Initial import of HEROLL source and design documents

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toshiocn
2026-10-26 16:05:39 +08:00
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# 03-永久装备与合成
永久装备是局外长期培养的装备。玩家获得装备后配置到对应部位,通过强化提高数值,通过合成推进品质和星级。装备身份、品质星级阶段、强化等级必须分开记录。骑士团长矛、烈火之剑等名称来自原作中文文本。
[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 装备身份与槽位 | [equipment.csv](./equipment.csv) | 35 | [中文目录](./equipment-中文目录.csv) |
| 品质星级与合成要求 | [equipmentdata.csv](./equipmentdata.csv) | 14 | [中文目录](./equipmentdata-中文目录.csv) |
| 装备基础与强化属性 | [equipmentdefaultstatdata.csv](./equipmentdefaultstatdata.csv) | 56 | [中文目录](./equipmentdefaultstatdata-中文目录.csv) |
| 装备逐级强化消耗 | [equipmentugradelevel.csv](./equipmentugradelevel.csv) | 135 | [中文目录](./equipmentugradelevel-中文目录.csv) |
| 装备类型修正 | [equipmenttype.csv](./equipmenttype.csv) | 12 | [中文目录](./equipmenttype-中文目录.csv) |
| 装备技能类型 | [equipskill.csv](./equipskill.csv) | 94 | [中文目录](./equipskill-中文目录.csv) |
| 主装备评分档 | [mainequipmentscore.csv](./mainequipmentscore.csv) | 8 | [中文目录](./mainequipmentscore-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
骑士团长矛,,100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
暗影长矛,,101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
烈火之剑,,102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
冒险者之剑,,103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
狂战士斧头,,104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
復仇者斧头,,105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
刺客帽兜,,106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
朝圣者帽兜,,107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
瘟疫医师面具,,108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
仪式面具,,109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
弓箭手头盔,,110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
冒险者头盔,,111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
盗贼长袍,,112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
召唤长袍,,113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
商人皮革盔甲,,114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
棕熊皮革盔甲,,115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
冒险者盔甲,,116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
誓约盔甲,,117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
冒险者小型盾牌,,118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
生鏽小型盾牌,,119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
吸血尖刺中型盾牌,,120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
罪犯中型盾牌,,121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
骑士团大型盾牌,,122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
布穀大型盾牌,,123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
Elevens的荆棘盔甲,,124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
灵魂收割者的斧头,,125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
Leonax的头盔,,126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
守护者盔甲,,127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
王室头盔,,128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
命运之矛,,129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
巨神兵斧头,,130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
武器装备合成材料,,500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
帽子装备合成材料,,501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
盾牌装备合成材料,,502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
衣服装备合成材料,,503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
1 原作中文名称 原作效果文本 Id StringId equipmentTitle IconName isSpecial isMaterial slotNum materialID weaponSprite animationID equipType tagType baseStatus skill skillValue extraValue
2 骑士团长矛 100 outgame_weapon_spear_01 equipment_title_outgame_weapon_spear_01 weapon_icon_16 0 126 weapon_16 16 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp 0,0,5,20,10,30 0,0,0,0,0,15
3 暗影长矛 101 outgame_weapon_spear_02 equipment_title_outgame_weapon_spear_02 weapon_icon_15 0 126 weapon_15 15 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp 0,0,5,3,10,5 0,0,0,30,0,30
4 烈火之剑 102 outgame_weapon_sword_01 equipment_title_outgame_weapon_sword_01 weapon_icon_19 True 0 126 weapon_19 19 sword weaponTag_balance ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn 0,5,10,30,15,30 0,0,0,3,0,2
5 冒险者之剑 103 outgame_weapon_sword_02 equipment_title_outgame_weapon_sword_02 weapon_icon_02 0 126 weapon_02 02 sword weaponTag_balance ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE 0,0,5,5,10,10 0,0,0,0,0,0
6 狂战士斧头 104 outgame_weapon_axe_01 equipment_title_outgame_weapon_axe_01 weapon_icon_12 0 126 weapon_12 12 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE 0,0,5,15,10,25 0,0,0,0,0,0
7 復仇者斧头 105 outgame_weapon_axe_02 equipment_title_outgame_weapon_axe_02 weapon_icon_06 0 126 weapon_06 06 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit 0,0,5,10,10,0 0,0,0,1.3,0,0
8 刺客帽兜 106 outgame_helmet_hood_01 equipment_title_outgame_helmet_hood_01 helmet_icon_11 True 1 127 helmet_11 11 hood weaponTag_criticalRate AIM null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp 0,5,10,15,15,50 0,0,0,0,0,0
9 朝圣者帽兜 107 outgame_helmet_hood_02 equipment_title_outgame_helmet_hood_02 helmet_icon_13 1 127 helmet_13 13 hood weaponTag_criticalRate AIM null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp 0,0,5,10,10,50 0,0,0,3,0,0
10 瘟疫医师面具 108 outgame_helmet_mask_01 equipment_title_outgame_helmet_mask_01 helmet_icon_15 1 127 helmet_15 15 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL 0,0,5,15,10,25 0,0,0,0,0,0
11 仪式面具 109 outgame_helmet_mask_02 equipment_title_outgame_helmet_mask_02 helmet_icon_14 1 127 helmet_14 14 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL 0,0,5,10,10,15 0,0,0,0,0,0
12 弓箭手头盔 110 outgame_helmet_headgear_01 equipment_title_outgame_helmet_headgear_01 helmet_icon_08 1 127 helmet_08 08 helmet weaponTag_accuracy AIM null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,0,5,4,10,50 0,0,0,0,0,0
13 冒险者头盔 111 outgame_helmet_headgear_02 equipment_title_outgame_helmet_headgear_02 helmet_icon_03 1 127 helmet_03 03 helmet weaponTag_accuracy AIM null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp 0,0,5,20,10,20 0,0,0,0,0,0
14 盗贼长袍 112 outgame_armor_robe_01 equipment_title_outgame_armor_robe_01 armor_icon_12 3 129 armor_icon_11 12 robe weaponTag_evasion HEALTH null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce 0,0,5,50,10,50 0,0,0,0,0,0
15 召唤长袍 113 outgame_armor_robe_02 equipment_title_outgame_armor_robe_02 armor_icon_15 True 3 129 armor_icon_15 15 robe weaponTag_evasion HEALTH null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce 0,5,10,40,15,50 0,0,0,10,0,0
16 商人皮革盔甲 114 outgame_armor_leather_01 equipment_title_outgame_armor_leather_01 armor_icon_18 3 129 armor_icon_18 18 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND 0,0,5,1.5,10,3.5 0,0,0,0,0,0
17 棕熊皮革盔甲 115 outgame_armor_leather_02 equipment_title_outgame_armor_leather_02 armor_icon_16 3 129 armor_icon_16 16 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND 0,0,5,15,10,30 0,0,0,0,0,0
18 冒险者盔甲 116 outgame_armor_metal_01 equipment_title_outgame_armor_metal_01 armor_icon_03 3 129 armor_icon_03 03 plate weaponTag_health HEALTH null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,0,5,2,10,2 0,0,0,20,0,40
19 誓约盔甲 117 outgame_armor_metal_02 equipment_title_outgame_armor_metal_02 armor_icon_04 3 129 armor_icon_04 04 plate weaponTag_health HEALTH null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp 0,0,5,10,10,20 0,0,0,0,0,0
20 冒险者小型盾牌 118 outgame_shield_small_01 equipment_title_outgame_shield_small_01 shield_icon_03 2 128 shield_03 03 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack 0,0,5,20,10,30 0,0,0,0,0,0
21 生鏽小型盾牌 119 outgame_shield_small_02 equipment_title_outgame_shield_small_02 shield_icon_06 2 128 shield_06 06 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear 0,0,5,20,10,20 0,0,0,1,0,2
22 吸血尖刺中型盾牌 120 outgame_shield_middle_01 equipment_title_outgame_shield_middle_01 shield_icon_10 2 128 shield_10 10 middle_shield weaponTag_balance DEFENSE null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL 0,0,5,10,10,15 0,0,0,0,0,0
23 罪犯中型盾牌 121 outgame_shield_middle_02 equipment_title_outgame_shield_middle_02 shield_icon_09 True 2 128 shield_09 09 middle_shield weaponTag_balance DEFENSE null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL 0,5,10,7.5,15,12.5 0,0,0,0,0,0
24 骑士团大型盾牌 122 outgame_shield_large_01 equipment_title_outgame_shield_large_01 shield_icon_12 2 128 shield_12 12 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp 0,0,5,3,10,5 0,0,0,30,0,30
25 布穀大型盾牌 123 outgame_shield_large_02 equipment_title_outgame_shield_large_02 shield_icon_11 2 128 shield_11 11 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp 0,0,5,15,10,30 0,0,0,0,0,0
26 Elevens的荆棘盔甲 124 outgame_armor_metal_03 Elevens armor_icon_06 True 3 129 armor_icon_06 06 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn 0,5,10,10,15,50 0,0,0,0,0,0
27 灵魂收割者的斧头 125 outgame_weapon_axe_03 equipment_title_outgame_weapon_axe_03 weapon_icon_11 True 0 126 weapon_11 11 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce 0,5,10,2,15,70 0,0,0,40,0,0
28 Leonax的头盔 126 outgame_helmet_headgear_03 equipment_title_outgame_helmet_headgear_03 helmet_icon_16 True 1 127 helmet_16 16 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,5,10,15,15,50 0,0,0,0,0,0
29 守护者盔甲 127 outgame_armor_metal_04 equipment_title_outgame_armor_metal_04 armor_icon_17 True 3 129 armor_icon_17 17 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,5,10,2,15,2 0,0,0,40,0,80
30 王室头盔 128 outgame_helmet_headgear_04 equipment_title_outgame_helmet_headgear_04 helmet_icon_05 True 1 127 helmet_05 05 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce 0,5,10,35,15,25 0,0,0,0,0,2
31 命运之矛 129 outgame_weapon_spear_03 equipment_title_outgame_weapon_spear_03 weapon_icon_17 True 0 126 weapon_17 17 spear weaponTag_attackSpeed ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp 0,5,10,4,15,50 0,0,0,40,0,0
32 巨神兵斧头 130 outgame_weapon_axe_04 equipment_title_outgame_weapon_axe_04 weapon_icon_13 True 0 126 weapon_13 13 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg 0,5,10,3,15,3 0,0,0,60,0,90
33 武器装备合成材料 500 weapon_material equipment_title_weapon_material equipment_merge_icon_1 True 0
34 帽子装备合成材料 501 helmet_material equipment_title_helmet_material equipment_merge_icon_4 True 1
35 盾牌装备合成材料 502 shield_material equipment_title_shield_material equipment_merge_icon_2 True 2
36 衣服装备合成材料 503 armor_material equipment_title_armor_material equipment_merge_icon_3 True 3
@@ -0,0 +1,36 @@
Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
1 Id StringId equipmentTitle IconName isSpecial isMaterial slotNum materialID weaponSprite animationID equipType tagType baseStatus skill skillValue extraValue
2 100 outgame_weapon_spear_01 equipment_title_outgame_weapon_spear_01 weapon_icon_16 0 126 weapon_16 16 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp 0,0,5,20,10,30 0,0,0,0,0,15
3 101 outgame_weapon_spear_02 equipment_title_outgame_weapon_spear_02 weapon_icon_15 0 126 weapon_15 15 spear weaponTag_attackSpeed ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp 0,0,5,3,10,5 0,0,0,30,0,30
4 102 outgame_weapon_sword_01 equipment_title_outgame_weapon_sword_01 weapon_icon_19 True 0 126 weapon_19 19 sword weaponTag_balance ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn 0,5,10,30,15,30 0,0,0,3,0,2
5 103 outgame_weapon_sword_02 equipment_title_outgame_weapon_sword_02 weapon_icon_02 0 126 weapon_02 02 sword weaponTag_balance ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE 0,0,5,5,10,10 0,0,0,0,0,0
6 104 outgame_weapon_axe_01 equipment_title_outgame_weapon_axe_01 weapon_icon_12 0 126 weapon_12 12 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE 0,0,5,15,10,25 0,0,0,0,0,0
7 105 outgame_weapon_axe_02 equipment_title_outgame_weapon_axe_02 weapon_icon_06 0 126 weapon_06 06 axe weaponTag_attackDamage ATTACK_POWER null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit 0,0,5,10,10,0 0,0,0,1.3,0,0
8 106 outgame_helmet_hood_01 equipment_title_outgame_helmet_hood_01 helmet_icon_11 True 1 127 helmet_11 11 hood weaponTag_criticalRate AIM null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp 0,5,10,15,15,50 0,0,0,0,0,0
9 107 outgame_helmet_hood_02 equipment_title_outgame_helmet_hood_02 helmet_icon_13 1 127 helmet_13 13 hood weaponTag_criticalRate AIM null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp 0,0,5,10,10,50 0,0,0,3,0,0
10 108 outgame_helmet_mask_01 equipment_title_outgame_helmet_mask_01 helmet_icon_15 1 127 helmet_15 15 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL 0,0,5,15,10,25 0,0,0,0,0,0
11 109 outgame_helmet_mask_02 equipment_title_outgame_helmet_mask_02 helmet_icon_14 1 127 helmet_14 14 mask weaponTag_balance AIM null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL 0,0,5,10,10,15 0,0,0,0,0,0
12 110 outgame_helmet_headgear_01 equipment_title_outgame_helmet_headgear_01 helmet_icon_08 1 127 helmet_08 08 helmet weaponTag_accuracy AIM null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,0,5,4,10,50 0,0,0,0,0,0
13 111 outgame_helmet_headgear_02 equipment_title_outgame_helmet_headgear_02 helmet_icon_03 1 127 helmet_03 03 helmet weaponTag_accuracy AIM null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp 0,0,5,20,10,20 0,0,0,0,0,0
14 112 outgame_armor_robe_01 equipment_title_outgame_armor_robe_01 armor_icon_12 3 129 armor_icon_11 12 robe weaponTag_evasion HEALTH null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce 0,0,5,50,10,50 0,0,0,0,0,0
15 113 outgame_armor_robe_02 equipment_title_outgame_armor_robe_02 armor_icon_15 True 3 129 armor_icon_15 15 robe weaponTag_evasion HEALTH null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce 0,5,10,40,15,50 0,0,0,10,0,0
16 114 outgame_armor_leather_01 equipment_title_outgame_armor_leather_01 armor_icon_18 3 129 armor_icon_18 18 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND 0,0,5,1.5,10,3.5 0,0,0,0,0,0
17 115 outgame_armor_leather_02 equipment_title_outgame_armor_leather_02 armor_icon_16 3 129 armor_icon_16 16 leather weaponTag_balance HEALTH null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND 0,0,5,15,10,30 0,0,0,0,0,0
18 116 outgame_armor_metal_01 equipment_title_outgame_armor_metal_01 armor_icon_03 3 129 armor_icon_03 03 plate weaponTag_health HEALTH null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,0,5,2,10,2 0,0,0,20,0,40
19 117 outgame_armor_metal_02 equipment_title_outgame_armor_metal_02 armor_icon_04 3 129 armor_icon_04 04 plate weaponTag_health HEALTH null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp 0,0,5,10,10,20 0,0,0,0,0,0
20 118 outgame_shield_small_01 equipment_title_outgame_shield_small_01 shield_icon_03 2 128 shield_03 03 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack 0,0,5,20,10,30 0,0,0,0,0,0
21 119 outgame_shield_small_02 equipment_title_outgame_shield_small_02 shield_icon_06 2 128 shield_06 06 small_shield weaponTag_counter DEFENSE null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear 0,0,5,20,10,20 0,0,0,1,0,2
22 120 outgame_shield_middle_01 equipment_title_outgame_shield_middle_01 shield_icon_10 2 128 shield_10 10 middle_shield weaponTag_balance DEFENSE null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL 0,0,5,10,10,15 0,0,0,0,0,0
23 121 outgame_shield_middle_02 equipment_title_outgame_shield_middle_02 shield_icon_09 True 2 128 shield_09 09 middle_shield weaponTag_balance DEFENSE null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL 0,5,10,7.5,15,12.5 0,0,0,0,0,0
24 122 outgame_shield_large_01 equipment_title_outgame_shield_large_01 shield_icon_12 2 128 shield_12 12 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp 0,0,5,3,10,5 0,0,0,30,0,30
25 123 outgame_shield_large_02 equipment_title_outgame_shield_large_02 shield_icon_11 2 128 shield_11 11 large_shield weaponTag_defense DEFENSE null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp 0,0,5,15,10,30 0,0,0,0,0,0
26 124 outgame_armor_metal_03 Elevens armor_icon_06 True 3 129 armor_icon_06 06 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn 0,5,10,10,15,50 0,0,0,0,0,0
27 125 outgame_weapon_axe_03 equipment_title_outgame_weapon_axe_03 weapon_icon_11 True 0 126 weapon_11 11 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce 0,5,10,2,15,70 0,0,0,40,0,0
28 126 outgame_helmet_headgear_03 equipment_title_outgame_helmet_headgear_03 helmet_icon_16 True 1 127 helmet_16 16 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce 0,5,10,15,15,50 0,0,0,0,0,0
29 127 outgame_armor_metal_04 equipment_title_outgame_armor_metal_04 armor_icon_17 True 3 129 armor_icon_17 17 plate weaponTag_health HEALTH null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit 0,5,10,2,15,2 0,0,0,40,0,80
30 128 outgame_helmet_headgear_04 equipment_title_outgame_helmet_headgear_04 helmet_icon_05 True 1 127 helmet_05 05 helmet weaponTag_accuracy AIM null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce 0,5,10,35,15,25 0,0,0,0,0,2
31 129 outgame_weapon_spear_03 equipment_title_outgame_weapon_spear_03 weapon_icon_17 True 0 126 weapon_17 17 spear weaponTag_attackSpeed ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp 0,5,10,4,15,50 0,0,0,40,0,0
32 130 outgame_weapon_axe_04 equipment_title_outgame_weapon_axe_04 weapon_icon_13 True 0 126 weapon_13 13 axe weaponTag_attackDamage ATTACK_POWER null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg 0,5,10,3,15,3 0,0,0,60,0,90
33 500 weapon_material equipment_title_weapon_material equipment_merge_icon_1 True 0
34 501 helmet_material equipment_title_helmet_material equipment_merge_icon_4 True 1
35 502 shield_material equipment_title_shield_material equipment_merge_icon_2 True 2
36 503 armor_material equipment_title_armor_material equipment_merge_icon_3 True 3
@@ -0,0 +1,15 @@
原作中文名称,原作效果文本,Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
equipment_NORMAL_0,,100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
equipment_RARE_0,,101,equipment_RARE_0,1,0,7,RARE,1,2,
equipment_EPIC_0,,102,equipment_EPIC_0,2,0,10,EPIC,2,2,
equipment_LEGEND_0,,103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
equipment_LEGEND_1,,104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
equipment_LEGEND_2,,105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
equipment_MYTH_0,,106,equipment_MYTH_0,6,0,40,MYTH,,,1
equipment_MYTH_1,,107,equipment_MYTH_1,7,1,50,MYTH,,,1
equipment_MYTH_2,,108,equipment_MYTH_2,8,2,60,MYTH,,,1
equipment_MYTH_3,,109,equipment_MYTH_3,9,3,75,MYTH,6,2,
equipment_ETERNITY_0,,110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
equipment_ETERNITY_1,,111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
equipment_ETERNITY_2,,112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
