Initial import of HEROLL source and design documents
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# 03-永久装备与合成
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永久装备是局外长期培养的装备。玩家获得装备后配置到对应部位,通过强化提高数值,通过合成推进品质和星级。装备身份、品质星级阶段、强化等级必须分开记录。骑士团长矛、烈火之剑等名称来自原作中文文本。
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[设计与规则](./设计与规则.md)是本模块正文。数值和规则CSV与正文同目录,原作中文目录用于开发阅读。
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| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
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| --- | --- | --- | --- |
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| 装备身份与槽位 | [equipment.csv](./equipment.csv) | 35 | [中文目录](./equipment-中文目录.csv) |
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| 品质星级与合成要求 | [equipmentdata.csv](./equipmentdata.csv) | 14 | [中文目录](./equipmentdata-中文目录.csv) |
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| 装备基础与强化属性 | [equipmentdefaultstatdata.csv](./equipmentdefaultstatdata.csv) | 56 | [中文目录](./equipmentdefaultstatdata-中文目录.csv) |
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| 装备逐级强化消耗 | [equipmentugradelevel.csv](./equipmentugradelevel.csv) | 135 | [中文目录](./equipmentugradelevel-中文目录.csv) |
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| 装备类型修正 | [equipmenttype.csv](./equipmenttype.csv) | 12 | [中文目录](./equipmenttype-中文目录.csv) |
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| 装备技能类型 | [equipskill.csv](./equipskill.csv) | 94 | [中文目录](./equipskill-中文目录.csv) |
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| 主装备评分档 | [mainequipmentscore.csv](./mainequipmentscore.csv) | 8 | [中文目录](./mainequipmentscore-中文目录.csv) |
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原作中文名称,原作效果文本,Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
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骑士团长矛,,100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
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暗影长矛,,101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
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烈火之剑,,102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
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冒险者之剑,,103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
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狂战士斧头,,104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
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復仇者斧头,,105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
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刺客帽兜,,106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
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朝圣者帽兜,,107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
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瘟疫医师面具,,108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
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仪式面具,,109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
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弓箭手头盔,,110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
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冒险者头盔,,111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
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盗贼长袍,,112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
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召唤长袍,,113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
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商人皮革盔甲,,114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
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棕熊皮革盔甲,,115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
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冒险者盔甲,,116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
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誓约盔甲,,117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
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冒险者小型盾牌,,118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
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生鏽小型盾牌,,119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
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吸血尖刺中型盾牌,,120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
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罪犯中型盾牌,,121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
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骑士团大型盾牌,,122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
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布穀大型盾牌,,123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
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Elevens的荆棘盔甲,,124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
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灵魂收割者的斧头,,125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
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Leonax的头盔,,126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
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守护者盔甲,,127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
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王室头盔,,128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
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命运之矛,,129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
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巨神兵斧头,,130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
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武器装备合成材料,,500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
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帽子装备合成材料,,501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
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盾牌装备合成材料,,502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
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衣服装备合成材料,,503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
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Id,StringId,equipmentTitle,IconName,isSpecial,isMaterial,slotNum,materialID,weaponSprite,animationID,equipType,tagType,baseStatus,skill,skillValue,extraValue
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100,outgame_weapon_spear_01,equipment_title_outgame_weapon_spear_01,weapon_icon_16,,,0,126,weapon_16,16,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,LowerHpAspdUp,Stat_ATTACK_POWER,LowHpAspdUp","0,0,5,20,10,30","0,0,0,0,0,15"
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101,outgame_weapon_spear_02,equipment_title_outgame_weapon_spear_02,weapon_icon_15,,,0,126,weapon_15,15,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,AttackCountAspdUp","0,0,5,3,10,5","0,0,0,30,0,30"
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102,outgame_weapon_sword_01,equipment_title_outgame_weapon_sword_01,weapon_icon_19,True,,0,126,weapon_19,19,sword,weaponTag_balance,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackBurn,Stat_ATTACK_POWER,AttackBurn","0,5,10,30,15,30","0,0,0,3,0,2"
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103,outgame_weapon_sword_02,equipment_title_outgame_weapon_sword_02,weapon_icon_02,,,0,126,weapon_02,02,sword,weaponTag_balance,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_Plus_TRUE_DAMAGE","0,0,5,5,10,10","0,0,0,0,0,0"
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104,outgame_weapon_axe_01,equipment_title_outgame_weapon_axe_01,weapon_icon_12,,,0,126,weapon_12,12,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE,Stat_ATTACK_POWER,Stat_TRUE_DAMAGE","0,0,5,15,10,25","0,0,0,0,0,0"
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105,outgame_weapon_axe_02,equipment_title_outgame_weapon_axe_02,weapon_icon_06,,,0,126,weapon_06,06,axe,weaponTag_attackDamage,ATTACK_POWER,"null,null,Stat_ATTACK_POWER,AttackStun,Stat_ATTACK_POWER,StunMustCrit","0,0,5,10,10,0","0,0,0,1.3,0,0"
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106,outgame_helmet_hood_01,equipment_title_outgame_helmet_hood_01,helmet_icon_11,True,,1,127,helmet_11,11,hood,weaponTag_criticalRate,AIM,"null,Stat_AIM,Stat_AIM,Stat_Plus_CRITICAL_RATE,Stat_AIM,CritDmgUp","0,5,10,15,15,50","0,0,0,0,0,0"
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107,outgame_helmet_hood_02,equipment_title_outgame_helmet_hood_02,helmet_icon_13,,,1,127,helmet_13,13,hood,weaponTag_criticalRate,AIM,"null,null,Stat_AIM,CritDefReduce,Stat_AIM,FirstAttackCritRateUp","0,0,5,10,10,50","0,0,0,3,0,0"
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108,outgame_helmet_mask_01,equipment_title_outgame_helmet_mask_01,helmet_icon_15,,,1,127,helmet_15,15,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_KILL_HEAL,Stat_AIM,Stat_KILL_HEAL","0,0,5,15,10,25","0,0,0,0,0,0"
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109,outgame_helmet_mask_02,equipment_title_outgame_helmet_mask_02,helmet_icon_14,,,1,127,helmet_14,14,mask,weaponTag_balance,AIM,"null,null,Stat_AIM,Stat_Plus_KILL_HEAL,Stat_AIM,Stat_Plus_KILL_HEAL","0,0,5,10,10,15","0,0,0,0,0,0"
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110,outgame_helmet_headgear_01,equipment_title_outgame_helmet_headgear_01,helmet_icon_08,,,1,127,helmet_08,08,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,0,5,4,10,50","0,0,0,0,0,0"
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111,outgame_helmet_headgear_02,equipment_title_outgame_helmet_headgear_02,helmet_icon_03,,,1,127,helmet_03,03,helmet,weaponTag_accuracy,AIM,"null,null,Stat_AIM,BattleTimeAimUp,Stat_AIM,EnemyCountAimUp","0,0,5,20,10,20","0,0,0,0,0,0"
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112,outgame_armor_robe_01,equipment_title_outgame_armor_robe_01,armor_icon_12,,,3,129,armor_icon_11,12,robe,weaponTag_evasion,HEALTH,"null,null,Stat_HEALTH,EvaDagger,Stat_HEALTH,EvaDaggerEnforce","0,0,5,50,10,50","0,0,0,0,0,0"
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113,outgame_armor_robe_02,equipment_title_outgame_armor_robe_02,armor_icon_15,True,,3,129,armor_icon_15,15,robe,weaponTag_evasion,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SkeletonShield,Stat_HEALTH,SkeletonShieldEnforce","0,5,10,40,15,50","0,0,0,10,0,0"
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114,outgame_armor_leather_01,equipment_title_outgame_armor_leather_01,armor_icon_18,,,3,129,armor_icon_18,18,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND,Stat_HEALTH,Stat_Plus_REGEN_PER_SECOND","0,0,5,1.5,10,3.5","0,0,0,0,0,0"
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115,outgame_armor_leather_02,equipment_title_outgame_armor_leather_02,armor_icon_16,,,3,129,armor_icon_16,16,leather,weaponTag_balance,HEALTH,"null,null,Stat_HEALTH,Stat_REGEN_PER_SECOND,Stat_HEALTH,Stat_REGEN_PER_SECOND","0,0,5,15,10,30","0,0,0,0,0,0"
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116,outgame_armor_metal_01,equipment_title_outgame_armor_metal_01,armor_icon_03,,,3,129,armor_icon_03,03,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,0,5,2,10,2","0,0,0,20,0,40"
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117,outgame_armor_metal_02,equipment_title_outgame_armor_metal_02,armor_icon_04,,,3,129,armor_icon_04,04,plate,weaponTag_health,HEALTH,"null,null,Stat_HEALTH,MaxHpaddHp,Stat_HEALTH,MaxHpaddHp","0,0,5,10,10,20","0,0,0,0,0,0"
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118,outgame_shield_small_01,equipment_title_outgame_shield_small_01,shield_icon_03,,,2,128,shield_03,03,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterAllAttack,Stat_DEFENSE,CounterAllAttack","0,0,5,20,10,30","0,0,0,0,0,0"
