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表,字段,类型,中文含义,原始注释,空值条数
achievement,Id,Key<int>,数值主键,,0
achievement,StringId,Key<string>,字符串主键,,0
achievement,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,prerequisiteId,string,前置成就ID,선행조건(앞선 도전과제가 깨질 때까지 UI에 보이지 않음),100
achievement,isEnabled,bool,配置启用标志,,0
achievement,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재 사용하지 않음(아이콘이 보상으로 대체),0
achievement,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,conditionType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,EAchievementGrade,EAchievementGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,goalCount,int,目标次数,,0
achievement,extraValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,98
achievement,isPerGameReset,bool,每局重置标记,인게임 시작할 때마다 진행도 리셋할지 여부,0
achievement,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,rewardId,int,奖励ID(按奖励类型解析),,0
achievement,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
achievement,isHidden,bool,隐藏标记,히든 도전과제,0
achievement,stringIdParam,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 주는 것과 관련,0
achievement,stringIdParamExtra,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,99
afkconfig,Id,Key<int>,数值主键,,0
afkconfig,StringId,Key<string>,字符串主键,,0
afkconfig,checkTime,int,巡逻检查间隔(分钟,原注释),순찰 체크 시간 (분),0
afkconfig,maxAfkTime,int,巡逻累计上限(分钟),순찰 최대 시간 (분) 60으로 나누어 떨어지게,0
afkconfig,quickAfkTime,int,快速巡逻奖励时长(分钟),빠른 순찰 시 n분의 보상을 획득,0
afkconfig,dailyMaxQuickAfkCount,int,每日快速巡逻上限,일일 최대 빠른 순찰 횟수,0
afkconfig,quickAfkEnergy,int,快速巡逻体力消耗,빠른 순찰 필요 에너지량,0
afkconfig,dailyMaxQuickAfkAdCount,int,每日广告快速巡逻上限,일일 최대 광고 횟수,0
afkconfig,multipleValue,float[],奖励倍数数组,획득 배율,0
afkconfig,multipleWeight,float[],奖励倍数权重数组,획득 배율 등장 가중치,0
afkreward,Id,Key<int>,数值主键,,0
afkreward,StringId,Key<string>,字符串主键,,0
afkreward,lastClearStage,int[],最后通关阶段,클리어 스테이지 기준 (min <= n <= max),0
afkreward,goldPerHour,int,每小时金币,60으로 나누어 떨어지게,0
afkreward,rewards,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0
afkreward,amountPerCheckTime,int[],每检查周期奖励数量,체크 마다 획득하는 갯수,0
afkreward,maxAmount,int[],奖励数量上限,최대 갯수,0
afkreward,dropPercent,float[],掉落百分数字段(缩放待消费者),각 reward가 드랍될 확률% (가중치X),0
attendance,Id,Key<int>,数值主键, ,0
attendance,StringId,Key<string>,字符串主键,,0
attendance,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
attendance,day,int,日序/星期枚举(按表),,0
attendance,EAttendanceRecovery,EAttendanceRecovery,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
attendance,price,int,价格字段,,42
attendance,itemId,int[],道具ID,,0
attendance,itemCount,int[],道具数量,,0
attendanceconfig,Id,Key<int>,数值主键,,0
attendanceconfig,StringId,Key<string>,字符串主键,EAttendanceType와 동일,0
attendanceconfig,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
attendanceconfig,startDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,혹시 시즌 이벤트 뿐 아니라 다른 곳에서도 사용 가능성이 있기에 날짜는 따로 지정,0
attendanceconfig,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
attendanceconfig,endDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
attendanceconfig,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
attendanceconfig,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
attendanceconfig,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
augment,Id,Key<int>,数值主键,,0
augment,StringId,Key<string>,字符串主键,EAugment와 같음,0
augment,isEnabled,bool,配置启用标志,,0
augment,prob,float,概率/权重原值(未归一化),,0
augment,canStackable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
augment,augmentTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
augment,augmentDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
augment,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
augment,EAugment,EAugment,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
augment,linearValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,일반모드용 스탯,18
augment,Value,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,무한모드용 스탯,3
augment,afterPlusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,value 이후 증가되는 값,35
augment,timeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
augment,maxAugmentCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
augment,statValue,EMonoStatus[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,43
augment,needIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,56
augment,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3
battleplayerdefaultstat,Id,Key<int>,数值主键,,0
battleplayerdefaultstat,StringId,Key<string>,字符串主键,,0
battleplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
battleplayerdefaultstat,value,float,数值(单位按表),,0
battlepotion,Id,Key<int>,数值主键,id값 수정 금지,0
battlepotion,StringId,Key<string>,字符串主键,,0
battlepotion,potionTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isEnabled,bool,配置启用标志,,0
battlepotion,aiUseTiming,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isBuff,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,EMonoStatus,EMonoStatus,属性枚举,,0
battlepotion,potionDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
battlepotion,useFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,plusWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseCoolTime,float,基础冷却,,0
battlepotion,plusCoolTime,float,冷却增量,,0
battlepotion,baseValue,float,基础值,몇초?,0
battlepotion,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseExtraValue,float,基础额外值,기본값,0
battlepotion,plusExtraVaue,float,额外值增量(原拼写),증가값,0
battlepotion,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0
battlepotion,needCost,int[],消耗字段(资源类别看消费者),131 multiverse_coin 가르강튀아 코인 사용,0
board,Id,Key<int>,数值主键,몬스터 링크,0
board,StringId,Key<string>,字符串主键,,0
board,EPlayMode,EPlayMode,玩法模式枚举,,0
board,Stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,StageInfo stage 값,0
board,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,monsterCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"적 숫자가 Count 일 때,",111
board,monsterAtkReducePer,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,공격력 {index} % 감소,111
board,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
board,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bonusstatus,Id,Key<int>,数值主键,,0
bonusstatus,StringId,Key<string>,字符串主键,,0
bonusstatus,EMonoStatus,EMonoStatus,属性枚举,,0
bonusstatus,statusTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bonusstatus,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bonusstatus,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
bonusstatus,upgradeValue,float,升级增量字段,,0
bonusstatus,maxLevel,int,等级上限(负值语义需消费者),,0
bonusstatus,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,Id,Key<int>,数值主键,,0
bubbleshooterminigame,StringId,Key<string>,字符串主键,,0
bubbleshooterminigame,templateKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,isUse,bool,使用标志,,0
bubbleshooterminigame,rowOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,bubbles,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,Id,Key<int>,数值主键,,0
cardunpackingeventgame,StringId,Key<string>,字符串主键,,0
cardunpackingeventgame,packIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,cost,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,spriteTier,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,rewardCount,int[],奖励数量,보상 갯수,0
cardunpackingeventgame,prob,float[],概率/权重原值(未归一化),등장 가중치,0
clawcraneminigame,Id,Key<int>,数值主键,,0
clawcraneminigame,StringId,Key<string>,字符串主键,미니게임에 캡슐 등장 갯수는 20개,0
clawcraneminigame,goodProb,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장확률,0
clawcraneminigame,Prob,float,概率/权重原值(未归一化),등장 확률,0
clawcraneminigame,capsuleTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,grade,EMonoWeaponGrade,品质枚举,,0
clawcraneminigame,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0
clawcraneminigame,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상량,0
clawcraneminigame,minSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,maxSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
collection,Id,Key<int>,数值主键,,0
collection,StringId,Key<string>,字符串主键,,0
collection,isEnabled,bool,配置启用标志,,0
collection,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
collection,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
collection,equipmentIds,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
collection,equipmentLevels,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
collection,equipmentGrades,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
collection,EMonoStatus,EMonoStatus,属性枚举,,0
collection,value,float,数值(单位按表),,0
comebackconfig,Id,Key<int>,数值主键,,0
comebackconfig,StringId,Key<string>,字符串主键,,0
comebackconfig,comebackTime,int,回归离线门槛(分钟),마지막 로그인으로 부터 복귀 시간 (분),0
comebackconfig,buffTime,int,加成持续分钟(以注释为准),버프 지속시간 (분),0
comebackconfig,rewardBuffPercent,int,额外奖励百分数,추가 보상 %,0
comebackconfig,rewardBuffCount,int,奖励加成次数,보상 배율 판 수,0
comebackconfig,playSpeedBuffCount,int,加速次数,게임 배속 버프 판 수,0
comebackconfig,questKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[퀘스트] 에 사용하는 seasonEventStringId,0
communitydata,Id,Key<int>,数值主键,,0
communitydata,StringId,Key<string>,字符串主键,,0
communitydata,title_key,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
communitydata,communityIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
communitydata,url,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
communitydata,language,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,Id,Key<int>,数值主键,,0
d3package,StringId,Key<string>,字符串主键,,0
d3package,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,itemID0,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,itemCount0,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,itemID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,itemCount1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,itemID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
d3package,itemCount2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dailypurchasereward,Id,Key<int>,数值主键,,0
dailypurchasereward,StringId,Key<string>,字符串主键,,0
dailypurchasereward,needPoint,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dailypurchasereward,rewardID,int,奖励ID(按奖励类型解析),,0
dailypurchasereward,rewardCount,int,奖励数量,,0
dailyshoplist,Id,Key<int>,数值主键,Percent Table 사용,0
dailyshoplist,StringId,Key<string>,字符串主键,,0
dailyshoplist,Prob,float,概率/权重原值(未归一化),,0
dailyshoplist,ItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dailyshoplist,ItemValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dailyshoplist,ECostType,CostType,消费类型枚举,,0
dailyshoplist,buyPrice,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dailyshoplist,Sale,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dayoftheweekdungeon,Id,Key<int>,数值主键,,0
dayoftheweekdungeon,StringId,Key<string>,字符串主键,,0
dayoftheweekdungeon,day,int,日序/星期枚举(按表),,0
dayoftheweekdungeon,difficulty,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dayoftheweekdungeon,itemId,int[],道具ID,,0
dayoftheweekdungeon,itemCount,int[],道具数量,,0
dayoftheweekdungeonconfig,Id,Key<int>,数值主键,,0
dayoftheweekdungeonconfig,StringId,Key<string>,字符串主键,,0
dayoftheweekdungeonconfig,difficultyPreferStage,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
debuffstatusdata,Id,Key<int>,数值主键,,0
debuffstatusdata,StringId,Key<string>,字符串主键,,0
debuffstatusdata,name,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
debuffstatusdata,nameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
debuffstatusdata,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
debuffstatusdata,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
debuffstatusdata,ECharacterBuff,ECharacterBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
