Initial import of HEROLL source and design documents

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# 24 赛季活动与超级球:原作模块设计
## 功能定位
管理活动排期、活动任务、兑换时段、转盘及超级球奖池。
## 功能流程
进入排期活动 → 完成活动任务或参与转盘、超级球 → 获得活动奖励 → 在兑换期使用活动资源。
以上按原作配置关系整理功能步骤,具体条件与数值见下文及规则说明。
## 子功能构成
| 子功能 | 设计内容 |
| --- | --- |
| 活动开放与兑换期 | 活动起止和兑换结束分开配置;签到类型、转盘键、商品组、兑换组和小游戏键连接具体内容,firstRewardId/firstRewardCount给初次奖励。 |
| 活动转盘候选 | seasonEventStringId关联活动,reward/rewardValues描述奖励,tier/weight保存档位与权重。 |
| 活动任务 | 活动键和questDataStringId分别关联活动及条件,unlockDay、goalCount、relativePassID、xpAmount及奖励描述开放目标与收益。 |
| 超级球排期与奖池 | 按赛季及group区分活动,起止日期原注释使用UTC零点,countingTime为统计分钟数;初始奖池、参与人数增量范围和名次分配比例分别配置。 |
## 功能构成与规则关系
seasonevent 独立记录活动结束与兑换结束以及prod日期;seasonquestlist 连接任务/通行证经验;seasoneventroulette 存储weight与奖励;superballschedule 给出参与人数相关奖励字段、赛季组、开奖计时和gachaType。
## 关键规则与数值
| 原作规则 | 数值 | 来源 |
| --- | --- | --- |
| 历史超级球赛季1:初始奖励10000、名次比例30/30/40;日期注释为UTC零点,统计时间30分钟 | rewardPerParticipant=1,10;startReward=10000;RewardPercent=30,30,40;superBallStartDay=2026. 2. 16;superBallEndDay=2026. 2. 23;countingTime=30 | E-superballschedule / StringId=2026-001-SuperBall / CSV记录4 |
## 完整数值表
| 配置表 | 记录数 | 完整数据 |
| --- | --- | --- |
| seasonevent | 5 | [CSV](./03-表格/seasonevent.csv) |
| seasoneventroulette | 32 | [CSV](./03-表格/seasoneventroulette.csv) |
| seasonquestlist | 76 | [CSV](./03-表格/seasonquestlist.csv) |
| superballschedule | 6 | [CSV](./03-表格/superballschedule.csv) |
[规则说明](./02-规则说明.md) · [数值说明](./03-数值说明.md) · [字段字典](./03-表格/字段字典.csv) · [数组逐项明细](./03-表格/数组逐项明细.csv)
[返回总纲](../00-局外系统模块总纲.md)
## 相关功能模块
| 模块 | 关联内容 |
| --- | --- |
| [商店礼包与广告](../14-商店礼包与广告/01-模块设计文档.md) | 管理常驻商品、每日商店、连续礼包、存钱罐、兑换和触发式促销。 |
| [任务与成就](../15-任务与成就/01-模块设计文档.md) | 统一任务语义、任务组、累计条件、领取方式和成就前置链。 |
| [排行榜与赛季奖励](../23-排行榜与赛季奖励/01-模块设计文档.md) | 配置排行分组、环境排期、业务引用和名次奖励。 |
| [活动小游戏与奖励池](../25-活动小游戏与奖励池/01-模块设计文档.md) | 归档活动小游戏入场资源、玩法模板、概率奖励和广告增益。 |
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# 24 赛季活动与超级球:规则与数值
## 已恢复的配置关系
seasonevent 独立记录活动结束与兑换结束以及prod日期;seasonquestlist 连接任务/通行证经验;seasoneventroulette 存储weight与奖励;superballschedule 给出参与人数相关奖励字段、赛季组、开奖计时和gachaType。
证据等级A仅确认字段原值;下列示例不是全量表,所有等级、成本、奖励、参数见所链接CSV。
## 核心规则核对
| 规则解读 | 源字段原值 | 证据定位 |
| --- | --- | --- |
| 历史超级球赛季1:初始奖励10000、名次比例30/30/40;日期注释为UTC零点,统计时间30分钟 | rewardPerParticipant=1,10;startReward=10000;RewardPercent=30,30,40;superBallStartDay=2026. 2. 16;superBallEndDay=2026. 2. 23;countingTime=30 | E-superballschedule / StringId=2026-001-SuperBall / CSV记录4 |
## 子功能规则
### 活动开放与兑换期
活动起止和兑换结束分开配置;签到类型、转盘键、商品组、兑换组和小游戏键连接具体内容,firstRewardId/firstRewardCount给初次奖励。
对应原表:`seasonevent`,5条。[完整数值](./04-数值明细/seasonevent.md)。
### 活动转盘候选
seasonEventStringId关联活动,reward/rewardValues描述奖励,tier/weight保存档位与权重。
对应原表:`seasoneventroulette`,32条。[完整数值](./04-数值明细/seasoneventroulette.md)。
### 活动任务
活动键和questDataStringId分别关联活动及条件,unlockDay、goalCount、relativePassID、xpAmount及奖励描述开放目标与收益。
对应原表:`seasonquestlist`,76条。[完整数值](./04-数值明细/seasonquestlist.md)。
### 超级球排期与奖池
按赛季及group区分活动,起止日期原注释使用UTC零点,countingTime为统计分钟数;初始奖池、参与人数增量范围和名次分配比例分别配置。
对应原表:`superballschedule`,6条。[完整数值](./04-数值明细/superballschedule.md)。
## 关联全局配置
| 键 | 原值 | CSV记录序号 |
| --- | --- | --- |
| IngameSeasonEvent | 35, 20, 5,1000, 0, 4, 6 | 58 |
| outgameSeasonEventInfo | 0,2 | 61 |
| seasonEventBlock | 0 | 83 |
| season2026SummerStartProgress | 1 | 93 |
[完整全局配置](../00-共享配置/gameconfig.csv) · [规则来源](./03-表格/规则证据.csv) · [原作符号索引](./03-表格/元数据符号.csv)
## 尚待补充的原作细节
超级球参与人数奖励的累计公式尚未确定;保留初始奖池、每人增加范围、名次分配与统计时间原值。
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# 赛季活动与超级球:数值说明
本模块按4项子功能整理数值。成长等级、消费资源、奖励数量、权重和周期分别保留,点击数值明细可阅读全部配置档。
## 数值目录
| 子功能 | 记录数 | 可读文档 | 配置表 |
| --- | --- | --- | --- |
| 活动开放与兑换期 | 5 | [数值明细](./04-数值明细/seasonevent.md) | [CSV](./03-表格/seasonevent.csv) |
| 活动转盘候选 | 32 | [数值明细](./04-数值明细/seasoneventroulette.md) | [CSV](./03-表格/seasoneventroulette.csv) |
| 活动任务 | 76 | [数值明细](./04-数值明细/seasonquestlist.md) | [CSV](./03-表格/seasonquestlist.csv) |
| 超级球排期与奖池 | 6 | [数值明细](./04-数值明细/superballschedule.md) | [CSV](./03-表格/superballschedule.csv) |
## 数值读取约定
- 等级、星级、品质和节点序号是不同维度,不互相替代。
- 数组明细使用零基索引;索引不是默认的玩家等级。
- 只有原注释或类型能确定单位时才写出单位;权重不直接改成百分比。
- 奖励ID与奖励类型一起阅读,消耗和奖励中的空值、0、-1保持原样。
[数组逐项明细](./03-表格/数组逐项明细.csv) · [关联全局配置](./03-表格/关联全局配置.csv)
## 主要数值范围
### 活动开放与兑换期
原表记录5条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/seasonevent.md)。
| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
| --- | --- | --- | --- | --- |
| eventDay | eventDay | 5 | 13 | 30 |
| prodEventDay | prodEventDay | 5 | 13 | 30 |
### 活动转盘候选
原表记录32条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/seasoneventroulette.md)。
| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
| --- | --- | --- | --- | --- |
| tier | tier | 32 | 1 | 3 |
| 权重原值 | weight | 32 | 20 | 50 |
### 活动任务
原表记录76条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/seasonquestlist.md)。
| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
| --- | --- | --- | --- | --- |
| unlockDay | unlockDay | 76 | 0 | 6 |
| sortingOrder | sortingOrder | 76 | 1 | 76 |
### 超级球排期与奖池
原表记录6条。以下为全配置数值范围,包含停用与历史档,不等同于可达上限。[逐档数值](./04-数值明细/superballschedule.md)。
| 参数 | 原字段 | 有效数值数 | 最小值 | 最大值 |
| --- | --- | --- | --- | --- |
| 初始奖池 | startReward | 6 | 10000 | 10000 |
| 赛季编号 | season | 6 | 1 | 3 |
| passDay | passDay | 6 | 7 | 7 |
| 统计分钟数 | countingTime | 6 | 30 | 30 |
[模块设计](./01-模块设计文档.md) · [规则说明](./02-规则说明.md) · [功能分类](../01-功能分类导航.md)
@@ -0,0 +1,6 @@
Id,StringId,titleKey,seasonStartDay,eventDay,seasonEndDay,exchangeEndDay,prodSeasonStartDay,prodEventDay,prodSeasonEndDay,prodExchangeEndDay,seasonIconName,openViewName,openTextKey,EAttendanceType,ingameRouletteIcon,ingameRouletteCornerIcon,ingameRouletteKey,BmGroupKey,exchangeGroupKey,minigameKey,firstRewardId,firstRewardCount
100,halloween2025Event,season_event_halloween,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,SeasonalEvents_Halloween,HalloweenEventView,outgame_halloween_appear,,Installtile_season_event,Installtile_season_event,halloween_appear,,,halloween2025Event,,
101,christmas2025Event,season_event_christmas,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,SeasonalEvents_Christmas,ChristmasEventView,outgame_christmas_appear,,Installtile_season_event_christmas_icon,Installtile_season_event_christmas,christmasEvent_appear,,,christmas2025Event,,
102,firstAnniversary2026Event,season_event_firstAnniversary,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,SeasonalEvents_1stAnniversary,1stAnniversaryEventLobbyView,outgame_firstAnniversary_appear,FirstAnniversary,Installtile_season_event_1st_anniversary_icon,Installtile_season_event_1st_anniversary,firstAnniversary_appear,anniversary2026Event,anniversary2026Event,firstAnniversary2026Event,20016,1
103,patrick2026Event,season_event_patrick,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,SeasonalEvents_patrick,PatrickEventView,outgame_patrick_appear,,Installtile_season_event_patrick_icon,Installtile_season_event_patrick,patrick_appear,,,patrick2026Event,,
104,summer2026Event,season_event_summer2026,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,SeasonalEvents_summer2026,Summer2026EventLobbyView,outgame_summer2026_appear,Summer2026,Installtile_season_event_roulette_icon,Installtile_season_event_roulette,summer2026_appear,summer2026Event,summer2026Event,summer2026Event,100000,50
1 Id StringId titleKey seasonStartDay eventDay seasonEndDay exchangeEndDay prodSeasonStartDay prodEventDay prodSeasonEndDay prodExchangeEndDay seasonIconName openViewName openTextKey EAttendanceType ingameRouletteIcon ingameRouletteCornerIcon ingameRouletteKey BmGroupKey exchangeGroupKey minigameKey firstRewardId firstRewardCount
2 100 halloween2025Event season_event_halloween 2025. 10. 31 30 2025. 11. 30 2025. 12. 7 2025. 10. 31 30 2025. 11. 30 2025. 12. 7 SeasonalEvents_Halloween HalloweenEventView outgame_halloween_appear Installtile_season_event Installtile_season_event halloween_appear halloween2025Event
3 101 christmas2025Event season_event_christmas 2025. 12. 18 13 2025. 12. 31 2026. 1. 7 2025. 12. 18 13 2025. 12. 31 2026. 1. 7 SeasonalEvents_Christmas ChristmasEventView outgame_christmas_appear Installtile_season_event_christmas_icon Installtile_season_event_christmas christmasEvent_appear christmas2025Event
4 102 firstAnniversary2026Event season_event_firstAnniversary 2026. 2. 16 21 2026. 3. 9 2026. 3. 16 2026. 2. 16 21 2026. 3. 9 2026. 3. 16 SeasonalEvents_1stAnniversary 1stAnniversaryEventLobbyView outgame_firstAnniversary_appear FirstAnniversary Installtile_season_event_1st_anniversary_icon Installtile_season_event_1st_anniversary firstAnniversary_appear anniversary2026Event anniversary2026Event firstAnniversary2026Event 20016 1
5 103 patrick2026Event season_event_patrick 2026. 3. 19 15 2026. 4. 3 2026. 4. 9 2026. 3. 19 15 2026. 4. 3 2026. 4. 9 SeasonalEvents_patrick PatrickEventView outgame_patrick_appear Installtile_season_event_patrick_icon Installtile_season_event_patrick patrick_appear patrick2026Event
6 104 summer2026Event season_event_summer2026 2026. 7. 15 21 2026. 8. 5 2026. 8. 6 2026. 7. 15 21 2026. 8. 5 2026. 8. 6 SeasonalEvents_summer2026 Summer2026EventLobbyView outgame_summer2026_appear Summer2026 Installtile_season_event_roulette_icon Installtile_season_event_roulette summer2026_appear summer2026Event summer2026Event summer2026Event 100000 50
@@ -0,0 +1,33 @@
Id,StringId,seasonEventStringId,reward,rewardIcon,rewardValues,tier,weight,itemTitleKey,itemDesckey
1,Roulette_AddAsset_1,christmas2025Event,AddAsset,icon_santa_hat,1,3,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
2,Roulette_AllMultiplierCurLoop_2,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
3,Roulette_AddAsset_3,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
4,Roulette_AllMultiplier_4,christmas2025Event,AllMultiplier,icon_multiplier_christmas,2,1,50,item_christmasRoulette_multiplier,item_christmasRoulette_multiplier_desc
5,Roulette_AddAsset_5,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
6,Roulette_AllMultiplierCurLoop_6,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
7,Roulette_AddAsset_7,christmas2025Event,AddAsset,icon_santa_hat,3,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
8,Roulette_Magnet_8,christmas2025Event,Magnet,icon_magnet,0,1,40,item_seasonRoulette_magnet,item_christmasRoulette_magnet_desc
9,Roulette_AddAsset_9,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,1,3,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
10,Roulette_AllMultiplierCurLoop_10,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
11,Roulette_AddAsset_11,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
12,Roulette_AllMultiplier_12,firstAnniversary2026Event,AllMultiplier,icon_multiplier_1st_anniv,2,1,50,firstAnniversary_AllMultiplier,firstAnniversary_AllMultiplier_desc
13,Roulette_AddAsset_13,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
14,Roulette_AllMultiplierCurLoop_14,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
15,Roulette_AddAsset_15,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,3,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
16,Roulette_Magnet_16,firstAnniversary2026Event,Magnet,icon_magnet,0,1,40,firstAnniversary_Magnet,firstAnniversary_Magnet_desc
17,Roulette_AddAsset_17,patrick2026Event,AddAsset,icon_patrick_coin,1,3,20,patrick_AddAsset,patrick_AddAsset_desc
18,Roulette_AllMultiplierCurLoop_18,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
19,Roulette_AddAsset_19,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
20,Roulette_AllMultiplier_20,patrick2026Event,AllMultiplier,icon_multiplier_patrick,2,1,50,patrick_AllMultiplier,patrick_AllMultiplier_desc
21,Roulette_AddAsset_21,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
22,Roulette_AllMultiplierCurLoop_22,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
23,Roulette_AddAsset_23,patrick2026Event,AddAsset,icon_patrick_coin,3,2,20,patrick_AddAsset,patrick_AddAsset_desc
24,Roulette_Magnet_24,patrick2026Event,Magnet,icon_magnet,0,1,40,patrick_Magnet,patrick_Magnet_desc
25,Roulette_AddAsset_25,summer2026Event,AddAsset,icon_watermelon,1,3,20,summer_AddAsset,summer_AddAsset_desc
26,Roulette_AllMultiplierCurLoop_26,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
27,Roulette_AddAsset_27,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
28,Roulette_AllMultiplier_28,summer2026Event,AllMultiplier,icon_multiplier_summer,2,1,50,summer_AllMultiplier,summer_AllMultiplier_desc
29,Roulette_AddAsset_29,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
30,Roulette_AllMultiplierCurLoop_30,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
31,Roulette_AddAsset_31,summer2026Event,AddAsset,icon_watermelon,3,2,20,summer_AddAsset,summer_AddAsset_desc
32,Roulette_Magnet_32,summer2026Event,Magnet,icon_magnet,0,1,40,summer_Magnet,summer_Magnet_desc
1 Id StringId seasonEventStringId reward rewardIcon rewardValues tier weight itemTitleKey itemDesckey
2 1 Roulette_AddAsset_1 christmas2025Event AddAsset icon_santa_hat 1 3 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
3 2 Roulette_AllMultiplierCurLoop_2 christmas2025Event AllMultiplierCurLoop icon_multiplier_curloop_christmas 5 1 50 item_christmasRoulette_curLoop item_christmasRoulette_curLoop_desc
4 3 Roulette_AddAsset_3 christmas2025Event AddAsset icon_santa_hat 2 2 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
5 4 Roulette_AllMultiplier_4 christmas2025Event AllMultiplier icon_multiplier_christmas 2 1 50 item_christmasRoulette_multiplier item_christmasRoulette_multiplier_desc
6 5 Roulette_AddAsset_5 christmas2025Event AddAsset icon_santa_hat 2 2 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
7 6 Roulette_AllMultiplierCurLoop_6 christmas2025Event AllMultiplierCurLoop icon_multiplier_curloop_christmas 5 1 50 item_christmasRoulette_curLoop item_christmasRoulette_curLoop_desc
8 7 Roulette_AddAsset_7 christmas2025Event AddAsset icon_santa_hat 3 2 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
9 8 Roulette_Magnet_8 christmas2025Event Magnet icon_magnet 0 1 40 item_seasonRoulette_magnet item_christmasRoulette_magnet_desc
10 9 Roulette_AddAsset_9 firstAnniversary2026Event AddAsset icon_deoksoon_coin 1 3 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
11 10 Roulette_AllMultiplierCurLoop_10 firstAnniversary2026Event AllMultiplierCurLoop icon_multiplier_curloop_1st_anniv 5 1 50 firstAnniversary_AllMultiplierCurLoop firstAnniversary_AllMultiplierCurLoop_desc
12 11 Roulette_AddAsset_11 firstAnniversary2026Event AddAsset icon_deoksoon_coin 2 2 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
13 12 Roulette_AllMultiplier_12 firstAnniversary2026Event AllMultiplier icon_multiplier_1st_anniv 2 1 50 firstAnniversary_AllMultiplier firstAnniversary_AllMultiplier_desc
14 13 Roulette_AddAsset_13 firstAnniversary2026Event AddAsset icon_deoksoon_coin 2 2 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
15 14 Roulette_AllMultiplierCurLoop_14 firstAnniversary2026Event AllMultiplierCurLoop icon_multiplier_curloop_1st_anniv 5 1 50 firstAnniversary_AllMultiplierCurLoop firstAnniversary_AllMultiplierCurLoop_desc
16 15 Roulette_AddAsset_15 firstAnniversary2026Event AddAsset icon_deoksoon_coin 3 2 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
17 16 Roulette_Magnet_16 firstAnniversary2026Event Magnet icon_magnet 0 1 40 firstAnniversary_Magnet firstAnniversary_Magnet_desc
18 17 Roulette_AddAsset_17 patrick2026Event AddAsset icon_patrick_coin 1 3 20 patrick_AddAsset patrick_AddAsset_desc
19 18 Roulette_AllMultiplierCurLoop_18 patrick2026Event AllMultiplierCurLoop icon_multiplier_curloop_patrick 5 1 50 patrick_AllMultiplierCurLoop patrick_AllMultiplierCurLoop_desc
20 19 Roulette_AddAsset_19 patrick2026Event AddAsset icon_patrick_coin 2 2 20 patrick_AddAsset patrick_AddAsset_desc
21 20 Roulette_AllMultiplier_20 patrick2026Event AllMultiplier icon_multiplier_patrick 2 1 50 patrick_AllMultiplier patrick_AllMultiplier_desc
22 21 Roulette_AddAsset_21 patrick2026Event AddAsset icon_patrick_coin 2 2 20 patrick_AddAsset patrick_AddAsset_desc
23 22 Roulette_AllMultiplierCurLoop_22 patrick2026Event AllMultiplierCurLoop icon_multiplier_curloop_patrick 5 1 50 patrick_AllMultiplierCurLoop patrick_AllMultiplierCurLoop_desc
24 23 Roulette_AddAsset_23 patrick2026Event AddAsset icon_patrick_coin 3 2 20 patrick_AddAsset patrick_AddAsset_desc
25 24 Roulette_Magnet_24 patrick2026Event Magnet icon_magnet 0 1 40 patrick_Magnet patrick_Magnet_desc
26 25 Roulette_AddAsset_25 summer2026Event AddAsset icon_watermelon 1 3 20 summer_AddAsset summer_AddAsset_desc
27 26 Roulette_AllMultiplierCurLoop_26 summer2026Event AllMultiplierCurLoop icon_multiplier_curloop_summer 5 1 50 summer_AllMultiplierCurLoop summer_AllMultiplierCurLoop_desc
28 27 Roulette_AddAsset_27 summer2026Event AddAsset icon_watermelon 2 2 20 summer_AddAsset summer_AddAsset_desc
29 28 Roulette_AllMultiplier_28 summer2026Event AllMultiplier icon_multiplier_summer 2 1 50 summer_AllMultiplier summer_AllMultiplier_desc
30 29 Roulette_AddAsset_29 summer2026Event AddAsset icon_watermelon 2 2 20 summer_AddAsset summer_AddAsset_desc
31 30 Roulette_AllMultiplierCurLoop_30 summer2026Event AllMultiplierCurLoop icon_multiplier_curloop_summer 5 1 50 summer_AllMultiplierCurLoop summer_AllMultiplierCurLoop_desc
32 31 Roulette_AddAsset_31 summer2026Event AddAsset icon_watermelon 3 2 20 summer_AddAsset summer_AddAsset_desc
33 32 Roulette_Magnet_32 summer2026Event Magnet icon_magnet 0 1 40 summer_Magnet summer_Magnet_desc
@@ -0,0 +1,77 @@
Id,StringId,seasonEventStringId,questDataStringId,EQuestGroup,unlockDay,goalCount,relativePassID,xpAmount,rewardId,rewardCount,sortingOrder
1,firstAnniversary2026Event_0_PlayStage1,firstAnniversary2026Event,PlayStage,Daily,0,"1,2,3",firstAnniversaryPass,"500,500,500",,,1
2,firstAnniversary2026Event_0_ClearLoop2,firstAnniversary2026Event,ClearLoop,Daily,0,"10,20,30,100",firstAnniversaryPass,"500,500,500,500",,,2
3,firstAnniversary2026Event_0_ConsumeDia3,firstAnniversary2026Event,ConsumeDia,Daily,0,"30,50,100",firstAnniversaryPass,"100,100,300",,,3
4,firstAnniversary2026Event_0_StepGoodEvent4,firstAnniversary2026Event,StepGoodEvent,Daily,0,"10,20,30,80",firstAnniversaryPass,"200,200,200,200",,,4
5,firstAnniversary2026Event_0_KillEnemy5,firstAnniversary2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",firstAnniversaryPass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,5
6,firstAnniversary2026Event_0_Login6,firstAnniversary2026Event,Login,Normal,0,"1,2,3,4,5,6,7",,,"151,151,151,151,151,101,941","400,400,400,400,400,100,5",6
7,firstAnniversary2026Event_0_PlayStage7,firstAnniversary2026Event,PlayStage,Normal,0,1,,,204,3,7
8,firstAnniversary2026Event_0_ClearLoop8,firstAnniversary2026Event,ClearLoop,Normal,0,15,,,149,300,8
9,firstAnniversary2026Event_0_DailyShopUse9,firstAnniversary2026Event,DailyShopUse,Normal,0,1,,,100,10000,9
10,firstAnniversary2026Event_0_ConsumeDia10,firstAnniversary2026Event,ConsumeDia,Normal,0,30,,,125,100,10
11,firstAnniversary2026Event_1_ClearLoop11,firstAnniversary2026Event,ClearLoop,Normal,1,30,,,149,300,11
12,firstAnniversary2026Event_1_OutgameBlackjackWin12,firstAnniversary2026Event,OutgameBlackjackWin,Normal,1,1,,,101,50,12
13,firstAnniversary2026Event_1_PullRelic13,firstAnniversary2026Event,PullRelic,Normal,1,1,,,125,200,13
14,firstAnniversary2026Event_1_PlinkoBallConsume14,firstAnniversary2026Event,PlinkoBallConsume,Normal,1,10,,,100,10000,14
15,firstAnniversary2026Event_2_AD15,firstAnniversary2026Event,AD,Normal,2,1,,,101,50,15
16,firstAnniversary2026Event_2_ConsumeDia16,firstAnniversary2026Event,ConsumeDia,Normal,2,50,,,149,300,16
17,firstAnniversary2026Event_2_OutgameBlackjackWin17,firstAnniversary2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,17
18,firstAnniversary2026Event_2_KillEnemy18,firstAnniversary2026Event,KillEnemy,Normal,2,200,,,100,20000,18
19,firstAnniversary2026Event_3_PlayStage19,firstAnniversary2026Event,PlayStage,Normal,3,5,,,149,400,19
20,firstAnniversary2026Event_3_ClearLoop20,firstAnniversary2026Event,ClearLoop,Normal,3,50,,,125,200,20
21,firstAnniversary2026Event_3_PullRelic21,firstAnniversary2026Event,PullRelic,Normal,3,3,,,149,400,21
22,firstAnniversary2026Event_3_GoldCarriageKill22,firstAnniversary2026Event,GoldCarriageKill,Normal,3,1,,,101,100,22
23,firstAnniversary2026Event_4_PlinkoBallConsume23,firstAnniversary2026Event,PlinkoBallConsume,Normal,4,50,,,202,1,23
24,firstAnniversary2026Event_4_AD24,firstAnniversary2026Event,AD,Normal,4,3,,,940,5,24
25,firstAnniversary2026Event_4_ConsumeDia25,firstAnniversary2026Event,ConsumeDia,Normal,4,100,,,149,500,25
26,firstAnniversary2026Event_4_DailyShopUse26,firstAnniversary2026Event,DailyShopUse,Normal,4,3,,,100,30000,26
27,firstAnniversary2026Event_5_PlinkoBallConsume27,firstAnniversary2026Event,PlinkoBallConsume,Normal,5,100,,,151,400,27
28,firstAnniversary2026Event_5_StepGoodEvent28,firstAnniversary2026Event,StepGoodEvent,Normal,5,20,,,149,500,28
29,firstAnniversary2026Event_5_PlayStage29,firstAnniversary2026Event,PlayStage,Normal,5,10,,,125,500,29
30,firstAnniversary2026Event_5_DiceDots30,firstAnniversary2026Event,DiceDots,Normal,5,500,,,149,600,30
31,firstAnniversary2026Event_6_PlinkoBallConsume31,firstAnniversary2026Event,PlinkoBallConsume,Normal,6,200,,,149,700,31
32,firstAnniversary2026Event_6_ClearLoop32,firstAnniversary2026Event,ClearLoop,Normal,6,100,,,101,100,32
33,firstAnniversary2026Event_6_DailyShopUse33,firstAnniversary2026Event,DailyShopUse,Normal,6,5,,,149,700,33
34,firstAnniversary2026Event_6_ConsumeDia34,firstAnniversary2026Event,ConsumeDia,Normal,6,300,,,151,400,34
35,comebackQuest_0_PlayStage,comebackQuest,PlayStage,Normal,0,1,,,100,15000,35
36,comebackQuest_0_Recycle,comebackQuest,Recycle,Normal,0,10,,,100,15000,36
37,comebackQuest_0_ConsumePoint,comebackQuest,ConsumePoint,Normal,0,300,,,100,15000,37
38,comebackQuest_0_PlinkoBallConsume,comebackQuest,PlinkoBallConsume,Normal,0,10,,,100,15000,38
39,comebackQuest_0_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,0,3,,,941,5,39
40,comebackQuest_1_PlayStage,comebackQuest,PlayStage,Normal,1,3,,,125,500,40
41,comebackQuest_1_StepGoodEvent,comebackQuest,StepGoodEvent,Normal,1,5,,,125,500,41
42,comebackQuest_1_DiceDots,comebackQuest,DiceDots,Normal,1,300,,,125,500,42
43,comebackQuest_1_ConsumeDia,comebackQuest,ConsumeDia,Normal,1,30,,,125,500,43
44,comebackQuest_1_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,1,3,,,202,1,44
45,comebackQuest_2_PlayStage,comebackQuest,PlayStage,Normal,2,5,,,101,100,45
46,comebackQuest_2_KillEnemy,comebackQuest,KillEnemy,Normal,2,30,,,101,100,46
47,comebackQuest_2_ClearLoop,comebackQuest,ClearLoop,Normal,2,30,,,101,100,47
48,comebackQuest_2_ConsumeDia,comebackQuest,ConsumeDia,Normal,2,50,,,101,100,48
49,summer2026Event_0_PlayStage49,summer2026Event,PlayStage,Daily,0,"1,3,5",summer2026Pass,"30,70,150",,,49
50,summer2026Event_0_ClearLoop50,summer2026Event,ClearLoop,Daily,0,"20,50,100",summer2026Pass,"100,300,700",,,50
51,summer2026Event_0_ConsumeDia51,summer2026Event,ConsumeDia,Daily,0,"30,50,100",summer2026Pass,"100,300,700",,,51
52,summer2026Event_0_StepGoodEvent52,summer2026Event,StepGoodEvent,Daily,0,"10,50,70",summer2026Pass,"100,300,1000",,,52
53,summer2026Event_0_KillEnemy53,summer2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",summer2026Pass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,53
54,summer2026Event_0_Login54,summer2026Event,Login,Normal,0,"1,2,3,4,5,6,7,8,9,10",,,"151,151,151,151,151,151,151,151,151,151","450,450,450,450,450,450,450,450,450,450",54
55,summer2026Event_0_PlayStage55,summer2026Event,PlayStage,Normal,0,"3,6,9",,,"204,204,204","1,1,1",55
56,summer2026Event_0_ClearLoop56,summer2026Event,ClearLoop,Normal,0,"15,25,40",,,"170,170,170","100,100,100",56
57,summer2026Event_0_DailyShopUse57,summer2026Event,DailyShopUse,Normal,0,"1,3",,,"100,100","5000,5000",57
58,summer2026Event_0_ConsumeDia58,summer2026Event,ConsumeDia,Normal,0,"30,70,120,220,400,700,1200",,,"125,170,170,170,170,170,151","100,100,100,100,100,400,400",58
59,summer2026Event_0_QuickPatrol59,summer2026Event,QuickPatrol,Normal,0,"3,6,9,12,15,18,21,24,27,30,33,36,40",,,"170,170,170,170,170,170,170,170,170,170,170,170,170","200,200,200,200,200,200,200,200,200,200,200,200,200",59
60,summer2026Event_1_ClearLoop60,summer2026Event,ClearLoop,Normal,1,"50,70,90",,,"170,170,170","100,100,100",60
61,summer2026Event_1_OutgameBlackjackWin61,summer2026Event,OutgameBlackjackWin,Normal,1,1,,,101,30,61
62,summer2026Event_1_PullRelic62,summer2026Event,PullRelic,Normal,1,1,,,125,200,62
63,summer2026Event_1_PlinkoBallConsume63,summer2026Event,PlinkoBallConsume,Normal,1,"30,60,120,180,240,300,400",,,"100,100,204,151,151,151,151","5000,5000,1,100,100,100,100",63
64,summer2026Event_1_AD64,summer2026Event,AD,Normal,1,"1,3",,,"101,940","30,5",64
65,summer2026Event_2_OutgameBlackjackWin65,summer2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,65
66,summer2026Event_2_KillEnemy66,summer2026Event,KillEnemy,Normal,2,"200,400",,,"100,100","10000,10000",66
67,summer2026Event_2_PlayStage67,summer2026Event,PlayStage,Normal,2,"12,15,20",,,"170,170,170","100,100,200",67
68,summer2026Event_2_ClearLoop68,summer2026Event,ClearLoop,Normal,2,110,,,125,200,68
69,summer2026Event_2_PullRelic69,summer2026Event,PullRelic,Normal,2,"5,10,15",,,"170,170,170","100,100,200",69
70,summer2026Event_2_GoldCarriageKill70,summer2026Event,GoldCarriageKill,Normal,2,1,,,101,50,70
71,summer2026Event_3_DailyShopUse71,summer2026Event,DailyShopUse,Normal,3,"4,5,6",,,"100,100,100","10000,10000,10000",71
72,summer2026Event_3_PullEquipment72,summer2026Event,PullEquipment,Normal,3,"5,10,15,20,30,50",,,"170,170,170,170,170,170","100,100,100,100,100,700",72
73,summer2026Event_3_PlayStage73,summer2026Event,PlayStage,Normal,3,"25,30,40",,,"125,125,125","100,100,300",73
74,summer2026Event_3_ConsumeItem_10974,summer2026Event,ConsumeItem_109,Normal,3,"150,200,250,350,450,600",,,"170,170,170,170,170,170","100,100,100,100,100,100",74
75,summer2026Event_4_ClearLoop75,summer2026Event,ClearLoop,Normal,4,150,,,101,100,75
76,summer2026Event_4_DailyShopUse76,summer2026Event,DailyShopUse,Normal,4,7,,,170,700,76
1 Id StringId seasonEventStringId questDataStringId EQuestGroup unlockDay goalCount relativePassID xpAmount rewardId rewardCount sortingOrder
2 1 firstAnniversary2026Event_0_PlayStage1 firstAnniversary2026Event PlayStage Daily 0 1,2,3 firstAnniversaryPass 500,500,500 1
3 2 firstAnniversary2026Event_0_ClearLoop2 firstAnniversary2026Event ClearLoop Daily 0 10,20,30,100 firstAnniversaryPass 500,500,500,500 2
4 3 firstAnniversary2026Event_0_ConsumeDia3 firstAnniversary2026Event ConsumeDia Daily 0 30,50,100 firstAnniversaryPass 100,100,300 3
5 4 firstAnniversary2026Event_0_StepGoodEvent4 firstAnniversary2026Event StepGoodEvent Daily 0 10,20,30,80 firstAnniversaryPass 200,200,200,200 4
6 5 firstAnniversary2026Event_0_KillEnemy5 firstAnniversary2026Event KillEnemy Daily 0 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 firstAnniversaryPass 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 5
7 6 firstAnniversary2026Event_0_Login6 firstAnniversary2026Event Login Normal 0 1,2,3,4,5,6,7 151,151,151,151,151,101,941 400,400,400,400,400,100,5 6
8 7 firstAnniversary2026Event_0_PlayStage7 firstAnniversary2026Event PlayStage Normal 0 1 204 3 7
9 8 firstAnniversary2026Event_0_ClearLoop8 firstAnniversary2026Event ClearLoop Normal 0 15 149 300 8
10 9 firstAnniversary2026Event_0_DailyShopUse9 firstAnniversary2026Event DailyShopUse Normal 0 1 100 10000 9
11 10 firstAnniversary2026Event_0_ConsumeDia10 firstAnniversary2026Event ConsumeDia Normal 0 30 125 100 10
12 11 firstAnniversary2026Event_1_ClearLoop11 firstAnniversary2026Event ClearLoop Normal 1 30 149 300 11
13 12 firstAnniversary2026Event_1_OutgameBlackjackWin12 firstAnniversary2026Event OutgameBlackjackWin Normal 1 1 101 50 12
14 13 firstAnniversary2026Event_1_PullRelic13 firstAnniversary2026Event PullRelic Normal 1 1 125 200 13
15 14 firstAnniversary2026Event_1_PlinkoBallConsume14 firstAnniversary2026Event PlinkoBallConsume Normal 1 10 100 10000 14
16 15 firstAnniversary2026Event_2_AD15 firstAnniversary2026Event AD Normal 2 1 101 50 15
17 16 firstAnniversary2026Event_2_ConsumeDia16 firstAnniversary2026Event ConsumeDia Normal 2 50 149 300 16
18 17 firstAnniversary2026Event_2_OutgameBlackjackWin17 firstAnniversary2026Event OutgameBlackjackWin Normal 2 3 125 200 17
19 18 firstAnniversary2026Event_2_KillEnemy18 firstAnniversary2026Event KillEnemy Normal 2 200 100 20000 18
20 19 firstAnniversary2026Event_3_PlayStage19 firstAnniversary2026Event PlayStage Normal 3 5 149 400 19
21 20 firstAnniversary2026Event_3_ClearLoop20 firstAnniversary2026Event ClearLoop Normal 3 50 125 200 20
22 21 firstAnniversary2026Event_3_PullRelic21 firstAnniversary2026Event PullRelic Normal 3 3 149 400 21
23 22 firstAnniversary2026Event_3_GoldCarriageKill22 firstAnniversary2026Event GoldCarriageKill Normal 3 1 101 100 22
24 23 firstAnniversary2026Event_4_PlinkoBallConsume23 firstAnniversary2026Event PlinkoBallConsume Normal 4 50 202 1 23
25 24 firstAnniversary2026Event_4_AD24 firstAnniversary2026Event AD Normal 4 3 940 5 24
26 25 firstAnniversary2026Event_4_ConsumeDia25 firstAnniversary2026Event ConsumeDia Normal 4 100 149 500 25
27 26 firstAnniversary2026Event_4_DailyShopUse26 firstAnniversary2026Event DailyShopUse Normal 4 3 100 30000 26
28 27 firstAnniversary2026Event_5_PlinkoBallConsume27 firstAnniversary2026Event PlinkoBallConsume Normal 5 100 151 400 27
29 28 firstAnniversary2026Event_5_StepGoodEvent28 firstAnniversary2026Event StepGoodEvent Normal 5 20 149 500 28
30 29 firstAnniversary2026Event_5_PlayStage29 firstAnniversary2026Event PlayStage Normal 5 10 125 500 29
31 30 firstAnniversary2026Event_5_DiceDots30 firstAnniversary2026Event DiceDots Normal 5 500 149 600 30
32 31 firstAnniversary2026Event_6_PlinkoBallConsume31 firstAnniversary2026Event PlinkoBallConsume Normal 6 200 149 700 31
33 32 firstAnniversary2026Event_6_ClearLoop32 firstAnniversary2026Event ClearLoop Normal 6 100 101 100 32
34 33 firstAnniversary2026Event_6_DailyShopUse33 firstAnniversary2026Event DailyShopUse Normal 6 5 149 700 33
35 34 firstAnniversary2026Event_6_ConsumeDia34 firstAnniversary2026Event ConsumeDia Normal 6 300 151 400 34
36 35 comebackQuest_0_PlayStage comebackQuest PlayStage Normal 0 1 100 15000 35
37 36 comebackQuest_0_Recycle comebackQuest Recycle Normal 0 10 100 15000 36
38 37 comebackQuest_0_ConsumePoint comebackQuest ConsumePoint Normal 0 300 100 15000 37
39 38 comebackQuest_0_PlinkoBallConsume comebackQuest PlinkoBallConsume Normal 0 10 100 15000 38
40 39 comebackQuest_0_HeroBodySuccess comebackQuest HeroBodySuccess Normal 0 3 941 5 39
41 40 comebackQuest_1_PlayStage comebackQuest PlayStage Normal 1 3 125 500 40
42 41 comebackQuest_1_StepGoodEvent comebackQuest StepGoodEvent Normal 1 5 125 500 41
43 42 comebackQuest_1_DiceDots comebackQuest DiceDots Normal 1 300 125 500 42
44 43 comebackQuest_1_ConsumeDia comebackQuest ConsumeDia Normal 1 30 125 500 43
45 44 comebackQuest_1_HeroBodySuccess comebackQuest HeroBodySuccess Normal 1 3 202 1 44
46 45 comebackQuest_2_PlayStage comebackQuest PlayStage Normal 2 5 101 100 45
47 46 comebackQuest_2_KillEnemy comebackQuest KillEnemy Normal 2 30 101 100 46
48 47 comebackQuest_2_ClearLoop comebackQuest ClearLoop Normal 2 30 101 100 47
49 48 comebackQuest_2_ConsumeDia comebackQuest ConsumeDia Normal 2 50 101 100 48
50 49 summer2026Event_0_PlayStage49 summer2026Event PlayStage Daily 0 1,3,5 summer2026Pass 30,70,150 49
51 50 summer2026Event_0_ClearLoop50 summer2026Event ClearLoop Daily 0 20,50,100 summer2026Pass 100,300,700 50
52 51 summer2026Event_0_ConsumeDia51 summer2026Event ConsumeDia Daily 0 30,50,100 summer2026Pass 100,300,700 51
53 52 summer2026Event_0_StepGoodEvent52 summer2026Event StepGoodEvent Daily 0 10,50,70 summer2026Pass 100,300,1000 52
54 53 summer2026Event_0_KillEnemy53 summer2026Event KillEnemy Daily 0 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 summer2026Pass 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 53
55 54 summer2026Event_0_Login54 summer2026Event Login Normal 0 1,2,3,4,5,6,7,8,9,10 151,151,151,151,151,151,151,151,151,151 450,450,450,450,450,450,450,450,450,450 54
56 55 summer2026Event_0_PlayStage55 summer2026Event PlayStage Normal 0 3,6,9 204,204,204 1,1,1 55
57 56 summer2026Event_0_ClearLoop56 summer2026Event ClearLoop Normal 0 15,25,40 170,170,170 100,100,100 56
58 57 summer2026Event_0_DailyShopUse57 summer2026Event DailyShopUse Normal 0 1,3 100,100 5000,5000 57
59 58 summer2026Event_0_ConsumeDia58 summer2026Event ConsumeDia Normal 0 30,70,120,220,400,700,1200 125,170,170,170,170,170,151 100,100,100,100,100,400,400 58
60 59 summer2026Event_0_QuickPatrol59 summer2026Event QuickPatrol Normal 0 3,6,9,12,15,18,21,24,27,30,33,36,40 170,170,170,170,170,170,170,170,170,170,170,170,170 200,200,200,200,200,200,200,200,200,200,200,200,200 59
61 60 summer2026Event_1_ClearLoop60 summer2026Event ClearLoop Normal 1 50,70,90 170,170,170 100,100,100 60
62 61 summer2026Event_1_OutgameBlackjackWin61 summer2026Event OutgameBlackjackWin Normal 1 1 101 30 61
63 62 summer2026Event_1_PullRelic62 summer2026Event PullRelic Normal 1 1 125 200 62
64 63 summer2026Event_1_PlinkoBallConsume63 summer2026Event PlinkoBallConsume Normal 1 30,60,120,180,240,300,400 100,100,204,151,151,151,151 5000,5000,1,100,100,100,100 63
65 64 summer2026Event_1_AD64 summer2026Event AD Normal 1 1,3 101,940 30,5 64
66 65 summer2026Event_2_OutgameBlackjackWin65 summer2026Event OutgameBlackjackWin Normal 2 3 125 200 65
67 66 summer2026Event_2_KillEnemy66 summer2026Event KillEnemy Normal 2 200,400 100,100 10000,10000 66
68 67 summer2026Event_2_PlayStage67 summer2026Event PlayStage Normal 2 12,15,20 170,170,170 100,100,200 67
69 68 summer2026Event_2_ClearLoop68 summer2026Event ClearLoop Normal 2 110 125 200 68
70 69 summer2026Event_2_PullRelic69 summer2026Event PullRelic Normal 2 5,10,15 170,170,170 100,100,200 69
71 70 summer2026Event_2_GoldCarriageKill70 summer2026Event GoldCarriageKill Normal 2 1 101 50 70
72 71 summer2026Event_3_DailyShopUse71 summer2026Event DailyShopUse Normal 3 4,5,6 100,100,100 10000,10000,10000 71
73 72 summer2026Event_3_PullEquipment72 summer2026Event PullEquipment Normal 3 5,10,15,20,30,50 170,170,170,170,170,170 100,100,100,100,100,700 72
74 73 summer2026Event_3_PlayStage73 summer2026Event PlayStage Normal 3 25,30,40 125,125,125 100,100,300 73
75 74 summer2026Event_3_ConsumeItem_10974 summer2026Event ConsumeItem_109 Normal 3 150,200,250,350,450,600 170,170,170,170,170,170 100,100,100,100,100,100 74
76 75 summer2026Event_4_ClearLoop75 summer2026Event ClearLoop Normal 4 150 101 100 75
77 76 summer2026Event_4_DailyShopUse76 summer2026Event DailyShopUse Normal 4 7 170 700 76
@@ -0,0 +1,7 @@
Id,StringId,rewardPerParticipant,startReward,RewardPercent,season,group,visualSeason,superBallStartDay,passDay,superBallEndDay,countingTime,gachaType,targetItemId
100,2026-001-SuperBall,"1,10",10000,"30,30,40",1,firstAnniversary,superballSeason1_key,2026. 2. 16,7,2026. 2. 23,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
101,2026-002-SuperBall,"1,10",10000,"30,30,40",2,firstAnniversary,superballSeason2_key,2026. 2. 23,7,2026. 3. 2,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
102,2026-003-SuperBall,"1,10",10000,"30,30,40",3,firstAnniversary,superballSeason3_key,2026. 3. 2,7,2026. 3. 9,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
103,Summer2026-SuperBall-1,"1,10",10000,"30,30,40",1,Summer2026,summerSuperballSeason1_key,2026. 7. 15,7,2026. 7. 22,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
104,Summer2026-SuperBall-2,"1,10",10000,"30,30,40",2,Summer2026,summerSuperballSeason2_key,2026. 7. 22,7,2026. 7. 29,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
105,Summer2026-SuperBall-3,"1,10",10000,"30,30,40",3,Summer2026,summerSuperballSeason3_key,2026. 7. 29,7,2026. 8. 5,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
1 Id StringId rewardPerParticipant startReward RewardPercent season group visualSeason superBallStartDay passDay superBallEndDay countingTime gachaType targetItemId
2 100 2026-001-SuperBall 1,10 10000 30,30,40 1 firstAnniversary superballSeason1_key 2026. 2. 16 7 2026. 2. 23 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,133,101
3 101 2026-002-SuperBall 1,10 10000 30,30,40 2 firstAnniversary superballSeason2_key 2026. 2. 23 7 2026. 3. 2 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,133,101
4 102 2026-003-SuperBall 1,10 10000 30,30,40 3 firstAnniversary superballSeason3_key 2026. 3. 2 7 2026. 3. 9 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,133,101
5 103 Summer2026-SuperBall-1 1,10 10000 30,30,40 1 Summer2026 summerSuperballSeason1_key 2026. 7. 15 7 2026. 7. 22 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,166,101
6 104 Summer2026-SuperBall-2 1,10 10000 30,30,40 2 Summer2026 summerSuperballSeason2_key 2026. 7. 22 7 2026. 7. 29 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,166,101
7 105 Summer2026-SuperBall-3 1,10 10000 30,30,40 3 Summer2026 summerSuperballSeason3_key 2026. 7. 29 7 2026. 8. 5 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,166,101
@@ -0,0 +1,450 @@
类型索引,命名空间,类型,成员类别,成员索引,成员,证据,说明
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12512,able,E-metadata,名称检索命中,仅结构证据;非原生实现
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12513,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12514,transaction,E-metadata,名称检索命中,仅结构证据;非原生实现
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12515,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,fields,12516,NSE_RESULT_ERROR,E-metadata,名称检索命中,仅结构证据;非原生实现
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,methods,24143,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
2935,,<<EnsureGlobalSuperBallConfigAsync>b__0>d,methods,24144,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12681,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12682,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12683,documentPath,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12685,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12686,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12687,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12688,berCredentialAsync>d__9,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12689,<>u__3,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12690,<>u__4,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,fields,12691,<>u__5,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,methods,24245,ns,E-metadata,名称检索命中,仅结构证据;非原生实现