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119,outgame_shield_small_02,equipment_title_outgame_shield_small_02,shield_icon_06,,,2,128,shield_06,06,small_shield,weaponTag_counter,DEFENSE,"null,null,Stat_DEFENSE,CounterGetGear,Stat_DEFENSE,CounterGetGear","0,0,5,20,10,20","0,0,0,1,0,2"
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120,outgame_shield_middle_01,equipment_title_outgame_shield_middle_01,shield_icon_10,,,2,128,shield_10,10,middle_shield,weaponTag_balance,DEFENSE,"null,null,Stat_DEFENSE,Stat_LIFE_STEAL,Stat_DEFENSE,Stat_LIFE_STEAL","0,0,5,10,10,15","0,0,0,0,0,0"
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121,outgame_shield_middle_02,equipment_title_outgame_shield_middle_02,shield_icon_09,True,,2,128,shield_09,09,middle_shield,weaponTag_balance,DEFENSE,"null,Stat_DEFENSE,Stat_DEFENSE,Stat_Plus_LIFE_STEAL,Stat_DEFENSE,Stat_Plus_LIFE_STEAL","0,5,10,7.5,15,12.5","0,0,0,0,0,0"
|
||||
122,outgame_shield_large_01,equipment_title_outgame_shield_large_01,shield_icon_12,,,2,128,shield_12,12,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,BattleHitDefUp,Stat_DEFENSE,BattleHitDefUp","0,0,5,3,10,5","0,0,0,30,0,30"
|
||||
123,outgame_shield_large_02,equipment_title_outgame_shield_large_02,shield_icon_11,,,2,128,shield_11,11,large_shield,weaponTag_defense,DEFENSE,"null,null,Stat_DEFENSE,LowerHpDefUp,Stat_DEFENSE,LowerHpDefUp","0,0,5,15,10,30","0,0,0,0,0,0"
|
||||
124,outgame_armor_metal_03,Elevens,armor_icon_06,True,,3,129,armor_icon_06,06,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,SpikeCounter,Stat_HEALTH,SpikeCounterBurn","0,5,10,10,15,50","0,0,0,0,0,0"
|
||||
125,outgame_weapon_axe_03,equipment_title_outgame_weapon_axe_03,weapon_icon_11,True,,0,126,weapon_11,11,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,KillAttackUp,Stat_ATTACK_POWER,KillAttackUpEnforce","0,5,10,2,15,70","0,0,0,40,0,0"
|
||||
126,outgame_helmet_headgear_03,equipment_title_outgame_helmet_headgear_03,helmet_icon_16,True,,1,127,helmet_16,16,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,TripleAttackDmg,Stat_AIM,TripleAttackDmgEnforce","0,5,10,15,15,50","0,0,0,0,0,0"
|
||||
127,outgame_armor_metal_04,equipment_title_outgame_armor_metal_04,armor_icon_17,True,,3,129,armor_icon_17,17,plate,weaponTag_health,HEALTH,"null,Stat_HEALTH,Stat_HEALTH,AdditionalHpAddAtkLimit,Stat_HEALTH,AdditionalHpAddAtkLimit","0,5,10,2,15,2","0,0,0,40,0,80"
|
||||
128,outgame_helmet_headgear_04,equipment_title_outgame_helmet_headgear_04,helmet_icon_05,True,,1,127,helmet_05,05,helmet,weaponTag_accuracy,AIM,"null,Stat_AIM,Stat_AIM,CritDmgUp,Stat_AIM,CritDefReduce","0,5,10,35,15,25","0,0,0,0,0,2"
|
||||
129,outgame_weapon_spear_03,equipment_title_outgame_weapon_spear_03,weapon_icon_17,True,,0,126,weapon_17,17,spear,weaponTag_attackSpeed,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AttackCountAspdUp,Stat_ATTACK_POWER,CritDmgUp","0,5,10,4,15,50","0,0,0,40,0,0"
|
||||
130,outgame_weapon_axe_04,equipment_title_outgame_weapon_axe_04,weapon_icon_13,True,,0,126,weapon_13,13,axe,weaponTag_attackDamage,ATTACK_POWER,"null,Stat_ATTACK_POWER,Stat_ATTACK_POWER,AdditionalAtkFromTrueDmg,Stat_ATTACK_POWER,AdditionalCritDmgFromTrueDmg","0,5,10,3,15,3","0,0,0,60,0,90"
|
||||
500,weapon_material,equipment_title_weapon_material,equipment_merge_icon_1,,True,0,,,,,,,,,
|
||||
501,helmet_material,equipment_title_helmet_material,equipment_merge_icon_4,,True,1,,,,,,,,,
|
||||
502,shield_material,equipment_title_shield_material,equipment_merge_icon_2,,True,2,,,,,,,,,
|
||||
503,armor_material,equipment_title_armor_material,equipment_merge_icon_3,,True,3,,,,,,,,,
|
||||
|
@@ -0,0 +1,15 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
|
||||
equipment_NORMAL_0,,100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
|
||||
equipment_RARE_0,,101,equipment_RARE_0,1,0,7,RARE,1,2,
|
||||
equipment_EPIC_0,,102,equipment_EPIC_0,2,0,10,EPIC,2,2,
|
||||
equipment_LEGEND_0,,103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
|
||||
equipment_LEGEND_1,,104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
|
||||
equipment_LEGEND_2,,105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
|
||||
equipment_MYTH_0,,106,equipment_MYTH_0,6,0,40,MYTH,,,1
|
||||
equipment_MYTH_1,,107,equipment_MYTH_1,7,1,50,MYTH,,,1
|
||||
equipment_MYTH_2,,108,equipment_MYTH_2,8,2,60,MYTH,,,1
|
||||
equipment_MYTH_3,,109,equipment_MYTH_3,9,3,75,MYTH,6,2,
|
||||
equipment_ETERNITY_0,,110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
|
||||
equipment_ETERNITY_1,,111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
|
||||
equipment_ETERNITY_2,,112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
|
||||
equipment_ETERNITY_3,,113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
|
||||
|
@@ -0,0 +1,15 @@
|
||||
Id,StringId,level,starCount,maxUpgradeLevel,grade,materialLevel,materialCount,sameGradeAnyEquipmentCount
|
||||
100,equipment_NORMAL_0,0,0,5,NORMAL,0,2,
|
||||
101,equipment_RARE_0,1,0,7,RARE,1,2,
|
||||
102,equipment_EPIC_0,2,0,10,EPIC,2,2,
|
||||
103,equipment_LEGEND_0,3,0,15,LEGEND,,,1
|
||||
104,equipment_LEGEND_1,4,1,20,LEGEND,,,2
|
||||
105,equipment_LEGEND_2,5,2,30,LEGEND,5,1,
|
||||
106,equipment_MYTH_0,6,0,40,MYTH,,,1
|
||||
107,equipment_MYTH_1,7,1,50,MYTH,,,1
|
||||
108,equipment_MYTH_2,8,2,60,MYTH,,,1
|
||||
109,equipment_MYTH_3,9,3,75,MYTH,6,2,
|
||||
110,equipment_ETERNITY_0,10,0,90,ETERNITY,,,1
|
||||
111,equipment_ETERNITY_1,11,1,105,ETERNITY,,,1
|
||||
112,equipment_ETERNITY_2,12,2,120,ETERNITY,,,2
|
||||
113,equipment_ETERNITY_3,13,3,135,ETERNITY,,,
|
||||
|
@@ -0,0 +1,57 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
|
||||
ATTACK_POWER_0,,100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
|
||||
ATTACK_POWER_1,,101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
|
||||
ATTACK_POWER_2,,102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
|
||||
ATTACK_POWER_3,,103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
|
||||
ATTACK_POWER_4,,104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
|
||||
ATTACK_POWER_5,,105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
|
||||
ATTACK_POWER_6,,106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
|
||||
ATTACK_POWER_7,,107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
|
||||
ATTACK_POWER_8,,108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
|
||||
ATTACK_POWER_9,,109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
|
||||
ATTACK_POWER_10,,110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
|
||||
ATTACK_POWER_11,,111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
|
||||
ATTACK_POWER_12,,112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
|
||||
ATTACK_POWER_13,,113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
|
||||
HEALTH_0,,114,HEALTH_0,0,HEALTH,10,6,10,6
|
||||
HEALTH_1,,115,HEALTH_1,1,HEALTH,15,6,15,6
|
||||
HEALTH_2,,116,HEALTH_2,2,HEALTH,20,6,20,6
|
||||
HEALTH_3,,117,HEALTH_3,3,HEALTH,40,6,60,6
|
||||
HEALTH_4,,118,HEALTH_4,4,HEALTH,60,6,80,6
|
||||
HEALTH_5,,119,HEALTH_5,5,HEALTH,80,6,100,6
|
||||
HEALTH_6,,120,HEALTH_6,6,HEALTH,100,6,150,6
|
||||
HEALTH_7,,121,HEALTH_7,7,HEALTH,120,6,180,6
|
||||
HEALTH_8,,122,HEALTH_8,8,HEALTH,140,6,210,6
|
||||
HEALTH_9,,123,HEALTH_9,9,HEALTH,160,6,250,6
|
||||
HEALTH_10,,124,HEALTH_10,10,HEALTH,200,6,400,6
|
||||
HEALTH_11,,125,HEALTH_11,11,HEALTH,230,6,500,6
|
||||
HEALTH_12,,126,HEALTH_12,12,HEALTH,260,6,600,6
|
||||
HEALTH_13,,127,HEALTH_13,13,HEALTH,290,6,700,6
|
||||
AIM_0,,128,AIM_0,0,AIM,1,1,1,1
|
||||
AIM_1,,129,AIM_1,1,AIM,2,1,2,1
|
||||
AIM_2,,130,AIM_2,2,AIM,3,1,3,1
|
||||
AIM_3,,131,AIM_3,3,AIM,5,1,9,1
|
||||
AIM_4,,132,AIM_4,4,AIM,7,1,11,1
|
||||
AIM_5,,133,AIM_5,5,AIM,9,1,13,1
|
||||
AIM_6,,134,AIM_6,6,AIM,13,1,16,1
|
||||
AIM_7,,135,AIM_7,7,AIM,15,1,19,1
|
||||
AIM_8,,136,AIM_8,8,AIM,17,1,22,1
|
||||
AIM_9,,137,AIM_9,9,AIM,19,1,25,1
|
||||
AIM_10,,138,AIM_10,10,AIM,23,1,30,1
|
||||
AIM_11,,139,AIM_11,11,AIM,28,1,42,1
|
||||
AIM_12,,140,AIM_12,12,AIM,33,1,50,1
|
||||
AIM_13,,141,AIM_13,13,AIM,38,1,57,1
|
||||
DEFENSE_0,,142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
|
||||
DEFENSE_1,,143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
|
||||
DEFENSE_2,,144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
|
||||
DEFENSE_3,,145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
|
||||
DEFENSE_4,,146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
|
||||
DEFENSE_5,,147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
|
||||
DEFENSE_6,,148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
|
||||
DEFENSE_7,,149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
|
||||
DEFENSE_8,,150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
|
||||
DEFENSE_9,,151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
|
||||
DEFENSE_10,,152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
|
||||
DEFENSE_11,,153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
|
||||
DEFENSE_12,,154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
|
||||
DEFENSE_13,,155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
|
||||
|
@@ -0,0 +1,57 @@
|
||||
Id,StringId,level,baseStatus,baseValue,upgradeValue,specialBaseValue,specialUpgradeValue
|
||||
100,ATTACK_POWER_0,0,ATTACK_POWER,1,1,1,1
|
||||
101,ATTACK_POWER_1,1,ATTACK_POWER,2,1,2,1
|
||||
102,ATTACK_POWER_2,2,ATTACK_POWER,3,1,3,1
|
||||
103,ATTACK_POWER_3,3,ATTACK_POWER,5,1,7,1
|
||||
104,ATTACK_POWER_4,4,ATTACK_POWER,6,1,9,1
|
||||
105,ATTACK_POWER_5,5,ATTACK_POWER,7,1,13,1
|
||||
106,ATTACK_POWER_6,6,ATTACK_POWER,12,1,23,1
|
||||
107,ATTACK_POWER_7,7,ATTACK_POWER,14,1,27,1
|
||||
108,ATTACK_POWER_8,8,ATTACK_POWER,16,1,31,1
|
||||
109,ATTACK_POWER_9,9,ATTACK_POWER,18,1,35,1
|
||||
110,ATTACK_POWER_10,10,ATTACK_POWER,25,1,49,1
|
||||
111,ATTACK_POWER_11,11,ATTACK_POWER,30,1,60,1
|
||||
112,ATTACK_POWER_12,12,ATTACK_POWER,35,1,70,1
|
||||
113,ATTACK_POWER_13,13,ATTACK_POWER,40,1,80,1
|
||||
114,HEALTH_0,0,HEALTH,10,6,10,6
|
||||
115,HEALTH_1,1,HEALTH,15,6,15,6
|
||||
116,HEALTH_2,2,HEALTH,20,6,20,6
|
||||
117,HEALTH_3,3,HEALTH,40,6,60,6
|
||||
118,HEALTH_4,4,HEALTH,60,6,80,6
|
||||
119,HEALTH_5,5,HEALTH,80,6,100,6
|
||||
120,HEALTH_6,6,HEALTH,100,6,150,6
|
||||
121,HEALTH_7,7,HEALTH,120,6,180,6
|
||||
122,HEALTH_8,8,HEALTH,140,6,210,6
|
||||
123,HEALTH_9,9,HEALTH,160,6,250,6
|
||||
124,HEALTH_10,10,HEALTH,200,6,400,6
|
||||
125,HEALTH_11,11,HEALTH,230,6,500,6
|
||||
126,HEALTH_12,12,HEALTH,260,6,600,6
|
||||
127,HEALTH_13,13,HEALTH,290,6,700,6
|
||||
128,AIM_0,0,AIM,1,1,1,1
|
||||
129,AIM_1,1,AIM,2,1,2,1
|
||||
130,AIM_2,2,AIM,3,1,3,1
|
||||
131,AIM_3,3,AIM,5,1,9,1
|
||||
132,AIM_4,4,AIM,7,1,11,1
|
||||
133,AIM_5,5,AIM,9,1,13,1
|
||||
134,AIM_6,6,AIM,13,1,16,1
|
||||
135,AIM_7,7,AIM,15,1,19,1
|
||||
136,AIM_8,8,AIM,17,1,22,1
|
||||
137,AIM_9,9,AIM,19,1,25,1
|
||||
138,AIM_10,10,AIM,23,1,30,1
|
||||
139,AIM_11,11,AIM,28,1,42,1
|
||||
140,AIM_12,12,AIM,33,1,50,1
|
||||
141,AIM_13,13,AIM,38,1,57,1
|
||||
142,DEFENSE_0,0,DEFENSE,0.3,0.3,0.3,0.3
|
||||
143,DEFENSE_1,1,DEFENSE,0.6,0.3,0.6,0.3
|
||||
144,DEFENSE_2,2,DEFENSE,0.9,0.3,0.9,0.3
|
||||
145,DEFENSE_3,3,DEFENSE,1.5,0.3,2,0.3
|
||||
146,DEFENSE_4,4,DEFENSE,1.8,0.3,2.5,0.3
|
||||
147,DEFENSE_5,5,DEFENSE,2.1,0.3,3,0.3
|
||||
148,DEFENSE_6,6,DEFENSE,3.5,0.3,5,0.3
