Files

223 lines
26 KiB
CSV
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
表,Id,StringId,源字段,文本键,原作中文,来源
equipment,100,outgame_weapon_spear_01,equipmentTitle,equipment_title_outgame_weapon_spear_01,骑士团长矛,原作本地化/zh-cn
equipment,100,outgame_weapon_spear_01,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,101,outgame_weapon_spear_02,equipmentTitle,equipment_title_outgame_weapon_spear_02,暗影长矛,原作本地化/zh-cn
equipment,101,outgame_weapon_spear_02,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,102,outgame_weapon_sword_01,equipmentTitle,equipment_title_outgame_weapon_sword_01,烈火之剑,原作本地化/zh-cn
equipment,102,outgame_weapon_sword_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,103,outgame_weapon_sword_02,equipmentTitle,equipment_title_outgame_weapon_sword_02,冒险者之剑,原作本地化/zh-cn
equipment,103,outgame_weapon_sword_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,104,outgame_weapon_axe_01,equipmentTitle,equipment_title_outgame_weapon_axe_01,狂战士斧头,原作本地化/zh-cn
equipment,104,outgame_weapon_axe_01,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,105,outgame_weapon_axe_02,equipmentTitle,equipment_title_outgame_weapon_axe_02,復仇者斧头,原作本地化/zh-cn
equipment,105,outgame_weapon_axe_02,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,106,outgame_helmet_hood_01,equipmentTitle,equipment_title_outgame_helmet_hood_01,刺客帽兜,原作本地化/zh-cn
equipment,106,outgame_helmet_hood_01,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
equipment,107,outgame_helmet_hood_02,equipmentTitle,equipment_title_outgame_helmet_hood_02,朝圣者帽兜,原作本地化/zh-cn
equipment,107,outgame_helmet_hood_02,tagType,weaponTag_criticalRate,暴击型,原作本地化/zh-cn
equipment,108,outgame_helmet_mask_01,equipmentTitle,equipment_title_outgame_helmet_mask_01,瘟疫医师面具,原作本地化/zh-cn
equipment,108,outgame_helmet_mask_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,109,outgame_helmet_mask_02,equipmentTitle,equipment_title_outgame_helmet_mask_02,仪式面具,原作本地化/zh-cn
equipment,109,outgame_helmet_mask_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,110,outgame_helmet_headgear_01,equipmentTitle,equipment_title_outgame_helmet_headgear_01,弓箭手头盔,原作本地化/zh-cn
equipment,110,outgame_helmet_headgear_01,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,111,outgame_helmet_headgear_02,equipmentTitle,equipment_title_outgame_helmet_headgear_02,冒险者头盔,原作本地化/zh-cn
equipment,111,outgame_helmet_headgear_02,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,112,outgame_armor_robe_01,equipmentTitle,equipment_title_outgame_armor_robe_01,盗贼长袍,原作本地化/zh-cn
equipment,112,outgame_armor_robe_01,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
equipment,113,outgame_armor_robe_02,equipmentTitle,equipment_title_outgame_armor_robe_02,召唤长袍,原作本地化/zh-cn
equipment,113,outgame_armor_robe_02,tagType,weaponTag_evasion,迴避型,原作本地化/zh-cn
equipment,114,outgame_armor_leather_01,equipmentTitle,equipment_title_outgame_armor_leather_01,商人皮革盔甲,原作本地化/zh-cn
equipment,114,outgame_armor_leather_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,115,outgame_armor_leather_02,equipmentTitle,equipment_title_outgame_armor_leather_02,棕熊皮革盔甲,原作本地化/zh-cn
