240,300,400",,,"100,100,204,151,151,151,151","5000,5000,1,100,100,100,100",63
|
||||
64,summer2026Event_1_AD64,summer2026Event,AD,Normal,1,"1,3",,,"101,940","30,5",64
|
||||
65,summer2026Event_2_OutgameBlackjackWin65,summer2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,65
|
||||
66,summer2026Event_2_KillEnemy66,summer2026Event,KillEnemy,Normal,2,"200,400",,,"100,100","10000,10000",66
|
||||
67,summer2026Event_2_PlayStage67,summer2026Event,PlayStage,Normal,2,"12,15,20",,,"170,170,170","100,100,200",67
|
||||
68,summer2026Event_2_ClearLoop68,summer2026Event,ClearLoop,Normal,2,110,,,125,200,68
|
||||
69,summer2026Event_2_PullRelic69,summer2026Event,PullRelic,Normal,2,"5,10,15",,,"170,170,170","100,100,200",69
|
||||
70,summer2026Event_2_GoldCarriageKill70,summer2026Event,GoldCarriageKill,Normal,2,1,,,101,50,70
|
||||
71,summer2026Event_3_DailyShopUse71,summer2026Event,DailyShopUse,Normal,3,"4,5,6",,,"100,100,100","10000,10000,10000",71
|
||||
72,summer2026Event_3_PullEquipment72,summer2026Event,PullEquipment,Normal,3,"5,10,15,20,30,50",,,"170,170,170,170,170,170","100,100,100,100,100,700",72
|
||||
73,summer2026Event_3_PlayStage73,summer2026Event,PlayStage,Normal,3,"25,30,40",,,"125,125,125","100,100,300",73
|
||||
74,summer2026Event_3_ConsumeItem_10974,summer2026Event,ConsumeItem_109,Normal,3,"150,200,250,350,450,600",,,"170,170,170,170,170,170","100,100,100,100,100,100",74
|
||||
75,summer2026Event_4_ClearLoop75,summer2026Event,ClearLoop,Normal,4,150,,,101,100,75
|
||||
76,summer2026Event_4_DailyShopUse76,summer2026Event,DailyShopUse,Normal,4,7,,,170,700,76
|
||||
|
@@ -0,0 +1,9 @@
|
||||
,,참여 당 증가 보상량 범위,,"1등, 2등, 3등 보상 비율",,,유저에게 보이는 시즌,utc 기준 00시,,utc 기준 00시,집계 시간 (분),[가챠 타입],이미지 출력용 item ID
|
||||
Id,StringId,rewardPerParticipant,startReward,RewardPercent,season,group,visualSeason,superBallStartDay,passDay,superBallEndDay,countingTime,gachaType,targetItemId
|
||||
Key<int>,Key<string>,int[],int,int[],int,string,string,DateTime,int,DateTime,int,string[],int[]
|
||||
100,2026-001-SuperBall,"1,10",10000,"30,30,40",1,firstAnniversary,superballSeason1_key,2026. 2. 16,7,2026. 2. 23,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
|
||||
101,2026-002-SuperBall,"1,10",10000,"30,30,40",2,firstAnniversary,superballSeason2_key,2026. 2. 23,7,2026. 3. 2,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
|
||||
102,2026-003-SuperBall,"1,10",10000,"30,30,40",3,firstAnniversary,superballSeason3_key,2026. 3. 2,7,2026. 3. 9,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
|
||||
103,Summer2026-SuperBall-1,"1,10",10000,"30,30,40",1,Summer2026,summerSuperballSeason1_key,2026. 7. 15,7,2026. 7. 22,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
|
||||
104,Summer2026-SuperBall-2,"1,10",10000,"30,30,40",2,Summer2026,summerSuperballSeason2_key,2026. 7. 22,7,2026. 7. 29,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
|
||||
105,Summer2026-SuperBall-3,"1,10",10000,"30,30,40",3,Summer2026,summerSuperballSeason3_key,2026. 7. 29,7,2026. 8. 5,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
|
||||
|
@@ -0,0 +1,60 @@
|
||||
表,字段,类型,中文含义,原始注释,空值条数
|
||||
seasonevent,Id,Key<int>,数值主键,,0
|
||||
seasonevent,StringId,Key<string>,字符串主键,,0
|
||||
seasonevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasonevent,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0
|
||||
seasonevent,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasonevent,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0
|
||||
seasonevent,exchangeEndDay,DateTime,兑换截止日,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
|
||||
seasonevent,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
||||
seasonevent,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,여기는 PROD용,0
|
||||
seasonevent,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
||||
seasonevent,prodExchangeEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
|
||||
seasonevent,seasonIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 아이콘,0
|
||||
seasonevent,openViewName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 뷰,0
|
||||
seasonevent,openTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 오픈 시 텍스트,0
|
||||
seasonevent,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,출석체크 [출쳌 테이블],3
|
||||
seasonevent,ingameRouletteIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 용 [룰렛 테이블],0
|
||||
seasonevent,ingameRouletteCornerIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasonevent,ingameRouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasonevent,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],3
|
||||
seasonevent,exchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],3
|
||||
seasonevent,minigameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 [테이블],0
|
||||
seasonevent,firstRewardId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
|
||||
seasonevent,firstRewardCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
|
||||
seasoneventroulette,Id,Key<int>,数值主键,,0
|
||||
seasoneventroulette,StringId,Key<string>,字符串主键,,0
|
||||
seasoneventroulette,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasoneventroulette,reward,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasoneventroulette,rewardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasoneventroulette,rewardValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasoneventroulette,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
|
||||
seasoneventroulette,weight,float,权重原值,룰렛 범위 비율,0
|
||||
seasoneventroulette,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasoneventroulette,itemDesckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasonquestlist,Id,Key<int>,数值主键,,0
|
||||
seasonquestlist,StringId,Key<string>,字符串主键,,0
|
||||
seasonquestlist,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 키,0
|
||||
seasonquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
|
||||
seasonquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
seasonquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,0
|
||||
seasonquestlist,goalCount,int[],目标次数,,0
|
||||
seasonquestlist,relativePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이건 연관된 패스에 경험치 주는 것,66
|
||||
seasonquestlist,xpAmount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66
|
||||
seasonquestlist,rewardId,int[],奖励ID(按奖励类型解析),반복 보상의 형태로 배열 갯수 동일하게,10
|
||||
seasonquestlist,rewardCount,int[],奖励数量,,10
|
||||
seasonquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
superballschedule,Id,Key<int>,数值主键,,0
|
||||
superballschedule,StringId,Key<string>,字符串主键,,0
|
||||
superballschedule,rewardPerParticipant,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참여 당 증가 보상량 범위,0
|
||||
superballschedule,startReward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
superballschedule,RewardPercent,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"1등, 2등, 3등 보상 비율",0
|
||||
superballschedule,season,int,赛季编号,,0
|
||||
superballschedule,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
superballschedule,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,0
|
||||
superballschedule,superBallStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
||||
superballschedule,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
||||
superballschedule,superBallEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
||||
superballschedule,countingTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,집계 시간 (분),0
|
||||
superballschedule,gachaType,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 타입],0
|
||||
superballschedule,targetItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이미지 출력용 item ID,0
|
||||
|
@@ -0,0 +1,11 @@
|
||||
表,字段,类型,有效数值数,最小值,最大值,说明
|
||||
seasonevent,eventDay,int,5,13.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
seasonevent,prodEventDay,int,5,13.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
seasoneventroulette,tier,int,32,1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
seasoneventroulette,weight,float,32,20.0,50.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
seasonquestlist,unlockDay,int,76,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
seasonquestlist,sortingOrder,int,76,1.0,76.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
superballschedule,startReward,int,6,10000.0,10000.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
superballschedule,season,int,6,1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
superballschedule,passDay,int,6,7.0,7.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
superballschedule,countingTime,int,6,30.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
|
||||
|
@@ -0,0 +1,631 @@
|
||||
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
||||
seasonevent,102,firstAnniversary2026Event,firstRewardId,0,20016,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonevent,104,summer2026Event,firstRewardId,0,100000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonevent,102,firstAnniversary2026Event,firstRewardCount,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonevent,104,summer2026Event,firstRewardCount,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,1,Roulette_AddAsset_1,rewardValues,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,2,Roulette_AllMultiplierCurLoop_2,rewardValues,0,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,3,Roulette_AddAsset_3,rewardValues,0,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,4,Roulette_AllMultiplier_4,rewardValues,0,2,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,5,Roulette_AddAsset_5,rewardValues,0,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,6,Roulette_AllMultiplierCurLoop_6,rewardValues,0,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,7,Roulette_AddAsset_7,rewardValues,0,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,8,Roulette_Magnet_8,rewardValues,0,0,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,9,Roulette_AddAsset_9,rewardValues,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,10,Roulette_AllMultiplierCurLoop_10,rewardValues,0,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,11,Roulette_AddAsset_11,rewardValues,0,2,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,12,Roulette_AllMultiplier_12,rewardValues,0,2,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,13,Roulette_AddAsset_13,rewardValues,0,2,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,14,Roulette_AllMultiplierCurLoop_14,rewardValues,0,5,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,15,Roulette_AddAsset_15,rewardValues,0,3,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,16,Roulette_Magnet_16,rewardValues,0,0,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,17,Roulette_AddAsset_17,rewardValues