1552 lines
144 KiB
CSV
1552 lines
144 KiB
CSV
表,字段,类型,中文含义,原始注释,空值条数
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achievement,Id,Key<int>,数值主键,,0
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achievement,StringId,Key<string>,字符串主键,,0
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achievement,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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achievement,prerequisiteId,string,前置成就ID,선행조건(앞선 도전과제가 깨질 때까지 UI에 보이지 않음),100
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achievement,isEnabled,bool,配置启用标志,,0
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achievement,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재 사용하지 않음(아이콘이 보상으로 대체),0
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achievement,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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achievement,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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achievement,conditionType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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achievement,EAchievementGrade,EAchievementGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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achievement,goalCount,int,目标次数,,0
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achievement,extraValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,98
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achievement,isPerGameReset,bool,每局重置标记,인게임 시작할 때마다 진행도 리셋할지 여부,0
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achievement,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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achievement,rewardId,int,奖励ID(按奖励类型解析),,0
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achievement,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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achievement,isHidden,bool,隐藏标记,히든 도전과제,0
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achievement,stringIdParam,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 주는 것과 관련,0
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achievement,stringIdParamExtra,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,99
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afkconfig,Id,Key<int>,数值主键,,0
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afkconfig,StringId,Key<string>,字符串主键,,0
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afkconfig,checkTime,int,巡逻检查间隔(分钟,原注释),순찰 체크 시간 (분),0
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afkconfig,maxAfkTime,int,巡逻累计上限(分钟),순찰 최대 시간 (분) 60으로 나누어 떨어지게,0
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afkconfig,quickAfkTime,int,快速巡逻奖励时长(分钟),빠른 순찰 시 n분의 보상을 획득,0
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afkconfig,dailyMaxQuickAfkCount,int,每日快速巡逻上限,일일 최대 빠른 순찰 횟수,0
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afkconfig,quickAfkEnergy,int,快速巡逻体力消耗,빠른 순찰 필요 에너지량,0
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afkconfig,dailyMaxQuickAfkAdCount,int,每日广告快速巡逻上限,일일 최대 광고 횟수,0
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afkconfig,multipleValue,float[],奖励倍数数组,획득 배율,0
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afkconfig,multipleWeight,float[],奖励倍数权重数组,획득 배율 등장 가중치,0
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afkreward,Id,Key<int>,数值主键,,0
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afkreward,StringId,Key<string>,字符串主键,,0
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afkreward,lastClearStage,int[],最后通关阶段,클리어 스테이지 기준 (min <= n <= max),0
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afkreward,goldPerHour,int,每小时金币,60으로 나누어 떨어지게,0
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afkreward,rewards,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0
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afkreward,amountPerCheckTime,int[],每检查周期奖励数量,체크 마다 획득하는 갯수,0
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afkreward,maxAmount,int[],奖励数量上限,최대 갯수,0
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afkreward,dropPercent,float[],掉落百分数字段(缩放待消费者),각 reward가 드랍될 확률% (가중치X),0
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attendance,Id,Key<int>,数值主键, ,0
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attendance,StringId,Key<string>,字符串主键,,0
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attendance,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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attendance,day,int,日序/星期枚举(按表),,0
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attendance,EAttendanceRecovery,EAttendanceRecovery,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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attendance,price,int,价格字段,,42
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attendance,itemId,int[],道具ID,,0
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attendance,itemCount,int[],道具数量,,0
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attendanceconfig,Id,Key<int>,数值主键,,0
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attendanceconfig,StringId,Key<string>,字符串主键,EAttendanceType와 동일,0
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attendanceconfig,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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attendanceconfig,startDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,혹시 시즌 이벤트 뿐 아니라 다른 곳에서도 사용 가능성이 있기에 날짜는 따로 지정,0
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attendanceconfig,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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attendanceconfig,endDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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attendanceconfig,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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attendanceconfig,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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attendanceconfig,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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augment,Id,Key<int>,数值主键,,0
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augment,StringId,Key<string>,字符串主键,EAugment와 같음,0
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augment,isEnabled,bool,配置启用标志,,0
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augment,prob,float,概率/权重原值(未归一化),,0
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augment,canStackable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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augment,augmentTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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augment,augmentDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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augment,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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augment,EAugment,EAugment,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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augment,linearValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,일반모드용 스탯,18
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augment,Value,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,무한모드용 스탯,3
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augment,afterPlusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,value 이후 증가되는 값,35
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augment,timeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
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augment,maxAugmentCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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augment,statValue,EMonoStatus[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,43
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augment,needIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,56
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augment,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3
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battleplayerdefaultstat,Id,Key<int>,数值主键,,0
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battleplayerdefaultstat,StringId,Key<string>,字符串主键,,0
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battleplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
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battleplayerdefaultstat,value,float,数值(单位按表),,0
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battlepotion,Id,Key<int>,数值主键,id값 수정 금지,0
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battlepotion,StringId,Key<string>,字符串主键,,0
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battlepotion,potionTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,isEnabled,bool,配置启用标志,,0
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battlepotion,aiUseTiming,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,isBuff,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,EMonoStatus,EMonoStatus,属性枚举,,0
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battlepotion,potionDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
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battlepotion,useFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,baseWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,plusWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,baseCoolTime,float,基础冷却,,0
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battlepotion,plusCoolTime,float,冷却增量,,0
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battlepotion,baseValue,float,基础值,몇초?,0
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battlepotion,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,baseExtraValue,float,基础额外值,기본값,0
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battlepotion,plusExtraVaue,float,额外值增量(原拼写),증가값,0
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battlepotion,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0
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battlepotion,needCost,int[],消耗字段(资源类别看消费者),131 multiverse_coin 가르강튀아 코인 사용,0
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board,Id,Key<int>,数值主键,몬스터 링크,0
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board,StringId,Key<string>,字符串主键,,0
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board,EPlayMode,EPlayMode,玩法模式枚举,,0
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board,Stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,StageInfo stage 값,0
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board,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,monsterCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"적 숫자가 Count 일 때,",111
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board,monsterAtkReducePer,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,공격력 {index} % 감소,111
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board,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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board,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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bonusstatus,Id,Key<int>,数值主键,,0
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bonusstatus,StringId,Key<string>,字符串主键,,0
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bonusstatus,EMonoStatus,EMonoStatus,属性枚举,,0
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bonusstatus,statusTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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bonusstatus,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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bonusstatus,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
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bonusstatus,upgradeValue,float,升级增量字段,,0
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bonusstatus,maxLevel,int,等级上限(负值语义需消费者),,0
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bonusstatus,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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bubbleshooterminigame,Id,Key<int>,数值主键,,0
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bubbleshooterminigame,StringId,Key<string>,字符串主键,,0
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bubbleshooterminigame,templateKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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bubbleshooterminigame,isUse,bool,使用标志,,0
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bubbleshooterminigame,rowOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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bubbleshooterminigame,bubbles,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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cardunpackingeventgame,Id,Key<int>,数值主键,,0
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cardunpackingeventgame,StringId,Key<string>,字符串主键,,0
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cardunpackingeventgame,packIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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cardunpackingeventgame,cost,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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cardunpackingeventgame,spriteTier,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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cardunpackingeventgame,rewardCount,int[],奖励数量,보상 갯수,0