equipment,115,outgame_armor_leather_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,116,outgame_armor_metal_01,equipmentTitle,equipment_title_outgame_armor_metal_01,冒险者盔甲,原作本地化/zh-cn
equipment,116,outgame_armor_metal_01,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,117,outgame_armor_metal_02,equipmentTitle,equipment_title_outgame_armor_metal_02,誓约盔甲,原作本地化/zh-cn
equipment,117,outgame_armor_metal_02,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,118,outgame_shield_small_01,equipmentTitle,equipment_title_outgame_shield_small_01,冒险者小型盾牌,原作本地化/zh-cn
equipment,118,outgame_shield_small_01,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
equipment,119,outgame_shield_small_02,equipmentTitle,equipment_title_outgame_shield_small_02,生鏽小型盾牌,原作本地化/zh-cn
equipment,119,outgame_shield_small_02,tagType,weaponTag_counter,反击型,原作本地化/zh-cn
equipment,120,outgame_shield_middle_01,equipmentTitle,equipment_title_outgame_shield_middle_01,吸血尖刺中型盾牌,原作本地化/zh-cn
equipment,120,outgame_shield_middle_01,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,121,outgame_shield_middle_02,equipmentTitle,equipment_title_outgame_shield_middle_02,罪犯中型盾牌,原作本地化/zh-cn
equipment,121,outgame_shield_middle_02,tagType,weaponTag_balance,平衡型,原作本地化/zh-cn
equipment,122,outgame_shield_large_01,equipmentTitle,equipment_title_outgame_shield_large_01,骑士团大型盾牌,原作本地化/zh-cn
equipment,122,outgame_shield_large_01,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
equipment,123,outgame_shield_large_02,equipmentTitle,equipment_title_outgame_shield_large_02,布穀大型盾牌,原作本地化/zh-cn
equipment,123,outgame_shield_large_02,tagType,weaponTag_defense,防禦型,原作本地化/zh-cn
equipment,124,outgame_armor_metal_03,equipmentTitle,Elevens,Elevens的荆棘盔甲,原作本地化/zh-cn
equipment,124,outgame_armor_metal_03,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,125,outgame_weapon_axe_03,equipmentTitle,equipment_title_outgame_weapon_axe_03,灵魂收割者的斧头,原作本地化/zh-cn
equipment,125,outgame_weapon_axe_03,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,126,outgame_helmet_headgear_03,equipmentTitle,equipment_title_outgame_helmet_headgear_03,Leonax的头盔,原作本地化/zh-cn
equipment,126,outgame_helmet_headgear_03,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,127,outgame_armor_metal_04,equipmentTitle,equipment_title_outgame_armor_metal_04,守护者盔甲,原作本地化/zh-cn
equipment,127,outgame_armor_metal_04,tagType,weaponTag_health,生命值型,原作本地化/zh-cn
equipment,128,outgame_helmet_headgear_04,equipmentTitle,equipment_title_outgame_helmet_headgear_04,王室头盔,原作本地化/zh-cn
equipment,128,outgame_helmet_headgear_04,tagType,weaponTag_accuracy,命中型,原作本地化/zh-cn
equipment,129,outgame_weapon_spear_03,equipmentTitle,equipment_title_outgame_weapon_spear_03,命运之矛,原作本地化/zh-cn
equipment,129,outgame_weapon_spear_03,tagType,weaponTag_attackSpeed,速度型,原作本地化/zh-cn
equipment,130,outgame_weapon_axe_04,equipmentTitle,equipment_title_outgame_weapon_axe_04,巨神兵斧头,原作本地化/zh-cn
equipment,130,outgame_weapon_axe_04,tagType,weaponTag_attackDamage,攻击型,原作本地化/zh-cn
equipment,500,weapon_material,equipmentTitle,equipment_title_weapon_material,武器装备合成材料,原作本地化/zh-cn