debuffstatusdata,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deokjashop,Id,Key<int>,数值主键,,0
deokjashop,StringId,Key<string>,字符串主键,string값 변경 금지,0
deokjashop,isEnabled,bool,配置启用标志,,0
deokjashop,deokjaShop_item_titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deokjashop,deokjaShop_item_descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deokjashop,grade,EMonoWeaponGrade,品质枚举,,0
deokjashop,probabilityWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deokjashop,baseAdditionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deokjashop,additionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deokjashop,baseExtraValue,float,基础额外值,,7
deokjashop,plusExtraVaue,float,额外值增量(原拼写),,7
deokjashop,maxLevel,int,等级上限(负值语义需消费者),,0
deokjashop,baseGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0
deokjashop,plusGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0
deokjashop,EMonoStatus,EMonoStatus,属性枚举,,0
deokjashop,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deoksun,Id,Key<int>,数值主键,,0
deoksun,StringId,Key<string>,字符串主键,,0
deoksun,likePoint,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,덕순이 호감도,0
deoksun,slotRarity,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,슬롯 레어도 표기,0
deoksun,goldUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,골드량,0
deoksun,diaUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,다이아 획득 확률,0
deoksun,EDeoksunTalk,EDeoksunTalk,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,성격,0
deoksun,EDeoksunCloth,EDeoksunCloth,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코스프레,0
deoksun,ingameDiscount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
deoksunattendance,Id,Key<int>,数值主键,,0
deoksunattendance,StringId,Key<string>,字符串主键,,0
deoksunattendance,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,동일 라운드 일 때 구분 용,0
deoksunattendance,round,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,-1 은 마지막 반복,0
deoksunattendance,startDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
deoksunattendance,day,int,日序/星期枚举(按表),,0
deoksunattendance,itemID,int[],道具ID,,0
deoksunattendance,itemCount,int[],道具数量,,0
destinystat,Id,Key<int>,数值主键,DestinyStat 에서 나올 수 있는 값들,0
destinystat,StringId,Key<string>,字符串主键,,0
destinystat,isEnabled,bool,配置启用标志,1.6.3 업데이트 작업 중,0
destinystat,EDestinyStatGrade,EDestinyStatGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,EMonoStatus,EMonoStatus,属性枚举,,0
destinystat,EDestinySpecialEffect,EDestinySpecialEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
destinystat,addValue,float,增加值,,0
destinystat,normalKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,percentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
destinystat,normalWeight,float,普通权重,,0
destinystat,rareWeight,float,稀有权重,,0
dicebeteventgame,Id,Key<int>,数值主键,,0
dicebeteventgame,StringId,Key<string>,字符串主键,,0
dicebeteventgame,setNumber,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicebeteventgame,rewardCount,int,奖励数量,획득 보상 재화 수,0
dicebeteventgame,gap,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,Id,Key<int>,数值主键,,0
dicemachine,StringId,Key<string>,字符串主键,,0
dicemachine,diceValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,itemKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,rewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
dicemachine,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,value,int,数值(单位按表),,0
dicerate,Id,Key<int>,数值主键,,0
dicerate,StringId,Key<string>,字符串主键,,0
dicerate,diceA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicerate,diceB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicerate,ratio,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipment,Id,Key<int>,数值主键,,0
equipment,StringId,Key<string>,字符串主键,,0
equipment,equipmentTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipment,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipment,isSpecial,bool,特殊标记,,24
equipment,isMaterial,bool,材料标记,,31
equipment,slotNum,int,槽位编号,"칼,투구,방패,갑옷 순서",0
equipment,materialID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,강화 재료,4
equipment,weaponSprite,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,equipType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,tagType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
equipment,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4
equipment,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4
equipment,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4
equipment,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4
equipmentdata,Id,Key<int>,数值主键,,0
equipmentdata,StringId,Key<string>,字符串主键,,0
equipmentdata,level,int,等级/阶段索引(具体语义按表),,0
equipmentdata,starCount,int,星数,,0
equipmentdata,maxUpgradeLevel,int,强化等级上限,,0
equipmentdata,grade,EMonoEquipmentGrade,品质枚举,,0
equipmentdata,materialLevel,int,合成材料等级,합성 필요 재료,9
equipmentdata,materialCount,int,合成材料数量字段,,9
equipmentdata,sameGradeAnyEquipmentCount,int,同品质任意装备材料数量,별 등급 있는 건 재료 불가,6
equipmentdefaultstatdata,Id,Key<int>,数值主键,,0
equipmentdefaultstatdata,StringId,Key<string>,字符串主键,,0
equipmentdefaultstatdata,level,int,等级/阶段索引(具体语义按表),,0
equipmentdefaultstatdata,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmentdefaultstatdata,baseValue,float,基础值,,0
equipmentdefaultstatdata,upgradeValue,float,升级增量字段,,0
equipmentdefaultstatdata,specialBaseValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmentdefaultstatdata,specialUpgradeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmenttype,Id,Key<int>,数值主键,,0
equipmenttype,StringId,Key<string>,字符串主键,,0
equipmenttype,typeTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmenttype,typeDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmenttype,slotNum,int,槽位编号,,0
equipmenttype,correctionStatusA,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯A,0
equipmenttype,correctionValueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값A(%),0
equipmenttype,correctionStatusB,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯B,0
equipmenttype,correctionValueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값B(%),0
equipmenttype,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipmentugradelevel,Id,Key<int>,数值主键,,0
equipmentugradelevel,StringId,Key<string>,字符串主键,,0
equipmentugradelevel,level,int,等级/阶段索引(具体语义按表),,0
equipmentugradelevel,needMaterial,int,所需材料数量,강화 재료,0
equipmentugradelevel,needGold,int,所需金币(数组按原索引),,0
equipskill,Id,Key<int>,数值主键,ID 임의 수정 금지,0
equipskill,StringId,Key<string>,字符串主键,EEquipSkill 과 같음,0
equipskill,skillDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipskill,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
equipskill,EEquipSkill,EEquipSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코드에서 참조하는 enum 값,0
gacha,Id,Key<int>,数值主键,,0
gacha,StringId,Key<string>,字符串主键,,0
gacha,type,string,类型/分组,,0
gacha,prob,float,概率/权重原值(未归一化),,0
gacha,grade,int,品质枚举,,0
gacha,rewardType,ERewardType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
gacha,rewardID,int,奖励ID(按奖励类型解析),-1은 특정 타입에서 전체풀,0
gacha,isSpecial,bool,特殊标记,,0
gacha,rewardCount,int,奖励数量,,0
gacha,effectAnimKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,39
gachaceildata,Id,Key<int>,数值主键,,0
gachaceildata,StringId,Key<string>,字符串主键,,0
gachaceildata,type,string,类型/分组,,0
gachaceildata,ceilCount,int,保底次数,천장 횟수,0
gachaceildata,isResetBeforeCeil,bool,保底前命中是否重置标记,천장 전에 뽑으면 초기화?,0
gachaceildata,ceilRewardString,string,保底奖励Gacha字符串键,천장 칠 때 당첨될 Gacha 의 stringID,0
gachaceildata,ceilTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,천장 설명 텍스트,0
gachatype,Id,Key<int>,数值主键,,0
gachatype,StringId,Key<string>,字符串主键,,0
gachatype,type,string,类型/分组,,0
gachatype,buttonNum,int,按钮编号,중복X,0
gachatype,gachaCount,int,抽取次数,,0
gachatype,isFree,bool,免费标记,,0
gachatype,isAD,bool,广告按钮标记,,0
gachatype,ADcooldown,ETimeType,广告重置周期枚举,,15
gachatype,needItemID,int,消耗道具ID,,8
gachatype,needCount,int,消耗数量,,8
gachatype,isOneTimeAni,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
gachatype,effectAnimKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
gachatype,effectSoundKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,17
gachatype,isAlterBtn,bool,替代按钮标记,대체용 버튼인지,0
gachatype,alterItemID,int,替代道具ID,활성화 조건 아이템,15
gachatype,alterCount,int,单个替代道具抵扣量,조건 아이템1개가 대체 할 재화 량,15
gameconfig,Id,Key<int>,数值主键,,0
gameconfig,StringId,Key<string>,字符串主键,,0
gameconfig,Values,int[],全局配置原数组(单位/索引不得自行推定),,0
goldcarriage,Id,Key<int>,数值主键,,0
goldcarriage,StringId,Key<string>,字符串主键,,0
goldcarriage,percent,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,체력이 {}% 이하 보상,0
goldcarriage,pointRanges,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,포인트 범위,0
goldcarriage,maxPointCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 포인트 개수,0
goldcarriage,pointPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,포인트 얻을 확률,0
goldcarriage,maxPotionCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 물약 개수,0
goldcarriage,potionPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,물약 얻을 확률,0
goldcarriage,maxGearCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 장비 개수,0
goldcarriage,gearPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,장비 얻을 확률,0
groupbmshop,Id,Key<int>,数值主键,,0
groupbmshop,StringId,Key<string>,字符串主键,,0
groupbmshop,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,같은 groupKey면 같은 RefType으로 통일,0
groupbmshop,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupbmshop,targetStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ETimeType SEASON은 시즌 전체 범위 [패스] 혹은 [시즌이벤트] StringId,0
groupbmshop,shopProductStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ShopProductList 테이블에 있는 StringId,0
groupexchangeshop,Id,Key<int>,数值主键,,0
groupexchangeshop,StringId,Key<string>,字符串主键,,0
groupexchangeshop,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,같은 groupKey면 같은 RefType으로 통일,0
groupexchangeshop,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupexchangeshop,targetStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupexchangeshop,ECoolTimeType,ETimeType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,144
groupexchangeshop,exchangeCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupexchangeshop,exchangeItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 재화,0
groupexchangeshop,exchangeItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupexchangeshop,rewardId,int,奖励ID(按奖励类型解析),,0
groupexchangeshop,rewardCount,int,奖励数量,,0
groupquestlist,Id,Key<int>,数值主键,,0
groupquestlist,StringId,Key<string>,字符串主键,,0
groupquestlist,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,그룹id,0
groupquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
groupquestlist,goalCount,int[],目标次数,,0
groupquestlist,isCanCountWhenLock,bool,锁定期间是否计数,,130
groupquestlist,EClaimType,EClaimType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
groupquestlist,groupValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 그룹,10
groupquestlist,rewardId,int[],奖励ID(按奖励类型解析),,0
groupquestlist,rewardCount,int[],奖励数量,신속 순찰. 루프 클리어. 스테이지 클리어. 장비 뽑기. 다이아 소비,0
groupquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,Id,Key<int>,数值主键,,0
herobodyminigame,StringId,Key<string>,字符串主键,,0
herobodyminigame,shapeName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,ColumnSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,imageName,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)",9
herobodyminigame,shapeRow,bool[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,Id,Key<int>,数值主键,,0