,0,1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,18,Roulette_AllMultiplierCurLoop_18,rewardValues,0,5,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,19,Roulette_AddAsset_19,rewardValues,0,2,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,20,Roulette_AllMultiplier_20,rewardValues,0,2,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,21,Roulette_AddAsset_21,rewardValues,0,2,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,22,Roulette_AllMultiplierCurLoop_22,rewardValues,0,5,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,23,Roulette_AddAsset_23,rewardValues,0,3,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,24,Roulette_Magnet_24,rewardValues,0,0,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,25,Roulette_AddAsset_25,rewardValues,0,1,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,26,Roulette_AllMultiplierCurLoop_26,rewardValues,0,5,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,27,Roulette_AddAsset_27,rewardValues,0,2,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,28,Roulette_AllMultiplier_28,rewardValues,0,2,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,29,Roulette_AddAsset_29,rewardValues,0,2,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,30,Roulette_AllMultiplierCurLoop_30,rewardValues,0,5,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,31,Roulette_AddAsset_31,rewardValues,0,3,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasoneventroulette,32,Roulette_Magnet_32,rewardValues,0,0,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,goalCount,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,goalCount,1,2,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,goalCount,2,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,0,10,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,1,20,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,2,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,3,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,goalCount,0,30,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,goalCount,1,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,goalCount,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,0,10,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,1,20,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,2,30,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,3,80,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,1,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,2,150,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,3,200,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,4,250,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,5,300,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,6,350,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,7,400,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,8,450,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,9,500,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,10,550,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,11,600,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,12,650,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,13,700,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,14,750,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,15,800,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,16,850,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,17,900,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,18,950,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,19,1000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,1,2,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,2,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,3,4,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,4,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,5,6,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,6,7,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,7,firstAnniversary2026Event_0_PlayStage7,goalCount,0,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,8,firstAnniversary2026Event_0_ClearLoop8,goalCount,0,15,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,9,firstAnniversary2026Event_0_DailyShopUse9,goalCount,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,10,firstAnniversary2026Event_0_ConsumeDia10,goalCount,0,30,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,11,firstAnniversary2026Event_1_ClearLoop11,goalCount,0,30,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,12,firstAnniversary2026Event_1_OutgameBlackjackWin12,goalCount,0,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,13,firstAnniversary2026Event_1_PullRelic13,goalCount,0,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,14,firstAnniversary2026Event_1_PlinkoBallConsume14,goalCount,0,10,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,15,firstAnniversary2026Event_2_AD15,goalCount,0,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,16,firstAnniversary2026Event_2_ConsumeDia16,goalCount,0,50,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,17,firstAnniversary2026Event_2_OutgameBlackjackWin17,goalCount,0,3,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,18,firstAnniversary2026Event_2_KillEnemy18,goalCount,0,200,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,19,firstAnniversary2026Event_3_PlayStage19,goalCount,0,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,20,firstAnniversary2026Event_3_ClearLoop20,goalCount,0,50,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,21,firstAnniversary2026Event_3_PullRelic21,goalCount,0,3,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,22,firstAnniversary2026Event_3_GoldCarriageKill22,goalCount,0,1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,23,firstAnniversary2026Event_4_PlinkoBallConsume23,goalCount,0,50,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,24,firstAnniversary2026Event_4_AD24,goalCount,0,3,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,25,firstAnniversary2026Event_4_ConsumeDia25,goalCount,0,100,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,26,firstAnniversary2026Event_4_DailyShopUse26,goalCount,0,3,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,27,firstAnniversary2026Event_5_PlinkoBallConsume27,goalCount,0,100,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,28,firstAnniversary2026Event_5_StepGoodEvent28,goalCount,0,20,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,29,firstAnniversary2026Event_5_PlayStage29,goalCount,0,10,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,30,firstAnniversary2026Event_5_DiceDots30,goalCount,0,500,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,31,firstAnniversary2026Event_6_PlinkoBallConsume31,goalCount,0,200,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,32,firstAnniversary2026Event_6_ClearLoop32,goalCount,0,100,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,33,firstAnniversary2026Event_6_DailyShopUse33,goalCount,0,5,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,34,firstAnniversary2026Event_6_ConsumeDia34,goalCount,0,300,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,35,comebackQuest_0_PlayStage,goalCount,0,1,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,36,comebackQuest_0_Recycle,goalCount,0,10,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,37,comebackQuest_0_ConsumePoint,goalCount,0,300,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,38,comebackQuest_0_PlinkoBallConsume,goalCount,0,10,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,39,comebackQuest_0_HeroBodySuccess,goalCount,0,3,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,40,comebackQuest_1_PlayStage,goalCount,0,3,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,41,comebackQuest_1_StepGoodEvent,goalCount,0,5,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,42,comebackQuest_1_DiceDots,goalCount,0,300,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,43,comebackQuest_1_ConsumeDia,goalCount,0,30,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,44,comebackQuest_1_HeroBodySuccess,goalCount,0,3,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,45,comebackQuest_2_PlayStage,goalCount,0,5,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,46,comebackQuest_2_KillEnemy,goalCount,0,30,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,47,comebackQuest_2_ClearLoop,goalCount,0,30,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,48,comebackQuest_2_ConsumeDia,goalCount,0,50,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,49,summer2026Event_0_PlayStage49,goalCount,0,1,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,49,summer2026Event_0_PlayStage49,goalCount,1,3,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,49,summer2026Event_0_PlayStage49,goalCount,2,5,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,50,summer2026Event_0_ClearLoop50,goalCount,0,20,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,50,summer2026Event_0_ClearLoop50,goalCount,1,50,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,50,summer2026Event_0_ClearLoop50,goalCount,2,100,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,51,summer2026Event_0_ConsumeDia51,goalCount,0,30,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,51,summer2026Event_0_ConsumeDia51,goalCount,1,50,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,51,summer2026Event_0_ConsumeDia51,goalCount,2,100,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,goalCount,0,10,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,goalCount,1,50,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,goalCount,2,70,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,0,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,1,100,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,2,150,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,3,200,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,4,250,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,5,300,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,6,350,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,7,400,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,8,450,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,9,500,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,10,550,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,11,600,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,12,650,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,13,700,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,14,750,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,15,800,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,16,850,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,17,900,