equipment,501,helmet_material,equipmentTitle,equipment_title_helmet_material,帽子装备合成材料,原作本地化/zh-cn
equipment,502,shield_material,equipmentTitle,equipment_title_shield_material,盾牌装备合成材料,原作本地化/zh-cn
equipment,503,armor_material,equipmentTitle,equipment_title_armor_material,衣服装备合成材料,原作本地化/zh-cn
equipmenttype,100,sword,typeTitleKey,sword_type_title_key,刀剑,原作本地化/zh-cn
equipmenttype,100,sword,typeDescKey,sword_type_desc_key,攻击力与攻击速度达到平衡。,原作本地化/zh-cn
equipmenttype,101,axe,typeTitleKey,axe_type_title_key,斧头,原作本地化/zh-cn
equipmenttype,101,axe,typeDescKey,axe_type_desc_key,攻击力强,但攻击速度慢。,原作本地化/zh-cn
equipmenttype,102,spear,typeTitleKey,spear_type_title_key,长矛,原作本地化/zh-cn
equipmenttype,102,spear,typeDescKey,spear_type_desc_key,攻击力弱,但攻击速度快。,原作本地化/zh-cn
equipmenttype,103,mask,typeTitleKey,mask_type_title_key,面具,原作本地化/zh-cn
equipmenttype,103,mask,typeDescKey,mask_type_desc_key,命中率与暴击率达到平衡。,原作本地化/zh-cn
equipmenttype,104,helmet,typeTitleKey,helmet_type_title_key,头盔,原作本地化/zh-cn
equipmenttype,104,helmet,typeDescKey,helmet_type_desc_key,命中率高,但暴击率低。,原作本地化/zh-cn
equipmenttype,105,hood,typeTitleKey,hood_type_title_key,帽兜,原作本地化/zh-cn
equipmenttype,105,hood,typeDescKey,hood_type_desc_key,命中率低,但暴击率高。,原作本地化/zh-cn
equipmenttype,106,middle_shield,typeTitleKey,middle_shield_type_title_key,中型盾牌,原作本地化/zh-cn
equipmenttype,106,middle_shield,typeDescKey,middle_shield_type_desc_key,防禦力与反击机率达到平衡。,原作本地化/zh-cn
equipmenttype,107,large_shield,typeTitleKey,large_shield_type_title_key,大型盾牌,原作本地化/zh-cn
equipmenttype,107,large_shield,typeDescKey,large_shield_type_desc_key,防禦力高,但反击机率低。,原作本地化/zh-cn
equipmenttype,108,small_shield,typeTitleKey,small_shield_type_title_key,小型盾牌,原作本地化/zh-cn
equipmenttype,108,small_shield,typeDescKey,small_shield_type_desc_key,防禦力低,但反击机率高。,原作本地化/zh-cn
equipmenttype,109,leather,typeTitleKey,leather_type_title_key,皮革盔甲,原作本地化/zh-cn
equipmenttype,109,leather,typeDescKey,leather_type_desc_key,生命值与迴避机率达到平衡。,原作本地化/zh-cn
equipmenttype,110,plate,typeTitleKey,plate_type_title_key,盔甲,原作本地化/zh-cn
equipmenttype,110,plate,typeDescKey,plate_type_desc_key,生命值高,但迴避机率低。,原作本地化/zh-cn
equipmenttype,111,robe,typeTitleKey,robe_type_title_key,长袍,原作本地化/zh-cn
equipmenttype,111,robe,typeDescKey,robe_type_desc_key,生命值低,但迴避机率高。,原作本地化/zh-cn
equipskill,100,DoubleAttack,skillDesc,relic_desc_DoubleAttack,双倍时,以攻击力{0}%攻击敌人,原作本地化/zh-cn
equipskill,100,DoubleAttack,feedbackDesKey,DoubleAttack_feedBackKey,双倍:敌人整体攻击,原作本地化/zh-cn
equipskill,101,DoubleAttackEnforce,skillDesc,relic_desc_DoubleAttackEnforce,双倍时,骰点等比额外攻击,原作本地化/zh-cn
equipskill,102,DoubleFreeze,skillDesc,relic_desc_DoubleFreeze,双倍时,持续{0}秒冰冻敌人,原作本地化/zh-cn
equipskill,102,DoubleFreeze,feedbackDesKey,DoubleFreeze_feedBackKey,双倍:敌人整体冰冻,原作本地化/zh-cn
equipskill,103,DoubleFreezeEnforce,skillDesc,relic_desc_DoubleFreezeEnforce,冰冻时间增加{0}秒,原作本地化/zh-cn
equipskill,104,FreezeSmite,skillDesc,relic_desc_FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,原作本地化/zh-cn
equipskill,105,DoubleAspdUp,skillDesc,relic_desc_DoubleAspdUp,双倍时,攻击速度增加{0}%,原作本地化/zh-cn
equipskill,105,DoubleAspdUp,feedbackDesKey,DoubleAspdUp_feedBackKey,双倍:攻击速度增加,原作本地化/zh-cn
equipskill,106,DoubleShield,skillDesc,relic_desc_DoubleShield,双倍时,以{0}%机率获得防护罩,原作本地化/zh-cn