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cardunpackingeventgame,prob,float[],概率/权重原值(未归一化),등장 가중치,0
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clawcraneminigame,Id,Key<int>,数值主键,,0
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clawcraneminigame,StringId,Key<string>,字符串主键,미니게임에 캡슐 등장 갯수는 20개,0
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clawcraneminigame,goodProb,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장확률,0
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clawcraneminigame,Prob,float,概率/权重原值(未归一化),등장 확률,0
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clawcraneminigame,capsuleTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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clawcraneminigame,grade,EMonoWeaponGrade,品质枚举,,0
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clawcraneminigame,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0
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clawcraneminigame,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상량,0
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clawcraneminigame,minSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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clawcraneminigame,maxSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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collection,Id,Key<int>,数值主键,,0
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collection,StringId,Key<string>,字符串主键,,0
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collection,isEnabled,bool,配置启用标志,,0
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collection,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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collection,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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collection,equipmentIds,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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collection,equipmentLevels,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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collection,equipmentGrades,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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collection,EMonoStatus,EMonoStatus,属性枚举,,0
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collection,value,float,数值(单位按表),,0
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comebackconfig,Id,Key<int>,数值主键,,0
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comebackconfig,StringId,Key<string>,字符串主键,,0
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comebackconfig,comebackTime,int,回归离线门槛(分钟),마지막 로그인으로 부터 복귀 시간 (분),0
|
|
comebackconfig,buffTime,int,加成持续分钟(以注释为准),버프 지속시간 (분),0
|
|
comebackconfig,rewardBuffPercent,int,额外奖励百分数,추가 보상 %,0
|
|
comebackconfig,rewardBuffCount,int,奖励加成次数,보상 배율 판 수,0
|
|
comebackconfig,playSpeedBuffCount,int,加速次数,게임 배속 버프 판 수,0
|
|
comebackconfig,questKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[퀘스트] 에 사용하는 seasonEventStringId,0
|
|
communitydata,Id,Key<int>,数值主键,,0
|
|
communitydata,StringId,Key<string>,字符串主键,,0
|
|
communitydata,title_key,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
communitydata,communityIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
communitydata,url,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
communitydata,language,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,Id,Key<int>,数值主键,,0
|
|
d3package,StringId,Key<string>,字符串主键,,0
|
|
d3package,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,itemID0,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,itemCount0,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,itemID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,itemCount1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,itemID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
d3package,itemCount2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dailypurchasereward,Id,Key<int>,数值主键,,0
|
|
dailypurchasereward,StringId,Key<string>,字符串主键,,0
|
|
dailypurchasereward,needPoint,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dailypurchasereward,rewardID,int,奖励ID(按奖励类型解析),,0
|
|
dailypurchasereward,rewardCount,int,奖励数量,,0
|
|
dailyshoplist,Id,Key<int>,数值主键,Percent Table 사용,0
|
|
dailyshoplist,StringId,Key<string>,字符串主键,,0
|
|
dailyshoplist,Prob,float,概率/权重原值(未归一化),,0
|
|
dailyshoplist,ItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dailyshoplist,ItemValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dailyshoplist,ECostType,CostType,消费类型枚举,,0
|
|
dailyshoplist,buyPrice,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dailyshoplist,Sale,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dayoftheweekdungeon,Id,Key<int>,数值主键,,0
|
|
dayoftheweekdungeon,StringId,Key<string>,字符串主键,,0
|
|
dayoftheweekdungeon,day,int,日序/星期枚举(按表),,0
|
|
dayoftheweekdungeon,difficulty,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dayoftheweekdungeon,itemId,int[],道具ID,,0
|
|
dayoftheweekdungeon,itemCount,int[],道具数量,,0
|
|
dayoftheweekdungeonconfig,Id,Key<int>,数值主键,,0
|
|
dayoftheweekdungeonconfig,StringId,Key<string>,字符串主键,,0
|
|
dayoftheweekdungeonconfig,difficultyPreferStage,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
debuffstatusdata,Id,Key<int>,数值主键,,0
|
|
debuffstatusdata,StringId,Key<string>,字符串主键,,0
|
|
debuffstatusdata,name,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
debuffstatusdata,nameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
debuffstatusdata,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
debuffstatusdata,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
debuffstatusdata,ECharacterBuff,ECharacterBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
debuffstatusdata,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deokjashop,Id,Key<int>,数值主键,,0
|
|
deokjashop,StringId,Key<string>,字符串主键,string값 변경 금지,0
|
|
deokjashop,isEnabled,bool,配置启用标志,,0
|
|
deokjashop,deokjaShop_item_titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deokjashop,deokjaShop_item_descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deokjashop,grade,EMonoWeaponGrade,品质枚举,,0
|
|
deokjashop,probabilityWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deokjashop,baseAdditionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deokjashop,additionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deokjashop,baseExtraValue,float,基础额外值,,7
|
|
deokjashop,plusExtraVaue,float,额外值增量(原拼写),,7
|
|
deokjashop,maxLevel,int,等级上限(负值语义需消费者),,0
|
|
deokjashop,baseGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0
|
|
deokjashop,plusGoldGargantua,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용 X,0
|
|
deokjashop,EMonoStatus,EMonoStatus,属性枚举,,0
|
|
deokjashop,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deoksun,Id,Key<int>,数值主键,,0
|
|
deoksun,StringId,Key<string>,字符串主键,,0
|
|
deoksun,likePoint,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,덕순이 호감도,0
|
|
deoksun,slotRarity,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,슬롯 레어도 표기,0
|
|
deoksun,goldUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,골드량,0
|
|
deoksun,diaUP,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,다이아 획득 확률,0
|
|
deoksun,EDeoksunTalk,EDeoksunTalk,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,성격,0
|
|
deoksun,EDeoksunCloth,EDeoksunCloth,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코스프레,0
|
|
deoksun,ingameDiscount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
deoksunattendance,Id,Key<int>,数值主键,,0
|
|
deoksunattendance,StringId,Key<string>,字符串主键,,0
|
|
deoksunattendance,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,동일 라운드 일 때 구분 용,0
|
|
deoksunattendance,round,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,-1 은 마지막 반복,0
|
|
deoksunattendance,startDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
|
|
deoksunattendance,day,int,日序/星期枚举(按表),,0
|
|
deoksunattendance,itemID,int[],道具ID,,0
|
|
deoksunattendance,itemCount,int[],道具数量,,0
|
|
destinystat,Id,Key<int>,数值主键,DestinyStat 에서 나올 수 있는 값들,0
|
|
destinystat,StringId,Key<string>,字符串主键,,0
|
|
destinystat,isEnabled,bool,配置启用标志,1.6.3 업데이트 작업 중,0
|
|
destinystat,EDestinyStatGrade,EDestinyStatGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
destinystat,EMonoStatus,EMonoStatus,属性枚举,,0
|
|
destinystat,EDestinySpecialEffect,EDestinySpecialEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
destinystat,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
|
|
destinystat,addValue,float,增加值,,0
|
|
destinystat,normalKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
destinystat,percentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
destinystat,normalWeight,float,普通权重,,0
|
|
destinystat,rareWeight,float,稀有权重,,0
|
|
dicebeteventgame,Id,Key<int>,数值主键,,0
|
|
dicebeteventgame,StringId,Key<string>,字符串主键,,0
|
|
dicebeteventgame,setNumber,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dicebeteventgame,rewardCount,int,奖励数量,획득 보상 재화 수,0
|
|
dicebeteventgame,gap,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dicemachine,Id,Key<int>,数值主键,,0
|
|
dicemachine,StringId,Key<string>,字符串主键,,0
|
|
dicemachine,diceValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dicemachine,itemKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dicemachine,rewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
dicemachine,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dicemachine,value,int,数值(单位按表),,0
|
|
dicerate,Id,Key<int>,数值主键,,0
|
|
dicerate,StringId,Key<string>,字符串主键,,0
|
|
dicerate,diceA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dicerate,diceB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
dicerate,ratio,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipment,Id,Key<int>,数值主键,,0
|
|
equipment,StringId,Key<string>,字符串主键,,0
|
|
equipment,equipmentTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipment,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipment,isSpecial,bool,特殊标记,,24
|
|
equipment,isMaterial,bool,材料标记,,31
|
|
equipment,slotNum,int,槽位编号,"칼,투구,방패,갑옷 순서",0
|
|
equipment,materialID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,강화 재료,4
|
|
equipment,weaponSprite,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
equipment,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
equipment,equipType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
equipment,tagType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
equipment,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4
|
|
equipment,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4
|
|
equipment,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4
|
|
equipment,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4
|
|
equipmentdata,Id,Key<int>,数值主键,,0
|
|
equipmentdata,StringId,Key<string>,字符串主键,,0
|
|
equipmentdata,level,int,等级/阶段索引(具体语义按表),,0
|
|
equipmentdata,starCount,int,星数,,0
|
|
equipmentdata,maxUpgradeLevel,int,强化等级上限,,0
|
|
equipmentdata,grade,EMonoEquipmentGrade,品质枚举,,0
|
|
equipmentdata,materialLevel,int,合成材料等级,합성 필요 재료,9
|
|
equipmentdata,materialCount,int,合成材料数量字段,,9
|
|
equipmentdata,sameGradeAnyEquipmentCount,int,同品质任意装备材料数量,별 등급 있는 건 재료 불가,6
|
|
equipmentdefaultstatdata,Id,Key<int>,数值主键,,0
|
|
equipmentdefaultstatdata,StringId,Key<string>,字符串主键,,0
|
|
equipmentdefaultstatdata,level,int,等级/阶段索引(具体语义按表),,0
|
|
equipmentdefaultstatdata,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipmentdefaultstatdata,baseValue,float,基础值,,0
|
|
equipmentdefaultstatdata,upgradeValue,float,升级增量字段,,0
|
|
equipmentdefaultstatdata,specialBaseValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipmentdefaultstatdata,specialUpgradeValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipmenttype,Id,Key<int>,数值主键,,0
|
|
equipmenttype,StringId,Key<string>,字符串主键,,0
|
|
equipmenttype,typeTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipmenttype,typeDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipmenttype,slotNum,int,槽位编号,,0
|
|
equipmenttype,correctionStatusA,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯A,0
|
|
equipmenttype,correctionValueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값A(%),0
|
|
equipmenttype,correctionStatusB,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정 스탯B,0
|
|
equipmenttype,correctionValueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보정값B(%),0
|
|
equipmenttype,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipmentugradelevel,Id,Key<int>,数值主键,,0
|
|
equipmentugradelevel,StringId,Key<string>,字符串主键,,0
|
|
equipmentugradelevel,level,int,等级/阶段索引(具体语义按表),,0
|
|
equipmentugradelevel,needMaterial,int,所需材料数量,강화 재료,0
|
|
equipmentugradelevel,needGold,int,所需金币(数组按原索引),,0
|
|
equipskill,Id,Key<int>,数值主键,ID 임의 수정 금지,0
|
|
equipskill,StringId,Key<string>,字符串主键,EEquipSkill 과 같음,0
|
|
equipskill,skillDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipskill,feedbackDesKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
equipskill,EEquipSkill,EEquipSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,코드에서 참조하는 enum 값,0
|
|
gacha,Id,Key<int>,数值主键,,0
|
|
gacha,StringId,Key<string>,字符串主键,,0
|
|
gacha,type,string,类型/分组,,0
|
|
gacha,prob,float,概率/权重原值(未归一化),,0
|
|
gacha,grade,int,品质枚举,,0
|
|
gacha,rewardType,ERewardType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
gacha,rewardID,int,奖励ID(按奖励类型解析),-1은 특정 타입에서 전체풀,0