equipment_ETERNITY_3,,113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
1 原作中文名称 原作效果文本 Id StringId level starCount maxUpgradeLevel grade materialLevel materialCount sameGradeAnyEquipmentCount
2 equipment_NORMAL_0 100 equipment_NORMAL_0 0 0 5 NORMAL 0 2
3 equipment_RARE_0 101 equipment_RARE_0 1 0 7 RARE 1 2
4 equipment_EPIC_0 102 equipment_EPIC_0 2 0 10 EPIC 2 2
5 equipment_LEGEND_0 103 equipment_LEGEND_0 3 0 15 LEGEND 1
6 equipment_LEGEND_1 104 equipment_LEGEND_1 4 1 20 LEGEND 2
7 equipment_LEGEND_2 105 equipment_LEGEND_2 5 2 30 LEGEND 5 1
8 equipment_MYTH_0 106 equipment_MYTH_0 6 0 40 MYTH 1
9 equipment_MYTH_1 107 equipment_MYTH_1 7 1 50 MYTH 1
10 equipment_MYTH_2 108 equipment_MYTH_2 8 2 60 MYTH 1
11 equipment_MYTH_3 109 equipment_MYTH_3 9 3 75 MYTH 6 2
12 equipment_ETERNITY_0 110 equipment_ETERNITY_0 10 0 90 ETERNITY 1
13 equipment_ETERNITY_1 111 equipment_ETERNITY_1 11 1 105 ETERNITY 1
14 equipment_ETERNITY_2 112 equipment_ETERNITY_2 12 2 120 ETERNITY 2
15 equipment_ETERNITY_3 113 equipment_ETERNITY_3 13 3 135 ETERNITY
@@ -0,0 +1,15 @@
Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
101,equipment_RARE_0,1,0,7,RARE,1,2,
102,equipment_EPIC_0,2,0,10,EPIC,2,2,
103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
106,equipment_MYTH_0,6,0,40,MYTH,,,1
107,equipment_MYTH_1,7,1,50,MYTH,,,1
108,equipment_MYTH_2,8,2,60,MYTH,,,1
109,equipment_MYTH_3,9,3,75,MYTH,6,2,
110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
1 Id StringId level starCount maxUpgradeLevel grade materialLevel materialCount sameGradeAnyEquipmentCount
2 100 equipment_NORMAL_0 0 0 5 NORMAL 0 2
3 101 equipment_RARE_0 1 0 7 RARE 1 2
4 102 equipment_EPIC_0 2 0 10 EPIC 2 2
5 103 equipment_LEGEND_0 3 0 15 LEGEND 1
6 104 equipment_LEGEND_1 4 1 20 LEGEND 2
7 105 equipment_LEGEND_2 5 2 30 LEGEND 5 1
8 106 equipment_MYTH_0 6 0 40 MYTH 1
9 107 equipment_MYTH_1 7 1 50 MYTH 1
10 108 equipment_MYTH_2 8 2 60 MYTH 1
11 109 equipment_MYTH_3 9 3 75 MYTH 6 2
12 110 equipment_ETERNITY_0 10 0 90 ETERNITY 1
13 111 equipment_ETERNITY_1 11 1 105 ETERNITY 1
14 112 equipment_ETERNITY_2 12 2 120 ETERNITY 2
15 113 equipment_ETERNITY_3 13 3 135 ETERNITY
@@ -0,0 +1,57 @@
原作中文名称,原作效果文本,Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
ATTACK_POWER_0,,100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
ATTACK_POWER_1,,101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
ATTACK_POWER_2,,102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
ATTACK_POWER_3,,103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
ATTACK_POWER_4,,104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
ATTACK_POWER_5,,105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
ATTACK_POWER_6,,106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
ATTACK_POWER_7,,107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
ATTACK_POWER_8,,108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
ATTACK_POWER_9,,109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
ATTACK_POWER_10,,110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
ATTACK_POWER_11,,111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
ATTACK_POWER_12,,112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
ATTACK_POWER_13,,113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
HEALTH_0,,114,HEALTH_0,0,HEALTH,10,6,10,6
HEALTH_1,,115,HEALTH_1,1,HEALTH,15,6,15,6
HEALTH_2,,116,HEALTH_2,2,HEALTH,20,6,20,6
HEALTH_3,,117,HEALTH_3,3,HEALTH,40,6,60,6
HEALTH_4,,118,HEALTH_4,4,HEALTH,60,6,80,6
HEALTH_5,,119,HEALTH_5,5,HEALTH,80,6,100,6
HEALTH_6,,120,HEALTH_6,6,HEALTH,100,6,150,6
HEALTH_7,,121,HEALTH_7,7,HEALTH,120,6,180,6
HEALTH_8,,122,HEALTH_8,8,HEALTH,140,6,210,6
HEALTH_9,,123,HEALTH_9,9,HEALTH,160,6,250,6
HEALTH_10,,124,HEALTH_10,10,HEALTH,200,6,400,6
HEALTH_11,,125,HEALTH_11,11,HEALTH,230,6,500,6
HEALTH_12,,126,HEALTH_12,12,HEALTH,260,6,600,6
HEALTH_13,,127,HEALTH_13,13,HEALTH,290,6,700,6
AIM_0,,128,AIM_0,0,AIM,1,1,1,1
AIM_1,,129,AIM_1,1,AIM,2,1,2,1
AIM_2,,130,AIM_2,2,AIM,3,1,3,1
AIM_3,,131,AIM_3,3,AIM,5,1,9,1
AIM_4,,132,AIM_4,4,AIM,7,1,11,1
AIM_5,,133,AIM_5,5,AIM,9,1,13,1
AIM_6,,134,AIM_6,6,AIM,13,1,16,1
AIM_7,,135,AIM_7,7,AIM,15,1,19,1
AIM_8,,136,AIM_8,8,AIM,17,1,22,1
AIM_9,,137,AIM_9,9,AIM,19,1,25,1
AIM_10,,138,AIM_10,10,AIM,23,1,30,1
AIM_11,,139,AIM_11,11,AIM,28,1,42,1
AIM_12,,140,AIM_12,12,AIM,33,1,50,1
AIM_13,,141,AIM_13,13,AIM,38,1,57,1
DEFENSE_0,,142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
DEFENSE_1,,143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
DEFENSE_2,,144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
DEFENSE_3,,145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
DEFENSE_4,,146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
DEFENSE_5,,147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
DEFENSE_6,,148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
DEFENSE_7,,149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
DEFENSE_8,,150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
DEFENSE_9,,151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
DEFENSE_10,,152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
DEFENSE_11,,153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
DEFENSE_12,,154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
DEFENSE_13,,155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
1 原作中文名称 原作效果文本 Id StringId level baseStatus baseValue upgradeValue specialBaseValue specialUpgradeValue
2 ATTACK_POWER_0 100 ATTACK_POWER_0 0 ATTACK_POWER 1 1 1 1
3 ATTACK_POWER_1 101 ATTACK_POWER_1 1 ATTACK_POWER 2 1 2 1
4 ATTACK_POWER_2 102 ATTACK_POWER_2 2 ATTACK_POWER 3 1 3 1
5 ATTACK_POWER_3 103 ATTACK_POWER_3 3 ATTACK_POWER 5 1 7 1
6 ATTACK_POWER_4 104 ATTACK_POWER_4 4 ATTACK_POWER 6 1 9 1
7 ATTACK_POWER_5 105 ATTACK_POWER_5 5 ATTACK_POWER 7 1 13 1
8 ATTACK_POWER_6 106 ATTACK_POWER_6 6 ATTACK_POWER 12 1 23 1
9 ATTACK_POWER_7 107 ATTACK_POWER_7 7 ATTACK_POWER 14 1 27 1
10 ATTACK_POWER_8 108 ATTACK_POWER_8 8 ATTACK_POWER 16 1 31 1
11 ATTACK_POWER_9 109 ATTACK_POWER_9 9 ATTACK_POWER 18 1 35 1
12 ATTACK_POWER_10 110 ATTACK_POWER_10 10 ATTACK_POWER 25 1 49 1
13 ATTACK_POWER_11 111 ATTACK_POWER_11 11 ATTACK_POWER 30 1 60 1
14 ATTACK_POWER_12 112 ATTACK_POWER_12 12 ATTACK_POWER 35 1 70 1
15 ATTACK_POWER_13 113 ATTACK_POWER_13 13 ATTACK_POWER 40 1 80 1
16 HEALTH_0 114 HEALTH_0 0 HEALTH 10 6 10 6
17 HEALTH_1 115 HEALTH_1 1 HEALTH 15 6 15 6
18 HEALTH_2 116 HEALTH_2 2 HEALTH 20 6 20 6
19 HEALTH_3 117 HEALTH_3 3 HEALTH 40 6 60 6
20 HEALTH_4 118 HEALTH_4 4 HEALTH 60 6 80 6
21 HEALTH_5 119 HEALTH_5 5 HEALTH 80 6 100 6
22 HEALTH_6 120 HEALTH_6 6 HEALTH 100 6 150 6
23 HEALTH_7 121 HEALTH_7 7 HEALTH 120 6 180 6
24 HEALTH_8 122 HEALTH_8 8 HEALTH 140 6 210 6
25 HEALTH_9 123 HEALTH_9 9 HEALTH 160 6 250 6
26 HEALTH_10 124 HEALTH_10 10 HEALTH 200 6 400 6
27 HEALTH_11 125 HEALTH_11 11 HEALTH 230 6 500 6
28 HEALTH_12 126 HEALTH_12 12 HEALTH 260 6 600 6
29 HEALTH_13 127 HEALTH_13 13 HEALTH 290 6 700 6
30 AIM_0 128 AIM_0 0 AIM 1 1 1 1
31 AIM_1 129 AIM_1 1 AIM 2 1 2 1
32 AIM_2 130 AIM_2 2 AIM 3 1 3 1
33 AIM_3 131 AIM_3 3 AIM 5 1 9 1
34 AIM_4 132 AIM_4 4 AIM 7 1 11 1
35 AIM_5 133 AIM_5 5 AIM 9 1 13 1
36 AIM_6 134 AIM_6 6 AIM 13 1 16 1
37 AIM_7 135 AIM_7 7 AIM 15 1 19 1
38 AIM_8 136 AIM_8 8 AIM 17 1 22 1
39 AIM_9 137 AIM_9 9 AIM 19 1 25 1
40 AIM_10 138 AIM_10 10 AIM 23 1 30 1
41 AIM_11 139 AIM_11 11 AIM 28 1 42 1
42 AIM_12 140 AIM_12 12 AIM 33 1 50 1
43 AIM_13 141 AIM_13 13 AIM 38 1 57 1
44 DEFENSE_0 142 DEFENSE_0 0 DEFENSE 0.3 0.3 0.3 0.3
45 DEFENSE_1 143 DEFENSE_1 1 DEFENSE 0.6 0.3 0.6 0.3
46 DEFENSE_2 144 DEFENSE_2 2 DEFENSE 0.9 0.3 0.9 0.3
47 DEFENSE_3 145 DEFENSE_3 3 DEFENSE 1.5 0.3 2 0.3
48 DEFENSE_4 146 DEFENSE_4 4 DEFENSE 1.8 0.3 2.5 0.3
49 DEFENSE_5 147 DEFENSE_5 5 DEFENSE 2.1 0.3 3 0.3
50 DEFENSE_6 148 DEFENSE_6 6 DEFENSE 3.5 0.3 5 0.3
51 DEFENSE_7 149 DEFENSE_7 7 DEFENSE 4 0.3 6 0.3
52 DEFENSE_8 150 DEFENSE_8 8 DEFENSE 4.5 0.3 7 0.3
53 DEFENSE_9 151 DEFENSE_9 9 DEFENSE 5 0.3 8 0.3
54 DEFENSE_10 152 DEFENSE_10 10 DEFENSE 8 0.3 11 0.3
55 DEFENSE_11 153 DEFENSE_11 11 DEFENSE 10 0.3 15 0.3
56 DEFENSE_12 154 DEFENSE_12 12 DEFENSE 12 0.3 18 0.3
57 DEFENSE_13 155 DEFENSE_13 13 DEFENSE 14 0.3 21 0.3
@@ -0,0 +1,57 @@
Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
114,HEALTH_0,0,HEALTH,10,6,10,6
115,HEALTH_1,1,HEALTH,15,6,15,6
116,HEALTH_2,2,HEALTH,20,6,20,6
117,HEALTH_3,3,HEALTH,40,6,60,6
118,HEALTH_4,4,HEALTH,60,6,80,6
119,HEALTH_5,5,HEALTH,80,6,100,6
120,HEALTH_6,6,HEALTH,100,6,150,6
121,HEALTH_7,7,HEALTH,120,6,180,6
122,HEALTH_8,8,HEALTH,140,6,210,6
123,HEALTH_9,9,HEALTH,160,6,250,6
124,HEALTH_10,10,HEALTH,200,6,400,6
125,HEALTH_11,11,HEALTH,230,6,500,6
126,HEALTH_12,12,HEALTH,260,6,600,6
127,HEALTH_13,13,HEALTH,290,6,700,6
128,AIM_0,0,AIM,1,1,1,1
129,AIM_1,1,AIM,2,1,2,1
130,AIM_2,2,AIM,3,1,3,1
131,AIM_3,3,AIM,5,1,9,1
132,AIM_4,4,AIM,7,1,11,1
133,AIM_5,5,AIM,9,1,13,1
134,AIM_6,6,AIM,13,1,16,1
135,AIM_7,7,AIM,15,1,19,1
136,AIM_8,8,AIM,17,1,22,1
137,AIM_9,9,AIM,19,1,25,1
138,AIM_10,10,AIM,23,1,30,1
139,AIM_11,11,AIM,28,1,42,1
140,AIM_12,12,AIM,33,1,50,1
141,AIM_13,13,AIM,38,1,57,1
142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
1 Id StringId level baseStatus baseValue upgradeValue specialBaseValue specialUpgradeValue
2 100 ATTACK_POWER_0 0 ATTACK_POWER 1 1 1 1
3 101 ATTACK_POWER_1 1 ATTACK_POWER 2 1 2 1
4 102 ATTACK_POWER_2 2 ATTACK_POWER 3 1 3 1
5 103 ATTACK_POWER_3 3 ATTACK_POWER 5 1 7 1
6 104 ATTACK_POWER_4 4 ATTACK_POWER 6 1 9 1
7 105 ATTACK_POWER_5 5 ATTACK_POWER 7 1 13 1
8 106 ATTACK_POWER_6 6 ATTACK_POWER 12 1 23 1
9 107 ATTACK_POWER_7 7 ATTACK_POWER 14 1 27 1
10 108 ATTACK_POWER_8 8 ATTACK_POWER 16 1 31 1
11 109 ATTACK_POWER_9 9 ATTACK_POWER 18 1 35 1
12 110 ATTACK_POWER_10 10 ATTACK_POWER 25 1 49 1
13 111 ATTACK_POWER_11 11 ATTACK_POWER 30 1 60 1
14 112 ATTACK_POWER_12 12 ATTACK_POWER 35 1 70 1
15 113 ATTACK_POWER_13 13 ATTACK_POWER 40 1 80 1
16 114 HEALTH_0 0 HEALTH 10 6 10 6
17 115 HEALTH_1 1 HEALTH 15 6 15 6
18 116 HEALTH_2 2 HEALTH 20 6 20 6
19 117 HEALTH_3 3 HEALTH 40 6 60 6
20 118 HEALTH_4 4 HEALTH 60 6 80 6
21 119 HEALTH_5 5 HEALTH 80 6 100 6
22 120 HEALTH_6 6 HEALTH 100 6 150 6
23 121 HEALTH_7 7 HEALTH 120 6 180 6
24 122 HEALTH_8 8 HEALTH 140 6 210 6
25 123 HEALTH_9 9 HEALTH 160 6 250 6
26 124 HEALTH_10 10 HEALTH 200 6 400 6
27 125 HEALTH_11 11 HEALTH 230 6 500 6
28 126 HEALTH_12 12 HEALTH 260 6 600 6
29 127 HEALTH_13 13 HEALTH 290 6 700 6
30 128 AIM_0 0 AIM 1 1 1 1
31 129 AIM_1 1 AIM 2 1 2 1
32 130 AIM_2 2 AIM 3 1 3 1
33 131 AIM_3 3 AIM 5 1 9 1
34 132 AIM_4 4 AIM 7 1 11 1
35 133 AIM_5 5 AIM 9 1 13 1
36 134 AIM_6 6 AIM 13 1 16 1
37 135 AIM_7 7 AIM 15 1 19 1
38 136 AIM_8 8 AIM 17 1 22 1
39 137 AIM_9 9 AIM 19 1 25 1
40 138 AIM_10 10 AIM 23 1 30 1
41 139 AIM_11 11 AIM 28 1 42 1
42 140 AIM_12 12 AIM 33 1 50 1
43 141 AIM_13 13 AIM 38 1 57 1
44 142 DEFENSE_0 0 DEFENSE 0.3 0.3 0.3 0.3
45 143 DEFENSE_1 1 DEFENSE 0.6 0.3 0.6 0.3
46 144 DEFENSE_2 2 DEFENSE 0.9 0.3 0.9 0.3
47 145 DEFENSE_3 3 DEFENSE 1.5 0.3 2 0.3
48 146 DEFENSE_4 4 DEFENSE 1.8 0.3 2.5 0.3
49 147 DEFENSE_5 5 DEFENSE 2.1 0.3 3 0.3
50 148 DEFENSE_6 6 DEFENSE 3.5 0.3 5 0.3
51 149 DEFENSE_7 7 DEFENSE 4 0.3 6 0.3
52 150 DEFENSE_8 8 DEFENSE 4.5 0.3 7 0.3
53 151 DEFENSE_9 9 DEFENSE 5 0.3 8 0.3
54 152 DEFENSE_10 10 DEFENSE 8 0.3 11 0.3
55 153 DEFENSE_11 11 DEFENSE 10 0.3 15 0.3
56 154 DEFENSE_12 12 DEFENSE 12 0.3 18 0.3
57 155 DEFENSE_13 13 DEFENSE 14 0.3 21 0.3
@@ -0,0 +1,13 @@
原作中文名称,原作效果文本,Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
刀剑,攻击力与攻击速度达到平衡。,100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
斧头,攻击力强,但攻击速度慢。,101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
长矛,攻击力弱,但攻击速度快。,102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
面具,命中率与暴击率达到平衡。,103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
头盔,命中率高,但暴击率低。,104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
帽兜,命中率低,但暴击率高。,105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
中型盾牌,防禦力与反击机率达到平衡。,106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
大型盾牌,防禦力高,但反击机率低。,107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
小型盾牌,防禦力低,但反击机率高。,108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
皮革盔甲,生命值与迴避机率达到平衡。,109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
盔甲,生命值高,但迴避机率低。,110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
长袍,生命值低,但迴避机率高。,111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
1 原作中文名称 原作效果文本 Id StringId typeTitleKey typeDescKey slotNum correctionStatusA correctionValueA correctionStatusB correctionValueB iconName
2 刀剑 攻击力与攻击速度达到平衡。 100 sword sword_type_title_key sword_type_desc_key 0 ATTACK_POWER 100 ATTACK_SPEED 100 equipment_characteristics_weapon1
3 斧头 攻击力强,但攻击速度慢。 101 axe axe_type_title_key axe_type_desc_key 0 ATTACK_POWER 120 ATTACK_SPEED 80 equipment_characteristics_weapon3
4 长矛 攻击力弱,但攻击速度快。 102 spear spear_type_title_key spear_type_desc_key 0 ATTACK_POWER 80 ATTACK_SPEED 120 equipment_characteristics_weapon2
5 面具 命中率与暴击率达到平衡。 103 mask mask_type_title_key mask_type_desc_key 1 AIM 100 CRITICAL_RATE 100 equipment_characteristics_helmet3
6 头盔 命中率高,但暴击率低。 104 helmet helmet_type_title_key helmet_type_desc_key 1 AIM 120 CRITICAL_RATE 80 equipment_characteristics_helmet1
7 帽兜 命中率低,但暴击率高。 105 hood hood_type_title_key hood_type_desc_key 1 AIM 80 CRITICAL_RATE 120 equipment_characteristics_helmet2
8 中型盾牌 防禦力与反击机率达到平衡。 106 middle_shield middle_shield_type_title_key middle_shield_type_desc_key 2 DEFENSE 100 COUNTER_ATTACK 100 equipment_characteristics_shield2
9 大型盾牌 防禦力高,但反击机率低。 107 large_shield large_shield_type_title_key large_shield_type_desc_key 2 DEFENSE 120 COUNTER_ATTACK 80 equipment_characteristics_shield3
10 小型盾牌 防禦力低,但反击机率高。 108 small_shield small_shield_type_title_key small_shield_type_desc_key 2 DEFENSE 80 COUNTER_ATTACK 120 equipment_characteristics_shield1
11 皮革盔甲 生命值与迴避机率达到平衡。 109 leather leather_type_title_key leather_type_desc_key 3 HEALTH 100 EVASION 100 equipment_characteristics_armor3
12 盔甲 生命值高,但迴避机率低。 110 plate plate_type_title_key plate_type_desc_key 3 HEALTH 110 EVASION 90 equipment_characteristics_armor1
13 长袍 生命值低,但迴避机率高。 111 robe robe_type_title_key robe_type_desc_key 3 HEALTH 90 EVASION 110 equipment_characteristics_armor2
@@ -0,0 +1,13 @@
Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
1 Id StringId typeTitleKey typeDescKey slotNum correctionStatusA correctionValueA correctionStatusB correctionValueB iconName
2 100 sword sword_type_title_key sword_type_desc_key 0 ATTACK_POWER 100 ATTACK_SPEED 100 equipment_characteristics_weapon1
3 101 axe axe_type_title_key axe_type_desc_key 0 ATTACK_POWER 120 ATTACK_SPEED 80 equipment_characteristics_weapon3
4 102 spear spear_type_title_key spear_type_desc_key 0 ATTACK_POWER 80 ATTACK_SPEED 120 equipment_characteristics_weapon2
5 103 mask mask_type_title_key mask_type_desc_key 1 AIM 100 CRITICAL_RATE 100 equipment_characteristics_helmet3
6 104 helmet helmet_type_title_key helmet_type_desc_key 1 AIM 120 CRITICAL_RATE 80 equipment_characteristics_helmet1
7 105 hood hood_type_title_key hood_type_desc_key 1 AIM 80 CRITICAL_RATE 120 equipment_characteristics_helmet2
8 106 middle_shield middle_shield_type_title_key middle_shield_type_desc_key 2 DEFENSE 100 COUNTER_ATTACK 100 equipment_characteristics_shield2
9 107 large_shield large_shield_type_title_key large_shield_type_desc_key 2 DEFENSE 120 COUNTER_ATTACK 80 equipment_characteristics_shield3
10 108 small_shield small_shield_type_title_key small_shield_type_desc_key 2 DEFENSE 80 COUNTER_ATTACK 120 equipment_characteristics_shield1
11 109 leather leather_type_title_key leather_type_desc_key 3 HEALTH 100 EVASION 100 equipment_characteristics_armor3
12 110 plate plate_type_title_key plate_type_desc_key 3 HEALTH 110 EVASION 90 equipment_characteristics_armor1
13 111 robe robe_type_title_key robe_type_desc_key 3 HEALTH 90 EVASION 110 equipment_characteristics_armor2
@@ -0,0 +1,136 @@
原作中文名称,原作效果文本,Id,StringId,level,needMaterial,needGold
equipment_upgrade_1,,100,equipment_upgrade_1,1,1,1000
equipment_upgrade_2,,101,equipment_upgrade_2,2,1,2000
equipment_upgrade_3,,102,equipment_upgrade_3,3,1,3000
equipment_upgrade_4,,103,equipment_upgrade_4,4,2,4000
equipment_upgrade_5,,104,equipment_upgrade_5,5,2,5000
equipment_upgrade_6,,105,equipment_upgrade_6,6,2,6000
equipment_upgrade_7,,106,equipment_upgrade_7,7,3,7000
equipment_upgrade_8,,107,equipment_upgrade_8,8,3,8000
equipment_upgrade_9,,108,equipment_upgrade_9,9,3,9000
equipment_upgrade_10,,109,equipment_upgrade_10,10,4,10000
equipment_upgrade_11,,110,equipment_upgrade_11,11,5,10000
equipment_upgrade_12,,111,equipment_upgrade_12,12,5,10000
equipment_upgrade_13,,112,equipment_upgrade_13,13,5,10000
equipment_upgrade_14,,113,equipment_upgrade_14,14,7,10000
equipment_upgrade_15,,114,equipment_upgrade_15,15,7,15000
equipment_upgrade_16,,115,equipment_upgrade_16,16,7,15000
equipment_upgrade_17,,116,equipment_upgrade_17,17,10,15000
equipment_upgrade_18,,117,equipment_upgrade_18,18,10,15000
equipment_upgrade_19,,118,equipment_upgrade_19,19,10,15000
equipment_upgrade_20,,119,equipment_upgrade_20,20,15,20000
equipment_upgrade_21,,120,equipment_upgrade_21,21,20,20000
equipment_upgrade_22,,121,equipment_upgrade_22,22,25,20000
equipment_upgrade_23,,122,equipment_upgrade_23,23,30,20000
equipment_upgrade_24,,123,equipment_upgrade_24,24,40,20000
equipment_upgrade_25,,124,equipment_upgrade_25,25,50,25000
equipment_upgrade_26,,125,equipment_upgrade_26,26,50,25000
equipment_upgrade_27,,126,equipment_upgrade_27,27,50,25000
equipment_upgrade_28,,127,equipment_upgrade_28,28,50,25000
equipment_upgrade_29,,128,equipment_upgrade_29,29,50,25000
equipment_upgrade_30,,129,equipment_upgrade_30,30,50,30000
equipment_upgrade_31,,130,equipment_upgrade_31,31,50,30000
equipment_upgrade_32,,131,equipment_upgrade_32,32,50,30000
equipment_upgrade_33,,132,equipment_upgrade_33,33,50,30000
equipment_upgrade_34,,133,equipment_upgrade_34,34,50,30000
equipment_upgrade_35,,134,equipment_upgrade_35,35,50,40000
equipment_upgrade_36,,135,equipment_upgrade_36,36,50,40000
equipment_upgrade_37,,136,equipment_upgrade_37,37,50,40000
equipment_upgrade_38,,137,equipment_upgrade_38,38,50,40000
equipment_upgrade_39,,138,equipment_upgrade_39,39,50,40000
equipment_upgrade_40,,139,equipment_upgrade_40,40,70,50000
equipment_upgrade_41,,140,equipment_upgrade_41,41,70,50000
equipment_upgrade_42,,141,equipment_upgrade_42,42,70,50000
equipment_upgrade_43,,142,equipment_upgrade_43,43,70,50000
equipment_upgrade_44,,143,equipment_upgrade_44,44,70,50000
equipment_upgrade_45,,144,equipment_upgrade_45,45,100,50000
equipment_upgrade_46,,145,equipment_upgrade_46,46,100,50000
equipment_upgrade_47,,146,equipment_upgrade_47,47,120,50000