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,18,950,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,19,1000,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,0,1,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,1,2,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,2,3,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,3,4,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,4,5,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,5,6,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,6,7,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,7,8,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,8,9,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,goalCount,9,10,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,goalCount,0,3,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,goalCount,1,6,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,goalCount,2,9,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,goalCount,0,15,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,goalCount,1,25,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,goalCount,2,40,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,57,summer2026Event_0_DailyShopUse57,goalCount,0,1,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,57,summer2026Event_0_DailyShopUse57,goalCount,1,3,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,0,30,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,1,70,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,2,120,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,3,220,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,4,400,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,5,700,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,6,1200,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,0,3,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,1,6,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,2,9,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,3,12,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,4,15,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,5,18,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,6,21,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,7,24,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,8,27,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,9,30,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,10,33,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,11,36,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,12,40,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,goalCount,0,50,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,goalCount,1,70,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,goalCount,2,90,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,61,summer2026Event_1_OutgameBlackjackWin61,goalCount,0,1,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,62,summer2026Event_1_PullRelic62,goalCount,0,1,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,0,30,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,1,60,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,2,120,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,3,180,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,4,240,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,5,300,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,6,400,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,64,summer2026Event_1_AD64,goalCount,0,1,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,64,summer2026Event_1_AD64,goalCount,1,3,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,65,summer2026Event_2_OutgameBlackjackWin65,goalCount,0,3,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,66,summer2026Event_2_KillEnemy66,goalCount,0,200,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,66,summer2026Event_2_KillEnemy66,goalCount,1,400,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,goalCount,0,12,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,goalCount,1,15,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,goalCount,2,20,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,68,summer2026Event_2_ClearLoop68,goalCount,0,110,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,goalCount,0,5,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,goalCount,1,10,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,goalCount,2,15,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,70,summer2026Event_2_GoldCarriageKill70,goalCount,0,1,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,goalCount,0,4,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,goalCount,1,5,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,goalCount,2,6,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,0,5,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,1,10,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,2,15,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,3,20,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,4,30,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,5,50,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,goalCount,0,25,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,goalCount,1,30,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,goalCount,2,40,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,0,150,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,1,200,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,2,250,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,3,350,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,4,450,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,5,600,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,75,summer2026Event_4_ClearLoop75,goalCount,0,150,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,76,summer2026Event_4_DailyShopUse76,goalCount,0,7,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,xpAmount,0,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,xpAmount,1,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,xpAmount,2,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,0,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,1,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,2,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,3,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,xpAmount,0,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,xpAmount,1,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,xpAmount,2,300,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,0,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,1,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,2,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,3,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,1,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,2,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,3,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,4,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,5,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,6,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,7,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,8,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,9,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,10,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,11,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,12,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,13,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,14,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,15,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,16,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,17,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,18,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,19,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,49,summer2026Event_0_PlayStage49,xpAmount,0,30,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,49,summer2026Event_0_PlayStage49,xpAmount,1,70,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,49,summer2026Event_0_PlayStage49,xpAmount,2,150,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,50,summer2026Event_0_ClearLoop50,xpAmount,0,100,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,50,summer2026Event_0_ClearLoop50,xpAmount,1,300,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,50,summer2026Event_0_ClearLoop50,xpAmount,2,700,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,51,summer2026Event_0_ConsumeDia51,xpAmount,0,100,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,51,summer2026Event_0_ConsumeDia51,xpAmount,1,300,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,51,summer2026Event_0_ConsumeDia51,xpAmount,2,700,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,xpAmount,0,100,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,xpAmount,1,300,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,xpAmount,2,1000,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,0,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,1,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,2,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,3,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,4,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,5,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,6,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,7,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,8,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,9,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,10,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,11,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,12,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,13,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,14,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,15,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,16,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,17,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,18,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,19,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,0,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,1,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,2,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,3,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,4,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,5,101,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,6,941,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,7,firstAnniversary2026Event_0_PlayStage7,rewardId,0,204,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,8,firstAnniversary2026Event_0_ClearLoop8,rewardId,0,149,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,9,firstAnniversary