|
|
gacha,isSpecial,bool,特殊标记,,0
|
|
gacha,rewardCount,int,奖励数量,,0
|
|
gacha,effectAnimKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,39
|
|
gachaceildata,Id,Key<int>,数值主键,,0
|
|
gachaceildata,StringId,Key<string>,字符串主键,,0
|
|
gachaceildata,type,string,类型/分组,,0
|
|
gachaceildata,ceilCount,int,保底次数,천장 횟수,0
|
|
gachaceildata,isResetBeforeCeil,bool,保底前命中是否重置标记,천장 전에 뽑으면 초기화?,0
|
|
gachaceildata,ceilRewardString,string,保底奖励Gacha字符串键,천장 칠 때 당첨될 Gacha 의 stringID,0
|
|
gachaceildata,ceilTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,천장 설명 텍스트,0
|
|
gachatype,Id,Key<int>,数值主键,,0
|
|
gachatype,StringId,Key<string>,字符串主键,,0
|
|
gachatype,type,string,类型/分组,,0
|
|
gachatype,buttonNum,int,按钮编号,중복X,0
|
|
gachatype,gachaCount,int,抽取次数,,0
|
|
gachatype,isFree,bool,免费标记,,0
|
|
gachatype,isAD,bool,广告按钮标记,,0
|
|
gachatype,ADcooldown,ETimeType,广告重置周期枚举,,15
|
|
gachatype,needItemID,int,消耗道具ID,,8
|
|
gachatype,needCount,int,消耗数量,,8
|
|
gachatype,isOneTimeAni,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
gachatype,effectAnimKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
|
|
gachatype,effectSoundKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,17
|
|
gachatype,isAlterBtn,bool,替代按钮标记,대체용 버튼인지,0
|
|
gachatype,alterItemID,int,替代道具ID,활성화 조건 아이템,15
|
|
gachatype,alterCount,int,单个替代道具抵扣量,조건 아이템1개가 대체 할 재화 량,15
|
|
gameconfig,Id,Key<int>,数值主键,,0
|
|
gameconfig,StringId,Key<string>,字符串主键,,0
|
|
gameconfig,Values,int[],全局配置原数组(单位/索引不得自行推定),,0
|
|
goldcarriage,Id,Key<int>,数值主键,,0
|
|
goldcarriage,StringId,Key<string>,字符串主键,,0
|
|
goldcarriage,percent,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,체력이 {}% 이하 보상,0
|
|
goldcarriage,pointRanges,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,포인트 범위,0
|
|
goldcarriage,maxPointCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 포인트 개수,0
|
|
goldcarriage,pointPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,포인트 얻을 확률,0
|
|
goldcarriage,maxPotionCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 물약 개수,0
|
|
goldcarriage,potionPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,물약 얻을 확률,0
|
|
goldcarriage,maxGearCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 장비 개수,0
|
|
goldcarriage,gearPercent,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,장비 얻을 확률,0
|
|
groupbmshop,Id,Key<int>,数值主键,,0
|
|
groupbmshop,StringId,Key<string>,字符串主键,,0
|
|
groupbmshop,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,같은 groupKey면 같은 RefType으로 통일,0
|
|
groupbmshop,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
groupbmshop,targetStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ETimeType SEASON은 시즌 전체 범위 [패스] 혹은 [시즌이벤트] StringId,0
|
|
groupbmshop,shopProductStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ShopProductList 테이블에 있는 StringId,0
|
|
groupexchangeshop,Id,Key<int>,数值主键,,0
|
|
groupexchangeshop,StringId,Key<string>,字符串主键,,0
|
|
groupexchangeshop,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,같은 groupKey면 같은 RefType으로 통일,0
|
|
groupexchangeshop,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
groupexchangeshop,targetStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
groupexchangeshop,ECoolTimeType,ETimeType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,144
|
|
groupexchangeshop,exchangeCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
groupexchangeshop,exchangeItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 재화,0
|
|
groupexchangeshop,exchangeItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
groupexchangeshop,rewardId,int,奖励ID(按奖励类型解析),,0
|
|
groupexchangeshop,rewardCount,int,奖励数量,,0
|
|
groupquestlist,Id,Key<int>,数值主键,,0
|
|
groupquestlist,StringId,Key<string>,字符串主键,,0
|
|
groupquestlist,groupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,그룹id,0
|
|
groupquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
|
|
groupquestlist,goalCount,int[],目标次数,,0
|
|
groupquestlist,isCanCountWhenLock,bool,锁定期间是否计数,,130
|
|
groupquestlist,EClaimType,EClaimType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
groupquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
groupquestlist,groupValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 그룹,10
|
|
groupquestlist,rewardId,int[],奖励ID(按奖励类型解析),,0
|
|
groupquestlist,rewardCount,int[],奖励数量,신속 순찰. 루프 클리어. 스테이지 클리어. 장비 뽑기. 다이아 소비,0
|
|
groupquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
herobodyminigame,Id,Key<int>,数值主键,,0
|
|
herobodyminigame,StringId,Key<string>,字符串主键,,0
|
|
herobodyminigame,shapeName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
herobodyminigame,ColumnSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
herobodyminigame,imageName,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)",9
|
|
herobodyminigame,shapeRow,bool[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,Id,Key<int>,数值主键,,0
|
|
idledungeon,StringId,Key<string>,字符串主键,,0
|
|
idledungeon,graphID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,treasureCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,percentPerTreasure,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,enemyGroupCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,enemyHP,long[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,enemySprites,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,enemyATK,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,enemyDEF,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,enemyAIM,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeon,enemyEVA,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonconfig,Id,Key<int>,数值主键,,0
|
|
idledungeonconfig,StringId,Key<string>,字符串主键,,0
|
|
idledungeonconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),티켓 충전 시간 (초),0
|
|
idledungeonconfig,maxTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 티켓 보유량,0
|
|
idledungeonconfig,startTicket,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시작 티켓 보유량,0
|
|
idledungeonconfig,maxInvSize,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 인벤토리 (장착한 것 제외),0
|
|
idledungeondrop,Id,Key<int>,数值主键,,0
|
|
idledungeondrop,StringId,Key<string>,字符串主键,,0
|
|
idledungeondrop,currentDropItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"스테이지에 진입하여 드랍한 아이템 수에 따라 변동 확률 적용 > 별도의 파츠 구분 X (스테이지 재진입 시, 초기화)",0
|
|
idledungeondrop,failWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,실패 확률 웨이트,0
|
|
idledungeondrop,normalWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeondrop,rareWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeondrop,epikWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeondrop,legendWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeondrop,mythWeights,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,Id,Key<int>,数值主键,,0
|
|
idledungeonequipmentsalvage,StringId,Key<string>,字符串主键,,0
|
|
idledungeonequipmentsalvage,level,int,等级/阶段索引(具体语义按表),레벨,0
|
|
idledungeonequipmentsalvage,salvage_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 아이템 타입",0
|
|
idledungeonequipmentsalvage,salvage_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,salvage_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,salvage_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,salvage_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,salvage_count_normal,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"분해 시, 획득 아이템 > 골드 / 조각",0
|
|
idledungeonequipmentsalvage,salvage_count_rare,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,salvage_count_epic,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,salvage_count_legend,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentsalvage,salvage_count_myth,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentstatus,Id,Key<int>,数值主键,,0
|
|
idledungeonequipmentstatus,StringId,Key<string>,字符串主键,,0
|
|
idledungeonequipmentstatus,level,int,等级/阶段索引(具体语义按表),,0
|
|
idledungeonequipmentstatus,type,EMonoStatus,类型/分组,,0
|
|
idledungeonequipmentstatus,value_normal,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentstatus,value_rare,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentstatus,value_epic,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentstatus,value_legend,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonequipmentstatus,value_myth,long,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonplayerdefaultstat,Id,Key<int>,数值主键,,0
|
|
idledungeonplayerdefaultstat,StringId,Key<string>,字符串主键,,0
|
|
idledungeonplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
|
|
idledungeonplayerdefaultstat,value,float,数值(单位按表),,0
|
|
idledungeonstageinfo,Id,Key<int>,数值主键,stage와 동일,0
|
|
idledungeonstageinfo,StringId,Key<string>,字符串主键,빠르다,0
|
|
idledungeonstageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,완-벽-하-죠,0
|
|
idledungeonstageinfo,stageConcept,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
idledungeonstageinfo,chapter,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터 별로 그룹 지어서 생성,0
|
|
idledungeonstageinfo,rewardId,int,奖励ID(按奖励类型解析),,0
|
|
idledungeonstageinfo,rewardCount,int,奖励数量,,0
|
|
infiniteboard,Id,Key<int>,数值主键,,0
|
|
infiniteboard,StringId,Key<string>,字符串主键,,0
|
|
infiniteboard,EInfinityDifficulty,EInfinityDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteconfig,Id,Key<int>,数值主键,,0
|
|
infiniteconfig,StringId,Key<string>,字符串主键,,0
|
|
infiniteconfig,playAssetId,int,入场资源ID,,0
|
|
infiniteconfig,playAssetCount,int,入场消耗数量,,0
|
|
infiniteconfig,excludeReward,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미포함 보상 ID,0
|
|
infiniteconfig,maxGold,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도별 최대 골드량,0
|
|
infiniteconfig,shopIncrease,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1루프마다 상점 가격 증가량% 최종 가격의 소수점은 버림처리,0
|
|
infinitemodefevertiles,Id,Key<int>,数值主键,NewTile id와 일치,0
|
|
infinitemodefevertiles,StringId,Key<string>,字符串主键,NewTile StringId와 일치,0
|
|
infinitemodefevertiles,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infinitemodefevertiles,isEnabled,bool,配置启用标志,,0
|
|
infinitemodefevertiles,weight,float,权重原值,,0
|
|
infiniteseason,Id,Key<int>,数值主键,,0
|
|
infiniteseason,StringId,Key<string>,字符串主键,,0
|
|
infiniteseason,season,int,赛季编号,,0
|
|
infiniteseason,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteseason,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
infiniteseason,bossProfile,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingamereward,Id,Key<int>,数值主键,,0
|
|
ingamereward,StringId,Key<string>,字符串主键,,0
|
|
ingamereward,when,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingamereward,targetStageRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,제로인덱스 int[0] <= x <= int[1],0
|
|
ingamereward,itemID,int[],道具ID,이 중에 하나 지급,0
|
|
ingamereward,stageMult,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingamereward,itemCount,int[],道具数量,,0
|
|
ingamereward,prob,float[],概率/权重原值(未归一化),획득 확률,0
|
|
ingameshopfixed,Id,Key<int>,数值主键,,0
|
|
ingameshopfixed,StringId,Key<string>,字符串主键,,0
|
|
ingameshopfixed,findKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
ingameshopfixed,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshopfixed,maxKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshopfixed,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshopfixed,desKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshopfixed,raidDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshoplist,Id,Key<int>,数值主键,,0
|
|
ingameshoplist,StringId,Key<string>,字符串主键,,0
|
|
ingameshoplist,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshoplist,itemID,int,道具ID,,31
|
|
ingameshoplist,fixedKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,고정 키는 동일 키 끼리 정렬하여 순서대로 구매할 수 있도록,66
|
|
ingameshoplist,fixedSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66
|
|
ingameshoplist,fixedSlot,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshoplist,price,int,价格字段,,0
|
|
ingameshoplist,buyCount,int,限购数量,,0
|
|
ingameshoplist,isSubText,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshoptag,Id,Key<int>,数值主键,,0
|
|
ingameshoptag,StringId,Key<string>,字符串主键,,0
|
|
ingameshoptag,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshoptag,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshoptag,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ingameshoptag,tagKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
installdata,Id,Key<int>,数值主键,,0
|
|
installdata,StringId,Key<string>,字符串主键,,0
|
|
installdata,isEnable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
installdata,isBig,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
installdata,tileTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
installdata,buildingIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
installdata,prob,float,概率/权重原值(未归一化),,0
|
|
installdata,buff,EInstallBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
installdata,buffDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
installdata,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
installdata,value,float,数值(单位按表),{A} 에 대체될 벨류값,0
|
|
interstitialexeptionregion,Id,Key<int>,数值主键,,0
|
|
interstitialexeptionregion,StringId,Key<string>,字符串主键,,0
|
|
interstitialexeptionregion,showDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,n일차 이후부터,0
|
|
interstitialexeptionregion,exeptionRegions,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"한국, 대만, 미국, 일본, 홍콩, 영국, 프랑스, 독일, 호주, 캐나다, 네덜란드 [참고]",0
|
|
item,Id,Key<int>,数值主键,,0
|
|
item,StringId,Key<string>,字符串主键,,0
|
|
item,ERewardType,ERewardType,奖励类型枚举,,68
|
|