equipment_upgrade_48,,147,equipment_upgrade_48,48,150,50000
equipment_upgrade_49,,148,equipment_upgrade_49,49,150,50000
equipment_upgrade_50,,149,equipment_upgrade_50,50,170,50000
equipment_upgrade_51,,150,equipment_upgrade_51,51,200,50000
equipment_upgrade_52,,151,equipment_upgrade_52,52,200,50000
equipment_upgrade_53,,152,equipment_upgrade_53,53,200,50000
equipment_upgrade_54,,153,equipment_upgrade_54,54,200,50000
equipment_upgrade_55,,154,equipment_upgrade_55,55,230,50000
equipment_upgrade_56,,155,equipment_upgrade_56,56,230,50000
equipment_upgrade_57,,156,equipment_upgrade_57,57,230,50000
equipment_upgrade_58,,157,equipment_upgrade_58,58,230,50000
equipment_upgrade_59,,158,equipment_upgrade_59,59,230,50000
equipment_upgrade_60,,159,equipment_upgrade_60,60,270,50000
equipment_upgrade_61,,160,equipment_upgrade_61,61,270,50000
equipment_upgrade_62,,161,equipment_upgrade_62,62,270,50000
equipment_upgrade_63,,162,equipment_upgrade_63,63,300,50000
equipment_upgrade_64,,163,equipment_upgrade_64,64,300,50000
equipment_upgrade_65,,164,equipment_upgrade_65,65,300,50000
equipment_upgrade_66,,165,equipment_upgrade_66,66,300,50000
equipment_upgrade_67,,166,equipment_upgrade_67,67,330,50000
equipment_upgrade_68,,167,equipment_upgrade_68,68,350,50000
equipment_upgrade_69,,168,equipment_upgrade_69,69,350,50000
equipment_upgrade_70,,169,equipment_upgrade_70,70,350,50000
equipment_upgrade_71,,170,equipment_upgrade_71,71,350,50000
equipment_upgrade_72,,171,equipment_upgrade_72,72,400,50000
equipment_upgrade_73,,172,equipment_upgrade_73,73,400,50000
equipment_upgrade_74,,173,equipment_upgrade_74,74,400,50000
equipment_upgrade_75,,174,equipment_upgrade_75,75,400,50000
equipment_upgrade_76,,175,equipment_upgrade_76,76,400,50000
equipment_upgrade_77,,176,equipment_upgrade_77,77,450,50000
equipment_upgrade_78,,177,equipment_upgrade_78,78,450,50000
equipment_upgrade_79,,178,equipment_upgrade_79,79,450,50000
equipment_upgrade_80,,179,equipment_upgrade_80,80,500,50000
equipment_upgrade_81,,180,equipment_upgrade_81,81,500,50000
equipment_upgrade_82,,181,equipment_upgrade_82,82,500,50000
equipment_upgrade_83,,182,equipment_upgrade_83,83,500,50000
equipment_upgrade_84,,183,equipment_upgrade_84,84,500,50000
equipment_upgrade_85,,184,equipment_upgrade_85,85,500,50000
equipment_upgrade_86,,185,equipment_upgrade_86,86,500,50000
equipment_upgrade_87,,186,equipment_upgrade_87,87,500,50000
equipment_upgrade_88,,187,equipment_upgrade_88,88,500,50000
equipment_upgrade_89,,188,equipment_upgrade_89,89,500,50000
equipment_upgrade_90,,189,equipment_upgrade_90,90,500,50000
equipment_upgrade_91,,190,equipment_upgrade_91,91,500,50000
equipment_upgrade_92,,191,equipment_upgrade_92,92,500,50000
equipment_upgrade_93,,192,equipment_upgrade_93,93,500,50000
equipment_upgrade_94,,193,equipment_upgrade_94,94,500,50000
equipment_upgrade_95,,194,equipment_upgrade_95,95,500,50000
equipment_upgrade_96,,195,equipment_upgrade_96,96,500,50000
equipment_upgrade_97,,196,equipment_upgrade_97,97,500,50000
equipment_upgrade_98,,197,equipment_upgrade_98,98,500,50000
equipment_upgrade_99,,198,equipment_upgrade_99,99,500,50000
equipment_upgrade_100,,199,equipment_upgrade_100,100,500,50000
equipment_upgrade_101,,200,equipment_upgrade_101,101,500,80000
equipment_upgrade_102,,201,equipment_upgrade_102,102,500,80000
equipment_upgrade_103,,202,equipment_upgrade_103,103,500,80000
equipment_upgrade_104,,203,equipment_upgrade_104,104,500,80000
equipment_upgrade_105,,204,equipment_upgrade_105,105,500,80000
equipment_upgrade_106,,205,equipment_upgrade_106,106,500,80000
equipment_upgrade_107,,206,equipment_upgrade_107,107,500,80000
equipment_upgrade_108,,207,equipment_upgrade_108,108,500,80000
equipment_upgrade_109,,208,equipment_upgrade_109,109,500,80000
equipment_upgrade_110,,209,equipment_upgrade_110,110,500,80000
equipment_upgrade_111,,210,equipment_upgrade_111,111,500,80000
equipment_upgrade_112,,211,equipment_upgrade_112,112,500,80000
equipment_upgrade_113,,212,equipment_upgrade_113,113,500,80000
equipment_upgrade_114,,213,equipment_upgrade_114,114,500,80000
equipment_upgrade_115,,214,equipment_upgrade_115,115,500,80000
equipment_upgrade_116,,215,equipment_upgrade_116,116,500,120000
equipment_upgrade_117,,216,equipment_upgrade_117,117,500,120000
equipment_upgrade_118,,217,equipment_upgrade_118,118,500,120000
equipment_upgrade_119,,218,equipment_upgrade_119,119,500,120000
equipment_upgrade_120,,219,equipment_upgrade_120,120,500,120000
equipment_upgrade_121,,220,equipment_upgrade_121,121,500,120000
equipment_upgrade_122,,221,equipment_upgrade_122,122,500,120000
equipment_upgrade_123,,222,equipment_upgrade_123,123,500,120000
equipment_upgrade_124,,223,equipment_upgrade_124,124,500,120000
equipment_upgrade_125,,224,equipment_upgrade_125,125,500,120000
equipment_upgrade_126,,225,equipment_upgrade_126,126,500,120000
equipment_upgrade_127,,226,equipment_upgrade_127,127,500,120000
equipment_upgrade_128,,227,equipment_upgrade_128,128,500,120000
equipment_upgrade_129,,228,equipment_upgrade_129,129,500,120000
equipment_upgrade_130,,229,equipment_upgrade_130,130,500,120000
equipment_upgrade_131,,230,equipment_upgrade_131,131,500,200000
equipment_upgrade_132,,231,equipment_upgrade_132,132,500,200000
equipment_upgrade_133,,232,equipment_upgrade_133,133,500,200000
equipment_upgrade_134,,233,equipment_upgrade_134,134,500,200000
equipment_upgrade_135,,234,equipment_upgrade_135,135,500,200000
1 原作中文名称 原作效果文本 Id StringId level needMaterial needGold
2 equipment_upgrade_1 100 equipment_upgrade_1 1 1 1000
3 equipment_upgrade_2 101 equipment_upgrade_2 2 1 2000
4 equipment_upgrade_3 102 equipment_upgrade_3 3 1 3000
5 equipment_upgrade_4 103 equipment_upgrade_4 4 2 4000
6 equipment_upgrade_5 104 equipment_upgrade_5 5 2 5000
7 equipment_upgrade_6 105 equipment_upgrade_6 6 2 6000
8 equipment_upgrade_7 106 equipment_upgrade_7 7 3 7000
9 equipment_upgrade_8 107 equipment_upgrade_8 8 3 8000
10 equipment_upgrade_9 108 equipment_upgrade_9 9 3 9000
11 equipment_upgrade_10 109 equipment_upgrade_10 10 4 10000
12 equipment_upgrade_11 110 equipment_upgrade_11 11 5 10000
13 equipment_upgrade_12 111 equipment_upgrade_12 12 5 10000
14 equipment_upgrade_13 112 equipment_upgrade_13 13 5 10000
15 equipment_upgrade_14 113 equipment_upgrade_14 14 7 10000
16 equipment_upgrade_15 114 equipment_upgrade_15 15 7 15000
17 equipment_upgrade_16 115 equipment_upgrade_16 16 7 15000
18 equipment_upgrade_17 116 equipment_upgrade_17 17 10 15000
19 equipment_upgrade_18 117 equipment_upgrade_18 18 10 15000
20 equipment_upgrade_19 118 equipment_upgrade_19 19 10 15000
21 equipment_upgrade_20 119 equipment_upgrade_20 20 15 20000
22 equipment_upgrade_21 120 equipment_upgrade_21 21 20 20000
23 equipment_upgrade_22 121 equipment_upgrade_22 22 25 20000
24 equipment_upgrade_23 122 equipment_upgrade_23 23 30 20000
25 equipment_upgrade_24 123 equipment_upgrade_24 24 40 20000
26 equipment_upgrade_25 124 equipment_upgrade_25 25 50 25000
27 equipment_upgrade_26 125 equipment_upgrade_26 26 50 25000
28 equipment_upgrade_27 126 equipment_upgrade_27 27 50 25000
29 equipment_upgrade_28 127 equipment_upgrade_28 28 50 25000
30 equipment_upgrade_29 128 equipment_upgrade_29 29 50 25000
31 equipment_upgrade_30 129 equipment_upgrade_30 30 50 30000
32 equipment_upgrade_31 130 equipment_upgrade_31 31 50 30000
33 equipment_upgrade_32 131 equipment_upgrade_32 32 50 30000
34 equipment_upgrade_33 132 equipment_upgrade_33 33 50 30000
35 equipment_upgrade_34 133 equipment_upgrade_34 34 50 30000
36 equipment_upgrade_35 134 equipment_upgrade_35 35 50 40000
37 equipment_upgrade_36 135 equipment_upgrade_36 36 50 40000
38 equipment_upgrade_37 136 equipment_upgrade_37 37 50 40000
39 equipment_upgrade_38 137 equipment_upgrade_38 38 50 40000
40 equipment_upgrade_39 138 equipment_upgrade_39 39 50 40000
41 equipment_upgrade_40 139 equipment_upgrade_40 40 70 50000
42 equipment_upgrade_41 140 equipment_upgrade_41 41 70 50000
43 equipment_upgrade_42 141 equipment_upgrade_42 42 70 50000
44 equipment_upgrade_43 142 equipment_upgrade_43 43 70 50000
45 equipment_upgrade_44 143 equipment_upgrade_44 44 70 50000
46 equipment_upgrade_45 144 equipment_upgrade_45 45 100 50000
47 equipment_upgrade_46 145 equipment_upgrade_46 46 100 50000
48 equipment_upgrade_47 146 equipment_upgrade_47 47 120 50000
49 equipment_upgrade_48 147 equipment_upgrade_48 48 150 50000
50 equipment_upgrade_49 148 equipment_upgrade_49 49 150 50000
51 equipment_upgrade_50 149 equipment_upgrade_50 50 170 50000
52 equipment_upgrade_51 150 equipment_upgrade_51 51 200 50000
53 equipment_upgrade_52 151 equipment_upgrade_52 52 200 50000
54 equipment_upgrade_53 152 equipment_upgrade_53 53 200 50000
55 equipment_upgrade_54 153 equipment_upgrade_54 54 200 50000
56 equipment_upgrade_55 154 equipment_upgrade_55 55 230 50000
57 equipment_upgrade_56 155 equipment_upgrade_56 56 230 50000
58 equipment_upgrade_57 156 equipment_upgrade_57 57 230 50000
59 equipment_upgrade_58 157 equipment_upgrade_58 58 230 50000
60 equipment_upgrade_59 158 equipment_upgrade_59 59 230 50000
61 equipment_upgrade_60 159 equipment_upgrade_60 60 270 50000
62 equipment_upgrade_61 160 equipment_upgrade_61 61 270 50000
63 equipment_upgrade_62 161 equipment_upgrade_62 62 270 50000
64 equipment_upgrade_63 162 equipment_upgrade_63 63 300 50000
65 equipment_upgrade_64 163 equipment_upgrade_64 64 300 50000
66 equipment_upgrade_65 164 equipment_upgrade_65 65 300 50000
67 equipment_upgrade_66 165 equipment_upgrade_66 66 300 50000
68 equipment_upgrade_67 166 equipment_upgrade_67 67 330 50000
69 equipment_upgrade_68 167 equipment_upgrade_68 68 350 50000
70 equipment_upgrade_69 168 equipment_upgrade_69 69 350 50000
71 equipment_upgrade_70 169 equipment_upgrade_70 70 350 50000
72 equipment_upgrade_71 170 equipment_upgrade_71 71 350 50000
73 equipment_upgrade_72 171 equipment_upgrade_72 72 400 50000
74 equipment_upgrade_73 172 equipment_upgrade_73 73 400 50000
75 equipment_upgrade_74 173 equipment_upgrade_74 74 400 50000
76 equipment_upgrade_75 174 equipment_upgrade_75 75 400 50000
77 equipment_upgrade_76 175 equipment_upgrade_76 76 400 50000
78 equipment_upgrade_77 176 equipment_upgrade_77 77 450 50000
79 equipment_upgrade_78 177 equipment_upgrade_78 78 450 50000
80 equipment_upgrade_79 178 equipment_upgrade_79 79 450 50000
81 equipment_upgrade_80 179 equipment_upgrade_80 80 500 50000
82 equipment_upgrade_81 180 equipment_upgrade_81 81 500 50000
83 equipment_upgrade_82 181 equipment_upgrade_82 82 500 50000
84 equipment_upgrade_83 182 equipment_upgrade_83 83 500 50000
85 equipment_upgrade_84 183 equipment_upgrade_84 84 500 50000
86 equipment_upgrade_85 184 equipment_upgrade_85 85 500 50000
87 equipment_upgrade_86 185 equipment_upgrade_86 86 500 50000
88 equipment_upgrade_87 186 equipment_upgrade_87 87 500 50000
89 equipment_upgrade_88 187 equipment_upgrade_88 88 500 50000
90 equipment_upgrade_89 188 equipment_upgrade_89 89 500 50000
91 equipment_upgrade_90 189 equipment_upgrade_90 90 500 50000
92 equipment_upgrade_91 190 equipment_upgrade_91 91 500 50000
93 equipment_upgrade_92 191 equipment_upgrade_92 92 500 50000
94 equipment_upgrade_93 192 equipment_upgrade_93 93 500 50000
95 equipment_upgrade_94 193 equipment_upgrade_94 94 500 50000
96 equipment_upgrade_95 194 equipment_upgrade_95 95 500 50000
97 equipment_upgrade_96 195 equipment_upgrade_96 96 500 50000
98 equipment_upgrade_97 196 equipment_upgrade_97 97 500 50000
99 equipment_upgrade_98 197 equipment_upgrade_98 98 500 50000
100 equipment_upgrade_99 198 equipment_upgrade_99 99 500 50000
101 equipment_upgrade_100 199 equipment_upgrade_100 100 500 50000
102 equipment_upgrade_101 200 equipment_upgrade_101 101 500 80000
103 equipment_upgrade_102 201 equipment_upgrade_102 102 500 80000
104 equipment_upgrade_103 202 equipment_upgrade_103 103 500 80000
105 equipment_upgrade_104 203 equipment_upgrade_104 104 500 80000
106 equipment_upgrade_105 204 equipment_upgrade_105 105 500 80000
107 equipment_upgrade_106 205 equipment_upgrade_106 106 500 80000
108 equipment_upgrade_107 206 equipment_upgrade_107 107 500 80000
109 equipment_upgrade_108 207 equipment_upgrade_108 108 500 80000
110 equipment_upgrade_109 208 equipment_upgrade_109 109 500 80000
111 equipment_upgrade_110 209 equipment_upgrade_110 110 500 80000
112 equipment_upgrade_111 210 equipment_upgrade_111 111 500 80000
113 equipment_upgrade_112 211 equipment_upgrade_112 112 500 80000
114 equipment_upgrade_113 212 equipment_upgrade_113 113 500 80000
115 equipment_upgrade_114 213 equipment_upgrade_114 114 500 80000
116 equipment_upgrade_115 214 equipment_upgrade_115 115 500 80000
117 equipment_upgrade_116 215 equipment_upgrade_116 116 500 120000
118 equipment_upgrade_117 216 equipment_upgrade_117 117 500 120000
119 equipment_upgrade_118 217 equipment_upgrade_118 118 500 120000
120 equipment_upgrade_119 218 equipment_upgrade_119 119 500 120000
121 equipment_upgrade_120 219 equipment_upgrade_120 120 500 120000
122 equipment_upgrade_121 220 equipment_upgrade_121 121 500 120000
123 equipment_upgrade_122 221 equipment_upgrade_122 122 500 120000
124 equipment_upgrade_123 222 equipment_upgrade_123 123 500 120000
125 equipment_upgrade_124 223 equipment_upgrade_124 124 500 120000
126 equipment_upgrade_125 224 equipment_upgrade_125 125 500 120000
127 equipment_upgrade_126 225 equipment_upgrade_126 126 500 120000
128 equipment_upgrade_127 226 equipment_upgrade_127 127 500 120000
129 equipment_upgrade_128 227 equipment_upgrade_128 128 500 120000
130 equipment_upgrade_129 228 equipment_upgrade_129 129 500 120000
131 equipment_upgrade_130 229 equipment_upgrade_130 130 500 120000
132 equipment_upgrade_131 230 equipment_upgrade_131 131 500 200000
133 equipment_upgrade_132 231 equipment_upgrade_132 132 500 200000
134 equipment_upgrade_133 232 equipment_upgrade_133 133 500 200000
135 equipment_upgrade_134 233 equipment_upgrade_134 134 500 200000
136 equipment_upgrade_135 234 equipment_upgrade_135 135 500 200000
@@ -0,0 +1,136 @@
Id,StringId,level,needMaterial,needGold
100,equipment_upgrade_1,1,1,1000
101,equipment_upgrade_2,2,1,2000
102,equipment_upgrade_3,3,1,3000
103,equipment_upgrade_4,4,2,4000
104,equipment_upgrade_5,5,2,5000
105,equipment_upgrade_6,6,2,6000
106,equipment_upgrade_7,7,3,7000
107,equipment_upgrade_8,8,3,8000
108,equipment_upgrade_9,9,3,9000
109,equipment_upgrade_10,10,4,10000
110,equipment_upgrade_11,11,5,10000
111,equipment_upgrade_12,12,5,10000
112,equipment_upgrade_13,13,5,10000
113,equipment_upgrade_14,14,7,10000
114,equipment_upgrade_15,15,7,15000
115,equipment_upgrade_16,16,7,15000
116,equipment_upgrade_17,17,10,15000
117,equipment_upgrade_18,18,10,15000
118,equipment_upgrade_19,19,10,15000
119,equipment_upgrade_20,20,15,20000
120,equipment_upgrade_21,21,20,20000
121,equipment_upgrade_22,22,25,20000
122,equipment_upgrade_23,23,30,20000
123,equipment_upgrade_24,24,40,20000
124,equipment_upgrade_25,25,50,25000
125,equipment_upgrade_26,26,50,25000
126,equipment_upgrade_27,27,50,25000
127,equipment_upgrade_28,28,50,25000
128,equipment_upgrade_29,29,50,25000
129,equipment_upgrade_30,30,50,30000
130,equipment_upgrade_31,31,50,30000
131,equipment_upgrade_32,32,50,30000
132,equipment_upgrade_33,33,50,30000
133,equipment_upgrade_34,34,50,30000
134,equipment_upgrade_35,35,50,40000
135,equipment_upgrade_36,36,50,40000
136,equipment_upgrade_37,37,50,40000
137,equipment_upgrade_38,38,50,40000
138,equipment_upgrade_39,39,50,40000
139,equipment_upgrade_40,40,70,50000
140,equipment_upgrade_41,41,70,50000
141,equipment_upgrade_42,42,70,50000
142,equipment_upgrade_43,43,70,50000
143,equipment_upgrade_44,44,70,50000
144,equipment_upgrade_45,45,100,50000
145,equipment_upgrade_46,46,100,50000
146,equipment_upgrade_47,47,120,50000
147,equipment_upgrade_48,48,150,50000
148,equipment_upgrade_49,49,150,50000
149,equipment_upgrade_50,50,170,50000
150,equipment_upgrade_51,51,200,50000
151,equipment_upgrade_52,52,200,50000
152,equipment_upgrade_53,53,200,50000
153,equipment_upgrade_54,54,200,50000
154,equipment_upgrade_55,55,230,50000
155,equipment_upgrade_56,56,230,50000
156,equipment_upgrade_57,57,230,50000
157,equipment_upgrade_58,58,230,50000
158,equipment_upgrade_59,59,230,50000
159,equipment_upgrade_60,60,270,50000
160,equipment_upgrade_61,61,270,50000
161,equipment_upgrade_62,62,270,50000
162,equipment_upgrade_63,63,300,50000
163,equipment_upgrade_64,64,300,50000
164,equipment_upgrade_65,65,300,50000
165,equipment_upgrade_66,66,300,50000
166,equipment_upgrade_67,67,330,50000
167,equipment_upgrade_68,68,350,50000
168,equipment_upgrade_69,69,350,50000
169,equipment_upgrade_70,70,350,50000
170,equipment_upgrade_71,71,350,50000
171,equipment_upgrade_72,72,400,50000
172,equipment_upgrade_73,73,400,50000
173,equipment_upgrade_74,74,400,50000
174,equipment_upgrade_75,75,400,50000
175,equipment_upgrade_76,76,400,50000
176,equipment_upgrade_77,77,450,50000
177,equipment_upgrade_78,78,450,50000
178,equipment_upgrade_79,79,450,50000
179,equipment_upgrade_80,80,500,50000
180,equipment_upgrade_81,81,500,50000
181,equipment_upgrade_82,82,500,50000
182,equipment_upgrade_83,83,500,50000
183,equipment_upgrade_84,84,500,50000
184,equipment_upgrade_85,85,500,50000
185,equipment_upgrade_86,86,500,50000
186,equipment_upgrade_87,87,500,50000
187,equipment_upgrade_88,88,500,50000
188,equipment_upgrade_89,89,500,50000
189,equipment_upgrade_90,90,500,50000
190,equipment_upgrade_91,91,500,50000
191,equipment_upgrade_92,92,500,50000
192,equipment_upgrade_93,93,500,50000
193,equipment_upgrade_94,94,500,50000
194,equipment_upgrade_95,95,500,50000
195,equipment_upgrade_96,96,500,50000
196,equipment_upgrade_97,97,500,50000
197,equipment_upgrade_98,98,500,50000
198,equipment_upgrade_99,99,500,50000
199,equipment_upgrade_100,100,500,50000
200,equipment_upgrade_101,101,500,80000
201,equipment_upgrade_102,102,500,80000
202,equipment_upgrade_103,103,500,80000
203,equipment_upgrade_104,104,500,80000
204,equipment_upgrade_105,105,500,80000
205,equipment_upgrade_106,106,500,80000
206,equipment_upgrade_107,107,500,80000
207,equipment_upgrade_108,108,500,80000
208,equipment_upgrade_109,109,500,80000
209,equipment_upgrade_110,110,500,80000
210,equipment_upgrade_111,111,500,80000
211,equipment_upgrade_112,112,500,80000
212,equipment_upgrade_113,113,500,80000
213,equipment_upgrade_114,114,500,80000
214,equipment_upgrade_115,115,500,80000
215,equipment_upgrade_116,116,500,120000
216,equipment_upgrade_117,117,500,120000
217,equipment_upgrade_118,118,500,120000
218,equipment_upgrade_119,119,500,120000
219,equipment_upgrade_120,120,500,120000
220,equipment_upgrade_121,121,500,120000
221,equipment_upgrade_122,122,500,120000