2983,,<EnsureGlobalSuperBallConfigAsync>d__694,methods,24246,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,fields,17184,ParamExtra,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,fields,17185,progressText,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,fields,17186,progressImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,fields,17187,ingameSeasonEventData,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,fields,17188,floorID,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,fields,17189,progressLock,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27909,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27910,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27911,ror,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27912,InitializeAssetImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27913,UpdateSeasonAssetImage,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27914,SubscribeProgressEvents,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27915,UnsubscribeProgressEvents,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27916,ShouldHandleAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27917,UpdateAssetDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27918,UpdateSeasonAssetDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27920,UpdateProgressDisplay,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27922,CalculateCurrentProgress,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27923,SetProgress,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27924,DefaultStatContainer,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27925,UpdateProgressBar,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27926,StopProgressUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
3809,,SeasonEventAssetView,methods,27927,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3811,,SeasonEventAttendanceSlot,methods,27930,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3811,,SeasonEventAttendanceSlot,methods,27931,UpdateSlotState,E-metadata,名称检索命中,仅结构证据;非原生实现
3811,,SeasonEventAttendanceSlot,methods,27933,OnSlotClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3811,,SeasonEventAttendanceSlot,methods,27935,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3811,,SeasonEventAttendanceSlot,methods,27936,<Init>b__17_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17215,periodCloseBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17216,HARD,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17217,weekText,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17218,attendanceSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17219,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17220,8,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17221,remainTimeEndObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17222,currentWeek,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17223,maxWeeks,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17224,tionPoint,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17225,attendanceType,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17226,attendanceMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17227,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,fields,17228,LayerEx,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27939,get_GetConfig,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27940,get_AttendanceMeta,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27941,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27942,HandleLanguageChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27943,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27944,HandleDayChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27946,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27948,GetElapsedDays,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27949,CalculateMaxWeeks,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27950,et_pointerType,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27951,DetermineInitialWeek,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27952,RefreshUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27953,UpdateRemainTimer,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27954,RefreshLayouts,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27955,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27956,OnWeekTabClicked,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27957,UpdateSlots,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27959,RecoverAttendance,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27961,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27962,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27963,ized,E-metadata,名称检索命中,仅结构证据;非原生实现
3821,,SeasonEventAttendanceView,methods,27964,<CalculateMaxWeeks>b__26_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3822,,SeasonEventBaseView,fields,17264,talUpgradesNeeded,E-metadata,名称检索命中,仅结构证据;非原生实现
3822,,SeasonEventBaseView,fields,17265,remainTimeObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3822,,SeasonEventBaseView,fields,17266,remainTimeText,E-metadata,名称检索命中,仅结构证据;非原生实现
3822,,SeasonEventBaseView,fields,17267,nowMiniGamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
3823,,SeasonEventBaseViewFinder,fields,17268,sing,E-metadata,名称检索命中,仅结构证据;非原生实现
3823,,SeasonEventBaseViewFinder,methods,27990,FindSeasonEventBaseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3823,,SeasonEventBaseViewFinder,methods,27991,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17355,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17356,njectionEscapeCharacter,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17357,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,fields,17358,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3844,,<ExecuteSeasonEventRoulette>d__16,methods,28063,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17269,Instance,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17270,seasonAssetView,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17271,activeEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17272,b__32_2,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17273,currencyTile,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17274,MAX_CURRENCY_PER_DAY,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17275,MAX_TILE_ON_BOARD,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17276,Y>b__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17277,UNLOCK_STAGE,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17278,_dropLock,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17279,OnNewLoopStarted,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17280,portedByRef,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17281,CAMERA_ADJUST_DURATION,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17282,EFFECT_START_DELAY_MS,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,fields,17283,TILE_UPDATE_DELAY_MS,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,27992,add_OnNewLoopStarted,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,27993,remove_OnNewLoopStarted,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,27994,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,27995,OnLoopCompleted,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,27996,IsSeasonEventAppear,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,27998,ExecuteCurrencyDrop,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28000,DropCurrencyOnBoard,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28001,CheatDropAndCollectAll,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28002,kJackEventGetMaxWin,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28003,ProcessIncreaseTileAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28004,GetAvailableTilesForDrop,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28005,ProcessSingleTileDropAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28006,CollectCurrency,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28007,AnimateCollectionAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28008,PlaySeasonEventTrailEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28009,SetAllMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28011,PlayPunchEffect,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28013,RevertMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28014,DestroyAllOnBoard,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28015,te,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28016,AddCurrency,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28017,SaveSeasonEventData,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28018,LoadSeasonEventData,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28019,HideAllSeasonEventTiles,E-metadata,名称检索命中,仅结构证据;非原生实现
3852,,SeasonEventController,methods,28020,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17397,pages,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17398,eventEndObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17399,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17400,iew,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17401,firstOpenRewardSlot,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17402,bgmString,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17403,passView,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17404,uestReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,fields,17405,arePagesInitialized,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28079,GetView,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28080,useUnscaledTime,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28081,CanEnter,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28082,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28083,SetupExchange,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28084,SetupShop,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28085,SetupPass,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28086,SetupD3,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28087,SetupDefault,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28089,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28091,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28092,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28093,dBase,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28094,PassViewReddotCheck,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28095,GetFirstPopupReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3862,,SeasonEventLobbyView,methods,28096,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17430,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17431,activeMinigame,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17432,lip,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17433,gamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17434,gameSelectBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17435,gamePackList,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17436,ghtOrthographic>g__SpherePointIsValid|20_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17437,gamePackSelectColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17438,gamePackDeselectColor,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17439,remainTimeObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17440,MoveToBoardIdleDungeon,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17441,eventEndObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17442,shopBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17443,shopLockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17444,rchingServerBaseUrl,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17445,exchangeReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17446,rankingBtn,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17447,rankingLockObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17448,Nested,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17449,cachedTotalBattery,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17450,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17451,exchangeView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17452,aStore,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17453,rankView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,fields,17454,viewFinder,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28118,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28119,tureNotFoundException,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28120,SetupItemView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28121,GamePackRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28122,CheckGameAvailable,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28123,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28124,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28125,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28126,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28128,OpenExchangeView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28130,OpenRankingView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28131,GetMiniGamePackView,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28132,dFirstVisibleItem,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28133,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28134,<Init>b__25_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28135,<Init>b__25_1,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28136,<Init>b__25_2,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28137,<Init>b__25_3,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28138,<Init>b__25_4,E-metadata,名称检索命中,仅结构证据;非原生实现
3868,,SeasonEventPageMiniGamePackView,methods,28139,<Init>b__25_5,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17477,currentSeasonEventAsset,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17478,skipButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17479,isSkipAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17480,xpectedExceptionFromServerSideGameLayer,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17481,currentItems,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17482,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17483,seasonEventMinigameData,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17484,cessType,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17485,chosenItem,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17486,completeKey,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17487,loopKey,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17488,matSpecifier,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17489,_sectorAngles,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,fields,17490,_lastSectorIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28156,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28157,OnEnable,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28158,s.Sources.IValueTaskSource.OnCompleted,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28159,FixedUpdate,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28160,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28161,ReadyInGameRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28162,StartInGameRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28163,SetupInGameSectors,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28164,HideOutGameUI,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28165,SpinRoulette,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28167,SkipRouletteAnimation,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28169,UpdateRouletteRewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28170,PlayAnimationSequenceAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28171,sFrameBits,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28172,GetRewardDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28173,ShowDescText,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28174,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28175,<StartInGameRoulette>b__19_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28176,<SpinRoulette>b__22_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28177,<StopRoulette>b__23_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3873,,SeasonEventRouletteView,methods,28178,<PlayAnimationSequenceAsync>b__28_0,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17508,s.Triggers.IAsyncOnRenderObjectHandler.OnRenderObjectAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17509,seasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17510,remainTimeText,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17511,reddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17512,harMethodUnsafe,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17513,view,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17514,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17515,uiShiny,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17516,llStartPos,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17517,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17518,isActivate,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,fields,17519,seasonEventActiveStageIdx,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28188,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28189,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28190,OnClickButton,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28191,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28193,CheckRedDot,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28195,HandleDayChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28196,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3874,,SeasonEventUI,methods,28197,bsl_f64,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,fields,17520,Best,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,fields,17521,seasonEventPageMiniGamePack,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,methods,28198,Init,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,methods,28199,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,methods,28200,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,methods,28201,Close,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,methods,28202,ClickCloseView,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,methods,28203,CheckReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3876,,SeasonEventView,methods,28204,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3914,,SuperBallGachaProduct,methods,28388,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17756,tionary,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17757,ballImages,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17758,textChangers,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17759,bgChanger,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17760,Objects,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17761,tierObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17762,spinDuration,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17763,spinTick,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17764,ts,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17765,_rng,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17766,_spinTween,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17767,_seq,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17768,edSynchronously,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,fields,17769,targetNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,methods,28390,SetNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,methods,28391,PlayRollAndReveal,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,methods,28392,Textures,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,methods,28393,PadLeftSafe,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,methods,28394,KillTweens,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,methods,28395,OnDisable,E-metadata,名称检索命中,仅结构证据;非原生实现
3918,,SuperBallNumberItem,methods,28396,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3919,,SuperBallRankBanner,fields,17781,rankText,E-metadata,名称检索命中,仅结构证据;非原生实现
3919,,SuperBallRankBanner,fields,17782,totalRewardText,E-metadata,名称检索命中,仅结构证据;非原生实现
3919,,SuperBallRankBanner,fields,17783,claimUserCountText,E-metadata,名称检索命中,仅结构证据;非原生实现
3919,,SuperBallRankBanner,fields,17784,escriptorForDebugScreen,E-metadata,名称检索命中,仅结构证据;非原生实现
3919,,SuperBallRankBanner,methods,28405,BufferList,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,fields,17785,<superballSeason>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,fields,17786,<number>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,fields,17787,<participant>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,fields,17788,eAspect,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,fields,17789,<sameNumberUser>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28406,get_superballSeason,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28407,set_superballSeason,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28408,get_number,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28409,set_number,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28410,get_participant,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28411,set_participant,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28412,get_totalRewardCount,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28414,get_sameNumberUser,E-metadata,名称检索命中,仅结构证据;非原生实现
3920,,SuperBallData,methods,28416,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3924,,<<PullSuperBallInternal>b__0>d,fields,17849,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3924,,<<PullSuperBallInternal>b__0>d,fields,17850,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3924,,<<PullSuperBallInternal>b__0>d,fields,17851,transaction,E-metadata,名称检索命中,仅结构证据;非原生实现
3924,,<<PullSuperBallInternal>b__0>d,fields,17852,bucci.TextAnimator.Runtime,E-metadata,名称检索命中,仅结构证据;非原生实现
3924,,<<PullSuperBallInternal>b__0>d,fields,17853,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3924,,<<PullSuperBallInternal>b__0>d,methods,28447,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3924,,<<PullSuperBallInternal>b__0>d,methods,28448,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,fields,17886,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,fields,17887,<>t__builder,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,fields,17888,ementLineInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,fields,17889,<>8__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,fields,17890,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,fields,17891,<>u__2,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,methods,28459,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
3931,,<PullSuperBallInternal>d__66,methods,28460,SetStateMachine,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17790,forSeasonEvent,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17791,maxAdCount,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17792,aLocation,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17793,gachas,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17794,mainObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17795,nowSeasonObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17796,ViewProjMatrix>e__FixedBuffer,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17797,countingSeasonObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17798,rayBlock,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17799,totalReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17800,1,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17801,luckyballCountText,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17802,leftADText,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17803,leftAdObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17804,_descKey,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17805,remainText,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17806,probInfo,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17807,gachaProbPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17808,ut,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17809,rects,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17810,guideObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17811,myBallObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17812,Z,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17813,numberItemContents,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17814,myLuckballGuideText,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17815,beforeSeasonTitleText,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17816,.UIElements.IResolvedStyle.get_display,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17817,beforeSeasonReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17818,beforeSeasonObj,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17819,totalBeforeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17820,Index,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17821,rewardNumber,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17822,numberItemPrefab,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17823,numberBeforeItems,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17824,GetAllDailyPurchaseReward>d__19,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17825,rankBanners,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17826,beforeSeasonRewardGroup,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17827,rewardReddot,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17828,UND_BAN,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17829,alreadyReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17830,cachedData,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17831,cachedBeforeData,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17832,ionTex,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17833,noSchedule,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17834,nowSchedule,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17835,initializedGachaScheduleId,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17836,ures,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17837,loading,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17838,isLoadingBeforeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,fields,17839,viewFinder,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28417,GetBeforeSchedule,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28418,issionsKey,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28419,InitializeGachas,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28420,Open,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28421,Dispose,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28422,OpenMyBallList,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28423,AdGachaRewardAction,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28424,MyBallGaugeRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28425,MyBallRefresh,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28427,OpenAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28429,LoadBeforeRewardAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28430,GetBeforeReward,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28432,CheckBeforeSeasonRewardClaimed,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28433,PullSuperBallInternal,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28434,HandleTimeChange,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28435,OpenBeforeSeason,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28436,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
3932,,SuperBallView,methods,28437,<Init>b__49_0,E-metadata,名称检索命中,仅结构证据;非原生实现
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21543,<>1__state,E-metadata,名称检索命中,仅结构证据;非原生实现
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21544,raceKey,E-metadata,名称检索命中,仅结构证据;非原生实现
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21545,<>4__this,E-metadata,名称检索命中,仅结构证据;非原生实现
4521,,<HandleSeasonEventCurrencyChange>d__56,fields,21546,<>u__1,E-metadata,名称检索命中,仅结构证据;非原生实现
4521,,<HandleSeasonEventCurrencyChange>d__56,methods,31339,MoveNext,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,fields,26234,ForcedRouletteIndex,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,fields,26235,isClick,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35042,ExecuteAsync,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35044,ApplyRouletteReward,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35046,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5432,,GoodEventSeasonEventRoulette,methods,35047,.cctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26552,issuingDistributionPointEnabled,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26553,background,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26554,UIPivot,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26555,icon,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26556,>.Remove,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26557,nowRot,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26558,ICON_OFFSET,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,fields,26559,TEXT_OFFSET,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35255,get_GetIcon,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35256,e,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35257,SetRotation,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35258,SetPosition,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35259,GetTargetRotationFromInput,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35260,SetRotation,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35261,SetText,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35262,PauseAnimationLoop,E-metadata,名称检索命中,仅结构证据;非原生实现
5480,,TileSeasonEventContainer,methods,35263,ResumeAnimationLoop,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36984,get_seasonID,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36985,iveObjectToType,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36986,get_isOpened,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36987,set_isOpened,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36988,get_lastQuestCheckTime,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36989,set_lastQuestCheckTime,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36990,get_rewardedExchangeString,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36991,set_rewardedExchangeString,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36992,get_purchasedProductString,E-metadata,名称检索命中,仅结构证据;非原生实现
5814,,SeasonEventData,methods,36994,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,fields,28165,<tileId>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,fields,28166,<assetCount>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,fields,28167,<hasReceivedMultiplier>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,methods,37002,get_tileId,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,methods,37003,set_tileId,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,methods,37004,get_assetCount,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,methods,37005,set_assetCount,E-metadata,名称检索命中,仅结构证据;非原生实现
5816,,SeasonEventTileData,methods,37007,set_hasReceivedMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,fields,28168,ace,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,fields,28169,<currentLoopMultiplier>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,fields,28170,<remainTurnMultiplierEnd>k__BackingField,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,methods,37009,get_tileData,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,methods,37010,set_tileData,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,methods,37011,CallerArgumentExpressionAttribute,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,methods,37012,set_currentLoopMultiplier,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,methods,37013,get_remainTurnMultiplierEnd,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,methods,37014,set_remainTurnMultiplierEnd,E-metadata,名称检索命中,仅结构证据;非原生实现
5817,e,SeasonEventIngameData,methods,37015,.ctor,E-metadata,名称检索命中,仅结构证据;非原生实现
1 类型索引 命名空间 类型 成员类别 成员索引 成员 证据 说明
2 2935 <<EnsureGlobalSuperBallConfigAsync>b__0>d fields 12512 able E-metadata 名称检索命中,仅结构证据;非原生实现
3 2935 <<EnsureGlobalSuperBallConfigAsync>b__0>d fields 12513 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
4 2935 <<EnsureGlobalSuperBallConfigAsync>b__0>d fields 12514 transaction E-metadata 名称检索命中,仅结构证据;非原生实现
5 2935 <<EnsureGlobalSuperBallConfigAsync>b__0>d fields 12515 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
6 2935 <<EnsureGlobalSuperBallConfigAsync>b__0>d fields 12516 NSE_RESULT_ERROR E-metadata 名称检索命中,仅结构证据;非原生实现
7 2935 <<EnsureGlobalSuperBallConfigAsync>b__0>d methods 24143 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
8 2935 <<EnsureGlobalSuperBallConfigAsync>b__0>d methods 24144 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
9 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12681 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
10 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12682 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
11 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12683 documentPath E-metadata 名称检索命中,仅结构证据;非原生实现
12 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12685 <>8__1 E-metadata 名称检索命中,仅结构证据;非原生实现
13 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12686 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
14 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12687 <>u__2 E-metadata 名称检索命中,仅结构证据;非原生实现
15 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12688 berCredentialAsync>d__9 E-metadata 名称检索命中,仅结构证据;非原生实现
16 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12689 <>u__3 E-metadata 名称检索命中,仅结构证据;非原生实现
17 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12690 <>u__4 E-metadata 名称检索命中,仅结构证据;非原生实现
18 2983 <EnsureGlobalSuperBallConfigAsync>d__694 fields 12691 <>u__5 E-metadata 名称检索命中,仅结构证据;非原生实现
19 2983 <EnsureGlobalSuperBallConfigAsync>d__694 methods 24245 ns E-metadata 名称检索命中,仅结构证据;非原生实现
20 2983 <EnsureGlobalSuperBallConfigAsync>d__694 methods 24246 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
21 3809 SeasonEventAssetView fields 17184 ParamExtra E-metadata 名称检索命中,仅结构证据;非原生实现
22 3809 SeasonEventAssetView fields 17185 progressText E-metadata 名称检索命中,仅结构证据;非原生实现
23 3809 SeasonEventAssetView fields 17186 progressImage E-metadata 名称检索命中,仅结构证据;非原生实现
24 3809 SeasonEventAssetView fields 17187 ingameSeasonEventData E-metadata 名称检索命中,仅结构证据;非原生实现
25 3809 SeasonEventAssetView fields 17188 floorID E-metadata 名称检索命中,仅结构证据;非原生实现
26 3809 SeasonEventAssetView fields 17189 progressLock E-metadata 名称检索命中,仅结构证据;非原生实现
27 3809 SeasonEventAssetView methods 27909 Init E-metadata 名称检索命中,仅结构证据;非原生实现
28 3809 SeasonEventAssetView methods 27910 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
29 3809 SeasonEventAssetView methods 27911 ror E-metadata 名称检索命中,仅结构证据;非原生实现
30 3809 SeasonEventAssetView methods 27912 InitializeAssetImage E-metadata 名称检索命中,仅结构证据;非原生实现
31 3809 SeasonEventAssetView methods 27913 UpdateSeasonAssetImage E-metadata 名称检索命中,仅结构证据;非原生实现
32 3809 SeasonEventAssetView methods 27914 SubscribeProgressEvents E-metadata 名称检索命中,仅结构证据;非原生实现
33 3809 SeasonEventAssetView methods 27915 UnsubscribeProgressEvents E-metadata 名称检索命中,仅结构证据;非原生实现
34 3809 SeasonEventAssetView methods 27916 ShouldHandleAsset E-metadata 名称检索命中,仅结构证据;非原生实现
35 3809 SeasonEventAssetView methods 27917 UpdateAssetDisplay E-metadata 名称检索命中,仅结构证据;非原生实现
36 3809 SeasonEventAssetView methods 27918 UpdateSeasonAssetDisplay E-metadata 名称检索命中,仅结构证据;非原生实现
37 3809 SeasonEventAssetView methods 27920 UpdateProgressDisplay E-metadata 名称检索命中,仅结构证据;非原生实现
38 3809 SeasonEventAssetView methods 27922 CalculateCurrentProgress E-metadata 名称检索命中,仅结构证据;非原生实现
39 3809 SeasonEventAssetView methods 27923 SetProgress E-metadata 名称检索命中,仅结构证据;非原生实现
40 3809 SeasonEventAssetView methods 27924 DefaultStatContainer E-metadata 名称检索命中,仅结构证据;非原生实现
41 3809 SeasonEventAssetView methods 27925 UpdateProgressBar E-metadata 名称检索命中,仅结构证据;非原生实现
42 3809 SeasonEventAssetView methods 27926 StopProgressUpdate E-metadata 名称检索命中,仅结构证据;非原生实现
43 3809 SeasonEventAssetView methods 27927 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
44 3811 SeasonEventAttendanceSlot methods 27930 Init E-metadata 名称检索命中,仅结构证据;非原生实现
45 3811 SeasonEventAttendanceSlot methods 27931 UpdateSlotState E-metadata 名称检索命中,仅结构证据;非原生实现
46 3811 SeasonEventAttendanceSlot methods 27933 OnSlotClicked E-metadata 名称检索命中,仅结构证据;非原生实现
47 3811 SeasonEventAttendanceSlot methods 27935 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
48 3811 SeasonEventAttendanceSlot methods 27936 <Init>b__17_0 E-metadata 名称检索命中,仅结构证据;非原生实现
49 3821 SeasonEventAttendanceView fields 17215 periodCloseBlock E-metadata 名称检索命中,仅结构证据;非原生实现
50 3821 SeasonEventAttendanceView fields 17216 HARD E-metadata 名称检索命中,仅结构证据;非原生实现
51 3821 SeasonEventAttendanceView fields 17217 weekText E-metadata 名称检索命中,仅结构证据;非原生实现
52 3821 SeasonEventAttendanceView fields 17218 attendanceSlots E-metadata 名称检索命中,仅结构证据;非原生实现
53 3821 SeasonEventAttendanceView fields 17219 rects E-metadata 名称检索命中,仅结构证据;非原生实现
54 3821 SeasonEventAttendanceView fields 17220 8 E-metadata 名称检索命中,仅结构证据;非原生实现
55 3821 SeasonEventAttendanceView fields 17221 remainTimeEndObj E-metadata 名称检索命中,仅结构证据;非原生实现
56 3821 SeasonEventAttendanceView fields 17222 currentWeek E-metadata 名称检索命中,仅结构证据;非原生实现
57 3821 SeasonEventAttendanceView fields 17223 maxWeeks E-metadata 名称检索命中,仅结构证据;非原生实现
58 3821 SeasonEventAttendanceView fields 17224 tionPoint E-metadata 名称检索命中,仅结构证据;非原生实现
59 3821 SeasonEventAttendanceView fields 17225 attendanceType E-metadata 名称检索命中,仅结构证据;非原生实现
60 3821 SeasonEventAttendanceView fields 17226 attendanceMeta E-metadata 名称检索命中,仅结构证据;非原生实现
61 3821 SeasonEventAttendanceView fields 17227 seasonEvent E-metadata 名称检索命中,仅结构证据;非原生实现
62 3821 SeasonEventAttendanceView fields 17228 LayerEx E-metadata 名称检索命中,仅结构证据;非原生实现
63 3821 SeasonEventAttendanceView methods 27939 get_GetConfig E-metadata 名称检索命中,仅结构证据;非原生实现
64 3821 SeasonEventAttendanceView methods 27940 get_AttendanceMeta E-metadata 名称检索命中,仅结构证据;非原生实现
65 3821 SeasonEventAttendanceView methods 27941 Init E-metadata 名称检索命中,仅结构证据;非原生实现
66 3821 SeasonEventAttendanceView methods 27942 HandleLanguageChange E-metadata 名称检索命中,仅结构证据;非原生实现