item,refStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,263
|
|
item,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
item,itemDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
item,isStackable,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
item,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,39
|
|
item,subValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,700
|
|
item,effectPriority,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
item,effectPrefab,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
item,previewPopup,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,741
|
|
item,customPreview,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,790
|
|
item,afterSelectGroup,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,743
|
|
item,selectCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤 아닐 시,770
|
|
item,useRandom,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤시 1개 제공,742
|
|
itemgroup,Id,Key<int>,数值主键,,0
|
|
itemgroup,StringId,Key<string>,字符串主键,코드에선 얘 참조,0
|
|
itemgroup,itemIds,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
itemgroup,itemCounts,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
itemgroup,weights,float[],权重数组,등장 가중치,4
|
|
itemgroup,sameItem,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,랜덤 아이템 n개를 동일한 아이템으로 주는 로직,0
|
|
itemsource,Id,Key<int>,数值主键,아이템 획득처(숏컷),0
|
|
itemsource,StringId,Key<string>,字符串主键,,0
|
|
itemsource,itemID,int[],道具ID,대상 아이템 Id,3
|
|
itemsource,itemGroup,ItemSourceGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,동적 획득처 그룹(None=정적),0
|
|
itemsource,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이동 탭(-1 무시),0
|
|
itemsource,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,커스텀 탭/스테이지 번호,26
|
|
itemsource,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,열 뷰 이름,4
|
|
itemsource,moveParam,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,customKey 예비,19
|
|
itemsource,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,획득처 표시 키,0
|
|
itemsource,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아이콘 리소스명,0
|
|
itemsource,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,해금 영구키(빈 값이면 항상 노출),12
|
|
joker,Id,Key<int>,数值主键,,0
|
|
joker,StringId,Key<string>,字符串主键,,0
|
|
joker,isEnabled,bool,配置启用标志,,0
|
|
joker,EJokerGrade,EJokerGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
joker,EJokerEffect,EJokerEffect,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
joker,effectValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
|
|
joker,isGood,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
joker,weight,float,权重原值,,0
|
|
joker,ranges,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 범위 (-1이면 전범위) n <= loop <= m,0
|
|
joker,avoidEffects,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,59
|
|
joker,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
joker,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
joker,feedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
joker,icon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
lobbyticket,Id,Key<int>,数值主键,,0
|
|
lobbyticket,StringId,Key<string>,字符串主键,,0
|
|
lobbyticket,EAsset,EAsset,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
lobbyticket,ELobbyAsset,EAsset,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
lobbyticket,defaultValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
lobbyticket,boostValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
localpush,Id,Key<int>,数值主键,,0
|
|
localpush,StringId,Key<string>,字符串主键,,0
|
|
localpush,MailType,ELocalPushType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,중복 XXXXX,0
|
|
localpush,MailValue,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
localpush,TitleKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 키 값 중 랜덤으로 출력 ,0
|
|
localpush,TextKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 키 값 중 랜덤으로 출력,0
|
|
loopreward,Id,Key<int>,数值主键,,0
|
|
loopreward,StringId,Key<string>,字符串主键,레거시,0
|
|
loopreward,Type,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
loopreward,Loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
loopreward,itemID,int,道具ID,,1
|
|
loopreward,itemCount,int,道具数量,,1
|
|
loopreward,isSack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mainequipmentscore,Id,Key<int>,数值主键,,0
|
|
mainequipmentscore,StringId,Key<string>,字符串主键,,0
|
|
mainequipmentscore,level,int,等级/阶段索引(具体语义按表),장비 등급,0
|
|
mainequipmentscore,score,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,치환 점수,0
|
|
modesortingorder,Id,Key<int>,数值主键,,0
|
|
modesortingorder,StringId,Key<string>,字符串主键,,0
|
|
modesortingorder,bannerName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
modesortingorder,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monstergroup,Id,Key<int>,数值主键,,0
|
|
monstergroup,StringId,Key<string>,字符串主键,,0
|
|
monstergroup,monsterIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monstergroup,EAttackTypes,EAttackType[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,125
|
|
monsterinfo,Id,Key<int>,数值主键, ,0
|
|
monsterinfo,StringId,Key<string>,字符串主键,,0
|
|
monsterinfo,prefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,89
|
|
monsterinfo,EBattleType,EBattleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,EAttackType,EAttackType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,range,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,moveSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,AttackPowerMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,HealthMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,DefenseMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,LifeStealMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,AttackSpeedMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,EvasionMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterinfo,AimMulplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterpassive,Id,Key<int>,数值主键,,0
|
|
monsterpassive,StringId,Key<string>,字符串主键,,0
|
|
monsterpassive,EMonsterPassive,EMonsterPassive,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterpassive,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterpassive,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterpassive,mainValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
monsterpassive,extraValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,7
|
|
monsterpassive,stackCount,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,발동 횟수 카운트표기,1
|
|
monsterpassive,valueCount,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,총 수치 카운트표기,1
|
|
monsterpassive,suffixText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,끝 텍스트 표기 (단위 같은거),1
|
|
mount,Id,Key<int>,数值主键,,0
|
|
mount,StringId,Key<string>,字符串主键,,0
|
|
mount,mountTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,isEnabled,bool,配置启用标志,,0
|
|
mount,grade,EMonoMountGrade,品质枚举,,0
|
|
mount,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,refundItemId,int,溢出返还道具ID,초과 보유한 조각 반환,0
|
|
mount,refundItemCount,int,溢出返还数量,,0
|
|
mount,unlockPiece,int,解锁碎片数量,,0
|
|
mount,unlockDia,int,解锁钻石字段,,5
|
|
mount,unlockProductId,string,解锁商品键,[상품테이블],4
|
|
mount,atk,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,def,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,plusAtk,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,plusHealth,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,plusAim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,plusDef,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mount,passiveSkill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 그룹],0
|
|
mount,passiveSkillAni,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,빈칸일 시 현재 재생 중인 애니 유지,0
|
|
mountawaken,Id,Key<int>,数值主键,,0
|
|
mountawaken,StringId,Key<string>,字符串主键,,0
|
|
mountawaken,grade,EMonoMountGrade,品质枚举,,0
|
|
mountawaken,level,int,等级/阶段索引(具体语义按表),,0
|
|
mountawaken,piece,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
mountawaken,isOwnEffect,bool,持有效果标记,,0
|
|
mountawaken,baseStatus0,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
|
|
mountawaken,value0,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
|
|
mountawaken,baseStatus1,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
|
|
mountawaken,value1,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
|
|
mountawaken,passiveSkill1Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mountawaken,passiveSkill2Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,8
|
|
mountawaken,passiveSkill3Level,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
|
|
mounteventcount,Id,Key<int>,数值主键,,0
|
|
mounteventcount,StringId,Key<string>,字符串主键,,0
|
|
mounteventcount,season,int,赛季编号,혹시 시즌 구분 있을 수 있으니,9
|
|
mounteventcount,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mounteventcount,needCount,int,消耗数量,,0
|
|
mounteventcount,rewardId,int,奖励ID(按奖励类型解析),,0
|
|
mounteventcount,rewardCount,int,奖励数量,,0
|
|
mounteventseasonitem,Id,Key<int>,数值主键,,0
|
|
mounteventseasonitem,StringId,Key<string>,字符串主键,,0
|
|
mounteventseasonitem,seasonStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,연결되는 시즌,0
|
|
mounteventseasonitem,gachaResourceIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,뽑기권 아이템 (사라짐),0
|
|
mounteventseasonitem,gachaResourceTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mounteventseasonitem,gachaResourceDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mounteventseasonitem,gachaItemExchangeGoldValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"이벤트 종료 시, 골드 반환 값",0
|
|
mounteventseasonitem,exchangeResourceIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,일반 교환 아이템 (사라짐),0
|
|
mounteventseasonitem,exchangeResourceTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mounteventseasonitem,exchangeResourceDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mounteventseasonitem,exchangItemExchangeGoldValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"이벤트 종료 시, 골드 반환 값",0
|
|
mountlevel,Id,Key<int>,数值主键,데이터 수식 검증,0
|
|
mountlevel,StringId,Key<string>,字符串主键,결과 = 정상,0
|
|
mountlevel,level,int,等级/阶段索引(具体语义按表),,0
|
|
mountlevel,exp,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[탈 것 가루],1
|
|
mountlevel,isOwnEffect,bool,持有效果标记,레벨업 효과 적용 대상,0
|
|
mountlevel,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,100
|
|
mountlevel,RareValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
|
|
mountlevel,EpicValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
|
|
mountlevel,LegendValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
|
|
mountlevel,MythValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퍼센트,100
|
|
mountskilldesc,Id,Key<int>,数值主键,,0
|
|
mountskilldesc,StringId,Key<string>,字符串主键,,0
|
|
mountskilldesc,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 이펙트 그룹],0
|
|
mountskilldesc,level,int,等级/阶段索引(具体语义按表),,0
|
|
mountskilldesc,desc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mountskilldesc,value0,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{0} 텍스트 대체,2
|
|
mountskilldesc,value1,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{1} 텍스트 대체,29
|
|
mountskilldesc,value2,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,{2} 텍스트 대체,44
|
|
mountskilleffectgroup,Id,Key<int>,数值主键,,0
|
|
mountskilleffectgroup,StringId,Key<string>,字符串主键,,0
|
|
mountskilleffectgroup,isMainSkill,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mountskilleffectgroup,skillIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
mountskilleffectgroup,skillTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
mountskilleffectgroup,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mountskilleffectgroup,minLevel,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mountskilleffectgroup,maxLevel,int,等级上限(负值语义需消费者),,0
|
|
mountskilleffectgroup,sfxKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
|
mountskilleffectgroup,skillEffect,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[스킬 이펙트],0
|
|
mountskilleffectgroup,target,EMonoSkillTarget,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mountskilleffectgroup,isResetActiveEventValueByBattle,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"전투 시, 스킬 발동 조건 초기화?",0
|
|
mountskilleffectgroup,activeEvent,EMonoActiveEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
mountskilleffectgroup,activeEventValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
mountskilleffectgroup,skillValue1,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,곱연산,1
|
|
mountskilleffectgroup,skillValue2,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,합연산,17
|
|
mountskilleffectgroup,duration,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,-1 무한,12
|
|
mountskilleffectgroup,prob,float[],概率/权重原值(未归一化),,0
|
|
mountskilleffectgroup,stackLimit,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,17
|
|
newbiebuffconfig,Id,Key<int>,数值主键,,0
|
|
newbiebuffconfig,StringId,Key<string>,字符串主键,,0
|
|
newbiebuffconfig,buffTime,int,加成持续分钟(以注释为准),버프 지속시간 (분),0
|
|
newbiebuffconfig,additionalSpeed,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 배속%,0
|
|
newbiebuffconfig,rewardBuffPercent,int,额外奖励百分数,추가 보상 %,0
|
|
newbiebuffconfig,playSpeedBuffCount,int,加速次数,게임 배속 버프 판 수,0
|
|
newbiebuffconfig,rewardBuffCount,int,奖励加成次数,보상 배율 판 수,0
|
|
newbieguide,Id,Key<int>,数值主键,,0
|
|
newbieguide,StringId,Key<string>,字符串主键,임의 수정 절대 금지,0
|
|
newbieguide,rewardID,int,奖励ID(按奖励类型解析),,0
|
|
newbieguide,rewardCount,int,奖励数量,,0
|
|