equipskill,106,DoubleShield,feedbackDesKey,DoubleShield_feedBackKey,双倍:获得防护罩,原作本地化/zh-cn
equipskill,107,ShieldBomb,skillDesc,relic_desc_ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,原作本地化/zh-cn
equipskill,107,ShieldBomb,feedbackDesKey,ShieldBomb_feedBackKey,防护罩爆炸,原作本地化/zh-cn
equipskill,108,DoubleExecute,skillDesc,relic_desc_DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
equipskill,108,DoubleExecute,feedbackDesKey,DoubleExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
equipskill,109,DoubleBonusStat,skillDesc,relic_desc_DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,原作本地化/zh-cn
equipskill,109,DoubleBonusStat,feedbackDesKey,DoubleBonusStat_feedBackKey,双倍:{0}+{1}%,原作本地化/zh-cn
equipskill,200,PetStartAttack,skillDesc,relic_desc_PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,原作本地化/zh-cn
equipskill,200,PetStartAttack,feedbackDesKey,PetStartAttack_feedBackKey,宠物立即攻击:{0},原作本地化/zh-cn
equipskill,201,PetCooldownReduce,skillDesc,relic_desc_PetCooldownReduce,宠物冷却时间减少{0}%,原作本地化/zh-cn
equipskill,201,PetCooldownReduce,feedbackDesKey,PetCooldownReduce_feedBackKey,宠物冷却时间减少,原作本地化/zh-cn
equipskill,300,PointLoopInterest,skillDesc,relic_desc_PointLoopInterest,每一楼层获得{0}%点数利息(最多10),原作本地化/zh-cn
equipskill,300,PointLoopInterest,feedbackDesKey,PointLoopInterest_feedBackKey,点数利息:{0},原作本地化/zh-cn
equipskill,301,PointLoopInterestEnforce,skillDesc,relic_desc_PointLoopInterestEnforce,利息利率增加{0}%,原作本地化/zh-cn
equipskill,302,PointBigHousePlus,skillDesc,relic_desc_PointBigHousePlus,建设城堡时,额外获得{0}点数,原作本地化/zh-cn
equipskill,302,PointBigHousePlus,feedbackDesKey,PointBigHousePlus_feedBackKey,建设城堡:红利,原作本地化/zh-cn
equipskill,303,PointGearPlus,skillDesc,relic_desc_PointGearPlus,分解装备时,以{0}%机率获得2倍点数,原作本地化/zh-cn
equipskill,303,PointGearPlus,feedbackDesKey,PointGearPlus_feedBackKey,分解装备:额外点数,原作本地化/zh-cn
equipskill,304,PointLoopPlus,skillDesc,relic_desc_PointLoopPlus,每一楼层获得{0}点数,原作本地化/zh-cn
equipskill,304,PointLoopPlus,feedbackDesKey,PointLoopPlus_feedBackKey,楼层攻略:{0}点数,原作本地化/zh-cn
equipskill,305,PointBigHouse,skillDesc,relic_desc_PointBigHouse,获得到达地板城堡数量相当的点数,原作本地化/zh-cn
equipskill,305,PointBigHouse,feedbackDesKey,PointBigHouse_feedBackKey,{0}个城堡:获得{1}点数,原作本地化/zh-cn
equipskill,306,PointTrashBonus,skillDesc,relic_desc_PointTrashBonus,分解垃圾道具时,获得1点数,原作本地化/zh-cn
equipskill,307,HouseBonus,skillDesc,relic_desc_HouseBonus,建设{0}个建筑时,额外建设1个,原作本地化/zh-cn
equipskill,307,HouseBonus,feedbackDesKey,HouseBonus_feedBackKey,额外建设建筑,原作本地化/zh-cn
equipskill,400,TileGoodNotConsume,skillDesc,relic_desc_TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,原作本地化/zh-cn
equipskill,400,TileGoodNotConsume,feedbackDesKey,TileGoodNotConsume_feedBackKey,防禦删除地板,原作本地化/zh-cn
equipskill,401,TileBossEventBonus,skillDesc,relic_desc_TileBossEventBonus,于首领活动地板战斗时,发放红利道具,原作本地化/zh-cn
equipskill,401,TileBossEventBonus,feedbackDesKey,TileBossEventBonus_feedBackKey,首领活动:红利道具!,原作本地化/zh-cn
equipskill,402,TileExecute,skillDesc,relic_desc_TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,原作本地化/zh-cn
equipskill,402,TileExecute,feedbackDesKey,TileExecute_feedBackKey,处刑敌人,原作本地化/zh-cn