222,equipment_upgrade_123,123,500,120000
223,equipment_upgrade_124,124,500,120000
224,equipment_upgrade_125,125,500,120000
225,equipment_upgrade_126,126,500,120000
226,equipment_upgrade_127,127,500,120000
227,equipment_upgrade_128,128,500,120000
228,equipment_upgrade_129,129,500,120000
229,equipment_upgrade_130,130,500,120000
230,equipment_upgrade_131,131,500,200000
231,equipment_upgrade_132,132,500,200000
232,equipment_upgrade_133,133,500,200000
233,equipment_upgrade_134,134,500,200000
234,equipment_upgrade_135,135,500,200000
1 Id StringId level needMaterial needGold
2 100 equipment_upgrade_1 1 1 1000
3 101 equipment_upgrade_2 2 1 2000
4 102 equipment_upgrade_3 3 1 3000
5 103 equipment_upgrade_4 4 2 4000
6 104 equipment_upgrade_5 5 2 5000
7 105 equipment_upgrade_6 6 2 6000
8 106 equipment_upgrade_7 7 3 7000
9 107 equipment_upgrade_8 8 3 8000
10 108 equipment_upgrade_9 9 3 9000
11 109 equipment_upgrade_10 10 4 10000
12 110 equipment_upgrade_11 11 5 10000
13 111 equipment_upgrade_12 12 5 10000
14 112 equipment_upgrade_13 13 5 10000
15 113 equipment_upgrade_14 14 7 10000
16 114 equipment_upgrade_15 15 7 15000
17 115 equipment_upgrade_16 16 7 15000
18 116 equipment_upgrade_17 17 10 15000
19 117 equipment_upgrade_18 18 10 15000
20 118 equipment_upgrade_19 19 10 15000
21 119 equipment_upgrade_20 20 15 20000
22 120 equipment_upgrade_21 21 20 20000
23 121 equipment_upgrade_22 22 25 20000
24 122 equipment_upgrade_23 23 30 20000
25 123 equipment_upgrade_24 24 40 20000
26 124 equipment_upgrade_25 25 50 25000
27 125 equipment_upgrade_26 26 50 25000
28 126 equipment_upgrade_27 27 50 25000
29 127 equipment_upgrade_28 28 50 25000
30 128 equipment_upgrade_29 29 50 25000
31 129 equipment_upgrade_30 30 50 30000
32 130 equipment_upgrade_31 31 50 30000
33 131 equipment_upgrade_32 32 50 30000
34 132 equipment_upgrade_33 33 50 30000
35 133 equipment_upgrade_34 34 50 30000
36 134 equipment_upgrade_35 35 50 40000
37 135 equipment_upgrade_36 36 50 40000
38 136 equipment_upgrade_37 37 50 40000
39 137 equipment_upgrade_38 38 50 40000
40 138 equipment_upgrade_39 39 50 40000
41 139 equipment_upgrade_40 40 70 50000
42 140 equipment_upgrade_41 41 70 50000
43 141 equipment_upgrade_42 42 70 50000
44 142 equipment_upgrade_43 43 70 50000
45 143 equipment_upgrade_44 44 70 50000
46 144 equipment_upgrade_45 45 100 50000
47 145 equipment_upgrade_46 46 100 50000
48 146 equipment_upgrade_47 47 120 50000
49 147 equipment_upgrade_48 48 150 50000
50 148 equipment_upgrade_49 49 150 50000
51 149 equipment_upgrade_50 50 170 50000
52 150 equipment_upgrade_51 51 200 50000
53 151 equipment_upgrade_52 52 200 50000
54 152 equipment_upgrade_53 53 200 50000
55 153 equipment_upgrade_54 54 200 50000
56 154 equipment_upgrade_55 55 230 50000
57 155 equipment_upgrade_56 56 230 50000
58 156 equipment_upgrade_57 57 230 50000
59 157 equipment_upgrade_58 58 230 50000
60 158 equipment_upgrade_59 59 230 50000
61 159 equipment_upgrade_60 60 270 50000
62 160 equipment_upgrade_61 61 270 50000
63 161 equipment_upgrade_62 62 270 50000
64 162 equipment_upgrade_63 63 300 50000
65 163 equipment_upgrade_64 64 300 50000
66 164 equipment_upgrade_65 65 300 50000
67 165 equipment_upgrade_66 66 300 50000
68 166 equipment_upgrade_67 67 330 50000
69 167 equipment_upgrade_68 68 350 50000
70 168 equipment_upgrade_69 69 350 50000
71 169 equipment_upgrade_70 70 350 50000
72 170 equipment_upgrade_71 71 350 50000
73 171 equipment_upgrade_72 72 400 50000
74 172 equipment_upgrade_73 73 400 50000
75 173 equipment_upgrade_74 74 400 50000
76 174 equipment_upgrade_75 75 400 50000
77 175 equipment_upgrade_76 76 400 50000
78 176 equipment_upgrade_77 77 450 50000
79 177 equipment_upgrade_78 78 450 50000
80 178 equipment_upgrade_79 79 450 50000
81 179 equipment_upgrade_80 80 500 50000
82 180 equipment_upgrade_81 81 500 50000
83 181 equipment_upgrade_82 82 500 50000
84 182 equipment_upgrade_83 83 500 50000
85 183 equipment_upgrade_84 84 500 50000
86 184 equipment_upgrade_85 85 500 50000
87 185 equipment_upgrade_86 86 500 50000
88 186 equipment_upgrade_87 87 500 50000
89 187 equipment_upgrade_88 88 500 50000
90 188 equipment_upgrade_89 89 500 50000
91 189 equipment_upgrade_90 90 500 50000
92 190 equipment_upgrade_91 91 500 50000
93 191 equipment_upgrade_92 92 500 50000
94 192 equipment_upgrade_93 93 500 50000
95 193 equipment_upgrade_94 94 500 50000
96 194 equipment_upgrade_95 95 500 50000
97 195 equipment_upgrade_96 96 500 50000
98 196 equipment_upgrade_97 97 500 50000
99 197 equipment_upgrade_98 98 500 50000
100 198 equipment_upgrade_99 99 500 50000
101 199 equipment_upgrade_100 100 500 50000
102 200 equipment_upgrade_101 101 500 80000
103 201 equipment_upgrade_102 102 500 80000
104 202 equipment_upgrade_103 103 500 80000
105 203 equipment_upgrade_104 104 500 80000
106 204 equipment_upgrade_105 105 500 80000
107 205 equipment_upgrade_106 106 500 80000
108 206 equipment_upgrade_107 107 500 80000
109 207 equipment_upgrade_108 108 500 80000
110 208 equipment_upgrade_109 109 500 80000
111 209 equipment_upgrade_110 110 500 80000
112 210 equipment_upgrade_111 111 500 80000
113 211 equipment_upgrade_112 112 500 80000
114 212 equipment_upgrade_113 113 500 80000
115 213 equipment_upgrade_114 114 500 80000
116 214 equipment_upgrade_115 115 500 80000
117 215 equipment_upgrade_116 116 500 120000
118 216 equipment_upgrade_117 117 500 120000
119 217 equipment_upgrade_118 118 500 120000
120 218 equipment_upgrade_119 119 500 120000
121 219 equipment_upgrade_120 120 500 120000
122 220 equipment_upgrade_121 121 500 120000
123 221 equipment_upgrade_122 122 500 120000
124 222 equipment_upgrade_123 123 500 120000
125 223 equipment_upgrade_124 124 500 120000
126 224 equipment_upgrade_125 125 500 120000
127 225 equipment_upgrade_126 126 500 120000
128 226 equipment_upgrade_127 127 500 120000
129 227 equipment_upgrade_128 128 500 120000
130 228 equipment_upgrade_129 129 500 120000
131 229 equipment_upgrade_130 130 500 120000
132 230 equipment_upgrade_131 131 500 200000
133 231 equipment_upgrade_132 132 500 200000
134 232 equipment_upgrade_133 133 500 200000
135 233 equipment_upgrade_134 134 500 200000
136 234 equipment_upgrade_135 135 500 200000
@@ -0,0 +1,95 @@
原作中文名称,原作效果文本,Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
DoubleAttack,双倍时,以攻击力{0}%攻击敌人,100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
DoubleAttackEnforce,双倍时,骰点等比额外攻击,101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
DoubleFreeze,双倍时,持续{0}秒冰冻敌人,102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
DoubleFreezeEnforce,冰冻时间增加{0}秒,103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
DoubleAspdUp,双倍时,攻击速度增加{0}%,105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
DoubleShield,双倍时,以{0}%机率获得防护罩,106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
PetCooldownReduce,宠物冷却时间减少{0}%,201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
PetFastCooldown,,202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
PetAttackReady,,203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
PetTileCooldown,,204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
PointLoopInterest,每一楼层获得{0}%点数利息(最多10),300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
PointLoopInterestEnforce,利息利率增加{0}%,301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
PointBigHousePlus,建设城堡时,额外获得{0}点数,302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
PointGearPlus,分解装备时,以{0}%机率获得2倍点数,303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
PointLoopPlus,每一楼层获得{0}点数,304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
PointBigHouse,获得到达地板城堡数量相当的点数,305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
PointTrashBonus,分解垃圾道具时,获得1点数,306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
HouseBonus,建设{0}个建筑时,额外建设1个,307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
TileBossEventBonus,于首领活动地板战斗时,发放红利道具,401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
LoopGoodTile,每一楼层以{0}%机率增加好活动地板,502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
PotionNotConsume,使用药水时,以{0}%机率不消耗药水,600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
PotionLoopCharge,每升上{0}楼层,补充1个药水,601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
PotionUpgradeSale,于商店进行药水强化{0}%折扣,602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
PotionStartCountLevel,起始药水持有量等级+{0},603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
PotionStartHealLevel,起始药水恢復量等级+{0},604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
BossEventAtkUp,于首领活动地板,攻击力增加{0}%,701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
AttackBurn,攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1},705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
AttackBurnEnforce,烧伤伤害+{0}%,706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
StunMustCrit,攻击晕眩敌人时,必定使出暴击,708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
EvaDaggerEnforce,匕首伤害+{0}%,710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
MaxHpaddHp,使生命值增加目前生命值的{0}%,714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
CritDmgUp,暴击伤害+{0}%,715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
EnemyCountAimUp,敌人越多,命中越高(最多{0}%),720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
CounterGetGear,反击时,以{0}%机率获得{1}个装备,722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
TripleAttackDmgEnforce,标记爆炸伤害+{0}%,725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
SpikeCounter,对敌人反射所受到的{0}%伤害,726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
SpikeCounterBurn,反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1,727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
KillAttackUpEnforce,攻击力增加上限量+{0}%,729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
Stat_ATTACK_POWER,攻击力增加{0}%,3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
Stat_HEALTH,生命值上限增加{0}%,3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
Stat_AIM,命中增加{0}%,3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
Stat_DEFENSE,防禦力增加{0}%,3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
Stat_EVASION,迴避增加{0}%,3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
Stat_TOTAL_DAMAGE,整体攻击增加{0}%,3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
Stat_TRUE_DAMAGE,固定伤害增加{0}%,3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
Stat_KILL_HEAL,击杀后恢復增加{0}%,3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
Stat_COUNTER_ATTACK,反击增加{0}%,3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
Stat_ATTACK_SPEED,攻击速度增加{0}%,3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
Stat_CRITICAL_RATE,暴击率增加{0}%,3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
Stat_LIFE_STEAL,吸血增加{0}%,3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
Stat_Plus_ATTACK_POWER,基本攻击力增加{0},4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
Stat_Plus_HEALTH,基本生命值上限增加{0},4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
Stat_Plus_AIM,基本命中增加{0},4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
Stat_Plus_DEFENSE,基本防禦力增加{0},4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
Stat_Plus_EVASION,基本迴避增加{0},4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
1 原作中文名称 原作效果文本 Id StringId skillDesc feedbackDesKey EEquipSkill
2 DoubleAttack 双倍时,以攻击力{0}%攻击敌人 100 DoubleAttack relic_desc_DoubleAttack DoubleAttack_feedBackKey DoubleAttack
3 DoubleAttackEnforce 双倍时,骰点等比额外攻击 101 DoubleAttackEnforce relic_desc_DoubleAttackEnforce DoubleAttackEnforce_feedBackKey DoubleAttackEnforce
4 DoubleFreeze 双倍时,持续{0}秒冰冻敌人 102 DoubleFreeze relic_desc_DoubleFreeze DoubleFreeze_feedBackKey DoubleFreeze
5 DoubleFreezeEnforce 冰冻时间增加{0}秒 103 DoubleFreezeEnforce relic_desc_DoubleFreezeEnforce DoubleFreezeEnforce_feedBackKey DoubleFreezeEnforce
6 FreezeSmite 攻击冰冻敌人时,造成{0}%额外伤害 104 FreezeSmite relic_desc_FreezeSmite FreezeSmite_feedBackKey FreezeSmite
7 DoubleAspdUp 双倍时,攻击速度增加{0}% 105 DoubleAspdUp relic_desc_DoubleAspdUp DoubleAspdUp_feedBackKey DoubleAspdUp
8 DoubleShield 双倍时,以{0}%机率获得防护罩 106 DoubleShield relic_desc_DoubleShield DoubleShield_feedBackKey DoubleShield
9 ShieldBomb 当防护罩瓦解,以攻击力{0}%的伤害爆炸 107 ShieldBomb relic_desc_ShieldBomb ShieldBomb_feedBackKey ShieldBomb
10 DoubleExecute 透过双倍到达敌人地板时,以{0}%机率处刑1个敌人 108 DoubleExecute relic_desc_DoubleExecute DoubleExecute_feedBackKey DoubleExecute
11 DoubleBonusStat 双倍时,随机使1个基本能力值增加{0}% 109 DoubleBonusStat relic_desc_DoubleBonusStat DoubleBonusStat_feedBackKey DoubleBonusStat
12 PetStartAttack 战斗开始时,以{0}%机率使宠物立即攻击 200 PetStartAttack relic_desc_PetStartAttack PetStartAttack_feedBackKey PetStartAttack
13 PetCooldownReduce 宠物冷却时间减少{0}% 201 PetCooldownReduce relic_desc_PetCooldownReduce PetCooldownReduce_feedBackKey PetCooldownReduce
14 PetFastCooldown 202 PetFastCooldown relic_desc_PetFastCooldown PetFastCooldown_feedBackKey PetFastCooldown
15 PetAttackReady 203 PetAttackReady relic_desc_PetAttackReady PetAttackReady_feedBackKey PetAttackReady
16 PetTileCooldown 204 PetTileCooldown relic_desc_PetTileCooldown PetTileCooldown_feedBackKey PetTileCooldown
17 PointLoopInterest 每一楼层获得{0}%点数利息(最多10) 300 PointLoopInterest relic_desc_PointLoopInterest PointLoopInterest_feedBackKey PointLoopInterest
18 PointLoopInterestEnforce 利息利率增加{0}% 301 PointLoopInterestEnforce relic_desc_PointLoopInterestEnforce PointLoopInterestEnforce_feedBackKey PointLoopInterestEnforce
19 PointBigHousePlus 建设城堡时,额外获得{0}点数 302 PointBigHousePlus relic_desc_PointBigHousePlus PointBigHousePlus_feedBackKey PointBigHousePlus
20 PointGearPlus 分解装备时,以{0}%机率获得2倍点数 303 PointGearPlus relic_desc_PointGearPlus PointGearPlus_feedBackKey PointGearPlus
21 PointLoopPlus 每一楼层获得{0}点数 304 PointLoopPlus relic_desc_PointLoopPlus PointLoopPlus_feedBackKey PointLoopPlus
22 PointBigHouse 获得到达地板城堡数量相当的点数 305 PointBigHouse relic_desc_PointBigHouse PointBigHouse_feedBackKey PointBigHouse
23 PointTrashBonus 分解垃圾道具时,获得1点数 306 PointTrashBonus relic_desc_PointTrashBonus PointTrashBonus_feedBackKey PointTrashBonus
24 HouseBonus 建设{0}个建筑时,额外建设1个 307 HouseBonus relic_desc_HouseBonus HouseBonus_feedBackKey HouseBonus
25 TileGoodNotConsume 以{0}%机率执行好活动后,不删除地板 400 TileGoodNotConsume relic_desc_TileGoodNotConsume TileGoodNotConsume_feedBackKey TileGoodNotConsume
26 TileBossEventBonus 于首领活动地板战斗时,发放红利道具 401 TileBossEventBonus relic_desc_TileBossEventBonus TileBossEventBonus_feedBackKey TileBossEventBonus
27 TileExecute 到达敌人地板时,以{0}%机率处刑1个敌人 402 TileExecute relic_desc_TileExecute TileExecute_feedBackKey TileExecute
28 LoopBossAttackDelay 每一楼层首领攻击冷却时间增加1回合 500 LoopBossAttackDelay relic_desc_LoopBossAttackDelay LoopBossAttackDelay_feedBackKey LoopBossAttackDelay
29 LoopRandomExecute 每一楼层以{0}%机率随机移除1个敌人 501 LoopRandomExecute relic_desc_LoopRandomExecute LoopRandomExecute_feedBackKey LoopRandomExecute
30 LoopGoodTile 每一楼层以{0}%机率增加好活动地板 502 LoopGoodTile relic_desc_LoopGoodTile LoopGoodTile_feedBackKey LoopGoodTile
31 PotionNotConsume 使用药水时,以{0}%机率不消耗药水 600 PotionNotConsume relic_desc_PotionNotConsume PotionNotConsume_feedBackKey PotionNotConsume
32 PotionLoopCharge 每升上{0}楼层,补充1个药水 601 PotionLoopCharge relic_desc_PotionLoopCharge PotionLoopCharge_feedBackKey PotionLoopCharge
33 PotionUpgradeSale 于商店进行药水强化{0}%折扣 602 PotionUpgradeSale relic_desc_PotionUpgradeSale PotionUpgradeSale_feedBackKey PotionUpgradeSale
34 PotionStartCountLevel 起始药水持有量等级+{0} 603 PotionStartCountLevel relic_desc_PotionStartCountLevel PotionStartCountLevel_feedBackKey PotionStartCountLevel
35 PotionStartHealLevel 起始药水恢復量等级+{0} 604 PotionStartHealLevel relic_desc_PotionStartHealLevel PotionStartHealLevel_feedBackKey PotionStartHealLevel
36 PotionUseThrow 若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶 605 PotionUseThrow relic_desc_PotionUseThrow PotionUseThrow_feedBackKey PotionUseThrow
37 EnemyCountAtkUp 当敌人越多,攻击力增加{0}% 700 EnemyCountAtkUp relic_desc_EnemyCountAtkUp EnemyCountAtkUp_feedBackKey EnemyCountAtkUp
38 BossEventAtkUp 于首领活动地板,攻击力增加{0}% 701 BossEventAtkUp relic_desc_BossEventAtkUp BossEventAtkUp_feedBackKey BossEventAtkUp
39 LowerHpAspdUp 生命值越低,攻击速度越快(最多{0}%) 702 LowerHpAspdUp relic_desc_LowerHpAspdUp LowerHpAspdUp_feedBackKey LowerHpAspdUp
40 LowHpAspdUp 当生命值低于{0}%以下,攻击速度+{1}% 703 LowHpAspdUp relic_desc_LowHpAspdUp LowHpAspdUp_feedBackKey LowHpAspdUp
41 AttackCountAspdUp 每次攻击命中时,攻击速度增加{0}%(最多{1}%) 704 AttackCountAspdUp relic_desc_AttackCountAspdUp AttackCountAspdUp_feedBackKey AttackCountAspdUp
42 AttackBurn 攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1} 705 AttackBurn relic_desc_AttackBurn AttackBurn_feedBackKey AttackBurn
43 AttackBurnEnforce 烧伤伤害+{0}% 706 AttackBurnEnforce relic_desc_AttackBurnEnforce AttackBurnEnforce_feedBackKey AttackBurnEnforce
44 AttackStun 攻击命中时,以{0}%机率使敌人持续{1}秒晕眩 707 AttackStun relic_desc_AttackStun AttackStun_feedBackKey AttackStun
45 StunMustCrit 攻击晕眩敌人时,必定使出暴击 708 StunMustCrit relic_desc_StunMustCrit StunMustCrit_feedBackKey StunMustCrit
46 EvaDagger 迴避时,以攻击力{0}%的伤害发射匕首 709 EvaDagger relic_desc_EvaDagger EvaDagger_feedBackKey EvaDagger
47 EvaDaggerEnforce 匕首伤害+{0}% 710 EvaDaggerEnforce relic_desc_EvaDaggerEnforce EvaDaggerEnforce_feedBackKey EvaDaggerEnforce
48 SkeletonShield 战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵 711 SkeletonShield relic_desc_SkeletonShield SkeletonShield_feedBackKey SkeletonShield
49 SkeletonShieldEnforce 骷髅盾牌兵生命值+{0}% 712 SkeletonShieldEnforce relic_desc_SkeletonShieldEnforce SkeletonShieldEnforce_feedBackKey SkeletonShieldEnforce
50 AdditionalHpAddAtk 使攻击力增加额外生命值的{0}% 713 AdditionalHpAddAtk relic_desc_AdditionalHpAddAtk AdditionalHpAddAtk_feedBackKey AdditionalHpAddAtk
51 MaxHpaddHp 使生命值增加目前生命值的{0}% 714 MaxHpaddHp relic_desc_MaxHpaddHp MaxHpaddHp_feedBackKey MaxHpaddHp
52 CritDmgUp 暴击伤害+{0}% 715 CritDmgUp relic_desc_CritDmgUp CritDmgUp_feedBackKey CritDmgUp
53 CritDefReduce 暴击命中时,敌人防禦力减少{0}%(最多{1}次) 716 CritDefReduce relic_desc_CritDefReduce CritDefReduce_feedBackKey CritDefReduce
54 FirstAttackCritRateUp 首次攻击时,暴击率+{0}% 717 FirstAttackCritRateUp relic_desc_FirstAttackCritRateUp FirstAttackCritRateUp_feedBackKey FirstAttackCritRateUp
55 TripleAttackDmg 对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害 718 TripleAttackDmg relic_desc_TripleAttackDmg TripleAttackDmg_feedBackKey TripleAttackDmg
56 BattleTimeAimUp 使命中按照战斗时间等比增加(最多{0}%) 719 BattleTimeAimUp relic_desc_BattleTimeAimUp BattleTimeAimUp_feedBackKey BattleTimeAimUp
57 EnemyCountAimUp 敌人越多,命中越高(最多{0}%) 720 EnemyCountAimUp relic_desc_EnemyCountAimUp EnemyCountAimUp_feedBackKey EnemyCountAimUp
58 CounterAllAttack 反击时,以攻击力{0}%的伤害进行整体攻击 721 CounterAllAttack relic_desc_CounterAllAttack CounterAllAttack_feedBackKey CounterAllAttack
59 CounterGetGear 反击时,以{0}%机率获得{1}个装备 722 CounterGetGear relic_desc_CounterGetGear CounterGetGear_feedBackKey CounterGetGear