newbieguide,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newbieguide,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newbieguide,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
newbieguide,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
newbieguide,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newbieguide,textKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newbieguide,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newtile,Id,Key<int>,数值主键,id수정 X,0
|
|
newtile,StringId,Key<string>,字符串主键,ETileEvent와 동일한 값,0
|
|
newtile,isEnabled,bool,配置启用标志,자연생성 가능여부?,0
|
|
newtile,ETileEvent,ETileEvent,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newtile,minStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최소 등장 스테이지,0
|
|
newtile,minLoop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최소 등장 루프(층),0
|
|
newtile,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
|
|
newtile,maxCornerPerGame,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,한 게임에서 나올 수 있는 코너 타일의 최대 수,0
|
|
newtile,ETileTypeV2,ETileTypeV2,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newtile,tileTagKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newtile,tileTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newtile,tileDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newtile,howToPlayKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,44
|
|
newtile,tileImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
newtile,cardImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,55
|
|
newtile,cardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
outgamereward,Id,Key<int>,数值主键,,0
|
|
outgamereward,StringId,Key<string>,字符串主键,,0
|
|
outgamereward,when,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgamereward,itemID,int[],道具ID,이 중에 하나 지급,0
|
|
outgamereward,itemCount,int[],道具数量,,0
|
|
outgamereward,prob,float[],概率/权重原值(未归一化),획득 확률,0
|
|
outgametile,Id,Key<int>,数值主键,,0
|
|
outgametile,StringId,Key<string>,字符串主键,,0
|
|
outgametile,IsUse,bool,使用标志,3,0
|
|
outgametile,refNewTileId,string,关联局内newtile主键,[뉴타일 StringId],0
|
|
outgametile,grade,EMonoTileGrade,品质枚举,,0
|
|
outgametile,baseAdditionalStatus,float,基础附加属性,기본 스탯 모두 증가,0
|
|
outgametile,plusAdditionalStatus,float,附加属性增量,,0
|
|
outgametile,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
|
|
outgametile,defaultEquip,bool,默认装备标记,8,0
|
|
outgametile,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값,0
|
|
outgametile,unlockStage,int,解锁阶段,제로인덱스 0 = 1스테이지,0
|
|
outgametile,skillUnlockLevel,int[],技能解锁等级,동일레벨의 경우 스킬 선택,0
|
|
outgametile,ETileSkill,ETileSkill[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgametileafkconfig,Id,Key<int>,数值主键,,0
|
|
outgametileafkconfig,StringId,Key<string>,字符串主键,,0
|
|
outgametileafkconfig,afkTime,int,每包累计时间(分钟),팩 1개 시간 (분),0
|
|
outgametileafkconfig,maxPackCount,int,最多累计包数,15시간 방치 가능,0
|
|
outgametileafkconfig,startAddPack,int,内容解锁初始包数,컨텐츠 해금 시 지급 팩 수,0
|
|
outgametileafkconfig,packList,int[],实际地块包ID数组,실제 타일 팩 지급 용,0
|
|
outgametileafkconfig,packAfkList,int[],挂机奖励用包ID数组,방치 보상 지급 용,0
|
|
outgametileafkconfig,probList,float[],概率/权重列表原值,,0
|
|
outgametileafkconfig,getMileage,int[],每类包里程数组,,0
|
|
outgametileafkconfig,needMileage,int,里程奖励需求,,0
|
|
outgametileafkconfig,mileageRewardId,int,里程奖励道具ID,,0
|
|
outgametileafkconfig,mileageRewardCount,int,里程奖励数量,,0
|
|
outgametileafkconfig,questGroupId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[그룹 퀘스트],0
|
|
outgametileresearch,Id,Key<int>,数值主键,,0
|
|
outgametileresearch,StringId,Key<string>,字符串主键,,0
|
|
outgametileresearch,totalUpgradeCount,int,总升级次数,,0
|
|
outgametileresearch,researchLevel,int,研究等级,연구 레벨,0
|
|
outgametileresearch,weaponPlusLevel,int,武器额外等级,,0
|
|
outgametileresearch,EMonoWeapon,EMonoWeapon,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
outgametileresearchexp,Id,Key<int>,数值主键,,0
|
|
outgametileresearchexp,StringId,Key<string>,字符串主键,,0
|
|
outgametileresearchexp,EMonoTileGrade,EMonoTileGrade,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgametileresearchexp,level,int,等级/阶段索引(具体语义按表),,0
|
|
outgametileresearchexp,reward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgametileresearchstatus,Id,Key<int>,数值主键,,0
|
|
outgametileresearchstatus,StringId,Key<string>,字符串主键,,0
|
|
outgametileresearchstatus,needResearchLevel,int,研究等级需求,[연구 레벨],0
|
|
outgametileresearchstatus,index,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,해당 index 에 바라보는 행,0
|
|
outgametileresearchstatus,EMonoStatus,EMonoStatus,属性枚举,,0
|
|
outgametileresearchstatus,value,float,数值(单位按表),,0
|
|
outgametileresearchstatus,needCost,int,消耗字段(资源类别看消费者),,0
|
|
outgametileskill,Id,Key<int>,数值主键,,0
|
|
outgametileskill,StringId,Key<string>,字符串主键,,0
|
|
outgametileskill,refNewTileId,string,关联局内newtile主键,[뉴타일 StringId],0
|
|
outgametileskill,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgametileskill,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgametileskill,ETileSkill,ETileSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgametileskill,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
outgametileskill,skillIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passdata,Id,Key<int>,数值主键,,0
|
|
passdata,StringId,Key<string>,字符串主键,passID 와 동일,0
|
|
passdata,passID,string,通行证ID,,0
|
|
passdata,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passdata,xpIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passdata,dailyQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,QuestList의 퀘스트 갯수를 넘지말것! (쓰읍.. 뭔가 normalPass 말고는 이 퀘스트 구조를 못쓰는데..),0
|
|
passdata,weeklyQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passdata,challengeQuestCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,3개 고정,0
|
|
passdata,dailyXP,int,每日经验,매일 주는 경험치,0
|
|
passdata,playMaxXP,int,每日游玩经验上限,플레이 시 얻을 수 있는 하루 최대 경험치,0
|
|
passdata,primiumPlayMaxXP,int,高级通行证游玩经验上限(原拼写),,0
|
|
passdata,dailyQuestRerollCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 리롤 가능 횟수,0
|
|
passdata,loopClearXP,int,每层通关经验,층 공략 당 얻는 경험치,0
|
|
passdata,savingXpPer,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프리미엄 시 추가로 저장되는 XP %,10
|
|
passquestlist,Id,Key<int>,数值主键,,0
|
|
passquestlist,StringId,Key<string>,字符串主键,,0
|
|
passquestlist,usePassID,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용하는 패스,0
|
|
passquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
|
|
passquestlist,goalCount,int,目标次数,,0
|
|
passquestlist,isCanCountWhenLock,bool,锁定期间是否计数,,35
|
|
passquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passquestlist,groupValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 그룹,35
|
|
passquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,35
|
|
passquestlist,xpCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passquestlist,rewardId,int,奖励ID(按奖励类型解析),,35
|
|
passquestlist,rewardCount,int,奖励数量,,35
|
|
passquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passrewarddata,Id,Key<int>,数值主键,,0
|
|
passrewarddata,StringId,Key<string>,字符串主键,,0
|
|
passrewarddata,passID,string,通行证ID,,0
|
|
passrewarddata,level,int,等级/阶段索引(具体语义按表),-1 은 반복,0
|
|
passrewarddata,repeatCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,292
|
|
passrewarddata,season,int,赛季编号,빈값 (0) 이면 공통 사용,215
|
|
passrewarddata,needXP,int,经验需求,다음 레벨 필요 경험치,0
|
|
passrewarddata,normalRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,35
|
|
passrewarddata,normalRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,35
|
|
passrewarddata,normalRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,25
|
|
passrewarddata,premiumRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,31
|
|
passrewarddata,premiumRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,31
|
|
passrewarddata,premiumRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,21
|
|
passrewarddata,premiumPlusRewardID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 id 없으면 출력 안댐,233
|
|
passrewarddata,premiumPlusRewardCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,233
|
|
passrewarddata,premiumPlusRewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,21
|
|
passseasondata,Id,Key<int>,数值主键,,0
|
|
passseasondata,StringId,Key<string>,字符串主键,,0
|
|
passseasondata,passID,string,通行证ID,,0
|
|
passseasondata,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,클리어 스테이지 (제로인덱스),0
|
|
passseasondata,season,int,赛季编号,-1 이면 유저 날짜 기준,0
|
|
passseasondata,isRepeat,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,반복성인가?,161
|
|
passseasondata,isEvent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passseasondata,isBeta,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
passseasondata,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,110
|
|
passseasondata,purchaseBlockTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 전 구매 불가 시간 (분),106
|
|
passseasondata,seasonStartDay,DateTime,赛季起日,utc 기준 00시,4
|
|
passseasondata,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌이 -1 이면 테이블의 DateTime 을 참조함,0
|
|
passseasondata,playEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,141
|
|
passseasondata,seasonEndDay,DateTime,赛季止日,utc 기준 00시,4
|
|
passseasondata,ticketChargeMode,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,0 => 시간당 충전 1 => 일일 리셋. 이건 왜 여기있지 potionBattleConfig 가 나을거 같은데,135
|
|
passseasondata,bannerPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,빈 값일 경우 프리팹에 박힌 이미지 사용,133
|
|
passseasondata,targetRankingStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹],0
|
|
passseasondata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],38
|
|
passseasondata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],110
|
|
passseasondata,GroupQuestKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[그룹 퀘스트 테이블],61
|
|
passseasondata,useGachaTypeKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 테이블],133
|
|
passseasondata,triggerKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[트리거 테이블] 로비 아이콘 및 연결 뷰 관리용. 기간은 seasonEndDay 자동으로 따라가기,61
|
|
permanentkeyremoveschedule,Id,Key<int>,数值主键,,0
|
|
permanentkeyremoveschedule,StringId,Key<string>,字符串主键,,0
|
|
permanentkeyremoveschedule,removeDate,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
|
permanentkeyremoveschedule,targetKeyList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
pet,Id,Key<int>,数值主键,,0
|
|
pet,StringId,Key<string>,字符串主键,,0
|
|
pet,petTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,isEnabled,bool,配置启用标志,,0
|
|
pet,isRemake,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,grade,EMonoPetGrade,品质枚举,,0
|
|
pet,ifOwnAutoConvert,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보유 시 자동 변환,0
|
|
pet,convertItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,조각 1개당 변환량,0
|
|
pet,convertCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,subInfoStringKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,petDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,attackFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,ECoolTimeType,ECoolTimeType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,baseCoolTime,float,基础冷却,,0
|
|
pet,plusCoolTime,float,冷却增量,,0
|
|
pet,baseDamageValue,float,基础伤害字段,,0
|
|
pet,plusDamageValue,float,伤害增量,,0
|
|
pet,baseExtraValue,float,基础额外值,,1
|
|
pet,plusExtraVaue,float,额外值增量(原拼写),,1
|
|
pet,petRole,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0
|
|
pet,needGold,int[],所需金币(数组按原索引),,0
|
|
pet,unlockPrice,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,EMonoStatus,EMonoStatus,属性枚举,,0
|
|
pet,baseAdditionalStatus,float,基础附加属性,,0
|
|
pet,plusAdditionalStatus,float,附加属性增量,,0
|
|
pet,previewAnimationKeys,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pet,appearKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 키,17
|
|
pet,appearDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장 일,17
|
|
petgrowthdata,Id,Key<int>,数值主键,,0
|
|
petgrowthdata,StringId,Key<string>,字符串主键,,0
|
|
petgrowthdata,petId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 레벨 싱크용(이었는데 이제는 안씀),1
|
|
petgrowthdata,useItemId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 키우기 재화,0
|
|
petgrowthdata,useItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,펫 키우기 재화,0
|
|
petgrowthdata,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0
|
|
petgrowthdata,seasonDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petgrowthdata,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0
|
|
petgrowthevent,Id,Key<int>,数值主键,,0
|
|
petgrowthevent,StringId,Key<string>,字符串主键,,0
|
|
petgrowthevent,eventId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petgrowthevent,eventKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이벤트 그룹 키,0
|
|
petgrowthevent,EPetGrowthEventType,EPetGrowthEventType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petgrowthevent,weight,float,权重原值,이벤트 등장 가중치,0
|
|
petgrowthevent,grade,int,品质枚举,연출용 등급,0
|
|
petgrowthevent,eventParams,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,36
|
|
petgrowthevent,extraParams,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,46
|
|
petgrowthevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petgrowthevent,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petgrowthevent,encounterObjKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petgrowthevent,infoTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,18
|
|
petgrowthevent,infoDescKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,18
|
|
petgrowthevent,selectProb,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
|
|
petgrowthevent,selectBubbleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26
|
|