idledungeon,StringId,Key<string>,字符串主键,,0
idledungeon,graphID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,treasureCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,percentPerTreasure,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,enemyGroupCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,enemyHP,long[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,enemySprites,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,enemyATK,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,enemyDEF,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,enemyAIM,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeon,enemyEVA,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonconfig,Id,Key<int>,数值主键,,0
idledungeonconfig,StringId,Key<string>,字符串主键,,0
idledungeonconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),티켓 충전 시간 (초),0
idledungeonconfig,maxTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 티켓 보유량,0
idledungeonconfig,startTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시작 티켓 보유량,0
idledungeonconfig,maxInvSize,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 인벤토리 (장착한 것 제외),0
idledungeondrop,Id,Key<int>,数值主键,,0
idledungeondrop,StringId,Key<string>,字符串主键,,0
idledungeondrop,currentDropItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"스테이지에 진입하여 드랍한 아이템 수에 따라 변동 확률 적용 > 별도의 파츠 구분 X (스테이지 재진입 시, 초기화)",0
idledungeondrop,failWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,실패 확률 웨이트,0
idledungeondrop,normalWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeondrop,rareWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeondrop,epikWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeondrop,legendWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeondrop,mythWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,Id,Key<int>,数值主键,,0
idledungeonequipmentsalvage,StringId,Key<string>,字符串主键,,0
idledungeonequipmentsalvage,level,int,等级/阶段索引(具体语义按表),레벨,0
idledungeonequipmentsalvage,salvage_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 아이템 타입",0
idledungeonequipmentsalvage,salvage_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,salvage_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,salvage_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,salvage_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,salvage_count_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 획득 아이템 > 골드 / 조각",0
idledungeonequipmentsalvage,salvage_count_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,salvage_count_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,salvage_count_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentsalvage,salvage_count_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentstatus,Id,Key<int>,数值主键,,0
idledungeonequipmentstatus,StringId,Key<string>,字符串主键,,0
idledungeonequipmentstatus,level,int,等级/阶段索引(具体语义按表),,0
idledungeonequipmentstatus,type,EMonoStatus,类型/分组,,0
idledungeonequipmentstatus,value_normal,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentstatus,value_rare,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentstatus,value_epic,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentstatus,value_legend,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonequipmentstatus,value_myth,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonplayerdefaultstat,Id,Key<int>,数值主键,,0
idledungeonplayerdefaultstat,StringId,Key<string>,字符串主键,,0
idledungeonplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
idledungeonplayerdefaultstat,value,float,数值(单位按表),,0
idledungeonstageinfo,Id,Key<int>,数值主键,stage와 동일,0
idledungeonstageinfo,StringId,Key<string>,字符串主键,빠르다,0
idledungeonstageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,완-벽-하-죠,0
idledungeonstageinfo,stageConcept,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
idledungeonstageinfo,chapter,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터 별로 그룹 지어서 생성,0
idledungeonstageinfo,rewardId,int,奖励ID(按奖励类型解析),,0
idledungeonstageinfo,rewardCount,int,奖励数量,,0
infiniteboard,Id,Key<int>,数值主键,,0
infiniteboard,StringId,Key<string>,字符串主键,,0
infiniteboard,EInfinityDifficulty,EInfinityDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteconfig,Id,Key<int>,数值主键,,0
infiniteconfig,StringId,Key<string>,字符串主键,,0
infiniteconfig,playAssetId,int,入场资源ID,,0
infiniteconfig,playAssetCount,int,入场消耗数量,,0
infiniteconfig,excludeReward,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미포함 보상 ID,0
infiniteconfig,maxGold,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도별 최대 골드량,0
infiniteconfig,shopIncrease,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리,0
infinitemodefevertiles,Id,Key<int>,数值主键,NewTile id와 일치,0
infinitemodefevertiles,StringId,Key<string>,字符串主键,NewTile StringId와 일치,0
infinitemodefevertiles,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infinitemodefevertiles,isEnabled,bool,配置启用标志,,0
infinitemodefevertiles,weight,float,权重原值,,0
infiniteseason,Id,Key<int>,数值主键,,0
infiniteseason,StringId,Key<string>,字符串主键,,0
infiniteseason,season,int,赛季编号,,0
infiniteseason,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteseason,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
infiniteseason,bossProfile,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingamereward,Id,Key<int>,数值主键,,0
ingamereward,StringId,Key<string>,字符串主键,,0
ingamereward,when,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingamereward,targetStageRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,제로인덱스 int[0] <= x <= int[1],0
ingamereward,itemID,int[],道具ID,이 중에 하나 지급,0
ingamereward,stageMult,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingamereward,itemCount,int[],道具数量,,0
ingamereward,prob,float[],概率/权重原值(未归一化),획득 확률,0
ingameshopfixed,Id,Key<int>,数值主键,,0
ingameshopfixed,StringId,Key<string>,字符串主键,,0
ingameshopfixed,findKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
ingameshopfixed,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshopfixed,maxKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshopfixed,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshopfixed,desKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshopfixed,raidDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshoplist,Id,Key<int>,数值主键,,0
ingameshoplist,StringId,Key<string>,字符串主键,,0
ingameshoplist,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshoplist,itemID,int,道具ID,,31
ingameshoplist,fixedKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,고정 키는 동일 키 끼리 정렬하여 순서대로 구매할 수 있도록,66
ingameshoplist,fixedSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66
ingameshoplist,fixedSlot,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshoplist,price,int,价格字段,,0
ingameshoplist,buyCount,int,限购数量,,0
ingameshoplist,isSubText,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshoptag,Id,Key<int>,数值主键,,0
ingameshoptag,StringId,Key<string>,字符串主键,,0
ingameshoptag,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshoptag,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshoptag,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ingameshoptag,tagKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
installdata,Id,Key<int>,数值主键,,0
installdata,StringId,Key<string>,字符串主键,,0
installdata,isEnable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
installdata,isBig,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
installdata,tileTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
installdata,buildingIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
installdata,prob,float,概率/权重原值(未归一化),,0
installdata,buff,EInstallBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
installdata,buffDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
installdata,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
installdata,value,float,数值(单位按表),{A} 에 대체될 벨류값,0
interstitialexeptionregion,Id,Key<int>,数值主键,,0
interstitialexeptionregion,StringId,Key<string>,字符串主键,,0
interstitialexeptionregion,showDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,n일차 이후부터,0
interstitialexeptionregion,exeptionRegions,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"한국, 대만, 미국, 일본, 홍콩, 영국, 프랑스, 독일, 호주, 캐나다, 네덜란드 [참고]",0
item,Id,Key<int>,数值主键,,0
item,StringId,Key<string>,字符串主键,,0
item,ERewardType,ERewardType,奖励类型枚举,,68
item,refStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,263
item,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
item,itemDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
item,isStackable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
item,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,39
item,subValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,700
item,effectPriority,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
item,effectPrefab,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
item,previewPopup,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,741
item,customPreview,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,790
item,afterSelectGroup,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,743
item,selectCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤 아닐 시,770
item,useRandom,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤시 1개 제공,742
itemgroup,Id,Key<int>,数值主键,,0
itemgroup,StringId,Key<string>,字符串主键,코드에선 얘 참조,0
itemgroup,itemIds,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
itemgroup,itemCounts,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
itemgroup,weights,float[],权重数组,등장 가중치,4
itemgroup,sameItem,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤 아이템 n개를 동일한 아이템으로 주는 로직,0
itemsource,Id,Key<int>,数值主键,아이템 획득처(숏컷),0
itemsource,StringId,Key<string>,字符串主键,,0
itemsource,itemID,int[],道具ID,대상 아이템 Id,3
itemsource,itemGroup,ItemSourceGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,동적 획득처 그룹(None=정적),0
itemsource,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이동 탭(-1 무시),0
itemsource,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,커스텀 탭/스테이지 번호,26
itemsource,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,열 뷰 이름,4
itemsource,moveParam,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,customKey 예비,19
itemsource,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,획득처 표시 키,0
itemsource,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아이콘 리소스명,0
itemsource,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,해금 영구키(빈 값이면 항상 노출),12
joker,Id,Key<int>,数值主键,,0
joker,StringId,Key<string>,字符串主键,,0
joker,isEnabled,bool,配置启用标志,,0
joker,EJokerGrade,EJokerGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
joker,EJokerEffect,EJokerEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
joker,effectValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
joker,isGood,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
joker,weight,float,权重原值,,0
joker,ranges,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 범위 (-1이면 전범위) n <= loop <= m,0
joker,avoidEffects,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,59
joker,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
joker,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
joker,feedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
joker,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
lobbyticket,Id,Key<int>,数值主键,,0
lobbyticket,StringId,Key<string>,字符串主键,,0
lobbyticket,EAsset,EAsset,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
lobbyticket,ELobbyAsset,EAsset,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
lobbyticket,defaultValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