2026Event_0_DailyShopUse9,rewardId,0,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,10,firstAnniversary2026Event_0_ConsumeDia10,rewardId,0,125,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,11,firstAnniversary2026Event_1_ClearLoop11,rewardId,0,149,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,12,firstAnniversary2026Event_1_OutgameBlackjackWin12,rewardId,0,101,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,13,firstAnniversary2026Event_1_PullRelic13,rewardId,0,125,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,14,firstAnniversary2026Event_1_PlinkoBallConsume14,rewardId,0,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,15,firstAnniversary2026Event_2_AD15,rewardId,0,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,16,firstAnniversary2026Event_2_ConsumeDia16,rewardId,0,149,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,17,firstAnniversary2026Event_2_OutgameBlackjackWin17,rewardId,0,125,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,18,firstAnniversary2026Event_2_KillEnemy18,rewardId,0,100,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,19,firstAnniversary2026Event_3_PlayStage19,rewardId,0,149,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,20,firstAnniversary2026Event_3_ClearLoop20,rewardId,0,125,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,21,firstAnniversary2026Event_3_PullRelic21,rewardId,0,149,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,22,firstAnniversary2026Event_3_GoldCarriageKill22,rewardId,0,101,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,23,firstAnniversary2026Event_4_PlinkoBallConsume23,rewardId,0,202,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,24,firstAnniversary2026Event_4_AD24,rewardId,0,940,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,25,firstAnniversary2026Event_4_ConsumeDia25,rewardId,0,149,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,26,firstAnniversary2026Event_4_DailyShopUse26,rewardId,0,100,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,27,firstAnniversary2026Event_5_PlinkoBallConsume27,rewardId,0,151,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,28,firstAnniversary2026Event_5_StepGoodEvent28,rewardId,0,149,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,29,firstAnniversary2026Event_5_PlayStage29,rewardId,0,125,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,30,firstAnniversary2026Event_5_DiceDots30,rewardId,0,149,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,31,firstAnniversary2026Event_6_PlinkoBallConsume31,rewardId,0,149,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,32,firstAnniversary2026Event_6_ClearLoop32,rewardId,0,101,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,33,firstAnniversary2026Event_6_DailyShopUse33,rewardId,0,149,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,34,firstAnniversary2026Event_6_ConsumeDia34,rewardId,0,151,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,35,comebackQuest_0_PlayStage,rewardId,0,100,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,36,comebackQuest_0_Recycle,rewardId,0,100,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,37,comebackQuest_0_ConsumePoint,rewardId,0,100,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,38,comebackQuest_0_PlinkoBallConsume,rewardId,0,100,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,39,comebackQuest_0_HeroBodySuccess,rewardId,0,941,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,40,comebackQuest_1_PlayStage,rewardId,0,125,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,41,comebackQuest_1_StepGoodEvent,rewardId,0,125,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,42,comebackQuest_1_DiceDots,rewardId,0,125,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,43,comebackQuest_1_ConsumeDia,rewardId,0,125,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,44,comebackQuest_1_HeroBodySuccess,rewardId,0,202,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,45,comebackQuest_2_PlayStage,rewardId,0,101,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,46,comebackQuest_2_KillEnemy,rewardId,0,101,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,47,comebackQuest_2_ClearLoop,rewardId,0,101,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,48,comebackQuest_2_ConsumeDia,rewardId,0,101,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,0,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,1,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,2,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,3,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,4,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,5,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,6,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,7,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,8,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardId,9,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardId,0,204,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardId,1,204,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardId,2,204,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardId,0,170,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardId,1,170,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardId,2,170,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardId,0,100,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardId,1,100,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,0,125,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,1,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,2,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,3,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,4,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,5,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,6,151,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,0,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,1,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,2,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,3,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,4,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,5,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,6,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,7,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,8,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,9,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,10,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,11,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,12,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardId,0,170,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardId,1,170,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardId,2,170,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,61,summer2026Event_1_OutgameBlackjackWin61,rewardId,0,101,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,62,summer2026Event_1_PullRelic62,rewardId,0,125,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,0,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,1,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,2,204,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,3,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,4,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,5,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,6,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,64,summer2026Event_1_AD64,rewardId,0,101,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,64,summer2026Event_1_AD64,rewardId,1,940,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,65,summer2026Event_2_OutgameBlackjackWin65,rewardId,0,125,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardId,0,100,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardId,1,100,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardId,0,170,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardId,1,170,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardId,2,170,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,68,summer2026Event_2_ClearLoop68,rewardId,0,125,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardId,0,170,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardId,1,170,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardId,2,170,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,70,summer2026Event_2_GoldCarriageKill70,rewardId,0,101,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardId,0,100,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardId,1,100,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardId,2,100,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,0,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,1,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,2,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,3,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,4,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,5,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardId,0,125,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardId,1,125,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardId,2,125,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,0,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,1,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,2,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,3,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,4,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,5,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,75,summer2026Event_4_ClearLoop75,rewardId,0,101,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,76,summer2026Event_4_DailyShopUse76,rewardId,0,170,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,0,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,1,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,2,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,3,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,4,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,5,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,6,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,7,firstAnniversary2026Event_0_PlayStage7,rewardCount,0,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,8,firstAnniversary2026Event_0_ClearLoop8,rewardCount,0,300,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,9,firstAnniversary2026Event_0_DailyShopUse9,rewardCount,0,10000,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,10,firstAnniversary2026Event_0_ConsumeDia10,rewardCount,0,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,11,firstAnniversary2026Event_1_ClearLoop11,rewardCount,0,300,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,12,firstAnniversary2026Event_1_