67 3821 SeasonEventAttendanceView methods 27943 Open E-metadata 名称检索命中,仅结构证据;非原生实现
68 3821 SeasonEventAttendanceView methods 27944 HandleDayChange E-metadata 名称检索命中,仅结构证据;非原生实现
69 3821 SeasonEventAttendanceView methods 27946 HandleTimeChange E-metadata 名称检索命中,仅结构证据;非原生实现
70 3821 SeasonEventAttendanceView methods 27948 GetElapsedDays E-metadata 名称检索命中,仅结构证据;非原生实现
71 3821 SeasonEventAttendanceView methods 27949 CalculateMaxWeeks E-metadata 名称检索命中,仅结构证据;非原生实现
72 3821 SeasonEventAttendanceView methods 27950 et_pointerType E-metadata 名称检索命中,仅结构证据;非原生实现
73 3821 SeasonEventAttendanceView methods 27951 DetermineInitialWeek E-metadata 名称检索命中,仅结构证据;非原生实现
74 3821 SeasonEventAttendanceView methods 27952 RefreshUI E-metadata 名称检索命中,仅结构证据;非原生实现
75 3821 SeasonEventAttendanceView methods 27953 UpdateRemainTimer E-metadata 名称检索命中,仅结构证据;非原生实现
76 3821 SeasonEventAttendanceView methods 27954 RefreshLayouts E-metadata 名称检索命中,仅结构证据;非原生实现
77 3821 SeasonEventAttendanceView methods 27955 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
78 3821 SeasonEventAttendanceView methods 27956 OnWeekTabClicked E-metadata 名称检索命中,仅结构证据;非原生实现
79 3821 SeasonEventAttendanceView methods 27957 UpdateSlots E-metadata 名称检索命中,仅结构证据;非原生实现
80 3821 SeasonEventAttendanceView methods 27959 RecoverAttendance E-metadata 名称检索命中,仅结构证据;非原生实现
81 3821 SeasonEventAttendanceView methods 27961 Close E-metadata 名称检索命中,仅结构证据;非原生实现
82 3821 SeasonEventAttendanceView methods 27962 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
83 3821 SeasonEventAttendanceView methods 27963 ized E-metadata 名称检索命中,仅结构证据;非原生实现
84 3821 SeasonEventAttendanceView methods 27964 <CalculateMaxWeeks>b__26_0 E-metadata 名称检索命中,仅结构证据;非原生实现
85 3822 SeasonEventBaseView fields 17264 talUpgradesNeeded E-metadata 名称检索命中,仅结构证据;非原生实现
86 3822 SeasonEventBaseView fields 17265 remainTimeObj E-metadata 名称检索命中,仅结构证据;非原生实现
87 3822 SeasonEventBaseView fields 17266 remainTimeText E-metadata 名称检索命中,仅结构证据;非原生实现
88 3822 SeasonEventBaseView fields 17267 nowMiniGamePack E-metadata 名称检索命中,仅结构证据;非原生实现
89 3823 SeasonEventBaseViewFinder fields 17268 sing E-metadata 名称检索命中,仅结构证据;非原生实现
90 3823 SeasonEventBaseViewFinder methods 27990 FindSeasonEventBaseView E-metadata 名称检索命中,仅结构证据;非原生实现
91 3823 SeasonEventBaseViewFinder methods 27991 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
92 3844 <ExecuteSeasonEventRoulette>d__16 fields 17355 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
93 3844 <ExecuteSeasonEventRoulette>d__16 fields 17356 njectionEscapeCharacter E-metadata 名称检索命中,仅结构证据;非原生实现
94 3844 <ExecuteSeasonEventRoulette>d__16 fields 17357 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
95 3844 <ExecuteSeasonEventRoulette>d__16 fields 17358 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
96 3844 <ExecuteSeasonEventRoulette>d__16 methods 28063 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
97 3852 SeasonEventController fields 17269 Instance E-metadata 名称检索命中,仅结构证据;非原生实现
98 3852 SeasonEventController fields 17270 seasonAssetView E-metadata 名称检索命中,仅结构证据;非原生实现
99 3852 SeasonEventController fields 17271 activeEvent E-metadata 名称检索命中,仅结构证据;非原生实现
100 3852 SeasonEventController fields 17272 b__32_2 E-metadata 名称检索命中,仅结构证据;非原生实现
101 3852 SeasonEventController fields 17273 currencyTile E-metadata 名称检索命中,仅结构证据;非原生实现
102 3852 SeasonEventController fields 17274 MAX_CURRENCY_PER_DAY E-metadata 名称检索命中,仅结构证据;非原生实现
103 3852 SeasonEventController fields 17275 MAX_TILE_ON_BOARD E-metadata 名称检索命中,仅结构证据;非原生实现
104 3852 SeasonEventController fields 17276 Y>b__1 E-metadata 名称检索命中,仅结构证据;非原生实现
105 3852 SeasonEventController fields 17277 UNLOCK_STAGE E-metadata 名称检索命中,仅结构证据;非原生实现
106 3852 SeasonEventController fields 17278 _dropLock E-metadata 名称检索命中,仅结构证据;非原生实现
107 3852 SeasonEventController fields 17279 OnNewLoopStarted E-metadata 名称检索命中,仅结构证据;非原生实现
108 3852 SeasonEventController fields 17280 portedByRef E-metadata 名称检索命中,仅结构证据;非原生实现
109 3852 SeasonEventController fields 17281 CAMERA_ADJUST_DURATION E-metadata 名称检索命中,仅结构证据;非原生实现
110 3852 SeasonEventController fields 17282 EFFECT_START_DELAY_MS E-metadata 名称检索命中,仅结构证据;非原生实现
111 3852 SeasonEventController fields 17283 TILE_UPDATE_DELAY_MS E-metadata 名称检索命中,仅结构证据;非原生实现
112 3852 SeasonEventController methods 27992 add_OnNewLoopStarted E-metadata 名称检索命中,仅结构证据;非原生实现
113 3852 SeasonEventController methods 27993 remove_OnNewLoopStarted E-metadata 名称检索命中,仅结构证据;非原生实现
114 3852 SeasonEventController methods 27994 Init E-metadata 名称检索命中,仅结构证据;非原生实现
115 3852 SeasonEventController methods 27995 OnLoopCompleted E-metadata 名称检索命中,仅结构证据;非原生实现
116 3852 SeasonEventController methods 27996 IsSeasonEventAppear E-metadata 名称检索命中,仅结构证据;非原生实现
117 3852 SeasonEventController methods 27998 ExecuteCurrencyDrop E-metadata 名称检索命中,仅结构证据;非原生实现
118 3852 SeasonEventController methods 28000 DropCurrencyOnBoard E-metadata 名称检索命中,仅结构证据;非原生实现
119 3852 SeasonEventController methods 28001 CheatDropAndCollectAll E-metadata 名称检索命中,仅结构证据;非原生实现
120 3852 SeasonEventController methods 28002 kJackEventGetMaxWin E-metadata 名称检索命中,仅结构证据;非原生实现
121 3852 SeasonEventController methods 28003 ProcessIncreaseTileAsync E-metadata 名称检索命中,仅结构证据;非原生实现
122 3852 SeasonEventController methods 28004 GetAvailableTilesForDrop E-metadata 名称检索命中,仅结构证据;非原生实现
123 3852 SeasonEventController methods 28005 ProcessSingleTileDropAsync E-metadata 名称检索命中,仅结构证据;非原生实现
124 3852 SeasonEventController methods 28006 CollectCurrency E-metadata 名称检索命中,仅结构证据;非原生实现
125 3852 SeasonEventController methods 28007 AnimateCollectionAsync E-metadata 名称检索命中,仅结构证据;非原生实现
126 3852 SeasonEventController methods 28008 PlaySeasonEventTrailEffect E-metadata 名称检索命中,仅结构证据;非原生实现
127 3852 SeasonEventController methods 28009 SetAllMultiplier E-metadata 名称检索命中,仅结构证据;非原生实现
128 3852 SeasonEventController methods 28011 PlayPunchEffect E-metadata 名称检索命中,仅结构证据;非原生实现
129 3852 SeasonEventController methods 28013 RevertMultiplier E-metadata 名称检索命中,仅结构证据;非原生实现
130 3852 SeasonEventController methods 28014 DestroyAllOnBoard E-metadata 名称检索命中,仅结构证据;非原生实现
131 3852 SeasonEventController methods 28015 te E-metadata 名称检索命中,仅结构证据;非原生实现
132 3852 SeasonEventController methods 28016 AddCurrency E-metadata 名称检索命中,仅结构证据;非原生实现
133 3852 SeasonEventController methods 28017 SaveSeasonEventData E-metadata 名称检索命中,仅结构证据;非原生实现
134 3852 SeasonEventController methods 28018 LoadSeasonEventData E-metadata 名称检索命中,仅结构证据;非原生实现
135 3852 SeasonEventController methods 28019 HideAllSeasonEventTiles E-metadata 名称检索命中,仅结构证据;非原生实现
136 3852 SeasonEventController methods 28020 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
137 3862 SeasonEventLobbyView fields 17397 pages E-metadata 名称检索命中,仅结构证据;非原生实现
138 3862 SeasonEventLobbyView fields 17398 eventEndObj E-metadata 名称检索命中,仅结构证据;非原生实现
139 3862 SeasonEventLobbyView fields 17399 rects E-metadata 名称检索命中,仅结构证据;非原生实现
140 3862 SeasonEventLobbyView fields 17400 iew E-metadata 名称检索命中,仅结构证据;非原生实现
141 3862 SeasonEventLobbyView fields 17401 firstOpenRewardSlot E-metadata 名称检索命中,仅结构证据;非原生实现
142 3862 SeasonEventLobbyView fields 17402 bgmString E-metadata 名称检索命中,仅结构证据;非原生实现
143 3862 SeasonEventLobbyView fields 17403 passView E-metadata 名称检索命中,仅结构证据;非原生实现
144 3862 SeasonEventLobbyView fields 17404 uestReddot E-metadata 名称检索命中,仅结构证据;非原生实现
145 3862 SeasonEventLobbyView fields 17405 arePagesInitialized E-metadata 名称检索命中,仅结构证据;非原生实现
146 3862 SeasonEventLobbyView methods 28079 GetView E-metadata 名称检索命中,仅结构证据;非原生实现
147 3862 SeasonEventLobbyView methods 28080 useUnscaledTime E-metadata 名称检索命中,仅结构证据;非原生实现
148 3862 SeasonEventLobbyView methods 28081 CanEnter E-metadata 名称检索命中,仅结构证据;非原生实现
149 3862 SeasonEventLobbyView methods 28082 Close E-metadata 名称检索命中,仅结构证据;非原生实现
150 3862 SeasonEventLobbyView methods 28083 SetupExchange E-metadata 名称检索命中,仅结构证据;非原生实现
151 3862 SeasonEventLobbyView methods 28084 SetupShop E-metadata 名称检索命中,仅结构证据;非原生实现
152 3862 SeasonEventLobbyView methods 28085 SetupPass E-metadata 名称检索命中,仅结构证据;非原生实现
153 3862 SeasonEventLobbyView methods 28086 SetupD3 E-metadata 名称检索命中,仅结构证据;非原生实现
154 3862 SeasonEventLobbyView methods 28087 SetupDefault E-metadata 名称检索命中,仅结构证据;非原生实现
155 3862 SeasonEventLobbyView methods 28089 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
156 3862 SeasonEventLobbyView methods 28091 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
157 3862 SeasonEventLobbyView methods 28092 HandleTimeChange E-metadata 名称检索命中,仅结构证据;非原生实现
158 3862 SeasonEventLobbyView methods 28093 dBase E-metadata 名称检索命中,仅结构证据;非原生实现
159 3862 SeasonEventLobbyView methods 28094 PassViewReddotCheck E-metadata 名称检索命中,仅结构证据;非原生实现
160 3862 SeasonEventLobbyView methods 28095 GetFirstPopupReward E-metadata 名称检索命中,仅结构证据;非原生实现
161 3862 SeasonEventLobbyView methods 28096 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
162 3868 SeasonEventPageMiniGamePackView fields 17430 seasonEvent E-metadata 名称检索命中,仅结构证据;非原生实现
163 3868 SeasonEventPageMiniGamePackView fields 17431 activeMinigame E-metadata 名称检索命中,仅结构证据;非原生实现
164 3868 SeasonEventPageMiniGamePackView fields 17432 lip E-metadata 名称检索命中,仅结构证据;非原生实现
165 3868 SeasonEventPageMiniGamePackView fields 17433 gamePack E-metadata 名称检索命中,仅结构证据;非原生实现
166 3868 SeasonEventPageMiniGamePackView fields 17434 gameSelectBtn E-metadata 名称检索命中,仅结构证据;非原生实现
167 3868 SeasonEventPageMiniGamePackView fields 17435 gamePackList E-metadata 名称检索命中,仅结构证据;非原生实现
168 3868 SeasonEventPageMiniGamePackView fields 17436 ghtOrthographic>g__SpherePointIsValid|20_0 E-metadata 名称检索命中,仅结构证据;非原生实现
169 3868 SeasonEventPageMiniGamePackView fields 17437 gamePackSelectColor E-metadata 名称检索命中,仅结构证据;非原生实现
170 3868 SeasonEventPageMiniGamePackView fields 17438 gamePackDeselectColor E-metadata 名称检索命中,仅结构证据;非原生实现
171 3868 SeasonEventPageMiniGamePackView fields 17439 remainTimeObj E-metadata 名称检索命中,仅结构证据;非原生实现
172 3868 SeasonEventPageMiniGamePackView fields 17440 MoveToBoardIdleDungeon E-metadata 名称检索命中,仅结构证据;非原生实现
173 3868 SeasonEventPageMiniGamePackView fields 17441 eventEndObj E-metadata 名称检索命中,仅结构证据;非原生实现
174 3868 SeasonEventPageMiniGamePackView fields 17442 shopBtn E-metadata 名称检索命中,仅结构证据;非原生实现
175 3868 SeasonEventPageMiniGamePackView fields 17443 shopLockObj E-metadata 名称检索命中,仅结构证据;非原生实现
176 3868 SeasonEventPageMiniGamePackView fields 17444 rchingServerBaseUrl E-metadata 名称检索命中,仅结构证据;非原生实现
177 3868 SeasonEventPageMiniGamePackView fields 17445 exchangeReddot E-metadata 名称检索命中,仅结构证据;非原生实现
178 3868 SeasonEventPageMiniGamePackView fields 17446 rankingBtn E-metadata 名称检索命中,仅结构证据;非原生实现
179 3868 SeasonEventPageMiniGamePackView fields 17447 rankingLockObj E-metadata 名称检索命中,仅结构证据;非原生实现
180 3868 SeasonEventPageMiniGamePackView fields 17448 Nested E-metadata 名称检索命中,仅结构证据;非原生实现
181 3868 SeasonEventPageMiniGamePackView fields 17449 cachedTotalBattery E-metadata 名称检索命中,仅结构证据;非原生实现
182 3868 SeasonEventPageMiniGamePackView fields 17450 rects E-metadata 名称检索命中,仅结构证据;非原生实现
183 3868 SeasonEventPageMiniGamePackView fields 17451 exchangeView E-metadata 名称检索命中,仅结构证据;非原生实现
184 3868 SeasonEventPageMiniGamePackView fields 17452 aStore E-metadata 名称检索命中,仅结构证据;非原生实现
185 3868 SeasonEventPageMiniGamePackView fields 17453 rankView E-metadata 名称检索命中,仅结构证据;非原生实现
186 3868 SeasonEventPageMiniGamePackView fields 17454 viewFinder E-metadata 名称检索命中,仅结构证据;非原生实现
187 3868 SeasonEventPageMiniGamePackView methods 28118 Init E-metadata 名称检索命中,仅结构证据;非原生实现
188 3868 SeasonEventPageMiniGamePackView methods 28119 tureNotFoundException E-metadata 名称检索命中,仅结构证据;非原生实现
189 3868 SeasonEventPageMiniGamePackView methods 28120 SetupItemView E-metadata 名称检索命中,仅结构证据;非原生实现
190 3868 SeasonEventPageMiniGamePackView methods 28121 GamePackRefresh E-metadata 名称检索命中,仅结构证据;非原生实现
191 3868 SeasonEventPageMiniGamePackView methods 28122 CheckGameAvailable E-metadata 名称检索命中,仅结构证据;非原生实现
192 3868 SeasonEventPageMiniGamePackView methods 28123 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
193 3868 SeasonEventPageMiniGamePackView methods 28124 Close E-metadata 名称检索命中,仅结构证据;非原生实现
194 3868 SeasonEventPageMiniGamePackView methods 28125 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
195 3868 SeasonEventPageMiniGamePackView methods 28126 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
196 3868 SeasonEventPageMiniGamePackView methods 28128 OpenExchangeView E-metadata 名称检索命中,仅结构证据;非原生实现
197 3868 SeasonEventPageMiniGamePackView methods 28130 OpenRankingView E-metadata 名称检索命中,仅结构证据;非原生实现
198 3868 SeasonEventPageMiniGamePackView methods 28131 GetMiniGamePackView E-metadata 名称检索命中,仅结构证据;非原生实现
199 3868 SeasonEventPageMiniGamePackView methods 28132 dFirstVisibleItem E-metadata 名称检索命中,仅结构证据;非原生实现
200 3868 SeasonEventPageMiniGamePackView methods 28133 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
201 3868 SeasonEventPageMiniGamePackView methods 28134 <Init>b__25_0 E-metadata 名称检索命中,仅结构证据;非原生实现
202 3868 SeasonEventPageMiniGamePackView methods 28135 <Init>b__25_1 E-metadata 名称检索命中,仅结构证据;非原生实现
203 3868 SeasonEventPageMiniGamePackView methods 28136 <Init>b__25_2 E-metadata 名称检索命中,仅结构证据;非原生实现
204 3868 SeasonEventPageMiniGamePackView methods 28137 <Init>b__25_3 E-metadata 名称检索命中,仅结构证据;非原生实现
205 3868 SeasonEventPageMiniGamePackView methods 28138 <Init>b__25_4 E-metadata 名称检索命中,仅结构证据;非原生实现
206 3868 SeasonEventPageMiniGamePackView methods 28139 <Init>b__25_5 E-metadata 名称检索命中,仅结构证据;非原生实现
207 3873 SeasonEventRouletteView fields 17477 currentSeasonEventAsset E-metadata 名称检索命中,仅结构证据;非原生实现
208 3873 SeasonEventRouletteView fields 17478 skipButton E-metadata 名称检索命中,仅结构证据;非原生实现
209 3873 SeasonEventRouletteView fields 17479 isSkipAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
210 3873 SeasonEventRouletteView fields 17480 xpectedExceptionFromServerSideGameLayer E-metadata 名称检索命中,仅结构证据;非原生实现
211 3873 SeasonEventRouletteView fields 17481 currentItems E-metadata 名称检索命中,仅结构证据;非原生实现
212 3873 SeasonEventRouletteView fields 17482 seasonEvent E-metadata 名称检索命中,仅结构证据;非原生实现
213 3873 SeasonEventRouletteView fields 17483 seasonEventMinigameData E-metadata 名称检索命中,仅结构证据;非原生实现
214 3873 SeasonEventRouletteView fields 17484 cessType E-metadata 名称检索命中,仅结构证据;非原生实现
215 3873 SeasonEventRouletteView fields 17485 chosenItem E-metadata 名称检索命中,仅结构证据;非原生实现
216 3873 SeasonEventRouletteView fields 17486 completeKey E-metadata 名称检索命中,仅结构证据;非原生实现
217 3873 SeasonEventRouletteView fields 17487 loopKey E-metadata 名称检索命中,仅结构证据;非原生实现
218 3873 SeasonEventRouletteView fields 17488 matSpecifier E-metadata 名称检索命中,仅结构证据;非原生实现
219 3873 SeasonEventRouletteView fields 17489 _sectorAngles E-metadata 名称检索命中,仅结构证据;非原生实现
220 3873 SeasonEventRouletteView fields 17490 _lastSectorIndex E-metadata 名称检索命中,仅结构证据;非原生实现
221 3873 SeasonEventRouletteView methods 28156 Init E-metadata 名称检索命中,仅结构证据;非原生实现
222 3873 SeasonEventRouletteView methods 28157 OnEnable E-metadata 名称检索命中,仅结构证据;非原生实现
223 3873 SeasonEventRouletteView methods 28158 s.Sources.IValueTaskSource.OnCompleted E-metadata 名称检索命中,仅结构证据;非原生实现
224 3873 SeasonEventRouletteView methods 28159 FixedUpdate E-metadata 名称检索命中,仅结构证据;非原生实现
225 3873 SeasonEventRouletteView methods 28160 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
226 3873 SeasonEventRouletteView methods 28161 ReadyInGameRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
227 3873 SeasonEventRouletteView methods 28162 StartInGameRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
228 3873 SeasonEventRouletteView methods 28163 SetupInGameSectors E-metadata 名称检索命中,仅结构证据;非原生实现
229 3873 SeasonEventRouletteView methods 28164 HideOutGameUI E-metadata 名称检索命中,仅结构证据;非原生实现
230 3873 SeasonEventRouletteView methods 28165 SpinRoulette E-metadata 名称检索命中,仅结构证据;非原生实现
231 3873 SeasonEventRouletteView methods 28167 SkipRouletteAnimation E-metadata 名称检索命中,仅结构证据;非原生实现
232 3873 SeasonEventRouletteView methods 28169 UpdateRouletteRewardText E-metadata 名称检索命中,仅结构证据;非原生实现
233 3873 SeasonEventRouletteView methods 28170 PlayAnimationSequenceAsync E-metadata 名称检索命中,仅结构证据;非原生实现
234 3873 SeasonEventRouletteView methods 28171 sFrameBits E-metadata 名称检索命中,仅结构证据;非原生实现
235 3873 SeasonEventRouletteView methods 28172 GetRewardDescText E-metadata 名称检索命中,仅结构证据;非原生实现
236 3873 SeasonEventRouletteView methods 28173 ShowDescText E-metadata 名称检索命中,仅结构证据;非原生实现
237 3873 SeasonEventRouletteView methods 28174 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
238 3873 SeasonEventRouletteView methods 28175 <StartInGameRoulette>b__19_0 E-metadata 名称检索命中,仅结构证据;非原生实现
239 3873 SeasonEventRouletteView methods 28176 <SpinRoulette>b__22_0 E-metadata 名称检索命中,仅结构证据;非原生实现
240 3873 SeasonEventRouletteView methods 28177 <StopRoulette>b__23_0 E-metadata 名称检索命中,仅结构证据;非原生实现
241 3873 SeasonEventRouletteView methods 28178 <PlayAnimationSequenceAsync>b__28_0 E-metadata 名称检索命中,仅结构证据;非原生实现
242 3874 SeasonEventUI fields 17508 s.Triggers.IAsyncOnRenderObjectHandler.OnRenderObjectAsync E-metadata 名称检索命中,仅结构证据;非原生实现
243 3874 SeasonEventUI fields 17509 seasonEvent E-metadata 名称检索命中,仅结构证据;非原生实现
244 3874 SeasonEventUI fields 17510 remainTimeText E-metadata 名称检索命中,仅结构证据;非原生实现
245 3874 SeasonEventUI fields 17511 reddot E-metadata 名称检索命中,仅结构证据;非原生实现
246 3874 SeasonEventUI fields 17512 harMethodUnsafe E-metadata 名称检索命中,仅结构证据;非原生实现
247 3874 SeasonEventUI fields 17513 view E-metadata 名称检索命中,仅结构证据;非原生实现
248 3874 SeasonEventUI fields 17514 icon E-metadata 名称检索命中,仅结构证据;非原生实现
249 3874 SeasonEventUI fields 17515 uiShiny E-metadata 名称检索命中,仅结构证据;非原生实现
250 3874 SeasonEventUI fields 17516 llStartPos E-metadata 名称检索命中,仅结构证据;非原生实现
251 3874 SeasonEventUI fields 17517 rects E-metadata 名称检索命中,仅结构证据;非原生实现
252 3874 SeasonEventUI fields 17518 isActivate E-metadata 名称检索命中,仅结构证据;非原生实现
253 3874 SeasonEventUI fields 17519 seasonEventActiveStageIdx E-metadata 名称检索命中,仅结构证据;非原生实现
254 3874 SeasonEventUI methods 28188 Init E-metadata 名称检索命中,仅结构证据;非原生实现
255 3874 SeasonEventUI methods 28189 Init E-metadata 名称检索命中,仅结构证据;非原生实现
256 3874 SeasonEventUI methods 28190 OnClickButton E-metadata 名称检索命中,仅结构证据;非原生实现
257 3874 SeasonEventUI methods 28191 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
258 3874 SeasonEventUI methods 28193 CheckRedDot E-metadata 名称检索命中,仅结构证据;非原生实现
259 3874 SeasonEventUI methods 28195 HandleDayChange E-metadata 名称检索命中,仅结构证据;非原生实现
260 3874 SeasonEventUI methods 28196 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
261 3874 SeasonEventUI methods 28197 bsl_f64 E-metadata 名称检索命中,仅结构证据;非原生实现
262 3876 SeasonEventView fields 17520 Best E-metadata 名称检索命中,仅结构证据;非原生实现
263 3876 SeasonEventView fields 17521 seasonEventPageMiniGamePack E-metadata 名称检索命中,仅结构证据;非原生实现
264 3876 SeasonEventView methods 28198 Init E-metadata 名称检索命中,仅结构证据;非原生实现
265 3876 SeasonEventView methods 28199 Open E-metadata 名称检索命中,仅结构证据;非原生实现
266 3876 SeasonEventView methods 28200 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
267 3876 SeasonEventView methods 28201 Close E-metadata 名称检索命中,仅结构证据;非原生实现
268 3876 SeasonEventView methods 28202 ClickCloseView E-metadata 名称检索命中,仅结构证据;非原生实现
269 3876 SeasonEventView methods 28203 CheckReddot E-metadata 名称检索命中,仅结构证据;非原生实现
270 3876 SeasonEventView methods 28204 HandleTimeChange E-metadata 名称检索命中,仅结构证据;非原生实现
271 3914 SuperBallGachaProduct methods 28388 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
272 3918 SuperBallNumberItem fields 17756 tionary E-metadata 名称检索命中,仅结构证据;非原生实现
273 3918 SuperBallNumberItem fields 17757 ballImages E-metadata 名称检索命中,仅结构证据;非原生实现
274 3918 SuperBallNumberItem fields 17758 textChangers E-metadata 名称检索命中,仅结构证据;非原生实现
275 3918 SuperBallNumberItem fields 17759 bgChanger E-metadata 名称检索命中,仅结构证据;非原生实现
276 3918 SuperBallNumberItem fields 17760 Objects E-metadata 名称检索命中,仅结构证据;非原生实现
277 3918 SuperBallNumberItem fields 17761 tierObj E-metadata 名称检索命中,仅结构证据;非原生实现
278 3918 SuperBallNumberItem fields 17762 spinDuration E-metadata 名称检索命中,仅结构证据;非原生实现
279 3918 SuperBallNumberItem fields 17763 spinTick E-metadata 名称检索命中,仅结构证据;非原生实现
280 3918 SuperBallNumberItem fields 17764 ts E-metadata 名称检索命中,仅结构证据;非原生实现
281 3918 SuperBallNumberItem fields 17765 _rng E-metadata 名称检索命中,仅结构证据;非原生实现
282 3918 SuperBallNumberItem fields 17766 _spinTween E-metadata 名称检索命中,仅结构证据;非原生实现
283 3918 SuperBallNumberItem fields 17767 _seq E-metadata 名称检索命中,仅结构证据;非原生实现
284 3918 SuperBallNumberItem fields 17768 edSynchronously E-metadata 名称检索命中,仅结构证据;非原生实现
285 3918 SuperBallNumberItem fields 17769 targetNumber E-metadata 名称检索命中,仅结构证据;非原生实现
286 3918 SuperBallNumberItem methods 28390 SetNumber E-metadata 名称检索命中,仅结构证据;非原生实现
287 3918 SuperBallNumberItem methods 28391 PlayRollAndReveal E-metadata 名称检索命中,仅结构证据;非原生实现
288 3918 SuperBallNumberItem methods 28392 Textures E-metadata 名称检索命中,仅结构证据;非原生实现
289 3918 SuperBallNumberItem methods 28393 PadLeftSafe E-metadata 名称检索命中,仅结构证据;非原生实现
290 3918 SuperBallNumberItem methods 28394 KillTweens E-metadata 名称检索命中,仅结构证据;非原生实现
291 3918 SuperBallNumberItem methods 28395 OnDisable E-metadata 名称检索命中,仅结构证据;非原生实现
292 3918 SuperBallNumberItem methods 28396 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
293 3919 SuperBallRankBanner fields 17781 rankText E-metadata 名称检索命中,仅结构证据;非原生实现
294 3919 SuperBallRankBanner fields 17782 totalRewardText E-metadata 名称检索命中,仅结构证据;非原生实现
295 3919 SuperBallRankBanner fields 17783 claimUserCountText E-metadata 名称检索命中,仅结构证据;非原生实现
296 3919 SuperBallRankBanner fields 17784 escriptorForDebugScreen E-metadata 名称检索命中,仅结构证据;非原生实现
297 3919 SuperBallRankBanner methods 28405 BufferList E-metadata 名称检索命中,仅结构证据;非原生实现
298 3920 SuperBallData fields 17785 <superballSeason>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
299 3920 SuperBallData fields 17786 <number>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
300 3920 SuperBallData fields 17787 <participant>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
301 3920 SuperBallData fields 17788 eAspect E-metadata 名称检索命中,仅结构证据;非原生实现
302 3920 SuperBallData fields 17789 <sameNumberUser>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
303 3920 SuperBallData methods 28406 get_superballSeason E-metadata 名称检索命中,仅结构证据;非原生实现
304 3920 SuperBallData methods 28407 set_superballSeason E-metadata 名称检索命中,仅结构证据;非原生实现
305 3920 SuperBallData methods 28408 get_number E-metadata 名称检索命中,仅结构证据;非原生实现
306 3920 SuperBallData methods 28409 set_number E-metadata 名称检索命中,仅结构证据;非原生实现
307 3920 SuperBallData methods 28410 get_participant E-metadata 名称检索命中,仅结构证据;非原生实现
308 3920 SuperBallData methods 28411 set_participant E-metadata 名称检索命中,仅结构证据;非原生实现
309 3920 SuperBallData methods 28412 get_totalRewardCount E-metadata 名称检索命中,仅结构证据;非原生实现
310 3920 SuperBallData methods 28414 get_sameNumberUser E-metadata 名称检索命中,仅结构证据;非原生实现
311 3920 SuperBallData methods 28416 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
312 3924 <<PullSuperBallInternal>b__0>d fields 17849 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
313 3924 <<PullSuperBallInternal>b__0>d fields 17850 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
314 3924 <<PullSuperBallInternal>b__0>d fields 17851 transaction E-metadata 名称检索命中,仅结构证据;非原生实现
315 3924 <<PullSuperBallInternal>b__0>d fields 17852 bucci.TextAnimator.Runtime E-metadata 名称检索命中,仅结构证据;非原生实现
316 3924 <<PullSuperBallInternal>b__0>d fields 17853 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
317 3924 <<PullSuperBallInternal>b__0>d methods 28447 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
318 3924 <<PullSuperBallInternal>b__0>d methods 28448 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
319 3931 <PullSuperBallInternal>d__66 fields 17886 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
320 3931 <PullSuperBallInternal>d__66 fields 17887 <>t__builder E-metadata 名称检索命中,仅结构证据;非原生实现
321 3931 <PullSuperBallInternal>d__66 fields 17888 ementLineInfo E-metadata 名称检索命中,仅结构证据;非原生实现
322 3931 <PullSuperBallInternal>d__66 fields 17889 <>8__1 E-metadata 名称检索命中,仅结构证据;非原生实现
323 3931 <PullSuperBallInternal>d__66 fields 17890 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
324 3931 <PullSuperBallInternal>d__66 fields 17891 <>u__2 E-metadata 名称检索命中,仅结构证据;非原生实现
325 3931 <PullSuperBallInternal>d__66 methods 28459 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
326 3931 <PullSuperBallInternal>d__66 methods 28460 SetStateMachine E-metadata 名称检索命中,仅结构证据;非原生实现
327 3932 SuperBallView fields 17790 forSeasonEvent E-metadata 名称检索命中,仅结构证据;非原生实现
328 3932 SuperBallView fields 17791 maxAdCount E-metadata 名称检索命中,仅结构证据;非原生实现
329 3932 SuperBallView fields 17792 aLocation E-metadata 名称检索命中,仅结构证据;非原生实现
330 3932 SuperBallView fields 17793 gachas E-metadata 名称检索命中,仅结构证据;非原生实现
331 3932 SuperBallView fields 17794 mainObj E-metadata 名称检索命中,仅结构证据;非原生实现
332 3932 SuperBallView fields 17795 nowSeasonObj E-metadata 名称检索命中,仅结构证据;非原生实现
333 3932 SuperBallView fields 17796 ViewProjMatrix>e__FixedBuffer E-metadata 名称检索命中,仅结构证据;非原生实现
334 3932 SuperBallView fields 17797 countingSeasonObj E-metadata 名称检索命中,仅结构证据;非原生实现
335 3932 SuperBallView fields 17798 rayBlock E-metadata 名称检索命中,仅结构证据;非原生实现
336 3932 SuperBallView fields 17799 totalReward E-metadata 名称检索命中,仅结构证据;非原生实现
337 3932 SuperBallView fields 17800 1 E-metadata 名称检索命中,仅结构证据;非原生实现
338 3932 SuperBallView fields 17801 luckyballCountText E-metadata 名称检索命中,仅结构证据;非原生实现
339 3932 SuperBallView fields 17802 leftADText E-metadata 名称检索命中,仅结构证据;非原生实现
340 3932 SuperBallView fields 17803 leftAdObj E-metadata 名称检索命中,仅结构证据;非原生实现
341 3932 SuperBallView fields 17804 _descKey E-metadata 名称检索命中,仅结构证据;非原生实现
342 3932 SuperBallView fields 17805 remainText E-metadata 名称检索命中,仅结构证据;非原生实现
343 3932 SuperBallView fields 17806 probInfo E-metadata 名称检索命中,仅结构证据;非原生实现
344 3932 SuperBallView fields 17807 gachaProbPrefab E-metadata 名称检索命中,仅结构证据;非原生实现
345 3932 SuperBallView fields 17808 ut E-metadata 名称检索命中,仅结构证据;非原生实现
346 3932 SuperBallView fields 17809 rects E-metadata 名称检索命中,仅结构证据;非原生实现
347 3932 SuperBallView fields 17810 guideObj E-metadata 名称检索命中,仅结构证据;非原生实现
348 3932 SuperBallView fields 17811 myBallObj E-metadata 名称检索命中,仅结构证据;非原生实现
349 3932 SuperBallView fields 17812 Z E-metadata 名称检索命中,仅结构证据;非原生实现
350 3932 SuperBallView fields 17813 numberItemContents E-metadata 名称检索命中,仅结构证据;非原生实现
351 3932 SuperBallView fields 17814 myLuckballGuideText E-metadata 名称检索命中,仅结构证据;非原生实现
352 3932 SuperBallView fields 17815 beforeSeasonTitleText E-metadata 名称检索命中,仅结构证据;非原生实现
353 3932 SuperBallView fields 17816 .UIElements.IResolvedStyle.get_display E-metadata 名称检索命中,仅结构证据;非原生实现
354 3932 SuperBallView fields 17817 beforeSeasonReddot E-metadata 名称检索命中,仅结构证据;非原生实现
355 3932 SuperBallView fields 17818 beforeSeasonObj E-metadata 名称检索命中,仅结构证据;非原生实现
356 3932 SuperBallView fields 17819 totalBeforeReward E-metadata 名称检索命中,仅结构证据;非原生实现
357 3932 SuperBallView fields 17820 Index E-metadata 名称检索命中,仅结构证据;非原生实现
358 3932 SuperBallView fields 17821 rewardNumber E-metadata 名称检索命中,仅结构证据;非原生实现
359 3932 SuperBallView fields 17822 numberItemPrefab E-metadata 名称检索命中,仅结构证据;非原生实现
360 3932 SuperBallView fields 17823 numberBeforeItems E-metadata 名称检索命中,仅结构证据;非原生实现
361 3932 SuperBallView fields 17824 GetAllDailyPurchaseReward>d__19 E-metadata 名称检索命中,仅结构证据;非原生实现
362 3932 SuperBallView fields 17825 rankBanners E-metadata 名称检索命中,仅结构证据;非原生实现
363 3932 SuperBallView fields 17826 beforeSeasonRewardGroup E-metadata 名称检索命中,仅结构证据;非原生实现
364 3932 SuperBallView fields 17827 rewardReddot E-metadata 名称检索命中,仅结构证据;非原生实现
365 3932 SuperBallView fields 17828 UND_BAN E-metadata 名称检索命中,仅结构证据;非原生实现
366 3932 SuperBallView fields 17829 alreadyReward E-metadata 名称检索命中,仅结构证据;非原生实现
367 3932 SuperBallView fields 17830 cachedData E-metadata 名称检索命中,仅结构证据;非原生实现
368 3932 SuperBallView fields 17831 cachedBeforeData E-metadata 名称检索命中,仅结构证据;非原生实现
369 3932 SuperBallView fields 17832 ionTex E-metadata 名称检索命中,仅结构证据;非原生实现
370 3932 SuperBallView fields 17833 noSchedule E-metadata 名称检索命中,仅结构证据;非原生实现
371 3932 SuperBallView fields 17834 nowSchedule E-metadata 名称检索命中,仅结构证据;非原生实现
372 3932 SuperBallView fields 17835 initializedGachaScheduleId E-metadata 名称检索命中,仅结构证据;非原生实现
373 3932 SuperBallView fields 17836 ures E-metadata 名称检索命中,仅结构证据;非原生实现
374 3932 SuperBallView fields 17837 loading E-metadata 名称检索命中,仅结构证据;非原生实现
375 3932 SuperBallView fields 17838 isLoadingBeforeReward E-metadata 名称检索命中,仅结构证据;非原生实现
376 3932 SuperBallView fields 17839 viewFinder E-metadata 名称检索命中,仅结构证据;非原生实现
377 3932 SuperBallView methods 28417 GetBeforeSchedule E-metadata 名称检索命中,仅结构证据;非原生实现
378 3932 SuperBallView methods 28418 issionsKey E-metadata 名称检索命中,仅结构证据;非原生实现
379 3932 SuperBallView methods 28419 InitializeGachas E-metadata 名称检索命中,仅结构证据;非原生实现
380 3932 SuperBallView methods 28420 Open E-metadata 名称检索命中,仅结构证据;非原生实现
381 3932 SuperBallView methods 28421 Dispose E-metadata 名称检索命中,仅结构证据;非原生实现
382 3932 SuperBallView methods 28422 OpenMyBallList E-metadata 名称检索命中,仅结构证据;非原生实现
383 3932 SuperBallView methods 28423 AdGachaRewardAction E-metadata 名称检索命中,仅结构证据;非原生实现
384 3932 SuperBallView methods 28424 MyBallGaugeRefresh E-metadata 名称检索命中,仅结构证据;非原生实现
385 3932 SuperBallView methods 28425 MyBallRefresh E-metadata 名称检索命中,仅结构证据;非原生实现
386 3932 SuperBallView methods 28427 OpenAsync E-metadata 名称检索命中,仅结构证据;非原生实现
387 3932 SuperBallView methods 28429 LoadBeforeRewardAsync E-metadata 名称检索命中,仅结构证据;非原生实现
388 3932 SuperBallView methods 28430 GetBeforeReward E-metadata 名称检索命中,仅结构证据;非原生实现
389 3932 SuperBallView methods 28432 CheckBeforeSeasonRewardClaimed E-metadata 名称检索命中,仅结构证据;非原生实现
390 3932 SuperBallView methods 28433 PullSuperBallInternal E-metadata 名称检索命中,仅结构证据;非原生实现
391 3932 SuperBallView methods 28434 HandleTimeChange E-metadata 名称检索命中,仅结构证据;非原生实现
392 3932 SuperBallView methods 28435 OpenBeforeSeason E-metadata 名称检索命中,仅结构证据;非原生实现
393 3932 SuperBallView methods 28436 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
394 3932 SuperBallView methods 28437 <Init>b__49_0 E-metadata 名称检索命中,仅结构证据;非原生实现
395 4521 <HandleSeasonEventCurrencyChange>d__56 fields 21543 <>1__state E-metadata 名称检索命中,仅结构证据;非原生实现
396 4521 <HandleSeasonEventCurrencyChange>d__56 fields 21544 raceKey E-metadata 名称检索命中,仅结构证据;非原生实现
397 4521 <HandleSeasonEventCurrencyChange>d__56 fields 21545 <>4__this E-metadata 名称检索命中,仅结构证据;非原生实现
398 4521 <HandleSeasonEventCurrencyChange>d__56 fields 21546 <>u__1 E-metadata 名称检索命中,仅结构证据;非原生实现
399 4521 <HandleSeasonEventCurrencyChange>d__56 methods 31339 MoveNext E-metadata 名称检索命中,仅结构证据;非原生实现
400 5432 GoodEventSeasonEventRoulette fields 26234 ForcedRouletteIndex E-metadata 名称检索命中,仅结构证据;非原生实现
401 5432 GoodEventSeasonEventRoulette fields 26235 isClick E-metadata 名称检索命中,仅结构证据;非原生实现
402 5432 GoodEventSeasonEventRoulette methods 35042 ExecuteAsync E-metadata 名称检索命中,仅结构证据;非原生实现
403 5432 GoodEventSeasonEventRoulette methods 35044 ApplyRouletteReward E-metadata 名称检索命中,仅结构证据;非原生实现
404 5432 GoodEventSeasonEventRoulette methods 35046 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
405 5432 GoodEventSeasonEventRoulette methods 35047 .cctor E-metadata 名称检索命中,仅结构证据;非原生实现
406 5480 TileSeasonEventContainer fields 26552 issuingDistributionPointEnabled E-metadata 名称检索命中,仅结构证据;非原生实现
407 5480 TileSeasonEventContainer fields 26553 background E-metadata 名称检索命中,仅结构证据;非原生实现
408 5480 TileSeasonEventContainer fields 26554 UIPivot E-metadata 名称检索命中,仅结构证据;非原生实现
409 5480 TileSeasonEventContainer fields 26555 icon E-metadata 名称检索命中,仅结构证据;非原生实现
410 5480 TileSeasonEventContainer fields 26556 >.Remove E-metadata 名称检索命中,仅结构证据;非原生实现
411 5480 TileSeasonEventContainer fields 26557 nowRot E-metadata 名称检索命中,仅结构证据;非原生实现
412 5480 TileSeasonEventContainer fields 26558 ICON_OFFSET E-metadata 名称检索命中,仅结构证据;非原生实现
413 5480 TileSeasonEventContainer fields 26559 TEXT_OFFSET E-metadata 名称检索命中,仅结构证据;非原生实现
414 5480 TileSeasonEventContainer methods 35255 get_GetIcon E-metadata 名称检索命中,仅结构证据;非原生实现
415 5480 TileSeasonEventContainer methods 35256 e E-metadata 名称检索命中,仅结构证据;非原生实现
416 5480 TileSeasonEventContainer methods 35257 SetRotation E-metadata 名称检索命中,仅结构证据;非原生实现
417 5480 TileSeasonEventContainer methods 35258 SetPosition E-metadata 名称检索命中,仅结构证据;非原生实现
418 5480 TileSeasonEventContainer methods 35259 GetTargetRotationFromInput E-metadata 名称检索命中,仅结构证据;非原生实现
419 5480 TileSeasonEventContainer methods 35260 SetRotation E-metadata 名称检索命中,仅结构证据;非原生实现
420 5480 TileSeasonEventContainer methods 35261 SetText E-metadata 名称检索命中,仅结构证据;非原生实现
421 5480 TileSeasonEventContainer methods 35262 PauseAnimationLoop E-metadata 名称检索命中,仅结构证据;非原生实现
422 5480 TileSeasonEventContainer methods 35263 ResumeAnimationLoop E-metadata 名称检索命中,仅结构证据;非原生实现
423 5814 SeasonEventData methods 36984 get_seasonID E-metadata 名称检索命中,仅结构证据;非原生实现
424 5814 SeasonEventData methods 36985 iveObjectToType E-metadata 名称检索命中,仅结构证据;非原生实现
425 5814 SeasonEventData methods 36986 get_isOpened E-metadata 名称检索命中,仅结构证据;非原生实现
426 5814 SeasonEventData methods 36987 set_isOpened E-metadata 名称检索命中,仅结构证据;非原生实现
427 5814 SeasonEventData methods 36988 get_lastQuestCheckTime E-metadata 名称检索命中,仅结构证据;非原生实现
428 5814 SeasonEventData methods 36989 set_lastQuestCheckTime E-metadata 名称检索命中,仅结构证据;非原生实现
429 5814 SeasonEventData methods 36990 get_rewardedExchangeString E-metadata 名称检索命中,仅结构证据;非原生实现
430 5814 SeasonEventData methods 36991 set_rewardedExchangeString E-metadata 名称检索命中,仅结构证据;非原生实现
431 5814 SeasonEventData methods 36992 get_purchasedProductString E-metadata 名称检索命中,仅结构证据;非原生实现
432 5814 SeasonEventData methods 36994 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
433 5816 SeasonEventTileData fields 28165 <tileId>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
434 5816 SeasonEventTileData fields 28166 <assetCount>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
435 5816 SeasonEventTileData fields 28167 <hasReceivedMultiplier>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
436 5816 SeasonEventTileData methods 37002 get_tileId E-metadata 名称检索命中,仅结构证据;非原生实现
437 5816 SeasonEventTileData methods 37003 set_tileId E-metadata 名称检索命中,仅结构证据;非原生实现
438 5816 SeasonEventTileData methods 37004 get_assetCount E-metadata 名称检索命中,仅结构证据;非原生实现
439 5816 SeasonEventTileData methods 37005 set_assetCount E-metadata 名称检索命中,仅结构证据;非原生实现
440 5816 SeasonEventTileData methods 37007 set_hasReceivedMultiplier E-metadata 名称检索命中,仅结构证据;非原生实现
441 5817 e SeasonEventIngameData fields 28168 ace E-metadata 名称检索命中,仅结构证据;非原生实现
442 5817 e SeasonEventIngameData fields 28169 <currentLoopMultiplier>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
443 5817 e SeasonEventIngameData fields 28170 <remainTurnMultiplierEnd>k__BackingField E-metadata 名称检索命中,仅结构证据;非原生实现
444 5817 e SeasonEventIngameData methods 37009 get_tileData E-metadata 名称检索命中,仅结构证据;非原生实现
445 5817 e SeasonEventIngameData methods 37010 set_tileData E-metadata 名称检索命中,仅结构证据;非原生实现
446 5817 e SeasonEventIngameData methods 37011 CallerArgumentExpressionAttribute E-metadata 名称检索命中,仅结构证据;非原生实现
447 5817 e SeasonEventIngameData methods 37012 set_currentLoopMultiplier E-metadata 名称检索命中,仅结构证据;非原生实现
448 5817 e SeasonEventIngameData methods 37013 get_remainTurnMultiplierEnd E-metadata 名称检索命中,仅结构证据;非原生实现
449 5817 e SeasonEventIngameData methods 37014 set_remainTurnMultiplierEnd E-metadata 名称检索命中,仅结构证据;非原生实现
450 5817 e SeasonEventIngameData methods 37015 .ctor E-metadata 名称检索命中,仅结构证据;非原生实现
@@ -0,0 +1,5 @@
证据,记录序号,Id,StringId,Values
E-gameconfig,58,155,IngameSeasonEvent,"35, 20, 5,1000, 0, 4, 6"
E-gameconfig,61,158,outgameSeasonEventInfo,"0,2"
E-gameconfig,83,181,seasonEventBlock,0
E-gameconfig,93,191,season2026SummerStartProgress,1
1 证据 记录序号 Id StringId Values
2 E-gameconfig 58 155 IngameSeasonEvent 35, 20, 5,1000, 0, 4, 6
3 E-gameconfig 61 158 outgameSeasonEventInfo 0,2
4 E-gameconfig 83 181 seasonEventBlock 0
5 E-gameconfig 93 191 season2026SummerStartProgress 1
@@ -0,0 +1,8 @@
,,,utc 기준 00시,,utc 기준 00시,교환 상점 종료 날짜 이벤트UI 사라지는 날,utc 기준 00시,여기는 PROD용,utc 기준 00시,교환 상점 종료 날짜 이벤트UI 사라지는 날,사용할 아이콘,사용할 뷰,최초 오픈 시 텍스트,출석체크 [출쳌 테이블],인게임 용 [룰렛 테이블],,,[이벤트 BM 테이블],[교환 테이블],미니게임 [테이블],최초 진입 보상,최초 진입 보상
Id,StringId,titleKey,seasonStartDay,eventDay,seasonEndDay,exchangeEndDay,prodSeasonStartDay,prodEventDay,prodSeasonEndDay,prodExchangeEndDay,seasonIconName,openViewName,openTextKey,EAttendanceType,ingameRouletteIcon,ingameRouletteCornerIcon,ingameRouletteKey,BmGroupKey,exchangeGroupKey,minigameKey,firstRewardId,firstRewardCount
Key<int>,Key<string>,string,DateTime,int,DateTime,DateTime,DateTime,int,DateTime,DateTime,string,string,string,EAttendanceType,string,string,string,string,string,string,int[],int[]
100,halloween2025Event,season_event_halloween,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,2025. 10. 31,30,2025. 11. 30,2025. 12. 7,SeasonalEvents_Halloween,HalloweenEventView,outgame_halloween_appear,,Installtile_season_event,Installtile_season_event,halloween_appear,,,halloween2025Event,,
101,christmas2025Event,season_event_christmas,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,2025. 12. 18,13,2025. 12. 31,2026. 1. 7,SeasonalEvents_Christmas,ChristmasEventView,outgame_christmas_appear,,Installtile_season_event_christmas_icon,Installtile_season_event_christmas,christmasEvent_appear,,,christmas2025Event,,
102,firstAnniversary2026Event,season_event_firstAnniversary,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,2026. 2. 16,21,2026. 3. 9,2026. 3. 16,SeasonalEvents_1stAnniversary,1stAnniversaryEventLobbyView,outgame_firstAnniversary_appear,FirstAnniversary,Installtile_season_event_1st_anniversary_icon,Installtile_season_event_1st_anniversary,firstAnniversary_appear,anniversary2026Event,anniversary2026Event,firstAnniversary2026Event,20016,1
103,patrick2026Event,season_event_patrick,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,2026. 3. 19,15,2026. 4. 3,2026. 4. 9,SeasonalEvents_patrick,PatrickEventView,outgame_patrick_appear,,Installtile_season_event_patrick_icon,Installtile_season_event_patrick,patrick_appear,,,patrick2026Event,,
104,summer2026Event,season_event_summer2026,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,2026. 7. 15,21,2026. 8. 5,2026. 8. 6,SeasonalEvents_summer2026,Summer2026EventLobbyView,outgame_summer2026_appear,Summer2026,Installtile_season_event_roulette_icon,Installtile_season_event_roulette,summer2026_appear,summer2026Event,summer2026Event,summer2026Event,100000,50
1 utc 기준 00시 utc 기준 00시 교환 상점 종료 날짜 이벤트UI 사라지는 날 utc 기준 00시 여기는 PROD용 utc 기준 00시 교환 상점 종료 날짜 이벤트UI 사라지는 날 사용할 아이콘 사용할 뷰 최초 오픈 시 텍스트 출석체크 [출쳌 테이블] 인게임 용 [룰렛 테이블] [이벤트 BM 테이블] [교환 테이블] 미니게임 [테이블] 최초 진입 보상 최초 진입 보상
2 Id StringId titleKey seasonStartDay eventDay seasonEndDay exchangeEndDay prodSeasonStartDay prodEventDay prodSeasonEndDay prodExchangeEndDay seasonIconName openViewName openTextKey EAttendanceType ingameRouletteIcon ingameRouletteCornerIcon ingameRouletteKey BmGroupKey exchangeGroupKey minigameKey firstRewardId firstRewardCount
3 Key<int> Key<string> string DateTime int DateTime DateTime DateTime int DateTime DateTime string string string EAttendanceType string string string string string string int[] int[]