lobbyticket,boostValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
localpush,Id,Key<int>,数值主键,,0
localpush,StringId,Key<string>,字符串主键,,0
localpush,MailType,ELocalPushType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,중복 XXXXX,0
localpush,MailValue,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
localpush,TitleKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 키 값 중 랜덤으로 출력 ,0
localpush,TextKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 키 값 중 랜덤으로 출력,0
loopreward,Id,Key<int>,数值主键,,0
loopreward,StringId,Key<string>,字符串主键,레거시,0
loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
loopreward,itemID,int,道具ID,,1
loopreward,itemCount,int,道具数量,,1
loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mainequipmentscore,Id,Key<int>,数值主键,,0
mainequipmentscore,StringId,Key<string>,字符串主键,,0
mainequipmentscore,level,int,等级/阶段索引(具体语义按表),장비 등급,0
mainequipmentscore,score,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,치환 점수,0
modesortingorder,Id,Key<int>,数值主键,,0
modesortingorder,StringId,Key<string>,字符串主键,,0
modesortingorder,bannerName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
modesortingorder,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monstergroup,Id,Key<int>,数值主键,,0
monstergroup,StringId,Key<string>,字符串主键,,0
monstergroup,monsterIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monstergroup,EAttackTypes,EAttackType[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,125
monsterinfo,Id,Key<int>,数值主键, ,0
monsterinfo,StringId,Key<string>,字符串主键,,0
monsterinfo,prefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,89
monsterinfo,EBattleType,EBattleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,EAttackType,EAttackType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,range,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,moveSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,AttackPowerMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,HealthMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,DefenseMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,LifeStealMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,AttackSpeedMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,EvasionMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterinfo,AimMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterpassive,Id,Key<int>,数值主键,,0
monsterpassive,StringId,Key<string>,字符串主键,,0
monsterpassive,EMonsterPassive,EMonsterPassive,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterpassive,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterpassive,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterpassive,mainValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
monsterpassive,extraValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,7
monsterpassive,stackCount,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,발동 횟수 카운트표기,1
monsterpassive,valueCount,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,총 수치 카운트표기,1
monsterpassive,suffixText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,끝 텍스트 표기 (단위 같은거),1
mount,Id,Key<int>,数值主键,,0
mount,StringId,Key<string>,字符串主键,,0
mount,mountTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,isEnabled,bool,配置启用标志,,0
mount,grade,EMonoMountGrade,品质枚举,,0
mount,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,refundItemId,int,溢出返还道具ID,초과 보유한 조각 반환,0
mount,refundItemCount,int,溢出返还数量,,0
mount,unlockPiece,int,解锁碎片数量,,0
mount,unlockDia,int,解锁钻石字段,,5
mount,unlockProductId,string,解锁商品键,[상품테이블],4
mount,atk,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,def,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,plusAtk,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,plusHealth,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,plusAim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,plusDef,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mount,passiveSkill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 그룹],0
mount,passiveSkillAni,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,빈칸일 시 현재 재생 중인 애니 유지,0
mountawaken,Id,Key<int>,数值主键,,0
mountawaken,StringId,Key<string>,字符串主键,,0
mountawaken,grade,EMonoMountGrade,品质枚举,,0
mountawaken,level,int,等级/阶段索引(具体语义按表),,0
mountawaken,piece,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
mountawaken,isOwnEffect,bool,持有效果标记,,0
mountawaken,baseStatus0,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
mountawaken,value0,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
mountawaken,baseStatus1,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
mountawaken,value1,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
mountawaken,passiveSkill1Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mountawaken,passiveSkill2Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,8
mountawaken,passiveSkill3Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
mounteventcount,Id,Key<int>,数值主键,,0
mounteventcount,StringId,Key<string>,字符串主键,,0
mounteventcount,season,int,赛季编号,혹시 시즌 구분 있을 수 있으니,9
mounteventcount,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mounteventcount,needCount,int,消耗数量,,0
mounteventcount,rewardId,int,奖励ID(按奖励类型解析),,0
mounteventcount,rewardCount,int,奖励数量,,0
mounteventseasonitem,Id,Key<int>,数值主键,,0
mounteventseasonitem,StringId,Key<string>,字符串主键,,0
mounteventseasonitem,seasonStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,연결되는 시즌,0
mounteventseasonitem,gachaResourceIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,뽑기권 아이템 (사라짐),0
mounteventseasonitem,gachaResourceTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mounteventseasonitem,gachaResourceDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mounteventseasonitem,gachaItemExchangeGoldValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"이벤트 종료 시, 골드 반환 값",0
mounteventseasonitem,exchangeResourceIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,일반 교환 아이템 (사라짐),0
mounteventseasonitem,exchangeResourceTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mounteventseasonitem,exchangeResourceDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mounteventseasonitem,exchangItemExchangeGoldValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"이벤트 종료 시, 골드 반환 값",0
mountlevel,Id,Key<int>,数值主键,데이터 수식 검증,0
mountlevel,StringId,Key<string>,字符串主键,결과 = 정상,0
mountlevel,level,int,等级/阶段索引(具体语义按表),,0
mountlevel,exp,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[탈 것 가루],1
mountlevel,isOwnEffect,bool,持有效果标记,레벨업 효과 적용 대상,0
mountlevel,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,100
mountlevel,RareValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
mountlevel,EpicValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
mountlevel,LegendValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
mountlevel,MythValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
mountskilldesc,Id,Key<int>,数值主键,,0
mountskilldesc,StringId,Key<string>,字符串主键,,0
mountskilldesc,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 이펙트 그룹],0
mountskilldesc,level,int,等级/阶段索引(具体语义按表),,0
mountskilldesc,desc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mountskilldesc,value0,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{0} 텍스트 대체,2
mountskilldesc,value1,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{1} 텍스트 대체,29
mountskilldesc,value2,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{2} 텍스트 대체,44
mountskilleffectgroup,Id,Key<int>,数值主键,,0
mountskilleffectgroup,StringId,Key<string>,字符串主键,,0
mountskilleffectgroup,isMainSkill,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mountskilleffectgroup,skillIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
mountskilleffectgroup,skillTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
mountskilleffectgroup,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mountskilleffectgroup,minLevel,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mountskilleffectgroup,maxLevel,int,等级上限(负值语义需消费者),,0
mountskilleffectgroup,sfxKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
mountskilleffectgroup,skillEffect,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 이펙트],0
mountskilleffectgroup,target,EMonoSkillTarget,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mountskilleffectgroup,isResetActiveEventValueByBattle,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"전투 시, 스킬 발동 조건 초기화?",0
mountskilleffectgroup,activeEvent,EMonoActiveEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
mountskilleffectgroup,activeEventValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
mountskilleffectgroup,skillValue1,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,곱연산,1
mountskilleffectgroup,skillValue2,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,합연산,17
mountskilleffectgroup,duration,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,-1 무한,12
mountskilleffectgroup,prob,float[],概率/权重原值(未归一化),,0
mountskilleffectgroup,stackLimit,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,17
newbiebuffconfig,Id,Key<int>,数值主键,,0
newbiebuffconfig,StringId,Key<string>,字符串主键,,0
newbiebuffconfig,buffTime,int,加成持续分钟(以注释为准),버프 지속시간 (분),0
newbiebuffconfig,additionalSpeed,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 배속%,0
newbiebuffconfig,rewardBuffPercent,int,额外奖励百分数,추가 보상 %,0
newbiebuffconfig,playSpeedBuffCount,int,加速次数,게임 배속 버프 판 수,0
newbiebuffconfig,rewardBuffCount,int,奖励加成次数,보상 배율 판 수,0
newbieguide,Id,Key<int>,数值主键,,0
newbieguide,StringId,Key<string>,字符串主键,임의 수정 절대 금지,0
newbieguide,rewardID,int,奖励ID(按奖励类型解析),,0
newbieguide,rewardCount,int,奖励数量,,0
newbieguide,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newbieguide,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newbieguide,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
newbieguide,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
newbieguide,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newbieguide,textKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newbieguide,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newtile,Id,Key<int>,数值主键,id수정 X,0
newtile,StringId,Key<string>,字符串主键,ETileEvent와 동일한 값,0
newtile,isEnabled,bool,配置启用标志,자연생성 가능여부?,0
newtile,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newtile,minStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최소 등장 스테이지,0
newtile,minLoop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최소 등장 루프(층),0
newtile,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
newtile,maxCornerPerGame,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,한 게임에서 나올 수 있는 코너 타일의 최대 수,0
newtile,ETileTypeV2,ETileTypeV2,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newtile,tileTagKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newtile,tileTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newtile,tileDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newtile,howToPlayKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,44
newtile,tileImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
newtile,cardImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,55
newtile,cardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
outgamereward,Id,Key<int>,数值主键,,0
outgamereward,StringId,Key<string>,字符串主键,,0
outgamereward,when,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgamereward,itemID,int[],道具ID,이 중에 하나 지급,0
outgamereward,itemCount,int[],道具数量,,0
outgamereward,prob,float[],概率/权重原值(未归一化),획득 확률,0
outgametile,Id,Key<int>,数值主键,,0