|
||||
149,DEFENSE_7,7,DEFENSE,4,0.3,6,0.3
|
||||
150,DEFENSE_8,8,DEFENSE,4.5,0.3,7,0.3
|
||||
151,DEFENSE_9,9,DEFENSE,5,0.3,8,0.3
|
||||
152,DEFENSE_10,10,DEFENSE,8,0.3,11,0.3
|
||||
153,DEFENSE_11,11,DEFENSE,10,0.3,15,0.3
|
||||
154,DEFENSE_12,12,DEFENSE,12,0.3,18,0.3
|
||||
155,DEFENSE_13,13,DEFENSE,14,0.3,21,0.3
|
||||
|
@@ -0,0 +1,13 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
|
||||
刀剑,攻击力与攻击速度达到平衡。,100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
|
||||
斧头,攻击力强,但攻击速度慢。,101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
|
||||
长矛,攻击力弱,但攻击速度快。,102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
|
||||
面具,命中率与暴击率达到平衡。,103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
|
||||
头盔,命中率高,但暴击率低。,104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
|
||||
帽兜,命中率低,但暴击率高。,105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
|
||||
中型盾牌,防禦力与反击机率达到平衡。,106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
|
||||
大型盾牌,防禦力高,但反击机率低。,107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
|
||||
小型盾牌,防禦力低,但反击机率高。,108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
|
||||
皮革盔甲,生命值与迴避机率达到平衡。,109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
|
||||
盔甲,生命值高,但迴避机率低。,110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
|
||||
长袍,生命值低,但迴避机率高。,111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
|
||||
|
@@ -0,0 +1,13 @@
|
||||
Id,StringId,typeTitleKey,typeDescKey,slotNum,correctionStatusA,correctionValueA,correctionStatusB,correctionValueB,iconName
|
||||
100,sword,sword_type_title_key,sword_type_desc_key,0,ATTACK_POWER,100,ATTACK_SPEED,100,equipment_characteristics_weapon1
|
||||
101,axe,axe_type_title_key,axe_type_desc_key,0,ATTACK_POWER,120,ATTACK_SPEED,80,equipment_characteristics_weapon3
|
||||
102,spear,spear_type_title_key,spear_type_desc_key,0,ATTACK_POWER,80,ATTACK_SPEED,120,equipment_characteristics_weapon2
|
||||
103,mask,mask_type_title_key,mask_type_desc_key,1,AIM,100,CRITICAL_RATE,100,equipment_characteristics_helmet3
|
||||
104,helmet,helmet_type_title_key,helmet_type_desc_key,1,AIM,120,CRITICAL_RATE,80,equipment_characteristics_helmet1
|
||||
105,hood,hood_type_title_key,hood_type_desc_key,1,AIM,80,CRITICAL_RATE,120,equipment_characteristics_helmet2
|
||||
106,middle_shield,middle_shield_type_title_key,middle_shield_type_desc_key,2,DEFENSE,100,COUNTER_ATTACK,100,equipment_characteristics_shield2
|
||||
107,large_shield,large_shield_type_title_key,large_shield_type_desc_key,2,DEFENSE,120,COUNTER_ATTACK,80,equipment_characteristics_shield3
|
||||
108,small_shield,small_shield_type_title_key,small_shield_type_desc_key,2,DEFENSE,80,COUNTER_ATTACK,120,equipment_characteristics_shield1
|
||||
109,leather,leather_type_title_key,leather_type_desc_key,3,HEALTH,100,EVASION,100,equipment_characteristics_armor3
|
||||
110,plate,plate_type_title_key,plate_type_desc_key,3,HEALTH,110,EVASION,90,equipment_characteristics_armor1
|
||||
111,robe,robe_type_title_key,robe_type_desc_key,3,HEALTH,90,EVASION,110,equipment_characteristics_armor2
|
||||
|
@@ -0,0 +1,136 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,level,needMaterial,needGold
|
||||
equipment_upgrade_1,,100,equipment_upgrade_1,1,1,1000
|
||||
equipment_upgrade_2,,101,equipment_upgrade_2,2,1,2000
|
||||
equipment_upgrade_3,,102,equipment_upgrade_3,3,1,3000
|
||||
equipment_upgrade_4,,103,equipment_upgrade_4,4,2,4000
|
||||
equipment_upgrade_5,,104,equipment_upgrade_5,5,2,5000
|
||||
equipment_upgrade_6,,105,equipment_upgrade_6,6,2,6000
|
||||
equipment_upgrade_7,,106,equipment_upgrade_7,7,3,7000
|
||||
equipment_upgrade_8,,107,equipment_upgrade_8,8,3,8000
|
||||
equipment_upgrade_9,,108,equipment_upgrade_9,9,3,9000
|
||||
equipment_upgrade_10,,109,equipment_upgrade_10,10,4,10000
|
||||
equipment_upgrade_11,,110,equipment_upgrade_11,11,5,10000
|
||||
equipment_upgrade_12,,111,equipment_upgrade_12,12,5,10000
|
||||
equipment_upgrade_13,,112,equipment_upgrade_13,13,5,10000
|
||||
equipment_upgrade_14,,113,equipment_upgrade_14,14,7,10000
|
||||
equipment_upgrade_15,,114,equipment_upgrade_15,15,7,15000
|
||||
equipment_upgrade_16,,115,equipment_upgrade_16,16,7,15000
|
||||
equipment_upgrade_17,,116,equipment_upgrade_17,17,10,15000
|
||||
equipment_upgrade_18,,117,equipment_upgrade_18,18,10,15000
|
||||
equipment_upgrade_19,,118,equipment_upgrade_19,19,10,15000
|
||||
equipment_upgrade_20,,119,equipment_upgrade_20,20,15,20000
|
||||
equipment_upgrade_21,,120,equipment_upgrade_21,21,20,20000
|
||||
equipment_upgrade_22,,121,equipment_upgrade_22,22,25,20000
|
||||
equipment_upgrade_23,,122,equipment_upgrade_23,23,30,20000
|
||||
equipment_upgrade_24,,123,equipment_upgrade_24,24,40,20000
|
||||
equipment_upgrade_25,,124,equipment_upgrade_25,25,50,25000
|
||||
equipment_upgrade_26,,125,equipment_upgrade_26,26,50,25000
|
||||
equipment_upgrade_27,,126,equipment_upgrade_27,27,50,25000
|
||||
equipment_upgrade_28,,127,equipment_upgrade_28,28,50,25000
|
||||
equipment_upgrade_29,,128,equipment_upgrade_29,29,50,25000
|
||||
equipment_upgrade_30,,129,equipment_upgrade_30,30,50,30000
|
||||
equipment_upgrade_31,,130,equipment_upgrade_31,31,50,30000
|
||||
equipment_upgrade_32,,131,equipment_upgrade_32,32,50,30000
|
||||
equipment_upgrade_33,,132,equipment_upgrade_33,33,50,30000
|
||||
equipment_upgrade_34,,133,equipment_upgrade_34,34,50,30000
|
||||
equipment_upgrade_35,,134,equipment_upgrade_35,35,50,40000
|
||||
equipment_upgrade_36,,135,equipment_upgrade_36,36,50,40000
|
||||
equipment_upgrade_37,,136,equipment_upgrade_37,37,50,40000
|
||||
equipment_upgrade_38,,137,equipment_upgrade_38,38,50,40000
|
||||
equipment_upgrade_39,,138,equipment_upgrade_39,39,50,40000
|
||||
equipment_upgrade_40,,139,equipment_upgrade_40,40,70,50000
|
||||
equipment_upgrade_41,,140,equipment_upgrade_41,41,70,50000
|
||||
equipment_upgrade_42,,141,equipment_upgrade_42,42,70,50000
|
||||
equipment_upgrade_43,,142,equipment_upgrade_43,43,70,50000
|
||||
equipment_upgrade_44,,143,equipment_upgrade_44,44,70,50000
|
||||
equipment_upgrade_45,,144,equipment_upgrade_45,45,100,50000
|
||||
equipment_upgrade_46,,145,equipment_upgrade_46,46,100,50000
|
||||
equipment_upgrade_47,,146,equipment_upgrade_47,47,120,50000
|
||||
equipment_upgrade_48,,147,equipment_upgrade_48,48,150,50000
|
||||
equipment_upgrade_49,,148,equipment_upgrade_49,49,150,50000
|
||||
equipment_upgrade_50,,149,equipment_upgrade_50,50,170,50000
|
||||
equipment_upgrade_51,,150,equipment_upgrade_51,51,200,50000
|
||||
equipment_upgrade_52,,151,equipment_upgrade_52,52,200,50000
|
||||
equipment_upgrade_53,,152,equipment_upgrade_53,53,200,50000
|
||||
equipment_upgrade_54,,153,equipment_upgrade_54,54,200,50000
|
||||
equipment_upgrade_55,,154,equipment_upgrade_55,55,230,50000
|
||||
equipment_upgrade_56,,155,equipment_upgrade_56,56,230,50000
|
||||
equipment_upgrade_57,,156,equipment_upgrade_57,57,230,50000
|
||||
equipment_upgrade_58,,157,equipment_upgrade_58,58,230,50000
|
||||
equipment_upgrade_59,,158,equipment_upgrade_59,59,230,50000
|
||||
equipment_upgrade_60,,159,equipment_upgrade_60,60,270,50000
|
||||
equipment_upgrade_61,,160,equipment_upgrade_61,61,270,50000
|
||||
equipment_upgrade_62,,161,equipment_upgrade_62,62,270,50000
|
||||
equipment_upgrade_63,,162,equipment_upgrade_63,63,300,50000
|
||||
equipment_upgrade_64,,163,equipment_upgrade_64,64,300,50000
|
||||
equipment_upgrade_65,,164,equipment_upgrade_65,65,300,50000
|
||||
equipment_upgrade_66,,165,equipment_upgrade_66,66,300,50000
|
||||
equipment_upgrade_67,,166,equipment_upgrade_67,67,330,50000
|
||||
equipment_upgrade_68,,167,equipment_upgrade_68,68,350,50000
|
||||
equipment_upgrade_69,,168,equipment_upgrade_69,69,350,50000
|
||||
equipment_upgrade_70,,169,equipment_upgrade_70,70,350,50000
|
||||
equipment_upgrade_71,,170,equipment_upgrade_71,71,350,50000
|
||||
equipment_upgrade_72,,171,equipment_upgrade_72,72,400,50000
|
||||
equipment_upgrade_73,,172,equipment_upgrade_73,73,400,50000
|
||||
equipment_upgrade_74,,173,equipment_upgrade_74,74,400,50000
|
||||
equipment_upgrade_75,,174,equipment_upgrade_75,75,400,50000
|
||||
equipment_upgrade_76,,175,equipment_upgrade_76,76,400,50000
|
||||
equipment_upgrade_77,,176,equipment_upgrade_77,77,450,50000
|
||||
equipment_upgrade_78,,177,equipment_upgrade_78,78,450,50000
|
||||
equipment_upgrade_79,,178,equipment_upgrade_79,79,450,50000
|
||||
equipment_upgrade_80,,179,equipment_upgrade_80,80,500,50000
|
||||
equipment_upgrade_81,,180,equipment_upgrade_81,81,500,50000
|
||||
equipment_upgrade_82,,181,equipment_upgrade_82,82,500,50000
|
||||
equipment_upgrade_83,,182,equipment_upgrade_83,83,500,50000
|
||||
equipment_upgrade_84,,183,equipment_upgrade_84,84,500,50000
|
||||
equipment_upgrade_85,,184,equipment_upgrade_85,85,500,50000
|
||||
equipment_upgrade_86,,185,equipment_upgrade_86,86,500,50000
|
||||
equipment_upgrade_87,,186,equipment_upgrade_87,87,500,50000
|
||||
equipment_upgrade_88,,187,equipment_upgrade_88,88,500,50000
|
||||
equipment_upgrade_89,,188,equipment_upgrade_89,89,500,50000
|
||||
equipment_upgrade_90,,189,equipment_upgrade_90,90,500,50000
|
||||
equipment_upgrade_91,,190,equipment_upgrade_91,91,500,50000
|
||||
equipment_upgrade_92,,191,equipment_upgrade_92,92,500,50000
|
||||
equipment_upgrade_93,,192,equipment_upgrade_93,93,500,50000
|
||||
equipment_upgrade_94,,193,equipment_upgrade_94,94,500,50000
|
||||
equipment_upgrade_95,,194,equipment_upgrade_95,95,500,50000
|
||||
equipment_upgrade_96,,195,equipment_upgrade_96,96,500,50000
|
||||
equipment_upgrade_97,,196,equipment_upgrade_97,97,500,50000
|
||||
equipment_upgrade_98,,197,equipment_upgrade_98,98,500,50000
|
||||
equipment_upgrade_99,,198,equipment_upgrade_99,99,500,50000
|
||||
equipment_upgrade_100,,199,equipment_upgrade_100,100,500,50000
|
||||
equipment_upgrade_101,,200,equipment_upgrade_101,101,500,80000
|
||||
equipment_upgrade_102,,201,equipment_upgrade_102,102,500,80000
|
||||
equipment_upgrade_103,,202,equipment_upgrade_103,103,500,80000
|
||||
equipment_upgrade_104,,203,equipment_upgrade_104,104,500,80000
|
||||
equipment_upgrade_105,,204,equipment_upgrade_105,105,500,80000
|
||||
equipment_upgrade_106,,205,equipment_upgrade_106,106,500,80000
|
||||
equipment_upgrade_107,,206,equipment_upgrade_107,107,500,80000
|
||||
equipment_upgrade_108,,207,equipment_upgrade_108,108,500,80000
|
||||
equipment_upgrade_109,,208,equipment_upgrade_109,109,500,80000
|
||||
equipment_upgrade_110,,209,equipment_upgrade_110,110,500,80000
|
||||
equipment_upgrade_111,,210,equipment_upgrade_111,111,500,80000
|
||||
equipment_upgrade_112,,211,equipment_upgrade_112,112,500,80000
|
||||
equipment_upgrade_113,,212,equipment_upgrade_113,113,500,80000
|
||||
equipment_upgrade_114,,213,equipment_upgrade_114,114,500,80000
|
||||
equipment_upgrade_115,,214,equipment_upgrade_115,115,500,80000
|
||||
equipment_upgrade_116,,215,equipment_upgrade_116,116,500,120000
|
||||
equipment_upgrade_117,,216,equipment_upgrade_117,117,500,120000
|
||||
equipment_upgrade_118,,217,equipment_upgrade_118,118,500,120000
|
||||
equipment_upgrade_119,,218,equipment_upgrade_119,119,500,120000
|
||||
equipment_upgrade_120,,219,equipment_upgrade_120,120,500,120000
|
||||
equipment_upgrade_121,,220,equipment_upgrade_121,121,500,120000
|
||||
equipment_upgrade_122,,221,equipment_upgrade_122,122,500,120000
|
||||
equipment_upgrade_123,,222,equipment_upgrade_123,123,500,120000