60 BattleHitDefUp 战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%) 723 BattleHitDefUp relic_desc_BattleHitDefUp BattleHitDefUp_feedBackKey BattleHitDefUp
61 TripleAttackDmgEnforce 标记爆炸伤害+{0}% 725 TripleAttackDmgEnforce relic_desc_TripleAttackDmgEnforce TripleAttackDmgEnforce_feedBackKey TripleAttackDmgEnforce
62 LowerHpDefUp 生命值越低,防禦力越高(最多{0}%) 724 LowerHpDefUp relic_desc_LowerHpDefUp LowerHpDefUp_feedBackKey LowerHpDefUp
63 SpikeCounter 对敌人反射所受到的{0}%伤害 726 SpikeCounter relic_desc_SpikeCounter SpikeCounter_feedBackKey SpikeCounter
64 SpikeCounterBurn 反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1 727 SpikeCounterBurn relic_desc_SpikeCounterBurn SpikeCounterBurn_feedBackKey SpikeCounterBurn
65 KillAttackUp 每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%) 728 KillAttackUp relic_desc_KillAttackUp KillAttackUp_feedBackKey KillAttackUp
66 KillAttackUpEnforce 攻击力增加上限量+{0}% 729 KillAttackUpEnforce relic_desc_KillAttackUpEnforce KillAttackUpEnforce_feedBackKey KillAttackUpEnforce
67 AdditionalHpAddAtkLimit 提升额外生命值{0}%相当的攻击力(最多{1}) 730 AdditionalHpAddAtkLimit relic_desc_AdditionalHpAddAtkLimit AdditionalHpAddAtkLimit_feedBackKey AdditionalHpAddAtkLimit
68 AdditionalCritDmgFromTrueDmg 每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%) 731 AdditionalCritDmgFromTrueDmg relic_desc_AdditionalCritDmgFromTrueDmg AdditionalCritDmgFromTrueDmg_feedBackKey AdditionalCritDmgFromTrueDmg
69 AdditionalAtkFromTrueDmg 每1点【固定伤害】,使攻击力增加{0}%(最多{1}%) 732 AdditionalAtkFromTrueDmg relic_desc_AdditionalAtkFromTrueDmg AdditionalAtkFromTrueDmg_feedBackKey AdditionalAtkFromTrueDmg
70 Stat_ATTACK_POWER 攻击力增加{0}% 3000 Stat_ATTACK_POWER relic_desc_Stat_ATTACK_POWER Stat_ATTACK_POWER_feedBackKey Stat_ATTACK_POWER
71 Stat_HEALTH 生命值上限增加{0}% 3001 Stat_HEALTH relic_desc_Stat_HEALTH Stat_HEALTH_feedBackKey Stat_HEALTH
72 Stat_AIM 命中增加{0}% 3002 Stat_AIM relic_desc_Stat_AIM Stat_AIM_feedBackKey Stat_AIM
73 Stat_DEFENSE 防禦力增加{0}% 3003 Stat_DEFENSE relic_desc_Stat_DEFENSE Stat_DEFENSE_feedBackKey Stat_DEFENSE
74 Stat_EVASION 迴避增加{0}% 3004 Stat_EVASION relic_desc_Stat_EVASION Stat_EVASION_feedBackKey Stat_EVASION
75 Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 3005 Stat_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND Stat_REGEN_PER_SECOND_feedBackKey Stat_REGEN_PER_SECOND
76 Stat_TOTAL_DAMAGE 整体攻击增加{0}% 3006 Stat_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE Stat_TOTAL_DAMAGE_feedBackKey Stat_TOTAL_DAMAGE
77 Stat_TRUE_DAMAGE 固定伤害增加{0}% 3007 Stat_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE Stat_TRUE_DAMAGE_feedBackKey Stat_TRUE_DAMAGE
78 Stat_KILL_HEAL 击杀后恢復增加{0}% 3008 Stat_KILL_HEAL relic_desc_Stat_KILL_HEAL Stat_KILL_HEAL_feedBackKey Stat_KILL_HEAL
79 Stat_COUNTER_ATTACK 反击增加{0}% 3009 Stat_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK Stat_COUNTER_ATTACK_feedBackKey Stat_COUNTER_ATTACK
80 Stat_ATTACK_SPEED 攻击速度增加{0}% 3010 Stat_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED Stat_ATTACK_SPEED_feedBackKey Stat_ATTACK_SPEED
81 Stat_CRITICAL_RATE 暴击率增加{0}% 3011 Stat_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE Stat_CRITICAL_RATE_feedBackKey Stat_CRITICAL_RATE
82 Stat_LIFE_STEAL 吸血增加{0}% 3012 Stat_LIFE_STEAL relic_desc_Stat_LIFE_STEAL Stat_LIFE_STEAL_feedBackKey Stat_LIFE_STEAL
83 Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 4000 Stat_Plus_ATTACK_POWER relic_desc_Stat_Plus_ATTACK_POWER Stat_Plus_ATTACK_POWER_feedBackKey Stat_Plus_ATTACK_POWER
84 Stat_Plus_HEALTH 基本生命值上限增加{0} 4001 Stat_Plus_HEALTH relic_desc_Stat_Plus_HEALTH Stat_Plus_HEALTH_feedBackKey Stat_Plus_HEALTH
85 Stat_Plus_AIM 基本命中增加{0} 4002 Stat_Plus_AIM relic_desc_Stat_Plus_AIM Stat_Plus_AIM_feedBackKey Stat_Plus_AIM
86 Stat_Plus_DEFENSE 基本防禦力增加{0} 4003 Stat_Plus_DEFENSE relic_desc_Stat_Plus_DEFENSE Stat_Plus_DEFENSE_feedBackKey Stat_Plus_DEFENSE
87 Stat_Plus_EVASION 基本迴避增加{0} 4004 Stat_Plus_EVASION relic_desc_Stat_Plus_EVASION Stat_Plus_EVASION_feedBackKey Stat_Plus_EVASION
88 Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 4005 Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_Plus_REGEN_PER_SECOND Stat_Plus_REGEN_PER_SECOND_feedBackKey Stat_Plus_REGEN_PER_SECOND
89 Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 4006 Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_Plus_TOTAL_DAMAGE Stat_Plus_TOTAL_DAMAGE_feedBackKey Stat_Plus_TOTAL_DAMAGE
90 Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 4007 Stat_Plus_TRUE_DAMAGE relic_desc_Stat_Plus_TRUE_DAMAGE Stat_Plus_TRUE_DAMAGE_feedBackKey Stat_Plus_TRUE_DAMAGE
91 Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 4008 Stat_Plus_KILL_HEAL relic_desc_Stat_Plus_KILL_HEAL Stat_Plus_KILL_HEAL_feedBackKey Stat_Plus_KILL_HEAL
92 Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 4009 Stat_Plus_COUNTER_ATTACK relic_desc_Stat_Plus_COUNTER_ATTACK Stat_Plus_COUNTER_ATTACK_feedBackKey Stat_Plus_COUNTER_ATTACK
93 Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 4010 Stat_Plus_ATTACK_SPEED relic_desc_Stat_Plus_ATTACK_SPEED Stat_Plus_ATTACK_SPEED_feedBackKey Stat_Plus_ATTACK_SPEED
94 Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 4011 Stat_Plus_CRITICAL_RATE relic_desc_Stat_Plus_CRITICAL_RATE Stat_Plus_CRITICAL_RATE_feedBackKey Stat_Plus_CRITICAL_RATE
95 Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 4012 Stat_Plus_LIFE_STEAL relic_desc_Stat_Plus_LIFE_STEAL Stat_Plus_LIFE_STEAL_feedBackKey Stat_Plus_LIFE_STEAL
@@ -0,0 +1,95 @@
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
1 Id StringId skillDesc feedbackDesKey EEquipSkill
2 100 DoubleAttack relic_desc_DoubleAttack DoubleAttack_feedBackKey DoubleAttack
3 101 DoubleAttackEnforce relic_desc_DoubleAttackEnforce DoubleAttackEnforce_feedBackKey DoubleAttackEnforce
4 102 DoubleFreeze relic_desc_DoubleFreeze DoubleFreeze_feedBackKey DoubleFreeze
5 103 DoubleFreezeEnforce relic_desc_DoubleFreezeEnforce DoubleFreezeEnforce_feedBackKey DoubleFreezeEnforce
6 104 FreezeSmite relic_desc_FreezeSmite FreezeSmite_feedBackKey FreezeSmite
7 105 DoubleAspdUp relic_desc_DoubleAspdUp DoubleAspdUp_feedBackKey DoubleAspdUp
8 106 DoubleShield relic_desc_DoubleShield DoubleShield_feedBackKey DoubleShield
9 107 ShieldBomb relic_desc_ShieldBomb ShieldBomb_feedBackKey ShieldBomb
10 108 DoubleExecute relic_desc_DoubleExecute DoubleExecute_feedBackKey DoubleExecute
11 109 DoubleBonusStat relic_desc_DoubleBonusStat DoubleBonusStat_feedBackKey DoubleBonusStat
12 200 PetStartAttack relic_desc_PetStartAttack PetStartAttack_feedBackKey PetStartAttack
13 201 PetCooldownReduce relic_desc_PetCooldownReduce PetCooldownReduce_feedBackKey PetCooldownReduce
14 202 PetFastCooldown relic_desc_PetFastCooldown PetFastCooldown_feedBackKey PetFastCooldown
15 203 PetAttackReady relic_desc_PetAttackReady PetAttackReady_feedBackKey PetAttackReady
16 204 PetTileCooldown relic_desc_PetTileCooldown PetTileCooldown_feedBackKey PetTileCooldown
17 300 PointLoopInterest relic_desc_PointLoopInterest PointLoopInterest_feedBackKey PointLoopInterest
18 301 PointLoopInterestEnforce relic_desc_PointLoopInterestEnforce PointLoopInterestEnforce_feedBackKey PointLoopInterestEnforce
19 302 PointBigHousePlus relic_desc_PointBigHousePlus PointBigHousePlus_feedBackKey PointBigHousePlus
20 303 PointGearPlus relic_desc_PointGearPlus PointGearPlus_feedBackKey PointGearPlus
21 304 PointLoopPlus relic_desc_PointLoopPlus PointLoopPlus_feedBackKey PointLoopPlus
22 305 PointBigHouse relic_desc_PointBigHouse PointBigHouse_feedBackKey PointBigHouse
23 306 PointTrashBonus relic_desc_PointTrashBonus PointTrashBonus_feedBackKey PointTrashBonus
24 307 HouseBonus relic_desc_HouseBonus HouseBonus_feedBackKey HouseBonus
25 400 TileGoodNotConsume relic_desc_TileGoodNotConsume TileGoodNotConsume_feedBackKey TileGoodNotConsume
26 401 TileBossEventBonus relic_desc_TileBossEventBonus TileBossEventBonus_feedBackKey TileBossEventBonus
27 402 TileExecute relic_desc_TileExecute TileExecute_feedBackKey TileExecute
28 500 LoopBossAttackDelay relic_desc_LoopBossAttackDelay LoopBossAttackDelay_feedBackKey LoopBossAttackDelay
29 501 LoopRandomExecute relic_desc_LoopRandomExecute LoopRandomExecute_feedBackKey LoopRandomExecute
30 502 LoopGoodTile relic_desc_LoopGoodTile LoopGoodTile_feedBackKey LoopGoodTile
31 600 PotionNotConsume relic_desc_PotionNotConsume PotionNotConsume_feedBackKey PotionNotConsume
32 601 PotionLoopCharge relic_desc_PotionLoopCharge PotionLoopCharge_feedBackKey PotionLoopCharge
33 602 PotionUpgradeSale relic_desc_PotionUpgradeSale PotionUpgradeSale_feedBackKey PotionUpgradeSale
34 603 PotionStartCountLevel relic_desc_PotionStartCountLevel PotionStartCountLevel_feedBackKey PotionStartCountLevel
35 604 PotionStartHealLevel relic_desc_PotionStartHealLevel PotionStartHealLevel_feedBackKey PotionStartHealLevel
36 605 PotionUseThrow relic_desc_PotionUseThrow PotionUseThrow_feedBackKey PotionUseThrow
37 700 EnemyCountAtkUp relic_desc_EnemyCountAtkUp EnemyCountAtkUp_feedBackKey EnemyCountAtkUp
38 701 BossEventAtkUp relic_desc_BossEventAtkUp BossEventAtkUp_feedBackKey BossEventAtkUp
39 702 LowerHpAspdUp relic_desc_LowerHpAspdUp LowerHpAspdUp_feedBackKey LowerHpAspdUp
40 703 LowHpAspdUp relic_desc_LowHpAspdUp LowHpAspdUp_feedBackKey LowHpAspdUp
41 704 AttackCountAspdUp relic_desc_AttackCountAspdUp AttackCountAspdUp_feedBackKey AttackCountAspdUp
42 705 AttackBurn relic_desc_AttackBurn AttackBurn_feedBackKey AttackBurn
43 706 AttackBurnEnforce relic_desc_AttackBurnEnforce AttackBurnEnforce_feedBackKey AttackBurnEnforce
44 707 AttackStun relic_desc_AttackStun AttackStun_feedBackKey AttackStun
45 708 StunMustCrit relic_desc_StunMustCrit StunMustCrit_feedBackKey StunMustCrit
46 709 EvaDagger relic_desc_EvaDagger EvaDagger_feedBackKey EvaDagger
47 710 EvaDaggerEnforce relic_desc_EvaDaggerEnforce EvaDaggerEnforce_feedBackKey EvaDaggerEnforce
48 711 SkeletonShield relic_desc_SkeletonShield SkeletonShield_feedBackKey SkeletonShield
49 712 SkeletonShieldEnforce relic_desc_SkeletonShieldEnforce SkeletonShieldEnforce_feedBackKey SkeletonShieldEnforce
50 713 AdditionalHpAddAtk relic_desc_AdditionalHpAddAtk AdditionalHpAddAtk_feedBackKey AdditionalHpAddAtk
51 714 MaxHpaddHp relic_desc_MaxHpaddHp MaxHpaddHp_feedBackKey MaxHpaddHp
52 715 CritDmgUp relic_desc_CritDmgUp CritDmgUp_feedBackKey CritDmgUp
53 716 CritDefReduce relic_desc_CritDefReduce CritDefReduce_feedBackKey CritDefReduce
54 717 FirstAttackCritRateUp relic_desc_FirstAttackCritRateUp FirstAttackCritRateUp_feedBackKey FirstAttackCritRateUp
55 718 TripleAttackDmg relic_desc_TripleAttackDmg TripleAttackDmg_feedBackKey TripleAttackDmg
56 719 BattleTimeAimUp relic_desc_BattleTimeAimUp BattleTimeAimUp_feedBackKey BattleTimeAimUp
57 720 EnemyCountAimUp relic_desc_EnemyCountAimUp EnemyCountAimUp_feedBackKey EnemyCountAimUp
58 721 CounterAllAttack relic_desc_CounterAllAttack CounterAllAttack_feedBackKey CounterAllAttack
59 722 CounterGetGear relic_desc_CounterGetGear CounterGetGear_feedBackKey CounterGetGear
60 723 BattleHitDefUp relic_desc_BattleHitDefUp BattleHitDefUp_feedBackKey BattleHitDefUp
61 725 TripleAttackDmgEnforce relic_desc_TripleAttackDmgEnforce TripleAttackDmgEnforce_feedBackKey TripleAttackDmgEnforce
62 724 LowerHpDefUp relic_desc_LowerHpDefUp LowerHpDefUp_feedBackKey LowerHpDefUp
63 726 SpikeCounter relic_desc_SpikeCounter SpikeCounter_feedBackKey SpikeCounter
64 727 SpikeCounterBurn relic_desc_SpikeCounterBurn SpikeCounterBurn_feedBackKey SpikeCounterBurn
65 728 KillAttackUp relic_desc_KillAttackUp KillAttackUp_feedBackKey KillAttackUp
66 729 KillAttackUpEnforce relic_desc_KillAttackUpEnforce KillAttackUpEnforce_feedBackKey KillAttackUpEnforce
67 730 AdditionalHpAddAtkLimit relic_desc_AdditionalHpAddAtkLimit AdditionalHpAddAtkLimit_feedBackKey AdditionalHpAddAtkLimit
68 731 AdditionalCritDmgFromTrueDmg relic_desc_AdditionalCritDmgFromTrueDmg AdditionalCritDmgFromTrueDmg_feedBackKey AdditionalCritDmgFromTrueDmg
69 732 AdditionalAtkFromTrueDmg relic_desc_AdditionalAtkFromTrueDmg AdditionalAtkFromTrueDmg_feedBackKey AdditionalAtkFromTrueDmg
70 3000 Stat_ATTACK_POWER relic_desc_Stat_ATTACK_POWER Stat_ATTACK_POWER_feedBackKey Stat_ATTACK_POWER
71 3001 Stat_HEALTH relic_desc_Stat_HEALTH Stat_HEALTH_feedBackKey Stat_HEALTH
72 3002 Stat_AIM relic_desc_Stat_AIM Stat_AIM_feedBackKey Stat_AIM
73 3003 Stat_DEFENSE relic_desc_Stat_DEFENSE Stat_DEFENSE_feedBackKey Stat_DEFENSE
74 3004 Stat_EVASION relic_desc_Stat_EVASION Stat_EVASION_feedBackKey Stat_EVASION
75 3005 Stat_REGEN_PER_SECOND relic_desc_Stat_REGEN_PER_SECOND Stat_REGEN_PER_SECOND_feedBackKey Stat_REGEN_PER_SECOND
76 3006 Stat_TOTAL_DAMAGE relic_desc_Stat_TOTAL_DAMAGE Stat_TOTAL_DAMAGE_feedBackKey Stat_TOTAL_DAMAGE
77 3007 Stat_TRUE_DAMAGE relic_desc_Stat_TRUE_DAMAGE Stat_TRUE_DAMAGE_feedBackKey Stat_TRUE_DAMAGE
78 3008 Stat_KILL_HEAL relic_desc_Stat_KILL_HEAL Stat_KILL_HEAL_feedBackKey Stat_KILL_HEAL
79 3009 Stat_COUNTER_ATTACK relic_desc_Stat_COUNTER_ATTACK Stat_COUNTER_ATTACK_feedBackKey Stat_COUNTER_ATTACK
80 3010 Stat_ATTACK_SPEED relic_desc_Stat_ATTACK_SPEED Stat_ATTACK_SPEED_feedBackKey Stat_ATTACK_SPEED
81 3011 Stat_CRITICAL_RATE relic_desc_Stat_CRITICAL_RATE Stat_CRITICAL_RATE_feedBackKey Stat_CRITICAL_RATE
82 3012 Stat_LIFE_STEAL relic_desc_Stat_LIFE_STEAL Stat_LIFE_STEAL_feedBackKey Stat_LIFE_STEAL
83 4000 Stat_Plus_ATTACK_POWER relic_desc_Stat_Plus_ATTACK_POWER Stat_Plus_ATTACK_POWER_feedBackKey Stat_Plus_ATTACK_POWER
84 4001 Stat_Plus_HEALTH relic_desc_Stat_Plus_HEALTH Stat_Plus_HEALTH_feedBackKey Stat_Plus_HEALTH
85 4002 Stat_Plus_AIM relic_desc_Stat_Plus_AIM Stat_Plus_AIM_feedBackKey Stat_Plus_AIM
86 4003 Stat_Plus_DEFENSE relic_desc_Stat_Plus_DEFENSE Stat_Plus_DEFENSE_feedBackKey Stat_Plus_DEFENSE
87 4004 Stat_Plus_EVASION relic_desc_Stat_Plus_EVASION Stat_Plus_EVASION_feedBackKey Stat_Plus_EVASION
88 4005 Stat_Plus_REGEN_PER_SECOND relic_desc_Stat_Plus_REGEN_PER_SECOND Stat_Plus_REGEN_PER_SECOND_feedBackKey Stat_Plus_REGEN_PER_SECOND
89 4006 Stat_Plus_TOTAL_DAMAGE relic_desc_Stat_Plus_TOTAL_DAMAGE Stat_Plus_TOTAL_DAMAGE_feedBackKey Stat_Plus_TOTAL_DAMAGE
90 4007 Stat_Plus_TRUE_DAMAGE relic_desc_Stat_Plus_TRUE_DAMAGE Stat_Plus_TRUE_DAMAGE_feedBackKey Stat_Plus_TRUE_DAMAGE
91 4008 Stat_Plus_KILL_HEAL relic_desc_Stat_Plus_KILL_HEAL Stat_Plus_KILL_HEAL_feedBackKey Stat_Plus_KILL_HEAL
92 4009 Stat_Plus_COUNTER_ATTACK relic_desc_Stat_Plus_COUNTER_ATTACK Stat_Plus_COUNTER_ATTACK_feedBackKey Stat_Plus_COUNTER_ATTACK
93 4010 Stat_Plus_ATTACK_SPEED relic_desc_Stat_Plus_ATTACK_SPEED Stat_Plus_ATTACK_SPEED_feedBackKey Stat_Plus_ATTACK_SPEED
94 4011 Stat_Plus_CRITICAL_RATE relic_desc_Stat_Plus_CRITICAL_RATE Stat_Plus_CRITICAL_RATE_feedBackKey Stat_Plus_CRITICAL_RATE
95 4012 Stat_Plus_LIFE_STEAL relic_desc_Stat_Plus_LIFE_STEAL Stat_Plus_LIFE_STEAL_feedBackKey Stat_Plus_LIFE_STEAL
@@ -0,0 +1,9 @@
原作中文名称,原作效果文本,Id,StringId,level,score
0,,0,0,3,1
1,,1,1,4,2
2,,2,2,5,4
3,,3,3,6,8
4,,4,4,7,16
5,,5,5,8,24
6,,6,6,9,32
7,,7,7,10,48
1 原作中文名称 原作效果文本 Id StringId level score
2 0 0 0 3 1
3 1 1 1 4 2
4 2 2 2 5 4
5 3 3 3 6 8
6 4 4 4 7 16
7 5 5 5 8 24
8 6 6 6 9 32
9 7 7 7 10 48
@@ -0,0 +1,9 @@
Id,StringId,level,score
0,0,3,1
1,1,4,2
2,2,5,4
3,3,6,8
4,4,7,16
5,5,8,24
6,6,9,32
7,7,10,48
1 Id StringId level score
2 0 0 3 1
3 1 1 4 2
4 2 2 5 4
5 3 3 6 8
6 4 4 7 16
7 5 5 8 24
8 6 6 9 32
9 7 7 10 48
@@ -0,0 +1,222 @@
表,Id,StringId,源字段,文本键,原作中文,来源
equipment,100,outgame_weapon_spear_01,equipmentTitle,equipment_title_outgame_weapon_spear_01,骑士团长矛,原作本地化/zh-cn
equipment,100,outgame_weapon_spear_01,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,101,outgame_weapon_spear_02,equipmentTitle,equipment_title_outgame_weapon_spear_02,暗影长矛,原作本地化/zh-cn
equipment,101,outgame_weapon_spear_02,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,102,outgame_weapon_sword_01,equipmentTitle,equipment_title_outgame_weapon_sword_01,烈火之剑,原作本地化/zh-cn
equipment,102,outgame_weapon_sword_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,103,outgame_weapon_sword_02,equipmentTitle,equipment_title_outgame_weapon_sword_02,冒险者之剑,原作本地化/zh-cn
equipment,103,outgame_weapon_sword_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,104,outgame_weapon_axe_01,equipmentTitle,equipment_title_outgame_weapon_axe_01,狂战士斧头,原作本地化/zh-cn
equipment,104,outgame_weapon_axe_01,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,105,outgame_weapon_axe_02,equipmentTitle,equipment_title_outgame_weapon_axe_02,復仇者斧头,原作本地化/zh-cn
equipment,105,outgame_weapon_axe_02,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,106,outgame_helmet_hood_01,equipmentTitle,equipment_title_outgame_helmet_hood_01,刺客帽兜,原作本地化/zh-cn
equipment,106,outgame_helmet_hood_01,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
equipment,107,outgame_helmet_hood_02,equipmentTitle,equipment_title_outgame_helmet_hood_02,朝圣者帽兜,原作本地化/zh-cn
equipment,107,outgame_helmet_hood_02,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
equipment,108,outgame_helmet_mask_01,equipmentTitle,equipment_title_outgame_helmet_mask_01,瘟疫医师面具,原作本地化/zh-cn
equipment,108,outgame_helmet_mask_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,109,outgame_helmet_mask_02,equipmentTitle,equipment_title_outgame_helmet_mask_02,仪式面具,原作本地化/zh-cn
equipment,109,outgame_helmet_mask_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,110,outgame_helmet_headgear_01,equipmentTitle,equipment_title_outgame_helmet_headgear_01,弓箭手头盔,原作本地化/zh-cn
equipment,110,outgame_helmet_headgear_01,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,111,outgame_helmet_headgear_02,equipmentTitle,equipment_title_outgame_helmet_headgear_02,冒险者头盔,原作本地化/zh-cn
equipment,111,outgame_helmet_headgear_02,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,112,outgame_armor_robe_01,equipmentTitle,equipment_title_outgame_armor_robe_01,盗贼长袍,原作本地化/zh-cn
equipment,112,outgame_armor_robe_01,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
equipment,113,outgame_armor_robe_02,equipmentTitle,equipment_title_outgame_armor_robe_02,召唤长袍,原作本地化/zh-cn
equipment,113,outgame_armor_robe_02,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
equipment,114,outgame_armor_leather_01,equipmentTitle,equipment_title_outgame_armor_leather_01,商人皮革盔甲,原作本地化/zh-cn
equipment,114,outgame_armor_leather_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,115,outgame_armor_leather_02,equipmentTitle,equipment_title_outgame_armor_leather_02,棕熊皮革盔甲,原作本地化/zh-cn
equipment,115,outgame_armor_leather_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,116,outgame_armor_metal_01,equipmentTitle,equipment_title_outgame_armor_metal_01,冒险者盔甲,原作本地化/zh-cn
equipment,116,outgame_armor_metal_01,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,117,outgame_armor_metal_02,equipmentTitle,equipment_title_outgame_armor_metal_02,誓约盔甲,原作本地化/zh-cn