outgametile,StringId,Key<string>,字符串主键,,0
outgametile,IsUse,bool,使用标志,3,0
outgametile,refNewTileId,string,关联局内newtile主键,[뉴타일 StringId],0
outgametile,grade,EMonoTileGrade,品质枚举,,0
outgametile,baseAdditionalStatus,float,基础附加属性,기본 스탯 모두 증가,0
outgametile,plusAdditionalStatus,float,附加属性增量,,0
outgametile,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
outgametile,defaultEquip,bool,默认装备标记,8,0
outgametile,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값,0
outgametile,unlockStage,int,解锁阶段,제로인덱스 0 = 1스테이지,0
outgametile,skillUnlockLevel,int[],技能解锁等级,동일레벨의 경우 스킬 선택,0
outgametile,ETileSkill,ETileSkill[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgametileafkconfig,Id,Key<int>,数值主键,,0
outgametileafkconfig,StringId,Key<string>,字符串主键,,0
outgametileafkconfig,afkTime,int,每包累计时间(分钟),팩 1개 시간 (분),0
outgametileafkconfig,maxPackCount,int,最多累计包数,15시간 방치 가능,0
outgametileafkconfig,startAddPack,int,内容解锁初始包数,컨텐츠 해금 시 지급 팩 수,0
outgametileafkconfig,packList,int[],实际地块包ID数组,실제 타일 팩 지급 용,0
outgametileafkconfig,packAfkList,int[],挂机奖励用包ID数组,방치 보상 지급 용,0
outgametileafkconfig,probList,float[],概率/权重列表原值,,0
outgametileafkconfig,getMileage,int[],每类包里程数组,,0
outgametileafkconfig,needMileage,int,里程奖励需求,,0
outgametileafkconfig,mileageRewardId,int,里程奖励道具ID,,0
outgametileafkconfig,mileageRewardCount,int,里程奖励数量,,0
outgametileafkconfig,questGroupId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[그룹 퀘스트],0
outgametileresearch,Id,Key<int>,数值主键,,0
outgametileresearch,StringId,Key<string>,字符串主键,,0
outgametileresearch,totalUpgradeCount,int,总升级次数,,0
outgametileresearch,researchLevel,int,研究等级,연구 레벨,0
outgametileresearch,weaponPlusLevel,int,武器额外等级,,0
outgametileresearch,EMonoWeapon,EMonoWeapon,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
outgametileresearchexp,Id,Key<int>,数值主键,,0
outgametileresearchexp,StringId,Key<string>,字符串主键,,0
outgametileresearchexp,EMonoTileGrade,EMonoTileGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgametileresearchexp,level,int,等级/阶段索引(具体语义按表),,0
outgametileresearchexp,reward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgametileresearchstatus,Id,Key<int>,数值主键,,0
outgametileresearchstatus,StringId,Key<string>,字符串主键,,0
outgametileresearchstatus,needResearchLevel,int,研究等级需求,[연구 레벨],0
outgametileresearchstatus,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,해당 index 에 바라보는 행,0
outgametileresearchstatus,EMonoStatus,EMonoStatus,属性枚举,,0
outgametileresearchstatus,value,float,数值(单位按表),,0
outgametileresearchstatus,needCost,int,消耗字段(资源类别看消费者),,0
outgametileskill,Id,Key<int>,数值主键,,0
outgametileskill,StringId,Key<string>,字符串主键,,0
outgametileskill,refNewTileId,string,关联局内newtile主键,[뉴타일 StringId],0
outgametileskill,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgametileskill,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgametileskill,ETileSkill,ETileSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgametileskill,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
outgametileskill,skillIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passdata,Id,Key<int>,数值主键,,0
passdata,StringId,Key<string>,字符串主键,passID 와 동일,0
passdata,passID,string,通行证ID,,0
passdata,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passdata,xpIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passdata,dailyQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,QuestList의 퀘스트 갯수를 넘지말것! (쓰읍.. 뭔가 normalPass 말고는 이 퀘스트 구조를 못쓰는데..),0
passdata,weeklyQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passdata,challengeQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,3개 고정,0
passdata,dailyXP,int,每日经验,매일 주는 경험치,0
passdata,playMaxXP,int,每日游玩经验上限,플레이 시 얻을 수 있는 하루 최대 경험치,0
passdata,primiumPlayMaxXP,int,高级通行证游玩经验上限(原拼写),,0
passdata,dailyQuestRerollCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 리롤 가능 횟수,0
passdata,loopClearXP,int,每层通关经验,층 공략 당 얻는 경험치,0
passdata,savingXpPer,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프리미엄 시 추가로 저장되는 XP %,10
passquestlist,Id,Key<int>,数值主键,,0
passquestlist,StringId,Key<string>,字符串主键,,0
passquestlist,usePassID,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용하는 패스,0
passquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
passquestlist,goalCount,int,目标次数,,0
passquestlist,isCanCountWhenLock,bool,锁定期间是否计数,,35
passquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passquestlist,groupValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 그룹,35
passquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,35
passquestlist,xpCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passquestlist,rewardId,int,奖励ID(按奖励类型解析),,35
passquestlist,rewardCount,int,奖励数量,,35
passquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passrewarddata,Id,Key<int>,数值主键,,0
passrewarddata,StringId,Key<string>,字符串主键,,0
passrewarddata,passID,string,通行证ID,,0
passrewarddata,level,int,等级/阶段索引(具体语义按表),-1 은 반복,0
passrewarddata,repeatCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,292
passrewarddata,season,int,赛季编号,빈값 (0) 이면 공통 사용,215
passrewarddata,needXP,int,经验需求,다음 레벨 필요 경험치,0
passrewarddata,normalRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,35
passrewarddata,normalRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,35
passrewarddata,normalRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,25
passrewarddata,premiumRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,31
passrewarddata,premiumRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,31
passrewarddata,premiumRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,21
passrewarddata,premiumPlusRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,233
passrewarddata,premiumPlusRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,233
passrewarddata,premiumPlusRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,21
passseasondata,Id,Key<int>,数值主键,,0
passseasondata,StringId,Key<string>,字符串主键,,0
passseasondata,passID,string,通行证ID,,0
passseasondata,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,클리어 스테이지 (제로인덱스),0
passseasondata,season,int,赛季编号,-1 이면 유저 날짜 기준,0
passseasondata,isRepeat,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,반복성인가?,161
passseasondata,isEvent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passseasondata,isBeta,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
passseasondata,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,110
passseasondata,purchaseBlockTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 전 구매 불가 시간 (분),106
passseasondata,seasonStartDay,DateTime,赛季起日,utc 기준 00시,4
passseasondata,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌이 -1 이면 테이블의 DateTime 을 참조함,0
passseasondata,playEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,141
passseasondata,seasonEndDay,DateTime,赛季止日,utc 기준 00시,4
passseasondata,ticketChargeMode,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,0 => 시간당 충전 1 => 일일 리셋. 이건 왜 여기있지 potionBattleConfig 가 나을거 같은데,135
passseasondata,bannerPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,빈 값일 경우 프리팹에 박힌 이미지 사용,133
passseasondata,targetRankingStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹],0
passseasondata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],38
passseasondata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],110
passseasondata,GroupQuestKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[그룹 퀘스트 테이블],61
passseasondata,useGachaTypeKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 테이블],133
passseasondata,triggerKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[트리거 테이블] 로비 아이콘 및 연결 뷰 관리용. 기간은 seasonEndDay 자동으로 따라가기,61
permanentkeyremoveschedule,Id,Key<int>,数值主键,,0
permanentkeyremoveschedule,StringId,Key<string>,字符串主键,,0
permanentkeyremoveschedule,removeDate,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
permanentkeyremoveschedule,targetKeyList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
pet,Id,Key<int>,数值主键,,0
pet,StringId,Key<string>,字符串主键,,0
pet,petTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,isEnabled,bool,配置启用标志,,0
pet,isRemake,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,grade,EMonoPetGrade,品质枚举,,0
pet,ifOwnAutoConvert,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보유 시 자동 변환,0
pet,convertItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,조각 1개당 변환량,0
pet,convertCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,subInfoStringKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,petDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,attackFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,ECoolTimeType,ECoolTimeType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,baseCoolTime,float,基础冷却,,0
pet,plusCoolTime,float,冷却增量,,0
pet,baseDamageValue,float,基础伤害字段,,0
pet,plusDamageValue,float,伤害增量,,0
pet,baseExtraValue,float,基础额外值,,1
pet,plusExtraVaue,float,额外值增量(原拼写),,1
pet,petRole,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0
pet,needGold,int[],所需金币(数组按原索引),,0
pet,unlockPrice,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,EMonoStatus,EMonoStatus,属性枚举,,0
pet,baseAdditionalStatus,float,基础附加属性,,0
pet,plusAdditionalStatus,float,附加属性增量,,0
pet,previewAnimationKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pet,appearKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 키,17
pet,appearDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 일,17
petgrowthdata,Id,Key<int>,数值主键,,0
petgrowthdata,StringId,Key<string>,字符串主键,,0
petgrowthdata,petId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 레벨 싱크용(이었는데 이제는 안씀),1
petgrowthdata,useItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 키우기 재화,0
petgrowthdata,useItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 키우기 재화,0
petgrowthdata,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0
petgrowthdata,seasonDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petgrowthdata,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0
petgrowthevent,Id,Key<int>,数值主键,,0
petgrowthevent,StringId,Key<string>,字符串主键,,0
petgrowthevent,eventId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petgrowthevent,eventKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이벤트 그룹 키,0
petgrowthevent,EPetGrowthEventType,EPetGrowthEventType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petgrowthevent,weight,float,权重原值,이벤트 등장 가중치,0
petgrowthevent,grade,int,品质枚举,연출용 등급,0
petgrowthevent,eventParams,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
petgrowthevent,extraParams,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,46
petgrowthevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petgrowthevent,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petgrowthevent,encounterObjKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petgrowthevent,infoTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,18
petgrowthevent,infoDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,18
petgrowthevent,selectProb,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
petgrowthevent,selectBubbleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26
petgrowthevent,selectTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
petgrowthevent,selectSuccessTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26
petgrowthevent,selectFailTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26
petgrowthevent,rewardId,int[],奖励ID(按奖励类型解析),,14
petgrowthevent,rewardCount,int[],奖励数量,,14
petgrowthevent,rewardXp,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
petgrowthlevel,Id,Key<int>,数值主键,,0
petgrowthlevel,StringId,Key<string>,字符串主键,,0