equipskill,500,LoopBossAttackDelay,skillDesc,relic_desc_LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,原作本地化/zh-cn
equipskill,500,LoopBossAttackDelay,feedbackDesKey,LoopBossAttackDelay_feedBackKey,楼层攻略:首领攻击延迟,原作本地化/zh-cn
equipskill,501,LoopRandomExecute,skillDesc,relic_desc_LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,原作本地化/zh-cn
equipskill,501,LoopRandomExecute,feedbackDesKey,LoopRandomExecute_feedBackKey,楼层攻略:移除随机敌人,原作本地化/zh-cn
equipskill,502,LoopGoodTile,skillDesc,relic_desc_LoopGoodTile,每一楼层以{0}%机率增加好活动地板,原作本地化/zh-cn
equipskill,502,LoopGoodTile,feedbackDesKey,LoopGoodTile_feedBackKey,楼层攻略:额外地板,原作本地化/zh-cn
equipskill,600,PotionNotConsume,skillDesc,relic_desc_PotionNotConsume,使用药水时,以{0}%机率不消耗药水,原作本地化/zh-cn
equipskill,600,PotionNotConsume,feedbackDesKey,PotionNotConsume_feedBackKey,防禦消耗药水,原作本地化/zh-cn
equipskill,601,PotionLoopCharge,skillDesc,relic_desc_PotionLoopCharge,每升上{0}楼层,补充1个药水,原作本地化/zh-cn
equipskill,601,PotionLoopCharge,feedbackDesKey,PotionLoopCharge_feedBackKey,楼层攻略:额外药水,原作本地化/zh-cn
equipskill,602,PotionUpgradeSale,skillDesc,relic_desc_PotionUpgradeSale,于商店进行药水强化{0}%折扣,原作本地化/zh-cn
equipskill,602,PotionUpgradeSale,feedbackDesKey,PotionUpgradeSale_feedBackKey,药水强化特惠,原作本地化/zh-cn
equipskill,603,PotionStartCountLevel,skillDesc,relic_desc_PotionStartCountLevel,起始药水持有量等级+{0},原作本地化/zh-cn
equipskill,603,PotionStartCountLevel,feedbackDesKey,PotionStartCountLevel_feedBackKey,药水持有量等级增加,原作本地化/zh-cn
equipskill,604,PotionStartHealLevel,skillDesc,relic_desc_PotionStartHealLevel,起始药水恢復量等级+{0},原作本地化/zh-cn
equipskill,604,PotionStartHealLevel,feedbackDesKey,PotionStartHealLevel_feedBackKey,药水恢復量等级增加,原作本地化/zh-cn
equipskill,605,PotionUseThrow,skillDesc,relic_desc_PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,原作本地化/zh-cn
equipskill,700,EnemyCountAtkUp,skillDesc,relic_desc_EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,原作本地化/zh-cn
equipskill,700,EnemyCountAtkUp,feedbackDesKey,EnemyCountAtkUp_feedBackKey,{0}个敌人:攻击力增加{1}%,原作本地化/zh-cn
equipskill,701,BossEventAtkUp,skillDesc,relic_desc_BossEventAtkUp,于首领活动地板,攻击力增加{0}%,原作本地化/zh-cn
equipskill,701,BossEventAtkUp,feedbackDesKey,BossEventAtkUp_feedBackKey,首领活动:攻击力增加,原作本地化/zh-cn
equipskill,702,LowerHpAspdUp,skillDesc,relic_desc_LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),原作本地化/zh-cn
equipskill,703,LowHpAspdUp,skillDesc,relic_desc_LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,原作本地化/zh-cn
equipskill,704,AttackCountAspdUp,skillDesc,relic_desc_AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,705,AttackBurn,skillDesc,relic_desc_AttackBurn,攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1},原作本地化/zh-cn
equipskill,705,AttackBurn,feedbackDesKey,AttackBurn_feedBackKey,敌人烧伤+{0},原作本地化/zh-cn
equipskill,706,AttackBurnEnforce,skillDesc,relic_desc_AttackBurnEnforce,烧伤伤害+{0}%,原作本地化/zh-cn
equipskill,707,AttackStun,skillDesc,relic_desc_AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,原作本地化/zh-cn
equipskill,707,AttackStun,feedbackDesKey,AttackStun_feedBackKey,敌人晕眩{0}秒,原作本地化/zh-cn
equipskill,708,StunMustCrit,skillDesc,relic_desc_StunMustCrit,攻击晕眩敌人时,必定使出暴击,原作本地化/zh-cn