OutgameBlackjackWin12,rewardCount,0,50,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,13,firstAnniversary2026Event_1_PullRelic13,rewardCount,0,200,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,14,firstAnniversary2026Event_1_PlinkoBallConsume14,rewardCount,0,10000,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,15,firstAnniversary2026Event_2_AD15,rewardCount,0,50,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,16,firstAnniversary2026Event_2_ConsumeDia16,rewardCount,0,300,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,17,firstAnniversary2026Event_2_OutgameBlackjackWin17,rewardCount,0,200,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,18,firstAnniversary2026Event_2_KillEnemy18,rewardCount,0,20000,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,19,firstAnniversary2026Event_3_PlayStage19,rewardCount,0,400,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,20,firstAnniversary2026Event_3_ClearLoop20,rewardCount,0,200,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,21,firstAnniversary2026Event_3_PullRelic21,rewardCount,0,400,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,22,firstAnniversary2026Event_3_GoldCarriageKill22,rewardCount,0,100,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,23,firstAnniversary2026Event_4_PlinkoBallConsume23,rewardCount,0,1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,24,firstAnniversary2026Event_4_AD24,rewardCount,0,5,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,25,firstAnniversary2026Event_4_ConsumeDia25,rewardCount,0,500,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,26,firstAnniversary2026Event_4_DailyShopUse26,rewardCount,0,30000,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,27,firstAnniversary2026Event_5_PlinkoBallConsume27,rewardCount,0,400,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,28,firstAnniversary2026Event_5_StepGoodEvent28,rewardCount,0,500,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,29,firstAnniversary2026Event_5_PlayStage29,rewardCount,0,500,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,30,firstAnniversary2026Event_5_DiceDots30,rewardCount,0,600,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,31,firstAnniversary2026Event_6_PlinkoBallConsume31,rewardCount,0,700,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,32,firstAnniversary2026Event_6_ClearLoop32,rewardCount,0,100,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,33,firstAnniversary2026Event_6_DailyShopUse33,rewardCount,0,700,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,34,firstAnniversary2026Event_6_ConsumeDia34,rewardCount,0,400,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,35,comebackQuest_0_PlayStage,rewardCount,0,15000,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,36,comebackQuest_0_Recycle,rewardCount,0,15000,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,37,comebackQuest_0_ConsumePoint,rewardCount,0,15000,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,38,comebackQuest_0_PlinkoBallConsume,rewardCount,0,15000,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,39,comebackQuest_0_HeroBodySuccess,rewardCount,0,5,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,40,comebackQuest_1_PlayStage,rewardCount,0,500,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,41,comebackQuest_1_StepGoodEvent,rewardCount,0,500,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,42,comebackQuest_1_DiceDots,rewardCount,0,500,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,43,comebackQuest_1_ConsumeDia,rewardCount,0,500,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,44,comebackQuest_1_HeroBodySuccess,rewardCount,0,1,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,45,comebackQuest_2_PlayStage,rewardCount,0,100,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,46,comebackQuest_2_KillEnemy,rewardCount,0,100,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,47,comebackQuest_2_ClearLoop,rewardCount,0,100,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,48,comebackQuest_2_ConsumeDia,rewardCount,0,100,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,0,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,1,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,2,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,3,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,4,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,5,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,6,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,7,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,8,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,9,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardCount,0,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardCount,1,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardCount,2,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardCount,0,100,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardCount,1,100,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardCount,2,100,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardCount,0,5000,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardCount,1,5000,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,0,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,1,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,2,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,3,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,4,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,5,400,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,6,400,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,0,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,1,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,2,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,3,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,4,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,5,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,6,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,7,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,8,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,9,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,10,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,11,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,12,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardCount,0,100,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardCount,1,100,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardCount,2,100,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,61,summer2026Event_1_OutgameBlackjackWin61,rewardCount,0,30,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,62,summer2026Event_1_PullRelic62,rewardCount,0,200,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,0,5000,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,1,5000,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,2,1,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,3,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,4,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,5,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,6,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,64,summer2026Event_1_AD64,rewardCount,0,30,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,64,summer2026Event_1_AD64,rewardCount,1,5,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,65,summer2026Event_2_OutgameBlackjackWin65,rewardCount,0,200,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardCount,0,10000,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardCount,1,10000,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardCount,0,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardCount,1,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardCount,2,200,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,68,summer2026Event_2_ClearLoop68,rewardCount,0,200,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardCount,0,100,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardCount,1,100,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardCount,2,200,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,70,summer2026Event_2_GoldCarriageKill70,rewardCount,0,50,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardCount,0,10000,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardCount,1,10000,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardCount,2,10000,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,0,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,1,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,2,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,3,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,4,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,5,700,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardCount,0,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardCount,1,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardCount,2,300,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,0,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,1,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,2,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,3,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,4,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,5,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,75,summer2026Event_4_ClearLoop75,rewardCount,0,100,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