petgrowthlevel,eventKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이벤트 키,0
petgrowthlevel,level,int,等级/阶段索引(具体语义按表),,0
petgrowthlevel,repeatMaxCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
petgrowthlevel,needXp,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petgrowthlevel,rewardId,int,奖励ID(按奖励类型解析),,2
petgrowthlevel,rewardCount,int,奖励数量,,2
petskill,Id,Key<int>,数值主键,,0
petskill,StringId,Key<string>,字符串主键,,0
petskill,petId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petskill,isUse,bool,使用标志,,0
petskill,skillUnlockLevel,int,技能解锁等级,,0
petskill,EPetSkill,EPetSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,중복 EPetSkill 은 override,0
petskill,skillValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petskill,subValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,103
petskill,extraValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,103
petskill,desckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
petskill,feedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,94
petskill,useBaseText,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 스킬 대사로 쓸지,61
petskill,notificationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,96
pigbank,Id,Key<int>,数值主键,,0
pigbank,StringId,Key<string>,字符串主键,,0
pigbank,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pigbank,startValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pigbank,endValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pigbank,winUpValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pigbank,loseUpValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
pigbank,purchaseAvailableMinutes,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,구매 가능한 시간(Minute),0
pigbank,cooldownMinutes,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시간 초과 시 쿨다운,0
playerdefaultstat,Id,Key<int>,数值主键,,0
playerdefaultstat,StringId,Key<string>,字符串主键,,0
playerdefaultstat,defaultStat,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,Id,Key<int>,数值主键,,0
plinko,StringId,Key<string>,字符串主键,,0
plinko,ratio,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,itemID,int,道具ID,,0
plinko,itemCount,int,道具数量,,0
plinkoad,Id,Key<int>,数值主键,,0
plinkoad,StringId,Key<string>,字符串主键,,0
plinkoad,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,description,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,adPreviewImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,maxADPerDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,buffSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,values,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkolevel,Id,Key<int>,数值主键,,0
plinkolevel,StringId,Key<string>,字符串主键,,0
plinkolevel,maxBallCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 공 개수,0
plinkolevel,chargeSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,충전 시간,0
plinkolevel,adKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,광고 해금,0
plinkolevel,level,int,等级/阶段索引(具体语义按表),,0
potion,Id,Key<int>,数值主键,,0
potion,StringId,Key<string>,字符串主键,,0
potion,type,string,类型/分组,,0
potion,level,int,等级/阶段索引(具体语义按表),,0
potion,value,int,数值(单位按表),,0
potionaugment,Id,Key<int>,数值主键,,0
potionaugment,StringId,Key<string>,字符串主键,ePotionAugment 와 동일,0
potionaugment,isEnabled,bool,配置启用标志,,0
potionaugment,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionaugment,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionaugment,ePotionAugment,EPotionAugment,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionaugment,potionPrefixKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionaugment,textAniKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
potionaugment,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionaugment,valueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionaugment,valueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionbattlebonus,Id,Key<int>,数值主键,,0
potionbattlebonus,StringId,Key<string>,字符串主键,StringId 임의수정 금지,0
potionbattlebonus,EPotionBattleBonus,EPotionBattleBonus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,16시즌부터 적용,0
potionbattlebonus,value,float[],数值(单位按表),,2
potionbattlebonus,mmrBonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
potionbattlebonus,isPercent,bool,是否百分比标记(存储缩放需消费者),,4
potionbattlebonus,disapplyTier,ETier[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,10
potionbattlebonus,bonusKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
potionbattlebonuskey,Id,Key<int>,数值主键,,0
potionbattlebonuskey,StringId,Key<string>,字符串主键,,0
potionbattlebonuskey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionbattleconfig,Id,Key<int>,数值主键,,0
potionbattleconfig,StringId,Key<string>,字符串主键,,0
potionbattleconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌,0
potionbattleconfig,searchMmrRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
potionbattleconfig,searchRange,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
potionbattleconfig,maxTicketCount,int,门票上限,,0
potionbattleconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
potionbattleconfig,ticketProductList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionbattleconfig,isRelayProduct,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,순서대로 1개씩 팔기,0
prefixtitle,Id,Key<int>,数值主键,,0
prefixtitle,StringId,Key<string>,字符串主键,,0
prefixtitle,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,칭호 변경 창 에서 order 순서로 정렬됨,0
prefixtitle,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
prefixtitle,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
profile,Id,Key<int>,数值主键,0번째는 기본 증정,0
profile,StringId,Key<string>,字符串主键,,0
profile,isEnabled,bool,配置启用标志,,0
profile,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프로필 창 에서 order 순서로 정렬됨,0
profile,type,string,类型/分组,,0
profile,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
profile,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
profile,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
profileframe,Id,Key<int>,数值主键,0번째는 기본 증정,0
profileframe,StringId,Key<string>,字符串主键,,0
profileframe,isEnabled,bool,配置启用标志,,0
profileframe,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프로필 창 에서 order 순서로 정렬됨,0
profileframe,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
profileframe,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
profileframe,frameName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,Id,Key<int>,数值主键,,0
promotioninfo,StringId,Key<string>,字符串主键,,0
promotioninfo,startTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,endTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,EPromotionLocation,EPromotionLocation,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,promotionKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
promotioninfo,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
promotioninfo,prefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
promotioninfo,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
promotioninfo,customKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
questdata,Id,Key<int>,数值主键,,0
questdata,StringId,Key<string>,字符串主键,,0
questdata,questType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
questdata,questKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
questdata,useSubValue,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
questdata,subValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,47
questdata,ERewardType,ERewardType,奖励类型枚举,subValue {1} 의 참조 타입,47
questdata,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,0
questdata,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,44
questdata,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,9
qutoes,Id,Key<int>,数值主键,,0
qutoes,StringId,Key<string>,字符串主键,,0
qutoes,qutoeKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidaugmentoverride,Id,Key<int>,数值主键,,0
raidaugmentoverride,StringId,Key<string>,字符串主键,,0
raidaugmentoverride,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidaugmentoverride,itemID,int,道具ID,,5
raidaugmentoverride,fixedKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,20
raidaugmentoverride,count,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,지급 갯수,0
raidaugmentoverride,overrideValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,Augment 와 Potion 타입의 value 를 덮어쓰는 용의 변수. -1 이면 기본 값 사용,5
raidaugmentoverride,overrideExtraValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,5
raidboard,Id,Key<int>,数值主键,,0
raidboard,StringId,Key<string>,字符串主键,,0
raidboard,bossKillCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 횟수,0
raidboard,killScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 점수,0
raidboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레이드 모드에서는 해당 스탯이 그대로 상대 몬스터에게 적용,0
raidboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidconfig,Id,Key<int>,数值主键,,0
raidconfig,StringId,Key<string>,字符串主键,,0
raidconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,타겟 시즌 (없을 시 최상단 값 사용),0
raidconfig,startTicketCount,int,初始门票数,,0
raidconfig,maxTicketCount,int,门票上限,,0
raidconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
raidconfig,playAssetId,int,入场资源ID,,0
raidconfig,playAssetCount,int,入场消耗数量,,0
raidhighscorereward,Id,Key<int>,数值主键,,0
raidhighscorereward,StringId,Key<string>,字符串主键,,0
raidhighscorereward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0
raidhighscorereward,season,int,赛季编号,[시즌 정보],0
raidhighscorereward,highScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidhighscorereward,rewardId,int[],奖励ID(按奖励类型解析),,0
raidhighscorereward,rewardCount,int[],奖励数量,,0
raidreward,Id,Key<int>,数值主键,,0
raidreward,StringId,Key<string>,字符串主键,,0
raidreward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0
raidreward,season,int,赛季编号,[시즌 정보],0
raidreward,minScore,int,分数下界,minScore <= score <= maxScore,0
raidreward,maxScore,int,分数上界,,0
raidreward,rewardId,int[],奖励ID(按奖励类型解析),,0
raidreward,rewardCount,int[],奖励数量,,0
raidseasonpetlist,Id,Key<int>,数值主键,,0
raidseasonpetlist,StringId,Key<string>,字符串主键,,0
raidseasonpetlist,season,int,赛季编号,[시즌 정보],0
raidseasonpetlist,deckIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidseasonpetlist,petId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidseasonpetlist,trialLevel,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,체험판 레벨,0
raidseasonpreset,Id,Key<int>,数值主键,,0
raidseasonpreset,StringId,Key<string>,字符串主键,,0
raidseasonpreset,season,int,赛季编号,[시즌 정보],0
raidseasonpreset,bonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidseasonpreset,overrideAugmentIdList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드용 증강 정보],0
raidseasonpreset,presetTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidtier,Id,Key<int>,数值主键,,0
raidtier,StringId,Key<string>,字符串主键,,0
raidtier,visualText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidtier,bgIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidtier,smallIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankbasedata,Id,Key<int>,数值主键,,0
rankbasedata,StringId,Key<string>,字符串主键,gameMode 와 동일,0
rankbasedata,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankbasedata,followingPassId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌 따라감,0
rankbasedata,mmrKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankbasedata,resetSeasonAdjustTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 변경 시 조정 티어,0
rankingdata,Id,Key<int>,数值主键,,0
rankingdata,StringId,Key<string>,字符串主键,,0