|
||||
equipment_upgrade_124,,223,equipment_upgrade_124,124,500,120000
|
||||
equipment_upgrade_125,,224,equipment_upgrade_125,125,500,120000
|
||||
equipment_upgrade_126,,225,equipment_upgrade_126,126,500,120000
|
||||
equipment_upgrade_127,,226,equipment_upgrade_127,127,500,120000
|
||||
equipment_upgrade_128,,227,equipment_upgrade_128,128,500,120000
|
||||
equipment_upgrade_129,,228,equipment_upgrade_129,129,500,120000
|
||||
equipment_upgrade_130,,229,equipment_upgrade_130,130,500,120000
|
||||
equipment_upgrade_131,,230,equipment_upgrade_131,131,500,200000
|
||||
equipment_upgrade_132,,231,equipment_upgrade_132,132,500,200000
|
||||
equipment_upgrade_133,,232,equipment_upgrade_133,133,500,200000
|
||||
equipment_upgrade_134,,233,equipment_upgrade_134,134,500,200000
|
||||
equipment_upgrade_135,,234,equipment_upgrade_135,135,500,200000
|
||||
|
@@ -0,0 +1,136 @@
|
||||
Id,StringId,level,needMaterial,needGold
|
||||
100,equipment_upgrade_1,1,1,1000
|
||||
101,equipment_upgrade_2,2,1,2000
|
||||
102,equipment_upgrade_3,3,1,3000
|
||||
103,equipment_upgrade_4,4,2,4000
|
||||
104,equipment_upgrade_5,5,2,5000
|
||||
105,equipment_upgrade_6,6,2,6000
|
||||
106,equipment_upgrade_7,7,3,7000
|
||||
107,equipment_upgrade_8,8,3,8000
|
||||
108,equipment_upgrade_9,9,3,9000
|
||||
109,equipment_upgrade_10,10,4,10000
|
||||
110,equipment_upgrade_11,11,5,10000
|
||||
111,equipment_upgrade_12,12,5,10000
|
||||
112,equipment_upgrade_13,13,5,10000
|
||||
113,equipment_upgrade_14,14,7,10000
|
||||
114,equipment_upgrade_15,15,7,15000
|
||||
115,equipment_upgrade_16,16,7,15000
|
||||
116,equipment_upgrade_17,17,10,15000
|
||||
117,equipment_upgrade_18,18,10,15000
|
||||
118,equipment_upgrade_19,19,10,15000
|
||||
119,equipment_upgrade_20,20,15,20000
|
||||
120,equipment_upgrade_21,21,20,20000
|
||||
121,equipment_upgrade_22,22,25,20000
|
||||
122,equipment_upgrade_23,23,30,20000
|
||||
123,equipment_upgrade_24,24,40,20000
|
||||
124,equipment_upgrade_25,25,50,25000
|
||||
125,equipment_upgrade_26,26,50,25000
|
||||
126,equipment_upgrade_27,27,50,25000
|
||||
127,equipment_upgrade_28,28,50,25000
|
||||
128,equipment_upgrade_29,29,50,25000
|
||||
129,equipment_upgrade_30,30,50,30000
|
||||
130,equipment_upgrade_31,31,50,30000
|
||||
131,equipment_upgrade_32,32,50,30000
|
||||
132,equipment_upgrade_33,33,50,30000
|
||||
133,equipment_upgrade_34,34,50,30000
|
||||
134,equipment_upgrade_35,35,50,40000
|
||||
135,equipment_upgrade_36,36,50,40000
|
||||
136,equipment_upgrade_37,37,50,40000
|
||||
137,equipment_upgrade_38,38,50,40000
|
||||
138,equipment_upgrade_39,39,50,40000
|
||||
139,equipment_upgrade_40,40,70,50000
|
||||
140,equipment_upgrade_41,41,70,50000
|
||||
141,equipment_upgrade_42,42,70,50000
|
||||
142,equipment_upgrade_43,43,70,50000
|
||||
143,equipment_upgrade_44,44,70,50000
|
||||
144,equipment_upgrade_45,45,100,50000
|
||||
145,equipment_upgrade_46,46,100,50000
|
||||
146,equipment_upgrade_47,47,120,50000
|
||||
147,equipment_upgrade_48,48,150,50000
|
||||
148,equipment_upgrade_49,49,150,50000
|
||||
149,equipment_upgrade_50,50,170,50000
|
||||
150,equipment_upgrade_51,51,200,50000
|
||||
151,equipment_upgrade_52,52,200,50000
|
||||
152,equipment_upgrade_53,53,200,50000
|
||||
153,equipment_upgrade_54,54,200,50000
|
||||
154,equipment_upgrade_55,55,230,50000
|
||||
155,equipment_upgrade_56,56,230,50000
|
||||
156,equipment_upgrade_57,57,230,50000
|
||||
157,equipment_upgrade_58,58,230,50000
|
||||
158,equipment_upgrade_59,59,230,50000
|
||||
159,equipment_upgrade_60,60,270,50000
|
||||
160,equipment_upgrade_61,61,270,50000
|
||||
161,equipment_upgrade_62,62,270,50000
|
||||
162,equipment_upgrade_63,63,300,50000
|
||||
163,equipment_upgrade_64,64,300,50000
|
||||
164,equipment_upgrade_65,65,300,50000
|
||||
165,equipment_upgrade_66,66,300,50000
|
||||
166,equipment_upgrade_67,67,330,50000
|
||||
167,equipment_upgrade_68,68,350,50000
|
||||
168,equipment_upgrade_69,69,350,50000
|
||||
169,equipment_upgrade_70,70,350,50000
|
||||
170,equipment_upgrade_71,71,350,50000
|
||||
171,equipment_upgrade_72,72,400,50000
|
||||
172,equipment_upgrade_73,73,400,50000
|
||||
173,equipment_upgrade_74,74,400,50000
|
||||
174,equipment_upgrade_75,75,400,50000
|
||||
175,equipment_upgrade_76,76,400,50000
|
||||
176,equipment_upgrade_77,77,450,50000
|
||||
177,equipment_upgrade_78,78,450,50000
|
||||
178,equipment_upgrade_79,79,450,50000
|
||||
179,equipment_upgrade_80,80,500,50000
|
||||
180,equipment_upgrade_81,81,500,50000
|
||||
181,equipment_upgrade_82,82,500,50000
|
||||
182,equipment_upgrade_83,83,500,50000
|
||||
183,equipment_upgrade_84,84,500,50000
|
||||
184,equipment_upgrade_85,85,500,50000
|
||||
185,equipment_upgrade_86,86,500,50000
|
||||
186,equipment_upgrade_87,87,500,50000
|
||||
187,equipment_upgrade_88,88,500,50000
|
||||
188,equipment_upgrade_89,89,500,50000
|
||||
189,equipment_upgrade_90,90,500,50000
|
||||
190,equipment_upgrade_91,91,500,50000
|
||||
191,equipment_upgrade_92,92,500,50000
|
||||
192,equipment_upgrade_93,93,500,50000
|
||||
193,equipment_upgrade_94,94,500,50000
|
||||
194,equipment_upgrade_95,95,500,50000
|
||||
195,equipment_upgrade_96,96,500,50000
|
||||
196,equipment_upgrade_97,97,500,50000
|
||||
197,equipment_upgrade_98,98,500,50000
|
||||
198,equipment_upgrade_99,99,500,50000
|
||||
199,equipment_upgrade_100,100,500,50000
|
||||
200,equipment_upgrade_101,101,500,80000
|
||||
201,equipment_upgrade_102,102,500,80000
|
||||
202,equipment_upgrade_103,103,500,80000
|
||||
203,equipment_upgrade_104,104,500,80000
|
||||
204,equipment_upgrade_105,105,500,80000
|
||||
205,equipment_upgrade_106,106,500,80000
|
||||
206,equipment_upgrade_107,107,500,80000
|
||||
207,equipment_upgrade_108,108,500,80000
|
||||
208,equipment_upgrade_109,109,500,80000
|
||||
209,equipment_upgrade_110,110,500,80000
|
||||
210,equipment_upgrade_111,111,500,80000
|
||||
211,equipment_upgrade_112,112,500,80000
|
||||
212,equipment_upgrade_113,113,500,80000
|
||||
213,equipment_upgrade_114,114,500,80000
|
||||
214,equipment_upgrade_115,115,500,80000
|
||||
215,equipment_upgrade_116,116,500,120000
|
||||
216,equipment_upgrade_117,117,500,120000
|
||||
217,equipment_upgrade_118,118,500,120000
|
||||
218,equipment_upgrade_119,119,500,120000
|
||||
219,equipment_upgrade_120,120,500,120000
|
||||
220,equipment_upgrade_121,121,500,120000
|
||||
221,equipment_upgrade_122,122,500,120000
|
||||
222,equipment_upgrade_123,123,500,120000
|
||||
223,equipment_upgrade_124,124,500,120000
|
||||
224,equipment_upgrade_125,125,500,120000
|
||||
225,equipment_upgrade_126,126,500,120000
|
||||
226,equipment_upgrade_127,127,500,120000
|
||||
227,equipment_upgrade_128,128,500,120000
|
||||
228,equipment_upgrade_129,129,500,120000
|
||||
229,equipment_upgrade_130,130,500,120000
|
||||
230,equipment_upgrade_131,131,500,200000
|
||||
231,equipment_upgrade_132,132,500,200000
|
||||
232,equipment_upgrade_133,133,500,200000
|
||||
233,equipment_upgrade_134,134,500,200000
|
||||
234,equipment_upgrade_135,135,500,200000
|
||||
|
@@ -0,0 +1,95 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
|
||||
DoubleAttack,双倍时,以攻击力{0}%攻击敌人,100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
|
||||
DoubleAttackEnforce,双倍时,骰点等比额外攻击,101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
|
||||
DoubleFreeze,双倍时,持续{0}秒冰冻敌人,102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
|
||||
DoubleFreezeEnforce,冰冻时间增加{0}秒,103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
|
||||
FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
|
||||
DoubleAspdUp,双倍时,攻击速度增加{0}%,105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
|
||||
DoubleShield,双倍时,以{0}%机率获得防护罩,106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
|
||||
ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
|
||||
DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
|
||||
DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
|
||||
PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
|
||||
PetCooldownReduce,宠物冷却时间减少{0}%,201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
|
||||
PetFastCooldown,,202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
|
||||
PetAttackReady,,203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
|
||||
PetTileCooldown,,204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
|
||||
PointLoopInterest,每一楼层获得{0}%点数利息(最多10),300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
|
||||
PointLoopInterestEnforce,利息利率增加{0}%,301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
|
||||
PointBigHousePlus,建设城堡时,额外获得{0}点数,302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
|
||||
PointGearPlus,分解装备时,以{0}%机率获得2倍点数,303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
|
||||
PointLoopPlus,每一楼层获得{0}点数,304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
|
||||
PointBigHouse,获得到达地板城堡数量相当的点数,305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
|
||||
PointTrashBonus,分解垃圾道具时,获得1点数,306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
|
||||
HouseBonus,建设{0}个建筑时,额外建设1个,307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
|
||||
TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
|
||||
TileBossEventBonus,于首领活动地板战斗时,发放红利道具,401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
|
||||
TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
|
||||
LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
|
||||
LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
|
||||
LoopGoodTile,每一楼层以{0}%机率增加好活动地板,502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
|
||||
PotionNotConsume,使用药水时,以{0}%机率不消耗药水,600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
|
||||
PotionLoopCharge,每升上{0}楼层,补充1个药水,601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
|
||||
PotionUpgradeSale,于商店进行药水强化{0}%折扣,602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
|
||||
PotionStartCountLevel,起始药水持有量等级+{0},603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
|
||||
PotionStartHealLevel,起始药水恢復量等级+{0},604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
|
||||
PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
|
||||
EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
|
||||
BossEventAtkUp,于首领活动地板,攻击力增加{0}%,701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
|
||||
LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
|
||||
LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
|
||||
AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
|
||||
AttackBurn,攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1},705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
|
||||
AttackBurnEnforce,烧伤伤害+{0}%,706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
|
||||
AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
|
||||
StunMustCrit,攻击晕眩敌人时,必定使出暴击,708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
|
||||
EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
|
||||
EvaDaggerEnforce,匕首伤害+{0}%,710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
|
||||
SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
|
||||
SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
|
||||
AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
|
||||
MaxHpaddHp,使生命值增加目前生命值的{0}%,714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
|
||||
CritDmgUp,暴击伤害+{0}%,715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
|
||||
CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
|
||||
FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
|
||||
TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
|
||||
BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
|
||||
EnemyCountAimUp,敌人越多,命中越高(最多{0}%),720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
|
||||
CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
|
||||
CounterGetGear,反击时,以{0}%机率获得{1}个装备,722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
|
||||
BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
|
||||
TripleAttackDmgEnforce,标记爆炸伤害+{0}%,725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
|
||||
LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
|
||||
SpikeCounter,对敌人反射所受到的{0}%伤害,726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
|
||||
SpikeCounterBurn,反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1,727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
|
||||
KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
|
||||
KillAttackUpEnforce,攻击力增加上限量+{0}%,729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
|
||||
AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
|
||||
AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
|
||||
AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
|
||||
Stat_ATTACK_POWER,攻击力增加{0}%,3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
|
||||
Stat_HEALTH,生命值上限增加{0}%,3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
|
||||
Stat_AIM,命中增加{0}%,3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
|
||||
Stat_DEFENSE,防禦力增加{0}%,3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
|
||||
Stat_EVASION,迴避增加{0}%,3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
|
||||
Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
|
||||
Stat_TOTAL_DAMAGE,整体攻击增加{0}%,3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
|
||||
Stat_TRUE_DAMAGE,固定伤害增加{0}%,3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
|
||||
Stat_KILL_HEAL,击杀后恢復增加{0}%,3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
|
||||
Stat_COUNTER_ATTACK,反击增加{0}%,3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
|
||||
Stat_ATTACK_SPEED,攻击速度增加{0}%,3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
|
||||
Stat_CRITICAL_RATE,暴击率增加{0}%,3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
|
||||
Stat_LIFE_STEAL,吸血增加{0}%,3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
|
||||
Stat_Plus_ATTACK_POWER,基本攻击力增加{0},4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
|
||||
Stat_Plus_HEALTH,基本生命值上限增加{0},4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
|
||||
Stat_Plus_AIM,基本命中增加{0},4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
|
||||
Stat_Plus_DEFENSE,基本防禦力增加{0},4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
|
||||
Stat_Plus_EVASION,基本迴避增加{0},4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
|
||||
Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
|
||||
Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
|
||||
Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
|
||||
Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
|
||||
Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
|
||||
Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
|
||||
Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
|
||||
Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
|
||||
|
@@ -0,0 +1,95 @@
|
||||
Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
|
||||
100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
|
||||
101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
|
||||
102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
|
||||
103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
|
||||
104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
|
||||
105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
|
||||
106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
|
||||
107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
|
||||
108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
|
||||
109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
|
||||
200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
|
||||
201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
|
||||
202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
|
||||
203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
|
||||
204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
|
||||
300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
|
||||
301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
|
||||
302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
|
||||
303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
|
||||
304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
|
||||
305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
|
||||
306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
|
||||
307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
|
||||
400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
|
||||
401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
|
||||
402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
|
||||
500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
|
||||
501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
|
||||
502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
|
||||
600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
|
||||
601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
|
||||
602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
|
||||
603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
|
||||
604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
|
||||
605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
|
||||
700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
|
||||
701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
|
||||
702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
|
||||
703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
|
||||
704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
|
||||
705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
|
||||
706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
|
||||
707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
|
||||
708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
|
||||
709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
|
||||
710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
|
||||
711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
|
||||
712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
|
||||
713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
|
||||
714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
|
||||
715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
|
||||
716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
|
||||
717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
|
||||
718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
|
||||
719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
|
||||
720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
|
||||
721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
|
||||
722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
|
||||
723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
|
||||
725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
|
||||
724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
|
||||
726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
|
||||
727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
|
||||
728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
|
||||
729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
|
||||
730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
|
||||
731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
|
||||
732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
|
||||
3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
|
||||
3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
|
||||
3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
|
||||
3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
|
||||
3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
|
||||
3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
|
||||
3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
|
||||
3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
|
||||
3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
|
||||
3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
|
||||
3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
|
||||
3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
|
||||
3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
|
||||
4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
|
||||
4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
|
||||
4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
|
||||
4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
|
||||
4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
|
||||
4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
|
||||
4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
|
||||
4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
|
||||
4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
|
||||
4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
|
||||
4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
|
||||
4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
|
||||
4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL
|
||||
|
@@ -0,0 +1,9 @@
|
||||
原作中文名称,原作效果文本,Id,StringId,level,score
|
||||
0,,0,0,3,1
|
||||
1,,1,1,4,2
|
||||
2,,2,2,5,4
|
||||
3,,3,3,6,8
|
||||
4,,4,4,7,16
|
||||
5,,5,5,8,24
|
||||
6,,6,6,9,32
|
||||
7,,7,7,10,48
|
||||
|
@@ -0,0 +1,9 @@
|
||||
Id,StringId,level,score
|
||||
0,0,3,1
|
||||
1,1,4,2
|
||||
2,2,5,4
|
||||
3,3,6,8
|
||||
4,4,7,16
|
||||
5,5,8,24
|
||||
6,6,9,32
|
||||
7,7,10,48
|
||||
|
@@ -0,0 +1,222 @@
|
||||
表,Id,StringId,源字段,文本键,原作中文,来源
|
||||
equipment,100,outgame_weapon_spear_01,equipmentTitle,equipment_title_outgame_weapon_spear_01,骑士团长矛,原作本地化/zh-cn
|
||||
equipment,100,outgame_weapon_spear_01,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
|
||||
equipment,101,outgame_weapon_spear_02,equipmentTitle,equipment_title_outgame_weapon_spear_02,暗影长矛,原作本地化/zh-cn
|
||||
equipment,101,outgame_weapon_spear_02,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
|
||||
equipment,102,outgame_weapon_sword_01,equipmentTitle,equipment_title_outgame_weapon_sword_01,烈火之剑,原作本地化/zh-cn
|
||||
equipment,102,outgame_weapon_sword_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,103,outgame_weapon_sword_02,equipmentTitle,equipment_title_outgame_weapon_sword_02,冒险者之剑,原作本地化/zh-cn
|
||||
equipment,103,outgame_weapon_sword_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,104,outgame_weapon_axe_01,equipmentTitle,equipment_title_outgame_weapon_axe_01,狂战士斧头,原作本地化/zh-cn
|
||||
equipment,104,outgame_weapon_axe_01,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
|
||||
equipment,105,outgame_weapon_axe_02,equipmentTitle,equipment_title_outgame_weapon_axe_02,復仇者斧头,原作本地化/zh-cn
|
||||
equipment,105,outgame_weapon_axe_02,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
|
||||
equipment,106,outgame_helmet_hood_01,equipmentTitle,equipment_title_outgame_helmet_hood_01,刺客帽兜,原作本地化/zh-cn
|
||||
equipment,106,outgame_helmet_hood_01,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
|
||||
equipment,107,outgame_helmet_hood_02,equipmentTitle,equipment_title_outgame_helmet_hood_02,朝圣者帽兜,原作本地化/zh-cn