equipment,117,outgame_armor_metal_02,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,118,outgame_shield_small_01,equipmentTitle,equipment_title_outgame_shield_small_01,冒险者小型盾牌,原作本地化/zh-cn
equipment,118,outgame_shield_small_01,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
equipment,119,outgame_shield_small_02,equipmentTitle,equipment_title_outgame_shield_small_02,生鏽小型盾牌,原作本地化/zh-cn
equipment,119,outgame_shield_small_02,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
equipment,120,outgame_shield_middle_01,equipmentTitle,equipment_title_outgame_shield_middle_01,吸血尖刺中型盾牌,原作本地化/zh-cn
equipment,120,outgame_shield_middle_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,121,outgame_shield_middle_02,equipmentTitle,equipment_title_outgame_shield_middle_02,罪犯中型盾牌,原作本地化/zh-cn
equipment,121,outgame_shield_middle_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,122,outgame_shield_large_01,equipmentTitle,equipment_title_outgame_shield_large_01,骑士团大型盾牌,原作本地化/zh-cn
equipment,122,outgame_shield_large_01,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
equipment,123,outgame_shield_large_02,equipmentTitle,equipment_title_outgame_shield_large_02,布穀大型盾牌,原作本地化/zh-cn
equipment,123,outgame_shield_large_02,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
equipment,124,outgame_armor_metal_03,equipmentTitle,Elevens,Elevens的荆棘盔甲,原作本地化/zh-cn
equipment,124,outgame_armor_metal_03,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,125,outgame_weapon_axe_03,equipmentTitle,equipment_title_outgame_weapon_axe_03,灵魂收割者的斧头,原作本地化/zh-cn
equipment,125,outgame_weapon_axe_03,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,126,outgame_helmet_headgear_03,equipmentTitle,equipment_title_outgame_helmet_headgear_03,Leonax的头盔,原作本地化/zh-cn
equipment,126,outgame_helmet_headgear_03,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,127,outgame_armor_metal_04,equipmentTitle,equipment_title_outgame_armor_metal_04,守护者盔甲,原作本地化/zh-cn
equipment,127,outgame_armor_metal_04,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,128,outgame_helmet_headgear_04,equipmentTitle,equipment_title_outgame_helmet_headgear_04,王室头盔,原作本地化/zh-cn
equipment,128,outgame_helmet_headgear_04,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,129,outgame_weapon_spear_03,equipmentTitle,equipment_title_outgame_weapon_spear_03,命运之矛,原作本地化/zh-cn
equipment,129,outgame_weapon_spear_03,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,130,outgame_weapon_axe_04,equipmentTitle,equipment_title_outgame_weapon_axe_04,巨神兵斧头,原作本地化/zh-cn
equipment,130,outgame_weapon_axe_04,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,500,weapon_material,equipmentTitle,equipment_title_weapon_material,武器装备合成材料,原作本地化/zh-cn
equipment,501,helmet_material,equipmentTitle,equipment_title_helmet_material,帽子装备合成材料,原作本地化/zh-cn
equipment,502,shield_material,equipmentTitle,equipment_title_shield_material,盾牌装备合成材料,原作本地化/zh-cn
equipment,503,armor_material,equipmentTitle,equipment_title_armor_material,衣服装备合成材料,原作本地化/zh-cn
equipmenttype,100,sword,typeTitleKey,sword_type_title_key,刀剑,原作本地化/zh-cn
equipmenttype,100,sword,typeDescKey,sword_type_desc_key,攻击力与攻击速度达到平衡。,原作本地化/zh-cn
equipmenttype,101,axe,typeTitleKey,axe_type_title_key,斧头,原作本地化/zh-cn
equipmenttype,101,axe,typeDescKey,axe_type_desc_key,攻击力强,但攻击速度慢。,原作本地化/zh-cn
equipmenttype,102,spear,typeTitleKey,spear_type_title_key,长矛,原作本地化/zh-cn
equipmenttype,102,spear,typeDescKey,spear_type_desc_key,攻击力弱,但攻击速度快。,原作本地化/zh-cn
equipmenttype,103,mask,typeTitleKey,mask_type_title_key,面具,原作本地化/zh-cn
equipmenttype,103,mask,typeDescKey,mask_type_desc_key,命中率与暴击率达到平衡。,原作本地化/zh-cn
equipmenttype,104,helmet,typeTitleKey,helmet_type_title_key,头盔,原作本地化/zh-cn
equipmenttype,104,helmet,typeDescKey,helmet_type_desc_key,命中率高,但暴击率低。,原作本地化/zh-cn
equipmenttype,105,hood,typeTitleKey,hood_type_title_key,帽兜,原作本地化/zh-cn
equipmenttype,105,hood,typeDescKey,hood_type_desc_key,命中率低,但暴击率高。,原作本地化/zh-cn
equipmenttype,106,middle_shield,typeTitleKey,middle_shield_type_title_key,中型盾牌,原作本地化/zh-cn
equipmenttype,106,middle_shield,typeDescKey,middle_shield_type_desc_key,防禦力与反击机率达到平衡。,原作本地化/zh-cn
equipmenttype,107,large_shield,typeTitleKey,large_shield_type_title_key,大型盾牌,原作本地化/zh-cn
equipmenttype,107,large_shield,typeDescKey,large_shield_type_desc_key,防禦力高,但反击机率低。,原作本地化/zh-cn
equipmenttype,108,small_shield,typeTitleKey,small_shield_type_title_key,小型盾牌,原作本地化/zh-cn
equipmenttype,108,small_shield,typeDescKey,small_shield_type_desc_key,防禦力低,但反击机率高。,原作本地化/zh-cn
equipmenttype,109,leather,typeTitleKey,leather_type_title_key,皮革盔甲,原作本地化/zh-cn
equipmenttype,109,leather,typeDescKey,leather_type_desc_key,生命值与迴避机率达到平衡。,原作本地化/zh-cn
equipmenttype,110,plate,typeTitleKey,plate_type_title_key,盔甲,原作本地化/zh-cn
equipmenttype,110,plate,typeDescKey,plate_type_desc_key,生命值高,但迴避机率低。,原作本地化/zh-cn
equipmenttype,111,robe,typeTitleKey,robe_type_title_key,长袍,原作本地化/zh-cn
equipmenttype,111,robe,typeDescKey,robe_type_desc_key,生命值低,但迴避机率高。,原作本地化/zh-cn
equipskill,100,DoubleAttack,skillDesc,relic_desc_DoubleAttack,双倍时,以攻击力{0}%攻击敌人,原作本地化/zh-cn
equipskill,100,DoubleAttack,feedbackDesKey,DoubleAttack_feedBackKey,双倍:敌人整体攻击,原作本地化/zh-cn
equipskill,101,DoubleAttackEnforce,skillDesc,relic_desc_DoubleAttackEnforce,双倍时,骰点等比额外攻击,原作本地化/zh-cn
equipskill,102,DoubleFreeze,skillDesc,relic_desc_DoubleFreeze,双倍时,持续{0}秒冰冻敌人,原作本地化/zh-cn
equipskill,102,DoubleFreeze,feedbackDesKey,DoubleFreeze_feedBackKey,双倍:敌人整体冰冻,原作本地化/zh-cn
equipskill,103,DoubleFreezeEnforce,skillDesc,relic_desc_DoubleFreezeEnforce,冰冻时间增加{0}秒,原作本地化/zh-cn
equipskill,104,FreezeSmite,skillDesc,relic_desc_FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,原作本地化/zh-cn
equipskill,105,DoubleAspdUp,skillDesc,relic_desc_DoubleAspdUp,双倍时,攻击速度增加{0}%,原作本地化/zh-cn
equipskill,105,DoubleAspdUp,feedbackDesKey,DoubleAspdUp_feedBackKey,双倍:攻击速度增加,原作本地化/zh-cn
equipskill,106,DoubleShield,skillDesc,relic_desc_DoubleShield,双倍时,以{0}%机率获得防护罩,原作本地化/zh-cn
equipskill,106,DoubleShield,feedbackDesKey,DoubleShield_feedBackKey,双倍:获得防护罩,原作本地化/zh-cn
equipskill,107,ShieldBomb,skillDesc,relic_desc_ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,原作本地化/zh-cn
equipskill,107,ShieldBomb,feedbackDesKey,ShieldBomb_feedBackKey,防护罩爆炸,原作本地化/zh-cn
equipskill,108,DoubleExecute,skillDesc,relic_desc_DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
equipskill,108,DoubleExecute,feedbackDesKey,DoubleExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
equipskill,109,DoubleBonusStat,skillDesc,relic_desc_DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,原作本地化/zh-cn
equipskill,109,DoubleBonusStat,feedbackDesKey,DoubleBonusStat_feedBackKey,双倍:{0}+{1}%,原作本地化/zh-cn
equipskill,200,PetStartAttack,skillDesc,relic_desc_PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,原作本地化/zh-cn
equipskill,200,PetStartAttack,feedbackDesKey,PetStartAttack_feedBackKey,宠物立即攻击:{0},原作本地化/zh-cn
equipskill,201,PetCooldownReduce,skillDesc,relic_desc_PetCooldownReduce,宠物冷却时间减少{0}%,原作本地化/zh-cn
equipskill,201,PetCooldownReduce,feedbackDesKey,PetCooldownReduce_feedBackKey,宠物冷却时间减少,原作本地化/zh-cn
equipskill,300,PointLoopInterest,skillDesc,relic_desc_PointLoopInterest,每一楼层获得{0}%点数利息(最多10),原作本地化/zh-cn
equipskill,300,PointLoopInterest,feedbackDesKey,PointLoopInterest_feedBackKey,点数利息:{0},原作本地化/zh-cn
equipskill,301,PointLoopInterestEnforce,skillDesc,relic_desc_PointLoopInterestEnforce,利息利率增加{0}%,原作本地化/zh-cn
equipskill,302,PointBigHousePlus,skillDesc,relic_desc_PointBigHousePlus,建设城堡时,额外获得{0}点数,原作本地化/zh-cn
equipskill,302,PointBigHousePlus,feedbackDesKey,PointBigHousePlus_feedBackKey,建设城堡:红利,原作本地化/zh-cn
equipskill,303,PointGearPlus,skillDesc,relic_desc_PointGearPlus,分解装备时,以{0}%机率获得2倍点数,原作本地化/zh-cn
equipskill,303,PointGearPlus,feedbackDesKey,PointGearPlus_feedBackKey,分解装备:额外点数,原作本地化/zh-cn
equipskill,304,PointLoopPlus,skillDesc,relic_desc_PointLoopPlus,每一楼层获得{0}点数,原作本地化/zh-cn
equipskill,304,PointLoopPlus,feedbackDesKey,PointLoopPlus_feedBackKey,楼层攻略:{0}点数,原作本地化/zh-cn
equipskill,305,PointBigHouse,skillDesc,relic_desc_PointBigHouse,获得到达地板城堡数量相当的点数,原作本地化/zh-cn
equipskill,305,PointBigHouse,feedbackDesKey,PointBigHouse_feedBackKey,{0}个城堡:获得{1}点数,原作本地化/zh-cn
equipskill,306,PointTrashBonus,skillDesc,relic_desc_PointTrashBonus,分解垃圾道具时,获得1点数,原作本地化/zh-cn
equipskill,307,HouseBonus,skillDesc,relic_desc_HouseBonus,建设{0}个建筑时,额外建设1个,原作本地化/zh-cn
equipskill,307,HouseBonus,feedbackDesKey,HouseBonus_feedBackKey,额外建设建筑,原作本地化/zh-cn
equipskill,400,TileGoodNotConsume,skillDesc,relic_desc_TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,原作本地化/zh-cn
equipskill,400,TileGoodNotConsume,feedbackDesKey,TileGoodNotConsume_feedBackKey,防禦删除地板,原作本地化/zh-cn
equipskill,401,TileBossEventBonus,skillDesc,relic_desc_TileBossEventBonus,于首领活动地板战斗时,发放红利道具,原作本地化/zh-cn
equipskill,401,TileBossEventBonus,feedbackDesKey,TileBossEventBonus_feedBackKey,首领活动:红利道具!,原作本地化/zh-cn
equipskill,402,TileExecute,skillDesc,relic_desc_TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
equipskill,402,TileExecute,feedbackDesKey,TileExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
equipskill,500,LoopBossAttackDelay,skillDesc,relic_desc_LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,原作本地化/zh-cn
equipskill,500,LoopBossAttackDelay,feedbackDesKey,LoopBossAttackDelay_feedBackKey,楼层攻略:首领攻击延迟,原作本地化/zh-cn
equipskill,501,LoopRandomExecute,skillDesc,relic_desc_LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,原作本地化/zh-cn
equipskill,501,LoopRandomExecute,feedbackDesKey,LoopRandomExecute_feedBackKey,楼层攻略:移除随机敌人,原作本地化/zh-cn
equipskill,502,LoopGoodTile,skillDesc,relic_desc_LoopGoodTile,每一楼层以{0}%机率增加好活动地板,原作本地化/zh-cn
equipskill,502,LoopGoodTile,feedbackDesKey,LoopGoodTile_feedBackKey,楼层攻略:额外地板,原作本地化/zh-cn
equipskill,600,PotionNotConsume,skillDesc,relic_desc_PotionNotConsume,使用药水时,以{0}%机率不消耗药水,原作本地化/zh-cn
equipskill,600,PotionNotConsume,feedbackDesKey,PotionNotConsume_feedBackKey,防禦消耗药水,原作本地化/zh-cn
equipskill,601,PotionLoopCharge,skillDesc,relic_desc_PotionLoopCharge,每升上{0}楼层,补充1个药水,原作本地化/zh-cn
equipskill,601,PotionLoopCharge,feedbackDesKey,PotionLoopCharge_feedBackKey,楼层攻略:额外药水,原作本地化/zh-cn
equipskill,602,PotionUpgradeSale,skillDesc,relic_desc_PotionUpgradeSale,于商店进行药水强化{0}%折扣,原作本地化/zh-cn
equipskill,602,PotionUpgradeSale,feedbackDesKey,PotionUpgradeSale_feedBackKey,药水强化特惠,原作本地化/zh-cn
equipskill,603,PotionStartCountLevel,skillDesc,relic_desc_PotionStartCountLevel,起始药水持有量等级+{0},原作本地化/zh-cn
equipskill,603,PotionStartCountLevel,feedbackDesKey,PotionStartCountLevel_feedBackKey,药水持有量等级增加,原作本地化/zh-cn
equipskill,604,PotionStartHealLevel,skillDesc,relic_desc_PotionStartHealLevel,起始药水恢復量等级+{0},原作本地化/zh-cn
equipskill,604,PotionStartHealLevel,feedbackDesKey,PotionStartHealLevel_feedBackKey,药水恢復量等级增加,原作本地化/zh-cn
equipskill,605,PotionUseThrow,skillDesc,relic_desc_PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,原作本地化/zh-cn
equipskill,700,EnemyCountAtkUp,skillDesc,relic_desc_EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,原作本地化/zh-cn
equipskill,700,EnemyCountAtkUp,feedbackDesKey,EnemyCountAtkUp_feedBackKey,{0}个敌人:攻击力增加{1}%,原作本地化/zh-cn
equipskill,701,BossEventAtkUp,skillDesc,relic_desc_BossEventAtkUp,于首领活动地板,攻击力增加{0}%,原作本地化/zh-cn
equipskill,701,BossEventAtkUp,feedbackDesKey,BossEventAtkUp_feedBackKey,首领活动:攻击力增加,原作本地化/zh-cn
equipskill,702,LowerHpAspdUp,skillDesc,relic_desc_LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),原作本地化/zh-cn
equipskill,703,LowHpAspdUp,skillDesc,relic_desc_LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,原作本地化/zh-cn
equipskill,704,AttackCountAspdUp,skillDesc,relic_desc_AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,705,AttackBurn,skillDesc,relic_desc_AttackBurn,攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1},原作本地化/zh-cn
equipskill,705,AttackBurn,feedbackDesKey,AttackBurn_feedBackKey,敌人烧伤+{0},原作本地化/zh-cn
equipskill,706,AttackBurnEnforce,skillDesc,relic_desc_AttackBurnEnforce,烧伤伤害+{0}%,原作本地化/zh-cn
equipskill,707,AttackStun,skillDesc,relic_desc_AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,原作本地化/zh-cn
equipskill,707,AttackStun,feedbackDesKey,AttackStun_feedBackKey,敌人晕眩{0}秒,原作本地化/zh-cn
equipskill,708,StunMustCrit,skillDesc,relic_desc_StunMustCrit,攻击晕眩敌人时,必定使出暴击,原作本地化/zh-cn
equipskill,708,StunMustCrit,feedbackDesKey,StunMustCrit_feedBackKey,晕眩保证暴击,原作本地化/zh-cn
equipskill,709,EvaDagger,skillDesc,relic_desc_EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,原作本地化/zh-cn
equipskill,709,EvaDagger,feedbackDesKey,EvaDagger_feedBackKey,迴避:发射匕首,原作本地化/zh-cn
equipskill,710,EvaDaggerEnforce,skillDesc,relic_desc_EvaDaggerEnforce,匕首伤害+{0}%,原作本地化/zh-cn
equipskill,711,SkeletonShield,skillDesc,relic_desc_SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,原作本地化/zh-cn
equipskill,711,SkeletonShield,feedbackDesKey,SkeletonShield_feedBackKey,召唤骷髅盾牌兵,原作本地化/zh-cn
equipskill,712,SkeletonShieldEnforce,skillDesc,relic_desc_SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,原作本地化/zh-cn
equipskill,713,AdditionalHpAddAtk,skillDesc,relic_desc_AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,原作本地化/zh-cn
equipskill,714,MaxHpaddHp,skillDesc,relic_desc_MaxHpaddHp,使生命值增加目前生命值的{0}%,原作本地化/zh-cn
equipskill,715,CritDmgUp,skillDesc,relic_desc_CritDmgUp,暴击伤害+{0}%,原作本地化/zh-cn
equipskill,716,CritDefReduce,skillDesc,relic_desc_CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),原作本地化/zh-cn
equipskill,716,CritDefReduce,feedbackDesKey,CritDefReduce_feedBackKey,暴击:敌人防禦力减少{0}%,原作本地化/zh-cn
equipskill,717,FirstAttackCritRateUp,skillDesc,relic_desc_FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,原作本地化/zh-cn
equipskill,718,TripleAttackDmg,skillDesc,relic_desc_TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,原作本地化/zh-cn
equipskill,719,BattleTimeAimUp,skillDesc,relic_desc_BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),原作本地化/zh-cn
equipskill,720,EnemyCountAimUp,skillDesc,relic_desc_EnemyCountAimUp,敌人越多,命中越高(最多{0}%),原作本地化/zh-cn
equipskill,720,EnemyCountAimUp,feedbackDesKey,EnemyCountAimUp_feedBackKey,{0}个敌人:命中增加{1}%,原作本地化/zh-cn
equipskill,721,CounterAllAttack,skillDesc,relic_desc_CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,原作本地化/zh-cn
equipskill,721,CounterAllAttack,feedbackDesKey,CounterAllAttack_feedBackKey,反击:整体攻击,原作本地化/zh-cn
equipskill,722,CounterGetGear,skillDesc,relic_desc_CounterGetGear,反击时,以{0}%机率获得{1}个装备,原作本地化/zh-cn
equipskill,722,CounterGetGear,feedbackDesKey,CounterGetGear_feedBackKey,反击:获得装备,原作本地化/zh-cn
equipskill,723,BattleHitDefUp,skillDesc,relic_desc_BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,725,TripleAttackDmgEnforce,skillDesc,relic_desc_TripleAttackDmgEnforce,标记爆炸伤害+{0}%,原作本地化/zh-cn
equipskill,724,LowerHpDefUp,skillDesc,relic_desc_LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),原作本地化/zh-cn
equipskill,726,SpikeCounter,skillDesc,relic_desc_SpikeCounter,对敌人反射所受到的{0}%伤害,原作本地化/zh-cn
equipskill,726,SpikeCounter,feedbackDesKey,SpikeCounter_feedBackKey,伤害反射,原作本地化/zh-cn
equipskill,727,SpikeCounterBurn,skillDesc,relic_desc_SpikeCounterBurn,反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1,原作本地化/zh-cn
equipskill,727,SpikeCounterBurn,feedbackDesKey,SpikeCounterBurn_feedBackKey,增加烧伤,原作本地化/zh-cn
equipskill,728,KillAttackUp,skillDesc,relic_desc_KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),原作本地化/zh-cn
equipskill,728,KillAttackUp,feedbackDesKey,KillAttackUp_feedBackKey,击杀敌人:伤害增加{0}%,原作本地化/zh-cn
equipskill,729,KillAttackUpEnforce,skillDesc,relic_desc_KillAttackUpEnforce,攻击力增加上限量+{0}%,原作本地化/zh-cn
equipskill,730,AdditionalHpAddAtkLimit,skillDesc,relic_desc_AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),原作本地化/zh-cn
equipskill,731,AdditionalCritDmgFromTrueDmg,skillDesc,relic_desc_AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,732,AdditionalAtkFromTrueDmg,skillDesc,relic_desc_AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,3000,Stat_ATTACK_POWER,skillDesc,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
equipskill,3001,Stat_HEALTH,skillDesc,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
equipskill,3002,Stat_AIM,skillDesc,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
equipskill,3003,Stat_DEFENSE,skillDesc,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
equipskill,3004,Stat_EVASION,skillDesc,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
equipskill,3005,Stat_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
equipskill,3006,Stat_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
equipskill,3007,Stat_TRUE_DAMAGE,skillDesc,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
equipskill,3008,Stat_KILL_HEAL,skillDesc,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
equipskill,3009,Stat_COUNTER_ATTACK,skillDesc,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
equipskill,3010,Stat_ATTACK_SPEED,skillDesc,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
equipskill,3011,Stat_CRITICAL_RATE,skillDesc,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
equipskill,3012,Stat_LIFE_STEAL,skillDesc,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
equipskill,4000,Stat_Plus_ATTACK_POWER,skillDesc,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
equipskill,4001,Stat_Plus_HEALTH,skillDesc,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
equipskill,4002,Stat_Plus_AIM,skillDesc,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
equipskill,4003,Stat_Plus_DEFENSE,skillDesc,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
equipskill,4004,Stat_Plus_EVASION,skillDesc,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
equipskill,4005,Stat_Plus_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
equipskill,4006,Stat_Plus_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
equipskill,4007,Stat_Plus_TRUE_DAMAGE,skillDesc,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
equipskill,4008,Stat_Plus_KILL_HEAL,skillDesc,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
equipskill,4009,Stat_Plus_COUNTER_ATTACK,skillDesc,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
equipskill,4010,Stat_Plus_ATTACK_SPEED,skillDesc,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
equipskill,4011,Stat_Plus_CRITICAL_RATE,skillDesc,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
equipskill,4012,Stat_Plus_LIFE_STEAL,skillDesc,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
1 表 Id StringId 源字段 文本键 原作中文 来源
2 equipment 100 outgame_weapon_spear_01 equipmentTitle equipment_title_outgame_weapon_spear_01 骑士团长矛 原作本地化/zh-cn
3 equipment 100 outgame_weapon_spear_01 tagType weaponTag_attackSpeed 速度型 原作本地化/zh-cn
4 equipment 101 outgame_weapon_spear_02 equipmentTitle equipment_title_outgame_weapon_spear_02 暗影长矛 原作本地化/zh-cn