rankingdata,isSeasonRanking,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankingdata,isAutoSeason,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankingdata,rankDivideQaDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,rankDevSeason랑 rankDevKey 는 rankDivideDay 배열 갯수보다 1 크게 작성 각 rankSeason은 운영툴 랭킹 시즌 정보 참조함,64
rankingdata,rankQaSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
rankingdata,rankQaKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
rankingdata,rankDivideDevDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,64
rankingdata,rankDevSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
rankingdata,rankDevKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
rankingdata,rankDivideProdDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,64
rankingdata,rankProdSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
rankingdata,rankProdKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
rankingreferencedata,Id,Key<int>,数值主键,,0
rankingreferencedata,StringId,Key<string>,字符串主键,,0
rankingreferencedata,RankKey,ERankKey,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankingreferencedata,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참조할 타입 종류,0
rankingreferencedata,referenceKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참조 StringId,0
rankingrewarddata,Id,Key<int>,数值主键,,0
rankingrewarddata,StringId,Key<string>,字符串主键,,0
rankingrewarddata,rankingDataKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 데이터 StringId],0
rankingrewarddata,imageKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankingrewarddata,minRank,int,名次区间下界,,0
rankingrewarddata,maxRank,int,名次区间上界,,0
rankingrewarddata,rewardId,int[],奖励ID(按奖励类型解析),,0
rankingrewarddata,rewardCount,int[],奖励数量,,0
rankmmradjust,Id,Key<int>,数值主键,,0
rankmmradjust,StringId,Key<string>,字符串主键,gameMode 와 동일,0
rankmmradjust,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankmmradjust,cpGap,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 cp 차이 기준,0
rankmmradjust,cpGapKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankmmradjust,gapCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 보정치,0
rankmmradjust,baseWinMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 승리 MMR,0
rankmmradjust,baseLoseMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 패배 MMR,0
rankmmradjust,extraCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,특수 케이스 보정치,0
rankmmradjust,finalCorrection,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최종 보정치,0
ranktier,Id,Key<int>,数值主键,,0
ranktier,StringId,Key<string>,字符串主键,,0
ranktier,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,tier,ETier,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,min <= mmr <= max,0
ranktier,tierTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,tierOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,minMMR,float,MMR下界,mmr 0 이하론 안떨어지게,0
ranktier,maxMMR,float,MMR上界,-1 은 무한대,0
ranktier,stepMMR,float[],MMR步长,"단계 I, II, III, IV, V",0
ranktier,properCp,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,적절한 전투력,0
ranktier,stepPassXP,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어 도달 시 보상 패스 XP,0
ranktier,tierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,miniTierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
relaypackagedata,Id,Key<int>,数值主键,,0
relaypackagedata,StringId,Key<string>,字符串主键,,0
relaypackagedata,relayPackageId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
relaypackagedata,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
relaypackagedata,isFree,bool,免费标记,,0
relaypackagedata,freeItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3
relaypackagedata,freeItemCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3
relaypackagedata,productKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,58
relic,Id,Key<int>,数值主键,,0
relic,StringId,Key<string>,字符串主键,,0
relic,relicTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
relic,relicSubTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
relic,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
relic,slotNum,int,槽位编号,,0
relic,isMaterial,bool,材料标记,,16
relic,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4
relic,statusValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레벨별로 증가되는 수치,4
relic,isPercent,bool,是否百分比标记(存储缩放需消费者),% 수치인가?,4
relic,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4
relic,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4
relic,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4
relicdata,Id,Key<int>,数值主键,,0
relicdata,StringId,Key<string>,字符串主键,,0
relicdata,level,int,等级/阶段索引(具体语义按表),,0
relicdata,starCount,int,星数,,0
relicdata,grade,EMonoRelicGrade,品质枚举,,0
relicdata,materialLevel,int,合成材料等级,합성 필요 재료,6
relicdata,materialCount,int,合成材料数量字段,,6
relicdata,sameGradeAnyRelicCount,int,同品质任意遗物材料数量,별 등급 있는 건 재료 불가,5
roulettedata,Id,Key<int>,数值主键,,0
roulettedata,StringId,Key<string>,字符串主键,,0
roulettedata,rouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
roulettedata,itemID,int,道具ID,,0
roulettedata,itemCount,int,道具数量,,0
roulettedata,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
roulettedata,weight,float,权重原值,룰렛 범위 비율,0
seasonevent,Id,Key<int>,数值主键,,0
seasonevent,StringId,Key<string>,字符串主键,,0
seasonevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0
seasonevent,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0
seasonevent,exchangeEndDay,DateTime,兑换截止日,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
seasonevent,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
seasonevent,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,여기는 PROD용,0
seasonevent,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
seasonevent,prodExchangeEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
seasonevent,seasonIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 아이콘,0
seasonevent,openViewName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 뷰,0
seasonevent,openTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 오픈 시 텍스트,0
seasonevent,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,출석체크 [출쳌 테이블],3
seasonevent,ingameRouletteIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 용 [룰렛 테이블],0
seasonevent,ingameRouletteCornerIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,ingameRouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonevent,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],3
seasonevent,exchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],3
seasonevent,minigameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 [테이블],0
seasonevent,firstRewardId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
seasonevent,firstRewardCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
seasoneventminigamedata,Id,Key<int>,数值主键,,0
seasoneventminigamedata,StringId,Key<string>,字符串主键,,0
seasoneventminigamedata,gamePackIndex,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,활성화 하는 게임 인덱스,0
seasoneventminigamedata,defaultGameItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 시작 시 최초 지급 재화량,0
seasoneventminigamedata,gameItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 드랍,0
seasoneventminigamedata,playItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,게임용 재화,0
seasoneventminigamedata,playItemUseCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1회 게임에 사용하는 비용,0
seasoneventminigamedata,exchangeItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 보상 상품 교환용 재화,0
seasoneventminigamedata,targetRankingStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 테이블],0
seasoneventminigamedata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],0
seasoneventminigamedata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],0
seasoneventroulette,Id,Key<int>,数值主键,,0
seasoneventroulette,StringId,Key<string>,字符串主键,,0
seasoneventroulette,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,reward,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,rewardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,rewardValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
seasoneventroulette,weight,float,权重原值,룰렛 범위 비율,0
seasoneventroulette,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasoneventroulette,itemDesckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonquestlist,Id,Key<int>,数值主键,,0
seasonquestlist,StringId,Key<string>,字符串主键,,0
seasonquestlist,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 키,0
seasonquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
seasonquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
seasonquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,0
seasonquestlist,goalCount,int[],目标次数,,0
seasonquestlist,relativePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이건 연관된 패스에 경험치 주는 것,66
seasonquestlist,xpAmount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66
seasonquestlist,rewardId,int[],奖励ID(按奖励类型解析),반복 보상의 형태로 배열 갯수 동일하게,10
seasonquestlist,rewardCount,int[],奖励数量,,10
seasonquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,Id,Key<int>,数值主键,,0
shopproductlist,StringId,Key<string>,字符串主键,,0
shopproductlist,textValue,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,343
shopproductlist,worth,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,productGroup,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,productTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,BuyPrice,float,包内购买价格字段,,0
shopproductlist,Dollar,float,包内美元价格字段,,0
shopproductlist,AppleProductId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,GoogleProductId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,ProductTypeStr,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,ECostType,CostType,消费类型枚举,,0
shopproductlist,buyCount,int,限购数量,,190
shopproductlist,buyResetCooldown,ETimeType,限购重置周期,,244
shopproductlist,ItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,ItemValue,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,dailyItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,dailyItemValue,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
shopproductlist,dailyObtainDay,int,每日奖励持续天数,,0
skilleffect,Id,Key<int>,数值主键,,0
skilleffect,StringId,Key<string>,字符串主键,,0
skilleffect,skillType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skilleffect,skillEffect,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,바뀌면 안됨..! 코드에서 이거 찾음,0
skilleffect,EDamageType,EDamageType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
skilleffect,noti,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skilleffect,isStack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skilleffect,buffIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,5
skilleffect,effectPrefab,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,8
skilleffect,effectSfx,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
skin,Id,Key<int>,数值主键,unequip이 0,0
skin,StringId,Key<string>,字符串主键,item 시트,0
skin,isEnabled,bool,配置启用标志,,0
skin,EEquipmentSlot,EEquipmentSlot,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,animationType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,무기만 해당,0
skin,additionalStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,additionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,maxSetCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,setName_titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이 값이 같아야 세트로 인정,0
skin,setName_descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
skin,setAdditionalValueList,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1/2/3/4 시너지,0
slotupgrade,Id,Key<int>,数值主键,,0
slotupgrade,StringId,Key<string>,字符串主键,,0
slotupgrade,slotNum,int,槽位编号,,0
slotupgrade,level,int,等级/阶段索引(具体语义按表),,0