|
||||
equipment,107,outgame_helmet_hood_02,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
|
||||
equipment,108,outgame_helmet_mask_01,equipmentTitle,equipment_title_outgame_helmet_mask_01,瘟疫医师面具,原作本地化/zh-cn
|
||||
equipment,108,outgame_helmet_mask_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,109,outgame_helmet_mask_02,equipmentTitle,equipment_title_outgame_helmet_mask_02,仪式面具,原作本地化/zh-cn
|
||||
equipment,109,outgame_helmet_mask_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,110,outgame_helmet_headgear_01,equipmentTitle,equipment_title_outgame_helmet_headgear_01,弓箭手头盔,原作本地化/zh-cn
|
||||
equipment,110,outgame_helmet_headgear_01,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
|
||||
equipment,111,outgame_helmet_headgear_02,equipmentTitle,equipment_title_outgame_helmet_headgear_02,冒险者头盔,原作本地化/zh-cn
|
||||
equipment,111,outgame_helmet_headgear_02,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
|
||||
equipment,112,outgame_armor_robe_01,equipmentTitle,equipment_title_outgame_armor_robe_01,盗贼长袍,原作本地化/zh-cn
|
||||
equipment,112,outgame_armor_robe_01,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
|
||||
equipment,113,outgame_armor_robe_02,equipmentTitle,equipment_title_outgame_armor_robe_02,召唤长袍,原作本地化/zh-cn
|
||||
equipment,113,outgame_armor_robe_02,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
|
||||
equipment,114,outgame_armor_leather_01,equipmentTitle,equipment_title_outgame_armor_leather_01,商人皮革盔甲,原作本地化/zh-cn
|
||||
equipment,114,outgame_armor_leather_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,115,outgame_armor_leather_02,equipmentTitle,equipment_title_outgame_armor_leather_02,棕熊皮革盔甲,原作本地化/zh-cn
|
||||
equipment,115,outgame_armor_leather_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,116,outgame_armor_metal_01,equipmentTitle,equipment_title_outgame_armor_metal_01,冒险者盔甲,原作本地化/zh-cn
|
||||
equipment,116,outgame_armor_metal_01,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
|
||||
equipment,117,outgame_armor_metal_02,equipmentTitle,equipment_title_outgame_armor_metal_02,誓约盔甲,原作本地化/zh-cn
|
||||
equipment,117,outgame_armor_metal_02,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
|
||||
equipment,118,outgame_shield_small_01,equipmentTitle,equipment_title_outgame_shield_small_01,冒险者小型盾牌,原作本地化/zh-cn
|
||||
equipment,118,outgame_shield_small_01,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
|
||||
equipment,119,outgame_shield_small_02,equipmentTitle,equipment_title_outgame_shield_small_02,生鏽小型盾牌,原作本地化/zh-cn
|
||||
equipment,119,outgame_shield_small_02,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
|
||||
equipment,120,outgame_shield_middle_01,equipmentTitle,equipment_title_outgame_shield_middle_01,吸血尖刺中型盾牌,原作本地化/zh-cn
|
||||
equipment,120,outgame_shield_middle_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,121,outgame_shield_middle_02,equipmentTitle,equipment_title_outgame_shield_middle_02,罪犯中型盾牌,原作本地化/zh-cn
|
||||
equipment,121,outgame_shield_middle_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
|
||||
equipment,122,outgame_shield_large_01,equipmentTitle,equipment_title_outgame_shield_large_01,骑士团大型盾牌,原作本地化/zh-cn
|
||||
equipment,122,outgame_shield_large_01,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
|
||||
equipment,123,outgame_shield_large_02,equipmentTitle,equipment_title_outgame_shield_large_02,布穀大型盾牌,原作本地化/zh-cn
|
||||
equipment,123,outgame_shield_large_02,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
|
||||
equipment,124,outgame_armor_metal_03,equipmentTitle,Elevens,Elevens的荆棘盔甲,原作本地化/zh-cn
|
||||
equipment,124,outgame_armor_metal_03,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
|
||||
equipment,125,outgame_weapon_axe_03,equipmentTitle,equipment_title_outgame_weapon_axe_03,灵魂收割者的斧头,原作本地化/zh-cn
|
||||
equipment,125,outgame_weapon_axe_03,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
|
||||
equipment,126,outgame_helmet_headgear_03,equipmentTitle,equipment_title_outgame_helmet_headgear_03,Leonax的头盔,原作本地化/zh-cn
|
||||
equipment,126,outgame_helmet_headgear_03,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
|
||||
equipment,127,outgame_armor_metal_04,equipmentTitle,equipment_title_outgame_armor_metal_04,守护者盔甲,原作本地化/zh-cn
|
||||
equipment,127,outgame_armor_metal_04,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
|
||||
equipment,128,outgame_helmet_headgear_04,equipmentTitle,equipment_title_outgame_helmet_headgear_04,王室头盔,原作本地化/zh-cn
|
||||
equipment,128,outgame_helmet_headgear_04,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
|
||||
equipment,129,outgame_weapon_spear_03,equipmentTitle,equipment_title_outgame_weapon_spear_03,命运之矛,原作本地化/zh-cn
|
||||
equipment,129,outgame_weapon_spear_03,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
|
||||
equipment,130,outgame_weapon_axe_04,equipmentTitle,equipment_title_outgame_weapon_axe_04,巨神兵斧头,原作本地化/zh-cn
|
||||
equipment,130,outgame_weapon_axe_04,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
|
||||
equipment,500,weapon_material,equipmentTitle,equipment_title_weapon_material,武器装备合成材料,原作本地化/zh-cn
|
||||
equipment,501,helmet_material,equipmentTitle,equipment_title_helmet_material,帽子装备合成材料,原作本地化/zh-cn
|
||||
equipment,502,shield_material,equipmentTitle,equipment_title_shield_material,盾牌装备合成材料,原作本地化/zh-cn
|
||||
equipment,503,armor_material,equipmentTitle,equipment_title_armor_material,衣服装备合成材料,原作本地化/zh-cn
|
||||
equipmenttype,100,sword,typeTitleKey,sword_type_title_key,刀剑,原作本地化/zh-cn
|
||||
equipmenttype,100,sword,typeDescKey,sword_type_desc_key,攻击力与攻击速度达到平衡。,原作本地化/zh-cn
|
||||
equipmenttype,101,axe,typeTitleKey,axe_type_title_key,斧头,原作本地化/zh-cn
|
||||
equipmenttype,101,axe,typeDescKey,axe_type_desc_key,攻击力强,但攻击速度慢。,原作本地化/zh-cn
|
||||
equipmenttype,102,spear,typeTitleKey,spear_type_title_key,长矛,原作本地化/zh-cn
|
||||
equipmenttype,102,spear,typeDescKey,spear_type_desc_key,攻击力弱,但攻击速度快。,原作本地化/zh-cn
|
||||
equipmenttype,103,mask,typeTitleKey,mask_type_title_key,面具,原作本地化/zh-cn
|
||||
equipmenttype,103,mask,typeDescKey,mask_type_desc_key,命中率与暴击率达到平衡。,原作本地化/zh-cn
|
||||
equipmenttype,104,helmet,typeTitleKey,helmet_type_title_key,头盔,原作本地化/zh-cn
|
||||
equipmenttype,104,helmet,typeDescKey,helmet_type_desc_key,命中率高,但暴击率低。,原作本地化/zh-cn
|
||||
equipmenttype,105,hood,typeTitleKey,hood_type_title_key,帽兜,原作本地化/zh-cn
|
||||
equipmenttype,105,hood,typeDescKey,hood_type_desc_key,命中率低,但暴击率高。,原作本地化/zh-cn
|
||||
equipmenttype,106,middle_shield,typeTitleKey,middle_shield_type_title_key,中型盾牌,原作本地化/zh-cn
|
||||
equipmenttype,106,middle_shield,typeDescKey,middle_shield_type_desc_key,防禦力与反击机率达到平衡。,原作本地化/zh-cn
|
||||
equipmenttype,107,large_shield,typeTitleKey,large_shield_type_title_key,大型盾牌,原作本地化/zh-cn
|
||||
equipmenttype,107,large_shield,typeDescKey,large_shield_type_desc_key,防禦力高,但反击机率低。,原作本地化/zh-cn
|
||||
equipmenttype,108,small_shield,typeTitleKey,small_shield_type_title_key,小型盾牌,原作本地化/zh-cn
|
||||
equipmenttype,108,small_shield,typeDescKey,small_shield_type_desc_key,防禦力低,但反击机率高。,原作本地化/zh-cn
|
||||
equipmenttype,109,leather,typeTitleKey,leather_type_title_key,皮革盔甲,原作本地化/zh-cn
|
||||
equipmenttype,109,leather,typeDescKey,leather_type_desc_key,生命值与迴避机率达到平衡。,原作本地化/zh-cn
|
||||
equipmenttype,110,plate,typeTitleKey,plate_type_title_key,盔甲,原作本地化/zh-cn
|
||||
equipmenttype,110,plate,typeDescKey,plate_type_desc_key,生命值高,但迴避机率低。,原作本地化/zh-cn
|
||||
equipmenttype,111,robe,typeTitleKey,robe_type_title_key,长袍,原作本地化/zh-cn
|
||||
equipmenttype,111,robe,typeDescKey,robe_type_desc_key,生命值低,但迴避机率高。,原作本地化/zh-cn
|
||||
equipskill,100,DoubleAttack,skillDesc,relic_desc_DoubleAttack,双倍时,以攻击力{0}%攻击敌人,原作本地化/zh-cn
|
||||
equipskill,100,DoubleAttack,feedbackDesKey,DoubleAttack_feedBackKey,双倍:敌人整体攻击,原作本地化/zh-cn
|
||||
equipskill,101,DoubleAttackEnforce,skillDesc,relic_desc_DoubleAttackEnforce,双倍时,骰点等比额外攻击,原作本地化/zh-cn
|
||||
equipskill,102,DoubleFreeze,skillDesc,relic_desc_DoubleFreeze,双倍时,持续{0}秒冰冻敌人,原作本地化/zh-cn
|
||||
equipskill,102,DoubleFreeze,feedbackDesKey,DoubleFreeze_feedBackKey,双倍:敌人整体冰冻,原作本地化/zh-cn
|
||||
equipskill,103,DoubleFreezeEnforce,skillDesc,relic_desc_DoubleFreezeEnforce,冰冻时间增加{0}秒,原作本地化/zh-cn
|
||||
equipskill,104,FreezeSmite,skillDesc,relic_desc_FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,原作本地化/zh-cn
|
||||
equipskill,105,DoubleAspdUp,skillDesc,relic_desc_DoubleAspdUp,双倍时,攻击速度增加{0}%,原作本地化/zh-cn
|
||||
equipskill,105,DoubleAspdUp,feedbackDesKey,DoubleAspdUp_feedBackKey,双倍:攻击速度增加,原作本地化/zh-cn
|
||||
equipskill,106,DoubleShield,skillDesc,relic_desc_DoubleShield,双倍时,以{0}%机率获得防护罩,原作本地化/zh-cn
|
||||
equipskill,106,DoubleShield,feedbackDesKey,DoubleShield_feedBackKey,双倍:获得防护罩,原作本地化/zh-cn
|
||||
equipskill,107,ShieldBomb,skillDesc,relic_desc_ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,原作本地化/zh-cn
|
||||
equipskill,107,ShieldBomb,feedbackDesKey,ShieldBomb_feedBackKey,防护罩爆炸,原作本地化/zh-cn
|
||||
equipskill,108,DoubleExecute,skillDesc,relic_desc_DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
|
||||
equipskill,108,DoubleExecute,feedbackDesKey,DoubleExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
|
||||
equipskill,109,DoubleBonusStat,skillDesc,relic_desc_DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,原作本地化/zh-cn
|
||||
equipskill,109,DoubleBonusStat,feedbackDesKey,DoubleBonusStat_feedBackKey,双倍:{0}+{1}%,原作本地化/zh-cn
|
||||
equipskill,200,PetStartAttack,skillDesc,relic_desc_PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,原作本地化/zh-cn
|
||||
equipskill,200,PetStartAttack,feedbackDesKey,PetStartAttack_feedBackKey,宠物立即攻击:{0},原作本地化/zh-cn
|
||||
equipskill,201,PetCooldownReduce,skillDesc,relic_desc_PetCooldownReduce,宠物冷却时间减少{0}%,原作本地化/zh-cn
|
||||
equipskill,201,PetCooldownReduce,feedbackDesKey,PetCooldownReduce_feedBackKey,宠物冷却时间减少,原作本地化/zh-cn
|
||||
equipskill,300,PointLoopInterest,skillDesc,relic_desc_PointLoopInterest,每一楼层获得{0}%点数利息(最多10),原作本地化/zh-cn
|
||||
equipskill,300,PointLoopInterest,feedbackDesKey,PointLoopInterest_feedBackKey,点数利息:{0},原作本地化/zh-cn
|
||||
equipskill,301,PointLoopInterestEnforce,skillDesc,relic_desc_PointLoopInterestEnforce,利息利率增加{0}%,原作本地化/zh-cn
|
||||
equipskill,302,PointBigHousePlus,skillDesc,relic_desc_PointBigHousePlus,建设城堡时,额外获得{0}点数,原作本地化/zh-cn
|
||||
equipskill,302,PointBigHousePlus,feedbackDesKey,PointBigHousePlus_feedBackKey,建设城堡:红利,原作本地化/zh-cn
|
||||
equipskill,303,PointGearPlus,skillDesc,relic_desc_PointGearPlus,分解装备时,以{0}%机率获得2倍点数,原作本地化/zh-cn
|
||||
equipskill,303,PointGearPlus,feedbackDesKey,PointGearPlus_feedBackKey,分解装备:额外点数,原作本地化/zh-cn
|
||||
equipskill,304,PointLoopPlus,skillDesc,relic_desc_PointLoopPlus,每一楼层获得{0}点数,原作本地化/zh-cn
|
||||
equipskill,304,PointLoopPlus,feedbackDesKey,PointLoopPlus_feedBackKey,楼层攻略:{0}点数,原作本地化/zh-cn
|
||||
equipskill,305,PointBigHouse,skillDesc,relic_desc_PointBigHouse,获得到达地板城堡数量相当的点数,原作本地化/zh-cn
|
||||
equipskill,305,PointBigHouse,feedbackDesKey,PointBigHouse_feedBackKey,{0}个城堡:获得{1}点数,原作本地化/zh-cn
|
||||
equipskill,306,PointTrashBonus,skillDesc,relic_desc_PointTrashBonus,分解垃圾道具时,获得1点数,原作本地化/zh-cn
|
||||
equipskill,307,HouseBonus,skillDesc,relic_desc_HouseBonus,建设{0}个建筑时,额外建设1个,原作本地化/zh-cn
|
||||
equipskill,307,HouseBonus,feedbackDesKey,HouseBonus_feedBackKey,额外建设建筑,原作本地化/zh-cn
|
||||
equipskill,400,TileGoodNotConsume,skillDesc,relic_desc_TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,原作本地化/zh-cn
|
||||
equipskill,400,TileGoodNotConsume,feedbackDesKey,TileGoodNotConsume_feedBackKey,防禦删除地板,原作本地化/zh-cn