petgrowthevent,selectTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
|
|
petgrowthevent,selectSuccessTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26
|
|
petgrowthevent,selectFailTextKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,26
|
|
petgrowthevent,rewardId,int[],奖励ID(按奖励类型解析),,14
|
|
petgrowthevent,rewardCount,int[],奖励数量,,14
|
|
petgrowthevent,rewardXp,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,14
|
|
petgrowthlevel,Id,Key<int>,数值主键,,0
|
|
petgrowthlevel,StringId,Key<string>,字符串主键,,0
|
|
petgrowthlevel,eventKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이벤트 키,0
|
|
petgrowthlevel,level,int,等级/阶段索引(具体语义按表),,0
|
|
petgrowthlevel,repeatMaxCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,24
|
|
petgrowthlevel,needXp,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petgrowthlevel,rewardId,int,奖励ID(按奖励类型解析),,2
|
|
petgrowthlevel,rewardCount,int,奖励数量,,2
|
|
petskill,Id,Key<int>,数值主键,,0
|
|
petskill,StringId,Key<string>,字符串主键,,0
|
|
petskill,petId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petskill,isUse,bool,使用标志,,0
|
|
petskill,skillUnlockLevel,int,技能解锁等级,,0
|
|
petskill,EPetSkill,EPetSkill,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,중복 EPetSkill 은 override,0
|
|
petskill,skillValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petskill,subValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,103
|
|
petskill,extraValues,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,103
|
|
petskill,desckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
petskill,feedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,94
|
|
petskill,useBaseText,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 스킬 대사로 쓸지,61
|
|
petskill,notificationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,96
|
|
pigbank,Id,Key<int>,数值主键,,0
|
|
pigbank,StringId,Key<string>,字符串主键,,0
|
|
pigbank,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pigbank,startValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pigbank,endValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pigbank,winUpValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pigbank,loseUpValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
pigbank,purchaseAvailableMinutes,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,구매 가능한 시간(Minute),0
|
|
pigbank,cooldownMinutes,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시간 초과 시 쿨다운,0
|
|
playerdefaultstat,Id,Key<int>,数值主键,,0
|
|
playerdefaultstat,StringId,Key<string>,字符串主键,,0
|
|
playerdefaultstat,defaultStat,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
plinko,Id,Key<int>,数值主键,,0
|
|
plinko,StringId,Key<string>,字符串主键,,0
|
|
plinko,ratio,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
plinko,itemID,int,道具ID,,0
|
|
plinko,itemCount,int,道具数量,,0
|
|
plinkoad,Id,Key<int>,数值主键,,0
|
|
plinkoad,StringId,Key<string>,字符串主键,,0
|
|
plinkoad,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
plinkoad,description,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
plinkoad,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
plinkoad,adPreviewImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
plinkoad,maxADPerDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
plinkoad,buffSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
plinkoad,values,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
plinkolevel,Id,Key<int>,数值主键,,0
|
|
plinkolevel,StringId,Key<string>,字符串主键,,0
|
|
plinkolevel,maxBallCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 공 개수,0
|
|
plinkolevel,chargeSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,충전 시간,0
|
|
plinkolevel,adKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,광고 해금,0
|
|
plinkolevel,level,int,等级/阶段索引(具体语义按表),,0
|
|
potion,Id,Key<int>,数值主键,,0
|
|
potion,StringId,Key<string>,字符串主键,,0
|
|
potion,type,string,类型/分组,,0
|
|
potion,level,int,等级/阶段索引(具体语义按表),,0
|
|
potion,value,int,数值(单位按表),,0
|
|
potionaugment,Id,Key<int>,数值主键,,0
|
|
potionaugment,StringId,Key<string>,字符串主键,ePotionAugment 와 동일,0
|
|
potionaugment,isEnabled,bool,配置启用标志,,0
|
|
potionaugment,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionaugment,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionaugment,ePotionAugment,EPotionAugment,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionaugment,potionPrefixKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionaugment,textAniKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
potionaugment,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionaugment,valueA,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionaugment,valueB,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionbattlebonus,Id,Key<int>,数值主键,,0
|
|
potionbattlebonus,StringId,Key<string>,字符串主键,StringId 임의수정 금지,0
|
|
potionbattlebonus,EPotionBattleBonus,EPotionBattleBonus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,16시즌부터 적용,0
|
|
potionbattlebonus,value,float[],数值(单位按表),,2
|
|
potionbattlebonus,mmrBonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
potionbattlebonus,isPercent,bool,是否百分比标记(存储缩放需消费者),,4
|
|
potionbattlebonus,disapplyTier,ETier[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,10
|
|
potionbattlebonus,bonusKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
potionbattlebonuskey,Id,Key<int>,数值主键,,0
|
|
potionbattlebonuskey,StringId,Key<string>,字符串主键,,0
|
|
potionbattlebonuskey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionbattleconfig,Id,Key<int>,数值主键,,0
|
|
potionbattleconfig,StringId,Key<string>,字符串主键,,0
|
|
potionbattleconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌,0
|
|
potionbattleconfig,searchMmrRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
potionbattleconfig,searchRange,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
potionbattleconfig,maxTicketCount,int,门票上限,,0
|
|
potionbattleconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
|
|
potionbattleconfig,ticketProductList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
potionbattleconfig,isRelayProduct,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,순서대로 1개씩 팔기,0
|
|
prefixtitle,Id,Key<int>,数值主键,,0
|
|
prefixtitle,StringId,Key<string>,字符串主键,,0
|
|
prefixtitle,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,칭호 변경 창 에서 order 순서로 정렬됨,0
|
|
prefixtitle,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
prefixtitle,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
profile,Id,Key<int>,数值主键,0번째는 기본 증정,0
|
|
profile,StringId,Key<string>,字符串主键,,0
|
|
profile,isEnabled,bool,配置启用标志,,0
|
|
profile,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프로필 창 에서 order 순서로 정렬됨,0
|
|
profile,type,string,类型/分组,,0
|
|
profile,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
profile,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
profile,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
profileframe,Id,Key<int>,数值主键,0번째는 기본 증정,0
|
|
profileframe,StringId,Key<string>,字符串主键,,0
|
|
profileframe,isEnabled,bool,配置启用标志,,0
|
|
profileframe,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,프로필 창 에서 order 순서로 정렬됨,0
|
|
profileframe,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
profileframe,unlockKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
profileframe,frameName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,Id,Key<int>,数值主键,,0
|
|
promotioninfo,StringId,Key<string>,字符串主键,,0
|
|
promotioninfo,startTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,endTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,clearStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,EPromotionLocation,EPromotionLocation,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,promotionKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
promotioninfo,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
promotioninfo,prefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
promotioninfo,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
promotioninfo,customKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
questdata,Id,Key<int>,数值主键,,0
|
|
questdata,StringId,Key<string>,字符串主键,,0
|
|
questdata,questType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
questdata,questKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
questdata,useSubValue,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
questdata,subValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,47
|
|
questdata,ERewardType,ERewardType,奖励类型枚举,subValue {1} 의 참조 타입,47
|
|
questdata,moveTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,0
|
|
questdata,customTab,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,44
|
|
questdata,moveOpenView,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,퀘스트 이동 버튼 정보,9
|
|
qutoes,Id,Key<int>,数值主键,,0
|
|
qutoes,StringId,Key<string>,字符串主键,,0
|
|
qutoes,qutoeKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidaugmentoverride,Id,Key<int>,数值主键,,0
|
|
raidaugmentoverride,StringId,Key<string>,字符串主键,,0
|
|
raidaugmentoverride,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidaugmentoverride,itemID,int,道具ID,,5
|
|
raidaugmentoverride,fixedKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,20
|
|
raidaugmentoverride,count,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,지급 갯수,0
|
|
raidaugmentoverride,overrideValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,Augment 와 Potion 타입의 value 를 덮어쓰는 용의 변수. -1 이면 기본 값 사용,5
|
|
raidaugmentoverride,overrideExtraValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,5
|
|
raidboard,Id,Key<int>,数值主键,,0
|
|
raidboard,StringId,Key<string>,字符串主键,,0
|
|
raidboard,bossKillCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 횟수,0
|
|
raidboard,killScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 점수,0
|
|
raidboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레이드 모드에서는 해당 스탯이 그대로 상대 몬스터에게 적용,0
|
|
raidboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidconfig,Id,Key<int>,数值主键,,0
|
|
raidconfig,StringId,Key<string>,字符串主键,,0
|
|
raidconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,타겟 시즌 (없을 시 최상단 값 사용),0
|
|
raidconfig,startTicketCount,int,初始门票数,,0
|
|
raidconfig,maxTicketCount,int,门票上限,,0
|
|
raidconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
|
|
raidconfig,playAssetId,int,入场资源ID,,0
|
|
raidconfig,playAssetCount,int,入场消耗数量,,0
|
|
raidhighscorereward,Id,Key<int>,数值主键,,0
|
|
raidhighscorereward,StringId,Key<string>,字符串主键,,0
|
|
raidhighscorereward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0
|
|
raidhighscorereward,season,int,赛季编号,[시즌 정보],0
|
|
raidhighscorereward,highScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidhighscorereward,rewardId,int[],奖励ID(按奖励类型解析),,0
|
|
raidhighscorereward,rewardCount,int[],奖励数量,,0
|
|
raidreward,Id,Key<int>,数值主键,,0
|
|
raidreward,StringId,Key<string>,字符串主键,,0
|
|
raidreward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0
|
|
raidreward,season,int,赛季编号,[시즌 정보],0
|
|
raidreward,minScore,int,分数下界,minScore <= score <= maxScore,0
|
|
raidreward,maxScore,int,分数上界,,0
|
|
raidreward,rewardId,int[],奖励ID(按奖励类型解析),,0
|
|
raidreward,rewardCount,int[],奖励数量,,0
|
|
raidseasonpetlist,Id,Key<int>,数值主键,,0
|
|
raidseasonpetlist,StringId,Key<string>,字符串主键,,0
|
|
raidseasonpetlist,season,int,赛季编号,[시즌 정보],0
|
|
raidseasonpetlist,deckIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidseasonpetlist,petId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidseasonpetlist,trialLevel,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,체험판 레벨,0
|
|
raidseasonpreset,Id,Key<int>,数值主键,,0
|
|
raidseasonpreset,StringId,Key<string>,字符串主键,,0
|
|
raidseasonpreset,season,int,赛季编号,[시즌 정보],0
|
|
raidseasonpreset,bonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidseasonpreset,overrideAugmentIdList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드용 증강 정보],0
|
|
raidseasonpreset,presetTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidtier,Id,Key<int>,数值主键,,0
|
|
raidtier,StringId,Key<string>,字符串主键,,0
|
|
raidtier,visualText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidtier,bgIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
raidtier,smallIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankbasedata,Id,Key<int>,数值主键,,0
|
|
rankbasedata,StringId,Key<string>,字符串主键,gameMode 와 동일,0
|
|
rankbasedata,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankbasedata,followingPassId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌 따라감,0
|
|
rankbasedata,mmrKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankbasedata,resetSeasonAdjustTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 변경 시 조정 티어,0
|
|
rankingdata,Id,Key<int>,数值主键,,0
|
|
rankingdata,StringId,Key<string>,字符串主键,,0
|
|
rankingdata,isSeasonRanking,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankingdata,isAutoSeason,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankingdata,rankDivideQaDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,rankDevSeason랑 rankDevKey 는 rankDivideDay 배열 갯수보다 1 크게 작성 각 rankSeason은 운영툴 랭킹 시즌 정보 참조함,64
|
|
rankingdata,rankQaSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
|
|
rankingdata,rankQaKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
rankingdata,rankDivideDevDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,64
|
|
rankingdata,rankDevSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
|
|
rankingdata,rankDevKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
rankingdata,rankDivideProdDay,DateTime[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,64
|
|
rankingdata,rankProdSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,6