slotupgrade,needItemID,int,消耗道具ID,,0
slotupgrade,needCount,int,消耗数量,다음 레벨로 가는데 필요한 재화량,0
slotupgrade,needGold,int,所需金币(数组按原索引),,0
slotupgrade,specialKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,344
slotupgrade,specialValue,float,特殊数值,,344
slotupgrade,upgradeValue,float,升级增量字段,,0
slotupgrade,slotImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
slotupgradekey,Id,Key<int>,数值主键,,0
slotupgradekey,StringId,Key<string>,字符串主键,,0
slotupgradekey,status,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
slotupgradekey,mainStatSlot,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
slotupgradekey,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
slotupgradekey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
slotupgradekey,cardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
spitoeventdailyreward,Id,Key<int>,数值主键,,0
spitoeventdailyreward,StringId,Key<string>,字符串主键,,0
spitoeventdailyreward,day,int,日序/星期枚举(按表),,0
spitoeventdailyreward,rewardID,int,奖励ID(按奖励类型解析),,0
spitoeventdailyreward,rewardCount,int,奖励数量,,0
spitoeventreward,Id,Key<int>,数值主键,,0
spitoeventreward,StringId,Key<string>,字符串主键,0일차는 default,0
spitoeventreward,itemIDList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,itemCountList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,percent,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,Id,Key<int>,数值主键,용사의 별이 이 값 참조함,0
stageinfo,StringId,Key<string>,字符串主键,미사용,0
stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0
stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
stageinfo,isEnabled,bool,配置启用标志,,0
stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13
stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0
stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0
stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33
stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0
stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0
stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
stagerewardinfo,Id,Key<int>,数值主键,,0
stagerewardinfo,StringId,Key<string>,字符串主键,,0
stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106
stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0
stagerewardinfo,rewardCount,int[],奖励数量,,0
starchallenge,Id,Key<int>,数值主键,,0
starchallenge,StringId,Key<string>,字符串主键,,0
starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallenge,value,int,数值(单位按表),,0
starchallengereward,Id,Key<int>,数值主键,,0
starchallengereward,StringId,Key<string>,字符串主键,,0
starchallengereward,starCount,int,星数,,0
starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
statusanvillist,Id,Key<int>,数值主键,,0
statusanvillist,playModes,EPlayMode[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,콘텐츠 타입!,0
statusanvillist,StringId,Key<string>,字符串主键,,0
statusanvillist,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
statusanvillist,weight,float,权重原值,,0
statusanvillist,EMonoStatus,EMonoStatus,属性枚举,,0
statusanvillist,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
statusanvillist,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,Id,Key<int>,数值主键,,0
superballschedule,StringId,Key<string>,字符串主键,,0
superballschedule,rewardPerParticipant,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참여 당 증가 보상량 범위,0
superballschedule,startReward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,RewardPercent,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"1등, 2등, 3등 보상 비율",0
superballschedule,season,int,赛季编号,,0
superballschedule,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,0
superballschedule,superBallStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
superballschedule,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
superballschedule,superBallEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
superballschedule,countingTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,집계 시간 (분),0
superballschedule,gachaType,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 타입],0
superballschedule,targetItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이미지 출력용 item ID,0
textgroup,Id,Key<int>,数值主键,,0
textgroup,StringId,Key<string>,字符串主键,,0
textgroup,textType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
textgroup,num,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
textgroup,textKey0,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
textgroup,textKey1,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,츤데레,175
textgroup,textKey2,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,플러팅,175
textgroup,textKey3,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,따뜻함,175
tilebuff,Id,Key<int>,数值主键,id수정 X,0
tilebuff,StringId,Key<string>,字符串主键,,0
tilebuff,ETileBuff,ETileBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tilebuff,tagTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tilebuff,tagDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tilebuff,resourceType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tilebuff,isFullSprite,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
tilebuff,buffSpriteResourcePath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
tilebuff,value,int[],数值(单位按表),,1
tilebuff,colorCode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
triggerinfo,Id,Key<int>,数值主键,,0
triggerinfo,StringId,Key<string>,字符串主键,,0
triggerinfo,ProductKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ShopProductList에 있는 stringId,26
triggerinfo,subCountryCode,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,대체 상품 판매 국가코드 [참고],225
triggerinfo,subProductKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,대체 상품 stringId,225
triggerinfo,hideWhenBuy,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 목록을 모두 사면 패키지 미노출,224
triggerinfo,defaultMaxBuyCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 최대 구매 횟수,26
triggerinfo,resetPeriodAtTrigger,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 안된 상태에서 트리거 시 만료시간 초기화 여부,0
triggerinfo,TriggerAddBuyCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 시 추가 구매 횟수,225
triggerinfo,canRetrigger,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 혹은 품절 후 트리거 재사용 여부,0
triggerinfo,onlyPeriod,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,재트리거 여부 오직 만료만,0
triggerinfo,RetriggerCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 후 트리거 재사용 횟수,171
triggerinfo,RetriggerMinute,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 만료 후 조건 체크 쿨타임,195
triggerinfo,IconViewStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,220
triggerinfo,IconViewLoop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,220
triggerinfo,isPlayCheck,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,한판 플레이 한 것 여부 체크,0
triggerinfo,TriggerType,TriggerType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
triggerinfo,startTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이상,216
triggerinfo,endTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이하,216
triggerinfo,useEndTime,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,endTime에 만료,209
triggerinfo,GoalString,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,80
triggerinfo,GoalValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,65
triggerinfo,GoalValue2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,214
triggerinfo,useUtcDayTime,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc00시 기준 일자로 쓰기,209
triggerinfo,PeriodTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,0이면 무제한,9
triggerinfo,ReopenCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 후 재오픈 횟수,0
triggerinfo,ReopenMinute,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
triggerinfo,PopupAutoOpen,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 시 자동 뷰 오픈 여부,0
triggerinfo,UnlockNotice,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,로비 아이콘 등장 시 노티,0
triggerinfo,UnlockStringKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,노티에 쓸 스트링,223
triggerinfo,RightIcon,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,로비 아이콘 좌우 결정,0
triggerinfo,OpenViewObjName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,56
triggerinfo,MainPageIconPrefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이거 있으면 로비에 아이콘 나옴,198
triggerinfo,ETriggerBannerLocation,ETriggerBannerLocation,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,상품 배너 표기 위치,135
triggerinfo,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,정렬값,154
triggerinfo,isFoldVisible,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,탭 접어도 보일 지,0
triggerinfo,ActivePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 ID,221
triggerinfo,ReddotPassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레드닷 체크용 패스ID 연결,220
triggerinfo,ShopBannerPrefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이거 있으면 상점 or 스페셜 상점에 나옴,44
triggerinfo,IsUse,bool,使用标志,,0
tutorial,Id,Key<int>,数值主键,,0
tutorial,StringId,Key<string>,字符串主键,stringId를 맘대로 바꾸면 안됩니다!,0
tutorial,ETutorial,ETutorial,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,funnel_id,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,funnel_name,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,clearAllUIs,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,awaitBeforeTutorial,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,awaitAfterTutorial,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,unlockContentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,isFade,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,isBlockRaycast,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,talkAText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,71
tutorial,talkBText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,144
tutorial,unmaskSizeX,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
tutorial,unmaskSizeY,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
tutorial,unmaskPositionID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,102
tutorial,isPhasePassedByTouch,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
tutorial,isGuideArrow,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weapondrop,Id,Key<int>,数值主键,,0
weapondrop,StringId,Key<string>,字符串主键,,0
weapondrop,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weapondrop,WeaponName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weapondrop,EMonoWeapon,EMonoWeapon,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,Id,Key<int>,数值主键,,0
weaponstatus,StringId,Key<string>,字符串主键,,0
weaponstatus,EMonoStatus,EMonoStatus,属性枚举,,0
weaponstatus,statusTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,refStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
weaponstatus,statType,EstatusType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,baseValue,float[],基础值,,0
weaponstatus,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,isFloat,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,isStaticAbility,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,확률성 고정 능력인지,0
weaponstatus,miniIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,combatPowerMultiplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,subText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,autoEquipWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weaponstatus,autoEquipDefaultOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,Id,Key<int>,数值主键,,0
weekdungeonboard,StringId,Key<string>,字符串主键,,0
weekdungeonboard,EDayOfWeekDifficulty,EDayOfWeekDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
weekdungeonboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0