seasonquestlist,76,summer2026Event_4_DailyShopUse76,rewardCount,0,700,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,rewardPerParticipant,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,rewardPerParticipant,1,10,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,rewardPerParticipant,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,rewardPerParticipant,1,10,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,rewardPerParticipant,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,rewardPerParticipant,1,10,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,rewardPerParticipant,0,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,rewardPerParticipant,1,10,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,rewardPerParticipant,0,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,rewardPerParticipant,1,10,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,rewardPerParticipant,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,rewardPerParticipant,1,10,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,RewardPercent,0,30,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,RewardPercent,1,30,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,RewardPercent,2,40,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,RewardPercent,0,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,RewardPercent,1,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,RewardPercent,2,40,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,RewardPercent,0,30,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,RewardPercent,1,30,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,RewardPercent,2,40,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,RewardPercent,0,30,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,RewardPercent,1,30,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,RewardPercent,2,40,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,RewardPercent,0,30,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,RewardPercent,1,30,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,RewardPercent,2,40,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,RewardPercent,0,30,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,RewardPercent,1,30,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,RewardPercent,2,40,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,gachaType,0,superballNormalGacha,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,gachaType,1,superballAdvancedGacha,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,gachaType,2,superballEnhancedGacha,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,gachaType,0,superballNormalGacha,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,gachaType,1,superballAdvancedGacha,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,gachaType,2,superballEnhancedGacha,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,gachaType,0,superballNormalGacha,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,gachaType,1,superballAdvancedGacha,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,gachaType,2,superballEnhancedGacha,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,gachaType,0,superballNormalGacha,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,gachaType,1,superballAdvancedGacha,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,gachaType,2,superballEnhancedGacha,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,gachaType,0,superballNormalGacha,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,gachaType,1,superballAdvancedGacha,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,gachaType,2,superballEnhancedGacha,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,gachaType,0,superballNormalGacha,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,gachaType,1,superballAdvancedGacha,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,gachaType,2,superballEnhancedGacha,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,targetItemId,0,138,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,targetItemId,1,133,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,100,2026-001-SuperBall,targetItemId,2,101,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,targetItemId,0,138,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,targetItemId,1,133,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,101,2026-002-SuperBall,targetItemId,2,101,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,targetItemId,0,138,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,targetItemId,1,133,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,102,2026-003-SuperBall,targetItemId,2,101,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,targetItemId,0,138,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,targetItemId,1,166,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,103,Summer2026-SuperBall-1,targetItemId,2,101,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,targetItemId,0,138,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,targetItemId,1,166,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,104,Summer2026-SuperBall-2,targetItemId,2,101,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,targetItemId,0,138,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,targetItemId,1,166,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
superballschedule,105,Summer2026-SuperBall-3,targetItemId,2,101,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
||||
|
@@ -0,0 +1,6 @@
|
||||
规则ID,等级,规则,证据,定位,边界
|
||||
R-24-001,A,"历史超级球赛季1:初始奖励10000、名次比例30/30/40;日期注释为UTC零点,统计时间30分钟;rewardPerParticipant=1,10;startReward=10000;RewardPercent=30,30,40;superBallStartDay=2026. 2. 16;superBallEndDay=2026. 2. 23;countingTime=30",E-superballschedule,StringId=2026-001-SuperBall;CSV记录4,字段原值及原注释;尚未验证运行时消费者
|
||||
R-24-002,A,seasonevent 配置含 5 条数据;字段及所有原值见同名表,E-seasonevent,全表,表存在不证明运行时全部启用
|
||||
R-24-003,A,seasoneventroulette 配置含 32 条数据;字段及所有原值见同名表,E-seasoneventroulette,全表,表存在不证明运行时全部启用
|
||||
R-24-004,A,seasonquestlist 配置含 76 条数据;字段及所有原值见同名表,E-seasonquestlist,全表,表存在不证明运行时全部启用
|
||||
R-24-005,A,superballschedule 配置含 6 条数据;字段及所有原值见同名表,E-superballschedule,全表,表存在不证明运行时全部启用
|
||||
|
@@ -0,0 +1,65 @@
|
||||
# 活动开放与兑换期:原作数值明细
|
||||
|
||||
活动起止和兑换结束分开配置;签到类型、转盘键、商品组、兑换组和小游戏键连接具体内容,firstRewardId/firstRewardCount给初次奖励。
|
||||
|
||||
源表:`seasonevent`,共5条记录。[完整CSV](../03-表格/seasonevent.csv) · [原始表](../03-表格/原始表/seasonevent.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| seasonStartDay | 赛季起日 | DateTime | utc 기준 00시 |
|
||||
| eventDay | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| seasonEndDay | 赛季止日 | DateTime | utc 기준 00시 |
|
||||
| exchangeEndDay | 兑换截止日 | DateTime | 교환 상점 종료 날짜 이벤트UI 사라지는 날 |
|
||||
| prodSeasonStartDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
|
||||
| prodEventDay | 原字段名,含义见功能规则及原注释 | int | 여기는 PROD용 |
|
||||
| prodSeasonEndDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
|
||||
| prodExchangeEndDay | 原字段名,含义见功能规则及原注释 | DateTime | 교환 상점 종료 날짜 이벤트UI 사라지는 날 |
|
||||
| openViewName | 原字段名,含义见功能规则及原注释 | string | 사용할 뷰 |
|
||||
| EAttendanceType | 枚举原名 | EAttendanceType | 출석체크 [출쳌 테이블] |
|
||||
| ingameRouletteKey | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| BmGroupKey | 原字段名,含义见功能规则及原注释 | string | [이벤트 BM 테이블] |
|
||||
| exchangeGroupKey | 原字段名,含义见功能规则及原注释 | string | [교환 테이블] |
|
||||
| minigameKey | 原字段名,含义见功能规则及原注释 | string | 미니게임 [테이블] |
|
||||
| firstRewardId | 原字段名,含义见功能规则及原注释 | int[] | 최초 진입 보상 |
|
||||
| firstRewardCount | 原字段名,含义见功能规则及原注释 | int[] | 최초 진입 보상 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—5
|
||||
|
||||
| Id | StringId | 赛季起日(seasonStartDay) | eventDay | 赛季止日(seasonEndDay) | 兑换截止日(exchangeEndDay) | prodSeasonStartDay | prodEventDay |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | halloween2025Event | 2025. 10. 31 | 30 | 2025. 11. 30 | 2025. 12. 7 | 2025. 10. 31 | 30 |
|
||||
| 101 | christmas2025Event | 2025. 12. 18 | 13 | 2025. 12. 31 | 2026. 1. 7 | 2025. 12. 18 | 13 |
|
||||
| 102 | firstAnniversary2026Event | 2026. 2. 16 | 21 | 2026. 3. 9 | 2026. 3. 16 | 2026. 2. 16 | 21 |
|
||||
| 103 | patrick2026Event | 2026. 3. 19 | 15 | 2026. 4. 3 | 2026. 4. 9 | 2026. 3. 19 | 15 |
|
||||
| 104 | summer2026Event | 2026. 7. 15 | 21 | 2026. 8. 5 | 2026. 8. 6 | 2026. 7. 15 | 21 |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—5
|
||||
|
||||
| Id | StringId | prodSeasonEndDay | prodExchangeEndDay | openViewName | EAttendanceType | ingameRouletteKey | BmGroupKey |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | halloween2025Event | 2025. 11. 30 | 2025. 12. 7 | HalloweenEventView | | halloween_appear | |
|
||||
| 101 | christmas2025Event | 2025. 12. 31 | 2026. 1. 7 | ChristmasEventView | | christmasEvent_appear | |
|
||||
| 102 | firstAnniversary2026Event | 2026. 3. 9 | 2026. 3. 16 | 1stAnniversaryEventLobbyView | FirstAnniversary | firstAnniversary_appear | anniversary2026Event |
|
||||
| 103 | patrick2026Event | 2026. 4. 3 | 2026. 4. 9 | PatrickEventView | | patrick_appear | |
|
||||
| 104 | summer2026Event | 2026. 8. 5 | 2026. 8. 6 | Summer2026EventLobbyView | Summer2026 | summer2026_appear | summer2026Event |
|
||||
|
||||
## 数值组3
|
||||
|
||||
### 记录1—5
|
||||
|
||||
| Id | StringId | exchangeGroupKey | minigameKey | firstRewardId | firstRewardCount |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 100 | halloween2025Event | | halloween2025Event | | |
|
||||
| 101 | christmas2025Event | | christmas2025Event | | |
|
||||
| 102 | firstAnniversary2026Event | anniversary2026Event | firstAnniversary2026Event | 20016 | 1 |
|
||||
| 103 | patrick2026Event | | patrick2026Event | | |
|
||||
| 104 | summer2026Event | summer2026Event | summer2026Event | 100000 | 50 |
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
# 活动转盘候选:原作数值明细
|
||||
|
||||
seasonEventStringId关联活动,reward/rewardValues描述奖励,tier/weight保存档位与权重。
|
||||
|
||||
源表:`seasoneventroulette`,共32条记录。[完整CSV](../03-表格/seasoneventroulette.csv) · [原始表](../03-表格/原始表/seasoneventroulette.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| seasonEventStringId | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| reward | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| rewardValues | 原字段名,含义见功能规则及原注释 | int[] | |
|
||||
| tier | 原字段名,含义见功能规则及原注释 | int | 1티어는 노란색 |
|
||||
| weight | 权重原值 | float | 룰렛 범위 비율 |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—32
|
||||
|
||||
| Id | StringId | seasonEventStringId | reward | rewardValues | tier | 权重原值(weight) |
|
||||
| --- | --- | --- | --- | --- | --- | --- |
|
||||
| 1 | Roulette_AddAsset_1 | christmas2025Event | AddAsset | 1 | 3 | 20 |
|
||||
| 2 | Roulette_AllMultiplierCurLoop_2 | christmas2025Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 3 | Roulette_AddAsset_3 | christmas2025Event | AddAsset | 2 | 2 | 20 |
|
||||
| 4 | Roulette_AllMultiplier_4 | christmas2025Event | AllMultiplier | 2 | 1 | 50 |
|
||||
| 5 | Roulette_AddAsset_5 | christmas2025Event | AddAsset | 2 | 2 | 20 |
|
||||
| 6 | Roulette_AllMultiplierCurLoop_6 | christmas2025Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 7 | Roulette_AddAsset_7 | christmas2025Event | AddAsset | 3 | 2 | 20 |
|
||||
| 8 | Roulette_Magnet_8 | christmas2025Event | Magnet | 0 | 1 | 40 |
|
||||
| 9 | Roulette_AddAsset_9 | firstAnniversary2026Event | AddAsset | 1 | 3 | 20 |
|
||||
| 10 | Roulette_AllMultiplierCurLoop_10 | firstAnniversary2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 11 | Roulette_AddAsset_11 | firstAnniversary2026Event | AddAsset | 2 | 2 | 20 |
|
||||
| 12 | Roulette_AllMultiplier_12 | firstAnniversary2026Event | AllMultiplier | 2 | 1 | 50 |
|
||||
| 13 | Roulette_AddAsset_13 | firstAnniversary2026Event | AddAsset | 2 | 2 | 20 |
|
||||
| 14 | Roulette_AllMultiplierCurLoop_14 | firstAnniversary2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 15 | Roulette_AddAsset_15 | firstAnniversary2026Event | AddAsset | 3 | 2 | 20 |
|