5 equipment 101 outgame_weapon_spear_02 tagType weaponTag_attackSpeed 速度型 原作本地化/zh-cn
6 equipment 102 outgame_weapon_sword_01 equipmentTitle equipment_title_outgame_weapon_sword_01 烈火之剑 原作本地化/zh-cn
7 equipment 102 outgame_weapon_sword_01 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
8 equipment 103 outgame_weapon_sword_02 equipmentTitle equipment_title_outgame_weapon_sword_02 冒险者之剑 原作本地化/zh-cn
9 equipment 103 outgame_weapon_sword_02 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
10 equipment 104 outgame_weapon_axe_01 equipmentTitle equipment_title_outgame_weapon_axe_01 狂战士斧头 原作本地化/zh-cn
11 equipment 104 outgame_weapon_axe_01 tagType weaponTag_attackDamage 攻击型 原作本地化/zh-cn
12 equipment 105 outgame_weapon_axe_02 equipmentTitle equipment_title_outgame_weapon_axe_02 復仇者斧头 原作本地化/zh-cn
13 equipment 105 outgame_weapon_axe_02 tagType weaponTag_attackDamage 攻击型 原作本地化/zh-cn
14 equipment 106 outgame_helmet_hood_01 equipmentTitle equipment_title_outgame_helmet_hood_01 刺客帽兜 原作本地化/zh-cn
15 equipment 106 outgame_helmet_hood_01 tagType weaponTag_criticalRate 暴击型 原作本地化/zh-cn
16 equipment 107 outgame_helmet_hood_02 equipmentTitle equipment_title_outgame_helmet_hood_02 朝圣者帽兜 原作本地化/zh-cn
17 equipment 107 outgame_helmet_hood_02 tagType weaponTag_criticalRate 暴击型 原作本地化/zh-cn
18 equipment 108 outgame_helmet_mask_01 equipmentTitle equipment_title_outgame_helmet_mask_01 瘟疫医师面具 原作本地化/zh-cn
19 equipment 108 outgame_helmet_mask_01 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
20 equipment 109 outgame_helmet_mask_02 equipmentTitle equipment_title_outgame_helmet_mask_02 仪式面具 原作本地化/zh-cn
21 equipment 109 outgame_helmet_mask_02 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
22 equipment 110 outgame_helmet_headgear_01 equipmentTitle equipment_title_outgame_helmet_headgear_01 弓箭手头盔 原作本地化/zh-cn
23 equipment 110 outgame_helmet_headgear_01 tagType weaponTag_accuracy 命中型 原作本地化/zh-cn
24 equipment 111 outgame_helmet_headgear_02 equipmentTitle equipment_title_outgame_helmet_headgear_02 冒险者头盔 原作本地化/zh-cn
25 equipment 111 outgame_helmet_headgear_02 tagType weaponTag_accuracy 命中型 原作本地化/zh-cn
26 equipment 112 outgame_armor_robe_01 equipmentTitle equipment_title_outgame_armor_robe_01 盗贼长袍 原作本地化/zh-cn
27 equipment 112 outgame_armor_robe_01 tagType weaponTag_evasion 迴避型 原作本地化/zh-cn
28 equipment 113 outgame_armor_robe_02 equipmentTitle equipment_title_outgame_armor_robe_02 召唤长袍 原作本地化/zh-cn
29 equipment 113 outgame_armor_robe_02 tagType weaponTag_evasion 迴避型 原作本地化/zh-cn
30 equipment 114 outgame_armor_leather_01 equipmentTitle equipment_title_outgame_armor_leather_01 商人皮革盔甲 原作本地化/zh-cn
31 equipment 114 outgame_armor_leather_01 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
32 equipment 115 outgame_armor_leather_02 equipmentTitle equipment_title_outgame_armor_leather_02 棕熊皮革盔甲 原作本地化/zh-cn
33 equipment 115 outgame_armor_leather_02 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
34 equipment 116 outgame_armor_metal_01 equipmentTitle equipment_title_outgame_armor_metal_01 冒险者盔甲 原作本地化/zh-cn
35 equipment 116 outgame_armor_metal_01 tagType weaponTag_health 生命值型 原作本地化/zh-cn
36 equipment 117 outgame_armor_metal_02 equipmentTitle equipment_title_outgame_armor_metal_02 誓约盔甲 原作本地化/zh-cn
37 equipment 117 outgame_armor_metal_02 tagType weaponTag_health 生命值型 原作本地化/zh-cn
38 equipment 118 outgame_shield_small_01 equipmentTitle equipment_title_outgame_shield_small_01 冒险者小型盾牌 原作本地化/zh-cn
39 equipment 118 outgame_shield_small_01 tagType weaponTag_counter 反击型 原作本地化/zh-cn
40 equipment 119 outgame_shield_small_02 equipmentTitle equipment_title_outgame_shield_small_02 生鏽小型盾牌 原作本地化/zh-cn
41 equipment 119 outgame_shield_small_02 tagType weaponTag_counter 反击型 原作本地化/zh-cn
42 equipment 120 outgame_shield_middle_01 equipmentTitle equipment_title_outgame_shield_middle_01 吸血尖刺中型盾牌 原作本地化/zh-cn
43 equipment 120 outgame_shield_middle_01 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
44 equipment 121 outgame_shield_middle_02 equipmentTitle equipment_title_outgame_shield_middle_02 罪犯中型盾牌 原作本地化/zh-cn
45 equipment 121 outgame_shield_middle_02 tagType weaponTag_balance 平衡型 原作本地化/zh-cn
46 equipment 122 outgame_shield_large_01 equipmentTitle equipment_title_outgame_shield_large_01 骑士团大型盾牌 原作本地化/zh-cn
47 equipment 122 outgame_shield_large_01 tagType weaponTag_defense 防禦型 原作本地化/zh-cn
48 equipment 123 outgame_shield_large_02 equipmentTitle equipment_title_outgame_shield_large_02 布穀大型盾牌 原作本地化/zh-cn
49 equipment 123 outgame_shield_large_02 tagType weaponTag_defense 防禦型 原作本地化/zh-cn
50 equipment 124 outgame_armor_metal_03 equipmentTitle Elevens Elevens的荆棘盔甲 原作本地化/zh-cn
51 equipment 124 outgame_armor_metal_03 tagType weaponTag_health 生命值型 原作本地化/zh-cn
52 equipment 125 outgame_weapon_axe_03 equipmentTitle equipment_title_outgame_weapon_axe_03 灵魂收割者的斧头 原作本地化/zh-cn
53 equipment 125 outgame_weapon_axe_03 tagType weaponTag_attackDamage 攻击型 原作本地化/zh-cn
54 equipment 126 outgame_helmet_headgear_03 equipmentTitle equipment_title_outgame_helmet_headgear_03 Leonax的头盔 原作本地化/zh-cn
55 equipment 126 outgame_helmet_headgear_03 tagType weaponTag_accuracy 命中型 原作本地化/zh-cn
56 equipment 127 outgame_armor_metal_04 equipmentTitle equipment_title_outgame_armor_metal_04 守护者盔甲 原作本地化/zh-cn
57 equipment 127 outgame_armor_metal_04 tagType weaponTag_health 生命值型 原作本地化/zh-cn
58 equipment 128 outgame_helmet_headgear_04 equipmentTitle equipment_title_outgame_helmet_headgear_04 王室头盔 原作本地化/zh-cn
59 equipment 128 outgame_helmet_headgear_04 tagType weaponTag_accuracy 命中型 原作本地化/zh-cn
60 equipment 129 outgame_weapon_spear_03 equipmentTitle equipment_title_outgame_weapon_spear_03 命运之矛 原作本地化/zh-cn
61 equipment 129 outgame_weapon_spear_03 tagType weaponTag_attackSpeed 速度型 原作本地化/zh-cn
62 equipment 130 outgame_weapon_axe_04 equipmentTitle equipment_title_outgame_weapon_axe_04 巨神兵斧头 原作本地化/zh-cn
63 equipment 130 outgame_weapon_axe_04 tagType weaponTag_attackDamage 攻击型 原作本地化/zh-cn
64 equipment 500 weapon_material equipmentTitle equipment_title_weapon_material 武器装备合成材料 原作本地化/zh-cn
65 equipment 501 helmet_material equipmentTitle equipment_title_helmet_material 帽子装备合成材料 原作本地化/zh-cn
66 equipment 502 shield_material equipmentTitle equipment_title_shield_material 盾牌装备合成材料 原作本地化/zh-cn
67 equipment 503 armor_material equipmentTitle equipment_title_armor_material 衣服装备合成材料 原作本地化/zh-cn
68 equipmenttype 100 sword typeTitleKey sword_type_title_key 刀剑 原作本地化/zh-cn
69 equipmenttype 100 sword typeDescKey sword_type_desc_key 攻击力与攻击速度达到平衡。 原作本地化/zh-cn
70 equipmenttype 101 axe typeTitleKey axe_type_title_key 斧头 原作本地化/zh-cn
71 equipmenttype 101 axe typeDescKey axe_type_desc_key 攻击力强,但攻击速度慢。 原作本地化/zh-cn
72 equipmenttype 102 spear typeTitleKey spear_type_title_key 长矛 原作本地化/zh-cn
73 equipmenttype 102 spear typeDescKey spear_type_desc_key 攻击力弱,但攻击速度快。 原作本地化/zh-cn
74 equipmenttype 103 mask typeTitleKey mask_type_title_key 面具 原作本地化/zh-cn
75 equipmenttype 103 mask typeDescKey mask_type_desc_key 命中率与暴击率达到平衡。 原作本地化/zh-cn
76 equipmenttype 104 helmet typeTitleKey helmet_type_title_key 头盔 原作本地化/zh-cn
77 equipmenttype 104 helmet typeDescKey helmet_type_desc_key 命中率高,但暴击率低。 原作本地化/zh-cn
78 equipmenttype 105 hood typeTitleKey hood_type_title_key 帽兜 原作本地化/zh-cn
79 equipmenttype 105 hood typeDescKey hood_type_desc_key 命中率低,但暴击率高。 原作本地化/zh-cn
80 equipmenttype 106 middle_shield typeTitleKey middle_shield_type_title_key 中型盾牌 原作本地化/zh-cn
81 equipmenttype 106 middle_shield typeDescKey middle_shield_type_desc_key 防禦力与反击机率达到平衡。 原作本地化/zh-cn
82 equipmenttype 107 large_shield typeTitleKey large_shield_type_title_key 大型盾牌 原作本地化/zh-cn
83 equipmenttype 107 large_shield typeDescKey large_shield_type_desc_key 防禦力高,但反击机率低。 原作本地化/zh-cn
84 equipmenttype 108 small_shield typeTitleKey small_shield_type_title_key 小型盾牌 原作本地化/zh-cn
85 equipmenttype 108 small_shield typeDescKey small_shield_type_desc_key 防禦力低,但反击机率高。 原作本地化/zh-cn
86 equipmenttype 109 leather typeTitleKey leather_type_title_key 皮革盔甲 原作本地化/zh-cn
87 equipmenttype 109 leather typeDescKey leather_type_desc_key 生命值与迴避机率达到平衡。 原作本地化/zh-cn
88 equipmenttype 110 plate typeTitleKey plate_type_title_key 盔甲 原作本地化/zh-cn
89 equipmenttype 110 plate typeDescKey plate_type_desc_key 生命值高,但迴避机率低。 原作本地化/zh-cn
90 equipmenttype 111 robe typeTitleKey robe_type_title_key 长袍 原作本地化/zh-cn
91 equipmenttype 111 robe typeDescKey robe_type_desc_key 生命值低,但迴避机率高。 原作本地化/zh-cn
92 equipskill 100 DoubleAttack skillDesc relic_desc_DoubleAttack 双倍时,以攻击力{0}%攻击敌人 原作本地化/zh-cn
93 equipskill 100 DoubleAttack feedbackDesKey DoubleAttack_feedBackKey 双倍:敌人整体攻击 原作本地化/zh-cn
94 equipskill 101 DoubleAttackEnforce skillDesc relic_desc_DoubleAttackEnforce 双倍时,骰点等比额外攻击 原作本地化/zh-cn
95 equipskill 102 DoubleFreeze skillDesc relic_desc_DoubleFreeze 双倍时,持续{0}秒冰冻敌人 原作本地化/zh-cn
96 equipskill 102 DoubleFreeze feedbackDesKey DoubleFreeze_feedBackKey 双倍:敌人整体冰冻 原作本地化/zh-cn
97 equipskill 103 DoubleFreezeEnforce skillDesc relic_desc_DoubleFreezeEnforce 冰冻时间增加{0}秒 原作本地化/zh-cn
98 equipskill 104 FreezeSmite skillDesc relic_desc_FreezeSmite 攻击冰冻敌人时,造成{0}%额外伤害 原作本地化/zh-cn
99 equipskill 105 DoubleAspdUp skillDesc relic_desc_DoubleAspdUp 双倍时,攻击速度增加{0}% 原作本地化/zh-cn
100 equipskill 105 DoubleAspdUp feedbackDesKey DoubleAspdUp_feedBackKey 双倍:攻击速度增加 原作本地化/zh-cn
101 equipskill 106 DoubleShield skillDesc relic_desc_DoubleShield 双倍时,以{0}%机率获得防护罩 原作本地化/zh-cn
102 equipskill 106 DoubleShield feedbackDesKey DoubleShield_feedBackKey 双倍:获得防护罩 原作本地化/zh-cn
103 equipskill 107 ShieldBomb skillDesc relic_desc_ShieldBomb 当防护罩瓦解,以攻击力{0}%的伤害爆炸 原作本地化/zh-cn
104 equipskill 107 ShieldBomb feedbackDesKey ShieldBomb_feedBackKey 防护罩爆炸 原作本地化/zh-cn
105 equipskill 108 DoubleExecute skillDesc relic_desc_DoubleExecute 透过双倍到达敌人地板时,以{0}%机率处刑1个敌人 原作本地化/zh-cn
106 equipskill 108 DoubleExecute feedbackDesKey DoubleExecute_feedBackKey 处刑敌人 原作本地化/zh-cn
107 equipskill 109 DoubleBonusStat skillDesc relic_desc_DoubleBonusStat 双倍时,随机使1个基本能力值增加{0}% 原作本地化/zh-cn
108 equipskill 109 DoubleBonusStat feedbackDesKey DoubleBonusStat_feedBackKey 双倍:{0}+{1}% 原作本地化/zh-cn
109 equipskill 200 PetStartAttack skillDesc relic_desc_PetStartAttack 战斗开始时,以{0}%机率使宠物立即攻击 原作本地化/zh-cn
110 equipskill 200 PetStartAttack feedbackDesKey PetStartAttack_feedBackKey 宠物立即攻击:{0} 原作本地化/zh-cn
111 equipskill 201 PetCooldownReduce skillDesc relic_desc_PetCooldownReduce 宠物冷却时间减少{0}% 原作本地化/zh-cn
112 equipskill 201 PetCooldownReduce feedbackDesKey PetCooldownReduce_feedBackKey 宠物冷却时间减少 原作本地化/zh-cn
113 equipskill 300 PointLoopInterest skillDesc relic_desc_PointLoopInterest 每一楼层获得{0}%点数利息(最多10) 原作本地化/zh-cn
114 equipskill 300 PointLoopInterest feedbackDesKey PointLoopInterest_feedBackKey 点数利息:{0} 原作本地化/zh-cn
115 equipskill 301 PointLoopInterestEnforce skillDesc relic_desc_PointLoopInterestEnforce 利息利率增加{0}% 原作本地化/zh-cn
116 equipskill 302 PointBigHousePlus skillDesc relic_desc_PointBigHousePlus 建设城堡时,额外获得{0}点数 原作本地化/zh-cn
117 equipskill 302 PointBigHousePlus feedbackDesKey PointBigHousePlus_feedBackKey 建设城堡:红利 原作本地化/zh-cn
118 equipskill 303 PointGearPlus skillDesc relic_desc_PointGearPlus 分解装备时,以{0}%机率获得2倍点数 原作本地化/zh-cn
119 equipskill 303 PointGearPlus feedbackDesKey PointGearPlus_feedBackKey 分解装备:额外点数 原作本地化/zh-cn
120 equipskill 304 PointLoopPlus skillDesc relic_desc_PointLoopPlus 每一楼层获得{0}点数 原作本地化/zh-cn
121 equipskill 304 PointLoopPlus feedbackDesKey PointLoopPlus_feedBackKey 楼层攻略:{0}点数 原作本地化/zh-cn
122 equipskill 305 PointBigHouse skillDesc relic_desc_PointBigHouse 获得到达地板城堡数量相当的点数 原作本地化/zh-cn
123 equipskill 305 PointBigHouse feedbackDesKey PointBigHouse_feedBackKey {0}个城堡:获得{1}点数 原作本地化/zh-cn
124 equipskill 306 PointTrashBonus skillDesc relic_desc_PointTrashBonus 分解垃圾道具时,获得1点数 原作本地化/zh-cn
125 equipskill 307 HouseBonus skillDesc relic_desc_HouseBonus 建设{0}个建筑时,额外建设1个 原作本地化/zh-cn
126 equipskill 307 HouseBonus feedbackDesKey HouseBonus_feedBackKey 额外建设建筑 原作本地化/zh-cn
127 equipskill 400 TileGoodNotConsume skillDesc relic_desc_TileGoodNotConsume 以{0}%机率执行好活动后,不删除地板 原作本地化/zh-cn
128 equipskill 400 TileGoodNotConsume feedbackDesKey TileGoodNotConsume_feedBackKey 防禦删除地板 原作本地化/zh-cn
129 equipskill 401 TileBossEventBonus skillDesc relic_desc_TileBossEventBonus 于首领活动地板战斗时,发放红利道具 原作本地化/zh-cn
130 equipskill 401 TileBossEventBonus feedbackDesKey TileBossEventBonus_feedBackKey 首领活动:红利道具! 原作本地化/zh-cn
131 equipskill 402 TileExecute skillDesc relic_desc_TileExecute 到达敌人地板时,以{0}%机率处刑1个敌人 原作本地化/zh-cn
132 equipskill 402 TileExecute feedbackDesKey TileExecute_feedBackKey 处刑敌人 原作本地化/zh-cn
133 equipskill 500 LoopBossAttackDelay skillDesc relic_desc_LoopBossAttackDelay 每一楼层首领攻击冷却时间增加1回合 原作本地化/zh-cn
134 equipskill 500 LoopBossAttackDelay feedbackDesKey LoopBossAttackDelay_feedBackKey 楼层攻略:首领攻击延迟 原作本地化/zh-cn
135 equipskill 501 LoopRandomExecute skillDesc relic_desc_LoopRandomExecute 每一楼层以{0}%机率随机移除1个敌人 原作本地化/zh-cn
136 equipskill 501 LoopRandomExecute feedbackDesKey LoopRandomExecute_feedBackKey 楼层攻略:移除随机敌人 原作本地化/zh-cn
137 equipskill 502 LoopGoodTile skillDesc relic_desc_LoopGoodTile 每一楼层以{0}%机率增加好活动地板 原作本地化/zh-cn
138 equipskill 502 LoopGoodTile feedbackDesKey LoopGoodTile_feedBackKey 楼层攻略:额外地板 原作本地化/zh-cn
139 equipskill 600 PotionNotConsume skillDesc relic_desc_PotionNotConsume 使用药水时,以{0}%机率不消耗药水 原作本地化/zh-cn
140 equipskill 600 PotionNotConsume feedbackDesKey PotionNotConsume_feedBackKey 防禦消耗药水 原作本地化/zh-cn
141 equipskill 601 PotionLoopCharge skillDesc relic_desc_PotionLoopCharge 每升上{0}楼层,补充1个药水 原作本地化/zh-cn
142 equipskill 601 PotionLoopCharge feedbackDesKey PotionLoopCharge_feedBackKey 楼层攻略:额外药水 原作本地化/zh-cn
143 equipskill 602 PotionUpgradeSale skillDesc relic_desc_PotionUpgradeSale 于商店进行药水强化{0}%折扣 原作本地化/zh-cn
144 equipskill 602 PotionUpgradeSale feedbackDesKey PotionUpgradeSale_feedBackKey 药水强化特惠 原作本地化/zh-cn
145 equipskill 603 PotionStartCountLevel skillDesc relic_desc_PotionStartCountLevel 起始药水持有量等级+{0} 原作本地化/zh-cn
146 equipskill 603 PotionStartCountLevel feedbackDesKey PotionStartCountLevel_feedBackKey 药水持有量等级增加 原作本地化/zh-cn
147 equipskill 604 PotionStartHealLevel skillDesc relic_desc_PotionStartHealLevel 起始药水恢復量等级+{0} 原作本地化/zh-cn
148 equipskill 604 PotionStartHealLevel feedbackDesKey PotionStartHealLevel_feedBackKey 药水恢復量等级增加 原作本地化/zh-cn
149 equipskill 605 PotionUseThrow skillDesc relic_desc_PotionUseThrow 若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶 原作本地化/zh-cn
150 equipskill 700 EnemyCountAtkUp skillDesc relic_desc_EnemyCountAtkUp 当敌人越多,攻击力增加{0}% 原作本地化/zh-cn
151 equipskill 700 EnemyCountAtkUp feedbackDesKey EnemyCountAtkUp_feedBackKey {0}个敌人:攻击力增加{1}% 原作本地化/zh-cn
152 equipskill 701 BossEventAtkUp skillDesc relic_desc_BossEventAtkUp 于首领活动地板,攻击力增加{0}% 原作本地化/zh-cn
153 equipskill 701 BossEventAtkUp feedbackDesKey BossEventAtkUp_feedBackKey 首领活动:攻击力增加 原作本地化/zh-cn
154 equipskill 702 LowerHpAspdUp skillDesc relic_desc_LowerHpAspdUp 生命值越低,攻击速度越快(最多{0}%) 原作本地化/zh-cn
155 equipskill 703 LowHpAspdUp skillDesc relic_desc_LowHpAspdUp 当生命值低于{0}%以下,攻击速度+{1}% 原作本地化/zh-cn
156 equipskill 704 AttackCountAspdUp skillDesc relic_desc_AttackCountAspdUp 每次攻击命中时,攻击速度增加{0}%(最多{1}%) 原作本地化/zh-cn
157 equipskill 705 AttackBurn skillDesc relic_desc_AttackBurn 攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1} 原作本地化/zh-cn
158 equipskill 705 AttackBurn feedbackDesKey AttackBurn_feedBackKey 敌人烧伤+{0} 原作本地化/zh-cn
159 equipskill 706 AttackBurnEnforce skillDesc relic_desc_AttackBurnEnforce 烧伤伤害+{0}% 原作本地化/zh-cn
160 equipskill 707 AttackStun skillDesc relic_desc_AttackStun 攻击命中时,以{0}%机率使敌人持续{1}秒晕眩 原作本地化/zh-cn
161 equipskill 707 AttackStun feedbackDesKey AttackStun_feedBackKey 敌人晕眩{0}秒 原作本地化/zh-cn
162 equipskill 708 StunMustCrit skillDesc relic_desc_StunMustCrit 攻击晕眩敌人时,必定使出暴击 原作本地化/zh-cn
163 equipskill 708 StunMustCrit feedbackDesKey StunMustCrit_feedBackKey 晕眩保证暴击 原作本地化/zh-cn
164 equipskill 709 EvaDagger skillDesc relic_desc_EvaDagger 迴避时,以攻击力{0}%的伤害发射匕首 原作本地化/zh-cn
165 equipskill 709 EvaDagger feedbackDesKey EvaDagger_feedBackKey 迴避:发射匕首 原作本地化/zh-cn
166 equipskill 710 EvaDaggerEnforce skillDesc relic_desc_EvaDaggerEnforce 匕首伤害+{0}% 原作本地化/zh-cn
167 equipskill 711 SkeletonShield skillDesc relic_desc_SkeletonShield 战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵 原作本地化/zh-cn
168 equipskill 711 SkeletonShield feedbackDesKey SkeletonShield_feedBackKey 召唤骷髅盾牌兵 原作本地化/zh-cn
169 equipskill 712 SkeletonShieldEnforce skillDesc relic_desc_SkeletonShieldEnforce 骷髅盾牌兵生命值+{0}% 原作本地化/zh-cn
170 equipskill 713 AdditionalHpAddAtk skillDesc relic_desc_AdditionalHpAddAtk 使攻击力增加额外生命值的{0}% 原作本地化/zh-cn
171 equipskill 714 MaxHpaddHp skillDesc relic_desc_MaxHpaddHp 使生命值增加目前生命值的{0}% 原作本地化/zh-cn
172 equipskill 715 CritDmgUp skillDesc relic_desc_CritDmgUp 暴击伤害+{0}% 原作本地化/zh-cn
173 equipskill 716 CritDefReduce skillDesc relic_desc_CritDefReduce 暴击命中时,敌人防禦力减少{0}%(最多{1}次) 原作本地化/zh-cn
174 equipskill 716 CritDefReduce feedbackDesKey CritDefReduce_feedBackKey 暴击:敌人防禦力减少{0}% 原作本地化/zh-cn
175 equipskill 717 FirstAttackCritRateUp skillDesc relic_desc_FirstAttackCritRateUp 首次攻击时,暴击率+{0}% 原作本地化/zh-cn
176 equipskill 718 TripleAttackDmg skillDesc relic_desc_TripleAttackDmg 对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害 原作本地化/zh-cn
177 equipskill 719 BattleTimeAimUp skillDesc relic_desc_BattleTimeAimUp 使命中按照战斗时间等比增加(最多{0}%) 原作本地化/zh-cn
178 equipskill 720 EnemyCountAimUp skillDesc relic_desc_EnemyCountAimUp 敌人越多,命中越高(最多{0}%) 原作本地化/zh-cn
179 equipskill 720 EnemyCountAimUp feedbackDesKey EnemyCountAimUp_feedBackKey {0}个敌人:命中增加{1}% 原作本地化/zh-cn
180 equipskill 721 CounterAllAttack skillDesc relic_desc_CounterAllAttack 反击时,以攻击力{0}%的伤害进行整体攻击 原作本地化/zh-cn
181 equipskill 721 CounterAllAttack feedbackDesKey CounterAllAttack_feedBackKey 反击:整体攻击 原作本地化/zh-cn
182 equipskill 722 CounterGetGear skillDesc relic_desc_CounterGetGear 反击时,以{0}%机率获得{1}个装备 原作本地化/zh-cn
183 equipskill 722 CounterGetGear feedbackDesKey CounterGetGear_feedBackKey 反击:获得装备 原作本地化/zh-cn
184 equipskill 723 BattleHitDefUp skillDesc relic_desc_BattleHitDefUp 战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%) 原作本地化/zh-cn
185 equipskill 725 TripleAttackDmgEnforce skillDesc relic_desc_TripleAttackDmgEnforce 标记爆炸伤害+{0}% 原作本地化/zh-cn
186 equipskill 724 LowerHpDefUp skillDesc relic_desc_LowerHpDefUp 生命值越低,防禦力越高(最多{0}%) 原作本地化/zh-cn
187 equipskill 726 SpikeCounter skillDesc relic_desc_SpikeCounter 对敌人反射所受到的{0}%伤害 原作本地化/zh-cn
188 equipskill 726 SpikeCounter feedbackDesKey SpikeCounter_feedBackKey 伤害反射 原作本地化/zh-cn
189 equipskill 727 SpikeCounterBurn skillDesc relic_desc_SpikeCounterBurn 反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1 原作本地化/zh-cn
190 equipskill 727 SpikeCounterBurn feedbackDesKey SpikeCounterBurn_feedBackKey 增加烧伤 原作本地化/zh-cn
191 equipskill 728 KillAttackUp skillDesc relic_desc_KillAttackUp 每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%) 原作本地化/zh-cn