4 100 halloween2025Event season_event_halloween 2025. 10. 31 30 2025. 11. 30 2025. 12. 7 2025. 10. 31 30 2025. 11. 30 2025. 12. 7 SeasonalEvents_Halloween HalloweenEventView outgame_halloween_appear Installtile_season_event Installtile_season_event halloween_appear halloween2025Event
5 101 christmas2025Event season_event_christmas 2025. 12. 18 13 2025. 12. 31 2026. 1. 7 2025. 12. 18 13 2025. 12. 31 2026. 1. 7 SeasonalEvents_Christmas ChristmasEventView outgame_christmas_appear Installtile_season_event_christmas_icon Installtile_season_event_christmas christmasEvent_appear christmas2025Event
6 102 firstAnniversary2026Event season_event_firstAnniversary 2026. 2. 16 21 2026. 3. 9 2026. 3. 16 2026. 2. 16 21 2026. 3. 9 2026. 3. 16 SeasonalEvents_1stAnniversary 1stAnniversaryEventLobbyView outgame_firstAnniversary_appear FirstAnniversary Installtile_season_event_1st_anniversary_icon Installtile_season_event_1st_anniversary firstAnniversary_appear anniversary2026Event anniversary2026Event firstAnniversary2026Event 20016 1
7 103 patrick2026Event season_event_patrick 2026. 3. 19 15 2026. 4. 3 2026. 4. 9 2026. 3. 19 15 2026. 4. 3 2026. 4. 9 SeasonalEvents_patrick PatrickEventView outgame_patrick_appear Installtile_season_event_patrick_icon Installtile_season_event_patrick patrick_appear patrick2026Event
8 104 summer2026Event season_event_summer2026 2026. 7. 15 21 2026. 8. 5 2026. 8. 6 2026. 7. 15 21 2026. 8. 5 2026. 8. 6 SeasonalEvents_summer2026 Summer2026EventLobbyView outgame_summer2026_appear Summer2026 Installtile_season_event_roulette_icon Installtile_season_event_roulette summer2026_appear summer2026Event summer2026Event summer2026Event 100000 50
@@ -0,0 +1,35 @@
,,,,,,1티어는 노란색,룰렛 범위 비율,,
Id,StringId,seasonEventStringId,reward,rewardIcon,rewardValues,tier,weight,itemTitleKey,itemDesckey
Key<int>,Key<string>,string,string,string,int[],int,float,string,string
1,Roulette_AddAsset_1,christmas2025Event,AddAsset,icon_santa_hat,1,3,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
2,Roulette_AllMultiplierCurLoop_2,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
3,Roulette_AddAsset_3,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
4,Roulette_AllMultiplier_4,christmas2025Event,AllMultiplier,icon_multiplier_christmas,2,1,50,item_christmasRoulette_multiplier,item_christmasRoulette_multiplier_desc
5,Roulette_AddAsset_5,christmas2025Event,AddAsset,icon_santa_hat,2,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
6,Roulette_AllMultiplierCurLoop_6,christmas2025Event,AllMultiplierCurLoop,icon_multiplier_curloop_christmas,5,1,50,item_christmasRoulette_curLoop,item_christmasRoulette_curLoop_desc
7,Roulette_AddAsset_7,christmas2025Event,AddAsset,icon_santa_hat,3,2,20,christmasRoulette_addAsset,christmasRoulette_addAsset_desc
8,Roulette_Magnet_8,christmas2025Event,Magnet,icon_magnet,0,1,40,item_seasonRoulette_magnet,item_christmasRoulette_magnet_desc
9,Roulette_AddAsset_9,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,1,3,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
10,Roulette_AllMultiplierCurLoop_10,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
11,Roulette_AddAsset_11,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
12,Roulette_AllMultiplier_12,firstAnniversary2026Event,AllMultiplier,icon_multiplier_1st_anniv,2,1,50,firstAnniversary_AllMultiplier,firstAnniversary_AllMultiplier_desc
13,Roulette_AddAsset_13,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,2,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
14,Roulette_AllMultiplierCurLoop_14,firstAnniversary2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_1st_anniv,5,1,50,firstAnniversary_AllMultiplierCurLoop,firstAnniversary_AllMultiplierCurLoop_desc
15,Roulette_AddAsset_15,firstAnniversary2026Event,AddAsset,icon_deoksoon_coin,3,2,20,firstAnniversary_AddAsset,firstAnniversary_AddAsset_desc
16,Roulette_Magnet_16,firstAnniversary2026Event,Magnet,icon_magnet,0,1,40,firstAnniversary_Magnet,firstAnniversary_Magnet_desc
17,Roulette_AddAsset_17,patrick2026Event,AddAsset,icon_patrick_coin,1,3,20,patrick_AddAsset,patrick_AddAsset_desc
18,Roulette_AllMultiplierCurLoop_18,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
19,Roulette_AddAsset_19,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
20,Roulette_AllMultiplier_20,patrick2026Event,AllMultiplier,icon_multiplier_patrick,2,1,50,patrick_AllMultiplier,patrick_AllMultiplier_desc
21,Roulette_AddAsset_21,patrick2026Event,AddAsset,icon_patrick_coin,2,2,20,patrick_AddAsset,patrick_AddAsset_desc
22,Roulette_AllMultiplierCurLoop_22,patrick2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_patrick,5,1,50,patrick_AllMultiplierCurLoop,patrick_AllMultiplierCurLoop_desc
23,Roulette_AddAsset_23,patrick2026Event,AddAsset,icon_patrick_coin,3,2,20,patrick_AddAsset,patrick_AddAsset_desc
24,Roulette_Magnet_24,patrick2026Event,Magnet,icon_magnet,0,1,40,patrick_Magnet,patrick_Magnet_desc
25,Roulette_AddAsset_25,summer2026Event,AddAsset,icon_watermelon,1,3,20,summer_AddAsset,summer_AddAsset_desc
26,Roulette_AllMultiplierCurLoop_26,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
27,Roulette_AddAsset_27,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
28,Roulette_AllMultiplier_28,summer2026Event,AllMultiplier,icon_multiplier_summer,2,1,50,summer_AllMultiplier,summer_AllMultiplier_desc
29,Roulette_AddAsset_29,summer2026Event,AddAsset,icon_watermelon,2,2,20,summer_AddAsset,summer_AddAsset_desc
30,Roulette_AllMultiplierCurLoop_30,summer2026Event,AllMultiplierCurLoop,icon_multiplier_curloop_summer,5,1,50,summer_AllMultiplierCurLoop,summer_AllMultiplierCurLoop_desc
31,Roulette_AddAsset_31,summer2026Event,AddAsset,icon_watermelon,3,2,20,summer_AddAsset,summer_AddAsset_desc
32,Roulette_Magnet_32,summer2026Event,Magnet,icon_magnet,0,1,40,summer_Magnet,summer_Magnet_desc
1 1티어는 노란색 룰렛 범위 비율
2 Id StringId seasonEventStringId reward rewardIcon rewardValues tier weight itemTitleKey itemDesckey
3 Key<int> Key<string> string string string int[] int float string string
4 1 Roulette_AddAsset_1 christmas2025Event AddAsset icon_santa_hat 1 3 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
5 2 Roulette_AllMultiplierCurLoop_2 christmas2025Event AllMultiplierCurLoop icon_multiplier_curloop_christmas 5 1 50 item_christmasRoulette_curLoop item_christmasRoulette_curLoop_desc
6 3 Roulette_AddAsset_3 christmas2025Event AddAsset icon_santa_hat 2 2 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
7 4 Roulette_AllMultiplier_4 christmas2025Event AllMultiplier icon_multiplier_christmas 2 1 50 item_christmasRoulette_multiplier item_christmasRoulette_multiplier_desc
8 5 Roulette_AddAsset_5 christmas2025Event AddAsset icon_santa_hat 2 2 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
9 6 Roulette_AllMultiplierCurLoop_6 christmas2025Event AllMultiplierCurLoop icon_multiplier_curloop_christmas 5 1 50 item_christmasRoulette_curLoop item_christmasRoulette_curLoop_desc
10 7 Roulette_AddAsset_7 christmas2025Event AddAsset icon_santa_hat 3 2 20 christmasRoulette_addAsset christmasRoulette_addAsset_desc
11 8 Roulette_Magnet_8 christmas2025Event Magnet icon_magnet 0 1 40 item_seasonRoulette_magnet item_christmasRoulette_magnet_desc
12 9 Roulette_AddAsset_9 firstAnniversary2026Event AddAsset icon_deoksoon_coin 1 3 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
13 10 Roulette_AllMultiplierCurLoop_10 firstAnniversary2026Event AllMultiplierCurLoop icon_multiplier_curloop_1st_anniv 5 1 50 firstAnniversary_AllMultiplierCurLoop firstAnniversary_AllMultiplierCurLoop_desc
14 11 Roulette_AddAsset_11 firstAnniversary2026Event AddAsset icon_deoksoon_coin 2 2 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
15 12 Roulette_AllMultiplier_12 firstAnniversary2026Event AllMultiplier icon_multiplier_1st_anniv 2 1 50 firstAnniversary_AllMultiplier firstAnniversary_AllMultiplier_desc
16 13 Roulette_AddAsset_13 firstAnniversary2026Event AddAsset icon_deoksoon_coin 2 2 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
17 14 Roulette_AllMultiplierCurLoop_14 firstAnniversary2026Event AllMultiplierCurLoop icon_multiplier_curloop_1st_anniv 5 1 50 firstAnniversary_AllMultiplierCurLoop firstAnniversary_AllMultiplierCurLoop_desc
18 15 Roulette_AddAsset_15 firstAnniversary2026Event AddAsset icon_deoksoon_coin 3 2 20 firstAnniversary_AddAsset firstAnniversary_AddAsset_desc
19 16 Roulette_Magnet_16 firstAnniversary2026Event Magnet icon_magnet 0 1 40 firstAnniversary_Magnet firstAnniversary_Magnet_desc
20 17 Roulette_AddAsset_17 patrick2026Event AddAsset icon_patrick_coin 1 3 20 patrick_AddAsset patrick_AddAsset_desc
21 18 Roulette_AllMultiplierCurLoop_18 patrick2026Event AllMultiplierCurLoop icon_multiplier_curloop_patrick 5 1 50 patrick_AllMultiplierCurLoop patrick_AllMultiplierCurLoop_desc
22 19 Roulette_AddAsset_19 patrick2026Event AddAsset icon_patrick_coin 2 2 20 patrick_AddAsset patrick_AddAsset_desc
23 20 Roulette_AllMultiplier_20 patrick2026Event AllMultiplier icon_multiplier_patrick 2 1 50 patrick_AllMultiplier patrick_AllMultiplier_desc
24 21 Roulette_AddAsset_21 patrick2026Event AddAsset icon_patrick_coin 2 2 20 patrick_AddAsset patrick_AddAsset_desc
25 22 Roulette_AllMultiplierCurLoop_22 patrick2026Event AllMultiplierCurLoop icon_multiplier_curloop_patrick 5 1 50 patrick_AllMultiplierCurLoop patrick_AllMultiplierCurLoop_desc
26 23 Roulette_AddAsset_23 patrick2026Event AddAsset icon_patrick_coin 3 2 20 patrick_AddAsset patrick_AddAsset_desc
27 24 Roulette_Magnet_24 patrick2026Event Magnet icon_magnet 0 1 40 patrick_Magnet patrick_Magnet_desc
28 25 Roulette_AddAsset_25 summer2026Event AddAsset icon_watermelon 1 3 20 summer_AddAsset summer_AddAsset_desc
29 26 Roulette_AllMultiplierCurLoop_26 summer2026Event AllMultiplierCurLoop icon_multiplier_curloop_summer 5 1 50 summer_AllMultiplierCurLoop summer_AllMultiplierCurLoop_desc
30 27 Roulette_AddAsset_27 summer2026Event AddAsset icon_watermelon 2 2 20 summer_AddAsset summer_AddAsset_desc
31 28 Roulette_AllMultiplier_28 summer2026Event AllMultiplier icon_multiplier_summer 2 1 50 summer_AllMultiplier summer_AllMultiplier_desc
32 29 Roulette_AddAsset_29 summer2026Event AddAsset icon_watermelon 2 2 20 summer_AddAsset summer_AddAsset_desc
33 30 Roulette_AllMultiplierCurLoop_30 summer2026Event AllMultiplierCurLoop icon_multiplier_curloop_summer 5 1 50 summer_AllMultiplierCurLoop summer_AllMultiplierCurLoop_desc
34 31 Roulette_AddAsset_31 summer2026Event AddAsset icon_watermelon 3 2 20 summer_AddAsset summer_AddAsset_desc
35 32 Roulette_Magnet_32 summer2026Event Magnet icon_magnet 0 1 40 summer_Magnet summer_Magnet_desc
@@ -0,0 +1,79 @@
,,시즌 키,종류,,언락 일자 0 부터,,이건 연관된 패스에 경험치 주는 것,,반복 보상의 형태로 배열 갯수 동일하게,,
Id,StringId,seasonEventStringId,questDataStringId,EQuestGroup,unlockDay,goalCount,relativePassID,xpAmount,rewardId,rewardCount,sortingOrder
Key<int>,Key<string>,string,string,EQuestGroup,int,int[],string,int[],int[],int[],int
1,firstAnniversary2026Event_0_PlayStage1,firstAnniversary2026Event,PlayStage,Daily,0,"1,2,3",firstAnniversaryPass,"500,500,500",,,1
2,firstAnniversary2026Event_0_ClearLoop2,firstAnniversary2026Event,ClearLoop,Daily,0,"10,20,30,100",firstAnniversaryPass,"500,500,500,500",,,2
3,firstAnniversary2026Event_0_ConsumeDia3,firstAnniversary2026Event,ConsumeDia,Daily,0,"30,50,100",firstAnniversaryPass,"100,100,300",,,3
4,firstAnniversary2026Event_0_StepGoodEvent4,firstAnniversary2026Event,StepGoodEvent,Daily,0,"10,20,30,80",firstAnniversaryPass,"200,200,200,200",,,4
5,firstAnniversary2026Event_0_KillEnemy5,firstAnniversary2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",firstAnniversaryPass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,5
6,firstAnniversary2026Event_0_Login6,firstAnniversary2026Event,Login,Normal,0,"1,2,3,4,5,6,7",,,"151,151,151,151,151,101,941","400,400,400,400,400,100,5",6
7,firstAnniversary2026Event_0_PlayStage7,firstAnniversary2026Event,PlayStage,Normal,0,1,,,204,3,7
8,firstAnniversary2026Event_0_ClearLoop8,firstAnniversary2026Event,ClearLoop,Normal,0,15,,,149,300,8
9,firstAnniversary2026Event_0_DailyShopUse9,firstAnniversary2026Event,DailyShopUse,Normal,0,1,,,100,10000,9
10,firstAnniversary2026Event_0_ConsumeDia10,firstAnniversary2026Event,ConsumeDia,Normal,0,30,,,125,100,10
11,firstAnniversary2026Event_1_ClearLoop11,firstAnniversary2026Event,ClearLoop,Normal,1,30,,,149,300,11
12,firstAnniversary2026Event_1_OutgameBlackjackWin12,firstAnniversary2026Event,OutgameBlackjackWin,Normal,1,1,,,101,50,12
13,firstAnniversary2026Event_1_PullRelic13,firstAnniversary2026Event,PullRelic,Normal,1,1,,,125,200,13
14,firstAnniversary2026Event_1_PlinkoBallConsume14,firstAnniversary2026Event,PlinkoBallConsume,Normal,1,10,,,100,10000,14
15,firstAnniversary2026Event_2_AD15,firstAnniversary2026Event,AD,Normal,2,1,,,101,50,15
16,firstAnniversary2026Event_2_ConsumeDia16,firstAnniversary2026Event,ConsumeDia,Normal,2,50,,,149,300,16
17,firstAnniversary2026Event_2_OutgameBlackjackWin17,firstAnniversary2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,17
18,firstAnniversary2026Event_2_KillEnemy18,firstAnniversary2026Event,KillEnemy,Normal,2,200,,,100,20000,18
19,firstAnniversary2026Event_3_PlayStage19,firstAnniversary2026Event,PlayStage,Normal,3,5,,,149,400,19
20,firstAnniversary2026Event_3_ClearLoop20,firstAnniversary2026Event,ClearLoop,Normal,3,50,,,125,200,20
21,firstAnniversary2026Event_3_PullRelic21,firstAnniversary2026Event,PullRelic,Normal,3,3,,,149,400,21
22,firstAnniversary2026Event_3_GoldCarriageKill22,firstAnniversary2026Event,GoldCarriageKill,Normal,3,1,,,101,100,22
23,firstAnniversary2026Event_4_PlinkoBallConsume23,firstAnniversary2026Event,PlinkoBallConsume,Normal,4,50,,,202,1,23
24,firstAnniversary2026Event_4_AD24,firstAnniversary2026Event,AD,Normal,4,3,,,940,5,24
25,firstAnniversary2026Event_4_ConsumeDia25,firstAnniversary2026Event,ConsumeDia,Normal,4,100,,,149,500,25
26,firstAnniversary2026Event_4_DailyShopUse26,firstAnniversary2026Event,DailyShopUse,Normal,4,3,,,100,30000,26
27,firstAnniversary2026Event_5_PlinkoBallConsume27,firstAnniversary2026Event,PlinkoBallConsume,Normal,5,100,,,151,400,27
28,firstAnniversary2026Event_5_StepGoodEvent28,firstAnniversary2026Event,StepGoodEvent,Normal,5,20,,,149,500,28
29,firstAnniversary2026Event_5_PlayStage29,firstAnniversary2026Event,PlayStage,Normal,5,10,,,125,500,29
30,firstAnniversary2026Event_5_DiceDots30,firstAnniversary2026Event,DiceDots,Normal,5,500,,,149,600,30
31,firstAnniversary2026Event_6_PlinkoBallConsume31,firstAnniversary2026Event,PlinkoBallConsume,Normal,6,200,,,149,700,31
32,firstAnniversary2026Event_6_ClearLoop32,firstAnniversary2026Event,ClearLoop,Normal,6,100,,,101,100,32
33,firstAnniversary2026Event_6_DailyShopUse33,firstAnniversary2026Event,DailyShopUse,Normal,6,5,,,149,700,33
34,firstAnniversary2026Event_6_ConsumeDia34,firstAnniversary2026Event,ConsumeDia,Normal,6,300,,,151,400,34
35,comebackQuest_0_PlayStage,comebackQuest,PlayStage,Normal,0,1,,,100,15000,35
36,comebackQuest_0_Recycle,comebackQuest,Recycle,Normal,0,10,,,100,15000,36
37,comebackQuest_0_ConsumePoint,comebackQuest,ConsumePoint,Normal,0,300,,,100,15000,37
38,comebackQuest_0_PlinkoBallConsume,comebackQuest,PlinkoBallConsume,Normal,0,10,,,100,15000,38
39,comebackQuest_0_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,0,3,,,941,5,39
40,comebackQuest_1_PlayStage,comebackQuest,PlayStage,Normal,1,3,,,125,500,40
41,comebackQuest_1_StepGoodEvent,comebackQuest,StepGoodEvent,Normal,1,5,,,125,500,41
42,comebackQuest_1_DiceDots,comebackQuest,DiceDots,Normal,1,300,,,125,500,42
43,comebackQuest_1_ConsumeDia,comebackQuest,ConsumeDia,Normal,1,30,,,125,500,43
44,comebackQuest_1_HeroBodySuccess,comebackQuest,HeroBodySuccess,Normal,1,3,,,202,1,44
45,comebackQuest_2_PlayStage,comebackQuest,PlayStage,Normal,2,5,,,101,100,45
46,comebackQuest_2_KillEnemy,comebackQuest,KillEnemy,Normal,2,30,,,101,100,46
47,comebackQuest_2_ClearLoop,comebackQuest,ClearLoop,Normal,2,30,,,101,100,47
48,comebackQuest_2_ConsumeDia,comebackQuest,ConsumeDia,Normal,2,50,,,101,100,48
49,summer2026Event_0_PlayStage49,summer2026Event,PlayStage,Daily,0,"1,3,5",summer2026Pass,"30,70,150",,,49
50,summer2026Event_0_ClearLoop50,summer2026Event,ClearLoop,Daily,0,"20,50,100",summer2026Pass,"100,300,700",,,50
51,summer2026Event_0_ConsumeDia51,summer2026Event,ConsumeDia,Daily,0,"30,50,100",summer2026Pass,"100,300,700",,,51
52,summer2026Event_0_StepGoodEvent52,summer2026Event,StepGoodEvent,Daily,0,"10,50,70",summer2026Pass,"100,300,1000",,,52
53,summer2026Event_0_KillEnemy53,summer2026Event,KillEnemy,Daily,0,"50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000",summer2026Pass,"50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50",,,53
54,summer2026Event_0_Login54,summer2026Event,Login,Normal,0,"1,2,3,4,5,6,7,8,9,10",,,"151,151,151,151,151,151,151,151,151,151","450,450,450,450,450,450,450,450,450,450",54
55,summer2026Event_0_PlayStage55,summer2026Event,PlayStage,Normal,0,"3,6,9",,,"204,204,204","1,1,1",55
56,summer2026Event_0_ClearLoop56,summer2026Event,ClearLoop,Normal,0,"15,25,40",,,"170,170,170","100,100,100",56
57,summer2026Event_0_DailyShopUse57,summer2026Event,DailyShopUse,Normal,0,"1,3",,,"100,100","5000,5000",57
58,summer2026Event_0_ConsumeDia58,summer2026Event,ConsumeDia,Normal,0,"30,70,120,220,400,700,1200",,,"125,170,170,170,170,170,151","100,100,100,100,100,400,400",58
59,summer2026Event_0_QuickPatrol59,summer2026Event,QuickPatrol,Normal,0,"3,6,9,12,15,18,21,24,27,30,33,36,40",,,"170,170,170,170,170,170,170,170,170,170,170,170,170","200,200,200,200,200,200,200,200,200,200,200,200,200",59
60,summer2026Event_1_ClearLoop60,summer2026Event,ClearLoop,Normal,1,"50,70,90",,,"170,170,170","100,100,100",60
61,summer2026Event_1_OutgameBlackjackWin61,summer2026Event,OutgameBlackjackWin,Normal,1,1,,,101,30,61
62,summer2026Event_1_PullRelic62,summer2026Event,PullRelic,Normal,1,1,,,125,200,62
63,summer2026Event_1_PlinkoBallConsume63,summer2026Event,PlinkoBallConsume,Normal,1,"30,60,120,180,240,300,400",,,"100,100,204,151,151,151,151","5000,5000,1,100,100,100,100",63
64,summer2026Event_1_AD64,summer2026Event,AD,Normal,1,"1,3",,,"101,940","30,5",64
65,summer2026Event_2_OutgameBlackjackWin65,summer2026Event,OutgameBlackjackWin,Normal,2,3,,,125,200,65
66,summer2026Event_2_KillEnemy66,summer2026Event,KillEnemy,Normal,2,"200,400",,,"100,100","10000,10000",66
67,summer2026Event_2_PlayStage67,summer2026Event,PlayStage,Normal,2,"12,15,20",,,"170,170,170","100,100,200",67
68,summer2026Event_2_ClearLoop68,summer2026Event,ClearLoop,Normal,2,110,,,125,200,68
69,summer2026Event_2_PullRelic69,summer2026Event,PullRelic,Normal,2,"5,10,15",,,"170,170,170","100,100,200",69
70,summer2026Event_2_GoldCarriageKill70,summer2026Event,GoldCarriageKill,Normal,2,1,,,101,50,70
71,summer2026Event_3_DailyShopUse71,summer2026Event,DailyShopUse,Normal,3,"4,5,6",,,"100,100,100","10000,10000,10000",71
72,summer2026Event_3_PullEquipment72,summer2026Event,PullEquipment,Normal,3,"5,10,15,20,30,50",,,"170,170,170,170,170,170","100,100,100,100,100,700",72
73,summer2026Event_3_PlayStage73,summer2026Event,PlayStage,Normal,3,"25,30,40",,,"125,125,125","100,100,300",73
74,summer2026Event_3_ConsumeItem_10974,summer2026Event,ConsumeItem_109,Normal,3,"150,200,250,350,450,600",,,"170,170,170,170,170,170","100,100,100,100,100,100",74
75,summer2026Event_4_ClearLoop75,summer2026Event,ClearLoop,Normal,4,150,,,101,100,75
76,summer2026Event_4_DailyShopUse76,summer2026Event,DailyShopUse,Normal,4,7,,,170,700,76
1 시즌 키 종류 언락 일자 0 부터 이건 연관된 패스에 경험치 주는 것 반복 보상의 형태로 배열 갯수 동일하게
2 Id StringId seasonEventStringId questDataStringId EQuestGroup unlockDay goalCount relativePassID xpAmount rewardId rewardCount sortingOrder
3 Key<int> Key<string> string string EQuestGroup int int[] string int[] int[] int[] int
4 1 firstAnniversary2026Event_0_PlayStage1 firstAnniversary2026Event PlayStage Daily 0 1,2,3 firstAnniversaryPass 500,500,500 1
5 2 firstAnniversary2026Event_0_ClearLoop2 firstAnniversary2026Event ClearLoop Daily 0 10,20,30,100 firstAnniversaryPass 500,500,500,500 2
6 3 firstAnniversary2026Event_0_ConsumeDia3 firstAnniversary2026Event ConsumeDia Daily 0 30,50,100 firstAnniversaryPass 100,100,300 3
7 4 firstAnniversary2026Event_0_StepGoodEvent4 firstAnniversary2026Event StepGoodEvent Daily 0 10,20,30,80 firstAnniversaryPass 200,200,200,200 4
8 5 firstAnniversary2026Event_0_KillEnemy5 firstAnniversary2026Event KillEnemy Daily 0 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 firstAnniversaryPass 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 5
9 6 firstAnniversary2026Event_0_Login6 firstAnniversary2026Event Login Normal 0 1,2,3,4,5,6,7 151,151,151,151,151,101,941 400,400,400,400,400,100,5 6
10 7 firstAnniversary2026Event_0_PlayStage7 firstAnniversary2026Event PlayStage Normal 0 1 204 3 7
11 8 firstAnniversary2026Event_0_ClearLoop8 firstAnniversary2026Event ClearLoop Normal 0 15 149 300 8
12 9 firstAnniversary2026Event_0_DailyShopUse9 firstAnniversary2026Event DailyShopUse Normal 0 1 100 10000 9
13 10 firstAnniversary2026Event_0_ConsumeDia10 firstAnniversary2026Event ConsumeDia Normal 0 30 125 100 10
14 11 firstAnniversary2026Event_1_ClearLoop11 firstAnniversary2026Event ClearLoop Normal 1 30 149 300 11
15 12 firstAnniversary2026Event_1_OutgameBlackjackWin12 firstAnniversary2026Event OutgameBlackjackWin Normal 1 1 101 50 12
16 13 firstAnniversary2026Event_1_PullRelic13 firstAnniversary2026Event PullRelic Normal 1 1 125 200 13
17 14 firstAnniversary2026Event_1_PlinkoBallConsume14 firstAnniversary2026Event PlinkoBallConsume Normal 1 10 100 10000 14
18 15 firstAnniversary2026Event_2_AD15 firstAnniversary2026Event AD Normal 2 1 101 50 15
19 16 firstAnniversary2026Event_2_ConsumeDia16 firstAnniversary2026Event ConsumeDia Normal 2 50 149 300 16
20 17 firstAnniversary2026Event_2_OutgameBlackjackWin17 firstAnniversary2026Event OutgameBlackjackWin Normal 2 3 125 200 17
21 18 firstAnniversary2026Event_2_KillEnemy18 firstAnniversary2026Event KillEnemy Normal 2 200 100 20000 18
22 19 firstAnniversary2026Event_3_PlayStage19 firstAnniversary2026Event PlayStage Normal 3 5 149 400 19
23 20 firstAnniversary2026Event_3_ClearLoop20 firstAnniversary2026Event ClearLoop Normal 3 50 125 200 20
24 21 firstAnniversary2026Event_3_PullRelic21 firstAnniversary2026Event PullRelic Normal 3 3 149 400 21
25 22 firstAnniversary2026Event_3_GoldCarriageKill22 firstAnniversary2026Event GoldCarriageKill Normal 3 1 101 100 22
26 23 firstAnniversary2026Event_4_PlinkoBallConsume23 firstAnniversary2026Event PlinkoBallConsume Normal 4 50 202 1 23
27 24 firstAnniversary2026Event_4_AD24 firstAnniversary2026Event AD Normal 4 3 940 5 24
28 25 firstAnniversary2026Event_4_ConsumeDia25 firstAnniversary2026Event ConsumeDia Normal 4 100 149 500 25
29 26 firstAnniversary2026Event_4_DailyShopUse26 firstAnniversary2026Event DailyShopUse Normal 4 3 100 30000 26
30 27 firstAnniversary2026Event_5_PlinkoBallConsume27 firstAnniversary2026Event PlinkoBallConsume Normal 5 100 151 400 27
31 28 firstAnniversary2026Event_5_StepGoodEvent28 firstAnniversary2026Event StepGoodEvent Normal 5 20 149 500 28
32 29 firstAnniversary2026Event_5_PlayStage29 firstAnniversary2026Event PlayStage Normal 5 10 125 500 29
33 30 firstAnniversary2026Event_5_DiceDots30 firstAnniversary2026Event DiceDots Normal 5 500 149 600 30
34 31 firstAnniversary2026Event_6_PlinkoBallConsume31 firstAnniversary2026Event PlinkoBallConsume Normal 6 200 149 700 31
35 32 firstAnniversary2026Event_6_ClearLoop32 firstAnniversary2026Event ClearLoop Normal 6 100 101 100 32
36 33 firstAnniversary2026Event_6_DailyShopUse33 firstAnniversary2026Event DailyShopUse Normal 6 5 149 700 33
37 34 firstAnniversary2026Event_6_ConsumeDia34 firstAnniversary2026Event ConsumeDia Normal 6 300 151 400 34
38 35 comebackQuest_0_PlayStage comebackQuest PlayStage Normal 0 1 100 15000 35
39 36 comebackQuest_0_Recycle comebackQuest Recycle Normal 0 10 100 15000 36
40 37 comebackQuest_0_ConsumePoint comebackQuest ConsumePoint Normal 0 300 100 15000 37
41 38 comebackQuest_0_PlinkoBallConsume comebackQuest PlinkoBallConsume Normal 0 10 100 15000 38
42 39 comebackQuest_0_HeroBodySuccess comebackQuest HeroBodySuccess Normal 0 3 941 5 39
43 40 comebackQuest_1_PlayStage comebackQuest PlayStage Normal 1 3 125 500 40
44 41 comebackQuest_1_StepGoodEvent comebackQuest StepGoodEvent Normal 1 5 125 500 41
45 42 comebackQuest_1_DiceDots comebackQuest DiceDots Normal 1 300 125 500 42
46 43 comebackQuest_1_ConsumeDia comebackQuest ConsumeDia Normal 1 30 125 500 43
47 44 comebackQuest_1_HeroBodySuccess comebackQuest HeroBodySuccess Normal 1 3 202 1 44
48 45 comebackQuest_2_PlayStage comebackQuest PlayStage Normal 2 5 101 100 45
49 46 comebackQuest_2_KillEnemy comebackQuest KillEnemy Normal 2 30 101 100 46
50 47 comebackQuest_2_ClearLoop comebackQuest ClearLoop Normal 2 30 101 100 47
51 48 comebackQuest_2_ConsumeDia comebackQuest ConsumeDia Normal 2 50 101 100 48
52 49 summer2026Event_0_PlayStage49 summer2026Event PlayStage Daily 0 1,3,5 summer2026Pass 30,70,150 49
53 50 summer2026Event_0_ClearLoop50 summer2026Event ClearLoop Daily 0 20,50,100 summer2026Pass 100,300,700 50
54 51 summer2026Event_0_ConsumeDia51 summer2026Event ConsumeDia Daily 0 30,50,100 summer2026Pass 100,300,700 51
55 52 summer2026Event_0_StepGoodEvent52 summer2026Event StepGoodEvent Daily 0 10,50,70 summer2026Pass 100,300,1000 52
56 53 summer2026Event_0_KillEnemy53 summer2026Event KillEnemy Daily 0 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 summer2026Pass 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 53
57 54 summer2026Event_0_Login54 summer2026Event Login Normal 0 1,2,3,4,5,6,7,8,9,10 151,151,151,151,151,151,151,151,151,151 450,450,450,450,450,450,450,450,450,450 54
58 55 summer2026Event_0_PlayStage55 summer2026Event PlayStage Normal 0 3,6,9 204,204,204 1,1,1 55
59 56 summer2026Event_0_ClearLoop56 summer2026Event ClearLoop Normal 0 15,25,40 170,170,170 100,100,100 56
60 57 summer2026Event_0_DailyShopUse57 summer2026Event DailyShopUse Normal 0 1,3 100,100 5000,5000 57
61 58 summer2026Event_0_ConsumeDia58 summer2026Event ConsumeDia Normal 0 30,70,120,220,400,700,1200 125,170,170,170,170,170,151 100,100,100,100,100,400,400 58
62 59 summer2026Event_0_QuickPatrol59 summer2026Event QuickPatrol Normal 0 3,6,9,12,15,18,21,24,27,30,33,36,40 170,170,170,170,170,170,170,170,170,170,170,170,170 200,200,200,200,200,200,200,200,200,200,200,200,200 59
63 60 summer2026Event_1_ClearLoop60 summer2026Event ClearLoop Normal 1 50,70,90 170,170,170 100,100,100 60
64 61 summer2026Event_1_OutgameBlackjackWin61 summer2026Event OutgameBlackjackWin Normal 1 1 101 30 61
65 62 summer2026Event_1_PullRelic62 summer2026Event PullRelic Normal 1 1 125 200 62
66 63 summer2026Event_1_PlinkoBallConsume63 summer2026Event PlinkoBallConsume Normal 1 30,60,120,180,240,300,400 100,100,204,151,151,151,151 5000,5000,1,100,100,100,100 63
67 64 summer2026Event_1_AD64 summer2026Event AD Normal 1 1,3 101,940 30,5 64
68 65 summer2026Event_2_OutgameBlackjackWin65 summer2026Event OutgameBlackjackWin Normal 2 3 125 200 65
69 66 summer2026Event_2_KillEnemy66 summer2026Event KillEnemy Normal 2 200,400 100,100 10000,10000 66
70 67 summer2026Event_2_PlayStage67 summer2026Event PlayStage Normal 2 12,15,20 170,170,170 100,100,200 67
71 68 summer2026Event_2_ClearLoop68 summer2026Event ClearLoop Normal 2 110 125 200 68
72 69 summer2026Event_2_PullRelic69 summer2026Event PullRelic Normal 2 5,10,15 170,170,170 100,100,200 69
73 70 summer2026Event_2_GoldCarriageKill70 summer2026Event GoldCarriageKill Normal 2 1 101 50 70
74 71 summer2026Event_3_DailyShopUse71 summer2026Event DailyShopUse Normal 3 4,5,6 100,100,100 10000,10000,10000 71
75 72 summer2026Event_3_PullEquipment72 summer2026Event PullEquipment Normal 3 5,10,15,20,30,50 170,170,170,170,170,170 100,100,100,100,100,700 72
76 73 summer2026Event_3_PlayStage73 summer2026Event PlayStage Normal 3 25,30,40 125,125,125 100,100,300 73
77 74 summer2026Event_3_ConsumeItem_10974 summer2026Event ConsumeItem_109 Normal 3 150,200,250,350,450,600 170,170,170,170,170,170 100,100,100,100,100,100 74
78 75 summer2026Event_4_ClearLoop75 summer2026Event ClearLoop Normal 4 150 101 100 75
79 76 summer2026Event_4_DailyShopUse76 summer2026Event DailyShopUse Normal 4 7 170 700 76
@@ -0,0 +1,9 @@
,,참여 당 증가 보상량 범위,,"1등, 2등, 3등 보상 비율",,,유저에게 보이는 시즌,utc 기준 00시,,utc 기준 00시,집계 시간 (분),[가챠 타입],이미지 출력용 item ID
Id,StringId,rewardPerParticipant,startReward,RewardPercent,season,group,visualSeason,superBallStartDay,passDay,superBallEndDay,countingTime,gachaType,targetItemId
Key<int>,Key<string>,int[],int,int[],int,string,string,DateTime,int,DateTime,int,string[],int[]
100,2026-001-SuperBall,"1,10",10000,"30,30,40",1,firstAnniversary,superballSeason1_key,2026. 2. 16,7,2026. 2. 23,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
101,2026-002-SuperBall,"1,10",10000,"30,30,40",2,firstAnniversary,superballSeason2_key,2026. 2. 23,7,2026. 3. 2,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
102,2026-003-SuperBall,"1,10",10000,"30,30,40",3,firstAnniversary,superballSeason3_key,2026. 3. 2,7,2026. 3. 9,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,133,101"
103,Summer2026-SuperBall-1,"1,10",10000,"30,30,40",1,Summer2026,summerSuperballSeason1_key,2026. 7. 15,7,2026. 7. 22,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
104,Summer2026-SuperBall-2,"1,10",10000,"30,30,40",2,Summer2026,summerSuperballSeason2_key,2026. 7. 22,7,2026. 7. 29,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
105,Summer2026-SuperBall-3,"1,10",10000,"30,30,40",3,Summer2026,summerSuperballSeason3_key,2026. 7. 29,7,2026. 8. 5,30,"superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha","138,166,101"
1 참여 당 증가 보상량 범위 1등, 2등, 3등 보상 비율 유저에게 보이는 시즌 utc 기준 00시 utc 기준 00시 집계 시간 (분) [가챠 타입] 이미지 출력용 item ID
2 Id StringId rewardPerParticipant startReward RewardPercent season group visualSeason superBallStartDay passDay superBallEndDay countingTime gachaType targetItemId
3 Key<int> Key<string> int[] int int[] int string string DateTime int DateTime int string[] int[]
4 100 2026-001-SuperBall 1,10 10000 30,30,40 1 firstAnniversary superballSeason1_key 2026. 2. 16 7 2026. 2. 23 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,133,101
5 101 2026-002-SuperBall 1,10 10000 30,30,40 2 firstAnniversary superballSeason2_key 2026. 2. 23 7 2026. 3. 2 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,133,101
6 102 2026-003-SuperBall 1,10 10000 30,30,40 3 firstAnniversary superballSeason3_key 2026. 3. 2 7 2026. 3. 9 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,133,101
7 103 Summer2026-SuperBall-1 1,10 10000 30,30,40 1 Summer2026 summerSuperballSeason1_key 2026. 7. 15 7 2026. 7. 22 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,166,101
8 104 Summer2026-SuperBall-2 1,10 10000 30,30,40 2 Summer2026 summerSuperballSeason2_key 2026. 7. 22 7 2026. 7. 29 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,166,101
9 105 Summer2026-SuperBall-3 1,10 10000 30,30,40 3 Summer2026 summerSuperballSeason3_key 2026. 7. 29 7 2026. 8. 5 30 superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha 138,166,101
@@ -0,0 +1,60 @@
表,字段,类型,中文含义,原始注释,空值条数
seasonevent,Id,Key<int>,数值主键,,0
seasonevent,StringId,Key<string>,字符串主键,,0
seasonevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0
seasonevent,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0
seasonevent,exchangeEndDay,DateTime,兑换截止日,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
seasonevent,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
seasonevent,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,여기는 PROD용,0
seasonevent,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
seasonevent,prodExchangeEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
seasonevent,seasonIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 아이콘,0
seasonevent,openViewName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 뷰,0
seasonevent,openTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 오픈 시 텍스트,0
seasonevent,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,출석체크 [출쳌 테이블],3
seasonevent,ingameRouletteIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 용 [룰렛 테이블],0
seasonevent,ingameRouletteCornerIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,ingameRouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],3
seasonevent,exchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],3
seasonevent,minigameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 [테이블],0
seasonevent,firstRewardId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
seasonevent,firstRewardCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
seasoneventroulette,Id,Key<int>,数值主键,,0
seasoneventroulette,StringId,Key<string>,字符串主键,,0
seasoneventroulette,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,reward,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,rewardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,rewardValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
seasoneventroulette,weight,float,权重原值,룰렛 범위 비율,0
seasoneventroulette,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,itemDesckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonquestlist,Id,Key<int>,数值主键,,0
seasonquestlist,StringId,Key<string>,字符串主键,,0
seasonquestlist,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 키,0
seasonquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
seasonquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,0
seasonquestlist,goalCount,int[],目标次数,,0
seasonquestlist,relativePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이건 연관된 패스에 경험치 주는 것,66
seasonquestlist,xpAmount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66
seasonquestlist,rewardId,int[],奖励ID(按奖励类型解析),반복 보상의 형태로 배열 갯수 동일하게,10
seasonquestlist,rewardCount,int[],奖励数量,,10
seasonquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,Id,Key<int>,数值主键,,0
superballschedule,StringId,Key<string>,字符串主键,,0
superballschedule,rewardPerParticipant,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참여 당 증가 보상량 범위,0
superballschedule,startReward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,RewardPercent,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"1등, 2등, 3등 보상 비율",0
superballschedule,season,int,赛季编号,,0
superballschedule,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,0
superballschedule,superBallStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
superballschedule,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,superBallEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
superballschedule,countingTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,집계 시간 (분),0
superballschedule,gachaType,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 타입],0
superballschedule,targetItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이미지 출력용 item ID,0
1 表 字段 类型 中文含义 原始注释 空值条数
2 seasonevent Id Key<int> 数值主键 0
3 seasonevent StringId Key<string> 字符串主键 0
4 seasonevent titleKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
5 seasonevent seasonStartDay DateTime 赛季起日 utc 기준 00시 0
6 seasonevent eventDay int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
7 seasonevent seasonEndDay DateTime 赛季止日 utc 기준 00시 0
8 seasonevent exchangeEndDay DateTime 兑换截止日 교환 상점 종료 날짜 이벤트UI 사라지는 날 0
9 seasonevent prodSeasonStartDay DateTime 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 utc 기준 00시 0
10 seasonevent prodEventDay int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 여기는 PROD용 0
11 seasonevent prodSeasonEndDay DateTime 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 utc 기준 00시 0
12 seasonevent prodExchangeEndDay DateTime 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 교환 상점 종료 날짜 이벤트UI 사라지는 날 0
13 seasonevent seasonIconName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 사용할 아이콘 0
14 seasonevent openViewName string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 사용할 뷰 0
15 seasonevent openTextKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 최초 오픈 시 텍스트 0
16 seasonevent EAttendanceType EAttendanceType 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 출석체크 [출쳌 테이블] 3
17 seasonevent ingameRouletteIcon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 인게임 용 [룰렛 테이블] 0
18 seasonevent ingameRouletteCornerIcon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
19 seasonevent ingameRouletteKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
20 seasonevent BmGroupKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [이벤트 BM 테이블] 3
21 seasonevent exchangeGroupKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [교환 테이블] 3
22 seasonevent minigameKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 미니게임 [테이블] 0
23 seasonevent firstRewardId int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 최초 진입 보상 3
24 seasonevent firstRewardCount int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 최초 진입 보상 3
25 seasoneventroulette Id Key<int> 数值主键 0
26 seasoneventroulette StringId Key<string> 字符串主键 0
27 seasoneventroulette seasonEventStringId string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
28 seasoneventroulette reward string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
29 seasoneventroulette rewardIcon string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
30 seasoneventroulette rewardValues int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
31 seasoneventroulette tier int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1티어는 노란색 0
32 seasoneventroulette weight float 权重原值 룰렛 범위 비율 0
33 seasoneventroulette itemTitleKey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
34 seasoneventroulette itemDesckey string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
35 seasonquestlist Id Key<int> 数值主键 0
36 seasonquestlist StringId Key<string> 字符串主键 0
37 seasonquestlist seasonEventStringId string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 시즌 키 0
38 seasonquestlist questDataStringId string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 종류 0
39 seasonquestlist EQuestGroup EQuestGroup 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
40 seasonquestlist unlockDay int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 언락 일자 0 부터 0
41 seasonquestlist goalCount int[] 目标次数 0
42 seasonquestlist relativePassID string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 이건 연관된 패스에 경험치 주는 것 66
43 seasonquestlist xpAmount int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 66
44 seasonquestlist rewardId int[] 奖励ID(按奖励类型解析) 반복 보상의 형태로 배열 갯수 동일하게 10
45 seasonquestlist rewardCount int[] 奖励数量 10
46 seasonquestlist sortingOrder int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
47 superballschedule Id Key<int> 数值主键 0
48 superballschedule StringId Key<string> 字符串主键 0
49 superballschedule rewardPerParticipant int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 참여 당 증가 보상량 범위 0
50 superballschedule startReward int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