equipskill,708,StunMustCrit,feedbackDesKey,StunMustCrit_feedBackKey,晕眩保证暴击,原作本地化/zh-cn
equipskill,709,EvaDagger,skillDesc,relic_desc_EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,原作本地化/zh-cn
equipskill,709,EvaDagger,feedbackDesKey,EvaDagger_feedBackKey,迴避:发射匕首,原作本地化/zh-cn
equipskill,710,EvaDaggerEnforce,skillDesc,relic_desc_EvaDaggerEnforce,匕首伤害+{0}%,原作本地化/zh-cn
equipskill,711,SkeletonShield,skillDesc,relic_desc_SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,原作本地化/zh-cn
equipskill,711,SkeletonShield,feedbackDesKey,SkeletonShield_feedBackKey,召唤骷髅盾牌兵,原作本地化/zh-cn
equipskill,712,SkeletonShieldEnforce,skillDesc,relic_desc_SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,原作本地化/zh-cn
equipskill,713,AdditionalHpAddAtk,skillDesc,relic_desc_AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,原作本地化/zh-cn
equipskill,714,MaxHpaddHp,skillDesc,relic_desc_MaxHpaddHp,使生命值增加目前生命值的{0}%,原作本地化/zh-cn
equipskill,715,CritDmgUp,skillDesc,relic_desc_CritDmgUp,暴击伤害+{0}%,原作本地化/zh-cn
equipskill,716,CritDefReduce,skillDesc,relic_desc_CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),原作本地化/zh-cn
equipskill,716,CritDefReduce,feedbackDesKey,CritDefReduce_feedBackKey,暴击:敌人防禦力减少{0}%,原作本地化/zh-cn
equipskill,717,FirstAttackCritRateUp,skillDesc,relic_desc_FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,原作本地化/zh-cn
equipskill,718,TripleAttackDmg,skillDesc,relic_desc_TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,原作本地化/zh-cn
equipskill,719,BattleTimeAimUp,skillDesc,relic_desc_BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),原作本地化/zh-cn
equipskill,720,EnemyCountAimUp,skillDesc,relic_desc_EnemyCountAimUp,敌人越多,命中越高(最多{0}%),原作本地化/zh-cn
equipskill,720,EnemyCountAimUp,feedbackDesKey,EnemyCountAimUp_feedBackKey,{0}个敌人:命中增加{1}%,原作本地化/zh-cn
equipskill,721,CounterAllAttack,skillDesc,relic_desc_CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,原作本地化/zh-cn
equipskill,721,CounterAllAttack,feedbackDesKey,CounterAllAttack_feedBackKey,反击:整体攻击,原作本地化/zh-cn
equipskill,722,CounterGetGear,skillDesc,relic_desc_CounterGetGear,反击时,以{0}%机率获得{1}个装备,原作本地化/zh-cn
equipskill,722,CounterGetGear,feedbackDesKey,CounterGetGear_feedBackKey,反击:获得装备,原作本地化/zh-cn
equipskill,723,BattleHitDefUp,skillDesc,relic_desc_BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,725,TripleAttackDmgEnforce,skillDesc,relic_desc_TripleAttackDmgEnforce,标记爆炸伤害+{0}%,原作本地化/zh-cn
equipskill,724,LowerHpDefUp,skillDesc,relic_desc_LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),原作本地化/zh-cn
equipskill,726,SpikeCounter,skillDesc,relic_desc_SpikeCounter,对敌人反射所受到的{0}%伤害,原作本地化/zh-cn
equipskill,726,SpikeCounter,feedbackDesKey,SpikeCounter_feedBackKey,伤害反射,原作本地化/zh-cn
equipskill,727,SpikeCounterBurn,skillDesc,relic_desc_SpikeCounterBurn,反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1,原作本地化/zh-cn
equipskill,727,SpikeCounterBurn,feedbackDesKey,SpikeCounterBurn_feedBackKey,增加烧伤,原作本地化/zh-cn
equipskill,728,KillAttackUp,skillDesc,relic_desc_KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),原作本地化/zh-cn
equipskill,728,KillAttackUp,feedbackDesKey,KillAttackUp_feedBackKey,击杀敌人:伤害增加{0}%,原作本地化/zh-cn