||||
| 16 | Roulette_Magnet_16 | firstAnniversary2026Event | Magnet | 0 | 1 | 40 |
|
||||
| 17 | Roulette_AddAsset_17 | patrick2026Event | AddAsset | 1 | 3 | 20 |
|
||||
| 18 | Roulette_AllMultiplierCurLoop_18 | patrick2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 19 | Roulette_AddAsset_19 | patrick2026Event | AddAsset | 2 | 2 | 20 |
|
||||
| 20 | Roulette_AllMultiplier_20 | patrick2026Event | AllMultiplier | 2 | 1 | 50 |
|
||||
| 21 | Roulette_AddAsset_21 | patrick2026Event | AddAsset | 2 | 2 | 20 |
|
||||
| 22 | Roulette_AllMultiplierCurLoop_22 | patrick2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 23 | Roulette_AddAsset_23 | patrick2026Event | AddAsset | 3 | 2 | 20 |
|
||||
| 24 | Roulette_Magnet_24 | patrick2026Event | Magnet | 0 | 1 | 40 |
|
||||
| 25 | Roulette_AddAsset_25 | summer2026Event | AddAsset | 1 | 3 | 20 |
|
||||
| 26 | Roulette_AllMultiplierCurLoop_26 | summer2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 27 | Roulette_AddAsset_27 | summer2026Event | AddAsset | 2 | 2 | 20 |
|
||||
| 28 | Roulette_AllMultiplier_28 | summer2026Event | AllMultiplier | 2 | 1 | 50 |
|
||||
| 29 | Roulette_AddAsset_29 | summer2026Event | AddAsset | 2 | 2 | 20 |
|
||||
| 30 | Roulette_AllMultiplierCurLoop_30 | summer2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
|
||||
| 31 | Roulette_AddAsset_31 | summer2026Event | AddAsset | 3 | 2 | 20 |
|
||||
| 32 | Roulette_Magnet_32 | summer2026Event | Magnet | 0 | 1 | 40 |
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# 活动任务:原作数值明细
|
||||
|
||||
活动键和questDataStringId分别关联活动及条件,unlockDay、goalCount、relativePassID、xpAmount及奖励描述开放目标与收益。
|
||||
|
||||
源表:`seasonquestlist`,共76条记录。[完整CSV](../03-表格/seasonquestlist.csv) · [原始表](../03-表格/原始表/seasonquestlist.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| seasonEventStringId | 原字段名,含义见功能规则及原注释 | string | 시즌 키 |
|
||||
| questDataStringId | 原字段名,含义见功能规则及原注释 | string | 종류 |
|
||||
| EQuestGroup | 任务分组枚举 | EQuestGroup | |
|
||||
| unlockDay | 原字段名,含义见功能规则及原注释 | int | 언락 일자 0 부터 |
|
||||
| goalCount | 目标次数 | int[] | |
|
||||
| relativePassID | 原字段名,含义见功能规则及原注释 | string | 이건 연관된 패스에 경험치 주는 것 |
|
||||
| xpAmount | 原字段名,含义见功能规则及原注释 | int[] | |
|
||||
| rewardId | 奖励ID(按奖励类型解析) | int[] | 반복 보상의 형태로 배열 갯수 동일하게 |
|
||||
| rewardCount | 奖励数量 | int[] | |
|
||||
| sortingOrder | 原字段名,含义见功能规则及原注释 | int | |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—76
|
||||
|
||||
| Id | StringId | seasonEventStringId | questDataStringId | 任务分组枚举(EQuestGroup) | unlockDay | 目标次数(goalCount) | relativePassID |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 1 | firstAnniversary2026Event_0_PlayStage1 | firstAnniversary2026Event | PlayStage | Daily | 0 | 1,2,3 | firstAnniversaryPass |
|
||||
| 2 | firstAnniversary2026Event_0_ClearLoop2 | firstAnniversary2026Event | ClearLoop | Daily | 0 | 10,20,30,100 | firstAnniversaryPass |
|
||||
| 3 | firstAnniversary2026Event_0_ConsumeDia3 | firstAnniversary2026Event | ConsumeDia | Daily | 0 | 30,50,100 | firstAnniversaryPass |
|
||||
| 4 | firstAnniversary2026Event_0_StepGoodEvent4 | firstAnniversary2026Event | StepGoodEvent | Daily | 0 | 10,20,30,80 | firstAnniversaryPass |
|
||||
| 5 | firstAnniversary2026Event_0_KillEnemy5 | firstAnniversary2026Event | KillEnemy | Daily | 0 | 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 | firstAnniversaryPass |
|
||||
| 6 | firstAnniversary2026Event_0_Login6 | firstAnniversary2026Event | Login | Normal | 0 | 1,2,3,4,5,6,7 | |
|
||||
| 7 | firstAnniversary2026Event_0_PlayStage7 | firstAnniversary2026Event | PlayStage | Normal | 0 | 1 | |
|
||||
| 8 | firstAnniversary2026Event_0_ClearLoop8 | firstAnniversary2026Event | ClearLoop | Normal | 0 | 15 | |
|
||||
| 9 | firstAnniversary2026Event_0_DailyShopUse9 | firstAnniversary2026Event | DailyShopUse | Normal | 0 | 1 | |
|
||||
| 10 | firstAnniversary2026Event_0_ConsumeDia10 | firstAnniversary2026Event | ConsumeDia | Normal | 0 | 30 | |
|
||||
| 11 | firstAnniversary2026Event_1_ClearLoop11 | firstAnniversary2026Event | ClearLoop | Normal | 1 | 30 | |
|
||||
| 12 | firstAnniversary2026Event_1_OutgameBlackjackWin12 | firstAnniversary2026Event | OutgameBlackjackWin | Normal | 1 | 1 | |
|
||||
| 13 | firstAnniversary2026Event_1_PullRelic13 | firstAnniversary2026Event | PullRelic | Normal | 1 | 1 | |
|
||||
| 14 | firstAnniversary2026Event_1_PlinkoBallConsume14 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 1 | 10 | |
|
||||
| 15 | firstAnniversary2026Event_2_AD15 | firstAnniversary2026Event | AD | Normal | 2 | 1 | |
|
||||
| 16 | firstAnniversary2026Event_2_ConsumeDia16 | firstAnniversary2026Event | ConsumeDia | Normal | 2 | 50 | |
|
||||
| 17 | firstAnniversary2026Event_2_OutgameBlackjackWin17 | firstAnniversary2026Event | OutgameBlackjackWin | Normal | 2 | 3 | |
|
||||
| 18 | firstAnniversary2026Event_2_KillEnemy18 | firstAnniversary2026Event | KillEnemy | Normal | 2 | 200 | |
|
||||
| 19 | firstAnniversary2026Event_3_PlayStage19 | firstAnniversary2026Event | PlayStage | Normal | 3 | 5 | |
|
||||
| 20 | firstAnniversary2026Event_3_ClearLoop20 | firstAnniversary2026Event | ClearLoop | Normal | 3 | 50 | |
|
||||
| 21 | firstAnniversary2026Event_3_PullRelic21 | firstAnniversary2026Event | PullRelic | Normal | 3 | 3 | |
|
||||
| 22 | firstAnniversary2026Event_3_GoldCarriageKill22 | firstAnniversary2026Event | GoldCarriageKill | Normal | 3 | 1 | |
|
||||
| 23 | firstAnniversary2026Event_4_PlinkoBallConsume23 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 4 | 50 | |
|
||||
| 24 | firstAnniversary2026Event_4_AD24 | firstAnniversary2026Event | AD | Normal | 4 | 3 | |
|
||||
| 25 | firstAnniversary2026Event_4_ConsumeDia25 | firstAnniversary2026Event | ConsumeDia | Normal | 4 | 100 | |
|
||||
| 26 | firstAnniversary2026Event_4_DailyShopUse26 | firstAnniversary2026Event | DailyShopUse | Normal | 4 | 3 | |
|
||||
| 27 | firstAnniversary2026Event_5_PlinkoBallConsume27 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 5 | 100 | |
|
||||
| 28 | firstAnniversary2026Event_5_StepGoodEvent28 | firstAnniversary2026Event | StepGoodEvent | Normal | 5 | 20 | |
|
||||
| 29 | firstAnniversary2026Event_5_PlayStage29 | firstAnniversary2026Event | PlayStage | Normal | 5 | 10 | |
|
||||
| 30 | firstAnniversary2026Event_5_DiceDots30 | firstAnniversary2026Event | DiceDots | Normal | 5 | 500 | |
|
||||
| 31 | firstAnniversary2026Event_6_PlinkoBallConsume31 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 6 | 200 | |
|
||||
| 32 | firstAnniversary2026Event_6_ClearLoop32 | firstAnniversary2026Event | ClearLoop | Normal | 6 | 100 | |
|
||||
| 33 | firstAnniversary2026Event_6_DailyShopUse33 | firstAnniversary2026Event | DailyShopUse | Normal | 6 | 5 | |
|
||||
| 34 | firstAnniversary2026Event_6_ConsumeDia34 | firstAnniversary2026Event | ConsumeDia | Normal | 6 | 300 | |
|
||||
| 35 | comebackQuest_0_PlayStage | comebackQuest | PlayStage | Normal | 0 | 1 | |
|
||||
| 36 | comebackQuest_0_Recycle | comebackQuest | Recycle | Normal | 0 | 10 | |
|
||||
| 37 | comebackQuest_0_ConsumePoint | comebackQuest | ConsumePoint | Normal | 0 | 300 | |
|
||||
| 38 | comebackQuest_0_PlinkoBallConsume | comebackQuest | PlinkoBallConsume | Normal | 0 | 10 | |
|
||||
| 39 | comebackQuest_0_HeroBodySuccess | comebackQuest | HeroBodySuccess | Normal | 0 | 3 | |
|
||||
| 40 | comebackQuest_1_PlayStage | comebackQuest | PlayStage | Normal | 1 | 3 | |
|
||||
| 41 | comebackQuest_1_StepGoodEvent | comebackQuest | StepGoodEvent | Normal | 1 | 5 | |
|
||||
| 42 | comebackQuest_1_DiceDots | comebackQuest | DiceDots | Normal | 1 | 300 | |
|
||||
| 43 | comebackQuest_1_ConsumeDia | comebackQuest | ConsumeDia | Normal | 1 | 30 | |
|
||||
| 44 | comebackQuest_1_HeroBodySuccess | comebackQuest | HeroBodySuccess | Normal | 1 | 3 | |
|
||||
| 45 | comebackQuest_2_PlayStage | comebackQuest | PlayStage | Normal | 2 | 5 | |
|
||||
| 46 | comebackQuest_2_KillEnemy | comebackQuest | KillEnemy | Normal | 2 | 30 | |
|
||||
| 47 | comebackQuest_2_ClearLoop | comebackQuest | ClearLoop | Normal | 2 | 30 | |
|
||||
| 48 | comebackQuest_2_ConsumeDia | comebackQuest | ConsumeDia | Normal | 2 | 50 | |
|
||||
| 49 | summer2026Event_0_PlayStage49 | summer2026Event | PlayStage | Daily | 0 | 1,3,5 | summer2026Pass |
|
||||
| 50 | summer2026Event_0_ClearLoop50 | summer2026Event | ClearLoop | Daily | 0 | 20,50,100 | summer2026Pass |
|
||||
| 51 | summer2026Event_0_ConsumeDia51 | summer2026Event | ConsumeDia | Daily | 0 | 30,50,100 | summer2026Pass |
|
||||
| 52 | summer2026Event_0_StepGoodEvent52 | summer2026Event | StepGoodEvent | Daily | 0 | 10,50,70 | summer2026Pass |
|
||||
| 53 | summer2026Event_0_KillEnemy53 | summer2026Event | KillEnemy | Daily | 0 | 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 | summer2026Pass |
|
||||
| 54 | summer2026Event_0_Login54 | summer2026Event | Login | Normal | 0 | 1,2,3,4,5,6,7,8,9,10 | |
|
||||
| 55 | summer2026Event_0_PlayStage55 | summer2026Event | PlayStage | Normal | 0 | 3,6,9 | |
|
||||
| 56 | summer2026Event_0_ClearLoop56 | summer2026Event | ClearLoop | Normal | 0 | 15,25,40 | |
|
||||
| 57 | summer2026Event_0_DailyShopUse57 | summer2026Event | DailyShopUse | Normal | 0 | 1,3 | |
|
||||
| 58 | summer2026Event_0_ConsumeDia58 | summer2026Event | ConsumeDia | Normal | 0 | 30,70,120,220,400,700,1200 | |
|
||||
| 59 | summer2026Event_0_QuickPatrol59 | summer2026Event | QuickPatrol | Normal | 0 | 3,6,9,12,15,18,21,24,27,30,33,36,40 | |
|
||||
| 60 | summer2026Event_1_ClearLoop60 | summer2026Event | ClearLoop | Normal | 1 | 50,70,90 | |
|
||||
| 61 | summer2026Event_1_OutgameBlackjackWin61 | summer2026Event | OutgameBlackjackWin | Normal | 1 | 1 | |
|
||||
| 62 | summer2026Event_1_PullRelic62 | summer2026Event | PullRelic | Normal | 1 | 1 | |
|
||||
| 63 | summer2026Event_1_PlinkoBallConsume63 | summer2026Event | PlinkoBallConsume | Normal | 1 | 30,60,120,180,240,300,400 | |
|
||||
| 64 | summer2026Event_1_AD64 | summer2026Event | AD | Normal | 1 | 1,3 | |
|
||||
| 65 | summer2026Event_2_OutgameBlackjackWin65 | summer2026Event | OutgameBlackjackWin | Normal | 2 | 3 | |
|
||||
| 66 | summer2026Event_2_KillEnemy66 | summer2026Event | KillEnemy | Normal | 2 | 200,400 | |
|
||||
| 67 | summer2026Event_2_PlayStage67 | summer2026Event | PlayStage | Normal | 2 | 12,15,20 | |
|
||||
| 68 | summer2026Event_2_ClearLoop68 | summer2026Event | ClearLoop | Normal | 2 | 110 | |
|
||||
| 69 | summer2026Event_2_PullRelic69 | summer2026Event | PullRelic | Normal | 2 | 5,10,15 | |
|
||||
| 70 | summer2026Event_2_GoldCarriageKill70 | summer2026Event | GoldCarriageKill | Normal | 2 | 1 | |
|
||||
| 71 | summer2026Event_3_DailyShopUse71 | summer2026Event | DailyShopUse | Normal | 3 | 4,5,6 | |