|
|
rankingdata,rankProdKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
rankingreferencedata,Id,Key<int>,数值主键,,0
|
|
rankingreferencedata,StringId,Key<string>,字符串主键,,0
|
|
rankingreferencedata,RankKey,ERankKey,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankingreferencedata,ERefType,ERefType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참조할 타입 종류,0
|
|
rankingreferencedata,referenceKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참조 StringId,0
|
|
rankingrewarddata,Id,Key<int>,数值主键,,0
|
|
rankingrewarddata,StringId,Key<string>,字符串主键,,0
|
|
rankingrewarddata,rankingDataKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 데이터 StringId],0
|
|
rankingrewarddata,imageKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankingrewarddata,minRank,int,名次区间下界,,0
|
|
rankingrewarddata,maxRank,int,名次区间上界,,0
|
|
rankingrewarddata,rewardId,int[],奖励ID(按奖励类型解析),,0
|
|
rankingrewarddata,rewardCount,int[],奖励数量,,0
|
|
rankmmradjust,Id,Key<int>,数值主键,,0
|
|
rankmmradjust,StringId,Key<string>,字符串主键,gameMode 와 동일,0
|
|
rankmmradjust,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankmmradjust,cpGap,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 cp 차이 기준,0
|
|
rankmmradjust,cpGapKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
rankmmradjust,gapCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 보정치,0
|
|
rankmmradjust,baseWinMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 승리 MMR,0
|
|
rankmmradjust,baseLoseMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 패배 MMR,0
|
|
rankmmradjust,extraCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,특수 케이스 보정치,0
|
|
rankmmradjust,finalCorrection,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최종 보정치,0
|
|
ranktier,Id,Key<int>,数值主键,,0
|
|
ranktier,StringId,Key<string>,字符串主键,,0
|
|
ranktier,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ranktier,tier,ETier,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,min <= mmr <= max,0
|
|
ranktier,tierTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ranktier,tierOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ranktier,minMMR,float,MMR下界,mmr 0 이하론 안떨어지게,0
|
|
ranktier,maxMMR,float,MMR上界,-1 은 무한대,0
|
|
ranktier,stepMMR,float[],MMR步长,"단계 I, II, III, IV, V",0
|
|
ranktier,properCp,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,적절한 전투력,0
|
|
ranktier,stepPassXP,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어 도달 시 보상 패스 XP,0
|
|
ranktier,tierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
ranktier,miniTierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
relaypackagedata,Id,Key<int>,数值主键,,0
|
|
relaypackagedata,StringId,Key<string>,字符串主键,,0
|
|
relaypackagedata,relayPackageId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
relaypackagedata,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
relaypackagedata,isFree,bool,免费标记,,0
|
|
relaypackagedata,freeItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3
|
|
relaypackagedata,freeItemCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,3
|
|
relaypackagedata,productKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,58
|
|
relic,Id,Key<int>,数值主键,,0
|
|
relic,StringId,Key<string>,字符串主键,,0
|
|
relic,relicTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
relic,relicSubTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
|
|
relic,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
relic,slotNum,int,槽位编号,,0
|
|
relic,isMaterial,bool,材料标记,,16
|
|
relic,baseStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,WeaponStatus,4
|
|
relic,statusValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레벨별로 증가되는 수치,4
|
|
relic,isPercent,bool,是否百分比标记(存储缩放需消费者),% 수치인가?,4
|
|
relic,skill,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어별로 스킬 지정,4
|
|
relic,skillValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스킬 값,4
|
|
relic,extraValue,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,추가 값,4
|
|
relicdata,Id,Key<int>,数值主键,,0
|
|
relicdata,StringId,Key<string>,字符串主键,,0
|
|
relicdata,level,int,等级/阶段索引(具体语义按表),,0
|
|
relicdata,starCount,int,星数,,0
|
|
relicdata,grade,EMonoRelicGrade,品质枚举,,0
|
|
relicdata,materialLevel,int,合成材料等级,합성 필요 재료,6
|
|
relicdata,materialCount,int,合成材料数量字段,,6
|
|
relicdata,sameGradeAnyRelicCount,int,同品质任意遗物材料数量,별 등급 있는 건 재료 불가,5
|
|
roulettedata,Id,Key<int>,数值主键,,0
|
|
roulettedata,StringId,Key<string>,字符串主键,,0
|
|
roulettedata,rouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
roulettedata,itemID,int,道具ID,,0
|
|
roulettedata,itemCount,int,道具数量,,0
|
|
roulettedata,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
|
|
roulettedata,weight,float,权重原值,룰렛 범위 비율,0
|
|
seasonevent,Id,Key<int>,数值主键,,0
|
|
seasonevent,StringId,Key<string>,字符串主键,,0
|
|
seasonevent,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasonevent,seasonStartDay,DateTime,赛季起日,utc 기준 00시,0
|
|
seasonevent,eventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasonevent,seasonEndDay,DateTime,赛季止日,utc 기준 00시,0
|
|
seasonevent,exchangeEndDay,DateTime,兑换截止日,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
|
|
seasonevent,prodSeasonStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
|
seasonevent,prodEventDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,여기는 PROD용,0
|
|
seasonevent,prodSeasonEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
|
seasonevent,prodExchangeEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,교환 상점 종료 날짜 이벤트UI 사라지는 날,0
|
|
seasonevent,seasonIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 아이콘,0
|
|
seasonevent,openViewName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,사용할 뷰,0
|
|
seasonevent,openTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 오픈 시 텍스트,0
|
|
seasonevent,EAttendanceType,EAttendanceType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,출석체크 [출쳌 테이블],3
|
|
seasonevent,ingameRouletteIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 용 [룰렛 테이블],0
|
|
seasonevent,ingameRouletteCornerIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasonevent,ingameRouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasonevent,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],3
|
|
seasonevent,exchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],3
|
|
seasonevent,minigameKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 [테이블],0
|
|
seasonevent,firstRewardId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
|
|
seasonevent,firstRewardCount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 진입 보상,3
|
|
seasoneventminigamedata,Id,Key<int>,数值主键,,0
|
|
seasoneventminigamedata,StringId,Key<string>,字符串主键,,0
|
|
seasoneventminigamedata,gamePackIndex,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,활성화 하는 게임 인덱스,0
|
|
seasoneventminigamedata,defaultGameItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 시작 시 최초 지급 재화량,0
|
|
seasoneventminigamedata,gameItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 드랍,0
|
|
seasoneventminigamedata,playItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,게임용 재화,0
|
|
seasoneventminigamedata,playItemUseCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1회 게임에 사용하는 비용,0
|
|
seasoneventminigamedata,exchangeItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 보상 상품 교환용 재화,0
|
|
seasoneventminigamedata,targetRankingStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 테이블],0
|
|
seasoneventminigamedata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],0
|
|
seasoneventminigamedata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],0
|
|
seasoneventroulette,Id,Key<int>,数值主键,,0
|
|
seasoneventroulette,StringId,Key<string>,字符串主键,,0
|
|
seasoneventroulette,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasoneventroulette,reward,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasoneventroulette,rewardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasoneventroulette,rewardValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasoneventroulette,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
|
|
seasoneventroulette,weight,float,权重原值,룰렛 범위 비율,0
|
|
seasoneventroulette,itemTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasoneventroulette,itemDesckey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasonquestlist,Id,Key<int>,数值主键,,0
|
|
seasonquestlist,StringId,Key<string>,字符串主键,,0
|
|
seasonquestlist,seasonEventStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 키,0
|
|
seasonquestlist,questDataStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,종류,0
|
|
seasonquestlist,EQuestGroup,EQuestGroup,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
seasonquestlist,unlockDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,언락 일자 0 부터,0
|
|
seasonquestlist,goalCount,int[],目标次数,,0
|
|
seasonquestlist,relativePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이건 연관된 패스에 경험치 주는 것,66
|
|
seasonquestlist,xpAmount,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,66
|
|
seasonquestlist,rewardId,int[],奖励ID(按奖励类型解析),반복 보상의 형태로 배열 갯수 동일하게,10
|
|
seasonquestlist,rewardCount,int[],奖励数量,,10
|
|
seasonquestlist,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,Id,Key<int>,数值主键,,0
|
|
shopproductlist,StringId,Key<string>,字符串主键,,0
|
|
shopproductlist,textValue,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,343
|
|
shopproductlist,worth,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,productGroup,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,productTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,BuyPrice,float,包内购买价格字段,,0
|
|
shopproductlist,Dollar,float,包内美元价格字段,,0
|
|
shopproductlist,AppleProductId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,GoogleProductId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,ProductTypeStr,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,ECostType,CostType,消费类型枚举,,0
|
|
shopproductlist,buyCount,int,限购数量,,190
|
|
shopproductlist,buyResetCooldown,ETimeType,限购重置周期,,244
|
|
shopproductlist,ItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,ItemValue,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,dailyItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,dailyItemValue,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
shopproductlist,dailyObtainDay,int,每日奖励持续天数,,0
|
|
skilleffect,Id,Key<int>,数值主键,,0
|
|
skilleffect,StringId,Key<string>,字符串主键,,0
|
|
skilleffect,skillType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skilleffect,skillEffect,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,바뀌면 안됨..! 코드에서 이거 찾음,0
|
|
skilleffect,EDamageType,EDamageType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
|
|
skilleffect,noti,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skilleffect,isStack,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skilleffect,buffIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,5
|
|
skilleffect,effectPrefab,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,8
|
|
skilleffect,effectSfx,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
|
skin,Id,Key<int>,数值主键,unequip이 0,0
|
|
skin,StringId,Key<string>,字符串主键,item 시트,0
|
|
skin,isEnabled,bool,配置启用标志,,0
|
|
skin,EEquipmentSlot,EEquipmentSlot,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,order,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,animationID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,animationType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,무기만 해당,0
|
|
skin,additionalStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,additionalValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,maxSetCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,setName_titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이 값이 같아야 세트로 인정,0
|
|
skin,setName_descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
skin,setAdditionalValueList,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1/2/3/4 시너지,0
|
|
slotupgrade,Id,Key<int>,数值主键,,0
|
|
slotupgrade,StringId,Key<string>,字符串主键,,0
|
|
slotupgrade,slotNum,int,槽位编号,,0
|
|
slotupgrade,level,int,等级/阶段索引(具体语义按表),,0
|
|
slotupgrade,needItemID,int,消耗道具ID,,0
|
|
slotupgrade,needCount,int,消耗数量,다음 레벨로 가는데 필요한 재화량,0
|
|
slotupgrade,needGold,int,所需金币(数组按原索引),,0
|
|
slotupgrade,specialKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,344
|
|
slotupgrade,specialValue,float,特殊数值,,344
|
|
slotupgrade,upgradeValue,float,升级增量字段,,0
|
|
slotupgrade,slotImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
slotupgradekey,Id,Key<int>,数值主键,,0
|
|
slotupgradekey,StringId,Key<string>,字符串主键,,0
|
|
slotupgradekey,status,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
slotupgradekey,mainStatSlot,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
slotupgradekey,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
slotupgradekey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
slotupgradekey,cardIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
spitoeventdailyreward,Id,Key<int>,数值主键,,0
|
|
spitoeventdailyreward,StringId,Key<string>,字符串主键,,0
|
|
spitoeventdailyreward,day,int,日序/星期枚举(按表),,0
|
|
spitoeventdailyreward,rewardID,int,奖励ID(按奖励类型解析),,0
|
|
spitoeventdailyreward,rewardCount,int,奖励数量,,0
|
|
spitoeventreward,Id,Key<int>,数值主键,,0
|
|
spitoeventreward,StringId,Key<string>,字符串主键,0일차는 default,0
|
|
spitoeventreward,itemIDList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
spitoeventreward,itemCountList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
spitoeventreward,percent,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,Id,Key<int>,数值主键,용사의 별이 이 값 참조함,0
|