192 equipskill 728 KillAttackUp feedbackDesKey KillAttackUp_feedBackKey 击杀敌人:伤害增加{0}% 原作本地化/zh-cn
193 equipskill 729 KillAttackUpEnforce skillDesc relic_desc_KillAttackUpEnforce 攻击力增加上限量+{0}% 原作本地化/zh-cn
194 equipskill 730 AdditionalHpAddAtkLimit skillDesc relic_desc_AdditionalHpAddAtkLimit 提升额外生命值{0}%相当的攻击力(最多{1}) 原作本地化/zh-cn
195 equipskill 731 AdditionalCritDmgFromTrueDmg skillDesc relic_desc_AdditionalCritDmgFromTrueDmg 每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%) 原作本地化/zh-cn
196 equipskill 732 AdditionalAtkFromTrueDmg skillDesc relic_desc_AdditionalAtkFromTrueDmg 每1点【固定伤害】,使攻击力增加{0}%(最多{1}%) 原作本地化/zh-cn
197 equipskill 3000 Stat_ATTACK_POWER skillDesc relic_desc_Stat_ATTACK_POWER 攻击力增加{0}% 原作本地化/zh-cn
198 equipskill 3001 Stat_HEALTH skillDesc relic_desc_Stat_HEALTH 生命值上限增加{0}% 原作本地化/zh-cn
199 equipskill 3002 Stat_AIM skillDesc relic_desc_Stat_AIM 命中增加{0}% 原作本地化/zh-cn
200 equipskill 3003 Stat_DEFENSE skillDesc relic_desc_Stat_DEFENSE 防禦力增加{0}% 原作本地化/zh-cn
201 equipskill 3004 Stat_EVASION skillDesc relic_desc_Stat_EVASION 迴避增加{0}% 原作本地化/zh-cn
202 equipskill 3005 Stat_REGEN_PER_SECOND skillDesc relic_desc_Stat_REGEN_PER_SECOND 每秒恢復增加{0}% 原作本地化/zh-cn
203 equipskill 3006 Stat_TOTAL_DAMAGE skillDesc relic_desc_Stat_TOTAL_DAMAGE 整体攻击增加{0}% 原作本地化/zh-cn
204 equipskill 3007 Stat_TRUE_DAMAGE skillDesc relic_desc_Stat_TRUE_DAMAGE 固定伤害增加{0}% 原作本地化/zh-cn
205 equipskill 3008 Stat_KILL_HEAL skillDesc relic_desc_Stat_KILL_HEAL 击杀后恢復增加{0}% 原作本地化/zh-cn
206 equipskill 3009 Stat_COUNTER_ATTACK skillDesc relic_desc_Stat_COUNTER_ATTACK 反击增加{0}% 原作本地化/zh-cn
207 equipskill 3010 Stat_ATTACK_SPEED skillDesc relic_desc_Stat_ATTACK_SPEED 攻击速度增加{0}% 原作本地化/zh-cn
208 equipskill 3011 Stat_CRITICAL_RATE skillDesc relic_desc_Stat_CRITICAL_RATE 暴击率增加{0}% 原作本地化/zh-cn
209 equipskill 3012 Stat_LIFE_STEAL skillDesc relic_desc_Stat_LIFE_STEAL 吸血增加{0}% 原作本地化/zh-cn
210 equipskill 4000 Stat_Plus_ATTACK_POWER skillDesc relic_desc_Stat_Plus_ATTACK_POWER 基本攻击力增加{0} 原作本地化/zh-cn
211 equipskill 4001 Stat_Plus_HEALTH skillDesc relic_desc_Stat_Plus_HEALTH 基本生命值上限增加{0} 原作本地化/zh-cn
212 equipskill 4002 Stat_Plus_AIM skillDesc relic_desc_Stat_Plus_AIM 基本命中增加{0} 原作本地化/zh-cn
213 equipskill 4003 Stat_Plus_DEFENSE skillDesc relic_desc_Stat_Plus_DEFENSE 基本防禦力增加{0} 原作本地化/zh-cn
214 equipskill 4004 Stat_Plus_EVASION skillDesc relic_desc_Stat_Plus_EVASION 基本迴避增加{0} 原作本地化/zh-cn
215 equipskill 4005 Stat_Plus_REGEN_PER_SECOND skillDesc relic_desc_Stat_Plus_REGEN_PER_SECOND 基本每秒恢復增加{0} 原作本地化/zh-cn
216 equipskill 4006 Stat_Plus_TOTAL_DAMAGE skillDesc relic_desc_Stat_Plus_TOTAL_DAMAGE 基本整体攻击增加{0} 原作本地化/zh-cn
217 equipskill 4007 Stat_Plus_TRUE_DAMAGE skillDesc relic_desc_Stat_Plus_TRUE_DAMAGE 基本固定伤害增加{0} 原作本地化/zh-cn
218 equipskill 4008 Stat_Plus_KILL_HEAL skillDesc relic_desc_Stat_Plus_KILL_HEAL 基本击杀后恢復增加{0} 原作本地化/zh-cn
219 equipskill 4009 Stat_Plus_COUNTER_ATTACK skillDesc relic_desc_Stat_Plus_COUNTER_ATTACK 基本反击增加{0}% 原作本地化/zh-cn
220 equipskill 4010 Stat_Plus_ATTACK_SPEED skillDesc relic_desc_Stat_Plus_ATTACK_SPEED 基本攻击速度增加{0}% 原作本地化/zh-cn
221 equipskill 4011 Stat_Plus_CRITICAL_RATE skillDesc relic_desc_Stat_Plus_CRITICAL_RATE 基本暴击率增加{0}% 原作本地化/zh-cn
222 equipskill 4012 Stat_Plus_LIFE_STEAL skillDesc relic_desc_Stat_Plus_LIFE_STEAL 基本吸血增加{0}% 原作本地化/zh-cn
@@ -0,0 +1,3 @@
Id,StringId,Values
136,calcCpWeight,"19,9"
192,autoEquipPriorityWeight,"300,250,200,170,150,130,120,110,100"
1 Id StringId Values
2 136 calcCpWeight 19,9
3 192 autoEquipPriorityWeight 300,250,200,170,150,130,120,110,100
@@ -0,0 +1,58 @@
表,字段,含义,原类型,原注释
equipment,Id,数值主键,Key<int>,
equipment,StringId,字符串主键,Key<string>,
equipment,equipmentTitle,按本模块功能规则与原注释解释,string,
equipment,IconName,按本模块功能规则与原注释解释,string,
equipment,isSpecial,特殊装备,bool,
equipment,isMaterial,材料标记,bool,
equipment,slotNum,槽位编号,int,"칼,투구,방패,갑옷 순서"
equipment,materialID,按本模块功能规则与原注释解释,int,강화 재료
equipment,weaponSprite,按本模块功能规则与原注释解释,string,
equipment,animationID,按本模块功能规则与原注释解释,string,
equipment,equipType,按本模块功能规则与原注释解释,string,
equipment,tagType,按本模块功能规则与原注释解释,string,
equipment,baseStatus,主属性,EMonoStatus,WeaponStatus
equipment,skill,按本模块功能规则与原注释解释,string[],각 티어별로 스킬 지정
equipment,skillValue,按本模块功能规则与原注释解释,float[],스킬 값
equipment,extraValue,按本模块功能规则与原注释解释,float[],추가 값
equipmentdata,Id,数值主键,Key<int>,
equipmentdata,StringId,字符串主键,Key<string>,
equipmentdata,level,阶段/等级,int,
equipmentdata,starCount,星数,int,
equipmentdata,maxUpgradeLevel,强化等级上限,int,
equipmentdata,grade,品质,EMonoEquipmentGrade,
equipmentdata,materialLevel,合成材料等级,int,합성 필요 재료
equipmentdata,materialCount,指定材料数,int,
equipmentdata,sameGradeAnyEquipmentCount,任意同品质材料数,int,별 등급 있는 건 재료 불가
equipmentdefaultstatdata,Id,数值主键,Key<int>,
equipmentdefaultstatdata,StringId,字符串主键,Key<string>,
equipmentdefaultstatdata,level,阶段/等级,int,
equipmentdefaultstatdata,baseStatus,主属性,EMonoStatus,
equipmentdefaultstatdata,baseValue,基础值,float,
equipmentdefaultstatdata,upgradeValue,升级增量字段,float,
equipmentdefaultstatdata,specialBaseValue,按本模块功能规则与原注释解释,float,
equipmentdefaultstatdata,specialUpgradeValue,按本模块功能规则与原注释解释,float,
equipmentugradelevel,Id,数值主键,Key<int>,
equipmentugradelevel,StringId,字符串主键,Key<string>,
equipmentugradelevel,level,阶段/等级,int,
equipmentugradelevel,needMaterial,所需材料数量,int,강화 재료
equipmentugradelevel,needGold,所需金币(数组按原索引),int,
equipmenttype,Id,数值主键,Key<int>,
equipmenttype,StringId,字符串主键,Key<string>,
equipmenttype,typeTitleKey,按本模块功能规则与原注释解释,string,
equipmenttype,typeDescKey,按本模块功能规则与原注释解释,string,
equipmenttype,slotNum,槽位编号,int,
equipmenttype,correctionStatusA,按本模块功能规则与原注释解释,EMonoStatus,보정 스탯A
equipmenttype,correctionValueA,按本模块功能规则与原注释解释,int,보정값A(%)
equipmenttype,correctionStatusB,按本模块功能规则与原注释解释,EMonoStatus,보정 스탯B
equipmenttype,correctionValueB,按本模块功能规则与原注释解释,int,보정값B(%)
equipmenttype,iconName,按本模块功能规则与原注释解释,string,
equipskill,Id,数值主键,Key<int>,ID 임의 수정 금지
equipskill,StringId,字符串主键,Key<string>,EEquipSkill 과 같음
equipskill,skillDesc,按本模块功能规则与原注释解释,string,
equipskill,feedbackDesKey,按本模块功能规则与原注释解释,string,
equipskill,EEquipSkill,按本模块功能规则与原注释解释,EEquipSkill,코드에서 참조하는 enum 값
mainequipmentscore,Id,数值主键,Key<int>,
mainequipmentscore,StringId,字符串主键,Key<string>,
mainequipmentscore,level,阶段/等级,int,장비 등급
mainequipmentscore,score,按本模块功能规则与原注释解释,int,치환 점수
1 表 字段 含义 原类型 原注释
2 equipment Id 数值主键 Key<int>
3 equipment StringId 字符串主键 Key<string>
4 equipment equipmentTitle 按本模块功能规则与原注释解释 string
5 equipment IconName 按本模块功能规则与原注释解释 string
6 equipment isSpecial 特殊装备 bool
7 equipment isMaterial 材料标记 bool
8 equipment slotNum 槽位编号 int 칼,투구,방패,갑옷 순서
9 equipment materialID 按本模块功能规则与原注释解释 int 강화 재료
10 equipment weaponSprite 按本模块功能规则与原注释解释 string
11 equipment animationID 按本模块功能规则与原注释解释 string
12 equipment equipType 按本模块功能规则与原注释解释 string
13 equipment tagType 按本模块功能规则与原注释解释 string
14 equipment baseStatus 主属性 EMonoStatus WeaponStatus
15 equipment skill 按本模块功能规则与原注释解释 string[] 각 티어별로 스킬 지정
16 equipment skillValue 按本模块功能规则与原注释解释 float[] 스킬 값
17 equipment extraValue 按本模块功能规则与原注释解释 float[] 추가 값
18 equipmentdata Id 数值主键 Key<int>
19 equipmentdata StringId 字符串主键 Key<string>
20 equipmentdata level 阶段/等级 int
21 equipmentdata starCount 星数 int
22 equipmentdata maxUpgradeLevel 强化等级上限 int
23 equipmentdata grade 品质 EMonoEquipmentGrade
24 equipmentdata materialLevel 合成材料等级 int 합성 필요 재료
25 equipmentdata materialCount 指定材料数 int
26 equipmentdata sameGradeAnyEquipmentCount 任意同品质材料数 int 별 등급 있는 건 재료 불가
27 equipmentdefaultstatdata Id 数值主键 Key<int>
28 equipmentdefaultstatdata StringId 字符串主键 Key<string>
29 equipmentdefaultstatdata level 阶段/等级 int
30 equipmentdefaultstatdata baseStatus 主属性 EMonoStatus
31 equipmentdefaultstatdata baseValue 基础值 float
32 equipmentdefaultstatdata upgradeValue 升级增量字段 float
33 equipmentdefaultstatdata specialBaseValue 按本模块功能规则与原注释解释 float
34 equipmentdefaultstatdata specialUpgradeValue 按本模块功能规则与原注释解释 float
35 equipmentugradelevel Id 数值主键 Key<int>
36 equipmentugradelevel StringId 字符串主键 Key<string>
37 equipmentugradelevel level 阶段/等级 int
38 equipmentugradelevel needMaterial 所需材料数量 int 강화 재료
39 equipmentugradelevel needGold 所需金币(数组按原索引) int
40 equipmenttype Id 数值主键 Key<int>
41 equipmenttype StringId 字符串主键 Key<string>
42 equipmenttype typeTitleKey 按本模块功能规则与原注释解释 string
43 equipmenttype typeDescKey 按本模块功能规则与原注释解释 string
44 equipmenttype slotNum 槽位编号 int
45 equipmenttype correctionStatusA 按本模块功能规则与原注释解释 EMonoStatus 보정 스탯A
46 equipmenttype correctionValueA 按本模块功能规则与原注释解释 int 보정값A(%)
47 equipmenttype correctionStatusB 按本模块功能规则与原注释解释 EMonoStatus 보정 스탯B
48 equipmenttype correctionValueB 按本模块功能规则与原注释解释 int 보정값B(%)
49 equipmenttype iconName 按本模块功能规则与原注释解释 string
50 equipskill Id 数值主键 Key<int> ID 임의 수정 금지
51 equipskill StringId 字符串主键 Key<string> EEquipSkill 과 같음
52 equipskill skillDesc 按本模块功能规则与原注释解释 string
53 equipskill feedbackDesKey 按本模块功能规则与原注释解释 string
54 equipskill EEquipSkill 按本模块功能规则与原注释解释 EEquipSkill 코드에서 참조하는 enum 값
55 mainequipmentscore Id 数值主键 Key<int>
56 mainequipmentscore StringId 字符串主键 Key<string>
57 mainequipmentscore level 阶段/等级 int 장비 등급
58 mainequipmentscore score 按本模块功能规则与原注释解释 int 치환 점수
@@ -0,0 +1,8 @@
规则ID,规则项目,执行说明,规则状态,来源,边界
O03-01,身份和品质,目录共有31条装备身份与4条合成材料。槽位0为武器、1为头部、2为盾牌、3为衣服,主属性分别为攻击、命中、防御、生命。装备目录还定义类型、特殊标记和技能组。品质星级由另一张表给出,不能把名称中的装备种类视为品质,也不能用强化等级代替品质阶段。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
O03-02,强化,普通0星的强化上限为5,稀有0星为7,史诗0星为10;后续各阶段读取完整上限表,永恒3星档为135。每一级的材料和金币采用逐行配置,不拟合成统一等差价格。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
O03-03,合成,合成材料包含“指定材料阶段与数量”和“同品质任意装备数量”两类要求。原注释对任意同品质材料注明带星级者不能用作材料。空材料字段不能推导为免费合成。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
O03-04,基础属性与技能,普通装备和特殊装备分别拥有基础值、强化增量。技能是按档保存的数组,必须保留技能、主参数、额外参数的对应位置;当前资料不足以把数组位置自动映射为每个星级。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
O03-N01,普通0星:品质阶段与强化上限、合成字段,level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2,原作配置确认,equipmentdata.csv/StringId=equipment_NORMAL_0,原字段值;复合公式以正文边界为准
O03-N02,传说2星:强化上限及材料字段,level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1,原作配置确认,equipmentdata.csv/StringId=equipment_LEGEND_2,原字段值;复合公式以正文边界为准
O03-N03,永恒3星:表中最高阶段记录,空材料不自动代表可继续合成,level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount=,原作配置确认,equipmentdata.csv/StringId=equipment_ETERNITY_3,原字段值;复合公式以正文边界为准
1 规则ID 规则项目 执行说明 规则状态 来源 边界
2 O03-01 身份和品质 目录共有31条装备身份与4条合成材料。槽位0为武器、1为头部、2为盾牌、3为衣服,主属性分别为攻击、命中、防御、生命。装备目录还定义类型、特殊标记和技能组。品质星级由另一张表给出,不能把名称中的装备种类视为品质,也不能用强化等级代替品质阶段。 原作部分确认 equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore 合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
3 O03-02 强化 普通0星的强化上限为5,稀有0星为7,史诗0星为10;后续各阶段读取完整上限表,永恒3星档为135。每一级的材料和金币采用逐行配置,不拟合成统一等差价格。 原作部分确认 equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore 合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
4 O03-03 合成 合成材料包含“指定材料阶段与数量”和“同品质任意装备数量”两类要求。原注释对任意同品质材料注明带星级者不能用作材料。空材料字段不能推导为免费合成。 原作部分确认 equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore 合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
5 O03-04 基础属性与技能 普通装备和特殊装备分别拥有基础值、强化增量。技能是按档保存的数组,必须保留技能、主参数、额外参数的对应位置;当前资料不足以把数组位置自动映射为每个星级。 原作部分确认 equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore 合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
6 O03-N01 普通0星:品质阶段与强化上限、合成字段 level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 原作配置确认 equipmentdata.csv/StringId=equipment_NORMAL_0 原字段值;复合公式以正文边界为准
7 O03-N02 传说2星:强化上限及材料字段 level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 原作配置确认 equipmentdata.csv/StringId=equipment_LEGEND_2 原字段值;复合公式以正文边界为准
8 O03-N03 永恒3星:表中最高阶段记录,空材料不自动代表可继续合成 level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= 原作配置确认 equipmentdata.csv/StringId=equipment_ETERNITY_3 原字段值;复合公式以正文边界为准
@@ -0,0 +1,6 @@
状态,用途,规则状态
装备身份ID,决定部位、类型与技能,开发映射
品质星级阶段,决定品质、星数和强化上限,开发映射
强化等级,用于逐级成长,开发映射
装备槽位,记录各部位当前装备,开发映射
材料库存,按材料ID计数,开发映射
1 状态 用途 规则状态
2 装备身份ID 决定部位、类型与技能 开发映射
3 品质星级阶段 决定品质、星数和强化上限 开发映射
4 强化等级 用于逐级成长 开发映射
5 装备槽位 记录各部位当前装备 开发映射
6 材料库存 按材料ID计数 开发映射
@@ -0,0 +1,179 @@
# 永久装备与合成:原作设计与规则
版本:HEROLL 2.0.1 原作还原文档 v1.0。
## 1. 功能定位
永久装备是局外长期培养的装备。玩家获得装备后配置到对应部位,通过强化提高数值,通过合成推进品质和星级。装备身份、品质星级阶段、强化等级必须分开记录。骑士团长矛、烈火之剑等名称来自原作中文文本。
## 2. 主要状态
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
| 状态 | 用途 |
| --- | --- |
| 装备身份ID | 决定部位、类型与技能 |
| 品质星级阶段 | 决定品质、星数和强化上限 |
| 强化等级 | 用于逐级成长 |
| 装备槽位 | 记录各部位当前装备 |
| 材料库存 | 按材料ID计数 |
## 3. 功能规则
### 3.1 身份和品质
目录共有31条装备身份与4条合成材料。槽位0为武器、1为头部、2为盾牌、3为衣服,主属性分别为攻击、命中、防御、生命。装备目录还定义类型、特殊标记和技能组。品质星级由另一张表给出,不能把名称中的装备种类视为品质,也不能用强化等级代替品质阶段。
### 3.2 强化
普通0星的强化上限为5,稀有0星为7,史诗0星为10;后续各阶段读取完整上限表,永恒3星档为135。每一级的材料和金币采用逐行配置,不拟合成统一等差价格。
### 3.3 合成
合成材料包含“指定材料阶段与数量”和“同品质任意装备数量”两类要求。原注释对任意同品质材料注明带星级者不能用作材料。空材料字段不能推导为免费合成。
### 3.4 基础属性与技能
普通装备和特殊装备分别拥有基础值、强化增量。技能是按档保存的数组,必须保留技能、主参数、额外参数的对应位置;当前资料不足以把数组位置自动映射为每个星级。
## 4. 操作流程
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
1. 选择一件装备,读取其身份、品质星级阶段和强化等级。
2. 强化时找到适用的逐级消耗行及该品质的强化上限。
3. 合成时读取材料条件,分别展示指定阶段材料与任意同品质材料。
4. 结果界面分别展示品质星级变化、强化等级及属性变化;属性组合公式未确认的部分不使用临时倍率填充。
## 5. 关键数值与计算
| 项目 | 数值 | 状态 |
| --- | --- | --- |
| 普通0星:品质阶段与强化上限、合成字段 | level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 | 原作配置确认 |
| 传说2星:强化上限及材料字段 | level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 | 原作配置确认 |
| 永恒3星:表中最高阶段记录,空材料不自动代表可继续合成 | level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= | 原作配置确认 |
### 品质星级与合成要求(全表)
| ID | 名称/键 | 品质 | 星数 | 强化等级上限 | 合成材料等级 | 指定材料数 | 任意同品质材料数 |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 100 | equipment_NORMAL_0 | NORMAL | 0 | 5 | 0 | 2 | |
| 101 | equipment_RARE_0 | RARE | 0 | 7 | 1 | 2 | |
| 102 | equipment_EPIC_0 | EPIC | 0 | 10 | 2 | 2 | |
| 103 | equipment_LEGEND_0 | LEGEND | 0 | 15 | | | 1 |
| 104 | equipment_LEGEND_1 | LEGEND | 1 | 20 | | | 2 |
| 105 | equipment_LEGEND_2 | LEGEND | 2 | 30 | 5 | 1 | |
| 106 | equipment_MYTH_0 | MYTH | 0 | 40 | | | 1 |
| 107 | equipment_MYTH_1 | MYTH | 1 | 50 | | | 1 |
| 108 | equipment_MYTH_2 | MYTH | 2 | 60 | | | 1 |
| 109 | equipment_MYTH_3 | MYTH | 3 | 75 | 6 | 2 | |
| 110 | equipment_ETERNITY_0 | ETERNITY | 0 | 90 | | | 1 |
| 111 | equipment_ETERNITY_1 | ETERNITY | 1 | 105 | | | 1 |
| 112 | equipment_ETERNITY_2 | ETERNITY | 2 | 120 | | | 2 |
| 113 | equipment_ETERNITY_3 | ETERNITY | 3 | 135 | | | |
### 装备身份与槽位(全表)
| ID | 名称/键 | 槽位编号 | 特殊装备 | 材料标记 | 主属性 |
| --- | --- | --- | --- | --- | --- |
| 100 | 骑士团长矛 | 0 | | | ATTACK_POWER |
| 101 | 暗影长矛 | 0 | | | ATTACK_POWER |
| 102 | 烈火之剑 | 0 | True | | ATTACK_POWER |
| 103 | 冒险者之剑 | 0 | | | ATTACK_POWER |
| 104 | 狂战士斧头 | 0 | | | ATTACK_POWER |
| 105 | 復仇者斧头 | 0 | | | ATTACK_POWER |
| 106 | 刺客帽兜 | 1 | True | | AIM |
| 107 | 朝圣者帽兜 | 1 | | | AIM |
| 108 | 瘟疫医师面具 | 1 | | | AIM |
| 109 | 仪式面具 | 1 | | | AIM |
| 110 | 弓箭手头盔 | 1 | | | AIM |
| 111 | 冒险者头盔 | 1 | | | AIM |
| 112 | 盗贼长袍 | 3 | | | HEALTH |
| 113 | 召唤长袍 | 3 | True | | HEALTH |
| 114 | 商人皮革盔甲 | 3 | | | HEALTH |
| 115 | 棕熊皮革盔甲 | 3 | | | HEALTH |
| 116 | 冒险者盔甲 | 3 | | | HEALTH |
| 117 | 誓约盔甲 | 3 | | | HEALTH |
| 118 | 冒险者小型盾牌 | 2 | | | DEFENSE |
| 119 | 生鏽小型盾牌 | 2 | | | DEFENSE |
| 120 | 吸血尖刺中型盾牌 | 2 | | | DEFENSE |
| 121 | 罪犯中型盾牌 | 2 | True | | DEFENSE |
| 122 | 骑士团大型盾牌 | 2 | | | DEFENSE |
| 123 | 布穀大型盾牌 | 2 | | | DEFENSE |
| 124 | Elevens的荆棘盔甲 | 3 | True | | HEALTH |
| 125 | 灵魂收割者的斧头 | 0 | True | | ATTACK_POWER |
| 126 | Leonax的头盔 | 1 | True | | AIM |
| 127 | 守护者盔甲 | 3 | True | | HEALTH |
| 128 | 王室头盔 | 1 | True | | AIM |
| 129 | 命运之矛 | 0 | True | | ATTACK_POWER |
| 130 | 巨神兵斧头 | 0 | True | | ATTACK_POWER |
| 500 | 武器装备合成材料 | 0 | | True | |
| 501 | 帽子装备合成材料 | 1 | | True | |
| 502 | 盾牌装备合成材料 | 2 | | True | |
| 503 | 衣服装备合成材料 | 3 | | True | |
## 6. 原作中文内容
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
| 来源表 | ID | 名称 | 效果/条件文本 |
| --- | --- | --- | --- |
| equipment | 100 | 骑士团长矛 | |
| equipment | 101 | 暗影长矛 | |
| equipment | 102 | 烈火之剑 | |
| equipment | 103 | 冒险者之剑 | |
| equipment | 104 | 狂战士斧头 | |
| equipment | 105 | 復仇者斧头 | |
| equipment | 106 | 刺客帽兜 | |
| equipment | 107 | 朝圣者帽兜 | |
| equipment | 108 | 瘟疫医师面具 | |
| equipment | 109 | 仪式面具 | |
| equipment | 110 | 弓箭手头盔 | |
| equipment | 111 | 冒险者头盔 | |
| equipment | 112 | 盗贼长袍 | |
| equipment | 113 | 召唤长袍 | |
| equipment | 114 | 商人皮革盔甲 | |
| equipment | 115 | 棕熊皮革盔甲 | |
| equipment | 116 | 冒险者盔甲 | |
| equipment | 117 | 誓约盔甲 | |
| equipment | 118 | 冒险者小型盾牌 | |
| equipment | 119 | 生鏽小型盾牌 | |
本节展示前20条中文内容;完整138条有名称或效果的记录见对应中文目录及[中文文本对照](./中文文本对照.csv)。
## 7. 开发权威表
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
| --- | --- | --- | --- |
| 装备身份与槽位 | [equipment.csv](./equipment.csv) | 35 | [中文目录](./equipment-中文目录.csv) |
| 品质星级与合成要求 | [equipmentdata.csv](./equipmentdata.csv) | 14 | [中文目录](./equipmentdata-中文目录.csv) |
| 装备基础与强化属性 | [equipmentdefaultstatdata.csv](./equipmentdefaultstatdata.csv) | 56 | [中文目录](./equipmentdefaultstatdata-中文目录.csv) |
| 装备逐级强化消耗 | [equipmentugradelevel.csv](./equipmentugradelevel.csv) | 135 | [中文目录](./equipmentugradelevel-中文目录.csv) |
| 装备类型修正 | [equipmenttype.csv](./equipmenttype.csv) | 12 | [中文目录](./equipmenttype-中文目录.csv) |
| 装备技能类型 | [equipskill.csv](./equipskill.csv) | 94 | [中文目录](./equipskill-中文目录.csv) |
| 主装备评分档 | [mainequipmentscore.csv](./mainequipmentscore.csv) | 8 | [中文目录](./mainequipmentscore-中文目录.csv) |
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
| 配置键 | 原值 |
| --- | --- |
| calcCpWeight | 19,9 |
| autoEquipPriorityWeight | 300,250,200,170,150,130,120,110,100 |
## 8. 开发验收与禁止误写
| 输入 | 检查内容 | 预期 |
| --- | --- | --- |
| 读取equipmentdata中StringId=equipment_NORMAL_0 | 查询本条配置并核对界面/配置输出 | level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 |
| 读取equipmentdata中StringId=equipment_LEGEND_2 | 查询本条配置并核对界面/配置输出 | level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 |
| 读取equipmentdata中StringId=equipment_ETERNITY_3 | 查询本条配置并核对界面/配置输出 | level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= |
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
## 9. 当前待补充边界
合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
@@ -0,0 +1,4 @@
用例ID,输入,检查动作,预期,验收范围
T03-01,读取equipmentdata中StringId=equipment_NORMAL_0,查询本条配置并核对界面/配置输出,level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2,配置数值与显示;不覆盖未知执行分支
T03-02,读取equipmentdata中StringId=equipment_LEGEND_2,查询本条配置并核对界面/配置输出,level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1,配置数值与显示;不覆盖未知执行分支
T03-03,读取equipmentdata中StringId=equipment_ETERNITY_3,查询本条配置并核对界面/配置输出,level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount=,配置数值与显示;不覆盖未知执行分支
1 用例ID 输入 检查动作 预期 验收范围
2 T03-01 读取equipmentdata中StringId=equipment_NORMAL_0 查询本条配置并核对界面/配置输出 level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 配置数值与显示;不覆盖未知执行分支
3 T03-02 读取equipmentdata中StringId=equipment_LEGEND_2 查询本条配置并核对界面/配置输出 level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 配置数值与显示;不覆盖未知执行分支
4 T03-03 读取equipmentdata中StringId=equipment_ETERNITY_3 查询本条配置并核对界面/配置输出 level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= 配置数值与显示;不覆盖未知执行分支