|
||||
| 72 | summer2026Event_3_PullEquipment72 | summer2026Event | PullEquipment | Normal | 3 | 5,10,15,20,30,50 | |
|
||||
| 73 | summer2026Event_3_PlayStage73 | summer2026Event | PlayStage | Normal | 3 | 25,30,40 | |
|
||||
| 74 | summer2026Event_3_ConsumeItem_10974 | summer2026Event | ConsumeItem_109 | Normal | 3 | 150,200,250,350,450,600 | |
|
||||
| 75 | summer2026Event_4_ClearLoop75 | summer2026Event | ClearLoop | Normal | 4 | 150 | |
|
||||
| 76 | summer2026Event_4_DailyShopUse76 | summer2026Event | DailyShopUse | Normal | 4 | 7 | |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—76
|
||||
|
||||
| Id | StringId | xpAmount | 奖励ID(按奖励类型解析)(rewardId) | 奖励数量(rewardCount) | sortingOrder |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 1 | firstAnniversary2026Event_0_PlayStage1 | 500,500,500 | | | 1 |
|
||||
| 2 | firstAnniversary2026Event_0_ClearLoop2 | 500,500,500,500 | | | 2 |
|
||||
| 3 | firstAnniversary2026Event_0_ConsumeDia3 | 100,100,300 | | | 3 |
|
||||
| 4 | firstAnniversary2026Event_0_StepGoodEvent4 | 200,200,200,200 | | | 4 |
|
||||
| 5 | firstAnniversary2026Event_0_KillEnemy5 | 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 | | | 5 |
|
||||
| 6 | firstAnniversary2026Event_0_Login6 | | 151,151,151,151,151,101,941 | 400,400,400,400,400,100,5 | 6 |
|
||||
| 7 | firstAnniversary2026Event_0_PlayStage7 | | 204 | 3 | 7 |
|
||||
| 8 | firstAnniversary2026Event_0_ClearLoop8 | | 149 | 300 | 8 |
|
||||
| 9 | firstAnniversary2026Event_0_DailyShopUse9 | | 100 | 10000 | 9 |
|
||||
| 10 | firstAnniversary2026Event_0_ConsumeDia10 | | 125 | 100 | 10 |
|
||||
| 11 | firstAnniversary2026Event_1_ClearLoop11 | | 149 | 300 | 11 |
|
||||
| 12 | firstAnniversary2026Event_1_OutgameBlackjackWin12 | | 101 | 50 | 12 |
|
||||
| 13 | firstAnniversary2026Event_1_PullRelic13 | | 125 | 200 | 13 |
|
||||
| 14 | firstAnniversary2026Event_1_PlinkoBallConsume14 | | 100 | 10000 | 14 |
|
||||
| 15 | firstAnniversary2026Event_2_AD15 | | 101 | 50 | 15 |
|
||||
| 16 | firstAnniversary2026Event_2_ConsumeDia16 | | 149 | 300 | 16 |
|
||||
| 17 | firstAnniversary2026Event_2_OutgameBlackjackWin17 | | 125 | 200 | 17 |
|
||||
| 18 | firstAnniversary2026Event_2_KillEnemy18 | | 100 | 20000 | 18 |
|
||||
| 19 | firstAnniversary2026Event_3_PlayStage19 | | 149 | 400 | 19 |
|
||||
| 20 | firstAnniversary2026Event_3_ClearLoop20 | | 125 | 200 | 20 |
|
||||
| 21 | firstAnniversary2026Event_3_PullRelic21 | | 149 | 400 | 21 |
|
||||
| 22 | firstAnniversary2026Event_3_GoldCarriageKill22 | | 101 | 100 | 22 |
|
||||
| 23 | firstAnniversary2026Event_4_PlinkoBallConsume23 | | 202 | 1 | 23 |
|
||||
| 24 | firstAnniversary2026Event_4_AD24 | | 940 | 5 | 24 |
|
||||
| 25 | firstAnniversary2026Event_4_ConsumeDia25 | | 149 | 500 | 25 |
|
||||
| 26 | firstAnniversary2026Event_4_DailyShopUse26 | | 100 | 30000 | 26 |
|
||||
| 27 | firstAnniversary2026Event_5_PlinkoBallConsume27 | | 151 | 400 | 27 |
|
||||
| 28 | firstAnniversary2026Event_5_StepGoodEvent28 | | 149 | 500 | 28 |
|
||||
| 29 | firstAnniversary2026Event_5_PlayStage29 | | 125 | 500 | 29 |
|
||||
| 30 | firstAnniversary2026Event_5_DiceDots30 | | 149 | 600 | 30 |
|
||||
| 31 | firstAnniversary2026Event_6_PlinkoBallConsume31 | | 149 | 700 | 31 |
|
||||
| 32 | firstAnniversary2026Event_6_ClearLoop32 | | 101 | 100 | 32 |
|
||||
| 33 | firstAnniversary2026Event_6_DailyShopUse33 | | 149 | 700 | 33 |
|
||||
| 34 | firstAnniversary2026Event_6_ConsumeDia34 | | 151 | 400 | 34 |
|
||||
| 35 | comebackQuest_0_PlayStage | | 100 | 15000 | 35 |
|
||||
| 36 | comebackQuest_0_Recycle | | 100 | 15000 | 36 |
|
||||
| 37 | comebackQuest_0_ConsumePoint | | 100 | 15000 | 37 |
|
||||
| 38 | comebackQuest_0_PlinkoBallConsume | | 100 | 15000 | 38 |
|
||||
| 39 | comebackQuest_0_HeroBodySuccess | | 941 | 5 | 39 |
|
||||
| 40 | comebackQuest_1_PlayStage | | 125 | 500 | 40 |
|
||||
| 41 | comebackQuest_1_StepGoodEvent | | 125 | 500 | 41 |
|
||||
| 42 | comebackQuest_1_DiceDots | | 125 | 500 | 42 |
|
||||
| 43 | comebackQuest_1_ConsumeDia | | 125 | 500 | 43 |
|
||||
| 44 | comebackQuest_1_HeroBodySuccess | | 202 | 1 | 44 |
|
||||
| 45 | comebackQuest_2_PlayStage | | 101 | 100 | 45 |
|
||||
| 46 | comebackQuest_2_KillEnemy | | 101 | 100 | 46 |
|
||||
| 47 | comebackQuest_2_ClearLoop | | 101 | 100 | 47 |
|
||||
| 48 | comebackQuest_2_ConsumeDia | | 101 | 100 | 48 |
|
||||
| 49 | summer2026Event_0_PlayStage49 | 30,70,150 | | | 49 |
|
||||
| 50 | summer2026Event_0_ClearLoop50 | 100,300,700 | | | 50 |
|
||||
| 51 | summer2026Event_0_ConsumeDia51 | 100,300,700 | | | 51 |
|
||||
| 52 | summer2026Event_0_StepGoodEvent52 | 100,300,1000 | | | 52 |
|
||||
| 53 | summer2026Event_0_KillEnemy53 | 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 | | | 53 |
|
||||
| 54 | summer2026Event_0_Login54 | | 151,151,151,151,151,151,151,151,151,151 | 450,450,450,450,450,450,450,450,450,450 | 54 |
|
||||
| 55 | summer2026Event_0_PlayStage55 | | 204,204,204 | 1,1,1 | 55 |
|
||||
| 56 | summer2026Event_0_ClearLoop56 | | 170,170,170 | 100,100,100 | 56 |
|
||||
| 57 | summer2026Event_0_DailyShopUse57 | | 100,100 | 5000,5000 | 57 |
|
||||
| 58 | summer2026Event_0_ConsumeDia58 | | 125,170,170,170,170,170,151 | 100,100,100,100,100,400,400 | 58 |
|
||||
| 59 | summer2026Event_0_QuickPatrol59 | | 170,170,170,170,170,170,170,170,170,170,170,170,170 | 200,200,200,200,200,200,200,200,200,200,200,200,200 | 59 |
|
||||
| 60 | summer2026Event_1_ClearLoop60 | | 170,170,170 | 100,100,100 | 60 |
|
||||
| 61 | summer2026Event_1_OutgameBlackjackWin61 | | 101 | 30 | 61 |
|
||||
| 62 | summer2026Event_1_PullRelic62 | | 125 | 200 | 62 |
|
||||
| 63 | summer2026Event_1_PlinkoBallConsume63 | | 100,100,204,151,151,151,151 | 5000,5000,1,100,100,100,100 | 63 |
|
||||
| 64 | summer2026Event_1_AD64 | | 101,940 | 30,5 | 64 |
|
||||
| 65 | summer2026Event_2_OutgameBlackjackWin65 | | 125 | 200 | 65 |
|
||||
| 66 | summer2026Event_2_KillEnemy66 | | 100,100 | 10000,10000 | 66 |
|
||||
| 67 | summer2026Event_2_PlayStage67 | | 170,170,170 | 100,100,200 | 67 |
|
||||
| 68 | summer2026Event_2_ClearLoop68 | | 125 | 200 | 68 |
|
||||
| 69 | summer2026Event_2_PullRelic69 | | 170,170,170 | 100,100,200 | 69 |
|
||||
| 70 | summer2026Event_2_GoldCarriageKill70 | | 101 | 50 | 70 |
|
||||
| 71 | summer2026Event_3_DailyShopUse71 | | 100,100,100 | 10000,10000,10000 | 71 |
|
||||
| 72 | summer2026Event_3_PullEquipment72 | | 170,170,170,170,170,170 | 100,100,100,100,100,700 | 72 |
|
||||
| 73 | summer2026Event_3_PlayStage73 | | 125,125,125 | 100,100,300 | 73 |
|
||||
| 74 | summer2026Event_3_ConsumeItem_10974 | | 170,170,170,170,170,170 | 100,100,100,100,100,100 | 74 |
|
||||
| 75 | summer2026Event_4_ClearLoop75 | | 101 | 100 | 75 |
|
||||
| 76 | summer2026Event_4_DailyShopUse76 | | 170 | 700 | 76 |
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
# 超级球排期与奖池:原作数值明细
|
||||
|
||||
按赛季及group区分活动,起止日期原注释使用UTC零点,countingTime为统计分钟数;初始奖池、参与人数增量范围和名次分配比例分别配置。
|
||||
|
||||
源表:`superballschedule`,共6条记录。[完整CSV](../03-表格/superballschedule.csv) · [原始表](../03-表格/原始表/superballschedule.csv) · [模块数值说明](../03-数值说明.md)。
|
||||
|
||||
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
|
||||
|
||||
## 字段说明
|
||||
|
||||
| 字段 | 含义 | 原类型 | 原注释 |
|
||||
| --- | --- | --- | --- |
|
||||
| rewardPerParticipant | 每参与者增加奖励范围 | int[] | 참여 당 증가 보상량 범위 |
|
||||
| startReward | 初始奖池 | int | |
|
||||
| RewardPercent | 名次分配百分数 | int[] | 1등, 2등, 3등 보상 비율 |
|
||||
| season | 赛季编号 | int | |
|
||||
| group | 原字段名,含义见功能规则及原注释 | string | |
|
||||
| visualSeason | 原字段名,含义见功能规则及原注释 | string | 유저에게 보이는 시즌 |
|
||||
| superBallStartDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
|
||||
| passDay | 原字段名,含义见功能规则及原注释 | int | |
|
||||
| superBallEndDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
|
||||
| countingTime | 统计分钟数 | int | 집계 시간 (분) |
|
||||
| gachaType | 原字段名,含义见功能规则及原注释 | string[] | [가챠 타입] |
|
||||
| targetItemId | 原字段名,含义见功能规则及原注释 | int[] | 이미지 출력용 item ID |
|
||||
|
||||
## 数值组1
|
||||
|
||||
### 记录1—6
|
||||
|
||||
| Id | StringId | 每参与者增加奖励范围(rewardPerParticipant) | 初始奖池(startReward) | 名次分配百分数(RewardPercent) | 赛季编号(season) | group | visualSeason |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | 2026-001-SuperBall | 1,10 | 10000 | 30,30,40 | 1 | firstAnniversary | superballSeason1_key |
|
||||
| 101 | 2026-002-SuperBall | 1,10 | 10000 | 30,30,40 | 2 | firstAnniversary | superballSeason2_key |
|
||||
| 102 | 2026-003-SuperBall | 1,10 | 10000 | 30,30,40 | 3 | firstAnniversary | superballSeason3_key |
|
||||
| 103 | Summer2026-SuperBall-1 | 1,10 | 10000 | 30,30,40 | 1 | Summer2026 | summerSuperballSeason1_key |
|
||||
| 104 | Summer2026-SuperBall-2 | 1,10 | 10000 | 30,30,40 | 2 | Summer2026 | summerSuperballSeason2_key |
|
||||
| 105 | Summer2026-SuperBall-3 | 1,10 | 10000 | 30,30,40 | 3 | Summer2026 | summerSuperballSeason3_key |
|
||||
|
||||
## 数值组2
|
||||
|
||||
### 记录1—6
|
||||
|
||||
| Id | StringId | superBallStartDay | passDay | superBallEndDay | 统计分钟数(countingTime) | gachaType | targetItemId |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | 2026-001-SuperBall | 2026. 2. 16 | 7 | 2026. 2. 23 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,133,101 |
|
||||
| 101 | 2026-002-SuperBall | 2026. 2. 23 | 7 | 2026. 3. 2 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,133,101 |
|
||||
| 102 | 2026-003-SuperBall | 2026. 3. 2 | 7 | 2026. 3. 9 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,133,101 |
|
||||
| 103 | Summer2026-SuperBall-1 | 2026. 7. 15 | 7 | 2026. 7. 22 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,166,101 |
|
||||
| 104 | Summer2026-SuperBall-2 | 2026. 7. 22 | 7 | 2026. 7. 29 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,166,101 |
|
||||
| 105 | Summer2026-SuperBall-3 | 2026. 7. 29 | 7 | 2026. 8. 5 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,166,101 |
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
# 24-赛季活动与超级球
|
||||
|
||||
管理活动排期、活动任务、兑换时段、转盘及超级球奖池。
|
||||
|
||||
1. [模块设计](./01-模块设计文档.md):功能定位、步骤和子功能。
|
||||
2. [规则说明](./02-规则说明.md):条件、成长、投入产出及模块关联。
|
||||
3. [数值说明](./03-数值说明.md):完整数值目录、范围和逐档明细。
|
||||
|
||||
| 子功能 | 记录数 | 数值文档 | CSV |
|
||||
| --- | --- | --- | --- |
|
||||
| 活动开放与兑换期 | 5 | [数值明细](./04-数值明细/seasonevent.md) | [CSV](./03-表格/seasonevent.csv) |
|
||||
| 活动转盘候选 | 32 | [数值明细](./04-数值明细/seasoneventroulette.md) | [CSV](./03-表格/seasoneventroulette.csv) |
|
||||
| 活动任务 | 76 | [数值明细](./04-数值明细/seasonquestlist.md) | [CSV](./03-表格/seasonquestlist.csv) |
|
||||
| 超级球排期与奖池 | 6 | [数值明细](./04-数值明细/superballschedule.md) | [CSV](./03-表格/superballschedule.csv) |
|
||||
|
||||
[返回分类导航](../01-功能分类导航.md)
|
||||
Reference in New Issue
Block a user