51 superballschedule RewardPercent int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 1등, 2등, 3등 보상 비율 0
52 superballschedule season int 赛季编号 0
53 superballschedule group string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
54 superballschedule visualSeason string 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 유저에게 보이는 시즌 0
55 superballschedule superBallStartDay DateTime 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 utc 기준 00시 0
56 superballschedule passDay int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 0
57 superballschedule superBallEndDay DateTime 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 utc 기준 00시 0
58 superballschedule countingTime int 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 집계 시간 (분) 0
59 superballschedule gachaType string[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 [가챠 타입] 0
60 superballschedule targetItemId int[] 原字段;结合原注释与模块规则阅读,精确定义未翻译确认 이미지 출력용 item ID 0
@@ -0,0 +1,11 @@
表,字段,类型,有效数值数,最小值,最大值,说明
seasonevent,eventDay,int,5,13.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
seasonevent,prodEventDay,int,5,13.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
seasoneventroulette,tier,int,32,1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
seasoneventroulette,weight,float,32,20.0,50.0,全配置范围,含停用/历史行;不是玩家可达区间
seasonquestlist,unlockDay,int,76,0.0,6.0,全配置范围,含停用/历史行;不是玩家可达区间
seasonquestlist,sortingOrder,int,76,1.0,76.0,全配置范围,含停用/历史行;不是玩家可达区间
superballschedule,startReward,int,6,10000.0,10000.0,全配置范围,含停用/历史行;不是玩家可达区间
superballschedule,season,int,6,1.0,3.0,全配置范围,含停用/历史行;不是玩家可达区间
superballschedule,passDay,int,6,7.0,7.0,全配置范围,含停用/历史行;不是玩家可达区间
superballschedule,countingTime,int,6,30.0,30.0,全配置范围,含停用/历史行;不是玩家可达区间
1 表 字段 类型 有效数值数 最小值 最大值 说明
2 seasonevent eventDay int 5 13.0 30.0 全配置范围,含停用/历史行;不是玩家可达区间
3 seasonevent prodEventDay int 5 13.0 30.0 全配置范围,含停用/历史行;不是玩家可达区间
4 seasoneventroulette tier int 32 1.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
5 seasoneventroulette weight float 32 20.0 50.0 全配置范围,含停用/历史行;不是玩家可达区间
6 seasonquestlist unlockDay int 76 0.0 6.0 全配置范围,含停用/历史行;不是玩家可达区间
7 seasonquestlist sortingOrder int 76 1.0 76.0 全配置范围,含停用/历史行;不是玩家可达区间
8 superballschedule startReward int 6 10000.0 10000.0 全配置范围,含停用/历史行;不是玩家可达区间
9 superballschedule season int 6 1.0 3.0 全配置范围,含停用/历史行;不是玩家可达区间
10 superballschedule passDay int 6 7.0 7.0 全配置范围,含停用/历史行;不是玩家可达区间
11 superballschedule countingTime int 6 30.0 30.0 全配置范围,含停用/历史行;不是玩家可达区间
@@ -0,0 +1,631 @@
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
seasonevent,102,firstAnniversary2026Event,firstRewardId,0,20016,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonevent,104,summer2026Event,firstRewardId,0,100000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonevent,102,firstAnniversary2026Event,firstRewardCount,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonevent,104,summer2026Event,firstRewardCount,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,1,Roulette_AddAsset_1,rewardValues,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,2,Roulette_AllMultiplierCurLoop_2,rewardValues,0,5,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,3,Roulette_AddAsset_3,rewardValues,0,2,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,4,Roulette_AllMultiplier_4,rewardValues,0,2,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,5,Roulette_AddAsset_5,rewardValues,0,2,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,6,Roulette_AllMultiplierCurLoop_6,rewardValues,0,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,7,Roulette_AddAsset_7,rewardValues,0,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,8,Roulette_Magnet_8,rewardValues,0,0,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,9,Roulette_AddAsset_9,rewardValues,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,10,Roulette_AllMultiplierCurLoop_10,rewardValues,0,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,11,Roulette_AddAsset_11,rewardValues,0,2,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,12,Roulette_AllMultiplier_12,rewardValues,0,2,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,13,Roulette_AddAsset_13,rewardValues,0,2,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,14,Roulette_AllMultiplierCurLoop_14,rewardValues,0,5,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,15,Roulette_AddAsset_15,rewardValues,0,3,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,16,Roulette_Magnet_16,rewardValues,0,0,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,17,Roulette_AddAsset_17,rewardValues,0,1,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,18,Roulette_AllMultiplierCurLoop_18,rewardValues,0,5,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,19,Roulette_AddAsset_19,rewardValues,0,2,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,20,Roulette_AllMultiplier_20,rewardValues,0,2,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,21,Roulette_AddAsset_21,rewardValues,0,2,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,22,Roulette_AllMultiplierCurLoop_22,rewardValues,0,5,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,23,Roulette_AddAsset_23,rewardValues,0,3,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,24,Roulette_Magnet_24,rewardValues,0,0,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,25,Roulette_AddAsset_25,rewardValues,0,1,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,26,Roulette_AllMultiplierCurLoop_26,rewardValues,0,5,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,27,Roulette_AddAsset_27,rewardValues,0,2,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,28,Roulette_AllMultiplier_28,rewardValues,0,2,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,29,Roulette_AddAsset_29,rewardValues,0,2,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,30,Roulette_AllMultiplierCurLoop_30,rewardValues,0,5,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,31,Roulette_AddAsset_31,rewardValues,0,3,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasoneventroulette,32,Roulette_Magnet_32,rewardValues,0,0,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,goalCount,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,goalCount,1,2,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,goalCount,2,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,0,10,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,1,20,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,2,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,goalCount,3,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,goalCount,0,30,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,goalCount,1,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,goalCount,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,0,10,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,1,20,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,2,30,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,goalCount,3,80,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,1,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,2,150,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,3,200,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,4,250,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,5,300,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,6,350,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,7,400,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,8,450,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,9,500,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,10,550,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,11,600,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,12,650,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,13,700,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,14,750,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,15,800,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,16,850,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,17,900,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,18,950,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,goalCount,19,1000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,1,2,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,2,3,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,3,4,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,4,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,5,6,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,goalCount,6,7,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,7,firstAnniversary2026Event_0_PlayStage7,goalCount,0,1,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,8,firstAnniversary2026Event_0_ClearLoop8,goalCount,0,15,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,9,firstAnniversary2026Event_0_DailyShopUse9,goalCount,0,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,10,firstAnniversary2026Event_0_ConsumeDia10,goalCount,0,30,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,11,firstAnniversary2026Event_1_ClearLoop11,goalCount,0,30,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,12,firstAnniversary2026Event_1_OutgameBlackjackWin12,goalCount,0,1,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,13,firstAnniversary2026Event_1_PullRelic13,goalCount,0,1,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,14,firstAnniversary2026Event_1_PlinkoBallConsume14,goalCount,0,10,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,15,firstAnniversary2026Event_2_AD15,goalCount,0,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,16,firstAnniversary2026Event_2_ConsumeDia16,goalCount,0,50,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,17,firstAnniversary2026Event_2_OutgameBlackjackWin17,goalCount,0,3,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,18,firstAnniversary2026Event_2_KillEnemy18,goalCount,0,200,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,19,firstAnniversary2026Event_3_PlayStage19,goalCount,0,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,20,firstAnniversary2026Event_3_ClearLoop20,goalCount,0,50,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,21,firstAnniversary2026Event_3_PullRelic21,goalCount,0,3,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,22,firstAnniversary2026Event_3_GoldCarriageKill22,goalCount,0,1,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,23,firstAnniversary2026Event_4_PlinkoBallConsume23,goalCount,0,50,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,24,firstAnniversary2026Event_4_AD24,goalCount,0,3,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,25,firstAnniversary2026Event_4_ConsumeDia25,goalCount,0,100,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,26,firstAnniversary2026Event_4_DailyShopUse26,goalCount,0,3,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,27,firstAnniversary2026Event_5_PlinkoBallConsume27,goalCount,0,100,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,28,firstAnniversary2026Event_5_StepGoodEvent28,goalCount,0,20,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,29,firstAnniversary2026Event_5_PlayStage29,goalCount,0,10,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,30,firstAnniversary2026Event_5_DiceDots30,goalCount,0,500,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,31,firstAnniversary2026Event_6_PlinkoBallConsume31,goalCount,0,200,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,32,firstAnniversary2026Event_6_ClearLoop32,goalCount,0,100,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,33,firstAnniversary2026Event_6_DailyShopUse33,goalCount,0,5,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,34,firstAnniversary2026Event_6_ConsumeDia34,goalCount,0,300,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,35,comebackQuest_0_PlayStage,goalCount,0,1,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,36,comebackQuest_0_Recycle,goalCount,0,10,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,37,comebackQuest_0_ConsumePoint,goalCount,0,300,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,38,comebackQuest_0_PlinkoBallConsume,goalCount,0,10,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,39,comebackQuest_0_HeroBodySuccess,goalCount,0,3,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,40,comebackQuest_1_PlayStage,goalCount,0,3,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,41,comebackQuest_1_StepGoodEvent,goalCount,0,5,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,42,comebackQuest_1_DiceDots,goalCount,0,300,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,43,comebackQuest_1_ConsumeDia,goalCount,0,30,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,44,comebackQuest_1_HeroBodySuccess,goalCount,0,3,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,45,comebackQuest_2_PlayStage,goalCount,0,5,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,46,comebackQuest_2_KillEnemy,goalCount,0,30,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,47,comebackQuest_2_ClearLoop,goalCount,0,30,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,48,comebackQuest_2_ConsumeDia,goalCount,0,50,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,49,summer2026Event_0_PlayStage49,goalCount,0,1,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,49,summer2026Event_0_PlayStage49,goalCount,1,3,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,49,summer2026Event_0_PlayStage49,goalCount,2,5,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,50,summer2026Event_0_ClearLoop50,goalCount,0,20,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,50,summer2026Event_0_ClearLoop50,goalCount,1,50,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,50,summer2026Event_0_ClearLoop50,goalCount,2,100,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,51,summer2026Event_0_ConsumeDia51,goalCount,0,30,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,51,summer2026Event_0_ConsumeDia51,goalCount,1,50,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,51,summer2026Event_0_ConsumeDia51,goalCount,2,100,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,goalCount,0,10,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,goalCount,1,50,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,goalCount,2,70,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,0,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,1,100,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,2,150,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,3,200,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,4,250,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,5,300,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,6,350,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,7,400,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,8,450,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,9,500,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,10,550,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,11,600,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,12,650,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,13,700,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,14,750,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,15,800,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,16,850,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,17,900,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,18,950,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,goalCount,19,1000,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,0,1,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,1,2,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,2,3,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,3,4,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,4,5,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,5,6,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,6,7,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,7,8,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,8,9,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,goalCount,9,10,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,goalCount,0,3,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,goalCount,1,6,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,goalCount,2,9,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,goalCount,0,15,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,goalCount,1,25,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,goalCount,2,40,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,57,summer2026Event_0_DailyShopUse57,goalCount,0,1,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,57,summer2026Event_0_DailyShopUse57,goalCount,1,3,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,0,30,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,1,70,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,2,120,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,3,220,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,4,400,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,5,700,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,goalCount,6,1200,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,0,3,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,1,6,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,2,9,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,3,12,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,4,15,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,5,18,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,6,21,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,7,24,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,8,27,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,9,30,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,10,33,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,11,36,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,goalCount,12,40,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,goalCount,0,50,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,goalCount,1,70,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,goalCount,2,90,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,61,summer2026Event_1_OutgameBlackjackWin61,goalCount,0,1,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,62,summer2026Event_1_PullRelic62,goalCount,0,1,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,0,30,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,1,60,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,2,120,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,3,180,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,4,240,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,5,300,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,goalCount,6,400,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,64,summer2026Event_1_AD64,goalCount,0,1,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,64,summer2026Event_1_AD64,goalCount,1,3,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,65,summer2026Event_2_OutgameBlackjackWin65,goalCount,0,3,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,66,summer2026Event_2_KillEnemy66,goalCount,0,200,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,66,summer2026Event_2_KillEnemy66,goalCount,1,400,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,goalCount,0,12,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,goalCount,1,15,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,goalCount,2,20,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,68,summer2026Event_2_ClearLoop68,goalCount,0,110,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,goalCount,0,5,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,goalCount,1,10,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,goalCount,2,15,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,70,summer2026Event_2_GoldCarriageKill70,goalCount,0,1,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,goalCount,0,4,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,goalCount,1,5,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,goalCount,2,6,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,0,5,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,1,10,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,2,15,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,3,20,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,4,30,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,goalCount,5,50,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,goalCount,0,25,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,goalCount,1,30,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,goalCount,2,40,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,0,150,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,1,200,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,2,250,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,3,350,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,4,450,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,goalCount,5,600,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,75,summer2026Event_4_ClearLoop75,goalCount,0,150,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,76,summer2026Event_4_DailyShopUse76,goalCount,0,7,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,xpAmount,0,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,xpAmount,1,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,1,firstAnniversary2026Event_0_PlayStage1,xpAmount,2,500,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,0,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,1,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,2,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,2,firstAnniversary2026Event_0_ClearLoop2,xpAmount,3,500,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,xpAmount,0,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,xpAmount,1,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,3,firstAnniversary2026Event_0_ConsumeDia3,xpAmount,2,300,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,0,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,1,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,2,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,4,firstAnniversary2026Event_0_StepGoodEvent4,xpAmount,3,200,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,0,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,1,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,2,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,3,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,4,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,5,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,6,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,7,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,8,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,9,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,10,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,11,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,12,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,13,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,14,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,15,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,16,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,17,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,18,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,5,firstAnniversary2026Event_0_KillEnemy5,xpAmount,19,50,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,49,summer2026Event_0_PlayStage49,xpAmount,0,30,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,49,summer2026Event_0_PlayStage49,xpAmount,1,70,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,49,summer2026Event_0_PlayStage49,xpAmount,2,150,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,50,summer2026Event_0_ClearLoop50,xpAmount,0,100,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,50,summer2026Event_0_ClearLoop50,xpAmount,1,300,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,50,summer2026Event_0_ClearLoop50,xpAmount,2,700,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,51,summer2026Event_0_ConsumeDia51,xpAmount,0,100,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,51,summer2026Event_0_ConsumeDia51,xpAmount,1,300,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,51,summer2026Event_0_ConsumeDia51,xpAmount,2,700,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,xpAmount,0,100,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,xpAmount,1,300,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,52,summer2026Event_0_StepGoodEvent52,xpAmount,2,1000,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,0,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,1,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,2,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,3,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,4,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,5,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,6,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,7,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,8,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,9,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,10,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,11,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,12,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,13,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,14,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,15,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,16,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,17,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,18,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,53,summer2026Event_0_KillEnemy53,xpAmount,19,50,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,0,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,1,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,2,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,3,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,4,151,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,5,101,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardId,6,941,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,7,firstAnniversary2026Event_0_PlayStage7,rewardId,0,204,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,8,firstAnniversary2026Event_0_ClearLoop8,rewardId,0,149,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,9,firstAnniversary2026Event_0_DailyShopUse9,rewardId,0,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,10,firstAnniversary2026Event_0_ConsumeDia10,rewardId,0,125,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,11,firstAnniversary2026Event_1_ClearLoop11,rewardId,0,149,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,12,firstAnniversary2026Event_1_OutgameBlackjackWin12,rewardId,0,101,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,13,firstAnniversary2026Event_1_PullRelic13,rewardId,0,125,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,14,firstAnniversary2026Event_1_PlinkoBallConsume14,rewardId,0,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,15,firstAnniversary2026Event_2_AD15,rewardId,0,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,16,firstAnniversary2026Event_2_ConsumeDia16,rewardId,0,149,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,17,firstAnniversary2026Event_2_OutgameBlackjackWin17,rewardId,0,125,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,18,firstAnniversary2026Event_2_KillEnemy18,rewardId,0,100,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,19,firstAnniversary2026Event_3_PlayStage19,rewardId,0,149,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,20,firstAnniversary2026Event_3_ClearLoop20,rewardId,0,125,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,21,firstAnniversary2026Event_3_PullRelic21,rewardId,0,149,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,22,firstAnniversary2026Event_3_GoldCarriageKill22,rewardId,0,101,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,23,firstAnniversary2026Event_4_PlinkoBallConsume23,rewardId,0,202,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,24,firstAnniversary2026Event_4_AD24,rewardId,0,940,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,25,firstAnniversary2026Event_4_ConsumeDia25,rewardId,0,149,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,26,firstAnniversary2026Event_4_DailyShopUse26,rewardId,0,100,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,27,firstAnniversary2026Event_5_PlinkoBallConsume27,rewardId,0,151,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,28,firstAnniversary2026Event_5_StepGoodEvent28,rewardId,0,149,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,29,firstAnniversary2026Event_5_PlayStage29,rewardId,0,125,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,30,firstAnniversary2026Event_5_DiceDots30,rewardId,0,149,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,31,firstAnniversary2026Event_6_PlinkoBallConsume31,rewardId,0,149,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,32,firstAnniversary2026Event_6_ClearLoop32,rewardId,0,101,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,33,firstAnniversary2026Event_6_DailyShopUse33,rewardId,0,149,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,34,firstAnniversary2026Event_6_ConsumeDia34,rewardId,0,151,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,35,comebackQuest_0_PlayStage,rewardId,0,100,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,36,comebackQuest_0_Recycle,rewardId,0,100,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,37,comebackQuest_0_ConsumePoint,rewardId,0,100,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,38,comebackQuest_0_PlinkoBallConsume,rewardId,0,100,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,39,comebackQuest_0_HeroBodySuccess,rewardId,0,941,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,40,comebackQuest_1_PlayStage,rewardId,0,125,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,41,comebackQuest_1_StepGoodEvent,rewardId,0,125,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,42,comebackQuest_1_DiceDots,rewardId,0,125,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,43,comebackQuest_1_ConsumeDia,rewardId,0,125,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,44,comebackQuest_1_HeroBodySuccess,rewardId,0,202,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,45,comebackQuest_2_PlayStage,rewardId,0,101,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,46,comebackQuest_2_KillEnemy,rewardId,0,101,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,47,comebackQuest_2_ClearLoop,rewardId,0,101,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,48,comebackQuest_2_ConsumeDia,rewardId,0,101,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,0,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,1,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,2,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,3,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,4,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,5,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,6,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,7,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,8,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardId,9,151,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardId,0,204,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardId,1,204,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardId,2,204,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardId,0,170,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardId,1,170,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardId,2,170,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardId,0,100,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardId,1,100,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,0,125,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,1,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,2,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,3,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,4,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,5,170,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardId,6,151,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,0,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,1,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,2,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,3,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,4,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,5,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,6,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,7,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,8,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,9,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,10,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,11,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardId,12,170,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardId,0,170,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardId,1,170,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardId,2,170,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,61,summer2026Event_1_OutgameBlackjackWin61,rewardId,0,101,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,62,summer2026Event_1_PullRelic62,rewardId,0,125,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,0,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,1,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,2,204,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,3,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,4,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,5,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardId,6,151,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,64,summer2026Event_1_AD64,rewardId,0,101,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,64,summer2026Event_1_AD64,rewardId,1,940,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,65,summer2026Event_2_OutgameBlackjackWin65,rewardId,0,125,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardId,0,100,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardId,1,100,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardId,0,170,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardId,1,170,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardId,2,170,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,68,summer2026Event_2_ClearLoop68,rewardId,0,125,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardId,0,170,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardId,1,170,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardId,2,170,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,70,summer2026Event_2_GoldCarriageKill70,rewardId,0,101,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardId,0,100,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardId,1,100,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardId,2,100,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,0,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,1,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,2,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,3,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,4,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardId,5,170,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardId,0,125,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardId,1,125,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardId,2,125,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,0,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,1,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,2,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,3,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,4,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardId,5,170,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,75,summer2026Event_4_ClearLoop75,rewardId,0,101,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,76,summer2026Event_4_DailyShopUse76,rewardId,0,170,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,0,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,1,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,2,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,3,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,4,400,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,5,100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,6,firstAnniversary2026Event_0_Login6,rewardCount,6,5,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,7,firstAnniversary2026Event_0_PlayStage7,rewardCount,0,3,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,8,firstAnniversary2026Event_0_ClearLoop8,rewardCount,0,300,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,9,firstAnniversary2026Event_0_DailyShopUse9,rewardCount,0,10000,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,10,firstAnniversary2026Event_0_ConsumeDia10,rewardCount,0,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,11,firstAnniversary2026Event_1_ClearLoop11,rewardCount,0,300,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,12,firstAnniversary2026Event_1_OutgameBlackjackWin12,rewardCount,0,50,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,13,firstAnniversary2026Event_1_PullRelic13,rewardCount,0,200,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,14,firstAnniversary2026Event_1_PlinkoBallConsume14,rewardCount,0,10000,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,15,firstAnniversary2026Event_2_AD15,rewardCount,0,50,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,16,firstAnniversary2026Event_2_ConsumeDia16,rewardCount,0,300,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,17,firstAnniversary2026Event_2_OutgameBlackjackWin17,rewardCount,0,200,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,18,firstAnniversary2026Event_2_KillEnemy18,rewardCount,0,20000,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,19,firstAnniversary2026Event_3_PlayStage19,rewardCount,0,400,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,20,firstAnniversary2026Event_3_ClearLoop20,rewardCount,0,200,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,21,firstAnniversary2026Event_3_PullRelic21,rewardCount,0,400,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,22,firstAnniversary2026Event_3_GoldCarriageKill22,rewardCount,0,100,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,23,firstAnniversary2026Event_4_PlinkoBallConsume23,rewardCount,0,1,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,24,firstAnniversary2026Event_4_AD24,rewardCount,0,5,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,25,firstAnniversary2026Event_4_ConsumeDia25,rewardCount,0,500,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,26,firstAnniversary2026Event_4_DailyShopUse26,rewardCount,0,30000,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,27,firstAnniversary2026Event_5_PlinkoBallConsume27,rewardCount,0,400,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,28,firstAnniversary2026Event_5_StepGoodEvent28,rewardCount,0,500,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,29,firstAnniversary2026Event_5_PlayStage29,rewardCount,0,500,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,30,firstAnniversary2026Event_5_DiceDots30,rewardCount,0,600,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,31,firstAnniversary2026Event_6_PlinkoBallConsume31,rewardCount,0,700,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,32,firstAnniversary2026Event_6_ClearLoop32,rewardCount,0,100,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,33,firstAnniversary2026Event_6_DailyShopUse33,rewardCount,0,700,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,34,firstAnniversary2026Event_6_ConsumeDia34,rewardCount,0,400,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,35,comebackQuest_0_PlayStage,rewardCount,0,15000,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,36,comebackQuest_0_Recycle,rewardCount,0,15000,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,37,comebackQuest_0_ConsumePoint,rewardCount,0,15000,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,38,comebackQuest_0_PlinkoBallConsume,rewardCount,0,15000,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,39,comebackQuest_0_HeroBodySuccess,rewardCount,0,5,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,40,comebackQuest_1_PlayStage,rewardCount,0,500,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,41,comebackQuest_1_StepGoodEvent,rewardCount,0,500,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,42,comebackQuest_1_DiceDots,rewardCount,0,500,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,43,comebackQuest_1_ConsumeDia,rewardCount,0,500,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,44,comebackQuest_1_HeroBodySuccess,rewardCount,0,1,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,45,comebackQuest_2_PlayStage,rewardCount,0,100,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,46,comebackQuest_2_KillEnemy,rewardCount,0,100,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,47,comebackQuest_2_ClearLoop,rewardCount,0,100,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,48,comebackQuest_2_ConsumeDia,rewardCount,0,100,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,0,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,1,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,2,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,3,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,4,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,5,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,6,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,7,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,8,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,54,summer2026Event_0_Login54,rewardCount,9,450,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardCount,0,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardCount,1,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,55,summer2026Event_0_PlayStage55,rewardCount,2,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardCount,0,100,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardCount,1,100,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,56,summer2026Event_0_ClearLoop56,rewardCount,2,100,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardCount,0,5000,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,57,summer2026Event_0_DailyShopUse57,rewardCount,1,5000,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,0,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,1,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,2,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,3,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,4,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,5,400,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,58,summer2026Event_0_ConsumeDia58,rewardCount,6,400,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,0,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,1,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,2,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,3,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,4,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,5,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,6,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,7,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,8,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,9,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,10,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,11,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,59,summer2026Event_0_QuickPatrol59,rewardCount,12,200,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardCount,0,100,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardCount,1,100,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,60,summer2026Event_1_ClearLoop60,rewardCount,2,100,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,61,summer2026Event_1_OutgameBlackjackWin61,rewardCount,0,30,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,62,summer2026Event_1_PullRelic62,rewardCount,0,200,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,0,5000,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,1,5000,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,2,1,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,3,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,4,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,5,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,63,summer2026Event_1_PlinkoBallConsume63,rewardCount,6,100,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,64,summer2026Event_1_AD64,rewardCount,0,30,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,64,summer2026Event_1_AD64,rewardCount,1,5,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,65,summer2026Event_2_OutgameBlackjackWin65,rewardCount,0,200,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardCount,0,10000,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,66,summer2026Event_2_KillEnemy66,rewardCount,1,10000,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardCount,0,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardCount,1,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,67,summer2026Event_2_PlayStage67,rewardCount,2,200,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,68,summer2026Event_2_ClearLoop68,rewardCount,0,200,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardCount,0,100,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardCount,1,100,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,69,summer2026Event_2_PullRelic69,rewardCount,2,200,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,70,summer2026Event_2_GoldCarriageKill70,rewardCount,0,50,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardCount,0,10000,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardCount,1,10000,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,71,summer2026Event_3_DailyShopUse71,rewardCount,2,10000,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,0,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,1,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,2,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,3,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,4,100,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,72,summer2026Event_3_PullEquipment72,rewardCount,5,700,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardCount,0,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardCount,1,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,73,summer2026Event_3_PlayStage73,rewardCount,2,300,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,0,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,1,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,2,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,3,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,4,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,74,summer2026Event_3_ConsumeItem_10974,rewardCount,5,100,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,75,summer2026Event_4_ClearLoop75,rewardCount,0,100,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
seasonquestlist,76,summer2026Event_4_DailyShopUse76,rewardCount,0,700,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,rewardPerParticipant,0,1,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,rewardPerParticipant,1,10,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,rewardPerParticipant,0,1,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,rewardPerParticipant,1,10,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,rewardPerParticipant,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,rewardPerParticipant,1,10,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,rewardPerParticipant,0,1,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,rewardPerParticipant,1,10,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,rewardPerParticipant,0,1,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,rewardPerParticipant,1,10,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,rewardPerParticipant,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,rewardPerParticipant,1,10,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,RewardPercent,0,30,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,RewardPercent,1,30,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,RewardPercent,2,40,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,RewardPercent,0,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,RewardPercent,1,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,RewardPercent,2,40,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,RewardPercent,0,30,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,RewardPercent,1,30,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,RewardPercent,2,40,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,RewardPercent,0,30,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,RewardPercent,1,30,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,RewardPercent,2,40,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,RewardPercent,0,30,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,RewardPercent,1,30,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,RewardPercent,2,40,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,RewardPercent,0,30,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,RewardPercent,1,30,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,RewardPercent,2,40,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,gachaType,0,superballNormalGacha,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,gachaType,1,superballAdvancedGacha,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,gachaType,2,superballEnhancedGacha,string[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,gachaType,0,superballNormalGacha,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,gachaType,1,superballAdvancedGacha,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,gachaType,2,superballEnhancedGacha,string[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,gachaType,0,superballNormalGacha,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,gachaType,1,superballAdvancedGacha,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,gachaType,2,superballEnhancedGacha,string[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,gachaType,0,superballNormalGacha,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,gachaType,1,superballAdvancedGacha,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,gachaType,2,superballEnhancedGacha,string[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,gachaType,0,superballNormalGacha,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,gachaType,1,superballAdvancedGacha,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,gachaType,2,superballEnhancedGacha,string[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,gachaType,0,superballNormalGacha,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,gachaType,1,superballAdvancedGacha,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,gachaType,2,superballEnhancedGacha,string[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,targetItemId,0,138,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,targetItemId,1,133,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,100,2026-001-SuperBall,targetItemId,2,101,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,targetItemId,0,138,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,targetItemId,1,133,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,101,2026-002-SuperBall,targetItemId,2,101,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,targetItemId,0,138,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,targetItemId,1,133,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,102,2026-003-SuperBall,targetItemId,2,101,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,targetItemId,0,138,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,targetItemId,1,166,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,103,Summer2026-SuperBall-1,targetItemId,2,101,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,targetItemId,0,138,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,targetItemId,1,166,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,104,Summer2026-SuperBall-2,targetItemId,2,101,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,targetItemId,0,138,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,targetItemId,1,166,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
superballschedule,105,Summer2026-SuperBall-3,targetItemId,2,101,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
1 表 Id StringId 字段 零基数组索引 原值 类型 来源记录 说明
2 seasonevent 102 firstAnniversary2026Event firstRewardId 0 20016 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
3 seasonevent 104 summer2026Event firstRewardId 0 100000 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
4 seasonevent 102 firstAnniversary2026Event firstRewardCount 0 1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
5 seasonevent 104 summer2026Event firstRewardCount 0 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
6 seasoneventroulette 1 Roulette_AddAsset_1 rewardValues 0 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
7 seasoneventroulette 2 Roulette_AllMultiplierCurLoop_2 rewardValues 0 5 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
8 seasoneventroulette 3 Roulette_AddAsset_3 rewardValues 0 2 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
9 seasoneventroulette 4 Roulette_AllMultiplier_4 rewardValues 0 2 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
10 seasoneventroulette 5 Roulette_AddAsset_5 rewardValues 0 2 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
11 seasoneventroulette 6 Roulette_AllMultiplierCurLoop_6 rewardValues 0 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
12 seasoneventroulette 7 Roulette_AddAsset_7 rewardValues 0 3 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
13 seasoneventroulette 8 Roulette_Magnet_8 rewardValues 0 0 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
14 seasoneventroulette 9 Roulette_AddAsset_9 rewardValues 0 1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
15 seasoneventroulette 10 Roulette_AllMultiplierCurLoop_10 rewardValues 0 5 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
16 seasoneventroulette 11 Roulette_AddAsset_11 rewardValues 0 2 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
17 seasoneventroulette 12 Roulette_AllMultiplier_12 rewardValues 0 2 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
18 seasoneventroulette 13 Roulette_AddAsset_13 rewardValues 0 2 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
19 seasoneventroulette 14 Roulette_AllMultiplierCurLoop_14 rewardValues 0 5 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
20 seasoneventroulette 15 Roulette_AddAsset_15 rewardValues 0 3 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
21 seasoneventroulette 16 Roulette_Magnet_16 rewardValues 0 0 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
22 seasoneventroulette 17 Roulette_AddAsset_17 rewardValues 0 1 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
23 seasoneventroulette 18 Roulette_AllMultiplierCurLoop_18 rewardValues 0 5 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
24 seasoneventroulette 19 Roulette_AddAsset_19 rewardValues 0 2 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
25 seasoneventroulette 20 Roulette_AllMultiplier_20 rewardValues 0 2 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
26 seasoneventroulette 21 Roulette_AddAsset_21 rewardValues 0 2 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
27 seasoneventroulette 22 Roulette_AllMultiplierCurLoop_22 rewardValues 0 5 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
28 seasoneventroulette 23 Roulette_AddAsset_23 rewardValues 0 3 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
29 seasoneventroulette 24 Roulette_Magnet_24 rewardValues 0 0 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
30 seasoneventroulette 25 Roulette_AddAsset_25 rewardValues 0 1 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
31 seasoneventroulette 26 Roulette_AllMultiplierCurLoop_26 rewardValues 0 5 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
32 seasoneventroulette 27 Roulette_AddAsset_27 rewardValues 0 2 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
33 seasoneventroulette 28 Roulette_AllMultiplier_28 rewardValues 0 2 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
34 seasoneventroulette 29 Roulette_AddAsset_29 rewardValues 0 2 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
35 seasoneventroulette 30 Roulette_AllMultiplierCurLoop_30 rewardValues 0 5 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
36 seasoneventroulette 31 Roulette_AddAsset_31 rewardValues 0 3 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
37 seasoneventroulette 32 Roulette_Magnet_32 rewardValues 0 0 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
38 seasonquestlist 1 firstAnniversary2026Event_0_PlayStage1 goalCount 0 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
39 seasonquestlist 1 firstAnniversary2026Event_0_PlayStage1 goalCount 1 2 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
40 seasonquestlist 1 firstAnniversary2026Event_0_PlayStage1 goalCount 2 3 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
41 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 goalCount 0 10 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
42 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 goalCount 1 20 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
43 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 goalCount 2 30 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
44 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 goalCount 3 100 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
45 seasonquestlist 3 firstAnniversary2026Event_0_ConsumeDia3 goalCount 0 30 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
46 seasonquestlist 3 firstAnniversary2026Event_0_ConsumeDia3 goalCount 1 50 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
47 seasonquestlist 3 firstAnniversary2026Event_0_ConsumeDia3 goalCount 2 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
48 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 goalCount 0 10 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
49 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 goalCount 1 20 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
50 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 goalCount 2 30 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
51 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 goalCount 3 80 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
52 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 0 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
53 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 1 100 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
54 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 2 150 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
55 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 3 200 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
56 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 4 250 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
57 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 5 300 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
58 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 6 350 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
59 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 7 400 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
60 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 8 450 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
61 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 9 500 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
62 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 10 550 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
63 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 11 600 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
64 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 12 650 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
65 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 13 700 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
66 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 14 750 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
67 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 15 800 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
68 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 16 850 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
69 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 17 900 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
70 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 18 950 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
71 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 goalCount 19 1000 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
72 seasonquestlist 6 firstAnniversary2026Event_0_Login6 goalCount 0 1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
73 seasonquestlist 6 firstAnniversary2026Event_0_Login6 goalCount 1 2 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
74 seasonquestlist 6 firstAnniversary2026Event_0_Login6 goalCount 2 3 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
75 seasonquestlist 6 firstAnniversary2026Event_0_Login6 goalCount 3 4 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
76 seasonquestlist 6 firstAnniversary2026Event_0_Login6 goalCount 4 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
77 seasonquestlist 6 firstAnniversary2026Event_0_Login6 goalCount 5 6 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
78 seasonquestlist 6 firstAnniversary2026Event_0_Login6 goalCount 6 7 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
79 seasonquestlist 7 firstAnniversary2026Event_0_PlayStage7 goalCount 0 1 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
80 seasonquestlist 8 firstAnniversary2026Event_0_ClearLoop8 goalCount 0 15 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
81 seasonquestlist 9 firstAnniversary2026Event_0_DailyShopUse9 goalCount 0 1 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
82 seasonquestlist 10 firstAnniversary2026Event_0_ConsumeDia10 goalCount 0 30 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
83 seasonquestlist 11 firstAnniversary2026Event_1_ClearLoop11 goalCount 0 30 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
84 seasonquestlist 12 firstAnniversary2026Event_1_OutgameBlackjackWin12 goalCount 0 1 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
85 seasonquestlist 13 firstAnniversary2026Event_1_PullRelic13 goalCount 0 1 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
86 seasonquestlist 14 firstAnniversary2026Event_1_PlinkoBallConsume14 goalCount 0 10 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
87 seasonquestlist 15 firstAnniversary2026Event_2_AD15 goalCount 0 1 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
88 seasonquestlist 16 firstAnniversary2026Event_2_ConsumeDia16 goalCount 0 50 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
89 seasonquestlist 17 firstAnniversary2026Event_2_OutgameBlackjackWin17 goalCount 0 3 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
90 seasonquestlist 18 firstAnniversary2026Event_2_KillEnemy18 goalCount 0 200 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
91 seasonquestlist 19 firstAnniversary2026Event_3_PlayStage19 goalCount 0 5 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
92 seasonquestlist 20 firstAnniversary2026Event_3_ClearLoop20 goalCount 0 50 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
93 seasonquestlist 21 firstAnniversary2026Event_3_PullRelic21 goalCount 0 3 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
94 seasonquestlist 22 firstAnniversary2026Event_3_GoldCarriageKill22 goalCount 0 1 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
95 seasonquestlist 23 firstAnniversary2026Event_4_PlinkoBallConsume23 goalCount 0 50 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
96 seasonquestlist 24 firstAnniversary2026Event_4_AD24 goalCount 0 3 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
97 seasonquestlist 25 firstAnniversary2026Event_4_ConsumeDia25 goalCount 0 100 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
98 seasonquestlist 26 firstAnniversary2026Event_4_DailyShopUse26 goalCount 0 3 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
99 seasonquestlist 27 firstAnniversary2026Event_5_PlinkoBallConsume27 goalCount 0 100 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
100 seasonquestlist 28 firstAnniversary2026Event_5_StepGoodEvent28 goalCount 0 20 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
101 seasonquestlist 29 firstAnniversary2026Event_5_PlayStage29 goalCount 0 10 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
102 seasonquestlist 30 firstAnniversary2026Event_5_DiceDots30 goalCount 0 500 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
103 seasonquestlist 31 firstAnniversary2026Event_6_PlinkoBallConsume31 goalCount 0 200 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
104 seasonquestlist 32 firstAnniversary2026Event_6_ClearLoop32 goalCount 0 100 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
105 seasonquestlist 33 firstAnniversary2026Event_6_DailyShopUse33 goalCount 0 5 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
106 seasonquestlist 34 firstAnniversary2026Event_6_ConsumeDia34 goalCount 0 300 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
107 seasonquestlist 35 comebackQuest_0_PlayStage goalCount 0 1 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
108 seasonquestlist 36 comebackQuest_0_Recycle goalCount 0 10 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
109 seasonquestlist 37 comebackQuest_0_ConsumePoint goalCount 0 300 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
110 seasonquestlist 38 comebackQuest_0_PlinkoBallConsume goalCount 0 10 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
111 seasonquestlist 39 comebackQuest_0_HeroBodySuccess goalCount 0 3 int[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
112 seasonquestlist 40 comebackQuest_1_PlayStage goalCount 0 3 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
113 seasonquestlist 41 comebackQuest_1_StepGoodEvent goalCount 0 5 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
114 seasonquestlist 42 comebackQuest_1_DiceDots goalCount 0 300 int[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
115 seasonquestlist 43 comebackQuest_1_ConsumeDia goalCount 0 30 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
116 seasonquestlist 44 comebackQuest_1_HeroBodySuccess goalCount 0 3 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
117 seasonquestlist 45 comebackQuest_2_PlayStage goalCount 0 5 int[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
118 seasonquestlist 46 comebackQuest_2_KillEnemy goalCount 0 30 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
119 seasonquestlist 47 comebackQuest_2_ClearLoop goalCount 0 30 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
120 seasonquestlist 48 comebackQuest_2_ConsumeDia goalCount 0 50 int[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
121 seasonquestlist 49 summer2026Event_0_PlayStage49 goalCount 0 1 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
122 seasonquestlist 49 summer2026Event_0_PlayStage49 goalCount 1 3 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
123 seasonquestlist 49 summer2026Event_0_PlayStage49 goalCount 2 5 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
124 seasonquestlist 50 summer2026Event_0_ClearLoop50 goalCount 0 20 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
125 seasonquestlist 50 summer2026Event_0_ClearLoop50 goalCount 1 50 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
126 seasonquestlist 50 summer2026Event_0_ClearLoop50 goalCount 2 100 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
127 seasonquestlist 51 summer2026Event_0_ConsumeDia51 goalCount 0 30 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
128 seasonquestlist 51 summer2026Event_0_ConsumeDia51 goalCount 1 50 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
129 seasonquestlist 51 summer2026Event_0_ConsumeDia51 goalCount 2 100 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
130 seasonquestlist 52 summer2026Event_0_StepGoodEvent52 goalCount 0 10 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
131 seasonquestlist 52 summer2026Event_0_StepGoodEvent52 goalCount 1 50 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
132 seasonquestlist 52 summer2026Event_0_StepGoodEvent52 goalCount 2 70 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
133 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 0 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
134 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 1 100 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
135 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 2 150 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
136 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 3 200 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
137 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 4 250 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
138 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 5 300 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
139 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 6 350 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
140 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 7 400 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
141 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 8 450 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
142 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 9 500 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
143 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 10 550 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
144 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 11 600 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
145 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 12 650 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
146 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 13 700 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
147 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 14 750 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
148 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 15 800 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
149 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 16 850 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
150 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 17 900 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
151 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 18 950 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
152 seasonquestlist 53 summer2026Event_0_KillEnemy53 goalCount 19 1000 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
153 seasonquestlist 54 summer2026Event_0_Login54 goalCount 0 1 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
154 seasonquestlist 54 summer2026Event_0_Login54 goalCount 1 2 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
155 seasonquestlist 54 summer2026Event_0_Login54 goalCount 2 3 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
156 seasonquestlist 54 summer2026Event_0_Login54 goalCount 3 4 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
157 seasonquestlist 54 summer2026Event_0_Login54 goalCount 4 5 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
158 seasonquestlist 54 summer2026Event_0_Login54 goalCount 5 6 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
159 seasonquestlist 54 summer2026Event_0_Login54 goalCount 6 7 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
160 seasonquestlist 54 summer2026Event_0_Login54 goalCount 7 8 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
161 seasonquestlist 54 summer2026Event_0_Login54 goalCount 8 9 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
162 seasonquestlist 54 summer2026Event_0_Login54 goalCount 9 10 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
163 seasonquestlist 55 summer2026Event_0_PlayStage55 goalCount 0 3 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
164 seasonquestlist 55 summer2026Event_0_PlayStage55 goalCount 1 6 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
165 seasonquestlist 55 summer2026Event_0_PlayStage55 goalCount 2 9 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
166 seasonquestlist 56 summer2026Event_0_ClearLoop56 goalCount 0 15 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
167 seasonquestlist 56 summer2026Event_0_ClearLoop56 goalCount 1 25 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
168 seasonquestlist 56 summer2026Event_0_ClearLoop56 goalCount 2 40 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
169 seasonquestlist 57 summer2026Event_0_DailyShopUse57 goalCount 0 1 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
170 seasonquestlist 57 summer2026Event_0_DailyShopUse57 goalCount 1 3 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
171 seasonquestlist 58 summer2026Event_0_ConsumeDia58 goalCount 0 30 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
172 seasonquestlist 58 summer2026Event_0_ConsumeDia58 goalCount 1 70 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
173 seasonquestlist 58 summer2026Event_0_ConsumeDia58 goalCount 2 120 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
174 seasonquestlist 58 summer2026Event_0_ConsumeDia58 goalCount 3 220 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
175 seasonquestlist 58 summer2026Event_0_ConsumeDia58 goalCount 4 400 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
176 seasonquestlist 58 summer2026Event_0_ConsumeDia58 goalCount 5 700 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
177 seasonquestlist 58 summer2026Event_0_ConsumeDia58 goalCount 6 1200 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
178 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 0 3 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
179 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 1 6 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
180 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 2 9 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
181 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 3 12 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
182 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 4 15 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
183 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 5 18 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
184 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 6 21 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
185 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 7 24 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
186 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 8 27 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
187 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 9 30 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
188 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 10 33 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
189 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 11 36 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
190 seasonquestlist 59 summer2026Event_0_QuickPatrol59 goalCount 12 40 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
191 seasonquestlist 60 summer2026Event_1_ClearLoop60 goalCount 0 50 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
192 seasonquestlist 60 summer2026Event_1_ClearLoop60 goalCount 1 70 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
193 seasonquestlist 60 summer2026Event_1_ClearLoop60 goalCount 2 90 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
194 seasonquestlist 61 summer2026Event_1_OutgameBlackjackWin61 goalCount 0 1 int[] 64 按逗号展开原序列;不是玩家等级,保留空格和哨兵
195 seasonquestlist 62 summer2026Event_1_PullRelic62 goalCount 0 1 int[] 65 按逗号展开原序列;不是玩家等级,保留空格和哨兵
196 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 goalCount 0 30 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
197 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 goalCount 1 60 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
198 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 goalCount 2 120 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
199 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 goalCount 3 180 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
200 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 goalCount 4 240 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
201 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 goalCount 5 300 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
202 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 goalCount 6 400 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