|
||||
equipskill,401,TileBossEventBonus,skillDesc,relic_desc_TileBossEventBonus,于首领活动地板战斗时,发放红利道具,原作本地化/zh-cn
|
||||
equipskill,401,TileBossEventBonus,feedbackDesKey,TileBossEventBonus_feedBackKey,首领活动:红利道具!,原作本地化/zh-cn
|
||||
equipskill,402,TileExecute,skillDesc,relic_desc_TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
|
||||
equipskill,402,TileExecute,feedbackDesKey,TileExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
|
||||
equipskill,500,LoopBossAttackDelay,skillDesc,relic_desc_LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,原作本地化/zh-cn
|
||||
equipskill,500,LoopBossAttackDelay,feedbackDesKey,LoopBossAttackDelay_feedBackKey,楼层攻略:首领攻击延迟,原作本地化/zh-cn
|
||||
equipskill,501,LoopRandomExecute,skillDesc,relic_desc_LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,原作本地化/zh-cn
|
||||
equipskill,501,LoopRandomExecute,feedbackDesKey,LoopRandomExecute_feedBackKey,楼层攻略:移除随机敌人,原作本地化/zh-cn
|
||||
equipskill,502,LoopGoodTile,skillDesc,relic_desc_LoopGoodTile,每一楼层以{0}%机率增加好活动地板,原作本地化/zh-cn
|
||||
equipskill,502,LoopGoodTile,feedbackDesKey,LoopGoodTile_feedBackKey,楼层攻略:额外地板,原作本地化/zh-cn
|
||||
equipskill,600,PotionNotConsume,skillDesc,relic_desc_PotionNotConsume,使用药水时,以{0}%机率不消耗药水,原作本地化/zh-cn
|
||||
equipskill,600,PotionNotConsume,feedbackDesKey,PotionNotConsume_feedBackKey,防禦消耗药水,原作本地化/zh-cn
|
||||
equipskill,601,PotionLoopCharge,skillDesc,relic_desc_PotionLoopCharge,每升上{0}楼层,补充1个药水,原作本地化/zh-cn
|
||||
equipskill,601,PotionLoopCharge,feedbackDesKey,PotionLoopCharge_feedBackKey,楼层攻略:额外药水,原作本地化/zh-cn
|
||||
equipskill,602,PotionUpgradeSale,skillDesc,relic_desc_PotionUpgradeSale,于商店进行药水强化{0}%折扣,原作本地化/zh-cn
|
||||
equipskill,602,PotionUpgradeSale,feedbackDesKey,PotionUpgradeSale_feedBackKey,药水强化特惠,原作本地化/zh-cn
|
||||
equipskill,603,PotionStartCountLevel,skillDesc,relic_desc_PotionStartCountLevel,起始药水持有量等级+{0},原作本地化/zh-cn
|
||||
equipskill,603,PotionStartCountLevel,feedbackDesKey,PotionStartCountLevel_feedBackKey,药水持有量等级增加,原作本地化/zh-cn
|
||||
equipskill,604,PotionStartHealLevel,skillDesc,relic_desc_PotionStartHealLevel,起始药水恢復量等级+{0},原作本地化/zh-cn
|
||||
equipskill,604,PotionStartHealLevel,feedbackDesKey,PotionStartHealLevel_feedBackKey,药水恢復量等级增加,原作本地化/zh-cn
|
||||
equipskill,605,PotionUseThrow,skillDesc,relic_desc_PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,原作本地化/zh-cn
|
||||
equipskill,700,EnemyCountAtkUp,skillDesc,relic_desc_EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,原作本地化/zh-cn
|
||||
equipskill,700,EnemyCountAtkUp,feedbackDesKey,EnemyCountAtkUp_feedBackKey,{0}个敌人:攻击力增加{1}%,原作本地化/zh-cn
|
||||
equipskill,701,BossEventAtkUp,skillDesc,relic_desc_BossEventAtkUp,于首领活动地板,攻击力增加{0}%,原作本地化/zh-cn
|
||||
equipskill,701,BossEventAtkUp,feedbackDesKey,BossEventAtkUp_feedBackKey,首领活动:攻击力增加,原作本地化/zh-cn
|
||||
equipskill,702,LowerHpAspdUp,skillDesc,relic_desc_LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),原作本地化/zh-cn
|
||||
equipskill,703,LowHpAspdUp,skillDesc,relic_desc_LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,原作本地化/zh-cn
|
||||
equipskill,704,AttackCountAspdUp,skillDesc,relic_desc_AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),原作本地化/zh-cn
|
||||
equipskill,705,AttackBurn,skillDesc,relic_desc_AttackBurn,攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1},原作本地化/zh-cn
|
||||
equipskill,705,AttackBurn,feedbackDesKey,AttackBurn_feedBackKey,敌人烧伤+{0},原作本地化/zh-cn
|
||||
equipskill,706,AttackBurnEnforce,skillDesc,relic_desc_AttackBurnEnforce,烧伤伤害+{0}%,原作本地化/zh-cn
|
||||
equipskill,707,AttackStun,skillDesc,relic_desc_AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,原作本地化/zh-cn
|
||||
equipskill,707,AttackStun,feedbackDesKey,AttackStun_feedBackKey,敌人晕眩{0}秒,原作本地化/zh-cn
|
||||
equipskill,708,StunMustCrit,skillDesc,relic_desc_StunMustCrit,攻击晕眩敌人时,必定使出暴击,原作本地化/zh-cn
|
||||
equipskill,708,StunMustCrit,feedbackDesKey,StunMustCrit_feedBackKey,晕眩保证暴击,原作本地化/zh-cn
|
||||
equipskill,709,EvaDagger,skillDesc,relic_desc_EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,原作本地化/zh-cn
|
||||
equipskill,709,EvaDagger,feedbackDesKey,EvaDagger_feedBackKey,迴避:发射匕首,原作本地化/zh-cn
|
||||
equipskill,710,EvaDaggerEnforce,skillDesc,relic_desc_EvaDaggerEnforce,匕首伤害+{0}%,原作本地化/zh-cn
|
||||
equipskill,711,SkeletonShield,skillDesc,relic_desc_SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,原作本地化/zh-cn
|
||||
equipskill,711,SkeletonShield,feedbackDesKey,SkeletonShield_feedBackKey,召唤骷髅盾牌兵,原作本地化/zh-cn
|
||||
equipskill,712,SkeletonShieldEnforce,skillDesc,relic_desc_SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,原作本地化/zh-cn
|
||||
equipskill,713,AdditionalHpAddAtk,skillDesc,relic_desc_AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,原作本地化/zh-cn
|
||||
equipskill,714,MaxHpaddHp,skillDesc,relic_desc_MaxHpaddHp,使生命值增加目前生命值的{0}%,原作本地化/zh-cn
|
||||
equipskill,715,CritDmgUp,skillDesc,relic_desc_CritDmgUp,暴击伤害+{0}%,原作本地化/zh-cn
|
||||
equipskill,716,CritDefReduce,skillDesc,relic_desc_CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),原作本地化/zh-cn
|
||||
equipskill,716,CritDefReduce,feedbackDesKey,CritDefReduce_feedBackKey,暴击:敌人防禦力减少{0}%,原作本地化/zh-cn
|
||||
equipskill,717,FirstAttackCritRateUp,skillDesc,relic_desc_FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,原作本地化/zh-cn
|
||||
equipskill,718,TripleAttackDmg,skillDesc,relic_desc_TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,原作本地化/zh-cn
|
||||
equipskill,719,BattleTimeAimUp,skillDesc,relic_desc_BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),原作本地化/zh-cn
|
||||
equipskill,720,EnemyCountAimUp,skillDesc,relic_desc_EnemyCountAimUp,敌人越多,命中越高(最多{0}%),原作本地化/zh-cn
|
||||
equipskill,720,EnemyCountAimUp,feedbackDesKey,EnemyCountAimUp_feedBackKey,{0}个敌人:命中增加{1}%,原作本地化/zh-cn
|
||||
equipskill,721,CounterAllAttack,skillDesc,relic_desc_CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,原作本地化/zh-cn
|
||||
equipskill,721,CounterAllAttack,feedbackDesKey,CounterAllAttack_feedBackKey,反击:整体攻击,原作本地化/zh-cn
|
||||
equipskill,722,CounterGetGear,skillDesc,relic_desc_CounterGetGear,反击时,以{0}%机率获得{1}个装备,原作本地化/zh-cn
|
||||
equipskill,722,CounterGetGear,feedbackDesKey,CounterGetGear_feedBackKey,反击:获得装备,原作本地化/zh-cn
|
||||
equipskill,723,BattleHitDefUp,skillDesc,relic_desc_BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),原作本地化/zh-cn
|
||||
equipskill,725,TripleAttackDmgEnforce,skillDesc,relic_desc_TripleAttackDmgEnforce,标记爆炸伤害+{0}%,原作本地化/zh-cn
|
||||
equipskill,724,LowerHpDefUp,skillDesc,relic_desc_LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),原作本地化/zh-cn
|
||||
equipskill,726,SpikeCounter,skillDesc,relic_desc_SpikeCounter,对敌人反射所受到的{0}%伤害,原作本地化/zh-cn
|
||||
equipskill,726,SpikeCounter,feedbackDesKey,SpikeCounter_feedBackKey,伤害反射,原作本地化/zh-cn
|
||||
equipskill,727,SpikeCounterBurn,skillDesc,relic_desc_SpikeCounterBurn,反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1,原作本地化/zh-cn
|
||||
equipskill,727,SpikeCounterBurn,feedbackDesKey,SpikeCounterBurn_feedBackKey,增加烧伤,原作本地化/zh-cn
|
||||
equipskill,728,KillAttackUp,skillDesc,relic_desc_KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),原作本地化/zh-cn
|
||||
equipskill,728,KillAttackUp,feedbackDesKey,KillAttackUp_feedBackKey,击杀敌人:伤害增加{0}%,原作本地化/zh-cn
|
||||
equipskill,729,KillAttackUpEnforce,skillDesc,relic_desc_KillAttackUpEnforce,攻击力增加上限量+{0}%,原作本地化/zh-cn
|
||||
equipskill,730,AdditionalHpAddAtkLimit,skillDesc,relic_desc_AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),原作本地化/zh-cn
|
||||
equipskill,731,AdditionalCritDmgFromTrueDmg,skillDesc,relic_desc_AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),原作本地化/zh-cn
|
||||
equipskill,732,AdditionalAtkFromTrueDmg,skillDesc,relic_desc_AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),原作本地化/zh-cn
|
||||
equipskill,3000,Stat_ATTACK_POWER,skillDesc,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3001,Stat_HEALTH,skillDesc,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3002,Stat_AIM,skillDesc,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3003,Stat_DEFENSE,skillDesc,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3004,Stat_EVASION,skillDesc,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3005,Stat_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3006,Stat_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3007,Stat_TRUE_DAMAGE,skillDesc,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3008,Stat_KILL_HEAL,skillDesc,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3009,Stat_COUNTER_ATTACK,skillDesc,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3010,Stat_ATTACK_SPEED,skillDesc,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3011,Stat_CRITICAL_RATE,skillDesc,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
|
||||
equipskill,3012,Stat_LIFE_STEAL,skillDesc,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
|
||||
equipskill,4000,Stat_Plus_ATTACK_POWER,skillDesc,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
|
||||
equipskill,4001,Stat_Plus_HEALTH,skillDesc,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
|
||||
equipskill,4002,Stat_Plus_AIM,skillDesc,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
|
||||
equipskill,4003,Stat_Plus_DEFENSE,skillDesc,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
|
||||
equipskill,4004,Stat_Plus_EVASION,skillDesc,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
|
||||
equipskill,4005,Stat_Plus_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
|
||||
equipskill,4006,Stat_Plus_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
|
||||
equipskill,4007,Stat_Plus_TRUE_DAMAGE,skillDesc,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
|
||||
equipskill,4008,Stat_Plus_KILL_HEAL,skillDesc,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
|
||||
equipskill,4009,Stat_Plus_COUNTER_ATTACK,skillDesc,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
|
||||
equipskill,4010,Stat_Plus_ATTACK_SPEED,skillDesc,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
|
||||
equipskill,4011,Stat_Plus_CRITICAL_RATE,skillDesc,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
|
||||
equipskill,4012,Stat_Plus_LIFE_STEAL,skillDesc,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn
|
||||
|
@@ -0,0 +1,3 @@
|
||||
Id,StringId,Values
|
||||
136,calcCpWeight,"19,9"
|
||||
192,autoEquipPriorityWeight,"300,250,200,170,150,130,120,110,100"
|
||||
|
@@ -0,0 +1,58 @@
|
||||
表,字段,含义,原类型,原注释
|
||||
equipment,Id,数值主键,Key<int>,
|
||||
equipment,StringId,字符串主键,Key<string>,
|
||||
equipment,equipmentTitle,按本模块功能规则与原注释解释,string,
|
||||
equipment,IconName,按本模块功能规则与原注释解释,string,
|
||||
equipment,isSpecial,特殊装备,bool,
|
||||
equipment,isMaterial,材料标记,bool,
|
||||
equipment,slotNum,槽位编号,int,"칼,투구,방패,갑옷 순서"
|
||||
equipment,materialID,按本模块功能规则与原注释解释,int,강화 재료
|
||||
equipment,weaponSprite,按本模块功能规则与原注释解释,string,
|
||||
equipment,animationID,按本模块功能规则与原注释解释,string,
|
||||
equipment,equipType,按本模块功能规则与原注释解释,string,
|
||||
equipment,tagType,按本模块功能规则与原注释解释,string,
|
||||
equipment,baseStatus,主属性,EMonoStatus,WeaponStatus
|
||||
equipment,skill,按本模块功能规则与原注释解释,string[],각 티어별로 스킬 지정
|
||||
equipment,skillValue,按本模块功能规则与原注释解释,float[],스킬 값
|
||||
equipment,extraValue,按本模块功能规则与原注释解释,float[],추가 값
|
||||
equipmentdata,Id,数值主键,Key<int>,
|
||||
equipmentdata,StringId,字符串主键,Key<string>,
|
||||
equipmentdata,level,阶段/等级,int,
|
||||
equipmentdata,starCount,星数,int,
|
||||
equipmentdata,maxUpgradeLevel,强化等级上限,int,
|
||||
equipmentdata,grade,品质,EMonoEquipmentGrade,