|
stageinfo,StringId,Key<string>,字符串主键,미사용,0
|
|
stageinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,board 의 stage 값,0
|
|
stageinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
|
|
stageinfo,isEnabled,bool,配置启用标志,,0
|
|
stageinfo,bossSpawnRule,BossSpawnRuleType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,bossSpawnRuleValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,monsterPassiveStringId,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,링크,13
|
|
stageinfo,midBossSpawnValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
|
stageinfo,midBossIDs,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,11
|
|
stageinfo,StageFieldType,StageFieldType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 제목(장소명),0
|
|
stageinfo,descKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,스테이지 설명,0
|
|
stageinfo,bossKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,챕터셀렉트뷰 내의 보스이름,33
|
|
stageinfo,bossIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,현재는 용사의 별 용,0
|
|
stageinfo,bossObj,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,bossID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[몬스터 정보],0
|
|
stageinfo,skillID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,attackCoolTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,bossAttackLocalizationKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,tileCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,values,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
|
|
stageinfo,isBoss,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stageinfo,prefixID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
|
|
stagerewardinfo,Id,Key<int>,数值主键,,0
|
|
stagerewardinfo,StringId,Key<string>,字符串主键,,0
|
|
stagerewardinfo,EPlayMode,EPlayMode,玩法模式枚举,,0
|
|
stagerewardinfo,stage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
stagerewardinfo,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
|
|
stagerewardinfo,diceGauge,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,53
|
|
stagerewardinfo,isClear,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,106
|
|
stagerewardinfo,rewardID,int[],奖励ID(按奖励类型解析),펫 슬롯이 보상에 있을 경우 1.1.0 버젼 이하에 펫 슬롯 획득 수에 따라 다이아 100개로 치환,0
|
|
stagerewardinfo,rewardCount,int[],奖励数量,,0
|
|
starchallenge,Id,Key<int>,数值主键,,0
|
|
starchallenge,StringId,Key<string>,字符串主键,,0
|
|
starchallenge,challengeText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
starchallenge,value,int,数值(单位按表),,0
|
|
starchallengereward,Id,Key<int>,数值主键,,0
|
|
starchallengereward,StringId,Key<string>,字符串主键,,0
|
|
starchallengereward,starCount,int,星数,,0
|
|
starchallengereward,rewardID1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
starchallengereward,value1,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
starchallengereward,rewardID2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
starchallengereward,value2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
|
|
starchallengereward,rewardID3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
starchallengereward,value3,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,201
|
|
statusanvillist,Id,Key<int>,数值主键,,0
|
|
statusanvillist,playModes,EPlayMode[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,콘텐츠 타입!,0
|
|
statusanvillist,StringId,Key<string>,字符串主键,,0
|
|
statusanvillist,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
statusanvillist,weight,float,权重原值,,0
|
|
statusanvillist,EMonoStatus,EMonoStatus,属性枚举,,0
|
|
statusanvillist,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
statusanvillist,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
superballschedule,Id,Key<int>,数值主键,,0
|
|
superballschedule,StringId,Key<string>,字符串主键,,0
|
|
superballschedule,rewardPerParticipant,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,참여 당 증가 보상량 범위,0
|
|
superballschedule,startReward,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
superballschedule,RewardPercent,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"1등, 2등, 3등 보상 비율",0
|
|
superballschedule,season,int,赛季编号,,0
|
|
superballschedule,group,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
superballschedule,visualSeason,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,유저에게 보이는 시즌,0
|
|
superballschedule,superBallStartDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
|
superballschedule,passDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
superballschedule,superBallEndDay,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc 기준 00시,0
|
|
superballschedule,countingTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,집계 시간 (분),0
|
|
superballschedule,gachaType,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[가챠 타입],0
|
|
superballschedule,targetItemId,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이미지 출력용 item ID,0
|
|
textgroup,Id,Key<int>,数值主键,,0
|
|
textgroup,StringId,Key<string>,字符串主键,,0
|
|
textgroup,textType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
textgroup,num,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
textgroup,textKey0,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
textgroup,textKey1,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,츤데레,175
|
|
textgroup,textKey2,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,플러팅,175
|
|
textgroup,textKey3,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,따뜻함,175
|
|
tilebuff,Id,Key<int>,数值主键,id수정 X,0
|
|
tilebuff,StringId,Key<string>,字符串主键,,0
|
|
tilebuff,ETileBuff,ETileBuff,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tilebuff,tagTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tilebuff,tagDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tilebuff,resourceType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tilebuff,isFullSprite,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
tilebuff,buffSpriteResourcePath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
|
|
tilebuff,value,int[],数值(单位按表),,1
|
|
tilebuff,colorCode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
triggerinfo,Id,Key<int>,数值主键,,0
|
|
triggerinfo,StringId,Key<string>,字符串主键,,0
|
|
triggerinfo,ProductKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,ShopProductList에 있는 stringId,26
|
|
triggerinfo,subCountryCode,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,대체 상품 판매 국가코드 [참고],225
|
|
triggerinfo,subProductKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,대체 상품 stringId,225
|
|
triggerinfo,hideWhenBuy,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,아래 목록을 모두 사면 패키지 미노출,224
|
|
triggerinfo,defaultMaxBuyCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최초 최대 구매 횟수,26
|
|
triggerinfo,resetPeriodAtTrigger,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 안된 상태에서 트리거 시 만료시간 초기화 여부,0
|
|
triggerinfo,TriggerAddBuyCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 시 추가 구매 횟수,225
|
|
triggerinfo,canRetrigger,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 혹은 품절 후 트리거 재사용 여부,0
|
|
triggerinfo,onlyPeriod,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,재트리거 여부 오직 만료만,0
|
|
triggerinfo,RetriggerCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 후 트리거 재사용 횟수,171
|
|
triggerinfo,RetriggerMinute,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 만료 후 조건 체크 쿨타임,195
|
|
triggerinfo,IconViewStage,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,220
|
|
triggerinfo,IconViewLoop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,220
|
|
triggerinfo,isPlayCheck,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,한판 플레이 한 것 여부 체크,0
|
|
triggerinfo,TriggerType,TriggerType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
|
|
triggerinfo,startTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이상,216
|
|
triggerinfo,endTime,DateTime,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이하,216
|
|
triggerinfo,useEndTime,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,endTime에 만료,209
|
|
triggerinfo,GoalString,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,80
|
|
triggerinfo,GoalValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,65
|
|
triggerinfo,GoalValue2,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,214
|
|
triggerinfo,useUtcDayTime,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,utc00시 기준 일자로 쓰기,209
|
|
triggerinfo,PeriodTime,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,0이면 무제한,9
|
|
triggerinfo,ReopenCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,만료 후 재오픈 횟수,0
|
|
triggerinfo,ReopenMinute,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
triggerinfo,PopupAutoOpen,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,트리거 시 자동 뷰 오픈 여부,0
|
|
triggerinfo,UnlockNotice,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,로비 아이콘 등장 시 노티,0
|
|
triggerinfo,UnlockStringKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,노티에 쓸 스트링,223
|
|
triggerinfo,RightIcon,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,로비 아이콘 좌우 결정,0
|
|
triggerinfo,OpenViewObjName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,56
|
|
triggerinfo,MainPageIconPrefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이거 있으면 로비에 아이콘 나옴,198
|
|
triggerinfo,ETriggerBannerLocation,ETriggerBannerLocation,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,상품 배너 표기 위치,135
|
|
triggerinfo,sortingOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,정렬값,154
|
|
triggerinfo,isFoldVisible,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,탭 접어도 보일 지,0
|
|
triggerinfo,ActivePassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 ID,221
|
|
triggerinfo,ReddotPassID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레드닷 체크용 패스ID 연결,220
|
|
triggerinfo,ShopBannerPrefabPath,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,이거 있으면 상점 or 스페셜 상점에 나옴,44
|
|
triggerinfo,IsUse,bool,使用标志,,0
|
|
tutorial,Id,Key<int>,数值主键,,0
|
|
tutorial,StringId,Key<string>,字符串主键,stringId를 맘대로 바꾸면 안됩니다!,0
|
|
tutorial,ETutorial,ETutorial,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,funnel_id,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,funnel_name,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,clearAllUIs,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,awaitBeforeTutorial,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,awaitAfterTutorial,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,unlockContentKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,isFade,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,isBlockRaycast,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
|
|
tutorial,talkAText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,71
|
|
tutorial,talkBText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,144
|
|
tutorial,unmaskSizeX,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
|
|
tutorial,unmaskSizeY,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,33
|
|
tutorial,unmaskPositionID,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,102
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tutorial,isPhasePassedByTouch,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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tutorial,isGuideArrow,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weapondrop,Id,Key<int>,数值主键,,0
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weapondrop,StringId,Key<string>,字符串主键,,0
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weapondrop,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weapondrop,WeaponName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weapondrop,EMonoWeapon,EMonoWeapon,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,Id,Key<int>,数值主键,,0
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weaponstatus,StringId,Key<string>,字符串主键,,0
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weaponstatus,EMonoStatus,EMonoStatus,属性枚举,,0
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weaponstatus,statusTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,refStatus,EMonoStatus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,9
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weaponstatus,statType,EstatusType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,baseValue,float[],基础值,,0
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weaponstatus,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,IsPercent,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,isFloat,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,isStaticAbility,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,확률성 고정 능력인지,0
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weaponstatus,miniIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,combatPowerMultiplier,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,subText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,autoEquipWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weaponstatus,autoEquipDefaultOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Id,Key<int>,数值主键,,0
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weekdungeonboard,StringId,Key<string>,字符串主键,,0
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weekdungeonboard,EDayOfWeekDifficulty,EDayOfWeekDifficulty,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,loop,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,monsterGroupIDs,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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weekdungeonboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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