203 seasonquestlist 64 summer2026Event_1_AD64 goalCount 0 1 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
204 seasonquestlist 64 summer2026Event_1_AD64 goalCount 1 3 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
205 seasonquestlist 65 summer2026Event_2_OutgameBlackjackWin65 goalCount 0 3 int[] 68 按逗号展开原序列;不是玩家等级,保留空格和哨兵
206 seasonquestlist 66 summer2026Event_2_KillEnemy66 goalCount 0 200 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
207 seasonquestlist 66 summer2026Event_2_KillEnemy66 goalCount 1 400 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
208 seasonquestlist 67 summer2026Event_2_PlayStage67 goalCount 0 12 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
209 seasonquestlist 67 summer2026Event_2_PlayStage67 goalCount 1 15 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
210 seasonquestlist 67 summer2026Event_2_PlayStage67 goalCount 2 20 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
211 seasonquestlist 68 summer2026Event_2_ClearLoop68 goalCount 0 110 int[] 71 按逗号展开原序列;不是玩家等级,保留空格和哨兵
212 seasonquestlist 69 summer2026Event_2_PullRelic69 goalCount 0 5 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
213 seasonquestlist 69 summer2026Event_2_PullRelic69 goalCount 1 10 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
214 seasonquestlist 69 summer2026Event_2_PullRelic69 goalCount 2 15 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
215 seasonquestlist 70 summer2026Event_2_GoldCarriageKill70 goalCount 0 1 int[] 73 按逗号展开原序列;不是玩家等级,保留空格和哨兵
216 seasonquestlist 71 summer2026Event_3_DailyShopUse71 goalCount 0 4 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
217 seasonquestlist 71 summer2026Event_3_DailyShopUse71 goalCount 1 5 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
218 seasonquestlist 71 summer2026Event_3_DailyShopUse71 goalCount 2 6 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
219 seasonquestlist 72 summer2026Event_3_PullEquipment72 goalCount 0 5 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
220 seasonquestlist 72 summer2026Event_3_PullEquipment72 goalCount 1 10 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
221 seasonquestlist 72 summer2026Event_3_PullEquipment72 goalCount 2 15 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
222 seasonquestlist 72 summer2026Event_3_PullEquipment72 goalCount 3 20 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
223 seasonquestlist 72 summer2026Event_3_PullEquipment72 goalCount 4 30 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
224 seasonquestlist 72 summer2026Event_3_PullEquipment72 goalCount 5 50 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
225 seasonquestlist 73 summer2026Event_3_PlayStage73 goalCount 0 25 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
226 seasonquestlist 73 summer2026Event_3_PlayStage73 goalCount 1 30 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
227 seasonquestlist 73 summer2026Event_3_PlayStage73 goalCount 2 40 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
228 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 goalCount 0 150 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
229 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 goalCount 1 200 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
230 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 goalCount 2 250 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
231 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 goalCount 3 350 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
232 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 goalCount 4 450 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
233 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 goalCount 5 600 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
234 seasonquestlist 75 summer2026Event_4_ClearLoop75 goalCount 0 150 int[] 78 按逗号展开原序列;不是玩家等级,保留空格和哨兵
235 seasonquestlist 76 summer2026Event_4_DailyShopUse76 goalCount 0 7 int[] 79 按逗号展开原序列;不是玩家等级,保留空格和哨兵
236 seasonquestlist 1 firstAnniversary2026Event_0_PlayStage1 xpAmount 0 500 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
237 seasonquestlist 1 firstAnniversary2026Event_0_PlayStage1 xpAmount 1 500 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
238 seasonquestlist 1 firstAnniversary2026Event_0_PlayStage1 xpAmount 2 500 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
239 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 xpAmount 0 500 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
240 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 xpAmount 1 500 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
241 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 xpAmount 2 500 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
242 seasonquestlist 2 firstAnniversary2026Event_0_ClearLoop2 xpAmount 3 500 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
243 seasonquestlist 3 firstAnniversary2026Event_0_ConsumeDia3 xpAmount 0 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
244 seasonquestlist 3 firstAnniversary2026Event_0_ConsumeDia3 xpAmount 1 100 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
245 seasonquestlist 3 firstAnniversary2026Event_0_ConsumeDia3 xpAmount 2 300 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
246 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 xpAmount 0 200 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
247 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 xpAmount 1 200 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
248 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 xpAmount 2 200 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
249 seasonquestlist 4 firstAnniversary2026Event_0_StepGoodEvent4 xpAmount 3 200 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
250 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 0 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
251 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 1 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
252 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 2 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
253 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 3 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
254 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 4 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
255 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 5 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
256 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 6 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
257 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 7 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
258 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 8 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
259 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 9 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
260 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 10 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
261 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 11 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
262 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 12 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
263 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 13 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
264 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 14 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
265 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 15 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
266 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 16 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
267 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 17 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
268 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 18 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
269 seasonquestlist 5 firstAnniversary2026Event_0_KillEnemy5 xpAmount 19 50 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
270 seasonquestlist 49 summer2026Event_0_PlayStage49 xpAmount 0 30 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
271 seasonquestlist 49 summer2026Event_0_PlayStage49 xpAmount 1 70 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
272 seasonquestlist 49 summer2026Event_0_PlayStage49 xpAmount 2 150 int[] 52 按逗号展开原序列;不是玩家等级,保留空格和哨兵
273 seasonquestlist 50 summer2026Event_0_ClearLoop50 xpAmount 0 100 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
274 seasonquestlist 50 summer2026Event_0_ClearLoop50 xpAmount 1 300 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
275 seasonquestlist 50 summer2026Event_0_ClearLoop50 xpAmount 2 700 int[] 53 按逗号展开原序列;不是玩家等级,保留空格和哨兵
276 seasonquestlist 51 summer2026Event_0_ConsumeDia51 xpAmount 0 100 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
277 seasonquestlist 51 summer2026Event_0_ConsumeDia51 xpAmount 1 300 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
278 seasonquestlist 51 summer2026Event_0_ConsumeDia51 xpAmount 2 700 int[] 54 按逗号展开原序列;不是玩家等级,保留空格和哨兵
279 seasonquestlist 52 summer2026Event_0_StepGoodEvent52 xpAmount 0 100 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
280 seasonquestlist 52 summer2026Event_0_StepGoodEvent52 xpAmount 1 300 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
281 seasonquestlist 52 summer2026Event_0_StepGoodEvent52 xpAmount 2 1000 int[] 55 按逗号展开原序列;不是玩家等级,保留空格和哨兵
282 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 0 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
283 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 1 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
284 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 2 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
285 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 3 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
286 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 4 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
287 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 5 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
288 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 6 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
289 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 7 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
290 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 8 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
291 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 9 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
292 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 10 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
293 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 11 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
294 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 12 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
295 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 13 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
296 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 14 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
297 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 15 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
298 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 16 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
299 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 17 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
300 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 18 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
301 seasonquestlist 53 summer2026Event_0_KillEnemy53 xpAmount 19 50 int[] 56 按逗号展开原序列;不是玩家等级,保留空格和哨兵
302 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardId 0 151 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
303 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardId 1 151 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
304 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardId 2 151 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
305 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardId 3 151 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
306 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardId 4 151 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
307 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardId 5 101 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
308 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardId 6 941 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
309 seasonquestlist 7 firstAnniversary2026Event_0_PlayStage7 rewardId 0 204 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
310 seasonquestlist 8 firstAnniversary2026Event_0_ClearLoop8 rewardId 0 149 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
311 seasonquestlist 9 firstAnniversary2026Event_0_DailyShopUse9 rewardId 0 100 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
312 seasonquestlist 10 firstAnniversary2026Event_0_ConsumeDia10 rewardId 0 125 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
313 seasonquestlist 11 firstAnniversary2026Event_1_ClearLoop11 rewardId 0 149 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
314 seasonquestlist 12 firstAnniversary2026Event_1_OutgameBlackjackWin12 rewardId 0 101 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
315 seasonquestlist 13 firstAnniversary2026Event_1_PullRelic13 rewardId 0 125 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
316 seasonquestlist 14 firstAnniversary2026Event_1_PlinkoBallConsume14 rewardId 0 100 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
317 seasonquestlist 15 firstAnniversary2026Event_2_AD15 rewardId 0 101 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
318 seasonquestlist 16 firstAnniversary2026Event_2_ConsumeDia16 rewardId 0 149 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
319 seasonquestlist 17 firstAnniversary2026Event_2_OutgameBlackjackWin17 rewardId 0 125 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
320 seasonquestlist 18 firstAnniversary2026Event_2_KillEnemy18 rewardId 0 100 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
321 seasonquestlist 19 firstAnniversary2026Event_3_PlayStage19 rewardId 0 149 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
322 seasonquestlist 20 firstAnniversary2026Event_3_ClearLoop20 rewardId 0 125 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
323 seasonquestlist 21 firstAnniversary2026Event_3_PullRelic21 rewardId 0 149 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
324 seasonquestlist 22 firstAnniversary2026Event_3_GoldCarriageKill22 rewardId 0 101 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
325 seasonquestlist 23 firstAnniversary2026Event_4_PlinkoBallConsume23 rewardId 0 202 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
326 seasonquestlist 24 firstAnniversary2026Event_4_AD24 rewardId 0 940 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
327 seasonquestlist 25 firstAnniversary2026Event_4_ConsumeDia25 rewardId 0 149 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
328 seasonquestlist 26 firstAnniversary2026Event_4_DailyShopUse26 rewardId 0 100 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
329 seasonquestlist 27 firstAnniversary2026Event_5_PlinkoBallConsume27 rewardId 0 151 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
330 seasonquestlist 28 firstAnniversary2026Event_5_StepGoodEvent28 rewardId 0 149 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
331 seasonquestlist 29 firstAnniversary2026Event_5_PlayStage29 rewardId 0 125 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
332 seasonquestlist 30 firstAnniversary2026Event_5_DiceDots30 rewardId 0 149 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
333 seasonquestlist 31 firstAnniversary2026Event_6_PlinkoBallConsume31 rewardId 0 149 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
334 seasonquestlist 32 firstAnniversary2026Event_6_ClearLoop32 rewardId 0 101 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
335 seasonquestlist 33 firstAnniversary2026Event_6_DailyShopUse33 rewardId 0 149 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
336 seasonquestlist 34 firstAnniversary2026Event_6_ConsumeDia34 rewardId 0 151 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
337 seasonquestlist 35 comebackQuest_0_PlayStage rewardId 0 100 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
338 seasonquestlist 36 comebackQuest_0_Recycle rewardId 0 100 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
339 seasonquestlist 37 comebackQuest_0_ConsumePoint rewardId 0 100 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
340 seasonquestlist 38 comebackQuest_0_PlinkoBallConsume rewardId 0 100 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
341 seasonquestlist 39 comebackQuest_0_HeroBodySuccess rewardId 0 941 int[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
342 seasonquestlist 40 comebackQuest_1_PlayStage rewardId 0 125 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
343 seasonquestlist 41 comebackQuest_1_StepGoodEvent rewardId 0 125 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
344 seasonquestlist 42 comebackQuest_1_DiceDots rewardId 0 125 int[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
345 seasonquestlist 43 comebackQuest_1_ConsumeDia rewardId 0 125 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
346 seasonquestlist 44 comebackQuest_1_HeroBodySuccess rewardId 0 202 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
347 seasonquestlist 45 comebackQuest_2_PlayStage rewardId 0 101 int[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
348 seasonquestlist 46 comebackQuest_2_KillEnemy rewardId 0 101 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
349 seasonquestlist 47 comebackQuest_2_ClearLoop rewardId 0 101 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
350 seasonquestlist 48 comebackQuest_2_ConsumeDia rewardId 0 101 int[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
351 seasonquestlist 54 summer2026Event_0_Login54 rewardId 0 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
352 seasonquestlist 54 summer2026Event_0_Login54 rewardId 1 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
353 seasonquestlist 54 summer2026Event_0_Login54 rewardId 2 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
354 seasonquestlist 54 summer2026Event_0_Login54 rewardId 3 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
355 seasonquestlist 54 summer2026Event_0_Login54 rewardId 4 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
356 seasonquestlist 54 summer2026Event_0_Login54 rewardId 5 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
357 seasonquestlist 54 summer2026Event_0_Login54 rewardId 6 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
358 seasonquestlist 54 summer2026Event_0_Login54 rewardId 7 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
359 seasonquestlist 54 summer2026Event_0_Login54 rewardId 8 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
360 seasonquestlist 54 summer2026Event_0_Login54 rewardId 9 151 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
361 seasonquestlist 55 summer2026Event_0_PlayStage55 rewardId 0 204 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
362 seasonquestlist 55 summer2026Event_0_PlayStage55 rewardId 1 204 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
363 seasonquestlist 55 summer2026Event_0_PlayStage55 rewardId 2 204 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
364 seasonquestlist 56 summer2026Event_0_ClearLoop56 rewardId 0 170 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
365 seasonquestlist 56 summer2026Event_0_ClearLoop56 rewardId 1 170 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
366 seasonquestlist 56 summer2026Event_0_ClearLoop56 rewardId 2 170 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
367 seasonquestlist 57 summer2026Event_0_DailyShopUse57 rewardId 0 100 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
368 seasonquestlist 57 summer2026Event_0_DailyShopUse57 rewardId 1 100 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
369 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardId 0 125 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
370 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardId 1 170 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
371 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardId 2 170 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
372 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardId 3 170 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
373 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardId 4 170 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
374 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardId 5 170 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
375 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardId 6 151 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
376 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 0 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
377 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 1 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
378 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 2 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
379 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 3 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
380 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 4 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
381 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 5 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
382 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 6 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
383 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 7 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
384 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 8 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
385 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 9 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
386 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 10 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
387 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 11 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
388 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardId 12 170 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
389 seasonquestlist 60 summer2026Event_1_ClearLoop60 rewardId 0 170 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
390 seasonquestlist 60 summer2026Event_1_ClearLoop60 rewardId 1 170 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
391 seasonquestlist 60 summer2026Event_1_ClearLoop60 rewardId 2 170 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
392 seasonquestlist 61 summer2026Event_1_OutgameBlackjackWin61 rewardId 0 101 int[] 64 按逗号展开原序列;不是玩家等级,保留空格和哨兵
393 seasonquestlist 62 summer2026Event_1_PullRelic62 rewardId 0 125 int[] 65 按逗号展开原序列;不是玩家等级,保留空格和哨兵
394 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardId 0 100 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
395 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardId 1 100 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
396 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardId 2 204 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
397 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardId 3 151 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
398 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardId 4 151 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
399 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardId 5 151 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
400 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardId 6 151 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
401 seasonquestlist 64 summer2026Event_1_AD64 rewardId 0 101 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
402 seasonquestlist 64 summer2026Event_1_AD64 rewardId 1 940 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
403 seasonquestlist 65 summer2026Event_2_OutgameBlackjackWin65 rewardId 0 125 int[] 68 按逗号展开原序列;不是玩家等级,保留空格和哨兵
404 seasonquestlist 66 summer2026Event_2_KillEnemy66 rewardId 0 100 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
405 seasonquestlist 66 summer2026Event_2_KillEnemy66 rewardId 1 100 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
406 seasonquestlist 67 summer2026Event_2_PlayStage67 rewardId 0 170 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
407 seasonquestlist 67 summer2026Event_2_PlayStage67 rewardId 1 170 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
408 seasonquestlist 67 summer2026Event_2_PlayStage67 rewardId 2 170 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
409 seasonquestlist 68 summer2026Event_2_ClearLoop68 rewardId 0 125 int[] 71 按逗号展开原序列;不是玩家等级,保留空格和哨兵
410 seasonquestlist 69 summer2026Event_2_PullRelic69 rewardId 0 170 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
411 seasonquestlist 69 summer2026Event_2_PullRelic69 rewardId 1 170 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
412 seasonquestlist 69 summer2026Event_2_PullRelic69 rewardId 2 170 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
413 seasonquestlist 70 summer2026Event_2_GoldCarriageKill70 rewardId 0 101 int[] 73 按逗号展开原序列;不是玩家等级,保留空格和哨兵
414 seasonquestlist 71 summer2026Event_3_DailyShopUse71 rewardId 0 100 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
415 seasonquestlist 71 summer2026Event_3_DailyShopUse71 rewardId 1 100 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
416 seasonquestlist 71 summer2026Event_3_DailyShopUse71 rewardId 2 100 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
417 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardId 0 170 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
418 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardId 1 170 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
419 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardId 2 170 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
420 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardId 3 170 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
421 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardId 4 170 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
422 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardId 5 170 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
423 seasonquestlist 73 summer2026Event_3_PlayStage73 rewardId 0 125 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
424 seasonquestlist 73 summer2026Event_3_PlayStage73 rewardId 1 125 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
425 seasonquestlist 73 summer2026Event_3_PlayStage73 rewardId 2 125 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
426 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardId 0 170 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
427 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardId 1 170 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
428 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardId 2 170 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
429 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardId 3 170 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
430 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardId 4 170 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
431 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardId 5 170 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
432 seasonquestlist 75 summer2026Event_4_ClearLoop75 rewardId 0 101 int[] 78 按逗号展开原序列;不是玩家等级,保留空格和哨兵
433 seasonquestlist 76 summer2026Event_4_DailyShopUse76 rewardId 0 170 int[] 79 按逗号展开原序列;不是玩家等级,保留空格和哨兵
434 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardCount 0 400 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
435 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardCount 1 400 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
436 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardCount 2 400 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
437 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardCount 3 400 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
438 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardCount 4 400 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
439 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardCount 5 100 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
440 seasonquestlist 6 firstAnniversary2026Event_0_Login6 rewardCount 6 5 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
441 seasonquestlist 7 firstAnniversary2026Event_0_PlayStage7 rewardCount 0 3 int[] 10 按逗号展开原序列;不是玩家等级,保留空格和哨兵
442 seasonquestlist 8 firstAnniversary2026Event_0_ClearLoop8 rewardCount 0 300 int[] 11 按逗号展开原序列;不是玩家等级,保留空格和哨兵
443 seasonquestlist 9 firstAnniversary2026Event_0_DailyShopUse9 rewardCount 0 10000 int[] 12 按逗号展开原序列;不是玩家等级,保留空格和哨兵
444 seasonquestlist 10 firstAnniversary2026Event_0_ConsumeDia10 rewardCount 0 100 int[] 13 按逗号展开原序列;不是玩家等级,保留空格和哨兵
445 seasonquestlist 11 firstAnniversary2026Event_1_ClearLoop11 rewardCount 0 300 int[] 14 按逗号展开原序列;不是玩家等级,保留空格和哨兵
446 seasonquestlist 12 firstAnniversary2026Event_1_OutgameBlackjackWin12 rewardCount 0 50 int[] 15 按逗号展开原序列;不是玩家等级,保留空格和哨兵
447 seasonquestlist 13 firstAnniversary2026Event_1_PullRelic13 rewardCount 0 200 int[] 16 按逗号展开原序列;不是玩家等级,保留空格和哨兵
448 seasonquestlist 14 firstAnniversary2026Event_1_PlinkoBallConsume14 rewardCount 0 10000 int[] 17 按逗号展开原序列;不是玩家等级,保留空格和哨兵
449 seasonquestlist 15 firstAnniversary2026Event_2_AD15 rewardCount 0 50 int[] 18 按逗号展开原序列;不是玩家等级,保留空格和哨兵
450 seasonquestlist 16 firstAnniversary2026Event_2_ConsumeDia16 rewardCount 0 300 int[] 19 按逗号展开原序列;不是玩家等级,保留空格和哨兵
451 seasonquestlist 17 firstAnniversary2026Event_2_OutgameBlackjackWin17 rewardCount 0 200 int[] 20 按逗号展开原序列;不是玩家等级,保留空格和哨兵
452 seasonquestlist 18 firstAnniversary2026Event_2_KillEnemy18 rewardCount 0 20000 int[] 21 按逗号展开原序列;不是玩家等级,保留空格和哨兵
453 seasonquestlist 19 firstAnniversary2026Event_3_PlayStage19 rewardCount 0 400 int[] 22 按逗号展开原序列;不是玩家等级,保留空格和哨兵
454 seasonquestlist 20 firstAnniversary2026Event_3_ClearLoop20 rewardCount 0 200 int[] 23 按逗号展开原序列;不是玩家等级,保留空格和哨兵
455 seasonquestlist 21 firstAnniversary2026Event_3_PullRelic21 rewardCount 0 400 int[] 24 按逗号展开原序列;不是玩家等级,保留空格和哨兵
456 seasonquestlist 22 firstAnniversary2026Event_3_GoldCarriageKill22 rewardCount 0 100 int[] 25 按逗号展开原序列;不是玩家等级,保留空格和哨兵
457 seasonquestlist 23 firstAnniversary2026Event_4_PlinkoBallConsume23 rewardCount 0 1 int[] 26 按逗号展开原序列;不是玩家等级,保留空格和哨兵
458 seasonquestlist 24 firstAnniversary2026Event_4_AD24 rewardCount 0 5 int[] 27 按逗号展开原序列;不是玩家等级,保留空格和哨兵
459 seasonquestlist 25 firstAnniversary2026Event_4_ConsumeDia25 rewardCount 0 500 int[] 28 按逗号展开原序列;不是玩家等级,保留空格和哨兵
460 seasonquestlist 26 firstAnniversary2026Event_4_DailyShopUse26 rewardCount 0 30000 int[] 29 按逗号展开原序列;不是玩家等级,保留空格和哨兵
461 seasonquestlist 27 firstAnniversary2026Event_5_PlinkoBallConsume27 rewardCount 0 400 int[] 30 按逗号展开原序列;不是玩家等级,保留空格和哨兵
462 seasonquestlist 28 firstAnniversary2026Event_5_StepGoodEvent28 rewardCount 0 500 int[] 31 按逗号展开原序列;不是玩家等级,保留空格和哨兵
463 seasonquestlist 29 firstAnniversary2026Event_5_PlayStage29 rewardCount 0 500 int[] 32 按逗号展开原序列;不是玩家等级,保留空格和哨兵
464 seasonquestlist 30 firstAnniversary2026Event_5_DiceDots30 rewardCount 0 600 int[] 33 按逗号展开原序列;不是玩家等级,保留空格和哨兵
465 seasonquestlist 31 firstAnniversary2026Event_6_PlinkoBallConsume31 rewardCount 0 700 int[] 34 按逗号展开原序列;不是玩家等级,保留空格和哨兵
466 seasonquestlist 32 firstAnniversary2026Event_6_ClearLoop32 rewardCount 0 100 int[] 35 按逗号展开原序列;不是玩家等级,保留空格和哨兵
467 seasonquestlist 33 firstAnniversary2026Event_6_DailyShopUse33 rewardCount 0 700 int[] 36 按逗号展开原序列;不是玩家等级,保留空格和哨兵
468 seasonquestlist 34 firstAnniversary2026Event_6_ConsumeDia34 rewardCount 0 400 int[] 37 按逗号展开原序列;不是玩家等级,保留空格和哨兵
469 seasonquestlist 35 comebackQuest_0_PlayStage rewardCount 0 15000 int[] 38 按逗号展开原序列;不是玩家等级,保留空格和哨兵
470 seasonquestlist 36 comebackQuest_0_Recycle rewardCount 0 15000 int[] 39 按逗号展开原序列;不是玩家等级,保留空格和哨兵
471 seasonquestlist 37 comebackQuest_0_ConsumePoint rewardCount 0 15000 int[] 40 按逗号展开原序列;不是玩家等级,保留空格和哨兵
472 seasonquestlist 38 comebackQuest_0_PlinkoBallConsume rewardCount 0 15000 int[] 41 按逗号展开原序列;不是玩家等级,保留空格和哨兵
473 seasonquestlist 39 comebackQuest_0_HeroBodySuccess rewardCount 0 5 int[] 42 按逗号展开原序列;不是玩家等级,保留空格和哨兵
474 seasonquestlist 40 comebackQuest_1_PlayStage rewardCount 0 500 int[] 43 按逗号展开原序列;不是玩家等级,保留空格和哨兵
475 seasonquestlist 41 comebackQuest_1_StepGoodEvent rewardCount 0 500 int[] 44 按逗号展开原序列;不是玩家等级,保留空格和哨兵
476 seasonquestlist 42 comebackQuest_1_DiceDots rewardCount 0 500 int[] 45 按逗号展开原序列;不是玩家等级,保留空格和哨兵
477 seasonquestlist 43 comebackQuest_1_ConsumeDia rewardCount 0 500 int[] 46 按逗号展开原序列;不是玩家等级,保留空格和哨兵
478 seasonquestlist 44 comebackQuest_1_HeroBodySuccess rewardCount 0 1 int[] 47 按逗号展开原序列;不是玩家等级,保留空格和哨兵
479 seasonquestlist 45 comebackQuest_2_PlayStage rewardCount 0 100 int[] 48 按逗号展开原序列;不是玩家等级,保留空格和哨兵
480 seasonquestlist 46 comebackQuest_2_KillEnemy rewardCount 0 100 int[] 49 按逗号展开原序列;不是玩家等级,保留空格和哨兵
481 seasonquestlist 47 comebackQuest_2_ClearLoop rewardCount 0 100 int[] 50 按逗号展开原序列;不是玩家等级,保留空格和哨兵
482 seasonquestlist 48 comebackQuest_2_ConsumeDia rewardCount 0 100 int[] 51 按逗号展开原序列;不是玩家等级,保留空格和哨兵
483 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 0 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
484 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 1 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
485 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 2 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
486 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 3 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
487 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 4 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
488 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 5 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
489 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 6 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
490 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 7 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
491 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 8 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
492 seasonquestlist 54 summer2026Event_0_Login54 rewardCount 9 450 int[] 57 按逗号展开原序列;不是玩家等级,保留空格和哨兵
493 seasonquestlist 55 summer2026Event_0_PlayStage55 rewardCount 0 1 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
494 seasonquestlist 55 summer2026Event_0_PlayStage55 rewardCount 1 1 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
495 seasonquestlist 55 summer2026Event_0_PlayStage55 rewardCount 2 1 int[] 58 按逗号展开原序列;不是玩家等级,保留空格和哨兵
496 seasonquestlist 56 summer2026Event_0_ClearLoop56 rewardCount 0 100 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
497 seasonquestlist 56 summer2026Event_0_ClearLoop56 rewardCount 1 100 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
498 seasonquestlist 56 summer2026Event_0_ClearLoop56 rewardCount 2 100 int[] 59 按逗号展开原序列;不是玩家等级,保留空格和哨兵
499 seasonquestlist 57 summer2026Event_0_DailyShopUse57 rewardCount 0 5000 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
500 seasonquestlist 57 summer2026Event_0_DailyShopUse57 rewardCount 1 5000 int[] 60 按逗号展开原序列;不是玩家等级,保留空格和哨兵
501 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardCount 0 100 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
502 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardCount 1 100 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
503 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardCount 2 100 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
504 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardCount 3 100 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
505 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardCount 4 100 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
506 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardCount 5 400 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
507 seasonquestlist 58 summer2026Event_0_ConsumeDia58 rewardCount 6 400 int[] 61 按逗号展开原序列;不是玩家等级,保留空格和哨兵
508 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 0 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
509 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 1 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
510 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 2 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
511 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 3 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
512 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 4 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
513 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 5 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
514 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 6 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
515 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 7 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
516 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 8 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
517 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 9 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
518 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 10 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
519 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 11 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
520 seasonquestlist 59 summer2026Event_0_QuickPatrol59 rewardCount 12 200 int[] 62 按逗号展开原序列;不是玩家等级,保留空格和哨兵
521 seasonquestlist 60 summer2026Event_1_ClearLoop60 rewardCount 0 100 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
522 seasonquestlist 60 summer2026Event_1_ClearLoop60 rewardCount 1 100 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
523 seasonquestlist 60 summer2026Event_1_ClearLoop60 rewardCount 2 100 int[] 63 按逗号展开原序列;不是玩家等级,保留空格和哨兵
524 seasonquestlist 61 summer2026Event_1_OutgameBlackjackWin61 rewardCount 0 30 int[] 64 按逗号展开原序列;不是玩家等级,保留空格和哨兵
525 seasonquestlist 62 summer2026Event_1_PullRelic62 rewardCount 0 200 int[] 65 按逗号展开原序列;不是玩家等级,保留空格和哨兵
526 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardCount 0 5000 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