|
||||
equipmentdata,materialLevel,合成材料等级,int,합성 필요 재료
|
||||
equipmentdata,materialCount,指定材料数,int,
|
||||
equipmentdata,sameGradeAnyEquipmentCount,任意同品质材料数,int,별 등급 있는 건 재료 불가
|
||||
equipmentdefaultstatdata,Id,数值主键,Key<int>,
|
||||
equipmentdefaultstatdata,StringId,字符串主键,Key<string>,
|
||||
equipmentdefaultstatdata,level,阶段/等级,int,
|
||||
equipmentdefaultstatdata,baseStatus,主属性,EMonoStatus,
|
||||
equipmentdefaultstatdata,baseValue,基础值,float,
|
||||
equipmentdefaultstatdata,upgradeValue,升级增量字段,float,
|
||||
equipmentdefaultstatdata,specialBaseValue,按本模块功能规则与原注释解释,float,
|
||||
equipmentdefaultstatdata,specialUpgradeValue,按本模块功能规则与原注释解释,float,
|
||||
equipmentugradelevel,Id,数值主键,Key<int>,
|
||||
equipmentugradelevel,StringId,字符串主键,Key<string>,
|
||||
equipmentugradelevel,level,阶段/等级,int,
|
||||
equipmentugradelevel,needMaterial,所需材料数量,int,강화 재료
|
||||
equipmentugradelevel,needGold,所需金币(数组按原索引),int,
|
||||
equipmenttype,Id,数值主键,Key<int>,
|
||||
equipmenttype,StringId,字符串主键,Key<string>,
|
||||
equipmenttype,typeTitleKey,按本模块功能规则与原注释解释,string,
|
||||
equipmenttype,typeDescKey,按本模块功能规则与原注释解释,string,
|
||||
equipmenttype,slotNum,槽位编号,int,
|
||||
equipmenttype,correctionStatusA,按本模块功能规则与原注释解释,EMonoStatus,보정 스탯A
|
||||
equipmenttype,correctionValueA,按本模块功能规则与原注释解释,int,보정값A(%)
|
||||
equipmenttype,correctionStatusB,按本模块功能规则与原注释解释,EMonoStatus,보정 스탯B
|
||||
equipmenttype,correctionValueB,按本模块功能规则与原注释解释,int,보정값B(%)
|
||||
equipmenttype,iconName,按本模块功能规则与原注释解释,string,
|
||||
equipskill,Id,数值主键,Key<int>,ID 임의 수정 금지
|
||||
equipskill,StringId,字符串主键,Key<string>,EEquipSkill 과 같음
|
||||
equipskill,skillDesc,按本模块功能规则与原注释解释,string,
|
||||
equipskill,feedbackDesKey,按本模块功能规则与原注释解释,string,
|
||||
equipskill,EEquipSkill,按本模块功能规则与原注释解释,EEquipSkill,코드에서 참조하는 enum 값
|
||||
mainequipmentscore,Id,数值主键,Key<int>,
|
||||
mainequipmentscore,StringId,字符串主键,Key<string>,
|
||||
mainequipmentscore,level,阶段/等级,int,장비 등급
|
||||
mainequipmentscore,score,按本模块功能规则与原注释解释,int,치환 점수
|
||||
|
@@ -0,0 +1,8 @@
|
||||
规则ID,规则项目,执行说明,规则状态,来源,边界
|
||||
O03-01,身份和品质,目录共有31条装备身份与4条合成材料。槽位0为武器、1为头部、2为盾牌、3为衣服,主属性分别为攻击、命中、防御、生命。装备目录还定义类型、特殊标记和技能组。品质星级由另一张表给出,不能把名称中的装备种类视为品质,也不能用强化等级代替品质阶段。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
|
||||
O03-02,强化,普通0星的强化上限为5,稀有0星为7,史诗0星为10;后续各阶段读取完整上限表,永恒3星档为135。每一级的材料和金币采用逐行配置,不拟合成统一等差价格。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
|
||||
O03-03,合成,合成材料包含“指定材料阶段与数量”和“同品质任意装备数量”两类要求。原注释对任意同品质材料注明带星级者不能用作材料。空材料字段不能推导为免费合成。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
|
||||
O03-04,基础属性与技能,普通装备和特殊装备分别拥有基础值、强化增量。技能是按档保存的数组,必须保留技能、主参数、额外参数的对应位置;当前资料不足以把数组位置自动映射为每个星级。,原作部分确认,equipment;equipmentdata;equipmentdefaultstatdata;equipmentugradelevel;equipmenttype;equipskill;mainequipmentscore,合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
|
||||
O03-N01,普通0星:品质阶段与强化上限、合成字段,level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2,原作配置确认,equipmentdata.csv/StringId=equipment_NORMAL_0,原字段值;复合公式以正文边界为准
|
||||
O03-N02,传说2星:强化上限及材料字段,level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1,原作配置确认,equipmentdata.csv/StringId=equipment_LEGEND_2,原字段值;复合公式以正文边界为准
|
||||
O03-N03,永恒3星:表中最高阶段记录,空材料不自动代表可继续合成,level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount=,原作配置确认,equipmentdata.csv/StringId=equipment_ETERNITY_3,原字段值;复合公式以正文边界为准
|
||||
|
@@ -0,0 +1,6 @@
|
||||
状态,用途,规则状态
|
||||
装备身份ID,决定部位、类型与技能,开发映射
|
||||
品质星级阶段,决定品质、星数和强化上限,开发映射
|
||||
强化等级,用于逐级成长,开发映射
|
||||
装备槽位,记录各部位当前装备,开发映射
|
||||
材料库存,按材料ID计数,开发映射
|
||||
|
@@ -0,0 +1,179 @@
|
||||
# 永久装备与合成:原作设计与规则
|
||||
|
||||
版本:HEROLL 2.0.1 原作还原文档 v1.0。
|
||||
|
||||
## 1. 功能定位
|
||||
|
||||
永久装备是局外长期培养的装备。玩家获得装备后配置到对应部位,通过强化提高数值,通过合成推进品质和星级。装备身份、品质星级阶段、强化等级必须分开记录。骑士团长矛、烈火之剑等名称来自原作中文文本。
|
||||
|
||||
## 2. 主要状态
|
||||
|
||||
下面是开发阅读所需的概念状态,属于开发映射,不要求与原作内部字段同名。
|
||||
|
||||
| 状态 | 用途 |
|
||||
| --- | --- |
|
||||
| 装备身份ID | 决定部位、类型与技能 |
|
||||
| 品质星级阶段 | 决定品质、星数和强化上限 |
|
||||
| 强化等级 | 用于逐级成长 |
|
||||
| 装备槽位 | 记录各部位当前装备 |
|
||||
| 材料库存 | 按材料ID计数 |
|
||||
|
||||
## 3. 功能规则
|
||||
|
||||
### 3.1 身份和品质
|
||||
|
||||
目录共有31条装备身份与4条合成材料。槽位0为武器、1为头部、2为盾牌、3为衣服,主属性分别为攻击、命中、防御、生命。装备目录还定义类型、特殊标记和技能组。品质星级由另一张表给出,不能把名称中的装备种类视为品质,也不能用强化等级代替品质阶段。
|
||||
|
||||
### 3.2 强化
|
||||
|
||||
普通0星的强化上限为5,稀有0星为7,史诗0星为10;后续各阶段读取完整上限表,永恒3星档为135。每一级的材料和金币采用逐行配置,不拟合成统一等差价格。
|
||||
|
||||
### 3.3 合成
|
||||
|
||||
合成材料包含“指定材料阶段与数量”和“同品质任意装备数量”两类要求。原注释对任意同品质材料注明带星级者不能用作材料。空材料字段不能推导为免费合成。
|
||||
|
||||
### 3.4 基础属性与技能
|
||||
|
||||
普通装备和特殊装备分别拥有基础值、强化增量。技能是按档保存的数组,必须保留技能、主参数、额外参数的对应位置;当前资料不足以把数组位置自动映射为每个星级。
|
||||
|
||||
## 4. 操作流程
|
||||
|
||||
以下顺序用于拆解功能;涉及未确认的结算时机,以本章末尾具体缺口为准。
|
||||
|
||||
1. 选择一件装备,读取其身份、品质星级阶段和强化等级。
|
||||
2. 强化时找到适用的逐级消耗行及该品质的强化上限。
|
||||
3. 合成时读取材料条件,分别展示指定阶段材料与任意同品质材料。
|
||||
4. 结果界面分别展示品质星级变化、强化等级及属性变化;属性组合公式未确认的部分不使用临时倍率填充。
|
||||
|
||||
## 5. 关键数值与计算
|
||||
|
||||
| 项目 | 数值 | 状态 |
|
||||
| --- | --- | --- |
|
||||
| 普通0星:品质阶段与强化上限、合成字段 | level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 | 原作配置确认 |
|
||||
| 传说2星:强化上限及材料字段 | level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 | 原作配置确认 |
|
||||
| 永恒3星:表中最高阶段记录,空材料不自动代表可继续合成 | level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= | 原作配置确认 |
|
||||
|
||||
### 品质星级与合成要求(全表)
|
||||
|
||||
| ID | 名称/键 | 品质 | 星数 | 强化等级上限 | 合成材料等级 | 指定材料数 | 任意同品质材料数 |
|
||||
| --- | --- | --- | --- | --- | --- | --- | --- |
|
||||
| 100 | equipment_NORMAL_0 | NORMAL | 0 | 5 | 0 | 2 | |
|
||||
| 101 | equipment_RARE_0 | RARE | 0 | 7 | 1 | 2 | |
|
||||
| 102 | equipment_EPIC_0 | EPIC | 0 | 10 | 2 | 2 | |
|
||||
| 103 | equipment_LEGEND_0 | LEGEND | 0 | 15 | | | 1 |
|
||||
| 104 | equipment_LEGEND_1 | LEGEND | 1 | 20 | | | 2 |
|
||||
| 105 | equipment_LEGEND_2 | LEGEND | 2 | 30 | 5 | 1 | |
|
||||
| 106 | equipment_MYTH_0 | MYTH | 0 | 40 | | | 1 |
|
||||
| 107 | equipment_MYTH_1 | MYTH | 1 | 50 | | | 1 |
|
||||
| 108 | equipment_MYTH_2 | MYTH | 2 | 60 | | | 1 |
|
||||
| 109 | equipment_MYTH_3 | MYTH | 3 | 75 | 6 | 2 | |
|
||||
| 110 | equipment_ETERNITY_0 | ETERNITY | 0 | 90 | | | 1 |
|
||||
| 111 | equipment_ETERNITY_1 | ETERNITY | 1 | 105 | | | 1 |
|
||||
| 112 | equipment_ETERNITY_2 | ETERNITY | 2 | 120 | | | 2 |
|
||||
| 113 | equipment_ETERNITY_3 | ETERNITY | 3 | 135 | | | |
|
||||
|
||||
### 装备身份与槽位(全表)
|
||||
|
||||
| ID | 名称/键 | 槽位编号 | 特殊装备 | 材料标记 | 主属性 |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| 100 | 骑士团长矛 | 0 | | | ATTACK_POWER |
|
||||
| 101 | 暗影长矛 | 0 | | | ATTACK_POWER |
|
||||
| 102 | 烈火之剑 | 0 | True | | ATTACK_POWER |
|
||||
| 103 | 冒险者之剑 | 0 | | | ATTACK_POWER |
|
||||
| 104 | 狂战士斧头 | 0 | | | ATTACK_POWER |
|
||||
| 105 | 復仇者斧头 | 0 | | | ATTACK_POWER |
|
||||
| 106 | 刺客帽兜 | 1 | True | | AIM |
|
||||
| 107 | 朝圣者帽兜 | 1 | | | AIM |
|
||||
| 108 | 瘟疫医师面具 | 1 | | | AIM |
|
||||
| 109 | 仪式面具 | 1 | | | AIM |
|
||||
| 110 | 弓箭手头盔 | 1 | | | AIM |
|
||||
| 111 | 冒险者头盔 | 1 | | | AIM |
|
||||
| 112 | 盗贼长袍 | 3 | | | HEALTH |
|
||||
| 113 | 召唤长袍 | 3 | True | | HEALTH |
|
||||
| 114 | 商人皮革盔甲 | 3 | | | HEALTH |
|
||||
| 115 | 棕熊皮革盔甲 | 3 | | | HEALTH |
|
||||
| 116 | 冒险者盔甲 | 3 | | | HEALTH |
|
||||
| 117 | 誓约盔甲 | 3 | | | HEALTH |
|
||||
| 118 | 冒险者小型盾牌 | 2 | | | DEFENSE |
|
||||
| 119 | 生鏽小型盾牌 | 2 | | | DEFENSE |
|
||||
| 120 | 吸血尖刺中型盾牌 | 2 | | | DEFENSE |
|
||||
| 121 | 罪犯中型盾牌 | 2 | True | | DEFENSE |
|
||||
| 122 | 骑士团大型盾牌 | 2 | | | DEFENSE |
|
||||
| 123 | 布穀大型盾牌 | 2 | | | DEFENSE |
|
||||
| 124 | Elevens的荆棘盔甲 | 3 | True | | HEALTH |
|
||||
| 125 | 灵魂收割者的斧头 | 0 | True | | ATTACK_POWER |
|
||||
| 126 | Leonax的头盔 | 1 | True | | AIM |
|
||||
| 127 | 守护者盔甲 | 3 | True | | HEALTH |
|
||||
| 128 | 王室头盔 | 1 | True | | AIM |
|
||||
| 129 | 命运之矛 | 0 | True | | ATTACK_POWER |
|
||||
| 130 | 巨神兵斧头 | 0 | True | | ATTACK_POWER |
|
||||
| 500 | 武器装备合成材料 | 0 | | True | |
|
||||
| 501 | 帽子装备合成材料 | 1 | | True | |
|
||||
| 502 | 盾牌装备合成材料 | 2 | | True | |
|
||||
| 503 | 衣服装备合成材料 | 3 | | True | |
|
||||
|
||||
## 6. 原作中文内容
|
||||
|
||||
中文名称和效果使用原作文本;{0}、{B}等占位符未确认绑定时保留,文字不能代替参数公式。
|
||||
|
||||
| 来源表 | ID | 名称 | 效果/条件文本 |
|
||||
| --- | --- | --- | --- |
|
||||
| equipment | 100 | 骑士团长矛 | |
|
||||
| equipment | 101 | 暗影长矛 | |
|
||||
| equipment | 102 | 烈火之剑 | |
|
||||
| equipment | 103 | 冒险者之剑 | |
|
||||
| equipment | 104 | 狂战士斧头 | |
|
||||
| equipment | 105 | 復仇者斧头 | |
|
||||
| equipment | 106 | 刺客帽兜 | |
|
||||
| equipment | 107 | 朝圣者帽兜 | |
|
||||
| equipment | 108 | 瘟疫医师面具 | |
|
||||
| equipment | 109 | 仪式面具 | |
|
||||
| equipment | 110 | 弓箭手头盔 | |
|
||||
| equipment | 111 | 冒险者头盔 | |
|
||||
| equipment | 112 | 盗贼长袍 | |
|
||||
| equipment | 113 | 召唤长袍 | |
|
||||
| equipment | 114 | 商人皮革盔甲 | |
|
||||
| equipment | 115 | 棕熊皮革盔甲 | |
|
||||
| equipment | 116 | 冒险者盔甲 | |
|
||||
| equipment | 117 | 誓约盔甲 | |
|
||||
| equipment | 118 | 冒险者小型盾牌 | |
|
||||
| equipment | 119 | 生鏽小型盾牌 | |
|
||||
|
||||
本节展示前20条中文内容;完整138条有名称或效果的记录见对应中文目录及[中文文本对照](./中文文本对照.csv)。
|
||||
|
||||
## 7. 开发权威表
|
||||
|
||||
| 配置用途 | 权威原字段表 | 记录数 | 开发阅读表 |
|
||||
| --- | --- | --- | --- |
|
||||
| 装备身份与槽位 | [equipment.csv](./equipment.csv) | 35 | [中文目录](./equipment-中文目录.csv) |
|
||||
| 品质星级与合成要求 | [equipmentdata.csv](./equipmentdata.csv) | 14 | [中文目录](./equipmentdata-中文目录.csv) |
|
||||
| 装备基础与强化属性 | [equipmentdefaultstatdata.csv](./equipmentdefaultstatdata.csv) | 56 | [中文目录](./equipmentdefaultstatdata-中文目录.csv) |
|
||||
| 装备逐级强化消耗 | [equipmentugradelevel.csv](./equipmentugradelevel.csv) | 135 | [中文目录](./equipmentugradelevel-中文目录.csv) |
|
||||
| 装备类型修正 | [equipmenttype.csv](./equipmenttype.csv) | 12 | [中文目录](./equipmenttype-中文目录.csv) |
|
||||
| 装备技能类型 | [equipskill.csv](./equipskill.csv) | 94 | [中文目录](./equipskill-中文目录.csv) |
|
||||
| 主装备评分档 | [mainequipmentscore.csv](./mainequipmentscore.csv) | 8 | [中文目录](./mainequipmentscore-中文目录.csv) |
|
||||
|
||||
[执行规则](./执行规则.csv) · [状态字段](./状态字段.csv) · [验收样例](./验收样例.csv) · [字段字典](./字段字典.csv) · [关联全局配置](./关联全局配置.csv)
|
||||
|
||||
全局键按模块名称关联收录;其具体含义优先以正文已确认的规则为准。
|
||||
|
||||
| 配置键 | 原值 |
|
||||
| --- | --- |
|
||||
| calcCpWeight | 19,9 |
|
||||
| autoEquipPriorityWeight | 300,250,200,170,150,130,120,110,100 |
|
||||
|
||||
## 8. 开发验收与禁止误写
|
||||
|
||||
| 输入 | 检查内容 | 预期 |
|
||||
| --- | --- | --- |
|
||||
| 读取equipmentdata中StringId=equipment_NORMAL_0 | 查询本条配置并核对界面/配置输出 | level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2 |
|
||||
| 读取equipmentdata中StringId=equipment_LEGEND_2 | 查询本条配置并核对界面/配置输出 | level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1 |
|
||||
| 读取equipmentdata中StringId=equipment_ETERNITY_3 | 查询本条配置并核对界面/配置输出 | level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount= |
|
||||
|
||||
验收样例覆盖已经确认的值;流程中的未知分支不能以本表通过代替规则确认。数值表内的空值、0和-1分别保留;升级数组不默认使用玩家等级作为索引。
|
||||
|
||||
## 9. 当前待补充边界
|
||||
|
||||
合成材料是否包含目标本体、合成后强化等级继承及基础属性组合公式尚未恢复。
|
||||
|
||||
[返回总纲](../局外玩法设计文档_HEROLL_原作_v1.0.md) · [阅读规范](../文档规范与阅读说明.md)
|
||||
@@ -0,0 +1,4 @@
|
||||
用例ID,输入,检查动作,预期,验收范围
|
||||
T03-01,读取equipmentdata中StringId=equipment_NORMAL_0,查询本条配置并核对界面/配置输出,level=0;starCount=0;maxUpgradeLevel=5;materialLevel=0;materialCount=2,配置数值与显示;不覆盖未知执行分支
|
||||
T03-02,读取equipmentdata中StringId=equipment_LEGEND_2,查询本条配置并核对界面/配置输出,level=5;starCount=2;maxUpgradeLevel=30;materialLevel=5;materialCount=1,配置数值与显示;不覆盖未知执行分支
|
||||
T03-03,读取equipmentdata中StringId=equipment_ETERNITY_3,查询本条配置并核对界面/配置输出,level=13;starCount=3;maxUpgradeLevel=135;materialLevel=;materialCount=;sameGradeAnyEquipmentCount=,配置数值与显示;不覆盖未知执行分支
|
||||
|
Reference in New Issue
Block a user