equipskill,729,KillAttackUpEnforce,skillDesc,relic_desc_KillAttackUpEnforce,攻击力增加上限量+{0}%,原作本地化/zh-cn
equipskill,730,AdditionalHpAddAtkLimit,skillDesc,relic_desc_AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),原作本地化/zh-cn
equipskill,731,AdditionalCritDmgFromTrueDmg,skillDesc,relic_desc_AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,732,AdditionalAtkFromTrueDmg,skillDesc,relic_desc_AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),原作本地化/zh-cn
equipskill,3000,Stat_ATTACK_POWER,skillDesc,relic_desc_Stat_ATTACK_POWER,攻击力增加{0}%,原作本地化/zh-cn
equipskill,3001,Stat_HEALTH,skillDesc,relic_desc_Stat_HEALTH,生命值上限增加{0}%,原作本地化/zh-cn
equipskill,3002,Stat_AIM,skillDesc,relic_desc_Stat_AIM,命中增加{0}%,原作本地化/zh-cn
equipskill,3003,Stat_DEFENSE,skillDesc,relic_desc_Stat_DEFENSE,防禦力增加{0}%,原作本地化/zh-cn
equipskill,3004,Stat_EVASION,skillDesc,relic_desc_Stat_EVASION,迴避增加{0}%,原作本地化/zh-cn
equipskill,3005,Stat_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,原作本地化/zh-cn
equipskill,3006,Stat_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_TOTAL_DAMAGE,整体攻击增加{0}%,原作本地化/zh-cn
equipskill,3007,Stat_TRUE_DAMAGE,skillDesc,relic_desc_Stat_TRUE_DAMAGE,固定伤害增加{0}%,原作本地化/zh-cn
equipskill,3008,Stat_KILL_HEAL,skillDesc,relic_desc_Stat_KILL_HEAL,击杀后恢復增加{0}%,原作本地化/zh-cn
equipskill,3009,Stat_COUNTER_ATTACK,skillDesc,relic_desc_Stat_COUNTER_ATTACK,反击增加{0}%,原作本地化/zh-cn
equipskill,3010,Stat_ATTACK_SPEED,skillDesc,relic_desc_Stat_ATTACK_SPEED,攻击速度增加{0}%,原作本地化/zh-cn
equipskill,3011,Stat_CRITICAL_RATE,skillDesc,relic_desc_Stat_CRITICAL_RATE,暴击率增加{0}%,原作本地化/zh-cn
equipskill,3012,Stat_LIFE_STEAL,skillDesc,relic_desc_Stat_LIFE_STEAL,吸血增加{0}%,原作本地化/zh-cn
equipskill,4000,Stat_Plus_ATTACK_POWER,skillDesc,relic_desc_Stat_Plus_ATTACK_POWER,基本攻击力增加{0},原作本地化/zh-cn
equipskill,4001,Stat_Plus_HEALTH,skillDesc,relic_desc_Stat_Plus_HEALTH,基本生命值上限增加{0},原作本地化/zh-cn
equipskill,4002,Stat_Plus_AIM,skillDesc,relic_desc_Stat_Plus_AIM,基本命中增加{0},原作本地化/zh-cn
equipskill,4003,Stat_Plus_DEFENSE,skillDesc,relic_desc_Stat_Plus_DEFENSE,基本防禦力增加{0},原作本地化/zh-cn
equipskill,4004,Stat_Plus_EVASION,skillDesc,relic_desc_Stat_Plus_EVASION,基本迴避增加{0},原作本地化/zh-cn
equipskill,4005,Stat_Plus_REGEN_PER_SECOND,skillDesc,relic_desc_Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},原作本地化/zh-cn
equipskill,4006,Stat_Plus_TOTAL_DAMAGE,skillDesc,relic_desc_Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},原作本地化/zh-cn
equipskill,4007,Stat_Plus_TRUE_DAMAGE,skillDesc,relic_desc_Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},原作本地化/zh-cn
equipskill,4008,Stat_Plus_KILL_HEAL,skillDesc,relic_desc_Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},原作本地化/zh-cn
equipskill,4009,Stat_Plus_COUNTER_ATTACK,skillDesc,relic_desc_Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,原作本地化/zh-cn
equipskill,4010,Stat_Plus_ATTACK_SPEED,skillDesc,relic_desc_Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,原作本地化/zh-cn
equipskill,4011,Stat_Plus_CRITICAL_RATE,skillDesc,relic_desc_Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,原作本地化/zh-cn
equipskill,4012,Stat_Plus_LIFE_STEAL,skillDesc,relic_desc_Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,原作本地化/zh-cn