527 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardCount 1 5000 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
528 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardCount 2 1 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
529 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardCount 3 100 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
530 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardCount 4 100 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
531 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardCount 5 100 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
532 seasonquestlist 63 summer2026Event_1_PlinkoBallConsume63 rewardCount 6 100 int[] 66 按逗号展开原序列;不是玩家等级,保留空格和哨兵
533 seasonquestlist 64 summer2026Event_1_AD64 rewardCount 0 30 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
534 seasonquestlist 64 summer2026Event_1_AD64 rewardCount 1 5 int[] 67 按逗号展开原序列;不是玩家等级,保留空格和哨兵
535 seasonquestlist 65 summer2026Event_2_OutgameBlackjackWin65 rewardCount 0 200 int[] 68 按逗号展开原序列;不是玩家等级,保留空格和哨兵
536 seasonquestlist 66 summer2026Event_2_KillEnemy66 rewardCount 0 10000 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
537 seasonquestlist 66 summer2026Event_2_KillEnemy66 rewardCount 1 10000 int[] 69 按逗号展开原序列;不是玩家等级,保留空格和哨兵
538 seasonquestlist 67 summer2026Event_2_PlayStage67 rewardCount 0 100 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
539 seasonquestlist 67 summer2026Event_2_PlayStage67 rewardCount 1 100 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
540 seasonquestlist 67 summer2026Event_2_PlayStage67 rewardCount 2 200 int[] 70 按逗号展开原序列;不是玩家等级,保留空格和哨兵
541 seasonquestlist 68 summer2026Event_2_ClearLoop68 rewardCount 0 200 int[] 71 按逗号展开原序列;不是玩家等级,保留空格和哨兵
542 seasonquestlist 69 summer2026Event_2_PullRelic69 rewardCount 0 100 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
543 seasonquestlist 69 summer2026Event_2_PullRelic69 rewardCount 1 100 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
544 seasonquestlist 69 summer2026Event_2_PullRelic69 rewardCount 2 200 int[] 72 按逗号展开原序列;不是玩家等级,保留空格和哨兵
545 seasonquestlist 70 summer2026Event_2_GoldCarriageKill70 rewardCount 0 50 int[] 73 按逗号展开原序列;不是玩家等级,保留空格和哨兵
546 seasonquestlist 71 summer2026Event_3_DailyShopUse71 rewardCount 0 10000 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
547 seasonquestlist 71 summer2026Event_3_DailyShopUse71 rewardCount 1 10000 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
548 seasonquestlist 71 summer2026Event_3_DailyShopUse71 rewardCount 2 10000 int[] 74 按逗号展开原序列;不是玩家等级,保留空格和哨兵
549 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardCount 0 100 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
550 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardCount 1 100 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
551 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardCount 2 100 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
552 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardCount 3 100 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
553 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardCount 4 100 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
554 seasonquestlist 72 summer2026Event_3_PullEquipment72 rewardCount 5 700 int[] 75 按逗号展开原序列;不是玩家等级,保留空格和哨兵
555 seasonquestlist 73 summer2026Event_3_PlayStage73 rewardCount 0 100 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
556 seasonquestlist 73 summer2026Event_3_PlayStage73 rewardCount 1 100 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
557 seasonquestlist 73 summer2026Event_3_PlayStage73 rewardCount 2 300 int[] 76 按逗号展开原序列;不是玩家等级,保留空格和哨兵
558 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardCount 0 100 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
559 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardCount 1 100 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
560 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardCount 2 100 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
561 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardCount 3 100 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
562 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardCount 4 100 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
563 seasonquestlist 74 summer2026Event_3_ConsumeItem_10974 rewardCount 5 100 int[] 77 按逗号展开原序列;不是玩家等级,保留空格和哨兵
564 seasonquestlist 75 summer2026Event_4_ClearLoop75 rewardCount 0 100 int[] 78 按逗号展开原序列;不是玩家等级,保留空格和哨兵
565 seasonquestlist 76 summer2026Event_4_DailyShopUse76 rewardCount 0 700 int[] 79 按逗号展开原序列;不是玩家等级,保留空格和哨兵
566 superballschedule 100 2026-001-SuperBall rewardPerParticipant 0 1 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
567 superballschedule 100 2026-001-SuperBall rewardPerParticipant 1 10 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
568 superballschedule 101 2026-002-SuperBall rewardPerParticipant 0 1 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
569 superballschedule 101 2026-002-SuperBall rewardPerParticipant 1 10 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
570 superballschedule 102 2026-003-SuperBall rewardPerParticipant 0 1 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
571 superballschedule 102 2026-003-SuperBall rewardPerParticipant 1 10 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
572 superballschedule 103 Summer2026-SuperBall-1 rewardPerParticipant 0 1 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
573 superballschedule 103 Summer2026-SuperBall-1 rewardPerParticipant 1 10 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
574 superballschedule 104 Summer2026-SuperBall-2 rewardPerParticipant 0 1 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
575 superballschedule 104 Summer2026-SuperBall-2 rewardPerParticipant 1 10 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
576 superballschedule 105 Summer2026-SuperBall-3 rewardPerParticipant 0 1 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
577 superballschedule 105 Summer2026-SuperBall-3 rewardPerParticipant 1 10 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
578 superballschedule 100 2026-001-SuperBall RewardPercent 0 30 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
579 superballschedule 100 2026-001-SuperBall RewardPercent 1 30 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
580 superballschedule 100 2026-001-SuperBall RewardPercent 2 40 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
581 superballschedule 101 2026-002-SuperBall RewardPercent 0 30 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
582 superballschedule 101 2026-002-SuperBall RewardPercent 1 30 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
583 superballschedule 101 2026-002-SuperBall RewardPercent 2 40 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
584 superballschedule 102 2026-003-SuperBall RewardPercent 0 30 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
585 superballschedule 102 2026-003-SuperBall RewardPercent 1 30 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
586 superballschedule 102 2026-003-SuperBall RewardPercent 2 40 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
587 superballschedule 103 Summer2026-SuperBall-1 RewardPercent 0 30 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
588 superballschedule 103 Summer2026-SuperBall-1 RewardPercent 1 30 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
589 superballschedule 103 Summer2026-SuperBall-1 RewardPercent 2 40 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
590 superballschedule 104 Summer2026-SuperBall-2 RewardPercent 0 30 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
591 superballschedule 104 Summer2026-SuperBall-2 RewardPercent 1 30 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
592 superballschedule 104 Summer2026-SuperBall-2 RewardPercent 2 40 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
593 superballschedule 105 Summer2026-SuperBall-3 RewardPercent 0 30 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
594 superballschedule 105 Summer2026-SuperBall-3 RewardPercent 1 30 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
595 superballschedule 105 Summer2026-SuperBall-3 RewardPercent 2 40 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
596 superballschedule 100 2026-001-SuperBall gachaType 0 superballNormalGacha string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
597 superballschedule 100 2026-001-SuperBall gachaType 1 superballAdvancedGacha string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
598 superballschedule 100 2026-001-SuperBall gachaType 2 superballEnhancedGacha string[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
599 superballschedule 101 2026-002-SuperBall gachaType 0 superballNormalGacha string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
600 superballschedule 101 2026-002-SuperBall gachaType 1 superballAdvancedGacha string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
601 superballschedule 101 2026-002-SuperBall gachaType 2 superballEnhancedGacha string[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
602 superballschedule 102 2026-003-SuperBall gachaType 0 superballNormalGacha string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
603 superballschedule 102 2026-003-SuperBall gachaType 1 superballAdvancedGacha string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
604 superballschedule 102 2026-003-SuperBall gachaType 2 superballEnhancedGacha string[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
605 superballschedule 103 Summer2026-SuperBall-1 gachaType 0 superballNormalGacha string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
606 superballschedule 103 Summer2026-SuperBall-1 gachaType 1 superballAdvancedGacha string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
607 superballschedule 103 Summer2026-SuperBall-1 gachaType 2 superballEnhancedGacha string[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
608 superballschedule 104 Summer2026-SuperBall-2 gachaType 0 superballNormalGacha string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
609 superballschedule 104 Summer2026-SuperBall-2 gachaType 1 superballAdvancedGacha string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
610 superballschedule 104 Summer2026-SuperBall-2 gachaType 2 superballEnhancedGacha string[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
611 superballschedule 105 Summer2026-SuperBall-3 gachaType 0 superballNormalGacha string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
612 superballschedule 105 Summer2026-SuperBall-3 gachaType 1 superballAdvancedGacha string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
613 superballschedule 105 Summer2026-SuperBall-3 gachaType 2 superballEnhancedGacha string[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
614 superballschedule 100 2026-001-SuperBall targetItemId 0 138 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
615 superballschedule 100 2026-001-SuperBall targetItemId 1 133 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
616 superballschedule 100 2026-001-SuperBall targetItemId 2 101 int[] 4 按逗号展开原序列;不是玩家等级,保留空格和哨兵
617 superballschedule 101 2026-002-SuperBall targetItemId 0 138 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
618 superballschedule 101 2026-002-SuperBall targetItemId 1 133 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
619 superballschedule 101 2026-002-SuperBall targetItemId 2 101 int[] 5 按逗号展开原序列;不是玩家等级,保留空格和哨兵
620 superballschedule 102 2026-003-SuperBall targetItemId 0 138 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
621 superballschedule 102 2026-003-SuperBall targetItemId 1 133 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
622 superballschedule 102 2026-003-SuperBall targetItemId 2 101 int[] 6 按逗号展开原序列;不是玩家等级,保留空格和哨兵
623 superballschedule 103 Summer2026-SuperBall-1 targetItemId 0 138 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
624 superballschedule 103 Summer2026-SuperBall-1 targetItemId 1 166 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
625 superballschedule 103 Summer2026-SuperBall-1 targetItemId 2 101 int[] 7 按逗号展开原序列;不是玩家等级,保留空格和哨兵
626 superballschedule 104 Summer2026-SuperBall-2 targetItemId 0 138 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
627 superballschedule 104 Summer2026-SuperBall-2 targetItemId 1 166 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
628 superballschedule 104 Summer2026-SuperBall-2 targetItemId 2 101 int[] 8 按逗号展开原序列;不是玩家等级,保留空格和哨兵
629 superballschedule 105 Summer2026-SuperBall-3 targetItemId 0 138 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
630 superballschedule 105 Summer2026-SuperBall-3 targetItemId 1 166 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
631 superballschedule 105 Summer2026-SuperBall-3 targetItemId 2 101 int[] 9 按逗号展开原序列;不是玩家等级,保留空格和哨兵
@@ -0,0 +1,6 @@
规则ID,等级,规则,证据,定位,边界
R-24-001,A,"历史超级球赛季1:初始奖励10000、名次比例30/30/40;日期注释为UTC零点,统计时间30分钟;rewardPerParticipant=1,10;startReward=10000;RewardPercent=30,30,40;superBallStartDay=2026. 2. 16;superBallEndDay=2026. 2. 23;countingTime=30",E-superballschedule,StringId=2026-001-SuperBall;CSV记录4,字段原值及原注释;尚未验证运行时消费者
R-24-002,A,seasonevent 配置含 5 条数据;字段及所有原值见同名表,E-seasonevent,全表,表存在不证明运行时全部启用
R-24-003,A,seasoneventroulette 配置含 32 条数据;字段及所有原值见同名表,E-seasoneventroulette,全表,表存在不证明运行时全部启用
R-24-004,A,seasonquestlist 配置含 76 条数据;字段及所有原值见同名表,E-seasonquestlist,全表,表存在不证明运行时全部启用
R-24-005,A,superballschedule 配置含 6 条数据;字段及所有原值见同名表,E-superballschedule,全表,表存在不证明运行时全部启用
1 规则ID 等级 规则 证据 定位 边界
2 R-24-001 A 历史超级球赛季1:初始奖励10000、名次比例30/30/40;日期注释为UTC零点,统计时间30分钟;rewardPerParticipant=1,10;startReward=10000;RewardPercent=30,30,40;superBallStartDay=2026. 2. 16;superBallEndDay=2026. 2. 23;countingTime=30 E-superballschedule StringId=2026-001-SuperBall;CSV记录4 字段原值及原注释;尚未验证运行时消费者
3 R-24-002 A seasonevent 配置含 5 条数据;字段及所有原值见同名表 E-seasonevent 全表 表存在不证明运行时全部启用
4 R-24-003 A seasoneventroulette 配置含 32 条数据;字段及所有原值见同名表 E-seasoneventroulette 全表 表存在不证明运行时全部启用
5 R-24-004 A seasonquestlist 配置含 76 条数据;字段及所有原值见同名表 E-seasonquestlist 全表 表存在不证明运行时全部启用
6 R-24-005 A superballschedule 配置含 6 条数据;字段及所有原值见同名表 E-superballschedule 全表 表存在不证明运行时全部启用
@@ -0,0 +1,65 @@
# 活动开放与兑换期:原作数值明细
活动起止和兑换结束分开配置;签到类型、转盘键、商品组、兑换组和小游戏键连接具体内容,firstRewardId/firstRewardCount给初次奖励。
源表:`seasonevent`,共5条记录。[完整CSV](../03-表格/seasonevent.csv) · [原始表](../03-表格/原始表/seasonevent.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| seasonStartDay | 赛季起日 | DateTime | utc 기준 00시 |
| eventDay | 原字段名,含义见功能规则及原注释 | int | |
| seasonEndDay | 赛季止日 | DateTime | utc 기준 00시 |
| exchangeEndDay | 兑换截止日 | DateTime | 교환 상점 종료 날짜 이벤트UI 사라지는 날 |
| prodSeasonStartDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
| prodEventDay | 原字段名,含义见功能规则及原注释 | int | 여기는 PROD용 |
| prodSeasonEndDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
| prodExchangeEndDay | 原字段名,含义见功能规则及原注释 | DateTime | 교환 상점 종료 날짜 이벤트UI 사라지는 날 |
| openViewName | 原字段名,含义见功能规则及原注释 | string | 사용할 뷰 |
| EAttendanceType | 枚举原名 | EAttendanceType | 출석체크 [출쳌 테이블] |
| ingameRouletteKey | 原字段名,含义见功能规则及原注释 | string | |
| BmGroupKey | 原字段名,含义见功能规则及原注释 | string | [이벤트 BM 테이블] |
| exchangeGroupKey | 原字段名,含义见功能规则及原注释 | string | [교환 테이블] |
| minigameKey | 原字段名,含义见功能规则及原注释 | string | 미니게임 [테이블] |
| firstRewardId | 原字段名,含义见功能规则及原注释 | int[] | 최초 진입 보상 |
| firstRewardCount | 原字段名,含义见功能规则及原注释 | int[] | 최초 진입 보상 |
## 数值组1
### 记录1—5
| Id | StringId | 赛季起日(seasonStartDay) | eventDay | 赛季止日(seasonEndDay) | 兑换截止日(exchangeEndDay) | prodSeasonStartDay | prodEventDay |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | halloween2025Event | 2025. 10. 31 | 30 | 2025. 11. 30 | 2025. 12. 7 | 2025. 10. 31 | 30 |
| 101 | christmas2025Event | 2025. 12. 18 | 13 | 2025. 12. 31 | 2026. 1. 7 | 2025. 12. 18 | 13 |
| 102 | firstAnniversary2026Event | 2026. 2. 16 | 21 | 2026. 3. 9 | 2026. 3. 16 | 2026. 2. 16 | 21 |
| 103 | patrick2026Event | 2026. 3. 19 | 15 | 2026. 4. 3 | 2026. 4. 9 | 2026. 3. 19 | 15 |
| 104 | summer2026Event | 2026. 7. 15 | 21 | 2026. 8. 5 | 2026. 8. 6 | 2026. 7. 15 | 21 |
## 数值组2
### 记录1—5
| Id | StringId | prodSeasonEndDay | prodExchangeEndDay | openViewName | EAttendanceType | ingameRouletteKey | BmGroupKey |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | halloween2025Event | 2025. 11. 30 | 2025. 12. 7 | HalloweenEventView | | halloween_appear | |
| 101 | christmas2025Event | 2025. 12. 31 | 2026. 1. 7 | ChristmasEventView | | christmasEvent_appear | |
| 102 | firstAnniversary2026Event | 2026. 3. 9 | 2026. 3. 16 | 1stAnniversaryEventLobbyView | FirstAnniversary | firstAnniversary_appear | anniversary2026Event |
| 103 | patrick2026Event | 2026. 4. 3 | 2026. 4. 9 | PatrickEventView | | patrick_appear | |
| 104 | summer2026Event | 2026. 8. 5 | 2026. 8. 6 | Summer2026EventLobbyView | Summer2026 | summer2026_appear | summer2026Event |
## 数值组3
### 记录1—5
| Id | StringId | exchangeGroupKey | minigameKey | firstRewardId | firstRewardCount |
| --- | --- | --- | --- | --- | --- |
| 100 | halloween2025Event | | halloween2025Event | | |
| 101 | christmas2025Event | | christmas2025Event | | |
| 102 | firstAnniversary2026Event | anniversary2026Event | firstAnniversary2026Event | 20016 | 1 |
| 103 | patrick2026Event | | patrick2026Event | | |
| 104 | summer2026Event | summer2026Event | summer2026Event | 100000 | 50 |
@@ -0,0 +1,57 @@
# 活动转盘候选:原作数值明细
seasonEventStringId关联活动,reward/rewardValues描述奖励,tier/weight保存档位与权重。
源表:`seasoneventroulette`,共32条记录。[完整CSV](../03-表格/seasoneventroulette.csv) · [原始表](../03-表格/原始表/seasoneventroulette.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| seasonEventStringId | 原字段名,含义见功能规则及原注释 | string | |
| reward | 原字段名,含义见功能规则及原注释 | string | |
| rewardValues | 原字段名,含义见功能规则及原注释 | int[] | |
| tier | 原字段名,含义见功能规则及原注释 | int | 1티어는 노란색 |
| weight | 权重原值 | float | 룰렛 범위 비율 |
## 数值组1
### 记录1—32
| Id | StringId | seasonEventStringId | reward | rewardValues | tier | 权重原值(weight) |
| --- | --- | --- | --- | --- | --- | --- |
| 1 | Roulette_AddAsset_1 | christmas2025Event | AddAsset | 1 | 3 | 20 |
| 2 | Roulette_AllMultiplierCurLoop_2 | christmas2025Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 3 | Roulette_AddAsset_3 | christmas2025Event | AddAsset | 2 | 2 | 20 |
| 4 | Roulette_AllMultiplier_4 | christmas2025Event | AllMultiplier | 2 | 1 | 50 |
| 5 | Roulette_AddAsset_5 | christmas2025Event | AddAsset | 2 | 2 | 20 |
| 6 | Roulette_AllMultiplierCurLoop_6 | christmas2025Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 7 | Roulette_AddAsset_7 | christmas2025Event | AddAsset | 3 | 2 | 20 |
| 8 | Roulette_Magnet_8 | christmas2025Event | Magnet | 0 | 1 | 40 |
| 9 | Roulette_AddAsset_9 | firstAnniversary2026Event | AddAsset | 1 | 3 | 20 |
| 10 | Roulette_AllMultiplierCurLoop_10 | firstAnniversary2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 11 | Roulette_AddAsset_11 | firstAnniversary2026Event | AddAsset | 2 | 2 | 20 |
| 12 | Roulette_AllMultiplier_12 | firstAnniversary2026Event | AllMultiplier | 2 | 1 | 50 |
| 13 | Roulette_AddAsset_13 | firstAnniversary2026Event | AddAsset | 2 | 2 | 20 |
| 14 | Roulette_AllMultiplierCurLoop_14 | firstAnniversary2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 15 | Roulette_AddAsset_15 | firstAnniversary2026Event | AddAsset | 3 | 2 | 20 |
| 16 | Roulette_Magnet_16 | firstAnniversary2026Event | Magnet | 0 | 1 | 40 |
| 17 | Roulette_AddAsset_17 | patrick2026Event | AddAsset | 1 | 3 | 20 |
| 18 | Roulette_AllMultiplierCurLoop_18 | patrick2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 19 | Roulette_AddAsset_19 | patrick2026Event | AddAsset | 2 | 2 | 20 |
| 20 | Roulette_AllMultiplier_20 | patrick2026Event | AllMultiplier | 2 | 1 | 50 |
| 21 | Roulette_AddAsset_21 | patrick2026Event | AddAsset | 2 | 2 | 20 |
| 22 | Roulette_AllMultiplierCurLoop_22 | patrick2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 23 | Roulette_AddAsset_23 | patrick2026Event | AddAsset | 3 | 2 | 20 |
| 24 | Roulette_Magnet_24 | patrick2026Event | Magnet | 0 | 1 | 40 |
| 25 | Roulette_AddAsset_25 | summer2026Event | AddAsset | 1 | 3 | 20 |
| 26 | Roulette_AllMultiplierCurLoop_26 | summer2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 27 | Roulette_AddAsset_27 | summer2026Event | AddAsset | 2 | 2 | 20 |
| 28 | Roulette_AllMultiplier_28 | summer2026Event | AllMultiplier | 2 | 1 | 50 |
| 29 | Roulette_AddAsset_29 | summer2026Event | AddAsset | 2 | 2 | 20 |
| 30 | Roulette_AllMultiplierCurLoop_30 | summer2026Event | AllMultiplierCurLoop | 5 | 1 | 50 |
| 31 | Roulette_AddAsset_31 | summer2026Event | AddAsset | 3 | 2 | 20 |
| 32 | Roulette_Magnet_32 | summer2026Event | Magnet | 0 | 1 | 40 |
@@ -0,0 +1,189 @@
# 活动任务:原作数值明细
活动键和questDataStringId分别关联活动及条件,unlockDay、goalCount、relativePassID、xpAmount及奖励描述开放目标与收益。
源表:`seasonquestlist`,共76条记录。[完整CSV](../03-表格/seasonquestlist.csv) · [原始表](../03-表格/原始表/seasonquestlist.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| seasonEventStringId | 原字段名,含义见功能规则及原注释 | string | 시즌 키 |
| questDataStringId | 原字段名,含义见功能规则及原注释 | string | 종류 |
| EQuestGroup | 任务分组枚举 | EQuestGroup | |
| unlockDay | 原字段名,含义见功能规则及原注释 | int | 언락 일자 0 부터 |
| goalCount | 目标次数 | int[] | |
| relativePassID | 原字段名,含义见功能规则及原注释 | string | 이건 연관된 패스에 경험치 주는 것 |
| xpAmount | 原字段名,含义见功能规则及原注释 | int[] | |
| rewardId | 奖励ID(按奖励类型解析) | int[] | 반복 보상의 형태로 배열 갯수 동일하게 |
| rewardCount | 奖励数量 | int[] | |
| sortingOrder | 原字段名,含义见功能规则及原注释 | int | |
## 数值组1
### 记录1—76
| Id | StringId | seasonEventStringId | questDataStringId | 任务分组枚举(EQuestGroup) | unlockDay | 目标次数(goalCount) | relativePassID |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | firstAnniversary2026Event_0_PlayStage1 | firstAnniversary2026Event | PlayStage | Daily | 0 | 1,2,3 | firstAnniversaryPass |
| 2 | firstAnniversary2026Event_0_ClearLoop2 | firstAnniversary2026Event | ClearLoop | Daily | 0 | 10,20,30,100 | firstAnniversaryPass |
| 3 | firstAnniversary2026Event_0_ConsumeDia3 | firstAnniversary2026Event | ConsumeDia | Daily | 0 | 30,50,100 | firstAnniversaryPass |
| 4 | firstAnniversary2026Event_0_StepGoodEvent4 | firstAnniversary2026Event | StepGoodEvent | Daily | 0 | 10,20,30,80 | firstAnniversaryPass |
| 5 | firstAnniversary2026Event_0_KillEnemy5 | firstAnniversary2026Event | KillEnemy | Daily | 0 | 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 | firstAnniversaryPass |
| 6 | firstAnniversary2026Event_0_Login6 | firstAnniversary2026Event | Login | Normal | 0 | 1,2,3,4,5,6,7 | |
| 7 | firstAnniversary2026Event_0_PlayStage7 | firstAnniversary2026Event | PlayStage | Normal | 0 | 1 | |
| 8 | firstAnniversary2026Event_0_ClearLoop8 | firstAnniversary2026Event | ClearLoop | Normal | 0 | 15 | |
| 9 | firstAnniversary2026Event_0_DailyShopUse9 | firstAnniversary2026Event | DailyShopUse | Normal | 0 | 1 | |
| 10 | firstAnniversary2026Event_0_ConsumeDia10 | firstAnniversary2026Event | ConsumeDia | Normal | 0 | 30 | |
| 11 | firstAnniversary2026Event_1_ClearLoop11 | firstAnniversary2026Event | ClearLoop | Normal | 1 | 30 | |
| 12 | firstAnniversary2026Event_1_OutgameBlackjackWin12 | firstAnniversary2026Event | OutgameBlackjackWin | Normal | 1 | 1 | |
| 13 | firstAnniversary2026Event_1_PullRelic13 | firstAnniversary2026Event | PullRelic | Normal | 1 | 1 | |
| 14 | firstAnniversary2026Event_1_PlinkoBallConsume14 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 1 | 10 | |
| 15 | firstAnniversary2026Event_2_AD15 | firstAnniversary2026Event | AD | Normal | 2 | 1 | |
| 16 | firstAnniversary2026Event_2_ConsumeDia16 | firstAnniversary2026Event | ConsumeDia | Normal | 2 | 50 | |
| 17 | firstAnniversary2026Event_2_OutgameBlackjackWin17 | firstAnniversary2026Event | OutgameBlackjackWin | Normal | 2 | 3 | |
| 18 | firstAnniversary2026Event_2_KillEnemy18 | firstAnniversary2026Event | KillEnemy | Normal | 2 | 200 | |
| 19 | firstAnniversary2026Event_3_PlayStage19 | firstAnniversary2026Event | PlayStage | Normal | 3 | 5 | |
| 20 | firstAnniversary2026Event_3_ClearLoop20 | firstAnniversary2026Event | ClearLoop | Normal | 3 | 50 | |
| 21 | firstAnniversary2026Event_3_PullRelic21 | firstAnniversary2026Event | PullRelic | Normal | 3 | 3 | |
| 22 | firstAnniversary2026Event_3_GoldCarriageKill22 | firstAnniversary2026Event | GoldCarriageKill | Normal | 3 | 1 | |
| 23 | firstAnniversary2026Event_4_PlinkoBallConsume23 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 4 | 50 | |
| 24 | firstAnniversary2026Event_4_AD24 | firstAnniversary2026Event | AD | Normal | 4 | 3 | |
| 25 | firstAnniversary2026Event_4_ConsumeDia25 | firstAnniversary2026Event | ConsumeDia | Normal | 4 | 100 | |
| 26 | firstAnniversary2026Event_4_DailyShopUse26 | firstAnniversary2026Event | DailyShopUse | Normal | 4 | 3 | |
| 27 | firstAnniversary2026Event_5_PlinkoBallConsume27 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 5 | 100 | |
| 28 | firstAnniversary2026Event_5_StepGoodEvent28 | firstAnniversary2026Event | StepGoodEvent | Normal | 5 | 20 | |
| 29 | firstAnniversary2026Event_5_PlayStage29 | firstAnniversary2026Event | PlayStage | Normal | 5 | 10 | |
| 30 | firstAnniversary2026Event_5_DiceDots30 | firstAnniversary2026Event | DiceDots | Normal | 5 | 500 | |
| 31 | firstAnniversary2026Event_6_PlinkoBallConsume31 | firstAnniversary2026Event | PlinkoBallConsume | Normal | 6 | 200 | |
| 32 | firstAnniversary2026Event_6_ClearLoop32 | firstAnniversary2026Event | ClearLoop | Normal | 6 | 100 | |
| 33 | firstAnniversary2026Event_6_DailyShopUse33 | firstAnniversary2026Event | DailyShopUse | Normal | 6 | 5 | |
| 34 | firstAnniversary2026Event_6_ConsumeDia34 | firstAnniversary2026Event | ConsumeDia | Normal | 6 | 300 | |
| 35 | comebackQuest_0_PlayStage | comebackQuest | PlayStage | Normal | 0 | 1 | |
| 36 | comebackQuest_0_Recycle | comebackQuest | Recycle | Normal | 0 | 10 | |
| 37 | comebackQuest_0_ConsumePoint | comebackQuest | ConsumePoint | Normal | 0 | 300 | |
| 38 | comebackQuest_0_PlinkoBallConsume | comebackQuest | PlinkoBallConsume | Normal | 0 | 10 | |
| 39 | comebackQuest_0_HeroBodySuccess | comebackQuest | HeroBodySuccess | Normal | 0 | 3 | |
| 40 | comebackQuest_1_PlayStage | comebackQuest | PlayStage | Normal | 1 | 3 | |
| 41 | comebackQuest_1_StepGoodEvent | comebackQuest | StepGoodEvent | Normal | 1 | 5 | |
| 42 | comebackQuest_1_DiceDots | comebackQuest | DiceDots | Normal | 1 | 300 | |
| 43 | comebackQuest_1_ConsumeDia | comebackQuest | ConsumeDia | Normal | 1 | 30 | |
| 44 | comebackQuest_1_HeroBodySuccess | comebackQuest | HeroBodySuccess | Normal | 1 | 3 | |
| 45 | comebackQuest_2_PlayStage | comebackQuest | PlayStage | Normal | 2 | 5 | |
| 46 | comebackQuest_2_KillEnemy | comebackQuest | KillEnemy | Normal | 2 | 30 | |
| 47 | comebackQuest_2_ClearLoop | comebackQuest | ClearLoop | Normal | 2 | 30 | |
| 48 | comebackQuest_2_ConsumeDia | comebackQuest | ConsumeDia | Normal | 2 | 50 | |
| 49 | summer2026Event_0_PlayStage49 | summer2026Event | PlayStage | Daily | 0 | 1,3,5 | summer2026Pass |
| 50 | summer2026Event_0_ClearLoop50 | summer2026Event | ClearLoop | Daily | 0 | 20,50,100 | summer2026Pass |
| 51 | summer2026Event_0_ConsumeDia51 | summer2026Event | ConsumeDia | Daily | 0 | 30,50,100 | summer2026Pass |
| 52 | summer2026Event_0_StepGoodEvent52 | summer2026Event | StepGoodEvent | Daily | 0 | 10,50,70 | summer2026Pass |
| 53 | summer2026Event_0_KillEnemy53 | summer2026Event | KillEnemy | Daily | 0 | 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000 | summer2026Pass |
| 54 | summer2026Event_0_Login54 | summer2026Event | Login | Normal | 0 | 1,2,3,4,5,6,7,8,9,10 | |
| 55 | summer2026Event_0_PlayStage55 | summer2026Event | PlayStage | Normal | 0 | 3,6,9 | |
| 56 | summer2026Event_0_ClearLoop56 | summer2026Event | ClearLoop | Normal | 0 | 15,25,40 | |
| 57 | summer2026Event_0_DailyShopUse57 | summer2026Event | DailyShopUse | Normal | 0 | 1,3 | |
| 58 | summer2026Event_0_ConsumeDia58 | summer2026Event | ConsumeDia | Normal | 0 | 30,70,120,220,400,700,1200 | |
| 59 | summer2026Event_0_QuickPatrol59 | summer2026Event | QuickPatrol | Normal | 0 | 3,6,9,12,15,18,21,24,27,30,33,36,40 | |
| 60 | summer2026Event_1_ClearLoop60 | summer2026Event | ClearLoop | Normal | 1 | 50,70,90 | |
| 61 | summer2026Event_1_OutgameBlackjackWin61 | summer2026Event | OutgameBlackjackWin | Normal | 1 | 1 | |
| 62 | summer2026Event_1_PullRelic62 | summer2026Event | PullRelic | Normal | 1 | 1 | |
| 63 | summer2026Event_1_PlinkoBallConsume63 | summer2026Event | PlinkoBallConsume | Normal | 1 | 30,60,120,180,240,300,400 | |
| 64 | summer2026Event_1_AD64 | summer2026Event | AD | Normal | 1 | 1,3 | |
| 65 | summer2026Event_2_OutgameBlackjackWin65 | summer2026Event | OutgameBlackjackWin | Normal | 2 | 3 | |
| 66 | summer2026Event_2_KillEnemy66 | summer2026Event | KillEnemy | Normal | 2 | 200,400 | |
| 67 | summer2026Event_2_PlayStage67 | summer2026Event | PlayStage | Normal | 2 | 12,15,20 | |
| 68 | summer2026Event_2_ClearLoop68 | summer2026Event | ClearLoop | Normal | 2 | 110 | |
| 69 | summer2026Event_2_PullRelic69 | summer2026Event | PullRelic | Normal | 2 | 5,10,15 | |
| 70 | summer2026Event_2_GoldCarriageKill70 | summer2026Event | GoldCarriageKill | Normal | 2 | 1 | |
| 71 | summer2026Event_3_DailyShopUse71 | summer2026Event | DailyShopUse | Normal | 3 | 4,5,6 | |
| 72 | summer2026Event_3_PullEquipment72 | summer2026Event | PullEquipment | Normal | 3 | 5,10,15,20,30,50 | |
| 73 | summer2026Event_3_PlayStage73 | summer2026Event | PlayStage | Normal | 3 | 25,30,40 | |
| 74 | summer2026Event_3_ConsumeItem_10974 | summer2026Event | ConsumeItem_109 | Normal | 3 | 150,200,250,350,450,600 | |
| 75 | summer2026Event_4_ClearLoop75 | summer2026Event | ClearLoop | Normal | 4 | 150 | |
| 76 | summer2026Event_4_DailyShopUse76 | summer2026Event | DailyShopUse | Normal | 4 | 7 | |
## 数值组2
### 记录1—76
| Id | StringId | xpAmount | 奖励ID(按奖励类型解析)(rewardId) | 奖励数量(rewardCount) | sortingOrder |
| --- | --- | --- | --- | --- | --- |
| 1 | firstAnniversary2026Event_0_PlayStage1 | 500,500,500 | | | 1 |
| 2 | firstAnniversary2026Event_0_ClearLoop2 | 500,500,500,500 | | | 2 |
| 3 | firstAnniversary2026Event_0_ConsumeDia3 | 100,100,300 | | | 3 |
| 4 | firstAnniversary2026Event_0_StepGoodEvent4 | 200,200,200,200 | | | 4 |
| 5 | firstAnniversary2026Event_0_KillEnemy5 | 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 | | | 5 |
| 6 | firstAnniversary2026Event_0_Login6 | | 151,151,151,151,151,101,941 | 400,400,400,400,400,100,5 | 6 |
| 7 | firstAnniversary2026Event_0_PlayStage7 | | 204 | 3 | 7 |
| 8 | firstAnniversary2026Event_0_ClearLoop8 | | 149 | 300 | 8 |
| 9 | firstAnniversary2026Event_0_DailyShopUse9 | | 100 | 10000 | 9 |
| 10 | firstAnniversary2026Event_0_ConsumeDia10 | | 125 | 100 | 10 |
| 11 | firstAnniversary2026Event_1_ClearLoop11 | | 149 | 300 | 11 |
| 12 | firstAnniversary2026Event_1_OutgameBlackjackWin12 | | 101 | 50 | 12 |
| 13 | firstAnniversary2026Event_1_PullRelic13 | | 125 | 200 | 13 |
| 14 | firstAnniversary2026Event_1_PlinkoBallConsume14 | | 100 | 10000 | 14 |
| 15 | firstAnniversary2026Event_2_AD15 | | 101 | 50 | 15 |
| 16 | firstAnniversary2026Event_2_ConsumeDia16 | | 149 | 300 | 16 |
| 17 | firstAnniversary2026Event_2_OutgameBlackjackWin17 | | 125 | 200 | 17 |
| 18 | firstAnniversary2026Event_2_KillEnemy18 | | 100 | 20000 | 18 |
| 19 | firstAnniversary2026Event_3_PlayStage19 | | 149 | 400 | 19 |
| 20 | firstAnniversary2026Event_3_ClearLoop20 | | 125 | 200 | 20 |
| 21 | firstAnniversary2026Event_3_PullRelic21 | | 149 | 400 | 21 |
| 22 | firstAnniversary2026Event_3_GoldCarriageKill22 | | 101 | 100 | 22 |
| 23 | firstAnniversary2026Event_4_PlinkoBallConsume23 | | 202 | 1 | 23 |
| 24 | firstAnniversary2026Event_4_AD24 | | 940 | 5 | 24 |
| 25 | firstAnniversary2026Event_4_ConsumeDia25 | | 149 | 500 | 25 |
| 26 | firstAnniversary2026Event_4_DailyShopUse26 | | 100 | 30000 | 26 |
| 27 | firstAnniversary2026Event_5_PlinkoBallConsume27 | | 151 | 400 | 27 |
| 28 | firstAnniversary2026Event_5_StepGoodEvent28 | | 149 | 500 | 28 |
| 29 | firstAnniversary2026Event_5_PlayStage29 | | 125 | 500 | 29 |
| 30 | firstAnniversary2026Event_5_DiceDots30 | | 149 | 600 | 30 |
| 31 | firstAnniversary2026Event_6_PlinkoBallConsume31 | | 149 | 700 | 31 |
| 32 | firstAnniversary2026Event_6_ClearLoop32 | | 101 | 100 | 32 |
| 33 | firstAnniversary2026Event_6_DailyShopUse33 | | 149 | 700 | 33 |
| 34 | firstAnniversary2026Event_6_ConsumeDia34 | | 151 | 400 | 34 |
| 35 | comebackQuest_0_PlayStage | | 100 | 15000 | 35 |
| 36 | comebackQuest_0_Recycle | | 100 | 15000 | 36 |
| 37 | comebackQuest_0_ConsumePoint | | 100 | 15000 | 37 |
| 38 | comebackQuest_0_PlinkoBallConsume | | 100 | 15000 | 38 |
| 39 | comebackQuest_0_HeroBodySuccess | | 941 | 5 | 39 |
| 40 | comebackQuest_1_PlayStage | | 125 | 500 | 40 |
| 41 | comebackQuest_1_StepGoodEvent | | 125 | 500 | 41 |
| 42 | comebackQuest_1_DiceDots | | 125 | 500 | 42 |
| 43 | comebackQuest_1_ConsumeDia | | 125 | 500 | 43 |
| 44 | comebackQuest_1_HeroBodySuccess | | 202 | 1 | 44 |
| 45 | comebackQuest_2_PlayStage | | 101 | 100 | 45 |
| 46 | comebackQuest_2_KillEnemy | | 101 | 100 | 46 |
| 47 | comebackQuest_2_ClearLoop | | 101 | 100 | 47 |
| 48 | comebackQuest_2_ConsumeDia | | 101 | 100 | 48 |
| 49 | summer2026Event_0_PlayStage49 | 30,70,150 | | | 49 |
| 50 | summer2026Event_0_ClearLoop50 | 100,300,700 | | | 50 |
| 51 | summer2026Event_0_ConsumeDia51 | 100,300,700 | | | 51 |
| 52 | summer2026Event_0_StepGoodEvent52 | 100,300,1000 | | | 52 |
| 53 | summer2026Event_0_KillEnemy53 | 50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50 | | | 53 |
| 54 | summer2026Event_0_Login54 | | 151,151,151,151,151,151,151,151,151,151 | 450,450,450,450,450,450,450,450,450,450 | 54 |
| 55 | summer2026Event_0_PlayStage55 | | 204,204,204 | 1,1,1 | 55 |
| 56 | summer2026Event_0_ClearLoop56 | | 170,170,170 | 100,100,100 | 56 |
| 57 | summer2026Event_0_DailyShopUse57 | | 100,100 | 5000,5000 | 57 |
| 58 | summer2026Event_0_ConsumeDia58 | | 125,170,170,170,170,170,151 | 100,100,100,100,100,400,400 | 58 |
| 59 | summer2026Event_0_QuickPatrol59 | | 170,170,170,170,170,170,170,170,170,170,170,170,170 | 200,200,200,200,200,200,200,200,200,200,200,200,200 | 59 |
| 60 | summer2026Event_1_ClearLoop60 | | 170,170,170 | 100,100,100 | 60 |
| 61 | summer2026Event_1_OutgameBlackjackWin61 | | 101 | 30 | 61 |
| 62 | summer2026Event_1_PullRelic62 | | 125 | 200 | 62 |
| 63 | summer2026Event_1_PlinkoBallConsume63 | | 100,100,204,151,151,151,151 | 5000,5000,1,100,100,100,100 | 63 |
| 64 | summer2026Event_1_AD64 | | 101,940 | 30,5 | 64 |
| 65 | summer2026Event_2_OutgameBlackjackWin65 | | 125 | 200 | 65 |
| 66 | summer2026Event_2_KillEnemy66 | | 100,100 | 10000,10000 | 66 |
| 67 | summer2026Event_2_PlayStage67 | | 170,170,170 | 100,100,200 | 67 |
| 68 | summer2026Event_2_ClearLoop68 | | 125 | 200 | 68 |
| 69 | summer2026Event_2_PullRelic69 | | 170,170,170 | 100,100,200 | 69 |
| 70 | summer2026Event_2_GoldCarriageKill70 | | 101 | 50 | 70 |
| 71 | summer2026Event_3_DailyShopUse71 | | 100,100,100 | 10000,10000,10000 | 71 |
| 72 | summer2026Event_3_PullEquipment72 | | 170,170,170,170,170,170 | 100,100,100,100,100,700 | 72 |
| 73 | summer2026Event_3_PlayStage73 | | 125,125,125 | 100,100,300 | 73 |
| 74 | summer2026Event_3_ConsumeItem_10974 | | 170,170,170,170,170,170 | 100,100,100,100,100,100 | 74 |
| 75 | summer2026Event_4_ClearLoop75 | | 101 | 100 | 75 |
| 76 | summer2026Event_4_DailyShopUse76 | | 170 | 700 | 76 |
@@ -0,0 +1,51 @@
# 超级球排期与奖池:原作数值明细
按赛季及group区分活动,起止日期原注释使用UTC零点,countingTime为统计分钟数;初始奖池、参与人数增量范围和名次分配比例分别配置。
源表:`superballschedule`,共6条记录。[完整CSV](../03-表格/superballschedule.csv) · [原始表](../03-表格/原始表/superballschedule.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| rewardPerParticipant | 每参与者增加奖励范围 | int[] | 참여 당 증가 보상량 범위 |
| startReward | 初始奖池 | int | |
| RewardPercent | 名次分配百分数 | int[] | 1등, 2등, 3등 보상 비율 |
| season | 赛季编号 | int | |
| group | 原字段名,含义见功能规则及原注释 | string | |
| visualSeason | 原字段名,含义见功能规则及原注释 | string | 유저에게 보이는 시즌 |
| superBallStartDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
| passDay | 原字段名,含义见功能规则及原注释 | int | |
| superBallEndDay | 原字段名,含义见功能规则及原注释 | DateTime | utc 기준 00시 |
| countingTime | 统计分钟数 | int | 집계 시간 (분) |
| gachaType | 原字段名,含义见功能规则及原注释 | string[] | [가챠 타입] |
| targetItemId | 原字段名,含义见功能规则及原注释 | int[] | 이미지 출력용 item ID |
## 数值组1
### 记录1—6
| Id | StringId | 每参与者增加奖励范围(rewardPerParticipant) | 初始奖池(startReward) | 名次分配百分数(RewardPercent) | 赛季编号(season) | group | visualSeason |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | 2026-001-SuperBall | 1,10 | 10000 | 30,30,40 | 1 | firstAnniversary | superballSeason1_key |
| 101 | 2026-002-SuperBall | 1,10 | 10000 | 30,30,40 | 2 | firstAnniversary | superballSeason2_key |
| 102 | 2026-003-SuperBall | 1,10 | 10000 | 30,30,40 | 3 | firstAnniversary | superballSeason3_key |
| 103 | Summer2026-SuperBall-1 | 1,10 | 10000 | 30,30,40 | 1 | Summer2026 | summerSuperballSeason1_key |
| 104 | Summer2026-SuperBall-2 | 1,10 | 10000 | 30,30,40 | 2 | Summer2026 | summerSuperballSeason2_key |
| 105 | Summer2026-SuperBall-3 | 1,10 | 10000 | 30,30,40 | 3 | Summer2026 | summerSuperballSeason3_key |
## 数值组2
### 记录1—6
| Id | StringId | superBallStartDay | passDay | superBallEndDay | 统计分钟数(countingTime) | gachaType | targetItemId |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | 2026-001-SuperBall | 2026. 2. 16 | 7 | 2026. 2. 23 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,133,101 |
| 101 | 2026-002-SuperBall | 2026. 2. 23 | 7 | 2026. 3. 2 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,133,101 |
| 102 | 2026-003-SuperBall | 2026. 3. 2 | 7 | 2026. 3. 9 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,133,101 |
| 103 | Summer2026-SuperBall-1 | 2026. 7. 15 | 7 | 2026. 7. 22 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,166,101 |
| 104 | Summer2026-SuperBall-2 | 2026. 7. 22 | 7 | 2026. 7. 29 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,166,101 |
| 105 | Summer2026-SuperBall-3 | 2026. 7. 29 | 7 | 2026. 8. 5 | 30 | superballNormalGacha,superballAdvancedGacha,superballEnhancedGacha | 138,166,101 |
@@ -0,0 +1,16 @@
# 24-赛季活动与超级球
管理活动排期、活动任务、兑换时段、转盘及超级球奖池。
1. [模块设计](./01-模块设计文档.md):功能定位、步骤和子功能。
2. [规则说明](./02-规则说明.md):条件、成长、投入产出及模块关联。
3. [数值说明](./03-数值说明.md):完整数值目录、范围和逐档明细。
| 子功能 | 记录数 | 数值文档 | CSV |
| --- | --- | --- | --- |
| 活动开放与兑换期 | 5 | [数值明细](./04-数值明细/seasonevent.md) | [CSV](./03-表格/seasonevent.csv) |
| 活动转盘候选 | 32 | [数值明细](./04-数值明细/seasoneventroulette.md) | [CSV](./03-表格/seasoneventroulette.csv) |
| 活动任务 | 76 | [数值明细](./04-数值明细/seasonquestlist.md) | [CSV](./03-表格/seasonquestlist.csv) |
| 超级球排期与奖池 | 6 | [数值明细](./04-数值明细/superballschedule.md) | [CSV](./03-表格/superballschedule.csv) |
[返回分类导航](../01-功能分类导航.md)